=== ANCHOR POEM ===
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every time a game developer makes a game where the world is in peril and the
main character must save it, for every successful playthrough where the good
guy wins there are thousands of doomed worlds where the player got distracted
or bored and left the people to rot.
how tragic.
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=== SIMILARITY RANKED ===
--- #1 messages/740 ---
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had a dream that we gamified all work and then put them into one single
mega-game so whenever you wanted you could work on an arbitrary project and it
would spin up a new game and take your inputs and use them to accomplish
whatever was happening
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--- #2 fediverse/3210 ---
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@user-1209
well, every boomer shooter is about moving as fast as possible and shooting
with pinpoint accuracy, so... that's-the-game.jpg : )
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--- #3 fediverse/3743 ---
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@user-1218
ha wild
well, survival games! shareware games are more of a distribution style and
less of a genre, like "subscription software" versus "usable software"
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--- #4 fediverse/24 ---
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@user-30 Well maybe that's okay :)
Dark Souls is a hell of a game that has stood the test of time. It's a classic
now. It's okay if you're not much of a gamer.
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--- #5 fediverse/1162 ---
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There are some games that I play where I am struck by the thought that "wow,
this game was made by programmers" and often, they are among my favorite games
to play.
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--- #6 fediverse/977 ---
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@user-696
to me, the most technically and gameplay impressive video games tend to be the
ones that develop their own engine specifically for the project.
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--- #7 fediverse/3988 ---
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being "good at video games" does not mean "are you good at beating the game"
being "good at video games" means "can you make the experience enjoyable for
other players by using your character in an expressive and dynamic way"
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--- #8 fediverse/3177 ---
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I want to point out how for every game that released in a month, they had at
about 5 people playing it and averaged their scores.
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--- #9 fediverse/3430 ---
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maps in video games are terrible for immersion
you lose all sense of scale, and suddenly the entire world is just filler
between one place and the next
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--- #10 fediverse/84 ---
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Life is just a series of minigames for your primate brain to solve that are
generated by an impossibly complex algorithm with a dash of ethical
value-based choices thrown in.
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--- #11 fediverse/4072 ---
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I like games that test my reflexes
I also like games that test my wit
but most of all I like games that test my patience with strategy
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--- #12 fediverse/5345 ---
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you can't win every battle, but if you're losing then you've lost.
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--- #13 fediverse/4894 ---
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if you play any of my favorite games, there's a chance we've played together
^_^
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--- #14 fediverse/3382 ---
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first rule of Nintendo games:
if you rush things, you'll have to do it twice.
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--- #15 fediverse/3917 ---
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people who don't play games are fucked in the afterlife, just sayin'
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--- #16 fediverse/5239 ---
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I play video games to help me think just like programmers play video games to
help them sleep
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--- #17 fediverse/5052 ---
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"hello, I'd like to make games using your tools and art assets. I will sell
anything I make to you and only you, and if you don't want it that's fine too,
I'll just play it with my friends sometimes."
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--- #18 fediverse/5253 ---
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most of the world has no idea what goes on in most of the world.
who could ever know everything? its impossible to be over-hear-ed.
I love video games! but I don't like Breath of the Wild because there's so
little picking-up-and-throwing things, and instead you use your magical
insights to do sorcerer powers which solve all of your biomechanical
puzzle-toy-boxes. heck the dungeons are like 5 minutes tall!
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--- #19 fediverse/97 ---
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@user-110 Exactly! I play games to practice strategy and empathy, not to stand
triumphant over a virtual foe. Why should I care for the lessons of others
when mine so often go unlearnt?
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--- #20 fediverse/3916 ---
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life isn't JUST a game, but it is a game.
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