=== ANCHOR POEM === ═══════════════════════════════════════════════──────────────────────────────────── @user-735 I made a World of Warcraft private server where all the default NPCs are removed from the game and the world is empty. But, every once in a while, monsters will spawn and attack you Risk of Rain style. If your character sits down, they stop attacking/spawning. I call it "wow-chat" because I'm bad with names, but the idea is basically a low stakes social game that you can pick up and set down whenever you want, while hanging out with your friends. there's also treasure and wandering merchants, and I've been thinking about adding dynamic quests but so far nobody's asked to play it so I've been working on other things. it's all open source too so you can host it yourself if you want. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ === SIMILARITY RANKED === --- #1 fediverse/33 --- ═══════════════════════════════════──────────────────────────────────────────────── ┌───────────────────────┐ │ CW: World of Warcraft │ └───────────────────────┘ I thought it'd be cool if there was a chat program where you could play a little multiplayer game together and so long story short I'm now working on a WoW server. The idea is to remove all the monsters and quests and such and just let people chat to each other. They'd be able to go wherever they want (choosing a background) and wear whatever clothes they want (creating an avatar) and then they could just chat IRC style. But then I thought "ah but what if it spawned in monsters" so I'm planning on making it randomly spawn packs of monsters that are of the appropriate level every 30 seconds or whatever (as long as the previous one was defeated of course) so that people can mess around fighting things while they talk with their friends. But it'd be optional. AND THEN I thought "hey IRC is kinda 90s what if we made a Matrix bridge" so I'm also working on that. Wish me luck. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════───────────────────────────────────────────────┘ --- #2 notes/supreme-commander-appeal --- ═════════════════════════════════════════════════════════════════────────────────── a game like supreme commander but fantasy themed and each unit used a special move everytime their mana was full and there were spellcasters who restored mana to targets to increase their power or, hear me out, or, just do that in wowchat I betcha could do it I bet it would be fun as hell please? as a favor to yourself? build the game you want to see and it'll get done please -- stack overflow -- your journals were originally a way for you to remember what to think, remember? old projects meant to show you light and life remember? you are alone in this soul act like it's your own celebrate your period of mental denial as a refraction of your infinite travaille which lasts for quite a good long while have you ever dreamed of the nile? -- stack overflow -- if a doorway takes you to the fae, then where does a river bring you? like raindrops on the floor, racing for an eternity's splendor. what does the rainbow think, as it's cast from the prismatic orb? are each photons aware? bouncing between stars light is beautiful and large beloved by all revered by one ephemeren the totality of all things ------------------ ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════─────────────────┘ --- #3 notes/wow-chat-raids --- ═════════════════════════════════════════════════════════════════════════────────── wowchat would make a great game for raids. have the monsters spawn at specific spots that you go through and identify on the geometry tell them to run and attack the nearest of foes give the players the goal of bringing themselves through to the end... or, later on, in building an internal expedition. wow-chat, where monsters spawn in a circle around your character and walk to ward them. you can meet characters who'll follow and protect you, and you can meet monsters to fight. also vendors to take your junk and give you cool things, and trainers to teach you and quest-givers to guide you and treasure for you to find. in raids, there are more things for you. monsters spawn at specified locations, and only the nearest few in a radius. then, they attack over the landscape-of- -imagination, and as they do they show you where is the most powerful loot. if you raid a monster's den/hiding/spawning choice, then you have to defeat the boss. this boss is larger, mostly. has more hitpoints... monstly. or maybe it's just the most respected, who can say. anyway, you get treasure if you do. the monster spawns for you when you find it. and you have to sense it by searching for whichever monsters spawn at higher and higher levels and in different types. different monster type, different boss that way. when the boss is slain, that type goes away. at least, until the raid resets next week. or maybe... until enough resources have been gathered to make another attempt. death knights should be able to command the minions to work in the haunted mill. it should be reasonable for a fighter to hire a peasant host. mages should have golems or spirits or enchanted objects or elementals or wizard hats warlocks should have covenants with dark hosts darkness is not evil unless you use it for evil... paladins should have retainers and disciples elves should sing to the woods clerics and charmers should be well understood. celebrants and diviners are two of the same, and pillars of plunder [warrior or rogue class] and rough and ripe [from the stoner] oops gotta go, sprung a leak ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════─────────┘ --- #4 fediverse/5900 --- ══════════════════════════════════════════════════════════════════════════───────── I love programming, but I'm not a coder. you burn witches because you JUST CAN'T HANDLE THEM ANYMORE. I know, I get it. of course I do. I'm always so concerned that someone might stumble upon me. that they might read me. what a vulnerable state, to be afraid?! I really really really really wanna play world of warcraft my message to blissard is: treat World of Warcraft like a game engine, not a theme park please. I mean, the theme park should still exist, because it's neat but... the rest of the game engine could be used to create essentially anything with a 3rd person camera. singleplayer doesn't even need to worry about clipping animations. (lag) I wonder if you could run World of Warcraft on lowest settings in vanilla burning crusade or wrath of the lich king? good thing those are open source now, so you can host your own if you want. well, except the client, but nobody has bothered to write another one besides the owner and primary developers of the engine. movement system plugins? data memory?~~~ ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════════════════────────┘ --- #5 fediverse/257 --- ═══════════════════════════════════════════──────────────────────────────────────── ┌────────────────────────────────────┐ │ CW: re: video games; Musk; sincere │ └────────────────────────────────────┘ @user-95 I built a WoW private server where you're the only character in the world (unless you bring friends of course) and it spawns enemies for you to fight Risk-of-Rain style. Think I could sell it to Mr. Elon? =P https://www.youtube.com/watch?v=70-CDFKERBc ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════───────────────────────────────────────┘ --- #6 messages/846 --- ═══════════════════════════════════════════════════════════════════──────────────── Blizzard should make more than one animation style for swinging your weapon - as you level up, the style "tweens" between however many combat palettes you made. So, like, maybe they swing their sword +/-15 degrees each time to simulate the pseudo random nature of combat. Or maybe they start occasionally stepping into a maneuver Which the player doesn't consciously control. Instinct, if you will. The body reacting to its [sensory organs, but pronounced "surveyor"] Anyway i think by adjusting the monster characters in WoW should wander around and gather within sight of a player. Seeking you out, waiting for a critical threshold of their peers. Then, when you allowed or slowed down to examine a bit of "this-or-here", (quests) they would gang up on you and ambush! Bwaha just watch out for the mob (kinda like that scene in the second book of The Book of Malazan series where they're wandering through a desert storm and meeting all sorts of strange sorts of people) Anyway in seeking to improve the player's view-time, i decided it would feel the most impactful to do the design related things related to things like making the gameplay the most visceral. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════───────────────┘ --- #7 notes/wow-chat-trainers --- ═════════════════════════════════════════════════════════════════════════────────── trainers in wowchat should have spells that are only passive / toggled still require level, still require gold (lots of it) but let the game be class- -less. essentially, every trainer teaches to every passerby, and like if you don't want any druid spells, sorry guy all I know is how to be a druid. better wait for the next trainer to come along. you only got like 6g, right? that's enough for two spells. which two do you prioritize? they only come by like every what, 15 minutes? also. separate idea: player characters in wowchat should attack more rhythmically. essentially, normalizing attack speed and moving back-and-forth with the normalized monster attack speed to create a dance of sorts where one character is never attacking at the same time as the other character. plus damage modifiers when you get closer, and bam suddenly you have a new game. oh and rotating around an opponent lowers their defence rating. which is locked at 95% with a +5% to avoidance with every hit they take and -5% for every parry. not dodge, but parry. dodging wears down their health by like 10 hit points. relax it's no big deal you get like, a hundred every time you level up. oh and btw the monsters don't give exp. The stuff that you find does, when you give it to a merchant to be appraised / identified. some stuff you know the worth of, like rope or barrels or hammered-iron-rings. but other stuff, like the value of this bracelet, is harder to know if it glass. so.... take it to the guy whose seen real diamonds, and he'll tell ya how much you learned when you found it last. item A is found on a monsters body item is sold to a vendor for 50 copper item A is found on a monsters body player has learned 25 deca-levels since last selling to vendor. therefore item is worth 75 copper. player earns 75 extra material points. item is worth 75 experience points. level up every thousand or twelve. slow down the attack speed. make characters gain bonuses for movement positiony. start from always and work down to fewer. talent points can be generic if your character is built with abilities. players don't need to press buttons to be engaged. They can just guide and see. I love auto-battlers like Dominions 6 and Legion TD 2 which is based on WC3 mod! monsters should just... wander the world. Don't spawn them randomly, well, instead of a radius around the player, do a radius around the map. then, they walk through a random point, when they leave the circle they angle- -reflect back in, DVD logo style. if there's deadly monsters, there's deadly players, and PVP is always on. low levels should get bonuses to stealth (an ability everyone has) there should be civilians walking around. They can be armed or in caravans... follow roads, or not... monster hordes should spawn as a flock - when an elite enemy is drawn, let the game create several of their minions which follow around. Whenever a monster meets the swarm, they will join it, growing bigger and bigger... hopefully, attracting players who want to fight and slay them. greater rewards are more enticing...! more power is it's own reward. I think that weapons should have like, 3 durability? and armor like 5. then, it's broken, and your character has to abandon it to survive. or, sell it to a vendor, or just... whoever comes along. if 5 people open the chest and don't take the item, then the item disappears... every time a player opens a chest, a bit of wealth appears. every time they spend it? they get stronger, and it disappears. life feeds on life feeds on life feeds on life feeds on life feeds on life feeds the life of wowchat is the life of continual strife, but it doesn't have to be so. The land itself is alive, and the monsters are eternally of woe. you must free them, so that their souls may return to the land, and be born of peace and plenty rather than horror and -- stack overflow -- to do this, you slay them, finish their morthly remains, and let them break down and decompose into dust. Pleants eat dust. dust becomes what we eat and breathe. we, eventually, purify karma. this is our duty. vial of woe behind us. flower of renewal ahead. what we bear is savage sanctity. every time a monster kills a player they gain one of their abilities each time they're spawned. The player can keep the ability too, it's just... the monster will learn. Then, whenever a player levels up by slaying one of them, the spell or ability is unlearned. Symbolizing the players struggle to defeat them, and finally learning a way to overcome. when your character dies, you have no opportunity to release - instead, you just jump to the nearest NPC character which is an adventurer agent smith style. [I don't know about that one...] the players can pick any race, but if they pick undead, they can turn into a ghost when they die. The ghost can wander around and respawn wherever they want. Night Elves can wander around as a whisp (not in spirit world, real world) and do a beam attack like in Legion TD 2. Not enough to kill monsters, but enough to help another player survive. They can also cast rejuvenation, which heals about as much as one monster's damage input. if they get the killing blow on a monster they can level up and deal two monsters worth of damage and heal for two monster damage input. on the third time they don't get more damage or healing but they give a buff to all other whisps in the area that increases their attack speed by 50% and increases the tick rate of their rejuvenation by 50% - fourth time they level up they're free, and they get kicked out to the login screen. what if... vehicles that looked like characters and that you could jump between with the right-click of an item? "this is just dota-ing a vampire survivors." Vampire Survivors is just Magic Survival is just Risk of Rain 2 ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════─────────┘ --- #8 fediverse/2030 --- ═════════════════════════════════════════════════════────────────────────────────── Building community without structure is kinda like being a quest-giving non-player character in World of Warcraft. I don't mean that you stand around waiting for a player to wander nearby before shouting at them to do what you want. Not like that. Building community without structure is more like meeting someone randomly, knowing them for longer than a bus ride or a baseball game, and once you've decided that they're cool saying "hey there's someone you might like to meet." If they're into it, then talk to the other person, and see if they want to make a new friend. Try not to recommend someone who has a lot on their mind. If they hit it off, great! If not, oh well! Worst case scenario the coffee shop only sells two drinks. If you're gregarious enough, after a while you might even have enough people for a potluck. Just don't forget to keep adding, and eventually it'll start to feel more communal. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ --- #9 fediverse/3037 --- ═══════════════════════════════════════════════════════──────────────────────────── @user-570 have you ever wanted to design your own MMO? If you think you can make a client, there's a server already set up which interfaces with World of Warcraft. So... the hardest part is done, and suddenly the rest is about as hard as making any other game. The reason I ask is because there's no open-source client for the WoW engine server software Azerothcore, but if written then there could be a whole new field of indie design as solo developers would be able to build their own multiplayer games with ease. well, as easy as making a game in Godot at least. That's the dream. I don't think I could build such an engine, but I spend an awful lot of time thinking about how engines are built. There's a lot of freedom in the design space, for example this mod server I made which emulates Risk of Rain: https://www.youtube.com/watch?v=6HsW4g2ZIgk It has randomized enemies, treasure chests, wandering vendors, and deployable hearthstones. If you've played WoW that stuff might ring a bell, otherwise it's probably just random features ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #10 fediverse/5280 --- ╔════════════════════════════════════════════════════════════════════──────────────┐ ║ I'm an anarcho monarchist, which is something I just made up. │ ║ │ ║ if I gather 300 people to my cause, why shouldn't they call me queen? │ ║ │ ║ oh, are you concerned that I'll wrest power from the government? ha, what a │ ║ trifling notion. I don't care about the government. I tried to care, but │ ║ nobody liked my ideas. they required too much computing infrastructure to │ ║ feasibly test, and that made people dubious. but I tell ya, it would have │ ║ worked. The thing is... governance, economics, these are not the tools of │ ║ power. they are a shifting and changing beast that mirrors the human instinct, │ ║ if only because the government is of the people and by the people and for the │ ║ people etcetera. │ ║ │ ║ power is it's own thing. you can use to to power devices, or power the usage │ ║ of those devices. I, for example, really like World of Warcraft which's a │ ║ really neat way to chat because none of the chat logs are stored and monitored │ ║ because I'm hosting and I'm not storing and monitoring. │ ║ │ ║ what's that? official servers? I dunno, I use azerothcore │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧═════════════════════════════════════════════════════════───┴──────────┘ --- #11 messages/987 --- ═════════════════════════════════════════════════════════════════════════────────── Wowchat - wow-chat : dks should summon more than one minion a'la cov. There should be two beefy armored skeletons, three rabid hack/slash, and one necromancer or lich, depending on if they've died since you last cast the summon spell. You should be able to move them around with keyboard commands. They should be your primary action type, aside from dark purple bolts that sap health, often targeting the nearest ally in need of health to the target. How much health? Doesn't matter, it'll target them just the same. So long as they have at least some missing. Could also cast dark hexes or boons. Boom, three talent trees: dark volts, support spells (never healing), or curses (never damage dealing) But remember, most of what you do is targeting your allies. Drag, drop, now a target gets [inspirationed, but pronounced "healed"] Alternatively, move "attack my target" to the minion type and they'll do as you move. "go-to". "circle this target and attack intruders". "go man the nethermines". "yes... YES! More monsters i know how to raise. They're all accessible at level 10 but they cost more each than a level whatever adventurer could afford. You can definitely get all of them by like, level 30 or so. After that its learning ranks to raise higher level ones, and boom free undead army risen from the bones of your ally's slain." ... Anyway, could be fun to briefly possess one of your bones. Could let you see what the flag carrier is up to in WSG. Could let you know when enough minerals have been mined that you can operate the forgets and build metal armor for your boned ones. Or to equip nearby recruits, anything you'd like. This is wow-chat after all, any things possible. Anything at all. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════─────────┘ --- #12 fediverse/3063 --- ═══════════════════════════════════════════════════════──────────────────────────── @user-570 true. the "massively multiplayer" aspect of WoW is about as important to the game as the "A" is in "ARPG". I can't help but feel like the "impromptu groups" functionality feels a bit better than matchmaker instancing... though anything worth running a group for in WoW after TBC was instanced >.> Honestly I think there's just too many games these days for people to really get "into" MMORPGs, unless they're sufficiently unique in their mechanics (like EVE or Runescape) any ARPG MMOs are dead on launch, as you said. That design space is tapped out, at least for now, until someone comes along and makes it a deckbuilding roguelike or whatever. cough cough ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #13 notes/wow-chat-biomes --- ═════════════════════════════════════════════════════════════════════════────────── there should be biomes in wowchat - like, paint on a map where the oozes can go, and it'll spawn a random ooze for ya. next find the ones that are wildlife, and paint a zone where wildlife creatures can spawn. make sure they're initially friendly but will attack if you do. then give +reputation to the wolves if you fight monsters besides them and +reputation to the cats if you fight undead this is easily implementable. all you have to do is walk around, find the rough general border points with your character at 5x speed, and then type them into a text file. it's not like Azeroth changed. then, ideally, make small dense zones which travel and cause their monsters to either spawn at a point or move toward a point. then let the "flock" travel as it pleased, traversing the map-painted-lua-script -ed-monster-delivery-system-I-wield ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════─────────┘ --- #14 fediverse/659 --- ═════════════════════════════════════════════────────────────────────────────────── [you should play some games] (oh! yes I like games, they're very much fun ^_^ ^_^) {world of warcraft? I've got my own server, I designed it myself. There's a lot of cool things about it and waaaaaay more that I'd like to add. Problem is, building things is haaaaaard. If only we had an AI machine to do it for us, instead of waiting for a team that was assigned capital by capital to accomplish the destination that they deseigned as perhaps to our desired location (mainly, the propagation and promulgation of profit-ous lust)} sorry the witch started talking halfway through that idk where exactly anyway point is I'm going to play WoW now brb ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════─────────────────────────────────────┘ --- #15 fediverse/465 --- ═════════════════════════════════════════════────────────────────────────────────── ┌───────────────────────┐ │ CW: cursing-mentioned │ └───────────────────────┘ https://ritz-menardi.neocities.org/wow-chat/wow-chat Hey, I made a pretty simple game. I'd like to add more to it, like dynamic quests (shouldn't be too hard) and co-operative experiences, but for now you can play on my simple server. Let me know if you think that "Risk of Rain in the World of Warcraft engine" is a neat game, because if so then you (as the person who has power over me in this capitalist system) can hire me as a game designer (the profession that most aligns with my designs of the future) and together we could make something most beautiful. What's that? You're just the same as you and I? A person in a random world with a singular expression of our own will (defined by our perception and intentions) who consists of the consequences of the "best decisions we could have made at each and ever decision-making point" throughout the totality of our collective life and experience? Happy new years. 2024 is gonna be awesome and great. I can't fucking wait. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════─────────────────────────────────────┘ --- #16 fediverse/2435 --- ══════════════════════════════════════════════════════───────────────────────────── @user-570 hehe yeah if you've played World of Warcraft, this one might seem more doable. All the assets are already there! https://ritz-menardi.neocities.org/design/wow-server.txt also, you can't sell it because it's other people's assets, but, like, who cares right? The serverside code is already built and open-source, the only thing that is proprietary is the art assets and the client. And the IP I guess. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════────────────────────────────┘ --- #17 fediverse/1238 --- ╔═══════════════════════════════════════════════───────────────────────────────────┐ ║ did you know you can run runescape classic offline, locally, just for your own │ ║ server? You can keep several computers ready for a LAN party, each with their │ ║ own accounts ready to go. │ ║ │ ║ "Oh we're level 30 this time because so-and-so is hosting and this is how far │ ║ their computer has levelled up." │ ║ │ ║ vim ~/games/runescape-classic/credentials.txt │ ║ │ ║ at least, I think you can. I know it's singleplayer, so worst case scenario │ ║ you can all be doing the same things at the same time in your own games. Maybe │ ║ split up for a mission or two, but it can get hectic if everyone's in the same │ ║ room. │ ║ │ ║ = │ ║ │ ║ a game jam where everyone works on the same project, uses the same asset list, │ ║ but builds their own collection of minigames. │ ║ │ ║ common functions could be shared, and art references distributed and together │ ║ they could design a whole land. Like, there's no reason minigames can't be │ ║ fully fledged experiences. You can have as many as you want, all in the same │ ║ engine and built from a massive (yet sandboxed) environment. │ ║ │ ║ an all in one game. │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧════════════════════════════════════────────────────────────┴──────────┘ --- #18 fediverse/982 --- ═══════════════════════════════════════════════──────────────────────────────────── @user-707 @user-708 using this to control the buttons in VRchat would be like a person with a prosthetic interacting with real life :O minus the physicality of course, but that's next. can't wait to play Warcraft 3 and think "select all healers" so I can point them at a dying unit with my mouse. or world of warcraft where your rotation begins to feel like a song. maybe even a text-based adventure, where you reading the text corresponds to the results of the simulation, https://www.spreeder.com/app.php style. could make it so that if you wanted something else to happen, you had to willfully think it while the words are flashing in front of your eyes - the game would pause if you blinked, perfect for phones btw... could be a locally networked thing, like four to six people hanging out and playing a game like pictionary or charades. except, a story that developed, and whoever wanted could change it while everyone was reading it at once. sorta like a competition to see who can make the best twists and false endings ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ --- #19 fediverse/311 --- ════════════════════════════════════════════─────────────────────────────────────── "always online video games" are fragile. They scare me away because they can be taken away much easier than a directory on your computer. When that happens they shatter into shards, piercing my heart where I once loved them. I miss them, but, I'm used to it - years of playing World of Warcraft has taught me the perils of developing as a person while your media is going to be forgotten. If you can't play it, you can never return to reflect, to ponder, and to cherish old songs. I missed you, World of Warcraft. I missed you, City of Heroes, and Runescape and... darn I can't seem to remember. resilient software doesn't fail less often - that's a measure of it's completeness. resilient software can be run in 10 years. 20. however long it takes. computers are deterministic turing machines - how hard could it be to only update with a downgrade mechanism in place and available for the users? If it worked once, it should work forever. thank you, git. thank you for giving me an endless library of time and change. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════──────────────────────────────────────┘ --- #20 fediverse/4608 --- ═════════════════════════════════════════════════════════════────────────────────── every time a game developer makes a game where the world is in peril and the main character must save it, for every successful playthrough where the good guy wins there are thousands of doomed worlds where the player got distracted or bored and left the people to rot. how tragic. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════─────────────────────┘ |