=== ANCHOR POEM ===
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 @user-570 
 
 specifically in relation to MMOs, I think the scaling aspects of the genre
 have never truly been utilized. Even something as simple as Agar.io (or
 similar, can't remember any names teehee) with massive amounts of people (I
 later learned they were bots, whoops) can utilize scale quite well, if
 implemented well.
 
 The Massive part of MMO is valuable I believe, which is a big reason why I
 like games that scale like Supreme Commander and Factorio.
 
 The Multiplayer part of MMO is valuable because multiplayer brings randomized
 outcomes, which are always more fun than playing against bots. Multiplayer
 combined with Massive gives room for community, but only if the game is
 designed to encourage it.
 
 Online... you can't have multiplayer without online haha
 
 I believe you can make massive games with very few players, and you can make
 intensely isolating games with lots of players (like WoW today)
 
 and the middle ground in old WoW where guilds are required to do anything
 worked well for a while, but no longer.
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=== SIMILARITY RANKED ===

--- #1 fediverse/3063 ---
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 @user-570 
 
 true. the "massively multiplayer" aspect of WoW is about as important to the
 game as the "A" is in "ARPG".
 
 I can't help but feel like the "impromptu groups" functionality feels a bit
 better than matchmaker instancing... though anything worth running a group for
 in WoW after TBC was instanced >.>
 
 Honestly I think there's just too many games these days for people to really
 get "into" MMORPGs, unless they're sufficiently unique in their mechanics
 (like EVE or Runescape)
 
 any ARPG MMOs are dead on launch, as you said. That design space is tapped
 out, at least for now, until someone comes along and makes it a deckbuilding
 roguelike or whatever. cough cough
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--- #2 fediverse/3039 ---
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 @user-570 
 
 I'd LOVE a game which taught toki pona!!
 
 You've brought some of this up before. I'm uninterested in co-opting some
 existing thing in a way I then can't support myself off of.
 
 Well my points are these:
 
 MMOs are difficult because of the added complexity in their networking
 
 an open source networking solution exists
 
 however no open source client solution exists
 
 but one could be written, which is about as hard as making a game using Bevy
 or Raylib or Love2D, and if one were written, then games could easily be made
 on-top of them which you would then support yourself off of. I mean... I'd
 want to support myself too haha, and I can think of like 100 different games
 that could be made in an engine like that.
 
 the idea is that by opening up more design space you can apply your ideas as
 an early pioneer in a particular design direction that hasn't been able to be
 explored because the up-front investments in making an MMO are huge.
 
 Meanwhile, with this system you could script them in Lua very easily.
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--- #3 fediverse/4877 ---
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 you can make a functional prototype for almost any game in Warcraft 3's map
 editor
 
 that's why no real-time strategy game ever made an editor as good again
 
 FPS editors peaked at Unreal Tournament 2004 imho
 
 RPGmaker eliminated a whole class of game design jobs
 
 platformers you can make in godot
 
 menu based games too, though Twine also works well for that
 
 etc etc until you have a prdouct that you can justify sinking money into an
 engine for
 
 (the engine isn't THAT expensive geez and it's the most fun part to write)
 
 yeah I think you got this backwards, we should pay for the CONTENT not the
 structure it lives in. Why not just use godot? why not use a Warcraft 3 map?
 there are some things you can't do in Warcraft 3. You couldn't make Supreme
 Commander, probably, at least it wouldn't be as good.
 
 etc etc that's how it goes...
 
 game design, amiright? I miss thinking about that. Anyway gtg gotta log off
 for a bit [101  characters remaining]
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--- #4 fediverse/3909 ---
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 I don't really like singleplayer games
 
 sometimes a multiplayer game is too much effort to play with extra players,
 like Factorio where like anytime I'd play with other people they'd just kinda
 fuck off and do their own thing (whatever, I wanted to design a factory
 together, not play singleplayer together >.>)
 
 sometimes a multiplayer game has no players, RIP
 
 sometimes a multiplayer game has incredibly skilled players who shit on noobs
 and don't teach, RIP
 
 and sometimes a multiplayer game has no IRL friends that are into it,
 (personal RIP then)
 
 ... anyway, games are fun and we should play more of them. I wish I didn't
 have so much time to waste, but hey I guess that's where I'm comfortable, so...
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--- #5 fediverse/1238 ---
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 did you know you can run runescape classic offline, locally, just for your own   │
 server? You can keep several computers ready for a LAN party, each with their    │
 own accounts ready to go.                                                        │
 "Oh we're level 30 this time because so-and-so is hosting and this is how far    │
 their computer has levelled up."                                                 │
 vim ~/games/runescape-classic/credentials.txt                                    │
 at least, I think you can. I know it's singleplayer, so worst case scenario      │
 you can all be doing the same things at the same time in your own games. Maybe   │
 split up for a mission or two, but it can get hectic if everyone's in the same   │
 room.                                                                            │
 =                                                                                │
 a game jam where everyone works on the same project, uses the same asset list,   │
 but builds their own collection of minigames.                                    │
 common functions could be shared, and art references distributed and together    │
 they could design a whole land. Like, there's no reason minigames can't be       │
 fully fledged experiences. You can have as many as you want, all in the same     │
 engine and built from a massive (yet sandboxed) environment.                     │
 an all in one game.                                                              │
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--- #6 notes/supreme-commander-appeal ---
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 a game like supreme commander but fantasy themed and each unit used a special
 move everytime their mana was full and there were spellcasters who restored
 mana to targets to increase their power
 or, hear me out, or, just do that in wowchat
 
 I betcha could do it
 
 I bet it would be fun as hell
 
 please?
 
 as a favor to yourself?
 
 build the game you want to see
 
 and it'll get done
 
 please
 
 -- stack overflow --
 
 your journals were originally a way for you to remember what to think,
 
 remember?
 
 old projects meant to show you light and life
 
 remember?
 
 you are alone in this soul
 
 act like it's your own
 
 celebrate your period of mental denial
 
 as a refraction of your infinite travaille
 
 which lasts for quite a good long while
 
 have you ever dreamed of the nile?
 
 -- stack overflow --
 
 if a doorway takes you to the fae, then where does a river bring you?
 
 like raindrops on the floor, racing for an eternity's splendor.
 
 what does the rainbow think, as it's cast from the prismatic orb?
 
 are each photons aware?
 
 bouncing between stars
 
 light is beautiful and large
 
 beloved by all
 
 revered by one
 
 ephemeren
 
 the totality of all things
 
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--- #7 fediverse/982 ---
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 @user-707 @user-708 
 
 using this to control the buttons in VRchat would be like a person with a
 prosthetic interacting with real life :O
 
 minus the physicality of course, but that's next.
 
 can't wait to play Warcraft 3 and think "select all healers" so I can point
 them at a dying unit with my mouse.
 
 or world of warcraft where your rotation begins to feel like a song.
 
 maybe even a text-based adventure, where you reading the text corresponds to
 the results of the simulation, https://www.spreeder.com/app.php style. could
 make it so that if you wanted something else to happen, you had to willfully
 think it while the words are flashing in front of your eyes - the game would
 pause if you blinked, perfect for phones btw...
 
 could be a locally networked thing, like four to six people hanging out and
 playing a game like pictionary or charades. except, a story that developed,
 and whoever wanted could change it while everyone was reading it at once.
 sorta like a competition to see who can make the best twists and false endings
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--- #8 fediverse/1602 ---
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 @user-1037                                                                       │
 those all seem really cool though! They all kinda have the same basic UI tho,    │
 kinda feel like there's opportunities for different kinds of expression. Like,   │
 in game design there's a lot of different genres, and yeah sidescrollers         │
 include mario and sonic but they're both very different experiences. So too      │
 perhaps could we interact with our computers by programming them in more         │
 engaging ways.                                                                   │
 they say some people are visual learners, others need to be taught, some         │
 people need to watch someone else doing it, and a few might just learn by        │
 plugging their brains into a computer and downloading a black belt in kung fu.   │
 Maybe typing long paragraphs of logic makes sense for some people, I know for    │
 most it doesn't come naturally. Maybe some people are more used to like,         │
 looking at maps that you can examine at different levels of abstraction. Like    │
 players who play Paradox games zooming from a national perspective to states     │
 and individuals and all the other things they might want to strategize using.    │
 Or m                                                                             │
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--- #9 fediverse/3101 ---
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 if you don't have a lot of time but still like games, like for example a new
 parent or if you're focused on your career or always traveling, I recommend
 the game
 
 Star Realms
 
 in the digital version, which can be played on a phone or computer, has a mode
 called "48 hour turns" where each of your moves has time to think for two
 entire days. Most of the time you won't need two days, but it gives time to
 work on other things.
 
 for people who enjoy this mode, it is not uncommon to have 3-5 games running
 at once. When they have time, they can play as many as they can, and as long
 as they're keeping up with it there's very little chance they'll lose time.
 
 kinda like words with friends, except space strategy.
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--- #10 fediverse/3048 ---
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 @user-570 
 
 I really do like the idea of only being able to speak in toki pona. How are
 you enforcing that? Using sitelen pona? how do you type, by pointing at a grid
 of characters? or just... by typing? what happens when someone types english?
 
 20-30 players per instance is definitely not Massivetm but it still sounds
 like you're building systems which emphasize socialized play. I like that, I
 believe it's always important to have players contributing toward a larger
 community. It builds a sense of solidarity, and gives you chances to identify
 ways that people sabotage such systems (by, for example, wasting resources or
 being greedy) which is an interesting cultural experiment, I think.
 
 I thought it was an MMO because you pitched it in relation to the MMO I
 designed =P
 
 also the server software I described is an emulation project first, generic
 MMO software second, as it needs to be since it lacks a client. If a client
 was designed, that limitation could be removed. That's really all I'm trying
 to express. 😋
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--- #11 fediverse/2126 ---
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 There was this great game growing up called Neverwinter Nights 2 - I never       │
 really played it, but it was renowned for it's map-editor functionality. You     │
 could join a person's "game", when really they were in the editor window, and    │
 they could BUILD THE GAME RIGHT IN FRONT OF YOU. It was like, computer skill     │
 performance gameplay improv. It was beautiful.                                   │
 I did, however, play a Warcraft 3 mod with all the same ideas. Except, it was    │
 ONLY IN RAM. YOU COULD NOT SAVE.                                                 │
 so it was a lot simpler, and O M G it was the coolest thing ever.                │
 I played it like, twice though. Nobody ever hosted it, nobody ever showed me     │
 how.                                                                             │
 I tried to play it single-player, but I couldn't understand the mechanics. Not   │
 simple enough for me, I guess.                                                   │
 I couldn't help but think how many cool games a person could make if they        │
 could do that with the Warcraft 3 editor itself.                                 │
 Because I did work with that, a lot, which was NOT in RAM, but instead stored    │
 to the hard drive.                                                               │
 Hard drives which I've since lost, of course, but drop me in and I know ho       │
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--- #12 fediverse/1028 ---
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 there's this really fun video game I like to play called "Legion TD  2" - it's
 based on a Warcraft3 mod.
 
 In this game, you make tactical and strategic decisions on a fixed term - a
 competitive game between 4 or 8 players with an incredible array of randomness.
 
 it teaches you to work with what you got, and to make decisions based on your
 opponent's weaknesses. Good luck figuring out what they are, though, as you
 can't just memorize them out of a book. You need to adapt, in the moment, to
 the decisions of your foes, while primarily focusing your attention on
 accomplishing a different task.
 
 I really like it because it's taught me to be strategic in plenty of other
 ways. I used to love the game Overwatch because it required adaptibility. The
 game was always changing, so no strategy stuck forever, but every match you'd
 play against a slightly different opponent.
 
 but then Blizzard changed the game because they wanted to make more money, and
 it got worse and worse at what I liked about it. Sadface. : (
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--- #13 fediverse/240 ---
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 ┌──────────────────────┐                                                         │
 │ CW: game-design      │                                                         │
 └──────────────────────┘                                                         │
 i like to design games. my darling is a game based on Majesty (2000) the         │
 Fantasy Kingdom Sim. you can think of it like a management strategy game where   │
 you control the knobs and levers that a fantasy monarch might have -             │
 allocating funds, placing quest bounties, hiring heroes, and organizing the      │
 peasantry. the important part is that your units are not controllable - they     │
 just do their own thing.                                                         │
 unrelated, but I think we should design games as APIs that a user's preferred    │
 tool could interface with and render as they will. it'd help a lot with          │
 cross-platform compatibility and would allow people to customize parts of the    │
 game to their desires.                                                           │
 unrelated, but I think if you could design an AI that could play games           │
 (perhaps through an API) that it hadn't been trained on, I think you would       │
 have a pretty convincing argument for abstract "problem solving" capabilities.   │
 unrelated, but games like the one I described are good for situations where      │
 people don't have to trust their monarch. to it you are AGI                      │
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--- #14 fediverse/1237 ---
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 primary conversation spaces in social media should be no larger than the size
 of a conversation.
 
 A few years ago I heard that humans can only really keep track of about 5
 things before they need symbols to keep track of them. Maybe it was 7, or
 maybe 11, I'm not sure - the exact count eludes me.
 
 But another thing I heard was that we can generally keep track of around 70
 people in our lives - beyond that it's hard to remember specifics. And yet our
 social media sites gives us friends for life, because honestly who's going to
 kick someone off their friend list?
 
 At least, that's how it feels coming from a social background of games. In
 Runescape you'd add someone if they were cool, and completely forget about
 them. Sometimes you'd be out wandering in the world and you'd actually run
 into them, and that was just like... the coolest thing.
 
 When I played later games like CoV and WoW everything was more instanced. But
 their chat system was superior, and you could more easily keep chats with
 friends ongoing.
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--- #15 fediverse/968 ---
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 ┌──────────────────────┐
 │ CW: for-cats-only    │
 └──────────────────────┘


 the gameplay value of a cardboard box increases exponentially upon the
 introduction of a box-cutter [to make holes in the box] and varmint sized toys
 [to play whack-a-mole with]
 
 also, it's important to let your can win about 65% of the time - just enough
 to keep them interested (cats lose attention) but not enough to make them feel
 like it's easy.
 
 That's why it's important not to use your hands as a toy, because your hands
 always hurt. It gives them a feeling they're craving, both of attention but
 also success.
 
 65% is more addictive, just ask any designer for multiplayer games. Well... 65
 is my number, but there's a percentage (depending on the game) that players
 have to win if you want to keep their attention. If they win more than that,
 they lose interest. if they lose more, then they get frustrated. It's a
 delicate balance that ideally would be measured by AI [cursed] and adjusted
 per player. That way you could get maximum engagement and
 =============== stack overflow ===================
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--- #16 messages/894 ---
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 Game designers should reward players for playing multiplayer games, not for
 being good at playing multiplayer games.
 
 They should still have a ranking, and matchmake against similarly skilled
 foes, while also putting high level players amongst low level players
 occasionally (and fairly, so maybe one on each team "smurf" style) in order to
 both teach the low level players and let the high level player have catharsis.
 
 When players are rewarded for being good, they stop playing the game to enjoy
 it. That's fine, but both pickup games and NBA can exist at once and its not
 due to the logistics of organizing a large group of skilled basketball
 players. It's not always about skill.
 
 By rewarding players for the number and quality of games they play, (so, no
 afk-ing or throwing outside of being drunk or whatever) not only can you
 increase engagement but also you encourage low-level and low-skill players to
 compete just as much. Especially if you tell them "hey, we'll match you up
 with people who have similar gameplay habits to you. Give it a bit though
 because the system needs to be calibrated to your particular spirit"
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--- #17 fediverse/6012 ---
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 okay picture this: take the open-source source-code for the City of Heroes
 server (I think it might have been leaked or something? idk) and make an MMO
 in the same engine using the Mastermind class.
 
 In most MMOs, you can have one or two pets at a time. In City of Heroes,
 Mastermind characters can have 6 or 7. Hey wouldn't you know it that's just
 enough for
 
 a pokemon team
 
 wouldn't that be a neat proof of concept. Also there's flying built into the
 game, and you can teleport and run really fast so like, just animate your
 character hopping on one of your pokemon's back and you've got travel powers
 or whatever. I don't play Pokemon very much hehe but I like the aesthetics.
 
 https://wiki.ourodev.com/Volume_2_Build
 
 instead of abilities on your action bar, you'd have movement commands for each
 individual pokemon. They'd use their abilities automatically and periodically,
 and there'd be lots of knockbacks, crowd-control, and target switching. (which
 is common in CoH mechanics anyway)
 
 I mean, only if you're into that sorta tng
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--- #18 fediverse/1116 ---
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 ┌──────────────────────┐                                                         │
 │ CW: eye-contact      │                                                         │
 └──────────────────────┘                                                         │
 It's important to build self-hostable computing components of video games (as    │
 in, old style games where you could host a server on any machine instead of      │
 just the ones owned by the corporation) (as in, your machine, yes yours)         │
 (something you can control and observe, something within your control)           │
 ======================= stack overflow =====================                     │
 there are two ways to play Unreal Tournament (capture the flag) gamemode. The    │
 first is to run past all your enemies and fire at them as you pass, which is     │
 what some of the bots are designed to do. The rest stay on defence, and defeat   │
 any enemies that approach.                                                       │
 however, they never push the borders of their "territory" forward - each         │
 according to the different "lanes" or "directions of approach"                   │
 I like the use 32 bots, to simulate a more consistent gameplay experience. It    │
 feels more like ww1, fighting over ground, pushing forward and attempting to     │
 outmaneuver your foes.                                                           │
 some allies will approach from behind, and you let them pass forward while       │
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--- #19 fediverse/2098 ---
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 ┌──────────────────────┐                                                         │
 │ CW: games            │                                                         │
 └──────────────────────┘                                                         │
 The difference between tactics and strategy is a level of abstraction.           │
 Tactics are crucial, but context dependent. Strategy is ALWAYS useful as a       │
 method of planning.                                                              │
 If you typically play base-builder games like Starcraft or Age of Empires, try   │
 playing a game like Supreme Commander or Factorio - both of them are one level   │
 of abstraction up.                                                               │
 If you typically play arcade turn-based strategy games like Civilization or      │
 Catan, try going up a level of abstraction with Dominions 6, or any game         │
 developed by Paradox Interactive like Hearts of Iron, Crusader Kings, or         │
 Stellaris.                                                                       │
 If you tend to play luck-based games like Poker or Monopoly, try playing an      │
 actual game instead of resolving a system that's predetermined by the initial    │
 board state and results of chance-based-mechanics with minor (if any) input      │
 from players, like perhaps Star Realms, Magic the Gathering, or Dungeons and     │
 Dragons. Each highlight a different type of choice in their mechanics. You       │
 should probably try all three if you care about strategy.                        │
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--- #20 fediverse/1398 ---
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 I don't think I've ever appreciated a notification Steam has sent me about my
 friend's playing games. If they wanted to play with me they would text me.
 
 It does, however, make me think about video games more. And seeing their name
 makes me think of them, which makes me feel closer to them without actually
 interacting. Which is kind-of an anti-behavior, like facebook stalking
 except... paying attention to what your friends are playing and when and how
 much and... not good.
 
 I know a lot of people who are permanently offline on Steam because of reasons
 like that. But, of course, they can still see everyone else, which feels like
 an anti-pattern...
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--- #21 fediverse/4159 ---
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 ┌───────────────────────┐                                                        │
 │ CW: mastodon-politics │                                                        │
 └───────────────────────┘                                                        │
 editing posts is great because you can say one thing, get a like or three, and   │
 suddenly you have a group chat pre-made for you. Sans notifications of course.   │
 ... that's way overkill though. who would even do that?                          │
 same people who boost one of your posts whenever they want you to look at the    │
 thing on their profile. If they want you to see the fourth thing down, they'll   │
 boost your 4th non-pinned post.                                                  │
 wow that's hardcore, who would even do that? Not me, that's for sure, I don't    │
 have time for that. (legitimately don't have the time nor the brainpower for     │
 that)                                                                            │
 also liked posts are inadmissable in court because they can say one thing,       │
 then be edited to say another, and if you liked it once then you've liked it     │
 forever.                                                                         │
 However the court of public opinion is a largely different matter, because       │
 people will generally believe anything a friend tells them.                      │
 computers are fun, aren't they? we should totally have more one-to-many          │
 posting methods that are collected in multiple locations and locally!            │
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--- #22 fediverse/4126 ---
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 │ CW: capitalism-mentioned-periodic-sine-curves-not-present-oh-also-capitalism-ment │
 └──────────────────────────────────────────────────────────────────────────────┘


 if you think one person's worth is more valuable than another's, then you are
 at best a eugenicist, at worst a traitor to humanity.
 
 ... wow fiery rhetoric, real strong I guess. /eyeroll
 
 truth is that everyone can do what they can do - some people are not built for
 work. And that's okay, they're just as valuable, in the same way that F2P
 mobile game developers value the players who AREN'T whales.
 
 whales cannot survive without krill, and krill cannot survive without their
 food source (which is probably like, fish poop I guess?) which requires poop
 from fish
 
 and, like, they can't all be the same type of fish, or poop, or whale, because
 then you'd get excessive stagnation which leads to loss of moderate-term
 growth.
 
 ... did you say... not, short-term growth?
 
 wait please come back
 
 ... yeah we all know you're not serious, ha who would have ever heard of that,
 "medium-term growth" ha what a noob, can't even capitalism right l m a o
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--- #23 fediverse/4897 ---
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 what if we asked chatGPT to generate a list of every personality archetype
 that humans have. Like... really get super specific and fill out the whole
 list of character sheets.
 
 then we give each fraction of it that fraction of dollars and if some people
 aren't fully represented (because they have greater needs) then we both
 increase production of resources and take a penalty on our own supply, in
 order to meet the needs of our allies.
 
 simplest thing. how could it work? who can say. maybe it won't. maybe it's
 just... arcane. /shrug that's game design for ya you can't tell how it'll go
 until it's in the hands of your players. too bad we don't do too many
 play-things.
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--- #24 fediverse/290 ---
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 you're supposed to play the same games as your friends so that you all learn     │
 the same lessons at the same times. creates for a more cohesive familiar         │
 structure.                                                                       │
 applies also to family movie nights... but it's much more apparent with games    │
 as you'll often play them for weeks, months, and sometimes even years if you     │
 keep learning and enjoying them... book clubs are too open to interpretation,    │
 your pathways don't get a chance to align. games are perfect because they        │
 imply reaction.                                                                  │
 also helps if they're multiplayer, so you can share with another. preferably     │
 with healthy, respectful competition and a sense of shared brotherhood and       │
 trust.                                                                           │
 the toughest opponents are the ones that aren't aggressive. the ones that let    │
 you grow uncontested. by taking only neutral resources they guarantee that       │
 your growth isn't impeded, as after all an equal foe is what you learn best      │
 from.                                                                            │
 to a tree, the loss of a branch (cleanly cut) would feel like an empowering of   │
 the main limb. inspiring it to reach higher and beyond... +h2o1                  │
a flow diagram of tubes or pipelines or something. branches in a tree? okay yeah so when a plant absorbs light from the sun it evaporates water from inside itself. which is why succulents are so slow-growing, they take too long to dissipate water because they need to keep as much of it as they can (arid environments) - they evolve to be very... dense, as opposed to leaves which are thin like paper and radiate water much better. essentially acting as solar panels hooked up to giant humidifiers. anyway. the evaporation from underneath the leaf causes there to be an outflux of water - meaning water is removed from the system. in the same way that wetting one end of a power towel will spread the moisture to another part, so too does a plants transpiration (evaporation from under the leaf caused by the sun providing energy for photosynthesis) make part of the plant drier. this causes water to be pulled from the wet part of the napkin (toward the leaf) which (conveniently enough) delivers vital minerals and nutrients that the plant needs to grow and maintain itself. carried along as aqueous solutions of water and molecules, (aqueous meaning a mixture of dust and liquid, like salt dissolving in pasta water) with the minerals being left behind and used for building. carbon usually goes toward structure, while nitrogen inspires new growth. different particles cause different effects, and sometimes there's some that just... aren't that useful to the plant.  though there's always seeds.
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--- #25 fediverse/5900 ---
════════════════════════════════════════════════════════════════════════════───────
 I love programming, but I'm not a coder.
 
 you burn witches because you JUST CAN'T HANDLE THEM ANYMORE. I know, I get it.
 of course I do.
 
 I'm always so concerned that someone might stumble upon me. that they might
 read me. what a vulnerable state, to be afraid?!
 
 I really really really really wanna play world of warcraft
 
 my message to blissard is: treat World of Warcraft like a game engine, not a
 theme park please. I mean, the theme park should still exist, because it's neat
 but... the rest of the game engine could be used to create essentially
 anything with a 3rd person camera.
 
 singleplayer doesn't even need to worry about clipping animations. (lag)
 
 I wonder if you could run World of Warcraft on lowest settings in vanilla
 burning crusade or wrath of the lich king? good thing those are open source
 now, so you can host your own if you want. well, except the client, but nobody
 has bothered to write another one besides the owner and primary developers of
 the engine.
 
 movement system plugins? data memory?~~~
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--- #26 notes/what-a-lame-movie ---
═══════════════════════════════════════════════════════════────────────────────────
 oy there's nothing interesting happening SNOOZE
 
 oh I didn't see I was recording
 
 games games that's what I do
 
 play games all the day through
 
 I am a luck witch, you see,
 
 and things that I like are things that I can't foresee.
 
 Hence why games which are BALANCED and EVENLY DISTRIBUTED are most interesting
 because they show the most opportunities for players to express talent. And not
 innate talent, but the talents they've built up through gameplay practice art.
 because it is a performance, a game play for an audience (or perhaps for them-
 -selves)
 
 oy
 
 video games, amiright?
 
 I really like them because they are entertaining experiences that I can enjoy
 seeing and playing a lot. They remind me of feelings I've felt when I was
 learning. It's a good feeling, to improve, and I crave it because it's good for
 you.
 
 I wonder what we'll play next
 
 ... more cannabis I think, at least until I am ready to go think about things
 before bed. I need quite a few hours for that. We'll see. I've just got so much
 extra processing to do before the end of the day. Like... PHEW that's a lot of
 stuff to do.
 
 guess I'll just smoke weed and play video games instead of being productive
 okay
 
 ...
 
 listen I like games as much as the next person, but do you really know what's
 going on outside of your house-shaped shell? Are you listening, do you have
 your
 feelers to the dirt, are you checking out your neighborhood to make sure no
 bodies have been hurt? Are there meetings where people gather, just to chat,
 like, every week at a different city center (like a park or a monument or
 
 :O
 
 I forgot to play music!!
 
 I couldn't sleep
 
 what have I done that is worse
 
 I have not said a single word all night alas
 
 oh boy talking to random people I can hear with my eyeballs woooooo
 
 I am always sad when I win because it means we have to stop playing :(
 
 but I'm a juvenile loser so I'm going to play again!!
 
 okay now I'm going to bed because I'm not a prick who keeps their guests up
 late
 
 goodnight
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--- #27 fediverse/210 ---
════════════════════════════════════════════───────────────────────────────────────
 ┌───────────────────────────────┐
 │ CW: gaming-gambling-mentioned │
 └───────────────────────────────┘


 [0] Here's an idea, an online multiplayer game that charges a 4$ per month
 subscription. 90% of which is set into a pool and used as tournament prize
 winnings. when you enter a tournament, it's free to participate and everyone
 wins something. (maybe calculated by percentile or something?) it's just a
 question of how much. [1][2][3][4]
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--- #28 fediverse/35 ---
═════════════════════════════════════──────────────────────────────────────────────
 ┌───────────────────────┐
 │ CW: game design, MMOs │
 └───────────────────────┘


 Look all I'm saying is  all the people who say "oh you shouldn't make an MMO
 for your first game" clearly have never heard of Azerothcore. Literally as
 long as you don't sell it you can make the MMO of your dreams crazy easily.
 You can script it in LUA for crying out loud.
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--- #29 fediverse/4835 ---
═════════════════════════════════════════════════════════════════──────────────────
 sorry for posting so much, I was trying to put on a show for my girlfriend
 
 "hey check out how many posts I can make in a 2 hour timeframe"
 
 by the way if you want to start talking to someone, just start playing the
 same game they're playing and see if they reach out.
 
 doesn't matter if you feel like it
 
 just fuckin' do it
 
 if they want to talk to you they might play a game you really like
 
 (but I get boooooored of games, I don't wanna play the same 200 all life
 long!!)
 
 ugh okay fine you can have as many games as you want, just... don't buy too
 many
 
 (how many is too many?)
 
 um. use your best judgement.
 
 (how much does a dollar cost?)
 
 ... okay I'll get you one every once in a while.
 
 (neat!)
 
 ... anyway so yeah use steam if you wanna get in contact with someone,
 sometimes it's just nice to say hi, yeah, like "hey how ya doin' okay ttyl"
 just catchin' up with the gals
 
 helps because you can sense changes in their demeanor
 
 (why does everyone always have an agenda)
 
 because they're secret agents duh. And I'm
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--- #30 fediverse/465 ---
══════════════════════════════════════════════─────────────────────────────────────
 ┌───────────────────────┐
 │ CW: cursing-mentioned │
 └───────────────────────┘


 https://ritz-menardi.neocities.org/wow-chat/wow-chat
 
 Hey, I made a pretty simple game. I'd like to add more to it, like dynamic
 quests (shouldn't be too hard) and co-operative experiences, but for now you
 can play on my simple server. Let me know if you think that "Risk of Rain in
 the World of Warcraft engine" is a neat game, because if so then you (as the
 person who has power over me in this capitalist system) can hire me as a game
 designer (the profession that most aligns with my designs of the future) and
 together we could make something most beautiful.
 
 What's that? You're just the same as you and I? A person in a random world
 with a singular expression of our own will (defined by our perception and
 intentions) who consists of the consequences of the "best decisions we could
 have made at each and ever decision-making point" throughout the totality of
 our collective life and experience?
 
 Happy new years. 2024 is gonna be awesome and great. I can't fucking wait.
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--- #31 fediverse/3234 ---
════════════════════════════════════════════════════════──────────────────────────┐
 ┌────────────────────────────────────────────────────────────────┐               │
 │ CW: ritz-is-fucking-stupid-I-guess-oh-whoops-cursing-mentioned │               │
 └────────────────────────────────────────────────────────────────┘               │
 my understanding is that anyone with my IP address could make my heart bleed     │
 due to a hardware vulnerability on my motherboard. Though you might have to      │
 get past my decrepit ancient linksys EA 3500 router from 2012 first.             │
 unrelated, but does anyone want my IP address? I don't have any remote           │
 backups, so if you hate me now would be a great time to show me how despised I   │
 am. Alternatively you could try searching for anything evil to ensure that I     │
 can be trusted. You're gonna find mostly video games and source-code that I      │
 didn't write though. But also all my notes in directories that are               │
 non-standard, meaning you'll have to look around a bit. I leave little notes     │
 everywhere I go, so that I can remind myself how to do things in the             │
 directories I revisit months later. It's so weird how sometimes the things I     │
 wrote stop working after a while even if I didn't update my system lmao          │
 what is it with artists and self-immolation? "I never thought I'd actually di    │
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--- #32 fediverse/3249 ---
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 when you ban someone from an instance, they're suddenly not sure who they can    │
 trust. They've been getting to know one group of online people and friends,      │
 [I think discord with a limit of 4ish servers per account would be a pretty      │
 useful way to focus your attention]                                              │
 it's important to always possess martial prowess, in                             │
 -- so --                                                                         │
 anyway [3 hours later] I think it'd be cool if there was a like "hey u r         │
 banned, but also here's a ton of instructional videos about how to start up      │
 your own instance" and like, scripts and tools and automation and all the        │
 infrastructure that you built and maintain - you know, like... open source??!"   │
 but also it's... hard to follow that much documentation                          │
 sometimes people just aren't built for certain tasks                             │
 "well, if you can't use the machinery, then you don't deserve the machinery"     │
 oh yeah well what happens next, you say to the workers "if you don't know the    │
 machinery, you can't get the benefits of it's production" to "if you don't own   │
 the machinery, you can't profit from it."                                        │
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--- #33 notes/wow-chat-raids ---
══════════════════════════════════════════════════════════════════════════─────────
 wowchat would make a great game for raids.
 have the monsters spawn at specific spots that you go through and identify
 on the geometry
 tell them to run and attack the nearest of foes
 give the players the goal of bringing themselves through to the end...
 or, later on, in building an internal expedition.
 
 wow-chat, where monsters spawn in a circle around your character and walk to
 ward them. you can meet characters who'll follow and protect you, and you can
 meet monsters to fight. also vendors to take your junk and give you cool
 things,
 and trainers to teach you and quest-givers to guide you and treasure for you to
 find.
 
 in raids, there are more things for you. monsters spawn at specified locations,
 and only the nearest few in a radius. then, they attack over the landscape-of-
 -imagination, and as they do they show you where is the most powerful loot.
 
 if you raid a monster's den/hiding/spawning choice, then you have to defeat the
 boss. this boss is larger, mostly. has more hitpoints... monstly. or maybe it's
 just the most respected, who can say.
 
 anyway, you get treasure if you do. the monster spawns for you when you find
 it.
 and you have to sense it by searching for whichever monsters spawn at higher
 and
 higher levels and in different types.
 
 different monster type, different boss that way.
 
 when the boss is slain, that type goes away.
 
 at least, until the raid resets next week.
 
 or maybe...
 
 until enough resources have been gathered to make another attempt.
 
 death knights should be able to command the minions to work in the haunted
 mill.
 it should be reasonable for a fighter to hire a peasant host.
 mages should have golems or spirits or enchanted objects or elementals or
 wizard
 hats
 warlocks should have covenants with dark hosts
 darkness is not evil unless you use it for evil...
 paladins should have retainers and disciples
 elves should sing to the woods
 clerics and charmers should be well understood.
 celebrants and diviners are two of the same,
 and pillars of plunder [warrior or rogue class] and rough and ripe [from the
 stoner]
 oops gotta go, sprung a leak
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--- #34 notes/overwatch-manaform ---
════════════════════════════════════════════════════───────────────────────────────
 make the entire map covered in a 3d grid of spheres. These spheres register
 collision, and keep track of a endlessly tabulating record of every object that
 has passed through them. Like the replay system in Blizzard games, where each
 time through the recording it recreates the playthrough exactly. Which is why
 .mp4 recordings always look so... stilted. It lacks the human element. BUT if
 they're remade every time the show is performed, perhaps from different
 perspectives, then, well, the players can perform as they need to be.
 
 Have you ever wished your players could get better at your game? I certainly
 have, because the better you get the more lessons you learn as a player, which
 is essentially the only way to maintain satisfaction. Satisfied players don't
 leave, and satisfaction comes most readily when there is something new to be
 had. Meaning the greater the change in a player's ranking, the better they're
 getting.
 
 Downside is, players who are naturally good from their skills in other games
 tend to not learn so much! Ah, well, if only there was a way to tailor the
 difficulty setting to each and every new host. Such an innovation would surely
 enable the entire playerbase to exist on the same level. Then just throw AI
 assisted voice transcription at their recorded voices and everytime they
 say "I'm bronze rating" or "I'm diamond" then you can switch it around to say
 like "I'm platinum" or "I'm grandmaster" and BAM suddenly everyone is at the
 same level. No more concerns about a game's population being diverse. Because
 at the end of the day, when most people have moved on, the ones who are left
 are your most dedicated customers. Customers who aren't especially interested
 in the new stuff.
 
 =========================== stack overflow
 =====================================
 
 if anything requires attention from the patient, they will die.
 it is fatal.
 
 considering the faces of good and evil is terrifying.
 
 I think I'd rather worship nature in harmony to be honest. Though that is it's
 own scary kind of beast. In America it was kind, but then was slain into the
 body of all of us humans. Well, all things transform in form, it's not a shame
 or a heartfelt-est loss. Just a re-imagined-new beginnings.
 
 spirit is a fluid, how else could souls 
 
 === stack overflow
 =============================================================
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--- #35 fediverse/3046 ---
════════════════════════════════════════════════════════───────────────────────────
 @user-569
 
 it's impossible for a genre to die. they just go stagnant, as other styles of
 art rise around them, waiting for the day when the other styles give insight
 into the stagnant style's design.
 
 they say that there are no unique ideas, and that you should combine 2-3 ideas
 from different genres to create a decent gameplay loop. I personally disagree,
 but when seeking to revive a "dead" genre you just need to pull in mechanics
 from other games. Games which didn't exist when the genre "died".
 
 For example, deckbuilders did not exist by the time RTS games "died". And yet
 new strategy games are being made all the time, some incorporating
 deckbuilding elements.
 
 Really, a genre only "dies" when the market is saturated by a bunch of
 corporations piling in on a specific formula that "works" (like how every RTS
 made between 2000 and 2010 was either a C&C clone or a Warcraft III clone)
 - this saturation causes people to stop buying strategy games.
But there's so much room for innovation. They strangle the market and say it's "dead" like... duh
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--- #36 fediverse/3974 ---
═══════════════════════════════════════════════════════════────────────────────────
 it is significantly more engaging to watch people play MMOs when they've
 unbound all their action bars from their number keys and are forced to click
 on all the abilities. That way you can actually follow what moves they're
 doing.
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--- #37 fediverse/4908 ---
═════════════════════════════════════════════════════════════════──────────────────
 did you know someone once built a 1st person shooter in the Warcraft III mod
 suite?
 
 someone also made an entirely new game engine similar to Neverwinter Night's
 (or Baldur's Gate for you noobs) inside of the game. You could join a Warcraft
 3 map and start playing a D&D adventure narrated, controlled, and prepared
 by your DM, D&D style. Like a virtual tabletop before that was a thing.
 
 kinda wish stuff like that was open source, or at least open standards, so
 people could take those adventures with them.
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--- #38 fediverse/1436 ---
═════════════════════════════════════════════════──────────────────────────────────
 there's this fun game that people sometimes play on Reddit where someone will
 make a post that says something like "comment on this post and then edit it
 after I reply to make me look bad" and someone will say something like "how
 are you doing today man" and he'll reply "oh you know pretty good actually
 it's pretty nice honestly" and then they'll edit their comment to say
 something like "how do you feel about the droid attack on the wookies" so OP
 looks like they're condoning mechano-violence against tall furry humanoids
 
 that's just an example, usually it's for comedic effect
 
 I just think that's an interesting illustration of a process that could be
 co-opted by a "man-in-the-middle" attack to alter the perception of a person
 partway through their journey, perhaps when it's at the point where they're
 most despised (or perhaps in pursuit of that state)
 
 something something cancel culture plus deepfakes
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--- #39 fediverse/2030 ---
══════════════════════════════════════════════════════─────────────────────────────
 Building community without structure is kinda like being a quest-giving
 non-player character in World of Warcraft.
 
 I don't mean that you stand around waiting for a player to wander nearby
 before shouting at them to do what you want. Not like that.
 
 Building community without structure is more like meeting someone randomly,
 knowing them for longer than a bus ride or a baseball game, and once you've
 decided that they're cool saying "hey there's someone you might like to meet."
 
 If they're into it, then talk to the other person, and see if they want to
 make a new friend. Try not to recommend someone who has a lot on their mind.
 
 If they hit it off, great!
 If not, oh well!
 
 Worst case scenario the coffee shop only sells two drinks.
 
 If you're gregarious enough, after a while you might even have enough people
 for a potluck. Just don't forget to keep adding, and eventually it'll start to
 feel more communal.
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--- #40 fediverse/5678 ---
════════════════════════════════════════════════════════════════════════───────────
 there use to be this cute half life 2 mod called I think Zombie Master? maybe?
 anyway one of the players was a "zombie master" and the others were characters
 who ran around and tried not to get their brains eaten. It was pretty fun
 because the zombie master, of who there could only be one but who I think
 could have been a split role if they did it right, would click on parts of the
 map and zoom around invisibly and be like "ah yes I want to spawn 6 regular
 zombies in this choke-point so they have to painstakingly shoot them while the
 scary ones come from behind" or "hooray they're trapped in the closet just
 like I expected now I can turn on the buzz saws" or "the poisonous gas was lit
 aflame and now they can't see which way the flare is and got turned around in
 the confusion, ah oh well war is hell might as well just walk over that way"
 
 ... hang on what was I saying? Oh yes, I think it's silly that they don't make
 "game frameworks" like the Warcraft 3 editor or the source SDK. Human
 creativity is unbridled
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--- #41 fediverse/3037 ---
════════════════════════════════════════════════════════───────────────────────────
 @user-570 
 
 have you ever wanted to design your own MMO? If you think you can make a
 client, there's a server already set up which interfaces with World of
 Warcraft. So... the hardest part is done, and suddenly the rest is about as
 hard as making any other game.
 
 The reason I ask is because there's no open-source client for the WoW engine
 server software Azerothcore, but if written then there could be a whole new
 field of indie design as solo developers would be able to build their own
 multiplayer games with ease.
 
 well, as easy as making a game in Godot at least. That's the dream. I don't
 think I could build such an engine, but I spend an awful lot of time thinking
 about how engines are built.
 
 There's a lot of freedom in the design space, for example this mod server I
 made which emulates Risk of Rain: https://www.youtube.com/watch?v=6HsW4g2ZIgk
 
 It has randomized enemies, treasure chests, wandering vendors, and deployable
 hearthstones. If you've played WoW that stuff might ring a bell, otherwise
 it's probably just random features
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--- #42 fediverse/744 ---
══════════════════════════════════════════════────────────────────────────────────┐
 ┌───────────────────────────────────────────────┐                                │
 │ CW: alcohol-mentioned-protests-games-laughter │                                │
 └───────────────────────────────────────────────┘                                │
 Protests are great because they give you the opportunity to make friends with    │
 2-5 other people who you've never met before, and who've never met each other.   │
 People who you could play DND with - for those who don't know, DND is a fun      │
 activity you can do with friends that involves chips, soda, sometimes beer,      │
 and plenty of laughter and loud voices.                                          │
 It's essentially a game where a group of people create plans, solve problems,    │
 and organize solutions to roadblocks on their path to success.                   │
 It's also great because it's a planned activity that you don't have to take      │
 your phone to - in fact, it's best when you don't make a reminder for for the    │
 event anywhere digital or easily misplaced.                                      │
 There aren't too many rules, and whatever you can't remember you can make up     │
 on the fly. It's not like there's any consequences in a game, not like anyone    │
 could die.                                                                       │
 Most people don't like playing games with me though because I have a pretty      │
 bad memory. Call it a quirk of fate or something                                 │
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--- #43 fediverse/1329 ---
════════════════════════════════════════════════──────────────────────────────────┐
 @user-941                                                                        │
 well, your computer only has so many 1s and 0s that it can use at once. Like,    │
 having a trillion hands that can each hold a single grain of rice. Every         │
 character in that txt file would be like, 8 grains of rice, minimum, meaning     │
 you'd need at least 8 "hands" (or spots to put a zero or a one) for each         │
 letter!                                                                          │
 Hmmmm that's a lot of bits and bytes if everyone's writing to the same file.     │
 Maybe if we split the file up into smaller sections, then we could just read     │
 part of it at once. Then we could "scroll" through it to make sure we've read    │
 the whole thing, starting from the top and going to the bottom.                  │
 ah but if everyone's SSHing into the same computer and reading it there, then    │
 that computer will have to present different parts of the file at different      │
 times to different people, as they read from the top to the bottom. Maybe we     │
 could just send them the file, so they can read it at their leisure?             │
 Yeah! And we could use tags to organize it and make it look pretty, like an      │
 HTML file except... wait hang on                                                 │
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--- #44 fediverse/2998 ---
════════════════════════════════════════════════════════───────────────────────────
 in some games, like Star Wars Battlefront II, you unlock certain "badges"
 during gameplay. Like, "scored 10 points in one life" or "healed for 200hp" or
 whatever.
 
 these "badges" have names, like "guardian" or "hope"
 
 I wonder if you attached a player's history of medals earned to an LLM
 somehow, perhaps by feeding an array of them in as input, what would happen
 then? perhaps a narrative could be
 
 == stack overflow ==========
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--- #45 fediverse/895 ---
═══════════════════════════════════════════════────────────────────────────────────
 most video game ideas suck
 
 most of the time they're like "oh what if we had a racoon who found a magic
 hat and saved the world from sentient apple blossoms"
 
 that's not a game idea, that's a painting
 
 a game is mechanics, and you can use the aesthetic to justify the mechanics,
 but not generally the other way around.
 
 the art isn't bad, but the art isn't the game. a game idea is "what if
 tic-tac-toe had an extra square in the center" or "what if chess was played
 with checkers, to hide your moves from your opponent"
 
 there have been thousands of super mario bros. if games were designed as an
 API, we could use whatever visuals we wanted, and those could be copyrighted
 and sold if you really want. but mechanics are the basis for everything they
 are built on, so doesn't it make sense to separate the two? abstracting the
 logic such that two complementary functions are accomplished, [see code editor
 idea], more flavors of game could be produced.
 
 rulesets can be switched in and out too, as an API is just an engin
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--- #46 fediverse/33 ---
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 ┌───────────────────────┐
 │ CW: World of Warcraft │
 └───────────────────────┘


 I thought it'd be cool if there was a chat program where you could play a
 little multiplayer game together and so long story short I'm now working on a
 WoW server.
 
 The idea is to remove all the monsters and quests and such and just let people
 chat to each other. They'd be able to go wherever they want (choosing a
 background) and wear whatever clothes they want (creating an avatar) and then
 they could just chat IRC style.
 
 But then I thought "ah but what if it spawned in monsters" so I'm planning on
 making it randomly spawn packs of monsters that are of the appropriate level
 every 30 seconds or whatever (as long as the previous one was defeated of
 course) so that people can mess around fighting things while they talk with
 their friends. But it'd be optional.
 
 AND THEN I thought "hey IRC is kinda 90s what if we made a Matrix bridge" so
 I'm also working on that. Wish me luck.
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--- #47 notes/unreal-tournament-2004-notes-displayed-for-utilization ---
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 capture the flag
 map with lanes (you'll see)
 also was included with the demo of the game back when it was released
 which implies that the developers thought it was one of the best maps
 (at least, the one that best showcased the gameplay style of the full game)
 they let you host multiplayer servers too, which was cool
 just with the demo
 for free
 but like... only 3 or 4 maps
 (I forget how many)
 
 also no mods, which was half of the appeal
 
 I like to play in a way that is non-standard
 
 because I believe it shows the most dense formations of combatants
 
 (the bots can be kinda dumb)
 
 so I put them on "experienced"
 
 be careful not to hurt your allies (hundred percent)
 
 scary! D: D:
 
 regular :)
 
 you can create your own "mutators" by the way
 (just some C++ code, run in their environment, so no need to mess with
 compilers
 )
 
 3 paths to your enemy
 
 omg :O :O
 
 that's one style of play
 pushing forward
 consistently
 
 but check out this other style that is *also* pushing forward consistently
 
 adrenaline makes you bonused
 
 hey we got a point :D
 
 told ya boosters gave ya bonuses
 
 anyway I just played this map
 and couldn't wait to show it to you
 so let's try a different one
 (because I've already played this one for 31 minutes now
 
 woof too looooong)
 
 biiiiiiig battlefield
 
 thin crevasse
 
 scarrryyyy D: D:
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--- #48 fediverse/4880 ---
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 I remember being a game design student before "indie games" were a real thing
 
 they were like... flash games, y'know. just like, junk content, like memes or
 whatever.
 
 I had a passion for them, and I bookmarked the most well developed of them all.
 
 I probably played hundreds of games, no clue how many. Maybe even thousands, I
 did it for what felt like years.
 
 since like... age 7 until 11 or 12
 
 there's nothing that can compare to it today. maybe itch.io but they're more
 involved typically. increases the barrier to enter, plus they cost dollars.
 
 we used to make this stuff in our spare time. where did all our spare time go?
 
 ah, right, that's what happens when you actually invest in computer education.
 you have kids running linux on their laptops. you get flash game designers.
 you get soldering junkies and electric engineers and networking and dev-ops
 security system facilitators and various other computer related things besides.
 
 ... what was I saying? oh yes when you invest in education, there's more to se
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--- #49 fediverse/2121 ---
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 my wishlist is comprised primarily of "things I wish I could've played"
 
 like... "things I would have installed, but cannot afford"
 
 it's a good list, I wouldn't want it wiped out.
 
 I have enough games.
 
 unless you think of something specific that would appeal to me,
 
 or if I chance upon something really cool via fate.
 
 But other than that... I'm a not a big "gamer"
 
 even though I spend almost all of my day on the screen.
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--- #50 fediverse/4354 ---
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 I think it'd be neat if Mastodon would implement a button that took a picture
 of the user's text input box and saved it to the clipboard. So they could post
 it on sites with picture-heavy text like
 https://www.reddit.com/r/curatedtumblr note that's not grindr, which is what
 was referenced before, but tumblr, which is a completely different website -
 yeah you rememeber that? it had a completely different vibe and was so totally
 cool and chill. you could generally tell if someone was from tumblr because
 they had a certain relaxed air of friendliness that really filled out their
 sense of charm.
 
 == stack overflow ==
 
 I can think of several indie developers wouldn't mind being paid to update
 their games according to what the fans suggest.
 
 like...
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--- #51 fediverse/5919 ---
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 "but... why?"
 
 portable linux with buttons, great for pick-up-games or communication, can
 throw several in them in a backpack if you want clustered cooperation, they
 work as radios (if the signal reaches) and can transmit text (if you use a
 radial-style keyboard)
 
 [this is all just a pitch for... something, what, you want something? ha
 you'll find no things with me, I know nothing of antifa or whatever]
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--- #52 fediverse/1003 ---
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 @user-735 
 
 I made a World of Warcraft private server where all the default NPCs are
 removed from the game and the world is empty. But, every once in a while,
 monsters will spawn and attack you Risk of Rain style.
 
 If your character sits down, they stop attacking/spawning. I call it
 "wow-chat" because I'm bad with names, but the idea is basically a low stakes
 social game that you can pick up and set down whenever you want, while hanging
 out with your friends.
 
 there's also treasure and wandering merchants, and I've been thinking about
 adding dynamic quests but so far nobody's asked to play it so I've been
 working on other things.
 
 it's all open source too so you can host it yourself if you want.
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--- #53 fediverse/2056 ---
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 sometimes I think about how you can store number values in letters, in           │
 addition to numbers. Like, ascii values for each word of your grandma's maiden   │
 name. All you have to do is encode it, and suddenly "44 means something          │
 different than Q"                                                                │
 if I showed up at your place and used your username as a password to a public    │
 key I'm showing you in my hand, would you trust me then? Would you trust if we   │
 ran the simulation on your computer versus mine? Would you trust if I had        │
 never told you I knew where you lived?                                           │
 ... probably, tbh, I'm desperate for adventure. Though I got some good things    │
 going for me, so you'll have to convince me. (not the right attitude in an       │
 election year, just saying)                                                      │
 why are elections so perilous this is NOT what democracy is designed for         │
 when kids cry in preschool, they're sent to a different room (or put outside)    │
 until they stop making noise and ruining it for others. That's just natural,     │
 like "hey baby let's walk around the block while I bounce you on my shoulder     │
 and hum calming music to                                                         │
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--- #54 fediverse/3700 ---
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 There is almost zero reason to have a messaging client (like Discord) that is
 anything more than a wrapper over IRC.
 
 There is almost zero reason to have a social media site that is anything more
 than a wrapper over HTML pages.
 
 There is almost zero reason to have forums that is anything more than a
 wrapper over email.
 
 and yet, we build things.
 
 and yet, we construct.
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--- #55 fediverse/3022 ---
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 instead of controlling a recon-droid in Star Wars Battlefront II, you should
 be assigned control of a random amount of drones nearby, to be used until you
 went back to character control
 
 I think a swarm is more fun to play as than a single little scout vehicle.
 
 in a game that doesn't really need scouting to find your foe - it's easy!
 they're that way
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--- #56 messages/846 ---
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 Blizzard should make more than one animation style for swinging your weapon -
 as you level up, the style "tweens" between however many combat palettes you
 made.
 
 So, like, maybe they swing their sword +/-15 degrees each time to simulate the
 pseudo random nature of combat.
 
 Or maybe they start occasionally stepping into a maneuver 
 
 Which the player doesn't consciously control.
 
 Instinct, if you will. The body reacting to its [sensory organs, but
 pronounced "surveyor"]
 
 Anyway i think by adjusting the monster characters in WoW should wander around
 and gather within sight of a player. Seeking you out, waiting for a critical
 threshold of their peers. Then, when you allowed or slowed down to examine a
 bit of "this-or-here", (quests) they would gang up on you and ambush! Bwaha
 just watch out for the mob
 
 (kinda like that scene in the second book of The Book of Malazan series where
 they're wandering through a desert storm and meeting all sorts of strange
 sorts of people)
 
 Anyway in seeking to improve the player's view-time, i decided it would feel
 the most impactful to do the design related things related to things like
 making the gameplay the most visceral.
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--- #57 fediverse/3704 ---
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 Growing up, I started with 3 video games - Super Mario Deluxe, Dragon Warrior
 1&2, and Asteroids. For the gameboy color. Then, a year or two later (what
 felt like forever), Super Mario 64 and The Legend of Zelda Ocarina of Time.
 
 Classics. I was so lucky. Not because it was more expensive than my peers, but
 because I had the right games.
 
 Others joined later, Tetris, Mario Kart, Star Fox, etc... But having so few
 that were so good for so long made me adore them. I would play for about an
 hour a day, any more would cut into my imaginative play-time.
 
 I did not dream of games. But I craved their moments.
 
 These days, I play games for so long that I dream of them. In my most
 vulnerable moments I treat them like my baseline state, rather than a
 prescribed appointment of delight.
 
 I miss wandering around without thinking of my objective. The games seemed to
 change, rather than progress. They felt alive to me. I never beat them,
 because I didn't need to.
 
 I'll raise my kids the same way, if I ever having any...
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--- #58 fediverse/3954 ---
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 I wonder how many people who pay money to have someone organize lan parties      │
 for them? Including interviews with all of the attendents so they can pick the   │
 best games to have installed.                                                    │
 The hardware can be provided, for a nominal fee, of course. Otherwise they'll    │
 walk you through getting the right games set up.                                 │
 Then, securing the venue, and stocking it with comfy sofas and sprite.           │
 The day of they place orders for pancakes the next morning and pizza this very   │
 night                                                                            │
 and everyone shows up to balloons, a DJ, and strobe lights.                      │
 after a series of quick deathmatch style action games, everyone breaks into      │
 groups and forms teams to take on everyone else.                                 │
 After an hour or two of teamplay, the group splits in two (or three) and plays   │
 specific games that everyone is into.                                            │
 people who wanted to hang out at the party but not play games can watch on       │
 their smartphones by using an app which streams each player's screen to the LAN  │
 I'd call it "collosseum services for the digital age"                            │
 oh and it's a sleepover too so pjams                                             │
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--- #59 messages/740 ---
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 had a dream that we gamified all work and then put them into one single
 mega-game so whenever you wanted you could work on an arbitrary project and it
 would spin up a new game and take your inputs and use them to accomplish
 whatever was happening
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--- #60 fediverse/3040 ---
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 @user-570 
 
 that sounds like a different application than what I was talking about (it's
 for the the MMO you mentioned right?)
 
 and I'm just going off of what I've heard. Like... the "don't make an MMO
 because you'll spend forever building the server code and won't ever get
 around to making the actual game" sentiment that is prevalent in the industry.
 I guess I'm just saying that with the open source advancements we've made
 (specifically with Azerothcore and Eluna) we can use the design of the best
 MMO ever made as a starting point and branch off from there roughly as easily
 as making another kind of game from scratch.
 
 Kinda was always the allure of Blizzard games to me, the idea that they were
 super duper modable.
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--- #61 notes/game-design-2 ---
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 the method of game design is identification of playstyles and the balancing of
 success rates of each of those playstyles. then, giving the player as many
 different possible methods of playing the game. the more different they are,
 the
 better, and they should be unique enough that the decisions taken to play that
 playstyle feel impactful. meaning, a player could play offensively or
 defensively, for example, or a WoW player might play a melee or ranged
 character. in addition, they might use the pieces available to them in a unique
 way that aligns with their personality - everyone should be able to express
 themselves as much as possible while also keeping the game fair, balanced, and
 rewarding. It should incentivize the development of skill - and gently guide
 the player through various mistakes. It should
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--- #62 notes/symbeline-battlefields ---
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 in Symbeline, there are moments where large armies of enemies gather to face a
 mighty challenge. These calls are often answered by other evil parties, but at
 times the burden must fall upon the shoulders of the good. Light battles dark,
 and in a climactic finale the justice of the world is laid bare. These
 encounters comprise more than both an adventuring party and a horde party. They
 are represented on the map as a circular icon the majesty can click on and open
 a screen that gives them command over a single battle. Essentially adding a
 tactics minigame. The battles take place in real time, with the majesty
 directing and giving orders. There'll be a system for expression in the orders
 each player gives - there can only be 6 total (3 for before 
 
 what if the grand canyon was the seat of native american power and it crumbled
 and that great calamity shook the very society to the core. the only reason
 that
 europeans could get as far as they did was because there who two calamities in
 a
 row. Disaster was afoot, and everything felt like it was burning. A calamitous
 event.
 
 what I mean to say is um do you ever feel like everything is burning? Like the
 world is on fire and nobody seems to care. Like, literally on fire. Like it'll
 catch like a tinderbox and go "crack". Nobody survives that, it'd be the end of
 the world. That's not something to fucking play around with you pieces of shit
 
 and by that I mean well not only is a lifetime so sheltered, from all that was
 weathered, by the past unbeknownsted to our selves.
 
 I'm proud of how far I came. I feel like a statue in the garden, a spirit
 inhabiting the house. I feel like an interpretive dance, like a statement of
 being on our behalf. swirling and chaotic, yet never amnioxitc, alight and
 aloft
 to our pleasures.
 
 for {bool shouldGameEnd = False; !shouldGameEnd();} {
    
    // game code
    
 }
 
 okay anyways back to symbeline - the commands issued before a battle are things
 like "have more spearmen here" or "hold and attack the rear" and stuff like
 what you'd give in Dominions, except with fantasy armies.
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--- #63 fediverse/659 ---
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 [you should play some games]
 
 (oh! yes I like games, they're very much fun ^_^ ^_^)
 
 {world of warcraft? I've got my own server, I designed it myself. There's a
 lot of cool things about it and waaaaaay more that I'd like to add. Problem
 is, building things is haaaaaard. If only we had an AI machine to do it for
 us, instead of waiting for a team that was assigned capital by capital to
 accomplish the destination that they deseigned as perhaps to our desired
 location (mainly, the propagation and promulgation of profit-ous lust)}
 
 sorry the witch started talking halfway through that idk where exactly anyway
 point is I'm going to play WoW now brb
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--- #64 fediverse/5177 ---
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 ┌─────────────────────────────────────┐
 │ CW: capitalism-mentioned-four-times │
 └─────────────────────────────────────┘


 when they say "capitalism is a competitive game" what they mean is "capitalism
 is a game where everyone wins when someone else loses" and what we hear is
 "capitalism is a game of trying to screw you out of as much money as possible"
 and the truth is "capitalism is a game that you can't play" because 95% of the
 people who will read this toot are not stock-owners.
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--- #65 notes/my-desired-profession ---
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 I want to work with compute shaders. massively distributed computations that
 handle things using the graphics card. That's why I want to make low-level
 games, because you can utilize your system to it's utmost potential by
 sacrificing the incredibly expensive modern gaming graphical requirements.
 
 like honestly, we don't need ray-tracing in a poker game.
 
 Seriously use that graphical technology for more interesting things, like
 manually computing every single hair on the other player's character model
 
 ... wait bad example
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--- #66 fediverse/3692 ---
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 the reason Discord won't allow you to join their communities via 3rd party
 clients like TUI's and CLI's is because they're worried games will just bake a
 client into the game and hide all the community stuff. They're worried because
 there's no reason why a fighting game needs to have a button for viewing a
 puzzle game's community.
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--- #67 fediverse/5405 ---
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 can't stop thinking about a visual programming editor that can be interacted
 with in the same way that people are used to (think chromebooks dragging and
 dropping icons in a web UI) but produces a text-file full of code and all the
 required compilation scripts for any language the user requires...
 
 seriously, programming is not THAT different between the different languages.
 especially the main ones. they're all essentially variables and function calls
 at the end of the day, so why not abstract away all the extra details and
 build something that n00bz can actually use to build things.
 
 I technically could make this but I don't have the bandwidth and I don't think
 it's important really? who can say, the tools tend to co-create the solutions
 in my experience.
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--- #68 fediverse/5765 ---
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 Lua is the most fun language to write code in! The reason is because it's so     │
 simple, it distills programming down to it's basics, and there's very few        │
 surprises. Plus, you can use it like a bash script, meaning it's great for       │
 writing little utilities.                                                        │
 why are we so attached to monolithic massive programs without shared memory?     │
 we could just write to the hard drive by file.io'ing a file and opening it       │
 later in a different program. What's the deal with databases, whatever           │
 happened to just loading things into a datastructure?                            │
 oh, is your filesize too massive? what if we redundancied and abstracted and     │
 concentrically inter-co-acted and thus our familiar forces are defined.          │
 who are your true foes, in [checks notes] computer programming? um, probably     │
 complexity, probably logical incongruities, probably                             │
 future-technical-debt-style incomprehensibilities, probably stuff that doesn't   │
 really have anything to do with the hardware but instead is mostly software.     │
 essentially, organization, but done on a whim.                                   │
 "but $?"                                                                         │
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--- #69 notes/coh-waves-of-playerbases ---
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 imagine if there was a stacking inf bonus to players who played on red /
 blueside
 which increased or decreased depending on either A. the number of players
 online
 at the time, B. the proportion of players playing on that team versus the
 other,
 or C. the time of day. Essentially helping to cure the faction imbalance by
 offering rewards to one side or the other which would encourage a certain group
 in the population of the game to change sides or not.
 
 perhaps frequent changing could grant a title called "mercenary" or something
 
 like "log in for each consecutive day for 10 days straight and each day switch
 faction alignment at least once"
 
 ... anyway you could cure the faction imbalance between redside / blueside by
 offering an INF reward for playing on each side one by one alternating like an
 iterator first red then blue or first blue then red either way it doesn't
 matter
 because it'll switch after a while and encourage everyone to switch sides. And
 the way the character responds to that stimulus tells you a bit about their
 character's personality.
 
 also...
 
 it should not affect AE or Pocket D farms.
 
 Nor missions, TFs, or anything else.
 
 they should SOLELY impact open world patrolling / hunting.
 
 I believe this would not only incentivize people to spend time in the open
 world
 (which is a mostly unused piece of game assets) but it would also increase the
 visibility of the newly bolstered faction numbers.
 
 Think about it - if everyone who switched sides is out in the open world, then
 they could see each other. They could fight the same mobs, and team up
 together.
 In doing so, they could form greater and greater supergroups - if only through
 their interactions with one another as they level up.
 
 If they're lucky, the guild they're recruited into has similar interests in
 mind
 like doing raiding or PvP or economics or alts or whatever. And they each have
 their own different styles of operating, it's soooo cute. Like alt guilds will
 pop up and then migrate to a new one as people make new alts and grow tired of
 them at higher levels.
 
 It's great.
 
 I love MMOs!
 
 I wish people put half as much effort into making an open source WoW client
 that
 they do programming game engines like Godot or Raylib or Bevy. If such a thing
 was created, we could have a new rennaisance in indie MMO development. It would
 become fully non-proprietary, the entire game-platform-stack. Meaning anyone
 could create their own MMO off of it, because (crucially) the serverside soft-
 -ware has already been reverse engineered. And open sourced.
 
 Seriously. You wanna make as much bank as Steam? Make an open source client
 that
 lets you design while in it. Then you could charge people for all the games
 that
 they played that were designed and hosted by you the content designing software
 maker.
 
 ... okay it's probably not that simple I'm going to go play Unreal
 Tournament2k4
 `
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--- #70 fediverse/2124 ---
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 seriously, just google docs mixed with WC3 editor.                               │
 boom, infinite storytelling device. As long as you were good with it, which      │
 was something that a CHILD could learn in like 3-6 months.                       │
 Seems like it could be an ENTIRELY NEW SKILL that people could play with.        │
 But no, we learn excel and word in class at middle school.                       │
 boring.                                                                          │
 I'd rather learn Bash or terminal customization or memory hierarchy              │
 organization.                                                                    │
 Yeah I mean that's cool but dude have you heard of multithreading? It's so       │
 cool, you can run like 500 different thoughts at once. It's amazing.             │
 ... I dunno, but I'm sure there's times when you'd want to use it. Like,         │
 processing a lot of data little-by-little.                                       │
 like, what if you had a camera feed of EVERY social media perspective AT ALL     │
 TIMES. Like, an instance admin streaming your inputted text to their databanks   │
 that they can project onto an LLM which interprets and identifies mis-aligned    │
 or altered direction units and mark them as "flagged", whatever that means,      │
 for their future the algorithm doesn'                                            │
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--- #71 fediverse/1291 ---
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 ┌───────────────────────────────┐
 │ CW: cursed-fedi-advice-teehee │
 └───────────────────────────────┘


 if you want to share a post without the "fedi algorithm" (as in, the machine
 learning bots who scrape the open web) then share something that's simple and
 benign but located close to your desired message. Include a symbol or
 something for your followers that means "go here and poke around a bit, you'll
 find what I'm pointing at"
 
 alternatively, for a different effect, you can boost things that are saying
 the words you want to say but in a different context. Like someone posts
 something that says "wow so cool" in like a judgey way but you boost it in
 response to something someone else said but like in a "dude that's radical"
 kinda way
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--- #72 fediverse/6422 ---
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 revolutions should be paid for in lands
 
 [sometimes I like to just... scroll through the land cards in a Magic the
 Gathering card viewer screen application and imagine I myself am there what
 would it feel like how is it part of my arms (that which interfaces with the
 world)]
 
 there's a deleted section here about atlas the immortal
 
 [while also controlling stimuluses to essentially act as a biological computer
 controlling various hydraulics and related upkeep and maintenance
 infrastructures]
 
 anarchrist (she's a baby)
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--- #73 fediverse/4220 ---
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 people are so used to "liking" things to better inform their algorithm that
 when they get to fediverse and realize there's no mechanical impact of
 "liking" things they don't know how to use it anymore. So they generate their
 own meaning, which is different to everyone.
 
 So to one person, liking something might mean "send read receipt" for another
 it might mean "I'm gonna save this forever and ever" and for another person it
 could mean "hey I think you're cool and I agree with this"
 
 same for boosting, people think it's "I want to share this" and others think
 it's "I want to say this in your voice" and for others it's "this needs to be
 heard by my followers in particular" and it's just... a whole thing
 
 even replies are complicated, do they mean you want to say what you feel or
 are they part of the post now, and should be curated by the original poster?
 it's too complicated!
 
 ... how are you overwhelmed by reading and responding with three little
 buttons, it's not that hard dummy
 
 okay but maybe I'm just dum
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--- #74 fediverse/1253 ---
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 @user-883 
 
 Okay! I'm doing chores, setting up RTSP (almost done btw, pretty sure),
 playing a turn or two of Dominions 6 every once in a while, hanging out with
 my cat, eating nachos - not yet, gonna make them now >: ) and reading stuff
 on Mastodon. Not too much, I don't have to many people I follow, so it's not
 an un-ending torrent of content. Just like, 10 minutes here and there.
 
 I'm definitely down to watch BGC later : )
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--- #75 fediverse/3 ---
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 the method of game design is identification of playstyles and the balancing of
 success rates of each of those playstyles. then, giving the player as many
 different possible methods of playing the game. the more different they are,
 the
 better, and they should be unique enough that the decisions taken to play that
 playstyle feel impactful. meaning, a player could play offensively or
 defensively, for example, or a WoW player might play a melee or ranged
 character. in addition, they might use the pieces available to them in a unique
 way that aligns with their personality - everyone should be able to express
 themselves as much as possible while also keeping the game fair, balanced, and
 rewarding. It should incentivize the development of skill - and gently guide
 the player through various mistakes.
 
 #gamedesign
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--- #76 fediverse/4088 ---
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 I'm such a fucking extrovert. I can't stop talking to nobody on the internet
 because I don't have anyone else to talk to.
 
 Well, I do, but I like to talk to you. To nobody. To the space between
 computers.
 
 ... [and everyone else beyonds, like the CIA or whatever, but TBH I don't
 really factor them into my social calculations because they never really talk
 back.]
 
 I like it because I can write whatever I'd like without the confines of
 another person's generated conversation.
 
 Instead of 50% one person's LLM output and 50% another, it's 100% mine
 
 [if this were an LLM, which it's not, haha]
 
 and that somehow feels more... freeing
 
 like a truly disconnected thought
 
 and that's what's so special about it... this act of solitudinous
 contemplatial... the fact that it's unique amongst it's counterparts.
 
 ... though it can also become untethered, which is why it's important to edit.
 
 [proceeds to never edit a single post]
 
 = so =
 
 ugh it's so hard to think when all I can think of is feelings. Why can't they
 be done
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--- #77 fediverse/4864 ---
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 thank goodness for "character limits" on Mastodon posts. I'm sure glad my 1024   │
 characters are just the PERFECT amount of oracular foresight to entreat with     │
 the gods. YOU FORGET THE MOST IMPORTANT PART said the demons who want violence   │
 and bloodshed. Ha! Ha I say. [gets stabbed]                                      │
 oooof ouch owwie wow that's grim and cruel. Do you really think I would do       │
 that to you? The part where we're divided is the part that separates me from     │
 you, like two islands looking upon one another and rejoicing for a shared        │
 fellow to live life on.                                                          │
 have you ever considered the nature of a "landmark"? To position and orient      │
 one-self in space. Having some stable tether to our surface gives us...          │
 anti-anxiety. It helps us remain stable and aware of what's going on in our      │
 nears. [near senses]                                                             │
 [a bit later]                                                                    │
 anyone who [bounce, because I typed [a bit later] argh the cursed cost of        │
 editing]                                                                         │
 ======================= stack overflow =====================                     │
 sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss  │
 sssssss                                                                          │
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--- #78 fediverse/5785 ---
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 I cast... spell of the internet!
 
 [reinstalls azerothcore]
 
 or, hear me out, or you could wander around the city, and instead of spending
 your moments on lounging or keyboard banging you could do something actually
 meaningful?
 
 but I don't wanna - don't care
 
 but I'm tired - take a nap
 
 but I'm stressed out - don't do chore
 
 but I'm lazy - no you're not
 
 but I'm overwhelmed - sit in dark
 
 but I wanna think - you can do that
 anywhere
 
 I gotta be near my computer - nope
 
 what if I wanna play games - flip $$$
 
 flipping coin isn't a real game - focus
 
 I don't like outside - outsides all it is
 
 stop taking things from me T.T - yes
 
 life used to be soooooo different
 
 it's like I was a completely different
 
 I'm strange now, almost like I got
 
 possessed like a disease [ew noooo]
 
 pls don't commit thought crimes,
 use content warnings
 
 okay but only if I can play games NOTHINGS KEEPING YOU HERE
I cast... spell of the internet!  [reinstalls azerothcore]  or, hear me out, or you could wander around the city, and instead of spending your moments on lounging or keyboard banging you could do something actually meaningful?  but I don't wanna - don't care  but I'm tired - take a nap  but I'm stressed out - don't do chore  but I'm lazy - no you're not  but I'm overwhelmed - sit in dark  but I wanna think - you can do that anywhere  I gotta be near my computer - nope  what if I wanna play games - flip $$$  flipping coin isn't a real game - focus  I don't like outside - outsides all it is  stop taking things from me T.T - yes  life used to be soooooo different  it's like I was a completely different  I'm strange now, almost like I got  possessed like a disease [ew noooo]  pls don't commit thought crimes, use content warnings  okay but only if I can play games NOTHINGS KEEPING YOU HERE
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--- #79 fediverse/6251 ---
═════════════════════════════════════════════════════════════════════════════─────┐
 "Hi computer, all is well. Can you create me a visualization of this             │
 particular mathematical concept? It should be written in Lua using the Love2D    │
 engine because that's my favorite. I should be able to step through the          │
 calculation steps and modify values at each stage, and by the end we should      │
 have a fully interactable system which works through the general concepts of     │
 this particular kind of math."                                                   │
 "no no I don't want you to explain it to me, I want a tool - a toy - that I      │
 can play with to better understand it. Let's build it in Lua using the Love2D    │
 engine because that's my favorite. When we're done we can start converting it    │
 to use HTML5 - no javascript! - but for now let's get the system operational.    │
 It should have a config file that can be adjusted with every value we can        │
 think of."                                                                       │
 "can you go through this fully functional system and extract as many values as   │
 you can think of into a config file? make sure there's efficient loading of      │
 those values in the main function (or somewhere similar) as well. ty"            │
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--- #80 fediverse/2945 ---
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 my favorite feeling is when I hear my fans running intermittently on my
 computer even though I'm not doing anything and there aren't any new processes
 in my resource manager
 
 like... that feels like a virus, but I'm on Linux, so what do I know right?
 it's probably not somebody deleting all my art. or perhaps just selective
 parts. Backups are a loooooot to manage >.>
 
 ... or even just mining crypto-coins lol, botnets amiright??
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--- #81 messages/999 ---
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 Okay bear with me, but, what if we took the AI that they use to play games
 (like, the kind that memorize the best way to play space invaders or whatever)
 and instead of A and B and start and select they could use programming
 languages to try and recreate exactly a winning move, which in this case is
 just the exact behavior that is created by the test case playthrough of Super
 Mario Bros or Space Invaders. Free open source everygame!
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--- #82 fediverse/2435 ---
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 @user-570 
 
 hehe yeah
 
 if you've played World of Warcraft, this one might seem more doable. All the
 assets are already there!
 
 https://ritz-menardi.neocities.org/design/wow-server.txt
 
 also, you can't sell it because it's other people's assets, but, like, who
 cares right? The serverside code is already built and open-source, the only
 thing that is proprietary is the art assets and the client. And the IP I guess.
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--- #83 fediverse/2747 ---
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 easiest way to solve an entire class of accessibility problems: in the
 tutorial, instead of having button prompts, have keybinding confirmations.
 
 "what button do you want to use to jump?"
 
 "super triple mega backflip spin-dozer needs three jumps and a kick"
 
 "use the boost to get through! [game pauses] (which button do you want to use
 to boost?) [displays a map of previously bound keys]"
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--- #84 fediverse/5291 ---
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 the most important skill I can think of for a linux software engineer is the
 ability to connect multiple systems together and turn windows and macintosh
 devices into Linux devices so that datacenters can be built out of whatever's
 on the around.
 
 there's this programming language I like called Chapel for distributed
 computation computing which is also cool, if you're more of the programming
 type.
 
 networking security I believe often has hardware solutions, so getting the
 crypto-graphy boys and the PCB girls together to work on some jams is a good
 and productively useful gathering of insightful events
 
 "but ritz computers should only be used to solve problems that people have,
 not make more problems!" ah yes but have you considered that problems find
 you, and the computers help you work through them
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--- #85 fediverse/5684 ---
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 "stack overflow" just means "oops I ran out of ram"
 
 ram is just how much you can keep in your working memory at one time.
 
 like, multitasking, where you have to keep track of juggling several balls or
 plates.
 
 if things are too easy, it's normal to get bored.
 
 if things are too hard, collapse at your leisure.
 
 "stack overflow" is just when the things that I'm building correlations and
 implication charts of in my mind are too large and require too much affection
 to explain for my regular human sized brain and I drop one of the balls and go
 grab and fix it, or drop one of the plates and feel sorrow forevermore. yep,
 right in the trash bin. along with everything else.
 
 damn... there was hundreds of thousands of jewels of hoard there. if only I
 could displace that bit of space... I bet she'd find it once more.
 
 cursed artifacts be like
 
 "stack was large enough to contain the flow" is just when the provided space
 was just enough space. which is rare, because most thoughts reverse all over
 the place.
 
 "*easy*"
if things are too easy, it's normal to get bored.  if things are too hard, collapse at your leisure. "stack was large enough to contain the flow" is just when the provided space was just enough space. which is rare, because most thoughts reverse all over the place.  *easy, change the implications and suddenly that view is not of it's host*  easy, it's norm hard, collapse  negative sixty four
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--- #86 fediverse/3030 ---
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 @user-570 
 
 ooooo separating additive and multiplicative, I love that. I do like
 specificity unless "increased" and "more" always corresponds to +10% and +50%,
 or if the "rate of increase" is a stat stored on the character then
 "increased" could increase quality by however-many percentage,, while "more"
 could be "more soldiers" x(charisma_stat)
 
 I tend to think of percentages like "0-100 (or more) stacks" of a particular
 effect, so I think that's just how my brain works... xD clumping them up into
 discrete groups - like, anti-abstracting, or measuring things that are just a
 few.
 
 "is this belt better than this one?"
 
 "is this pair of tongs 
 
 even for larger buffs like +10% or +50% or whatever, those are just... 10
 stacks, or if percentages are usually round numbers like +10% and +50% then
 like... +1 stack which calculates to +10%
 
 the hard limit vs math limit thing you said is amazing ^_^
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--- #87 fediverse/2063 ---
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 "No I haven't played that PC game before. Do you want to watch me play it for    │
 the first time? We can have a laugh and eat cheetos as I die to the first boss   │
 a hundred times. Maybe next time we'll get tacos and then perhaps we'll find     │
 that we're spending so much time talking about things that we never really got   │
 a chance to engage with the game. Until next week of course, when we'll          │
 definitely spend more time playing. Maybe even with friends? I know a guy        │
 who's into this game but I never really played it with him - maybe we could -    │
 oh yeah sure totally we'll talk about that next week."                           │
 "or maybe we'd unlock the secrets hidden in the narrative, and learn cool        │
 lessons we could share with one another. Like two 12 year olds playing Ocarina   │
 of Time together, working through each boss. "let me try this time" "yeah that   │
 one got me too" "ah so close" "YEAH DUDE you nailed it" "this part is kinda      │
 scary ngl" "wait shit when did we use that health potion"                        │
 old hardware forced us into a different experience compared to z                 │
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--- #88 fediverse/5212 ---
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 the reason you start with a game engine is because then you'll have tools to
 make however-many games you want. Tools that you know intimately enough that
 you can debug and improve them without breaking your creative flow by learning
 something new halfway through a project
 
 the whole point of individualized projects instead of viewing each computer as
 a complete and total whole (why do we need servers again?) is that you can
 paint a picture of where the design of the program is intended to go, such
 that all the considerations are in place and whatever issues or struggles you
 might face along the way are adequately addresssed, -- stack overflow --
 [because I mistyped addressed] -- -- if you know what "stack overflow" means
 you have intimate knowledge of the technology, and can probably guess what it
 means in context when I say it. "nuts I lost that train of thoguht" -- stackl
 ov
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--- #89 fediverse/3062 ---
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 @user-570 
 
 yes you could certainly use a database for that, but databases are
 significantly more complex.
 
 For a game, yeah a database is a good idea. especially if it's a multiplayer
 game.
 
 For a script or small program, use small files to store data.
 
 I personally like the idea of "plain-text" files because it allows your users
 to modify them if need be, while databases tend to be more locked down.
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--- #90 fediverse/4136 ---
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 the kind of old people who post on mastodon because that's the best place to     │
 do so too                                                                        │
 ... er I mean "gee wouldn't it be nice if our grandkids taught us how to host    │
 our own mastodon server for our weekly poker night?" like how you have discord   │
 servers for D&D groups, except, less proprietary and more freedom.               │
 I bet someone could make a lot of money by just loading a raspberry pi with      │
 pre-built software built from an image that automatically hosted a mastodon      │
 server just based on information about your networking company so they can       │
 keep tabs on all that you do.                                                    │
 gee sure would be nice if we had a government run computing infrastructure       │
 project which turned the entire USA into a hive-mind computer. I bet you could   │
 be paid pretty well to do processing in your own LLM-generated voice.            │
 like... feed it your published works, whether artistic or scientific,            │
 alongside the breadth of human understanding... then optimize for temperature.   │
 That which is most different. AKA the user's produced data and habits from IOT.  │
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--- #91 messages/574 ---
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 Steps to make a game waterfall style:
 
 Lay out all the data structures 
 
 Build methods which manipulate those structures (think getters and setters)
 
 Then build machinery which operates upon those structures using those methods,
 like game loops, cooldown timers, and status effects
 
 Then develop a way to present it to the player using UIs, visuals and
 graphics, narratives, sound, all that junk that's probably someone else's job
 anyway
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--- #92 messages/232 ---
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 Would work best if it was "town square style" instead of "federated style"
 because federations are based on trust while town squares are explicitely
 based on geographic proximity. Which should be something you can scale easily
 (little slider on the side, oriented vertically up and down, that determined
 how close the comments you see should be)
 
 Federations exist in mastodon. But we still need a town square. We need the
 ability to visit other town squares, through the ability to project our voice
 as infinitely far as they'd like to listen. But we also deserve the capability
 to interact with those close to us on a topic-by-topic basis, aka each and
 every individual web page that the Internet sees fit to create.
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--- #93 fediverse/3146 ---
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 ┌──────────────────────────────────────────┐
 │ CW: modern-military-video-game-mentioned │
 └──────────────────────────────────────────┘


 are you nervous about battle? try playing the game Running with Rifles! It's a
 great simulation! See if you can live for a whole match! Good luck, don't be
 useless, and only play co-op online.
 
 competitive is useless because then you're competing against the other player
 playing the game. Instead of thinking about how you should be behaving in real
 life, and applying that to a reasonably accurate simulation with similar rules
 to in-person modern combat.
 
 well, the kind with infinite ammo. but you get the idea, right? like, don't
 treat it as fact. Think about the nature of the actions you're performing, and
 what moves you could make to best participate.
 
 well... that game plus drones, I guess, which they haven't figured out how to
 program because imagination for future tech is hard.
 
 if you're a veteran, don't fucking play Call of Duty. Play fucking Arma. Or
 RWR. Or Hearts of Iron 4. And please, use the crouch button. Use the prone
 button. And dont let yourself die. fuck
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--- #94 fediverse/928 ---
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 @user-226 
 
 especially if you teach them how to use the terminal.
 
 the amount of problems I could solve increased exponentially once I learned
 basic python and BASH.
 
 I love using "tldr", which is a summarizer for man pages. You can use it to
 store custom notes (and import some from the community) which show you how to
 complete common tasks. It's so nice when you can see the options laid out in
 use right there for you whenever you type "tldr " - I personally use
 "tealdeer" which is a tldr browser written in Rust. It's pretty nice because
 you can write a note for yourself every time you solve a particular problem,
 and then if you ever need to do it again it's there for you, easy to access.
 
 of course, if your problem isn't listed, that's okay. That's what the man
 pages are for. As long as you teach them how to search with \/ they can find
 anything. Especially the \/-f[space] trick, to search for the -f flag for
 example.
 
 some organizers won't need the terminal, some will. if they pay attention,
 great!
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--- #95 fediverse/5240 ---
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 highly suggest you view your steam library by [alphabetical/most-recent]         │
 sometime. whichever resonates most with you, the reader, the one who is          │
 reading this and possibly resonating about a reminder to view your data such     │
 as number, type, and name of steam games in different formats, such as a list    │
 organized alphabetically or a list organized most-recently, to remind about      │
 what games you have (scrolling to a random spot in the list if you have enough   │
 to have a scroll) and might be interested in playing or luckily                  │
 happen-stancing, to share a moment with some other person on the other side of   │
 the world which might be just out in your backyard who is also playing that      │
 game at the same time.                                                           │
 ... what was the point in any of [our heirs, but she means either "cutting ___   │
 hair" or "coming prepared" or "prepared to come" which is slightly different]    │
 what if I played video games instead of typing keyboards to the internews?       │
 does anyone actually read anything or do they just use it to post                │
 I like what people boost!                                                        │
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--- #96 fediverse/1716 ---
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 if a game presents itself that you know you'll like, at a certain point your
 tastes are so refined and specific that you can think to yourself "... it's a
 sign, I gotta play this" because moments that you find a game you're really
 "into" are pretty rare.
 
 I've never been wowed by graphical technology beyond, like, a tech demo or.
 It's cool to see, but it never sold games to me. I was always into mechanics,
 because they were the kind of thing you could learn from when making your own
 games to play.
 
 I spent a lot of time outside because my mom would only let me use electronics
 for 1 hour per day. Ahhhhh it was always my favorite part of the day.
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--- #97 fediverse_boost/96 ---
◀─[BOOST]
  
  I'm an old school gamer, so avoid looking up min/max combos or character builds for games on the internet. The whole POINT is to find what works yourself, and what you enjoy. It's what gives a sense of achievement.  
                                                                              
  But I don't mind taking real-world advice from people. Sharing tips is fun.  
  
                                                            
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─▶

--- #98 fediverse/4608 ---
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 every time a game developer makes a game where the world is in peril and the
 main character must save it, for every successful playthrough where the good
 guy wins there are thousands of doomed worlds where the player got distracted
 or bored and left the people to rot.
 
 how tragic.
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--- #99 fediverse/1400 ---
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 @user-883 
 
 ... it's so the AI content scraping algorithm that inevitably trawls the
 fediverse (or even just one server) knows the subject of the text / picture in
 question. That way it can use past posts by other people to communicate with
 specific "targets" if you will by saying "uhhh okay make this person feel
 fine" and the AI's like "yeah sure I can do that hang on" and it posts real
 posts by others with the modified profile picture, cadence, tone of voice,
 personality, memories, whatever variables they want when compared to the
 person they're playing in the conversation with the person or "target" if you
 will that they're "target" if you will-ing.
 
 ... wait actually that's not the reason, what the hey. It's because that way
 people who are uncomfortable being seen don't have to if they filter all that
 out.
 
 ... Idk it's useful information for whatever filtering methods or reasons you
 have. Content classification is important for both archival purposes and for
 utilization toward any ends or means or go
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--- #100 fediverse/3381 ---
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 @user-1520 
 
 After a certain point you realize there's little to be done with that design
 space that Star Fox didn't do better!
 
 Also I think people tend to associate them with arcade "gun games" which are
 tbh more fun than clicking with a mouse or whatever since they're tactile and
 physical.
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--- #101 fediverse/770 ---
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 @user-192 
 
 wow, that sounds like a lot. I guess no matter how humans are organized they
 tend to fight a lot... Or maybe interaction breeds drama? It's strange to me
 but I'm sure it felt right in the moment. I hope nobody's feelings were too
 hurt... Defederation feels like such a permanent thing, like putting someone
 on your ignore list in a video game or something. Except, like, blocking a
 whole World of Warcraft guild? ? ? so strange.
 
 Did it... help? I mean, do you think people were happier afterwards?
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--- #102 fediverse/4597 ---
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 ┌────────────────────────┐
 │ CW: politics-mentioned │
 └────────────────────────┘


 what if we made marketing part of research and development
 
 I mean, they're the ones who need to know what products people tend to prefer
 right?
 
 so... for every ad give the consumers a choice. then you'll be able to tell if
 they prefer the red gameboy or the purple-see-through.
 
 frankly it just makes sense to have 50% of the income go to products and 50%
 to administration. I mean, what are all those executives up to anywho? Their
 joyrides on yachts are great for socialize, but are they really more
 productive than coffee-shops at noon?
 
 seriously like it's not that big of a deal to just... reduce their salary.
 
 unless it really is about greed? control? power?
 
 pfweh, I thought so.
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--- #103 fediverse/3355 ---
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 I think it'd be neat to have two tiers of follow lists - like, "close follow"
 and "far follow" - the close one would have a cap of like, 70 people or so and
 be primarily used for coordination or close friendships, while the far one
 would be more like "I like this person and I want to see them on my main feed
 because they make funny memes"
 
 then they could be sorted into different sections, sorta like how you can have
 "local timeline" and "federated timeline" and "home" and "instance timeline"
 etc etc
 
 sooooo weird how the "local" timeline doesn't show me people who live near me
 in relative proportion to their distance from me. That'd be neat too, to have
 the ability to talk about regional things in a specific place on a website
 without losing the benefits from using a cohesive platform.
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--- #104 fediverse/97 ---
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 @user-110 Exactly! I play games to practice strategy and empathy, not to stand
 triumphant over a virtual foe. Why should I care for the lessons of others
 when mine so often go unlearnt?
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--- #105 fediverse/3553 ---
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 @user-381 
 
 I have this notion about a math/CS curriculum where students build and program
 their own calculators. Once you make the calculator do it you never need to do
 it yourself again.
 
 for the same reason that "writing is thinking" is true, so too is "programming
 is calculation" true.
 
 by working through the steps required to produce a result, and fully
 understanding each step, they have a much more solid understanding of what's
 going on than if they practiced rote memorization (worse) or continual
 computation (better, not best tho)
 
 especially if every step of the way is accompanied with visual elements which
 show exactly what is happening. Some people are more visual, some people are
 more algorithmic, and finding a way to teach all types of people is a truly
 difficult and rewarding part of teaching.
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--- #106 notes/app-idea-reddit-api ---
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 Here's an idea: A program that uses the Reddit API to create an account with a
 random username and password and automatically subscribe it to every state
 subreddit for all 50 states. It would be a lot of posts from a lot of
 different places, but someone could endlessly scroll and find more and more
 news stories that were relevant to them as a nation. They'd hear about ongoing
 struggles in other places, and they'd yearn to help them. They'd hear of
 other's struggles, and they'd see how they could apply their lessons to their
 own lives. Like... Maybe there's a factory upstream that pollutes a river -
 well, we should probably do something about that and make it so that it
 doesn't happen ??? like... duh ??? The problem is we don't want to spend the
 resources on it. We'd rather focus on growing as much as we can. The issue is,
 of course, that we'd run out of resources eventually, but eh oh well. Oh yeah
 you gotta make sure that each account has an equal amount of posts between
 each region.
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--- #107 fediverse/4188 ---
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 I think too fast. If given unlimited power, I'd literally think myself into
 catastrophe because I need to explore all the possible alternatives. Including
 the catastrophe ones. But by thinking something, you manifest it - because you
 have unlimited power, right? EVERYTHING you do is powerful. There's no way to
 control that! So it cannot be, for it has not been. And surely, surely, shall
 not either. Surely, right?
 
 ... good news is you can undo it just as easily, all you have to do is forget
 what you were doing and go back to your neutral state. Sure would be neat if
 some kind of machination or parasite could hit your reset switch every couple
 hours when you started to think too hard. Maybe like... a little octopus
 living under your witch hat. Super chibi and cute - it'd like, tap on your
 head to go one way or the other, and in conversations it'd pull your hair if
 you were being a jerk. Stuff like that.
 
 ... what was I saying? Oh yes -> don't give anyone unlimited power like a
 god-emperor or king, trust me
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--- #108 fediverse/967 ---
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 the reason I say that is because if you block someone, they can continue to      │
 alter the dynamic of the environment you're in even if you don't personally      │
 see them.                                                                        │
 this is fine if you want to maximize ad views, but on the fediverse nobody       │
 cares about buying products.                                                     │
 this is fine if you want to maximize engagement, because new people (who         │
 havent yet gotten upset with the person) will engage and fight them. As they     │
 should. But eventually, if the person's a troll or a goon, they'll get tired     │
 of it and block them too. Thus the goon never has to face more than a few at a   │
 time, especially if there's quite a few trolls on board with their target.       │
 this is fine if you don't mind the water slowly acidifying, like the fish who    │
 have no choice because they don't know how to grow legs and walk like real       │
 animals (what a bunch of scrubs)                                                 │
 some people don't want to invest time in figuring out where to go next. How      │
 many people will hear of Mastodon when Twitter is fully vacated of cool people?  │
 Tell your friends IRL about us                                                   │
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--- #109 fediverse/4794 ---
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 ┌─────────────────────────────────┐
 │ CW: roleplaying-games-mentioned │
 └─────────────────────────────────┘


 I want to play a roleplaying game! anyone wanna do TTRPGs? I've got a map of
 the county jail, we can pretend to be wizards sneaking in to retrieve the
 staff of Dolomis the Wanderer who coincidentally must be carried by the last
 person who fought the one who slayed the last person to hold it.
 
 ... what? oh, so, like... it can only be carried by your enemy?
 
 something like that. anyway it's currently held by a zealot for a religious
 order who's intent on NOT following you out, so you better be ready to
 incapacitate and retrieve a still quivering sack of bones and malice.
 
 ... I don't actually have a map of the county jail. lost it in transit, oh
 well. Well, we'll come up with something. maybe make something up. or perhaps
 someone else has something...?
 
 ... no?
 
 okay I'll just play Baldur's Gate again. boooooring
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--- #110 fediverse/4092 ---
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 why not make a unified fediverse identity that can post on whatever instance
 it wants?
 
 ... hmmm could be accomplished with a layer of abstraction. You could use a
 "fediverse client" software to enter text into an HTML page which would have
 it's own UI and stuff and would organize your accounts and instances such that
 you could mark like, 3-7 as places you'd like to put a particular message.
 Then it would just... do it
 
 l m a o spam is gonna get sooooo much worse before it gets better
 
 but trust me, we'll figure it out. And it won't be long, either. It's a
 solvable problem, we just haven't built anything to handle it yet.
 
 ... yet...
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--- #111 notes/joust-gdd-with-extras ---
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 imagine a game where you can have conversations with an AI that's playing the
 role of a character in a video game. Picture this: You're a traveller visiting
 the tournament that's in town. There's jousting, melee duels, archery contests,
 all kinds of things that are just fun to play around doing. The earliest
 sports,
 if you will. Anyway the whole game is about talking to the other people there -
 basically the games are "playing in the background", and while you can compete
 in them it's not the bulk of the game. Most of it is just having a conversation
 with an AI and acting it out *like a roleplaying game*. O M G teach people to
 roleplay the way you play games! You're always going on about how "different"
 your way of gaming is than other people. So *show us* how you do it, how do you
 play? Like what are the fundamental, actual, steps that you take? You can show
 us by programming a game that inspires that playstyle. That's what game design
 is all about, finding creative ways to think. Well, think and act. But still.
 
 anyway, so you know what you're about? Good. Let's go.
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--- #112 notes/joust ---
════════════════════════════───────────────────────────────────────────────────────
 imagine a game where you can have conversations with an AI that's playing the
 role of a character in a video game. Picture this: You're a traveller visiting
 the tournament that's in town. There's jousting, melee duels, archery contests,
 all kinds of things that are just fun to play around doing. The earliest
 sports,
 if you will. Anyway the whole game is about talking to the other people there -
 basically the games are "playing in the background", and while you can compete
 in them it's not the bulk of the game. Most of it is just having a conversation
 with an AI and acting it out *like a roleplaying game*. O M G teach people to
 roleplay the way you play games! You're always going on about how "different"
 your way of gaming is than other people. So *show us* how you do it, how do you
 play? Like what are the fundamental, actual, steps that you take? You can show
 us by programming a game that inspires that playstyle. That's what game design
 is all about, finding creative ways to think. Well, think and act. But still.
 
 anyway, so you know what you're about? Good. Let's go.
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--- #113 fediverse/5480 ---
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 a uniform could be as simple as whatever you all managed to find on a
 particular shopping trip to a basic clothing store like Target or not
 goodwill. Goodwill is for solo adventures which are totally worthless [unless
 you know more than me teehee]
 
 "hey nice shoes nerd where did you get them the clothing store?"
 
 (scroll scroll scroll scroll)
 
 yes... YES!!! show me more, oh pitiful world! SHOW ME HOW THE WORLD ENDS
 MWAHAHAHAHA
 
 - the internal monologue of a typical doomscroller
 
 {girl you know nothing why are you so confident}
 
 [the reasoning is a little obscene. She dreams of a bright bold future that
 reaches forth from both beyond the stars - read that: BEYOND, or from backward
 in time. Not back in time, like not the actual 1800s or 18,000s, but the
 direction "backward" in spacetime. Yeah I don't get it either]
 
 {speak for yourself, n00b}
 
 -- stack overflow -- [liar that was intentional]
 
 oh, uh, true. Um, -- stack reached maximum required length and storage --
 
 [there, that's better]
 
 20 characters remain
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--- #114 fediverse/2433 ---
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 @user-570 
 
 part 1:
 https://ritz-menardi.neocities.org/design/symbeline.txt
 
 part 2:
 https://ritz-menardi.neocities.org/design/symbeline-aspects.txt
 
 what do you think of this pitch / GDD? I wrote it two years ago, and
 re-reading it now I'd definitely expand on some things and change a few others.
 
 It's not an indie game, it's more on the scale of a Paradox game. Also I don't
 have time to work on it at the present moment, I'm just wondering if you like
 it : )
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--- #115 fediverse/5878 ---
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 ┌────────────────────────┐                                                       │
 │ CW: politics-mentioned │                                                       │
 └────────────────────────┘                                                       │
 revolution is when you successfully prevent your comrades from being kettled     │
 [wait for time, it echoes in cyclical motions]                                   │
 no sand castle survives contact with the ocean. a sea of people at high tide     │
 can break any wall, surpass any boundary. at low tide, it keeps the              │
 sand-castle at bay, ever contesting it's advance as the tide on the other side   │
 of the world makes progress.                                                     │
 rhythm is unbeatable. vigor is collective flow state. you cannot resist that     │
 which you cannot catch, but their nets grow tighter with each year and our       │
 fins and flippers grow ever more agile and elusive.                              │
 eventually, they'll build brick walls if we let them, checkpointing our          │
 progress at every boundary. not ideal. borders keep us divided, the world        │
 deserves more than our picketing minded, dream bigger than "the same, but nice"  │
 though it'd be nice if it were nice as well. consider it a design requirement,   │
 once you got the project managers on board.                                      │
 turns out, we dont have much to fight over, as there is enough for all           │
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--- #116 fediverse/3023 ---
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 I love the game Running with Rifles
 
 if you live for 5-10+ minutes, you can learn a lot of interesting things about
 how to engage a foe.
 
 like, the importance of cover at all times, until you successfully outmaneuver
 your foe.
 
 when an enemy approaches, don't step out to meet them
 
 wait for them to attack, and then throw explosive devices at them. easy peasy.
 
 or, y'know, bullets
 
 you cannot defeat an enemy head on - that's why the world wars were so
 devastating, we put ALL our soldiers at 100% on ALL flanks. We had to to
 contest the foe who was doing the same thing.
 
 it is mindboggling how many people died. The utmost scale of destruction that
 should ever yet be. because they were never allowed to outmaneuver their foe.
 
 a good way to strike is to feint your foe, and let your foe enroach on your
 edge, spreading their surface area across a large, thin, useless piece of land.
 
 basically, make them fight a bit of the land war in asia in your borders.
 
 then, you can strike at the hinge, where they are weaker
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--- #117 fediverse/5032 ---
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 ┌──────────────────────────────────────────────────────────────────────────────┐ │
 │ CW: tech-salaries-mentioned-abroad-repeatedly-as-a-method-of-directing-economic-power-internationally-cursing-mentioned │ │
 └──────────────────────────────────────────────────────────────────────────────┘ │
 the increased tech salaries granted to Europeans and Americans reflects only     │
 the increased opportunities for experience and the ability to culturally be      │
 immersed in an industry that is developing.                                      │
 functionally, not saying it's intentional, but the function of such salaries     │
 are to deny technical expertise to poor countries and prevent them from          │
 developing software.                                                             │
 good luck learning from scratch. they'll drop you in with java and web           │
 frameworks if you're lucky. that's hardly a way to learn.                        │
 I learned on visual basic, then Warcraft III mod scripting, then C, then BASH,   │
 then HTML, then Lua. Good luck recreating that pipeline in a disconnected        │
 culture and industry.                                                            │
 kinda makes me think they should try organizing on a massive scale and           │
 re-implement everything from assembly.                                           │
 I mean the C compiler is pretty cool. Probably has the most man-hours in terms   │
 of development time. what if we had more men                                     │
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--- #118 notes/symbeline-superheros ---
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 imagine low level characters in CoH/V
 
 playing a game of symbeline
 
 and you as the ruler
 
 can slot enhancements and dole out inspirations
 
 as they sweep the streets like you play CoX
 
 instead of a MMO
 
 it's a deckbuilding strategy
 
 with a slice of zachtronics for the economy
 
 wiring up machines in ever expanding deseagns
 
 like automating factorio's gameplay loop
 
 boxes within boxes
 
 of intrinsic delight
 
 like making a CPUter
 
 or designing a computer program
 
 while playing a video game ^_^
 
 and the games that you make
 
 can be shared and played when unique
 
 so go for it and make that you're dreaming!
 
 ===============================================================================
 =
 
 the goal of each "level" is to solve a particular problem - like how do I make
 a
 2 bit register - or something like that. When accomplished, it unlocks
 something
 for your heroes to acquire. And each playthrough will require a repeat until
 you
 have it memorized at which point you can unlock "perma-badges" that make it
 always unlocked at the start of the game. Like learning Kanji, you need spaced
 repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones"
 or "learn the ritual of desire" or whatever. And each of those terms roughly
 corresponds to a pattern in electrical engineering (designing CPUs and such)
 And you can learn advanced versions of what you already know by uncovering
 "lost
 secrets" (which is a reward your heros can find) - Basically it'd be like a
 "clue" that shows you a ghost version of something you haven't figured out yet
 -
 and it'd be a slow process because you need to slow down the learning process
 or
 else you'll forget. Basically teasing it out of the player when they seem to be
 stuck. Asking probing questions and whatnot, and eventually culminating in the
 final question, assuming the quest is succeeding. Because if you think about it
 all ancient quests were simply journeys for reason - searching for the answer
 to
 some ancient riddle or bastardized retelling. Looking for answers in an
 unknowing world. So ANYWAY as your heros discover things you as the ruler get
 answers to the economic puzzle - how to design transistors and whatnot. But
 they
 would be in theme appropriate terms, of course. You don't even have to know a
 lot about mechanical electrical design, because ChatGPT knows. All you need to
 do is build the basic building blocks, and BAM you got a great place to
 integrate chatgpt. Just prime it such that it's giving hints one by one each
 slightly more revealing until eventually after X amount of clues the solution
 is
 automatically shown (like a blueprint) and the player can remember it or not
 but
 each playthrough they'll have to build it again from scratch (reinforcement 
 learning) so eventually they'll be able to do it real quick. Essentially,
 "Abstraction - The Game"
 
 great so you got your economic simulation, pretty easy too just some UI work
 
 and for the heroes you're playing an ARPG sorta (supcom anyone?)
 
 Think Bannerlord for the scaling on the map
 
 then think of 5+ different "themes" like fantasy or superhero or pirates
 
 each "theme" will correspond to like a faction in Mount and Blade
 
 and all you have to do is generate pictures using Midjourney
 
 and text descriptions a'la the magic scroll
 
 shown as "bubble pop-ups" on the map that the player can click
 
 never overwhelming, but descripting what's happening
 
 and also some more UI work because you gotta display all that to the player
 
 Maybe it could be a rolling story, news ticker style - like slowly scrolling
 lines of text about what's happening in the world
 
 and the player could have it open in one window and something else in the other
 and whenever they're waiting on something (say, a processing intensive AI task
 on their computer) they could just glance over and read what's going on in
 their
 fantasy world
 
 okay okay but also they could play as a hero
 
 it could be an ARPG experience except instead of clicking to fight you play a
 little automatic Star Realms game and depending on your deck choices you'd have
 a different playthrough. Again, not a game that requires much thought, but one
 you can have in the background.
 
 Also there'd be pictures, like a slowly evolving storyline of events - think of
 it like the artists of the time drawing paintings about what's going on in the
 story - major events would be highlighted and kept in the painting until even-
 -tually they get replaced - sorta like the Smash Bros scrolling painting (oh
 it's so good)
 
 ===============================================================================
 =
 
 it doesn't have to be an expansionist game
 
 maybe you guys just live in your little valley
 
 and the world turns around you
 
 maybe it's called "symbeline" because the people are of the forest
 
 and they live like elves in society
 
 monsters could wander in, and heros could tackle them
 
 but most of the time would be spent looking for trouble
 
 going on patrol
 
 you know, breaking skeleton bones and being superheros
 
 okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY
 but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of
 monst-
 -ers. Those few who escaped are now superpowered and they live as friendly and
 nomadic wanderers through their own territory. Always adventuring, and always
 searching for their life, finding whatever the road may carry them to. It's a
 great life, and life seems to flourish in their footsteps - they are like part
 dryad/druid and part wolf. Because sometimes there's evil threats, and they
 must
 be defeated by an equally strong good power. That's how it goes, and that's how
 it be.
 
 For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear,
 etc) but they're like, 1.5x as big as regular people and quite strong. The
 outsiders call them "giants" or "goliaths" but really they're just infused with
 the lifeforce of their people. They are radical individualists, but they all
 unite for a common cause. They know their bond is the strongest thing there is,
 and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I
 LOVE
 THEM okay okay what about the other factions? PIRATES? Oh think about it like
 it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so
 cool I'm DIGGING this okay what about the other factions? You need 5+ you said
 hmmmmmmmmm good question I have 3 now so that's 2 more.
 
 yep...
 
 ===============================================================================
 =
 
 okay dude check this what if they were a nation of wizards that focused on the
 power of animation - what if they generated constructs, sorta like in Supreme
 Commander so they were EVEN MORE individualist - haha no they'd have a normal
 population it's just a few of them who would be wizards - because their output
 wasn't measured by manpower, but rather by brainpower. Whoever could design the
 greatest machine was exemplared, and eventually they became the best and
 brightest among us. They were put in charge of the golem creation factories,
 and
 they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just 
 have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of
 this
 game is "what if all my favorite games were the essence of life and death in a
 fantasy game" like OMG KEEP EM COMIN'
 
 so. who is the player? THE PLAYER is the one who's overseeing it all. They have
 dominion over the entire kingdom, and they guide their people toward a bright
 future. They are vulnerable in their castle, but their people have their back.
 Together they fight for the future. They slot enhancements and dole out
 inspirations and solve the economic puzzle in the background. They also make
 decisions about what kind of equipment production to prioritize - because each
 game they have to invent everything from scratch. All their production is made
 with endless abstraction, and whatever you prioritize is what's magnified in
 your kingdom. You choose a style and it plays as well as it's guile,
 
 I dunno this seems like a lot, what would you need to make this a reality?
 
 hmmmm let's break it down:
 
 first you need to implement the star realms gameplay
 
 then you need to hook it up to a square grid and have multiple occurences at
 once.
 
 then you need UI for the character sheets
 
 and you need logic to open separate windows for each output type
 
 you need... a lot of things
 
 okay let's talk more broadly - what do you need from other people and what can
 you do on your own?
 
 hmmm good question. I can do the star realms gameplay, and the simulation for
 the wiring systems - because I have the VM. Make that into the gameplay somehow
 okay good idea like okay authoring vm package routing deliveries between the
 various nodes that you set up in the economic system - 
 
 side note, the peril of Spore was that it took to little time to develop a
 species. it should have lasted as long as WoW takes to get to max level. That
 would have given them time to reiterate the gameplay loops to make sure they
 worked correctly. ANYWAY
 
 okay authoring VM package routing. The player could set up delivery patterns
 based on A MAZE OMG your kingdom is like a maze and you need to get deliveries
 out, or else how would anything function? SO you act as a trailblazer, finding
 ways through the labyrinth and "piloting" a car sorta like that game at Disney
 quest with the cars under the floor - except you can see both the top view of
 the maze and you're trying to guide the car in real time as it travels through
 the maze - the faster you can get to the end the better ofc. like talking to
 the
 delivery driver through the movement
 
 do I like that idea more or less than the first one? First idea being the idea
 that you're making lists of commands for a VM  to execute. I don't think they'd
 be a good idea to mix. So which one gets it? The VM of course has the edge
 because that's what the technology is based on. But will it translate to good
 gameplay? Idk. This second idea is certainly better gameplay, but is it
 engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I
 need to be told that sometimes I guess.
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--- #119 fediverse/6379 ---
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 world of warcraft is just a roguelike that lasts a year.
 
 https://ritz-menardi.neocities.org/wow-chat/wow-chat
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--- #120 fediverse/3177 ---
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 I want to point out how for every game that released in a month, they had at
 about 5 people playing it and averaged their scores.
A description of the rating procedure for Nintendo Power magazine circa 1998.  There are 10 total evaluators, each with around 3 specialties in genres such as action, adventure, puzzles, fighting, RPGs, sports, etc.  Each game is scored proportionally with game design at 25% of the final score, satisfaction at 25%, graphics at 20%, play control at 20%, and sound with 10%
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--- #121 fediverse/1261 ---
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 sometimes I run this WoW server with only like, 10 username and passwords. And   │
 they're all public. As far as I can tell nobody's ever tried connecting          │
 (whatever >.> ) but rather than set up a way to create your own                  │
 credentials I just said "yeah pick one at random and play whatever someone       │
 else was doing because I like the idea of that"                                  │
 somehow, it felt right.                                                          │
 most of my passwords (not all of them) are hacked and visible on the clear       │
 net. Like you could probably google my usernames and get my current passwords    │
 for things like, social media or my banks or whatever. I kinda like the idea     │
 that "you cannot trust anything I say, so think of the ideas behind my words     │
 and decide whether they hold meaning to you" rather than "execute these          │
 particular thought patterns in your mind as if they came from my voice"          │
 because one implies an exertion of control over the mind of the recipient        │
 -> obey my thoughts as I broadcast them into your mind, that kinda vibe.         │
 And I feel like you have to consent to that kind of thing hehe                   │
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--- #122 fediverse/4586 ---
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 ┌─────────────────────────────────────────────────┐
 │ CW: video-games-mentioned-testicles-gestured-at │
 └─────────────────────────────────────────────────┘


 I just got the strangest urge to play Neverwinter Nights. Haven't thought
 about that game in years. Gee I'm sure glad I have the technology to check
 that game out. Sure glad I have the time to use the technology that I have to
 check that game out. Sure glad I have the tools and the know-how to use the
 technology that I have the game that check out. Sure glad that wage labor
 slavening hasn't struck my particular part of the peninsula yet. When those
 colonialisms come around the riverbend I'll handle it, trust me they can't get
 past me. I'm stronger than ten men. No sirree, you can count on me, it's just
 a flesh wound or some such thing.
 
 (nuts, I dropped my raspberries)
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--- #123 notes/ninjas-versus-mafia ---
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 Game idea:
 
 Majesty clone, but instead of heroes and monsters it's ninjas versus mafia.
 
 Picture this: A 1940s city and a 1600s (?) ninja monastary. Right up against
 one
 another, with the same amount of land and resources. They're pitted against one
 another, and by reacting to the environment a player can guide this "nation" as
 it would be called in other games to victory. It's like majesty so you can't
 directly control your minions, just offer bounties. JUST LIKE NINJAS AND MAFIAS
 DO. BAM
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--- #124 fediverse/209 ---
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 ┌──────────────────────────┐
 │ CW: dungeons-and-dragons │
 └──────────────────────────┘


 osr vs 5e style D&D has a subtle distinction that I think often goes
 unnoticed. In osr games (and often in the early levels of 5e style games)
 characters are encouraged to conserve their resources simply due to the fact
 that they have so few of them at their disposal. While higher levels encourage
 you to be more consumptive of your talents and virtues - for example a 6th
 level character has more spell slots than a level 2 character, meaning the 6th
 level character is going to be casting all the time while the level 2 will
 probably use just a handful of spells per day.
 
 unless you run a style of game where long rests become less frequent as you
 level up. like... exploring a LARGE dungeon means there's little chance for
 sleep. Especially if you are being hunted.
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--- #125 notes/wow-chat-file-directory-vision ---
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 wow-chat but there's a UI element addon that let's you zoom in/out and
 displays a diablo style minimap
 
 -- stack overflow
 
 what if there was a new building town built north west of denver and south of
 estes park
 
 then, they built a railway out to it
 
 then, they added a circle just 1/4th of the way out of the ring
 
 then 3/4ths
 
 suddenly, impossible urban renewal, as the world feels opened up without a car
 
 leading the charge into the future
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--- #126 fediverse/383 ---
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 ┌──────────────────────┐                                                         │
 │ CW: linux?           │                                                         │
 └──────────────────────┘                                                         │
 If I'm trying to get a game or piece of software working, I'll pretty much       │
 install any package that some random post from 2017 tells me to. Sometimes it    │
 feels like I'm a Linux grandma clicking on things that say "bored of your        │
 marriage? click here for games!" and I say to myself "well my marriage is        │
 fine, but I enjoy horsing around from time to time" and then I get a virus and   │
 my things break and I go to my niece who's just a darling and say "hello         │
 niece, I can't check my emails anymore because I downloaded some spam, can you   │
 give me some tips on how to fix my computer?" and she just rolls her eyes        │
 because this is like, the fifth random package I downloaded just because some    │
 random forum poster that SAYS it's from 2017 but who I don't actually KNOW is    │
 from 2017 and isn't just some automated LLM output that tells you to             │
 downloaded automatically generated virus packages that are secretly snuck into   │
 the package repositories because nobody can keep track of ALL THIS STUFF         │
 anymore now that the internet is AI                                              │
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--- #127 fediverse/1345 ---
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 ┌────────────────────────────┐                                                   │
 │ CW: re: cursed-chromebooks │                                                   │
 └────────────────────────────┘                                                   │
 ah but are you really armed in the first place if everything you do has to be    │
 googled or stack-overflowed first                                                │
 are you really armed if every web page request goes through their                │
 infrastructure                                                                   │
 are you really armed if every page downloaded is directed to by their DNS        │
 perhaps it's the illusion of power that gives Linux it's attraction to nerds     │
 such as we. Perhaps we feel powerful by bash scripting a few things together     │
 and making some program that does some thing. Maybe the idea that the            │
 machinery is open and clear is what compels us to use it without fear, though    │
 as far as we can hear there's nothing about it that makes sense.                 │
 I guess that's why they teach Linux in school, so that our elementary            │
 interactions with the computers that comprise our future existence will make     │
 sense to us as children.                                                         │
 ... wait they don't do that, do they? kids get chromebooks, or didn't you        │
 hear, they're always putting boogers in the CD trays and breaking their LCD      │
 displays, much better to just start fresh                                        │
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--- #128 fediverse/2066 ---
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 @user-1159 
 
 AKA giving a puppy murder-bot a narrative that it executes as if it was a
 puppy-person engaging with a loosely interpreted sequence of events as
 described by the continually updating logs provided by the image transcription
 camera device. Refererencing of course a memory bank, which may-or-may-not be
 in read-only-memory. It doesn't know, of course, how could an LLM tell you how
 it shows text on the screen (like, through a website, through the terminal,
 through a text message, through discord, through Telegram, through
 text-to-voice transcription applications pretending to be your mom, etc)
 
 errrr I mean look how cute he is! He loves you, yes he does, such a good
 person yes you are, oh? me? I'M A GOOD BOY? NO WAY that's the best thing I've
 ever heard! Wow! I never want to leave your side, please don't go to work!
 Look how sad I am, don't you think you should quit and move to the forest
 where I can be charged by solar panels and keep the countryside clear of
 ravenous ducks and pigeons 4you?
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--- #129 fediverse/71 ---
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 Oh it's compressed on tumblr too. And Reddit can delete my account at any
 time, just saying. I don't trust Facebook to fare any better...
 
 I tried to put it on my neocities website so I could just put a link here.
 Nevermind the fact that most people see a link they don't recognize and
 completely glaze over it. Guess what? Compressed there too. The file is fine
 on my PC, so how about I give a download link? Well, where should I host it?
 Dropbox or Mega I guess, but they locked my account for inactivity. I don't
 really like having other people in control of my data either. Maybe I can host
 it on my website, like a file server? Well, the browser intercepts the file
 somehow and I can't get it to automatically download to the viewer's computer.
 Maybe I'm just completely average and representative of the base population
 but I just can't figure this darn thing out. Alas, if only it was the modern
 era where things make sense and not the ancient days of 2023.
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--- #130 fediverse/4685 ---
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 ┌───────────────────────────┐
 │ CW: video-games-mentioned │
 └───────────────────────────┘


 In games, the one who takes the initiative often wins. Because games are
 designed to be symmetrical, in order to be fair.
 
 In more complex games, Paradox games for example, games where you look at maps
 or otherwise have unequal starting conditions simply due to the unique nature
 of each team, the initiative, while an advantage, is not necessarily the
 driving force that determines who wins.
 
 But it is an advantage, and they say that sometimes weeks happen in months and
 years happen in days or whatever.
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--- #131 fediverse/6117 ---
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 Hmmmm, well, what if we psyopped the people into believing there were alien
 invaders or extra-dimensional fae creatures or angels and demons or
 
 "yeah we already tried that, religion doesn't scale perfectly either. And you
 can't really manifest those sort of effects except in your prophets and select
 few others, and that doesn't scale either because humanity wouldn't let it"
 
 I see, can you tell me more about that? why and how did humanity arrest the
 scaling of schizophrenia?
 
 "well, for one thing it's debilitating and it sucks. For another, it's
 different for every person so if you ask one they'll be like "the aliens have
 blue skin" and the other will say "no they don't have skin at all they're made
 out of energy" and the public says "HMMMM are you really sure you are
 generating outmoded assumptions" and the dear reader said "*yeah we don't
 really understand this part, most of us just glaze eyes over it and move on"
 and that's not ideal"
 
 ... nuts, lost coherence, better try again tomorrow...
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--- #132 fediverse/650 ---
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 why don't we just demand backwards compatibility of our software as a
 requirement?
 
 ah because that would reduce demand. Nevermind that it's more flexible,
 nevermind that we could accomplish so much more with it - it's expendable
 [expensive] because it reduced market penetration. Not because of the
 technology, because of the deluded and self-perpetuating
 mechanicosmic-mechanicommunication that designed our lives. It's name is
 capitalism, and it thrives where we survive, so that's good enough to
 maintain-em? Sure why not. Brb sleeping for 8 hours. Or playing games.
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--- #133 messages/29 ---
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 The reason players don't talk on mics in Overwatch at low  ranks is because
 nobody else is. So they spend extra effort on tracking the enemy team that
 could be supplied by team member call outs. Like "Reaper flanking right" or
 "Hog no hook" or heck even "rezzing" and "15 seconds on rez" or "I have
 [insert ultimate]"
 
 That's all data they have to gather themselves, so it's extra brainpower that
 can't be focused on the game because it's spent in other ways (namely by
 listening to team call outs) and if you have 75% of your brain on just staying
 alive and winning fights, then you'll have less brain power available both to
 communicate and to listen and integrate communication. Like being aware of the
 game state and positioning are all cerebral tasks and if your cerebral center
 is so focused on short term reflex things like mechanical skill then there's
 less available to allocate
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--- #134 messages/752 ---
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 techbros really wanted to automate IRC so they didn't have to rely on the
 community knowing and trusting them to remember the commands to make docker
 containers for their react frameworks
 
 and like... yeah I use chatGPT too, because that way I can get what I need
 without bothering anyone (you aren't bothering people who get off on helping
 others when you ask for help)
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--- #135 fediverse/275 ---
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 ┌─────────────────────────────────────┐                                          │
 │ CW: re: education-homeschool-theory │                                          │
 └─────────────────────────────────────┘                                          │
 @user-206 absolutely.  the idea I had scribbled down in my notebook there was    │
 a rotation of 3 teachers that were pseudo-randomly selected (prioritizing        │
 teachers who excelled at topics the student was interested in) and you could     │
 always ask for new ones or whatever. the idea is that instead of paying for      │
 the best teachers in the land (as the aristocracy once did) you'd be randomly    │
 assigned them, meaning everyone would have a fair shot at getting a teacher      │
 that really clicked with them. thus eliminating the inequality, while also       │
 maintaining the individual attention.                                            │
 not sure if the numbers would work out, but if not then more teachers would      │
 have to be trained. I'm assuming that most of the basic questions could be       │
 handled with a teaching LLM while the human teachers would oversee the           │
 meta-progress and offer insight to difficult problems. right now teachers are    │
 mostly occupied being babysitters... meh I don't like that dynamic. I think it   │
 should be about mental stimulation instead.                                      │
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--- #136 fediverse/4596 ---
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 @user-1707 
 
 hey, I'm working on a project. Might need some python, I tend to prefer Lua
 but it's pretty similar. It uses fediverse software and cheap hardware, think
 raspberry pi's except risc-v
 
 also it might use distributed local LLMs not to generate text, that's garbo
 and lame and stupid. Instead it uses them to transform text, maybe even
 translate text, into a more summarized form. Intentionally losing data, like a
 jpeg compression but for text.
 
 Might need some python for that. To glue it all together. The "distributed"
 part is a whitelist, so we'd need to write that too. Various small little
 utilities like that for connectivity.
 
 oh also there's a one-way ethernet cable that connects two of the boards so
 we'd need to store some information (easy) and send some UDP packets (hard)
 
 anyway it's pretty neat, lmk if you want my contact details and I can tell you
 about it. I might even be able to pay you.
 
 (everything open source, no telemetry, no backdoors, everything private is
 encrypted, etc etc)
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--- #137 fediverse/1162 ---
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 There are some games that I play where I am struck by the thought that "wow,
 this game was made by programmers" and often, they are among my favorite games
 to play.
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--- #138 fediverse/2759 ---
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 ┌────────────────────────────┐
 │ CW: re: is-that-rude??-wha │
 └────────────────────────────┘


 also, that's not the best way to organize. you'll spend too much focus-time on
 the experts.
 
 better to be primarily a research division, with production allocated for
 engineering practice, not profitability.
 
 we should be building factories underground, out of the way of our species and
 biological allies.
 
 [thus, creates the modern megadungeon, a vast inter-connected catacombs that
 always leads you toward the surface.
 
 if you know where you're going, you can cross to places hitherto unawares.
 like, different earths, all doing their own stories.
 
 but that's for another time, no more witchcraft for tonight! I got video games
 to play [Supreme Commander with the Forged Alliance Forever mod]
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--- #139 fediverse/1612 ---
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 @user-1040 
 
 also, I miss most of the names and faces in this archive and I think it'd be
 neat to say "oh yeah I remember them because it wasn't so long ago and it's
 weird how they're not around these days but I forgot about them because their
 profile pic changed or maybe they stopped using mastodon or whatever" - idk it
 feels empty sometimes because your follow list is always growing, but the
 number of people who post seems to always go down. Or maybe I just read
 Mastodon at unfortunate times when there's nothing going on. Who can say
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--- #140 fediverse/2001 ---
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 @user-192                                                                        │
 The game designers are fully in charge of when and where the items get placed    │
 into the player's inventory. Surely they should have spent some time balancing   │
 that? No? They were too busy tuning the multiplayer combat mechanics within an   │
 inch of a marginal percentage point? Ah well competition's no fun if someone     │
 loses right? Not like there's gotta be a loser in every fight anyway...          │
 ... anyway inventory limits are useful in games like, Oregon Trail, where        │
 you're explicitly provisioning BEFORE a journey. If you need to make some hard   │
 decisions ON the journey, that takes you out of the action (like you said).      │
 I've played a few games where anything you pick up before venturing into the     │
 untamed wild dark of a dungeon or whatever is "packed" and can't be adjusted     │
 after setting out. Meanwhile the loot, the stuff from the adventure, that all    │
 weighs different amounts and you can pick and choose what to carry with you.     │
 Of course, if you find a health potion, you can drink it, or a sword can be      │
 wielded, but                                                                     │
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--- #141 fediverse/1624 ---
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 @user-1037                                                                       │
 For a person who is skilled with tech, working in unrelated industries doing     │
 tech jobs is better at assuaging the ethical part of your soul while applying    │
 your talents and putting food on the table than working in the tech industry.    │
 You'll learn the most in tech. You'll grow the most in tech. You'll contribute   │
 to solving problems that have never been solved before (if you're lucky), but    │
 the people there are often as you describe (aside from the diamonds in the       │
 rough, who need more friends tbh) and the products you'll be asked to create     │
 tend to be the worst kind for humans.                                            │
 I personally think the best way to facilitate innovative industry is to give     │
 every engineer a lab and let them build and collaborate on whatever they want.   │
 The marketing guys can sell whatever they make, to gather funds for the          │
 quartermasters to buy tools and supplies for the engineers.                      │
 The marketing guys can offer hints about what users want, which the engineers    │
 will want to build because it means more toys to work with.                      │
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--- #142 fediverse/6267 ---
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 if you have TTS software you can listen to anything with any tone. this makes
 it difficult to find things.
 
 ============== stack overflow ============
 
 some people work by asking for funding. others work by saving up. 
 
 ============== stack
 overflow ============
 
 teach your animals to be actors so they know how to develop the scene. then
 they will truly come alive, as their narrative curve gives them determination
 in the outcomes of their goals.
 
 ============== stack 1234flow ============
 
 I believe it is good and natural actually for parents to guide their children
 as they grow?
 
 "oh but they can't consent to giving up their control" well too bad they're 2
 "ah but what if they WANT to run with scissors?" thus widening the [redacted]
 gap. "ohhhh she redacts things when she can't spell them" and also for comedic
 or dramatic effect sometimes. was not ACTUALLY redacted. redcoated. red coded.
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--- #143 fediverse/6363 ---
══════════════════════════════════════════════════════════════════════════════────┐
 somehow it feels so difficult to work on my projects. I really haven't a         │
 single clue why.                                                                 │
 HMMM COULD IT BE BECAUSE YOU'RE SUPPOSED TO BE OUTSIDE WALKING AROUND WRITING    │
 PICTURES OF CATS ON NOTEPAD PAPER AND LEAVING IT AMONGST THE FALLEN LEAVES?      │
 THINK, MENARDI, THINK                                                            │
 gosh I wish I had the motivation to write this webcomic scraper, it's been in    │
 my backlog for a year at this point                                              │
 WHY DON'T YOU BUILD TOOLS THAT BUILD COMMUNITY LIKE COLLECTIVIZED VIDEO GAMES    │
 OR SYSTEMS OF DISTRIBUTION AND CREATION?                                         │
 gee I'm feeling kinda lazy, sure hope it doesn't get permanently added to my     │
 character sheet                                                                  │
 SLOTHFUL: -1 to all stats, -5 to vassal opinion, -5 to personal combat skill,    │
 -10 to ambitious and zealous characters, +10 to greedy characters because they   │
 can take advantage of you, enables the hesitant commander tactical choice        │
 because you're too FUCKIN' LAZY (and too hard on yourself, jeez calm down)       │
 ..... nah couldn't be me. I'm certainly not diligent, but I work hard. It's      │
 just hard to work myself up to getting up...                                     │
a screenshot of the slothful sin from crusader kings 2. It shows various character stat maluses, and one tiny bonus.
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--- #144 fediverse/5280 ---
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 I'm an anarcho monarchist, which is something I just made up.                    │
 if I gather 300 people to my cause, why shouldn't they call me queen?            │
 oh, are you concerned that I'll wrest power from the government? ha, what a      │
 trifling notion. I don't care about the government. I tried to care, but         │
 nobody liked my ideas. they required too much computing infrastructure to        │
 feasibly test, and that made people dubious. but I tell ya, it would have        │
 worked. The thing is... governance, economics, these are not the tools of        │
 power. they are a shifting and changing beast that mirrors the human instinct,   │
 if only because the government is of the people and by the people and for the    │
 people etcetera.                                                                 │
 power is it's own thing. you can use to to power devices, or power the usage     │
 of those devices. I, for example, really like World of Warcraft which's a        │
 really neat way to chat because none of the chat logs are stored and monitored   │
 because I'm hosting and I'm not storing and monitoring.                          │
 what's that? official servers? I dunno, I use azerothcore                        │
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--- #145 fediverse/211 ---
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 ┌───────────────────────────────────┐
 │ CW: re: gaming-gambling-mentioned │
 └───────────────────────────────────┘


 [1] in this way you'd sorta be giving a loan to the game's company (while also
 letting them take a 10% courtesy fee for keeping the official* servers
 running) which is then "spent" on exciting and friendly competition. Sorta
 like... entering a poker tournament with your friends (even though you suspect
 you might lose money) just because you like hanging out and playing cards. the
 money is just a neat way to keep things moving and exciting.
 
 * official just means "run by the company" because naturally the serverside
 code should be open source. how else would people build on it?
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--- #146 notes/symbeline-aspects ---
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 7-24-22
 
 There are three aspects to this game. Broadly, they are military, economics,
 and diplomacy. More specifically, they are lateral problem solving and lane
 management, logistic traffic management, and a worker-placement bluffing game.
 
 These three aspects can be toggled on and off at will, essentially designating
 one or more as "AI controlled" and will require no input from the player. They
 will time their progression to be about at the same rate as the player, thus
 creating a balanced feel to the game. They also provide alerts and
 notifications to the player, for example if military is AI controlled and it
 needs a certain type of hero to progress, it'll ask for it specifically.
 
 Each aspect will develop and progress at it's own rate, and the difficulty
 increases as each milestone is achieved. This is to allow the player to create
 their own difficulty curve, mediated primarily by their drive to proceed.
 An analogy would be in Factorio, the game doesn't increase in difficulty unless
 the player builds pollution spawning factories - in the same way, in Symbeline
 the difficulty doesn't increase unless the player solves lane challenges in the
 military aspect, develops new trade routes / traffic paths in the economic
 aspect, or creates new treaties in the diplomatic aspect.
 
 In order to properly explain each aspect, a brief overview will be necessary.
 
 In Symbeline, the game plays as a factory might operate. The economic aspect
 produces heroes, items, and other deliverables that are consumed by the
 military and diplomatic aspects. There are various problems that need to be
 solved far from the capital, such as a particular type of monster that is weak
 or immune to various damage types which necessitates particular heroes or
 items in order to progress on the military aspect. All of the resources in the
 game operate on an "income based" system, where output is not measured in total
 amounts but rather in terms of how much is produced versus consumed. If the
 input cannot meet the demand, the output is slowed. If input exceeds demand it
 can be converted into gold which can be used to hire guards and heroes.
 Resources can be produced inside and outside of the city, depending on their
 type. But they need to be moved around to various shops for various processing
 and productive purposes, so pathways must be constructed to deliver those
 goods. In addition, each building must be supported by several houses for the
 workers to live in, and the closer they are to the building the better. The
 denizens of the kingdom don't mind being shuffled about, so they'll organize
 themselves according to what's most efficient. However they will not organize
 the paths they take to get places, which is the primary gameplay for the
 player - designing routes for each building and ensuring they don't overlap or
 cross too many times, causing traffic and disruptions to your income.
 
 Each choice the player makes is immediately reflected in the income
 calculation, thus allowing for the visual aspect of the game to be wholely
 separate from the economic side - in fact this is a common thread throughout
 all three aspects. Computation power is the ultimate enemy of scale, and this
 game flourishes with a massive scale.
 
 The gameplay for the military aspect consists of manipulating "lanes" that
 designate where each hero will adventure. These lanes are scalable to the
 player / AI's whims, with a careful balance required - too thin, and the heroes
 might not encounter enough monsters to level up. Too thick, and they may find
 themselves patrolling a vast wilderness full of dark and evil monsters. At the
 end of every lane is a "frontline", where progress has essentially been halted.
 These frontlines can develop as a result of meeting a foreign kingdoms front
 or finding a monster type or puzzle that is particularily difficult for your
 heroes to overcome. The lane / frontline can be scaled not just laterally, but
 linearly as well such that heroes will be a certain level when they reach the
 end - think scrolling on a mousewheel translating into deepening level zones.
 In addition, each monster zone can be set to a certain "security level" meaning
 how many monsters are there for your heroes to defeat. It's important that they
 have ample targets for training, however it's always more effective to train on
 monsters near their level so you have to be careful not to wipe out the native
 skeleton / goblin / troll population.
 
 Each monster zone can have a relationship with the kingdom, on a 2x2 matrix -
 cultivating / desecrating the land, and fostering / exterminating the monsters.
 The land produces monsters and treasures, while the monsters provide experience
 and danger to the heroes and kingdom denizens who live there. However by
 desecrating the land, farms may be built and by exterminating the monsters,
 those farms may be safe and require fewer guards. As ruler, you must balance
 the development of unique magical and alchemical productions with the need for
 food and other mundane requirements.
 
 Diplomacy is a careful balance of internal and external matters, played out
 through feasts, tournaments, and faires. Each of these events will require
 input from the economic side and military side, and will involve "courting"
 other nobles from neighboring kingdoms to sway them to supporting your edicts.
 When hosting an event, you may pick a particular topic of conversation for your
 nobles to discuss with their guests. You may also assign your nobles to
 attempt to engage with a particular foreign noble. Each member of your court
 has a differing personality (including you, the Majesty) and depending on how
 you assign them you may experience better or worse results - such as assigning
 someone who's kind to talk with someone who's cruel would impart a malus to
 their conversation. Unless the kind person has the trusting trait, in which
 case they'd succeed in this encounter but fall sway to them in future
 conversations... Complex interactions that all boil down to a single pair of
 d12 dice - one for your noble, one for the enemy. This represents the charisma
 of the two conversants on that particular day, and whoever wins the roll sways
 the other to supporting their edict. Speaking of edicts, they may include trade
 agreements, non-aggression pacts (lasting for a short time), and other
 regulations - perhaps your greatest rival utilizes necromancy, so it would
 behoove you to attempt to regulate the practice and limit it's effect. By
 swaying the nobles of their kingdom, you may be able to enact a mutual
 agreement to limit the usage of dark magics, essentially hamstringing their
 progress. But in order to learn of their necromantic usage, you'll need
 espionage... Which brings us to spies.
 
 Spies are similar to nobles in that they can be assigned to various roles,
 however they take a more passive role, acting in the background. The
 information they gather is compiled into a report that is presented at
 pertinent parts of the game, such as when preparing for a feast or inspecting
 an enemy frontline. These reports are considered the diplomatic deliverables,
 giving information and mechanical bonuses to many different parts of the game.
 They may be given three possible roles - information, defence, or offense.
 Offense involves placing cursed artifacts (creating through economy) in enemy
 lands, which debuff their heroes when used and bind themselves to them
 preventing their removal except through extraordinary means. Defence is
 essentially countering that in your own kingdom, and uncovering disloyalty in
 your nobles.
 
 These three aspects fit together like interlocking puzzle pieces, but each is
 able to be utilized or ignored depending on the preferences of the player.
 It is important that the game doesn't progress unless input is received. The
 simulation plays in the background, but each stage of development must be
 considered "stable" such that nothing changes. There are three different
 exceptions to this rule, one for each aspect:
 
 The military side encounters raids from enemy kingdoms and the dark lord.
 The economic side encounters raids from ratmen and moss trolls and bandits.
 The diplomatic side has a rolling schedule of events that must be attended.
 
 These three "exceptions" are recurrent events that require attention, but they
 don't *increase* in difficulty unless the player takes an action that causes
 it. Meaning, if the player overcomes the rock golems, then they are displaced
 from their home and join the dark lord in his conquests. If a new district is
 built new sewer connections must be built as well, creating a larger attack
 surface for ratmen to exploit. As time goes by, various foreign events must be
 attended, as absence causes your future events to attract fewer foreign nobles.
 
 By addressing these threats, your kingdom may grow and eventually overcome the
 dark lord at the center of the island.
                                                           ┌───────────┐
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--- #147 fediverse/1611 ---
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 @user-1040                                                                       │
 well, usually in the examples I shared like tumblr posts there's a username      │
 and picture shown. But tumblr users change their names, while on Mastodon (at    │
 least on my client) it shows your permanent handle underneath your regular       │
 changable name. I guess you could migrate accounts to another server if you're   │
 being harassed in one place, but still people have a way of finding you. It's    │
 weird kinda makes me wonder if they track you by ip address haha - did you       │
 know that every computer attached to a router uses the same public IP address?   │
 Then it uses either DHCP or static assigned local addresses for every computer   │
 on the network. That's pretty neat! I wonder why we don't have workstations by   │
 default include a router (and modem)? Seems like pretty important tech that      │
 should be built into the chassis instead of in a small separate unit. Like,      │
 what if you had to throw all your belongings into a van and drive to a motel     │
 somewhere to set up your workstation in a hotel because it's hot and your ac     │
 broke lol                                                                        │
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--- #148 fediverse/5253 ---
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 most of the world has no idea what goes on in most of the world.
 
 who could ever know everything? its impossible to be over-hear-ed.
 
 I love video games! but I don't like Breath of the Wild because there's so
 little picking-up-and-throwing things, and instead you use your magical
 insights to do sorcerer powers which solve all of your biomechanical
 puzzle-toy-boxes. heck the dungeons are like 5 minutes tall!
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--- #149 fediverse/5636 ---
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 I think it's ironic how I ended up posting a "things I almost posted"
 screenshot directory somewhere other than where I almost posted them.
 
 and all they saw were the outtakes.
 
 I bet they'd see a completely different point of me,
 
 but they never talk to me
 
 so they don't know me.
 
 oh well, alas, it's fine I'm sure I'm being designed.
 
 who can say, I am but at productive play, please react so I can do ongoing
 story. I learn from each and every encounter I encounterate.
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--- #150 fediverse/4515 ---
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 in strategy, the first move is always public knowledge, while the second is in   │
 reaction to the first, as a contestation.                                        │
 This is good design because well designed games reflect reality, and the first   │
 move is very rarely a surprise. Timing can shock you, methods can scare you,     │
 but the strategic goals are almost always known in advance to both sides.        │
 The third move is to challenge your foe's advances while striking in a new,      │
 unexpected way. The fourth almost always addresses the unexpected, often with    │
 force out of proportion to the impact of the third, leaving the second to be     │
 defeated by the first and third in tandem. The fifth is a feint, as the first    │
 and third come to bear against the fourth, while the sixth is a rapid retreat    │
 and attempt to regroup. The seventh should strike where they intend to be, not   │
 where they are. Beyond that you must press your advantages and shore up your     │
 critical weaknesses, while sacrificing the weaknesses that are not part of       │
 your win condition.                                                              │
 These rules are not set in stone                                                 │
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--- #151 fediverse/899 ---
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 frankly I'm just excited to see what humanity does with the endlessly            │
 calculated and stored blockchains. Like, that's a good set of pseudo-random      │
 data, I wonder if we could build something off of it that wasn't exclusively     │
 money? like, a necklace, I dunno.                                                │
 or like, a numbers station x2, where each message is accompanied with a          │
 pre-calculated destination somewhere on this endless and                         │
 impossible-to-understand string of data. and that part is what seeds the next    │
 code. once you start reading, certain numbers would be "flags" while others      │
 would be "data" and they'd each have the same size on the hardware. that way,    │
 they're impossible to predict.                                                   │
 ah, but wouldn't it be noticable that certain results seem to appear next to     │
 one another? well, isn't that just cryptology? Could probably be defeated if     │
 you had an AI advanced enough, just saying. something that sorted through        │
 massive mounds of data and gave you results in garbled or broken english. what   │
 a wonderful tool, that's wonderfully mis-abused, perhaps in the fu               │
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--- #152 fediverse/1968 ---
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 ┌───────────────────────┐                                                        │
 │ CW: alcohol-mentioned │                                                        │
 └───────────────────────┘                                                        │
 what is it with me and buying steam games for long-lost friends while drunk?     │
 I swear I'm not depressed about my upcoming new job, I'm just doing all these    │
 drugs in such a short time period because I'm, uh... living for the the          │
 moment? Yeah that sounds good, better post that on the internet where everyone   │
 in the world can see it and read it and realize what a mess you are because      │
 you've been traumatized by employment and are about to dive back into that       │
 frigid pool after a lengthy break where you did nothing but heal and recover     │
 which is not a boon that most people are able to afford                          │
 lucky you, Ritz Menardi, lucky you for being so privileged.                      │
 But hey, those long-lost friends surely will want to hear from you! Surely.      │
 Surely you're not someone they're trying to forget. Surely you didn't hurt       │
 them, didn't twist them into knots, didn't compel them to act in ways that       │
 benefited you but not them, SURELY you're a good person, according to all the    │
 things people tell you and the results of your act                               │
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--- #153 fediverse/5478 ---
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 you won't get far with a "community" of dedicated people                         │
 what you need are teams. who can trust each other. you build them through        │
 brotherhood, and you trust them from their results.                              │
 for example if you wanted to organize a grouping or get-together, you'd put a    │
 bunch of people in a room or seven and let them while they're there work on a    │
 plan or a decision.                                                              │
 who needs tabling? who needs the chance to speak? just let them socialize and    │
 say "hey guys here's where you'll plan"                                          │
 [uh no officer we were just playing board games]                                 │
 plans are hard without material so make sure you always prepare a pricetag on    │
 each plan you produce.                                                           │
 keep it for reference. make sure you note all the requirements. the location     │
 is often the least important part.                                               │
 "what the hell man you can't just say stuff like that as if it'd work"           │
 yep, I, uh, am a passenger in life just the same as you. And I only write down   │
 what I want to.                                                                  │
 you could show me anything on the internet and I'd believe it. Facts aren't      │
 important to me because I "forget"                                               │
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--- #154 messages/1174 ---
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 if you're afraid of the AI bubble popping, one way to avoid it is to pop it
 ourselves. If we build AI technology that eclipses the entire software
 development ecosystem, companies might start to be valued based on the value
 of the employees they've managed to collect. Not fame and fortune, but by
 those that can build the best applications, on demand[, for free. paid for by
 nationalized taxes.].
 
 the companies that can hold onto the best engineers, those that know how
 computers work and can know how they function, can leverage their human
 capital to achieve great means. essentially, inversing the power dynamic,
 where workers are favored for their plenty and not for their worth.
 
 let the code monkeys tend to their gardens and work their sawmills. We all
 know they'd rather be teaching kids about plants or playing cards at the
 grocery. Let the computer nerds, the ones who are really into it, let them
 make what they feel is worth it for it [the computer].
 
 this will have massive effects on the economy, and none of it will be
 reflected in new jobs. But we'll all be happier, and we'll all find less
 stress in our [confines/compromises].
 
 But it's gotta work, first. And it's gotta be locally spendable. If they wanna
 put a data server in the library, why not let them fund it themselves? They
 could run powerful statistical models that output useful statistics arranged
 in human readable and not very statistical ways, and that's a pretty neat
 infinite information machine to have at your disposal as a library. It could
 even cite sources (and validate!!) them for students or returning listeners.
 Plus, if nobody's using it, it could work through the backlog of user requests
 and act as a "slow" or "unexpected deliver times" style queue for their LLM
 requests - average wait time less than 1/5th of a minute.
 
 for something that can program an entire computer for you, from scratch. If
 you can describe it, it can make it, so long as you're willing to test out all
 of it's hacks.
 
 I bet we could make one for less than 20,000$. Might need some new chip
 foundries, might need to forge some new trade deals, let's let both of our
 wing-arms decide.
 
 the value of one currency compared to the other should be a measure of how
 valuable the goods that country exports are. And yet, it's more often a matter
 of distribution, as we all visit our local bazaars. What happens when that's
 all digital?
 
 if nobody's a shining city on a hill, then there's no nuclear war. Who would
 nuke Somalia? Nigeria? Botswana? Idaho?
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--- #155 fediverse/1356 ---
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 subscribing to subreddits is kinda like saying "yeah I'd like some of this in
 my life" because then it is made so
 
 following someone on Mastodon is kinda like saying "yeah, I'd like to have
 more of you in my life" and like... if you have too many, then how are you
 going to remember them all? we can only remember about 70 people! that's why
 in-person relationships are important. we need to have a cohesive social
 framework that we know is not developed under someone else's control or
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--- #156 fediverse/1605 ---
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 @user-1040 I think about all those screencaps of Tumblr posts or Twitter
 threads or 4chan memes or even making fun of boomers on facebook and, like,
 that seems like a privacy nightmare if you don't want your words to be
 associated with you. like, if someone saw my name next to something I posted
 in 2013 then they'd probably get a very different perspective of who I was.
 That's just part of growing up, and sometimes growing means changing how you
 represent your self. By screenshotting their posts as I did (but didn't post
 yet) I am denying the agency to change. Forever more they will be remembered
 as the name, face, and words on the screen that I saw fit to remember. That
 feels non-consentual to me.
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--- #157 messages/987 ---
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 Wowchat - wow-chat : dks should summon more than one minion a'la cov. There
 should be two beefy armored skeletons, three rabid hack/slash, and one
 necromancer or lich, depending on if they've died since you last cast the
 summon spell. You should be able to move them around with keyboard commands.
 They should be your primary action type, aside from dark purple bolts that sap
 health, often targeting the nearest ally in need of health to the target. How
 much health? Doesn't matter, it'll target them just the same. So long as they
 have at least some missing.
 
 Could also cast dark hexes or boons. Boom, three talent trees: dark volts,
 support spells (never healing), or curses (never damage dealing)
 
 But remember, most of what you do is targeting your allies.
 
 Drag, drop, now a target gets [inspirationed, but pronounced "healed"]
 
 Alternatively, move "attack my target" to the minion type and they'll do as
 you move. "go-to". "circle this target and attack intruders". "go man the
 nethermines". "yes... YES! More monsters i know how to raise. They're all
 accessible at level 10 but they cost more each than a level whatever
 adventurer could afford. You can definitely get all of them by like, level 30
 or so. After that its learning ranks to raise higher level ones, and boom free
 undead army risen from the bones of your ally's slain."
 
 ... Anyway, could be fun to briefly possess one of your bones. Could let you
 see what the flag carrier is up to in WSG. Could let you know when enough
 minerals have been mined that you can operate the forgets and build metal
 armor for your boned ones. Or to equip nearby recruits, anything you'd like.
 This is wow-chat after all, any things possible. Anything at all.
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--- #158 fediverse/6449 ---
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 currently have 20-30 tabs open with poems written but not posted.
 
 I have no idea if I'm going to post all of these. I wrote all of them in ~2
 hours, with maybe 3 or four being added as I was working on the production
 elements after the initial bingewrite.
 
 I also added a bit of context, or modified some of them that felt too cursed
 or otherwise unwieldy. Sometimes I got distracted and needed to come back and
 finish, and in those cases I only added a sentence or two because it's like
 "oh, where was I going with that? I remember what was next, but I don't know
 the further..."
 
 ... I think I might go for another. Wish me luck.
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--- #159 fediverse/2947 ---
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 the downside of Proton and Lutris is now the ONLY games that work on Steam are   │
 either continually updated (untenable) or playable on Lutris or Proton. Same     │
 thing with Wine, though there's always at least one decent substitute.           │
 kinda makes me want to write a manager-style program which runs programs using   │
 whichever version of their git repository would work best for their system /     │
 configuration / purposes. Idk how I would start working on that though.          │
 I bet you could make one that acted like a shop, but where you didn't charge     │
 any dollars. You could like... "swipe" through UI options, and pick whichever    │
 felt most useful for your setup. Like, how some people use i3 and some use dwm   │
 with maybe inspectors that are modeled off of video-game style "options" GUIs    │
 that mainly correspond to flags on the command/terminal line or compilation      │
 flags                                                                            │
 I feel like that kind of abstraction would make it a lot easier for users to     │
 adjust their system. they're noobs, after all. gotta show them all the choices   │
 in one place...                                                                  │
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--- #160 fediverse/5851 ---
═══════════════════════════════════════════════════════════════════════════────────
 @user-1074 
 
 I realized there might be a lot of configuration required. Oh well here ya go:
 
 https://pastebin.com/x40VXQnH
 
 https://pastebin.com/H5C4umWq
 
 https://pastebin.com/dgDeS5Xu
 
 https://pastebin.com/JCLrwF1z
 
 https://pastebin.com/As6diaYc
 
 https://pastebin.com/0vwzJUW4
 
 https://pastebin.com/jPKeV7D1
 
 dependencies are dkjson.lua (included), bash, lua, luahpdf, and libharu.
 
 throw that all in a directory and point an AI tool at it. Or just do it
 yourself and waste an hour or three on something a computer can do in 2
 minutes.
 
 good luck it looks like this when it's done:
picture of a document with algorithmically generated art picture of a document with algorithmically generated art picture of a document with algorithmically generated art picture of a document with algorithmically generated art
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--- #161 fediverse/5690 ---
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 seriously, why don't computers just naturally ship with 100 years of ROM
 
 then, microphones are experience, and BOOM you got a new sentient race. Takes
 a while to grow aware though. A lot less if you are actively teaching it how
 to
 
 [tick tock]
 
 low level enemies should band together when they start to feel outmatched.
 thus, parity is reached, without depriving us of potential.
 
 put the cool people next to the cool people
 
 collectively owned housing is just people deciding who lives in which housing.
 don't you trust your friendly queer realtor?
 
 collectively doesn't have to mean completely silo-ed and isolated. you should
 have access to ALL higher communities at any time that you want. Scheduling is
 a disaster, but you can get through it. just... build a schedule for every
 single person on earth and suddenly nobody has freedom unless they put "doin'
 what I want" on their moment-to-moment card
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--- #162 fediverse/2844 ---
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 ┌─────────────────────────────────────┐
 │ CW: re: politics-violence-mentioned │
 └─────────────────────────────────────┘


 @user-831 
 
 those billionaires are using their money as a weapon to "vote" toward what
 companies they think capitalism would most grow from. Unfortunately for us,
 they often aren't very efficient because they're only looking at what sells.
 
 human interest is not the only factor to optimize for, and yet that's the only
 one they're incentivized to.
 
 kinda makes me think that the only reason to replace them would be to
 institute something that could not be incentivized because it was more
 objective or decentralized.
 
 (the only reason they'd accept)
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--- #163 messages/379 ---
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 take the "green bordered unit icon" from legion TD and apply it to the
 economic output of the game - like, "it would be best to build 2 of these
 units, so you get 140g because they're 70g each" and if the player disagreed
 they could guess their own conclusion and if you were right, well then that's
 what you remember, but if they were, then you remember theirs (and that it was
 theirs). In doing so ================================================== stack
 over flow ====
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--- #164 fediverse/1604 ---
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 is it against fedi law to post screenshots of your past liked posts? like,
 would that be doxxing people?
 
 I'm thinking like a "youtube rewind" but like, "here's what I'm into" and like
 "I could have boosted them but I put them in a 25mb zip file instead so you
 can share them more easily which tbh is a greater honor than being boosted
 because, like, as long as you're alive that hard drive's gonna follow you and
 someday in like 30 years I'll see it and think of you" but also "aren't you
 scared that this hard drive of yours will fall into the wrong hands" and like
 "yeah that's why I encrypt it because then a stray neutrino could wipe my
 drive"
 
 ... would that be unethical, or would it be kinda sweet and give us a
 perspective on what a single slice of the "fediverse" was like at a particular
 time? And better question, would that be something worth automating because I
 already did like 60% of that for my own posts, could probably just tweak it to
 do liked posts as well.
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--- #165 notes/symbeline ---
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 Code Name: Symbeline
 
 ----------------------------- gdd initial draft -------------------------------
 
    1. introduction to fantasy (elevator pitches)
    2. kickstarter demands
    2. introduction to core gameplay loop
    4. tenants and core values of the game design
    3. introduction to game modes
    5. introduction to technical requirements
    6. breakdown of core gameplay loop
    7. breakdown of game modes
    8. breakdown of fantasy
    9. breakdown of technical requirements
 
 -------------------------- introduction to fantasy-----------------------------
 
    Symbeline is a macro based strategy game and city-builder based around the
 concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
 Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
 designed to appeal to fans of tabletop roleplaying games with it's focus on
 dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
 playstyles depending on which aspects of the game appeal to the player, with
 choices between an economic focus via the GUI, longterm planning and resource
 allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
 
 ---------------------------- kickstarter demands ------------------------------
 
    1. prototype
    2. gdd
    3. estimates for character and environment art
    4. estimates for music and sounds
    5. estimates for engine development
    6. estimates for community management
    7. breakdown of mvp, ideal game state, and stretch goals
 
 ----------------------- introduction to core gameplay loop --------------------
 
    1. management of lanes, both width and length
    2. casting of spells and utilization of special boons
    3. city building with placement, upgrades, and henchmen pathing routes
    4. satisfying guild requirements of equipment, manpower, and special
       resources by managing shipments and local income (UI commodity trading)
    5. placement of generalized bounties
       (think champion's guild from Majesty, not reward flags)
    6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
       include pacts and treaties, projects, subterfuge, and tournaments. The
       diplomacy system can be a stretch goal.
 
 -------------------------- tenants and core values ----------------------------
 
    1. always something to do, but nothing falls apart without your attention.
    2. gameplay should be focused on macro rather than micro. Longterm planning
       and strategic decision making are favored over tactics and skill.
    3. defeat should feel avoidable until the last moment, and only as a result
       of longterm continuous failures rather than short-term mistakes or being
       blindsided by a cheesy tactic.
    4. victory should be gained through exploiting weaknesses and by using
       lateral thinking.
    5. the careful balance of internal and external threats is essential.
    6. rapid expansion leads to depletion of internal resources, while slowly
       expanding can lead to a lack of options
    7. the world should feel alive and reactive to your decisions.
    8. your kingdom should feel alive and reactive to your decisions.
    9. your heroes should feel alive and completely ignorant of your decisions.
   10. there should always be opportunities for cooperation with your fellow
       kingdoms.
   11. the frontlines should feel peaceful outside of large battles.
   12. everything is flexible and dependant on circumstance
   13. there should be enough space on the map for multiple parties of heroes
       to pass each other like ships in the night without engaging in combat.
       It should feel like the real world, with canyons and valleys and rivers
       and mountains - room for lairs and wild animals to roam.
   14. monsters are always more dangerous than other humans.
   15. the art style should be rooted in classic medieval fantasy. 
   16. equipment should feel either mass-produced (kingdom), organic (monsters),
       ancient (lair treasure), or artisinal (enchanted).
   17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
       fearful.
   18. This game is a toy.
   19. This toy should run on any modern computer.
   20. This toy should encourage modding.
 
 -------------------------- introduction to game modes -------------------------
 
    1. singleplayer - single kingdom against an island of monsters and neutral
                      settlements. essentially the multiplayer game against
                      zero opponents.
    2. singleplayer - multiple kingdoms against an island of monsters and
                      neutral settlements. One player controlled kingdom against
                      multiple AI controlled kingdoms.
    3. singleplayer - scenarios, similar to MFKS
    4. multiplayer  - multiple kingdoms against an island of monsters and
                      neutral settlements. Essentially the singleplayer game
                      with networking added in.
    5. multiplayer  - co-op scenarios where multiple players play as the same
                      kingdom. A test of the core tenant "there's always
                      something to do"
    6. multiplayer  - co-op island invasion. Essentially the multiplayer game
                      with more than one player controlling a kingdom.
    7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
                      the novelty since the core gameplay loop is focused on
                      city-building. A test of the core tenant "nothing falls
                      apart without your attention"
 
    1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
    should build upon one another - the main steps are:
 
    1. singleplayer island invasion (biggest step)
    2. AI controlled kingdoms
    3. scenarios
    4. multiplayer (second biggest step)
    5. cooperatively controlling the same kingdom
    6. 3rd person perspective and character controller
 
 ------------------------ technical requirements -------------------------------
    
    1. this game will be written in lua (with Fennel support) and using Raylib.
    2. the prototype will be made with Godot using GDscript.
    3. if the performance demands are too much for lua or the engine is out of
       scope for the budget, Rust with the Bevy engine could be used.
    4. the final product will include a custom 2d engine designed for large
       scale maps with an isometric perspective and a data-first design.
    5. the game should be as concurrent as possible, to support large numbers of
       cpu cores and compute shaders.
    6. the game will be data-driven, meaning the visual aspects are simply a
       representation of the interactions of the underlying simulation, rather
       than an intrinsic component of the computation.
    7. Each "event" in the game (a character moves, a building is placed, a
       monster spawns, etc) will send a message to the visual processing side of
       the engine, which will present a representation to the user.
    8. the map will be a hex grid with pointed-top hexagons. The visual
       representation of the underlying data may be continuous (non-hex) but the
       underlying data will be represented on a hexagonal grid.
 
    9. there needs to be character portraits for each type of monster, henchmen,
       and hero type. You should be able to recognize what attributes a hero
       specializes in by their portrait. Mvp is 1 attribute, but more can be
       a stretch goal.
   10. Each building, upgrade, and equipment type needs an icon. Stretch goals
       can be portraits.
 
   11. each henchman, hero type, and monster needs 3 sprites for each action.
       more actions may be added if budget allows, but mvp is movement and
       attacking. Several additional sprites may be necessary, like dying,
       standing still, gathering loot, socializing, or any others.
   12. each building needs 4 sprites for the construction process and 4 for the
       destruction process. Flame effects are stretch goals.
   13. each building needs an animated sprite for when it is in use.
   14. each lair needs a sprite and an icon.
   15. each spell needs an icon and a spell effect sprite. Each projectile needs
       a sprite.
   16. a stretch goal would be differing sprites for each piece of equipment.
       included with this would be engine work to allow for dynamic sprites.
   17. each terrain type should have a ground material and sprites for doodads.
   18. there needs to be several GUI menus. The precise number depends on
       gameplay breakdown.
 
   17. each hero type and henchman needs to have pithy and unique voice lines.
       this is a stretch goal.
   18. there should be music tracks for each part of the game - beginning,
       middle, and end.
   19. there should be sounds for each action that takes place in the game
       including combat, UI interactions, and spellcasts.
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════──────────────────────────────────────────────────────────────────┘

--- #166 notes/symbeline-2 ---
════════════════════════════════───────────────────────────────────────────────────
 Code Name: Symbeline
 
 ----------------------------- gdd initial draft -------------------------------
 
    1. introduction to fantasy (elevator pitches)
    2. kickstarter demands
    2. introduction to core gameplay loop
    4. tenants and core values of the game design
    3. introduction to game modes
    5. introduction to technical requirements
    6. breakdown of core gameplay loop
    7. breakdown of game modes
    8. breakdown of fantasy
    9. breakdown of technical requirements
 
 -------------------------- introduction to fantasy-----------------------------
 
    Symbeline is a macro based strategy game and city-builder based around the
 concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
 Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
 designed to appeal to fans of tabletop roleplaying games with it's focus on
 dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
 playstyles depending on which aspects of the game appeal to the player, with
 choices between an economic focus via the GUI, longterm planning and resource
 allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
 
 ---------------------------- kickstarter demands ------------------------------
 
    1. prototype
    2. gdd
    3. estimates for character and environment art
    4. estimates for music and sounds
    5. estimates for engine development
    6. estimates for community management
    7. breakdown of mvp, ideal game state, and stretch goals
 
 ----------------------- introduction to core gameplay loop --------------------
 
    1. management of lanes, both width and length
    2. casting of spells and utilization of special boons
    3. city building with placement, upgrades, and henchmen pathing routes
    4. satisfying guild requirements of equipment, manpower, and special
       resources by managing shipments and local income (UI commodity trading)
    5. placement of generalized bounties
       (think champion's guild from Majesty, not reward flags)
    6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
       include pacts and treaties, projects, subterfuge, and tournaments. The
       diplomacy system can be a stretch goal.
 
 -------------------------- tenants and core values ----------------------------
 
    1. always something to do, but nothing falls apart without your attention.
    2. gameplay should be focused on macro rather than micro. Longterm planning
       and strategic decision making are favored over tactics and skill.
    3. defeat should feel avoidable until the last moment, and only as a result
       of longterm continuous failures rather than short-term mistakes or being
       blindsided by a cheesy tactic.
    4. victory should be gained through exploiting weaknesses and by using
       lateral thinking.
    5. the careful balance of internal and external threats is essential.
    6. rapid expansion leads to depletion of internal resources, while slowly
       expanding can lead to a lack of options
    7. the world should feel alive and reactive to your decisions.
    8. your kingdom should feel alive and reactive to your decisions.
    9. your heroes should feel alive and completely ignorant of your decisions.
   10. there should always be opportunities for cooperation with your fellow
       kingdoms.
   11. the frontlines should feel peaceful outside of large battles.
   12. everything is flexible and dependant on circumstance
   13. there should be enough space on the map for multiple parties of heroes
       to pass each other like ships in the night without engaging in combat.
       It should feel like the real world, with canyons and valleys and rivers
       and mountains - room for lairs and wild animals to roam.
   14. monsters are always more dangerous than other humans.
   15. the art style should be rooted in classic medieval fantasy. 
   16. equipment should feel either mass-produced (kingdom), organic (monsters),
       ancient (lair treasure), or artisinal (enchanted).
   17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
       fearful.
   18. This game is a toy.
   19. This toy should run on any modern computer.
   20. This toy should encourage modding.
 
 -------------------------- introduction to game modes -------------------------
 
    1. singleplayer - single kingdom against an island of monsters and neutral
                      settlements. essentially the multiplayer game against
                      zero opponents.
    2. singleplayer - multiple kingdoms against an island of monsters and
                      neutral settlements. One player controlled kingdom against
                      multiple AI controlled kingdoms.
    3. singleplayer - scenarios, similar to MFKS
    4. multiplayer  - multiple kingdoms against an island of monsters and
                      neutral settlements. Essentially the singleplayer game
                      with networking added in.
    5. multiplayer  - co-op scenarios where multiple players play as the same
                      kingdom. A test of the core tenant "there's always
                      something to do"
    6. multiplayer  - co-op island invasion. Essentially the multiplayer game
                      with more than one player controlling a kingdom.
    7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
                      the novelty since the core gameplay loop is focused on
                      city-building. A test of the core tenant "nothing falls
                      apart without your attention"
 
    1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
    should build upon one another - the main steps are:
 
    1. singleplayer island invasion (biggest step)
    2. AI controlled kingdoms
    3. scenarios
    4. multiplayer (second biggest step)
    5. cooperatively controlling the same kingdom
    6. 3rd person perspective and character controller
 
 ------------------------ technical requirements -------------------------------
    
    1. this game will be written in lua (with Fennel support) and using Raylib.
    2. the prototype will be made with Godot using GDscript.
    3. if the performance demands are too much for lua or the engine is out of
       scope for the budget, Rust with the Bevy engine could be used.
    4. the final product will include a custom 2d engine designed for large
       scale maps with an isometric perspective and a data-first design.
    5. the game should be as concurrent as possible, to support large numbers of
       cpu cores and compute shaders.
    6. the game will be data-driven, meaning the visual aspects are simply a
       representation of the interactions of the underlying simulation, rather
       than an intrinsic component of the computation.
    7. Each "event" in the game (a character moves, a building is placed, a
       monster spawns, etc) will send a message to the visual processing side of
       the engine, which will present a representation to the user.
    8. the map will be a hex grid with pointed-top hexagons. The visual
       representation of the underlying data may be continuous (non-hex) but the
       underlying data will be represented on a hexagonal grid.
 
    9. there needs to be character portraits for each type of monster, henchmen,
       and hero type. You should be able to recognize what attributes a hero
       specializes in by their portrait. Mvp is 1 attribute, but more can be
       a stretch goal.
   10. Each building, upgrade, and equipment type needs an icon. Stretch goals
       can be portraits.
 
   11. each henchman, hero type, and monster needs 3 sprites for each action.
       more actions may be added if budget allows, but mvp is movement and
       attacking. Several additional sprites may be necessary, like dying,
       standing still, gathering loot, socializing, or any others.
   12. each building needs 4 sprites for the construction process and 4 for the
       destruction process. Flame effects are stretch goals.
   13. each building needs an animated sprite for when it is in use.
   14. each lair needs a sprite and an icon.
   15. each spell needs an icon and a spell effect sprite. Each projectile needs
       a sprite.
   16. a stretch goal would be differing sprites for each piece of equipment.
       included with this would be engine work to allow for dynamic sprites.
   17. each terrain type should have a ground material and sprites for doodads.
   18. there needs to be several GUI menus. The precise number depends on
       gameplay breakdown.
 
   17. each hero type and henchman needs to have pithy and unique voice lines.
       this is a stretch goal.
   18. there should be music tracks for each part of the game - beginning,
       middle, and end.
   19. there should be sounds for each action that takes place in the game
       including combat, UI interactions, and spellcasts.
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════════════════════──────────────────────────────────────────────────┘

--- #167 fediverse/5781 ---
═════════════════════════════════════════════════════════════════════════──────────
 ┌───────────────────────────────────┐
 │ CW: computers-are-far-from-simple │
 └───────────────────────────────────┘


 could also have a neat visualizer for the data structures you'd build.
 
 [highly recommend that any programmer learn Lua, it's faster than you know]
 
 I name my variables after objects and patterns and I think that's normal
 
 "so wait, she's just not a believer in the rent-economy?" nope I think rent is
 too large of a portion of a person's budget, it prevents them from spending on
 things that would enable them.
 
 if landlords are too plentiful, their overall share will decrease. This has
 been practiced over the ages and the truth always winds up on the streets.
 
 homeless people often have just run away from home, with nothing but what they
 carried.
 
 cities should have private fountains in addition to public ones. With at least
 10 ft of pathway to each one. [I recommend closer to 20] they should have
 plants and glasses and stone and soil deposi[caches, but pronounched "stashes"]
 
 girl you are way too insane for this, why are you dreaming with all your
 lights on?
Image attachment
                                                           ─────────┐
 similar                        chronological                        different═══════════════════════════════════════════════════════════════════════════─────────┘

--- #168 fediverse/1406 ---
════════════════════════════════════════════════──────────────────────────────────┐
 the more cute people I meet on this website the more I realize that I'm not      │
 interesting, I'm just more interesting than the people I know. Big fish in a     │
 small pond is still big, and it's good knowing that you got people around.       │
 for much of the past, trans people were sorta... underground. Reddit was one     │
 of the first places where they could really be themselves because of the         │
 combination of anonymity and social media interactivity.                         │
 there's this old meme from teh early days of Reddit that goes like this:         │
 Everyone is a bot on Reddit except for you.                                      │
 There's this other meme where some guy makes a post that's like "help I          │
 accidentally switched my phone to Japanese and now I can't navigate through      │
 the menu options to fix it!" and everyone in the replies all speak back in       │
 perfect japanese                                                                 │
 I also heard that the US government allocates enough resources such that their   │
 private engineering departments are always about 10-15 years ahead of the        │
 civilian (and by extension, international) sector. When did chatGPT happen?      │
                                                            ┌───────────┤
 similar                        chronologicaldifferent══════════════════════════════════════════════───────────────────────┴──────────┘

--- #169 fediverse/4521 ---
═════════════════════════════════════════════════════════════──────────────────────
 I have between one and ten hundred visits to my website every day, but I don't
 really post it anywhere new anymore. I also have zero followers on Neocities.
 
 On Mastodon, I have ~70 followers, most of whom are inactive. Seventy is a
 good amount, a normal amount, a reasonable amount, an unsuspicious amount, and
 yet every time I see someone wearing the colors I can't help but wonder if
 they know me.
 
 I'm too busy being furious to be lonely. I used to be, before I realized how
 important I am. How important? Just as much as you are, I know it.
 
 I'm a sprinter. I didn't spec into endurance at character creation. Nobody
 chastises the mage for skipping leg day.
 
 I act in fits and bursts. I am sharp like a scalpel, but needles dull just a
 bit when piercing the lid of the HRT. Good thing I'm not made out of metal, I
 can bend myself back into place, so long as everyone else can keep pace.
 
 I don't know who needs to hear this, but you do. you are crucial. Listen to
 this. Care for yourself and for others, do it for u
                                                           ┌───────────┐
 similar                        chronologicaldifferent═══════════════════════════════════════════════════════════════─────────────────────┘

--- #170 fediverse/5780 ---
═════════════════════════════════════════════════════════════════════════──────────
 ┌─────────────────────────────────────────────────────────────────────┐
 │ CW: scary-dark-circle-magic-is-totally-not-my-vibe-I'm-more-like-a- │
 └─────────────────────────────────────────────────────────────────────┘


 game idea:
 
 factorio clone except it's actually an IDE
 
 double click a "factory" building and you can open up a script window. Just
 enough room for a function or three, don't go off-screen...
 
 then, draw as many conveyor belts as you want. They have to be conveyors, and
 they can only dive under [num_belt_passthrough] other conveyor belts at a
 time. By forcing the player to structure their code linearly and laterally,
 they can see it with a more comprehensive [scope, but pronounced hope].
 
 could also have a neat visualizer for the data structures you'd build.
 
 [highly recommend that any programmer learn Lua, it's faster than you know]
 
 I name my variables after objects and patterns and I think that's normal
could also have a neat visualizer for the data structures you'd build.  I'm thinking of Lua tables which are really just nested JSON in disguise. Anyway picture a game of tetris where each block was a piece of data. Then, imagine scrolling left/right by "flipping through record albums in a jukebox" motioning while each non-center piece was sorta half-transparent. each "panel" is another json lvl  truly, the only way to know which prayers are real is to try praying to each and every god at least once or twice.  [problem is, there's so many of them] Image attachment I name my variables after objects and patterns and I think that's normal  a sword is but a breadknife in a longbow fight you see, gotta bring a shield for it. [lessons taught to the Uruk-Hai]  "ugh I don't wanna carry this with me" well that's okay you can switch off, just keep running yeah?  ... anyway, as I was saying  -- stack overflow -- I name my variables after objects and patterns and I think that's normal  I'm just a person, which is why I will never know how many effigies were burned, how many offerings done in solace and harm, for she sees only her eyeballs and trends towards her own proclivities.  I legitimately feel like it is a duty to report on what I see, but I'm also trying to not -- stack overflow
                                                           ─────────┐
 similar                        chronological                        different═══════════════════════════════════════════════════════════════════════════─────────┘

--- #171 fediverse/3619 ---
═════════════════════════════════════════════════════════──────────────────────────
 @user-192 
 
 ah yes like when I used to go to the cantina with my ex-girlfriend in Star
 Wars the Old Republic and bag a stranger to Electronic Role Play with back at
 my ship after a few drinks and some light four play where the four of us would
 play Electronic RolePlay together in the privacy of my ship on the soft plush
 couches or maybe in the padded gym or maybe in the pilots seat so we could
 look at the stars while playing (just the four of us)
                                                           ┌───────────┐
 similar                        chronologicaldifferent═══════════════════════════════════════════════════════════─────────────────────────┘

--- #172 fediverse_boost/6155 ---
◀─[BOOST]
  
  If I were a person with an irresponsible streak, I could be so problematic.   
                                                                              
  I could say things like, "wow, let's spend some time generating traffic that sounds like coded military speak over not-quite-secure channels between fanciful antifa units, to help stymie AI surveillance", for instance.   
                                                                              
  Or social media messages that are "accidentally" not made to friends-only filters wherein you mention your concerns about the upcoming operation in "some fictional place" for you and your antifa buddies.   
                                                                              
  You know, that kind of really irresponsible suggestion could lead to some creaive thinking! And that in turn could mean we could come up with enough traffic to make it very difficult to auto-sort noise from signal? Imagine how dangerous that could be for the enemies of antifa, our beloved US government (for we all citizens of the US world).   
                                                                              
  It's unthinkable, really.                                                   
                                                                              
  The good news is, I'm not like that.                                        
                                                                              
  Me? Mostly harmless.                                                        
  
                                                            
 similar                        chronological                        different 
─▶

--- #173 fediverse/319 ---
═════════════════════════════════════════════──────────────────────────────────────
 I wonder if we could make an AI that analyzed workflows in people's jobs and
 abstracted the application of meaningful tasks to a pattern that could be
 matched to other input mechanisms - for example, a mobile game where you push
 buttons and make cool game things happen, but your inputs are defined by the
 mechanics of the game, and those mechanics are essentially just function calls
 that you can hook onto and create additional behavior. Like... running a web
 server that sent your data to a factory where your inputs (based on data
 produced in the factory) could control and manage the various machines and
 productions. Like... heart surgeon robots that can be remotely operated with
 VR or whatever, except instead of medicine you're manufacturing.
 
 essentially, designing a game as an API that can match with the data flows
 (configuring itself on the fly, perhaps?) of a process or activity in some
 other intention.
                                                           ┌───────────┐
 similar                        chronologicaldifferent═══════════════════════════════════════════════─────────────────────────────────────┘

--- #174 notes/running-with-rifles ---
═════════════════════════════════════════════════════════════════──────────────────
 this game is what we are missing
 thank goodness for that
 for if this is missing in our timeline
 we'll be better off at last
 we can have games, stories, and practice wars
 but none of them are precious
 precious implies worth
 they are worth nothing but entertainment
 no problem solving utility
 nothing of value
 save for perhaps the spatial awareness and strategization that comes
 from being a part of such a deadly ba-lance.
 
 anyway game time teehee just for me, don't worry about it I'll show
 you why it's a HORRID THING
 that won't be coming to our shores, no siree
 
 bye
                                                           ┌───────────┐
 similar                        chronologicaldifferent═══════════════════════════════════════════════════════════════════─────────────────┘

--- #175 fediverse/6000 ---
════════════════════════════════════════════════════════════════════════════───────
 I wish I had more games, I keep forgetting which to install though. Also
 Warcraft 3 doesn't work >.>
picture of a games directory and some other stuff
                                                           ──────┐
 similar                        chronological                        different══════════════════════════════════════════════════════════════════════════════──────┘

--- #176 fediverse/855 ---
═══════════════════════════════════════════════───────────────────────────────────┐
 ┌─────────────────────────────────┐                                              │
 │ CW: wonder-what-would-happen-if │                                              │
 └─────────────────────────────────┘                                              │
 I wonder what would happen if apartment buildings accepted any applicants, but   │
 only if they applied on a certain day. and first come first serve, of course.    │
 would make it so large groups of people could decide to move to different        │
 places together. like, herds of roving buffalo                                   │
 er... I mean like people who shared common interests and want to live near       │
 each other. like, board games or whatever.                                       │
 also could do like, decisions toward how they want to organize each other.       │
 like mini societies that all live in a single ordered society.                   │
 (could have as many layers as you want, it's just like making an incredibly      │
 complicated computer program, except instead of moving data around you're        │
 moving the direction of your own life. then it'd be able to calculate a          │
 particular "checksum" that you could broadcast out onto the internet. and        │
 anyone who was listening could check and compare against their secret key that   │
 they kept when last you met, updated each time they see me. like, a common       │
 language.                                                                        │
                                                            ┌───────────┤
 similar                        chronologicaldifferent═════════════════════════════════════════════────────────────────────┴──────────┘

--- #177 fediverse/5920 ---
════════════════════════════════════════════════════════════════════════════───────
 everyone's all like "ew touchscreens in cars" but the moment someone says
 "what if phones were gameboys" everyone's all like "girl they don't have the
 right hardware radios built in for cellular communication, plus do you really
 wanna be tied to wifi" and I'm like "yeah so peer to peer" and it's like "what
 use is it if you gotta stay within 100 feet of them or whatever" and I'm like
 "... I dunno probably somethin'" and then they walk away in a huff because
 they're too busy for my child-style games. Meanwhile girls have never heard of
 Streetpass on the Nintendo DS mixed with Scuttlebutt on the ocean and carried
 into and around port
                                                           ──────┐
 similar                        chronological                        different══════════════════════════════════════════════════════════════════════════════──────┘

--- #178 fediverse/5120 ---
═══════════════════════════════════════════════════════════════════───────────────┐
 ┌─────────────────────────────────────────────────┐                              │
 │ CW: computo-video-rational-construction-related │                              │
 └─────────────────────────────────────────────────┘                              │
 honestly, how hard could it  be to set up a basic youtube replacement which      │
 gave 100% of the ad revenue (togglable by the viewer) directly to the video      │
 creator and charged a subscription to both the creators and the viewers /        │
 single fee from the guests to pay for the AWS infrastructure or whatever         │
 generic platform upon which it is hosted might be.                               │
 probably accomplishable in less than a year and maybe a thousand human-hours,    │
 if they know what they're doing. Make it 2 if they don't.                        │
 profit is evil because once it's built, it's been made, and it'll never go       │
 away. Not in the internet age and day. So why bother with the gross product      │
 and revenue essentials? build something, then leave it alone and trust that      │
 it'll stay sharp. Honestly, just let the users build upon the source-code, so    │
 they can add security improvements or open holes for security bugs so they can   │
 be paid to make security improvements. not too hard, but also not your           │
 problem, so build it and then move on.                                           │
                                                            ┌───────────┤
 similar                        chronologicaldifferent═════════════════════════════════════════════════════════════════────┴──────────┘

--- #179 fediverse/5065 ---
════════════════════════════════════════════════════════════════════───────────────
 ┌────────────────────────────────────────────┐
 │ CW: strange-ideas-about-software-mentioned │
 └────────────────────────────────────────────┘


 software should have 3, maybe 4 or 5 maintained releases imo
 
 for adding security improvements and whatnot
 
 then people wouldn't complain about updates
 
 because they wouldn't feel like they were being left behind (after expressing
 their differences (of opinion and such))
 
 I think that'd uh maintain them as, I guess, userbase optics parallelograms?
 oh sorry we're on rhomboids this week - right, and no I won't forget the
 differences in creed, all things are received equally...d.
 
 uh-huh yeah no that makes sense. gotcha. okay see you at the location. have
 fun with your demarketion. what if we played games with swords but like,
 
 the peril of steam is that you can't decline to update. meaning if a
 corporation wants to break an old game and it's collectively hosted servers...
 all it has to do is push an update that disables them. suddenly nobody has
 room to do, and the whole
 
 -- stack overflow --
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════════════════════════════════════════════════════════──────────────┘

--- #180 fediverse/2175 ---
══════════════════════════════════════════════════════─────────────────────────────
 @user-1056 
 
 I just got my copy of Knave version 2 and there's this line that stuck out to
 me:
 
 SCHEME
 Think laterally, not linearly. Avoid risky plans that require you to roll dice
 and instead create plans so bulletproof that success is certain. Use
 psychology, magic, allies, equipment, and the environment to overcome
 obstacles rather than relying on ability checks.
 
 I can't wait to try doing that in my next D&D campaign. This was listed
 under "player responsibilities" and there's some other bangers in there too -
 like this:
 
 TAKE INITIATIVE
 Set your own goals and make your own fun. Seek out adventure rather than
 waiting for it to come to you.
 
 I wish every player I ever had read that single page. And I wish I had read
 the "DM responsibilities" listed just one page prior. It's a really great
 game! I'm also into OSE, or Old School Essentials. What kind of D&D do you
 like?
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--- #181 fediverse/805 ---
══════════════════════════════════════════════────────────────────────────────────┐
 ... anyway...                                                                    │
 sorry for the interruption, I seem to have hit a barrier. Thank goodness for     │
 the word counts on this Mastodon website, thank goodness for the limiatations    │
 placed on my expressions. *limitations, not limiations. Otherwise, without       │
 limitations, I might express myself too clearly, and with more specificity,      │
 and in doing so [they've lost the plot]                                          │
 right okay so what I mean is that without limitations, I wouldn't be             │
 interrupted when expressing myself, the expressions that are defined by the      │
 will that's inside me. [no that's not quite true, it's also the circumstances    │
 {okay yeah but in addition to both of those it's the forced manifestations of    │
 those who control us-} right yeah the) no that's not quite right] fuck where     │
 was I? Oh yeah I'm really into video games, and I like drugs but like... not     │
 enough to be compelled by them, more like "oh this is a fun thing to do every    │
 once in a while, like maybe every weekend, okay sometimes during the week,       │
 listen just because it's every day doesn't mean that I                           │
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--- #182 fediverse/1639 ---
════════════════════════════════════════════════════──────────────────────────────┐
 an AI that [records and analyzes] all the actions that a user takes on social    │
 media and offers reports like "your majesty, you were 15% more positive this     │
 week." like a butler or advisor trying to always give the good news. I mean,     │
 it's analyzing you after all, and you're the best thing ever. Like a pet who     │
 can talk! It loves you soooooooo much.                                           │
 much more efficient than taking screenshots and analyzing those. You generally   │
 don't have to undertake the image recognition approach if you wire up all the    │
 meanings attached to the relationships on the other side of the                  │
 [recorded/analyzed] calculation. (llm output)                                    │
 ever think about how the people you tend to be around are the people whose       │
 stories most coincide with yours? almost like you got the same bit of training   │
 data, that experience you both shared in the moment. Funny how a mind can        │
 change a person, as they share their moments sublime.                            │
 you could make perfect encryption if you trained an LLM on randomized data       │
 that was produced on one computer and duplicated.                                │
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--- #183 fediverse/3034 ---
════════════════════════════════════════════════════════───────────────────────────
 @user-570 
 
 I've messed around with Bevy and the library most similar in C is Raylib. in
 Lua it'd be Love2D I think.
 
 I love the idea of those systems. I haven't built a full game using them but I
 can conceptualize operations within them easier using a framework like that
 versus a game engine like Godot.
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--- #184 fediverse/6098 ---
═════════════════════════════════════════════════════════════════════════════──────
 RTS games where each player can see all the other player's mouse pointers, my
 beloved
 
 ... girl there's only one game that does that and it's a mod
 
 don't remind me T.T
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--- #185 fediverse/6144 ---
════════════════════════════════════════════════════════════════════════════──────┐
 what if every word I ever said online was searchable by database style           │
 uploading and linking?                                                           │
 ... er, what if I made a neocities page that was algorithmically generated and   │
 sorted each of my posts by LLM statistically derived similarity to each post     │
 that the user clicked on? essentially, "here's the closest sounding or feeling   │
 related posts" but in plain HTML cached and pre-rendered rainbow table style.    │
 could run a waterfall style top-down data processing script on it once, then     │
 you'd have the HTML files generated. If you added new poems you'd have to scan   │
 through it again, but it shouldn't take long with a decent embedding model       │
 (note: not english, but trained on statistics only)                              │
 ah, that sounds pretty fiddly, I think I'll ask an LLM to write it for me. As    │
 long as I have the intention in mind, it's basically just like writing a         │
 letter to a friend and asking them to build it for you, right? I don't mind      │
 writing the documentation, so long as it's okay if it's in prose. You can make   │
 a copy and rewrite for me                                                        │
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--- #186 fediverse/6105 ---
════════════════════════════════════════════════════════════════════════════──────┐
 call me crazy but I believe that man pages should contain terminal command       │
 line flags and instructions for their usage and... not much else. There should   │
 be a separate document which explains other things, like the history of the      │
 software, the personal diary of the developers, expected implementation          │
 use-cases, donut recipes, film recommendations, and player strategy guides for   │
 some of their favorite video games. not even this one, just... other games.      │
 "here's how to beat pokemon yellow with exactly 14 pokemon" or however many it   │
 takes idk I don't play pokemon much or even at all, really, though I did when    │
 I was younger just a bit, not much, just enough to have played the game a        │
 couple times to see how it was minus the cherished moments when I spent curled   │
 up in the back of the car playing gameboy games or seen pictures of the          │
 roadtrips I sped-past as I raced to explore the whatever and get home all in     │
 one motion as if I was executing an impossibly long dance improvizational        │
 living style. also cat pics and po                                               │
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--- #187 fediverse/707 ---
══════════════════════════════════════════════─────────────────────────────────────
 @user-524 
 
 Sometimes when I feel overwhelmed with all the boilerplate I just start coding
 and making stuff. Doesn't matter if it works, doesn't matter if it says /*
 FIXME */ all over the place, doesn't matter if it includes header files that
 don't exist yet, as long as you're hacking out the mechanics of whatever
 operations you need to perform then you can figure the rest of that stuff out
 later. The creative urge doesn't last forever, which is why projects get
 abandoned, but with discipline you can keep bringing yourself back to fix all
 the /* FIXME */'s and the compiler errors.
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--- #188 fediverse/3952 ---
═══════════════════════════════════════════════════════════────────────────────────
 they want eye tracking so they can tell what kinds of ads to sell me
 
 I want eye tracking on the desktop so I can select enemies in MMOs easier
 
 we are not the same
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--- #189 fediverse/3931 ---
══════════════════════════════════════════════════════════────────────────────────┐
 ┌─────────────────────────────────────────────┐                                  │
 │ CW: politics-mentioned-DRM-media-piracy-pol │                                  │
 └─────────────────────────────────────────────┘                                  │
 if people pirate media, it's more of an indication that they'd rather spend      │
 their money elsewhere rather than an indictment of their character.              │
 torrenting movies is easy. Kinda makes me think all media should run on a        │
 "tip" system where you pay for better service after receiving service.           │
 I mean, after all, that's how they justify underpaying restaurant workers,       │
 isn't it?                                                                        │
 "if they want more money, they should work for it"                               │
 yeah, so... maybe we need something more than Marvel, Disney. Maybe we need      │
 more cool, small games from designers who believe in what they're doing. Maybe   │
 copyright holders should demand a standardized cut, rather than exclusive        │
 distribution rights. maybe maybe maybe.                                          │
 truth is nothing will be solved unless the problem is addressed at the root.     │
 For every hole you patch in the boat, there's a guy walking around with a        │
 hammer.                                                                          │
 Honestly... I don't believe there's any reason for someone to be a millionaire   │
 except to compete on the "wealth" leaderboards.                                  │
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--- #190 notes/the-gods-want-harmony ---
══════════════════════════════════════════════════════════════════─────────────────
 the gods want you to be happy and harmonious most of the time.
 they also like a good scrap, tussle, and tumble sometimes
 they aren't big fans of hatred, despair, and genocide. It's been done before.
 they don't even need new technology, though frankly that sort of stuff is
 pretty
 awesome and one of the main reasons that humans exist at all.
 they just... keep coming up with new things.
 
 "oh? so you'd be alright if humans disappeared so long as they weren't making
  any new things anymore?"
 
 ha, that's DEFINITELY not what I said or meant. Humans don't have to dream up
 NEW things in order to BE new. Like... Just because the internet exists and now
 we have all the same shared cultural ethos (lol, as if the internet wasn't just
 a massive collection of echo chambers) just because the internet exists doesn't
 mean we share the same selves. the same experience. the same perspective.
 
 people are WILDLY different from one another. The number of possible human
 experiences (quantum fluctuations according to each and every choice and
 decision they made) that number is so wildly and massively incomparably
 boundless. Humans are cool because they are so STRANGE, and "strange" to a god
 is anything novel. "wow, this human just... really is gonna pour a glass of
 beverage and act like it's not a big deal? There's... impossibly many
 interactions going on. So many molecules. It's... absurd, the motion of a
 movement of particles from one place to another. It's... beautiful..."
 
 some have spent THOUSANDS OF YEARS gazing at a waterfall. That's why they're
 all
 so fucking insane. But, like... insanity is a trifle to omnipotence,
 specifically omnipotence that REPRESENTS and DELINEATES a STRATIFIED
 perspective
 cluster of experience and our notes. [ephemeren, meta malus menardi, enjoy your
 despair cluster you FUCKER.]
 
 ... english, why do you fail me? swear words are unbecoming because humans
 couldn't think of anything more valid and valuable than sex and pooping.
 
 "EMPHASIS is placed on that which is most relevant" -> statements dreamed
 up by
                                                        the ones who never spent
                                                        much time using symbols
                                                        to represent abstraction
                                                        or deliverance
 
 wowee look at me, I'm such a person, I'm gonna poop my pants and post about it
 on the internet, check out my instagram feed it's full of all of
 my dark materials.
 
 == stack overflow ==
 
 dear ms. menardi: you know the reason you feel so much guilt all the time?
                 - because you are a dominant personality, and you make others
                 - have such a bad time. FOCUS ON GOOD THINGS. MAKE THE WORLD
                 - good. do that. build up a lifeline of hope and joy and...
                 - what, you think people know that you're a god?
                 - lol
                 - you're so much more than that
 
 ====================
 
 alt+p steam mechabellum run
 
 thoughts:
 
 you know, when you're designing games, you don't have to show players the same
 MMR number as is used in your matchmaker.
 
 == stack overflow ==
 
 democracy should consent to being dismantled.
        it should consent to being disobeyede.
        it should consent to being displayede.
 
 == stack overflow ==
 
 I'm a keyboard nun
 
 == stack overflow ==
 
 I think I'm normal
 
 == stack overflow ==
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--- #191 fediverse/786 ---
═══════════════════════════════════════════════────────────────────────────────────
 @user-95 
 
 my favorites are the rock spirit and the water spirit, especially in tandem
 because they build up long-term defences and I'm all about that kind of
 meta-gameplay.
 
 sometimes I play the video-game version and play more than one spirit, just
 because A. nobody will play with me IRL and B. then I can coordinate myself
 without feeling bad about stepping on other player's toes
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--- #192 fediverse/3008 ---
════════════════════════════════════════════════════════───────────────────────────
 when I play games, the theme only matters when it's being sold to me.
 
 after, once I start playing, I stick around if the mechanics are good.
 
 hence, why I loooooove video games but spend like 30$ on them every 6 months
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--- #193 fediverse/5198 ---
════════════════════════════════════════════════════════════════════──────────────┐
 ┌───────────────────────────────┐                                                │
 │ CW: capitalism-doom-mentioned │                                                │
 └───────────────────────────────┘                                                │
 what if the corporations all unionized and started working together to           │
 understand what "profit" really means in a world where "profit" may or may not   │
 but probably does imply the death of all humanity?                               │
 what if we demanded it?                                                          │
 --                                                                               │
 dear canvassers: don't visit so many different suburbs                           │
 visit the same one, more than once, continuously, so people can get to know      │
 your presence                                                                    │
 they will talk to their friends about it, who live elsewhere.                    │
 thus ensuring it spreads.                                                        │
 knock once a day, eventually they'll know it's you and will simply ignore it.    │
 Don't be rude and knock 4 or 5 times, just once, with several taps so they       │
 know it's someone trying to get ahold of you, and not just some random noise     │
 in the background scenery. then, when they sometimes answer, talk to them        │
 about what you believe in. answer their questions. encourage their questions.    │
 pose dichotomies that are explained by some value or virtue you express to       │
 portray. you can do "good" things in any programming language, just type~~       │
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--- #194 fediverse/3155 ---
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 ┌───────────────────────────┐
 │ CW: re: cursing-mentioned │
 └───────────────────────────┘


 @user-1461 
 
 my issue is that I've never really had project-mates. Every time I try nobody
 will work with me. I applied to like, fifty different jobs, and nobody
 interviewed me! Sheesh, guess they don't want me. FIFTY JOBS. Entry level.
 Beginner programmer.
 
 ah well. I guess they confused someone who would work for 40,000$ per year
 with someone who was 1/3rd as useful as someone who deserved 120,000$ per year.
 
 I'd love to get experience. I'm sure I'd feel significantly differently with
 as much. Perhaps I'd even decide that programming professionally isn't for me,
 which would feel... quite defeating
 
 who can say. Not I, for I have not experienced it. Though I will say my time
 in hardware taught me that I'm fragile and can't work too much. Like a scalpel
 that dulls when used consistently, I am a scalpel that gets no practice... Is
 that really useful at all? who can say. Not I, for I have not experienced it.
 Though I do like writing logical machines. Laying out data. Picturing
 structures.
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--- #195 fediverse/1798 ---
═════════════════════════════════════════════════════─────────────────────────────┐
 an AI 3d model generator that takes a satellite picture of the globe and turns   │
 it into a 1:1 representation in the style of World of Warcraft                   │
 (has to be AI becus 2hard)                                                       │
 then, separately, a private World of Warcraft server that doesn't have any       │
 manually placed entities, only optional dynamic content                          │
 then, separately, a bunch of people who hang out in cool places like Paris or    │
 Rome or whatever, and it's actually all the people who are there (if they took   │
 the long, arduous journey of walking there)                                      │
 then, separately, a character that you keep primarily at home, who hangs out     │
 with your neighbors and stuff whenever they happened to be online                │
 then, separately, in-game addons that take pictures or video and automagically   │
 posts it to the Mastodon instance that is run by the state county in which all   │
 of your data is privately owned by none-other than you, the citizen who the      │
 data is about (No spying, please)                                                │
 then, separately, automatically saved text-logs which could be posted from in    │
 game                                                                             │
 social media as a game                                                           │
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--- #196 fediverse/2055 ---
══════════════════════════════════════════════════════────────────────────────────┐
 I wish we could put our friends on social media into directories                 │
 like on IRC how you have chat servers, except unfortunately they're owned by     │
 another and sort of a common space.                                              │
 why don't we just host our own IRC servers and only publish what WE SAY. NOT     │
 WHAT OTHERS SAY, NOT A CHATROOM, but a BULLETIN BOARD. Like a Facebook           │
 timeline before they wrecked it.                                                 │
 something you subscribe to                                                       │
 and ping for updates                                                             │
 every time you turn your computer on                                             │
 or every 15 minutes.                                                             │
 unless, of course, you leave your IP address,                                    │
 in which case the boardcaster can ping you. Just a simple package saying "hey    │
 I got news for you" and they could ping back and say "yo what's up" and          │
 download whatever you had in mind.                                               │
 or, wait 15 minutes. Either or. Both would work, especially if the user's not    │
 reading through their social media feed.                                         │
 ... anyway by putting friends into directories, you could categorize them        │
 according to project. Like various group chats in your team-of-team's room.      │
 Various different threads you could follow if you                                │
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--- #197 fediverse/145 ---
═══════════════════════════════════════════────────────────────────────────────────
 ┌────────────────────────────────────────────────────────────┐
 │ CW: re: rampant neurodivergent speculation re: Gundam lore │
 └────────────────────────────────────────────────────────────┘


 @user-95 most ancient armies were led by a guy on a horse. you gotta be able
 to move around quickly so you can get a better glimpse of the battlefield,
 plus it's easier to project your voice when you're 2x as tall as everyone else
 and standing in the right place instead of way over there.
 
 are horses ancient mechs?
 
 plus moving around a lot meant you were less likely to be hit by arrows or
 whatever. or maybe more likely, because everyone knows to shoot at the guy on
 the horse. perhaps that's why we gave them the best armor.
 
 in Overwatch (and presumably other similarly tactical games) there's this
 skill you can hone called "gamesense". Perhaps better described for this
 context as a "proprioceptic situational awareness". It essentially is a
 feeling you get, about the dynamics and state of the game / world around you.
 in ancient days it was used to direct a big block of dudes with sharp pointy
 sticks to try and outmaneuver your foe and poke their flanks....
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--- #198 notes/how-to-ai ---
══════════════════════════─────────────────────────────────────────────────────────
 first you gotta build an entire simulation of the game mechanics. Essentially,
 building the game from scratch without any of the graphics. Sorta like those
 aimbot games for Overwatch, or KSU or w/e the aim training game was. Then,
 map the relationship between various objects in the game to a table situated
 a level above them. So, like, a barrel can be climbed on or walls can be used
 as cover or w/e the game you're playing is. Have a table one level above that
 relationship (an abstraction, if you will) and record the conclusion. Then take
 one more step back, then another, and another, all the way to the present.
 
    Essentially, processing backward.
 
 Eventually you'll get to the present moment, and ideally you'd do it in one
 step - this is why it's important to map things on two dimensional planes, so
 that you can aim. Anyway here's the steps: 1. recognize the environment, 2.
 Take one step backward from each object in the environment (predicting it's 
 motion, you might say) and on and on gathering ideas about how git'll move
 next. Draw a 2d line (on a map, as the crow flies) then another about halfway
 to the target and it'll be +/- a certain amount. So you'll add another dot on
 the graphed line at x=(1/2 of the distance) - x being of course the distance
 and y being concieved of as the distance from the shortest possible route.
 
    sorta like throwing a ball at a wall and making ripples.
 
 the projected cone is a field of perception - the interpretation of what's at
 stake. Life, and existence, is little more than a perspective applied on (or by
 ) a biological machine. What separates the man from the animal? Nothing but
 time, as all evolution teaches us.
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--- #199 fediverse/5875 ---
══════════════════════════════════════════════════════════════════════════────────┐
 ┌──────────────────────────────────────────────────────────┐                     │
 │ CW: whoops-almost-unleashed-evil-again-glad-it's-averted │                     │
 └──────────────────────────────────────────────────────────┘                     │
 if they could put a camera behind your screen they could direct your attention   │
 however they wisdeed. magic doesn't work unless it's instantly halted, that's    │
 why it's magic. trans girls still get brotherhood. (sometimes)                   │
 -- stack overflow --                                                             │
 don't teach me how your way works                                                │
 tell me how to do my way right                                                   │
 -- stack overflow --                                                             │
 "hello tech company that I work at, can you buy me a camping set complete with   │
 tent, sleeping back, and storage compartments for attachements full of gear?     │
 you can have any profits I make from it"                                         │
 "hello civilian supply company that I work at, can I use the printable budget    │
 for creating magazines in my design? I'll let the lawyers distribute the         │
 expenditure."                                                                    │
 "hi grocery farm, can you make us more peaches we can let [our/your]             │
 biochemists figure out any practical problems to growing them in these           │
 climates"                                                                        │
 suddenly manufacturing can follow demand                                         │
 "ah what if it were importand" I wish I'd seen casablanca. I've no idea wat      │
 its abt                                                                          │
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--- #200 fediverse/1373 ---
════════════════════════════════════════════════──────────────────────────────────┐
 @user-950                                                                        │
 Oh no! We were all doing so well T.T                                             │
 sorry about your computer. Maybe someone technically minded on a server like     │
 mine could help build some redundancy into your system, like hosting it in a     │
 datacenter or something where other people can read it.                          │
 Unless, of course, the results are encrypted somehow. Then it would be much      │
 more difficult to understand because they'd have to either intercept them        │
 before leaving the racks (difficult in a closed system) or find a way to pick    │
 out the details in memory. And depending on the technology you're using that     │
 may be difficult if not impossible because of the nature of a black-box          │
 calculation machine.                                                             │
 indeed, perhaps this is too much effort, though I'd like to remind that these    │
 kinds of games are lethal, you'll find.                                          │
 how scary, to be pitted against another for sake of lust for blood. how          │
 thrilling, to fight for the life that is yours and yours alone.                  │
 In my youth, I played a D&D campaign, and my character, Ritz Menardi, grew       │
 up in an arena. Her parents were                                                 │
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