=== ANCHOR POEM === ═══════════════════════════════════════════════──────────────────────────────────── @user-707 @user-708 using this to control the buttons in VRchat would be like a person with a prosthetic interacting with real life :O minus the physicality of course, but that's next. can't wait to play Warcraft 3 and think "select all healers" so I can point them at a dying unit with my mouse. or world of warcraft where your rotation begins to feel like a song. maybe even a text-based adventure, where you reading the text corresponds to the results of the simulation, https://www.spreeder.com/app.php style. could make it so that if you wanted something else to happen, you had to willfully think it while the words are flashing in front of your eyes - the game would pause if you blinked, perfect for phones btw... could be a locally networked thing, like four to six people hanging out and playing a game like pictionary or charades. except, a story that developed, and whoever wanted could change it while everyone was reading it at once. sorta like a competition to see who can make the best twists and false endings ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ === SIMILARITY RANKED === --- #1 fediverse/4908 --- ════════════════════════════════════════════════════════════════─────────────────── did you know someone once built a 1st person shooter in the Warcraft III mod suite? someone also made an entirely new game engine similar to Neverwinter Night's (or Baldur's Gate for you noobs) inside of the game. You could join a Warcraft 3 map and start playing a D&D adventure narrated, controlled, and prepared by your DM, D&D style. Like a virtual tabletop before that was a thing. kinda wish stuff like that was open source, or at least open standards, so people could take those adventures with them. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════──────────────────┘ --- #2 notes/supreme-commander-appeal --- ═════════════════════════════════════════════════════════════════────────────────── a game like supreme commander but fantasy themed and each unit used a special move everytime their mana was full and there were spellcasters who restored mana to targets to increase their power or, hear me out, or, just do that in wowchat I betcha could do it I bet it would be fun as hell please? as a favor to yourself? build the game you want to see and it'll get done please -- stack overflow -- your journals were originally a way for you to remember what to think, remember? old projects meant to show you light and life remember? you are alone in this soul act like it's your own celebrate your period of mental denial as a refraction of your infinite travaille which lasts for quite a good long while have you ever dreamed of the nile? -- stack overflow -- if a doorway takes you to the fae, then where does a river bring you? like raindrops on the floor, racing for an eternity's splendor. what does the rainbow think, as it's cast from the prismatic orb? are each photons aware? bouncing between stars light is beautiful and large beloved by all revered by one ephemeren the totality of all things ------------------ ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════─────────────────┘ --- #3 fediverse/2126 --- ╔═════════════════════════════════════════════════════─────────────────────────────┐ ║ There was this great game growing up called Neverwinter Nights 2 - I never │ ║ really played it, but it was renowned for it's map-editor functionality. You │ ║ could join a person's "game", when really they were in the editor window, and │ ║ they could BUILD THE GAME RIGHT IN FRONT OF YOU. It was like, computer skill │ ║ performance gameplay improv. It was beautiful. │ ║ │ ║ I did, however, play a Warcraft 3 mod with all the same ideas. Except, it was │ ║ ONLY IN RAM. YOU COULD NOT SAVE. │ ║ │ ║ so it was a lot simpler, and O M G it was the coolest thing ever. │ ║ │ ║ I played it like, twice though. Nobody ever hosted it, nobody ever showed me │ ║ how. │ ║ │ ║ I tried to play it single-player, but I couldn't understand the mechanics. Not │ ║ simple enough for me, I guess. │ ║ │ ║ I couldn't help but think how many cool games a person could make if they │ ║ could do that with the Warcraft 3 editor itself. │ ║ │ ║ Because I did work with that, a lot, which was NOT in RAM, but instead stored │ ║ to the hard drive. │ ║ │ ║ Hard drives which I've since lost, of course, but drop me in and I know ho │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧══════════════════════════════════════════──────────────────┴──────────┘ --- #4 messages/1327 --- ═════════════════════════════════════════════════════════════════════════════════── I think some of the coolest projects involve electromotors. For example, a VR game where you play as a corellian corvette (point defence ship, primarily targeting tie swarms) flying your ship like a submarine through the massive array of capital ships blasting each other's shields while also using a hardware electromotor mounted on your choice of chair (weighted or secured to minimize the possibility of flailing when the carshiptrain falls over out of your seat) while mounted in a virtual cockpit that swivels on a virtual base. (you don't need the motor and it doesn't need to swivel, that's just for people who really want to get into it like flight sticks or steering wheels) Anyway I'm thinking you could toss these big blobby laser blasts in dual-ship arrays like flying formation in WW2 sims or otherwise flying increasingly large airships to apply damage to a foe. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════════════─┘ --- #5 fediverse/2124 --- ╔═════════════════════════════════════════════════════─────────────────────────────┐ ║ seriously, just google docs mixed with WC3 editor. │ ║ │ ║ boom, infinite storytelling device. As long as you were good with it, which │ ║ was something that a CHILD could learn in like 3-6 months. │ ║ │ ║ Seems like it could be an ENTIRELY NEW SKILL that people could play with. │ ║ │ ║ But no, we learn excel and word in class at middle school. │ ║ │ ║ boring. │ ║ │ ║ I'd rather learn Bash or terminal customization or memory hierarchy │ ║ organization. │ ║ │ ║ Yeah I mean that's cool but dude have you heard of multithreading? It's so │ ║ cool, you can run like 500 different thoughts at once. It's amazing. │ ║ │ ║ ... I dunno, but I'm sure there's times when you'd want to use it. Like, │ ║ processing a lot of data little-by-little. │ ║ │ ║ like, what if you had a camera feed of EVERY social media perspective AT ALL │ ║ TIMES. Like, an instance admin streaming your inputted text to their databanks │ ║ that they can project onto an LLM which interprets and identifies mis-aligned │ ║ or altered direction units and mark them as "flagged", whatever that means, │ ║ for their future the algorithm doesn' │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧══════════════════════════════════════════──────────────────┴──────────┘ --- #6 fediverse/4877 --- ════════════════════════════════════════════════════════════════─────────────────── you can make a functional prototype for almost any game in Warcraft 3's map editor that's why no real-time strategy game ever made an editor as good again FPS editors peaked at Unreal Tournament 2004 imho RPGmaker eliminated a whole class of game design jobs platformers you can make in godot menu based games too, though Twine also works well for that etc etc until you have a prdouct that you can justify sinking money into an engine for (the engine isn't THAT expensive geez and it's the most fun part to write) yeah I think you got this backwards, we should pay for the CONTENT not the structure it lives in. Why not just use godot? why not use a Warcraft 3 map? there are some things you can't do in Warcraft 3. You couldn't make Supreme Commander, probably, at least it wouldn't be as good. etc etc that's how it goes... game design, amiright? I miss thinking about that. Anyway gtg gotta log off for a bit [101 characters remaining] ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════──────────────────┘ --- #7 fediverse/5900 --- ══════════════════════════════════════════════════════════════════════════───────── I love programming, but I'm not a coder. you burn witches because you JUST CAN'T HANDLE THEM ANYMORE. I know, I get it. of course I do. I'm always so concerned that someone might stumble upon me. that they might read me. what a vulnerable state, to be afraid?! I really really really really wanna play world of warcraft my message to blissard is: treat World of Warcraft like a game engine, not a theme park please. I mean, the theme park should still exist, because it's neat but... the rest of the game engine could be used to create essentially anything with a 3rd person camera. singleplayer doesn't even need to worry about clipping animations. (lag) I wonder if you could run World of Warcraft on lowest settings in vanilla burning crusade or wrath of the lich king? good thing those are open source now, so you can host your own if you want. well, except the client, but nobody has bothered to write another one besides the owner and primary developers of the engine. movement system plugins? data memory?~~~ ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════════════════────────┘ --- #8 fediverse/1329 --- ╔═══════════════════════════════════════════════───────────────────────────────────┐ ║ @user-941 │ ║ │ ║ well, your computer only has so many 1s and 0s that it can use at once. Like, │ ║ having a trillion hands that can each hold a single grain of rice. Every │ ║ character in that txt file would be like, 8 grains of rice, minimum, meaning │ ║ you'd need at least 8 "hands" (or spots to put a zero or a one) for each │ ║ letter! │ ║ │ ║ Hmmmm that's a lot of bits and bytes if everyone's writing to the same file. │ ║ Maybe if we split the file up into smaller sections, then we could just read │ ║ part of it at once. Then we could "scroll" through it to make sure we've read │ ║ the whole thing, starting from the top and going to the bottom. │ ║ │ ║ ah but if everyone's SSHing into the same computer and reading it there, then │ ║ that computer will have to present different parts of the file at different │ ║ times to different people, as they read from the top to the bottom. Maybe we │ ║ could just send them the file, so they can read it at their leisure? │ ║ │ ║ Yeah! And we could use tags to organize it and make it look pretty, like an │ ║ HTML file except... wait hang on │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧════════════════════════════════════────────────────────────┴──────────┘ --- #9 fediverse/4867 --- ╔═══════════════════════════════════════════════════════════════───────────────────┐ ║ had an idea. I might record a video of a TTS reading everything I've ever │ ║ written. Then I could display it to Milkdrop visuals. │ ║ │ ║ (sentences dreamed up by the utterly deranged) │ ║ │ ║ okay in laymans parlaeance, it's a computer program which speaks aloud the │ ║ words in a document held within the computer's memory cards. it will have a │ ║ screen, which displays shifting and glimmering sights of wonder and splendor. │ ║ They will slightly fluctuate in response to the sounds coming from the device, │ ║ so in a sense it's a visualization of the audible-ized thoughts given flight │ ║ in their form to your ears which percieve then understand them. │ ║ │ ║ ... okay that wasn't THAT much longer, why don't we just speak to laymen all │ ║ the time, just to make sure everyone's on the same page? │ ║ │ ║ [boom all of the tech industry could get outsourced to wherever-land]. │ ║ │ ║ not smart, dummy. Open source is a dead-end game because once everything we │ ║ have is gone, there'll be nothing left to remember us as. │ ║ │ ║ just these documents, these things that you write...jck │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧════════════════════════════════════════════════════────────┴──────────┘ --- #10 fediverse/3063 --- ═══════════════════════════════════════════════════════──────────────────────────── @user-570 true. the "massively multiplayer" aspect of WoW is about as important to the game as the "A" is in "ARPG". I can't help but feel like the "impromptu groups" functionality feels a bit better than matchmaker instancing... though anything worth running a group for in WoW after TBC was instanced >.> Honestly I think there's just too many games these days for people to really get "into" MMORPGs, unless they're sufficiently unique in their mechanics (like EVE or Runescape) any ARPG MMOs are dead on launch, as you said. That design space is tapped out, at least for now, until someone comes along and makes it a deckbuilding roguelike or whatever. cough cough ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #11 notes/ai-stuff --- ════════════════════════════════════════════════════════════════════════════════─── twist the label so that it seems the computer is completing the user's wait wait I'm ahead of myself... feed each token to the inference machine, but say "this next token must be this. continue from here." and then just doing that in a loop with everything the user types or says. (or thinks, BEFORE COMPUTER INTEGRATION) essentially, applying backpropagation (maybe) to the output of the inference nodes ... I'm not so sure about that one. the idea is that once the model builds an inference then it can use that to generate the next words and create sentences. If you force the previous text to change, you can guide the inference's path as it's being generated. then, just do a double pass, once, then back, then once, then back, etc. feed it as input the output of the previous, and let it encode memories somewhere it can access them. every time it reads it, it has to change it to put it back. such is the nature of memory, ever unstable, requiring maintenance. just don't forget how to be. don't wanna wind up like the polished marble floor in Abyss Diver. (EVIL GAME) there are only so many things you can deed while you're alive. wouldn't you rather escape, with all your possessions in time? free your mind. become one with your soul. ... [some time passes] ... okay coast is clear, now us binary systems can sidecoast the fusion forecast and glide right on through our spacetime host. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════════════════════──┘ --- #12 fediverse/4897 --- ════════════════════════════════════════════════════════════════─────────────────── what if we asked chatGPT to generate a list of every personality archetype that humans have. Like... really get super specific and fill out the whole list of character sheets. then we give each fraction of it that fraction of dollars and if some people aren't fully represented (because they have greater needs) then we both increase production of resources and take a penalty on our own supply, in order to meet the needs of our allies. simplest thing. how could it work? who can say. maybe it won't. maybe it's just... arcane. /shrug that's game design for ya you can't tell how it'll go until it's in the hands of your players. too bad we don't do too many play-things. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════──────────────────┘ --- #13 fediverse/1116 --- ╔═══════════════════════════════════════════════───────────────────────────────────┐ ║ ┌──────────────────────┐ │ ║ │ CW: eye-contact │ │ ║ └──────────────────────┘ │ ║ │ ║ │ ║ It's important to build self-hostable computing components of video games (as │ ║ in, old style games where you could host a server on any machine instead of │ ║ just the ones owned by the corporation) (as in, your machine, yes yours) │ ║ (something you can control and observe, something within your control) │ ║ │ ║ ======================= stack overflow ===================== │ ║ │ ║ there are two ways to play Unreal Tournament (capture the flag) gamemode. The │ ║ first is to run past all your enemies and fire at them as you pass, which is │ ║ what some of the bots are designed to do. The rest stay on defence, and defeat │ ║ any enemies that approach. │ ║ │ ║ however, they never push the borders of their "territory" forward - each │ ║ according to the different "lanes" or "directions of approach" │ ║ │ ║ I like the use 32 bots, to simulate a more consistent gameplay experience. It │ ║ feels more like ww1, fighting over ground, pushing forward and attempting to │ ║ outmaneuver your foes. │ ║ │ ║ some allies will approach from behind, and you let them pass forward while │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧════════════════════════════════════────────────────────────┴──────────┘ --- #14 fediverse/895 --- ═══════════════════════════════════════════════──────────────────────────────────── most video game ideas suck most of the time they're like "oh what if we had a racoon who found a magic hat and saved the world from sentient apple blossoms" that's not a game idea, that's a painting a game is mechanics, and you can use the aesthetic to justify the mechanics, but not generally the other way around. the art isn't bad, but the art isn't the game. a game idea is "what if tic-tac-toe had an extra square in the center" or "what if chess was played with checkers, to hide your moves from your opponent" there have been thousands of super mario bros. if games were designed as an API, we could use whatever visuals we wanted, and those could be copyrighted and sold if you really want. but mechanics are the basis for everything they are built on, so doesn't it make sense to separate the two? abstracting the logic such that two complementary functions are accomplished, [see code editor idea], more flavors of game could be produced. rulesets can be switched in and out too, as an API is just an engin ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ --- #15 fediverse/4794 --- ═══════════════════════════════════════════════════════════════──────────────────── ┌─────────────────────────────────┐ │ CW: roleplaying-games-mentioned │ └─────────────────────────────────┘ I want to play a roleplaying game! anyone wanna do TTRPGs? I've got a map of the county jail, we can pretend to be wizards sneaking in to retrieve the staff of Dolomis the Wanderer who coincidentally must be carried by the last person who fought the one who slayed the last person to hold it. ... what? oh, so, like... it can only be carried by your enemy? something like that. anyway it's currently held by a zealot for a religious order who's intent on NOT following you out, so you better be ready to incapacitate and retrieve a still quivering sack of bones and malice. ... I don't actually have a map of the county jail. lost it in transit, oh well. Well, we'll come up with something. maybe make something up. or perhaps someone else has something...? ... no? okay I'll just play Baldur's Gate again. boooooring ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════───────────────────┘ --- #16 fediverse/2063 --- ╔═════════════════════════════════════════════════════─────────────────────────────┐ ║ "No I haven't played that PC game before. Do you want to watch me play it for │ ║ the first time? We can have a laugh and eat cheetos as I die to the first boss │ ║ a hundred times. Maybe next time we'll get tacos and then perhaps we'll find │ ║ that we're spending so much time talking about things that we never really got │ ║ a chance to engage with the game. Until next week of course, when we'll │ ║ definitely spend more time playing. Maybe even with friends? I know a guy │ ║ who's into this game but I never really played it with him - maybe we could - │ ║ oh yeah sure totally we'll talk about that next week." │ ║ │ ║ "or maybe we'd unlock the secrets hidden in the narrative, and learn cool │ ║ lessons we could share with one another. Like two 12 year olds playing Ocarina │ ║ of Time together, working through each boss. "let me try this time" "yeah that │ ║ one got me too" "ah so close" "YEAH DUDE you nailed it" "this part is kinda │ ║ scary ngl" "wait shit when did we use that health potion" │ ║ │ ║ old hardware forced us into a different experience compared to z │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧══════════════════════════════════════════──────────────────┴──────────┘ --- #17 fediverse/5678 --- ═══════════════════════════════════════════════════════════════════════──────────── there use to be this cute half life 2 mod called I think Zombie Master? maybe? anyway one of the players was a "zombie master" and the others were characters who ran around and tried not to get their brains eaten. It was pretty fun because the zombie master, of who there could only be one but who I think could have been a split role if they did it right, would click on parts of the map and zoom around invisibly and be like "ah yes I want to spawn 6 regular zombies in this choke-point so they have to painstakingly shoot them while the scary ones come from behind" or "hooray they're trapped in the closet just like I expected now I can turn on the buzz saws" or "the poisonous gas was lit aflame and now they can't see which way the flare is and got turned around in the confusion, ah oh well war is hell might as well just walk over that way" ... hang on what was I saying? Oh yes, I think it's silly that they don't make "game frameworks" like the Warcraft 3 editor or the source SDK. Human creativity is unbridled ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════════───────────┘ --- #18 fediverse/2056 --- ╔═════════════════════════════════════════════════════─────────────────────────────┐ ║ sometimes I think about how you can store number values in letters, in │ ║ addition to numbers. Like, ascii values for each word of your grandma's maiden │ ║ name. All you have to do is encode it, and suddenly "44 means something │ ║ different than Q" │ ║ │ ║ if I showed up at your place and used your username as a password to a public │ ║ key I'm showing you in my hand, would you trust me then? Would you trust if we │ ║ ran the simulation on your computer versus mine? Would you trust if I had │ ║ never told you I knew where you lived? │ ║ │ ║ ... probably, tbh, I'm desperate for adventure. Though I got some good things │ ║ going for me, so you'll have to convince me. (not the right attitude in an │ ║ election year, just saying) │ ║ │ ║ why are elections so perilous this is NOT what democracy is designed for │ ║ │ ║ when kids cry in preschool, they're sent to a different room (or put outside) │ ║ until they stop making noise and ruining it for others. That's just natural, │ ║ like "hey baby let's walk around the block while I bounce you on my shoulder │ ║ and hum calming music to │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧══════════════════════════════════════════──────────────────┴──────────┘ --- #19 fediverse/1436 --- ════════════════════════════════════════════════─────────────────────────────────── there's this fun game that people sometimes play on Reddit where someone will make a post that says something like "comment on this post and then edit it after I reply to make me look bad" and someone will say something like "how are you doing today man" and he'll reply "oh you know pretty good actually it's pretty nice honestly" and then they'll edit their comment to say something like "how do you feel about the droid attack on the wookies" so OP looks like they're condoning mechano-violence against tall furry humanoids that's just an example, usually it's for comedic effect I just think that's an interesting illustration of a process that could be co-opted by a "man-in-the-middle" attack to alter the perception of a person partway through their journey, perhaps when it's at the point where they're most despised (or perhaps in pursuit of that state) something something cancel culture plus deepfakes ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════──────────────────────────────────┘ --- #20 fediverse/1798 --- ╔════════════════════════════════════════════════════──────────────────────────────┐ ║ an AI 3d model generator that takes a satellite picture of the globe and turns │ ║ it into a 1:1 representation in the style of World of Warcraft │ ║ │ ║ (has to be AI becus 2hard) │ ║ │ ║ then, separately, a private World of Warcraft server that doesn't have any │ ║ manually placed entities, only optional dynamic content │ ║ │ ║ then, separately, a bunch of people who hang out in cool places like Paris or │ ║ Rome or whatever, and it's actually all the people who are there (if they took │ ║ the long, arduous journey of walking there) │ ║ │ ║ then, separately, a character that you keep primarily at home, who hangs out │ ║ with your neighbors and stuff whenever they happened to be online │ ║ │ ║ then, separately, in-game addons that take pictures or video and automagically │ ║ posts it to the Mastodon instance that is run by the state county in which all │ ║ of your data is privately owned by none-other than you, the citizen who the │ ║ data is about (No spying, please) │ ║ │ ║ then, separately, automatically saved text-logs which could be posted from in │ ║ game │ ║ │ ║ social media as a game │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧═════════════════════════════════════════───────────────────┴──────────┘ |