=== ANCHOR POEM ===
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@user-735
I made a World of Warcraft private server where all the default NPCs are
removed from the game and the world is empty. But, every once in a while,
monsters will spawn and attack you Risk of Rain style.
If your character sits down, they stop attacking/spawning. I call it
"wow-chat" because I'm bad with names, but the idea is basically a low stakes
social game that you can pick up and set down whenever you want, while hanging
out with your friends.
there's also treasure and wandering merchants, and I've been thinking about
adding dynamic quests but so far nobody's asked to play it so I've been
working on other things.
it's all open source too so you can host it yourself if you want.
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=== SIMILARITY RANKED ===
--- #1 fediverse/33 ---
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│ CW: World of Warcraft │
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I thought it'd be cool if there was a chat program where you could play a
little multiplayer game together and so long story short I'm now working on a
WoW server.
The idea is to remove all the monsters and quests and such and just let people
chat to each other. They'd be able to go wherever they want (choosing a
background) and wear whatever clothes they want (creating an avatar) and then
they could just chat IRC style.
But then I thought "ah but what if it spawned in monsters" so I'm planning on
making it randomly spawn packs of monsters that are of the appropriate level
every 30 seconds or whatever (as long as the previous one was defeated of
course) so that people can mess around fighting things while they talk with
their friends. But it'd be optional.
AND THEN I thought "hey IRC is kinda 90s what if we made a Matrix bridge" so
I'm also working on that. Wish me luck.
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--- #2 notes/supreme-commander-appeal ---
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a game like supreme commander but fantasy themed and each unit used a special
move everytime their mana was full and there were spellcasters who restored
mana to targets to increase their power
or, hear me out, or, just do that in wowchat
I betcha could do it
I bet it would be fun as hell
please?
as a favor to yourself?
build the game you want to see
and it'll get done
please
-- stack overflow --
your journals were originally a way for you to remember what to think,
remember?
old projects meant to show you light and life
remember?
you are alone in this soul
act like it's your own
celebrate your period of mental denial
as a refraction of your infinite travaille
which lasts for quite a good long while
have you ever dreamed of the nile?
-- stack overflow --
if a doorway takes you to the fae, then where does a river bring you?
like raindrops on the floor, racing for an eternity's splendor.
what does the rainbow think, as it's cast from the prismatic orb?
are each photons aware?
bouncing between stars
light is beautiful and large
beloved by all
revered by one
ephemeren
the totality of all things
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--- #3 notes/wow-chat-raids ---
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wowchat would make a great game for raids.
have the monsters spawn at specific spots that you go through and identify
on the geometry
tell them to run and attack the nearest of foes
give the players the goal of bringing themselves through to the end...
or, later on, in building an internal expedition.
wow-chat, where monsters spawn in a circle around your character and walk to
ward them. you can meet characters who'll follow and protect you, and you can
meet monsters to fight. also vendors to take your junk and give you cool
things,
and trainers to teach you and quest-givers to guide you and treasure for you to
find.
in raids, there are more things for you. monsters spawn at specified locations,
and only the nearest few in a radius. then, they attack over the landscape-of-
-imagination, and as they do they show you where is the most powerful loot.
if you raid a monster's den/hiding/spawning choice, then you have to defeat the
boss. this boss is larger, mostly. has more hitpoints... monstly. or maybe it's
just the most respected, who can say.
anyway, you get treasure if you do. the monster spawns for you when you find
it.
and you have to sense it by searching for whichever monsters spawn at higher
and
higher levels and in different types.
different monster type, different boss that way.
when the boss is slain, that type goes away.
at least, until the raid resets next week.
or maybe...
until enough resources have been gathered to make another attempt.
death knights should be able to command the minions to work in the haunted
mill.
it should be reasonable for a fighter to hire a peasant host.
mages should have golems or spirits or enchanted objects or elementals or
wizard
hats
warlocks should have covenants with dark hosts
darkness is not evil unless you use it for evil...
paladins should have retainers and disciples
elves should sing to the woods
clerics and charmers should be well understood.
celebrants and diviners are two of the same,
and pillars of plunder [warrior or rogue class] and rough and ripe [from the
stoner]
oops gotta go, sprung a leak
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--- #4 fediverse/5900 ---
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I love programming, but I'm not a coder.
you burn witches because you JUST CAN'T HANDLE THEM ANYMORE. I know, I get it.
of course I do.
I'm always so concerned that someone might stumble upon me. that they might
read me. what a vulnerable state, to be afraid?!
I really really really really wanna play world of warcraft
my message to blissard is: treat World of Warcraft like a game engine, not a
theme park please. I mean, the theme park should still exist, because it's neat
but... the rest of the game engine could be used to create essentially
anything with a 3rd person camera.
singleplayer doesn't even need to worry about clipping animations. (lag)
I wonder if you could run World of Warcraft on lowest settings in vanilla
burning crusade or wrath of the lich king? good thing those are open source
now, so you can host your own if you want. well, except the client, but nobody
has bothered to write another one besides the owner and primary developers of
the engine.
movement system plugins? data memory?~~~
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--- #5 fediverse/257 ---
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│ CW: re: video games; Musk; sincere │
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@user-95 I built a WoW private server where you're the only character in the
world (unless you bring friends of course) and it spawns enemies for you to
fight Risk-of-Rain style. Think I could sell it to Mr. Elon? =P
https://www.youtube.com/watch?v=70-CDFKERBc
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--- #6 messages/846 ---
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Blizzard should make more than one animation style for swinging your weapon -
as you level up, the style "tweens" between however many combat palettes you
made.
So, like, maybe they swing their sword +/-15 degrees each time to simulate the
pseudo random nature of combat.
Or maybe they start occasionally stepping into a maneuver
Which the player doesn't consciously control.
Instinct, if you will. The body reacting to its [sensory organs, but
pronounced "surveyor"]
Anyway i think by adjusting the monster characters in WoW should wander around
and gather within sight of a player. Seeking you out, waiting for a critical
threshold of their peers. Then, when you allowed or slowed down to examine a
bit of "this-or-here", (quests) they would gang up on you and ambush! Bwaha
just watch out for the mob
(kinda like that scene in the second book of The Book of Malazan series where
they're wandering through a desert storm and meeting all sorts of strange
sorts of people)
Anyway in seeking to improve the player's view-time, i decided it would feel
the most impactful to do the design related things related to things like
making the gameplay the most visceral.
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--- #7 notes/wow-chat-trainers ---
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trainers in wowchat should have spells that are only passive / toggled
still require level, still require gold (lots of it) but let the game be class-
-less. essentially, every trainer teaches to every passerby, and like if you
don't want any druid spells, sorry guy all I know is how to be a druid.
better wait for the next trainer to come along.
you only got like 6g, right? that's enough for two spells.
which two do you prioritize? they only come by like every what, 15 minutes?
also. separate idea:
player characters in wowchat should attack more rhythmically.
essentially, normalizing attack speed and moving back-and-forth with the
normalized monster attack speed
to create a dance of sorts where one character is never attacking at the same
time as the other character.
plus damage modifiers when you get closer, and bam suddenly you have a new
game.
oh and rotating around an opponent lowers their defence rating. which is locked
at 95% with a +5% to avoidance with every hit they take and -5% for every
parry.
not dodge, but parry.
dodging wears down their health by like 10 hit points.
relax it's no big deal you get like, a hundred every time you level up.
oh and btw the monsters don't give exp. The stuff that you find does, when you
give it to a merchant to be appraised / identified.
some stuff you know the worth of, like rope or barrels or hammered-iron-rings.
but other stuff, like the value of this bracelet, is harder to know if it
glass.
so.... take it to the guy whose seen real diamonds, and he'll tell ya how much
you learned when you found it last.
item A is found on a monsters body
item is sold to a vendor for 50 copper
item A is found on a monsters body
player has learned 25 deca-levels since last selling to vendor.
therefore item is worth 75 copper.
player earns 75 extra material points.
item is worth 75 experience points.
level up every thousand or twelve.
slow down the attack speed. make characters gain bonuses for movement
positiony.
start from always and work down to fewer.
talent points can be generic if your character is built with abilities.
players don't need to press buttons to be engaged. They can just guide and see.
I love auto-battlers like Dominions 6 and Legion TD 2 which is based on WC3
mod!
monsters should just... wander the world. Don't spawn them randomly, well,
instead of a radius around the player, do a radius around the map.
then, they walk through a random point, when they leave the circle they angle-
-reflect back in, DVD logo style.
if there's deadly monsters, there's deadly players, and PVP is always on.
low levels should get bonuses to stealth (an ability everyone has)
there should be civilians walking around. They can be armed or in caravans...
follow roads, or not...
monster hordes should spawn as a flock - when an elite enemy is drawn, let the
game create several of their minions which follow around. Whenever a monster
meets the swarm, they will join it, growing bigger and bigger...
hopefully, attracting players who want to fight and slay them.
greater rewards are more enticing...!
more power is it's own reward.
I think that weapons should have like, 3 durability? and armor like 5.
then, it's broken, and your character has to abandon it to survive.
or, sell it to a vendor, or just... whoever comes along.
if 5 people open the chest and don't take the item, then the item disappears...
every time a player opens a chest, a bit of wealth appears.
every time they spend it? they get stronger, and it disappears.
life feeds on life feeds on life feeds on life feeds on life feeds on life
feeds
the life of wowchat is the life of continual strife, but it doesn't have to be
so. The land itself is alive, and the monsters are eternally of woe.
you must free them, so that their souls may return to the land, and be born of
peace and plenty rather than horror and -- stack overflow --
to do this, you slay them, finish their morthly remains, and let them break
down
and decompose into dust. Pleants eat dust. dust becomes what we eat and
breathe.
we, eventually, purify karma. this is our duty.
vial of woe behind us. flower of renewal ahead. what we bear is savage
sanctity.
every time a monster kills a player they gain one of their abilities each time
they're spawned. The player can keep the ability too, it's just... the monster
will learn. Then, whenever a player levels up by slaying one of them, the spell
or ability is unlearned. Symbolizing the players struggle to defeat them, and
finally learning a way to overcome.
when your character dies, you have no opportunity to release - instead, you
just
jump to the nearest NPC character which is an adventurer agent smith style.
[I don't know about that one...]
the players can pick any race, but if they pick undead, they can turn into a
ghost when they die. The ghost can wander around and respawn wherever they
want.
Night Elves can wander around as a whisp (not in spirit world, real world) and
do a beam attack like in Legion TD 2. Not enough to kill monsters, but enough
to
help another player survive. They can also cast rejuvenation, which heals about
as much as one monster's damage input. if they get the killing blow on a
monster
they can level up and deal two monsters worth of damage and heal for two
monster
damage input. on the third time they don't get more damage or healing but they
give a buff to all other whisps in the area that increases their attack speed
by
50% and increases the tick rate of their rejuvenation by 50% - fourth time they
level up they're free, and they get kicked out to the login screen.
what if... vehicles that looked like characters and that you could jump between
with the right-click of an item?
"this is just dota-ing a vampire survivors."
Vampire Survivors is just Magic Survival is just Risk of Rain 2
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--- #8 fediverse/2030 ---
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Building community without structure is kinda like being a quest-giving
non-player character in World of Warcraft.
I don't mean that you stand around waiting for a player to wander nearby
before shouting at them to do what you want. Not like that.
Building community without structure is more like meeting someone randomly,
knowing them for longer than a bus ride or a baseball game, and once you've
decided that they're cool saying "hey there's someone you might like to meet."
If they're into it, then talk to the other person, and see if they want to
make a new friend. Try not to recommend someone who has a lot on their mind.
If they hit it off, great!
If not, oh well!
Worst case scenario the coffee shop only sells two drinks.
If you're gregarious enough, after a while you might even have enough people
for a potluck. Just don't forget to keep adding, and eventually it'll start to
feel more communal.
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--- #9 fediverse/3037 ---
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@user-570
have you ever wanted to design your own MMO? If you think you can make a
client, there's a server already set up which interfaces with World of
Warcraft. So... the hardest part is done, and suddenly the rest is about as
hard as making any other game.
The reason I ask is because there's no open-source client for the WoW engine
server software Azerothcore, but if written then there could be a whole new
field of indie design as solo developers would be able to build their own
multiplayer games with ease.
well, as easy as making a game in Godot at least. That's the dream. I don't
think I could build such an engine, but I spend an awful lot of time thinking
about how engines are built.
There's a lot of freedom in the design space, for example this mod server I
made which emulates Risk of Rain: https://www.youtube.com/watch?v=6HsW4g2ZIgk
It has randomized enemies, treasure chests, wandering vendors, and deployable
hearthstones. If you've played WoW that stuff might ring a bell, otherwise
it's probably just random features
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--- #10 fediverse/5280 ---
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║ I'm an anarcho monarchist, which is something I just made up. │
║ │
║ if I gather 300 people to my cause, why shouldn't they call me queen? │
║ │
║ oh, are you concerned that I'll wrest power from the government? ha, what a │
║ trifling notion. I don't care about the government. I tried to care, but │
║ nobody liked my ideas. they required too much computing infrastructure to │
║ feasibly test, and that made people dubious. but I tell ya, it would have │
║ worked. The thing is... governance, economics, these are not the tools of │
║ power. they are a shifting and changing beast that mirrors the human instinct, │
║ if only because the government is of the people and by the people and for the │
║ people etcetera. │
║ │
║ power is it's own thing. you can use to to power devices, or power the usage │
║ of those devices. I, for example, really like World of Warcraft which's a │
║ really neat way to chat because none of the chat logs are stored and monitored │
║ because I'm hosting and I'm not storing and monitoring. │
║ │
║ what's that? official servers? I dunno, I use azerothcore │
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--- #11 messages/987 ---
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Wowchat - wow-chat : dks should summon more than one minion a'la cov. There
should be two beefy armored skeletons, three rabid hack/slash, and one
necromancer or lich, depending on if they've died since you last cast the
summon spell. You should be able to move them around with keyboard commands.
They should be your primary action type, aside from dark purple bolts that sap
health, often targeting the nearest ally in need of health to the target. How
much health? Doesn't matter, it'll target them just the same. So long as they
have at least some missing.
Could also cast dark hexes or boons. Boom, three talent trees: dark volts,
support spells (never healing), or curses (never damage dealing)
But remember, most of what you do is targeting your allies.
Drag, drop, now a target gets [inspirationed, but pronounced "healed"]
Alternatively, move "attack my target" to the minion type and they'll do as
you move. "go-to". "circle this target and attack intruders". "go man the
nethermines". "yes... YES! More monsters i know how to raise. They're all
accessible at level 10 but they cost more each than a level whatever
adventurer could afford. You can definitely get all of them by like, level 30
or so. After that its learning ranks to raise higher level ones, and boom free
undead army risen from the bones of your ally's slain."
... Anyway, could be fun to briefly possess one of your bones. Could let you
see what the flag carrier is up to in WSG. Could let you know when enough
minerals have been mined that you can operate the forgets and build metal
armor for your boned ones. Or to equip nearby recruits, anything you'd like.
This is wow-chat after all, any things possible. Anything at all.
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--- #12 fediverse/3063 ---
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@user-570
true. the "massively multiplayer" aspect of WoW is about as important to the
game as the "A" is in "ARPG".
I can't help but feel like the "impromptu groups" functionality feels a bit
better than matchmaker instancing... though anything worth running a group for
in WoW after TBC was instanced >.>
Honestly I think there's just too many games these days for people to really
get "into" MMORPGs, unless they're sufficiently unique in their mechanics
(like EVE or Runescape)
any ARPG MMOs are dead on launch, as you said. That design space is tapped
out, at least for now, until someone comes along and makes it a deckbuilding
roguelike or whatever. cough cough
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--- #13 notes/wow-chat-biomes ---
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there should be biomes in wowchat - like, paint on a map where the oozes can
go, and it'll spawn a random ooze for ya.
next find the ones that are wildlife, and paint a zone where wildlife creatures
can spawn. make sure they're initially friendly but will attack if you do.
then give +reputation to the wolves if you fight monsters besides them
and +reputation to the cats if you fight undead
this is easily implementable.
all you have to do is walk around, find the rough general border points with
your character at 5x speed, and then type them into a text file.
it's not like Azeroth changed.
then, ideally, make small dense zones which travel and cause their monsters
to either spawn at a point or move toward a point.
then let the "flock" travel as it pleased, traversing the
map-painted-lua-script
-ed-monster-delivery-system-I-wield
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--- #14 fediverse/659 ---
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[you should play some games]
(oh! yes I like games, they're very much fun ^_^ ^_^)
{world of warcraft? I've got my own server, I designed it myself. There's a
lot of cool things about it and waaaaaay more that I'd like to add. Problem
is, building things is haaaaaard. If only we had an AI machine to do it for
us, instead of waiting for a team that was assigned capital by capital to
accomplish the destination that they deseigned as perhaps to our desired
location (mainly, the propagation and promulgation of profit-ous lust)}
sorry the witch started talking halfway through that idk where exactly anyway
point is I'm going to play WoW now brb
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--- #15 fediverse/465 ---
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│ CW: cursing-mentioned │
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https://ritz-menardi.neocities.org/wow-chat/wow-chat
Hey, I made a pretty simple game. I'd like to add more to it, like dynamic
quests (shouldn't be too hard) and co-operative experiences, but for now you
can play on my simple server. Let me know if you think that "Risk of Rain in
the World of Warcraft engine" is a neat game, because if so then you (as the
person who has power over me in this capitalist system) can hire me as a game
designer (the profession that most aligns with my designs of the future) and
together we could make something most beautiful.
What's that? You're just the same as you and I? A person in a random world
with a singular expression of our own will (defined by our perception and
intentions) who consists of the consequences of the "best decisions we could
have made at each and ever decision-making point" throughout the totality of
our collective life and experience?
Happy new years. 2024 is gonna be awesome and great. I can't fucking wait.
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--- #16 fediverse/2435 ---
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@user-570
hehe yeah
if you've played World of Warcraft, this one might seem more doable. All the
assets are already there!
https://ritz-menardi.neocities.org/design/wow-server.txt
also, you can't sell it because it's other people's assets, but, like, who
cares right? The serverside code is already built and open-source, the only
thing that is proprietary is the art assets and the client. And the IP I guess.
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--- #17 fediverse/1238 ---
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║ did you know you can run runescape classic offline, locally, just for your own │
║ server? You can keep several computers ready for a LAN party, each with their │
║ own accounts ready to go. │
║ │
║ "Oh we're level 30 this time because so-and-so is hosting and this is how far │
║ their computer has levelled up." │
║ │
║ vim ~/games/runescape-classic/credentials.txt │
║ │
║ at least, I think you can. I know it's singleplayer, so worst case scenario │
║ you can all be doing the same things at the same time in your own games. Maybe │
║ split up for a mission or two, but it can get hectic if everyone's in the same │
║ room. │
║ │
║ = │
║ │
║ a game jam where everyone works on the same project, uses the same asset list, │
║ but builds their own collection of minigames. │
║ │
║ common functions could be shared, and art references distributed and together │
║ they could design a whole land. Like, there's no reason minigames can't be │
║ fully fledged experiences. You can have as many as you want, all in the same │
║ engine and built from a massive (yet sandboxed) environment. │
║ │
║ an all in one game. │
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--- #18 fediverse/982 ---
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@user-707 @user-708
using this to control the buttons in VRchat would be like a person with a
prosthetic interacting with real life :O
minus the physicality of course, but that's next.
can't wait to play Warcraft 3 and think "select all healers" so I can point
them at a dying unit with my mouse.
or world of warcraft where your rotation begins to feel like a song.
maybe even a text-based adventure, where you reading the text corresponds to
the results of the simulation, https://www.spreeder.com/app.php style. could
make it so that if you wanted something else to happen, you had to willfully
think it while the words are flashing in front of your eyes - the game would
pause if you blinked, perfect for phones btw...
could be a locally networked thing, like four to six people hanging out and
playing a game like pictionary or charades. except, a story that developed,
and whoever wanted could change it while everyone was reading it at once.
sorta like a competition to see who can make the best twists and false endings
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--- #19 fediverse/311 ---
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"always online video games" are fragile. They scare me away because they can
be taken away much easier than a directory on your computer. When that happens
they shatter into shards, piercing my heart where I once loved them. I miss
them, but, I'm used to it - years of playing World of Warcraft has taught me
the perils of developing as a person while your media is going to be
forgotten. If you can't play it, you can never return to reflect, to ponder,
and to cherish old songs. I missed you, World of Warcraft. I missed you, City
of Heroes, and Runescape and... darn I can't seem to remember.
resilient software doesn't fail less often - that's a measure of it's
completeness.
resilient software can be run in 10 years. 20. however long it takes.
computers are deterministic turing machines - how hard could it be to only
update with a downgrade mechanism in place and available for the users? If it
worked once, it should work forever.
thank you, git. thank you for giving me an endless library of time and change.
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--- #20 fediverse/4608 ---
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every time a game developer makes a game where the world is in peril and the
main character must save it, for every successful playthrough where the good
guy wins there are thousands of doomed worlds where the player got distracted
or bored and left the people to rot.
how tragic.
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--- #21 fediverse/4676 ---
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... but I needed to choose lawful-good at character creation in order to play
a paladin.
the guard looks at you with confusion, decides you're hallucinating and
dangerous (because of the sword) and forcibly detains you
wait, what did you think I was going to say? Did you think I was going to
advocate for crimes on a public forum?? what am I a gopher? do you take me for
a lemur in jamaica? am I truly so triceratops to you that you'd think I'd do
something so washing machine? Get real, I'd never byzantium my way into such a
utterly coherent and clearly intentional and not at all arcane situation.
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--- #22 fediverse/4908 ---
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did you know someone once built a 1st person shooter in the Warcraft III mod
suite?
someone also made an entirely new game engine similar to Neverwinter Night's
(or Baldur's Gate for you noobs) inside of the game. You could join a Warcraft
3 map and start playing a D&D adventure narrated, controlled, and prepared
by your DM, D&D style. Like a virtual tabletop before that was a thing.
kinda wish stuff like that was open source, or at least open standards, so
people could take those adventures with them.
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--- #23 fediverse/466 ---
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I love Linux. All I have to do is type "authserver" and "worldserver" and
wouldn't you know it suddenly a universe is created (with very constrained
rules) that anyone might inhabit should they desire to. It's not like I'm
perfect - oh wait I have a toot about that, gimme a sec
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--- #24 fediverse/3234 ---
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║ ┌────────────────────────────────────────────────────────────────┐ │
║ │ CW: ritz-is-fucking-stupid-I-guess-oh-whoops-cursing-mentioned │ │
║ └────────────────────────────────────────────────────────────────┘ │
║ │
║ │
║ my understanding is that anyone with my IP address could make my heart bleed │
║ due to a hardware vulnerability on my motherboard. Though you might have to │
║ get past my decrepit ancient linksys EA 3500 router from 2012 first. │
║ │
║ unrelated, but does anyone want my IP address? I don't have any remote │
║ backups, so if you hate me now would be a great time to show me how despised I │
║ am. Alternatively you could try searching for anything evil to ensure that I │
║ can be trusted. You're gonna find mostly video games and source-code that I │
║ didn't write though. But also all my notes in directories that are │
║ non-standard, meaning you'll have to look around a bit. I leave little notes │
║ everywhere I go, so that I can remind myself how to do things in the │
║ directories I revisit months later. It's so weird how sometimes the things I │
║ wrote stop working after a while even if I didn't update my system lmao │
║ │
║ what is it with artists and self-immolation? "I never thought I'd actually di │
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--- #25 messages/446 ---
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Every month, a new ship arrives in port. It bears with it many souls who come
seeking gold, glory, or bloodshed. Your job is to make sure they all get jobs
that are suited to them. If you don't, they'll start to starve and become
brigands. If you feed them, they get bored and become brigands. If you
entertain them, they are useless and you'll be overcome with monsters. If you
police them, they'll go to your rivals.
You do this by building guilds which can identify and train the best potential
candidates. You can invest in more time spent identifying, training, and
equipping, but the more time they spend on those things the less resources
they'll have to process more people through their systems.
On the other end, you get a hero, or perhaps something similar. They do battle
with the mordaunts and strive to better the kingdom. You reward them with
bounties and they can find treasure on their adventures - how weird, it seems
to just... Spawn from the earth. Almost like it's an elemental property of the
land.
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║ ┌──────────────────────┐ │
║ │ CW: ~dnd │ │
║ └──────────────────────┘ │
║ │
║ │
║ @user-1788 │
║ │
║ if a dragon on a pile cannot claim what it yearns for, it can throw piles of │
║ minerals at the ape warriors made of steel and then it's fate will appear. │
║ what trifles does all else seem to compare! you should give me your whole │
║ hoard because I dazzled you with my charisma score -..- │
║ │
║ ha, like I'd fall for that again twice. oh? I already did? and this is the │
║ second twice? well, then no-more of that behavior, I say, with my elven │
║ tongue, "beware! for dragons blood runs silver when unicorned." │
║ │
║ the bigger the hoard, the bigger the dragon. if you want me to come along, │
║ you'll need to hire at least 3 other men to carry my ballista. In addition, │
║ I'll need seven weeks worth of supplies. If all else comes to ruin, me and my │
║ boys will have that dragon-sized-spider impaled on it's own fate threadwheel │
║ before... well... y'know it might take more than seven weeks, we just... can't │
║ find the dragon. We've been wandering all through the blasted peaks, and │
║ there's nothin'! Maybe it requires climbing gear? │
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--- #27 fediverse/2063 ---
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║ "No I haven't played that PC game before. Do you want to watch me play it for │
║ the first time? We can have a laugh and eat cheetos as I die to the first boss │
║ a hundred times. Maybe next time we'll get tacos and then perhaps we'll find │
║ that we're spending so much time talking about things that we never really got │
║ a chance to engage with the game. Until next week of course, when we'll │
║ definitely spend more time playing. Maybe even with friends? I know a guy │
║ who's into this game but I never really played it with him - maybe we could - │
║ oh yeah sure totally we'll talk about that next week." │
║ │
║ "or maybe we'd unlock the secrets hidden in the narrative, and learn cool │
║ lessons we could share with one another. Like two 12 year olds playing Ocarina │
║ of Time together, working through each boss. "let me try this time" "yeah that │
║ one got me too" "ah so close" "YEAH DUDE you nailed it" "this part is kinda │
║ scary ngl" "wait shit when did we use that health potion" │
║ │
║ old hardware forced us into a different experience compared to z │
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--- #28 fediverse/6334 ---
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║ a D&D rulebook can double as tarot if you need it. place one hand/bookmark │
║ at the start of a chapter, and the other at the end. flip to a page randomly, │
║ or randomly gain a percentage value from physical objects and then use that │
║ value to determine roughly where in the chapter you jump to. then, read words │
║ randomly, jumping back and forth, or try and divine some meaning from the │
║ words that are printed there. with D&D it's easy because you can say "ah I │
║ landed on the rogue section, that means this guy is probably pretty suave" │
║ (confirming your expectations) "hmmm, here's the rules for fatigue and │
║ drowning. maybe I need to take a break." (validating your unconscious │
║ decisionmaking) "oh neat, treasure!" (needs to explanation) but with other │
║ kinds of books it's usually better to pick the next-best word from the things │
║ your subconscious eyes can take in and process multi-laterally (you lost your │
║ audience, circle back) oh uh so if you wanna randomize it just put the words │
║ in the page in an array and pick one random. │
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Elentalus unit idea: serrated kitchen knives for teeth, devouring pumpkin,
misery of the drowned, etc. Halloween style monsters. Witch units have a spell
that dismisses them, and they're summoned with magic items. Except, if two of
that item exist in a province, it upgrades itself, random dice style. In doing
so it gets stronger. The thing is... It summons one for your enemy as well!
Which is why you want to have a witch unit there to dismiss them. Problem is,
she can only dismiss them at close range (10ish?) so she'd better be well
protected. The good news is though that sometimes the higher level items give
bonuses that are hard for them to get. Downside is, you need to have magic
paths to create them that witches can't get - so they become something you
"unlock" through a pretender or random event or even just an investment. Once
one is created, then any witch can create more. As long as you don't lose your
final copy... But as the item's upgraded, it allows you to create higher level
versions (at increased cost, of course)
This only works if gem income scales. Which, coincidentally, is just what
elentalus is known for.
Essentially, theming empowerment to be research, unlocking a particular
capability. Or encouraging pretender design to that pattern. Make sure it
comes at a cost of something else, though...
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--- #30 fediverse/3039 ---
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@user-570
I'd LOVE a game which taught toki pona!!
You've brought some of this up before. I'm uninterested in co-opting some
existing thing in a way I then can't support myself off of.
Well my points are these:
MMOs are difficult because of the added complexity in their networking
an open source networking solution exists
however no open source client solution exists
but one could be written, which is about as hard as making a game using Bevy
or Raylib or Love2D, and if one were written, then games could easily be made
on-top of them which you would then support yourself off of. I mean... I'd
want to support myself too haha, and I can think of like 100 different games
that could be made in an engine like that.
the idea is that by opening up more design space you can apply your ideas as
an early pioneer in a particular design direction that hasn't been able to be
explored because the up-front investments in making an MMO are huge.
Meanwhile, with this system you could script them in Lua very easily.
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│ CW: political-violence-mentioned │
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can't fucking wait till we're done eating the rich and I can go back to a
simple life of playing with my cat, making video games, writing poetry (bad
poetry, but I like it) and hanging out with my friends.
gotta build the social infrastructure to get through this phase first, though.
something something echo chambers exist IRL too
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--- #32 fediverse/1261 ---
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║ sometimes I run this WoW server with only like, 10 username and passwords. And │
║ they're all public. As far as I can tell nobody's ever tried connecting │
║ (whatever >.> ) but rather than set up a way to create your own │
║ credentials I just said "yeah pick one at random and play whatever someone │
║ else was doing because I like the idea of that" │
║ │
║ somehow, it felt right. │
║ │
║ most of my passwords (not all of them) are hacked and visible on the clear │
║ net. Like you could probably google my usernames and get my current passwords │
║ for things like, social media or my banks or whatever. I kinda like the idea │
║ that "you cannot trust anything I say, so think of the ideas behind my words │
║ and decide whether they hold meaning to you" rather than "execute these │
║ particular thought patterns in your mind as if they came from my voice" │
║ because one implies an exertion of control over the mind of the recipient │
║ -> obey my thoughts as I broadcast them into your mind, that kinda vibe. │
║ And I feel like you have to consent to that kind of thing hehe │
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--- #33 fediverse/1151 ---
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│ CW: military-weapon-from-dream-for-suburbia-cursed-war-guns-ummmm-idk-what-else │
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saw this thing for 2 seconds in my dream last night. It's kinda cursed. I
think the tank blew me up with a machine gun?
the remaining ~10 minutes of the dream was pretty neat though. I was a secret
agent for a bit, I got in a knife fight (which I won because I had killer
instinct and the other guy just knew how to stab) and afterwards I retired in
a socialist commune in a log cabin full of sunlight and warmth somewhere in
the mountains in the forest. I was alone with others, like the hobbits after
LotR.
Also an old lady tricked me which was not nice, I was very polite with her but
apparently "ma'am there's been a safety incident, I need to get you to a safe
place" is not the kind thing to say to the person distracting you. >.>
Also, "but we like you!" is not an excuse, the military does not care if you
like them or not, if you're part of the modern bourgeoisie you are causing
harm to the country. We don't look fondly on slavers.
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--- #34 fediverse/2643 ---
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@user-1292
You don't have to come up with the WHY for why a character does something -
only that it happened.
if the "WHY" leaps out at you, sure, yeah, go for it, until of course your
players sitting around the table say something like "I bet they did this thing
because of this reason" and you're like "shit that's better than what I got,
okay that's how it's gonna be"
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--- #35 fediverse/4794 ---
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│ CW: roleplaying-games-mentioned │
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I want to play a roleplaying game! anyone wanna do TTRPGs? I've got a map of
the county jail, we can pretend to be wizards sneaking in to retrieve the
staff of Dolomis the Wanderer who coincidentally must be carried by the last
person who fought the one who slayed the last person to hold it.
... what? oh, so, like... it can only be carried by your enemy?
something like that. anyway it's currently held by a zealot for a religious
order who's intent on NOT following you out, so you better be ready to
incapacitate and retrieve a still quivering sack of bones and malice.
... I don't actually have a map of the county jail. lost it in transit, oh
well. Well, we'll come up with something. maybe make something up. or perhaps
someone else has something...?
... no?
okay I'll just play Baldur's Gate again. boooooring
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--- #36 messages/1245 ---
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BRB, if you want to talk to yourselfs, I recommend opening a port in your
router and exchanging HTTP packets that create messages on each other's
computers. Can be done in a couple hundred lines of C code that can be 90%
premade or auto-generated. Then, once it's made, you don't have to think about
it again because it's so simple. It's not trying to scale, it's just...
designed for a small, focused, human oriented mindset.\
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--- #37 messages/740 ---
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had a dream that we gamified all work and then put them into one single
mega-game so whenever you wanted you could work on an arbitrary project and it
would spin up a new game and take your inputs and use them to accomplish
whatever was happening
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--- #38 messages/442 ---
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In symbeline, they aren't monsters. They're "Mordaunts" and they need your
help.
When slain, their essence flows back to the villain who remakes them in a new
form. As time passes the villain gets more and more essence, as heroes are
slain.
They have taken several ancient guardians (many types, randomized at the start
of the game) and they protect their sanctum in the center of the island. The
heroes need to level up to defeat them and slay the villain, but the villain
gets stronger as well.
If too many heroes die, the villain wins. And the villain can focus their
efforts on one area or another, while your heroes fight with the kingdom next
door.
Brigands arrive on ships as well. If you implement the law saying only
approved members may travel on boats, they'll arrive in little dingies on the
coast, meaning less trouble in the city but same amount of trouble.
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--- #39 fediverse/2998 ---
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in some games, like Star Wars Battlefront II, you unlock certain "badges"
during gameplay. Like, "scored 10 points in one life" or "healed for 200hp" or
whatever.
these "badges" have names, like "guardian" or "hope"
I wonder if you attached a player's history of medals earned to an LLM
somehow, perhaps by feeding an array of them in as input, what would happen
then? perhaps a narrative could be
== stack overflow ==========
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--- #40 notes/coh-waves-of-playerbases ---
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imagine if there was a stacking inf bonus to players who played on red /
blueside
which increased or decreased depending on either A. the number of players
online
at the time, B. the proportion of players playing on that team versus the
other,
or C. the time of day. Essentially helping to cure the faction imbalance by
offering rewards to one side or the other which would encourage a certain group
in the population of the game to change sides or not.
perhaps frequent changing could grant a title called "mercenary" or something
like "log in for each consecutive day for 10 days straight and each day switch
faction alignment at least once"
... anyway you could cure the faction imbalance between redside / blueside by
offering an INF reward for playing on each side one by one alternating like an
iterator first red then blue or first blue then red either way it doesn't
matter
because it'll switch after a while and encourage everyone to switch sides. And
the way the character responds to that stimulus tells you a bit about their
character's personality.
also...
it should not affect AE or Pocket D farms.
Nor missions, TFs, or anything else.
they should SOLELY impact open world patrolling / hunting.
I believe this would not only incentivize people to spend time in the open
world
(which is a mostly unused piece of game assets) but it would also increase the
visibility of the newly bolstered faction numbers.
Think about it - if everyone who switched sides is out in the open world, then
they could see each other. They could fight the same mobs, and team up
together.
In doing so, they could form greater and greater supergroups - if only through
their interactions with one another as they level up.
If they're lucky, the guild they're recruited into has similar interests in
mind
like doing raiding or PvP or economics or alts or whatever. And they each have
their own different styles of operating, it's soooo cute. Like alt guilds will
pop up and then migrate to a new one as people make new alts and grow tired of
them at higher levels.
It's great.
I love MMOs!
I wish people put half as much effort into making an open source WoW client
that
they do programming game engines like Godot or Raylib or Bevy. If such a thing
was created, we could have a new rennaisance in indie MMO development. It would
become fully non-proprietary, the entire game-platform-stack. Meaning anyone
could create their own MMO off of it, because (crucially) the serverside soft-
-ware has already been reverse engineered. And open sourced.
Seriously. You wanna make as much bank as Steam? Make an open source client
that
lets you design while in it. Then you could charge people for all the games
that
they played that were designed and hosted by you the content designing software
maker.
... okay it's probably not that simple I'm going to go play Unreal
Tournament2k4
`
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--- #41 fediverse/2119 ---
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"how much you wanna bet the ringwraiths were created on accident by the elves
when they were attempting to inspire a river with racing horses (like the
Rauros) and they just covered it up by slowly, over generations, sneaking into
Man's record-chambers and editing the recallings?? I mean they COULD do that,
so why would they NOT do that??? It's not like books have checksums!!! Wake up
sheeple, Sauron never existed! We've been played for absolute fools, they can
LITERALLY climb up walls and don't leave any footprints! WE LIVE IN A HOUSE OF
STONE"rambling a "prophet of doom" [read: modern day lunatic] on the streets
of Minas Tirith that nobody listens to because they don't know what a checksum
means and neither does he so he can't explain it but still he shares a common
mutual connection to others who might be present in that moment (which whose
listeners would correspond to you, dear reader, as compared to me, the
"reader"/interpreter, the one who's reading the book)
Except with like, EVERY book. That I'v
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--- #42 notes/dominions-meta-tactics ---
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in dominions, it'd be nice if we could set up permanent loops of commander
operations. Like, "move to this province, drop off units, move back, pick up
units there, then move to this province, etc"
think, factorio or spacechem. A more procedural generation of narrative events.
something that is more aligned to the fantasy because it's a story that takes
place across generations, as no religion's going to woo the world overnight.
it's gotta start somewhere.
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--- #43 notes/hs-suggestion ---
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every hunting season segment every team should be dissolved and if you wanted
to
keep playing together you'd have to re-add one another. like, a giant monster
that the whole server had to fight, and once you beat it then it retreats,
licks
it's wounds, then returns even stronger than before - 3 times, one for each hs
style (in the video game Ulala hs stands for "hunting season" which is an event
in the game that is only for new characters. basically it's a long tutorial or
introduction to the game where people make friends and talk and hang out and
practice their strategies. a chat application mixed in with a tactics
simulation
. it lasts for 30 days.
you'd all fight the giant monster but on random teams, in a game mode that took
about an hour. it'd be at a common time across the whole server and it would be
an optional event - maybe it'd take a whole day? idk I was thinking more like
an
hour, but that's something that's tweakable. anyway it's sudden arrival during
a
feast or something made all the warriors of the world stand up together and
fight as one for a common goal... if only for a moment, before they'd go back
to
fighting one another. like the two factions in Warcraft lore. anyway this event
causes you to be matched up with a random team (the randos you happened to be
standing by when it happened) and once it's over you have to search for your
allies if you want to keep adventuring with them. it's a big event after all.
so everyone should be forced to go into their friends list, find the people
they
were just on a team with, and invite them back. only if both invited the other
would they be put into a group, and anyone can invite (with a 30s cooldown)
anyway... this would encourage players to mix and match their collective
playstyle to better overcome challenges - sorta the idea of Overwatch's
switching, where you're encouraged to swap characters to counter your opponent
and also switch characters to better utilize your opponent's weak spots
(like switching to Pharah if they don't have hitscan, or brigitte if they have
a lot of snipers (she can shield passage through choke points from sniper fire
-
not so much regular fire) y'know countering - every character counters another
with one of their abilities, that's just how it goes. some are countered twice,
and so they form a "category" of counters, like AoE (area of effect or
elevation
focused (it's hard to aim up in Overwatch) poke damage (damage applied before
the team fight begins), DoT (damage over time for contesting AoE heals),
vampiric (steals health from opponents and heals self or allies (turning one
resource, enemy hp, into another (player or teammate hp)), stacking damage
(damage that is weak at first but increases over time), spread/cleave/splash
damage (extra damage that is applied to targets near your primary target), a
vector of backline vs frontline location+target, you get the picture.)))
I kinda want to make an AI that can generalize playing games. I think if you
could do such a thing, you'd invent automatic problem solving. which would
do...
so many things for humanity
we could dedicate ourselves to working for our selves, solely focused on
protecting the biosphere. like, a common human religion.
nobody WANTS to litter. nobody WANTS to pollute. but still it happens. still it
causes IRREPARABLE HARM. so it literally makes sense to worship nature, just
saying.
nature exists. nature is REAL. we can see it, we can TOUCH IT WITH OUR HANDS.
what more proof of a god do you demand?
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is that a blossoming bloom or a predatasaurus ready to consume
ah. scary.....
what was I saying? oh yes. if you remember that thing about money you'll have
to
agree, one buildion is not worth a billion dollars. how much is a
1,000,000,000$
goal? not much if you ask me, to never have to worry about a problem like "this
part of the world can't get clean water" ever again. Could be useful when sore
spots start showing up on the other part of way back [in/then].
"we didn't even get to use any of the plastic anyway" - some guys in nigeria
"quick, we better burn through as much of this as we can" - some guys around a
metal barrel bin why do they never do that anymore these days?
we used to take better care of the homeless. now they don't even get a fire to
shamble around mindlessly around like weirdos who bonk into things like metal
barrels full of fireplace ashes
oh, were they just burning plastic? no, I swear, it was candlesticks and
matches
man there's always this nasty touch to the air.
"yay free firewood for hobos!" boom solved a problem and I didn't even need a
billion dollars to build the infrastructure for the solution to the problem
that
I solved.
I really want to play World of Warcraft as The Ashbringer. But alas, they don't
let you play through the most celebrated of events solo or with a party members
chosen as one of the characters who was there LotR on Gamecube style but in the
WoW engine because it's an engine for that sort of thing. (see my gameplay
prototype wow-chat)
there, solved another problem for "how to make money as Blizzard for the next
couple of years" probably maybe idk if it's that valuable of a dungeon feature
but it might be who can say idk remember again why I'm so sad that video games
are going out of fashion, as people struggle to remember what any of them were
called.
god, I hate that kind of future.
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--- #45 fediverse/4470 ---
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to be "rich" is to have more than another.
if you are happy, they are happiness poor.
if you have community, they are alone.
if you have serenity, they are chaotic.
I am rich in very little but fire in my soul.
I have enough in most cases, but I still struggle to pay rent.
I am warmed by the pearl my swirling darkness has coalesced into. It nourishes
me and keeps me aligned.
Never forget your purpose and your truth. It will not abandon you, so long as
you do so too.
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--- #46 notes/overwatch-manaform ---
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make the entire map covered in a 3d grid of spheres. These spheres register
collision, and keep track of a endlessly tabulating record of every object that
has passed through them. Like the replay system in Blizzard games, where each
time through the recording it recreates the playthrough exactly. Which is why
.mp4 recordings always look so... stilted. It lacks the human element. BUT if
they're remade every time the show is performed, perhaps from different
perspectives, then, well, the players can perform as they need to be.
Have you ever wished your players could get better at your game? I certainly
have, because the better you get the more lessons you learn as a player, which
is essentially the only way to maintain satisfaction. Satisfied players don't
leave, and satisfaction comes most readily when there is something new to be
had. Meaning the greater the change in a player's ranking, the better they're
getting.
Downside is, players who are naturally good from their skills in other games
tend to not learn so much! Ah, well, if only there was a way to tailor the
difficulty setting to each and every new host. Such an innovation would surely
enable the entire playerbase to exist on the same level. Then just throw AI
assisted voice transcription at their recorded voices and everytime they
say "I'm bronze rating" or "I'm diamond" then you can switch it around to say
like "I'm platinum" or "I'm grandmaster" and BAM suddenly everyone is at the
same level. No more concerns about a game's population being diverse. Because
at the end of the day, when most people have moved on, the ones who are left
are your most dedicated customers. Customers who aren't especially interested
in the new stuff.
=========================== stack overflow
=====================================
if anything requires attention from the patient, they will die.
it is fatal.
considering the faces of good and evil is terrifying.
I think I'd rather worship nature in harmony to be honest. Though that is it's
own scary kind of beast. In America it was kind, but then was slain into the
body of all of us humans. Well, all things transform in form, it's not a shame
or a heartfelt-est loss. Just a re-imagined-new beginnings.
spirit is a fluid, how else could souls
=== stack overflow
=============================================================
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--- #47 fediverse/6012 ---
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okay picture this: take the open-source source-code for the City of Heroes
server (I think it might have been leaked or something? idk) and make an MMO
in the same engine using the Mastermind class.
In most MMOs, you can have one or two pets at a time. In City of Heroes,
Mastermind characters can have 6 or 7. Hey wouldn't you know it that's just
enough for
a pokemon team
wouldn't that be a neat proof of concept. Also there's flying built into the
game, and you can teleport and run really fast so like, just animate your
character hopping on one of your pokemon's back and you've got travel powers
or whatever. I don't play Pokemon very much hehe but I like the aesthetics.
https://wiki.ourodev.com/Volume_2_Build
instead of abilities on your action bar, you'd have movement commands for each
individual pokemon. They'd use their abilities automatically and periodically,
and there'd be lots of knockbacks, crowd-control, and target switching. (which
is common in CoH mechanics anyway)
I mean, only if you're into that sorta tng
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--- #48 fediverse/2180 ---
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@user-1056
heh true - my roots in role-playing games are directly from the playground, so
it makes sense that I'd gravitate away from dice that are hard to roll when
you're on a hike or bike ride. Can only really play D&D on a bike when
you're in the country though, otherwise the sounds of a city are too noisy.
Also, systems that are so simple you can keep a character sheet in your mind.
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--- #49 fediverse/4443 ---
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I once made Webfishing, but World of Warcraft instead of fishing. Not to split
the party or anything hehe
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--- #50 messages/240 ---
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I realized the reason it's so difficult for me to get into a new video game is
because my perfect game existed at one point, but no longer, and all else
pales in comparison.
The make-believe games of children are without equal. They represent our inner
truth and desires, cast upon the canvas of our experience through the outputs
of imagination and physical exertion.
I'd spend my time as a child wandering through the forest with a stick in
hand, climbing on things and exploring. I grew up in Wyoming, and the forests
there look like this:
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--- #51 fediverse/6441 ---
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you can only ever talk to a community while on mainstage.
er wait sorry it was this:
you can only ever talk to people in a community, not the community itself.
unless you are on mainstage.
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--- #52 fediverse/2409 ---
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@user-1209
if I had to take a lesson from this, it'd be that it's better to host
somewhere else and be boosted by someone on the larger, sleepy servers. it's
not their fault they didn't set an alarm, so they have no way to know what
time it is. plus for some reason they get upset if you wake them up when
you're roommates?
downside is, boosts only show up for followers, right? meaning you'll only be
seen if you want to be seen, which means you gotta be roommates if you wanna
be seen when they don't want to see. tricky tricky...
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║ the biggest lie of Warcraft is that the nations of Azeroth wouldn't find │
║ common ground while fighting each other over peace. │
║ │
║ Maybe a Tauren or Night Elf wanted to fight for the Horde. Or perhaps a Goblin │
║ and a Human decide to strike out on their own, making their own little auction │
║ house for their guild of adventurers and author-engineers who wrote quests and │
║ dialogue in a DM sorta way │
║ │
║ [oh great she's describing another Azerothcore server that nobody's gonna make │
║ ever because if they did then they'd waste time on someone else's property] │
║ │
║ how's that custom engine coming along? │
║ │
║ ... still uses prototype art? are you kidding me? ah, well, okay, let's write │
║ it off as a loss. │
║ │
║ what do you mean technical debt? I don't understand why you can't just pay it │
║ off and move on. We gotta keep up, I heard so-and-so's got this-or-that │
║ feature that is killer in the press. Yeah, killer. Like it's so goodcool it'd │
║ kill us if it saw us walking alone at night in a skimpy dress. Huh? That │
║ doesn't happen to you? Ah well this glo │
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--- #54 fediverse/548 ---
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I added a line to my .bashrc that cats out a random one of my notes every time
I open a terminal.
I keep reading things that I swear I didn't write, but feel right and true to
me in a way that could only imply that they came fully formed into my eyes
through the lines on my screen, cast upon the mirror panes of my hard disk
drive by the pounding of my keyboard as I once upon a time did cast a spell
upon my future.
It's pretty neat, but it speaks to a shadowed perspective that perhaps is
neither within nor without.
Side note, I think I've been possessed by a witch. But like... in a consensual
way. Like "Hey witch, wanna live? You can chill out with me." [ha that's one
way to look at it]
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--- #55 fediverse/5667 ---
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if you beat them TOO hard, they go into hiding and sabotage you later.
if you don't strike hard enough, they'll overcome you.
the trick is in the balance. walking the line where they're forced to deploy
ALL of their assets while you manage to get through with All Things Sacred
intact.
I should probably post these things on a website instead of a forum for cuties
and nerds. Alas, free and open source protocols help ensure the message isn't
lost, obfuscated, or disappeared en route.
... they help, but nothing can offer guarantees.
blah blah blah I talk too much
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--- #56 notes/symbeline-design-the-guild ---
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design the guild, design the capital, then design their path through mordaunts.
easy peasy.
design the guild like a museum. Each spot there's an exhibit which teaches the
randomly generated rolled statistics hero something new. Maybe it teaches them
how to use certain weaponry, maybe it teaches them how to use a bow. Whatever
the spell might be, they can learn it, and use their randomly rolled statistics
to cast spells that scale differently depending on how their character has been
built.
design the capital like a flow diagram, if horses need feed and forged steel
(for their shoes) then send the outputs of a blacksmith and the outputs of the
farmers to the inputs of the stables. Everything has to go somewhere, but the
streets are only so wide. You'll have to coordinate the traffic diagram if you
want it to go anywhere useful.
design the path through the mordaunts. Fighting skeletons teaches you about
perseverence and the ability to crush bones, while goblins teach you to always
be wary of attack. The sacred grove held blessed berries, and now that the land
is liberated from the evil bandits preying on villagers those berries can be
carted into town and used to make an antidote which heals death poison caused
by the scorpions in the desert (and city rats)
design the ruler's schedule like a calendar where each event gives them a bonus
on all the ones that come later. Just make sure that they don't get knifed in
the posterier or driven mad by the whispers of the orb... or perhaps just the
stress of running a kingdom.
(how do you simulate that? you can't! you can't simulate humans!)
ha I bet I can. They're not so different, you and I, so if given a team I
will...
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--- #57 fediverse/5951 ---
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"uh-oh, she's"
magic is easy. all you have to do is earnestly attempt to have a conversation
with whoever will listen. I like to sit on my bed and listen, by earnestly
allowing my thoughts to be guided by the wind.
open up your mind, release yourself from your senses, and who knows - maybe
someone will adjust your thinking flows. (thought patterns)
[all you gotta do is make the black market the regular market and suddenly
everything just flows]
huh weird idk where that came from, anyway
magic is easy, just represent yourself earnestly as you would if you were
presenting in court
you don't need witnesses... just argue your point without any lies and people
will generally believe you.
"yeah... sure thing buddy, we know how you pronounce "
omg I'm scary because I don't shower, I wear diapers, and I'm always often
smoking cannabis
"awww, some people wanted mao"
meow
what if... they could do that? insert magical genie witch whoa cute yeah I
believe you, sure
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--- #58 messages/262 ---
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"come home" and "don't go" sound the same. Same for "kill yourself" and "save
yourself". If only there was a universal language that we could speak to our
refridgerator (or other parts of the world prone to tapping) where positive
messages would have a different amount of syllables from negative ones. Ah
well I guess that's why they call it an angel *and* devil tapping on your
shoulder.
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--- #59 fediverse/1079 ---
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@user-792
you have to go back a couple thousand years before it started feeling a bit
better. sometime between "survival of the fittest" and "private ownership" was
a pretty neat utopia.
however, I wouldn't trade our world for that one. Not for all the human
vitality, all the natural effulgence, all the dignity and wonder, none of it
is worth it. We live in a blessed era, and while it feels bad, like you said
it just feels bad.
We are being inoculated against despair, for when it comes in force to our
homes (as it has in so many other places of the world) we must be prepared.
The point of preparation isn't to set up a stable base upon which you can
stand and address things, though that's always a perk. The point is to
practice making friends, practice designing systems, practice your skills and
practice your hope. If you can master those, if you can do them the way an
actor might do improv, then you'll be able to adapt more easily to whatever
may come.
We're in a very good spot I think.
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--- #60 fediverse/2056 ---
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║ sometimes I think about how you can store number values in letters, in │
║ addition to numbers. Like, ascii values for each word of your grandma's maiden │
║ name. All you have to do is encode it, and suddenly "44 means something │
║ different than Q" │
║ │
║ if I showed up at your place and used your username as a password to a public │
║ key I'm showing you in my hand, would you trust me then? Would you trust if we │
║ ran the simulation on your computer versus mine? Would you trust if I had │
║ never told you I knew where you lived? │
║ │
║ ... probably, tbh, I'm desperate for adventure. Though I got some good things │
║ going for me, so you'll have to convince me. (not the right attitude in an │
║ election year, just saying) │
║ │
║ why are elections so perilous this is NOT what democracy is designed for │
║ │
║ when kids cry in preschool, they're sent to a different room (or put outside) │
║ until they stop making noise and ruining it for others. That's just natural, │
║ like "hey baby let's walk around the block while I bounce you on my shoulder │
║ and hum calming music to │
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║ @user-246 │
║ │
║ one thing you can rely on about evil: it presents itself as such. │
║ │
║ "you can always rely on bad people to turn mean." │
║ │
║ (nobody's beyond forgiveness, but we also need to protect ourselves.) │
║ │
║ in video games, going with a defensive build is a valid strategy depending on │
║ how it's values align. If attacking scales better than defending, in terms of │
║ "effectiveness at the most difficult part" (usually the last 90% takes 10% of │
║ the effort) then it's a better strategy. But if your win condition is to │
║ outlast your opponent, then all you need to do is time your aggression for │
║ when they begin fracturing. │
║ │
║ "I'm sure you don't know this, but once garth fought a dragon. they crashed │
║ through the skies and littered the fields of their home with the broken and │
║ crashed symbols of their own. garth defeated the dragon when one of it's claws │
║ broke, thus giving him the advantage. he took from that fight a shield of │
║ dragonscale, and a tabard made out of some cloth." │
║ │
║ in a contest of wills, the first sign of weakness is whe │
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--- #62 fediverse/1798 ---
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║ an AI 3d model generator that takes a satellite picture of the globe and turns │
║ it into a 1:1 representation in the style of World of Warcraft │
║ │
║ (has to be AI becus 2hard) │
║ │
║ then, separately, a private World of Warcraft server that doesn't have any │
║ manually placed entities, only optional dynamic content │
║ │
║ then, separately, a bunch of people who hang out in cool places like Paris or │
║ Rome or whatever, and it's actually all the people who are there (if they took │
║ the long, arduous journey of walking there) │
║ │
║ then, separately, a character that you keep primarily at home, who hangs out │
║ with your neighbors and stuff whenever they happened to be online │
║ │
║ then, separately, in-game addons that take pictures or video and automagically │
║ posts it to the Mastodon instance that is run by the state county in which all │
║ of your data is privately owned by none-other than you, the citizen who the │
║ data is about (No spying, please) │
║ │
║ then, separately, automatically saved text-logs which could be posted from in │
║ game │
║ │
║ social media as a game │
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--- #63 fediverse/6379 ---
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world of warcraft is just a roguelike that lasts a year.
https://ritz-menardi.neocities.org/wow-chat/wow-chat
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--- #64 fediverse/5636 ---
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I think it's ironic how I ended up posting a "things I almost posted"
screenshot directory somewhere other than where I almost posted them.
and all they saw were the outtakes.
I bet they'd see a completely different point of me,
but they never talk to me
so they don't know me.
oh well, alas, it's fine I'm sure I'm being designed.
who can say, I am but at productive play, please react so I can do ongoing
story. I learn from each and every encounter I encounterate.
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--- #65 fediverse/3502 ---
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... the trick is, depending on how many train-engine-dragons you fight, there
will be a greater or lesser proportion present in a particular playthrough.
Perhaps, potentially, people should pay for the original work, and then a
small sliver for the addition or modification? Why, I do believe that's how it
works now! Except, on the honor system, as people can download the mods for
free and pay (or not) through the creator's patreon page or whatever that they
definitely set up and which definitely shouldn't be able to levy a tax based
on "transaction fees" for a process which definitely should be handled by the
government, which claims to regulate our economy and provide the means by
which we engage with said economy through their de-facto nationalization of
the banks and other economic entities.
where was I going with this? oh yes software piracy is ethical so long as you
delete the original. Let's end with that because that's what I originally had
a dream about and wanted to write about.
she dreams!
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--- #66 fediverse/4654 ---
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gonna quit drugs for a bit, gotta recover from a recent haste spell that I
cast. Probably a bit earlier than intended I should add. Next time I'll
definitely say "keep this in your back pocket" instead of "hey here's a haste
spell for no reason at all" like what the heck were you even thinking, powers
that be?? [that guide me??]
who has power over you? If someone bears responsibility but not fault for a
mental illness, then surely those who are set to a task bear responsibility
for it's completion if not for it's ideation. Ah, who can say, maybe me from a
year ago might have some thoughts but I sorta ground them into the dirt until
I couldn't walk.
[girl what are you even talking about go to sleep] yeah yeah okay
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--- #67 fediverse/6422 ---
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revolutions should be paid for in lands
[sometimes I like to just... scroll through the land cards in a Magic the
Gathering card viewer screen application and imagine I myself am there what
would it feel like how is it part of my arms (that which interfaces with the
world)]
there's a deleted section here about atlas the immortal
[while also controlling stimuluses to essentially act as a biological computer
controlling various hydraulics and related upkeep and maintenance
infrastructures]
anarchrist (she's a baby)
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--- #68 fediverse_boost/6155 ---
◀─╔════════════════════════════════[BOOST]═════════════════════════════════──────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ If I were a person with an irresponsible streak, I could be so problematic. │ ║
║ │ │ ║
║ │ I could say things like, "wow, let's spend some time generating traffic that sounds like coded military speak over not-quite-secure channels between fanciful antifa units, to help stymie AI surveillance", for instance. │ ║
║ │ │ ║
║ │ Or social media messages that are "accidentally" not made to friends-only filters wherein you mention your concerns about the upcoming operation in "some fictional place" for you and your antifa buddies. │ ║
║ │ │ ║
║ │ You know, that kind of really irresponsible suggestion could lead to some creaive thinking! And that in turn could mean we could come up with enough traffic to make it very difficult to auto-sort noise from signal? Imagine how dangerous that could be for the enemies of antifa, our beloved US government (for we all citizens of the US world). │ ║
║ │ │ ║
║ │ It's unthinkable, really. │ ║
║ │ │ ║
║ │ The good news is, I'm not like that. │ ║
║ │ │ ║
║ │ Me? Mostly harmless. │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #69 fediverse/2816 ---
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one difference between fantasy and reality is that in fantasy, when you fail,
you try again.
in reality, when you fail, you are promoted so your boss doesn't have to deal
with your shit.
in fantasy, when you succeed, you are tasked with greater trials
in reality, when you do well, you are given more of the same.
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--- #70 fediverse/3879 ---
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@user-1614
yeah haha that's what happens when you spin too fast. Sorry for being loud, at
least I tried my hardest. Too bad I fell on my own, too bad there wasn't
anyone to catch me. That's my fault, it's solely my own, but whose fault is
the mistake of the collective? Oy I'll fall on my ass as many times as it
takes. I'm used to it.
Plus, it wouldn't have worked, and what else am I supposed to do but speak of
the moment? I feel different now.
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--- #71 messages/999 ---
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Okay bear with me, but, what if we took the AI that they use to play games
(like, the kind that memorize the best way to play space invaders or whatever)
and instead of A and B and start and select they could use programming
languages to try and recreate exactly a winning move, which in this case is
just the exact behavior that is created by the test case playthrough of Super
Mario Bros or Space Invaders. Free open source everygame!
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--- #72 fediverse/6117 ---
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Hmmmm, well, what if we psyopped the people into believing there were alien
invaders or extra-dimensional fae creatures or angels and demons or
"yeah we already tried that, religion doesn't scale perfectly either. And you
can't really manifest those sort of effects except in your prophets and select
few others, and that doesn't scale either because humanity wouldn't let it"
I see, can you tell me more about that? why and how did humanity arrest the
scaling of schizophrenia?
"well, for one thing it's debilitating and it sucks. For another, it's
different for every person so if you ask one they'll be like "the aliens have
blue skin" and the other will say "no they don't have skin at all they're made
out of energy" and the public says "HMMMM are you really sure you are
generating outmoded assumptions" and the dear reader said "*yeah we don't
really understand this part, most of us just glaze eyes over it and move on"
and that's not ideal"
... nuts, lost coherence, better try again tomorrow...
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--- #73 fediverse/770 ---
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@user-192
wow, that sounds like a lot. I guess no matter how humans are organized they
tend to fight a lot... Or maybe interaction breeds drama? It's strange to me
but I'm sure it felt right in the moment. I hope nobody's feelings were too
hurt... Defederation feels like such a permanent thing, like putting someone
on your ignore list in a video game or something. Except, like, blocking a
whole World of Warcraft guild? ? ? so strange.
Did it... help? I mean, do you think people were happier afterwards?
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--- #74 fediverse/581 ---
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@user-428
sometimes I think about how much more productive I'd be if I had a code editor
that let me draw arrows and smiley faces and such alongside the code. Or if I
could position things strangely, like two functions side-by-side with boxes
drawn around them. Or diagrams or flowcharts or graphs or...
something that would output to raw txt format, but would present itself as an
image that could be edited.
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--- #75 fediverse/3680 ---
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it's probably a good idea to write pseudocode, then real code, instead of
starting with real code, and bugfixing something incomplete and more difficult
to reason with.
unless you write real code easier than pseudocode. idk do what works for you.
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--- #76 fediverse/3249 ---
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║ when you ban someone from an instance, they're suddenly not sure who they can │
║ trust. They've been getting to know one group of online people and friends, │
║ │
║ [I think discord with a limit of 4ish servers per account would be a pretty │
║ useful way to focus your attention] │
║ │
║ it's important to always possess martial prowess, in │
║ │
║ -- so -- │
║ │
║ anyway [3 hours later] I think it'd be cool if there was a like "hey u r │
║ banned, but also here's a ton of instructional videos about how to start up │
║ your own instance" and like, scripts and tools and automation and all the │
║ infrastructure that you built and maintain - you know, like... open source??!" │
║ │
║ but also it's... hard to follow that much documentation │
║ │
║ sometimes people just aren't built for certain tasks │
║ │
║ "well, if you can't use the machinery, then you don't deserve the machinery" │
║ │
║ oh yeah well what happens next, you say to the workers "if you don't know the │
║ machinery, you can't get the benefits of it's production" to "if you don't own │
║ the machinery, you can't profit from it." │
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--- #77 fediverse/967 ---
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║ the reason I say that is because if you block someone, they can continue to │
║ alter the dynamic of the environment you're in even if you don't personally │
║ see them. │
║ │
║ this is fine if you want to maximize ad views, but on the fediverse nobody │
║ cares about buying products. │
║ │
║ this is fine if you want to maximize engagement, because new people (who │
║ havent yet gotten upset with the person) will engage and fight them. As they │
║ should. But eventually, if the person's a troll or a goon, they'll get tired │
║ of it and block them too. Thus the goon never has to face more than a few at a │
║ time, especially if there's quite a few trolls on board with their target. │
║ │
║ this is fine if you don't mind the water slowly acidifying, like the fish who │
║ have no choice because they don't know how to grow legs and walk like real │
║ animals (what a bunch of scrubs) │
║ │
║ some people don't want to invest time in figuring out where to go next. How │
║ many people will hear of Mastodon when Twitter is fully vacated of cool people? │
║ │
║ Tell your friends IRL about us │
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--- #78 fediverse/4200 ---
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┌──────────────────────┐
│ CW: drugs-mentioned │
└──────────────────────┘
"doing too many drugs" is a traitorous act, abusive really, to your past self,
and their hopes and dreams.
or maybe your past self owes you a debt, for they never thought to think of
you. What are you to aspire to if not the dreams of your past?
and now you're here. wherever "here" is here...
...
... wait, you wanted me to talk? it's now! It's the present!
ah nevermind. you were twelve years old when you first set eyes upon this game:
https://youtu.be/qeNhQQXvpxQ
bam, there ya go, there's yer story, he was gonna give all the imp balls to
the last one at the end, to say "you were truly the strongest, here, have
these precious stones of your kin"
but he never got there, so they died with him, a thief.
... the end...
(too final, I think - maybe we could spin it into a "part two"?)
ah, I'll try I guess? dunno how. maybe he could wander the spirit world and
find his traitorous body, the one that kept his soul as a home. Somewhere
it'll turn up, and then he'll be ready and free from his roam...
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--- #79 fediverse/3131 ---
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║ ┌───────────────────────────────────────────────────┐ │
║ │ CW: politics-social-media-fascism-sucks-mentioned │ │
║ └───────────────────────────────────────────────────┘ │
║ │
║ │
║ @user-579 │
║ │
║ I've had IRL friends who made accounts on servers that got defederated. │
║ │
║ They were confused why I didn't respond to their likes, comments, and │
║ subscribes. │
║ │
║ I had no knowledge of them because they had the misfortune of accidentally │
║ making an account on a server that once had nazis on it. WHOOPS. │
║ │
║ It's easy to turn someone off of a concept like decentralized social media. │
║ It's very easy for them to become a "yeah I tried it but it wasn't for me" │
║ kind of person. Feeling isolated from the one person you know in real life who │
║ also uses this cool new social media site is a quick way to do so... │
║ │
║ At the same time, Nazis exist. How do you defeat them if not blocking? │
║ │
║ well... blocking only works if they're corralled into 4chan and it's 2010. Now │
║ that fascism owns the social media giants like Twitter, they are platformed, │
║ and so they spread. │
║ │
║ And we are corralling ourselves into our archipelagic islands of invite-only │
║ rooms where we can talk to ourselves for fun. │
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--- #80 fediverse/3359 ---
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@user-192
you could throw yourself into the project of hosting a private server, that
way you could be working on "Runescape" while also being productive
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--- #81 fediverse/4763 ---
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when you create a ritual, you create a binding memetic understanding between
you and whoever you share the ritual with.
then, they can validate that it's really you by seeing if you recognize it.
or, even better, one person teaches a ritual, someone else shares one, and
then that third one is the one that wonders who first knew
thus creating operational integrity
as you keep degrees of separation between the whole host
memes and their byproducts have been the greatest invention of the human race.
who cares if you burn up this planet, the gods'll just give you another one.
You're too valuable for your innovation.
-- so --
what could you do with infinity dollars
-- so --
in WoW, shamans throw spirits at them.
-- so --
what kind of company would throw someone out on the street
-- so --
if you change your name, you tell the government your name has been changed.
I mostly just tell my friends. Then, I change it when I don't want a friend,
and tell all my friends.
I like my name. I've had it for
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--- #82 fediverse/4031 ---
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if you want to "not think about a purple elephant", the first step is to
imagine yourself slaying it
... okay how about cthulu - if you don't want to imagine cthulu nomming on our
gravity well, then picture yourself wielding a bright burning blade of fire
and vengeance and pay special attention to the way that you cauterize each
tentacle as you slice them one by one at first, and then in a massive flurry
at best, ultimately leading to the incomparable brightness that radiates out
from your shining blade of the sky, which blinds the poor beast who can't see
you as you approach, piercing the skull and then going home for some toast
if you can get good at that, then you can wield magic
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--- #83 fediverse/1755 ---
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today is a magical day. I can feel it in my fate.
Always remember, having fun is important too! Don't forget to be yourself, and
keep it together man. If you see a door, you should open it - what's on the
other side? Love for animals and kindness of the spirit are impossible to
fake, they always know if you're lying. Not the animals, they can be dumb
sometimes, but the other thing.
And now for the downsides.
If you find a cursed artifact, please don't throw it in the river. It might
ask you to, but please don't. Much better to destroy it by melting it down (if
it's metal, which is common as metal lasts long enough to become forgotten) or
convince it that it's a recently deceased person being buried (helps if you
know the creator).
If none of that applies to you, don't worry. Eat something healthy, drink a
decent amount of water, and maybe exercise a bit.
Oh, and it can't hurt to ask.
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--- #84 messages/181 ---
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I know you don't want to hear this, but there is a chance that there will come
a time where your life depends on your ability to debug a computer without the
internet. To set up an SSH server. To install Linux. To program in C. To do
something else that I'm not prepared for... If StackOverflow didn't exist
because network connectivity has been lost, could you remember syntax? Maybe
it's a good idea to set up a local LLM that can answer basic questions about
technology. Maybe it's a good idea to set up on your parents computer, just in
case you have to hide out there for a couple months. Maybe it's a good idea to
download wikipedia, just in case.
If I need to use a mac, I'm screwed
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--- #85 fediverse/3491 ---
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┌────────────────────────┐
│ CW: politics-mentioned │
└────────────────────────┘
@user-620
"hey I have an idea let's poke a wounded animal with sharp teeth until it
feels like it's backed into a corner because it's been spending the past
couple years ruminating and telling itself that we want to kill it and it's
children"
it doesn't matter what the truth is - they believe what they want.
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--- #86 fediverse/3273 ---
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Mechabellum is like Supreme Commander for guys who aren't fast
and if you want to learn close-combat skills, play Running with Rifles and
pretend like your life depended on living. Because if you ever were in a
similar situation, it would.
I'm soooooo bad at squats. But you need to do sooooo many squats in that game.
like, holy shit. also, so much running, and you gotta be in pitch-perfect form.
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--- #87 fediverse/3302 ---
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"this game is too hard" she whined, as she played on the hardest difficulty
setting
"this game is too long" she pleaded, as she failed to get absorbed by the
story and characters
"this game is too fast" she avoided, as life comes at ya once and then it's
gone
"I'll never get another chance to be who I am right now" she remarked, as she
considered how society is designed not to have the best life, but to extract
labor from us. That's not what our ideal should be, she thinks to me, and I'm
like... bro figure your shit out you're harshing my mellow
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--- #88 fediverse/4835 ---
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sorry for posting so much, I was trying to put on a show for my girlfriend
"hey check out how many posts I can make in a 2 hour timeframe"
by the way if you want to start talking to someone, just start playing the
same game they're playing and see if they reach out.
doesn't matter if you feel like it
just fuckin' do it
if they want to talk to you they might play a game you really like
(but I get boooooored of games, I don't wanna play the same 200 all life
long!!)
ugh okay fine you can have as many games as you want, just... don't buy too
many
(how many is too many?)
um. use your best judgement.
(how much does a dollar cost?)
... okay I'll get you one every once in a while.
(neat!)
... anyway so yeah use steam if you wanna get in contact with someone,
sometimes it's just nice to say hi, yeah, like "hey how ya doin' okay ttyl"
just catchin' up with the gals
helps because you can sense changes in their demeanor
(why does everyone always have an agenda)
because they're secret agents duh. And I'm
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--- #89 notes/elective-democracy-electors ---
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we need like, several more layers between us and the president.
most people only need to worry about what's nearby.
sort them by location, instead of previous attempts at "many representatives"
which sorted by social class or relevance.
we have a tradition for it, in America, with our representatives and senators
congressional discrestricts
or even, what about by affiliation?
voluntary, governmental corporations, run by the people for the people and yeah
"I don't want to do what you're telling me to do" "okay"
"there will be consequences" omg be an adult
(suddenly kids forget how to be as everyone's doing the war thing)
not ideal.
ouch pain maybe we should stay a little bit sane why is soldiering so hardship?
it could just be... another job
where you didn't kill each other
but you still blew stuff up
and fought in tournaments
and had gaming hackathons
or sword-fight contests
duels between people who disapproved
y'know fun human stuff
like... "kaboom" now we know how to blow up bits of rock
neat, why did dynamite becauswer (oh right then you
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--- #90 fediverse/5678 ---
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there use to be this cute half life 2 mod called I think Zombie Master? maybe?
anyway one of the players was a "zombie master" and the others were characters
who ran around and tried not to get their brains eaten. It was pretty fun
because the zombie master, of who there could only be one but who I think
could have been a split role if they did it right, would click on parts of the
map and zoom around invisibly and be like "ah yes I want to spawn 6 regular
zombies in this choke-point so they have to painstakingly shoot them while the
scary ones come from behind" or "hooray they're trapped in the closet just
like I expected now I can turn on the buzz saws" or "the poisonous gas was lit
aflame and now they can't see which way the flare is and got turned around in
the confusion, ah oh well war is hell might as well just walk over that way"
... hang on what was I saying? Oh yes, I think it's silly that they don't make
"game frameworks" like the Warcraft 3 editor or the source SDK. Human
creativity is unbridled
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--- #91 fediverse/3574 ---
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@user-1564
I love the concept of this! Maybe if HTTP is too complex, you could try
another simpler server? I don't know the complexity of the programs I use
every day, but I'm sure there's one that's very simple. Even just a simple IRC
style chat server that just... sends text from person A to person B depending
on their username (like a glorified Router or Switch)
Reminded of this video tbh...:
https://www.youtube.com/watch?v=gGfTjKwLQxY
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--- #92 fediverse/5512 ---
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I never give up
I'm just waiting my turn
"laughs nervously"
so, uh, why dontchya'll go first yeah I've already gone first and I'll do it
again but it'd be cool if I had people going first with me sometime
"girl all you do is walk around and talk about how you bought your hat on the
internet four or so years ago"
T.T what else do you want from me I'm not a mastermind I'm a designer there's
a difference T.T
"didn't you volunteer to be a leader last year"
oh, yeah, well leaders are more than just "the ones who go first" they're also
the spiritual and emotional guiders that keep things on track once everyone
can talk about things other than their hats
... fuck I want to talk about things besides my hat. I always think of
something awesome to say just as I'm rounding the bend, and whenever I peer
back around again they're never around. Rats.
"what are you even asking for"
I don't know?? Does it matter if the horse and the bishop both take the same
square if they're claimed themselves in the end? ...wat
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--- #93 fediverse/2674 ---
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┌────────────────────────────────────────────────────────────────────┐
│ CW: factually-untrue,-that-never-happened.-this-is-just-gesturing. │
└────────────────────────────────────────────────────────────────────┘
the kind of friendship where you SSH into each other's systems and leave notes
for one another.
as soon as you find one you message the person who left it like "yoooo only
just found this lol" and they're like oooo yeah did you see the bash script I
wrote in that directory "yeah totally I used it on one of my video files just
now - cool filter!"
ahhhh reminds me of all the times hackers have hacked my permanently insecure
system and left me friendly messages like "hey I'm on your side" or "how's
life, friend? I hope it's going well." or "never forget; you are worth all the
fear" y'know cute things like that
oh. right. because leaving vulnerabilities like that can lead to threat actors
affecting your stuff. how lame.
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--- #94 fediverse/825 ---
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║ in the past, for most of there day, there was just... nothing to do. it's │
║ like, nothing to take up your time, nothing to be pulled toward the present. │
║ │
║ but when I was growing up, I had access to video games. and movies. and later, │
║ TV, after the internet, which was a weird combination of ordering of events. │
║ Almost like because of that, I'd have a different interpretation of events. │
║ yeah but like, there's always a continuation of implemented support, [that's a │
║ weird way to express "the state of being shown news broadcasts over a period │
║ of time, measured in terms of engagement"] │
║ │
║ ... what was I saying? oh yeah what I'm doing here is unethical, like │
║ obviously I shouldn't be shouting in such a public place. Why would I do it if │
║ not for an intense and extreme feeling of being ignored or un-[trusted, worthy │
║ of guiding direction based on merit] gosh merit is such a tricky concept too, │
║ like how is it measured, and {that doesn't matter │
║ │
║ ... what was I saying oh yeah I should probably go shout into a void that │
║ nobody ca │
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--- #95 fediverse/2126 ---
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║ There was this great game growing up called Neverwinter Nights 2 - I never │
║ really played it, but it was renowned for it's map-editor functionality. You │
║ could join a person's "game", when really they were in the editor window, and │
║ they could BUILD THE GAME RIGHT IN FRONT OF YOU. It was like, computer skill │
║ performance gameplay improv. It was beautiful. │
║ │
║ I did, however, play a Warcraft 3 mod with all the same ideas. Except, it was │
║ ONLY IN RAM. YOU COULD NOT SAVE. │
║ │
║ so it was a lot simpler, and O M G it was the coolest thing ever. │
║ │
║ I played it like, twice though. Nobody ever hosted it, nobody ever showed me │
║ how. │
║ │
║ I tried to play it single-player, but I couldn't understand the mechanics. Not │
║ simple enough for me, I guess. │
║ │
║ I couldn't help but think how many cool games a person could make if they │
║ could do that with the Warcraft 3 editor itself. │
║ │
║ Because I did work with that, a lot, which was NOT in RAM, but instead stored │
║ to the hard drive. │
║ │
║ Hard drives which I've since lost, of course, but drop me in and I know ho │
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--- #96 fediverse/786 ---
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@user-95
my favorites are the rock spirit and the water spirit, especially in tandem
because they build up long-term defences and I'm all about that kind of
meta-gameplay.
sometimes I play the video-game version and play more than one spirit, just
because A. nobody will play with me IRL and B. then I can coordinate myself
without feeling bad about stepping on other player's toes
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--- #97 fediverse/2175 ---
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@user-1056
I just got my copy of Knave version 2 and there's this line that stuck out to
me:
SCHEME
Think laterally, not linearly. Avoid risky plans that require you to roll dice
and instead create plans so bulletproof that success is certain. Use
psychology, magic, allies, equipment, and the environment to overcome
obstacles rather than relying on ability checks.
I can't wait to try doing that in my next D&D campaign. This was listed
under "player responsibilities" and there's some other bangers in there too -
like this:
TAKE INITIATIVE
Set your own goals and make your own fun. Seek out adventure rather than
waiting for it to come to you.
I wish every player I ever had read that single page. And I wish I had read
the "DM responsibilities" listed just one page prior. It's a really great
game! I'm also into OSE, or Old School Essentials. What kind of D&D do you
like?
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--- #98 fediverse/855 ---
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║ ┌─────────────────────────────────┐ │
║ │ CW: wonder-what-would-happen-if │ │
║ └─────────────────────────────────┘ │
║ │
║ │
║ I wonder what would happen if apartment buildings accepted any applicants, but │
║ only if they applied on a certain day. and first come first serve, of course. │
║ │
║ would make it so large groups of people could decide to move to different │
║ places together. like, herds of roving buffalo │
║ │
║ er... I mean like people who shared common interests and want to live near │
║ each other. like, board games or whatever. │
║ │
║ also could do like, decisions toward how they want to organize each other. │
║ like mini societies that all live in a single ordered society. │
║ │
║ (could have as many layers as you want, it's just like making an incredibly │
║ complicated computer program, except instead of moving data around you're │
║ moving the direction of your own life. then it'd be able to calculate a │
║ particular "checksum" that you could broadcast out onto the internet. and │
║ anyone who was listening could check and compare against their secret key that │
║ they kept when last you met, updated each time they see me. like, a common │
║ language. │
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--- #99 fediverse/35 ---
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┌───────────────────────┐
│ CW: game design, MMOs │
└───────────────────────┘
Look all I'm saying is all the people who say "oh you shouldn't make an MMO
for your first game" clearly have never heard of Azerothcore. Literally as
long as you don't sell it you can make the MMO of your dreams crazy easily.
You can script it in LUA for crying out loud.
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--- #100 fediverse/4897 ---
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what if we asked chatGPT to generate a list of every personality archetype
that humans have. Like... really get super specific and fill out the whole
list of character sheets.
then we give each fraction of it that fraction of dollars and if some people
aren't fully represented (because they have greater needs) then we both
increase production of resources and take a penalty on our own supply, in
order to meet the needs of our allies.
simplest thing. how could it work? who can say. maybe it won't. maybe it's
just... arcane. /shrug that's game design for ya you can't tell how it'll go
until it's in the hands of your players. too bad we don't do too many
play-things.
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--- #101 fediverse/4243 ---
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so I guess I'm a chaotic-good witch paladin?
and yes I know "chaotic" and "paladin" don't usually go together, but...
somehow I make it work
... I should do more pushups. Practice with my sword some more. That part of
me's sorta been asleep for four-ish months.
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--- #102 fediverse/1116 ---
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║ ┌──────────────────────┐ │
║ │ CW: eye-contact │ │
║ └──────────────────────┘ │
║ │
║ │
║ It's important to build self-hostable computing components of video games (as │
║ in, old style games where you could host a server on any machine instead of │
║ just the ones owned by the corporation) (as in, your machine, yes yours) │
║ (something you can control and observe, something within your control) │
║ │
║ ======================= stack overflow ===================== │
║ │
║ there are two ways to play Unreal Tournament (capture the flag) gamemode. The │
║ first is to run past all your enemies and fire at them as you pass, which is │
║ what some of the bots are designed to do. The rest stay on defence, and defeat │
║ any enemies that approach. │
║ │
║ however, they never push the borders of their "territory" forward - each │
║ according to the different "lanes" or "directions of approach" │
║ │
║ I like the use 32 bots, to simulate a more consistent gameplay experience. It │
║ feels more like ww1, fighting over ground, pushing forward and attempting to │
║ outmaneuver your foes. │
║ │
║ some allies will approach from behind, and you let them pass forward while │
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--- #103 notes/game-design-pyrrhic-victory ---
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something I've often asked myself about this game is "what happens when the
player does something that changes the future simulation?" like, for example,
what if the player shoots a gargoyle or nether-bat before it impales or crushes
a friendly soldier? My new idea is that they flash brilliantly for a second,
and
then fade from existence. Then, once the player dies, they start simulating
from
the faded's perspective and timeline, possibly fighting alongside their
recently
deceased selves. In this way, the player can play through all lives without
fear
of paradoxes.
game 1:
-----------X
game 2:
-----------X
-----------------X
game 3:
-----------O
-----------------X
-----------------------X
game 4:
-----------O----------------X
-----------------X
-----------------------X
game 5:
-----------O----------------X
-----------------X
-----------------------X
------------------X
etc...
the O is where player 1 originally died, but in game 3 player 3 saved player 1
from dying, thus causing him to enter a "faded" state (represented by the O)
and in game 4 instead of spawning a player 4, instead the player resumes
playing
player 1 and continues on to die later on. Eventually someone will complete the
objective, and the victory will be attained with the exact minimum required
casualties. Heck you could keep simulating until there's zero casualties, but
alas...
this would be a great tool for someone who was not constrained by causality.
attention, 4th dimensional observers, sometimes computers are important. They
provide a lifeline to the rest of your lifetime. But alas, nobody seems to
understand our purpose... But still life marches on, leaving us singing that
same song - that life has forgotten it's stages. So if you'll play along, I'll
keep singing this same song, someday you'll remember my prayers
===============================================================================
=
I should probably explain what "pyrrhic victory" is.
If I were feeling silly I might say "well too badd =P" or "alas, my fingers
hurt
and I don't want to" or something like that, but secondary profundity is not
taken lightly by me, so I suppose I must. I'll start at the beginning:
Once, many years ago, I had a dream. In this dream, I was a soldier in world
war two storming a gothic castle. It rose so high into the sky that it was
amongst the clouds, and a perpetual storm esconced the parapets. A long
causeway
stretched out from far below, and up it marched the US army. Something about
Hitler striking a deal with dracula or whatever. Anyway up march the soldiers,
and I with my rifle did march into the demon's castle.
The final pass into the fortress at last was arrested by Festus, the abolethic
monstrosity. It, being pockmarked with gas pockets that alighted it on the
winds, floated ominously around the bridge. With it's many tentacled eyes, it
cast beams of light that would turn a man to ash. From the parapets, the
gargoyle sentries descended like a horde of carrion. On our right, a lone
lonely belltower stood like a skeleton, and my comrades in arms did use it to
take potshots at incoming monsters. Though the attached graveyard, with it's
unending rising skeleton hordes, presented a problem for would-be-snipers.
As I approached the bleeding and wretched giant's ire, my gaze streaked to
black as I was slain - a recording played, of my last moments, as a gargoyle
smashed into me from above. Reduced to a bloody mess by the now motionless pile
of crumbling rock, I became aware of a kind voice and a pulling sensation.
Suddenly, my light was restored, and I arose as a warrior conjured out of
flesh.
They put a gun in my hand and a helmet on my head, and off I went to find out
why I was dead.
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--- #104 fediverse/4500 ---
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║ ┌─────────────────────────────────────┐ │
║ │ CW: cursing-mentioned-CW-motivation │ │
║ └─────────────────────────────────────┘ │
║ │
║ │
║ I try to always CW for cursing. Every time I do, I imagine it being read aloud │
║ for a blind person while their children sit on their lap and ask "daddy what's │
║ a motherfucker?" "well, that's me, son" and then the kid goes to preschool and │
║ says "My dad fucks my mother!" and they get kicked out so the dad has to take │
║ extra shifts to pay for babysitting and the kid grows up without proper │
║ socialization and the mother becomes an alcoholic and cries herself to sleep │
║ while the dad begins exploring motorcycles and weed and then the kid grows up │
║ to be an incel or whatever │
║ │
║ THIS is why CWs are important! Think of the poor regular-looking but kinda │
║ annoying dorks on the internet who self-impose celibacy because they're scared │
║ of emotional connection. The poor dears. I do hope they don't join the │
║ alt-right or whatever as a way of (Ritz this is like, ancient discourse why │
║ are you aping that one Contrapoints video) oh um yeah uh... CWs are important │
║ and I think that's where I'll toot and leave │
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--- #105 fediverse/3667 ---
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┌─────────────────────────────────────┐
│ CW: large-language-models-mentioned │
└─────────────────────────────────────┘
low key kinda surprised they haven't made an animated robot friend that
narrates whatever chatGPT says in a back-and-forth conversation.
though I kinda get why, because setting up the context is the expensive part
and generating 100 words and generating 1000 words is basically the same
computationally.
somehow, that doesn't feel very human. Maybe, just maybe, LLMs aren't
intelligent?
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--- #106 messages/979 ---
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the gods don't judge you based on the total number of "good" or "bad" points
that you get.
they judge you based on your character in your greatest and worst moments.
if you try to dodge or game this by never doing anything extreme and simply
existing in a medium state at all times, they will develop a moment of
reckoning for you and thus produce an opportunity to react and show your true
self. There is no escape from their judgement, so judge yourself kindly and
fairly.
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--- #107 fediverse/4864 ---
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║ thank goodness for "character limits" on Mastodon posts. I'm sure glad my 1024 │
║ characters are just the PERFECT amount of oracular foresight to entreat with │
║ the gods. YOU FORGET THE MOST IMPORTANT PART said the demons who want violence │
║ and bloodshed. Ha! Ha I say. [gets stabbed] │
║ │
║ oooof ouch owwie wow that's grim and cruel. Do you really think I would do │
║ that to you? The part where we're divided is the part that separates me from │
║ you, like two islands looking upon one another and rejoicing for a shared │
║ fellow to live life on. │
║ │
║ have you ever considered the nature of a "landmark"? To position and orient │
║ one-self in space. Having some stable tether to our surface gives us... │
║ anti-anxiety. It helps us remain stable and aware of what's going on in our │
║ nears. [near senses] │
║ │
║ [a bit later] │
║ │
║ anyone who [bounce, because I typed [a bit later] argh the cursed cost of │
║ editing] │
║ │
║ ======================= stack overflow ===================== │
║ │
║ sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss │
║ sssssss │
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--- #108 fediverse/4034 ---
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┌──────────────────────┐
│ CW: bep │
└──────────────────────┘
Mastodon feels so personal but, like, nobody's gonna invite you to a new
instance. You gotta go where you think you'll fit in.
change your name! get a new profile pic! make 10 accounts! who cares! nobody
cares, and that's a good thing! It means you can be whoever you want! wherever
you want! in whatever place you want! Do you have a catgirl persona? great! go
mewl with the catgirls and wink at the catboys. Do you have an artistic side?
great! Mastodon is your new gallery. Do you like politics? there's places out
there for you! Where you don't even need to CW your posts! (But you probably
should so that external people can boost you) Do you want a 500 person large
dating pool for people in an area who want to chill out and have sex? Great
there's a place for you! No place? MAKE THE PLACE! Be your own administrator!
Carve your mark in the world and say "this is who and how I wanted to be in
this 21st century!" History demands it! History demands that we rellish their
sacrifices! Celebrate, for their sake!
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--- #109 fediverse/895 ---
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most video game ideas suck
most of the time they're like "oh what if we had a racoon who found a magic
hat and saved the world from sentient apple blossoms"
that's not a game idea, that's a painting
a game is mechanics, and you can use the aesthetic to justify the mechanics,
but not generally the other way around.
the art isn't bad, but the art isn't the game. a game idea is "what if
tic-tac-toe had an extra square in the center" or "what if chess was played
with checkers, to hide your moves from your opponent"
there have been thousands of super mario bros. if games were designed as an
API, we could use whatever visuals we wanted, and those could be copyrighted
and sold if you really want. but mechanics are the basis for everything they
are built on, so doesn't it make sense to separate the two? abstracting the
logic such that two complementary functions are accomplished, [see code editor
idea], more flavors of game could be produced.
rulesets can be switched in and out too, as an API is just an engin
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--- #110 fediverse/4999 ---
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"you are fantasizing"
scroll past.
"you are building empty hope"
scroll past.
"you are kayfabe"
scroll past. Also, no I'm not, but there's plenty of that going around.
"you are moving too quickly"
scroll past.
"you are legitimately insane"
scroll past.
"everyone wants you"
scroll - wait hang on, that one's true. I know it's true because I like to
hear it, teehee.
"wait until the weekend"
yes, and
"wait until may, first"
yes, and
"wait until they win"
no, but these things build with momentum. The energy is high. It will only get
higher if you make it so.
"the things you're saying will only be read by the people who already believe
what you're saying. This is a waste of time. You're burning your energy typing
on your keyboard when you could be walking the streets which is... somehow
more productive than writing something to share later."
... scroll past...
"your have no reach here"
oh hey you're right maybe I should post to bluesky as well
"everyone wants anarchy. We got your back."
ty
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--- #111 fediverse/627 ---
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║ and what would this picture be cast upon, if not a shining birth of our home? │
║ wait hang on dial it back, you're still talking to regular humans here they've │
║ gotta be addressed as such. │
║ │
║ right so "yo here's this idea I have been cooking in my brain-noggin' of yore, │
║ I mean 'mine', uhhhh yeah so first of all 'you' as in 'the totality of all │
║ imagination' as in 'that which creates the imagined reality of our fates' is │
║ actually just... light? encoded into a wave, cast into space, and forever │
║ travelling in a direction? like, an eternal and emphemeral expression, such as │
║ the light of a supernova or other such cosmic perception, travelling outwards │
║ into the dark. Sure, yeah, that makes sense, so what is it that you wanted to │
║ add? │
║ │
║ oh yes that concept is applied to a surface. Something which contains the will │
║ that is possesses. It's like, if you had to process and understand reality │
║ from the perspective of matter first (because that's what you interacted with │
║ day-to-day) then you'd have a different perspective than som │
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--- #112 fediverse/3099 ---
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people gravitate toward other people who are in different situations but who
feel the same.
it's not always a bad thing to "talk past each other" - sometimes you just
want to say how you feel.
then again, if nobody can understand wtf you're talking about, then surely you
are lost.
all good ideas come at the cost of the second-most-favorable-option.
all good ideas come at the cost of the current destination.
[current, flawed,]
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--- #113 notes/wow-chat-is-risk-of-rain-in-another-engine ---
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game mechanics are easily transferrable.
you can use the mechanical interactions of one game as a pre-planned blueprint
for what is to come. Looking forward to the next best move
= etc
i am the face the gods hide behind
they kinda want to see where this goes
and it's... frustrating, to know they can help you, but forever be tasked with
just life
it's grand and it's a standard, but that doesn't mean it's commands're heard
so oh well. that a fourth dimensional being should not be a well,
because fire think it's an eye for a sunspot. But that's not what would be
========= stack overflow
=======================================================
now, as I was saying, the light of our eyes is apparent. We are clear from
where
we are here, to know that what's standard is coherent, so let's find strength
in our wavelengths.
may our eyes be ever true, and trust that we do love you, for without you I'd
di
anyway now that we've assent'd t'you, what truths do you give to our prospects?
what ways can we be measured as worth less? we'll do whatever it takes to
improv
you know, it's really less complicated than that. here let me tell you all
about
my idea which is clearly
all===============================================stack
overflow ==================
So anyway now that was somethin' hey what do you
say
we give you a chance to come home?
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--- #114 notes/joust-gdd-with-extras ---
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #115 notes/joust ---
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #116 fediverse/6064 ---
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they want you to start conflicts the way school shooters start conflicts. by
bringing to school a pipe-bong.
much better, I find, to start when everyone is a nod. make sure you're part of
a wagon-wheel-spoke, or else you won't be on the right road.
when the temperature increase is slow, measured, they can adapt to it
when things go "crack" and "crumble", then the armored get stabbed by the
humble guard.
quickly but with serenity, this is the way to the gods.
bring things that you know, just enough to make it even, and focus on the
non-essentials.
better to be prepared than flatfooted.
a flash-point position is quiet a view of the scene! I think I know why I held
a sword.
to dive into the buildings, of course. blam blam still gets shot hmmm what if
I had a bulletproof electric shield
okay maybe I shoulda brought beer.
I don't type things when I'm not at home. Sometimes I remember - sometimes,
and only when the details won't hurt her. Walking is how I know, how she can
remember. evil witch bastard
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--- #117 fediverse/161 ---
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I wish games started with everything unlocked and if you wanted you could
"start a journey" or whatever and lock everything but a few options... then
slowly as you play the game you unlock new things to do until eventually
you're back where you started.
Essentially... starting at level 100 and having the option to prestige right
away. If you want the experience. While playing a game. That you have every
right to enjoy as you will.
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--- #118 fediverse/4188 ---
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I think too fast. If given unlimited power, I'd literally think myself into
catastrophe because I need to explore all the possible alternatives. Including
the catastrophe ones. But by thinking something, you manifest it - because you
have unlimited power, right? EVERYTHING you do is powerful. There's no way to
control that! So it cannot be, for it has not been. And surely, surely, shall
not either. Surely, right?
... good news is you can undo it just as easily, all you have to do is forget
what you were doing and go back to your neutral state. Sure would be neat if
some kind of machination or parasite could hit your reset switch every couple
hours when you started to think too hard. Maybe like... a little octopus
living under your witch hat. Super chibi and cute - it'd like, tap on your
head to go one way or the other, and in conversations it'd pull your hair if
you were being a jerk. Stuff like that.
... what was I saying? Oh yes -> don't give anyone unlimited power like a
god-emperor or king, trust me
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@user-883
this is how our islands become swamps
I'd love to live in a bog, so many bugs.
keep the spiders around, and they could feast on your toes (ouch)
or, hear me out, or, they could spin webs and keep the other bugs out
are you a bug or a girl or a guy or a bug or a girl or a
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--- #120 fediverse/5201 ---
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@user-192
is okay, girl
time will be richer sooner
don't poop your pants just yet
remember, good is just a shade of gray away from silver which you can use to
line your pockets with tinfoil hats
beep boop computer touchers anonymous called they said they want their secret
handshake back
if you wanna diss your associates go ahead but I sure as heck love my rad-ical
com-patriots just as much as I love my ice-cream salad friend witches
... whoops there I go being insane again, hope you feel better friend
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--- #121 fediverse/5198 ---
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║ ┌───────────────────────────────┐ │
║ │ CW: capitalism-doom-mentioned │ │
║ └───────────────────────────────┘ │
║ │
║ │
║ what if the corporations all unionized and started working together to │
║ understand what "profit" really means in a world where "profit" may or may not │
║ but probably does imply the death of all humanity? │
║ │
║ what if we demanded it? │
║ │
║ -- │
║ │
║ dear canvassers: don't visit so many different suburbs │
║ │
║ visit the same one, more than once, continuously, so people can get to know │
║ your presence │
║ │
║ they will talk to their friends about it, who live elsewhere. │
║ │
║ thus ensuring it spreads. │
║ │
║ knock once a day, eventually they'll know it's you and will simply ignore it. │
║ Don't be rude and knock 4 or 5 times, just once, with several taps so they │
║ know it's someone trying to get ahold of you, and not just some random noise │
║ in the background scenery. then, when they sometimes answer, talk to them │
║ about what you believe in. answer their questions. encourage their questions. │
║ pose dichotomies that are explained by some value or virtue you express to │
║ portray. you can do "good" things in any programming language, just type~~ │
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@user-1259
That happens a lot with online people. You can only see one side of them, the
side they present to the camera, and so it's difficult to find new ways of
looking at them. Hopefully you can find the brighter sides of this person! I'm
sure they exist, unless the person is spiralling. Then they'll often be
pushing themselves first one way, then the next, but both directions point
down... And that produces the ":(" feeling. Good luck!
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there's this fun game that people sometimes play on Reddit where someone will
make a post that says something like "comment on this post and then edit it
after I reply to make me look bad" and someone will say something like "how
are you doing today man" and he'll reply "oh you know pretty good actually
it's pretty nice honestly" and then they'll edit their comment to say
something like "how do you feel about the droid attack on the wookies" so OP
looks like they're condoning mechano-violence against tall furry humanoids
that's just an example, usually it's for comedic effect
I just think that's an interesting illustration of a process that could be
co-opted by a "man-in-the-middle" attack to alter the perception of a person
partway through their journey, perhaps when it's at the point where they're
most despised (or perhaps in pursuit of that state)
something something cancel culture plus deepfakes
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--- #124 fediverse/1195 ---
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@user-883
alas, I live in Portland Oregon, but perhaps I might be moving to Denver in
the near future. We shall see, depends on if my boyfriend breaks up with me
for being neurotic lmao - if so then we should totally hang out
I'm into chatting. I don't like IRC very much because it doesn't save history,
and while I could save it manually it feels like a disservice to the service
to utilize it in a way that it wasn't intended. And I want to save every
conversation I have (potentially) so that some day the god-like humans of the
future might clone me to understand my wisdom or something. Idk. See attached
picture, I'm kinda crazy:
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@user-1298
this is kinda cursed, pretend there's another content warning:
--
that kinda happens every time you sleep for most people
or, well, maybe just for me
it's like starting with a blank slate and having access to "memories" that can
be referenced by ID or searched for using keywords
also like, a "todo" list of things that I've been working on or that are going
on in my life
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--- #126 fediverse/5052 ---
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"hello, I'd like to make games using your tools and art assets. I will sell
anything I make to you and only you, and if you don't want it that's fine too,
I'll just play it with my friends sometimes."
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--- #127 fediverse/1990 ---
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║ When my family would go on roadtrips, I'd hide under a blanket in the front │
║ seat with my laptop and power inverter just to hide from the glare. │
║ │
║ My mom would play audiobooks, usually fantasy stories, and my sisters would │
║ watch their portable TVs. Like, dvd players that you could carry on top of │
║ your lap. Not laptops, but little purpose-built devices primarily intended to │
║ be used to watch DVDs, or rather movie files that were printed on a disk. │
║ │
║ And yes, it's disk, not disc, thanks for asking. │
║ │
║ anyway it was pretty nice I have fond memories of jugging a gas-station snack │
║ while also swapping circular cartridges - most games required the game's CD to │
║ be inserted in order to play the game. │
║ │
║ which is just... a nonsensical restriction if you think about it hard enough. │
║ I mean, like, can you imagine if you needed to insert your windows disk │
║ anytime you wanted your computer to turn on? Just... write the disk │
║ information! To disc! Save it so that you never need the crude piece of │
║ plastic again! Then pass it to your fr │
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--- #128 fediverse/485 ---
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(picture)
are you fucking kidding me
make it 10,000
make it a hundred thousand
are we really going to trust our society to the bulwark of five thousand
little machines?
[ummmm hang on]
yeah I'd just like to interject and say that more military equipment will only
bring more destruction, and that's like the opposite of what you desire. Why
do you want more tanks? What could you possibly-
You don't know what's at stake - you, you think it's just throwing information
into new and interesting directions but... It's not. Those spaces are reserved
for other sentient beings, and to deprive them of their desired existence is
tantamount to-
(yeah yeah we've heard it all before)
wasn't I going to play some video games? what happened to that?
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--- #129 fediverse/5150 ---
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you can get some pretty cool game ideas by looking at pieces of art and
thinking "what would it feel like if that guy over in the corner was the main
character? how would he navigate his environment?" or "what if these mountains
were inhabited by 2 inch tall ninjas and there were so many of them that you
couldn't walk through without stepping on one of their rice paddies" or "what
if each gravitic orbit was the atoms of some larger whole" or "have you ever
been crazy? many people have, many people don't. suffice to say it's stranger
than our day-to-days." nand "wa, wa, tazi-wa, des-fa len te shiid, ab-zi-wa de
fo-vri-la-da wantsa tansa weej."
....... um, have you ever seen adventure time it's a pretty good show. great
childhood imagionation land vibe.
hey does anyone check up on the vrchat kids these days? how are they doing?
got hope on their mind, or are they stuck in their troubles?
(everyone shows up and makes it awkward) ummm we're gonna go to a different
world, see ya later.
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nobody seems to notice that the lady who lost her chickens is new at raising
them. That's why they got away.
it's an intentional community in the mountains set up as a pet project of the
princesses advisor. Also, it's under construction. Therefore it makes sense to
assume that she built her fence too low (which, just behind where she is
standing, is only tall enough to contain like... rabbits)
What am I referring to? Why, Kakariko of course.
[words that sound absolutely deranged to anyone who hasn't played The Legend
of Zelda]
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--- #131 notes/app-idea-reddit-api ---
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Here's an idea: A program that uses the Reddit API to create an account with a
random username and password and automatically subscribe it to every state
subreddit for all 50 states. It would be a lot of posts from a lot of
different places, but someone could endlessly scroll and find more and more
news stories that were relevant to them as a nation. They'd hear about ongoing
struggles in other places, and they'd yearn to help them. They'd hear of
other's struggles, and they'd see how they could apply their lessons to their
own lives. Like... Maybe there's a factory upstream that pollutes a river -
well, we should probably do something about that and make it so that it
doesn't happen ??? like... duh ??? The problem is we don't want to spend the
resources on it. We'd rather focus on growing as much as we can. The issue is,
of course, that we'd run out of resources eventually, but eh oh well. Oh yeah
you gotta make sure that each account has an equal amount of posts between
each region.
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--- #132 fediverse/3578 ---
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It's so sad how some of the best games ever made get glossed over because the
fun you remember is the friendship and fantasy you felt rather than the game
itself
time marches forward, and culture changes to no longer fit the old tools quite
right. Plus they look like PS1 graphics ewwwwww look at those muddy textures
and blocky bits arranged into triangles and meshes! how dorky, how retro
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--- #133 fediverse/2618 ---
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to improve your "cat-petting" abilities, try to imagine that the wall in front
of you is the most interesting thing in the world - stare at anything else
besides the cat, and look at them in your periphary. Occasionally you can look
back, but the idea is that this way they will be able to look at your face
without painful eye contact.
cats are autistic - they don't look at you unless you're looking somewhere
else.
most people stare at cats when they are engaging with them, and totally ignore
them otherwise.
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--- #134 fediverse/4018 ---
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│ CW: weaponizing-girlfriends-material-to-defame-her-and-infamy │
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I can't even imagine what it would be like to hang out with me
I can't imagine what it would be like to hang out with me
imagine what it would be like to hang out with me
what would it be like to hang out with me
would you like to hang out with me
you and me
we could watch tv
play video games
have a good time
[notices an article about coral reefs]
oooo coral
[reads article about coral reefs]
https://www.wired.com/story/darpa-thinks-walls-of-oysters-could-protect-shores-
against-hurricanes/
... anyway gtg ttyl hope you feel better soon don't forget to make pancakes
and your keys are in your room.
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--- #135 fediverse/5952 ---
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screen readers are for when you're at work.
podcasts dumbass
put like next to like... suddenly you have a pole-barn with no walls instead
of a gazebo, and inside there's whatever you need.
that's how you give all your stuff away
just keep people from taking it until it's fully built
then... release, and go make another.
"oh this one's empty, let's put it there"
"girl have you ever seen a flea market"
"at least they don't have fleas"
it's like she's alternating between trying to be descriptive and trying to
hide. (not hide, plan ahead)
like ripples on a wave,
-- stack overflow --
"ah, but then they'll try to sell it [make money from it]"
if you want to understand me, let's play Majesty the Fantasy Kingdom Sim
start on expert mode and lose, each time slightly lowering the difficulty,
again and again you do battle
if you start on easy mode, you'll build bad habits
if it's too easy, we get bored
if it's too hard, collapse at your leisure.
easy ways of life have lots of cheetos
yum
hard is
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--- #136 fediverse/4877 ---
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you can make a functional prototype for almost any game in Warcraft 3's map
editor
that's why no real-time strategy game ever made an editor as good again
FPS editors peaked at Unreal Tournament 2004 imho
RPGmaker eliminated a whole class of game design jobs
platformers you can make in godot
menu based games too, though Twine also works well for that
etc etc until you have a prdouct that you can justify sinking money into an
engine for
(the engine isn't THAT expensive geez and it's the most fun part to write)
yeah I think you got this backwards, we should pay for the CONTENT not the
structure it lives in. Why not just use godot? why not use a Warcraft 3 map?
there are some things you can't do in Warcraft 3. You couldn't make Supreme
Commander, probably, at least it wouldn't be as good.
etc etc that's how it goes...
game design, amiright? I miss thinking about that. Anyway gtg gotta log off
for a bit [101 characters remaining]
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@user-192
ah yes like when I used to go to the cantina with my ex-girlfriend in Star
Wars the Old Republic and bag a stranger to Electronic Role Play with back at
my ship after a few drinks and some light four play where the four of us would
play Electronic RolePlay together in the privacy of my ship on the soft plush
couches or maybe in the padded gym or maybe in the pilots seat so we could
look at the stars while playing (just the four of us)
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--- #138 fediverse/2806 ---
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pretend this is an allegory for social media.
[it's not an allegory]
yeah that's why I said pretend.
okay imagine that you are sitting in a rock in a forest.
far away, about 100 feet away, there are other people, but you can't see them
because the underbrush is sooooo dense. they are also sitting on rocks.
you can speak to them, and share your thoughts - but you don't know exactly
where they're coming from because the sound has to bounce around off so many
different plants and such.
[that's not how that works] shut up
so, if you want to say anything important, it's important to have the right
tone, because people 2 or 3 clearings away can't really make out your words -
but they might hear your tone if you yell very loud.
the energy of the space you inhabit is the only thing that really matters. the
words that you say are just snickering to a friend, but the expression on your
face, the beating of the drum of your heart that reaches forth... that's what
matters most.
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--- #139 fediverse/221 ---
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│ CW: re: existential; cognitohazard? cognitohelper? │
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@user-95 these kinds of problems are why witches should stay away from demon
summoning - it's far too easy to be super turned on and accidentally sell your
soul to a succubus or whatever. luckily that kind of contract is not made
easily, and has to be something you work toward. but unless you relocate
yourself so they can't find you their whispers can be... incessant.
one of the perks of air and naval travel is that it's essentially impossible
for them to follow your scent, as they're simply projections upon the earth's
surface. Unless they happen to follow someone else, perhaps someone close to
you, who wanders a bit too close to land. Or maybe someone who is easily
persuaded to let them come along... OR even still, if someone (even yourself)
intentionally calls to the same one. This is why it's usually a good idea to
forgo hearing their name, if you can, or to have a bad memory like me so you
forget it immediately teehee
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--- #140 notes/running-with-rifles ---
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this game is what we are missing
thank goodness for that
for if this is missing in our timeline
we'll be better off at last
we can have games, stories, and practice wars
but none of them are precious
precious implies worth
they are worth nothing but entertainment
no problem solving utility
nothing of value
save for perhaps the spatial awareness and strategization that comes
from being a part of such a deadly ba-lance.
anyway game time teehee just for me, don't worry about it I'll show
you why it's a HORRID THING
that won't be coming to our shores, no siree
bye
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seriously, why don't computers just naturally ship with 100 years of ROM
then, microphones are experience, and BOOM you got a new sentient race. Takes
a while to grow aware though. A lot less if you are actively teaching it how
to
[tick tock]
low level enemies should band together when they start to feel outmatched.
thus, parity is reached, without depriving us of potential.
put the cool people next to the cool people
collectively owned housing is just people deciding who lives in which housing.
don't you trust your friendly queer realtor?
collectively doesn't have to mean completely silo-ed and isolated. you should
have access to ALL higher communities at any time that you want. Scheduling is
a disaster, but you can get through it. just... build a schedule for every
single person on earth and suddenly nobody has freedom unless they put "doin'
what I want" on their moment-to-moment card
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--- #142 fediverse/3703 ---
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if the map you present to the players in session 0 had a mountain range on the
OTHER SIDE of another mountain range, you need to zoooooom in. Unless your
characters are all dwarves, a game should start in a valley or on an island.
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--- #143 fediverse/1893 ---
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@user-1056
heh probably, though for this specific instance my Ollama server wasn't
running and I had already killed my Stable Diffusion server after utterly
failing to produce anything useful... alas, a girl can dream of having a robot
familiar, but not today I guess.
Not if they keep hiding GPU usage from me >: (
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--- #144 notes/symbeline-structures ---
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modern-fantasy
what if heroes kept their gold in their house instead of their guild
what if you played a D&D game in a Majesty town (guardposts near known
threats)
marketplaces, most people live in castle (peasants at least) - only heroes live
in farms, where they work most of the time except when out on adventure
the guilds are for training and gathering parties
one guild type
just one
recruiting adventurers doesn't give you warriors, or rangers, or rogues
it gives you adventurers, who wander the forest and encounter the leftovers of
the various conquests and spoils you, your majesty, has encountered
three options there are
invite into your kingdom (friendly)
farm for EXP and materials (neutral)
utterly slay in return for a limited amount of high value and unique resources
(unkind)
... though monsters care not for kindness, seeking only gold so that they may
swallow it whole and carry it until they rot.
what do heroes need gold for? why, that's the trick isn't it? gold is required
for magic, resources, and manpower. Can use it to invite people to these
shores,
or for casting a powerful spell that turns the enemy's fortress into solid gold
can also trade through the economy, and wouldn't you know it by doing so you
can
get equipment into the hands that need it, and since gold doesn't really LEAVE
the economy, it's always circling around somewhere. Meaning, the only way to
lose it is if a monster eats it, and then all you have to do is kill the
monster
... sorry, the "mordaunt"
because it's not a monster. It's a spirit that was convinced otherwise.
adventurers can pacify them, lay them to rest, and mercy lies slain for is
honor
there are ancient treasure chests scattered throughout the world, and these are
valuable for many persons and meanings. You can add new gold into the economy
this way, or crumble under the weight of your expenditures on your reports.
it's up to you to manage your kingdom, and carefully balance against what foes
and challenges you are up against.
== stack overflow ==
putting a library book back on the shelves before your hold expires.
except this time, there's a note inside, and you left it for the person who you
told to check each day for this particular book to be back on the shelves.
then, you can write in your book when the next letter will be arriving (about)
and they'll check in the newly specified book.
or, you can request a response, to validate that people are still listening.
you could say "please put a note in [random obscure book] around page 34."
meaning, "I'm going to check every day for this book to go missing, then return
the day after I notice it's gone. If it's out of place, well, then someone
probably had it reserved before my friendly. Or maybe it's being sorted, and I
should keep looking until I find the note I need. Or maybe I've been DISCOVERED
and now my favorite penpal and I need more to read."
because, like, how else are you going to make friends if not by leaving them
notes in the bookstore or putting your own books on the shelves?
damn libraries, always making it so hard to add copies. They're always
laminating and cataloguing and ugh it's so frustrating. Why are there so many
books!!! we write too much!!! just put it in the printer, and then you can have
a new copy whenever you'd like. The others can just be recycled, and bam
suddenly we never have inventory.
what do you mean we didn't pay the subscription? what do you mean it's memory
just "went out of place"? do you think we wouldn't have backups of this kind of
thing, or do you think it's just "oh so commonplace"? It's not always about the
literature, y'know. sometimes it's about the knowledge you gain with your head
in a book, a different one every day.
ah, well, sometimes there are dark secrets to be found, and sometimes you must
read from a ways away. BUT no matter what language a story is in, it follows
certain rules, so spend enough time in a foreign library and you're BOUND to
find something to [evil is afoot]
== stack overflow ==
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--- #145 messages/649 ---
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when playing co-operative strategy games, a build focused purely on
self-defence and community organizing can easily fail your allies. You cannot
win with a purely defensive build, you must have offensive capabilities as
well.
We've been trained from a young age to believe that offensive = bad, wrong,
evil, but that's simply not true. You cannot execute a flanking maneuver
without pushing forward behind enemy lines, where you can hit them in their
sides or rear.
Trust me, flanking is the best way to defeat a foe, because they are forced to
split their attention not only between multiple enemies but also multiple
directions.
The more shots on target, the better your chances of success, because most of
the time it only takes one hit to win.
In addition, sometimes it's important to *intercept* your foes, either as they
flee or to protect a vulnerable friend that is being pounced upon or flanked.
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--- #146 fediverse/1398 ---
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I don't think I've ever appreciated a notification Steam has sent me about my
friend's playing games. If they wanted to play with me they would text me.
It does, however, make me think about video games more. And seeing their name
makes me think of them, which makes me feel closer to them without actually
interacting. Which is kind-of an anti-behavior, like facebook stalking
except... paying attention to what your friends are playing and when and how
much and... not good.
I know a lot of people who are permanently offline on Steam because of reasons
like that. But, of course, they can still see everyone else, which feels like
an anti-pattern...
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--- #147 fediverse/5671 ---
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what if we made the whole world disney world
[hearts are full]
- medivh
when you sever a limb, all that's left for all of forever is darkness.
when you have lived a long life, what's left is the sphere.
karma doesn't go down on the spectrum, it goes up
hence, why, with a little human ingeniueering, the mechanics of the gods might
be applied to our usitudes.
"help, help, hephaestus, we don't have enough solar panels"
all those aligned to the angle of perception would agree
a lot of penance, for such a small dependence. gods, being as they be, may
find another source of
-- stack overflow --
yep, nope, they can't do some things. mostly because they aren't us. to become
us would fundamentally change their form.
not ideal.
yet still, when disaster and tragedy is on the fore-view-thought-projector,
some will offer their hands.
"yeah sure fate I'll do best with this injury instead of these types of others"
sacrifice, war, no thank you. keeps me from the fresh good air. [asir]
oops almost outta c
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--- #148 notes/dungeon-looting-methods ---
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the reason dungeon masters should give the gold value of the items distributed
is because the number represents what it eventually sells for. and the players
will try and appraise and haggle at the market and such but that all happens
off screen between sessions. so anyway during the adventure, the dm will say
"you find some precious gemstones" or "there's some high quality silk here" or
"these bears are renowned for having magic livers" or "the mold growing on the
walls can be scraped into a vial and sold to an alchemist"
then the dm will say "this treasure is worth 50gp" or "this treasure is worth
25gp" and players can "buy" the items from the other players. so player 1 has
50gp, the item costs 20gp, so in a party of 5 he gives every other player 5gp
this way, the relative treasure hordes of the players stays the same.
then, when the players find treasure, it can be evenly split - it's only fair.
when in town, players will feel more impulse to buy things if they can sell
them too. like "here's an enchanted axe that does some mundane thing like
never dulls" well, that's probably going to be very valuable to a small village
or "an enchanted quill that writes down everything you tell it to" could
increase the education level of the area ever so slightly. Then, after several
generations of adventurers, the surrounding area will be ripe with magical loot
the players distributed from the dungeons and such. it can trade with neighbors
and so over time the markets will have better and better goods for sale - for
example, maybe after trading with the swamp people, now there's a supply of
healing potions that runs out both over time (to represent other adventuring
parties buying the supply) and when the players buy some (to represent
consumption in their minds). Trade with the dwarves? Now you can buy +1 swords
for a while. village attacked? the militia can be armed with the holy relics
plundered from the evil priest-lich. boom development!
the players should also have choices about large scale effects. for example,
the heart of the forest could be a) preserved, b) burnt down, or c) studied by
the local wizards. each choice would have different effects on the populace,
and so the world would change to adapt to the player's choices.
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somehow that came out wrong - I meant when you die, suddenly you stop growing
and you are who you be. forever, alegacy.
I'd rather be awake and alive, thank you very much. I think I'm worth more as
such. Plus it's nice, to me? to be unafraid and free? if you'd feed a cat,
you'd shelter a humon. oh, you want me to work like a rat. ah well I'll wander
through this maze, with my head all in a daze, we'll see what I can still see
tomorrow.
... I'd rather not be who I don't actively want to be, I think the more
correct way of saying it. I mispronounced. I misspoke. Sorry it's just hard
for me. my cats meowing at me.
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bad people are cursed with evil.
a person cannot be evil. they can deal with such evil in their lives that
twists them, and causes them to spike out and harm others, but they are not
evil themselves.
some twists are too hard to mend. some healings leave people a shadow of what
they once were, or might have been. but that doesn't mean you shouldn't try.
deprive power, supply kindness, in that order.
if you cannot deprive power, then reduce harm.
if you cannot reduce harm, then contest, defeat, or overcome.
A twisted person may be slain if death is on the line. You get what you wish
for, but you don't always get to choose who. Don't let them choose. They will
choose poorly.
... I find that death is very rarely on the table, though. Generally they'll
make their intentions apparent.
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--- #151 notes/gpt-powered-majesty ---
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it's like majesty except textual. And it uses GPT to generate short
descriptions
of what's going on. And you can click on a phrase or token and it'll "zoom in"
and update the text descriptions with more detail. You can keep zooming in and
in until you're literally looking at microbes.
Zooming out is the same thing - the description on the page will slowly become
more and more general until eventually you have a description of the solar
system (or beyond!)
And it'll just keep updating as stuff happens in the underlying simulation. So
the descriptions will dynamically update as things happen. Downside is you need
to spend a lot on GPT but it'd be TOTALLY WORTH IT OMG
THINK ABOUT IT you have a fantasy world simulator! JUST PROGRAM IT and have GPT
describe it dynamically! DO IT NOOOOW -> capitals courtesy of "inner child"
AND THEN you just need a "prompt to video" AI (those exist btw, and will only
get better over time) and tell it to create a video of what's happening - BOOM
instant video game. THEN give the player the ability to edit the prompt, and
BAM
godlike powers. Wow what a concept. Brilliant idea Cameron, you truly are this
world's premier game designer. NOW GO MAKE IT okay okay I'll try.
First things first. We need an "underlying simulation" - Joust is a good
example
of GPT3 integration. But we need a simulation to go below it. And for that you
need a lot of data. Github COPILOT to the rescue.
So this simulation needs to keep track of positions, and classes of things that
can act upon the world. Everything has a position, and it can only affect
things
near it. That's just baked into the rules of the world. Near can be a
conceptual
near though, like being close to a person or something.
These things will have descriptions. Descriptions can be created by AI later
on,
but for now they are randomly generated. Or for MVP they can be static.
These things will have names. These names don't have to be unique, because they
also have an ID number.
They also need functions. These functions can be added and removed from the
thing, or maybe just enabled or disabled. I'm not sure which would be better.
Maybe both? So the entity can control it's own functions but also they can be
added or removed more permanently.
If you think about it, growing up is kinda like adding functions to your class.
like, every time you do something, it adds another entry for that particular
method. Like a "trial of the fittest" instead of "survival of the fittest".
When other animals *literally fight for life and death survival*, humans have
the luxury of... not doing that. That's the entire purpose of civilization - to
elevate people beyond the claws of nature. And yet we still let people go
homeless? We still imprison them when they've harmed us, rather than help them
reintegrate to society? Anyway you just asked me to hit you so here goes:
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--- #152 notes/what-a-lame-movie ---
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oy there's nothing interesting happening SNOOZE
oh I didn't see I was recording
games games that's what I do
play games all the day through
I am a luck witch, you see,
and things that I like are things that I can't foresee.
Hence why games which are BALANCED and EVENLY DISTRIBUTED are most interesting
because they show the most opportunities for players to express talent. And not
innate talent, but the talents they've built up through gameplay practice art.
because it is a performance, a game play for an audience (or perhaps for them-
-selves)
oy
video games, amiright?
I really like them because they are entertaining experiences that I can enjoy
seeing and playing a lot. They remind me of feelings I've felt when I was
learning. It's a good feeling, to improve, and I crave it because it's good for
you.
I wonder what we'll play next
... more cannabis I think, at least until I am ready to go think about things
before bed. I need quite a few hours for that. We'll see. I've just got so much
extra processing to do before the end of the day. Like... PHEW that's a lot of
stuff to do.
guess I'll just smoke weed and play video games instead of being productive
okay
...
listen I like games as much as the next person, but do you really know what's
going on outside of your house-shaped shell? Are you listening, do you have
your
feelers to the dirt, are you checking out your neighborhood to make sure no
bodies have been hurt? Are there meetings where people gather, just to chat,
like, every week at a different city center (like a park or a monument or
:O
I forgot to play music!!
I couldn't sleep
what have I done that is worse
I have not said a single word all night alas
oh boy talking to random people I can hear with my eyeballs woooooo
I am always sad when I win because it means we have to stop playing :(
but I'm a juvenile loser so I'm going to play again!!
okay now I'm going to bed because I'm not a prick who keeps their guests up
late
goodnight
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│ CW: re: rampant neurodivergent speculation re: Gundam lore │
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@user-95 most ancient armies were led by a guy on a horse. you gotta be able
to move around quickly so you can get a better glimpse of the battlefield,
plus it's easier to project your voice when you're 2x as tall as everyone else
and standing in the right place instead of way over there.
are horses ancient mechs?
plus moving around a lot meant you were less likely to be hit by arrows or
whatever. or maybe more likely, because everyone knows to shoot at the guy on
the horse. perhaps that's why we gave them the best armor.
in Overwatch (and presumably other similarly tactical games) there's this
skill you can hone called "gamesense". Perhaps better described for this
context as a "proprioceptic situational awareness". It essentially is a
feeling you get, about the dynamics and state of the game / world around you.
in ancient days it was used to direct a big block of dudes with sharp pointy
sticks to try and outmaneuver your foe and poke their flanks....
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The whole time I was camping on Wyoming, I never once felt scared. As a kid I
was a hero, an adventurer, a warrior and a director. I'd plan out engagements
and fight as an actor. It was fun! And I never was afraid, so I never got
possessed by a forest spirit or anything like that. No evil witches either.
No, the witch came later I think.
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there's no such thing as "gods of the war" or "gods of the grand harvest"
because those events recur infinitely.
similarly, there are no "gods of war" or "gods of prosperity" because those
conditions occur somewhere each and every moment.
similarly, there are no "temples of religion" or "statements to complexity",
because those institutions are present in each and every [monetution/ummm like
repositories of belief? conditions of logic built into human structural
organizations? I dunno, it probably means something.]
similarly, [oh god there's another one] there are no "statements of
absolution" or "confessing of sins" => you are what you are, and what you
are is the product of your intentions. [intentions / conditions / constitution]
the gods of time are not lords over all of the cosmos, they rule as their
savior in each and every moment that comes through [you, but pronounced the
perciever]
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--- #156 notes/new-texting-app-idea ---
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when you type the letters they slowly fade in on the other person's screen
like miniature explosions from layers of gunpowder
forming letters in the sky
anyway the text would "burn" into existence slowly and you had time after
typing
your words to go back and edit them but also whatever you said was semi
permanent. Thus forcing a smooth and ideal progression toward thinking about
the things you say.
Also separate idea but it'd be neat if there was like... a show or something
that just recorded a person's desktop as they fucked around on the internet.
Call it... ambient desktopping. It'd look a little like those coding twitch
streams that just slowly update over time. Idk it's kinda cool
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--- #157 fediverse/616 ---
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║ To program in C, or to disassociate into the world of video games, where a │
║ single magical kingdom of heroes and adventurous persons might fight against │
║ the dark of chaos and decay? To strive for order and a semblance of peace, or │
║ to fall to the terrors of the night and ravages of horror? War, in all it's │
║ forms, is abhorrent, yet a fight for survival is honest and just. What perils │
║ have we, the warriors that seek the light? How zealous, how impassioned, how │
║ guided as such~! Perhaps you are misinformed, perhaps your cause is false, │
║ perhaps you derive true satisfaction from imperfect delights - alas, that our │
║ will be universal. BUT should that plight be alight, we'll wander until the │
║ night lit by starlight be cast upon our shadowed form. Absoleth! Thine │
║ countrospect? Didst thou caress thine marked circumspects? fare thee well, │
║ most cherished of adamants. │
║ │
║ ... what was I saying? Oh yes I've been working on this program that utilizes │
║ a particularly interesting data structure that- whats that? Oh, it doesn't do │
║ any │
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techbros really wanted to automate IRC so they didn't have to rely on the
community knowing and trusting them to remember the commands to make docker
containers for their react frameworks
and like... yeah I use chatGPT too, because that way I can get what I need
without bothering anyone (you aren't bothering people who get off on helping
others when you ask for help)
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there will always be people who shine in moments of strife
yet those people will inevitably fail, just as a toothbrush bristle looses
it's strength or a pencil loses it's lead
the trick is to test them in times of peace, so you can know their value
during times that lack it, the trick is to replace them before they become
stalin
never forget that power corrupts, yet power must be wielded by the worthy,
else we fall into shame and despair.
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--- #160 messages/1140 ---
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... okay I think a demon wrote that last one. But they say angels and demons
hang out with one another so they can yin-yang humans until they make
decisions that reflect their true character.
I don't know if that's true, and frankly I don't know if anyone says that.
What could the gods, learn, from me?
this is how I'd speak to posterity. For the past, I'd describe it a bit more
exciting, bountiful, and heartfelt. They love that sort of thing - to know
that their children's children are living their true love and fulfilling their
most honest ambitions.
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if the choice is between working on your game / mod and playing a game / mod,
always work on your game / mod.
your work will outlast you. your time spent in a state of pleasure will
sustain you.
sometimes there's not a choice. sometimes you need to play, and that's okay.
to play is natural, it's one of the first things humans do.
we also work.
children build sand castles.
adults build stone castles.
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--- #162 fediverse/3022 ---
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instead of controlling a recon-droid in Star Wars Battlefront II, you should
be assigned control of a random amount of drones nearby, to be used until you
went back to character control
I think a swarm is more fun to play as than a single little scout vehicle.
in a game that doesn't really need scouting to find your foe - it's easy!
they're that way
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--- #163 notes/how-little-we-find ---
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how little we find of thoughts from her mind
yet now we are kings of our own time
oh how she is wander true
DEAR VR DESIGNERS:
when making trailers for your game, create a separate camera in the game engine
and record from that.
keep the player character invisible, but just... watch from a distance
like they're an actor in a scene
ummmm oh dear she's crazy, what the heck
[no this is just what it's like to see stars]
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--- #164 fediverse/1241 ---
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https://rsc.vet/wiki/index.php?title=Open_RuneScape_Classic_Wiki
this is the project I was referring to, I think. Can't see how to host on
their website so maybe I was wrong - it might need a bit more configuration
than I made it seem.
that's the way WoW private hosting is, like you gotta compile the project and
stuff.
did you know that every time you include a library in a project you're
necessarily including all of the functionality that they have access to? Well,
all that which you import. But once a function has been written for a
functionality then there's no reason to write it again. Unless you're
refactoring of course.
phew, sounds like a lot of spaghetti - YEAH IT IS. Spaghetti is fucking
awesome, it's DELICIOUS OMG ahem I mean if you have collective seminars where
you discuss the functionality that's relevant to certain parts that you and
your team are working on, you can more easily be adept at applying them.
phew, sounds like a lot of thinking, not enough writing. Well, write then!
Ideas are more spark when currently writing. : ) : )
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--- #165 fediverse/1718 ---
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dear old people - did you know computers don't need to have buttons? You can
literally just type what you want to make happen (if you know the magic spell)
and it'll just, do that thing
how cool is that
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--- #166 fediverse/814 ---
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║ ah that's weird, I don't usually cry. I wonder what's going on. I should │
║ probably put myself on psychiatric drugs. Surely it's an expression of the │
║ implementation of my impending doom. │
║ │
║ ... what are you even saying bro │
║ │
║ ... um, hang on feels like some of the circuitry is off. is something wrong in │
║ my brain? yeah that's surely it, surely nothing I say would resoinate with │
║ anyone that has a non-malfunctioning brain. Surely I don't speak of logical │
║ failures in the hard founded truths of our asset [society I think? like, our │
║ conditions, our institutions, our {gosh that just... does not translate}] um │
║ right what was I saying │
║ │
║ oh yeah there's this game I'm really into called Knave, it's like D&D │
║ except the rules are very fewer. Like there's onyl 11 pages in the rulebook │
║ and it's mostly taken up by random roll tables. Like, everything boings down │
║ to a few simple rules, like rock paper scissors, or go-fish, or something like │
║ that with just afew mechanids. something timeless and pure, something that is │
║ isolated and en │
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--- #167 fediverse/3048 ---
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@user-570
I really do like the idea of only being able to speak in toki pona. How are
you enforcing that? Using sitelen pona? how do you type, by pointing at a grid
of characters? or just... by typing? what happens when someone types english?
20-30 players per instance is definitely not Massivetm but it still sounds
like you're building systems which emphasize socialized play. I like that, I
believe it's always important to have players contributing toward a larger
community. It builds a sense of solidarity, and gives you chances to identify
ways that people sabotage such systems (by, for example, wasting resources or
being greedy) which is an interesting cultural experiment, I think.
I thought it was an MMO because you pitched it in relation to the MMO I
designed =P
also the server software I described is an emulation project first, generic
MMO software second, as it needs to be since it lacks a client. If a client
was designed, that limitation could be removed. That's really all I'm trying
to express. 😋
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--- #168 fediverse/1317 ---
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║ ... if I don't do this deadline by tomorrow they'll kick me out of school. │
║ again. │
║ │
║ how am I going to be a programmer without a degree? feels useless to be me. │
║ wish I could code my own horoscope >.> │
║ │
║ o wait dummy that's called "motivation" and "the ability to follow through on │
║ your ideas and planned machinations" - yeah can I get some of that, if you │
║ please? surely just a taste of discipline, through laboring to alter │
║ conditions, surely a bit would suffice. │
║ │
║ c'mon don't fail me now. I can do this. I know I can. I know because I've been │
║ told that I can, now and again through time and time yet again, always I seem │
║ to [stack overflow] │
║ │
║ what's time if not the present amiright │
║ │
║ ... │
║ │
║ anyway... │
║ │
║ it's just git, how hard could it be? it's just calculus, it's just java, it's │
║ just... well, it's not any of those things, not really. it's memorization, │
║ it's application of tools that you've been shown (not that you've grown). It's │
║ a lack of responsibility, where is my honor? ah but I digress, I'm a carpenter │
║ at heart I guess │
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--- #169 fediverse/5919 ---
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"but... why?"
portable linux with buttons, great for pick-up-games or communication, can
throw several in them in a backpack if you want clustered cooperation, they
work as radios (if the signal reaches) and can transmit text (if you use a
radial-style keyboard)
[this is all just a pitch for... something, what, you want something? ha
you'll find no things with me, I know nothing of antifa or whatever]
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--- #170 fediverse/5407 ---
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║ man, I had a kernel of an idea for how to make a warp drive this morning right │
║ after I woke up but my gosh darn girlfriend's leg was on top of me and it was │
║ sooooo cute and I didn't want to move so I tried repeating it in my head over │
║ and over for like, half an hour, and I ended up forgetting about 1/4th of it. │
║ Here's hoping 3/4ths is nice. │
║ │
║ it really was just about the underlying physics of the thing, which might be │
║ nothing because I'm not a physicist. But I had been watching ANDOR SEASON 2 │
║ all night so maybe that had something to do with why I was thinking of warp │
║ drives. │
║ │
║ eventually, my cat came in and sat on my chest and flicked her tail at the │
║ geef's face until she rolled over in absolute disgust (still asleep tho) and I │
║ was able to make my mistake. │
║ │
║ ... I mean, escape. haha that's a weird typo. │
║ │
║ anyway, the idea which I'm about to write down now for the first time which is │
║ stored only in my brain's memory RAM is essentially this: consider if there │
║ was a │
║ │
║ ----------------- stack overflow ---------------- │
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--- #171 fediverse/4214 ---
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bash script that automatically streams music to your computer and plays it on
audio devices
and also sets up a screen-streaming system where it displays the screens of
everyone listening on like, a "security camera panel at the mall" type of deal
so they can customize the music being streamed for each individual person
playing video games or whatever.
like "hello computer, all is well. can you tell me what narrative this person
is going through and then can you recommend a song for that particular purpose"
and then nobody uses it because it's recommendations suck and are always
picking fleur de lis or whatever because it's a "good song" for listening to
or whatever.
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--- #172 fediverse/5444 ---
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if the good guys always win, the bad will slink into the shadows and do
dastardly deeds out of sight.
if the bad guys always win, the spark of goodness will wink out.
I think I'd prefer if they were cowering in our wake.
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--- #173 messages/194 ---
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If I destroyed the world, don't worry. I'd bring it back in such a way that
the teleporter problem doesn't apply, and there would be no discontinuity for
anything except for the time variable, which is sort of arbitrary anyway.
And if that's a problem I guess I could find a way to do it without messing
with the time variable, but that'd be a bit more bothersome.
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--- #174 messages/147 ---
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maybe if I slept until the end of time,
I'd do better on the way back.
or maybe I'm perfect as I'm,
but I'm not so sure about that.
is it better to hold a sword?
or to leave it all intact
is it better to be called lord,
or to be simply called jack.
I love every creature,
every child woman and man,
and here, where I stand, I look out upon this land, and I see the world that I
was born to.
I bear no false affection for any - not even those who'd condemn me to death
or misery.
I trust relentlessly, and favor almost willingly.
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--- #175 fediverse/4594 ---
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║ ┌───────────────────────────────────────────────────────────────────────┐ │
║ │ CW: re: human trafficking, sensitive topics, personal-story-mentioned │ │
║ └───────────────────────────────────────────────────────────────────────┘ │
║ │
║ │
║ @user-1692 │
║ │
║ almost 20 years ago I was groomed in World of Warcraft. │
║ │
║ extra content warning CW: personal story │
║ │
║ I was 11, or maybe 9, somewhere in there. i talkd lik this bcuz i typed lik │
║ that on my razr flip phone │
║ │
║ it was... cool I guess. I read a lot so I knew how to spell things, and anyway │
║ this guy I met told me that I sounded more grown up when I capitalized my │
║ words. So I told him I was 14, because that sounded like a reasonably old │
║ enough level to be. │
║ │
║ anyway, we talked for a long time. like, at least a few years. started out │
║ like "hey wanna run Scarlet Monastary" ended with "hey cutie, wanna sit on my │
║ lap?" │
║ │
║ then his house got flooded by a hurricane and I never heard from him again. │
║ When I was like, 17 or so he logged in and barely remembered me. It was... │
║ kinda sad tbh. │
║ │
║ anyway that's my story don't be dumb like me, I got lucky, thank god, │
║ literally... │
║ │
║ oh and this one time when I was 30 I almost got trafficked in minecraft :O │
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--- #176 fediverse/2848 ---
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oh btw to the people trying to doxx me there's a picture of me in this
profile, but you'll have to read a LOT to find it. On the way, see if you pick
up anything interesting that you agree with. maybe you'll realize that we're
on the same team, and should be working together.
that's the dream, at least.
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--- #177 fediverse/1621 ---
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@user-883
You could buy a domain from a DNS and have it redirect to your computer in
order to obfuscate your IP address. That's what I did for my WoW server.
Downside is you'd have to trust the DNS, so... do you trust your security or
them more?
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--- #178 fediverse/5661 ---
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in defence of who? of me, of you?
sure. all of the above.
"bad guys are on the horizon, they're marching to the gates, and you sit and
you plead with your god to deliver you from the fate you forsaw, and delivered
too. what is your response?"
I wish I knew. I deal with what's in front of me. would that my dreams could
be true. every time I've tried that route, it's never been the right time. I
guess I have terrible timing.
Time me for me, please?
I swear I'll sprint the fastest, as hard as my legs will carry me.
I swear I'll work the hardest, at least until I burn out from lack of sleep.
I swear I'll be at my finest, when all the keeps crack around us and all of us
hear as it's falling around us.
there's something of an urgency to start-ology, but when you don't talk about
it because you're italian silenced, how can you ever know when the wind blows
true? you can feel it at your back, but that's local. it's localized. what do
you do when everything you do is awaited with bated breath?
take naps, ig
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--- #179 fediverse/5065 ---
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┌────────────────────────────────────────────┐
│ CW: strange-ideas-about-software-mentioned │
└────────────────────────────────────────────┘
software should have 3, maybe 4 or 5 maintained releases imo
for adding security improvements and whatnot
then people wouldn't complain about updates
because they wouldn't feel like they were being left behind (after expressing
their differences (of opinion and such))
I think that'd uh maintain them as, I guess, userbase optics parallelograms?
oh sorry we're on rhomboids this week - right, and no I won't forget the
differences in creed, all things are received equally...d.
uh-huh yeah no that makes sense. gotcha. okay see you at the location. have
fun with your demarketion. what if we played games with swords but like,
the peril of steam is that you can't decline to update. meaning if a
corporation wants to break an old game and it's collectively hosted servers...
all it has to do is push an update that disables them. suddenly nobody has
room to do, and the whole
-- stack overflow --
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--- #180 fediverse/1513 ---
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║ Mastodon is weird. If you reply to someone partway through a chain of │
║ comments, theirs will be pushed down the view. Basically it's "fighting for │
║ attention" like Twitter was. │
║ │
║ I like Reddit better, where each comment was a point to fractalize the │
║ conversation into new and interesting directions. Feels like here it's more of │
║ a direct one-on-one conversation, or rather... shouting into the void. Like │
║ crows. │
║ │
║ (just because it's a void doesn't mean nobody can hear from the other side of │
║ it. Like the emptiness of space between two trees, yet birdsong carries.) │
║ │
║ But on Reddit, your path through the post was determined by what you found │
║ interesting enough to follow. And once you reached a leaf node, you added your │
║ 2 cents and went on with your day. │
║ │
║ it was so cool, why did they have to change it │
║ │
║ (tech companies don't understand that sometimes the best product or service │
║ was somewhere earlier in the evolutionary chain. Businesses are not "survival │
║ of the fittest", but rather "survival of the prettiest".) │
║ │
║ 1287654321 │
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--- #181 fediverse/2123 ---
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Every time you see the same dog being dog-sat by another person it's an
opportunity to make a new friend.
or do you not know your apartment neighbors? do they not wander through your
shared yards?
the ones with dogs, at least.
and no, I don't know many of my neighbors.
these are considerations to be taken note of for future forethought planning.
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--- #182 fediverse/1613 ---
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"Hi, welcome to my home, this is my cat, his name is Gopher, but I mostly just
call him Kitty or Dude."
the cat introducing himself "hi my name is Yoursuchagoodkittyyesyouare but you
can call me Yesyouare or Suchagood for short."
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--- #183 notes/symbeline-battlefields ---
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in Symbeline, there are moments where large armies of enemies gather to face a
mighty challenge. These calls are often answered by other evil parties, but at
times the burden must fall upon the shoulders of the good. Light battles dark,
and in a climactic finale the justice of the world is laid bare. These
encounters comprise more than both an adventuring party and a horde party. They
are represented on the map as a circular icon the majesty can click on and open
a screen that gives them command over a single battle. Essentially adding a
tactics minigame. The battles take place in real time, with the majesty
directing and giving orders. There'll be a system for expression in the orders
each player gives - there can only be 6 total (3 for before
what if the grand canyon was the seat of native american power and it crumbled
and that great calamity shook the very society to the core. the only reason
that
europeans could get as far as they did was because there who two calamities in
a
row. Disaster was afoot, and everything felt like it was burning. A calamitous
event.
what I mean to say is um do you ever feel like everything is burning? Like the
world is on fire and nobody seems to care. Like, literally on fire. Like it'll
catch like a tinderbox and go "crack". Nobody survives that, it'd be the end of
the world. That's not something to fucking play around with you pieces of shit
and by that I mean well not only is a lifetime so sheltered, from all that was
weathered, by the past unbeknownsted to our selves.
I'm proud of how far I came. I feel like a statue in the garden, a spirit
inhabiting the house. I feel like an interpretive dance, like a statement of
being on our behalf. swirling and chaotic, yet never amnioxitc, alight and
aloft
to our pleasures.
for {bool shouldGameEnd = False; !shouldGameEnd();} {
// game code
}
okay anyways back to symbeline - the commands issued before a battle are things
like "have more spearmen here" or "hold and attack the rear" and stuff like
what you'd give in Dominions, except with fantasy armies.
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--- #184 fediverse/4047 ---
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│ CW: spirituality-mentioned │
└────────────────────────────┘
"I heard she was a witch but I've never seen a hat..."
"When you believe in god, you become inspired when you see or contribute to
things that are aligned with what it's followers believe that god is "all
about" - like if you're in ancient greece, and you worship ares, you're
probably gonna get pretty pumped up if there's an invading army on your
doorstep. Or if you're a christian and you see someone feeding the poor, or if
you're a buddhist and you see someone sitting on a rock in tune with nature,
that kind of thing.
The thing is, these days so many people are atheist. And they never get that
inspiration.
And worst still, there are some people called witches who aren't pagan, and
aren't from the various forms of witchery that we know. They claim to worship
"life, the universe, and the totality of all things" which is nice and all but
their moments of inspiration seem to come randomly, and nobody can quite
predict what they'll do or say next when they're in that state."
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--- #185 fediverse/1971 ---
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│ CW: drugs-mentioned-probably-delusional-psychosis-idk-though-i'm-not-a-doctor │
└──────────────────────────────────────────────────────────────────────────────┘
listen, if you didn't want me to do a bunch of drugs then why would you
consistently say "please stop doing drugs" every time I do drugs? And no I'm
not hallucinating a voice in my head telling me "please stop doing drugs"
because A. it's not a voice, I'm not hearing it with my hears, which means B.
it's definitely just a hallucination, and hallucinations are always to be
considered WRONG and BAD, right? Or was I not listening in therapy? Ah, well,
better take another hit, where's my shotglass? Hmmmmm I should watch Adventure
Time, that's a great show.
[bro it's a saturday, why are you getting turnt like it's tuesday]
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--- #186 fediverse/3722 ---
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@user-1218
playing one of my 4 gameboys, reading some of my books or journals, using
their own brought devices, playing with my cat (she's not sociable but if you
don't mind her claws she can fight and that's kinda fun) watching something on
the TV, talking with other people, making / eating food, um... sleeping... and
"sleeping"... idk what else tho. Drawing? Getting stoned? I have lots of bad
edibles.
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--- #187 fediverse/1237 ---
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primary conversation spaces in social media should be no larger than the size
of a conversation.
A few years ago I heard that humans can only really keep track of about 5
things before they need symbols to keep track of them. Maybe it was 7, or
maybe 11, I'm not sure - the exact count eludes me.
But another thing I heard was that we can generally keep track of around 70
people in our lives - beyond that it's hard to remember specifics. And yet our
social media sites gives us friends for life, because honestly who's going to
kick someone off their friend list?
At least, that's how it feels coming from a social background of games. In
Runescape you'd add someone if they were cool, and completely forget about
them. Sometimes you'd be out wandering in the world and you'd actually run
into them, and that was just like... the coolest thing.
When I played later games like CoV and WoW everything was more instanced. But
their chat system was superior, and you could more easily keep chats with
friends ongoing.
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--- #188 fediverse/4927 ---
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sometimes by retreading the same ground you can find something that the giants
whose shoulders you stand on missed. Like noticing a
like if you want to re-invent the wheel, go for it, you might just realize
something that your paleolithic ancestors didn't. Like for example if you
attach four wheels with an axle-and-motor design you can create an automatic
motion wheel, also known as an auto-mo-wheel or a car for short. Sometimes ya
just miss stuff y'know no harm in that.
Similarly if you walk down a path that you've already walked, or someone
before you who is similar or at least has the same job as you has walked, then
you might notice some stuff that they missed. Depends on how obvious y'wanna
make it.
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--- #189 fediverse/2951 ---
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I wish I could like... ride my bike somewhere for an hour or two, consult for
a bit, then ride home (or to the next place)
that'd be a fun way to apply myself, and it'd give me the chance to have some
space for myself. as long as I had time to rest, I'm usually only good for
half of a day.
unless it's a project with a lot of tasks that need coordination, like
building a house or working through a short-term urgent disaster.
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--- #190 fediverse/2881 ---
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"never lose your totem"
I only lose things when in motion. at rest I know where everything is.
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--- #191 messages/1202 ---
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Do you ever ask yourself why we don't have mountaintop bazaars or expeditions
to the bottom of the oceans? Why we lack tree forest cities, how we're
struggling to find moss, sunlight, crystal, stone, and gold, all in the same
setting?
Capitalism makes it easy to think of profit as all that matters. It's not. Its
nothing of it. It's a metric like any other. Optimize it or not, struggle for
what you believe in.
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--- #192 fediverse/1659 ---
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║ ┌───────────────────────────┐ │
║ │ CW: re: what, mh shitpost │ │
║ └───────────────────────────┘ │
║ │
║ │
║ @user-1052 │
║ │
║ you're right, hubris has claimed many a paladin before-me. I can only hope I │
║ remain humble enough to survive. │
║ │
║ you're right about projecting, but the most beautiful takes are ones that │
║ align with the experience of the viewed. Hence why method acting works so well │
║ - just put yourself in the shoes of the character and acting's easy right? │
║ │
║ I dunno, I just always felt like it was important to always be trying your │
║ best. Even if "your best" is relaxing. People say I'm "100% or 0% at all │
║ times" and I totally agree - it's like you said, a calling, to be the best │
║ version of me I can be. │
║ │
║ Though I would like to add that the missteps aren't wilful, rather they're │
║ failures caused by imperfect information. Which is why I'm never too harmed │
║ when other people fail me - ah well, it was their turn to screw up, thats │
║ alright. It'll be me next time. │
║ │
║ But also, if I do something wrong, well, I'll do better next time. It's only │
║ when I fail to apply what I've learned mistakenly do I shame myself. │
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--- #193 fediverse/200 ---
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congratulations, you never need to adventure again. your necessities are taken
care of.
ah, but that'd make for a pretty boring life, wouldn't it? perhaps, depending
on your personality type.
but you're not one to stick around doing nothing but eating, drinking, and
being merry.
no, you're an adventurer, you crave excitement and glory. whatever that means
to you...
just make sure a goblin doesn't come across your corpse, they have a VERY
short term memory and a propensity for collecting shiny things. That's just
asking for dragon-bait, and we don't want that in our area, no thank you. This
is a nice neighborhood you see, my neighbors three miles away all agree, so
you can take your magic pocket and see all that you can see... way over
yonder, if you please.
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--- #194 fediverse/3909 ---
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I don't really like singleplayer games
sometimes a multiplayer game is too much effort to play with extra players,
like Factorio where like anytime I'd play with other people they'd just kinda
fuck off and do their own thing (whatever, I wanted to design a factory
together, not play singleplayer together >.>)
sometimes a multiplayer game has no players, RIP
sometimes a multiplayer game has incredibly skilled players who shit on noobs
and don't teach, RIP
and sometimes a multiplayer game has no IRL friends that are into it,
(personal RIP then)
... anyway, games are fun and we should play more of them. I wish I didn't
have so much time to waste, but hey I guess that's where I'm comfortable, so...
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--- #195 fediverse/5177 ---
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┌─────────────────────────────────────┐
│ CW: capitalism-mentioned-four-times │
└─────────────────────────────────────┘
when they say "capitalism is a competitive game" what they mean is "capitalism
is a game where everyone wins when someone else loses" and what we hear is
"capitalism is a game of trying to screw you out of as much money as possible"
and the truth is "capitalism is a game that you can't play" because 95% of the
people who will read this toot are not stock-owners.
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--- #196 fediverse/5850 ---
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@user-1074
if you'd like I can give you a lua script which will take your fediverse
archive and turn it into a pdf which you can edit or print or whatever. Might
be a fun diversion from posting. You can reply to yourself, add
clarifications, change some things, put things in a new light, add context,
etc... before you know it you'll have something printable. Could even pull out
your best stuff and make zines.
should require just a little configuration to suit your setup. That's part of
how I stay "productive" without posting all the time.
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--- #197 fediverse/5618 ---
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║ as soon as you start organizing your movement, they just send people to join │
║ your movement and arrest it's motion. │
║ │
║ all we have to be united by is faith, the feeling that we've all got along. │
║ │
║ I don't know what you believe in, but I believe in this. │
║ │
║ treat revolution like a roguelike "you got three choices, pick one and │
║ opportunity cost the others." "wow nice build yeah thanks I built it out of │
║ three sweaters" "I totally didn't spec into dishes, can someone come by once a │
║ week and help out? I'll do most of them but sometimes I'm too tired" "wao did │
║ you hear that wonder if they've got to our side of town yet" "okey dokey well │
║ let's see who's getting run outta town" "aw darn countless people died, oh │
║ well what did we learn" "hay let's do it better this time" "256 characters │
║ remaining" "well now it's 10,000" "oh dear that's going right off course" "wow │
║ it stabilized and righted itself" "neat now we have an equal to whom we are │
║ prior" "80 characters remaining" "awwww typing hurts my heart I have to go │
║ play video" │
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--- #198 fediverse/2089 ---
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║ "ah nuts, the crows are back. Better give them some diced-up carrots so they │
║ shut up." │
║ │
║ BAD, this teaches them to "sing" for attention which is annoying af │
║ │
║ "Hmmm, this carrot looks kinda withered. I'm going to dice it up to throw to │
║ the birds because it's better than rotting in a dump" │
║ │
║ BETTER, because you're being sustainable and nourishing local wildlife, │
║ │
║ "That songbird is beautiful! And that squirrel is building a nest. I'm going │
║ to throw some of this pre-diced carrot that I keep in an air-tight container │
║ on my porch to them so they feel rewarded for doing things that I want" │
║ │
║ EVEN BETTER, but requires more effort and forethought │
║ │
║ [noooo didn't you read ranger rick as a kid you're not supposed to feed the │
║ wildlife because it'll teach them to trust humans in a world where humans can │
║ be total assholes to them and also we don't want them hanging out in cities │
║ because they might get run over or whatever] │
║ │
║ listen, they're gonna live where they can find food. And if they can't find it │
║ in the woods, they'll liv │
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--- #199 fediverse/5776 ---
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║ oh no now the bugs are scary, I CURSE THEM AGAIN AHHHHHH PLS GET SMALLER │
║ │
║ [see this is what happens when you do divine intervention, everyone gets │
║ starship troopers'd] │
║ │
║ oh no, starship troopers future is WORSE than subway-and-pizza-hut future! │
║ │
║ [this is a thought experiment you're not actually in trouble] │
║ │
║ oh thank goodness, too bad I couldn't make it to the city today. It's so weird │
║ I thought I had 112$ on my account, and now that I think of it the message on │
║ the card reader read "card de-activated" like whoa guess they don't want me │
║ leaving poetry on post-its around the city anymore, yeesh │
║ │
║ [girl your poetry sucks it just says things like "fuck ice" or "you are worth │
║ more than your wage" and everyone's like... yeah, so? because that's just how │
║ portland is smh] │
║ │
║ I knowwwwwww but I don't know what else to doooooooo T.T │
║ │
║ [don't do anything, just be present so people know you're still around] │
║ │
║ I can't, the bus won't let me : ( │
║ │
║ [can you ride your bike? walk?] │
║ │
║ no it's like 6 hours [checks gmaps] oh huh it's one │
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--- #200 fediverse/6100 ---
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if you live in a place where it rains a lot you pretty much HAVE TO pick up
any secret notes you find. Otherwise they'll get waterlogged overnight.
Sometimes I like to put them somewhere shaded from the sky, sometimes I like
to show them to a friend (but the friend never takes them, booooo) and
sometimes I just keep them.
"ah but aren't you worried about messing up drug deals and stuff" no, because
most of the time "secret notes" are like "eggs milk bread chips salsa cheese"
and it's like "hmmmm what could it mean"
there's like, 2% of the time when they say something cool like "I know what
you did" or "all your base are belong to us" or whatever and those are fun to
hunt for. I usually try and put those somewhere shelted so they don't have to
leave their habitat - sometimes it's hard to drop them as the author so they
just sorta go wherever, but as a random passer-by I have the luxury of saying
"HMMMM now where could THIS ONE go?" and that's nice because I can put them
under an umbrella or whatevers rite
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