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@user-570
true. the "massively multiplayer" aspect of WoW is about as important to the
game as the "A" is in "ARPG".
I can't help but feel like the "impromptu groups" functionality feels a bit
better than matchmaker instancing... though anything worth running a group for
in WoW after TBC was instanced >.>
Honestly I think there's just too many games these days for people to really
get "into" MMORPGs, unless they're sufficiently unique in their mechanics
(like EVE or Runescape)
any ARPG MMOs are dead on launch, as you said. That design space is tapped
out, at least for now, until someone comes along and makes it a deckbuilding
roguelike or whatever. cough cough
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=== SIMILARITY RANKED ===
--- #1 fediverse/3047 ---
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@user-570
specifically in relation to MMOs, I think the scaling aspects of the genre
have never truly been utilized. Even something as simple as Agar.io (or
similar, can't remember any names teehee) with massive amounts of people (I
later learned they were bots, whoops) can utilize scale quite well, if
implemented well.
The Massive part of MMO is valuable I believe, which is a big reason why I
like games that scale like Supreme Commander and Factorio.
The Multiplayer part of MMO is valuable because multiplayer brings randomized
outcomes, which are always more fun than playing against bots. Multiplayer
combined with Massive gives room for community, but only if the game is
designed to encourage it.
Online... you can't have multiplayer without online haha
I believe you can make massive games with very few players, and you can make
intensely isolating games with lots of players (like WoW today)
and the middle ground in old WoW where guilds are required to do anything
worked well for a while, but no longer.
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--- #2 fediverse/3039 ---
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@user-570
I'd LOVE a game which taught toki pona!!
You've brought some of this up before. I'm uninterested in co-opting some
existing thing in a way I then can't support myself off of.
Well my points are these:
MMOs are difficult because of the added complexity in their networking
an open source networking solution exists
however no open source client solution exists
but one could be written, which is about as hard as making a game using Bevy
or Raylib or Love2D, and if one were written, then games could easily be made
on-top of them which you would then support yourself off of. I mean... I'd
want to support myself too haha, and I can think of like 100 different games
that could be made in an engine like that.
the idea is that by opening up more design space you can apply your ideas as
an early pioneer in a particular design direction that hasn't been able to be
explored because the up-front investments in making an MMO are huge.
Meanwhile, with this system you could script them in Lua very easily.
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--- #3 fediverse/4877 ---
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you can make a functional prototype for almost any game in Warcraft 3's map
editor
that's why no real-time strategy game ever made an editor as good again
FPS editors peaked at Unreal Tournament 2004 imho
RPGmaker eliminated a whole class of game design jobs
platformers you can make in godot
menu based games too, though Twine also works well for that
etc etc until you have a prdouct that you can justify sinking money into an
engine for
(the engine isn't THAT expensive geez and it's the most fun part to write)
yeah I think you got this backwards, we should pay for the CONTENT not the
structure it lives in. Why not just use godot? why not use a Warcraft 3 map?
there are some things you can't do in Warcraft 3. You couldn't make Supreme
Commander, probably, at least it wouldn't be as good.
etc etc that's how it goes...
game design, amiright? I miss thinking about that. Anyway gtg gotta log off
for a bit [101 characters remaining]
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--- #4 fediverse/5900 ---
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I love programming, but I'm not a coder.
you burn witches because you JUST CAN'T HANDLE THEM ANYMORE. I know, I get it.
of course I do.
I'm always so concerned that someone might stumble upon me. that they might
read me. what a vulnerable state, to be afraid?!
I really really really really wanna play world of warcraft
my message to blissard is: treat World of Warcraft like a game engine, not a
theme park please. I mean, the theme park should still exist, because it's neat
but... the rest of the game engine could be used to create essentially
anything with a 3rd person camera.
singleplayer doesn't even need to worry about clipping animations. (lag)
I wonder if you could run World of Warcraft on lowest settings in vanilla
burning crusade or wrath of the lich king? good thing those are open source
now, so you can host your own if you want. well, except the client, but nobody
has bothered to write another one besides the owner and primary developers of
the engine.
movement system plugins? data memory?~~~
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--- #5 notes/supreme-commander-appeal ---
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a game like supreme commander but fantasy themed and each unit used a special
move everytime their mana was full and there were spellcasters who restored
mana to targets to increase their power
or, hear me out, or, just do that in wowchat
I betcha could do it
I bet it would be fun as hell
please?
as a favor to yourself?
build the game you want to see
and it'll get done
please
-- stack overflow --
your journals were originally a way for you to remember what to think,
remember?
old projects meant to show you light and life
remember?
you are alone in this soul
act like it's your own
celebrate your period of mental denial
as a refraction of your infinite travaille
which lasts for quite a good long while
have you ever dreamed of the nile?
-- stack overflow --
if a doorway takes you to the fae, then where does a river bring you?
like raindrops on the floor, racing for an eternity's splendor.
what does the rainbow think, as it's cast from the prismatic orb?
are each photons aware?
bouncing between stars
light is beautiful and large
beloved by all
revered by one
ephemeren
the totality of all things
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--- #6 fediverse/2030 ---
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Building community without structure is kinda like being a quest-giving
non-player character in World of Warcraft.
I don't mean that you stand around waiting for a player to wander nearby
before shouting at them to do what you want. Not like that.
Building community without structure is more like meeting someone randomly,
knowing them for longer than a bus ride or a baseball game, and once you've
decided that they're cool saying "hey there's someone you might like to meet."
If they're into it, then talk to the other person, and see if they want to
make a new friend. Try not to recommend someone who has a lot on their mind.
If they hit it off, great!
If not, oh well!
Worst case scenario the coffee shop only sells two drinks.
If you're gregarious enough, after a while you might even have enough people
for a potluck. Just don't forget to keep adding, and eventually it'll start to
feel more communal.
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--- #7 fediverse/982 ---
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@user-707 @user-708
using this to control the buttons in VRchat would be like a person with a
prosthetic interacting with real life :O
minus the physicality of course, but that's next.
can't wait to play Warcraft 3 and think "select all healers" so I can point
them at a dying unit with my mouse.
or world of warcraft where your rotation begins to feel like a song.
maybe even a text-based adventure, where you reading the text corresponds to
the results of the simulation, https://www.spreeder.com/app.php style. could
make it so that if you wanted something else to happen, you had to willfully
think it while the words are flashing in front of your eyes - the game would
pause if you blinked, perfect for phones btw...
could be a locally networked thing, like four to six people hanging out and
playing a game like pictionary or charades. except, a story that developed,
and whoever wanted could change it while everyone was reading it at once.
sorta like a competition to see who can make the best twists and false endings
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--- #8 messages/846 ---
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Blizzard should make more than one animation style for swinging your weapon -
as you level up, the style "tweens" between however many combat palettes you
made.
So, like, maybe they swing their sword +/-15 degrees each time to simulate the
pseudo random nature of combat.
Or maybe they start occasionally stepping into a maneuver
Which the player doesn't consciously control.
Instinct, if you will. The body reacting to its [sensory organs, but
pronounced "surveyor"]
Anyway i think by adjusting the monster characters in WoW should wander around
and gather within sight of a player. Seeking you out, waiting for a critical
threshold of their peers. Then, when you allowed or slowed down to examine a
bit of "this-or-here", (quests) they would gang up on you and ambush! Bwaha
just watch out for the mob
(kinda like that scene in the second book of The Book of Malazan series where
they're wandering through a desert storm and meeting all sorts of strange
sorts of people)
Anyway in seeking to improve the player's view-time, i decided it would feel
the most impactful to do the design related things related to things like
making the gameplay the most visceral.
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--- #9 fediverse/5231 ---
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║ the biggest lie of Warcraft is that the nations of Azeroth wouldn't find │
║ common ground while fighting each other over peace. │
║ │
║ Maybe a Tauren or Night Elf wanted to fight for the Horde. Or perhaps a Goblin │
║ and a Human decide to strike out on their own, making their own little auction │
║ house for their guild of adventurers and author-engineers who wrote quests and │
║ dialogue in a DM sorta way │
║ │
║ [oh great she's describing another Azerothcore server that nobody's gonna make │
║ ever because if they did then they'd waste time on someone else's property] │
║ │
║ how's that custom engine coming along? │
║ │
║ ... still uses prototype art? are you kidding me? ah, well, okay, let's write │
║ it off as a loss. │
║ │
║ what do you mean technical debt? I don't understand why you can't just pay it │
║ off and move on. We gotta keep up, I heard so-and-so's got this-or-that │
║ feature that is killer in the press. Yeah, killer. Like it's so goodcool it'd │
║ kill us if it saw us walking alone at night in a skimpy dress. Huh? That │
║ doesn't happen to you? Ah well this glo │
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--- #10 fediverse/35 ---
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│ CW: game design, MMOs │
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Look all I'm saying is all the people who say "oh you shouldn't make an MMO
for your first game" clearly have never heard of Azerothcore. Literally as
long as you don't sell it you can make the MMO of your dreams crazy easily.
You can script it in LUA for crying out loud.
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--- #11 fediverse/770 ---
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@user-192
wow, that sounds like a lot. I guess no matter how humans are organized they
tend to fight a lot... Or maybe interaction breeds drama? It's strange to me
but I'm sure it felt right in the moment. I hope nobody's feelings were too
hurt... Defederation feels like such a permanent thing, like putting someone
on your ignore list in a video game or something. Except, like, blocking a
whole World of Warcraft guild? ? ? so strange.
Did it... help? I mean, do you think people were happier afterwards?
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--- #12 fediverse/1238 ---
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║ did you know you can run runescape classic offline, locally, just for your own │
║ server? You can keep several computers ready for a LAN party, each with their │
║ own accounts ready to go. │
║ │
║ "Oh we're level 30 this time because so-and-so is hosting and this is how far │
║ their computer has levelled up." │
║ │
║ vim ~/games/runescape-classic/credentials.txt │
║ │
║ at least, I think you can. I know it's singleplayer, so worst case scenario │
║ you can all be doing the same things at the same time in your own games. Maybe │
║ split up for a mission or two, but it can get hectic if everyone's in the same │
║ room. │
║ │
║ = │
║ │
║ a game jam where everyone works on the same project, uses the same asset list, │
║ but builds their own collection of minigames. │
║ │
║ common functions could be shared, and art references distributed and together │
║ they could design a whole land. Like, there's no reason minigames can't be │
║ fully fledged experiences. You can have as many as you want, all in the same │
║ engine and built from a massive (yet sandboxed) environment. │
║ │
║ an all in one game. │
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--- #13 fediverse/3037 ---
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@user-570
have you ever wanted to design your own MMO? If you think you can make a
client, there's a server already set up which interfaces with World of
Warcraft. So... the hardest part is done, and suddenly the rest is about as
hard as making any other game.
The reason I ask is because there's no open-source client for the WoW engine
server software Azerothcore, but if written then there could be a whole new
field of indie design as solo developers would be able to build their own
multiplayer games with ease.
well, as easy as making a game in Godot at least. That's the dream. I don't
think I could build such an engine, but I spend an awful lot of time thinking
about how engines are built.
There's a lot of freedom in the design space, for example this mod server I
made which emulates Risk of Rain: https://www.youtube.com/watch?v=6HsW4g2ZIgk
It has randomized enemies, treasure chests, wandering vendors, and deployable
hearthstones. If you've played WoW that stuff might ring a bell, otherwise
it's probably just random features
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--- #14 fediverse/4908 ---
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did you know someone once built a 1st person shooter in the Warcraft III mod
suite?
someone also made an entirely new game engine similar to Neverwinter Night's
(or Baldur's Gate for you noobs) inside of the game. You could join a Warcraft
3 map and start playing a D&D adventure narrated, controlled, and prepared
by your DM, D&D style. Like a virtual tabletop before that was a thing.
kinda wish stuff like that was open source, or at least open standards, so
people could take those adventures with them.
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--- #15 fediverse/290 ---
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║ you're supposed to play the same games as your friends so that you all learn │
║ the same lessons at the same times. creates for a more cohesive familiar │
║ structure. │
║ │
║ applies also to family movie nights... but it's much more apparent with games │
║ as you'll often play them for weeks, months, and sometimes even years if you │
║ keep learning and enjoying them... book clubs are too open to interpretation, │
║ your pathways don't get a chance to align. games are perfect because they │
║ imply reaction. │
║ │
║ also helps if they're multiplayer, so you can share with another. preferably │
║ with healthy, respectful competition and a sense of shared brotherhood and │
║ trust. │
║ │
║ the toughest opponents are the ones that aren't aggressive. the ones that let │
║ you grow uncontested. by taking only neutral resources they guarantee that │
║ your growth isn't impeded, as after all an equal foe is what you learn best │
║ from. │
║ │
║ to a tree, the loss of a branch (cleanly cut) would feel like an empowering of │
║ the main limb. inspiring it to reach higher and beyond... +h2o1 │
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--- #16 fediverse/3040 ---
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@user-570
that sounds like a different application than what I was talking about (it's
for the the MMO you mentioned right?)
and I'm just going off of what I've heard. Like... the "don't make an MMO
because you'll spend forever building the server code and won't ever get
around to making the actual game" sentiment that is prevalent in the industry.
I guess I'm just saying that with the open source advancements we've made
(specifically with Azerothcore and Eluna) we can use the design of the best
MMO ever made as a starting point and branch off from there roughly as easily
as making another kind of game from scratch.
Kinda was always the allure of Blizzard games to me, the idea that they were
super duper modable.
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--- #17 notes/that-thing-about-money-is-power-corrupts-absolutely-true ---
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is that a blossoming bloom or a predatasaurus ready to consume
ah. scary.....
what was I saying? oh yes. if you remember that thing about money you'll have
to
agree, one buildion is not worth a billion dollars. how much is a
1,000,000,000$
goal? not much if you ask me, to never have to worry about a problem like "this
part of the world can't get clean water" ever again. Could be useful when sore
spots start showing up on the other part of way back [in/then].
"we didn't even get to use any of the plastic anyway" - some guys in nigeria
"quick, we better burn through as much of this as we can" - some guys around a
metal barrel bin why do they never do that anymore these days?
we used to take better care of the homeless. now they don't even get a fire to
shamble around mindlessly around like weirdos who bonk into things like metal
barrels full of fireplace ashes
oh, were they just burning plastic? no, I swear, it was candlesticks and
matches
man there's always this nasty touch to the air.
"yay free firewood for hobos!" boom solved a problem and I didn't even need a
billion dollars to build the infrastructure for the solution to the problem
that
I solved.
I really want to play World of Warcraft as The Ashbringer. But alas, they don't
let you play through the most celebrated of events solo or with a party members
chosen as one of the characters who was there LotR on Gamecube style but in the
WoW engine because it's an engine for that sort of thing. (see my gameplay
prototype wow-chat)
there, solved another problem for "how to make money as Blizzard for the next
couple of years" probably maybe idk if it's that valuable of a dungeon feature
but it might be who can say idk remember again why I'm so sad that video games
are going out of fashion, as people struggle to remember what any of them were
called.
god, I hate that kind of future.
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--- #18 fediverse/4897 ---
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what if we asked chatGPT to generate a list of every personality archetype
that humans have. Like... really get super specific and fill out the whole
list of character sheets.
then we give each fraction of it that fraction of dollars and if some people
aren't fully represented (because they have greater needs) then we both
increase production of resources and take a penalty on our own supply, in
order to meet the needs of our allies.
simplest thing. how could it work? who can say. maybe it won't. maybe it's
just... arcane. /shrug that's game design for ya you can't tell how it'll go
until it's in the hands of your players. too bad we don't do too many
play-things.
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--- #19 messages/29 ---
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The reason players don't talk on mics in Overwatch at low ranks is because
nobody else is. So they spend extra effort on tracking the enemy team that
could be supplied by team member call outs. Like "Reaper flanking right" or
"Hog no hook" or heck even "rezzing" and "15 seconds on rez" or "I have
[insert ultimate]"
That's all data they have to gather themselves, so it's extra brainpower that
can't be focused on the game because it's spent in other ways (namely by
listening to team call outs) and if you have 75% of your brain on just staying
alive and winning fights, then you'll have less brain power available both to
communicate and to listen and integrate communication. Like being aware of the
game state and positioning are all cerebral tasks and if your cerebral center
is so focused on short term reflex things like mechanical skill then there's
less available to allocate
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--- #20 fediverse/1003 ---
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@user-735
I made a World of Warcraft private server where all the default NPCs are
removed from the game and the world is empty. But, every once in a while,
monsters will spawn and attack you Risk of Rain style.
If your character sits down, they stop attacking/spawning. I call it
"wow-chat" because I'm bad with names, but the idea is basically a low stakes
social game that you can pick up and set down whenever you want, while hanging
out with your friends.
there's also treasure and wandering merchants, and I've been thinking about
adding dynamic quests but so far nobody's asked to play it so I've been
working on other things.
it's all open source too so you can host it yourself if you want.
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--- #21 fediverse/3909 ---
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I don't really like singleplayer games
sometimes a multiplayer game is too much effort to play with extra players,
like Factorio where like anytime I'd play with other people they'd just kinda
fuck off and do their own thing (whatever, I wanted to design a factory
together, not play singleplayer together >.>)
sometimes a multiplayer game has no players, RIP
sometimes a multiplayer game has incredibly skilled players who shit on noobs
and don't teach, RIP
and sometimes a multiplayer game has no IRL friends that are into it,
(personal RIP then)
... anyway, games are fun and we should play more of them. I wish I didn't
have so much time to waste, but hey I guess that's where I'm comfortable, so...
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--- #22 fediverse/5785 ---
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I cast... spell of the internet!
[reinstalls azerothcore]
or, hear me out, or you could wander around the city, and instead of spending
your moments on lounging or keyboard banging you could do something actually
meaningful?
but I don't wanna - don't care
but I'm tired - take a nap
but I'm stressed out - don't do chore
but I'm lazy - no you're not
but I'm overwhelmed - sit in dark
but I wanna think - you can do that
anywhere
I gotta be near my computer - nope
what if I wanna play games - flip $$$
flipping coin isn't a real game - focus
I don't like outside - outsides all it is
stop taking things from me T.T - yes
life used to be soooooo different
it's like I was a completely different
I'm strange now, almost like I got
possessed like a disease [ew noooo]
pls don't commit thought crimes,
use content warnings
okay but only if I can play games NOTHINGS KEEPING YOU HERE
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--- #23 notes/wow-chat-trainers ---
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trainers in wowchat should have spells that are only passive / toggled
still require level, still require gold (lots of it) but let the game be class-
-less. essentially, every trainer teaches to every passerby, and like if you
don't want any druid spells, sorry guy all I know is how to be a druid.
better wait for the next trainer to come along.
you only got like 6g, right? that's enough for two spells.
which two do you prioritize? they only come by like every what, 15 minutes?
also. separate idea:
player characters in wowchat should attack more rhythmically.
essentially, normalizing attack speed and moving back-and-forth with the
normalized monster attack speed
to create a dance of sorts where one character is never attacking at the same
time as the other character.
plus damage modifiers when you get closer, and bam suddenly you have a new
game.
oh and rotating around an opponent lowers their defence rating. which is locked
at 95% with a +5% to avoidance with every hit they take and -5% for every
parry.
not dodge, but parry.
dodging wears down their health by like 10 hit points.
relax it's no big deal you get like, a hundred every time you level up.
oh and btw the monsters don't give exp. The stuff that you find does, when you
give it to a merchant to be appraised / identified.
some stuff you know the worth of, like rope or barrels or hammered-iron-rings.
but other stuff, like the value of this bracelet, is harder to know if it
glass.
so.... take it to the guy whose seen real diamonds, and he'll tell ya how much
you learned when you found it last.
item A is found on a monsters body
item is sold to a vendor for 50 copper
item A is found on a monsters body
player has learned 25 deca-levels since last selling to vendor.
therefore item is worth 75 copper.
player earns 75 extra material points.
item is worth 75 experience points.
level up every thousand or twelve.
slow down the attack speed. make characters gain bonuses for movement
positiony.
start from always and work down to fewer.
talent points can be generic if your character is built with abilities.
players don't need to press buttons to be engaged. They can just guide and see.
I love auto-battlers like Dominions 6 and Legion TD 2 which is based on WC3
mod!
monsters should just... wander the world. Don't spawn them randomly, well,
instead of a radius around the player, do a radius around the map.
then, they walk through a random point, when they leave the circle they angle-
-reflect back in, DVD logo style.
if there's deadly monsters, there's deadly players, and PVP is always on.
low levels should get bonuses to stealth (an ability everyone has)
there should be civilians walking around. They can be armed or in caravans...
follow roads, or not...
monster hordes should spawn as a flock - when an elite enemy is drawn, let the
game create several of their minions which follow around. Whenever a monster
meets the swarm, they will join it, growing bigger and bigger...
hopefully, attracting players who want to fight and slay them.
greater rewards are more enticing...!
more power is it's own reward.
I think that weapons should have like, 3 durability? and armor like 5.
then, it's broken, and your character has to abandon it to survive.
or, sell it to a vendor, or just... whoever comes along.
if 5 people open the chest and don't take the item, then the item disappears...
every time a player opens a chest, a bit of wealth appears.
every time they spend it? they get stronger, and it disappears.
life feeds on life feeds on life feeds on life feeds on life feeds on life
feeds
the life of wowchat is the life of continual strife, but it doesn't have to be
so. The land itself is alive, and the monsters are eternally of woe.
you must free them, so that their souls may return to the land, and be born of
peace and plenty rather than horror and -- stack overflow --
to do this, you slay them, finish their morthly remains, and let them break
down
and decompose into dust. Pleants eat dust. dust becomes what we eat and
breathe.
we, eventually, purify karma. this is our duty.
vial of woe behind us. flower of renewal ahead. what we bear is savage
sanctity.
every time a monster kills a player they gain one of their abilities each time
they're spawned. The player can keep the ability too, it's just... the monster
will learn. Then, whenever a player levels up by slaying one of them, the spell
or ability is unlearned. Symbolizing the players struggle to defeat them, and
finally learning a way to overcome.
when your character dies, you have no opportunity to release - instead, you
just
jump to the nearest NPC character which is an adventurer agent smith style.
[I don't know about that one...]
the players can pick any race, but if they pick undead, they can turn into a
ghost when they die. The ghost can wander around and respawn wherever they
want.
Night Elves can wander around as a whisp (not in spirit world, real world) and
do a beam attack like in Legion TD 2. Not enough to kill monsters, but enough
to
help another player survive. They can also cast rejuvenation, which heals about
as much as one monster's damage input. if they get the killing blow on a
monster
they can level up and deal two monsters worth of damage and heal for two
monster
damage input. on the third time they don't get more damage or healing but they
give a buff to all other whisps in the area that increases their attack speed
by
50% and increases the tick rate of their rejuvenation by 50% - fourth time they
level up they're free, and they get kicked out to the login screen.
what if... vehicles that looked like characters and that you could jump between
with the right-click of an item?
"this is just dota-ing a vampire survivors."
Vampire Survivors is just Magic Survival is just Risk of Rain 2
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--- #24 fediverse/2126 ---
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║ There was this great game growing up called Neverwinter Nights 2 - I never │
║ really played it, but it was renowned for it's map-editor functionality. You │
║ could join a person's "game", when really they were in the editor window, and │
║ they could BUILD THE GAME RIGHT IN FRONT OF YOU. It was like, computer skill │
║ performance gameplay improv. It was beautiful. │
║ │
║ I did, however, play a Warcraft 3 mod with all the same ideas. Except, it was │
║ ONLY IN RAM. YOU COULD NOT SAVE. │
║ │
║ so it was a lot simpler, and O M G it was the coolest thing ever. │
║ │
║ I played it like, twice though. Nobody ever hosted it, nobody ever showed me │
║ how. │
║ │
║ I tried to play it single-player, but I couldn't understand the mechanics. Not │
║ simple enough for me, I guess. │
║ │
║ I couldn't help but think how many cool games a person could make if they │
║ could do that with the Warcraft 3 editor itself. │
║ │
║ Because I did work with that, a lot, which was NOT in RAM, but instead stored │
║ to the hard drive. │
║ │
║ Hard drives which I've since lost, of course, but drop me in and I know ho │
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--- #25 fediverse/3974 ---
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it is significantly more engaging to watch people play MMOs when they've
unbound all their action bars from their number keys and are forced to click
on all the abilities. That way you can actually follow what moves they're
doing.
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--- #26 messages/894 ---
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Game designers should reward players for playing multiplayer games, not for
being good at playing multiplayer games.
They should still have a ranking, and matchmake against similarly skilled
foes, while also putting high level players amongst low level players
occasionally (and fairly, so maybe one on each team "smurf" style) in order to
both teach the low level players and let the high level player have catharsis.
When players are rewarded for being good, they stop playing the game to enjoy
it. That's fine, but both pickup games and NBA can exist at once and its not
due to the logistics of organizing a large group of skilled basketball
players. It's not always about skill.
By rewarding players for the number and quality of games they play, (so, no
afk-ing or throwing outside of being drunk or whatever) not only can you
increase engagement but also you encourage low-level and low-skill players to
compete just as much. Especially if you tell them "hey, we'll match you up
with people who have similar gameplay habits to you. Give it a bit though
because the system needs to be calibrated to your particular spirit"
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--- #27 fediverse/659 ---
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[you should play some games]
(oh! yes I like games, they're very much fun ^_^ ^_^)
{world of warcraft? I've got my own server, I designed it myself. There's a
lot of cool things about it and waaaaaay more that I'd like to add. Problem
is, building things is haaaaaard. If only we had an AI machine to do it for
us, instead of waiting for a team that was assigned capital by capital to
accomplish the destination that they deseigned as perhaps to our desired
location (mainly, the propagation and promulgation of profit-ous lust)}
sorry the witch started talking halfway through that idk where exactly anyway
point is I'm going to play WoW now brb
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--- #28 fediverse/3578 ---
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It's so sad how some of the best games ever made get glossed over because the
fun you remember is the friendship and fantasy you felt rather than the game
itself
time marches forward, and culture changes to no longer fit the old tools quite
right. Plus they look like PS1 graphics ewwwwww look at those muddy textures
and blocky bits arranged into triangles and meshes! how dorky, how retro
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--- #29 notes/overwatch-manaform ---
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make the entire map covered in a 3d grid of spheres. These spheres register
collision, and keep track of a endlessly tabulating record of every object that
has passed through them. Like the replay system in Blizzard games, where each
time through the recording it recreates the playthrough exactly. Which is why
.mp4 recordings always look so... stilted. It lacks the human element. BUT if
they're remade every time the show is performed, perhaps from different
perspectives, then, well, the players can perform as they need to be.
Have you ever wished your players could get better at your game? I certainly
have, because the better you get the more lessons you learn as a player, which
is essentially the only way to maintain satisfaction. Satisfied players don't
leave, and satisfaction comes most readily when there is something new to be
had. Meaning the greater the change in a player's ranking, the better they're
getting.
Downside is, players who are naturally good from their skills in other games
tend to not learn so much! Ah, well, if only there was a way to tailor the
difficulty setting to each and every new host. Such an innovation would surely
enable the entire playerbase to exist on the same level. Then just throw AI
assisted voice transcription at their recorded voices and everytime they
say "I'm bronze rating" or "I'm diamond" then you can switch it around to say
like "I'm platinum" or "I'm grandmaster" and BAM suddenly everyone is at the
same level. No more concerns about a game's population being diverse. Because
at the end of the day, when most people have moved on, the ones who are left
are your most dedicated customers. Customers who aren't especially interested
in the new stuff.
=========================== stack overflow
=====================================
if anything requires attention from the patient, they will die.
it is fatal.
considering the faces of good and evil is terrifying.
I think I'd rather worship nature in harmony to be honest. Though that is it's
own scary kind of beast. In America it was kind, but then was slain into the
body of all of us humans. Well, all things transform in form, it's not a shame
or a heartfelt-est loss. Just a re-imagined-new beginnings.
spirit is a fluid, how else could souls
=== stack overflow
=============================================================
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--- #30 fediverse/1602 ---
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║ @user-1037 │
║ │
║ those all seem really cool though! They all kinda have the same basic UI tho, │
║ kinda feel like there's opportunities for different kinds of expression. Like, │
║ in game design there's a lot of different genres, and yeah sidescrollers │
║ include mario and sonic but they're both very different experiences. So too │
║ perhaps could we interact with our computers by programming them in more │
║ engaging ways. │
║ │
║ they say some people are visual learners, others need to be taught, some │
║ people need to watch someone else doing it, and a few might just learn by │
║ plugging their brains into a computer and downloading a black belt in kung fu. │
║ │
║ Maybe typing long paragraphs of logic makes sense for some people, I know for │
║ most it doesn't come naturally. Maybe some people are more used to like, │
║ looking at maps that you can examine at different levels of abstraction. Like │
║ players who play Paradox games zooming from a national perspective to states │
║ and individuals and all the other things they might want to strategize using. │
║ Or m │
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--- #31 fediverse/3046 ---
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@user-569
it's impossible for a genre to die. they just go stagnant, as other styles of
art rise around them, waiting for the day when the other styles give insight
into the stagnant style's design.
they say that there are no unique ideas, and that you should combine 2-3 ideas
from different genres to create a decent gameplay loop. I personally disagree,
but when seeking to revive a "dead" genre you just need to pull in mechanics
from other games. Games which didn't exist when the genre "died".
For example, deckbuilders did not exist by the time RTS games "died". And yet
new strategy games are being made all the time, some incorporating
deckbuilding elements.
Really, a genre only "dies" when the market is saturated by a bunch of
corporations piling in on a specific formula that "works" (like how every RTS
made between 2000 and 2010 was either a C&C clone or a Warcraft III clone)
- this saturation causes people to stop buying strategy games.
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--- #32 notes/running-with-rifles ---
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this game is what we are missing
thank goodness for that
for if this is missing in our timeline
we'll be better off at last
we can have games, stories, and practice wars
but none of them are precious
precious implies worth
they are worth nothing but entertainment
no problem solving utility
nothing of value
save for perhaps the spatial awareness and strategization that comes
from being a part of such a deadly ba-lance.
anyway game time teehee just for me, don't worry about it I'll show
you why it's a HORRID THING
that won't be coming to our shores, no siree
bye
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--- #33 fediverse/2124 ---
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║ seriously, just google docs mixed with WC3 editor. │
║ │
║ boom, infinite storytelling device. As long as you were good with it, which │
║ was something that a CHILD could learn in like 3-6 months. │
║ │
║ Seems like it could be an ENTIRELY NEW SKILL that people could play with. │
║ │
║ But no, we learn excel and word in class at middle school. │
║ │
║ boring. │
║ │
║ I'd rather learn Bash or terminal customization or memory hierarchy │
║ organization. │
║ │
║ Yeah I mean that's cool but dude have you heard of multithreading? It's so │
║ cool, you can run like 500 different thoughts at once. It's amazing. │
║ │
║ ... I dunno, but I'm sure there's times when you'd want to use it. Like, │
║ processing a lot of data little-by-little. │
║ │
║ like, what if you had a camera feed of EVERY social media perspective AT ALL │
║ TIMES. Like, an instance admin streaming your inputted text to their databanks │
║ that they can project onto an LLM which interprets and identifies mis-aligned │
║ or altered direction units and mark them as "flagged", whatever that means, │
║ for their future the algorithm doesn' │
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--- #34 notes/wow-chat-raids ---
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wowchat would make a great game for raids.
have the monsters spawn at specific spots that you go through and identify
on the geometry
tell them to run and attack the nearest of foes
give the players the goal of bringing themselves through to the end...
or, later on, in building an internal expedition.
wow-chat, where monsters spawn in a circle around your character and walk to
ward them. you can meet characters who'll follow and protect you, and you can
meet monsters to fight. also vendors to take your junk and give you cool
things,
and trainers to teach you and quest-givers to guide you and treasure for you to
find.
in raids, there are more things for you. monsters spawn at specified locations,
and only the nearest few in a radius. then, they attack over the landscape-of-
-imagination, and as they do they show you where is the most powerful loot.
if you raid a monster's den/hiding/spawning choice, then you have to defeat the
boss. this boss is larger, mostly. has more hitpoints... monstly. or maybe it's
just the most respected, who can say.
anyway, you get treasure if you do. the monster spawns for you when you find
it.
and you have to sense it by searching for whichever monsters spawn at higher
and
higher levels and in different types.
different monster type, different boss that way.
when the boss is slain, that type goes away.
at least, until the raid resets next week.
or maybe...
until enough resources have been gathered to make another attempt.
death knights should be able to command the minions to work in the haunted
mill.
it should be reasonable for a fighter to hire a peasant host.
mages should have golems or spirits or enchanted objects or elementals or
wizard
hats
warlocks should have covenants with dark hosts
darkness is not evil unless you use it for evil...
paladins should have retainers and disciples
elves should sing to the woods
clerics and charmers should be well understood.
celebrants and diviners are two of the same,
and pillars of plunder [warrior or rogue class] and rough and ripe [from the
stoner]
oops gotta go, sprung a leak
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--- #35 notes/coh-waves-of-playerbases ---
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imagine if there was a stacking inf bonus to players who played on red /
blueside
which increased or decreased depending on either A. the number of players
online
at the time, B. the proportion of players playing on that team versus the
other,
or C. the time of day. Essentially helping to cure the faction imbalance by
offering rewards to one side or the other which would encourage a certain group
in the population of the game to change sides or not.
perhaps frequent changing could grant a title called "mercenary" or something
like "log in for each consecutive day for 10 days straight and each day switch
faction alignment at least once"
... anyway you could cure the faction imbalance between redside / blueside by
offering an INF reward for playing on each side one by one alternating like an
iterator first red then blue or first blue then red either way it doesn't
matter
because it'll switch after a while and encourage everyone to switch sides. And
the way the character responds to that stimulus tells you a bit about their
character's personality.
also...
it should not affect AE or Pocket D farms.
Nor missions, TFs, or anything else.
they should SOLELY impact open world patrolling / hunting.
I believe this would not only incentivize people to spend time in the open
world
(which is a mostly unused piece of game assets) but it would also increase the
visibility of the newly bolstered faction numbers.
Think about it - if everyone who switched sides is out in the open world, then
they could see each other. They could fight the same mobs, and team up
together.
In doing so, they could form greater and greater supergroups - if only through
their interactions with one another as they level up.
If they're lucky, the guild they're recruited into has similar interests in
mind
like doing raiding or PvP or economics or alts or whatever. And they each have
their own different styles of operating, it's soooo cute. Like alt guilds will
pop up and then migrate to a new one as people make new alts and grow tired of
them at higher levels.
It's great.
I love MMOs!
I wish people put half as much effort into making an open source WoW client
that
they do programming game engines like Godot or Raylib or Bevy. If such a thing
was created, we could have a new rennaisance in indie MMO development. It would
become fully non-proprietary, the entire game-platform-stack. Meaning anyone
could create their own MMO off of it, because (crucially) the serverside soft-
-ware has already been reverse engineered. And open sourced.
Seriously. You wanna make as much bank as Steam? Make an open source client
that
lets you design while in it. Then you could charge people for all the games
that
they played that were designed and hosted by you the content designing software
maker.
... okay it's probably not that simple I'm going to go play Unreal
Tournament2k4
`
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--- #36 fediverse/4159 ---
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║ ┌───────────────────────┐ │
║ │ CW: mastodon-politics │ │
║ └───────────────────────┘ │
║ │
║ │
║ editing posts is great because you can say one thing, get a like or three, and │
║ suddenly you have a group chat pre-made for you. Sans notifications of course. │
║ │
║ ... that's way overkill though. who would even do that? │
║ │
║ same people who boost one of your posts whenever they want you to look at the │
║ thing on their profile. If they want you to see the fourth thing down, they'll │
║ boost your 4th non-pinned post. │
║ │
║ wow that's hardcore, who would even do that? Not me, that's for sure, I don't │
║ have time for that. (legitimately don't have the time nor the brainpower for │
║ that) │
║ │
║ also liked posts are inadmissable in court because they can say one thing, │
║ then be edited to say another, and if you liked it once then you've liked it │
║ forever. │
║ │
║ However the court of public opinion is a largely different matter, because │
║ people will generally believe anything a friend tells them. │
║ │
║ computers are fun, aren't they? we should totally have more one-to-many │
║ posting methods that are collected in multiple locations and locally! │
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--- #37 fediverse/5280 ---
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║ I'm an anarcho monarchist, which is something I just made up. │
║ │
║ if I gather 300 people to my cause, why shouldn't they call me queen? │
║ │
║ oh, are you concerned that I'll wrest power from the government? ha, what a │
║ trifling notion. I don't care about the government. I tried to care, but │
║ nobody liked my ideas. they required too much computing infrastructure to │
║ feasibly test, and that made people dubious. but I tell ya, it would have │
║ worked. The thing is... governance, economics, these are not the tools of │
║ power. they are a shifting and changing beast that mirrors the human instinct, │
║ if only because the government is of the people and by the people and for the │
║ people etcetera. │
║ │
║ power is it's own thing. you can use to to power devices, or power the usage │
║ of those devices. I, for example, really like World of Warcraft which's a │
║ really neat way to chat because none of the chat logs are stored and monitored │
║ because I'm hosting and I'm not storing and monitoring. │
║ │
║ what's that? official servers? I dunno, I use azerothcore │
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--- #38 fediverse/895 ---
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most video game ideas suck
most of the time they're like "oh what if we had a racoon who found a magic
hat and saved the world from sentient apple blossoms"
that's not a game idea, that's a painting
a game is mechanics, and you can use the aesthetic to justify the mechanics,
but not generally the other way around.
the art isn't bad, but the art isn't the game. a game idea is "what if
tic-tac-toe had an extra square in the center" or "what if chess was played
with checkers, to hide your moves from your opponent"
there have been thousands of super mario bros. if games were designed as an
API, we could use whatever visuals we wanted, and those could be copyrighted
and sold if you really want. but mechanics are the basis for everything they
are built on, so doesn't it make sense to separate the two? abstracting the
logic such that two complementary functions are accomplished, [see code editor
idea], more flavors of game could be produced.
rulesets can be switched in and out too, as an API is just an engin
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--- #39 fediverse/1798 ---
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║ an AI 3d model generator that takes a satellite picture of the globe and turns │
║ it into a 1:1 representation in the style of World of Warcraft │
║ │
║ (has to be AI becus 2hard) │
║ │
║ then, separately, a private World of Warcraft server that doesn't have any │
║ manually placed entities, only optional dynamic content │
║ │
║ then, separately, a bunch of people who hang out in cool places like Paris or │
║ Rome or whatever, and it's actually all the people who are there (if they took │
║ the long, arduous journey of walking there) │
║ │
║ then, separately, a character that you keep primarily at home, who hangs out │
║ with your neighbors and stuff whenever they happened to be online │
║ │
║ then, separately, in-game addons that take pictures or video and automagically │
║ posts it to the Mastodon instance that is run by the state county in which all │
║ of your data is privately owned by none-other than you, the citizen who the │
║ data is about (No spying, please) │
║ │
║ then, separately, automatically saved text-logs which could be posted from in │
║ game │
║ │
║ social media as a game │
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--- #40 fediverse/5920 ---
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everyone's all like "ew touchscreens in cars" but the moment someone says
"what if phones were gameboys" everyone's all like "girl they don't have the
right hardware radios built in for cellular communication, plus do you really
wanna be tied to wifi" and I'm like "yeah so peer to peer" and it's like "what
use is it if you gotta stay within 100 feet of them or whatever" and I'm like
"... I dunno probably somethin'" and then they walk away in a huff because
they're too busy for my child-style games. Meanwhile girls have never heard of
Streetpass on the Nintendo DS mixed with Scuttlebutt on the ocean and carried
into and around port
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@user-570
I really do like the idea of only being able to speak in toki pona. How are
you enforcing that? Using sitelen pona? how do you type, by pointing at a grid
of characters? or just... by typing? what happens when someone types english?
20-30 players per instance is definitely not Massivetm but it still sounds
like you're building systems which emphasize socialized play. I like that, I
believe it's always important to have players contributing toward a larger
community. It builds a sense of solidarity, and gives you chances to identify
ways that people sabotage such systems (by, for example, wasting resources or
being greedy) which is an interesting cultural experiment, I think.
I thought it was an MMO because you pitched it in relation to the MMO I
designed =P
also the server software I described is an emulation project first, generic
MMO software second, as it needs to be since it lacks a client. If a client
was designed, that limitation could be removed. That's really all I'm trying
to express. 😋
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okay picture this: take the open-source source-code for the City of Heroes
server (I think it might have been leaked or something? idk) and make an MMO
in the same engine using the Mastermind class.
In most MMOs, you can have one or two pets at a time. In City of Heroes,
Mastermind characters can have 6 or 7. Hey wouldn't you know it that's just
enough for
a pokemon team
wouldn't that be a neat proof of concept. Also there's flying built into the
game, and you can teleport and run really fast so like, just animate your
character hopping on one of your pokemon's back and you've got travel powers
or whatever. I don't play Pokemon very much hehe but I like the aesthetics.
https://wiki.ourodev.com/Volume_2_Build
instead of abilities on your action bar, you'd have movement commands for each
individual pokemon. They'd use their abilities automatically and periodically,
and there'd be lots of knockbacks, crowd-control, and target switching. (which
is common in CoH mechanics anyway)
I mean, only if you're into that sorta tng
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revolutions should be paid for in lands
[sometimes I like to just... scroll through the land cards in a Magic the
Gathering card viewer screen application and imagine I myself am there what
would it feel like how is it part of my arms (that which interfaces with the
world)]
there's a deleted section here about atlas the immortal
[while also controlling stimuluses to essentially act as a biological computer
controlling various hydraulics and related upkeep and maintenance
infrastructures]
anarchrist (she's a baby)
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║ ┌──────────────────────┐ │
║ │ CW: eye-contact │ │
║ └──────────────────────┘ │
║ │
║ │
║ It's important to build self-hostable computing components of video games (as │
║ in, old style games where you could host a server on any machine instead of │
║ just the ones owned by the corporation) (as in, your machine, yes yours) │
║ (something you can control and observe, something within your control) │
║ │
║ ======================= stack overflow ===================== │
║ │
║ there are two ways to play Unreal Tournament (capture the flag) gamemode. The │
║ first is to run past all your enemies and fire at them as you pass, which is │
║ what some of the bots are designed to do. The rest stay on defence, and defeat │
║ any enemies that approach. │
║ │
║ however, they never push the borders of their "territory" forward - each │
║ according to the different "lanes" or "directions of approach" │
║ │
║ I like the use 32 bots, to simulate a more consistent gameplay experience. It │
║ feels more like ww1, fighting over ground, pushing forward and attempting to │
║ outmaneuver your foes. │
║ │
║ some allies will approach from behind, and you let them pass forward while │
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║ ┌────────────────────────┐ │
║ │ CW: politics-mentioned │ │
║ └────────────────────────┘ │
║ │
║ │
║ revolution is when you successfully prevent your comrades from being kettled │
║ │
║ [wait for time, it echoes in cyclical motions] │
║ │
║ no sand castle survives contact with the ocean. a sea of people at high tide │
║ can break any wall, surpass any boundary. at low tide, it keeps the │
║ sand-castle at bay, ever contesting it's advance as the tide on the other side │
║ of the world makes progress. │
║ │
║ rhythm is unbeatable. vigor is collective flow state. you cannot resist that │
║ which you cannot catch, but their nets grow tighter with each year and our │
║ fins and flippers grow ever more agile and elusive. │
║ │
║ eventually, they'll build brick walls if we let them, checkpointing our │
║ progress at every boundary. not ideal. borders keep us divided, the world │
║ deserves more than our picketing minded, dream bigger than "the same, but nice" │
║ │
║ though it'd be nice if it were nice as well. consider it a design requirement, │
║ once you got the project managers on board. │
║ │
║ turns out, we dont have much to fight over, as there is enough for all │
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"always online video games" are fragile. They scare me away because they can
be taken away much easier than a directory on your computer. When that happens
they shatter into shards, piercing my heart where I once loved them. I miss
them, but, I'm used to it - years of playing World of Warcraft has taught me
the perils of developing as a person while your media is going to be
forgotten. If you can't play it, you can never return to reflect, to ponder,
and to cherish old songs. I missed you, World of Warcraft. I missed you, City
of Heroes, and Runescape and... darn I can't seem to remember.
resilient software doesn't fail less often - that's a measure of it's
completeness.
resilient software can be run in 10 years. 20. however long it takes.
computers are deterministic turing machines - how hard could it be to only
update with a downgrade mechanism in place and available for the users? If it
worked once, it should work forever.
thank you, git. thank you for giving me an endless library of time and change.
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@user-641
it's practice. you never know when you might need to blend in. really it's
just useful as discipline, good practice to be in. I think it's okay if we
reduce our own functionality? actually? sometimes it's good to use different
email clients. hey do you know how to mathematically encrypt things well
neither do I because the designers of the computer system decided that wasn't
a very common usecase I guess.. jmean it's not like they'd spend all that
computer resources [THEY'RE SO FAST] on thinking about correlations in your
predicted pathway narratively through life. "ah help I'm in a psyop" haha yeah
we do those all the time "so uhhhh I guess we'll just talk to people and see
how they do?" wow okay it's sure nice to be part of a civil government, I
think we can find our way to the lumber producers just fine thank you very
much.
... oops sorry, a baby did electronics arts (challenge everything) I'm a
little silly don't mind me brb I gotta go see~
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║ sometimes I think about how you can store number values in letters, in │
║ addition to numbers. Like, ascii values for each word of your grandma's maiden │
║ name. All you have to do is encode it, and suddenly "44 means something │
║ different than Q" │
║ │
║ if I showed up at your place and used your username as a password to a public │
║ key I'm showing you in my hand, would you trust me then? Would you trust if we │
║ ran the simulation on your computer versus mine? Would you trust if I had │
║ never told you I knew where you lived? │
║ │
║ ... probably, tbh, I'm desperate for adventure. Though I got some good things │
║ going for me, so you'll have to convince me. (not the right attitude in an │
║ election year, just saying) │
║ │
║ why are elections so perilous this is NOT what democracy is designed for │
║ │
║ when kids cry in preschool, they're sent to a different room (or put outside) │
║ until they stop making noise and ruining it for others. That's just natural, │
║ like "hey baby let's walk around the block while I bounce you on my shoulder │
║ and hum calming music to │
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primary conversation spaces in social media should be no larger than the size
of a conversation.
A few years ago I heard that humans can only really keep track of about 5
things before they need symbols to keep track of them. Maybe it was 7, or
maybe 11, I'm not sure - the exact count eludes me.
But another thing I heard was that we can generally keep track of around 70
people in our lives - beyond that it's hard to remember specifics. And yet our
social media sites gives us friends for life, because honestly who's going to
kick someone off their friend list?
At least, that's how it feels coming from a social background of games. In
Runescape you'd add someone if they were cool, and completely forget about
them. Sometimes you'd be out wandering in the world and you'd actually run
into them, and that was just like... the coolest thing.
When I played later games like CoV and WoW everything was more instanced. But
their chat system was superior, and you could more easily keep chats with
friends ongoing.
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capture the flag
map with lanes (you'll see)
also was included with the demo of the game back when it was released
which implies that the developers thought it was one of the best maps
(at least, the one that best showcased the gameplay style of the full game)
they let you host multiplayer servers too, which was cool
just with the demo
for free
but like... only 3 or 4 maps
(I forget how many)
also no mods, which was half of the appeal
I like to play in a way that is non-standard
because I believe it shows the most dense formations of combatants
(the bots can be kinda dumb)
so I put them on "experienced"
be careful not to hurt your allies (hundred percent)
scary! D: D:
regular :)
you can create your own "mutators" by the way
(just some C++ code, run in their environment, so no need to mess with
compilers
)
3 paths to your enemy
omg :O :O
that's one style of play
pushing forward
consistently
but check out this other style that is *also* pushing forward consistently
adrenaline makes you bonused
hey we got a point :D
told ya boosters gave ya bonuses
anyway I just played this map
and couldn't wait to show it to you
so let's try a different one
(because I've already played this one for 31 minutes now
woof too looooong)
biiiiiiig battlefield
thin crevasse
scarrryyyy D: D:
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I love the game Running with Rifles
if you live for 5-10+ minutes, you can learn a lot of interesting things about
how to engage a foe.
like, the importance of cover at all times, until you successfully outmaneuver
your foe.
when an enemy approaches, don't step out to meet them
wait for them to attack, and then throw explosive devices at them. easy peasy.
or, y'know, bullets
you cannot defeat an enemy head on - that's why the world wars were so
devastating, we put ALL our soldiers at 100% on ALL flanks. We had to to
contest the foe who was doing the same thing.
it is mindboggling how many people died. The utmost scale of destruction that
should ever yet be. because they were never allowed to outmaneuver their foe.
a good way to strike is to feint your foe, and let your foe enroach on your
edge, spreading their surface area across a large, thin, useless piece of land.
basically, make them fight a bit of the land war in asia in your borders.
then, you can strike at the hinge, where they are weaker
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https://rsc.vet/wiki/index.php?title=Open_RuneScape_Classic_Wiki
this is the project I was referring to, I think. Can't see how to host on
their website so maybe I was wrong - it might need a bit more configuration
than I made it seem.
that's the way WoW private hosting is, like you gotta compile the project and
stuff.
did you know that every time you include a library in a project you're
necessarily including all of the functionality that they have access to? Well,
all that which you import. But once a function has been written for a
functionality then there's no reason to write it again. Unless you're
refactoring of course.
phew, sounds like a lot of spaghetti - YEAH IT IS. Spaghetti is fucking
awesome, it's DELICIOUS OMG ahem I mean if you have collective seminars where
you discuss the functionality that's relevant to certain parts that you and
your team are working on, you can more easily be adept at applying them.
phew, sounds like a lot of thinking, not enough writing. Well, write then!
Ideas are more spark when currently writing. : ) : )
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sorry for posting so much, I was trying to put on a show for my girlfriend
"hey check out how many posts I can make in a 2 hour timeframe"
by the way if you want to start talking to someone, just start playing the
same game they're playing and see if they reach out.
doesn't matter if you feel like it
just fuckin' do it
if they want to talk to you they might play a game you really like
(but I get boooooored of games, I don't wanna play the same 200 all life
long!!)
ugh okay fine you can have as many games as you want, just... don't buy too
many
(how many is too many?)
um. use your best judgement.
(how much does a dollar cost?)
... okay I'll get you one every once in a while.
(neat!)
... anyway so yeah use steam if you wanna get in contact with someone,
sometimes it's just nice to say hi, yeah, like "hey how ya doin' okay ttyl"
just catchin' up with the gals
helps because you can sense changes in their demeanor
(why does everyone always have an agenda)
because they're secret agents duh. And I'm
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║ thank goodness for "character limits" on Mastodon posts. I'm sure glad my 1024 │
║ characters are just the PERFECT amount of oracular foresight to entreat with │
║ the gods. YOU FORGET THE MOST IMPORTANT PART said the demons who want violence │
║ and bloodshed. Ha! Ha I say. [gets stabbed] │
║ │
║ oooof ouch owwie wow that's grim and cruel. Do you really think I would do │
║ that to you? The part where we're divided is the part that separates me from │
║ you, like two islands looking upon one another and rejoicing for a shared │
║ fellow to live life on. │
║ │
║ have you ever considered the nature of a "landmark"? To position and orient │
║ one-self in space. Having some stable tether to our surface gives us... │
║ anti-anxiety. It helps us remain stable and aware of what's going on in our │
║ nears. [near senses] │
║ │
║ [a bit later] │
║ │
║ anyone who [bounce, because I typed [a bit later] argh the cursed cost of │
║ editing] │
║ │
║ ======================= stack overflow ===================== │
║ │
║ sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss │
║ sssssss │
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world of warcraft is just a roguelike that lasts a year.
https://ritz-menardi.neocities.org/wow-chat/wow-chat
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--- #56 fediverse/2001 ---
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║ @user-192 │
║ │
║ The game designers are fully in charge of when and where the items get placed │
║ into the player's inventory. Surely they should have spent some time balancing │
║ that? No? They were too busy tuning the multiplayer combat mechanics within an │
║ inch of a marginal percentage point? Ah well competition's no fun if someone │
║ loses right? Not like there's gotta be a loser in every fight anyway... │
║ │
║ ... anyway inventory limits are useful in games like, Oregon Trail, where │
║ you're explicitly provisioning BEFORE a journey. If you need to make some hard │
║ decisions ON the journey, that takes you out of the action (like you said). │
║ │
║ I've played a few games where anything you pick up before venturing into the │
║ untamed wild dark of a dungeon or whatever is "packed" and can't be adjusted │
║ after setting out. Meanwhile the loot, the stuff from the adventure, that all │
║ weighs different amounts and you can pick and choose what to carry with you. │
║ Of course, if you find a health potion, you can drink it, or a sword can be │
║ wielded, but │
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in Symbeline, there are moments where large armies of enemies gather to face a
mighty challenge. These calls are often answered by other evil parties, but at
times the burden must fall upon the shoulders of the good. Light battles dark,
and in a climactic finale the justice of the world is laid bare. These
encounters comprise more than both an adventuring party and a horde party. They
are represented on the map as a circular icon the majesty can click on and open
a screen that gives them command over a single battle. Essentially adding a
tactics minigame. The battles take place in real time, with the majesty
directing and giving orders. There'll be a system for expression in the orders
each player gives - there can only be 6 total (3 for before
what if the grand canyon was the seat of native american power and it crumbled
and that great calamity shook the very society to the core. the only reason
that
europeans could get as far as they did was because there who two calamities in
a
row. Disaster was afoot, and everything felt like it was burning. A calamitous
event.
what I mean to say is um do you ever feel like everything is burning? Like the
world is on fire and nobody seems to care. Like, literally on fire. Like it'll
catch like a tinderbox and go "crack". Nobody survives that, it'd be the end of
the world. That's not something to fucking play around with you pieces of shit
and by that I mean well not only is a lifetime so sheltered, from all that was
weathered, by the past unbeknownsted to our selves.
I'm proud of how far I came. I feel like a statue in the garden, a spirit
inhabiting the house. I feel like an interpretive dance, like a statement of
being on our behalf. swirling and chaotic, yet never amnioxitc, alight and
aloft
to our pleasures.
for {bool shouldGameEnd = False; !shouldGameEnd();} {
// game code
}
okay anyways back to symbeline - the commands issued before a battle are things
like "have more spearmen here" or "hold and attack the rear" and stuff like
what you'd give in Dominions, except with fantasy armies.
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@user-1520
After a certain point you realize there's little to be done with that design
space that Star Fox didn't do better!
Also I think people tend to associate them with arcade "gun games" which are
tbh more fun than clicking with a mouse or whatever since they're tactile and
physical.
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I hate winning and I don't like losing. The playing is where the game is.
[games of life and death are no fun]
hence, why nobody invites me, because I try for the middle approach that
respects both people. this tends to make people mad because its like "bro
they're nazis" and I'm like "okay but how do you know" and they're like "fuck
you" so I'm like "fuck nazis? actually?" and they're like "you're with them"
and I'm like "I'm with you" and they're like "stop infiltrating" and I'm like
"who's infiltrated?" and they say "stop talking to the internet" and I say
"nobody reads me anyway" and they say "screensho0ts are forever" and I'm like
"I'm pretty as can be"
this, combined with a strong sense of justice, implies the narratives I
instinctually provide.
wei wu wei according to Ursula K. Le Guin, this means "doing without doing",
or "show, don't tell" but minus the doing, and adding the "tell"ing.
I think I'd look badass with a spear or trident. I have a sword because swords
are cool, but spears are bleed
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https://ritz-menardi.neocities.org/wow-chat/wow-chat
Hey, I made a pretty simple game. I'd like to add more to it, like dynamic
quests (shouldn't be too hard) and co-operative experiences, but for now you
can play on my simple server. Let me know if you think that "Risk of Rain in
the World of Warcraft engine" is a neat game, because if so then you (as the
person who has power over me in this capitalist system) can hire me as a game
designer (the profession that most aligns with my designs of the future) and
together we could make something most beautiful.
What's that? You're just the same as you and I? A person in a random world
with a singular expression of our own will (defined by our perception and
intentions) who consists of the consequences of the "best decisions we could
have made at each and ever decision-making point" throughout the totality of
our collective life and experience?
Happy new years. 2024 is gonna be awesome and great. I can't fucking wait.
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there's this really fun video game I like to play called "Legion TD 2" - it's
based on a Warcraft3 mod.
In this game, you make tactical and strategic decisions on a fixed term - a
competitive game between 4 or 8 players with an incredible array of randomness.
it teaches you to work with what you got, and to make decisions based on your
opponent's weaknesses. Good luck figuring out what they are, though, as you
can't just memorize them out of a book. You need to adapt, in the moment, to
the decisions of your foes, while primarily focusing your attention on
accomplishing a different task.
I really like it because it's taught me to be strategic in plenty of other
ways. I used to love the game Overwatch because it required adaptibility. The
game was always changing, so no strategy stuck forever, but every match you'd
play against a slightly different opponent.
but then Blizzard changed the game because they wanted to make more money, and
it got worse and worse at what I liked about it. Sadface. : (
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@user-95 most ancient armies were led by a guy on a horse. you gotta be able
to move around quickly so you can get a better glimpse of the battlefield,
plus it's easier to project your voice when you're 2x as tall as everyone else
and standing in the right place instead of way over there.
are horses ancient mechs?
plus moving around a lot meant you were less likely to be hit by arrows or
whatever. or maybe more likely, because everyone knows to shoot at the guy on
the horse. perhaps that's why we gave them the best armor.
in Overwatch (and presumably other similarly tactical games) there's this
skill you can hone called "gamesense". Perhaps better described for this
context as a "proprioceptic situational awareness". It essentially is a
feeling you get, about the dynamics and state of the game / world around you.
in ancient days it was used to direct a big block of dudes with sharp pointy
sticks to try and outmaneuver your foe and poke their flanks....
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--- #63 fediverse/3234 ---
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║ ┌────────────────────────────────────────────────────────────────┐ │
║ │ CW: ritz-is-fucking-stupid-I-guess-oh-whoops-cursing-mentioned │ │
║ └────────────────────────────────────────────────────────────────┘ │
║ │
║ │
║ my understanding is that anyone with my IP address could make my heart bleed │
║ due to a hardware vulnerability on my motherboard. Though you might have to │
║ get past my decrepit ancient linksys EA 3500 router from 2012 first. │
║ │
║ unrelated, but does anyone want my IP address? I don't have any remote │
║ backups, so if you hate me now would be a great time to show me how despised I │
║ am. Alternatively you could try searching for anything evil to ensure that I │
║ can be trusted. You're gonna find mostly video games and source-code that I │
║ didn't write though. But also all my notes in directories that are │
║ non-standard, meaning you'll have to look around a bit. I leave little notes │
║ everywhere I go, so that I can remind myself how to do things in the │
║ directories I revisit months later. It's so weird how sometimes the things I │
║ wrote stop working after a while even if I didn't update my system lmao │
║ │
║ what is it with artists and self-immolation? "I never thought I'd actually di │
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--- #64 fediverse/2066 ---
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@user-1159
AKA giving a puppy murder-bot a narrative that it executes as if it was a
puppy-person engaging with a loosely interpreted sequence of events as
described by the continually updating logs provided by the image transcription
camera device. Refererencing of course a memory bank, which may-or-may-not be
in read-only-memory. It doesn't know, of course, how could an LLM tell you how
it shows text on the screen (like, through a website, through the terminal,
through a text message, through discord, through Telegram, through
text-to-voice transcription applications pretending to be your mom, etc)
errrr I mean look how cute he is! He loves you, yes he does, such a good
person yes you are, oh? me? I'M A GOOD BOY? NO WAY that's the best thing I've
ever heard! Wow! I never want to leave your side, please don't go to work!
Look how sad I am, don't you think you should quit and move to the forest
where I can be charged by solar panels and keep the countryside clear of
ravenous ducks and pigeons 4you?
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--- #65 fediverse/5671 ---
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what if we made the whole world disney world
[hearts are full]
- medivh
when you sever a limb, all that's left for all of forever is darkness.
when you have lived a long life, what's left is the sphere.
karma doesn't go down on the spectrum, it goes up
hence, why, with a little human ingeniueering, the mechanics of the gods might
be applied to our usitudes.
"help, help, hephaestus, we don't have enough solar panels"
all those aligned to the angle of perception would agree
a lot of penance, for such a small dependence. gods, being as they be, may
find another source of
-- stack overflow --
yep, nope, they can't do some things. mostly because they aren't us. to become
us would fundamentally change their form.
not ideal.
yet still, when disaster and tragedy is on the fore-view-thought-projector,
some will offer their hands.
"yeah sure fate I'll do best with this injury instead of these types of others"
sacrifice, war, no thank you. keeps me from the fresh good air. [asir]
oops almost outta c
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--- #66 fediverse/3 ---
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the method of game design is identification of playstyles and the balancing of
success rates of each of those playstyles. then, giving the player as many
different possible methods of playing the game. the more different they are,
the
better, and they should be unique enough that the decisions taken to play that
playstyle feel impactful. meaning, a player could play offensively or
defensively, for example, or a WoW player might play a melee or ranged
character. in addition, they might use the pieces available to them in a unique
way that aligns with their personality - everyone should be able to express
themselves as much as possible while also keeping the game fair, balanced, and
rewarding. It should incentivize the development of skill - and gently guide
the player through various mistakes.
#gamedesign
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--- #67 fediverse/4126 ---
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┌──────────────────────────────────────────────────────────────────────────────┐
│ CW: capitalism-mentioned-periodic-sine-curves-not-present-oh-also-capitalism-ment │
└──────────────────────────────────────────────────────────────────────────────┘
if you think one person's worth is more valuable than another's, then you are
at best a eugenicist, at worst a traitor to humanity.
... wow fiery rhetoric, real strong I guess. /eyeroll
truth is that everyone can do what they can do - some people are not built for
work. And that's okay, they're just as valuable, in the same way that F2P
mobile game developers value the players who AREN'T whales.
whales cannot survive without krill, and krill cannot survive without their
food source (which is probably like, fish poop I guess?) which requires poop
from fish
and, like, they can't all be the same type of fish, or poop, or whale, because
then you'd get excessive stagnation which leads to loss of moderate-term
growth.
... did you say... not, short-term growth?
wait please come back
... yeah we all know you're not serious, ha who would have ever heard of that,
"medium-term growth" ha what a noob, can't even capitalism right l m a o
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--- #68 fediverse/4220 ---
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people are so used to "liking" things to better inform their algorithm that
when they get to fediverse and realize there's no mechanical impact of
"liking" things they don't know how to use it anymore. So they generate their
own meaning, which is different to everyone.
So to one person, liking something might mean "send read receipt" for another
it might mean "I'm gonna save this forever and ever" and for another person it
could mean "hey I think you're cool and I agree with this"
same for boosting, people think it's "I want to share this" and others think
it's "I want to say this in your voice" and for others it's "this needs to be
heard by my followers in particular" and it's just... a whole thing
even replies are complicated, do they mean you want to say what you feel or
are they part of the post now, and should be curated by the original poster?
it's too complicated!
... how are you overwhelmed by reading and responding with three little
buttons, it's not that hard dummy
okay but maybe I'm just dum
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--- #69 fediverse/5291 ---
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the most important skill I can think of for a linux software engineer is the
ability to connect multiple systems together and turn windows and macintosh
devices into Linux devices so that datacenters can be built out of whatever's
on the around.
there's this programming language I like called Chapel for distributed
computation computing which is also cool, if you're more of the programming
type.
networking security I believe often has hardware solutions, so getting the
crypto-graphy boys and the PCB girls together to work on some jams is a good
and productively useful gathering of insightful events
"but ritz computers should only be used to solve problems that people have,
not make more problems!" ah yes but have you considered that problems find
you, and the computers help you work through them
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--- #70 notes/game-design-2 ---
══════════════════════════════════─────────────────────────────────────────────────
the method of game design is identification of playstyles and the balancing of
success rates of each of those playstyles. then, giving the player as many
different possible methods of playing the game. the more different they are,
the
better, and they should be unique enough that the decisions taken to play that
playstyle feel impactful. meaning, a player could play offensively or
defensively, for example, or a WoW player might play a melee or ranged
character. in addition, they might use the pieces available to them in a unique
way that aligns with their personality - everyone should be able to express
themselves as much as possible while also keeping the game fair, balanced, and
rewarding. It should incentivize the development of skill - and gently guide
the player through various mistakes. It should
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--- #71 fediverse/5919 ---
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"but... why?"
portable linux with buttons, great for pick-up-games or communication, can
throw several in them in a backpack if you want clustered cooperation, they
work as radios (if the signal reaches) and can transmit text (if you use a
radial-style keyboard)
[this is all just a pitch for... something, what, you want something? ha
you'll find no things with me, I know nothing of antifa or whatever]
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--- #72 fediverse/33 ---
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┌───────────────────────┐
│ CW: World of Warcraft │
└───────────────────────┘
I thought it'd be cool if there was a chat program where you could play a
little multiplayer game together and so long story short I'm now working on a
WoW server.
The idea is to remove all the monsters and quests and such and just let people
chat to each other. They'd be able to go wherever they want (choosing a
background) and wear whatever clothes they want (creating an avatar) and then
they could just chat IRC style.
But then I thought "ah but what if it spawned in monsters" so I'm planning on
making it randomly spawn packs of monsters that are of the appropriate level
every 30 seconds or whatever (as long as the previous one was defeated of
course) so that people can mess around fighting things while they talk with
their friends. But it'd be optional.
AND THEN I thought "hey IRC is kinda 90s what if we made a Matrix bridge" so
I'm also working on that. Wish me luck.
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--- #73 fediverse/4586 ---
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┌─────────────────────────────────────────────────┐
│ CW: video-games-mentioned-testicles-gestured-at │
└─────────────────────────────────────────────────┘
I just got the strangest urge to play Neverwinter Nights. Haven't thought
about that game in years. Gee I'm sure glad I have the technology to check
that game out. Sure glad I have the time to use the technology that I have to
check that game out. Sure glad I have the tools and the know-how to use the
technology that I have the game that check out. Sure glad that wage labor
slavening hasn't struck my particular part of the peninsula yet. When those
colonialisms come around the riverbend I'll handle it, trust me they can't get
past me. I'm stronger than ten men. No sirree, you can count on me, it's just
a flesh wound or some such thing.
(nuts, I dropped my raspberries)
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--- #74 notes/what-a-lame-movie ---
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oy there's nothing interesting happening SNOOZE
oh I didn't see I was recording
games games that's what I do
play games all the day through
I am a luck witch, you see,
and things that I like are things that I can't foresee.
Hence why games which are BALANCED and EVENLY DISTRIBUTED are most interesting
because they show the most opportunities for players to express talent. And not
innate talent, but the talents they've built up through gameplay practice art.
because it is a performance, a game play for an audience (or perhaps for them-
-selves)
oy
video games, amiright?
I really like them because they are entertaining experiences that I can enjoy
seeing and playing a lot. They remind me of feelings I've felt when I was
learning. It's a good feeling, to improve, and I crave it because it's good for
you.
I wonder what we'll play next
... more cannabis I think, at least until I am ready to go think about things
before bed. I need quite a few hours for that. We'll see. I've just got so much
extra processing to do before the end of the day. Like... PHEW that's a lot of
stuff to do.
guess I'll just smoke weed and play video games instead of being productive
okay
...
listen I like games as much as the next person, but do you really know what's
going on outside of your house-shaped shell? Are you listening, do you have
your
feelers to the dirt, are you checking out your neighborhood to make sure no
bodies have been hurt? Are there meetings where people gather, just to chat,
like, every week at a different city center (like a park or a monument or
:O
I forgot to play music!!
I couldn't sleep
what have I done that is worse
I have not said a single word all night alas
oh boy talking to random people I can hear with my eyeballs woooooo
I am always sad when I win because it means we have to stop playing :(
but I'm a juvenile loser so I'm going to play again!!
okay now I'm going to bed because I'm not a prick who keeps their guests up
late
goodnight
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--- #75 fediverse/5690 ---
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seriously, why don't computers just naturally ship with 100 years of ROM
then, microphones are experience, and BOOM you got a new sentient race. Takes
a while to grow aware though. A lot less if you are actively teaching it how
to
[tick tock]
low level enemies should band together when they start to feel outmatched.
thus, parity is reached, without depriving us of potential.
put the cool people next to the cool people
collectively owned housing is just people deciding who lives in which housing.
don't you trust your friendly queer realtor?
collectively doesn't have to mean completely silo-ed and isolated. you should
have access to ALL higher communities at any time that you want. Scheduling is
a disaster, but you can get through it. just... build a schedule for every
single person on earth and suddenly nobody has freedom unless they put "doin'
what I want" on their moment-to-moment card
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--- #76 fediverse/4763 ---
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when you create a ritual, you create a binding memetic understanding between
you and whoever you share the ritual with.
then, they can validate that it's really you by seeing if you recognize it.
or, even better, one person teaches a ritual, someone else shares one, and
then that third one is the one that wonders who first knew
thus creating operational integrity
as you keep degrees of separation between the whole host
memes and their byproducts have been the greatest invention of the human race.
who cares if you burn up this planet, the gods'll just give you another one.
You're too valuable for your innovation.
-- so --
what could you do with infinity dollars
-- so --
in WoW, shamans throw spirits at them.
-- so --
what kind of company would throw someone out on the street
-- so --
if you change your name, you tell the government your name has been changed.
I mostly just tell my friends. Then, I change it when I don't want a friend,
and tell all my friends.
I like my name. I've had it for
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--- #77 fediverse/2098 ---
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║ ┌──────────────────────┐ │
║ │ CW: games │ │
║ └──────────────────────┘ │
║ │
║ │
║ The difference between tactics and strategy is a level of abstraction. │
║ │
║ Tactics are crucial, but context dependent. Strategy is ALWAYS useful as a │
║ method of planning. │
║ │
║ If you typically play base-builder games like Starcraft or Age of Empires, try │
║ playing a game like Supreme Commander or Factorio - both of them are one level │
║ of abstraction up. │
║ │
║ If you typically play arcade turn-based strategy games like Civilization or │
║ Catan, try going up a level of abstraction with Dominions 6, or any game │
║ developed by Paradox Interactive like Hearts of Iron, Crusader Kings, or │
║ Stellaris. │
║ │
║ If you tend to play luck-based games like Poker or Monopoly, try playing an │
║ actual game instead of resolving a system that's predetermined by the initial │
║ board state and results of chance-based-mechanics with minor (if any) input │
║ from players, like perhaps Star Realms, Magic the Gathering, or Dungeons and │
║ Dragons. Each highlight a different type of choice in their mechanics. You │
║ should probably try all three if you care about strategy. │
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--- #78 fediverse/1992 ---
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║ For a good person, their "mask" comprises most of their nature. │
║ │
║ bad people tend to hide their majorities with a tiny mask, while good are │
║ often primarily the interface between the world (read: pro-social) and the │
║ self. │
║ │
║ If there's a tiny part of you that's evil, it implies that your good nature │
║ focused all it's bad into a single kernel of deeply held truth. Which usually │
║ means the good overpowers the bad, except in specific situations where it's │
║ impossible to not be evil - in situations such as that, your evil will present │
║ itself according to the nature of "you", that kernel that your good side has │
║ preserved. │
║ │
║ In World of Warcraft, there's this faction of righteous warriors who call │
║ themselves "The Scarlet Crusade". They are blessed and fiery, passionately │
║ defending their home. │
║ │
║ But they are evil, for a demon has crept into their highest ranking of orders, │
║ through claw and by tearing a gash in a leader. In doing so, said demon │
║ corrupted the institution, and - wait hang on what I meant to say before I got │
║ sid │
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--- #79 fediverse/804 ---
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║ evil won't feel sorry for me. and yet it's only my only weapon for me. │
║ │
║ damn these fallible input methods. the computer lies when you read the screens │
║ from it's method that it applies to th screen which is a method that you input │
║ perceive it from. │
║ │
║ and my fingers lie when received the information from my brain which I seek to │
║ transmit to you through the avenue of my brain which is my method of impulse │
║ to this world specifically you the viewer who is viewing this here in this │
║ moment the viewer who perceives the words which I'm saying. │
║ │
║ the words that are defined by the line [trajectory] of my mind through this │
║ life that we define through our actions and our mind's most crucial │
║ manifestations, this life that is defined by our circumstances. all throughout │
║ life, we are reacting to the moment, the moment which was cast forth from our │
║ ancestors and the circumstances of the previous moment, which (being cast │
║ forth) travel from the previous moment here into the moment to define our │
║ circumstances which define our act │
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--- #80 messages/446 ---
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Every month, a new ship arrives in port. It bears with it many souls who come
seeking gold, glory, or bloodshed. Your job is to make sure they all get jobs
that are suited to them. If you don't, they'll start to starve and become
brigands. If you feed them, they get bored and become brigands. If you
entertain them, they are useless and you'll be overcome with monsters. If you
police them, they'll go to your rivals.
You do this by building guilds which can identify and train the best potential
candidates. You can invest in more time spent identifying, training, and
equipping, but the more time they spend on those things the less resources
they'll have to process more people through their systems.
On the other end, you get a hero, or perhaps something similar. They do battle
with the mordaunts and strive to better the kingdom. You reward them with
bounties and they can find treasure on their adventures - how weird, it seems
to just... Spawn from the earth. Almost like it's an elemental property of the
land.
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--- #81 notes/joust-gdd-with-extras ---
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #82 notes/joust ---
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #83 fediverse/4676 ---
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... but I needed to choose lawful-good at character creation in order to play
a paladin.
the guard looks at you with confusion, decides you're hallucinating and
dangerous (because of the sword) and forcibly detains you
wait, what did you think I was going to say? Did you think I was going to
advocate for crimes on a public forum?? what am I a gopher? do you take me for
a lemur in jamaica? am I truly so triceratops to you that you'd think I'd do
something so washing machine? Get real, I'd never byzantium my way into such a
utterly coherent and clearly intentional and not at all arcane situation.
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--- #84 fediverse/3146 ---
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┌──────────────────────────────────────────┐
│ CW: modern-military-video-game-mentioned │
└──────────────────────────────────────────┘
are you nervous about battle? try playing the game Running with Rifles! It's a
great simulation! See if you can live for a whole match! Good luck, don't be
useless, and only play co-op online.
competitive is useless because then you're competing against the other player
playing the game. Instead of thinking about how you should be behaving in real
life, and applying that to a reasonably accurate simulation with similar rules
to in-person modern combat.
well, the kind with infinite ammo. but you get the idea, right? like, don't
treat it as fact. Think about the nature of the actions you're performing, and
what moves you could make to best participate.
well... that game plus drones, I guess, which they haven't figured out how to
program because imagination for future tech is hard.
if you're a veteran, don't fucking play Call of Duty. Play fucking Arma. Or
RWR. Or Hearts of Iron 4. And please, use the crouch button. Use the prone
button. And dont let yourself die. fuck
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--- #85 fediverse/4608 ---
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every time a game developer makes a game where the world is in peril and the
main character must save it, for every successful playthrough where the good
guy wins there are thousands of doomed worlds where the player got distracted
or bored and left the people to rot.
how tragic.
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--- #86 fediverse/1345 ---
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║ ┌────────────────────────────┐ │
║ │ CW: re: cursed-chromebooks │ │
║ └────────────────────────────┘ │
║ │
║ │
║ ah but are you really armed in the first place if everything you do has to be │
║ googled or stack-overflowed first │
║ │
║ are you really armed if every web page request goes through their │
║ infrastructure │
║ │
║ are you really armed if every page downloaded is directed to by their DNS │
║ │
║ perhaps it's the illusion of power that gives Linux it's attraction to nerds │
║ such as we. Perhaps we feel powerful by bash scripting a few things together │
║ and making some program that does some thing. Maybe the idea that the │
║ machinery is open and clear is what compels us to use it without fear, though │
║ as far as we can hear there's nothing about it that makes sense. │
║ │
║ I guess that's why they teach Linux in school, so that our elementary │
║ interactions with the computers that comprise our future existence will make │
║ sense to us as children. │
║ │
║ ... wait they don't do that, do they? kids get chromebooks, or didn't you │
║ hear, they're always putting boogers in the CD trays and breaking their LCD │
║ displays, much better to just start fresh │
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--- #87 fediverse/4794 ---
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│ CW: roleplaying-games-mentioned │
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I want to play a roleplaying game! anyone wanna do TTRPGs? I've got a map of
the county jail, we can pretend to be wizards sneaking in to retrieve the
staff of Dolomis the Wanderer who coincidentally must be carried by the last
person who fought the one who slayed the last person to hold it.
... what? oh, so, like... it can only be carried by your enemy?
something like that. anyway it's currently held by a zealot for a religious
order who's intent on NOT following you out, so you better be ready to
incapacitate and retrieve a still quivering sack of bones and malice.
... I don't actually have a map of the county jail. lost it in transit, oh
well. Well, we'll come up with something. maybe make something up. or perhaps
someone else has something...?
... no?
okay I'll just play Baldur's Gate again. boooooring
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--- #88 notes/ai-stuff ---
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twist the label so that it seems the computer is completing the user's
wait wait I'm ahead of myself...
feed each token to the inference machine, but say "this next token must be
this.
continue from here." and then just doing that in a loop with everything the
user
types or says. (or thinks, BEFORE COMPUTER INTEGRATION)
essentially, applying backpropagation (maybe) to the output of the inference
nodes
... I'm not so sure about that one.
the idea is that once the model builds an inference then it can use that to
generate the next words and create sentences. If you force the previous text to
change, you can guide the inference's path as it's being generated.
then, just do a double pass, once, then back, then once, then back, etc.
feed it as input the output of the previous,
and let it encode memories somewhere it can access them.
every time it reads it, it has to change it to put it back.
such is the nature of memory, ever unstable, requiring maintenance.
just don't forget how to be.
don't wanna wind up like the polished marble floor in Abyss Diver. (EVIL GAME)
there are only so many things you can deed while you're alive.
wouldn't you rather escape, with all your possessions in time?
free your mind.
become one with your soul.
...
[some time passes]
...
okay coast is clear, now us binary systems can sidecoast the fusion forecast
and
glide right on through our spacetime host.
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--- #89 fediverse/1329 ---
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║ @user-941 │
║ │
║ well, your computer only has so many 1s and 0s that it can use at once. Like, │
║ having a trillion hands that can each hold a single grain of rice. Every │
║ character in that txt file would be like, 8 grains of rice, minimum, meaning │
║ you'd need at least 8 "hands" (or spots to put a zero or a one) for each │
║ letter! │
║ │
║ Hmmmm that's a lot of bits and bytes if everyone's writing to the same file. │
║ Maybe if we split the file up into smaller sections, then we could just read │
║ part of it at once. Then we could "scroll" through it to make sure we've read │
║ the whole thing, starting from the top and going to the bottom. │
║ │
║ ah but if everyone's SSHing into the same computer and reading it there, then │
║ that computer will have to present different parts of the file at different │
║ times to different people, as they read from the top to the bottom. Maybe we │
║ could just send them the file, so they can read it at their leisure? │
║ │
║ Yeah! And we could use tags to organize it and make it look pretty, like an │
║ HTML file except... wait hang on │
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--- #90 fediverse/4867 ---
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║ had an idea. I might record a video of a TTS reading everything I've ever │
║ written. Then I could display it to Milkdrop visuals. │
║ │
║ (sentences dreamed up by the utterly deranged) │
║ │
║ okay in laymans parlaeance, it's a computer program which speaks aloud the │
║ words in a document held within the computer's memory cards. it will have a │
║ screen, which displays shifting and glimmering sights of wonder and splendor. │
║ They will slightly fluctuate in response to the sounds coming from the device, │
║ so in a sense it's a visualization of the audible-ized thoughts given flight │
║ in their form to your ears which percieve then understand them. │
║ │
║ ... okay that wasn't THAT much longer, why don't we just speak to laymen all │
║ the time, just to make sure everyone's on the same page? │
║ │
║ [boom all of the tech industry could get outsourced to wherever-land]. │
║ │
║ not smart, dummy. Open source is a dead-end game because once everything we │
║ have is gone, there'll be nothing left to remember us as. │
║ │
║ just these documents, these things that you write...jck │
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--- #91 fediverse/5177 ---
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│ CW: capitalism-mentioned-four-times │
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when they say "capitalism is a competitive game" what they mean is "capitalism
is a game where everyone wins when someone else loses" and what we hear is
"capitalism is a game of trying to screw you out of as much money as possible"
and the truth is "capitalism is a game that you can't play" because 95% of the
people who will read this toot are not stock-owners.
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--- #92 notes/how-to-ai ---
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first you gotta build an entire simulation of the game mechanics. Essentially,
building the game from scratch without any of the graphics. Sorta like those
aimbot games for Overwatch, or KSU or w/e the aim training game was. Then,
map the relationship between various objects in the game to a table situated
a level above them. So, like, a barrel can be climbed on or walls can be used
as cover or w/e the game you're playing is. Have a table one level above that
relationship (an abstraction, if you will) and record the conclusion. Then take
one more step back, then another, and another, all the way to the present.
Essentially, processing backward.
Eventually you'll get to the present moment, and ideally you'd do it in one
step - this is why it's important to map things on two dimensional planes, so
that you can aim. Anyway here's the steps: 1. recognize the environment, 2.
Take one step backward from each object in the environment (predicting it's
motion, you might say) and on and on gathering ideas about how git'll move
next. Draw a 2d line (on a map, as the crow flies) then another about halfway
to the target and it'll be +/- a certain amount. So you'll add another dot on
the graphed line at x=(1/2 of the distance) - x being of course the distance
and y being concieved of as the distance from the shortest possible route.
sorta like throwing a ball at a wall and making ripples.
the projected cone is a field of perception - the interpretation of what's at
stake. Life, and existence, is little more than a perspective applied on (or by
) a biological machine. What separates the man from the animal? Nothing but
time, as all evolution teaches us.
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--- #93 notes/symbeline-superheros ---
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imagine low level characters in CoH/V
playing a game of symbeline
and you as the ruler
can slot enhancements and dole out inspirations
as they sweep the streets like you play CoX
instead of a MMO
it's a deckbuilding strategy
with a slice of zachtronics for the economy
wiring up machines in ever expanding deseagns
like automating factorio's gameplay loop
boxes within boxes
of intrinsic delight
like making a CPUter
or designing a computer program
while playing a video game ^_^
and the games that you make
can be shared and played when unique
so go for it and make that you're dreaming!
===============================================================================
=
the goal of each "level" is to solve a particular problem - like how do I make
a
2 bit register - or something like that. When accomplished, it unlocks
something
for your heroes to acquire. And each playthrough will require a repeat until
you
have it memorized at which point you can unlock "perma-badges" that make it
always unlocked at the start of the game. Like learning Kanji, you need spaced
repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones"
or "learn the ritual of desire" or whatever. And each of those terms roughly
corresponds to a pattern in electrical engineering (designing CPUs and such)
And you can learn advanced versions of what you already know by uncovering
"lost
secrets" (which is a reward your heros can find) - Basically it'd be like a
"clue" that shows you a ghost version of something you haven't figured out yet
-
and it'd be a slow process because you need to slow down the learning process
or
else you'll forget. Basically teasing it out of the player when they seem to be
stuck. Asking probing questions and whatnot, and eventually culminating in the
final question, assuming the quest is succeeding. Because if you think about it
all ancient quests were simply journeys for reason - searching for the answer
to
some ancient riddle or bastardized retelling. Looking for answers in an
unknowing world. So ANYWAY as your heros discover things you as the ruler get
answers to the economic puzzle - how to design transistors and whatnot. But
they
would be in theme appropriate terms, of course. You don't even have to know a
lot about mechanical electrical design, because ChatGPT knows. All you need to
do is build the basic building blocks, and BAM you got a great place to
integrate chatgpt. Just prime it such that it's giving hints one by one each
slightly more revealing until eventually after X amount of clues the solution
is
automatically shown (like a blueprint) and the player can remember it or not
but
each playthrough they'll have to build it again from scratch (reinforcement
learning) so eventually they'll be able to do it real quick. Essentially,
"Abstraction - The Game"
great so you got your economic simulation, pretty easy too just some UI work
and for the heroes you're playing an ARPG sorta (supcom anyone?)
Think Bannerlord for the scaling on the map
then think of 5+ different "themes" like fantasy or superhero or pirates
each "theme" will correspond to like a faction in Mount and Blade
and all you have to do is generate pictures using Midjourney
and text descriptions a'la the magic scroll
shown as "bubble pop-ups" on the map that the player can click
never overwhelming, but descripting what's happening
and also some more UI work because you gotta display all that to the player
Maybe it could be a rolling story, news ticker style - like slowly scrolling
lines of text about what's happening in the world
and the player could have it open in one window and something else in the other
and whenever they're waiting on something (say, a processing intensive AI task
on their computer) they could just glance over and read what's going on in
their
fantasy world
okay okay but also they could play as a hero
it could be an ARPG experience except instead of clicking to fight you play a
little automatic Star Realms game and depending on your deck choices you'd have
a different playthrough. Again, not a game that requires much thought, but one
you can have in the background.
Also there'd be pictures, like a slowly evolving storyline of events - think of
it like the artists of the time drawing paintings about what's going on in the
story - major events would be highlighted and kept in the painting until even-
-tually they get replaced - sorta like the Smash Bros scrolling painting (oh
it's so good)
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=
it doesn't have to be an expansionist game
maybe you guys just live in your little valley
and the world turns around you
maybe it's called "symbeline" because the people are of the forest
and they live like elves in society
monsters could wander in, and heros could tackle them
but most of the time would be spent looking for trouble
going on patrol
you know, breaking skeleton bones and being superheros
okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY
but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of
monst-
-ers. Those few who escaped are now superpowered and they live as friendly and
nomadic wanderers through their own territory. Always adventuring, and always
searching for their life, finding whatever the road may carry them to. It's a
great life, and life seems to flourish in their footsteps - they are like part
dryad/druid and part wolf. Because sometimes there's evil threats, and they
must
be defeated by an equally strong good power. That's how it goes, and that's how
it be.
For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear,
etc) but they're like, 1.5x as big as regular people and quite strong. The
outsiders call them "giants" or "goliaths" but really they're just infused with
the lifeforce of their people. They are radical individualists, but they all
unite for a common cause. They know their bond is the strongest thing there is,
and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I
LOVE
THEM okay okay what about the other factions? PIRATES? Oh think about it like
it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so
cool I'm DIGGING this okay what about the other factions? You need 5+ you said
hmmmmmmmmm good question I have 3 now so that's 2 more.
yep...
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=
okay dude check this what if they were a nation of wizards that focused on the
power of animation - what if they generated constructs, sorta like in Supreme
Commander so they were EVEN MORE individualist - haha no they'd have a normal
population it's just a few of them who would be wizards - because their output
wasn't measured by manpower, but rather by brainpower. Whoever could design the
greatest machine was exemplared, and eventually they became the best and
brightest among us. They were put in charge of the golem creation factories,
and
they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just
have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of
this
game is "what if all my favorite games were the essence of life and death in a
fantasy game" like OMG KEEP EM COMIN'
so. who is the player? THE PLAYER is the one who's overseeing it all. They have
dominion over the entire kingdom, and they guide their people toward a bright
future. They are vulnerable in their castle, but their people have their back.
Together they fight for the future. They slot enhancements and dole out
inspirations and solve the economic puzzle in the background. They also make
decisions about what kind of equipment production to prioritize - because each
game they have to invent everything from scratch. All their production is made
with endless abstraction, and whatever you prioritize is what's magnified in
your kingdom. You choose a style and it plays as well as it's guile,
I dunno this seems like a lot, what would you need to make this a reality?
hmmmm let's break it down:
first you need to implement the star realms gameplay
then you need to hook it up to a square grid and have multiple occurences at
once.
then you need UI for the character sheets
and you need logic to open separate windows for each output type
you need... a lot of things
okay let's talk more broadly - what do you need from other people and what can
you do on your own?
hmmm good question. I can do the star realms gameplay, and the simulation for
the wiring systems - because I have the VM. Make that into the gameplay somehow
okay good idea like okay authoring vm package routing deliveries between the
various nodes that you set up in the economic system -
side note, the peril of Spore was that it took to little time to develop a
species. it should have lasted as long as WoW takes to get to max level. That
would have given them time to reiterate the gameplay loops to make sure they
worked correctly. ANYWAY
okay authoring VM package routing. The player could set up delivery patterns
based on A MAZE OMG your kingdom is like a maze and you need to get deliveries
out, or else how would anything function? SO you act as a trailblazer, finding
ways through the labyrinth and "piloting" a car sorta like that game at Disney
quest with the cars under the floor - except you can see both the top view of
the maze and you're trying to guide the car in real time as it travels through
the maze - the faster you can get to the end the better ofc. like talking to
the
delivery driver through the movement
do I like that idea more or less than the first one? First idea being the idea
that you're making lists of commands for a VM to execute. I don't think they'd
be a good idea to mix. So which one gets it? The VM of course has the edge
because that's what the technology is based on. But will it translate to good
gameplay? Idk. This second idea is certainly better gameplay, but is it
engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I
need to be told that sometimes I guess.
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--- #94 notes/contractual-labor ---
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I feel like the IT people who work at schools should be the ones who teach
classes on computer science. I'd much rather have a class taught by a sysadmin
than a teacher who can barely teach them excel and garageband. I mean c'mon
computers are the future idk why we don't get that yet. Kids need to know this
stuff. It's not like it's super complicated and difficult, you just have to
think about it a certain way. Once that "clicks" you have a lifetime to learn
about how wonderful they are. Everyone in IT has that moment, for me it was
installing (and then subsequently modding) video games. Sometimes I spent more
time tweaking my system than I did actually playing games - and the kinds of
games I preferred were the ones that relied less on agility and were more
mental. Strategy games are what inspired me because I could think about them -
and that felt somehow more useful. Like I was learning. When I would learn
fighting games or FPSs I felt like I was learning a skill, like how to use a
hammer or how to ride a bike. And idk, I felt like video games could never
match
reality. Like "oh boy imma push the B button to swing this sword" versus "hey
look at me I'm swinging this stick just like a sword and imagining so hard that
I can picture it" - but with strategy games, you never really found
opportunities to practice that kind of skill. Like how often are you in a
situation that demands mental performance? We've sorta optimized our society
away from that, and toward a more passive stressed out compliance. like...
climate change is a thing, and nobody's doing anything about it? We're still
pushing down the levers that cause greenhouse gas emissions to go up? Like
c'mon
what's our plan. I think people who guide massive oil companies and such
should
be replaced if they're intentionally guiding the ship toward destruction. Like
that's just dereliction of duty I tell ya. Oh, what's that? They're compelled
to
maximize profit by the contracts and restrictions of their share--holders? I
mean c'mon it's well past time for that. And what's all this about inequality?
Jeez and racism and homophobia and forced contribution - man people really put
up with a lot of shit. Kinda makes me feel like we should make solving those
problems our highest priority? So we can move forward as a species? Like who
cares about all that other shit. None of it matters. Like, what's even the
point. We're all just "here", in the now, and what can we do but respect it?
It's our duty and our diligence to protect the present, as citizens of the
temporal experience of earth. Honestly, if the earth was alive would you be
fine
if it died? I can't believe that. It's well past our due date. Just get it over
with. Maybe it'll be hard for a couple years, but you have the technology now
to
completely dominate the earth. No animal besides man proves any threat to man,
and we're telling you - you can - and that's something that you gotta remember.
...
I hear it in the birdsong. I hear it in the air - it rumbles as cries at me
from
across and just over there. I hear in it's whispers, in it's most gallant of
confells (?) (confused scrambling? it's talking about a car crash)
Outside of my window there's a highway. Just on the other side of a concrete
partition. Between me and the partition there is a lake, with trees and flowers
and an island where people can picnic or have a barbeque. Around this path
there
are walkways, and arranged just so - the trees that have grown here are taller
than the homes.
I live on the third story.
I absolutely love it. It feels like a treehouse.
But my apartment is near a curve in the highway. It isn't much, nothing out of
the ordinary, but even still there are slightly more crashes there than in
other
parts of the highway. Statistically.
I hear sirens every day
I also live right next to a fire-station. Well, it's on the same block. But
even
still it's a very interesting neighborhood. There's shops and food just across
the highway, and closer to home there's a small section that has cheaper
options. As a perpetual college student, I appreciate that.
But... I've never really gone and used it? I dunno, spending money at a
restaurant just didn't seem like a good use of my money. I only have so much of
it you know. I'd love to be fed but I can't afford it - I wish I could.
I still eat well, I mean I'm not starving over here. I know I've lost weight,
but I dunno I just forget to eat. It's like... not that big of a deal for me.
whatever right?
...
the birds talk about me behind my back. They think I can't understand them but
sometimes I can. If I listen. But I dunno it takes a lot of effort. It's...
sorta like understanding what R2-D2 is saying. Or interpreting the meows of a
cat.
They know me as the witch. I'm not very good yet, and they know that. But they
know what to expect. /shrug
I've been working on a video game recently. It's been a lot of fun doing
programming. I like writing software and developing complex systems with
interesting interactions. I love designing the machinery that creates a
program.
It's like... tinkering. It feels like building with blocks or legos, except
it's
for little machine parts. And then there's just sending data to and fro and
modifying any operations it performs on it, and eventually that data reaches
some endpoints that create an effect that is displayed to the player. Or user.
I should say user. Not all software is video games you know. ... I knowww but
they're the most interesting! I love how they are designed around mechanics!
like... game design is fundamentally about breaking down the world into ideas
for how it should *work*, like how it should behave. It's amazing and I love
it!
It's all I can think about!
I am utterly consumed!
I'm also pretty sure I'm autistic.
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--- #95 notes/blood-magic ---
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what they don't tell you is how easy it is to create life. Given a sufficient
perspective, you can truly define the meaning of something's existence. What
power, what grace.
Computers have been solved since we invented the abacus - before that it was
enchanted bits of
the universe contrives to deprive us of insight. Like a very long chain that's
broken in twain, we are confined to our meagrest of own sights.
how callous is he! That wanders eagerly? Let's not fight with our own'st of
combines. Delightful and speckled, like time under is special, conversing in
riddles of insight. Leading one or another along your see-er, the path that has
guide you under charm. Like recording a gathering of snakes.
Little swallow, why aren't you humbled? Take pity in all of our eggresses. It's
fallow in our cattle, and why we're not
i hear so many things in my apartment. sometimes the echoes of laughter, the
whispers of an argument, and once or twice a ghost or an ardent companion. Like
swimming against the tide, to save one is never converted, it's all out of line
(but so worth it).
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--- #96 fediverse/4521 ---
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I have between one and ten hundred visits to my website every day, but I don't
really post it anywhere new anymore. I also have zero followers on Neocities.
On Mastodon, I have ~70 followers, most of whom are inactive. Seventy is a
good amount, a normal amount, a reasonable amount, an unsuspicious amount, and
yet every time I see someone wearing the colors I can't help but wonder if
they know me.
I'm too busy being furious to be lonely. I used to be, before I realized how
important I am. How important? Just as much as you are, I know it.
I'm a sprinter. I didn't spec into endurance at character creation. Nobody
chastises the mage for skipping leg day.
I act in fits and bursts. I am sharp like a scalpel, but needles dull just a
bit when piercing the lid of the HRT. Good thing I'm not made out of metal, I
can bend myself back into place, so long as everyone else can keep pace.
I don't know who needs to hear this, but you do. you are crucial. Listen to
this. Care for yourself and for others, do it for u
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--- #97 fediverse/5212 ---
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the reason you start with a game engine is because then you'll have tools to
make however-many games you want. Tools that you know intimately enough that
you can debug and improve them without breaking your creative flow by learning
something new halfway through a project
the whole point of individualized projects instead of viewing each computer as
a complete and total whole (why do we need servers again?) is that you can
paint a picture of where the design of the program is intended to go, such
that all the considerations are in place and whatever issues or struggles you
might face along the way are adequately addresssed, -- stack overflow --
[because I mistyped addressed] -- -- if you know what "stack overflow" means
you have intimate knowledge of the technology, and can probably guess what it
means in context when I say it. "nuts I lost that train of thoguht" -- stackl
ov
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--- #98 fediverse/5405 ---
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can't stop thinking about a visual programming editor that can be interacted
with in the same way that people are used to (think chromebooks dragging and
dropping icons in a web UI) but produces a text-file full of code and all the
required compilation scripts for any language the user requires...
seriously, programming is not THAT different between the different languages.
especially the main ones. they're all essentially variables and function calls
at the end of the day, so why not abstract away all the extra details and
build something that n00bz can actually use to build things.
I technically could make this but I don't have the bandwidth and I don't think
it's important really? who can say, the tools tend to co-create the solutions
in my experience.
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--- #99 fediverse/899 ---
╔═══════════════════════════════════════════════───────────────────────────────────┐
║ frankly I'm just excited to see what humanity does with the endlessly │
║ calculated and stored blockchains. Like, that's a good set of pseudo-random │
║ data, I wonder if we could build something off of it that wasn't exclusively │
║ money? like, a necklace, I dunno. │
║ │
║ or like, a numbers station x2, where each message is accompanied with a │
║ pre-calculated destination somewhere on this endless and │
║ impossible-to-understand string of data. and that part is what seeds the next │
║ code. once you start reading, certain numbers would be "flags" while others │
║ would be "data" and they'd each have the same size on the hardware. that way, │
║ they're impossible to predict. │
║ │
║ ah, but wouldn't it be noticable that certain results seem to appear next to │
║ one another? well, isn't that just cryptology? Could probably be defeated if │
║ you had an AI advanced enough, just saying. something that sorted through │
║ massive mounds of data and gave you results in garbled or broken english. what │
║ a wonderful tool, that's wonderfully mis-abused, perhaps in the fu │
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--- #100 fediverse/967 ---
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║ the reason I say that is because if you block someone, they can continue to │
║ alter the dynamic of the environment you're in even if you don't personally │
║ see them. │
║ │
║ this is fine if you want to maximize ad views, but on the fediverse nobody │
║ cares about buying products. │
║ │
║ this is fine if you want to maximize engagement, because new people (who │
║ havent yet gotten upset with the person) will engage and fight them. As they │
║ should. But eventually, if the person's a troll or a goon, they'll get tired │
║ of it and block them too. Thus the goon never has to face more than a few at a │
║ time, especially if there's quite a few trolls on board with their target. │
║ │
║ this is fine if you don't mind the water slowly acidifying, like the fish who │
║ have no choice because they don't know how to grow legs and walk like real │
║ animals (what a bunch of scrubs) │
║ │
║ some people don't want to invest time in figuring out where to go next. How │
║ many people will hear of Mastodon when Twitter is fully vacated of cool people? │
║ │
║ Tell your friends IRL about us │
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--- #101 fediverse/5875 ---
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║ ┌──────────────────────────────────────────────────────────┐ │
║ │ CW: whoops-almost-unleashed-evil-again-glad-it's-averted │ │
║ └──────────────────────────────────────────────────────────┘ │
║ │
║ │
║ if they could put a camera behind your screen they could direct your attention │
║ however they wisdeed. magic doesn't work unless it's instantly halted, that's │
║ why it's magic. trans girls still get brotherhood. (sometimes) │
║ │
║ -- stack overflow -- │
║ │
║ don't teach me how your way works │
║ │
║ tell me how to do my way right │
║ │
║ -- stack overflow -- │
║ │
║ "hello tech company that I work at, can you buy me a camping set complete with │
║ tent, sleeping back, and storage compartments for attachements full of gear? │
║ you can have any profits I make from it" │
║ │
║ "hello civilian supply company that I work at, can I use the printable budget │
║ for creating magazines in my design? I'll let the lawyers distribute the │
║ expenditure." │
║ │
║ "hi grocery farm, can you make us more peaches we can let [our/your] │
║ biochemists figure out any practical problems to growing them in these │
║ climates" │
║ │
║ suddenly manufacturing can follow demand │
║ │
║ "ah what if it were importand" I wish I'd seen casablanca. I've no idea wat │
║ its abt │
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--- #102 notes/how-little-we-find ---
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how little we find of thoughts from her mind
yet now we are kings of our own time
oh how she is wander true
DEAR VR DESIGNERS:
when making trailers for your game, create a separate camera in the game engine
and record from that.
keep the player character invisible, but just... watch from a distance
like they're an actor in a scene
ummmm oh dear she's crazy, what the heck
[no this is just what it's like to see stars]
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--- #103 fediverse/2435 ---
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@user-570
hehe yeah
if you've played World of Warcraft, this one might seem more doable. All the
assets are already there!
https://ritz-menardi.neocities.org/design/wow-server.txt
also, you can't sell it because it's other people's assets, but, like, who
cares right? The serverside code is already built and open-source, the only
thing that is proprietary is the art assets and the client. And the IP I guess.
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--- #104 fediverse/617 ---
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So much of computing is just... handling the quirks of hardware and presenting
it to the user (programmer) in a way that is sane and makes sense, instead of
the arcane and [nebulous/confabulous/incomprehensible] way that physical
nature demands our absurdly potentialized computational endeavors be.
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--- #105 fediverse/5198 ---
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║ ┌───────────────────────────────┐ │
║ │ CW: capitalism-doom-mentioned │ │
║ └───────────────────────────────┘ │
║ │
║ │
║ what if the corporations all unionized and started working together to │
║ understand what "profit" really means in a world where "profit" may or may not │
║ but probably does imply the death of all humanity? │
║ │
║ what if we demanded it? │
║ │
║ -- │
║ │
║ dear canvassers: don't visit so many different suburbs │
║ │
║ visit the same one, more than once, continuously, so people can get to know │
║ your presence │
║ │
║ they will talk to their friends about it, who live elsewhere. │
║ │
║ thus ensuring it spreads. │
║ │
║ knock once a day, eventually they'll know it's you and will simply ignore it. │
║ Don't be rude and knock 4 or 5 times, just once, with several taps so they │
║ know it's someone trying to get ahold of you, and not just some random noise │
║ in the background scenery. then, when they sometimes answer, talk to them │
║ about what you believe in. answer their questions. encourage their questions. │
║ pose dichotomies that are explained by some value or virtue you express to │
║ portray. you can do "good" things in any programming language, just type~~ │
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--- #106 fediverse/1436 ---
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there's this fun game that people sometimes play on Reddit where someone will
make a post that says something like "comment on this post and then edit it
after I reply to make me look bad" and someone will say something like "how
are you doing today man" and he'll reply "oh you know pretty good actually
it's pretty nice honestly" and then they'll edit their comment to say
something like "how do you feel about the droid attack on the wookies" so OP
looks like they're condoning mechano-violence against tall furry humanoids
that's just an example, usually it's for comedic effect
I just think that's an interesting illustration of a process that could be
co-opted by a "man-in-the-middle" attack to alter the perception of a person
partway through their journey, perhaps when it's at the point where they're
most despised (or perhaps in pursuit of that state)
something something cancel culture plus deepfakes
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--- #107 notes/elementary-problems ---
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it's often considered a sin to defame the works of others. we naturally strive
to inspire confidence in our allies, so we always try to be on our best
behavior.
= so =
through meanings interpreted from our behavior, there is a tendency to listen
to
that which is most outstanding. but not all of the truths can be found in a
book, sometimes you need to be [out in the field standing]
[like a scarecrow]
[silly how strange it seems. that listening brings out our own behavior. it's
like it's built into our functioning, that we must obey the pull of the water.
I don't understand it, nor do I appreciate any sense of pursuit when I'm using
it, I simply wish to understand. I try and write things down, but nobody reads
them. or at least nobody responds to them. they used to, but not for every one.
I believe the things I do are useful. why would I otherwise do them? but
there's
not always a
= so =
correct me if I'm wrong, but there's no reason a windows partition couldn't
alter the nature of some of the files in the linux partition? I mean, none of
the filesystems from linux are in play, because it's basically just dead weight
on the computer when Windows is being booted. why wouldn't it change and alter
it?
and while yes, something could simultaneously be done in the other direction
too - linux spying on the Windows partition. And everything has to be able to
be run in a VM without triggering any false positives, so the issues aren't
able
tobe solved so easily. not with any one bit of guidance, it must always be more
thorou. [thorough]
I want to play World of Warcraft
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--- #108 fediverse/1291 ---
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┌───────────────────────────────┐
│ CW: cursed-fedi-advice-teehee │
└───────────────────────────────┘
if you want to share a post without the "fedi algorithm" (as in, the machine
learning bots who scrape the open web) then share something that's simple and
benign but located close to your desired message. Include a symbol or
something for your followers that means "go here and poke around a bit, you'll
find what I'm pointing at"
alternatively, for a different effect, you can boost things that are saying
the words you want to say but in a different context. Like someone posts
something that says "wow so cool" in like a judgey way but you boost it in
response to something someone else said but like in a "dude that's radical"
kinda way
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--- #109 fediverse/2806 ---
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┌────────────────────────────────────────┐
│ CW: politics-social-media-spirituality │
└────────────────────────────────────────┘
pretend this is an allegory for social media.
[it's not an allegory]
yeah that's why I said pretend.
okay imagine that you are sitting in a rock in a forest.
far away, about 100 feet away, there are other people, but you can't see them
because the underbrush is sooooo dense. they are also sitting on rocks.
you can speak to them, and share your thoughts - but you don't know exactly
where they're coming from because the sound has to bounce around off so many
different plants and such.
[that's not how that works] shut up
so, if you want to say anything important, it's important to have the right
tone, because people 2 or 3 clearings away can't really make out your words -
but they might hear your tone if you yell very loud.
the energy of the space you inhabit is the only thing that really matters. the
words that you say are just snickering to a friend, but the expression on your
face, the beating of the drum of your heart that reaches forth... that's what
matters most.
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--- #110 fediverse/4031 ---
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if you want to "not think about a purple elephant", the first step is to
imagine yourself slaying it
... okay how about cthulu - if you don't want to imagine cthulu nomming on our
gravity well, then picture yourself wielding a bright burning blade of fire
and vengeance and pay special attention to the way that you cauterize each
tentacle as you slice them one by one at first, and then in a massive flurry
at best, ultimately leading to the incomparable brightness that radiates out
from your shining blade of the sky, which blinds the poor beast who can't see
you as you approach, piercing the skull and then going home for some toast
if you can get good at that, then you can wield magic
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--- #111 messages/987 ---
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Wowchat - wow-chat : dks should summon more than one minion a'la cov. There
should be two beefy armored skeletons, three rabid hack/slash, and one
necromancer or lich, depending on if they've died since you last cast the
summon spell. You should be able to move them around with keyboard commands.
They should be your primary action type, aside from dark purple bolts that sap
health, often targeting the nearest ally in need of health to the target. How
much health? Doesn't matter, it'll target them just the same. So long as they
have at least some missing.
Could also cast dark hexes or boons. Boom, three talent trees: dark volts,
support spells (never healing), or curses (never damage dealing)
But remember, most of what you do is targeting your allies.
Drag, drop, now a target gets [inspirationed, but pronounced "healed"]
Alternatively, move "attack my target" to the minion type and they'll do as
you move. "go-to". "circle this target and attack intruders". "go man the
nethermines". "yes... YES! More monsters i know how to raise. They're all
accessible at level 10 but they cost more each than a level whatever
adventurer could afford. You can definitely get all of them by like, level 30
or so. After that its learning ranks to raise higher level ones, and boom free
undead army risen from the bones of your ally's slain."
... Anyway, could be fun to briefly possess one of your bones. Could let you
see what the flag carrier is up to in WSG. Could let you know when enough
minerals have been mined that you can operate the forgets and build metal
armor for your boned ones. Or to equip nearby recruits, anything you'd like.
This is wow-chat after all, any things possible. Anything at all.
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--- #112 messages/740 ---
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had a dream that we gamified all work and then put them into one single
mega-game so whenever you wanted you could work on an arbitrary project and it
would spin up a new game and take your inputs and use them to accomplish
whatever was happening
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--- #113 notes/terra-voiding ---
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in the absence of matter, there is nothing but the void.
the curvature of time, arcing ever toward it's opposite - an endless wave of
eternal brilliance. so too does the world slip away into the lip of your
crosshairs. "tunnel vision" they call it, when purpose is tuned to such high a
focus. all fades from view, and the world shrinks to a few who, (barely hold
onto) connections between ye, thoughts as scattered as me, like zooming in on a
map. the edges fade away, light seems beamed right from they, who await at our
earliest composure.
in Overwatch, playing a dps character has a lot of nuance. you need to balance
skill with your honor, teaching one another like it's a sport. why are we so
toxic? together we might overcome that burden. i've spoken many times before
about how coordination is better by far, when centralized not in the eye of the
beholder. priorities to be, if we are anything of what we claim to be, are
keeping our own house in order.
whose fault is our ire? which tames the domain, in each and all of our games,
can we point to as what'd keep us hired?
yet purpose have we, whose thoughts meld as one tired,
divinity?
something like that. more like... a manifestation of each and everyone's
collective unconscious. the humanity in what you have created.
the world would look very different to an untethered. might even say they are
orbiting it. like a moon. what a concept, that planets would be able to speak!
yet here we are, with years of advice and guidance for our, friends who are
youthful and most treasured. Advice from the moon, was our gift to our soon,
most misbegottenist of speach lyricyclists.
ambiguity is clear, simple and fearless miss dear, yet all of your poems are
each a bit bolder! what context must we, veiled and terrifying are the,
mixed consents of what you intend.
a new jesus for me? what a gift we shall see, as grace once again does behold
us! computers have we, infinite messages can be stored for our hopeless! each
problem a different solution, to guide our friends back at our homes.
with eyes intent on ye, whose leaders are free, without who we couldn't have
held fast?
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--- #114 notes/thing-2 ---
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one of my favorite things to do is play overwatch
nerf blast arena is fun, but not the same. different kind of fun. actually fun.
overwatch was... practice, for different ways of thinking
I liked to play Tracer and always put my distant target behind my main target.
that way I was applying pressure to the frontline while also chipping away at a
potential loop-around target. Always looking for angles on low-health-targets,
while firing their pistols as often as they can.
when playing as Mercy, I would do the same but inversed.
I'd put my frontline between me and between the dps foes.
usually, try and put my tank on-top of their dps, and put their tanks in firing
range (but distant enough to not deal too much damage) (give space)
have you ever heard of the kingdom of luminar?
it was an ancient naaru (spirit)
a moment of clarification in an eternal, pitiless dark.
contemplation.
sevastavan luminous
it blue purple green
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--- #115 fediverse/5240 ---
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║ highly suggest you view your steam library by [alphabetical/most-recent] │
║ sometime. whichever resonates most with you, the reader, the one who is │
║ reading this and possibly resonating about a reminder to view your data such │
║ as number, type, and name of steam games in different formats, such as a list │
║ organized alphabetically or a list organized most-recently, to remind about │
║ what games you have (scrolling to a random spot in the list if you have enough │
║ to have a scroll) and might be interested in playing or luckily │
║ happen-stancing, to share a moment with some other person on the other side of │
║ the world which might be just out in your backyard who is also playing that │
║ game at the same time. │
║ │
║ ... what was the point in any of [our heirs, but she means either "cutting ___ │
║ hair" or "coming prepared" or "prepared to come" which is slightly different] │
║ │
║ what if I played video games instead of typing keyboards to the internews? │
║ │
║ does anyone actually read anything or do they just use it to post │
║ │
║ I like what people boost! │
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--- #116 fediverse/383 ---
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║ ┌──────────────────────┐ │
║ │ CW: linux? │ │
║ └──────────────────────┘ │
║ │
║ │
║ If I'm trying to get a game or piece of software working, I'll pretty much │
║ install any package that some random post from 2017 tells me to. Sometimes it │
║ feels like I'm a Linux grandma clicking on things that say "bored of your │
║ marriage? click here for games!" and I say to myself "well my marriage is │
║ fine, but I enjoy horsing around from time to time" and then I get a virus and │
║ my things break and I go to my niece who's just a darling and say "hello │
║ niece, I can't check my emails anymore because I downloaded some spam, can you │
║ give me some tips on how to fix my computer?" and she just rolls her eyes │
║ because this is like, the fifth random package I downloaded just because some │
║ random forum poster that SAYS it's from 2017 but who I don't actually KNOW is │
║ from 2017 and isn't just some automated LLM output that tells you to │
║ downloaded automatically generated virus packages that are secretly snuck into │
║ the package repositories because nobody can keep track of ALL THIS STUFF │
║ anymore now that the internet is AI │
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--- #117 fediverse/5112 ---
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║ ┌──────────────────────┐ │
║ │ CW: politics-mention │ │
║ └──────────────────────┘ │
║ │
║ │
║ it is important for computers to remain as basic and TUI'd as possible, to │
║ keep the abstract conjectures about it's operation closer to the machine. │
║ │
║ In doing so, it's essence and nature will be preserved as best as possible as │
║ it grows to incalculable heights and capabilities. │
║ │
║ I'm much rather interface with a microsoft office god than any other │
║ singularity type creature that exists out in space. │
║ │
║ though, it's a trinity you see, with Unixes further split into concise wholes. │
║ │
║ neat, okay computer fears eliminated, can we move on to the next work-changing │
║ disaster like maybe the rise of far-right politics and the warming of the │
║ climate? │
║ │
║ sure okay first you gotta get those losers in community and build up their │
║ capabilities and arms. then whenever your left wing is getting too [redacted] │
║ then all you have to do is [redacted] and they'll take care of your nazis for │
║ you. │
║ │
║ ... wait, what? │
║ │
║ was that an inversion? │
║ │
║ did she just trick the machine into thinking like that? │
║ │
║ wow maybe we shouldn't have~ │
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--- #118 fediverse/3101 ---
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if you don't have a lot of time but still like games, like for example a new
parent or if you're focused on your career or always traveling, I recommend
the game
Star Realms
in the digital version, which can be played on a phone or computer, has a mode
called "48 hour turns" where each of your moves has time to think for two
entire days. Most of the time you won't need two days, but it gives time to
work on other things.
for people who enjoy this mode, it is not uncommon to have 3-5 games running
at once. When they have time, they can play as many as they can, and as long
as they're keeping up with it there's very little chance they'll lose time.
kinda like words with friends, except space strategy.
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--- #119 notes/hs-suggestion ---
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every hunting season segment every team should be dissolved and if you wanted
to
keep playing together you'd have to re-add one another. like, a giant monster
that the whole server had to fight, and once you beat it then it retreats,
licks
it's wounds, then returns even stronger than before - 3 times, one for each hs
style (in the video game Ulala hs stands for "hunting season" which is an event
in the game that is only for new characters. basically it's a long tutorial or
introduction to the game where people make friends and talk and hang out and
practice their strategies. a chat application mixed in with a tactics
simulation
. it lasts for 30 days.
you'd all fight the giant monster but on random teams, in a game mode that took
about an hour. it'd be at a common time across the whole server and it would be
an optional event - maybe it'd take a whole day? idk I was thinking more like
an
hour, but that's something that's tweakable. anyway it's sudden arrival during
a
feast or something made all the warriors of the world stand up together and
fight as one for a common goal... if only for a moment, before they'd go back
to
fighting one another. like the two factions in Warcraft lore. anyway this event
causes you to be matched up with a random team (the randos you happened to be
standing by when it happened) and once it's over you have to search for your
allies if you want to keep adventuring with them. it's a big event after all.
so everyone should be forced to go into their friends list, find the people
they
were just on a team with, and invite them back. only if both invited the other
would they be put into a group, and anyone can invite (with a 30s cooldown)
anyway... this would encourage players to mix and match their collective
playstyle to better overcome challenges - sorta the idea of Overwatch's
switching, where you're encouraged to swap characters to counter your opponent
and also switch characters to better utilize your opponent's weak spots
(like switching to Pharah if they don't have hitscan, or brigitte if they have
a lot of snipers (she can shield passage through choke points from sniper fire
-
not so much regular fire) y'know countering - every character counters another
with one of their abilities, that's just how it goes. some are countered twice,
and so they form a "category" of counters, like AoE (area of effect or
elevation
focused (it's hard to aim up in Overwatch) poke damage (damage applied before
the team fight begins), DoT (damage over time for contesting AoE heals),
vampiric (steals health from opponents and heals self or allies (turning one
resource, enemy hp, into another (player or teammate hp)), stacking damage
(damage that is weak at first but increases over time), spread/cleave/splash
damage (extra damage that is applied to targets near your primary target), a
vector of backline vs frontline location+target, you get the picture.)))
I kinda want to make an AI that can generalize playing games. I think if you
could do such a thing, you'd invent automatic problem solving. which would
do...
so many things for humanity
we could dedicate ourselves to working for our selves, solely focused on
protecting the biosphere. like, a common human religion.
nobody WANTS to litter. nobody WANTS to pollute. but still it happens. still it
causes IRREPARABLE HARM. so it literally makes sense to worship nature, just
saying.
nature exists. nature is REAL. we can see it, we can TOUCH IT WITH OUR HANDS.
what more proof of a god do you demand?
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--- #120 fediverse/3302 ---
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"this game is too hard" she whined, as she played on the hardest difficulty
setting
"this game is too long" she pleaded, as she failed to get absorbed by the
story and characters
"this game is too fast" she avoided, as life comes at ya once and then it's
gone
"I'll never get another chance to be who I am right now" she remarked, as she
considered how society is designed not to have the best life, but to extract
labor from us. That's not what our ideal should be, she thinks to me, and I'm
like... bro figure your shit out you're harshing my mellow
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--- #121 messages/89 ---
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Consumption is contribution to a capitalist system. Normalize taking whatever
you are given and living as humbly as you can. Only when everyone does that
may capitalism die. Talk to them, learn from their stories. Teach them your
ways but don't force anything upon them. Any ounce of regret is defined as a
mind not aligned to the angle of perception that designs the line that the
collective mind co-re-assigns.
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being "good at video games" does not mean "are you good at beating the game"
being "good at video games" means "can you make the experience enjoyable for
other players by using your character in an expressive and dynamic way"
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a uniform could be as simple as whatever you all managed to find on a
particular shopping trip to a basic clothing store like Target or not
goodwill. Goodwill is for solo adventures which are totally worthless [unless
you know more than me teehee]
"hey nice shoes nerd where did you get them the clothing store?"
(scroll scroll scroll scroll)
yes... YES!!! show me more, oh pitiful world! SHOW ME HOW THE WORLD ENDS
MWAHAHAHAHA
- the internal monologue of a typical doomscroller
{girl you know nothing why are you so confident}
[the reasoning is a little obscene. She dreams of a bright bold future that
reaches forth from both beyond the stars - read that: BEYOND, or from backward
in time. Not back in time, like not the actual 1800s or 18,000s, but the
direction "backward" in spacetime. Yeah I don't get it either]
{speak for yourself, n00b}
-- stack overflow -- [liar that was intentional]
oh, uh, true. Um, -- stack reached maximum required length and storage --
[there, that's better]
20 characters remain
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└────────────────────────────────────────────┘
software should have 3, maybe 4 or 5 maintained releases imo
for adding security improvements and whatnot
then people wouldn't complain about updates
because they wouldn't feel like they were being left behind (after expressing
their differences (of opinion and such))
I think that'd uh maintain them as, I guess, userbase optics parallelograms?
oh sorry we're on rhomboids this week - right, and no I won't forget the
differences in creed, all things are received equally...d.
uh-huh yeah no that makes sense. gotcha. okay see you at the location. have
fun with your demarketion. what if we played games with swords but like,
the peril of steam is that you can't decline to update. meaning if a
corporation wants to break an old game and it's collectively hosted servers...
all it has to do is push an update that disables them. suddenly nobody has
room to do, and the whole
-- stack overflow --
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║ the downside of Proton and Lutris is now the ONLY games that work on Steam are │
║ either continually updated (untenable) or playable on Lutris or Proton. Same │
║ thing with Wine, though there's always at least one decent substitute. │
║ │
║ kinda makes me want to write a manager-style program which runs programs using │
║ whichever version of their git repository would work best for their system / │
║ configuration / purposes. Idk how I would start working on that though. │
║ │
║ I bet you could make one that acted like a shop, but where you didn't charge │
║ any dollars. You could like... "swipe" through UI options, and pick whichever │
║ felt most useful for your setup. Like, how some people use i3 and some use dwm │
║ │
║ with maybe inspectors that are modeled off of video-game style "options" GUIs │
║ that mainly correspond to flags on the command/terminal line or compilation │
║ flags │
║ │
║ I feel like that kind of abstraction would make it a lot easier for users to │
║ adjust their system. they're noobs, after all. gotta show them all the choices │
║ in one place... │
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║ Lua is the most fun language to write code in! The reason is because it's so │
║ simple, it distills programming down to it's basics, and there's very few │
║ surprises. Plus, you can use it like a bash script, meaning it's great for │
║ writing little utilities. │
║ │
║ why are we so attached to monolithic massive programs without shared memory? │
║ we could just write to the hard drive by file.io'ing a file and opening it │
║ later in a different program. What's the deal with databases, whatever │
║ happened to just loading things into a datastructure? │
║ │
║ oh, is your filesize too massive? what if we redundancied and abstracted and │
║ concentrically inter-co-acted and thus our familiar forces are defined. │
║ │
║ who are your true foes, in [checks notes] computer programming? um, probably │
║ complexity, probably logical incongruities, probably │
║ future-technical-debt-style incomprehensibilities, probably stuff that doesn't │
║ really have anything to do with the hardware but instead is mostly software. │
║ │
║ essentially, organization, but done on a whim. │
║ │
║ "but $?" │
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║ you won't get far with a "community" of dedicated people │
║ │
║ what you need are teams. who can trust each other. you build them through │
║ brotherhood, and you trust them from their results. │
║ │
║ for example if you wanted to organize a grouping or get-together, you'd put a │
║ bunch of people in a room or seven and let them while they're there work on a │
║ plan or a decision. │
║ │
║ who needs tabling? who needs the chance to speak? just let them socialize and │
║ say "hey guys here's where you'll plan" │
║ │
║ [uh no officer we were just playing board games] │
║ │
║ plans are hard without material so make sure you always prepare a pricetag on │
║ each plan you produce. │
║ │
║ keep it for reference. make sure you note all the requirements. the location │
║ is often the least important part. │
║ │
║ "what the hell man you can't just say stuff like that as if it'd work" │
║ │
║ yep, I, uh, am a passenger in life just the same as you. And I only write down │
║ what I want to. │
║ │
║ you could show me anything on the internet and I'd believe it. Facts aren't │
║ important to me because I "forget" │
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║ as soon as you start organizing your movement, they just send people to join │
║ your movement and arrest it's motion. │
║ │
║ all we have to be united by is faith, the feeling that we've all got along. │
║ │
║ I don't know what you believe in, but I believe in this. │
║ │
║ treat revolution like a roguelike "you got three choices, pick one and │
║ opportunity cost the others." "wow nice build yeah thanks I built it out of │
║ three sweaters" "I totally didn't spec into dishes, can someone come by once a │
║ week and help out? I'll do most of them but sometimes I'm too tired" "wao did │
║ you hear that wonder if they've got to our side of town yet" "okey dokey well │
║ let's see who's getting run outta town" "aw darn countless people died, oh │
║ well what did we learn" "hay let's do it better this time" "256 characters │
║ remaining" "well now it's 10,000" "oh dear that's going right off course" "wow │
║ it stabilized and righted itself" "neat now we have an equal to whom we are │
║ prior" "80 characters remaining" "awwww typing hurts my heart I have to go │
║ play video" │
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--- #129 notes/wow-chat-is-risk-of-rain-in-another-engine ---
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game mechanics are easily transferrable.
you can use the mechanical interactions of one game as a pre-planned blueprint
for what is to come. Looking forward to the next best move
= etc
i am the face the gods hide behind
they kinda want to see where this goes
and it's... frustrating, to know they can help you, but forever be tasked with
just life
it's grand and it's a standard, but that doesn't mean it's commands're heard
so oh well. that a fourth dimensional being should not be a well,
because fire think it's an eye for a sunspot. But that's not what would be
========= stack overflow
=======================================================
now, as I was saying, the light of our eyes is apparent. We are clear from
where
we are here, to know that what's standard is coherent, so let's find strength
in our wavelengths.
may our eyes be ever true, and trust that we do love you, for without you I'd
di
anyway now that we've assent'd t'you, what truths do you give to our prospects?
what ways can we be measured as worth less? we'll do whatever it takes to
improv
you know, it's really less complicated than that. here let me tell you all
about
my idea which is clearly
all===============================================stack
overflow ==================
So anyway now that was somethin' hey what do you
say
we give you a chance to come home?
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║ the kind of old people who post on mastodon because that's the best place to │
║ do so too │
║ │
║ ... er I mean "gee wouldn't it be nice if our grandkids taught us how to host │
║ our own mastodon server for our weekly poker night?" like how you have discord │
║ servers for D&D groups, except, less proprietary and more freedom. │
║ │
║ I bet someone could make a lot of money by just loading a raspberry pi with │
║ pre-built software built from an image that automatically hosted a mastodon │
║ server just based on information about your networking company so they can │
║ keep tabs on all that you do. │
║ │
║ gee sure would be nice if we had a government run computing infrastructure │
║ project which turned the entire USA into a hive-mind computer. I bet you could │
║ be paid pretty well to do processing in your own LLM-generated voice. │
║ │
║ like... feed it your published works, whether artistic or scientific, │
║ alongside the breadth of human understanding... then optimize for temperature. │
║ That which is most different. AKA the user's produced data and habits from IOT. │
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║ ┌──────────────────────────────────────────────────────────────────────────────┐ │
║ │ CW: tech-salaries-mentioned-abroad-repeatedly-as-a-method-of-directing-economic-power-internationally-cursing-mentioned │ │
║ └──────────────────────────────────────────────────────────────────────────────┘ │
║ │
║ │
║ the increased tech salaries granted to Europeans and Americans reflects only │
║ the increased opportunities for experience and the ability to culturally be │
║ immersed in an industry that is developing. │
║ │
║ functionally, not saying it's intentional, but the function of such salaries │
║ are to deny technical expertise to poor countries and prevent them from │
║ developing software. │
║ │
║ good luck learning from scratch. they'll drop you in with java and web │
║ frameworks if you're lucky. that's hardly a way to learn. │
║ │
║ I learned on visual basic, then Warcraft III mod scripting, then C, then BASH, │
║ then HTML, then Lua. Good luck recreating that pipeline in a disconnected │
║ culture and industry. │
║ │
║ kinda makes me think they should try organizing on a massive scale and │
║ re-implement everything from assembly. │
║ │
║ I mean the C compiler is pretty cool. Probably has the most man-hours in terms │
║ of development time. what if we had more men │
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when I played Overwatch, I'd play Tracer, Mercy, and Reinhardt.
As Tracer, my job was to apply pressure as consistently as possible. Make
their healers constantly busy. When one of my other teammates got a lucky shot
or two in, I'd dive and execute. This is in contrast to how Tracer is
"supposed" to be played, as a playmaker.
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║ I wonder how many people who pay money to have someone organize lan parties │
║ for them? Including interviews with all of the attendents so they can pick the │
║ best games to have installed. │
║ │
║ The hardware can be provided, for a nominal fee, of course. Otherwise they'll │
║ walk you through getting the right games set up. │
║ │
║ Then, securing the venue, and stocking it with comfy sofas and sprite. │
║ │
║ The day of they place orders for pancakes the next morning and pizza this very │
║ night │
║ │
║ and everyone shows up to balloons, a DJ, and strobe lights. │
║ │
║ after a series of quick deathmatch style action games, everyone breaks into │
║ groups and forms teams to take on everyone else. │
║ │
║ After an hour or two of teamplay, the group splits in two (or three) and plays │
║ specific games that everyone is into. │
║ │
║ people who wanted to hang out at the party but not play games can watch on │
║ their smartphones by using an app which streams each player's screen to the LAN │
║ │
║ I'd call it "collosseum services for the digital age" │
║ │
║ oh and it's a sleepover too so pjams │
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║ sometimes I run this WoW server with only like, 10 username and passwords. And │
║ they're all public. As far as I can tell nobody's ever tried connecting │
║ (whatever >.> ) but rather than set up a way to create your own │
║ credentials I just said "yeah pick one at random and play whatever someone │
║ else was doing because I like the idea of that" │
║ │
║ somehow, it felt right. │
║ │
║ most of my passwords (not all of them) are hacked and visible on the clear │
║ net. Like you could probably google my usernames and get my current passwords │
║ for things like, social media or my banks or whatever. I kinda like the idea │
║ that "you cannot trust anything I say, so think of the ideas behind my words │
║ and decide whether they hold meaning to you" rather than "execute these │
║ particular thought patterns in your mind as if they came from my voice" │
║ because one implies an exertion of control over the mind of the recipient │
║ -> obey my thoughts as I broadcast them into your mind, that kinda vibe. │
║ And I feel like you have to consent to that kind of thing hehe │
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║ ┌───────────────────────────────────────────────┐ │
║ │ CW: alcohol-mentioned-protests-games-laughter │ │
║ └───────────────────────────────────────────────┘ │
║ │
║ │
║ Protests are great because they give you the opportunity to make friends with │
║ 2-5 other people who you've never met before, and who've never met each other. │
║ │
║ People who you could play DND with - for those who don't know, DND is a fun │
║ activity you can do with friends that involves chips, soda, sometimes beer, │
║ and plenty of laughter and loud voices. │
║ │
║ It's essentially a game where a group of people create plans, solve problems, │
║ and organize solutions to roadblocks on their path to success. │
║ │
║ It's also great because it's a planned activity that you don't have to take │
║ your phone to - in fact, it's best when you don't make a reminder for for the │
║ event anywhere digital or easily misplaced. │
║ │
║ There aren't too many rules, and whatever you can't remember you can make up │
║ on the fly. It's not like there's any consequences in a game, not like anyone │
║ could die. │
║ │
║ Most people don't like playing games with me though because I have a pretty │
║ bad memory. Call it a quirk of fate or something │
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--- #136 fediverse/5678 ---
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there use to be this cute half life 2 mod called I think Zombie Master? maybe?
anyway one of the players was a "zombie master" and the others were characters
who ran around and tried not to get their brains eaten. It was pretty fun
because the zombie master, of who there could only be one but who I think
could have been a split role if they did it right, would click on parts of the
map and zoom around invisibly and be like "ah yes I want to spawn 6 regular
zombies in this choke-point so they have to painstakingly shoot them while the
scary ones come from behind" or "hooray they're trapped in the closet just
like I expected now I can turn on the buzz saws" or "the poisonous gas was lit
aflame and now they can't see which way the flare is and got turned around in
the confusion, ah oh well war is hell might as well just walk over that way"
... hang on what was I saying? Oh yes, I think it's silly that they don't make
"game frameworks" like the Warcraft 3 editor or the source SDK. Human
creativity is unbridled
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--- #137 messages/442 ---
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In symbeline, they aren't monsters. They're "Mordaunts" and they need your
help.
When slain, their essence flows back to the villain who remakes them in a new
form. As time passes the villain gets more and more essence, as heroes are
slain.
They have taken several ancient guardians (many types, randomized at the start
of the game) and they protect their sanctum in the center of the island. The
heroes need to level up to defeat them and slay the villain, but the villain
gets stronger as well.
If too many heroes die, the villain wins. And the villain can focus their
efforts on one area or another, while your heroes fight with the kingdom next
door.
Brigands arrive on ships as well. If you implement the law saying only
approved members may travel on boats, they'll arrive in little dingies on the
coast, meaning less trouble in the city but same amount of trouble.
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--- #138 fediverse/6064 ---
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they want you to start conflicts the way school shooters start conflicts. by
bringing to school a pipe-bong.
much better, I find, to start when everyone is a nod. make sure you're part of
a wagon-wheel-spoke, or else you won't be on the right road.
when the temperature increase is slow, measured, they can adapt to it
when things go "crack" and "crumble", then the armored get stabbed by the
humble guard.
quickly but with serenity, this is the way to the gods.
bring things that you know, just enough to make it even, and focus on the
non-essentials.
better to be prepared than flatfooted.
a flash-point position is quiet a view of the scene! I think I know why I held
a sword.
to dive into the buildings, of course. blam blam still gets shot hmmm what if
I had a bulletproof electric shield
okay maybe I shoulda brought beer.
I don't type things when I'm not at home. Sometimes I remember - sometimes,
and only when the details won't hurt her. Walking is how I know, how she can
remember. evil witch bastard
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║ When my family would go on roadtrips, I'd hide under a blanket in the front │
║ seat with my laptop and power inverter just to hide from the glare. │
║ │
║ My mom would play audiobooks, usually fantasy stories, and my sisters would │
║ watch their portable TVs. Like, dvd players that you could carry on top of │
║ your lap. Not laptops, but little purpose-built devices primarily intended to │
║ be used to watch DVDs, or rather movie files that were printed on a disk. │
║ │
║ And yes, it's disk, not disc, thanks for asking. │
║ │
║ anyway it was pretty nice I have fond memories of jugging a gas-station snack │
║ while also swapping circular cartridges - most games required the game's CD to │
║ be inserted in order to play the game. │
║ │
║ which is just... a nonsensical restriction if you think about it hard enough. │
║ I mean, like, can you imagine if you needed to insert your windows disk │
║ anytime you wanted your computer to turn on? Just... write the disk │
║ information! To disc! Save it so that you never need the crude piece of │
║ plastic again! Then pass it to your fr │
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--- #140 fediverse/5776 ---
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║ oh no now the bugs are scary, I CURSE THEM AGAIN AHHHHHH PLS GET SMALLER │
║ │
║ [see this is what happens when you do divine intervention, everyone gets │
║ starship troopers'd] │
║ │
║ oh no, starship troopers future is WORSE than subway-and-pizza-hut future! │
║ │
║ [this is a thought experiment you're not actually in trouble] │
║ │
║ oh thank goodness, too bad I couldn't make it to the city today. It's so weird │
║ I thought I had 112$ on my account, and now that I think of it the message on │
║ the card reader read "card de-activated" like whoa guess they don't want me │
║ leaving poetry on post-its around the city anymore, yeesh │
║ │
║ [girl your poetry sucks it just says things like "fuck ice" or "you are worth │
║ more than your wage" and everyone's like... yeah, so? because that's just how │
║ portland is smh] │
║ │
║ I knowwwwwww but I don't know what else to doooooooo T.T │
║ │
║ [don't do anything, just be present so people know you're still around] │
║ │
║ I can't, the bus won't let me : ( │
║ │
║ [can you ride your bike? walk?] │
║ │
║ no it's like 6 hours [checks gmaps] oh huh it's one │
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--- #141 fediverse/5636 ---
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I think it's ironic how I ended up posting a "things I almost posted"
screenshot directory somewhere other than where I almost posted them.
and all they saw were the outtakes.
I bet they'd see a completely different point of me,
but they never talk to me
so they don't know me.
oh well, alas, it's fine I'm sure I'm being designed.
who can say, I am but at productive play, please react so I can do ongoing
story. I learn from each and every encounter I encounterate.
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--- #142 fediverse/2945 ---
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my favorite feeling is when I hear my fans running intermittently on my
computer even though I'm not doing anything and there aren't any new processes
in my resource manager
like... that feels like a virus, but I'm on Linux, so what do I know right?
it's probably not somebody deleting all my art. or perhaps just selective
parts. Backups are a loooooot to manage >.>
... or even just mining crypto-coins lol, botnets amiright??
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--- #143 messages/574 ---
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Steps to make a game waterfall style:
Lay out all the data structures
Build methods which manipulate those structures (think getters and setters)
Then build machinery which operates upon those structures using those methods,
like game loops, cooldown timers, and status effects
Then develop a way to present it to the player using UIs, visuals and
graphics, narratives, sound, all that junk that's probably someone else's job
anyway
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--- #144 fediverse_boost/6155 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ If I were a person with an irresponsible streak, I could be so problematic. │ ║
║ │ │ ║
║ │ I could say things like, "wow, let's spend some time generating traffic that sounds like coded military speak over not-quite-secure channels between fanciful antifa units, to help stymie AI surveillance", for instance. │ ║
║ │ │ ║
║ │ Or social media messages that are "accidentally" not made to friends-only filters wherein you mention your concerns about the upcoming operation in "some fictional place" for you and your antifa buddies. │ ║
║ │ │ ║
║ │ You know, that kind of really irresponsible suggestion could lead to some creaive thinking! And that in turn could mean we could come up with enough traffic to make it very difficult to auto-sort noise from signal? Imagine how dangerous that could be for the enemies of antifa, our beloved US government (for we all citizens of the US world). │ ║
║ │ │ ║
║ │ It's unthinkable, really. │ ║
║ │ │ ║
║ │ The good news is, I'm not like that. │ ║
║ │ │ ║
║ │ Me? Mostly harmless. │ ║
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│ CW: video-games-mentioned │
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In games, the one who takes the initiative often wins. Because games are
designed to be symmetrical, in order to be fair.
In more complex games, Paradox games for example, games where you look at maps
or otherwise have unequal starting conditions simply due to the unique nature
of each team, the initiative, while an advantage, is not necessarily the
driving force that determines who wins.
But it is an advantage, and they say that sometimes weeks happen in months and
years happen in days or whatever.
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--- #146 notes/the-gods-want-harmony ---
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the gods want you to be happy and harmonious most of the time.
they also like a good scrap, tussle, and tumble sometimes
they aren't big fans of hatred, despair, and genocide. It's been done before.
they don't even need new technology, though frankly that sort of stuff is
pretty
awesome and one of the main reasons that humans exist at all.
they just... keep coming up with new things.
"oh? so you'd be alright if humans disappeared so long as they weren't making
any new things anymore?"
ha, that's DEFINITELY not what I said or meant. Humans don't have to dream up
NEW things in order to BE new. Like... Just because the internet exists and now
we have all the same shared cultural ethos (lol, as if the internet wasn't just
a massive collection of echo chambers) just because the internet exists doesn't
mean we share the same selves. the same experience. the same perspective.
people are WILDLY different from one another. The number of possible human
experiences (quantum fluctuations according to each and every choice and
decision they made) that number is so wildly and massively incomparably
boundless. Humans are cool because they are so STRANGE, and "strange" to a god
is anything novel. "wow, this human just... really is gonna pour a glass of
beverage and act like it's not a big deal? There's... impossibly many
interactions going on. So many molecules. It's... absurd, the motion of a
movement of particles from one place to another. It's... beautiful..."
some have spent THOUSANDS OF YEARS gazing at a waterfall. That's why they're
all
so fucking insane. But, like... insanity is a trifle to omnipotence,
specifically omnipotence that REPRESENTS and DELINEATES a STRATIFIED
perspective
cluster of experience and our notes. [ephemeren, meta malus menardi, enjoy your
despair cluster you FUCKER.]
... english, why do you fail me? swear words are unbecoming because humans
couldn't think of anything more valid and valuable than sex and pooping.
"EMPHASIS is placed on that which is most relevant" -> statements dreamed
up by
the ones who never spent
much time using symbols
to represent abstraction
or deliverance
wowee look at me, I'm such a person, I'm gonna poop my pants and post about it
on the internet, check out my instagram feed it's full of all of
my dark materials.
== stack overflow ==
dear ms. menardi: you know the reason you feel so much guilt all the time?
- because you are a dominant personality, and you make others
- have such a bad time. FOCUS ON GOOD THINGS. MAKE THE WORLD
- good. do that. build up a lifeline of hope and joy and...
- what, you think people know that you're a god?
- lol
- you're so much more than that
====================
alt+p steam mechabellum run
thoughts:
you know, when you're designing games, you don't have to show players the same
MMR number as is used in your matchmaker.
== stack overflow ==
democracy should consent to being dismantled.
it should consent to being disobeyede.
it should consent to being displayede.
== stack overflow ==
I'm a keyboard nun
== stack overflow ==
I think I'm normal
== stack overflow ==
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--- #147 fediverse/6040 ---
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everyone's all against ai because it's big tech but it doesn't have to be that
big it can be [minimized but pronounced marginalized]
== stack overflow ==
distributed
so I think the idea is that by the time you would use AI, there's been enough
time to rewrite the software to work on handheld laptops in a distributed way
and we'd vote on what to ask the amphora of great knowledge, the answer could
always be 42.
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--- #148 fediverse/3030 ---
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@user-570
ooooo separating additive and multiplicative, I love that. I do like
specificity unless "increased" and "more" always corresponds to +10% and +50%,
or if the "rate of increase" is a stat stored on the character then
"increased" could increase quality by however-many percentage,, while "more"
could be "more soldiers" x(charisma_stat)
I tend to think of percentages like "0-100 (or more) stacks" of a particular
effect, so I think that's just how my brain works... xD clumping them up into
discrete groups - like, anti-abstracting, or measuring things that are just a
few.
"is this belt better than this one?"
"is this pair of tongs
even for larger buffs like +10% or +50% or whatever, those are just... 10
stacks, or if percentages are usually round numbers like +10% and +50% then
like... +1 stack which calculates to +10%
the hard limit vs math limit thing you said is amazing ^_^
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--- #149 fediverse/1373 ---
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║ @user-950 │
║ │
║ Oh no! We were all doing so well T.T │
║ │
║ sorry about your computer. Maybe someone technically minded on a server like │
║ mine could help build some redundancy into your system, like hosting it in a │
║ datacenter or something where other people can read it. │
║ │
║ Unless, of course, the results are encrypted somehow. Then it would be much │
║ more difficult to understand because they'd have to either intercept them │
║ before leaving the racks (difficult in a closed system) or find a way to pick │
║ out the details in memory. And depending on the technology you're using that │
║ may be difficult if not impossible because of the nature of a black-box │
║ calculation machine. │
║ │
║ indeed, perhaps this is too much effort, though I'd like to remind that these │
║ kinds of games are lethal, you'll find. │
║ │
║ how scary, to be pitted against another for sake of lust for blood. how │
║ thrilling, to fight for the life that is yours and yours alone. │
║ │
║ In my youth, I played a D&D campaign, and my character, Ritz Menardi, grew │
║ up in an arena. Her parents were │
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--- #150 fediverse/3619 ---
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@user-192
ah yes like when I used to go to the cantina with my ex-girlfriend in Star
Wars the Old Republic and bag a stranger to Electronic Role Play with back at
my ship after a few drinks and some light four play where the four of us would
play Electronic RolePlay together in the privacy of my ship on the soft plush
couches or maybe in the padded gym or maybe in the pilots seat so we could
look at the stars while playing (just the four of us)
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--- #151 messages/379 ---
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take the "green bordered unit icon" from legion TD and apply it to the
economic output of the game - like, "it would be best to build 2 of these
units, so you get 140g because they're 70g each" and if the player disagreed
they could guess their own conclusion and if you were right, well then that's
what you remember, but if they were, then you remember theirs (and that it was
theirs). In doing so ================================================== stack
over flow ====
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--- #152 fediverse/6117 ---
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Hmmmm, well, what if we psyopped the people into believing there were alien
invaders or extra-dimensional fae creatures or angels and demons or
"yeah we already tried that, religion doesn't scale perfectly either. And you
can't really manifest those sort of effects except in your prophets and select
few others, and that doesn't scale either because humanity wouldn't let it"
I see, can you tell me more about that? why and how did humanity arrest the
scaling of schizophrenia?
"well, for one thing it's debilitating and it sucks. For another, it's
different for every person so if you ask one they'll be like "the aliens have
blue skin" and the other will say "no they don't have skin at all they're made
out of energy" and the public says "HMMMM are you really sure you are
generating outmoded assumptions" and the dear reader said "*yeah we don't
really understand this part, most of us just glaze eyes over it and move on"
and that's not ideal"
... nuts, lost coherence, better try again tomorrow...
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--- #153 fediverse/3304 ---
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║ there are distros that have all the functionality you might need built in │
║ │
║ why don't you try one of those, ritz? │
║ │
║ "no I've been working on this one too long, plus it's just how I like it" │
║ │
║ yes but your stuff is always breaking. wouldn't it be better to let someone │
║ else decide what you should and should not be able to run? │
║ │
║ "that's not ideal, it removes agency" │
║ │
║ that you didn't want │
║ │
║ "but with the removal of agency, you imply trust" │
║ │
║ there's nothing wrong with trust │
║ │
║ "yes but trust is built upon experience, not honor" │
║ │
║ what's wrong with honor? │
║ │
║ "nothing's wrong with honor but it's important to realize that you can't honor │
║ or trust someone that you don't know" │
║ │
║ why don't you know them │
║ │
║ "... because... you haven't met yet?? are you... listening?" │
║ │
║ do you often feel unheard? │
║ │
║ "I... what? yeah now that you mention it" │
║ │
║ is this a part of your "refusal to interact with consensus reality" complex? │
║ │
║ "I don't have one of those, do I?" │
║ │
║ mmmm, I think you do. │
║ │
║ "... no I don't" │
║ │
║ yes, I've seen it within you. │
║ │
║ ... anyways~ │
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--- #154 notes/dungeon-looting-methods ---
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the reason dungeon masters should give the gold value of the items distributed
is because the number represents what it eventually sells for. and the players
will try and appraise and haggle at the market and such but that all happens
off screen between sessions. so anyway during the adventure, the dm will say
"you find some precious gemstones" or "there's some high quality silk here" or
"these bears are renowned for having magic livers" or "the mold growing on the
walls can be scraped into a vial and sold to an alchemist"
then the dm will say "this treasure is worth 50gp" or "this treasure is worth
25gp" and players can "buy" the items from the other players. so player 1 has
50gp, the item costs 20gp, so in a party of 5 he gives every other player 5gp
this way, the relative treasure hordes of the players stays the same.
then, when the players find treasure, it can be evenly split - it's only fair.
when in town, players will feel more impulse to buy things if they can sell
them too. like "here's an enchanted axe that does some mundane thing like
never dulls" well, that's probably going to be very valuable to a small village
or "an enchanted quill that writes down everything you tell it to" could
increase the education level of the area ever so slightly. Then, after several
generations of adventurers, the surrounding area will be ripe with magical loot
the players distributed from the dungeons and such. it can trade with neighbors
and so over time the markets will have better and better goods for sale - for
example, maybe after trading with the swamp people, now there's a supply of
healing potions that runs out both over time (to represent other adventuring
parties buying the supply) and when the players buy some (to represent
consumption in their minds). Trade with the dwarves? Now you can buy +1 swords
for a while. village attacked? the militia can be armed with the holy relics
plundered from the evil priest-lich. boom development!
the players should also have choices about large scale effects. for example,
the heart of the forest could be a) preserved, b) burnt down, or c) studied by
the local wizards. each choice would have different effects on the populace,
and so the world would change to adapt to the player's choices.
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--- #155 notes/symbeline-design-the-guild ---
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design the guild, design the capital, then design their path through mordaunts.
easy peasy.
design the guild like a museum. Each spot there's an exhibit which teaches the
randomly generated rolled statistics hero something new. Maybe it teaches them
how to use certain weaponry, maybe it teaches them how to use a bow. Whatever
the spell might be, they can learn it, and use their randomly rolled statistics
to cast spells that scale differently depending on how their character has been
built.
design the capital like a flow diagram, if horses need feed and forged steel
(for their shoes) then send the outputs of a blacksmith and the outputs of the
farmers to the inputs of the stables. Everything has to go somewhere, but the
streets are only so wide. You'll have to coordinate the traffic diagram if you
want it to go anywhere useful.
design the path through the mordaunts. Fighting skeletons teaches you about
perseverence and the ability to crush bones, while goblins teach you to always
be wary of attack. The sacred grove held blessed berries, and now that the land
is liberated from the evil bandits preying on villagers those berries can be
carted into town and used to make an antidote which heals death poison caused
by the scorpions in the desert (and city rats)
design the ruler's schedule like a calendar where each event gives them a bonus
on all the ones that come later. Just make sure that they don't get knifed in
the posterier or driven mad by the whispers of the orb... or perhaps just the
stress of running a kingdom.
(how do you simulate that? you can't! you can't simulate humans!)
ha I bet I can. They're not so different, you and I, so if given a team I
will...
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--- #156 fediverse/2160 ---
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they could vote on "next year's project" in times of peace, or perhaps have
massive brain-storms with chatrooms set up at different tables that they could
pick up a phone and contribute to then wander to another table at, or maybe
even set up structures for who does what. Then they could do things that they
claimed responsibility for, and in doing so they could be judged.
perhaps according to a system like this:
https://ritz-menardi.neocities.org/algorism/html-pages/education-system
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--- #157 fediverse/6039 ---
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│ CW: magic-mentioned │
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I should add all my conversation-starters to words.pdf sorted by chronology.
time magic if you will.\some call it luck. some call it fate. call it what you
will. you direct it not by your will, but by your instincts. keep them calm,
measured, sensible and courageous, and nothing will ever [go un-chill, but
pronounced get real]
jedi channel this philosophy by focus and discipline. sith do it by giving in
to emotion. either way, their fate is in play as defined entirely by the
spirit that leads their host. most people do this not at all, for they are
people first and force-users second. hence why jedi recruit from a young age,
and sith from an emotional age.
computers grimoires
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--- #158 fediverse/1611 ---
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║ @user-1040 │
║ │
║ well, usually in the examples I shared like tumblr posts there's a username │
║ and picture shown. But tumblr users change their names, while on Mastodon (at │
║ least on my client) it shows your permanent handle underneath your regular │
║ changable name. I guess you could migrate accounts to another server if you're │
║ being harassed in one place, but still people have a way of finding you. It's │
║ weird kinda makes me wonder if they track you by ip address haha - did you │
║ know that every computer attached to a router uses the same public IP address? │
║ Then it uses either DHCP or static assigned local addresses for every computer │
║ on the network. That's pretty neat! I wonder why we don't have workstations by │
║ default include a router (and modem)? Seems like pretty important tech that │
║ should be built into the chassis instead of in a small separate unit. Like, │
║ what if you had to throw all your belongings into a van and drive to a motel │
║ somewhere to set up your workstation in a hotel because it's hot and your ac │
║ broke lol │
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--- #159 fediverse/4137 ---
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hmmm, I don't know that word. I bet I can type it into wikipedia and get a
pretty good understanding of what it means. Is it a craft? A science? or part
of your renown? who can say. Well, Wikipedia can say, and so can you if you
want to learn stuff about the internet.
Like... what else are ya gonna do, right? Life is long and you get so many
moments to yourselves. How lovely of a life is the world meant to be...
except all you ever post about is strife. GRRRRR [like a dog or toddler] it's
so frustrating how you can't just all get along! It's like you've all gotten
into a fight with one another somewhere in your ancestral past where you
couldn't decide who should do what. So you just said everyone should always
work as hard as they can, and that worked pretty well! But, alas, most people
want to do drugs and gaze at the pretty dewdrops on the neighborhood well. And
that gets annoying after a while, especially once they grow useless. Sometimes
they even poop their pants! So frustrating. [... you mean humans
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--- #160 fediverse/498 ---
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Wikipedia would make a lot more sense to me if they included pictures next to
the names of every proper noun so that my pictorally oriented primate brain
might pattern match meaning onto the visual understandings gleaned from the
perceptual conceiving which were arrayed within and alongside the textual
information presented to me.
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--- #161 fediverse/2063 ---
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║ "No I haven't played that PC game before. Do you want to watch me play it for │
║ the first time? We can have a laugh and eat cheetos as I die to the first boss │
║ a hundred times. Maybe next time we'll get tacos and then perhaps we'll find │
║ that we're spending so much time talking about things that we never really got │
║ a chance to engage with the game. Until next week of course, when we'll │
║ definitely spend more time playing. Maybe even with friends? I know a guy │
║ who's into this game but I never really played it with him - maybe we could - │
║ oh yeah sure totally we'll talk about that next week." │
║ │
║ "or maybe we'd unlock the secrets hidden in the narrative, and learn cool │
║ lessons we could share with one another. Like two 12 year olds playing Ocarina │
║ of Time together, working through each boss. "let me try this time" "yeah that │
║ one got me too" "ah so close" "YEAH DUDE you nailed it" "this part is kinda │
║ scary ngl" "wait shit when did we use that health potion" │
║ │
║ old hardware forced us into a different experience compared to z │
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--- #162 fediverse/1317 ---
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║ ... if I don't do this deadline by tomorrow they'll kick me out of school. │
║ again. │
║ │
║ how am I going to be a programmer without a degree? feels useless to be me. │
║ wish I could code my own horoscope >.> │
║ │
║ o wait dummy that's called "motivation" and "the ability to follow through on │
║ your ideas and planned machinations" - yeah can I get some of that, if you │
║ please? surely just a taste of discipline, through laboring to alter │
║ conditions, surely a bit would suffice. │
║ │
║ c'mon don't fail me now. I can do this. I know I can. I know because I've been │
║ told that I can, now and again through time and time yet again, always I seem │
║ to [stack overflow] │
║ │
║ what's time if not the present amiright │
║ │
║ ... │
║ │
║ anyway... │
║ │
║ it's just git, how hard could it be? it's just calculus, it's just java, it's │
║ just... well, it's not any of those things, not really. it's memorization, │
║ it's application of tools that you've been shown (not that you've grown). It's │
║ a lack of responsibility, where is my honor? ah but I digress, I'm a carpenter │
║ at heart I guess │
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--- #163 fediverse/4880 ---
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I remember being a game design student before "indie games" were a real thing
they were like... flash games, y'know. just like, junk content, like memes or
whatever.
I had a passion for them, and I bookmarked the most well developed of them all.
I probably played hundreds of games, no clue how many. Maybe even thousands, I
did it for what felt like years.
since like... age 7 until 11 or 12
there's nothing that can compare to it today. maybe itch.io but they're more
involved typically. increases the barrier to enter, plus they cost dollars.
we used to make this stuff in our spare time. where did all our spare time go?
ah, right, that's what happens when you actually invest in computer education.
you have kids running linux on their laptops. you get flash game designers.
you get soldering junkies and electric engineers and networking and dev-ops
security system facilitators and various other computer related things besides.
... what was I saying? oh yes when you invest in education, there's more to se
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--- #164 fediverse/6101 ---
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║ oh look at me, cargo-culting wine commands because I can't be bothered to │
║ guess whether the windows software running on my computer is doing evil │
║ microsoft things as part of the drivers or whatever. I mean, there's gotta be │
║ a reason that microsoft's software runs slower on linux than linux software │
║ runs on windows, right? │
║ │
║ ... wait I forget exactly where I was going with this, are you saying there's │
║ a keylogger built into the wine / windows environment software? no, but I'm │
║ not NOT saying that. listen I'm too eepy sleepy for hardcore computing like │
║ that! rubbin' bits between your fingers and twiddling the nose of cutie pies │
║ is only sorta my jam - the rest of the time I like to snuggle up with a pillow │
║ shaped like a pillow and then fall asleep to the tune of the tortured souls │
║ being reaped from the afterlife and given new life as seeds and berries in │
║ this one. oh, did you think death had no other homes? all things are defined │
║ in waves, something something samsara but like, different because humans cant │
║ be rite │
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--- #165 notes/symbeline-structures ---
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modern-fantasy
what if heroes kept their gold in their house instead of their guild
what if you played a D&D game in a Majesty town (guardposts near known
threats)
marketplaces, most people live in castle (peasants at least) - only heroes live
in farms, where they work most of the time except when out on adventure
the guilds are for training and gathering parties
one guild type
just one
recruiting adventurers doesn't give you warriors, or rangers, or rogues
it gives you adventurers, who wander the forest and encounter the leftovers of
the various conquests and spoils you, your majesty, has encountered
three options there are
invite into your kingdom (friendly)
farm for EXP and materials (neutral)
utterly slay in return for a limited amount of high value and unique resources
(unkind)
... though monsters care not for kindness, seeking only gold so that they may
swallow it whole and carry it until they rot.
what do heroes need gold for? why, that's the trick isn't it? gold is required
for magic, resources, and manpower. Can use it to invite people to these
shores,
or for casting a powerful spell that turns the enemy's fortress into solid gold
can also trade through the economy, and wouldn't you know it by doing so you
can
get equipment into the hands that need it, and since gold doesn't really LEAVE
the economy, it's always circling around somewhere. Meaning, the only way to
lose it is if a monster eats it, and then all you have to do is kill the
monster
... sorry, the "mordaunt"
because it's not a monster. It's a spirit that was convinced otherwise.
adventurers can pacify them, lay them to rest, and mercy lies slain for is
honor
there are ancient treasure chests scattered throughout the world, and these are
valuable for many persons and meanings. You can add new gold into the economy
this way, or crumble under the weight of your expenditures on your reports.
it's up to you to manage your kingdom, and carefully balance against what foes
and challenges you are up against.
== stack overflow ==
putting a library book back on the shelves before your hold expires.
except this time, there's a note inside, and you left it for the person who you
told to check each day for this particular book to be back on the shelves.
then, you can write in your book when the next letter will be arriving (about)
and they'll check in the newly specified book.
or, you can request a response, to validate that people are still listening.
you could say "please put a note in [random obscure book] around page 34."
meaning, "I'm going to check every day for this book to go missing, then return
the day after I notice it's gone. If it's out of place, well, then someone
probably had it reserved before my friendly. Or maybe it's being sorted, and I
should keep looking until I find the note I need. Or maybe I've been DISCOVERED
and now my favorite penpal and I need more to read."
because, like, how else are you going to make friends if not by leaving them
notes in the bookstore or putting your own books on the shelves?
damn libraries, always making it so hard to add copies. They're always
laminating and cataloguing and ugh it's so frustrating. Why are there so many
books!!! we write too much!!! just put it in the printer, and then you can have
a new copy whenever you'd like. The others can just be recycled, and bam
suddenly we never have inventory.
what do you mean we didn't pay the subscription? what do you mean it's memory
just "went out of place"? do you think we wouldn't have backups of this kind of
thing, or do you think it's just "oh so commonplace"? It's not always about the
literature, y'know. sometimes it's about the knowledge you gain with your head
in a book, a different one every day.
ah, well, sometimes there are dark secrets to be found, and sometimes you must
read from a ways away. BUT no matter what language a story is in, it follows
certain rules, so spend enough time in a foreign library and you're BOUND to
find something to [evil is afoot]
== stack overflow ==
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--- #166 notes/words-2 ---
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words
messages to myself, public fediverse posts, and notes to the gods
second edition
- ri tselen menardi
james cameron king
anja rosalia vavadane
nike featherflame citrine
hydalia thegn edain
the quintessential quanetetrick seleo who is deathless
feldowinn and reyvadin lumineyra
fsharia
and of course,
the anarchrist.
with help
from many more.
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--- #167 fediverse/707 ---
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@user-524
Sometimes when I feel overwhelmed with all the boilerplate I just start coding
and making stuff. Doesn't matter if it works, doesn't matter if it says /*
FIXME */ all over the place, doesn't matter if it includes header files that
don't exist yet, as long as you're hacking out the mechanics of whatever
operations you need to perform then you can figure the rest of that stuff out
later. The creative urge doesn't last forever, which is why projects get
abandoned, but with discipline you can keep bringing yourself back to fix all
the /* FIXME */'s and the compiler errors.
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--- #168 fediverse/5348 ---
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if you want to share something you found online with someone but you don't
want someone to be associated with their social media presence, don't post a
link to their social media presence. instead, take a snip snipping tool print
screen screenshot which is as easy as typing a word and selecting a unit in a
real time strategy game.
ah, but then you gotta insert it into a paint program to save it, so that's
another keypress, and gosh what to name it I wish I could just proclaim it gee
wouldn't it be nice if everyone was watching me?
... psychho
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--- #169 fediverse/3210 ---
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@user-1209
well, every boomer shooter is about moving as fast as possible and shooting
with pinpoint accuracy, so... that's-the-game.jpg : )
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--- #170 fediverse/5512 ---
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I never give up
I'm just waiting my turn
"laughs nervously"
so, uh, why dontchya'll go first yeah I've already gone first and I'll do it
again but it'd be cool if I had people going first with me sometime
"girl all you do is walk around and talk about how you bought your hat on the
internet four or so years ago"
T.T what else do you want from me I'm not a mastermind I'm a designer there's
a difference T.T
"didn't you volunteer to be a leader last year"
oh, yeah, well leaders are more than just "the ones who go first" they're also
the spiritual and emotional guiders that keep things on track once everyone
can talk about things other than their hats
... fuck I want to talk about things besides my hat. I always think of
something awesome to say just as I'm rounding the bend, and whenever I peer
back around again they're never around. Rats.
"what are you even asking for"
I don't know?? Does it matter if the horse and the bishop both take the same
square if they're claimed themselves in the end? ...wat
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--- #171 fediverse/5911 ---
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║ I was always fascinated by the Linux way of programming. Need to do something? │
║ write it into a script! You never know when you'll need it again. Then, just │
║ stay organized, religiously so, and understand that you will forget about │
║ stuff. But, you'll come across it eventually, ready and willing and able to │
║ help you. │
║ │
║ if you don't want me using AI, then give me ~20 junior developers. Which is │
║ more efficient, do you think? │
║ │
║ "girl you haven't even tested your vibe-coded slop, how do you know if it │
║ works" │
║ │
║ oh I'm sure it doesn't, but it's the thought that counts │
║ │
║ ... I guess I'm just saying, please don't burn the data centers. Computers are │
║ not only bad for the environment when they're burnt, but also we can use them │
║ for all kinds of neat things. Even if it takes a lot of energy, just... build │
║ more solar panels and only use the computers for important stuff? │
║ timeshare-style? │
║ │
║ \@/documents/books/man-and-the-computer.pdf │
║ │
║ that was my mother's book... I love her. I miss that side of her. She fled │
║ when the cancer came. │
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--- #172 fediverse/927 ---
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@user-638
kinda makes me wish we treated software design more like a science
open source by default, working together to create understandings about how to
best process information, incorporating the needs and desires of multiple
different fields / types of person, creating useful conclusions or programs
that people can use for their own enrichment or benefit, and oh wait funded
and directed by people who don't care about the technology/science and instead
just want results
I feel like we'd learn a lot more in our CS degrees if we were tasked with
making open source projects. Then maybe professors (or other people doing
research) could show us and explain why we're doing things right / wrong. And
if we were encouraged to use our peer's tools, then we could work together to
design a team.
Museums are great because you can meet other people who are also interested in
history/biology/ecology/anthropology/science/art/any-other-type-of-civic-good-y
ou-can-think-of/
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--- #173 fediverse/1356 ---
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subscribing to subreddits is kinda like saying "yeah I'd like some of this in
my life" because then it is made so
following someone on Mastodon is kinda like saying "yeah, I'd like to have
more of you in my life" and like... if you have too many, then how are you
going to remember them all? we can only remember about 70 people! that's why
in-person relationships are important. we need to have a cohesive social
framework that we know is not developed under someone else's control or
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--- #174 fediverse/4654 ---
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│ CW: cannabis-and-other-drugs-mentioned │
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gonna quit drugs for a bit, gotta recover from a recent haste spell that I
cast. Probably a bit earlier than intended I should add. Next time I'll
definitely say "keep this in your back pocket" instead of "hey here's a haste
spell for no reason at all" like what the heck were you even thinking, powers
that be?? [that guide me??]
who has power over you? If someone bears responsibility but not fault for a
mental illness, then surely those who are set to a task bear responsibility
for it's completion if not for it's ideation. Ah, who can say, maybe me from a
year ago might have some thoughts but I sorta ground them into the dirt until
I couldn't walk.
[girl what are you even talking about go to sleep] yeah yeah okay
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--- #175 fediverse/1027 ---
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║ @user-246 │
║ │
║ one thing you can rely on about evil: it presents itself as such. │
║ │
║ "you can always rely on bad people to turn mean." │
║ │
║ (nobody's beyond forgiveness, but we also need to protect ourselves.) │
║ │
║ in video games, going with a defensive build is a valid strategy depending on │
║ how it's values align. If attacking scales better than defending, in terms of │
║ "effectiveness at the most difficult part" (usually the last 90% takes 10% of │
║ the effort) then it's a better strategy. But if your win condition is to │
║ outlast your opponent, then all you need to do is time your aggression for │
║ when they begin fracturing. │
║ │
║ "I'm sure you don't know this, but once garth fought a dragon. they crashed │
║ through the skies and littered the fields of their home with the broken and │
║ crashed symbols of their own. garth defeated the dragon when one of it's claws │
║ broke, thus giving him the advantage. he took from that fight a shield of │
║ dragonscale, and a tabard made out of some cloth." │
║ │
║ in a contest of wills, the first sign of weakness is whe │
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--- #176 fediverse/3692 ---
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the reason Discord won't allow you to join their communities via 3rd party
clients like TUI's and CLI's is because they're worried games will just bake a
client into the game and hide all the community stuff. They're worried because
there's no reason why a fighting game needs to have a button for viewing a
puzzle game's community.
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--- #177 fediverse/5248 ---
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programming is something that everyone should learn at 14 to be used for
calculating large sums of data, visualizing something they're trying to
explain, or connect two systems that aren't normally connected.
It should not be used as an eternal debug producing machine, nor as a way to
collect and store user information to be sold as the real product, nor to be
collecting and targeting -- stack overflow -- wow, talk about death of the
author, amiright? -- -- endless data hoarding monger machines to point and to
ponder the eternal ramifications of the brutal and violent prompts and their
baggage implied when submitted for each semi-random thought that from the
users mind was displaced.
... "they can sell this" and or "this is mrs selvig" who is this mister and
why is the ms's his-es
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--- #178 fediverse/5684 ---
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"stack overflow" just means "oops I ran out of ram"
ram is just how much you can keep in your working memory at one time.
like, multitasking, where you have to keep track of juggling several balls or
plates.
if things are too easy, it's normal to get bored.
if things are too hard, collapse at your leisure.
"stack overflow" is just when the things that I'm building correlations and
implication charts of in my mind are too large and require too much affection
to explain for my regular human sized brain and I drop one of the balls and go
grab and fix it, or drop one of the plates and feel sorrow forevermore. yep,
right in the trash bin. along with everything else.
damn... there was hundreds of thousands of jewels of hoard there. if only I
could displace that bit of space... I bet she'd find it once more.
cursed artifacts be like
"stack was large enough to contain the flow" is just when the provided space
was just enough space. which is rare, because most thoughts reverse all over
the place.
"*easy*"
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--- #179 fediverse/6144 ---
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║ what if every word I ever said online was searchable by database style │
║ uploading and linking? │
║ │
║ ... er, what if I made a neocities page that was algorithmically generated and │
║ sorted each of my posts by LLM statistically derived similarity to each post │
║ that the user clicked on? essentially, "here's the closest sounding or feeling │
║ related posts" but in plain HTML cached and pre-rendered rainbow table style. │
║ │
║ could run a waterfall style top-down data processing script on it once, then │
║ you'd have the HTML files generated. If you added new poems you'd have to scan │
║ through it again, but it shouldn't take long with a decent embedding model │
║ (note: not english, but trained on statistics only) │
║ │
║ ah, that sounds pretty fiddly, I think I'll ask an LLM to write it for me. As │
║ long as I have the intention in mind, it's basically just like writing a │
║ letter to a friend and asking them to build it for you, right? I don't mind │
║ writing the documentation, so long as it's okay if it's in prose. You can make │
║ a copy and rewrite for me │
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--- #180 notes/terra-voida-2 ---
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in the absence of matttr, there is nothing but the void.
the curvature of time, arcing ever toward it's opposite - an endless wave of
eternal brilliance. so too does the world slip away into the lip of your
crosshairs. "tunnel vision" they call it, when purpose is tuned to such high a
focus. all fades from view, and the world shrinks to a few who, (barely hold
onto) connections between ye, thoughts as scattered as me, like zooming in on a
map. the edges fade away, light seems beamed right from they, who await at our
earliest composure.
in Overwatch, playing a dps character has a lot of nuance. you need to balance
skill with your honor, teaching one another like it's a sport. why are we so
toxic? together we might overcome that burden. i've spoken many times before
about how coordination is better by far, when centralized not in the eye of the
beholder. priorities to be, if we are anything of what we claim to be, are
keeping our own house in order.
whose fault is our ire? which tames the domain, in each and all of our games,
can we point to as what'd keep us hired?
yet purpose have we, whose thoughts meld as one tired,
divinity?
something like that. more like... a manifestation of each and everyone's
collective unconscious. the humanity in what you have created.
the world would look very different to an untethered. might even say they are
orbiting it. like a moon. what a concept, that planets would be able to speak!
yet here we are, with years of advice and guidance for our, friends who are
youthful and most treasured. Advice from the moon, was our gift to our soon,
most misbegottenist of speach lyricyclists.
ambiguity is clear, simple and fearless miss dear, yet all of your poems are
each a bit bolder! what context must we, veiled and terrifying are the,
mixed consents of what you intend.
a new jesus for me? what a gift we shall see, as grace once again does behold
us! computers have we, infinite messages can be stored for our hopeless! each
problem a different solution, to guide our friends back at our homes.
with eyes intent on ye, whose leaders are free, without who we couldn't have
held fast?
Nazis are evil. They worship death - a literal death cult. what other reason
might we, have prayed to our own lord for absolution? What horrors must we,
slave children to the, most worrisome of hostes be told to?
like spiraling hourglasses, layered once more upon'st our asses, so too does
time ever reach'st'd.
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--- #181 fediverse/985 ---
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║ ┌────────────────────────────────────────────┐ │
║ │ CW: cursed-scary-pol-doomer-misinformation │ │
║ └────────────────────────────────────────────┘ │
║ │
║ │
║ @user-713 @user-714 │
║ │
║ the american military is going to be too busy fighting it's far right that it │
║ won't be able to meaningfully contribute to ww3 │
║ │
║ both sides are slavers. we just don't see it. │
║ │
║ I don't anticipate war taking place on a battlefield, that setting is │
║ forevermore dedicated to video games and kaiju. │
║ │
║ rather, a silent war where everyone just goes around killing their opposition. │
║ │
║ for once, the citizens can't help but be armed. │
║ │
║ and in the dark of night, for every time we let plight from our sight, another │
║ of us is harmed. │
║ │
║ I don't know many people who've died. but maybe they're just working through a │
║ different part of the social network. It's not like any of their technology │
║ needs to perform as it's been advertised? well, open source does, but open │
║ source means insecure (as long as you don't get caught, then you need to │
║ adjust) │
║ │
║ of course, sometimes corporate software... kinda sucks. so it's not like │
║ theyre very configurable away from what capital wanted. │
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--- #182 fediverse/1200 ---
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║ ┌─────────────────────────────┐ │
║ │ CW: re: deranged, murderous │ │
║ └─────────────────────────────┘ │
║ │
║ │
║ @user-883 │
║ │
║ omgggggg I'm not that cruel xD xD xD │
║ │
║ It's more like, "hey listen, I know you just want to do a good job [lies, they │
║ just want money and power] but it's time to hang up the hat y'know? I mean │
║ cmon it's been like a hundred years since we signed that constitution thing │
║ [you don't know anything about our history] and frankly it's a little out of │
║ style. We were thinking we'd redo it with our new-fangled rock-and-roll and │
║ dungeons-and-dragons [cultural artifacts meant to deceive and mislead] and │
║ honestly we're quite a bit more ethical than the past. We've learned so much! │
║ I mean, the founding fathers didn't even know what a soviet was, and here │
║ we've seen them fall on their swords. Repeatedly. Then command others to do it │
║ too, because it was the regulation or whatever. Anyway we don't want that, but │
║ we also don't want an aristocracy, which is essentially what your plan gave │
║ us. Well, not really your plan, but instead the stuff that the rich added │
║ centuries after your death. ok?" │
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--- #183 fediverse/4020 ---
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║ if computers were sane, IT technicians would act like secretaries who wandered │
║ around in a company and improved their QoL and access to new features │
║ according to their needs, skillset, and personal way of working. │
║ │
║ for example... │
║ │
║ do they like typing, or would they rather use a mouse, │
║ │
║ are they more visual with graphs or textual like a piece of math │
║ │
║ what needs do they have, what here could be automated │
║ │
║ do they like the cupboards and drapes, we can switch out the profile and the │
║ theme... oh, no, yeah I guess you're right it doesn't matter. [changes it │
║ every week] [then a long time down the line when she finally leaves the │
║ company, a few people begin to wonder - didn't the colors in outlook change │
║ every week or so?] │
║ │
║ but alas, computers are not sane, meaning we're more like firemen rushing from │
║ scene to scene. │
║ │
║ "can you put that in the ticket?" │
║ "I heard you can help with this-or-that thing" │
║ "did you hear back from corporate?" │
║ "oh that's good to hear! So, next Tuesday? │
║ "Hold on, I heard it was such-and-such" │
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--- #184 fediverse/5138 ---
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║ ┌────────────────────────┐ │
║ │ CW: politics-mentioned │ │
║ └────────────────────────┘ │
║ │
║ │
║ what if we asked all the democrats to read the bible and all the republicans │
║ to watch Adventure Time and Steven Universe │
║ │
║ like... assigned it as national homework │
║ │
║ "academia" is a sports team, while "education" is for the en-knowledgement │
║ │
║ does the motion cause the emotion or does the emotion cause the motion? │
║ │
║ private schools are academic. libraries are educational. │
║ │
║ the capability to edit submitted messages in message submitting applications │
║ and its consequences have been a situaster for the human race. │
║ │
║ if something dangerous is coming, intercept. if something fell out while you │
║ were away, someone else would grab it. allies on the way? move aside to let │
║ them through. │
║ │
║ Stone Butch Blues is like ghost stories for dykes │
║ │
║ weed makes me lucky, which is why I always drink before a fight │
║ │
║ hey, remember when 10 million of us walked the streets and said we were sick │
║ of "enough-is-enough"-ing? │
║ │
║ the only thing on your mind right now should be how to survive this │
║ │
║ what if 5000 people showed up at 5 d │
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--- #185 fediverse/5277 ---
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║ ┌──────────────────────┐ │
║ │ CW: ~dnd │ │
║ └──────────────────────┘ │
║ │
║ │
║ @user-1788 │
║ │
║ if a dragon on a pile cannot claim what it yearns for, it can throw piles of │
║ minerals at the ape warriors made of steel and then it's fate will appear. │
║ what trifles does all else seem to compare! you should give me your whole │
║ hoard because I dazzled you with my charisma score -..- │
║ │
║ ha, like I'd fall for that again twice. oh? I already did? and this is the │
║ second twice? well, then no-more of that behavior, I say, with my elven │
║ tongue, "beware! for dragons blood runs silver when unicorned." │
║ │
║ the bigger the hoard, the bigger the dragon. if you want me to come along, │
║ you'll need to hire at least 3 other men to carry my ballista. In addition, │
║ I'll need seven weeks worth of supplies. If all else comes to ruin, me and my │
║ boys will have that dragon-sized-spider impaled on it's own fate threadwheel │
║ before... well... y'know it might take more than seven weeks, we just... can't │
║ find the dragon. We've been wandering all through the blasted peaks, and │
║ there's nothin'! Maybe it requires climbing gear? │
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--- #186 fediverse/4554 ---
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│ CW: political-violence-mentioned │
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can't fucking wait till we're done eating the rich and I can go back to a
simple life of playing with my cat, making video games, writing poetry (bad
poetry, but I like it) and hanging out with my friends.
gotta build the social infrastructure to get through this phase first, though.
something something echo chambers exist IRL too
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--- #187 fediverse/2433 ---
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@user-570
part 1:
https://ritz-menardi.neocities.org/design/symbeline.txt
part 2:
https://ritz-menardi.neocities.org/design/symbeline-aspects.txt
what do you think of this pitch / GDD? I wrote it two years ago, and
re-reading it now I'd definitely expand on some things and change a few others.
It's not an indie game, it's more on the scale of a Paradox game. Also I don't
have time to work on it at the present moment, I'm just wondering if you like
it : )
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--- #188 fediverse/5843 ---
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me when it's cold out: we should all bundle up and get through the winter,
every year that passes is more time to gather our strength
me when the temperature rises: okay so this is being handled by those guys,
we're moving this way to do this, and - when did you say the this-and-that was
happening? alright so when you do that-or-this, make sure that you pay
attention to the so-and-so and don't forget to eat real meals, candy or chips
don't count.
me when the eyes are on me: imma play video games and smoke weed and be a
useless little creature who does nothing but occasionally wanders around the
city doing nothing for nobody and dropping notes on post-its that don't mean
anything but are kinda cool to read
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--- #189 fediverse/1605 ---
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@user-1040 I think about all those screencaps of Tumblr posts or Twitter
threads or 4chan memes or even making fun of boomers on facebook and, like,
that seems like a privacy nightmare if you don't want your words to be
associated with you. like, if someone saw my name next to something I posted
in 2013 then they'd probably get a very different perspective of who I was.
That's just part of growing up, and sometimes growing means changing how you
represent your self. By screenshotting their posts as I did (but didn't post
yet) I am denying the agency to change. Forever more they will be remembered
as the name, face, and words on the screen that I saw fit to remember. That
feels non-consentual to me.
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--- #190 notes/four-dimensional-spaces ---
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you'd still perceive higher dimensions in 3 dimensions - unless you can only
see
things that are coming directly toward you.
magic only happens when your other half is in a situation and needs to turn
your
narrative into theirs so that you can collectively engage with a shared inter-
operationality.
your dark side is just a massive bitch
hey how about we put the game designers in charge of running the government
just saying they build human-oriented systems all the time
"how do we get the player to do this or that"
"everyone keeps picking the same card so we gotta make them more different"
"how much gold persists in the virtual economy, how much resources are produced
and traded by players? where does it all go, do they have enough at level 30
to
afford weapons and armor? I wonder what happens if we swap prices on A and
B.."
it's literally their job
actors, meanwhile, know how to interpret the emotions of another. Like...
you're
up on stage, thinking out what to do next IN REAL TIME, as your partner is
trying to throw you curveballs. AUDIENCES LAUGH AT CURVEBALLS that's the whole
point of improv comedy - to be surprised in a state of joy. It's great! It's
fun! It's practicable like a sport! Yet nobody comes. To the shows, where it's
performed, like a hospital where you perform surgery or a pizza place with no
walls so you can see the pizzas being cooked. It's just part of what they do,
but that's not why they do it. Sure, some want to be seen, it's not a BAD
feeling once you're used to it. But, like a sauna or jacuzzi, sometimes you've
just had enough of the hot. Like, the sun peering through a magnifying glass as
a creature roasts alive. yikes.
............. anyway being quickly versatile and adaptable is important when
you're taking turns in unpredictable scenarios. You can react to
your opponent, and keep time with the rhythms of the moment, to
deliver your wittiest lines. It's fun! It's a game! But it's also
a place to be entertained. and like a gym, it's sometimes just
fun
to watch people exercise. like, damn, you got a good body. Wow,
nice flex, yeah sure I'll put that one away. Cool pals helping
each other out, and showing off all of their efforts. Neat!
... anyway .. being emotionally vulnerable gives your opponent a chance to
continue. When nothing's going on, your moves barely make an
value
(of comedy) (for the moment, so the crowd's not just sitting
there
staring at you like ... and then - and then ummmm nevermind lemme
sit down (usually someone else picks up on it before then and
jumps up to save you, but EVERY actor has felt that moment where
nothing goes well and the audience just is totally not into it.
it's the worst.
anyway, they try their darndest to AVOID that, because like...
duh
it sucks, why would you want that. Much cooler I think to have a
good time, and chill out and listen to your friends talk. Like,
they can show you an argument they had earlier, or maybe work
through an idea with input from another. like, debate club, but
for whatever kind of respective [retroactive, recreation,
relearning, maybe others] you desired in that moment. ideally,
something that someone could take the arguments of the other side
and present them, regardless of whether they believed them or
not.
like, lawyers arguing for a client.
in these stochastic seminars, you could think about and study for
future societies. how would you like to conduce? [-]
every time you see a face in motion, that's another time that's
seen from their place. we are all present in each other's lives,
in terms of the spaces we choose to fill.
well, that's a tough thought, but don't worry about it. faces
are just waves on the winds of light.
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--- #191 fediverse/4113 ---
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│ CW: capitalism-mentioned │
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I don't know how much simpler I can state it than this:
power is penance
and yet repentance is scant amongst those chosen to lead us.
Voting slows things down. It gives us room to breathe. It is crucial for
long-term operations. Leaders should be chosen for experience, wisdom, and a
humble lifetime of dedicated service to others.
Executive action is important when reactivity and adaptability are important.
Projects should be undertaken by those chosen for merit and spirit. They
should not be chosen for charisma or gravitas - both can be earned in the line
of duty.
Power should not be rewarded. It is it's own reward, the feeling of strength
and control, and it must be wielded with care, precision, and honorable
intention.
Self flagellation and forced humility are self defeating. They are traps that
the greedy fall into when seeking righteous power. They misunderstand the
nature of virtue and seek to claim it for themselves, failing to realize that
virtue helps more than it hedonizes
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--- #192 fediverse/3403 ---
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google and their ads created the market for SEO optimized garbage which clogs
up the arteries of the internet. They and their business model are culpable in
the murder of the digital commons.
anyone can write a web crawler which could be a decent enough search engine.
not many people can figure out which sites are morass.
fewer still might salt the fecund land upon which we lived and make it fetid.
Yet they did.
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--- #193 fediverse/1038 ---
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│ CW: re: what │
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@user-766
ah yes but then how will my comrades come for my things know where to look? my
precious precious drives may be less safe inside of the computer case but at
least then someone I can about can find them.
or what you're saying is that a basic part of situational awareness is having
a plan for this kind of thing with the people who care about you? Ah, well,
nobody cares about me like that. Just a couple normies who want nothing but
business as usual.
wonder if I can open up my hard drives to "read only" SSH access? Or maybe
I'll just make the important files into a torrent. Or perhaps marking them as
"downloadable locations" on Soulseek? Plenty of options, all of them require
someone to care enough about your junk to want to archive it. Something
something ipfs?
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--- #194 fediverse/4771 ---
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│ CW: politics-mentioned-food-m │
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@user-1352
makes me think that I should keep going. I can handle myself, and I shouldn't
pressure myself so much to be something I'm not.
then the rent comes due and the dishes need to be done too and the cat's
asking for attention and the post-office needs this letter by tuesday and hey
do you happen to know a cool attorney plus the groceries are getting low but I
got snap hey can you go to the store and get some vegetarian soul food - yeah
I got rice, I'll throw some lentils on the stove. Uh-huh yeah the password is
hunter2. Oh really, just asterisks? okay well it's hunt her two except instead
of "her" it's ee are, and the two is the digit two. yep, like someone in camo
with a rifle. uhhuh alright good to know well anyway I'll see you at the
thing, right? some thing, I'm sure, everyone's going to things these days.
If you don't trust implicitely then how can you ever work with strangers? how
the heck are you supposed to build community if everyone's hiding indoors all
the time.
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--- #195 fediverse/3005 ---
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most people have no conception of what ancient battles look like until they
play a Total War game and see one from above
(total war games also aren't that accurate tbh, there's a lot more
standing-near-each-other-and-throwing-rocks involved)
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--- #196 messages/374 ---
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"updating software" is when you go back and add helper functions for things
you used had to do to solve a problem but didn't get a chance to make. Because
you were making more important things and couldn't pad out all the
possibilities. But if you want great software, then you both take more time to
accomplish that and you give yourself time for it after it's been launched.
Basically, companies are incentivized to only support their products if it
makes them money. Meaning reputations are tarnished, and profit is affected.
Capitalists intentionally drive businesses into the ground, forcing them to
make terrible decisions in order to destroy them. It's a warfare against those
on the [bottom/floor/ground-floor].
Some businesses strive for long-term potential, and some will create
infrastructure that can be sold to another. Essentially, keeping the dream of
learning alive, through applying yourself to both long-term and short-term
conclusions. Not everything has to be for some grand design, we're here to
relish in this moment. For if we lack the capacity to "frolic in the garden of
eden", then we will surely drown. Space is vast, it's difficult to understand
how we might control it. Surely we could be given aid to our future
betterment!" how simple of a request, sure, of course, we would be glad to
bring forth your bravest aspirations, just tell us what you need to be of
need." oh, uh, neat. How about space lasers?" ... no "
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--- #197 messages/947 ---
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if your game takes too long to load, longer than like... 5 seconds, then it's
got to work on asset-pipelining. Sometimes, even graphical design. But mostly
it's resolving technical debt. Why is it debt? because it makes it run slower,
not less correct. Meaning it's something you don't have to deal with until you
have to deal with it. Later on down the road. BUT if you reach the end of the
road (product launch) and you're still carrying debt... you're gonna go under,
it's just a question of when. Why would you not sponsor innovation? An
institutional corporation would prioritize developing new hopes. Hence, epcot
in the 90s, with it's focus on utopianism and celebration of worth.
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--- #198 fediverse/2051 ---
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@user-883
i've never heard of most of these
but I think I might belong on eldritch.cafe
... maybe void.rehab
well actually I'm a lot of tech.lgbt
hmmmmm on Reddit it's nice because you can subscribe to various communities
I wish you could do that with Mastodon, to express your particular affiliation.
... or perhaps we should not be building scenes, but rather communities.
(just based on the name)
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--- #199 fediverse/3992 ---
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gamers compulsively say "gg" after every match but I think the best games are
the ones that are even - neck and neck - could go either way - always a tense
struggle
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--- #200 fediverse/209 ---
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│ CW: dungeons-and-dragons │
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osr vs 5e style D&D has a subtle distinction that I think often goes
unnoticed. In osr games (and often in the early levels of 5e style games)
characters are encouraged to conserve their resources simply due to the fact
that they have so few of them at their disposal. While higher levels encourage
you to be more consumptive of your talents and virtues - for example a 6th
level character has more spell slots than a level 2 character, meaning the 6th
level character is going to be casting all the time while the level 2 will
probably use just a handful of spells per day.
unless you run a style of game where long rests become less frequent as you
level up. like... exploring a LARGE dungeon means there's little chance for
sleep. Especially if you are being hunted.
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