=== ANCHOR POEM === ═════════════════════════════════════════════────────────────────────────────────── ┌───────────────────────┐ │ CW: cursing-mentioned │ └───────────────────────┘ https://ritz-menardi.neocities.org/wow-chat/wow-chat Hey, I made a pretty simple game. I'd like to add more to it, like dynamic quests (shouldn't be too hard) and co-operative experiences, but for now you can play on my simple server. Let me know if you think that "Risk of Rain in the World of Warcraft engine" is a neat game, because if so then you (as the person who has power over me in this capitalist system) can hire me as a game designer (the profession that most aligns with my designs of the future) and together we could make something most beautiful. What's that? You're just the same as you and I? A person in a random world with a singular expression of our own will (defined by our perception and intentions) who consists of the consequences of the "best decisions we could have made at each and ever decision-making point" throughout the totality of our collective life and experience? Happy new years. 2024 is gonna be awesome and great. I can't fucking wait. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════─────────────────────────────────────┘ === SIMILARITY RANKED === --- #1 notes/supreme-commander-appeal --- ═════════════════════════════════════════════════════════════════────────────────── a game like supreme commander but fantasy themed and each unit used a special move everytime their mana was full and there were spellcasters who restored mana to targets to increase their power or, hear me out, or, just do that in wowchat I betcha could do it I bet it would be fun as hell please? as a favor to yourself? build the game you want to see and it'll get done please -- stack overflow -- your journals were originally a way for you to remember what to think, remember? old projects meant to show you light and life remember? you are alone in this soul act like it's your own celebrate your period of mental denial as a refraction of your infinite travaille which lasts for quite a good long while have you ever dreamed of the nile? -- stack overflow -- if a doorway takes you to the fae, then where does a river bring you? like raindrops on the floor, racing for an eternity's splendor. what does the rainbow think, as it's cast from the prismatic orb? are each photons aware? bouncing between stars light is beautiful and large beloved by all revered by one ephemeren the totality of all things ------------------ ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════─────────────────┘ --- #2 fediverse/4908 --- ════════════════════════════════════════════════════════════════─────────────────── did you know someone once built a 1st person shooter in the Warcraft III mod suite? someone also made an entirely new game engine similar to Neverwinter Night's (or Baldur's Gate for you noobs) inside of the game. You could join a Warcraft 3 map and start playing a D&D adventure narrated, controlled, and prepared by your DM, D&D style. Like a virtual tabletop before that was a thing. kinda wish stuff like that was open source, or at least open standards, so people could take those adventures with them. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════──────────────────┘ --- #3 fediverse/1238 --- ╔═══════════════════════════════════════════════───────────────────────────────────┐ ║ did you know you can run runescape classic offline, locally, just for your own │ ║ server? You can keep several computers ready for a LAN party, each with their │ ║ own accounts ready to go. │ ║ │ ║ "Oh we're level 30 this time because so-and-so is hosting and this is how far │ ║ their computer has levelled up." │ ║ │ ║ vim ~/games/runescape-classic/credentials.txt │ ║ │ ║ at least, I think you can. I know it's singleplayer, so worst case scenario │ ║ you can all be doing the same things at the same time in your own games. Maybe │ ║ split up for a mission or two, but it can get hectic if everyone's in the same │ ║ room. │ ║ │ ║ = │ ║ │ ║ a game jam where everyone works on the same project, uses the same asset list, │ ║ but builds their own collection of minigames. │ ║ │ ║ common functions could be shared, and art references distributed and together │ ║ they could design a whole land. Like, there's no reason minigames can't be │ ║ fully fledged experiences. You can have as many as you want, all in the same │ ║ engine and built from a massive (yet sandboxed) environment. │ ║ │ ║ an all in one game. │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧════════════════════════════════════────────────────────────┴──────────┘ --- #4 fediverse/5900 --- ══════════════════════════════════════════════════════════════════════════───────── I love programming, but I'm not a coder. you burn witches because you JUST CAN'T HANDLE THEM ANYMORE. I know, I get it. of course I do. I'm always so concerned that someone might stumble upon me. that they might read me. what a vulnerable state, to be afraid?! I really really really really wanna play world of warcraft my message to blissard is: treat World of Warcraft like a game engine, not a theme park please. I mean, the theme park should still exist, because it's neat but... the rest of the game engine could be used to create essentially anything with a 3rd person camera. singleplayer doesn't even need to worry about clipping animations. (lag) I wonder if you could run World of Warcraft on lowest settings in vanilla burning crusade or wrath of the lich king? good thing those are open source now, so you can host your own if you want. well, except the client, but nobody has bothered to write another one besides the owner and primary developers of the engine. movement system plugins? data memory?~~~ ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════════════════────────┘ --- #5 fediverse/982 --- ═══════════════════════════════════════════════──────────────────────────────────── @user-707 @user-708 using this to control the buttons in VRchat would be like a person with a prosthetic interacting with real life :O minus the physicality of course, but that's next. can't wait to play Warcraft 3 and think "select all healers" so I can point them at a dying unit with my mouse. or world of warcraft where your rotation begins to feel like a song. maybe even a text-based adventure, where you reading the text corresponds to the results of the simulation, https://www.spreeder.com/app.php style. could make it so that if you wanted something else to happen, you had to willfully think it while the words are flashing in front of your eyes - the game would pause if you blinked, perfect for phones btw... could be a locally networked thing, like four to six people hanging out and playing a game like pictionary or charades. except, a story that developed, and whoever wanted could change it while everyone was reading it at once. sorta like a competition to see who can make the best twists and false endings ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ --- #6 fediverse/3037 --- ═══════════════════════════════════════════════════════──────────────────────────── @user-570 have you ever wanted to design your own MMO? If you think you can make a client, there's a server already set up which interfaces with World of Warcraft. So... the hardest part is done, and suddenly the rest is about as hard as making any other game. The reason I ask is because there's no open-source client for the WoW engine server software Azerothcore, but if written then there could be a whole new field of indie design as solo developers would be able to build their own multiplayer games with ease. well, as easy as making a game in Godot at least. That's the dream. I don't think I could build such an engine, but I spend an awful lot of time thinking about how engines are built. There's a lot of freedom in the design space, for example this mod server I made which emulates Risk of Rain: https://www.youtube.com/watch?v=6HsW4g2ZIgk It has randomized enemies, treasure chests, wandering vendors, and deployable hearthstones. If you've played WoW that stuff might ring a bell, otherwise it's probably just random features ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #7 fediverse/1003 --- ═══════════════════════════════════════════════──────────────────────────────────── @user-735 I made a World of Warcraft private server where all the default NPCs are removed from the game and the world is empty. But, every once in a while, monsters will spawn and attack you Risk of Rain style. If your character sits down, they stop attacking/spawning. I call it "wow-chat" because I'm bad with names, but the idea is basically a low stakes social game that you can pick up and set down whenever you want, while hanging out with your friends. there's also treasure and wandering merchants, and I've been thinking about adding dynamic quests but so far nobody's asked to play it so I've been working on other things. it's all open source too so you can host it yourself if you want. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ --- #8 fediverse/2435 --- ══════════════════════════════════════════════════════───────────────────────────── @user-570 hehe yeah if you've played World of Warcraft, this one might seem more doable. All the assets are already there! https://ritz-menardi.neocities.org/design/wow-server.txt also, you can't sell it because it's other people's assets, but, like, who cares right? The serverside code is already built and open-source, the only thing that is proprietary is the art assets and the client. And the IP I guess. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════────────────────────────────┘ --- #9 fediverse/3909 --- ══════════════════════════════════════════════════════════───────────────────────── I don't really like singleplayer games sometimes a multiplayer game is too much effort to play with extra players, like Factorio where like anytime I'd play with other people they'd just kinda fuck off and do their own thing (whatever, I wanted to design a factory together, not play singleplayer together >.>) sometimes a multiplayer game has no players, RIP sometimes a multiplayer game has incredibly skilled players who shit on noobs and don't teach, RIP and sometimes a multiplayer game has no IRL friends that are into it, (personal RIP then) ... anyway, games are fun and we should play more of them. I wish I didn't have so much time to waste, but hey I guess that's where I'm comfortable, so... ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════────────────────────────┘ --- #10 fediverse/2030 --- ═════════════════════════════════════════════════════────────────────────────────── Building community without structure is kinda like being a quest-giving non-player character in World of Warcraft. I don't mean that you stand around waiting for a player to wander nearby before shouting at them to do what you want. Not like that. Building community without structure is more like meeting someone randomly, knowing them for longer than a bus ride or a baseball game, and once you've decided that they're cool saying "hey there's someone you might like to meet." If they're into it, then talk to the other person, and see if they want to make a new friend. Try not to recommend someone who has a lot on their mind. If they hit it off, great! If not, oh well! Worst case scenario the coffee shop only sells two drinks. If you're gregarious enough, after a while you might even have enough people for a potluck. Just don't forget to keep adding, and eventually it'll start to feel more communal. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ --- #11 fediverse/3063 --- ═══════════════════════════════════════════════════════──────────────────────────── @user-570 true. the "massively multiplayer" aspect of WoW is about as important to the game as the "A" is in "ARPG". I can't help but feel like the "impromptu groups" functionality feels a bit better than matchmaker instancing... though anything worth running a group for in WoW after TBC was instanced >.> Honestly I think there's just too many games these days for people to really get "into" MMORPGs, unless they're sufficiently unique in their mechanics (like EVE or Runescape) any ARPG MMOs are dead on launch, as you said. That design space is tapped out, at least for now, until someone comes along and makes it a deckbuilding roguelike or whatever. cough cough ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #12 fediverse/3146 --- ═══════════════════════════════════════════════════════──────────────────────────── ┌──────────────────────────────────────────┐ │ CW: modern-military-video-game-mentioned │ └──────────────────────────────────────────┘ are you nervous about battle? try playing the game Running with Rifles! It's a great simulation! See if you can live for a whole match! Good luck, don't be useless, and only play co-op online. competitive is useless because then you're competing against the other player playing the game. Instead of thinking about how you should be behaving in real life, and applying that to a reasonably accurate simulation with similar rules to in-person modern combat. well, the kind with infinite ammo. but you get the idea, right? like, don't treat it as fact. Think about the nature of the actions you're performing, and what moves you could make to best participate. well... that game plus drones, I guess, which they haven't figured out how to program because imagination for future tech is hard. if you're a veteran, don't fucking play Call of Duty. Play fucking Arma. Or RWR. Or Hearts of Iron 4. And please, use the crouch button. Use the prone button. And dont let yourself die. fuck ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #13 fediverse/3039 --- ═══════════════════════════════════════════════════════──────────────────────────── @user-570 I'd LOVE a game which taught toki pona!! You've brought some of this up before. I'm uninterested in co-opting some existing thing in a way I then can't support myself off of. Well my points are these: MMOs are difficult because of the added complexity in their networking an open source networking solution exists however no open source client solution exists but one could be written, which is about as hard as making a game using Bevy or Raylib or Love2D, and if one were written, then games could easily be made on-top of them which you would then support yourself off of. I mean... I'd want to support myself too haha, and I can think of like 100 different games that could be made in an engine like that. the idea is that by opening up more design space you can apply your ideas as an early pioneer in a particular design direction that hasn't been able to be explored because the up-front investments in making an MMO are huge. Meanwhile, with this system you could script them in Lua very easily. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #14 fediverse/2433 --- ══════════════════════════════════════════════════════───────────────────────────── @user-570 part 1: https://ritz-menardi.neocities.org/design/symbeline.txt part 2: https://ritz-menardi.neocities.org/design/symbeline-aspects.txt what do you think of this pitch / GDD? I wrote it two years ago, and re-reading it now I'd definitely expand on some things and change a few others. It's not an indie game, it's more on the scale of a Paradox game. Also I don't have time to work on it at the present moment, I'm just wondering if you like it : ) ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════────────────────────────────┘ --- #15 fediverse/4877 --- ════════════════════════════════════════════════════════════════─────────────────── you can make a functional prototype for almost any game in Warcraft 3's map editor that's why no real-time strategy game ever made an editor as good again FPS editors peaked at Unreal Tournament 2004 imho RPGmaker eliminated a whole class of game design jobs platformers you can make in godot menu based games too, though Twine also works well for that etc etc until you have a prdouct that you can justify sinking money into an engine for (the engine isn't THAT expensive geez and it's the most fun part to write) yeah I think you got this backwards, we should pay for the CONTENT not the structure it lives in. Why not just use godot? why not use a Warcraft 3 map? there are some things you can't do in Warcraft 3. You couldn't make Supreme Commander, probably, at least it wouldn't be as good. etc etc that's how it goes... game design, amiright? I miss thinking about that. Anyway gtg gotta log off for a bit [101 characters remaining] ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════──────────────────┘ --- #16 fediverse/4794 --- ═══════════════════════════════════════════════════════════════──────────────────── ┌─────────────────────────────────┐ │ CW: roleplaying-games-mentioned │ └─────────────────────────────────┘ I want to play a roleplaying game! anyone wanna do TTRPGs? I've got a map of the county jail, we can pretend to be wizards sneaking in to retrieve the staff of Dolomis the Wanderer who coincidentally must be carried by the last person who fought the one who slayed the last person to hold it. ... what? oh, so, like... it can only be carried by your enemy? something like that. anyway it's currently held by a zealot for a religious order who's intent on NOT following you out, so you better be ready to incapacitate and retrieve a still quivering sack of bones and malice. ... I don't actually have a map of the county jail. lost it in transit, oh well. Well, we'll come up with something. maybe make something up. or perhaps someone else has something...? ... no? okay I'll just play Baldur's Gate again. boooooring ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════───────────────────┘ --- #17 fediverse/4897 --- ════════════════════════════════════════════════════════════════─────────────────── what if we asked chatGPT to generate a list of every personality archetype that humans have. Like... really get super specific and fill out the whole list of character sheets. then we give each fraction of it that fraction of dollars and if some people aren't fully represented (because they have greater needs) then we both increase production of resources and take a penalty on our own supply, in order to meet the needs of our allies. simplest thing. how could it work? who can say. maybe it won't. maybe it's just... arcane. /shrug that's game design for ya you can't tell how it'll go until it's in the hands of your players. too bad we don't do too many play-things. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════──────────────────┘ --- #18 notes/wow-chat-raids --- ═════════════════════════════════════════════════════════════════════════────────── wowchat would make a great game for raids. have the monsters spawn at specific spots that you go through and identify on the geometry tell them to run and attack the nearest of foes give the players the goal of bringing themselves through to the end... or, later on, in building an internal expedition. wow-chat, where monsters spawn in a circle around your character and walk to ward them. you can meet characters who'll follow and protect you, and you can meet monsters to fight. also vendors to take your junk and give you cool things, and trainers to teach you and quest-givers to guide you and treasure for you to find. in raids, there are more things for you. monsters spawn at specified locations, and only the nearest few in a radius. then, they attack over the landscape-of- -imagination, and as they do they show you where is the most powerful loot. if you raid a monster's den/hiding/spawning choice, then you have to defeat the boss. this boss is larger, mostly. has more hitpoints... monstly. or maybe it's just the most respected, who can say. anyway, you get treasure if you do. the monster spawns for you when you find it. and you have to sense it by searching for whichever monsters spawn at higher and higher levels and in different types. different monster type, different boss that way. when the boss is slain, that type goes away. at least, until the raid resets next week. or maybe... until enough resources have been gathered to make another attempt. death knights should be able to command the minions to work in the haunted mill. it should be reasonable for a fighter to hire a peasant host. mages should have golems or spirits or enchanted objects or elementals or wizard hats warlocks should have covenants with dark hosts darkness is not evil unless you use it for evil... paladins should have retainers and disciples elves should sing to the woods clerics and charmers should be well understood. celebrants and diviners are two of the same, and pillars of plunder [warrior or rogue class] and rough and ripe [from the stoner] oops gotta go, sprung a leak ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════─────────┘ --- #19 fediverse/2126 --- ╔═════════════════════════════════════════════════════─────────────────────────────┐ ║ There was this great game growing up called Neverwinter Nights 2 - I never │ ║ really played it, but it was renowned for it's map-editor functionality. You │ ║ could join a person's "game", when really they were in the editor window, and │ ║ they could BUILD THE GAME RIGHT IN FRONT OF YOU. It was like, computer skill │ ║ performance gameplay improv. It was beautiful. │ ║ │ ║ I did, however, play a Warcraft 3 mod with all the same ideas. Except, it was │ ║ ONLY IN RAM. YOU COULD NOT SAVE. │ ║ │ ║ so it was a lot simpler, and O M G it was the coolest thing ever. │ ║ │ ║ I played it like, twice though. Nobody ever hosted it, nobody ever showed me │ ║ how. │ ║ │ ║ I tried to play it single-player, but I couldn't understand the mechanics. Not │ ║ simple enough for me, I guess. │ ║ │ ║ I couldn't help but think how many cool games a person could make if they │ ║ could do that with the Warcraft 3 editor itself. │ ║ │ ║ Because I did work with that, a lot, which was NOT in RAM, but instead stored │ ║ to the hard drive. │ ║ │ ║ Hard drives which I've since lost, of course, but drop me in and I know ho │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧══════════════════════════════════════════──────────────────┴──────────┘ --- #20 fediverse/2175 --- ═════════════════════════════════════════════════════────────────────────────────── @user-1056 I just got my copy of Knave version 2 and there's this line that stuck out to me: SCHEME Think laterally, not linearly. Avoid risky plans that require you to roll dice and instead create plans so bulletproof that success is certain. Use psychology, magic, allies, equipment, and the environment to overcome obstacles rather than relying on ability checks. I can't wait to try doing that in my next D&D campaign. This was listed under "player responsibilities" and there's some other bangers in there too - like this: TAKE INITIATIVE Set your own goals and make your own fun. Seek out adventure rather than waiting for it to come to you. I wish every player I ever had read that single page. And I wish I had read the "DM responsibilities" listed just one page prior. It's a really great game! I'm also into OSE, or Old School Essentials. What kind of D&D do you like? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ |