=== ANCHOR POEM ===
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 There was this great game growing up called Neverwinter Nights 2 - I never       │
 really played it, but it was renowned for it's map-editor functionality. You     │
 could join a person's "game", when really they were in the editor window, and    │
 they could BUILD THE GAME RIGHT IN FRONT OF YOU. It was like, computer skill     │
 performance gameplay improv. It was beautiful.                                   │
 I did, however, play a Warcraft 3 mod with all the same ideas. Except, it was    │
 ONLY IN RAM. YOU COULD NOT SAVE.                                                 │
 so it was a lot simpler, and O M G it was the coolest thing ever.                │
 I played it like, twice though. Nobody ever hosted it, nobody ever showed me     │
 how.                                                                             │
 I tried to play it single-player, but I couldn't understand the mechanics. Not   │
 simple enough for me, I guess.                                                   │
 I couldn't help but think how many cool games a person could make if they        │
 could do that with the Warcraft 3 editor itself.                                 │
 Because I did work with that, a lot, which was NOT in RAM, but instead stored    │
 to the hard drive.                                                               │
 Hard drives which I've since lost, of course, but drop me in and I know ho       │
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=== SIMILARITY RANKED ===

--- #1 fediverse/5678 ---
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 there use to be this cute half life 2 mod called I think Zombie Master? maybe?
 anyway one of the players was a "zombie master" and the others were characters
 who ran around and tried not to get their brains eaten. It was pretty fun
 because the zombie master, of who there could only be one but who I think
 could have been a split role if they did it right, would click on parts of the
 map and zoom around invisibly and be like "ah yes I want to spawn 6 regular
 zombies in this choke-point so they have to painstakingly shoot them while the
 scary ones come from behind" or "hooray they're trapped in the closet just
 like I expected now I can turn on the buzz saws" or "the poisonous gas was lit
 aflame and now they can't see which way the flare is and got turned around in
 the confusion, ah oh well war is hell might as well just walk over that way"
 
 ... hang on what was I saying? Oh yes, I think it's silly that they don't make
 "game frameworks" like the Warcraft 3 editor or the source SDK. Human
 creativity is unbridled
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--- #2 fediverse/4908 ---
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 did you know someone once built a 1st person shooter in the Warcraft III mod
 suite?
 
 someone also made an entirely new game engine similar to Neverwinter Night's
 (or Baldur's Gate for you noobs) inside of the game. You could join a Warcraft
 3 map and start playing a D&D adventure narrated, controlled, and prepared
 by your DM, D&D style. Like a virtual tabletop before that was a thing.
 
 kinda wish stuff like that was open source, or at least open standards, so
 people could take those adventures with them.
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--- #3 fediverse/982 ---
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 @user-707 @user-708 
 
 using this to control the buttons in VRchat would be like a person with a
 prosthetic interacting with real life :O
 
 minus the physicality of course, but that's next.
 
 can't wait to play Warcraft 3 and think "select all healers" so I can point
 them at a dying unit with my mouse.
 
 or world of warcraft where your rotation begins to feel like a song.
 
 maybe even a text-based adventure, where you reading the text corresponds to
 the results of the simulation, https://www.spreeder.com/app.php style. could
 make it so that if you wanted something else to happen, you had to willfully
 think it while the words are flashing in front of your eyes - the game would
 pause if you blinked, perfect for phones btw...
 
 could be a locally networked thing, like four to six people hanging out and
 playing a game like pictionary or charades. except, a story that developed,
 and whoever wanted could change it while everyone was reading it at once.
 sorta like a competition to see who can make the best twists and false endings
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--- #4 fediverse/1238 ---
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 did you know you can run runescape classic offline, locally, just for your own   │
 server? You can keep several computers ready for a LAN party, each with their    │
 own accounts ready to go.                                                        │
 "Oh we're level 30 this time because so-and-so is hosting and this is how far    │
 their computer has levelled up."                                                 │
 vim ~/games/runescape-classic/credentials.txt                                    │
 at least, I think you can. I know it's singleplayer, so worst case scenario      │
 you can all be doing the same things at the same time in your own games. Maybe   │
 split up for a mission or two, but it can get hectic if everyone's in the same   │
 room.                                                                            │
 =                                                                                │
 a game jam where everyone works on the same project, uses the same asset list,   │
 but builds their own collection of minigames.                                    │
 common functions could be shared, and art references distributed and together    │
 they could design a whole land. Like, there's no reason minigames can't be       │
 fully fledged experiences. You can have as many as you want, all in the same     │
 engine and built from a massive (yet sandboxed) environment.                     │
 an all in one game.                                                              │
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--- #5 fediverse/4586 ---
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 │ CW: video-games-mentioned-testicles-gestured-at │
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 I just got the strangest urge to play Neverwinter Nights. Haven't thought
 about that game in years. Gee I'm sure glad I have the technology to check
 that game out. Sure glad I have the time to use the technology that I have to
 check that game out. Sure glad I have the tools and the know-how to use the
 technology that I have the game that check out. Sure glad that wage labor
 slavening hasn't struck my particular part of the peninsula yet. When those
 colonialisms come around the riverbend I'll handle it, trust me they can't get
 past me. I'm stronger than ten men. No sirree, you can count on me, it's just
 a flesh wound or some such thing.
 
 (nuts, I dropped my raspberries)
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--- #6 fediverse/4877 ---
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 you can make a functional prototype for almost any game in Warcraft 3's map
 editor
 
 that's why no real-time strategy game ever made an editor as good again
 
 FPS editors peaked at Unreal Tournament 2004 imho
 
 RPGmaker eliminated a whole class of game design jobs
 
 platformers you can make in godot
 
 menu based games too, though Twine also works well for that
 
 etc etc until you have a prdouct that you can justify sinking money into an
 engine for
 
 (the engine isn't THAT expensive geez and it's the most fun part to write)
 
 yeah I think you got this backwards, we should pay for the CONTENT not the
 structure it lives in. Why not just use godot? why not use a Warcraft 3 map?
 there are some things you can't do in Warcraft 3. You couldn't make Supreme
 Commander, probably, at least it wouldn't be as good.
 
 etc etc that's how it goes...
 
 game design, amiright? I miss thinking about that. Anyway gtg gotta log off
 for a bit [101  characters remaining]
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--- #7 fediverse/3909 ---
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 I don't really like singleplayer games
 
 sometimes a multiplayer game is too much effort to play with extra players,
 like Factorio where like anytime I'd play with other people they'd just kinda
 fuck off and do their own thing (whatever, I wanted to design a factory
 together, not play singleplayer together >.>)
 
 sometimes a multiplayer game has no players, RIP
 
 sometimes a multiplayer game has incredibly skilled players who shit on noobs
 and don't teach, RIP
 
 and sometimes a multiplayer game has no IRL friends that are into it,
 (personal RIP then)
 
 ... anyway, games are fun and we should play more of them. I wish I didn't
 have so much time to waste, but hey I guess that's where I'm comfortable, so...
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--- #8 fediverse/3704 ---
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 Growing up, I started with 3 video games - Super Mario Deluxe, Dragon Warrior
 1&2, and Asteroids. For the gameboy color. Then, a year or two later (what
 felt like forever), Super Mario 64 and The Legend of Zelda Ocarina of Time.
 
 Classics. I was so lucky. Not because it was more expensive than my peers, but
 because I had the right games.
 
 Others joined later, Tetris, Mario Kart, Star Fox, etc... But having so few
 that were so good for so long made me adore them. I would play for about an
 hour a day, any more would cut into my imaginative play-time.
 
 I did not dream of games. But I craved their moments.
 
 These days, I play games for so long that I dream of them. In my most
 vulnerable moments I treat them like my baseline state, rather than a
 prescribed appointment of delight.
 
 I miss wandering around without thinking of my objective. The games seemed to
 change, rather than progress. They felt alive to me. I never beat them,
 because I didn't need to.
 
 I'll raise my kids the same way, if I ever having any...
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--- #9 fediverse/1028 ---
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 there's this really fun video game I like to play called "Legion TD  2" - it's
 based on a Warcraft3 mod.
 
 In this game, you make tactical and strategic decisions on a fixed term - a
 competitive game between 4 or 8 players with an incredible array of randomness.
 
 it teaches you to work with what you got, and to make decisions based on your
 opponent's weaknesses. Good luck figuring out what they are, though, as you
 can't just memorize them out of a book. You need to adapt, in the moment, to
 the decisions of your foes, while primarily focusing your attention on
 accomplishing a different task.
 
 I really like it because it's taught me to be strategic in plenty of other
 ways. I used to love the game Overwatch because it required adaptibility. The
 game was always changing, so no strategy stuck forever, but every match you'd
 play against a slightly different opponent.
 
 but then Blizzard changed the game because they wanted to make more money, and
 it got worse and worse at what I liked about it. Sadface. : (
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--- #10 fediverse/5900 ---
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 I love programming, but I'm not a coder.
 
 you burn witches because you JUST CAN'T HANDLE THEM ANYMORE. I know, I get it.
 of course I do.
 
 I'm always so concerned that someone might stumble upon me. that they might
 read me. what a vulnerable state, to be afraid?!
 
 I really really really really wanna play world of warcraft
 
 my message to blissard is: treat World of Warcraft like a game engine, not a
 theme park please. I mean, the theme park should still exist, because it's neat
 but... the rest of the game engine could be used to create essentially
 anything with a 3rd person camera.
 
 singleplayer doesn't even need to worry about clipping animations. (lag)
 
 I wonder if you could run World of Warcraft on lowest settings in vanilla
 burning crusade or wrath of the lich king? good thing those are open source
 now, so you can host your own if you want. well, except the client, but nobody
 has bothered to write another one besides the owner and primary developers of
 the engine.
 
 movement system plugins? data memory?~~~
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--- #11 fediverse/1329 ---
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 @user-941                                                                        │
 well, your computer only has so many 1s and 0s that it can use at once. Like,    │
 having a trillion hands that can each hold a single grain of rice. Every         │
 character in that txt file would be like, 8 grains of rice, minimum, meaning     │
 you'd need at least 8 "hands" (or spots to put a zero or a one) for each         │
 letter!                                                                          │
 Hmmmm that's a lot of bits and bytes if everyone's writing to the same file.     │
 Maybe if we split the file up into smaller sections, then we could just read     │
 part of it at once. Then we could "scroll" through it to make sure we've read    │
 the whole thing, starting from the top and going to the bottom.                  │
 ah but if everyone's SSHing into the same computer and reading it there, then    │
 that computer will have to present different parts of the file at different      │
 times to different people, as they read from the top to the bottom. Maybe we     │
 could just send them the file, so they can read it at their leisure?             │
 Yeah! And we could use tags to organize it and make it look pretty, like an      │
 HTML file except... wait hang on                                                 │
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--- #12 fediverse/3234 ---
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 ┌────────────────────────────────────────────────────────────────┐               │
 │ CW: ritz-is-fucking-stupid-I-guess-oh-whoops-cursing-mentioned │               │
 └────────────────────────────────────────────────────────────────┘               │
 my understanding is that anyone with my IP address could make my heart bleed     │
 due to a hardware vulnerability on my motherboard. Though you might have to      │
 get past my decrepit ancient linksys EA 3500 router from 2012 first.             │
 unrelated, but does anyone want my IP address? I don't have any remote           │
 backups, so if you hate me now would be a great time to show me how despised I   │
 am. Alternatively you could try searching for anything evil to ensure that I     │
 can be trusted. You're gonna find mostly video games and source-code that I      │
 didn't write though. But also all my notes in directories that are               │
 non-standard, meaning you'll have to look around a bit. I leave little notes     │
 everywhere I go, so that I can remind myself how to do things in the             │
 directories I revisit months later. It's so weird how sometimes the things I     │
 wrote stop working after a while even if I didn't update my system lmao          │
 what is it with artists and self-immolation? "I never thought I'd actually di    │
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--- #13 fediverse/4835 ---
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 sorry for posting so much, I was trying to put on a show for my girlfriend
 
 "hey check out how many posts I can make in a 2 hour timeframe"
 
 by the way if you want to start talking to someone, just start playing the
 same game they're playing and see if they reach out.
 
 doesn't matter if you feel like it
 
 just fuckin' do it
 
 if they want to talk to you they might play a game you really like
 
 (but I get boooooored of games, I don't wanna play the same 200 all life
 long!!)
 
 ugh okay fine you can have as many games as you want, just... don't buy too
 many
 
 (how many is too many?)
 
 um. use your best judgement.
 
 (how much does a dollar cost?)
 
 ... okay I'll get you one every once in a while.
 
 (neat!)
 
 ... anyway so yeah use steam if you wanna get in contact with someone,
 sometimes it's just nice to say hi, yeah, like "hey how ya doin' okay ttyl"
 just catchin' up with the gals
 
 helps because you can sense changes in their demeanor
 
 (why does everyone always have an agenda)
 
 because they're secret agents duh. And I'm
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--- #14 fediverse/1990 ---
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 When my family would go on roadtrips, I'd hide under a blanket in the front      │
 seat with my laptop and power inverter just to hide from the glare.              │
 My mom would play audiobooks, usually fantasy stories, and my sisters would      │
 watch their portable TVs. Like, dvd players that you could carry on top of       │
 your lap. Not laptops, but little purpose-built devices primarily intended to    │
 be used to watch DVDs, or rather movie files that were printed on a disk.        │
 And yes, it's disk, not disc, thanks for asking.                                 │
 anyway it was pretty nice I have fond memories of jugging a gas-station snack    │
 while also swapping circular cartridges - most games required the game's CD to   │
 be inserted in order to play the game.                                           │
 which is just... a nonsensical restriction if you think about it hard enough.    │
 I mean, like, can you imagine if you needed to insert your windows disk          │
 anytime you wanted your computer to turn on? Just... write the disk              │
 information! To disc! Save it so that you never need the crude piece of          │
 plastic again! Then pass it to your fr                                           │
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--- #15 fediverse/2063 ---
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 "No I haven't played that PC game before. Do you want to watch me play it for    │
 the first time? We can have a laugh and eat cheetos as I die to the first boss   │
 a hundred times. Maybe next time we'll get tacos and then perhaps we'll find     │
 that we're spending so much time talking about things that we never really got   │
 a chance to engage with the game. Until next week of course, when we'll          │
 definitely spend more time playing. Maybe even with friends? I know a guy        │
 who's into this game but I never really played it with him - maybe we could -    │
 oh yeah sure totally we'll talk about that next week."                           │
 "or maybe we'd unlock the secrets hidden in the narrative, and learn cool        │
 lessons we could share with one another. Like two 12 year olds playing Ocarina   │
 of Time together, working through each boss. "let me try this time" "yeah that   │
 one got me too" "ah so close" "YEAH DUDE you nailed it" "this part is kinda      │
 scary ngl" "wait shit when did we use that health potion"                        │
 old hardware forced us into a different experience compared to z                 │
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--- #16 notes/supreme-commander-appeal ---
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 a game like supreme commander but fantasy themed and each unit used a special
 move everytime their mana was full and there were spellcasters who restored
 mana to targets to increase their power
 or, hear me out, or, just do that in wowchat
 
 I betcha could do it
 
 I bet it would be fun as hell
 
 please?
 
 as a favor to yourself?
 
 build the game you want to see
 
 and it'll get done
 
 please
 
 -- stack overflow --
 
 your journals were originally a way for you to remember what to think,
 
 remember?
 
 old projects meant to show you light and life
 
 remember?
 
 you are alone in this soul
 
 act like it's your own
 
 celebrate your period of mental denial
 
 as a refraction of your infinite travaille
 
 which lasts for quite a good long while
 
 have you ever dreamed of the nile?
 
 -- stack overflow --
 
 if a doorway takes you to the fae, then where does a river bring you?
 
 like raindrops on the floor, racing for an eternity's splendor.
 
 what does the rainbow think, as it's cast from the prismatic orb?
 
 are each photons aware?
 
 bouncing between stars
 
 light is beautiful and large
 
 beloved by all
 
 revered by one
 
 ephemeren
 
 the totality of all things
 
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--- #17 fediverse/3063 ---
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 @user-570 
 
 true. the "massively multiplayer" aspect of WoW is about as important to the
 game as the "A" is in "ARPG".
 
 I can't help but feel like the "impromptu groups" functionality feels a bit
 better than matchmaker instancing... though anything worth running a group for
 in WoW after TBC was instanced >.>
 
 Honestly I think there's just too many games these days for people to really
 get "into" MMORPGs, unless they're sufficiently unique in their mechanics
 (like EVE or Runescape)
 
 any ARPG MMOs are dead on launch, as you said. That design space is tapped
 out, at least for now, until someone comes along and makes it a deckbuilding
 roguelike or whatever. cough cough
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--- #18 fediverse/1239 ---
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 growing up I frequently bought this magazine called "101 PC games" - it had      │
 101 video game demos on a disc taped to the front. It was the coolest thing I    │
 owned.                                                                           │
 each edition had a different set of demos - there were over 14 published! That   │
 means a minimum of 1404 video game demos available. Unfortunately, I only had    │
 a few copies. Now they are precious to me, though I've long since lost the       │
 discs. I can't seem to find a link or barely a reference to it online, so I      │
 can't help but feel it was defining.                                             │
 I was given a taste of many experiences, but very few of them really resonated   │
 with me. The others were good games, and I played them from time to time, but    │
 my favorites were always my home.                                                │
 I had some full games, so I knew what I was missing, but still I looked out      │
 for cheats. sometimes the writers would leave a hint or a clue to the solution   │
 to a puzzle in the demo, just incase it was hard to continue. I dunno, I loved   │
 it and it was special to me.                                                     │
 I wonder if you can send radio waves through the earth? Like                     │
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--- #19 fediverse/5231 ---
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 the biggest lie of Warcraft is that the nations of Azeroth wouldn't find         │
 common ground while fighting each other over peace.                              │
 Maybe a Tauren or Night Elf wanted to fight for the Horde. Or perhaps a Goblin   │
 and a Human decide to strike out on their own, making their own little auction   │
 house for their guild of adventurers and author-engineers who wrote quests and   │
 dialogue in a DM sorta way                                                       │
 [oh great she's describing another Azerothcore server that nobody's gonna make   │
 ever because if they did then they'd waste time on someone else's property]      │
 how's that custom engine coming along?                                           │
 ... still uses prototype art? are you kidding me? ah, well, okay, let's write    │
 it off as a loss.                                                                │
 what do you mean technical debt? I don't understand why you can't just pay it    │
 off and move on. We gotta keep up, I heard so-and-so's got this-or-that          │
 feature that is killer in the press. Yeah, killer. Like it's so goodcool it'd    │
 kill us if it saw us walking alone at night in a skimpy dress. Huh? That         │
 doesn't happen to you? Ah well this glo                                          │
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--- #20 fediverse/1373 ---
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 @user-950                                                                        │
 Oh no! We were all doing so well T.T                                             │
 sorry about your computer. Maybe someone technically minded on a server like     │
 mine could help build some redundancy into your system, like hosting it in a     │
 datacenter or something where other people can read it.                          │
 Unless, of course, the results are encrypted somehow. Then it would be much      │
 more difficult to understand because they'd have to either intercept them        │
 before leaving the racks (difficult in a closed system) or find a way to pick    │
 out the details in memory. And depending on the technology you're using that     │
 may be difficult if not impossible because of the nature of a black-box          │
 calculation machine.                                                             │
 indeed, perhaps this is too much effort, though I'd like to remind that these    │
 kinds of games are lethal, you'll find.                                          │
 how scary, to be pitted against another for sake of lust for blood. how          │
 thrilling, to fight for the life that is yours and yours alone.                  │
 In my youth, I played a D&D campaign, and my character, Ritz Menardi, grew       │
 up in an arena. Her parents were                                                 │
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