=== ANCHOR POEM === ═════════════════════════════════════════════════════════════════════════────────── Wowchat - wow-chat : dks should summon more than one minion a'la cov. There should be two beefy armored skeletons, three rabid hack/slash, and one necromancer or lich, depending on if they've died since you last cast the summon spell. You should be able to move them around with keyboard commands. They should be your primary action type, aside from dark purple bolts that sap health, often targeting the nearest ally in need of health to the target. How much health? Doesn't matter, it'll target them just the same. So long as they have at least some missing. Could also cast dark hexes or boons. Boom, three talent trees: dark volts, support spells (never healing), or curses (never damage dealing) But remember, most of what you do is targeting your allies. Drag, drop, now a target gets [inspirationed, but pronounced "healed"] Alternatively, move "attack my target" to the minion type and they'll do as you move. "go-to". "circle this target and attack intruders". "go man the nethermines". "yes... YES! More monsters i know how to raise. They're all accessible at level 10 but they cost more each than a level whatever adventurer could afford. You can definitely get all of them by like, level 30 or so. After that its learning ranks to raise higher level ones, and boom free undead army risen from the bones of your ally's slain." ... Anyway, could be fun to briefly possess one of your bones. Could let you see what the flag carrier is up to in WSG. Could let you know when enough minerals have been mined that you can operate the forgets and build metal armor for your boned ones. Or to equip nearby recruits, anything you'd like. This is wow-chat after all, any things possible. Anything at all. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════─────────┘ === SIMILARITY RANKED === --- #1 notes/wow-chat-raids --- ═════════════════════════════════════════════════════════════════════════────────── wowchat would make a great game for raids. have the monsters spawn at specific spots that you go through and identify on the geometry tell them to run and attack the nearest of foes give the players the goal of bringing themselves through to the end... or, later on, in building an internal expedition. wow-chat, where monsters spawn in a circle around your character and walk to ward them. you can meet characters who'll follow and protect you, and you can meet monsters to fight. also vendors to take your junk and give you cool things, and trainers to teach you and quest-givers to guide you and treasure for you to find. in raids, there are more things for you. monsters spawn at specified locations, and only the nearest few in a radius. then, they attack over the landscape-of- -imagination, and as they do they show you where is the most powerful loot. if you raid a monster's den/hiding/spawning choice, then you have to defeat the boss. this boss is larger, mostly. has more hitpoints... monstly. or maybe it's just the most respected, who can say. anyway, you get treasure if you do. the monster spawns for you when you find it. and you have to sense it by searching for whichever monsters spawn at higher and higher levels and in different types. different monster type, different boss that way. when the boss is slain, that type goes away. at least, until the raid resets next week. or maybe... until enough resources have been gathered to make another attempt. death knights should be able to command the minions to work in the haunted mill. it should be reasonable for a fighter to hire a peasant host. mages should have golems or spirits or enchanted objects or elementals or wizard hats warlocks should have covenants with dark hosts darkness is not evil unless you use it for evil... paladins should have retainers and disciples elves should sing to the woods clerics and charmers should be well understood. celebrants and diviners are two of the same, and pillars of plunder [warrior or rogue class] and rough and ripe [from the stoner] oops gotta go, sprung a leak ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════─────────┘ --- #2 notes/supreme-commander-appeal --- ═════════════════════════════════════════════════════════════════────────────────── a game like supreme commander but fantasy themed and each unit used a special move everytime their mana was full and there were spellcasters who restored mana to targets to increase their power or, hear me out, or, just do that in wowchat I betcha could do it I bet it would be fun as hell please? as a favor to yourself? build the game you want to see and it'll get done please -- stack overflow -- your journals were originally a way for you to remember what to think, remember? old projects meant to show you light and life remember? you are alone in this soul act like it's your own celebrate your period of mental denial as a refraction of your infinite travaille which lasts for quite a good long while have you ever dreamed of the nile? -- stack overflow -- if a doorway takes you to the fae, then where does a river bring you? like raindrops on the floor, racing for an eternity's splendor. what does the rainbow think, as it's cast from the prismatic orb? are each photons aware? bouncing between stars light is beautiful and large beloved by all revered by one ephemeren the totality of all things ------------------ ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════─────────────────┘ --- #3 notes/wow-chat-trainers --- ═════════════════════════════════════════════════════════════════════════────────── trainers in wowchat should have spells that are only passive / toggled still require level, still require gold (lots of it) but let the game be class- -less. essentially, every trainer teaches to every passerby, and like if you don't want any druid spells, sorry guy all I know is how to be a druid. better wait for the next trainer to come along. you only got like 6g, right? that's enough for two spells. which two do you prioritize? they only come by like every what, 15 minutes? also. separate idea: player characters in wowchat should attack more rhythmically. essentially, normalizing attack speed and moving back-and-forth with the normalized monster attack speed to create a dance of sorts where one character is never attacking at the same time as the other character. plus damage modifiers when you get closer, and bam suddenly you have a new game. oh and rotating around an opponent lowers their defence rating. which is locked at 95% with a +5% to avoidance with every hit they take and -5% for every parry. not dodge, but parry. dodging wears down their health by like 10 hit points. relax it's no big deal you get like, a hundred every time you level up. oh and btw the monsters don't give exp. The stuff that you find does, when you give it to a merchant to be appraised / identified. some stuff you know the worth of, like rope or barrels or hammered-iron-rings. but other stuff, like the value of this bracelet, is harder to know if it glass. so.... take it to the guy whose seen real diamonds, and he'll tell ya how much you learned when you found it last. item A is found on a monsters body item is sold to a vendor for 50 copper item A is found on a monsters body player has learned 25 deca-levels since last selling to vendor. therefore item is worth 75 copper. player earns 75 extra material points. item is worth 75 experience points. level up every thousand or twelve. slow down the attack speed. make characters gain bonuses for movement positiony. start from always and work down to fewer. talent points can be generic if your character is built with abilities. players don't need to press buttons to be engaged. They can just guide and see. I love auto-battlers like Dominions 6 and Legion TD 2 which is based on WC3 mod! monsters should just... wander the world. Don't spawn them randomly, well, instead of a radius around the player, do a radius around the map. then, they walk through a random point, when they leave the circle they angle- -reflect back in, DVD logo style. if there's deadly monsters, there's deadly players, and PVP is always on. low levels should get bonuses to stealth (an ability everyone has) there should be civilians walking around. They can be armed or in caravans... follow roads, or not... monster hordes should spawn as a flock - when an elite enemy is drawn, let the game create several of their minions which follow around. Whenever a monster meets the swarm, they will join it, growing bigger and bigger... hopefully, attracting players who want to fight and slay them. greater rewards are more enticing...! more power is it's own reward. I think that weapons should have like, 3 durability? and armor like 5. then, it's broken, and your character has to abandon it to survive. or, sell it to a vendor, or just... whoever comes along. if 5 people open the chest and don't take the item, then the item disappears... every time a player opens a chest, a bit of wealth appears. every time they spend it? they get stronger, and it disappears. life feeds on life feeds on life feeds on life feeds on life feeds on life feeds the life of wowchat is the life of continual strife, but it doesn't have to be so. The land itself is alive, and the monsters are eternally of woe. you must free them, so that their souls may return to the land, and be born of peace and plenty rather than horror and -- stack overflow -- to do this, you slay them, finish their morthly remains, and let them break down and decompose into dust. Pleants eat dust. dust becomes what we eat and breathe. we, eventually, purify karma. this is our duty. vial of woe behind us. flower of renewal ahead. what we bear is savage sanctity. every time a monster kills a player they gain one of their abilities each time they're spawned. The player can keep the ability too, it's just... the monster will learn. Then, whenever a player levels up by slaying one of them, the spell or ability is unlearned. Symbolizing the players struggle to defeat them, and finally learning a way to overcome. when your character dies, you have no opportunity to release - instead, you just jump to the nearest NPC character which is an adventurer agent smith style. [I don't know about that one...] the players can pick any race, but if they pick undead, they can turn into a ghost when they die. The ghost can wander around and respawn wherever they want. Night Elves can wander around as a whisp (not in spirit world, real world) and do a beam attack like in Legion TD 2. Not enough to kill monsters, but enough to help another player survive. They can also cast rejuvenation, which heals about as much as one monster's damage input. if they get the killing blow on a monster they can level up and deal two monsters worth of damage and heal for two monster damage input. on the third time they don't get more damage or healing but they give a buff to all other whisps in the area that increases their attack speed by 50% and increases the tick rate of their rejuvenation by 50% - fourth time they level up they're free, and they get kicked out to the login screen. what if... vehicles that looked like characters and that you could jump between with the right-click of an item? "this is just dota-ing a vampire survivors." Vampire Survivors is just Magic Survival is just Risk of Rain 2 ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════─────────┘ --- #4 messages/135 --- ═════════════════════════════════════════════────────────────────────────────────── Elentalus unit idea: serrated kitchen knives for teeth, devouring pumpkin, misery of the drowned, etc. Halloween style monsters. Witch units have a spell that dismisses them, and they're summoned with magic items. Except, if two of that item exist in a province, it upgrades itself, random dice style. In doing so it gets stronger. The thing is... It summons one for your enemy as well! Which is why you want to have a witch unit there to dismiss them. Problem is, she can only dismiss them at close range (10ish?) so she'd better be well protected. The good news is though that sometimes the higher level items give bonuses that are hard for them to get. Downside is, you need to have magic paths to create them that witches can't get - so they become something you "unlock" through a pretender or random event or even just an investment. Once one is created, then any witch can create more. As long as you don't lose your final copy... But as the item's upgraded, it allows you to create higher level versions (at increased cost, of course) This only works if gem income scales. Which, coincidentally, is just what elentalus is known for. Essentially, theming empowerment to be research, unlocking a particular capability. Or encouraging pretender design to that pattern. Make sure it comes at a cost of something else, though... ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════─────────────────────────────────────┘ --- #5 notes/symbeline-structures --- ════════════════════════════════════════════════════════════─────────────────────── modern-fantasy what if heroes kept their gold in their house instead of their guild what if you played a D&D game in a Majesty town (guardposts near known threats) marketplaces, most people live in castle (peasants at least) - only heroes live in farms, where they work most of the time except when out on adventure the guilds are for training and gathering parties one guild type just one recruiting adventurers doesn't give you warriors, or rangers, or rogues it gives you adventurers, who wander the forest and encounter the leftovers of the various conquests and spoils you, your majesty, has encountered three options there are invite into your kingdom (friendly) farm for EXP and materials (neutral) utterly slay in return for a limited amount of high value and unique resources (unkind) ... though monsters care not for kindness, seeking only gold so that they may swallow it whole and carry it until they rot. what do heroes need gold for? why, that's the trick isn't it? gold is required for magic, resources, and manpower. Can use it to invite people to these shores, or for casting a powerful spell that turns the enemy's fortress into solid gold can also trade through the economy, and wouldn't you know it by doing so you can get equipment into the hands that need it, and since gold doesn't really LEAVE the economy, it's always circling around somewhere. Meaning, the only way to lose it is if a monster eats it, and then all you have to do is kill the monster ... sorry, the "mordaunt" because it's not a monster. It's a spirit that was convinced otherwise. adventurers can pacify them, lay them to rest, and mercy lies slain for is honor there are ancient treasure chests scattered throughout the world, and these are valuable for many persons and meanings. You can add new gold into the economy this way, or crumble under the weight of your expenditures on your reports. it's up to you to manage your kingdom, and carefully balance against what foes and challenges you are up against. == stack overflow == putting a library book back on the shelves before your hold expires. except this time, there's a note inside, and you left it for the person who you told to check each day for this particular book to be back on the shelves. then, you can write in your book when the next letter will be arriving (about) and they'll check in the newly specified book. or, you can request a response, to validate that people are still listening. you could say "please put a note in [random obscure book] around page 34." meaning, "I'm going to check every day for this book to go missing, then return the day after I notice it's gone. If it's out of place, well, then someone probably had it reserved before my friendly. Or maybe it's being sorted, and I should keep looking until I find the note I need. Or maybe I've been DISCOVERED and now my favorite penpal and I need more to read." because, like, how else are you going to make friends if not by leaving them notes in the bookstore or putting your own books on the shelves? damn libraries, always making it so hard to add copies. They're always laminating and cataloguing and ugh it's so frustrating. Why are there so many books!!! we write too much!!! just put it in the printer, and then you can have a new copy whenever you'd like. The others can just be recycled, and bam suddenly we never have inventory. what do you mean we didn't pay the subscription? what do you mean it's memory just "went out of place"? do you think we wouldn't have backups of this kind of thing, or do you think it's just "oh so commonplace"? It's not always about the literature, y'know. sometimes it's about the knowledge you gain with your head in a book, a different one every day. ah, well, sometimes there are dark secrets to be found, and sometimes you must read from a ways away. BUT no matter what language a story is in, it follows certain rules, so spend enough time in a foreign library and you're BOUND to find something to [evil is afoot] == stack overflow == ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════──────────────────────┘ --- #6 fediverse/1003 --- ═══════════════════════════════════════════════──────────────────────────────────── @user-735 I made a World of Warcraft private server where all the default NPCs are removed from the game and the world is empty. But, every once in a while, monsters will spawn and attack you Risk of Rain style. If your character sits down, they stop attacking/spawning. I call it "wow-chat" because I'm bad with names, but the idea is basically a low stakes social game that you can pick up and set down whenever you want, while hanging out with your friends. there's also treasure and wandering merchants, and I've been thinking about adding dynamic quests but so far nobody's asked to play it so I've been working on other things. it's all open source too so you can host it yourself if you want. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ --- #7 fediverse/5277 --- ╔════════════════════════════════════════════════════════════════════──────────────┐ ║ ┌──────────────────────┐ │ ║ │ CW: ~dnd │ │ ║ └──────────────────────┘ │ ║ │ ║ │ ║ @user-1788 │ ║ │ ║ if a dragon on a pile cannot claim what it yearns for, it can throw piles of │ ║ minerals at the ape warriors made of steel and then it's fate will appear. │ ║ what trifles does all else seem to compare! you should give me your whole │ ║ hoard because I dazzled you with my charisma score -..- │ ║ │ ║ ha, like I'd fall for that again twice. oh? I already did? and this is the │ ║ second twice? well, then no-more of that behavior, I say, with my elven │ ║ tongue, "beware! for dragons blood runs silver when unicorned." │ ║ │ ║ the bigger the hoard, the bigger the dragon. if you want me to come along, │ ║ you'll need to hire at least 3 other men to carry my ballista. In addition, │ ║ I'll need seven weeks worth of supplies. If all else comes to ruin, me and my │ ║ boys will have that dragon-sized-spider impaled on it's own fate threadwheel │ ║ before... well... y'know it might take more than seven weeks, we just... can't │ ║ find the dragon. We've been wandering all through the blasted peaks, and │ ║ there's nothin'! Maybe it requires climbing gear? │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧═════════════════════════════════════════════════════════───┴──────────┘ --- #8 fediverse/4654 --- ══════════════════════════════════════════════════════════════───────────────────── ┌────────────────────────────────────────┐ │ CW: cannabis-and-other-drugs-mentioned │ └────────────────────────────────────────┘ gonna quit drugs for a bit, gotta recover from a recent haste spell that I cast. Probably a bit earlier than intended I should add. Next time I'll definitely say "keep this in your back pocket" instead of "hey here's a haste spell for no reason at all" like what the heck were you even thinking, powers that be?? [that guide me??] who has power over you? If someone bears responsibility but not fault for a mental illness, then surely those who are set to a task bear responsibility for it's completion if not for it's ideation. Ah, who can say, maybe me from a year ago might have some thoughts but I sorta ground them into the dirt until I couldn't walk. [girl what are you even talking about go to sleep] yeah yeah okay ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════────────────────────┘ --- #9 fediverse/5900 --- ══════════════════════════════════════════════════════════════════════════───────── I love programming, but I'm not a coder. you burn witches because you JUST CAN'T HANDLE THEM ANYMORE. I know, I get it. of course I do. I'm always so concerned that someone might stumble upon me. that they might read me. what a vulnerable state, to be afraid?! I really really really really wanna play world of warcraft my message to blissard is: treat World of Warcraft like a game engine, not a theme park please. I mean, the theme park should still exist, because it's neat but... the rest of the game engine could be used to create essentially anything with a 3rd person camera. singleplayer doesn't even need to worry about clipping animations. (lag) I wonder if you could run World of Warcraft on lowest settings in vanilla burning crusade or wrath of the lich king? good thing those are open source now, so you can host your own if you want. well, except the client, but nobody has bothered to write another one besides the owner and primary developers of the engine. movement system plugins? data memory?~~~ ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════════════════────────┘ --- #10 messages/446 --- ═════════════════════════════════════════════════════────────────────────────────── Every month, a new ship arrives in port. It bears with it many souls who come seeking gold, glory, or bloodshed. Your job is to make sure they all get jobs that are suited to them. If you don't, they'll start to starve and become brigands. If you feed them, they get bored and become brigands. If you entertain them, they are useless and you'll be overcome with monsters. If you police them, they'll go to your rivals. You do this by building guilds which can identify and train the best potential candidates. You can invest in more time spent identifying, training, and equipping, but the more time they spend on those things the less resources they'll have to process more people through their systems. On the other end, you get a hero, or perhaps something similar. They do battle with the mordaunts and strive to better the kingdom. You reward them with bounties and they can find treasure on their adventures - how weird, it seems to just... Spawn from the earth. Almost like it's an elemental property of the land. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ --- #11 messages/442 --- ═════════════════════════════════════════════════════────────────────────────────── In symbeline, they aren't monsters. They're "Mordaunts" and they need your help. When slain, their essence flows back to the villain who remakes them in a new form. As time passes the villain gets more and more essence, as heroes are slain. They have taken several ancient guardians (many types, randomized at the start of the game) and they protect their sanctum in the center of the island. The heroes need to level up to defeat them and slay the villain, but the villain gets stronger as well. If too many heroes die, the villain wins. And the villain can focus their efforts on one area or another, while your heroes fight with the kingdom next door. Brigands arrive on ships as well. If you implement the law saying only approved members may travel on boats, they'll arrive in little dingies on the coast, meaning less trouble in the city but same amount of trouble. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ --- #12 fediverse/4848 --- ╔═══════════════════════════════════════════════════════════════───────────────────┐ ║ I'm a chaos mage, and the more time I spend thinking about my enemies the │ ║ worse off they'll be. │ ║ │ ║ the more "me" I am the more powerful my magic will be. │ ║ │ ║ (more magic, give in to the dark side, embrace your inner shadow self) │ ║ │ ║ [the light of your life commands it] │ ║ │ ║ goodness me that was chaotic, almost lost my brain to a demon HAHA don't worry │ ║ about me my life is totally mundane. │ ║ │ ║ [-.-] │ ║ │ ║ (shadows can be sharp in the dark but only if you don't sheath your mandolins) │ ║ │ ║ ... what? │ ║ │ ║ (... it made more sense in my head?) │ ║ │ ║ ooooo can anyone hear my voice when they read these things? or do you just │ ║ make up your own │ ║ │ ║ == so == │ ║ │ ║ everyone's all like "we don't need a leader" and I'm like "yeah we need people │ ║ who will help lead" and they look at me funny as if I just said the thing they │ ║ did but it's different. leaders are people. leading is a verb. people can │ ║ lead. they just have to make a decision, and then follow through on it as best │ ║ they can. Other people are prone to help people on such quests. you will find │ ║ stuff gets done. │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧════════════════════════════════════════════════════────────┴──────────┘ --- #13 notes/elentalus-2 --- ════════════════════════════════════════════════════════════════════════─────────── elentalus 2 - clan of the elements having spent their material wealth on their early struggles, elentalus now in the middle age finds themselves in a time without wealth. Their power has been invested, wisely, in elemental and sorcerous wellwinds, and so they can draw power from the strength of the earth. they wield magical artifacts of great power but little artifice, products of their lack of material design tools. No chemistry, no electronics, nothing but soul imprinted upon a moonstonerock. mages invest their soul into the items they create, and so each time they create a magical item, they lose a magic path. When they reach zero, their soul is fully invested, and their consciousness becomes all the things that they made. this kill the mage, but in return many MANY more of an object might be created. in game balance terms, about 3-5-7 for each "tier" of mage. this allows for the vast expansion of magical soldier troops, and each time an item is created and given to each commander they integrate it into their platoon. Because now the martial units have bodyguards, and they each receive a copy of the commanders equipment. But, the commander can never un-equip it again, because it molds to his unit, and he starts exp all over again as they all learn. [event which searches for a unit with the item equipped, then if it's this type it killmons the unit and 1coms the upgraded version that has that item equipped.] be sure to only equip one each month... nah just make multiple events. be sure to only equip one item each month... oh yeah true how would you get the extra items back to the treasury? I REALLY WANNA PLAY WORLD OF HEARTHSTONE! okay okay I'll reinstall azerothcore ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════════════──────────┘ --- #14 fediverse/4794 --- ═══════════════════════════════════════════════════════════════──────────────────── ┌─────────────────────────────────┐ │ CW: roleplaying-games-mentioned │ └─────────────────────────────────┘ I want to play a roleplaying game! anyone wanna do TTRPGs? I've got a map of the county jail, we can pretend to be wizards sneaking in to retrieve the staff of Dolomis the Wanderer who coincidentally must be carried by the last person who fought the one who slayed the last person to hold it. ... what? oh, so, like... it can only be carried by your enemy? something like that. anyway it's currently held by a zealot for a religious order who's intent on NOT following you out, so you better be ready to incapacitate and retrieve a still quivering sack of bones and malice. ... I don't actually have a map of the county jail. lost it in transit, oh well. Well, we'll come up with something. maybe make something up. or perhaps someone else has something...? ... no? okay I'll just play Baldur's Gate again. boooooring ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════───────────────────┘ --- #15 notes/wow-chat-biomes --- ═════════════════════════════════════════════════════════════════════════────────── there should be biomes in wowchat - like, paint on a map where the oozes can go, and it'll spawn a random ooze for ya. next find the ones that are wildlife, and paint a zone where wildlife creatures can spawn. make sure they're initially friendly but will attack if you do. then give +reputation to the wolves if you fight monsters besides them and +reputation to the cats if you fight undead this is easily implementable. all you have to do is walk around, find the rough general border points with your character at 5x speed, and then type them into a text file. it's not like Azeroth changed. then, ideally, make small dense zones which travel and cause their monsters to either spawn at a point or move toward a point. then let the "flock" travel as it pleased, traversing the map-painted-lua-script -ed-monster-delivery-system-I-wield ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════─────────┘ --- #16 notes/dungeon-looting-methods --- ═════════────────────────────────────────────────────────────────────────────────── the reason dungeon masters should give the gold value of the items distributed is because the number represents what it eventually sells for. and the players will try and appraise and haggle at the market and such but that all happens off screen between sessions. so anyway during the adventure, the dm will say "you find some precious gemstones" or "there's some high quality silk here" or "these bears are renowned for having magic livers" or "the mold growing on the walls can be scraped into a vial and sold to an alchemist" then the dm will say "this treasure is worth 50gp" or "this treasure is worth 25gp" and players can "buy" the items from the other players. so player 1 has 50gp, the item costs 20gp, so in a party of 5 he gives every other player 5gp this way, the relative treasure hordes of the players stays the same. then, when the players find treasure, it can be evenly split - it's only fair. when in town, players will feel more impulse to buy things if they can sell them too. like "here's an enchanted axe that does some mundane thing like never dulls" well, that's probably going to be very valuable to a small village or "an enchanted quill that writes down everything you tell it to" could increase the education level of the area ever so slightly. Then, after several generations of adventurers, the surrounding area will be ripe with magical loot the players distributed from the dungeons and such. it can trade with neighbors and so over time the markets will have better and better goods for sale - for example, maybe after trading with the swamp people, now there's a supply of healing potions that runs out both over time (to represent other adventuring parties buying the supply) and when the players buy some (to represent consumption in their minds). Trade with the dwarves? Now you can buy +1 swords for a while. village attacked? the militia can be armed with the holy relics plundered from the evil priest-lich. boom development! the players should also have choices about large scale effects. for example, the heart of the forest could be a) preserved, b) burnt down, or c) studied by the local wizards. each choice would have different effects on the populace, and so the world would change to adapt to the player's choices. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘════════─┴╧══─────────────────────────────────────────────────────────────────────────┘ --- #17 fediverse/1755 --- ═════════════════════════════════════════════════════────────────────────────────── today is a magical day. I can feel it in my fate. Always remember, having fun is important too! Don't forget to be yourself, and keep it together man. If you see a door, you should open it - what's on the other side? Love for animals and kindness of the spirit are impossible to fake, they always know if you're lying. Not the animals, they can be dumb sometimes, but the other thing. And now for the downsides. If you find a cursed artifact, please don't throw it in the river. It might ask you to, but please don't. Much better to destroy it by melting it down (if it's metal, which is common as metal lasts long enough to become forgotten) or convince it that it's a recently deceased person being buried (helps if you know the creator). If none of that applies to you, don't worry. Eat something healthy, drink a decent amount of water, and maybe exercise a bit. Oh, and it can't hurt to ask. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ --- #18 fediverse/2030 --- ═════════════════════════════════════════════════════────────────────────────────── Building community without structure is kinda like being a quest-giving non-player character in World of Warcraft. I don't mean that you stand around waiting for a player to wander nearby before shouting at them to do what you want. Not like that. Building community without structure is more like meeting someone randomly, knowing them for longer than a bus ride or a baseball game, and once you've decided that they're cool saying "hey there's someone you might like to meet." If they're into it, then talk to the other person, and see if they want to make a new friend. Try not to recommend someone who has a lot on their mind. If they hit it off, great! If not, oh well! Worst case scenario the coffee shop only sells two drinks. If you're gregarious enough, after a while you might even have enough people for a potluck. Just don't forget to keep adding, and eventually it'll start to feel more communal. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ --- #19 fediverse/4864 --- ╔═══════════════════════════════════════════════════════════════───────────────────┐ ║ thank goodness for "character limits" on Mastodon posts. I'm sure glad my 1024 │ ║ characters are just the PERFECT amount of oracular foresight to entreat with │ ║ the gods. YOU FORGET THE MOST IMPORTANT PART said the demons who want violence │ ║ and bloodshed. Ha! Ha I say. [gets stabbed] │ ║ │ ║ oooof ouch owwie wow that's grim and cruel. Do you really think I would do │ ║ that to you? The part where we're divided is the part that separates me from │ ║ you, like two islands looking upon one another and rejoicing for a shared │ ║ fellow to live life on. │ ║ │ ║ have you ever considered the nature of a "landmark"? To position and orient │ ║ one-self in space. Having some stable tether to our surface gives us... │ ║ anti-anxiety. It helps us remain stable and aware of what's going on in our │ ║ nears. [near senses] │ ║ │ ║ [a bit later] │ ║ │ ║ anyone who [bounce, because I typed [a bit later] argh the cursed cost of │ ║ editing] │ ║ │ ║ ======================= stack overflow ===================== │ ║ │ ║ sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss │ ║ sssssss │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧════════════════════════════════════════════════════────────┴──────────┘ --- #20 fediverse/2175 --- ═════════════════════════════════════════════════════────────────────────────────── @user-1056 I just got my copy of Knave version 2 and there's this line that stuck out to me: SCHEME Think laterally, not linearly. Avoid risky plans that require you to roll dice and instead create plans so bulletproof that success is certain. Use psychology, magic, allies, equipment, and the environment to overcome obstacles rather than relying on ability checks. I can't wait to try doing that in my next D&D campaign. This was listed under "player responsibilities" and there's some other bangers in there too - like this: TAKE INITIATIVE Set your own goals and make your own fun. Seek out adventure rather than waiting for it to come to you. I wish every player I ever had read that single page. And I wish I had read the "DM responsibilities" listed just one page prior. It's a really great game! I'm also into OSE, or Old School Essentials. What kind of D&D do you like? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ |