=== ANCHOR POEM ===
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 being "good at video games" does not mean "are you good at beating the game"
 
 being "good at video games" means "can you make the experience enjoyable for
 other players by using your character in an expressive and dynamic way"
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=== SIMILARITY RANKED ===

--- #1 fediverse/2544 ---
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 video games are useful for inspiring the mind engaging in a child's play,
 teaching lessons of strategy through the observation of mechanics engaged, or
 filling the heart with emotion, as any good artwork will do.
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--- #2 fediverse/3994 ---
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 @user-1633 
 
 the person you're performing for... is you!
 
 Singleplayer / offline games are great for having a good time. You can see
 some great stories, play some engaging mechanics, and think about hard
 questions. Singleplayer games are great! You can learn so much from them. And
 they're a great, low pressure, way to relax and unwind. I love video games of
 all kinds!
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--- #3 fediverse/4072 ---
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 I like games that test my reflexes
 
 I also like games that test my wit
 
 but most of all I like games that test my patience with strategy
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--- #4 messages/111 ---
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 When someone remakes content into a different expression like a remake or
 reboot or whatever it gives a different message in its meaning - some
 circumstances and characters can apply for more than one message I'm it's
 meaning
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--- #5 fediverse/3351 ---
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 privacy doesn't mean anything on the internet to me because privacy on the
 internet doesn't mean anything to "them"
 
 gestures vaguely, maybe winks once or twice and/or presents an emphasis face
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--- #6 fediverse/3974 ---
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 it is significantly more engaging to watch people play MMOs when they've
 unbound all their action bars from their number keys and are forced to click
 on all the abilities. That way you can actually follow what moves they're
 doing.
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--- #7 messages/910 ---
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 all you need is to be steam friends with one person and then your whole
 organization knows what you're trying to say with game titles
 
 (I just like games)
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--- #8 fediverse/2635 ---
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 something something parasocial relationships are not real and cannot be used
 for anything beyond the amelioration of emotions for cathartic purposes
 something something your coping mechanisms are doing more harm than good
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--- #9 fediverse/4608 ---
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 every time a game developer makes a game where the world is in peril and the
 main character must save it, for every successful playthrough where the good
 guy wins there are thousands of doomed worlds where the player got distracted
 or bored and left the people to rot.
 
 how tragic.
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--- #10 messages/979 ---
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 the gods don't judge you based on the total number of "good" or "bad" points
 that you get.
 
 they judge you based on your character in your greatest and worst moments.
 
 if you try to dodge or game this by never doing anything extreme and simply
 existing in a medium state at all times, they will develop a moment of
 reckoning for you and thus produce an opportunity to react and show your true
 self. There is no escape from their judgement, so judge yourself kindly and
 fairly.
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--- #11 fediverse/977 ---
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 @user-696 
 
 to me, the most technically and gameplay impressive video games tend to be the
 ones that develop their own engine specifically for the project.
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--- #12 fediverse/2541 ---
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 rhythm and rhyme are meant to be abused. be creative and it won't matter.
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--- #13 fediverse/5353 ---
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 some of my favorite games are behind me and I can't describe how happy I am to
 have known here
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--- #14 messages/887 ---
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 To defeat community, all they have to do is get you to have more fun with
 their people until you start spending time away from the enmeshed people who
 know you. Honeypot style.
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--- #15 fediverse/5961 ---
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 @user-138 
 
 maybe it's evil hackers - idk that's beyond my expertise - good luck : )
 
 (I'd need to see the piece of technology to work on it. I'm a hardware kinda
 [girl, but pronounced guy])
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--- #16 fediverse/418 ---
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 sometimes the best way to understand why things are the way they are is to ask
 why they aren't the way that seems logical to you.
 
 usually someone will correct you and say "oh it's because X Y and Z" and you
 say "cool" and change your direction
 
 but sometimes their answers "unlock" part of your past understandings, thus
 creating new questions.
 
 Sorta like in a video game when you level up a certain building/research path/
 milestone / whatever and it finishes a "tier", thus giving you a larger bonus.
 
 ??? yeah so anyway more questions are good because they give you more
 perspectives on what's going on around you.
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--- #17 fediverse/4539 ---
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 @user-1698 
 
 My favorite mobile game is "Magic Survival" and while it is "active" it
 doesn't require strong "reflexes" per se, so idk it might work for your
 unsteady hands.
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--- #18 fediverse/5402 ---
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 @user-1773 
 
 that point about HTML is soooooo good
 
 like, we could be designing websites like we design video game UIs but instead
 we use React which fills your browser with insecure-by-design javascript
 generated visuals
 
 or, even better, or just use HTML like a config file
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--- #19 fediverse/3743 ---
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 @user-1218 
 
 ha wild
 
 well, survival games! shareware games are more of a distribution style and
 less of a genre, like "subscription software" versus "usable software"
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--- #20 fediverse/5177 ---
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 │ CW: capitalism-mentioned-four-times │
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 when they say "capitalism is a competitive game" what they mean is "capitalism
 is a game where everyone wins when someone else loses" and what we hear is
 "capitalism is a game of trying to screw you out of as much money as possible"
 and the truth is "capitalism is a game that you can't play" because 95% of the
 people who will read this toot are not stock-owners.
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