=== ANCHOR POEM ===
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every time a game developer makes a game where the world is in peril and the
main character must save it, for every successful playthrough where the good
guy wins there are thousands of doomed worlds where the player got distracted
or bored and left the people to rot.
how tragic.
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=== SIMILARITY RANKED ===
--- #1 messages/740 ---
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had a dream that we gamified all work and then put them into one single
mega-game so whenever you wanted you could work on an arbitrary project and it
would spin up a new game and take your inputs and use them to accomplish
whatever was happening
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--- #2 fediverse/3210 ---
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@user-1209
well, every boomer shooter is about moving as fast as possible and shooting
with pinpoint accuracy, so... that's-the-game.jpg : )
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--- #3 fediverse/3743 ---
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@user-1218
ha wild
well, survival games! shareware games are more of a distribution style and
less of a genre, like "subscription software" versus "usable software"
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--- #4 fediverse/24 ---
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@user-30 Well maybe that's okay :)
Dark Souls is a hell of a game that has stood the test of time. It's a classic
now. It's okay if you're not much of a gamer.
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--- #5 fediverse/1162 ---
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There are some games that I play where I am struck by the thought that "wow,
this game was made by programmers" and often, they are among my favorite games
to play.
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--- #6 fediverse/977 ---
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@user-696
to me, the most technically and gameplay impressive video games tend to be the
ones that develop their own engine specifically for the project.
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--- #7 fediverse/3988 ---
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being "good at video games" does not mean "are you good at beating the game"
being "good at video games" means "can you make the experience enjoyable for
other players by using your character in an expressive and dynamic way"
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--- #8 fediverse/3177 ---
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I want to point out how for every game that released in a month, they had at
about 5 people playing it and averaged their scores.
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--- #9 fediverse/3430 ---
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maps in video games are terrible for immersion
you lose all sense of scale, and suddenly the entire world is just filler
between one place and the next
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--- #10 fediverse/84 ---
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Life is just a series of minigames for your primate brain to solve that are
generated by an impossibly complex algorithm with a dash of ethical
value-based choices thrown in.
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--- #11 fediverse/4072 ---
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I like games that test my reflexes
I also like games that test my wit
but most of all I like games that test my patience with strategy
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--- #12 fediverse/5345 ---
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you can't win every battle, but if you're losing then you've lost.
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--- #13 fediverse/4894 ---
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if you play any of my favorite games, there's a chance we've played together
^_^
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--- #14 fediverse/3382 ---
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first rule of Nintendo games:
if you rush things, you'll have to do it twice.
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--- #15 fediverse/3917 ---
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people who don't play games are fucked in the afterlife, just sayin'
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--- #16 fediverse/5239 ---
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I play video games to help me think just like programmers play video games to
help them sleep
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--- #17 fediverse/5052 ---
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"hello, I'd like to make games using your tools and art assets. I will sell
anything I make to you and only you, and if you don't want it that's fine too,
I'll just play it with my friends sometimes."
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--- #18 fediverse/5253 ---
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most of the world has no idea what goes on in most of the world.
who could ever know everything? its impossible to be over-hear-ed.
I love video games! but I don't like Breath of the Wild because there's so
little picking-up-and-throwing things, and instead you use your magical
insights to do sorcerer powers which solve all of your biomechanical
puzzle-toy-boxes. heck the dungeons are like 5 minutes tall!
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--- #19 fediverse/97 ---
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@user-110 Exactly! I play games to practice strategy and empathy, not to stand
triumphant over a virtual foe. Why should I care for the lessons of others
when mine so often go unlearnt?
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--- #20 fediverse/3916 ---
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life isn't JUST a game, but it is a game.
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--- #21 fediverse/1931 ---
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these two things took me all evening. I played some video games too. I put
them in one so you don't have to see so many of them.
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--- #22 notes/how-little-we-find ---
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how little we find of thoughts from her mind
yet now we are kings of our own time
oh how she is wander true
DEAR VR DESIGNERS:
when making trailers for your game, create a separate camera in the game engine
and record from that.
keep the player character invisible, but just... watch from a distance
like they're an actor in a scene
ummmm oh dear she's crazy, what the heck
[no this is just what it's like to see stars]
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--- #23 messages/275 ---
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Games where every time you play them it feels different, my beloved
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--- #24 fediverse/5185 ---
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frankly it makes a ton of sense to me that computer programmers would have a
game playing in the monitor. Gotta keep those brains active after all.
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--- #25 fediverse/3005 ---
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most people have no conception of what ancient battles look like until they
play a Total War game and see one from above
(total war games also aren't that accurate tbh, there's a lot more
standing-near-each-other-and-throwing-rocks involved)
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--- #26 messages/910 ---
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all you need is to be steam friends with one person and then your whole
organization knows what you're trying to say with game titles
(I just like games)
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--- #27 fediverse/6379 ---
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world of warcraft is just a roguelike that lasts a year.
https://ritz-menardi.neocities.org/wow-chat/wow-chat
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--- #28 fediverse/5353 ---
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some of my favorite games are behind me and I can't describe how happy I am to
have known here
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--- #29 fediverse/3388 ---
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what if they made grass only able to be cut with horizontal strikes and pots
only able to be smashed with vertical
to encourage the player to learn the difference
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--- #30 fediverse/786 ---
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@user-95
my favorites are the rock spirit and the water spirit, especially in tandem
because they build up long-term defences and I'm all about that kind of
meta-gameplay.
sometimes I play the video-game version and play more than one spirit, just
because A. nobody will play with me IRL and B. then I can coordinate myself
without feeling bad about stepping on other player's toes
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--- #31 fediverse/3578 ---
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It's so sad how some of the best games ever made get glossed over because the
fun you remember is the friendship and fantasy you felt rather than the game
itself
time marches forward, and culture changes to no longer fit the old tools quite
right. Plus they look like PS1 graphics ewwwwww look at those muddy textures
and blocky bits arranged into triangles and meshes! how dorky, how retro
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--- #32 fediverse/3992 ---
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gamers compulsively say "gg" after every match but I think the best games are
the ones that are even - neck and neck - could go either way - always a tense
struggle
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--- #33 fediverse/3287 ---
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oh great my games are randomly crashing now in ways that they didn't used to do
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--- #34 messages/574 ---
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Steps to make a game waterfall style:
Lay out all the data structures
Build methods which manipulate those structures (think getters and setters)
Then build machinery which operates upon those structures using those methods,
like game loops, cooldown timers, and status effects
Then develop a way to present it to the player using UIs, visuals and
graphics, narratives, sound, all that junk that's probably someone else's job
anyway
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--- #35 fediverse/5309 ---
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│ CW: *cackle* │
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there's this silly game that the gods like to play on ambitious mortals where
they are given great and mystical powers... and then in their hour of need,
they're taken away, so everyone's like "bro you're just schizophrenic" and the
prophet is like "but god said" and their mothers are weeping in the corner
because the city lost a new baker or butcher or candlestick stuffer
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--- #36 fediverse/35 ---
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│ CW: game design, MMOs │
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Look all I'm saying is all the people who say "oh you shouldn't make an MMO
for your first game" clearly have never heard of Azerothcore. Literally as
long as you don't sell it you can make the MMO of your dreams crazy easily.
You can script it in LUA for crying out loud.
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--- #37 messages/138 ---
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Every ragequit in a matchmade game is a protest against an overly restrictive
meta that refuses to accomodate the player's preferred playstyle
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--- #38 fediverse/5696 ---
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hey does anyone wanna go over my code for this text adventure game thingy that
I spent 2 days on so far?
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--- #39 fediverse/161 ---
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I wish games started with everything unlocked and if you wanted you could
"start a journey" or whatever and lock everything but a few options... then
slowly as you play the game you unlock new things to do until eventually
you're back where you started.
Essentially... starting at level 100 and having the option to prestige right
away. If you want the experience. While playing a game. That you have every
right to enjoy as you will.
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--- #40 fediverse/1880 ---
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sometimes I decide against playing a Steam game because I don't want it to
jump to the top of my "recently played" list
Wish I could have like, a heatmap of when I played which game. I think that'd
be useful for the archival process of my life.
... how pathetic, she measures her life in gameplay.
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--- #41 fediverse/4026 ---
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why is everyone so confused about how I turned out?
I literally spent my whole childhood telling stories to myself
(inspired by the world, and stories I had read, with mechanics like games I
had played)
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--- #42 fediverse/369 ---
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Gaming on Linux is never knowing for sure that a game will launch.
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--- #43 fediverse/315 ---
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normalize building games with a built-in virtual machine that plays all
previous versions of the game for free
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--- #44 fediverse/2913 ---
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@user-570 @user-246
I'll make a game if you do! I promise mine will be worse than yours so you can
feel better about your progress!
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--- #45 fediverse/5659 ---
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it's not a game, but all I know how to do is play.
I can't do everything
ideally, I'd do nothing.
wei wu wei and all that
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--- #46 fediverse/1210 ---
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@user-883
omggggg I wanna play a fast paced shooter as a cute anime girl, which game did
you have in mind? ? ?
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--- #47 fediverse/3067 ---
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IT WORKED! I got my game working! Linux is so awesome! 🥰 😍
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--- #48 fediverse/3381 ---
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@user-1520
After a certain point you realize there's little to be done with that design
space that Star Fox didn't do better!
Also I think people tend to associate them with arcade "gun games" which are
tbh more fun than clicking with a mouse or whatever since they're tactile and
physical.
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--- #49 fediverse/5086 ---
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nobody could have expected rogue trickster spirits operating in the pacific
northwest, but hey here we are.
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--- #50 fediverse/4443 ---
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I once made Webfishing, but World of Warcraft instead of fishing. Not to split
the party or anything hehe
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--- #51 fediverse/1003 ---
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@user-735
I made a World of Warcraft private server where all the default NPCs are
removed from the game and the world is empty. But, every once in a while,
monsters will spawn and attack you Risk of Rain style.
If your character sits down, they stop attacking/spawning. I call it
"wow-chat" because I'm bad with names, but the idea is basically a low stakes
social game that you can pick up and set down whenever you want, while hanging
out with your friends.
there's also treasure and wandering merchants, and I've been thinking about
adding dynamic quests but so far nobody's asked to play it so I've been
working on other things.
it's all open source too so you can host it yourself if you want.
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--- #52 fediverse/4554 ---
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│ CW: political-violence-mentioned │
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can't fucking wait till we're done eating the rich and I can go back to a
simple life of playing with my cat, making video games, writing poetry (bad
poetry, but I like it) and hanging out with my friends.
gotta build the social infrastructure to get through this phase first, though.
something something echo chambers exist IRL too
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--- #53 fediverse/3302 ---
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"this game is too hard" she whined, as she played on the hardest difficulty
setting
"this game is too long" she pleaded, as she failed to get absorbed by the
story and characters
"this game is too fast" she avoided, as life comes at ya once and then it's
gone
"I'll never get another chance to be who I am right now" she remarked, as she
considered how society is designed not to have the best life, but to extract
labor from us. That's not what our ideal should be, she thinks to me, and I'm
like... bro figure your shit out you're harshing my mellow
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--- #54 messages/240 ---
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I realized the reason it's so difficult for me to get into a new video game is
because my perfect game existed at one point, but no longer, and all else
pales in comparison.
The make-believe games of children are without equal. They represent our inner
truth and desires, cast upon the canvas of our experience through the outputs
of imagination and physical exertion.
I'd spend my time as a child wandering through the forest with a stick in
hand, climbing on things and exploring. I grew up in Wyoming, and the forests
there look like this:
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--- #55 fediverse/1185 ---
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@user-883
Hell yeah. I can't help but wonder if there's a more universal solution on the
horizon that will work for every game, using idk a raspberry pi zero or
something? I'm into hardware but not that much so forgive my insolence. Seeing
these purpose-built PCBs applied toward historical preservation and
utilization of forward thinking retro gaming technology fills my heart with
joy.
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--- #56 fediverse/22 ---
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@user-30 That makes sense to me. Would you say most "soulslike" games don't
scratch those gameplay itches you have?
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--- #57 fediverse/4598 ---
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┌───────────────────────┐
│ CW: cursing-mentioned │
└───────────────────────┘
I'm gonna play a fucking video game because I like video games and it's
important to relax
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--- #58 fediverse/5488 ---
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okay ttyl I gotta go play video games I guess >.>
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--- #59 fediverse/3927 ---
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okay but why has nobody ever approached AI from a game design perspective like
seriously there should be researchers who are multidisciplined in this kind of
thing
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--- #60 fediverse/6294 ---
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if you play optimally, you'll never get any chance to make decisions.
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--- #61 fediverse/5361 ---
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may the world be fixed by example
failing that,
may the world be fixed by diligence
failing that,
may the world be fixed by sacrifice
failing that,
may the world be fixed by hope
failing that,
may the world be born anew in bright vibrant tones of heart and splendor.
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--- #62 fediverse/3810 ---
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doing my best to get at least one bugfix or feature done per day on my
video-game mod. I think the regularity and discipline could do me well.
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--- #63 fediverse/3703 ---
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┌──────────────────────┐
│ CW: D&D-mentioned │
└──────────────────────┘
if the map you present to the players in session 0 had a mountain range on the
OTHER SIDE of another mountain range, you need to zoooooom in. Unless your
characters are all dwarves, a game should start in a valley or on an island.
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--- #64 fediverse/2643 ---
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@user-1292
You don't have to come up with the WHY for why a character does something -
only that it happened.
if the "WHY" leaps out at you, sure, yeah, go for it, until of course your
players sitting around the table say something like "I bet they did this thing
because of this reason" and you're like "shit that's better than what I got,
okay that's how it's gonna be"
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--- #65 fediverse/4388 ---
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I'm sorry, but you can't play any more video games for a while. No more
spending time on hobbies. When you meet, discuss what needs you see and how to
fulfill them.
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--- #66 messages/610 ---
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I'm sorry, but you can't play any more video games for a while. No more
spending time on hobbies. When you meet, discuss what needs you see and how to
fulfill them.
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--- #67 messages/442 ---
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In symbeline, they aren't monsters. They're "Mordaunts" and they need your
help.
When slain, their essence flows back to the villain who remakes them in a new
form. As time passes the villain gets more and more essence, as heroes are
slain.
They have taken several ancient guardians (many types, randomized at the start
of the game) and they protect their sanctum in the center of the island. The
heroes need to level up to defeat them and slay the villain, but the villain
gets stronger as well.
If too many heroes die, the villain wins. And the villain can focus their
efforts on one area or another, while your heroes fight with the kingdom next
door.
Brigands arrive on ships as well. If you implement the law saying only
approved members may travel on boats, they'll arrive in little dingies on the
coast, meaning less trouble in the city but same amount of trouble.
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--- #68 fediverse/4906 ---
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@user-763
use the gameboy as a database
there's a 0 percent chance that any network spy guys would be able to see
what's stored on a gameboy cartridge. truly the most remote of classes of
places.
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--- #69 fediverse/4852 ---
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i like games like factorio or cities skylines where there's always something
going on but the game only changes when you touch it
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--- #70 messages/1139 ---
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Peace is a lie. A precious, sacred lie, that we cherish above all else.
War is the game of states. Violence is the trade of the [survival of the
fittest/natural chain/endless pain/gods gifted mercy]
>;-)
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--- #71 fediverse/6098 ---
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RTS games where each player can see all the other player's mouse pointers, my
beloved
... girl there's only one game that does that and it's a mod
don't remind me T.T
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--- #72 fediverse/803 ---
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┌───────────────────────────────────────────────┐
│ CW: re: scary - suicide explicitely mentioned │
└───────────────────────────────────────────────┘
{ah but you can't kill yourself without having played Hearts of Iron one more
time. It's such a fun game! Why don't you give it a try?}
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--- #73 fediverse/5183 ---
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you're more likely to survive a battlefield if you play Running with Rifles
than if you play Call of Duty.
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--- #74 fediverse/3008 ---
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when I play games, the theme only matters when it's being sold to me.
after, once I start playing, I stick around if the mechanics are good.
hence, why I loooooove video games but spend like 30$ on them every 6 months
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--- #75 fediverse/20 ---
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@user-30 What does "just like dark souls" mean to you? When people say that
they usually mean it's timing/reflex based, kinda hardcore, and based on
memorizing boss patterns. Which imho isn't all that useful of a description
because lots of games are like that.
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--- #76 fediverse/1349 ---
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@user-950
ah yes but how could anyone hurt me if I don't make myself vulnerable. It'd
simply be unfair to play a game without any stakes. But if you insist...
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--- #77 fediverse/25 ---
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@user-30 Me too. I've never found a game that scratches my itch for a better
Majesty -> https://en.wikipedia.org/wiki/Majesty%3A_The_Fantasy_Kingdom_Sim
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--- #78 fediverse/3484 ---
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┌──────────────────────┐
│ CW: music │
└──────────────────────┘
haunting melodies of charm and grace, tempered rhythms of battle and chase -
songs to call forth to the gods, songs to effulge from our hearts, songs of
witness and primacy and birth and decay
https://www.youtube.com/watch?v=V5KqRRt2bj0
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--- #79 messages/887 ---
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To defeat community, all they have to do is get you to have more fun with
their people until you start spending time away from the enmeshed people who
know you. Honeypot style.
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--- #80 fediverse/5177 ---
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┌─────────────────────────────────────┐
│ CW: capitalism-mentioned-four-times │
└─────────────────────────────────────┘
when they say "capitalism is a competitive game" what they mean is "capitalism
is a game where everyone wins when someone else loses" and what we hear is
"capitalism is a game of trying to screw you out of as much money as possible"
and the truth is "capitalism is a game that you can't play" because 95% of the
people who will read this toot are not stock-owners.
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--- #81 fediverse/3063 ---
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@user-570
true. the "massively multiplayer" aspect of WoW is about as important to the
game as the "A" is in "ARPG".
I can't help but feel like the "impromptu groups" functionality feels a bit
better than matchmaker instancing... though anything worth running a group for
in WoW after TBC was instanced >.>
Honestly I think there's just too many games these days for people to really
get "into" MMORPGs, unless they're sufficiently unique in their mechanics
(like EVE or Runescape)
any ARPG MMOs are dead on launch, as you said. That design space is tapped
out, at least for now, until someone comes along and makes it a deckbuilding
roguelike or whatever. cough cough
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--- #82 fediverse/5444 ---
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if the good guys always win, the bad will slink into the shadows and do
dastardly deeds out of sight.
if the bad guys always win, the spark of goodness will wink out.
I think I'd prefer if they were cowering in our wake.
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--- #83 fediverse/5705 ---
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all Valve has to do for linux compatibility is let us sort reviews by the
operating system of the user. go back to making games! Proton is cool and I
know you're a platform but your games are so good!
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--- #84 messages/979 ---
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the gods don't judge you based on the total number of "good" or "bad" points
that you get.
they judge you based on your character in your greatest and worst moments.
if you try to dodge or game this by never doing anything extreme and simply
existing in a medium state at all times, they will develop a moment of
reckoning for you and thus produce an opportunity to react and show your true
self. There is no escape from their judgement, so judge yourself kindly and
fairly.
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--- #85 fediverse/2544 ---
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video games are useful for inspiring the mind engaging in a child's play,
teaching lessons of strategy through the observation of mechanics engaged, or
filling the heart with emotion, as any good artwork will do.
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--- #86 messages/190 ---
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Nobody cries if someone they think is evil has died.
No one mourns the wicked.
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--- #87 notes/running-with-rifles ---
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this game is what we are missing
thank goodness for that
for if this is missing in our timeline
we'll be better off at last
we can have games, stories, and practice wars
but none of them are precious
precious implies worth
they are worth nothing but entertainment
no problem solving utility
nothing of value
save for perhaps the spatial awareness and strategization that comes
from being a part of such a deadly ba-lance.
anyway game time teehee just for me, don't worry about it I'll show
you why it's a HORRID THING
that won't be coming to our shores, no siree
bye
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--- #88 fediverse/3974 ---
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it is significantly more engaging to watch people play MMOs when they've
unbound all their action bars from their number keys and are forced to click
on all the abilities. That way you can actually follow what moves they're
doing.
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--- #89 fediverse/135 ---
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┌───────────────────────────────┐
│ CW: re: algorithms and primed │
└───────────────────────────────┘
@user-95 back when games had more value because you only had like, 6 of them
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--- #90 fediverse/1539 ---
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I like to play healers in MMOs because my power fantasy is helping people
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--- #91 messages/1133 ---
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if you ever survive a conflict, convince everyone to travel to different
nearby cities. Continue to do so, spread the word of your victory.
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--- #92 fediverse/3776 ---
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whenever repeating letters like thiiiiiiis or thisssss make sure if you're
doing K's that you have at least four
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--- #93 fediverse/1374 ---
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@user-950
heh somehow I managed to die inbetween games? yeah that checks out
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--- #94 fediverse/940 ---
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@user-652
just made a game for GGJ in Godot and I have to agree. Godot is so
frustrating, but one thing I have to concede is that once you get your head
around it the GUI part is actually incredibly powerful.
My next game I'm going to make in Raylib, and if the UI bit proves too
difficult I'll probably end up back at Godot.
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--- #95 messages/262 ---
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"come home" and "don't go" sound the same. Same for "kill yourself" and "save
yourself". If only there was a universal language that we could speak to our
refridgerator (or other parts of the world prone to tapping) where positive
messages would have a different amount of syllables from negative ones. Ah
well I guess that's why they call it an angel *and* devil tapping on your
shoulder.
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--- #96 fediverse_boost/2054 ---
◀─╔═════════════════════[BOOST]═══════════════════════───────────────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ Be the cringe you want to see in the world. │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
╠─────────┐ ┌───────────╣
║ similar │ chronological │ different ║
╚═════════╧═════════════════════════════════════════───────────────────┴───────╝─▶
--- #97 messages/999 ---
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Okay bear with me, but, what if we took the AI that they use to play games
(like, the kind that memorize the best way to play space invaders or whatever)
and instead of A and B and start and select they could use programming
languages to try and recreate exactly a winning move, which in this case is
just the exact behavior that is created by the test case playthrough of Super
Mario Bros or Space Invaders. Free open source everygame!
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--- #98 fediverse/1184 ---
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@user-883
whoa, cool! So with one of these you can flash any ROM you want onto the
cartridge and it should play any GBA/GBC game you uhhh legally own and have
pulled the ROM from? If so that's pretty neat
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--- #99 fediverse/2069 ---
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I love the game Mechabellum! It's flexes the same parts of your brain as
chess, while being SO much more fun to watch.
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--- #100 bluesky#4 ---
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what if I played a video game
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--- #101 fediverse/3502 ---
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... the trick is, depending on how many train-engine-dragons you fight, there
will be a greater or lesser proportion present in a particular playthrough.
Perhaps, potentially, people should pay for the original work, and then a
small sliver for the addition or modification? Why, I do believe that's how it
works now! Except, on the honor system, as people can download the mods for
free and pay (or not) through the creator's patreon page or whatever that they
definitely set up and which definitely shouldn't be able to levy a tax based
on "transaction fees" for a process which definitely should be handled by the
government, which claims to regulate our economy and provide the means by
which we engage with said economy through their de-facto nationalization of
the banks and other economic entities.
where was I going with this? oh yes software piracy is ethical so long as you
delete the original. Let's end with that because that's what I originally had
a dream about and wanted to write about.
she dreams!
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--- #102 fediverse/3101 ---
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if you don't have a lot of time but still like games, like for example a new
parent or if you're focused on your career or always traveling, I recommend
the game
Star Realms
in the digital version, which can be played on a phone or computer, has a mode
called "48 hour turns" where each of your moves has time to think for two
entire days. Most of the time you won't need two days, but it gives time to
work on other things.
for people who enjoy this mode, it is not uncommon to have 3-5 games running
at once. When they have time, they can play as many as they can, and as long
as they're keeping up with it there's very little chance they'll lose time.
kinda like words with friends, except space strategy.
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--- #103 fediverse/1419 ---
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City of Villains is a fun game where you can beat up both superheroes and nazis
https://youtu.be/VtyfDBqpTVU
best viewed at 360p in my opinion
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--- #104 fediverse/5997 ---
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they attack the bad guys in our provinces and say that it's our foes, and they
attack the bad guys in their provinces and say that it's ours that are foes
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--- #105 messages/447 ---
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Symbeline is a competitive simulation game with enough dynamic elements to
keep it unpredictable, like how roguelikes are more replayable than ARPGs.
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--- #106 fediverse/2747 ---
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easiest way to solve an entire class of accessibility problems: in the
tutorial, instead of having button prompts, have keybinding confirmations.
"what button do you want to use to jump?"
"super triple mega backflip spin-dozer needs three jumps and a kick"
"use the boost to get through! [game pauses] (which button do you want to use
to boost?) [displays a map of previously bound keys]"
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--- #107 fediverse/3150 ---
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┌───────────────────────┐
│ CW: cursing-mentioned │
└───────────────────────┘
I fucking hate how games give dopamine
they're so much more educational than that.
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--- #108 fediverse/431 ---
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Here's an idea: mobile games / software should not be able to offer
real-world-money-transactions that exceed 500% of the cost of the least
expensive transaction available in the application.
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--- #109 messages/551 ---
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This gun is my sword
This blade is my weapon
And my foes will lay before me
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--- #110 messages/911 ---
═════════════════════════════════════════════════════════════════════════──────────
literally zero secret messages in the game titles. I just feel like playing
one or another because of the *gameplay*
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--- #111 messages/1145 ---
═════════════════════════════════════════════════════════════════════════════════──
Death is final. It has no further answers nor questions. I prefer confessions.
Once the sins are written, by voice and by heart, then they cannot hurt you
anymore.
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--- #112 fediverse/3261 ---
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did you know that almost everyone could technically become competitive with
olympians? it's just a matter of single-minded focus and determination over
lifetimes of time. they are the most admirable because of that, and we cherish
their presence in our life-world-line.
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--- #113 messages/112 ---
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There's a lot of ways to save the world, but only way way to end it - to
forsake it.
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--- #114 fediverse/3811 ---
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this is how I write trello cards or tickets.
and yes, before you ask, modding this game is a constant struggle because the
mod tools are... minimal... so you must work around various challenges by, for
example, adding 1680 different "events" that must be checked every single turn
for every single province on the map.
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--- #115 fediverse/5072 ---
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I like to play with the camera zoomed in all the way and by only using my
mouse. no keyboard. just clicking noise.
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--- #116 messages/716 ---
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When did people lose hope for the world?
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--- #117 fediverse/4940 ---
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┌────────────────────────┐
│ CW: cannabis-mentioned │
└────────────────────────┘
what if I smoked weed and played video games after a long period of time away
from the internet which I missed dearly
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--- #118 messages/985 ---
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I must play world of warcraft and I must play it soon
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--- #119 fediverse/5787 ---
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if you want to make rope, you start with small pieces and braid them together.
if you want to make hope, you start with families and braid them together.
just be careful, for the world is too vast to keep track of who knows what.
better in my mind to have systems of familiar forces which keep guiding as
things align.
-- twisted sister
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--- #120 notes/things-i-almost-posted ---
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I miss games where it was actually fun to play against the AI
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--- #121 fediverse/1841 ---
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curling up in a ball and thinking about crying for hours is the same as
crying. If a little bit less of a release.
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--- #122 fediverse/798 ---
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I'm doing a game jam, so... see ya in a week
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--- #123 fediverse/3952 ---
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they want eye tracking so they can tell what kinds of ads to sell me
I want eye tracking on the desktop so I can select enemies in MMOs easier
we are not the same
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--- #124 messages/521 ---
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War doesn't care if you use guns or swords or words or waves. War is conflict,
conflict is motion, and you are in the eye of the storm.
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--- #125 fediverse/1472 ---
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@user-883
my streaming is broken and I can't figure out why : (
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--- #126 fediverse/4676 ---
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... but I needed to choose lawful-good at character creation in order to play
a paladin.
the guard looks at you with confusion, decides you're hallucinating and
dangerous (because of the sword) and forcibly detains you
wait, what did you think I was going to say? Did you think I was going to
advocate for crimes on a public forum?? what am I a gopher? do you take me for
a lemur in jamaica? am I truly so triceratops to you that you'd think I'd do
something so washing machine? Get real, I'd never byzantium my way into such a
utterly coherent and clearly intentional and not at all arcane situation.
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--- #127 messages/533 ---
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They keep trying to make a movie out of my life because that's how they keep
culture going but I won't let them unless the movie is about them
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--- #128 fediverse/1069 ---
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there was a time, when a university was tantamount to heresy
======================= stack overflow =====================
Magic Survival is the witchiest game I know of.
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--- #129 fediverse/65 ---
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if something makes sense physically, but not mathematically, then the
mathematics are wrong.
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--- #130 notes/dominions-meta-tactics ---
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in dominions, it'd be nice if we could set up permanent loops of commander
operations. Like, "move to this province, drop off units, move back, pick up
units there, then move to this province, etc"
think, factorio or spacechem. A more procedural generation of narrative events.
something that is more aligned to the fantasy because it's a story that takes
place across generations, as no religion's going to woo the world overnight.
it's gotta start somewhere.
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--- #131 fediverse/3266 ---
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how many people do you think in the world know that screenshots of a website
are not admissible proof because they can be trivially doctored by editing the
html?
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--- #132 fediverse/4735 ---
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┌─────────────────────────────────────────────┐
│ CW: homeless-drugs-mentioned-poop-mentioned │
└─────────────────────────────────────────────┘
everyone's all like "oh we need to help the homeless people end their drug
addictions so let's punish them for having high levels of certain chemicals in
their blood feces and urine" when really what we should be doing is getting
them a Linux gameboy like an Anbernic
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--- #133 fediverse/5266 ---
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┌──────────────────────────────────────────────┐
│ CW: game-design-mentioned-or-maybe-practiced │
└──────────────────────────────────────────────┘
games from ~2006 or later have the best achievements because they expected
players to find them by playing the game, not by looking them up online.
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--- #134 fediverse/3994 ---
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@user-1633
the person you're performing for... is you!
Singleplayer / offline games are great for having a good time. You can see
some great stories, play some engaging mechanics, and think about hard
questions. Singleplayer games are great! You can learn so much from them. And
they're a great, low pressure, way to relax and unwind. I love video games of
all kinds!
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--- #135 fediverse/1427 ---
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if you want your game to be playable in 20 years, make sure it runs on Linux.
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--- #136 fediverse/2906 ---
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┌──────────────────────┐
│ CW: death-mentioned │
└──────────────────────┘
I want to live in a world where people die when they're bored instead of old.
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--- #137 fediverse/3794 ---
══════════════════════════════════════════════════════════─────────────────────────
dear everyone in every friends list I've ever made, on social media, in video
games, and in the contacts on my phone:
I miss you. I hope you're doing well.
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--- #138 fediverse/3570 ---
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@user-1558
I contest trolls too because it fulfills my internal adventurer instinct to
protect marketplaces and farmhouses from savage brutes made out of moss with
clubs the size of a log
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--- #139 fediverse/2778 ---
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┌──────────────────────┐
│ CW: re: politics │
└──────────────────────┘
everyone votes for a better world. every time. that is the promise of voting -
that you might choose how the world gets better.
when people don't think a better world is possible, they don't vote.
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--- #140 fediverse/421 ---
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one of my duties is to make you aware of potentially bad things, cursed
things, hurtful things and hard feelings, so that they are less able to harm
you.
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--- #141 fediverse/2632 ---
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not much to do now but wait.
you know how the story goes. promising recruit drops out of basic because she
refused to do immoral things. but, she's shown too much to the internet, so
she's kind of in a bad spot. at least until the next time she gets abused.
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--- #142 fediverse/6000 ---
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I wish I had more games, I keep forgetting which to install though. Also
Warcraft 3 doesn't work >.>
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--- #143 fediverse/3909 ---
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I don't really like singleplayer games
sometimes a multiplayer game is too much effort to play with extra players,
like Factorio where like anytime I'd play with other people they'd just kinda
fuck off and do their own thing (whatever, I wanted to design a factory
together, not play singleplayer together >.>)
sometimes a multiplayer game has no players, RIP
sometimes a multiplayer game has incredibly skilled players who shit on noobs
and don't teach, RIP
and sometimes a multiplayer game has no IRL friends that are into it,
(personal RIP then)
... anyway, games are fun and we should play more of them. I wish I didn't
have so much time to waste, but hey I guess that's where I'm comfortable, so...
┌─────────┐ ┌───────────┐
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--- #144 fediverse_boost/5426 ---
◀─╔═════════════════════════════[BOOST]═══════════════════════════════───────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ @user-1201 I love how, with the huge levels of intrigue and power struggles planned over the course of years that went into getting the Alliance set up, it was as much the unwitting doing of Nemik simply being an inspiringly pure heart and a talented wordsmith that insured it becoming an unstoppable state of mind. │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
╠─────────┐ ┌───────────╣
║ similar │ chronological │ different ║
╚═════════╧═════════════════════════════════════════════════════════───┴───────╝─▶
--- #145 fediverse/5805 ---
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the most interesting news about video games I've ever read was titled
"graphics overhaul announced"
┌─────────┐ ┌───────────┐
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--- #146 fediverse/2816 ---
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one difference between fantasy and reality is that in fantasy, when you fail,
you try again.
in reality, when you fail, you are promoted so your boss doesn't have to deal
with your shit.
in fantasy, when you succeed, you are tasked with greater trials
in reality, when you do well, you are given more of the same.
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--- #147 fediverse/4336 ---
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gonna play more video games, currently have 11 tabs of written posts open in
my browser...
(okay a few of them get a little off-topic, but hey I have ADHD what do you
expect of me)
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--- #148 fediverse/4068 ---
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there will always be people who shine in moments of strife
yet those people will inevitably fail, just as a toothbrush bristle looses
it's strength or a pencil loses it's lead
the trick is to test them in times of peace, so you can know their value
during times that lack it, the trick is to replace them before they become
stalin
never forget that power corrupts, yet power must be wielded by the worthy,
else we fall into shame and despair.
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--- #149 fediverse/1898 ---
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The greatest game is an imagination shared with a friend.
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--- #150 fediverse/235 ---
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┌──────────────────────┐
│ CW: re: horror │
└──────────────────────┘
@user-192 there's a fine line between inoculating yourself to fear (like a
person taking small doses of poison to build up a resistance) and giving your
mind extra ammunition to use against you when the real terrors find you.
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--- #151 fediverse/2998 ---
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in some games, like Star Wars Battlefront II, you unlock certain "badges"
during gameplay. Like, "scored 10 points in one life" or "healed for 200hp" or
whatever.
these "badges" have names, like "guardian" or "hope"
I wonder if you attached a player's history of medals earned to an LLM
somehow, perhaps by feeding an array of them in as input, what would happen
then? perhaps a narrative could be
== stack overflow ==========
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--- #152 fediverse/5900 ---
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I love programming, but I'm not a coder.
you burn witches because you JUST CAN'T HANDLE THEM ANYMORE. I know, I get it.
of course I do.
I'm always so concerned that someone might stumble upon me. that they might
read me. what a vulnerable state, to be afraid?!
I really really really really wanna play world of warcraft
my message to blissard is: treat World of Warcraft like a game engine, not a
theme park please. I mean, the theme park should still exist, because it's neat
but... the rest of the game engine could be used to create essentially
anything with a 3rd person camera.
singleplayer doesn't even need to worry about clipping animations. (lag)
I wonder if you could run World of Warcraft on lowest settings in vanilla
burning crusade or wrath of the lich king? good thing those are open source
now, so you can host your own if you want. well, except the client, but nobody
has bothered to write another one besides the owner and primary developers of
the engine.
movement system plugins? data memory?~~~
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--- #153 fediverse/2224 ---
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No plan survives contact with the enemy, and any plan that everyone knows is a
plan that your enemy knows.
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--- #154 fediverse/5961 ---
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@user-138
maybe it's evil hackers - idk that's beyond my expertise - good luck : )
(I'd need to see the piece of technology to work on it. I'm a hardware kinda
[girl, but pronounced guy])
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--- #155 fediverse/1771 ---
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if you can't find them when you need them, then you don't have them.
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--- #156 fediverse/3446 ---
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if I had an alternate mirror version of me that was almost exactly the same
except one of us liked almond butter instead of peanut butter...
I think we could probably manage two universes better than one.
it'd be nice to have someone who liked every single game that I did.
┌─────────┐ ┌───────────┐
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--- #157 fediverse/4437 ---
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┌──────────────────────┐
│ CW: guns-mentioned │
└──────────────────────┘
buying guns is one thing
but food is just as important.
stores run out, but quartermasters know where to find things.
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--- #158 fediverse/1718 ---
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dear old people - did you know computers don't need to have buttons? You can
literally just type what you want to make happen (if you know the magic spell)
and it'll just, do that thing
how cool is that
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--- #159 fediverse/4156 ---
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┌──────────────────────┐
│ CW: game-idea │
└──────────────────────┘
Braid, but a WW2 fps where you fight alongside your past life by spawning in a
slightly displaced spot
https://ritz-menardi.neocities.org/html-pages/pyrrhic-victory
call it Phyrric Victory, because you only need to play (and die) enough to
just barely overcome your objective.
... Also I like the idea of fighting nazi vampires, so... throw in some
skeletons, gargoyles, beholders, wax angel statues, etc.
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--- #160 fediverse/1951 ---
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@user-1112
back in the day playing a magic game with someone felt like an event
now it's something to wait through while your burrito cooks
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--- #161 fediverse_boost/4779 ---
◀─╔══════════════════════════[BOOST]════════════════════════════─────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ I genuinely wish all Nazis in this world either an epiphany of the truth or a bullet to the head. │ ║
║ │ │ ║
║ │ Either one is fine. │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #162 fediverse/5416 ---
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if you aren't rude, or bothersome, or excessively boring, you can pretty much
be my friend forever.
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--- #163 fediverse/1416 ---
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@user-979 @user-980
they do it for power.
power corrupts, and these profane desires they possess are the definition of
evil.
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--- #164 fediverse/2661 ---
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I have the gameplay mechanics of a paladin but the body type of a sorceror
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--- #165 fediverse/3000 ---
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I'll swear not to lose my mind if you swear to make the world a better place
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--- #166 fediverse/1244 ---
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┌──────────────────────────┐
│ CW: scary-violence-death │
└──────────────────────────┘
in a battle, your foe's greatest weapon is the screams of your falling.
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--- #167 fediverse/6422 ---
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revolutions should be paid for in lands
[sometimes I like to just... scroll through the land cards in a Magic the
Gathering card viewer screen application and imagine I myself am there what
would it feel like how is it part of my arms (that which interfaces with the
world)]
there's a deleted section here about atlas the immortal
[while also controlling stimuluses to essentially act as a biological computer
controlling various hydraulics and related upkeep and maintenance
infrastructures]
anarchrist (she's a baby)
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--- #168 fediverse/1799 ---
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pls hire me blizzard. I am desperate to be used for a common cause and guided
by a caring hand.
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--- #169 fediverse/2635 ---
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something something parasocial relationships are not real and cannot be used
for anything beyond the amelioration of emotions for cathartic purposes
something something your coping mechanisms are doing more harm than good
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--- #170 fediverse/6189 ---
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JRPG set in Runescape's world
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--- #171 messages/377 ---
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infinite dedication implies stagnation, don't be so quick to trust.
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--- #172 fediverse/3549 ---
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┌───────────────────────────┐
│ CW: video-games-mentioned │
└───────────────────────────┘
if the choice is between working on your game / mod and playing a game / mod,
always work on your game / mod.
your work will outlast you. your time spent in a state of pleasure will
sustain you.
sometimes there's not a choice. sometimes you need to play, and that's okay.
to play is natural, it's one of the first things humans do.
we also work.
children build sand castles.
adults build stone castles.
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--- #173 fediverse/5060 ---
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all of my memories of diablo are of dungeon siege.
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--- #174 messages/97 ---
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Would you prefer the world went on turning, with or without you?
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--- #175 fediverse/1481 ---
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if you lose someone on the Fediverse then there's a zero percent chance you'll
ever find them again.
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--- #176 messages/1051 ---
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Good storytelling is telling things [even if/because] they are plot of the
events as told via -- stack overflow -- hmmm this was from a while ago, idk
when
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--- #177 fediverse/1825 ---
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if one person is honest to everyone, then no-one can be honest to them for
anything they want to keep hidden.
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--- #178 messages/713 ---
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The gods guide us in our times of need because when we dream they use us to be
all we can be
Sleep, sweet child, and your expertise will be freed. Ready to be used when
tithes are due. In return, you get a spirit to guide you when passion is hot -
when blood is boiled - when fire is alight.
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--- #179 fediverse/5197 ---
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@user-1770
so, a public Game Design Document?
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--- #180 messages/333 ---
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The critical conflict in Solarpunk is between people building and protecting
the infrastructure necessary to survive global warming, and the people who
need to take and plunder in order to survive. Both sides use riot cops. Both
sides use plucky rag tag bands of protagonists. Both sides and evil, and both
sides are good. Motivations matter, and in the end we are made whole through
our continuous conflict.
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--- #181 fediverse/257 ---
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┌────────────────────────────────────┐
│ CW: re: video games; Musk; sincere │
└────────────────────────────────────┘
@user-95 I built a WoW private server where you're the only character in the
world (unless you bring friends of course) and it spawns enemies for you to
fight Risk-of-Rain style. Think I could sell it to Mr. Elon? =P
https://www.youtube.com/watch?v=70-CDFKERBc
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--- #182 fediverse/4886 ---
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about to do something scary! wish me luck! nothing that could harm me
(probably) but still scary!!
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--- #183 messages/446 ---
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Every month, a new ship arrives in port. It bears with it many souls who come
seeking gold, glory, or bloodshed. Your job is to make sure they all get jobs
that are suited to them. If you don't, they'll start to starve and become
brigands. If you feed them, they get bored and become brigands. If you
entertain them, they are useless and you'll be overcome with monsters. If you
police them, they'll go to your rivals.
You do this by building guilds which can identify and train the best potential
candidates. You can invest in more time spent identifying, training, and
equipping, but the more time they spend on those things the less resources
they'll have to process more people through their systems.
On the other end, you get a hero, or perhaps something similar. They do battle
with the mordaunts and strive to better the kingdom. You reward them with
bounties and they can find treasure on their adventures - how weird, it seems
to just... Spawn from the earth. Almost like it's an elemental property of the
land.
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--- #184 fediverse/2881 ---
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"never lose your totem"
I only lose things when in motion. at rest I know where everything is.
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--- #185 fediverse/3117 ---
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┌──────────────────────┐
│ CW: cursed-uspol │
└──────────────────────┘
hey. wanna know what would be really cursed?
--
if trump dropped out and musk took his place
--
good thing it'll never happen because those dinguses can't accept defeat and
will never tactically retreat
--
maybe something to keep in mind for 4 years from now. eyes on the prize for
now means our eyes aren't to our flanks.
what else could they do that would come out of left field?
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--- #186 fediverse/4314 ---
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@user-1655
meanwhile I am haunted by words such as "please save us" or "you could have
done more" and "do you know how many husbands died for you"
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--- #187 fediverse/6350 ---
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┌──────────────────────────────────────────────────────────────────────────────┐
│ CW: suicide-mentioned-this-curse-will-give-you-nightmares-of-what-could-yet-be │
└──────────────────────────────────────────────────────────────────────────────┘
the only thing that could make me want to end my own existence is ultimate
betrayal. If the nature of the universe is twisted to defile me. Nothing fills
me with more spite than unrequited vengeance.
desecreation of truth. How could you.
I would do anything to be struck down where I stand. Power is penance.
I cannot take responsibility for any of my actions, for I am infinitely
vulnerable on all fronts. Therefore, it's all my fault.
What am I? Please, tell me before the dawn, let the sun not grace me once more.
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--- #188 fediverse/3759 ---
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I can't get into a game with swords like this, I'm sorry, those aren't swords
they're stat sticks...
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--- #189 messages/524 ---
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Every bit of software you write is another useful toy for the rich to
incorporate into their AI databases that they can use to build what they'd
like as they cry themselves to sleep in their bunkers of war and famine
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--- #190 fediverse/5633 ---
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I wish someone would make a "meta game engine" that would run any type of
project that you gave it. Unity, Unreal, RPGgame-maker-studio, Godot, etc
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--- #191 fediverse/6441 ---
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you can only ever talk to a community while on mainstage.
er wait sorry it was this:
you can only ever talk to people in a community, not the community itself.
unless you are on mainstage.
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--- #192 fediverse/6125 ---
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@user-1871
conquer your foes and they will never again harm you.
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--- #193 fediverse/4685 ---
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┌───────────────────────────┐
│ CW: video-games-mentioned │
└───────────────────────────┘
In games, the one who takes the initiative often wins. Because games are
designed to be symmetrical, in order to be fair.
In more complex games, Paradox games for example, games where you look at maps
or otherwise have unequal starting conditions simply due to the unique nature
of each team, the initiative, while an advantage, is not necessarily the
driving force that determines who wins.
But it is an advantage, and they say that sometimes weeks happen in months and
years happen in days or whatever.
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--- #194 fediverse/3275 ---
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a strict meta is when the game is too rock-paper-scissors-y.
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--- #195 fediverse/5099 ---
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┌────────────────────────────┐
│ CW: spirituality-mentioned │
└────────────────────────────┘
dear: "the gods"
if the earth goes
so do you
so you better keep telling us
just what we need to do
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--- #196 fediverse/134 ---
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┌───────────────────────────────┐
│ CW: re: algorithms and primed │
└───────────────────────────────┘
@user-95 oh, you like? I made it out of an in-game screenshot. The inner
border is actually the message box and the outer yellowish one is the
background color of one of the maps.
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--- #197 fediverse_boost/5722 ---
◀─╔══════════════════════════════[BOOST]═══════════════════════════════──────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ if i ever get hatecrimed and die from it please remember me for this. for refusing to back down despite staring down the barrel of a world that just wants me and everyone like me dead. for doing my best to be a symbol of hope in the face of all these horrors │ ║
║ │ │ ║
║ │ #trans #trangender #TransGenocide │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #198 fediverse/6262 ---
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don't ever sacrifice a creature to a fate that is unknown.
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--- #199 fediverse/2435 ---
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@user-570
hehe yeah
if you've played World of Warcraft, this one might seem more doable. All the
assets are already there!
https://ritz-menardi.neocities.org/design/wow-server.txt
also, you can't sell it because it's other people's assets, but, like, who
cares right? The serverside code is already built and open-source, the only
thing that is proprietary is the art assets and the client. And the IP I guess.
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--- #200 fediverse/3736 ---
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what if we made cat little boxes with stable "pillars" or "platforms" that
rise just barely above the sand level so their feet don't sink into the
litter, thus reducing the amount tracked onto the carpet
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