=== ANCHOR POEM ===
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 I want to point out how for every game that released in a month, they had at
 about 5 people playing it and averaged their scores.
A description of the rating procedure for Nintendo Power magazine circa 1998.  There are 10 total evaluators, each with around 3 specialties in genres such as action, adventure, puzzles, fighting, RPGs, sports, etc.  Each game is scored proportionally with game design at 25% of the final score, satisfaction at 25%, graphics at 20%, play control at 20%, and sound with 10%
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=== SIMILARITY RANKED ===

--- #1 fediverse/4072 ---
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 I like games that test my reflexes
 
 I also like games that test my wit
 
 but most of all I like games that test my patience with strategy
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--- #2 fediverse/3210 ---
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 @user-1209 
 
 well, every boomer shooter is about moving as fast as possible and shooting
 with pinpoint accuracy, so... that's-the-game.jpg : )
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--- #3 fediverse/4894 ---
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 if you play any of my favorite games, there's a chance we've played together
 ^_^
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--- #4 fediverse/135 ---
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 │ CW: re: algorithms and primed │
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 @user-95 back when games had more value because you only had like, 6 of them
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--- #5 fediverse/5353 ---
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 some of my favorite games are behind me and I can't describe how happy I am to
 have known here
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--- #6 fediverse/977 ---
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 @user-696 
 
 to me, the most technically and gameplay impressive video games tend to be the
 ones that develop their own engine specifically for the project.
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--- #7 fediverse/3974 ---
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 it is significantly more engaging to watch people play MMOs when they've
 unbound all their action bars from their number keys and are forced to click
 on all the abilities. That way you can actually follow what moves they're
 doing.
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--- #8 fediverse/5239 ---
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 I play video games to help me think just like programmers play video games to
 help them sleep
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--- #9 fediverse/97 ---
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 @user-110 Exactly! I play games to practice strategy and empathy, not to stand
 triumphant over a virtual foe. Why should I care for the lessons of others
 when mine so often go unlearnt?
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--- #10 fediverse/3381 ---
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 @user-1520 
 
 After a certain point you realize there's little to be done with that design
 space that Star Fox didn't do better!
 
 Also I think people tend to associate them with arcade "gun games" which are
 tbh more fun than clicking with a mouse or whatever since they're tactile and
 physical.
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--- #11 fediverse/4608 ---
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 every time a game developer makes a game where the world is in peril and the
 main character must save it, for every successful playthrough where the good
 guy wins there are thousands of doomed worlds where the player got distracted
 or bored and left the people to rot.
 
 how tragic.
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--- #12 fediverse/1539 ---
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 I like to play healers in MMOs because my power fantasy is helping people
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--- #13 messages/740 ---
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 had a dream that we gamified all work and then put them into one single
 mega-game so whenever you wanted you could work on an arbitrary project and it
 would spin up a new game and take your inputs and use them to accomplish
 whatever was happening
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--- #14 fediverse/3382 ---
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 first rule of Nintendo games:
 
 if you rush things, you'll have to do it twice.
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--- #15 fediverse/6294 ---
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 if you play optimally, you'll never get any chance to make decisions.
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--- #16 fediverse/4336 ---
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 gonna play more video games, currently have 11 tabs of written posts open in
 my browser...
 
 (okay a few of them get a little off-topic, but hey I have ADHD what do you
 expect of me)
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--- #17 fediverse/2423 ---
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 does anyone know of any fedi software that lets you link to a particular post
 and read forward on a person's timeline from there? Or back I guess, but
 chronological viewing specifically.
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--- #18 fediverse/2721 ---
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 │ CW: disordered-eating │
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 I'm at the point where a can of cream-of-mushroom soup is starting to look
 appetizing...
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--- #19 fediverse/5185 ---
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 frankly it makes a ton of sense to me that computer programmers would have a
 game playing in the monitor. Gotta keep those brains active after all.
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--- #20 fediverse/5488 ---
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 okay ttyl I gotta go play video games I guess >.>
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