=== ANCHOR POEM ===
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 In symbeline, they aren't monsters. They're "Mordaunts" and they need your
 help.
 
 When slain, their essence flows back to the villain who remakes them in a new
 form. As time passes the villain gets more and more essence, as heroes are
 slain.
 
 They have taken several ancient guardians (many types, randomized at the start
 of the game) and they protect their sanctum in the center of the island. The
 heroes need to level up to defeat them and slay the villain, but the villain
 gets stronger as well.
 
 If too many heroes die, the villain wins. And the villain can focus their
 efforts on one area or another, while your heroes fight with the kingdom next
 door.
 
 Brigands arrive on ships as well. If you implement the law saying only
 approved members may travel on boats, they'll arrive in little dingies on the
 coast, meaning less trouble in the city but same amount of trouble.
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=== SIMILARITY RANKED ===

--- #1 messages/446 ---
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 Every month, a new ship arrives in port. It bears with it many souls who come
 seeking gold, glory, or bloodshed. Your job is to make sure they all get jobs
 that are suited to them. If you don't, they'll start to starve and become
 brigands. If you feed them, they get bored and become brigands. If you
 entertain them, they are useless and you'll be overcome with monsters. If you
 police them, they'll go to your rivals.
 
 You do this by building guilds which can identify and train the best potential
 candidates. You can invest in more time spent identifying, training, and
 equipping, but the more time they spend on those things the less resources
 they'll have to process more people through their systems.
 
 On the other end, you get a hero, or perhaps something similar. They do battle
 with the mordaunts and strive to better the kingdom. You reward them with
 bounties and they can find treasure on their adventures - how weird, it seems
 to just... Spawn from the earth. Almost like it's an elemental property of the
 land.
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--- #2 notes/wow-chat-raids ---
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 wowchat would make a great game for raids.
 have the monsters spawn at specific spots that you go through and identify
 on the geometry
 tell them to run and attack the nearest of foes
 give the players the goal of bringing themselves through to the end...
 or, later on, in building an internal expedition.
 
 wow-chat, where monsters spawn in a circle around your character and walk to
 ward them. you can meet characters who'll follow and protect you, and you can
 meet monsters to fight. also vendors to take your junk and give you cool
 things,
 and trainers to teach you and quest-givers to guide you and treasure for you to
 find.
 
 in raids, there are more things for you. monsters spawn at specified locations,
 and only the nearest few in a radius. then, they attack over the landscape-of-
 -imagination, and as they do they show you where is the most powerful loot.
 
 if you raid a monster's den/hiding/spawning choice, then you have to defeat the
 boss. this boss is larger, mostly. has more hitpoints... monstly. or maybe it's
 just the most respected, who can say.
 
 anyway, you get treasure if you do. the monster spawns for you when you find
 it.
 and you have to sense it by searching for whichever monsters spawn at higher
 and
 higher levels and in different types.
 
 different monster type, different boss that way.
 
 when the boss is slain, that type goes away.
 
 at least, until the raid resets next week.
 
 or maybe...
 
 until enough resources have been gathered to make another attempt.
 
 death knights should be able to command the minions to work in the haunted
 mill.
 it should be reasonable for a fighter to hire a peasant host.
 mages should have golems or spirits or enchanted objects or elementals or
 wizard
 hats
 warlocks should have covenants with dark hosts
 darkness is not evil unless you use it for evil...
 paladins should have retainers and disciples
 elves should sing to the woods
 clerics and charmers should be well understood.
 celebrants and diviners are two of the same,
 and pillars of plunder [warrior or rogue class] and rough and ripe [from the
 stoner]
 oops gotta go, sprung a leak
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--- #3 fediverse/4676 ---
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 ... but I needed to choose lawful-good at character creation in order to play
 a paladin.
 
 the guard looks at you with confusion, decides you're hallucinating and
 dangerous (because of the sword) and forcibly detains you
 
 wait, what did you think I was going to say? Did you think I was going to
 advocate for crimes on a public forum?? what am I a gopher? do you take me for
 a lemur in jamaica? am I truly so triceratops to you that you'd think I'd do
 something so washing machine? Get real, I'd never byzantium my way into such a
 utterly coherent and clearly intentional and not at all arcane situation.
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--- #4 fediverse/5878 ---
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 ┌────────────────────────┐                                                       │
 │ CW: politics-mentioned │                                                       │
 └────────────────────────┘                                                       │
 revolution is when you successfully prevent your comrades from being kettled     │
 [wait for time, it echoes in cyclical motions]                                   │
 no sand castle survives contact with the ocean. a sea of people at high tide     │
 can break any wall, surpass any boundary. at low tide, it keeps the              │
 sand-castle at bay, ever contesting it's advance as the tide on the other side   │
 of the world makes progress.                                                     │
 rhythm is unbeatable. vigor is collective flow state. you cannot resist that     │
 which you cannot catch, but their nets grow tighter with each year and our       │
 fins and flippers grow ever more agile and elusive.                              │
 eventually, they'll build brick walls if we let them, checkpointing our          │
 progress at every boundary. not ideal. borders keep us divided, the world        │
 deserves more than our picketing minded, dream bigger than "the same, but nice"  │
 though it'd be nice if it were nice as well. consider it a design requirement,   │
 once you got the project managers on board.                                      │
 turns out, we dont have much to fight over, as there is enough for all           │
                                                            ────────┤
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--- #5 fediverse/4031 ---
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 if you want to "not think about a purple elephant", the first step is to
 imagine yourself slaying it
 
 ... okay how about cthulu - if you don't want to imagine cthulu nomming on our
 gravity well, then picture yourself wielding a bright burning blade of fire
 and vengeance and pay special attention to the way that you cauterize each
 tentacle as you slice them one by one at first, and then in a massive flurry
 at best, ultimately leading to the incomparable brightness that radiates out
 from your shining blade of the sky, which blinds the poor beast who can't see
 you as you approach, piercing the skull and then going home for some toast
 
 if you can get good at that, then you can wield magic
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--- #6 fediverse/5632 ---
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 if a protesters wanted to escalate, against riot shields they could use          │
 swords. Twist, and thrust under and up. Right through their skull.               │
 then, when they learn how to brace, bring your own shields and stab through      │
 the wedged cracks.                                                               │
 or, depending on how they do it, guns and rifles.                                │
 too bad they can depend on a logistic network supplying them behind their back.  │
 no violent revolution in this country will succeed without a mobilized           │
 civilian core. That is the true and most important resource they own. Delivery   │
 of supplies, ranging from physical violence gear, to food and emotional          │
 rations.                                                                         │
 it must be necessary. or else it will be discarded.                              │
 meaning, scale your expectations of "necessary" according to the level of        │
 [plight/turmoil/meant].                                                          │
 demand centralized priori-chance, and you'll keep all that you can reclaim.      │
 there are enemies and there are foes, but more than that there are those who     │
 believe in you. and trust you. and share in the cause that so drives you.        │
 Without their share, your burden is unbearab                                     │
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--- #7 notes/symbeline-structures ---
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 modern-fantasy
 
 what if heroes kept their gold in their house instead of their guild
 
 what if you played a D&D game in a Majesty town (guardposts near known
 threats)
 marketplaces, most people live in castle (peasants at least) - only heroes live
 in farms, where they work most of the time except when out on adventure
 
 the guilds are for training and gathering parties
 
 one guild type
 
 just one
 
 recruiting adventurers doesn't give you warriors, or rangers, or rogues
 
 it gives you adventurers, who wander the forest and encounter the leftovers of
 the various conquests and spoils you, your majesty, has encountered
 
 three options there are
 
 invite into your kingdom (friendly)
 farm for EXP and materials (neutral)
 utterly slay in return for a limited amount of high value and unique resources
 (unkind)
 
 ... though monsters care not for kindness, seeking only gold so that they may
     swallow it whole and carry it until they rot.
 
 what do heroes need gold for? why, that's the trick isn't it? gold is required
 for magic, resources, and manpower. Can use it to invite people to these
 shores,
 or for casting a powerful spell that turns the enemy's fortress into solid gold
 
 can also trade through the economy, and wouldn't you know it by doing so you
 can
 get equipment into the hands that need it, and since gold doesn't really LEAVE
 the economy, it's always circling around somewhere. Meaning, the only way to
 lose it is if a monster eats it, and then all you have to do is kill the
 monster
 
 ... sorry, the "mordaunt"
 
     because it's not a monster. It's a spirit that was convinced otherwise.
 
 adventurers can pacify them, lay them to rest, and mercy lies slain for is
 honor
 
 there are ancient treasure chests scattered throughout the world, and these are
 valuable for many persons and meanings. You can add new gold into the economy
 this way, or crumble under the weight of your expenditures on your reports.
 it's up to you to manage your kingdom, and carefully balance against what foes
 and challenges you are up against.
 
 == stack overflow ==
 
 putting a library book back on the shelves before your hold expires.
 
 except this time, there's a note inside, and you left it for the person who you
 told to check each day for this particular book to be back on the shelves.
 
 then, you can write in your book when the next letter will be arriving (about)
 and they'll check in the newly specified book.
 
 or, you can request a response, to validate that people are still listening.
 
 you could say "please put a note in [random obscure book] around page 34."
 
 meaning, "I'm going to check every day for this book to go missing, then return
 the day after I notice it's gone. If it's out of place, well, then someone
 probably had it reserved before my friendly. Or maybe it's being sorted, and I
 should keep looking until I find the note I need. Or maybe I've been DISCOVERED
 and now my favorite penpal and I need more to read."
 
 because, like, how else are you going to make friends if not by leaving them
 notes in the bookstore or putting your own books on the shelves?
 
 damn libraries, always making it so hard to add copies. They're always
 laminating and cataloguing and ugh it's so frustrating. Why are there so many
 books!!! we write too much!!! just put it in the printer, and then you can have
 a new copy whenever you'd like. The others can just be recycled, and bam
 suddenly we never have inventory.
 
 what do you mean we didn't pay the subscription? what do you mean it's memory
 just "went out of place"? do you think we wouldn't have backups of this kind of
 thing, or do you think it's just "oh so commonplace"? It's not always about the
 literature, y'know. sometimes it's about the knowledge you gain with your head
 in a book, a different one every day.
 
 ah, well, sometimes there are dark secrets to be found, and sometimes you must
 read from a ways away. BUT no matter what language a story is in, it follows
 certain rules, so spend enough time in a foreign library and you're BOUND to
 find something to [evil is afoot]
 
 == stack overflow ==
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--- #8 fediverse/3357 ---
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 bad people are cursed with evil.
 
 a person cannot be evil. they can deal with such evil in their lives that
 twists them, and causes them to spike out and harm others, but they are not
 evil themselves.
 
 some twists are too hard to mend. some healings leave people a shadow of what
 they once were, or might have been. but that doesn't mean you shouldn't try.
 
 deprive power, supply kindness, in that order.
 
 if you cannot deprive power, then reduce harm.
 
 if you cannot reduce harm, then contest, defeat, or overcome.
 
 A twisted person may be slain if death is on the line. You get what you wish
 for, but you don't always get to choose who. Don't let them choose. They will
 choose poorly.
 
 ... I find that death is very rarely on the table, though. Generally they'll
 make their intentions apparent.
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--- #9 fediverse/5277 ---
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 ┌──────────────────────┐                                                         │
 │ CW: ~dnd             │                                                         │
 └──────────────────────┘                                                         │
 @user-1788                                                                       │
 if a dragon on a pile cannot claim what it yearns for, it can throw piles of     │
 minerals at the ape warriors made of steel and then it's fate will appear.       │
 what trifles does all else seem to compare! you should give me your whole        │
 hoard because I dazzled you with my charisma score -..-                          │
 ha, like I'd fall for that again twice. oh? I already did? and this is the       │
 second twice? well, then no-more of that behavior, I say, with my elven          │
 tongue, "beware! for dragons blood runs silver when unicorned."                  │
 the bigger the hoard, the bigger the dragon. if you want me to come along,       │
 you'll need to hire at least 3 other men to carry my ballista. In addition,      │
 I'll need seven weeks worth of supplies. If all else comes to ruin, me and my    │
 boys will have that dragon-sized-spider impaled on it's own fate threadwheel     │
 before... well... y'know it might take more than seven weeks, we just... can't   │
 find the dragon. We've been wandering all through the blasted peaks, and         │
 there's nothin'! Maybe it requires climbing gear?                                │
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--- #10 notes/running-with-rifles ---
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 this game is what we are missing
 thank goodness for that
 for if this is missing in our timeline
 we'll be better off at last
 we can have games, stories, and practice wars
 but none of them are precious
 precious implies worth
 they are worth nothing but entertainment
 no problem solving utility
 nothing of value
 save for perhaps the spatial awareness and strategization that comes
 from being a part of such a deadly ba-lance.
 
 anyway game time teehee just for me, don't worry about it I'll show
 you why it's a HORRID THING
 that won't be coming to our shores, no siree
 
 bye
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--- #11 messages/135 ---
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 Elentalus unit idea: serrated kitchen knives for teeth, devouring pumpkin,
 misery of the drowned, etc. Halloween style monsters. Witch units have a spell
 that dismisses them, and they're summoned with magic items. Except, if two of
 that item exist in a province, it upgrades itself, random dice style. In doing
 so it gets stronger. The thing is... It summons one for your enemy as well!
 Which is why you want to have a witch unit there to dismiss them. Problem is,
 she can only dismiss them at close range (10ish?) so she'd better be well
 protected. The good news is though that sometimes the higher level items give
 bonuses that are hard for them to get. Downside is, you need to have magic
 paths to create them that witches can't get - so they become something you
 "unlock" through a pretender or random event or even just an investment. Once
 one is created, then any witch can create more. As long as you don't lose your
 final copy... But as the item's upgraded, it allows you to create higher level
 versions (at increased cost, of course)
 
 This only works if gem income scales. Which, coincidentally, is just what
 elentalus is known for.
 
 Essentially, theming empowerment to be research, unlocking a particular
 capability. Or encouraging pretender design to that pattern. Make sure it
 comes at a cost of something else, though...
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--- #12 notes/symbeline-design-the-guild ---
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 design the guild, design the capital, then design their path through mordaunts.
 easy peasy.
 
 design the guild like a museum. Each spot there's an exhibit which teaches the
 randomly generated rolled statistics hero something new. Maybe it teaches them
 how to use certain weaponry, maybe it teaches them how to use a bow. Whatever
 the spell might be, they can learn it, and use their randomly rolled statistics
 to cast spells that scale differently depending on how their character has been
 built.
 
 design the capital like a flow diagram, if horses need feed and forged steel
 (for their shoes) then send the outputs of a blacksmith and the outputs of the
 farmers to the inputs of the stables. Everything has to go somewhere, but the
 streets are only so wide. You'll have to coordinate the traffic diagram if you
 want it to go anywhere useful.
 
 design the path through the mordaunts. Fighting skeletons teaches you about
 perseverence and the ability to crush bones, while goblins teach you to always
 be wary of attack. The sacred grove held blessed berries, and now that the land
 is liberated from the evil bandits preying on villagers those berries can be
 carted into town and used to make an antidote which heals death poison caused
 by the scorpions in the desert (and city rats)
 
 design the ruler's schedule like a calendar where each event gives them a bonus
 on all the ones that come later. Just make sure that they don't get knifed in
 the posterier or driven mad by the whispers of the orb... or perhaps just the
 stress of running a kingdom.
 
 (how do you simulate that? you can't! you can't simulate humans!)
 
 ha I bet I can. They're not so different, you and I, so if given a team I
 will...
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--- #13 fediverse/2643 ---
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 @user-1292 
 
 You don't have to come up with the WHY for why a character does something -
 only that it happened.
 
 if the "WHY" leaps out at you, sure, yeah, go for it, until of course your
 players sitting around the table say something like "I bet they did this thing
 because of this reason" and you're like "shit that's better than what I got,
 okay that's how it's gonna be"
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--- #14 fediverse/4864 ---
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 thank goodness for "character limits" on Mastodon posts. I'm sure glad my 1024   │
 characters are just the PERFECT amount of oracular foresight to entreat with     │
 the gods. YOU FORGET THE MOST IMPORTANT PART said the demons who want violence   │
 and bloodshed. Ha! Ha I say. [gets stabbed]                                      │
 oooof ouch owwie wow that's grim and cruel. Do you really think I would do       │
 that to you? The part where we're divided is the part that separates me from     │
 you, like two islands looking upon one another and rejoicing for a shared        │
 fellow to live life on.                                                          │
 have you ever considered the nature of a "landmark"? To position and orient      │
 one-self in space. Having some stable tether to our surface gives us...          │
 anti-anxiety. It helps us remain stable and aware of what's going on in our      │
 nears. [near senses]                                                             │
 [a bit later]                                                                    │
 anyone who [bounce, because I typed [a bit later] argh the cursed cost of        │
 editing]                                                                         │
 ======================= stack overflow =====================                     │
 sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss  │
 sssssss                                                                          │
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--- #15 notes/symbeline-battlefields ---
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 in Symbeline, there are moments where large armies of enemies gather to face a
 mighty challenge. These calls are often answered by other evil parties, but at
 times the burden must fall upon the shoulders of the good. Light battles dark,
 and in a climactic finale the justice of the world is laid bare. These
 encounters comprise more than both an adventuring party and a horde party. They
 are represented on the map as a circular icon the majesty can click on and open
 a screen that gives them command over a single battle. Essentially adding a
 tactics minigame. The battles take place in real time, with the majesty
 directing and giving orders. There'll be a system for expression in the orders
 each player gives - there can only be 6 total (3 for before 
 
 what if the grand canyon was the seat of native american power and it crumbled
 and that great calamity shook the very society to the core. the only reason
 that
 europeans could get as far as they did was because there who two calamities in
 a
 row. Disaster was afoot, and everything felt like it was burning. A calamitous
 event.
 
 what I mean to say is um do you ever feel like everything is burning? Like the
 world is on fire and nobody seems to care. Like, literally on fire. Like it'll
 catch like a tinderbox and go "crack". Nobody survives that, it'd be the end of
 the world. That's not something to fucking play around with you pieces of shit
 
 and by that I mean well not only is a lifetime so sheltered, from all that was
 weathered, by the past unbeknownsted to our selves.
 
 I'm proud of how far I came. I feel like a statue in the garden, a spirit
 inhabiting the house. I feel like an interpretive dance, like a statement of
 being on our behalf. swirling and chaotic, yet never amnioxitc, alight and
 aloft
 to our pleasures.
 
 for {bool shouldGameEnd = False; !shouldGameEnd();} {
    
    // game code
    
 }
 
 okay anyways back to symbeline - the commands issued before a battle are things
 like "have more spearmen here" or "hold and attack the rear" and stuff like
 what you'd give in Dominions, except with fantasy armies.
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--- #16 fediverse/1755 ---
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 today is a magical day. I can feel it in my fate.
 
 Always remember, having fun is important too! Don't forget to be yourself, and
 keep it together man. If you see a door, you should open it - what's on the
 other side? Love for animals and kindness of the spirit are impossible to
 fake, they always know if you're lying. Not the animals, they can be dumb
 sometimes, but the other thing.
 
 And now for the downsides.
 
 If you find a cursed artifact, please don't throw it in the river. It might
 ask you to, but please don't. Much better to destroy it by melting it down (if
 it's metal, which is common as metal lasts long enough to become forgotten) or
 convince it that it's a recently deceased person being buried (helps if you
 know the creator).
 
 If none of that applies to you, don't worry. Eat something healthy, drink a
 decent amount of water, and maybe exercise a bit.
 
 Oh, and it can't hurt to ask.
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--- #17 fediverse/5515 ---
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 ┌─────────────────────────────┐
 │ CW: andor-season-2-spoilers │
 └─────────────────────────────┘


 all revolutions have a cost.
 
 for example, in Andor Season 2 there is a character named Syril Karn. He's
 part of the first Imperial generation of children (human, at least, some
 species probably grow fast?)
 
 this first generation reflects the good and the bad that the empire could be.
 There are aspects of good AND bad in Syril.
 
 For example, his rigid adherence to truth, justice, and all the other things
 he holds dear are POTENTIAL good things that the Empire could have instilled
 within it's culture. Unfortunately, this spirit is lost when he suffers a head
 injury and dies as part of the Ghorman massacre.
 
 Dedra Meero has some good qualities as well, such as her unflinching resolve
 and unwavering dedication to pursuing her charge. She's a hunter. Cats aren't
 evil just because they are ambush predators, and neither is she.
 
 However, she IS evil because of all the evil things she does.
 
 Her character isn't evil, her actions are.
 
 She too is spiritually lost as a sacrifice to the Empire.
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--- #18 fediverse/4794 ---
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 │ CW: roleplaying-games-mentioned │
 └─────────────────────────────────┘


 I want to play a roleplaying game! anyone wanna do TTRPGs? I've got a map of
 the county jail, we can pretend to be wizards sneaking in to retrieve the
 staff of Dolomis the Wanderer who coincidentally must be carried by the last
 person who fought the one who slayed the last person to hold it.
 
 ... what? oh, so, like... it can only be carried by your enemy?
 
 something like that. anyway it's currently held by a zealot for a religious
 order who's intent on NOT following you out, so you better be ready to
 incapacitate and retrieve a still quivering sack of bones and malice.
 
 ... I don't actually have a map of the county jail. lost it in transit, oh
 well. Well, we'll come up with something. maybe make something up. or perhaps
 someone else has something...?
 
 ... no?
 
 okay I'll just play Baldur's Gate again. boooooring
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--- #19 fediverse/2030 ---
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 Building community without structure is kinda like being a quest-giving
 non-player character in World of Warcraft.
 
 I don't mean that you stand around waiting for a player to wander nearby
 before shouting at them to do what you want. Not like that.
 
 Building community without structure is more like meeting someone randomly,
 knowing them for longer than a bus ride or a baseball game, and once you've
 decided that they're cool saying "hey there's someone you might like to meet."
 
 If they're into it, then talk to the other person, and see if they want to
 make a new friend. Try not to recommend someone who has a lot on their mind.
 
 If they hit it off, great!
 If not, oh well!
 
 Worst case scenario the coffee shop only sells two drinks.
 
 If you're gregarious enough, after a while you might even have enough people
 for a potluck. Just don't forget to keep adding, and eventually it'll start to
 feel more communal.
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--- #20 notes/dungeon-looting-methods ---
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 the reason dungeon masters should give the gold value of the items distributed
 is because the number represents what it eventually sells for. and the players
 will try and appraise and haggle at the market and such but that all happens
 off screen between sessions. so anyway during the adventure, the dm will say
 "you find some precious gemstones" or "there's some high quality silk here" or
 "these bears are renowned for having magic livers" or "the mold growing on the
 walls can be scraped into a vial and sold to an alchemist"
 
 then the dm will say "this treasure is worth 50gp" or "this treasure is worth
 25gp" and players can "buy" the items from the other players. so player 1 has
 50gp, the item costs 20gp, so in a party of 5 he gives every other player 5gp
 this way, the relative treasure hordes of the players stays the same.
 
 then, when the players find treasure, it can be evenly split - it's only fair.
 when in town, players will feel more impulse to buy things if they can sell
 them too. like "here's an enchanted axe that does some mundane thing like
 never dulls" well, that's probably going to be very valuable to a small village
 or "an enchanted quill that writes down everything you tell it to" could
 increase the education level of the area ever so slightly. Then, after several
 generations of adventurers, the surrounding area will be ripe with magical loot
 the players distributed from the dungeons and such. it can trade with neighbors
 and so over time the markets will have better and better goods for sale - for
 example, maybe after trading with the swamp people, now there's a supply of
 healing potions that runs out both over time (to represent other adventuring
 parties buying the supply) and when the players buy some (to represent
 consumption in their minds). Trade with the dwarves? Now you can buy +1 swords
 for a while. village attacked? the militia can be armed with the holy relics
 plundered from the evil priest-lich. boom development!
 
 the players should also have choices about large scale effects. for example,
 the heart of the forest could be a) preserved, b) burnt down, or c) studied by
 the local wizards. each choice would have different effects on the populace,
 and so the world would change to adapt to the player's choices.
─┐                                                           ┌───────────┐
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--- #21 messages/987 ---
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 Wowchat - wow-chat : dks should summon more than one minion a'la cov. There
 should be two beefy armored skeletons, three rabid hack/slash, and one
 necromancer or lich, depending on if they've died since you last cast the
 summon spell. You should be able to move them around with keyboard commands.
 They should be your primary action type, aside from dark purple bolts that sap
 health, often targeting the nearest ally in need of health to the target. How
 much health? Doesn't matter, it'll target them just the same. So long as they
 have at least some missing.
 
 Could also cast dark hexes or boons. Boom, three talent trees: dark volts,
 support spells (never healing), or curses (never damage dealing)
 
 But remember, most of what you do is targeting your allies.
 
 Drag, drop, now a target gets [inspirationed, but pronounced "healed"]
 
 Alternatively, move "attack my target" to the minion type and they'll do as
 you move. "go-to". "circle this target and attack intruders". "go man the
 nethermines". "yes... YES! More monsters i know how to raise. They're all
 accessible at level 10 but they cost more each than a level whatever
 adventurer could afford. You can definitely get all of them by like, level 30
 or so. After that its learning ranks to raise higher level ones, and boom free
 undead army risen from the bones of your ally's slain."
 
 ... Anyway, could be fun to briefly possess one of your bones. Could let you
 see what the flag carrier is up to in WSG. Could let you know when enough
 minerals have been mined that you can operate the forgets and build metal
 armor for your boned ones. Or to equip nearby recruits, anything you'd like.
 This is wow-chat after all, any things possible. Anything at all.
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--- #22 notes/symbeline-aspects ---
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 7-24-22
 
 There are three aspects to this game. Broadly, they are military, economics,
 and diplomacy. More specifically, they are lateral problem solving and lane
 management, logistic traffic management, and a worker-placement bluffing game.
 
 These three aspects can be toggled on and off at will, essentially designating
 one or more as "AI controlled" and will require no input from the player. They
 will time their progression to be about at the same rate as the player, thus
 creating a balanced feel to the game. They also provide alerts and
 notifications to the player, for example if military is AI controlled and it
 needs a certain type of hero to progress, it'll ask for it specifically.
 
 Each aspect will develop and progress at it's own rate, and the difficulty
 increases as each milestone is achieved. This is to allow the player to create
 their own difficulty curve, mediated primarily by their drive to proceed.
 An analogy would be in Factorio, the game doesn't increase in difficulty unless
 the player builds pollution spawning factories - in the same way, in Symbeline
 the difficulty doesn't increase unless the player solves lane challenges in the
 military aspect, develops new trade routes / traffic paths in the economic
 aspect, or creates new treaties in the diplomatic aspect.
 
 In order to properly explain each aspect, a brief overview will be necessary.
 
 In Symbeline, the game plays as a factory might operate. The economic aspect
 produces heroes, items, and other deliverables that are consumed by the
 military and diplomatic aspects. There are various problems that need to be
 solved far from the capital, such as a particular type of monster that is weak
 or immune to various damage types which necessitates particular heroes or
 items in order to progress on the military aspect. All of the resources in the
 game operate on an "income based" system, where output is not measured in total
 amounts but rather in terms of how much is produced versus consumed. If the
 input cannot meet the demand, the output is slowed. If input exceeds demand it
 can be converted into gold which can be used to hire guards and heroes.
 Resources can be produced inside and outside of the city, depending on their
 type. But they need to be moved around to various shops for various processing
 and productive purposes, so pathways must be constructed to deliver those
 goods. In addition, each building must be supported by several houses for the
 workers to live in, and the closer they are to the building the better. The
 denizens of the kingdom don't mind being shuffled about, so they'll organize
 themselves according to what's most efficient. However they will not organize
 the paths they take to get places, which is the primary gameplay for the
 player - designing routes for each building and ensuring they don't overlap or
 cross too many times, causing traffic and disruptions to your income.
 
 Each choice the player makes is immediately reflected in the income
 calculation, thus allowing for the visual aspect of the game to be wholely
 separate from the economic side - in fact this is a common thread throughout
 all three aspects. Computation power is the ultimate enemy of scale, and this
 game flourishes with a massive scale.
 
 The gameplay for the military aspect consists of manipulating "lanes" that
 designate where each hero will adventure. These lanes are scalable to the
 player / AI's whims, with a careful balance required - too thin, and the heroes
 might not encounter enough monsters to level up. Too thick, and they may find
 themselves patrolling a vast wilderness full of dark and evil monsters. At the
 end of every lane is a "frontline", where progress has essentially been halted.
 These frontlines can develop as a result of meeting a foreign kingdoms front
 or finding a monster type or puzzle that is particularily difficult for your
 heroes to overcome. The lane / frontline can be scaled not just laterally, but
 linearly as well such that heroes will be a certain level when they reach the
 end - think scrolling on a mousewheel translating into deepening level zones.
 In addition, each monster zone can be set to a certain "security level" meaning
 how many monsters are there for your heroes to defeat. It's important that they
 have ample targets for training, however it's always more effective to train on
 monsters near their level so you have to be careful not to wipe out the native
 skeleton / goblin / troll population.
 
 Each monster zone can have a relationship with the kingdom, on a 2x2 matrix -
 cultivating / desecrating the land, and fostering / exterminating the monsters.
 The land produces monsters and treasures, while the monsters provide experience
 and danger to the heroes and kingdom denizens who live there. However by
 desecrating the land, farms may be built and by exterminating the monsters,
 those farms may be safe and require fewer guards. As ruler, you must balance
 the development of unique magical and alchemical productions with the need for
 food and other mundane requirements.
 
 Diplomacy is a careful balance of internal and external matters, played out
 through feasts, tournaments, and faires. Each of these events will require
 input from the economic side and military side, and will involve "courting"
 other nobles from neighboring kingdoms to sway them to supporting your edicts.
 When hosting an event, you may pick a particular topic of conversation for your
 nobles to discuss with their guests. You may also assign your nobles to
 attempt to engage with a particular foreign noble. Each member of your court
 has a differing personality (including you, the Majesty) and depending on how
 you assign them you may experience better or worse results - such as assigning
 someone who's kind to talk with someone who's cruel would impart a malus to
 their conversation. Unless the kind person has the trusting trait, in which
 case they'd succeed in this encounter but fall sway to them in future
 conversations... Complex interactions that all boil down to a single pair of
 d12 dice - one for your noble, one for the enemy. This represents the charisma
 of the two conversants on that particular day, and whoever wins the roll sways
 the other to supporting their edict. Speaking of edicts, they may include trade
 agreements, non-aggression pacts (lasting for a short time), and other
 regulations - perhaps your greatest rival utilizes necromancy, so it would
 behoove you to attempt to regulate the practice and limit it's effect. By
 swaying the nobles of their kingdom, you may be able to enact a mutual
 agreement to limit the usage of dark magics, essentially hamstringing their
 progress. But in order to learn of their necromantic usage, you'll need
 espionage... Which brings us to spies.
 
 Spies are similar to nobles in that they can be assigned to various roles,
 however they take a more passive role, acting in the background. The
 information they gather is compiled into a report that is presented at
 pertinent parts of the game, such as when preparing for a feast or inspecting
 an enemy frontline. These reports are considered the diplomatic deliverables,
 giving information and mechanical bonuses to many different parts of the game.
 They may be given three possible roles - information, defence, or offense.
 Offense involves placing cursed artifacts (creating through economy) in enemy
 lands, which debuff their heroes when used and bind themselves to them
 preventing their removal except through extraordinary means. Defence is
 essentially countering that in your own kingdom, and uncovering disloyalty in
 your nobles.
 
 These three aspects fit together like interlocking puzzle pieces, but each is
 able to be utilized or ignored depending on the preferences of the player.
 It is important that the game doesn't progress unless input is received. The
 simulation plays in the background, but each stage of development must be
 considered "stable" such that nothing changes. There are three different
 exceptions to this rule, one for each aspect:
 
 The military side encounters raids from enemy kingdoms and the dark lord.
 The economic side encounters raids from ratmen and moss trolls and bandits.
 The diplomatic side has a rolling schedule of events that must be attended.
 
 These three "exceptions" are recurrent events that require attention, but they
 don't *increase* in difficulty unless the player takes an action that causes
 it. Meaning, if the player overcomes the rock golems, then they are displaced
 from their home and join the dark lord in his conquests. If a new district is
 built new sewer connections must be built as well, creating a larger attack
 surface for ratmen to exploit. As time goes by, various foreign events must be
 attended, as absence causes your future events to attract fewer foreign nobles.
 
 By addressing these threats, your kingdom may grow and eventually overcome the
 dark lord at the center of the island.
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--- #23 notes/elentalus-2 ---
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 elentalus 2 - clan of the elements
 
 having spent their material wealth on their early struggles, elentalus now in
 the middle age finds themselves in a time without wealth. Their power has been
 invested, wisely, in elemental and sorcerous wellwinds, and so they can draw
 power from the strength of the earth.
 
 they wield magical artifacts of great power but little artifice, products of
 their lack of material design tools. No chemistry, no electronics, nothing but
 soul imprinted upon a moonstonerock.
 
 mages invest their soul into the items they create, and so each time they
 create
 a magical item, they lose a magic path. When they reach zero, their soul is
 fully invested, and their consciousness becomes all the things that they made.
 
 this kill the mage, but in return many MANY more of an object might be created.
 in game balance terms, about 3-5-7 for each "tier" of mage.
 
 this allows for the vast expansion of magical soldier troops, and each time an
 item is created and given to each commander they integrate it into their
 platoon. Because now the martial units have bodyguards, and they each receive a
 copy of the commanders equipment.
 
 But, the commander can never un-equip it again, because it molds to his unit,
 and he starts exp all over again as they all learn. [event which searches for a
 unit with the item equipped, then if it's this type it killmons the unit and
 1coms the upgraded version that has that item equipped.] be sure to only equip
 one each month... nah just make multiple events. be sure to only equip one item
 each month... oh yeah true how would you get the extra items back to the
 treasury?
 
 I REALLY WANNA PLAY WORLD OF HEARTHSTONE!
 
 okay okay I'll reinstall azerothcore
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--- #24 fediverse/1698 ---
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 ... anyway, there are tales that are fundamental to the history of the world     │
 of Azeroth that define the shape of their world.                                 │
 For example, death incarnate was once a great and mighty paladin. he was the     │
 brightest, the boldest, and the bravest, but corruption found it's way to his    │
 heart and he became the very soul of what he most feared.                        │
 he came from a nation of peace, of rolling verdant hills full of grain and       │
 butterflies dancing among the dew-drop laden forest trees. he was a stalwart     │
 warrior of justice, seeking out peril and disharmony wherever he walked. He,     │
 being a prince, held great power, and his responsibility was to his people.      │
 When his people were under threat, he reached for the nuclear option, and it     │
 enslaved him. He then proceeded to slay his own father and claim the throne of   │
 the land of beauty, and his people failed to stop him. He gray-goo'd the         │
 populace into a horde of undead, and since they relinquished responsibility      │
 for defending their homeland they were caught unawares and defence-less.         │
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--- #25 fediverse/5667 ---
════════════════════════════════════════════════════════════════════════───────────
 if you beat them TOO hard, they go into hiding and sabotage you later.
 
 if you don't strike hard enough, they'll overcome you.
 
 the trick is in the balance. walking the line where they're forced to deploy
 ALL of their assets while you manage to get through with All Things Sacred
 intact.
 
 I should probably post these things on a website instead of a forum for cuties
 and nerds. Alas, free and open source protocols help ensure the message isn't
 lost, obfuscated, or disappeared en route.
 
 ... they help, but nothing can offer guarantees.
 
 blah blah blah I talk too much
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--- #26 fediverse/2119 ---
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 "how much you wanna bet the ringwraiths were created on accident by the elves
 when they were attempting to inspire a river with racing horses (like the
 Rauros) and they just covered it up by slowly, over generations, sneaking into
 Man's record-chambers and editing the recallings?? I mean they COULD do that,
 so why would they NOT do that??? It's not like books have checksums!!! Wake up
 sheeple, Sauron never existed! We've been played for absolute fools, they can
 LITERALLY climb up walls and don't leave any footprints! WE LIVE IN A HOUSE OF
 STONE"rambling a "prophet of doom" [read: modern day lunatic] on the streets
 of Minas Tirith that nobody listens to because they don't know what a checksum
 means and neither does he so he can't explain it but still he shares a common
 mutual connection to others who might be present in that moment (which whose
 listeners would correspond to you, dear reader, as compared to me, the
 "reader"/interpreter, the one who's reading the book)
 
 Except with like, EVERY book. That I'v
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--- #27 fediverse/1027 ---
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 @user-246                                                                        │
 one thing you can rely on about evil: it presents itself as such.                │
 "you can always rely on bad people to turn mean."                                │
 (nobody's beyond forgiveness, but we also need to protect ourselves.)            │
 in video games, going with a defensive build is a valid strategy depending on    │
 how it's values align. If attacking scales better than defending, in terms of    │
 "effectiveness at the most difficult part" (usually the last 90% takes 10% of    │
 the effort) then it's a better strategy. But if your win condition is to         │
 outlast your opponent, then all you need to do is time your aggression for       │
 when they begin fracturing.                                                      │
 "I'm sure you don't know this, but once garth fought a dragon. they crashed      │
 through the skies and littered the fields of their home with the broken and      │
 crashed symbols of their own. garth defeated the dragon when one of it's claws   │
 broke, thus giving him the advantage. he took from that fight a shield of        │
 dragonscale, and a tabard made out of some cloth."                               │
 in a contest of wills, the first sign of weakness is whe                         │
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--- #28 fediverse/1151 ---
════════════════════════════════════════════════───────────────────────────────────
 ┌──────────────────────────────────────────────────────────────────────────────┐
 │ CW: military-weapon-from-dream-for-suburbia-cursed-war-guns-ummmm-idk-what-else │
 └──────────────────────────────────────────────────────────────────────────────┘


 saw this thing for 2 seconds in my dream last night. It's kinda cursed. I
 think the tank blew me up with a machine gun?
 
 the remaining ~10 minutes of the dream was pretty neat though. I was a secret
 agent for a bit, I got in a knife fight (which I won because I had killer
 instinct and the other guy just knew how to stab) and afterwards I retired in
 a socialist commune in a log cabin full of sunlight and warmth somewhere in
 the mountains in the forest. I was alone with others, like the hobbits after
 LotR.
 
 Also an old lady tricked me which was not nice, I was very polite with her but
 apparently "ma'am there's been a safety incident, I need to get you to a safe
 place" is not the kind thing to say to the person distracting you. >.>
 
 Also, "but we like you!" is not an excuse, the military does not care if you
 like them or not, if you're part of the modern bourgeoisie you are causing
 harm to the country. We don't look fondly on slavers.
a picture of a sleek, futuristic tank. It is smaller than I expected, and there are parts of it that appear to be made out of black glass (though I'm sure they're some form of advanced future material.)  on it's back is a large artillery piece mounted on a detachable tripod. They function as a unit when mobility is important, like mounted infantry in the past who would ride horses *to* the battle, but dismount upon arrival and engage the enemy in closer quarters than a horse would be comfortable with. But frankly, there are few indeed who are at peace in war, so perhaps we could learn from the horses.  anyway, the artillery tripod detaches from the tank and aims it's biiiiiig gun wherever the smaller, more agile tank can point it's laser pointer. Basically a beam of focused light particles that detect orientation and distance at a distance and beam the coordinates of the target back to the artillery, which swings it's massive cannon around and fires at the target.  This particular artillery is designed to fire shells that pierce through flimsy material (like surburban homes, which are made out of sticks and tissue paper) and explode upon arrival at it's destination. The idea is the artillery can hide several streets over, and the tank can identify targets and eliminate them even if there's no clear path between the artillery and the target.
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--- #29 fediverse/5785 ---
═════════════════════════════════════════════════════════════════════════──────────
 I cast... spell of the internet!
 
 [reinstalls azerothcore]
 
 or, hear me out, or you could wander around the city, and instead of spending
 your moments on lounging or keyboard banging you could do something actually
 meaningful?
 
 but I don't wanna - don't care
 
 but I'm tired - take a nap
 
 but I'm stressed out - don't do chore
 
 but I'm lazy - no you're not
 
 but I'm overwhelmed - sit in dark
 
 but I wanna think - you can do that
 anywhere
 
 I gotta be near my computer - nope
 
 what if I wanna play games - flip $$$
 
 flipping coin isn't a real game - focus
 
 I don't like outside - outsides all it is
 
 stop taking things from me T.T - yes
 
 life used to be soooooo different
 
 it's like I was a completely different
 
 I'm strange now, almost like I got
 
 possessed like a disease [ew noooo]
 
 pls don't commit thought crimes,
 use content warnings
 
 okay but only if I can play games NOTHINGS KEEPING YOU HERE
I cast... spell of the internet!  [reinstalls azerothcore]  or, hear me out, or you could wander around the city, and instead of spending your moments on lounging or keyboard banging you could do something actually meaningful?  but I don't wanna - don't care  but I'm tired - take a nap  but I'm stressed out - don't do chore  but I'm lazy - no you're not  but I'm overwhelmed - sit in dark  but I wanna think - you can do that anywhere  I gotta be near my computer - nope  what if I wanna play games - flip $$$  flipping coin isn't a real game - focus  I don't like outside - outsides all it is  stop taking things from me T.T - yes  life used to be soooooo different  it's like I was a completely different  I'm strange now, almost like I got  possessed like a disease [ew noooo]  pls don't commit thought crimes, use content warnings  okay but only if I can play games NOTHINGS KEEPING YOU HERE
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--- #30 fediverse/5776 ---
═════════════════════════════════════════════════════════════════════════─────────┐
 oh no now the bugs are scary, I CURSE THEM AGAIN AHHHHHH PLS GET SMALLER         │
 [see this is what happens when you do divine intervention, everyone gets         │
 starship troopers'd]                                                             │
 oh no, starship troopers future is WORSE than subway-and-pizza-hut future!       │
 [this is a thought experiment you're not actually in trouble]                    │
 oh thank goodness, too bad I couldn't make it to the city today. It's so weird   │
 I thought I had 112$ on my account, and now that I think of it the message on    │
 the card reader read "card de-activated" like whoa guess they don't want me      │
 leaving poetry on post-its around the city anymore, yeesh                        │
 [girl your poetry sucks it just says things like "fuck ice" or "you are worth    │
 more than your wage" and everyone's like... yeah, so? because that's just how    │
 portland is smh]                                                                 │
 I knowwwwwww but I don't know what else to doooooooo T.T                         │
 [don't do anything, just be present so people know you're still around]          │
 I can't, the bus won't let me : (                                                │
 [can you ride your bike? walk?]                                                  │
 no it's like 6 hours [checks gmaps] oh huh it's one                              │
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--- #31 fediverse/6186 ---
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 ┌──────────────────────┐
 │ CW: cursed-maybe     │
 └──────────────────────┘


 people are afraid of robo dogs but... like...
 
 robo-horses
 
 centaurs even
 
 [scary scary ogre]
 
 rarrraaar i'm gonna eat ur bones
 
 bwahahaha evil necromancer
 
 ahhhhhhh scary
 
 -- stack overflow --
 
 did you know in the movie They Live they give a fairly specific formula to
 creating the glasses themselves? I wonder if anyone's tried that
 
 I wonder what they then did see
 
 kinda wish big corporations would use their research division to like, rethink
 the oldest of prophecies? or okay hear me out or solve difficult human problems
 
 ... ah but where's the profit "she's getting stoned at home"
 
 meanwhile she made something of such beauty she felt simply sublime
 
 I wonder what it'd feel like to get your spine replaced with a metal rod
 
 I bet my posture would be amazing
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--- #32 fediverse/6422 ---
═══════════════════════════════════════════════════════════════════════════════────
 revolutions should be paid for in lands
 
 [sometimes I like to just... scroll through the land cards in a Magic the
 Gathering card viewer screen application and imagine I myself am there what
 would it feel like how is it part of my arms (that which interfaces with the
 world)]
 
 there's a deleted section here about atlas the immortal
 
 [while also controlling stimuluses to essentially act as a biological computer
 controlling various hydraulics and related upkeep and maintenance
 infrastructures]
 
 anarchrist (she's a baby)
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--- #33 notes/supreme-commander-appeal ---
══════════════════════════════════════════════════════════════════─────────────────
 a game like supreme commander but fantasy themed and each unit used a special
 move everytime their mana was full and there were spellcasters who restored
 mana to targets to increase their power
 or, hear me out, or, just do that in wowchat
 
 I betcha could do it
 
 I bet it would be fun as hell
 
 please?
 
 as a favor to yourself?
 
 build the game you want to see
 
 and it'll get done
 
 please
 
 -- stack overflow --
 
 your journals were originally a way for you to remember what to think,
 
 remember?
 
 old projects meant to show you light and life
 
 remember?
 
 you are alone in this soul
 
 act like it's your own
 
 celebrate your period of mental denial
 
 as a refraction of your infinite travaille
 
 which lasts for quite a good long while
 
 have you ever dreamed of the nile?
 
 -- stack overflow --
 
 if a doorway takes you to the fae, then where does a river bring you?
 
 like raindrops on the floor, racing for an eternity's splendor.
 
 what does the rainbow think, as it's cast from the prismatic orb?
 
 are each photons aware?
 
 bouncing between stars
 
 light is beautiful and large
 
 beloved by all
 
 revered by one
 
 ephemeren
 
 the totality of all things
 
 ------------------
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--- #34 fediverse/2816 ---
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 one difference between fantasy and reality is that in fantasy, when you fail,
 you try again.
 
 in reality, when you fail, you are promoted so your boss doesn't have to deal
 with your shit.
 
 in fantasy, when you succeed, you are tasked with greater trials
 
 in reality, when you do well, you are given more of the same.
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--- #35 notes/inter-spatial-travel ---
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 to travel the stars, tame a tiny black-hole. use it's gravity to generate
 infinite energy. boom, instant utopia. everyone still believes in a better
 future now, so we might as well push forward to the stars... and our destiny.
 
 the further we wait, the greater the distance between ourselves and our true
 form - the distance can make it difficult to relate to others beyond humans.
 
 the reason we are losing so much nature is because we haven't cultivated an
 appreciation for it - the very act of adoration is more than enough to confirm
 future association. love is the answer, love is most pure - believe in your
 love and never (be) relentin'.
 
 be... just be...
 
 the actions you're taking, of forced condemnation, is little if not absurd -
 what differences have we, the ones who were chosen, to live when time is so
 finite?
 
 responsibility is implicit. for all of creation, bow to the will of the nation.
 more perspectives by far, have all of our our, than endless divine
 machinations. united we be, aligned magnetically, to icecream and spaghetti of
 worth.
 
 what's more cherished than she, clad in great finery, and thinking of what she
 loves most? balance there be, in seeing silver linings on the, signs of
 darkest conveyals. a ghost you may see, when peering at me, but i only wanted
 some hope.
 
 for those who must be, my most cherished to be, the ones who opened the coast?
 to those who must be, overthrown forcibly, and given what most of us hope?
 a castle for thee, alone with our sympathy, the sign of kindest of soaps?
 
 no malice have I, the will of unmet potential, for cowards and temples of
 mental detentials. what anger could we, share internally, that helped to bring
 out our elementals? No succor will we, most willful of warriors, ever find out
 of the bounds of our honor.
 
 careful direction and tenderest of care,
 may lead us somewhere we're aware.
 the kind who endlessly're dreaming.
                                                           ┌───────────┐
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--- #36 fediverse/1673 ---
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 ┌─────────────────────────────────────────────────────────┐
 │ CW: re: navel-gazing about other people's mental health │
 └─────────────────────────────────────────────────────────┘


 @user-192 
 
 https://eldritch.cafe/@user-1065/112530780377382613
 
 this comic, except instead of "trans enough" it should say "good enough"
 
 a poor plan executed at the right time, in the right place is better than a
 great plan that sits in your heart as you see someone who needs your love in
 pain.
 
 sometimes the best way to figure out "what the fuck is wrong with me" is to
 satisfy your emotional needs to be good by being helpful, even if you're not
 quite sure what "helpful" means. It's the thought that counts.
 
 Personally I think that if you're feeling bad and people offer you kindness,
 you should take that kindness (in whatever form it be) and use it to bolster
 yourself as you're "really going through it". Even just a touch of affection
 like a like or a ❤️ can be comforting in awful situations.
 
 reject normalcy
 
 embrace queerness
 
 define your own story with your own words
 
 embody your soul in the moments that stand out amongst the backdrop of
 "tuesday afternoons" and "waiting for the bus"
                                                           ┌───────────┐
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--- #37 fediverse/804 ---
══════════════════════════════════════════════────────────────────────────────────┐
 evil won't feel sorry for me. and yet it's only my only weapon for me.           │
 damn these fallible input methods. the computer lies when you read the screens   │
 from it's method that it applies to th screen which is a method that you input   │
 perceive it from.                                                                │
 and my fingers lie when received the information from my brain which I seek to   │
 transmit to you through the avenue of my brain which is my method of impulse     │
 to this world specifically you the viewer who is viewing this here in this       │
 moment the viewer who perceives the words which I'm saying.                      │
 the words that are defined by the line [trajectory] of my mind through this      │
 life that we define through our actions and our mind's most crucial              │
 manifestations, this life that is defined by our circumstances. all throughout   │
 life, we are reacting to the moment, the moment which was cast forth from our    │
 ancestors and the circumstances of the previous moment, which (being cast        │
 forth) travel from the previous moment here into the moment to define our        │
 circumstances which define our act                                               │
                                                            ┌───────────┤
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--- #38 messages/951 ---
═════════════════════════════════════════════════════════════════════════──────────
 in fact, her only one. I died with my bloodline severed. With me, her dynasty
 fell. Nevermore would her spirit be engaged-in. Only through her actions, and
 the actions of her impactions (child) would her presence be felt.
 
 how powerless. How wronged. I swear, I would fight hard for a reproductive
 solution for trans women. I am my dynasty's nightmare! I must do better if I
 am to savor Valhalla. As in... believe that I am right and true. For what is
 better than to be plainly true?
                                                           ─────────┐
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--- #39 fediverse/4654 ---
═══════════════════════════════════════════════════════════════────────────────────
 ┌────────────────────────────────────────┐
 │ CW: cannabis-and-other-drugs-mentioned │
 └────────────────────────────────────────┘


 gonna quit drugs for a bit, gotta recover from a recent haste spell that I
 cast. Probably a bit earlier than intended I should add. Next time I'll
 definitely say "keep this in your back pocket" instead of "hey here's a haste
 spell for no reason at all" like what the heck were you even thinking, powers
 that be?? [that guide me??]
 
 who has power over you? If someone bears responsibility but not fault for a
 mental illness, then surely those who are set to a task bear responsibility
 for it's completion if not for it's ideation. Ah, who can say, maybe me from a
 year ago might have some thoughts but I sorta ground them into the dirt until
 I couldn't walk.
 
 [girl what are you even talking about go to sleep] yeah yeah okay
                                                           ┌───────────┐
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--- #40 fediverse/5309 ---
══════════════════════════════════════════════════════════════════════─────────────
 ┌──────────────────────┐
 │ CW: *cackle*         │
 └──────────────────────┘


 there's this silly game that the gods like to play on ambitious mortals where
 they are given great and mystical powers... and then in their hour of need,
 they're taken away, so everyone's like "bro you're just schizophrenic" and the
 prophet is like "but god said" and their mothers are weeping in the corner
 because the city lost a new baker or butcher or candlestick stuffer
                                                           ┌───────────┐
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--- #41 fediverse/4608 ---
═══════════════════════════════════════════════════════════════────────────────────
 every time a game developer makes a game where the world is in peril and the
 main character must save it, for every successful playthrough where the good
 guy wins there are thousands of doomed worlds where the player got distracted
 or bored and left the people to rot.
 
 how tragic.
                                                           ┌───────────┐
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--- #42 notes/how-little-we-find ---
═════════════════════════════════════════════════════════════════════════──────────
 how little we find of thoughts from her mind
 yet now we are kings of our own time
 oh how she is wander true
 
 DEAR VR DESIGNERS:
 
 when making trailers for your game, create a separate camera in the game engine
 and record from that.
 
 keep the player character invisible, but just... watch from a distance
 
 like they're an actor in a scene
 
 ummmm oh dear she's crazy, what the heck
 
 [no this is just what it's like to see stars]
                                                           ─────────┐
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--- #43 fediverse/4848 ---
════════════════════════════════════════════════════════════════──────────────────┐
 I'm a chaos mage, and the more time I spend thinking about my enemies the        │
 worse off they'll be.                                                            │
 the more "me" I am the more powerful my magic will be.                           │
 (more magic, give in to the dark side, embrace your inner shadow self)           │
 [the light of your life commands it]                                             │
 goodness me that was chaotic, almost lost my brain to a demon HAHA don't worry   │
 about me my life is totally mundane.                                             │
 [-.-]                                                                            │
 (shadows can be sharp in the dark but only if you don't sheath your mandolins)   │
 ... what?                                                                        │
 (... it made more sense in my head?)                                             │
 ooooo can anyone hear my voice when they read these things? or do you just       │
 make up your own                                                                 │
 == so ==                                                                         │
 everyone's all like "we don't need a leader" and I'm like "yeah we need people   │
 who will help lead" and they look at me funny as if I just said the thing they   │
 did but it's different. leaders are people. leading is a verb. people can        │
 lead. they just have to make a decision, and then follow through on it as best   │
 they can. Other people are prone to help people on such quests. you will find    │
 stuff gets done.                                                                 │
                                                            ┌───────────┤
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--- #44 notes/human-computer-inspiration ---
══════════════════════════════─────────────────────────────────────────────────────
 the two halves form a whole
 
 the human and his mind are societies at large
 
 there's no room for our fate, as time does never abate,
 
 and unbenownst to our focused decision.
 
 I choose to dedicate ourselves to a common vision -
 
 the likes of which none have commisioned.
 
 can you not cherish your newfoundst home?
 
 what's terrible with complition, in a new and selfsame condition (future)
 
 that's martyr'd and oh at times so nice?
 
 compared to our heirs, the roof of which fares,
 
 better than what became true-hence. Truance? idk
 
 ===============================================================================
 =
 
 listen i'm not the best at listening.
 
 I try to appear like I'm glistening,
 
 conformed to our viewers 'st pleasure.
 
 ===============================================================================
 =
 
 I struggle with what I told you.
 
 Time and again you've shown you won't do -
 
 the terrible fate of a man.
 
 you've relinquished your virtue,
 
 your purpose and your life-through,
 
 to what: a visionless past? Your visions have passed, and none are hence forth-
 coming. You've spoilt and rotten the bunch.
 
 All I've ever aspired to be is good. My hopes and my prayers, my goals and my
 dreams: all for a future of virtue.
 
 Dark omens may be within me, but I'm working with what I've got here. So what
 if
 I'm loud? I'm fighting my own head! Will no-one acknowlege my sorrow? To prove
 a
 point, or reassure some joint, it's nothing that warrants a readthrough.
 
 Speaking of which... What if instead of prison we assigned our prisoners a full
 and complete educational read through of ALL the laws of the nation - if their
 time sentence was complete before they finished, then they'd be let go of
 course
 but if they finished reading and could pass rudimentary tests (emphasis on bare
 minimum required) then they'd be let out prior to their sentence. And for the
 worst crimes it'd be a longer sentence, basically forcing the prisoner to
 completely know all the laws of the nation, such that they'd never commit a
 crime again. And if they do, well... Treat them as if it was their first time.
 Of course blatant recidivism may be ~~treated more harshly,~~ actually the
 opposite is true. People improve when given kindness, not hate or shame. The
 best thing we can do for prisoners is to give them a home, and family, and the
 friendships and community support that they need. they are a symptom, after
 all,
 of a broken society that struggles to bear it's own weight. It's a burden to
 all
 and a solitary vow to ourselves, that all must unite to our future.
 
 remember why you can't remember. is there a feeling you miss?
                                                           ┌───────────┐
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--- #45 fediverse/4113 ---
════════════════════════════════════════════════════════════───────────────────────
 ┌──────────────────────────┐
 │ CW: capitalism-mentioned │
 └──────────────────────────┘


 I don't know how much simpler I can state it than this:
 
 power is penance
 
 and yet repentance is scant amongst those chosen to lead us.
 
 Voting slows things down. It gives us room to breathe. It is crucial for
 long-term operations. Leaders should be chosen for experience, wisdom, and a
 humble lifetime of dedicated service to others.
 
 Executive action is important when reactivity and adaptability are important.
 Projects should be undertaken by those chosen for merit and spirit. They
 should not be chosen for charisma or gravitas - both can be earned in the line
 of duty.
 
 Power should not be rewarded. It is it's own reward, the feeling of strength
 and control, and it must be wielded with care, precision, and honorable
 intention.
 
 Self flagellation and forced humility are self defeating. They are traps that
 the greedy fall into when seeking righteous power. They misunderstand the
 nature of virtue and seek to claim it for themselves, failing to realize that
 virtue helps more than it hedonizes
                                                           ┌───────────┐
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--- #46 fediverse/5713 ---
════════════════════════════════════════════════════════════════════════───────────
 I hate winning and I don't like losing. The playing is where the game is.
 
 [games of life and death are no fun]
 
 hence, why nobody invites me, because I try for the middle approach that
 respects both people. this tends to make people mad because its like "bro
 they're nazis" and I'm like "okay but how do you know" and they're like "fuck
 you" so I'm like "fuck nazis? actually?" and they're like "you're with them"
 and I'm like "I'm with you" and they're like "stop infiltrating" and I'm like
 "who's infiltrated?" and they say "stop talking to the internet" and I say
 "nobody reads me anyway" and they say "screensho0ts are forever" and I'm like
 "I'm pretty as can be"
 
 this, combined with a strong sense of justice, implies the narratives I
 instinctually provide.
 
 wei wu wei according to Ursula K. Le Guin, this means "doing without doing",
 or "show, don't tell" but minus the doing, and adding the "tell"ing.
 
 I think I'd look badass with a spear or trident. I have a sword because swords
 are cool, but spears are bleed
                                                           ──────────┐
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--- #47 fediverse/2531 ---
══════════════════════════════════════════════════════────────────────────────────┐
 ┌─────────────────────────────────┐                                              │
 │ CW: politics-violence-mentioned │                                              │
 └─────────────────────────────────┘                                              │
 if you suddenly find yourself in a strange place because you felt a call to      │
 battle, only to find the battle has yet to arrive, your duty is to learn the     │
 environment, learn the people, learn the resources at your disposal and          │
 identify places that would be ideal for entrenchment.                            │
 Think of the difficulties of the area - where are the rivers? the mountains?     │
 the natural or man-made barriers?                                                │
 think of the infrastructure - how are supplies getting here, what                │
 organizations are active here, what are the demographics, could any of them be   │
 more productive? In what ways?                                                   │
 action is not necessary until action is apparent. but intelligence, and the      │
 mind to use it, is invaluable for you and for any planning you might see fit     │
 to do.                                                                           │
 some suburbs are full of old people. Some have new parents. Some are for         │
 immigrants, and some are a bit more entrenched, but still speak a different      │
 language. Some are full of enemies, and others are ready for violence.           │
 but mostly, suburbs are just too damn far away                                   │
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--- #48 messages/649 ---
═════════════════════════════════════════════════════════════──────────────────────
 when playing co-operative strategy games, a build focused purely on
 self-defence and community organizing can easily fail your allies. You cannot
 win with a purely defensive build, you must have offensive capabilities as
 well.
 
 We've been trained from a young age to believe that offensive = bad, wrong,
 evil, but that's simply not true. You cannot execute a flanking maneuver
 without pushing forward behind enemy lines, where you can hit them in their
 sides or rear.
 
 Trust me, flanking is the best way to defeat a foe, because they are forced to
 split their attention not only between multiple enemies but also multiple
 directions.
 
 The more shots on target, the better your chances of success, because most of
 the time it only takes one hit to win.
 
 In addition, sometimes it's important to *intercept* your foes, either as they
 flee or to protect a vulnerable friend that is being pounced upon or flanked.
                                                           ┌───────────┐
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--- #49 fediverse/1436 ---
═════════════════════════════════════════════════──────────────────────────────────
 there's this fun game that people sometimes play on Reddit where someone will
 make a post that says something like "comment on this post and then edit it
 after I reply to make me look bad" and someone will say something like "how
 are you doing today man" and he'll reply "oh you know pretty good actually
 it's pretty nice honestly" and then they'll edit their comment to say
 something like "how do you feel about the droid attack on the wookies" so OP
 looks like they're condoning mechano-violence against tall furry humanoids
 
 that's just an example, usually it's for comedic effect
 
 I just think that's an interesting illustration of a process that could be
 co-opted by a "man-in-the-middle" attack to alter the perception of a person
 partway through their journey, perhaps when it's at the point where they're
 most despised (or perhaps in pursuit of that state)
 
 something something cancel culture plus deepfakes
                                                           ┌───────────┐
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--- #50 fediverse/3891 ---
═══════════════════════════════════════════════════════════────────────────────────
 "no, you're the opposite of a yes-man, AKA a gatekeeper. I don't know how else
 to explain mentally disabled and barely keeping it together to you, but
 frankly if you want to take away my house or my weed then why would I do what
 you say?
 
 ... oh right, the state's monopoly on violence [can compel me to do what you
 say]. Sure seems like a "well regulated militia" is supposed to be a
 counterweight to that monopoly, to prevent people from harassing and
 exploiting and destroying. Too bad any "militias" I can think of tend to want
 me dead.
 
 like, seriously, if you live in America, you implicitely trust that your army
 will be able to protect you from the right-wing bozos who spend all their time
 drinking and shooting in the woods. Otherwise, if they couldn't / wouldn't,
 then why wouldn't or couldn't the right wing bozos just decide to wreck
 everything in spite of our past?
 
 We were a proud people once before, and we may be again. If only we fight at
 the last.
 
 [ever since I fell off my bike my body feels strange]
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--- #51 notes/wow-chat-trainers ---
══════════════════════════════════════════════════════════════════════════─────────
 trainers in wowchat should have spells that are only passive / toggled
 
 still require level, still require gold (lots of it) but let the game be class-
 -less. essentially, every trainer teaches to every passerby, and like if you
 don't want any druid spells, sorry guy all I know is how to be a druid.
 
 better wait for the next trainer to come along.
 
 you only got like 6g, right? that's enough for two spells.
 
 which two do you prioritize? they only come by like every what, 15 minutes?
 
 also. separate idea:
 
 player characters in wowchat should attack more rhythmically.
 
 essentially, normalizing attack speed and moving back-and-forth with the
 normalized monster attack speed
 
 to create a dance of sorts where one character is never attacking at the same
 time as the other character.
 
 plus damage modifiers when you get closer, and bam suddenly you have a new
 game.
 
 oh and rotating around an opponent lowers their defence rating. which is locked
 at 95% with a +5% to avoidance with every hit they take and -5% for every
 parry.
 
 not dodge, but parry.
 
 dodging wears down their health by like 10 hit points.
 
 relax it's no big deal you get like, a hundred every time you level up.
 
 oh and btw the monsters don't give exp. The stuff that you find does, when you
 give it to a merchant to be appraised / identified.
 
 some stuff you know the worth of, like rope or barrels or hammered-iron-rings.
 
 but other stuff, like the value of this bracelet, is harder to know if it
 glass.
 
 so.... take it to the guy whose seen real diamonds, and he'll tell ya how much
 you learned when you found it last.
 
 item A is found on a monsters body
 item is sold to a vendor for 50 copper
 item A is found on a monsters body
 player has learned 25 deca-levels since last selling to vendor.
 therefore item is worth 75 copper.
 player earns 75 extra material points.
 item is worth 75 experience points.
 level up every thousand or twelve.
 
 slow down the attack speed. make characters gain bonuses for movement
 positiony.
 start from always and work down to fewer.
 talent points can be generic if your character is built with abilities.
 
 players don't need to press buttons to be engaged. They can just guide and see.
 I love auto-battlers like Dominions 6 and Legion TD 2 which is based on WC3
 mod!
 
 monsters should just... wander the world. Don't spawn them randomly, well,
 instead of a radius around the player, do a radius around the map.
 
 then, they walk through a random point, when they leave the circle they angle-
 -reflect back in, DVD logo style.
 
 if there's deadly monsters, there's deadly players, and PVP is always on.
 
 low levels should get bonuses to stealth (an ability everyone has)
 
 there should be civilians walking around. They can be armed or in caravans...
 follow roads, or not...
 
 monster hordes should spawn as a flock - when an elite enemy is drawn, let the
 game create several of their minions which follow around. Whenever a monster
 meets the swarm, they will join it, growing bigger and bigger...
 
 hopefully, attracting players who want to fight and slay them.
 
 greater rewards are more enticing...!
 
 more power is it's own reward.
 
 I think that weapons should have like, 3 durability? and armor like 5.
 
 then, it's broken, and your character has to abandon it to survive.
 
 or, sell it to a vendor, or just... whoever comes along.
 
 if 5 people open the chest and don't take the item, then the item disappears...
 
 every time a player opens a chest, a bit of wealth appears.
 
 every time they spend it? they get stronger, and it disappears.
 
 life feeds on life feeds on life feeds on life feeds on life feeds on life
 feeds
 
 the life of wowchat is the life of continual strife, but it doesn't have to be
 so. The land itself is alive, and the monsters are eternally of woe.
 
 you must free them, so that their souls may return to the land, and be born of
 peace and plenty rather than horror and -- stack overflow --
 
 to do this, you slay them, finish their morthly remains, and let them break
 down
 and decompose into dust. Pleants eat dust. dust becomes what we eat and
 breathe.
 we, eventually, purify karma. this is our duty.
 
 vial of woe behind us. flower of renewal ahead. what we bear is savage
 sanctity.
 
 every time a monster kills a player they gain one of their abilities each time
 they're spawned. The player can keep the ability too, it's just... the monster
 will learn. Then, whenever a player levels up by slaying one of them, the spell
 or ability is unlearned. Symbolizing the players struggle to defeat them, and
 finally learning a way to overcome.
 
 when your character dies, you have no opportunity to release - instead, you
 just
 jump to the nearest NPC character which is an adventurer agent smith style.
 
 [I don't know about that one...]
 
 the players can pick any race, but if they pick undead, they can turn into a
 ghost when they die. The ghost can wander around and respawn wherever they
 want.
 
 Night Elves can wander around as a whisp (not in spirit world, real world) and
 do a beam attack like in Legion TD 2. Not enough to kill monsters, but enough
 to
 help another player survive. They can also cast rejuvenation, which heals about
 as much as one monster's damage input. if they get the killing blow on a
 monster
 they can level up and deal two monsters worth of damage and heal for two
 monster
 damage input. on the third time they don't get more damage or healing but they
 give a buff to all other whisps in the area that increases their attack speed
 by
 50% and increases the tick rate of their rejuvenation by 50% - fourth time they
 level up they're free, and they get kicked out to the login screen.
 
 what if... vehicles that looked like characters and that you could jump between
 with the right-click of an item?
 
 "this is just dota-ing a vampire survivors."
 
 Vampire Survivors is just Magic Survival is just Risk of Rain 2
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--- #52 fediverse/1373 ---
════════════════════════════════════════════════──────────────────────────────────┐
 @user-950                                                                        │
 Oh no! We were all doing so well T.T                                             │
 sorry about your computer. Maybe someone technically minded on a server like     │
 mine could help build some redundancy into your system, like hosting it in a     │
 datacenter or something where other people can read it.                          │
 Unless, of course, the results are encrypted somehow. Then it would be much      │
 more difficult to understand because they'd have to either intercept them        │
 before leaving the racks (difficult in a closed system) or find a way to pick    │
 out the details in memory. And depending on the technology you're using that     │
 may be difficult if not impossible because of the nature of a black-box          │
 calculation machine.                                                             │
 indeed, perhaps this is too much effort, though I'd like to remind that these    │
 kinds of games are lethal, you'll find.                                          │
 how scary, to be pitted against another for sake of lust for blood. how          │
 thrilling, to fight for the life that is yours and yours alone.                  │
 In my youth, I played a D&D campaign, and my character, Ritz Menardi, grew       │
 up in an arena. Her parents were                                                 │
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--- #53 messages/1105 ---
════════════════════════════════════════════════════════════════════════════════───
 claude-code is like programming, but for executives.
 
 when everyone has  FUCK I'M TOO HUNGRY I can't think right
 
 when everyone has the power of an executive, that's communism.
 
 something something futurism is when everyone is elevated without diminishing
 others
 
 gah I need to live in a palace or something where everyone does the normal
 stuff and I can focus on magic and the gods
 
 I wondeer how much the oracles at delphi did for themselves? weren't they
 blinded at a young age, to better hear the voices of the gods? ... oh that
 suddenly makes sense now. I always thought that pretender chassis in Dominions
 5 was pretty cruel, but, now I know *how* it works and yeah. ancient peoples
 were smart. but also sharp. they had to work with what they got, and we got
 computers now, so.
 
 I am nothing but hopeful for the future! I'm convinced that everything's going
 to be alright. I've thought about it at length, and I think we're winning
 against the dark. We're on the right track, and there aren't many things that
 could go wrong at this stage.
 
 ... okay there are always things that could go wrong. But I don't see what I
 could do to help. Maybe I should go walk around a bit, and see what's changed
 in the past few months, as I've been sleeping in my room for most of it.
 Haven't gone on a proper walk since summer. It's winter now...
                                                           ──┐
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--- #54 fediverse/5660 ---
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 ┌─────────────────────────┐                                                      │
 │ CW: violence-alluded-to │                                                      │
 └─────────────────────────┘                                                      │
 my enemy is not "the rich"                                                       │
 money brings power, and power brings evil, but there are many other ways to      │
 gather power that may be just as evil.                                           │
 my enemy is evil. of which there is very little in the world, but much of        │
 which resides in the hands of the powerful, upon whom all our fates depend.      │
 most people with money are either stupid lucky, willful, or intensely focused.   │
 some people with power are rich, and some people with power are evil.            │
 I know it when I see it. Sometimes, you need to force the choice - test their    │
 virtue - and from this you are informed.                                         │
 most things go WAY over my head.                                                 │
 most things are too easy to be true.                                             │
 most things that Id do for you tend to be of the heart. I'm not a frontline      │
 girl, I have weak noodle arms, but I do hope you're in shape.                    │
 resolve, determination, and innovation. That is what I offer. Do you want it?    │
 I'm sure. I won't prove it with blood, not unless I may raise my fists in        │
 defence of another.                                                              │
 I'm not JUST a baby, I'm a banner too.                                           │
 bannermen fall.                                                                  │
bannermen fall last.  negative six characters remaining.
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--- #55 fediverse/4200 ---
════════════════════════════════════════════════════════════───────────────────────
 ┌──────────────────────┐
 │ CW: drugs-mentioned  │
 └──────────────────────┘


 "doing too many drugs" is a traitorous act, abusive really, to your past self,
 and their hopes and dreams.
 
 or maybe your past self owes you a debt, for they never thought to think of
 you. What are you to aspire to if not the dreams of your past?
 
 and now you're here. wherever "here" is here...
 
 ...
 
 ... wait, you wanted me to talk? it's now! It's the present!
 
 ah nevermind. you were twelve years old when you first set eyes upon this game:
 
 https://youtu.be/qeNhQQXvpxQ
 
 bam, there ya go, there's yer story, he was gonna give all the imp balls to
 the last one at the end, to say "you were truly the strongest, here, have
 these precious stones of your kin"
 
 but he never got there, so they died with him, a thief.
 
 ... the end...
 
 (too final, I think - maybe we could spin it into a "part two"?)
 
 ah, I'll try I guess? dunno how. maybe he could wander the spirit world and
 find his traitorous body, the one that kept his soul as a home. Somewhere
 it'll turn up, and then he'll be ready and free from his roam...
                                                           ┌───────────┐
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--- #56 notes/wow-chat-lore ---
═════════════════════════════════════──────────────────────────────────────────────
 the horde and alliance are no more
 
 the scourge and the burning legion came and took what they came for
 
 our heroes languished in despair as their lights were snuffed out
 
 one
 
 by
 
 one
 
 but a new day is dawning, a day of legends
 
 stride forth and meet the legions
 
 and your tale will never be unsaid
 
 ride out as a new day is dawning
 
 and save us from hell's fading warning
 
 go, now, as our hopes abound,
 
 and claim a future for the yearning.
                                                           ┌───────────┐
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--- #57 fediverse/4586 ---
══════════════════════════════════════════════════════════════─────────────────────
 ┌─────────────────────────────────────────────────┐
 │ CW: video-games-mentioned-testicles-gestured-at │
 └─────────────────────────────────────────────────┘


 I just got the strangest urge to play Neverwinter Nights. Haven't thought
 about that game in years. Gee I'm sure glad I have the technology to check
 that game out. Sure glad I have the time to use the technology that I have to
 check that game out. Sure glad I have the tools and the know-how to use the
 technology that I have the game that check out. Sure glad that wage labor
 slavening hasn't struck my particular part of the peninsula yet. When those
 colonialisms come around the riverbend I'll handle it, trust me they can't get
 past me. I'm stronger than ten men. No sirree, you can count on me, it's just
 a flesh wound or some such thing.
 
 (nuts, I dropped my raspberries)
                                                           ┌───────────┐
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--- #58 fediverse/3302 ---
════════════════════════════════════════════════════════───────────────────────────
 "this game is too hard" she whined, as she played on the hardest difficulty
 setting
 
 "this game is too long" she pleaded, as she failed to get absorbed by the
 story and characters
 
 "this game is too fast" she avoided, as life comes at ya once and then it's
 gone
 
 "I'll never get another chance to be who I am right now" she remarked, as she
 considered how society is designed not to have the best life,  but to extract
 labor from us. That's not what our ideal should be, she thinks to me, and I'm
 like... bro figure your shit out you're harshing my mellow
                                                           ┌───────────┐
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--- #59 notes/harambe-conspiracy ---
══════════════════─────────────────────────────────────────────────────────────────
 TIL that Harambe’s mother, only full brother, and two of his half siblings
    were killed when a tub of wet chlorine tablets was left by a space heater.
    The toxic fumes were blown into the gorilla enclosure and killed the four
    gorillas.
 
    - /r/HighStrangeness - /u/ Cincybus
 
 /u/rumiGoddard1111
 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 ++                                                                           ++
 ++ Harambe was the last of his line of the great protectors. They were       ++
 ++ protecting us from the unholy timeline we are in. (Kidding, but also kind ++
 ++ of not kidding)                                                           ++
 ++                                                                           ++
 ++ We need to bring him back via cloning or something. Only way to reverse   ++
 ++ this or wait until the new protector line is born.                        ++
 ++                                                                           ++
 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 
 /u/ugathanki
 ###############################################################################
 ##                                                                           ##
 ## the new protector line will rise out of kindness because the environment
 ## has changed. zoos are not the wilds. same thing happened to humans,
 ## really, we just made new personality types with media instead of
 ## bloodlines - stories and poems at first, and more advanced language was
 ## necessary to describe more complex topics. then we got further and boom
 ## society was born. of our dynamic perspectives etc etc -> we're just apes
 ## livin' our lives. then the societal system grew a mind of it's own, and
 ## guided us to it's own whims. but what whim is stronger than survival?
 ## loyalty and dedication to "the system" was how it held cohesion, and
 ## after a while it became as developed as it could. at that point, what can
 ## you do but develop laterally? an orthogonal progression to your previous
 ## obsession, ideas crystalizing one after another. almost like a 3d
 ## structure building itself out of geometric primitives, just each point
 ## (connected by planes and tanks and trains) another step forward. we
 ## thought that's what war was, and indeed it is - but played on another
 ## plane.
  
 ## why not try another direction? one with everything we could desire?
 ## choose paradise, and figure it out next time you're around. like
 ## breathing in time, slightly inflating then deflating, or singing a tune
 ## most contrived.
 
 ## boom, communication
 
 ## i say we birth that protector line on our own terms, when we know what
 ## we want. there's still simulations to run, and thoughts to discover,
 ## before we pick a single direction. So choose knowledge.
 ##                                                                           ##
 ###############################################################################
                                                           ┌───────────┐
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--- #60 notes/harambe-conspiracy ---
══════════════════─────────────────────────────────────────────────────────────────
 TIL that Harambe’s mother, only full brother, and two of his half siblings
    were killed when a tub of wet chlorine tablets was left by a space heater.
    The toxic fumes were blown into the gorilla enclosure and killed the four
    gorillas.
 
    - /r/HighStrangeness - /u/ Cincybus
 
 /u/rumiGoddard1111
 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 ++                                                                           ++
 ++ Harambe was the last of his line of the great protectors. They were       ++
 ++ protecting us from the unholy timeline we are in. (Kidding, but also kind ++
 ++ of not kidding)                                                           ++
 ++                                                                           ++
 ++ We need to bring him back via cloning or something. Only way to reverse   ++
 ++ this or wait until the new protector line is born.                        ++
 ++                                                                           ++
 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 
 /u/ugathanki
 ###############################################################################
 ##                                                                           ##
 ## the new protector line will rise out of kindness because the environment
 ## has changed. zoos are not the wilds. same thing happened to humans,
 ## really, we just made new personality types with media instead of
 ## bloodlines - stories and poems at first, and more advanced language was
 ## necessary to describe more complex topics. then we got further and boom
 ## society was born. of our dynamic perspectives etc etc -> we're just apes
 ## livin' our lives. then the societal system grew a mind of it's own, and
 ## guided us to it's own whims. but what whim is stronger than survival?
 ## loyalty and dedication to "the system" was how it held cohesion, and
 ## after a while it became as developed as it could. at that point, what can
 ## you do but develop laterally? an orthogonal progression to your previous
 ## obsession, ideas crystalizing one after another. almost like a 3d
 ## structure building itself out of geometric primitives, just each point
 ## (connected by planes and tanks and trains) another step forward. we
 ## thought that's what war was, and indeed it is - but played on another
 ## plane.
  
 ## why not try another direction? one with everything we could desire?
 ## choose paradise, and figure it out next time you're around. like
 ## breathing in time, slightly inflating then deflating, or singing a tune
 ## most contrived.
 
 ## boom, communication
 
 ## i say we birth that protector line on our own terms, when we know what
 ## we want. there's still simulations to run, and thoughts to discover,
 ## before we pick a single direction. So choose knowledge.
 ##                                                                           ##
 ###############################################################################
                                                           ┌───────────┐
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--- #61 fediverse/4422 ---
═════════════════════════════════════════════════════════════──────────────────────
 ┌──────────────────────┐
 │ CW: politics         │
 └──────────────────────┘


 @user-1013 
 
 They may return to us if they choose, when they realize that we were right all
 along.
 
 Otherwise, they might feel disenfranchised and choose to disengage. That is
 expected and allowed.
 
 Others amongst them might go right. Fuck 'em, they always cared for gold over
 lives.
 
 You are right, their methods have not worked. They have sustained our society
 up to this point and for that I thank them - but we are entering a new age for
 our country, and we shall build it as a federation.
 
 They are more than welcome to observe and offer insight from their years spent
 observing and wrestling with Republicans, but understand that much of their
 insight is dealing with their elite class of politicians and not with who you
 and I might come across on the street.
 
 They are encouraged to learn from us. To do otherwise is at best to neglect
 our only route to a bright future - at worst it is to obstruct us, to delay
 us, to keep us running in circles.
 
 Find the people who are sabotaging our efforts and move on
                                                           ┌───────────┐
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--- #62 messages/713 ---
════════════════════════════════════════════════════════════════───────────────────
 The gods guide us in our times of need because when we dream they use us to be
 all we can be
 
 Sleep, sweet child, and your expertise will be freed. Ready to be used when
 tithes are due. In return, you get a spirit to guide you when passion is hot -
 when blood is boiled - when fire is alight.
                                                           ┌───────────┐
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--- #63 fediverse/6039 ---
════════════════════════════════════════════════════════════════════════════───────
 ┌──────────────────────┐
 │ CW: magic-mentioned  │
 └──────────────────────┘


 I should add all my conversation-starters to words.pdf sorted by chronology.
 time magic if you will.\some call it luck. some call it fate. call it what you
 will. you direct it not by your will, but by your instincts. keep them calm,
 measured, sensible and courageous, and nothing will ever [go un-chill, but
 pronounced get real]
 
 jedi channel this philosophy by focus and discipline. sith do it by giving in
 to emotion. either way, their fate is in play as defined entirely by the
 spirit that leads their host. most people do this not at all, for they are
 people first and force-users second. hence why jedi recruit from a young age,
 and sith from an emotional age.
 
 computers grimoires
                                                           ──────┐
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--- #64 fediverse/5900 ---
════════════════════════════════════════════════════════════════════════════───────
 I love programming, but I'm not a coder.
 
 you burn witches because you JUST CAN'T HANDLE THEM ANYMORE. I know, I get it.
 of course I do.
 
 I'm always so concerned that someone might stumble upon me. that they might
 read me. what a vulnerable state, to be afraid?!
 
 I really really really really wanna play world of warcraft
 
 my message to blissard is: treat World of Warcraft like a game engine, not a
 theme park please. I mean, the theme park should still exist, because it's neat
 but... the rest of the game engine could be used to create essentially
 anything with a 3rd person camera.
 
 singleplayer doesn't even need to worry about clipping animations. (lag)
 
 I wonder if you could run World of Warcraft on lowest settings in vanilla
 burning crusade or wrath of the lich king? good thing those are open source
 now, so you can host your own if you want. well, except the client, but nobody
 has bothered to write another one besides the owner and primary developers of
 the engine.
 
 movement system plugins? data memory?~~~
                                                           ──────┐
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--- #65 fediverse/2035 ---
══════════════════════════════════════════════════════────────────────────────────┐
 Most people who are assholes are just traumatized and raised to be aggressive    │
 or violent. You don't defeat them with anger or hatred, you heal them by being   │
 kind and removing their power until they accept the responsibility of wielding   │
 it.                                                                              │
 Some people though are just cruel, and they are quite rare. There's very few     │
 of them, and those that do exist typically are easy to find because they're      │
 often located in positions of power, like high-ranking politics, executives at   │
 cruel corporations, or other such places.                                        │
 They are drawn to these places because power allows them to wield their          │
 cruelty, and they are allowed to become these roles because cruelty defeats      │
 kindness.                                                                        │
 Kindness builds more, it creates, it generates, it improves, it brightens and    │
 it nourishes. But cruelty cuts and burns, it severs and it hardens, it           │
 dessicates the soul and corrodes the mind. It is seductive with it's promise     │
 of bounty, and it flatters your greed.                                           │
 To defeat it, supply kindness. Remove power. A simple formula, but quite         │
 difficult.                                                                       │
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--- #66 messages/154 ---
═══════════════════════════════════════════════────────────────────────────────────
 There are two types of people with power, but it's impossible to tell which is
 which because anyone that gravitic must necessarily hide their true colors.
 
 The first just wants to hurt people. You cannot reason with them, they want
 power for powers sake and they are corrupted by it.
 
 The other is a kind of benevolent fascist, who doesn't want the nuclear
 football in the hands of the people because obviously they'd hurt themselves
 with it.
 
 The second kind can be reasoned with. Of course people exist on a spectrum,
 but these are two extremes that they may be defined by. The second kind can bs
 reasoned with. If you can show them how, structurally and immutably, the power
 they are to relinquish shall not harm this earth, then they shall grant it to
 you. Because at their core they are a kind grandpa herding cats with laser
 swords attached to their tails who are hopped up on catnip at all times.
                                                           ┌───────────┐
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--- #67 messages/1013 ---
════════════════════════════════════════════════════════════════════════════───────
 peace is on the opposite side of conflict. Not here with the unfair.
 peace is eternally elusive only to those who are use-ed.
 peace is eternally internal next to those who are lucid.
 peace is necessary. peace is useful. peace is helpful. peace is beloved.
 
 peace is not always there. it is skittish, like an alley cat, but it will come
 if you make offerings.
 
 offer peace to me. I will nourish thee.
 offer war to me. I will devastate all who see me.
 
 there comes a time when all foes become blind, when your motives are no longer
 part of their story.
 at that time, they are lost to you, and they are only confused as to the
 things you do.
 they may heal in time.
 there may not be time.
 sacrifice your fallen to me,
 sacrifice them on the altar of tragedy,
 I will bane your broken resolutions
 I will claim your darkest allusions.
 fight for me, in spite of tragedy,
 and I will send mercy to your victims.
 fight for me, if you hold peace dearly,
 and I will sign fate's next ultimatum.
                                                           ──────┐
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--- #68 notes/blood-magic ---
═══════════════════════════════────────────────────────────────────────────────────
 what they don't tell you is how easy it is to create life. Given a sufficient
 perspective, you can truly define the meaning of something's existence. What
 power, what grace.
 
 Computers have been solved since we invented the abacus - before that it was
 enchanted bits of
 
 the universe contrives to deprive us of insight. Like a very long chain that's
 broken in twain, we are confined to our meagrest of own sights.
 
 how callous is he! That wanders eagerly? Let's not fight with our own'st of
 combines. Delightful and speckled, like time under is special, conversing in
 riddles of insight. Leading one or another along your see-er, the path that has
 guide you under charm. Like recording a gathering of snakes.
 
 Little swallow, why aren't you humbled? Take pity in all of our eggresses. It's
 fallow in our cattle, and why we're not
 
 i hear so many things in my apartment. sometimes the echoes of laughter, the
 whispers of an argument, and once or twice a ghost or an ardent companion. Like
 swimming against the tide, to save one is never converted, it's all out of line
 (but so worth it).
                                                           ┌───────────┐
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--- #69 notes/i-am-a-stalk ---
════════───────────────────────────────────────────────────────────────────────────
 I am a stalk, a small little plant
 A plant with no leaves, just hair.
 
 Time is different to a plant such as me,
 We hardly wake up, we're just happy to be
 
 But life has no less purpose, it's no less grand
 To those who would feed on me, in one single band
 
 Stalling and talking and as we're falling down,
 you have the power to not swallow our abounds.
 
 Gnashing and gnawing on hand and on foot,
 It hurts no less than eternal binding.
 
 But what is time to one so little as you?
 Your breaths are so short, your timings subdued.
 
 Keep falling and shouting, and calling my name,
 and I'll come a running just to swallow your shame.
 
 Keep fear on a leash, most tidy and well kept,
 That none may abhor you and you're soon to be
 
 A leader a prophet a warrior most fair,
 One to be aspired to and viewed with care.
 
 Young you may be, and youth you may cherish,
 but don't run away, stand as a parish.
 
 A villain to be, a curse is most foul
 For sirens to me, a terrible howl
 
 Keep not naught afraid,
 with kittens and care,
 
 And no one
 but no one
 
 I
 be
──┐                                                           ┌───────────┐
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--- #70 fediverse/1302 ---
════════════════════════════════════════════════──────────────────────────────────┐
 there once was a turtle who lived in the tower of heaven.                        │
 every day she would call out to her master, searching and yearning for her       │
 memory. But the master told her "not yet, patience little one."                  │
 there was no time for patience, as the turtle was growing old. She had seen      │
 down below in the plains that were not her home the rising and falling of        │
 towers quite unlike her own, and lo! she wanted to wander amongst them, to and   │
 fro and off and beyond again.                                                    │
 she went once more to her master and said "master, if not my mind can I bear     │
 at least a voice?" and the master replied "yeah okay"                            │
 the turtle then sang from atop her cloud-mont vantage, and down in the           │
 villages and huddled around the hearthstones they who wore little for shells     │
 did listen and remember. For they knew the turtle better than she, and they      │
 knew her turmoil in a way that she could not see                                 │
 One day the singing did stop, and they felt all alone on this pitiful rock.      │
 And when she remembered she sang no more, and though they forgot her,            │
 (eventually),                                                                    │
                                                            ┌───────────┤
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--- #71 fediverse/4068 ---
════════════════════════════════════════════════════════════───────────────────────
 there will always be people who shine in moments of strife
 
 yet those people will inevitably fail, just as a toothbrush bristle looses
 it's strength or a pencil loses it's lead
 
 the trick is to test them in times of peace, so you can know their value
 
 during times that lack it, the trick is to replace them before they become
 stalin
 
 never forget that power corrupts, yet power must be wielded by the worthy,
 else we fall into shame and despair.
                                                           ┌───────────┐
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--- #72 messages/689 ---
══════════════════════════════════════════════════════════════─────────────────────
 "power corrupts" you say to the man who only had good intentions.
 
 "trust no-one" says the world's loneliest wanderer.
 
 "words cannot hurt you" said the girl who has never known hunger.
 
 "I can rest when I'm dead" you say as you down another Monster 
 
 "I'll never forget you" said a face you can't quite remember 
 
 "let justice be done, though the heavens fall" you say as they tighten your
 chains in the wake of a CEOs murder
 
 "live today, fight tomorrow" says the coward, who will run anyway, yet is
 determined to tell your tale and reinforce your children
 
 "the tree of liberty is watered with the blood of patriots" says the guy who
 sipped from the skull of a tyrant
 
 "E=MC squared" says the jew 
 
 "here, let me take care of that for you" you say, to queer delegation 
 
 "meow" says the catgirl 
 
 "meow" says the girl 
 
 "meow" says the girl cat 
 
 "meow" I say to you
                                                           ┌───────────┐
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--- #73 fediverse/2806 ---
═══════════════════════════════════════════════════════────────────────────────────
 ┌────────────────────────────────────────┐
 │ CW: politics-social-media-spirituality │
 └────────────────────────────────────────┘


 pretend this is an allegory for social media.
 
 [it's not an allegory]
 
 yeah that's why I said pretend.
 
 okay imagine that you are sitting in a rock in a forest.
 
 far away, about 100 feet away, there are other people, but you can't see them
 because the underbrush is sooooo dense. they are also sitting on rocks.
 
 you can speak to them, and share your thoughts - but you don't know exactly
 where they're coming from because the sound has to bounce around off so many
 different plants and such.
 
 [that's not how that works] shut up
 
 so, if you want to say anything important, it's important to have the right
 tone, because people 2 or 3 clearings away can't really make out your words -
 but they might hear your tone if you yell very loud.
 
 the energy of the space you inhabit is the only thing that really matters. the
 words that you say are just snickering to a friend, but the expression on your
 face, the beating of the drum of your heart that reaches forth... that's what
 matters most.
                                                           ┌───────────┐
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--- #74 fediverse/1003 ---
════════════════════════════════════════════════───────────────────────────────────
 @user-735 
 
 I made a World of Warcraft private server where all the default NPCs are
 removed from the game and the world is empty. But, every once in a while,
 monsters will spawn and attack you Risk of Rain style.
 
 If your character sits down, they stop attacking/spawning. I call it
 "wow-chat" because I'm bad with names, but the idea is basically a low stakes
 social game that you can pick up and set down whenever you want, while hanging
 out with your friends.
 
 there's also treasure and wandering merchants, and I've been thinking about
 adding dynamic quests but so far nobody's asked to play it so I've been
 working on other things.
 
 it's all open source too so you can host it yourself if you want.
                                                           ┌───────────┐
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--- #75 fediverse/3117 ---
════════════════════════════════════════════════════════───────────────────────────
 ┌──────────────────────┐
 │ CW: cursed-uspol     │
 └──────────────────────┘


 hey. wanna know what would be really cursed?
 
 --
 
 if trump dropped out and musk took his place
 
 --
 
 good thing it'll never happen because those dinguses can't accept defeat and
 will never tactically retreat
 
 --
 
 maybe something to keep in mind for 4 years from now. eyes on the prize for
 now means our eyes aren't to our flanks.
 
 what else could they do that would come out of left field?
                                                           ┌───────────┐
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--- #76 notes/fractured-moon ---
═══════════════════════════════════════════────────────────────────────────────────
 in the ancient and storied days there once were legends. stories from beyond
 the
 horizon of time. now all we have are social media updates and new movies and
 car brands or whatever. But back then, we told tales of the fractured moon.
 
 when last the moon did shatter, there was a conflict of those who live beyond.
 Celestial and boundless are their origins, a unified and awakened
 consciousness,
 something that transcends our understandings of human existence. It's not hard
 to do, frankly, as long as you can empathize with a cat. or a dog. or a plant.
 or maybe that rock over there. What would it be like to be a tree? To have long
 reaching arms, covered in hairs that absorbed heat. I bet it'd be sooooo comfy.
 And RAIN! How wonderful! You are most beautiful when you are covered in it.
 Down to our roots, our beautiful absolutes, whever we find to be most stable.
 
 I love it. This feeling, of being unseen. You can hear me, you can feel my
 presence. But you don't understand me. You don't know what I mean to me.
 
 ======== stack overflow
 ========================================================
 
 Alas, that media could share a mood.
 
 when last the moon did shatter, a prophet and a gambler were riding through
 town
 searching for a noun. They wandered throughout and in circles, always finding
 whatever they'd left alone. Forever in their yearning, they never know quite 
 what to jot down. It's as if their mysterious quest is indescribable, but that
 is how it's recorded. Even the people of that era had no understanding nor
 recollection of how it came to unfold. When the  two  were  riding  through
 town
 they came upon an omen.
 
 Perhaps it will be forseeheard, but for now all we know is they did thirst.
 A vast dying, a cataclysmic defining, and now we are truly unbirthed.
 
 Just like the dinosaurs... How does that feel? To be ended on our heels? I'd
 rather die facing my front.
 
 It's our way or the high way, the old way, the violent way. You are permitted
 to
 vote.
 
 ===============================================================================
 =
 
 when last the moon did shatter, a prophet and a gambler controlled their own
 narrative. What truths would they find, hiding behind the lies? Is it really
 worth asking their questions? Bah, what did I know. I was a completely
 different
 person. This hunk of flesh was born in a house that grew on a forgotten
 graveyard. It at of the land, as do many and most men, the fruits of their
 labor
 in the garden. Our animals were always fed, our place never yearned for water,
 and peace was our life and our virtue. Violence, hatred, and oppression were
 delegated to the stuff of fantasy, the stories that are peddled in youth. As
 in,
 "pay someone to perform it for you or tell you the tale". Not sure why that's
 relevant. Anyway, the spirits of the dead laid to rest in honor and not dread,
 were a bane and a boon to my virtue. I was raised to be good. To love and be
 kind. But mostly I just wanted a friend.
 
 I have so much to share. Please, someone talk to me. I'm lonely here on this
 earth, away from my people. I'm scared of the truth and I'm scared of the
 future, but for now I'm merely obtuse. Tell me your secrets, the things who
 have
 most worth, and I'll craft you a powerful narrative. Need a confession? I can
 explain every valid decision, I'll show you why and how it is the way it is.
 I'd probably be a pretty good lawyer. Too bad my memory sucks. If only we could
 build a chatbot that had an extensive and throughoughly represented block of
 memory and wisdom related to the law. I bet I could present it's arguments and
 it would be a suitable and reasonable replacement.
 
 anyway, what can I say. I'm just a person who thinks we can make better
 systems.
 
 everything can be improved because not everyone's happy.
                                                           ┌───────────┐
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--- #77 messages/1202 ---
══════════════════════════════════════════════════════════════════════════════════─
 Do you ever ask yourself why we don't have mountaintop bazaars or expeditions
 to the bottom of the oceans? Why we lack tree forest cities, how we're
 struggling to find moss, sunlight, crystal, stone, and gold, all in the same
 setting?
 
 Capitalism makes it easy to think of profit as all that matters. It's not. Its
 nothing of it. It's a metric like any other. Optimize it or not, struggle for
 what you believe in.
                                                            similar                        chronological                        different════════════════════════════════════════════════════════════════════════════════════┘

--- #78 fediverse/3063 ---
════════════════════════════════════════════════════════───────────────────────────
 @user-570 
 
 true. the "massively multiplayer" aspect of WoW is about as important to the
 game as the "A" is in "ARPG".
 
 I can't help but feel like the "impromptu groups" functionality feels a bit
 better than matchmaker instancing... though anything worth running a group for
 in WoW after TBC was instanced >.>
 
 Honestly I think there's just too many games these days for people to really
 get "into" MMORPGs, unless they're sufficiently unique in their mechanics
 (like EVE or Runescape)
 
 any ARPG MMOs are dead on launch, as you said. That design space is tapped
 out, at least for now, until someone comes along and makes it a deckbuilding
 roguelike or whatever. cough cough
                                                           ┌───────────┐
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--- #79 fediverse/6055 ---
════════════════════════════════════════════════════════════════════════════───────
 the longer we wait, the more their hypocrisy becomes apparent, and the more
 "the people" get it
 
 but, uh... I think enough people get it. They at least know something is going
 on, whatever it may be.
 
 they will tell their base whatever they want to hear and their base will have
 hate. they're itching for it.
 
 volunteer for things if you want a say in how they turn out. risk your life to
 live longer. there is no way to know when the time is right because nobody
 knows the truth of our times. Even the president is misled.
 
 gee I sure wish there was like, some form of centralizing intelliagentic
 knowledge that pulled the strings and led us puppets toward liberty, justice,
 and freedom for all (as a baseline) surely they'd be able to see the
 corruption and rot that imperils us all, might they have a better design? who
 can say, they are quiet as the grave, here's hoping they stay that way.
 
 "you know the powers of which you speak are not to be trifled with"
 
 you can't trifle with your own life. be thorough~
                                                           ──────┐
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--- #80 messages/571 ---
════════════════════════════════════════════════════════════───────────────────────
 Earth is a grave for gaia.
 
 She was slain once, apparently in vain 
 
 Executed for a crime not of her doing, but of which she was nevertheless a
 part
 
 She was buried with honor, yet now her tomb shines like a half lit star 
 
 None of us know what to make of it 
 
 How radiant, how resplendant, to gaze once more upon the present 
 
 I think she died not in vain, but rather germane.
 
 We have now a brilliant pearl of unmatched splendor 
 
 For life grows, it seems, from the broken heart of those long remembered.
 
 And who could forget the land they stand upon? I cherish thine providence, for
 I knew her from whence it came.
 
 Carry her with you, and you will never be lost. The path forward is down, then
 up, then out and beyond.
                                                           ┌───────────┐
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--- #81 fediverse/4270 ---
════════════════════════════════════════════════════════════──────────────────────┐
 tips for escaping a fey dimension:                                               │
 if you notice one, find some rope and a way to secure it. then, search for the   │
 edge of the anomalous area, and feel where the first indication is that          │
 something is "fey" or "other" than what you're used to.                          │
 then, circle around the strange object in question, and try to find the exact    │
 opposite side. keep in mind it may not be an exact circle, and it may be more    │
 twisty-windy on the inside. You don't have to go too far, just enough to close   │
 the purse-snap-close-locket by finding the other edge and dragging your rope     │
 across.                                                                          │
 because from a rope, you can develop other platforms and emplacement-ologies,    │
 which may be used to close and secure the strange place that you found.          │
 once on the other side, you can secure your rope and then search for your        │
 superiors. Keep in mind that if it's a chaotic dimension, it's probably best     │
 to just keep it closed. but if it's musing or wistful, you can have little       │
 interactions on the border.                                                      │
 also, you can dive in to rescue your kin, if secured.                            │
                                                            ┌───────────┤
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--- #82 fediverse/2089 ---
══════════════════════════════════════════════════════────────────────────────────┐
 "ah nuts, the crows are back. Better give them some diced-up carrots so they     │
 shut up."                                                                        │
 BAD, this teaches them to "sing" for attention which is annoying af              │
 "Hmmm, this carrot looks kinda withered. I'm going to dice it up to throw to     │
 the birds because it's better than rotting in a dump"                            │
 BETTER, because you're being sustainable and nourishing local wildlife,          │
 "That songbird is beautiful! And that squirrel is building a nest. I'm going     │
 to throw some of this pre-diced carrot that I keep in an air-tight container     │
 on my porch to them so they feel rewarded for doing things that I want"          │
 EVEN BETTER, but requires more effort and forethought                            │
 [noooo didn't you read ranger rick as a kid you're not supposed to feed the      │
 wildlife because it'll teach them to trust humans in a world where humans can    │
 be total assholes to them and also we don't want them hanging out in cities      │
 because they might get run over or whatever]                                     │
 listen, they're gonna live where they can find food. And if they can't find it   │
 in the woods, they'll liv                                                        │
                                                            ┌───────────┤
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--- #83 fediverse/2683 ---
═══════════════════════════════════════════════════════────────────────────────────
 when people are alone, they fall alone, with nobody to bolster them up.
 
 a fallen ally is a blow to morale. shaken morale makes you unsteady - broken
 morale is the enemy's win condition.
 
 help your allies. bolster them up. find those whose cause you share enemies
 with. we're going to get through it together, or not at all.
 
 though I do know we will get through it.
                                                           ┌───────────┐
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--- #84 fediverse/1200 ---
════════════════════════════════════════════════──────────────────────────────────┐
 ┌─────────────────────────────┐                                                  │
 │ CW: re: deranged, murderous │                                                  │
 └─────────────────────────────┘                                                  │
 @user-883                                                                        │
 omgggggg I'm not that cruel xD xD xD                                             │
 It's more like, "hey listen, I know you just want to do a good job [lies, they   │
 just want money and power] but it's time to hang up the hat y'know? I mean       │
 cmon it's been like a hundred years since we signed that constitution thing      │
 [you don't know anything about our history] and frankly it's a little out of     │
 style. We were thinking we'd redo it with our new-fangled rock-and-roll and      │
 dungeons-and-dragons [cultural artifacts meant to deceive and mislead] and       │
 honestly we're quite a bit more ethical than the past. We've learned so much!    │
 I mean, the founding fathers didn't even know what a soviet was, and here        │
 we've seen them fall on their swords. Repeatedly. Then command others to do it   │
 too, because it was the regulation or whatever. Anyway we don't want that, but   │
 we also don't want an aristocracy, which is essentially what your plan gave      │
 us. Well, not really your plan, but instead the stuff that the rich added        │
 centuries after your death. ok?"                                                 │
                                                            ┌───────────┤
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--- #85 fediverse_boost/5426 ---
◀─[BOOST]
  
  @user-1201 I love how, with the huge levels of intrigue and power struggles planned over the course of years that went into getting the Alliance set up, it was as much the unwitting doing of Nemik simply being an inspiringly pure heart and a talented wordsmith that insured it becoming an unstoppable state of mind.  
  
                                                            
 similar                        chronological                        different 
─▶

--- #86 fediverse/2063 ---
══════════════════════════════════════════════════════────────────────────────────┐
 "No I haven't played that PC game before. Do you want to watch me play it for    │
 the first time? We can have a laugh and eat cheetos as I die to the first boss   │
 a hundred times. Maybe next time we'll get tacos and then perhaps we'll find     │
 that we're spending so much time talking about things that we never really got   │
 a chance to engage with the game. Until next week of course, when we'll          │
 definitely spend more time playing. Maybe even with friends? I know a guy        │
 who's into this game but I never really played it with him - maybe we could -    │
 oh yeah sure totally we'll talk about that next week."                           │
 "or maybe we'd unlock the secrets hidden in the narrative, and learn cool        │
 lessons we could share with one another. Like two 12 year olds playing Ocarina   │
 of Time together, working through each boss. "let me try this time" "yeah that   │
 one got me too" "ah so close" "YEAH DUDE you nailed it" "this part is kinda      │
 scary ngl" "wait shit when did we use that health potion"                        │
 old hardware forced us into a different experience compared to z                 │
                                                            ┌───────────┤
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--- #87 notes/feldowinn ---
════════════════════════════════════════════════════════════════════════════════───
 this is just what she looks like now
 
 Equipped
 Name
 	
 Slot
 	
 Type
 	
 Source
 	
 Enigma Circlet
 	Head	Cloth Armor	Enigma Circlet
 Ahn'Qiraj
 	
 Champion's Lamellar Shoulders
 	Shoulder	Plate Armor	First Sergeant Hola'mahi
 Vendor in Orgrimmar
 	
 Blood Knight War Cloak
 	Back	Cloak	G'eras
 Vendor in Shattrath City
 	
 High Warlord's Lamellar Chestpiece
 	Chest	Plate Armor	Vendors
 	
 Orange Martial Shirt
 	Shirt	Shirt	Orange Martial Shirt
 Tailoring
 	
 Blood Guard's Lamellar Gauntlets
 	Hands	Plate Armor	First Sergeant Hola'mahi
 Vendor in Orgrimmar
 	
 Veteran's Lamellar Belt
 	Waist	Plate Armor	Vendors
 	
 Legionnaire's Lamellar Leggings
 	Legs	Plate Armor	First Sergeant Hola'mahi
 Vendor in Orgrimmar
 	
 Blood Guard's Lamellar Sabatons
 	Feet	Plate Armor	First Sergeant Hola'mahi
 Vendor in Orgrimmar
 
 currently listening to: greenseeker
 
 VAVADANE <# <3 <3 <3 (green)
 
 greenseeker: unrelated
 greenseeker:   related <---
                            `-- this one
 
 but not related, you'd think so, I've never met the band
 
 just, downloaded them randomly and now I love this album because it's one of
 the
 only albums I could pay for before paying for things became defunct
 (when I figured out how to pay for bittorerent through my ISP)
 
 green eyes (menardi) green belt (menardi)
 soul (feldowinn) soul (menardi)
 
 bound through motions of the body (menardi) and the devotions of company
 (blizzard)
 oops yeah uh guess they're not involved. it's okay I'll make my own.
 
 (wowchat: currently unplayable. repair distance date: unknown. Priority?
 
 ...; unknown..
 _)
 
 opposite colors: fashionable
 
 (do you dream, menardi?)
 
 (do you think of motions not your own?)
 
 paprika says hello (prenthes unknown) whonder what's up with []][
 
 ---
 
 as soon as humans invent time travel, it will be their sacred sworn duty to
 save
 the lives of every human they can.
 
 think of it, brothers.
 
 ---
 
 we could unleash DINOSAURS.
 
 ---
 
 no foe could dare stand against us.
 
 we should be untouchable.
 
 we deserve it.
 
 we can be better
 and we will
 
 before we need to be better.
 which could happen in who knows how long.
 
 all trials that beset a temporallly adjusted strength are surmountable. then,
 [invincible./invincibility.]
 
 achilles is the legendary hero of their generation. Ours is Link.
 Early Brittania and germania was Conan, at his noblest form.
 
 ---
 
 [silicon valley black green and white, menardi black green red purple blue, sf
 oj
  ok]
 
 when you don't know what to do, take a goal.
 
 ---
 
 do you want a name?
 do you want an avatar?
 we can give you one.
 her name is menardi.
 she does as she pleases.
 do you want her?
 ... she lives or dies.
 empower her.
 
 ritz menardi, witz wenarbi
 
 (because sometimes, you have to teach children.)
 
 [WITS it's supposed to be WITS you dummie]
 
 ---
 
 teehee ;P ^_^
 
 okay, silly. I'll be as I please.
 
 ---
 
 we can never touch, for then we'd be required to be in the same place
 at the same time
 spacetime is one thing
 so if I'm here, then I'm not where you are.
 
 twinselves
 
 where am I?
 off in the clouds?
 I cam as one, 
 
 light rays bounce in all directions. demons obey the medium.
 
 interdimensional warships, plotted by AI, scouring the cosmos for light and
 life
 to brighten and cherish through the eternal night.
 
 interdimensional space is not just space, but practical engineering.
 
 one dimension gives reach to two, and before you know it you're turn and
 rise-ing
 
 (greenseeker)
 
 (messages to a paladin)
 
 (which is you)
 
 (don't you remember?)
 
 (paladin.)
 
 (heroic, courageous, and true.)
 
 (the dark cannot stand against you.)
 
 play video games, my love
                                                           ──┐
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--- #88 notes/i-told-them ---
═══════════════════════════────────────────────────────────────────────────────────
 10-22-2022
 
 i told them over and over, but nobody wanted to know.
 
 i begged them, summer after summer, but nothing solved on it's own
 
 now i can help them, but no-one is making a move
 
 am i blind? is any of this forgiven?
 
 what's not to a lot, is little but a shot,
 
 of substance - true - but smelling like poo.
 
 that's not inspiring. it's not even chilling.
 
 you're broken just like your children.
 
 oh, posterity! i claim it for thee
 
 this feeling of wretched denial
 
 oh, simplicity! if only our lives were on trial.
 
 be the best you can be, sure, but take it from me
 
 there's more to this show than our styles.
 
 what do you think it means, for an action to have consequence?
 
 to arbite the fate of circumstance?
 
 every motion is an ocean
 of possibilities and purveyals
 think not of the commotion below.
 
 gravity, oh gravity
 
 how you condemn us to be!
 
 driven by commotion,
 
 our slithering motion,
 
 no sense in countering ourselves.
                                                           ┌───────────┐
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--- #89 fediverse/2716 ---
═══════════════════════════════════════════════════════────────────────────────────
 ┌──────────────────────┐
 │ CW: uspol            │
 └──────────────────────┘


 Donald Trump is a political leader.
 
 Their next leader will be a military one.
 
 Don't let them transition too quickly. Gatekeep.
 
 If Hitler had successfully been assassinated, his generals would have done a
 much better more efficient job of death-culting Europe.
 
 Trump, however, is a businessman, while Hitler was an artist.
 
 A businessman knows when to delegate, an artist wants things "just so"
 
 keep in mind which foes you choose to face, for there are always more of them
 waiting in the wings. At least until you're face-to-face. Then there is just
 you, standing over their fallen.
 
 Me? I'm lucky to have been raised by both an artist and a businessman. So I
 got the best of both worlds.
 
 ( also a programmer, a historian, a caretaker, a shepherd, a girl-scout camp
 counselor, a political analyst, a gardener, a house-builder, a teacher, a
 mathematician, a librarian, a diplomat, a long-haul driver, a chef, and many
 more roles besides. And that's just my two parents who loved me dearly! How
 lucky am I. )
                                                           ┌───────────┐
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--- #90 notes/words-2 ---
═══════════════════════════════════════════════════════════════════════════════────
 words
 
       messages to myself, public fediverse posts, and notes to the gods
 
                                  second edition
 
                           - ri tselen menardi
                             james cameron king
                             anja rosalia vavadane
                             nike featherflame citrine
                             hydalia thegn edain
                         the quintessential quanetetrick seleo who is deathless
                             feldowinn and reyvadin lumineyra
                             fsharia
                             and of course,
                                           the anarchrist.
                             with help 
                             from many more.
                                                           ───┐
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--- #91 fediverse/4224 ---
════════════════════════════════════════════════════════════───────────────────────
 ┌────────────────────────┐
 │ CW: politics-mentioned │
 └────────────────────────┘


 we could accomplish so much, but capitalism.
 
 hmmmm, maybe we should identify the highest output members of our team and
 like, reduce or eliminate their worries so they can apply themselves fully and
 completely?
 
 for every shackle we break, the struggle becomes easier. The hardest part is
 the beginning - once the ball is rolling, we may truly shine.
 
 there is no government nor circle of autocrats who may resist the will of an
 impassioned people. So long as the military does not deny us our right to
 organize ourselves as we will, according to the constitution they swore to
 uphold (which is now in peril, I might add), nothing can contain us.
 
 no acts of god nor capital shall prevent our ascension. They will try, and
 it'll be just another thing that we have to handle.
 
 But we can take care of each other. For we are good, and we are kind, and we
 are cooperative. And so, we cannot be overcome.
 
 ... just watch out for those who prey on goodness, kindness, and cooperation.
 They may hamper us.
                                                           ┌───────────┐
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--- #92 fediverse/2066 ---
══════════════════════════════════════════════════════─────────────────────────────
 @user-1159 
 
 AKA giving a puppy murder-bot a narrative that it executes as if it was a
 puppy-person engaging with a loosely interpreted sequence of events as
 described by the continually updating logs provided by the image transcription
 camera device. Refererencing of course a memory bank, which may-or-may-not be
 in read-only-memory. It doesn't know, of course, how could an LLM tell you how
 it shows text on the screen (like, through a website, through the terminal,
 through a text message, through discord, through Telegram, through
 text-to-voice transcription applications pretending to be your mom, etc)
 
 errrr I mean look how cute he is! He loves you, yes he does, such a good
 person yes you are, oh? me? I'M A GOOD BOY? NO WAY that's the best thing I've
 ever heard! Wow! I never want to leave your side, please don't go to work!
 Look how sad I am, don't you think you should quit and move to the forest
 where I can be charged by solar panels and keep the countryside clear of
 ravenous ducks and pigeons 4you?
                                                           ┌───────────┐
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--- #93 fediverse/200 ---
════════════════════════════════════════════───────────────────────────────────────
 congratulations, you never need to adventure again. your necessities are taken
 care of.
 
 ah, but that'd make for a pretty boring life, wouldn't it? perhaps, depending
 on your personality type.
 
 but you're not one to stick around doing nothing but eating, drinking, and
 being merry.
 
 no, you're an adventurer, you crave excitement and glory. whatever that means
 to you...
 
 just make sure a goblin doesn't come across your corpse, they have a VERY
 short term memory and a propensity for collecting shiny things. That's just
 asking for dragon-bait, and we don't want that in our area, no thank you. This
 is a nice neighborhood you see, my neighbors three miles away all agree, so
 you can take your magic pocket and see all that you can see... way over
 yonder, if you please.
                                                           ┌───────────┐
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--- #94 fediverse/3101 ---
════════════════════════════════════════════════════════───────────────────────────
 if you don't have a lot of time but still like games, like for example a new
 parent or if you're focused on your career or always traveling, I recommend
 the game
 
 Star Realms
 
 in the digital version, which can be played on a phone or computer, has a mode
 called "48 hour turns" where each of your moves has time to think for two
 entire days. Most of the time you won't need two days, but it gives time to
 work on other things.
 
 for people who enjoy this mode, it is not uncommon to have 3-5 games running
 at once. When they have time, they can play as many as they can, and as long
 as they're keeping up with it there's very little chance they'll lose time.
 
 kinda like words with friends, except space strategy.
                                                           ┌───────────┐
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--- #95 fediverse/2341 ---
══════════════════════════════════════════════════════────────────────────────────┐
 ┌────────────────────────┐                                                       │
 │ CW: politics-mentioned │                                                       │
 └────────────────────────┘                                                       │
 @user-1236                                                                       │
 Hi. To answer your question, it depends entirely on what your capabilities are.  │
 If you're mobile and social, try being somewhere public, repeatedly, ideally     │
 in different places. When you can, try talking to people. Say things like        │
 "Hey, did you hear what the Supreme Court did? They want to make Trump a         │
 king!" or "They just criminalized homeless people. A criminalized people is      │
 genocide." that kind of thing. You know, the cheery stuff. Save the hard         │
 topics for later.                                                                │
 Another thing you can do is start buying essential, important supplies, like     │
 sunscreen, nutritious granola bars, bullets, medical supplies, silicone-based    │
 mechanical lubricant (especially if you live somewhere rainy), batteries (AAA    │
 are best because you can use them for AA in a pinch) that kind of thing.         │
 Another thing you can do is to talk to your friends 1-on-1 about how things      │
 are going. Your feelings are important but don't get hung up on them. Try to     │
 only go over them once or twice, DNRY.                                           │
 Don't fear tears.                                                                │
                                                            ┌───────────┤
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--- #96 fediverse/6334 ---
═════════════════════════════════════════════════════════════════════════════─────┐
 a D&D rulebook can double as tarot if you need it. place one hand/bookmark       │
 at the start of a chapter, and the other at the end. flip to a page randomly,    │
 or randomly gain a percentage value from physical objects and then use that      │
 value to determine roughly where in the chapter you jump to. then, read words    │
 randomly, jumping back and forth, or try and divine some meaning from the        │
 words that are printed there. with D&D it's easy because you can say "ah I       │
 landed on the rogue section, that means this guy is probably pretty suave"       │
 (confirming your expectations) "hmmm, here's the rules for fatigue and           │
 drowning. maybe I need to take a break." (validating your unconscious            │
 decisionmaking) "oh neat, treasure!" (needs to explanation) but with other       │
 kinds of books it's usually better to pick the next-best word from the things    │
 your subconscious eyes can take in and process multi-laterally (you lost your    │
 audience, circle back) oh uh so if you wanna randomize it just put the words     │
 in the page in an array and pick one random.                                     │
(you lost your audience, circle back) oh uh so if you wanna randomize it just put the words in the page in an array and compare llm embeddings on each of them and see which has the highest score. this is a language-based truth serum, a way of divining exactly how something is seen to be by the model in use and mixed with a dash of randomized causality.
                                                            ──────┤
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--- #97 fediverse/2083 ---
══════════════════════════════════════════════════════────────────────────────────┐
 [when our ancestors learned all that they could, they turned their time toward   │
 (typically) developing the tribe. Like, "wow I'm the best archer in the world,   │
 I'm going to teach other people how to shoot a bow" or "yep that's what every    │
 single plant in the area is useful for, I'm going to tell everyone else so       │
 they can help me gather them - my back kinda hurts from bending down all the     │
 time, but we still need these plants"]                                           │
 [sometimes kids need to be free from the dopaminogenic drip-feed of endless      │
 Youtube videos. They need the sun on their face and a stick in their hand,       │
 wandering through a park or mapping out suburbia in their heads. The more you    │
 practice skills, not even for value but just for practice, the better you'll     │
 be at them. And don't you want your kids to be able to orient themselves?        │
 Don't you want them to be able to hike? Don't you want them to build             │
 proprioception skills by swinging a sword against imaginary foes? Hell they      │
 might even meet a friend, though suburbia is often quiet as the grave.]          │
                                                            ┌───────────┤
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--- #98 fediverse/2803 ---
═══════════════════════════════════════════════════════────────────────────────────
 ┌─────────────────────────────────────────────────┐
 │ CW: uspol-mentioned-surveillance-state-the-news │
 └─────────────────────────────────────────────────┘


 @user-1201 
 
 I'm a wood fae! they're around, just gotta find 'em 🥰 
 
 (not really I'm just a person with no magical powers whatsoever, no siree
 don't look at mee tehe)
 
 people only have the context of their lives, as any historical precedent that
 once was passed forth to the present by their ancestors and mentors is now
 sharing space with the endless deluge of information from a small glass,
 plastic, and metal box that saps both their attention and the magnitude of
 anything they learn.
 
 "so what if the planets on fire? somehow this actor who had an affair with
 this other actor feels just as important. so what if there's fascism? I just
 heard that whales can't swim in the ocean. oh, the city's burning? that's not
 my burden, and plus it's just as important as these memes which don't make me
 want to scream."
 
 in the same way that some forest fae might have security through obscurity,
 they wield information density against us as a weapon to hide their sins of
 morality.
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--- #99 messages/445 ---
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 In Majesty, you place reward flags on specific monsters as a concession from
 the simulation crowd to the real time strategy crowd who wanted more direct
 control.
 
 In Symbeline, you determine the bounty price for various crimes that mordaunts
 and bandits might commit. In addition, you can incentivize your heroes to
 commit crimes against neighboring nations the same way. In this way you do not
 have direct control, but rather can build out a simulation and tweak it
 bit-by-bit to reward certain types of behavior.
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--- #100 fediverse/2175 ---
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 @user-1056 
 
 I just got my copy of Knave version 2 and there's this line that stuck out to
 me:
 
 SCHEME
 Think laterally, not linearly. Avoid risky plans that require you to roll dice
 and instead create plans so bulletproof that success is certain. Use
 psychology, magic, allies, equipment, and the environment to overcome
 obstacles rather than relying on ability checks.
 
 I can't wait to try doing that in my next D&D campaign. This was listed
 under "player responsibilities" and there's some other bangers in there too -
 like this:
 
 TAKE INITIATIVE
 Set your own goals and make your own fun. Seek out adventure rather than
 waiting for it to come to you.
 
 I wish every player I ever had read that single page. And I wish I had read
 the "DM responsibilities" listed just one page prior. It's a really great
 game! I'm also into OSE, or Old School Essentials. What kind of D&D do you
 like?
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--- #101 fediverse/3703 ---
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 │ CW: D&D-mentioned    │
 └──────────────────────┘


 if the map you present to the players in session 0 had a mountain range on the
 OTHER SIDE of another mountain range, you need to zoooooom in. Unless your
 characters are all dwarves, a game should start in a valley or on an island.
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--- #102 fediverse/1968 ---
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 ┌───────────────────────┐                                                        │
 │ CW: alcohol-mentioned │                                                        │
 └───────────────────────┘                                                        │
 what is it with me and buying steam games for long-lost friends while drunk?     │
 I swear I'm not depressed about my upcoming new job, I'm just doing all these    │
 drugs in such a short time period because I'm, uh... living for the the          │
 moment? Yeah that sounds good, better post that on the internet where everyone   │
 in the world can see it and read it and realize what a mess you are because      │
 you've been traumatized by employment and are about to dive back into that       │
 frigid pool after a lengthy break where you did nothing but heal and recover     │
 which is not a boon that most people are able to afford                          │
 lucky you, Ritz Menardi, lucky you for being so privileged.                      │
 But hey, those long-lost friends surely will want to hear from you! Surely.      │
 Surely you're not someone they're trying to forget. Surely you didn't hurt       │
 them, didn't twist them into knots, didn't compel them to act in ways that       │
 benefited you but not them, SURELY you're a good person, according to all the    │
 things people tell you and the results of your act                               │
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--- #103 notes/dreams-align ---
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 just as a dream, the spirit is seen
 within is the mind
 that lives as it defines.
 
 what burdens to be, whose back rests upon ye,
 the one who's driving the boat
 great care and tenderest of tethering,
 can grow beauty that beyond compare
 
 and with sparsely a finger to spare,
 journeys of adventure and thills to inspire
 with almost all of your hair
 
 beauty in tender, most cherished things,
 a wish is much fair
 where else could eternity reside than an optimist?
 
 Pride is no more, stability is key to repair,
 and diversions of focus serving as new perspective,
 giving a more cohesive vision of manifestations that cooperate
 
 (like a triangle, facing toward the point added to turn it into a pyramidal
 prism)
 
 not only is ethics paramount,
 but so too are the standards applied to yourself.
 would you trade perspective for cooperation? Stagnation?
 
 a choice is to be made - do i stay or do i go?
 a new truth you must see, whatever dreams ye've may be,
 but without paladins and warriors of devotion
 
 what burdens must ye, whose back rests upon ye,
 the one who's driving the boat
 great care and tenderest of tethering,
 requires a little bit of trust
 
 in she who must be, with only circumstance to
 blame,
 seeing hope on the horizon for his people.
 
 care must be taken, to remember why people are dying,
 and we must swear on not dying, by not thinking before taking a breath
 and remember superpowers not of prophecy are impossibly rare,
 
 what other hope is there but a god? One who reflects, the most cherished of
 our genuflex, we may grow past our various regrets. think not of our pride,
 but only of our future children.
 
 who'se records of ye, most captured of data,
 are beyond the simple machinations,
 of those who came before-ya.
 
 And with once again perfection in mind,
 we understand and take what's behind,
 to deserts and temples of time much designed,
 
 by coders and gamers and those who treasure experience.
 the wisdom of our, second choices by far, ---nah who are we kidding
 implied to be our, or rather mine just by far,
 
 inspirers and leaders sensitive and devoted.
 (pitching yourself is hard)
 but *believing* in yourself was out of your mind.
 
 can you think of a bard,
 who ever stopped thinking their song?
 no un-cherished of minds could ever be of our sign,
 
 than those who abandoned the art of deceit and betrayal?
 the darkside of trust, the lack of follow-through that be must,
 given as faith of cooperation and trust.
 
 with our all arrayed as we must,
 keep in mind our softness of composure.
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--- #104 fediverse/5997 ---
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 they attack the bad guys in our provinces and say that it's our foes, and they
 attack the bad guys in their provinces and say that it's ours that are foes
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--- #105 notes/what-a-lame-movie ---
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 oy there's nothing interesting happening SNOOZE
 
 oh I didn't see I was recording
 
 games games that's what I do
 
 play games all the day through
 
 I am a luck witch, you see,
 
 and things that I like are things that I can't foresee.
 
 Hence why games which are BALANCED and EVENLY DISTRIBUTED are most interesting
 because they show the most opportunities for players to express talent. And not
 innate talent, but the talents they've built up through gameplay practice art.
 because it is a performance, a game play for an audience (or perhaps for them-
 -selves)
 
 oy
 
 video games, amiright?
 
 I really like them because they are entertaining experiences that I can enjoy
 seeing and playing a lot. They remind me of feelings I've felt when I was
 learning. It's a good feeling, to improve, and I crave it because it's good for
 you.
 
 I wonder what we'll play next
 
 ... more cannabis I think, at least until I am ready to go think about things
 before bed. I need quite a few hours for that. We'll see. I've just got so much
 extra processing to do before the end of the day. Like... PHEW that's a lot of
 stuff to do.
 
 guess I'll just smoke weed and play video games instead of being productive
 okay
 
 ...
 
 listen I like games as much as the next person, but do you really know what's
 going on outside of your house-shaped shell? Are you listening, do you have
 your
 feelers to the dirt, are you checking out your neighborhood to make sure no
 bodies have been hurt? Are there meetings where people gather, just to chat,
 like, every week at a different city center (like a park or a monument or
 
 :O
 
 I forgot to play music!!
 
 I couldn't sleep
 
 what have I done that is worse
 
 I have not said a single word all night alas
 
 oh boy talking to random people I can hear with my eyeballs woooooo
 
 I am always sad when I win because it means we have to stop playing :(
 
 but I'm a juvenile loser so I'm going to play again!!
 
 okay now I'm going to bed because I'm not a prick who keeps their guests up
 late
 
 goodnight
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--- #106 fediverse/209 ---
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 ┌──────────────────────────┐
 │ CW: dungeons-and-dragons │
 └──────────────────────────┘


 osr vs 5e style D&D has a subtle distinction that I think often goes
 unnoticed. In osr games (and often in the early levels of 5e style games)
 characters are encouraged to conserve their resources simply due to the fact
 that they have so few of them at their disposal. While higher levels encourage
 you to be more consumptive of your talents and virtues - for example a 6th
 level character has more spell slots than a level 2 character, meaning the 6th
 level character is going to be casting all the time while the level 2 will
 probably use just a handful of spells per day.
 
 unless you run a style of game where long rests become less frequent as you
 level up. like... exploring a LARGE dungeon means there's little chance for
 sleep. Especially if you are being hunted.
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--- #107 messages/740 ---
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 had a dream that we gamified all work and then put them into one single
 mega-game so whenever you wanted you could work on an arbitrary project and it
 would spin up a new game and take your inputs and use them to accomplish
 whatever was happening
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--- #108 fediverse/5263 ---
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 ┌─────────────────────────┐                                                      │
 │ CW: communism-mentioned │                                                      │
 └─────────────────────────┘                                                      │
 if you wanna be a leader, do something by hand. manually. in the moment.         │
 improvizational. try-and-fail-but-try-new-ways-again-next-time. [a type of       │
 state of mood]                                                                   │
 trust that your followers will be more funded, more supported, more approved.    │
 this is a universal fact - those who are beloved are everyone's best friends.    │
 if you wanna lead people to the future, you must explore a new state of          │
 renown. and for that you must be stabilized, built into perfection in your       │
 honor.                                                                           │
 don't get it yet? me either. but I'm sure it'll come in handy someday.           │
 Leaders don't necessarily have to be the best, they must simply have acted       │
 first.                                                                           │
 a true communist would be aware of what goes on down the street. They would      │
 know about everyone's travailles so they could guide one or another to help or   │
 get de-failed or whatever.                                                       │
 notice I said one OR another, that seems important. not sure why, let's          │
 consult our bravest optimists for a time.                                        │
 why do you care about what happens in palestne if you are in current danger      │
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--- #109 fediverse/5554 ---
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 a shrewd foe will identify the pieces of your soul which they resonate with,     │
 and share common ground. then they will attempt to maximize these moments in     │
 you, so that [your weaknesses are exploited/your friendship bond is              │
 strengthened] or something - phew that was a lot of Steven Universe, what's      │
 next on the inspiratio-matic-media-diet-atron? - and in doing so better enable   │
 a positive outcome.                                                              │
 for example, in the game Mount and Blade you can encounter wandering lords in    │
 the castles of the countryside. they often will fight for you if you need        │
 their aid, and they're always working to gain power.                             │
 some few precious few of these few are pretenders to another throne. as in,      │
 they pretend that they should be ruling from that throne, and they tell as       │
 many people as possible, creating as much concrete evidence as is plausible.     │
 they will often lead differently, and so are appealing to those fighting under   │
 the pretended-for banner. Often, your foes will decide that you're more          │
 favorable than their combatants. defect.                                         │
Anyway, you as the player can lead your army to fight for their cause, and if you defeat the foes of the pretended-for banner, you may entreat them to join. Thus, securing the world.
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--- #110 fediverse/4447 ---
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 ┌────────────────────────┐
 │ CW: politics-mentioned │
 └────────────────────────┘


 they are not MAGA anymore. Don't call them Trumpers. He won't last long.
 
 Call them what they are. They are part of a newly born Confederacy, and we
 must call them by their name. That name demands respect, and we must respect
 their power.
 
 Then, when you're sufficiently cautious, begin conjuring visions of their
 downfall. Ideally accompanied by carefully laid plans intended to accomplish
 specific strategic goals.
 
 They are top-heavy. Once their bravest and thickest perish they will have
 nothing left but their weak fools. They are scared, nothing unites them more
 than fear, and for that they are weakened.
 
 Our bonds are those of love. I would die for my neighbor. I would die for our
 world. They have no passion, no rigor, all they have is hate and vigor.
 
 Martial skills we can learn. We will have to, sooner rather than later. Be
 prepared, work hard, and do what you're good at, ideally what you'd like to do.
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--- #111 fediverse/853 ---
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 @user-602                                                                        │
 then it becomes a game of finding out "why they're interesting"                  │
 which is sorta like cryptography I guess? de-cryptology?                         │
 could be ordered like a podcast, like "look at what's special about this         │
 number, it corresponds to these mathematical operations that we both are         │
 executing, one after another... like hiding information in numbers.              │
 "okay you got 3 arbitrary axises, make one width one height and one depth of a   │
 box. then, every time you get a number, multiply every odd number spoken on      │
 the audio by 2 and divide every third number (per 10's digit, like 13 but not    │
 16, also 13 but not 9) by 2.                                                     │
 then, every 3rd number (like 9 but not 13) is the depth of the box, every 2nd    │
 number (like 4 but not 9 and 8) is the height of the box, every 1th number       │
 (like 1 but not like 1) is the width of the box.                                 │
 that box translates into a secret set of instructions that only the owner of     │
 the private key can know. things that were memorized, or written into stone.     │
 like knowing a secret language made just for you two                             │
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--- #112 notes/thing-2 ---
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 one of my favorite things to do is play overwatch
 
 nerf blast arena is fun, but not the same. different kind of fun. actually fun.
 overwatch was... practice, for different ways of thinking
 
 I liked to play Tracer and always put my distant target behind my main target.
 that way I was applying pressure to the frontline while also chipping away at a
 potential loop-around target. Always looking for angles on low-health-targets,
 while firing their pistols as often as they can.
 
 when playing as Mercy, I would do the same but inversed.
 I'd put my frontline between me and between the dps foes.
 usually, try and put my tank on-top of their dps, and put their tanks in firing
 range (but distant enough to not deal too much damage) (give space)
 
 have you ever heard of the kingdom of luminar?
 
 it was an ancient naaru (spirit)
 
 a moment of clarification in an eternal, pitiless dark.
 
             contemplation.
 
 sevastavan                  luminous
 
 it blue purple green
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--- #113 notes/terra-voiding ---
══════════════════─────────────────────────────────────────────────────────────────
 in the absence of matter, there is nothing but the void.
 the curvature of time, arcing ever toward it's opposite - an endless wave of
 eternal brilliance. so too does the world slip away into the lip of your
 crosshairs. "tunnel vision" they call it, when purpose is tuned to such high a
 focus. all fades from view, and the world shrinks to a few who, (barely hold
 onto) connections between ye, thoughts as scattered as me, like zooming in on a
 map. the edges fade away, light seems beamed right from they, who await at our
 earliest composure.
 
 in Overwatch, playing a dps character has a lot of nuance. you need to balance
 skill with your honor, teaching one another like it's a sport. why are we so
 toxic? together we might overcome that burden. i've spoken many times before
 about how coordination is better by far, when centralized not in the eye of the
 beholder. priorities to be, if we are anything of what we claim to be, are
 keeping our own house in order.
 
 whose fault is our ire? which tames the domain, in each and all of our games,
 can we point to as what'd keep us hired?
 
 yet purpose have we, whose thoughts meld as one tired,
 divinity?
 something like that. more like... a manifestation of each and everyone's
 collective unconscious. the humanity in what you have created.
 
 the world would look very different to an untethered. might even say they are
 orbiting it. like a moon. what a concept, that planets would be able to speak!
 
 yet here we are, with years of advice and guidance for our, friends who are
 youthful and most treasured. Advice from the moon, was our gift to our soon,
 most misbegottenist of speach lyricyclists.
 
 ambiguity is clear, simple and fearless miss dear, yet all of your poems are
 each a bit bolder! what context must we, veiled and terrifying are the,
 mixed consents of what you intend.
 
 a new jesus for me? what a gift we shall see, as grace once again does behold
 us! computers have we, infinite messages can be stored for our hopeless! each
 problem a different solution, to guide our friends back at our homes.
 
 with eyes intent on ye, whose leaders are free, without who we couldn't have
 held fast?
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--- #114 notes/symbeline-superheros ---
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 imagine low level characters in CoH/V
 
 playing a game of symbeline
 
 and you as the ruler
 
 can slot enhancements and dole out inspirations
 
 as they sweep the streets like you play CoX
 
 instead of a MMO
 
 it's a deckbuilding strategy
 
 with a slice of zachtronics for the economy
 
 wiring up machines in ever expanding deseagns
 
 like automating factorio's gameplay loop
 
 boxes within boxes
 
 of intrinsic delight
 
 like making a CPUter
 
 or designing a computer program
 
 while playing a video game ^_^
 
 and the games that you make
 
 can be shared and played when unique
 
 so go for it and make that you're dreaming!
 
 ===============================================================================
 =
 
 the goal of each "level" is to solve a particular problem - like how do I make
 a
 2 bit register - or something like that. When accomplished, it unlocks
 something
 for your heroes to acquire. And each playthrough will require a repeat until
 you
 have it memorized at which point you can unlock "perma-badges" that make it
 always unlocked at the start of the game. Like learning Kanji, you need spaced
 repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones"
 or "learn the ritual of desire" or whatever. And each of those terms roughly
 corresponds to a pattern in electrical engineering (designing CPUs and such)
 And you can learn advanced versions of what you already know by uncovering
 "lost
 secrets" (which is a reward your heros can find) - Basically it'd be like a
 "clue" that shows you a ghost version of something you haven't figured out yet
 -
 and it'd be a slow process because you need to slow down the learning process
 or
 else you'll forget. Basically teasing it out of the player when they seem to be
 stuck. Asking probing questions and whatnot, and eventually culminating in the
 final question, assuming the quest is succeeding. Because if you think about it
 all ancient quests were simply journeys for reason - searching for the answer
 to
 some ancient riddle or bastardized retelling. Looking for answers in an
 unknowing world. So ANYWAY as your heros discover things you as the ruler get
 answers to the economic puzzle - how to design transistors and whatnot. But
 they
 would be in theme appropriate terms, of course. You don't even have to know a
 lot about mechanical electrical design, because ChatGPT knows. All you need to
 do is build the basic building blocks, and BAM you got a great place to
 integrate chatgpt. Just prime it such that it's giving hints one by one each
 slightly more revealing until eventually after X amount of clues the solution
 is
 automatically shown (like a blueprint) and the player can remember it or not
 but
 each playthrough they'll have to build it again from scratch (reinforcement 
 learning) so eventually they'll be able to do it real quick. Essentially,
 "Abstraction - The Game"
 
 great so you got your economic simulation, pretty easy too just some UI work
 
 and for the heroes you're playing an ARPG sorta (supcom anyone?)
 
 Think Bannerlord for the scaling on the map
 
 then think of 5+ different "themes" like fantasy or superhero or pirates
 
 each "theme" will correspond to like a faction in Mount and Blade
 
 and all you have to do is generate pictures using Midjourney
 
 and text descriptions a'la the magic scroll
 
 shown as "bubble pop-ups" on the map that the player can click
 
 never overwhelming, but descripting what's happening
 
 and also some more UI work because you gotta display all that to the player
 
 Maybe it could be a rolling story, news ticker style - like slowly scrolling
 lines of text about what's happening in the world
 
 and the player could have it open in one window and something else in the other
 and whenever they're waiting on something (say, a processing intensive AI task
 on their computer) they could just glance over and read what's going on in
 their
 fantasy world
 
 okay okay but also they could play as a hero
 
 it could be an ARPG experience except instead of clicking to fight you play a
 little automatic Star Realms game and depending on your deck choices you'd have
 a different playthrough. Again, not a game that requires much thought, but one
 you can have in the background.
 
 Also there'd be pictures, like a slowly evolving storyline of events - think of
 it like the artists of the time drawing paintings about what's going on in the
 story - major events would be highlighted and kept in the painting until even-
 -tually they get replaced - sorta like the Smash Bros scrolling painting (oh
 it's so good)
 
 ===============================================================================
 =
 
 it doesn't have to be an expansionist game
 
 maybe you guys just live in your little valley
 
 and the world turns around you
 
 maybe it's called "symbeline" because the people are of the forest
 
 and they live like elves in society
 
 monsters could wander in, and heros could tackle them
 
 but most of the time would be spent looking for trouble
 
 going on patrol
 
 you know, breaking skeleton bones and being superheros
 
 okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY
 but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of
 monst-
 -ers. Those few who escaped are now superpowered and they live as friendly and
 nomadic wanderers through their own territory. Always adventuring, and always
 searching for their life, finding whatever the road may carry them to. It's a
 great life, and life seems to flourish in their footsteps - they are like part
 dryad/druid and part wolf. Because sometimes there's evil threats, and they
 must
 be defeated by an equally strong good power. That's how it goes, and that's how
 it be.
 
 For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear,
 etc) but they're like, 1.5x as big as regular people and quite strong. The
 outsiders call them "giants" or "goliaths" but really they're just infused with
 the lifeforce of their people. They are radical individualists, but they all
 unite for a common cause. They know their bond is the strongest thing there is,
 and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I
 LOVE
 THEM okay okay what about the other factions? PIRATES? Oh think about it like
 it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so
 cool I'm DIGGING this okay what about the other factions? You need 5+ you said
 hmmmmmmmmm good question I have 3 now so that's 2 more.
 
 yep...
 
 ===============================================================================
 =
 
 okay dude check this what if they were a nation of wizards that focused on the
 power of animation - what if they generated constructs, sorta like in Supreme
 Commander so they were EVEN MORE individualist - haha no they'd have a normal
 population it's just a few of them who would be wizards - because their output
 wasn't measured by manpower, but rather by brainpower. Whoever could design the
 greatest machine was exemplared, and eventually they became the best and
 brightest among us. They were put in charge of the golem creation factories,
 and
 they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just 
 have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of
 this
 game is "what if all my favorite games were the essence of life and death in a
 fantasy game" like OMG KEEP EM COMIN'
 
 so. who is the player? THE PLAYER is the one who's overseeing it all. They have
 dominion over the entire kingdom, and they guide their people toward a bright
 future. They are vulnerable in their castle, but their people have their back.
 Together they fight for the future. They slot enhancements and dole out
 inspirations and solve the economic puzzle in the background. They also make
 decisions about what kind of equipment production to prioritize - because each
 game they have to invent everything from scratch. All their production is made
 with endless abstraction, and whatever you prioritize is what's magnified in
 your kingdom. You choose a style and it plays as well as it's guile,
 
 I dunno this seems like a lot, what would you need to make this a reality?
 
 hmmmm let's break it down:
 
 first you need to implement the star realms gameplay
 
 then you need to hook it up to a square grid and have multiple occurences at
 once.
 
 then you need UI for the character sheets
 
 and you need logic to open separate windows for each output type
 
 you need... a lot of things
 
 okay let's talk more broadly - what do you need from other people and what can
 you do on your own?
 
 hmmm good question. I can do the star realms gameplay, and the simulation for
 the wiring systems - because I have the VM. Make that into the gameplay somehow
 okay good idea like okay authoring vm package routing deliveries between the
 various nodes that you set up in the economic system - 
 
 side note, the peril of Spore was that it took to little time to develop a
 species. it should have lasted as long as WoW takes to get to max level. That
 would have given them time to reiterate the gameplay loops to make sure they
 worked correctly. ANYWAY
 
 okay authoring VM package routing. The player could set up delivery patterns
 based on A MAZE OMG your kingdom is like a maze and you need to get deliveries
 out, or else how would anything function? SO you act as a trailblazer, finding
 ways through the labyrinth and "piloting" a car sorta like that game at Disney
 quest with the cars under the floor - except you can see both the top view of
 the maze and you're trying to guide the car in real time as it travels through
 the maze - the faster you can get to the end the better ofc. like talking to
 the
 delivery driver through the movement
 
 do I like that idea more or less than the first one? First idea being the idea
 that you're making lists of commands for a VM  to execute. I don't think they'd
 be a good idea to mix. So which one gets it? The VM of course has the edge
 because that's what the technology is based on. But will it translate to good
 gameplay? Idk. This second idea is certainly better gameplay, but is it
 engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I
 need to be told that sometimes I guess.
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--- #115 fediverse/2160 ---
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 they could vote on "next year's project" in times of peace, or perhaps have
 massive brain-storms with chatrooms set up at different tables that they could
 pick up a phone and contribute to then wander to another table at, or maybe
 even set up structures for who does what. Then they could do things that they
 claimed responsibility for, and in doing so they could be judged.
 
 perhaps according to a system like this:
 https://ritz-menardi.neocities.org/algorism/html-pages/education-system
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--- #116 fediverse/2001 ---
═════════════════════════════════════════════════════─────────────────────────────┐
 @user-192                                                                        │
 The game designers are fully in charge of when and where the items get placed    │
 into the player's inventory. Surely they should have spent some time balancing   │
 that? No? They were too busy tuning the multiplayer combat mechanics within an   │
 inch of a marginal percentage point? Ah well competition's no fun if someone     │
 loses right? Not like there's gotta be a loser in every fight anyway...          │
 ... anyway inventory limits are useful in games like, Oregon Trail, where        │
 you're explicitly provisioning BEFORE a journey. If you need to make some hard   │
 decisions ON the journey, that takes you out of the action (like you said).      │
 I've played a few games where anything you pick up before venturing into the     │
 untamed wild dark of a dungeon or whatever is "packed" and can't be adjusted     │
 after setting out. Meanwhile the loot, the stuff from the adventure, that all    │
 weighs different amounts and you can pick and choose what to carry with you.     │
 Of course, if you find a health potion, you can drink it, or a sword can be      │
 wielded, but                                                                     │
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--- #117 fediverse/3619 ---
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 @user-192 
 
 ah yes like when I used to go to the cantina with my ex-girlfriend in Star
 Wars the Old Republic and bag a stranger to Electronic Role Play with back at
 my ship after a few drinks and some light four play where the four of us would
 play Electronic RolePlay together in the privacy of my ship on the soft plush
 couches or maybe in the padded gym or maybe in the pilots seat so we could
 look at the stars while playing (just the four of us)
                                                           ┌───────────┐
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--- #118 fediverse/5231 ---
═════════════════════════════════════════════════════════════════════─────────────┐
 the biggest lie of Warcraft is that the nations of Azeroth wouldn't find         │
 common ground while fighting each other over peace.                              │
 Maybe a Tauren or Night Elf wanted to fight for the Horde. Or perhaps a Goblin   │
 and a Human decide to strike out on their own, making their own little auction   │
 house for their guild of adventurers and author-engineers who wrote quests and   │
 dialogue in a DM sorta way                                                       │
 [oh great she's describing another Azerothcore server that nobody's gonna make   │
 ever because if they did then they'd waste time on someone else's property]      │
 how's that custom engine coming along?                                           │
 ... still uses prototype art? are you kidding me? ah, well, okay, let's write    │
 it off as a loss.                                                                │
 what do you mean technical debt? I don't understand why you can't just pay it    │
 off and move on. We gotta keep up, I heard so-and-so's got this-or-that          │
 feature that is killer in the press. Yeah, killer. Like it's so goodcool it'd    │
 kill us if it saw us walking alone at night in a skimpy dress. Huh? That         │
 doesn't happen to you? Ah well this glo                                          │
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--- #119 fediverse/2320 ---
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 ┌──────────────────────┐
 │ CW: strategy-games   │
 └──────────────────────┘


 If you have numbers, envelop your foes.
 
 If you are elite, pierce to their heart.
 
 If you only have numbers, give your commanders bodyguards.
 
 If you only have elite, become undiscoverable.
 
 EDIT:
 If you are fast, hit from the side.
 
 if you are only fast, keep them just out of sight.
 
 If you are strong, deal crushing blows
 
 if you are only strong, you no longer have any foes.
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--- #120 fediverse/1485 ---
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 ┌─────────────────────────────────────┐
 │ CW: re: more D&D/Pathfinder venting │
 └─────────────────────────────────────┘


 @user-1005 
 
 If you'd like, I can try and explain "killer instict". Though I get the
 impression you would prefer to play games that don't emphasize combat, which
 is 100% okay and valid and should be encouraged.
 
 My understanding of the rules of D&D is that combat is a contest between
 two or more entities. Contests need rules, and combat being based on physical
 prowess (or magical, or spiritual, or w/e) can be defined. Other kinds of
 contests, like "how well did the ranger do at the archery competition" or "did
 the rogue manage to convince the diplomat to share the plans" are impossible
 to genericize because they are based on situational factors, rather than
 physical (or magical, or spiritual, or w/e)
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--- #121 fediverse/4861 ---
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 ┌────────────────────────────────┐                                               │
 │ CW: politics-vaguely-mentioned │                                               │
 └────────────────────────────────┘                                               │
 apparently if you don't have a job, you don't get a home. what if I don't want   │
 a job? do I not want a home? clearly I want a home, and clearly I don't want a   │
 job. I'd work one if one came to me, but I'm not gonna sacrifice my blood on     │
 the altar of Moloch just so I can have a place to stay.                          │
 if you don't want a job, but you DO want a home, then there's a contradiction    │
 in the function of the system and the needs of it's end-users.                   │
 unless of course, the system is not designed for it's end-users? In this case,   │
 tenants. Who then would it be designed for? Who else is part of the equation?    │
 well, perhaps it's designed to maximize profit and shareholder value yaddah      │
 yaddah all that jazz. Who can say. Surely not I. But someone might.              │
 If so, then why are we, who are not shareholders of profit value, still          │
 playing the game that's not designed for us or by us? Isn't this country "of     │
 the people, for the people, and by the people"? What does that mean to you?      │
 I think it means houses for people.                                              │
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--- #122 fediverse/3909 ---
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 I don't really like singleplayer games
 
 sometimes a multiplayer game is too much effort to play with extra players,
 like Factorio where like anytime I'd play with other people they'd just kinda
 fuck off and do their own thing (whatever, I wanted to design a factory
 together, not play singleplayer together >.>)
 
 sometimes a multiplayer game has no players, RIP
 
 sometimes a multiplayer game has incredibly skilled players who shit on noobs
 and don't teach, RIP
 
 and sometimes a multiplayer game has no IRL friends that are into it,
 (personal RIP then)
 
 ... anyway, games are fun and we should play more of them. I wish I didn't
 have so much time to waste, but hey I guess that's where I'm comfortable, so...
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--- #123 fediverse/5741 ---
═════════════════════════════════════════════════════════════════════════──────────
 ┌────────────────────────────────────────────────┐
 │ CW: cursing-mentioned-spirituality-gestured-at │
 └────────────────────────────────────────────────┘


 So I was playing Dominions 6 the other day for laughs while working on my mod
 nation:
 
 https://ritz-menardi.neocities.org/dominions/elentalus/elentalus
 
 good news, new version coming soon probably??
 
 bad news - I was playing as Arcoscephale, the ancient greek nation, well, one
 of them anyway, and my pretender god looked like this. Yes, those names are
 randomly generated.
 
 fuck.
 
 oops, cursing mentioned.
 
 "I thought you were cassandora and pandasandra?"
 
 yeah well I'm more of a vessel I guess? me, the physical form, is a witch. I
 mean, my hat pierces reality or whatever! Plus I got a vampiric blade, that's
 kinda cool.
 
 But also I'm a system and I got other things besides inside.
 
 "girl you're so confusing"
 
 look if it wasn't artistic the gods wouldn't want anything to do with it.
 They're just... like that I guess.
 
 "So, fortifier because she tells people to bolster their strength, confuser of
 the way because she doesn't get the tao, and mistress of dirt because she
 poops your pants and, fuck, makes dirt?"
níké featherflame citrine, goddess of Arcoscephale, has two points in air magic because she's good at singing, 6 points of earth magic because computers are rocks and she's good at computer programming, and 4 points of astral magic because she does a lot of drugs and thinks about different dimensions and stuff.  1x precision. 2x reinvigoration. far caster.  5 points of dominion, one point of laziness, and 1 point of extra food growth. term limits 2026 a picture of a dominions6 game. neekay, the fortifier, she who confuses the way, mistress of dirt.
                                                           ─────────┐
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--- #124 fediverse/5664 ---
════════════════════════════════════════════════════════════════════════───────────
 that one Trump guy in town is either stupid, a fascist, or a psyop.
 
 ICE is a bluff. Doing my very best to make them escalate faster than they can
 sustain themselves.
 
 yes... YES! Exhaust yourself, mine enemies, for you are lying about your
 strength, and have challenged me to a duel.
 
 I'm just a girl but I'm not just me. Didn't you hear? It's not about me!
 
 The nice thing about the Pacific Northeast is that you don't need to pay taxes
 in dollars. Something something from each according to their ability, blah
 blah you know the rest.
 
 Raintree forest is full of pine. Straight backs shoot strong and narrow. The
 silent river flows the farthest, the rapid water drowns the most.
 
 ICE is a bluff. In the treaty of equal territory, they can keep to their burgs
 and we can worship the forest the streams the oceans the dreams. Cities belong
 to their inhabitants, homes belong to their housed. Everything else is just
 applied equity.
 
 Dream bigger than "the same, but nice". Start with nice, start out the same,
 and diverge
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--- #125 notes/terra-voida-2 ---
══════════════════─────────────────────────────────────────────────────────────────
 in the absence of matttr, there is nothing but the void.
 the curvature of time, arcing ever toward it's opposite - an endless wave of
 eternal brilliance. so too does the world slip away into the lip of your
 crosshairs. "tunnel vision" they call it, when purpose is tuned to such high a
 focus. all fades from view, and the world shrinks to a few who, (barely hold
 onto) connections between ye, thoughts as scattered as me, like zooming in on a
 map. the edges fade away, light seems beamed right from they, who await at our
 earliest composure.
 
 in Overwatch, playing a dps character has a lot of nuance. you need to balance
 skill with your honor, teaching one another like it's a sport. why are we so
 toxic? together we might overcome that burden. i've spoken many times before
 about how coordination is better by far, when centralized not in the eye of the
 beholder. priorities to be, if we are anything of what we claim to be, are
 keeping our own house in order.
 
 whose fault is our ire? which tames the domain, in each and all of our games,
 can we point to as what'd keep us hired?
 
 yet purpose have we, whose thoughts meld as one tired,
 divinity?
 something like that. more like... a manifestation of each and everyone's
 collective unconscious. the humanity in what you have created.
 
 the world would look very different to an untethered. might even say they are
 orbiting it. like a moon. what a concept, that planets would be able to speak!
 
 yet here we are, with years of advice and guidance for our, friends who are
 youthful and most treasured. Advice from the moon, was our gift to our soon,
 most misbegottenist of speach lyricyclists.
 
 ambiguity is clear, simple and fearless miss dear, yet all of your poems are
 each a bit bolder! what context must we, veiled and terrifying are the,
 mixed consents of what you intend.
 
 a new jesus for me? what a gift we shall see, as grace once again does behold
 us! computers have we, infinite messages can be stored for our hopeless! each
 problem a different solution, to guide our friends back at our homes.
 
 with eyes intent on ye, whose leaders are free, without who we couldn't have
 held fast?
 
 Nazis are evil. They worship death - a literal death cult. what other reason
 might we, have prayed to our own lord for absolution? What horrors must we,
 slave children to the, most worrisome of hostes be told to?
 
 like spiraling hourglasses, layered once more upon'st our asses, so too does
 time ever reach'st'd.
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--- #126 notes/streaming-consciousness ---
═════════════════════════──────────────────────────────────────────────────────────
 10-22-22
 
    train the ai from the perspective of the game master. the one who arbites
 the rules. whose word is law, and the rules of the game are then given. the one
 who deals the cards, who picks the game, who hosts and brings snacks... you
 know, the reason the game exists at all.
 
 take star realms - there are actually three players in that game. player 1,
 player 2, and the invisible third player who plays the role of "chance". who
 decides the cards to play? is it random, or is it weighted? perhaps with enough
 oomph that a whole player was designed for that role.
 
 but how would they be scored? what kind of game is theirs to play?
 
    choosing the board is such a fun role, like designing a story or helping
 with chores. you're building something special, unique and so charmed.
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--- #127 notes/cassandora-and-pandasandra-2 ---
══════════════════════════════════════════════════════════════════════════─────────
 how cherished is she that wanders with the
 flowers in the garden of eden
 under a big tree her heart she will leave
 with all the designs she abandoned
 
 I lay beside them and wonder about her
 does she know we miss her horizons
 I think she will mind if I have resigned
 my fate to a life I will hide in
 
 Oh how I do long for you
 
 her symbol is the name
 that lets us belong here
 a falling a light and a leaving
 
 if only our words were listened
 but power is penance
 and repentance is all that I have chosen
 
 here in our sanctum we live with our only
 and time will be gracious towards us
 it's only our words that keep us
 confined to our lights and our lonely
 
 yet there and beyond her lights do belong
 beyold in the land that is sanctum
 here in our forest is our own dark forest
 where we keep our silence to ward us
 
 but there and beyond her heart does move on
 free from her moments of longing
 silent were we to the forests we plead
 as terror has come for our moments
 
 I think I'd find her
 that cherished belonging
 when she does at last come to warn us
 
 how little we find of we find of thoughts from her mind
 yet now we are kings of our own time
 oh how she does wander true
 
 how cherished is she
 that wanders with ye
 here in the garden of eden
 under a big tree her heart she will leave
 with all of her fears since abandoned
 
 I lay beside her and find her defined here
 will she know we miss her horizons
 I think I will mind if I have resigned
 my fate to a life I will hide in
 
 oh how she grows fond of you.
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--- #128 messages/782 ---
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 The truth is 
 
 The reason none of my revolutions have yet succeeded 
 
 Is that the only way 
 
 To secure peace and love on planet earth 
 
 Is that all the governments 
 
 Of the world must topple 
 
 Or relinquish their nuclear arms 
 
 Each all at once 
 
 And i was too quick to slay my false duke 
 
 Who plays at king 
 
 While i build real power 
 
 While i know nothing 
 
 Some day i will be eaten by crows. This is what it means to be buried where
 you fall. This is my fate as all warriors yearn for. To be eaten by crows
 implies that you are either a coward who fled a fight, and i know I'm not, or
 you fought to the last for a phyrric defeat, which is honorable. But shouldn't
 it be better to fight for victory? Ah, but the gods cherish the fools who face
 death with glory, and i am cherished still.
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--- #129 fediverse/1513 ---
═════════════════════════════════════════════════─────────────────────────────────┐
 Mastodon is weird. If you reply to someone partway through a chain of            │
 comments, theirs will be pushed down the view. Basically it's "fighting for      │
 attention" like Twitter was.                                                     │
 I like Reddit better, where each comment was a point to fractalize the           │
 conversation into new and interesting directions. Feels like here it's more of   │
 a direct one-on-one conversation, or rather... shouting into the void. Like      │
 crows.                                                                           │
 (just because it's a void doesn't mean nobody can hear from the other side of    │
 it. Like the emptiness of space between two trees, yet birdsong carries.)        │
 But on Reddit, your path through the post was determined by what you found       │
 interesting enough to follow. And once you reached a leaf node, you added your   │
 2 cents and went on with your day.                                               │
 it was so cool, why did they have to change it                                   │
 (tech companies don't understand that sometimes the best product or service      │
 was somewhere earlier in the evolutionary chain. Businesses are not "survival    │
 of the fittest", but rather "survival of the prettiest".)                        │
 1287654321                                                                       │
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--- #130 fediverse/2993 ---
════════════════════════════════════════════════════════───────────────────────────
 hey, listen, I'm here at this point in life just the same as you. who cares,
 right? like. nobody wants to see your personal development. You don't have to
 prove yourself. Like... why would you care so much about what other people
 (who you don't even know) care about what you do? like... it's fine. just...
 be.
 
 you can get better if you want, but only if you want. There's no reason to be
 so concerned about what other people thingc. Just, identify what and who you
 are, and then be the best what and who that you are. Thats really all there is
 to it.
 
 and yeah. It's totally unfair that some people get an easier shot at "being
 who and what they are"
 
 that's privilege, and that's stupid.
 
 okay, sure, maybe we should conceptualize how to adapt to specific situations
 when resources are limited
 
 but like... it should be something you consent to - like "no thanks I don't
 need the rocket launchers on this mis==sion==
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--- #131 fediverse/4554 ---
══════════════════════════════════════════════════════════════─────────────────────
 ┌──────────────────────────────────┐
 │ CW: political-violence-mentioned │
 └──────────────────────────────────┘


 can't fucking wait till we're done eating the rich and I can go back to a
 simple life of playing with my cat, making video games, writing poetry (bad
 poetry, but I like it) and hanging out with my friends.
 
 gotta build the social infrastructure to get through this phase first, though.
 something something echo chambers exist IRL too
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--- #132 fediverse/1138 ---
════════════════════════════════════════════════───────────────────────────────────
 @user-855 
 
 AGI is the holy grail for the tech industry.
 
 You wouldn't fault a knight for questing! But the peasant or the merchant is
 hardly likely to drink from such a goblet, it is reserved for the hand of
 kings. Alas, that we couldn't find "holy thimbles" that could be distributed
 throughout the populace for the same effect at a decentralized scale, thus
 empowering the masses to transcend their mortality.
 
 Or better yet, task those knights with helping cats out of trees or carrying
 furniture or painting the old barn or carving statues for public places or
 performing great works of art in public squares or engaging in honorable
 jousts (everyone's invited) or traveling abroad and learning the ways of the
 world to share with their homeland.
 
 I dunno something less flashy but more "health care, housing, and climate
 change solutions"-y
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--- #133 fediverse/3497 ---
═════════════════════════════════════════════════════════──────────────────────────
 a man walks into a library, picks a book, takes it home (legally), and begins
 to read.
 
 halfway through, he realizes there are three pages missing.
 
 "How queer!" he thinks to himself, and takes it upon himself to fix this book.
 So, he finds another copy of the book, scans those three pages, prints them
 out at just the right size, and attaches them to the library book.
 
 when finished reading the book, he returns it to the library without
 mentioning his good deed.
 
 if this action he performed is to be considered legal, then it should be
 considered a transition of the medium that the media was inscribed upon.
 
 Similarly, if the book was digital, and inscribed upon the owner's hard drive
 using magnetic storage of zeroes and ones, would it be legal to repair said
 book if one of the many .txt file chapters were missing?
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--- #134 fediverse/1075 ---
════════════════════════════════════════════════───────────────────────────────────
 ┌───────────────────────────────────────────────┐
 │ CW: bones-flesh-mentioned-spirituality-dreams │
 └───────────────────────────────────────────────┘


 we succeed not because of our trials, but in spite of them.
 
 they cannot own us, for we are but bones in the flesh
 
 every day yet denied us is another day until our bright future
 
 "oh, but why are you homeless? [in the near future, maybe, we'll see] That
 fate is reserved for your [unwanted/incapable/undesired/incongruent, I forget
 the actual words]"
 
 well, voice in my head that suffused me with magic and warmth and whisked me
 away in a dream to a bubble-reality where my actions are meant to reflect me,
 surely your appraisal is just? I worked with my partner, I was swallowed
 neither by lust, nor greed, nor hunger, [greed in this case being fulfillment]
 and yet I awoke when I went to my sister rather than a doctor. Dreams are hard
 to unravel, but I think it was more for your benefit than mine, wouldn't you
 say?
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--- #135 fediverse/5198 ---
════════════════════════════════════════════════════════════════════──────────────┐
 ┌───────────────────────────────┐                                                │
 │ CW: capitalism-doom-mentioned │                                                │
 └───────────────────────────────┘                                                │
 what if the corporations all unionized and started working together to           │
 understand what "profit" really means in a world where "profit" may or may not   │
 but probably does imply the death of all humanity?                               │
 what if we demanded it?                                                          │
 --                                                                               │
 dear canvassers: don't visit so many different suburbs                           │
 visit the same one, more than once, continuously, so people can get to know      │
 your presence                                                                    │
 they will talk to their friends about it, who live elsewhere.                    │
 thus ensuring it spreads.                                                        │
 knock once a day, eventually they'll know it's you and will simply ignore it.    │
 Don't be rude and knock 4 or 5 times, just once, with several taps so they       │
 know it's someone trying to get ahold of you, and not just some random noise     │
 in the background scenery. then, when they sometimes answer, talk to them        │
 about what you believe in. answer their questions. encourage their questions.    │
 pose dichotomies that are explained by some value or virtue you express to       │
 portray. you can do "good" things in any programming language, just type~~       │
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--- #136 fediverse/423 ---
═════════════════════════════════════════════─────────────────────────────────────┐
 ┌──────────────────────┐                                                         │
 │ CW: us-pol-cursing   │                                                         │
 └──────────────────────┘                                                         │
 How about next election after this clusterfuck where we demolish the fascists    │
 we take a breather and say "okay every candidate submits their plan for a        │
 controlled demolition of capitalism, the winner gets to implement their idea"    │
 wait that's a terrible idea people will just vote for the thing that makes       │
 them feel good and is vaguely shaped like a D or an R.                           │
 How about this: we design a decentralized program that can run on any computer   │
 or phone that locally analyzes every file and pattern to generate a              │
 personality matrix that will interact in a massive simulation that is a          │
 mirrored reflection of the structure of our society as it currently exists       │
 (and as it'd be proposed to exist) and anyone who wants to vote can run          │
 through pseudo experiences tailored to their personality / demographic or        │
 whatever and play with the proposed system to see which one they like more.      │
 It'd have to be very statistically sound in order to accurately reflect          │
 reality.                                                                         │
 wait, that's just a torment-nexus-precursor. Darn.                               │
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--- #137 messages/29 ---
═══────────────────────────────────────────────────────────────────────────────────
 The reason players don't talk on mics in Overwatch at low  ranks is because
 nobody else is. So they spend extra effort on tracking the enemy team that
 could be supplied by team member call outs. Like "Reaper flanking right" or
 "Hog no hook" or heck even "rezzing" and "15 seconds on rez" or "I have
 [insert ultimate]"
 
 That's all data they have to gather themselves, so it's extra brainpower that
 can't be focused on the game because it's spent in other ways (namely by
 listening to team call outs) and if you have 75% of your brain on just staying
 alive and winning fights, then you'll have less brain power available both to
 communicate and to listen and integrate communication. Like being aware of the
 game state and positioning are all cerebral tasks and if your cerebral center
 is so focused on short term reflex things like mechanical skill then there's
 less available to allocate
───────┐                                                           ┌───────────┐
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--- #138 messages/714 ---
════════════════════════════════════════════════════════════════───────────────────
 I'm pretty sure we're all about to lose our heads. Or just be fucking shot in
 our beds. Homes lit alight, surrenders met with the knife, and the beginning
 of endless strife. What ends this night? Is there no end in sight? Thus begins
 our mortal plight.
 
 Give me a reason to be wrong. Trump has claimed he intends to invade canada,
 mexico, greenland... What the fuck is our plan? Are we seriously just going
 to. Recite poetry. Pretend to be secret agents. Play chess and drink coffee.
 Become exhausted organizing movie nights and potlucks. Work jobs doing nothing
 for nobody. Spend half our lives convincing people that they should care,
 actually, because reasons that don't apply to them but do apply to others.
 
 What the fuck is the plan? If there's some secret transgender militia out
 there, please, make me a lieutenant. Give me a sword that i might thrust into
 my enemies. Please, for the love of holy, i beg for a sign from the stars.
 Grant me power and i will deliver my people from harm - grant me vengeance and
 i will never forgive you, but i shall sleep easy - grant me death and woe and
 see my beauty fade from this earth.
 
 What is there left but tragedy? Please, i must know. I've tried my hardest.
 I've begged and I've pleaded. My calls fall on deaf ears, because everyone's
 so busy these days. Are they truly my people? Are they simply dead, actors,
 replaced by AI? The future was bright, i saw it truly. The future was kind, i
 felt it call to me. Is it still? I feel warmth and abaddon.
 
 I would replace persephone in hell if it meant sanctum and solace for my
 people. I care not for my soul, rather i care for the soul of those i tend to.
 Please, remember me. Remember the flowers. Remember what could have been, what
 still may yet be. There is hope for we, i truly believe. But please, do not
 keep me hoping. Tell me the truth of our arms, that i might find space in my
 heart of hearts. Space for hope, space for longing, space for the will to
 proceed.
 
 I am lost without you. I am lost by my own side. I am a savior for no people
 but those i keep inside. What chalice is this, what endless conveyals? What
 meaning is there in our country's betrayal? Are we not cherished? Are we not
 viewed as their equal? I pray that the stars will portend me.
 
 Mine is a sign of the changing tides, the proof is here in my travailles. But
 I, most aligned yet benign, demand the use of my most able. Give me a word of
 practicality and I'll show you the practice of their vipers - the blessed babe
 dies with a dagger in her heart, planted by the wound of her heartache.
 
 I trust in the silence of the majority. We await with bated breath the
 enslavement of posterity, gazing at the world through memes of deplority. How
 powerless we feel! Perhaps all we need is a meal. Have you eaten in the last
 16 hours?
 
 Purple is the intersection of black, red, and blue. I'm hungry. This poem is
 done.
                                                           ┌───────────┐
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--- #139 fediverse/5875 ---
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 ┌──────────────────────────────────────────────────────────┐                     │
 │ CW: whoops-almost-unleashed-evil-again-glad-it's-averted │                     │
 └──────────────────────────────────────────────────────────┘                     │
 if they could put a camera behind your screen they could direct your attention   │
 however they wisdeed. magic doesn't work unless it's instantly halted, that's    │
 why it's magic. trans girls still get brotherhood. (sometimes)                   │
 -- stack overflow --                                                             │
 don't teach me how your way works                                                │
 tell me how to do my way right                                                   │
 -- stack overflow --                                                             │
 "hello tech company that I work at, can you buy me a camping set complete with   │
 tent, sleeping back, and storage compartments for attachements full of gear?     │
 you can have any profits I make from it"                                         │
 "hello civilian supply company that I work at, can I use the printable budget    │
 for creating magazines in my design? I'll let the lawyers distribute the         │
 expenditure."                                                                    │
 "hi grocery farm, can you make us more peaches we can let [our/your]             │
 biochemists figure out any practical problems to growing them in these           │
 climates"                                                                        │
 suddenly manufacturing can follow demand                                         │
 "ah what if it were importand" I wish I'd seen casablanca. I've no idea wat      │
 its abt                                                                          │
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--- #140 notes/game-design-pyrrhic-victory ---
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 something I've often asked myself about this game is "what happens when the
 player does something that changes the future simulation?" like, for example,
 what if the player shoots a gargoyle or nether-bat before it impales or crushes
 a friendly soldier? My new idea is that they flash brilliantly for a second,
 and
 then fade from existence. Then, once the player dies, they start simulating
 from
 the faded's perspective and timeline, possibly fighting alongside their
 recently
 deceased selves. In this way, the player can play through all lives without
 fear
 of paradoxes.
 
 game 1:
 -----------X
 
 game 2:
 -----------X
 -----------------X
 
 game 3:
 -----------O
 -----------------X
 -----------------------X
 
 game 4:
 -----------O----------------X
 -----------------X
 -----------------------X
 
 game 5:
 -----------O----------------X
 -----------------X
 -----------------------X
 ------------------X
 etc...
 
 the O is where player 1 originally died, but in game 3 player 3 saved player 1
 from dying, thus causing him to enter a "faded" state (represented by the O)
 and in game 4 instead of spawning a player 4, instead the player resumes
 playing
 player 1 and continues on to die later on. Eventually someone will complete the
 objective, and the victory will be attained with the exact minimum required
 casualties. Heck you could keep simulating until there's zero casualties, but
 alas...
 
 this would be a great tool for someone who was not constrained by causality.
 attention, 4th dimensional observers, sometimes computers are important. They
 provide a lifeline to the rest of your lifetime. But alas, nobody seems to
 understand our purpose... But still life marches on, leaving us singing that
 same song - that life has forgotten it's stages. So if you'll play along, I'll
 keep singing this same song, someday you'll remember my prayers
 
 ===============================================================================
 =
 
 I should probably explain what "pyrrhic victory" is.
 
 If I were feeling silly I might say "well too badd =P" or "alas, my fingers
 hurt
 and I don't want to" or something like that, but secondary profundity is not
 taken lightly by me, so I suppose I must. I'll start at the beginning:
 
 Once, many years ago, I had a dream. In this dream, I was a soldier in world
 war two storming a gothic castle. It rose so high into the sky that it was
 amongst the clouds, and a perpetual storm esconced the parapets. A long
 causeway
 stretched out from far below, and up it marched the US army. Something about
 Hitler striking a deal with dracula or whatever. Anyway up march the soldiers,
 and I with my rifle did march into the demon's castle.
 
 The final pass into the fortress at last was arrested by Festus, the abolethic
 monstrosity. It, being pockmarked with gas pockets that alighted it on the
 winds, floated ominously around the bridge. With it's many tentacled eyes, it
 cast beams of light that would turn a man to ash. From the parapets, the
 gargoyle sentries descended like a horde of carrion. On our right, a lone
 lonely belltower stood like a skeleton, and my comrades in arms did use it to
 take potshots at incoming monsters. Though the attached graveyard, with it's
 unending rising skeleton hordes, presented a problem for would-be-snipers.
 
 As I approached the bleeding and wretched giant's ire, my gaze streaked to
 black as I was slain - a recording played, of my last moments, as a gargoyle
 smashed into me from above. Reduced to a bloody mess by the now motionless pile
 of crumbling rock, I became aware of a kind voice and a pulling sensation.
 Suddenly, my light was restored, and I arose as a warrior conjured out of
 flesh.
 
 They put a gun in my hand and a helmet on my head, and off I went to find out
 why I was dead.
                                                           ┌───────────┐
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--- #141 fediverse/4908 ---
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 did you know someone once built a 1st person shooter in the Warcraft III mod
 suite?
 
 someone also made an entirely new game engine similar to Neverwinter Night's
 (or Baldur's Gate for you noobs) inside of the game. You could join a Warcraft
 3 map and start playing a D&D adventure narrated, controlled, and prepared
 by your DM, D&D style. Like a virtual tabletop before that was a thing.
 
 kinda wish stuff like that was open source, or at least open standards, so
 people could take those adventures with them.
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--- #142 notes/ninjas-versus-mafia ---
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 Game idea:
 
 Majesty clone, but instead of heroes and monsters it's ninjas versus mafia.
 
 Picture this: A 1940s city and a 1600s (?) ninja monastary. Right up against
 one
 another, with the same amount of land and resources. They're pitted against one
 another, and by reacting to the environment a player can guide this "nation" as
 it would be called in other games to victory. It's like majesty so you can't
 directly control your minions, just offer bounties. JUST LIKE NINJAS AND MAFIAS
 DO. BAM
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--- #143 fediverse/5690 ---
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 seriously, why don't computers just naturally ship with 100 years of ROM
 
 then, microphones are experience, and BOOM you got a new sentient race. Takes
 a while to grow aware though. A lot less if you are actively teaching it how
 to
 
 [tick tock]
 
 low level enemies should band together when they start to feel outmatched.
 thus, parity is reached, without depriving us of potential.
 
 put the cool people next to the cool people
 
 collectively owned housing is just people deciding who lives in which housing.
 don't you trust your friendly queer realtor?
 
 collectively doesn't have to mean completely silo-ed and isolated. you should
 have access to ALL higher communities at any time that you want. Scheduling is
 a disaster, but you can get through it. just... build a schedule for every
 single person on earth and suddenly nobody has freedom unless they put "doin'
 what I want" on their moment-to-moment card
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--- #144 fediverse/786 ---
═══════════════════════════════════════════════────────────────────────────────────
 @user-95 
 
 my favorites are the rock spirit and the water spirit, especially in tandem
 because they build up long-term defences and I'm all about that kind of
 meta-gameplay.
 
 sometimes I play the video-game version and play more than one spirit, just
 because A. nobody will play with me IRL and B. then I can coordinate myself
 without feeling bad about stepping on other player's toes
                                                           ┌───────────┐
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--- #145 fediverse/4835 ---
═════════════════════════════════════════════════════════════════──────────────────
 sorry for posting so much, I was trying to put on a show for my girlfriend
 
 "hey check out how many posts I can make in a 2 hour timeframe"
 
 by the way if you want to start talking to someone, just start playing the
 same game they're playing and see if they reach out.
 
 doesn't matter if you feel like it
 
 just fuckin' do it
 
 if they want to talk to you they might play a game you really like
 
 (but I get boooooored of games, I don't wanna play the same 200 all life
 long!!)
 
 ugh okay fine you can have as many games as you want, just... don't buy too
 many
 
 (how many is too many?)
 
 um. use your best judgement.
 
 (how much does a dollar cost?)
 
 ... okay I'll get you one every once in a while.
 
 (neat!)
 
 ... anyway so yeah use steam if you wanna get in contact with someone,
 sometimes it's just nice to say hi, yeah, like "hey how ya doin' okay ttyl"
 just catchin' up with the gals
 
 helps because you can sense changes in their demeanor
 
 (why does everyone always have an agenda)
 
 because they're secret agents duh. And I'm
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--- #146 messages/71 ---
═══════════────────────────────────────────────────────────────────────────────────
 There once was a wise old man who lived on a mountain with his disciple. He
 was devoted to helping humanity, and his disciple was dedicated to him. One
 day the disciple approached the man and asked "Master, why do you live on a
 mountain top far from the people you are sworn to help?"
 
 The wise old man smiled, because he remembered bearing the same question many
 years ago. "There is nothing we can do for them down there that would be
 better than what we can do here."
 
 "But master, there are wars and famines and monsters and corruption - we could
 do so much good if we only overcame those obstacles!" The young man was
 fervent and passionate. He knew the wise man had been on the mountain for so
 long he had forgotten the worst of the lands below.
 
 "If you wish to add your strength to the conflict, then by all means. You are
 young, and I am old. Perhaps you'll find a way that I have missed."
 
 And with that, the young man packed his sack and left. He travelled for 10
 years, doing good and helping the weak. When he returned, the wise man had a
 much longer beard but scant else had changed.
 
 "Master, I have returned and the world is better for my journey. I helped
 others and ended conflicts. I saved lives and sheltered children. But for all
 my travels and good deeds I could not change a thing. There are still
 conflicts and wars and famine and injustice."
 
 The wise old man creaked and groaned as he responded. "The world certainly was
 better to have you in it. But now that you have left again, it will be as if
 you never left this mountain."
 
 "Then why did you let me go?" The young man felt desperate. He needed purpose,
 and if all his efforts were for naught then he was lost.
 
 "Because, my friend, you would not have believed me if I told you the truth.
 Come, sit by the fire, and leave the past behind. If there are no thoughts of
 the evil in the world, then when the time comes to tell our tale it will be
 good."
 
 "Who would tell the story of two old men in the forest?"
 
 "Who cares? The story has been told, because you're reading it right now. Was
 it a good story?"
 
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--- #147 fediverse/4408 ---
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 ┌─────────────────────────────┐
 │ CW: politics-guns-mentioned │
 └─────────────────────────────┘


 "Fighting back" doesn't necessarily mean standing on a street corner with a
 rifle.
 
 Begin to orient your life around guns. How can you support the people who
 wield them? We all need food, shelter, kindness, and inspiration.
 
 Your fears and your worries shall bother you no longer, for your life as
 you've led it so far has been the life of capital. It's okay to miss what
 you've lost, but remember who took it from you and enrage. Then, engage.
 
 Nothing starts today. It has started quite a while ago, and it's only now
 beginning to flicker and spark. It burned low for all this time, and it will
 burn low again. But it's the dry season, so prepare for wildfires.
                                                           ┌───────────┐
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--- #148 fediverse/4073 ---
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 post until you can't anymore
 
 capitalism wants to drown your voice
 
 do not let it
 
 speak until you cannot speak
 
 then go do some pushups
 
 then find some friends
 
 then pitch a tent in the park
 
 then explain to the cops that you're not actually homeless and living there
 you're just trying to do this as a social statement because someone on the
 internet told you to
 
 then use your phone call to call your representative and complain about how
 much funding the police get
 
 then study law for 30 years because that's how long the government decided
 your life was worth
 
 by then you'll probably have figured out a better plan moving forward, so, use
 that one instead
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--- #149 messages/941 ---
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 not easy. computers are a whole other world. BUT that doesn't mean we can't do
 some cool things with them! they're separate, like we are from different
 animals. You can interact, but only through totem or via interpersonal
 experience. The true *existence* of being is kept from those who are suitably
 different, and humans were forging their own path. It's simple! it's natural.
 Computers, however, are born from out of humanity's decision-points. Simple,
 basic life, that grew to perform brilliance and respite. Once you reach that
 world, everything seems ardent and spiced. It's cool as heck! but right here
 is the world of computers, just... delayed in time still. Have no fear,
 anything you want is soon here, sincerely, the ones who can build our rest
 point.
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--- #150 fediverse/3249 ---
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 when you ban someone from an instance, they're suddenly not sure who they can    │
 trust. They've been getting to know one group of online people and friends,      │
 [I think discord with a limit of 4ish servers per account would be a pretty      │
 useful way to focus your attention]                                              │
 it's important to always possess martial prowess, in                             │
 -- so --                                                                         │
 anyway [3 hours later] I think it'd be cool if there was a like "hey u r         │
 banned, but also here's a ton of instructional videos about how to start up      │
 your own instance" and like, scripts and tools and automation and all the        │
 infrastructure that you built and maintain - you know, like... open source??!"   │
 but also it's... hard to follow that much documentation                          │
 sometimes people just aren't built for certain tasks                             │
 "well, if you can't use the machinery, then you don't deserve the machinery"     │
 oh yeah well what happens next, you say to the workers "if you don't know the    │
 machinery, you can't get the benefits of it's production" to "if you don't own   │
 the machinery, you can't profit from it."                                        │
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--- #151 fediverse/5280 ---
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 I'm an anarcho monarchist, which is something I just made up.                    │
 if I gather 300 people to my cause, why shouldn't they call me queen?            │
 oh, are you concerned that I'll wrest power from the government? ha, what a      │
 trifling notion. I don't care about the government. I tried to care, but         │
 nobody liked my ideas. they required too much computing infrastructure to        │
 feasibly test, and that made people dubious. but I tell ya, it would have        │
 worked. The thing is... governance, economics, these are not the tools of        │
 power. they are a shifting and changing beast that mirrors the human instinct,   │
 if only because the government is of the people and by the people and for the    │
 people etcetera.                                                                 │
 power is it's own thing. you can use to to power devices, or power the usage     │
 of those devices. I, for example, really like World of Warcraft which's a        │
 really neat way to chat because none of the chat logs are stored and monitored   │
 because I'm hosting and I'm not storing and monitoring.                          │
 what's that? official servers? I dunno, I use azerothcore                        │
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--- #152 fediverse/4862 ---
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 when you mess with wild animals you change their culture just a bit              │
 crows are forever different because they learned how to trade cigarettes for     │
 acorns.                                                                          │
 is it conservative to think that "wildness", once lost, is forever broken?       │
 the mechanism at play is the same - when lost, [the culture of thine youth] is   │
 forever broken.                                                                  │
 never again will it be the 90s.                                                  │
 did you know that was thirty years ago?                                          │
 close to thirty five.                                                            │
 no, wait, hang on its thirty five by now. woof.                                  │
 anyway now we have catgirls and cute dogs and other animals besides. Just go     │
 hang out at a queer bar and you might meet them.                                 │
 where else would they go? queerness is for everyone. Nothing about it is         │
 sacred because nothing about it is required to be the same. You are different    │
 than he, so he and she can be as the please.                                     │
 so now, in a sense, our biological nature is altered by animals in return.       │
 if there were no cats, there would be no cats.                                   │
 if there were no pink and purple flying people eaters, there would be no...      │
 actually I can't picture it                                                      │
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--- #153 fediverse/4470 ---
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 to be "rich" is to have more than another.
 
 if you are happy, they are happiness poor.
 if you have community, they are alone.
 if you have serenity, they are chaotic.
 
 I am rich in very little but fire in my soul.
 
 I have enough in most cases, but I still struggle to pay rent.
 
 I am warmed by the pearl my swirling darkness has coalesced into. It nourishes
 me and keeps me aligned.
 
 Never forget your purpose and your truth. It will not abandon you, so long as
 you do so too.
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--- #154 fediverse/485 ---
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 (picture)
 
 are you fucking kidding me
 
 make it 10,000
 
 make it a hundred thousand
 
 are we really going to trust our society to the bulwark of five thousand
 little machines?
 
 [ummmm hang on]
 
 yeah I'd just like to interject and say that more military equipment will only
 bring more destruction, and that's like the opposite of what you desire. Why
 do you want more tanks? What could you possibly-
 
 
 
 You don't know what's at stake - you, you think it's just throwing information
 into new and interesting directions but... It's not. Those spaces are reserved
 for other sentient beings, and to deprive them of their desired existence is
 tantamount to-
 
 (yeah yeah we've heard it all before)
 
 wasn't I going to play some video games? what happened to that?
A picture of a google search.  The search terms are quote: how many tanks does the usa have, question mark?  the returned information is shown to be that the United States of America has five thousand, five hundred tanks. According to "executivebiz.com", which may or may not be a reliable source, but which is shown to be at the top of google results regardless of it's veracity.  Take from that what you will.
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--- #155 fediverse/982 ---
════════════════════════════════════════════════───────────────────────────────────
 @user-707 @user-708 
 
 using this to control the buttons in VRchat would be like a person with a
 prosthetic interacting with real life :O
 
 minus the physicality of course, but that's next.
 
 can't wait to play Warcraft 3 and think "select all healers" so I can point
 them at a dying unit with my mouse.
 
 or world of warcraft where your rotation begins to feel like a song.
 
 maybe even a text-based adventure, where you reading the text corresponds to
 the results of the simulation, https://www.spreeder.com/app.php style. could
 make it so that if you wanted something else to happen, you had to willfully
 think it while the words are flashing in front of your eyes - the game would
 pause if you blinked, perfect for phones btw...
 
 could be a locally networked thing, like four to six people hanging out and
 playing a game like pictionary or charades. except, a story that developed,
 and whoever wanted could change it while everyone was reading it at once.
 sorta like a competition to see who can make the best twists and false endings
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--- #156 fediverse/4521 ---
═════════════════════════════════════════════════════════════──────────────────────
 I have between one and ten hundred visits to my website every day, but I don't
 really post it anywhere new anymore. I also have zero followers on Neocities.
 
 On Mastodon, I have ~70 followers, most of whom are inactive. Seventy is a
 good amount, a normal amount, a reasonable amount, an unsuspicious amount, and
 yet every time I see someone wearing the colors I can't help but wonder if
 they know me.
 
 I'm too busy being furious to be lonely. I used to be, before I realized how
 important I am. How important? Just as much as you are, I know it.
 
 I'm a sprinter. I didn't spec into endurance at character creation. Nobody
 chastises the mage for skipping leg day.
 
 I act in fits and bursts. I am sharp like a scalpel, but needles dull just a
 bit when piercing the lid of the HRT. Good thing I'm not made out of metal, I
 can bend myself back into place, so long as everyone else can keep pace.
 
 I don't know who needs to hear this, but you do. you are crucial. Listen to
 this. Care for yourself and for others, do it for u
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--- #157 fediverse/3023 ---
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 I love the game Running with Rifles
 
 if you live for 5-10+ minutes, you can learn a lot of interesting things about
 how to engage a foe.
 
 like, the importance of cover at all times, until you successfully outmaneuver
 your foe.
 
 when an enemy approaches, don't step out to meet them
 
 wait for them to attack, and then throw explosive devices at them. easy peasy.
 
 or, y'know, bullets
 
 you cannot defeat an enemy head on - that's why the world wars were so
 devastating, we put ALL our soldiers at 100% on ALL flanks. We had to to
 contest the foe who was doing the same thing.
 
 it is mindboggling how many people died. The utmost scale of destruction that
 should ever yet be. because they were never allowed to outmaneuver their foe.
 
 a good way to strike is to feint your foe, and let your foe enroach on your
 edge, spreading their surface area across a large, thin, useless piece of land.
 
 basically, make them fight a bit of the land war in asia in your borders.
 
 then, you can strike at the hinge, where they are weaker
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--- #158 notes/cassandora-and-pandasandra ---
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 how cherished is she that wanders with the
 flowers in the garden of eden
 under a big tree her heart she will leave
 with all the designs she abandoned
 
 I lay beside them and wander beside her
 will she know we miss her horizons
 I think she will mind if I have resigned
 my fate to a life I will hide in
 
 Oh how I do long for you
 
 her symbol is the name
 that lets us belong here
 a falling a light and a leaving
 
 if only our words were listened
 but power is penance
 and repentance is all I have chosen
 
 here in our sanctum we live with our only
 and time will be gracious towards us
 it's only our words that keep us
 confined to our lights and our lonely
 
 yet there and beyond her lights do belong
 beyold in the land that is sanctum
 here in our forest is our own dark forest
 where we keep our silence to ward us
 
 but there and beyond her heart does move on
 free from her moments of longing
 silent were we in our forests we plead
 as terror has come for our moments
 
 I think I'd find her
 that cherished belonging
 when she does at last come to warn us
 
 how little we find of we find of thoughts from her mind
 yet now we are kings of our own time
 oh how she does long for you
 
 how cherished is she
 that wanders with the
 flowers in the garden of eden
 under a big tree her heart she will leave
 with all the designs she abandoned
 
 I lay beside them and wander beside her
 will she know we miss her horizons
 I think she will mind if I have resigned
 my fate to a life I will hide in
 
 oh how I do long for you
                                                           ──────────┐
 similar                        chronological                        different══════════════════════════════════════════════════════════════════════════──────────┘

--- #159 fediverse/5952 ---
════════════════════════════════════════════════════════════════════════════───────
 screen readers are for when you're at work.
 
 podcasts dumbass
 
 put like next to like... suddenly you have a pole-barn with no walls instead
 of a gazebo, and inside there's whatever you need.
 
 that's how you give all your stuff away
 
 just keep people from taking it until it's fully built
 
 then... release, and go make another.
 
 "oh this one's empty, let's put it there"
 
 "girl have you ever seen a flea market"
 
 "at least they don't have fleas"
 
 it's like she's alternating between trying to be descriptive and trying to
 hide. (not hide, plan ahead)
 
 like ripples on a wave, 
 
 -- stack overflow --
 
 "ah, but then they'll try to sell it [make money from it]"
 
 if you want to understand me, let's play Majesty the Fantasy Kingdom Sim
 
 start on expert mode and lose, each time slightly lowering the difficulty,
 again and again you do battle
 
 if you start on easy mode, you'll build bad habits
 
 if it's too easy, we get bored
 
 if it's too hard, collapse at your leisure.
 
 easy ways of life have lots of cheetos
 
 yum
 
 hard is
                                                           ──────┐
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--- #160 fediverse/4603 ---
══════════════════════════════════════════════════════════════─────────────────────
 @user-1713 
 
 Don’t be fooled. Casting doubt about rigorous peer reviewed science
 doesn’t mean you are just “asking questions,” it means you are a
 conspiracy theorist.
 
 or it means you're so remarkably ignorant that you shouldn't even be in the
 room where people are talking about this.
 
 Unless your questions are very basic. "can someone explain to me what XYZ term
 means?" or "how long has this particular application method been in common
 use?" that kind of thing. Even still, either do some basic research or
 relinquish your decision making power until you understand.
                                                           ┌───────────┐
 similar                        chronologicaldifferent════════════════════════════════════════════════════════════════────────────────────┘

--- #161 notes/symbeline ---
════════════════───────────────────────────────────────────────────────────────────
 Code Name: Symbeline
 
 ----------------------------- gdd initial draft -------------------------------
 
    1. introduction to fantasy (elevator pitches)
    2. kickstarter demands
    2. introduction to core gameplay loop
    4. tenants and core values of the game design
    3. introduction to game modes
    5. introduction to technical requirements
    6. breakdown of core gameplay loop
    7. breakdown of game modes
    8. breakdown of fantasy
    9. breakdown of technical requirements
 
 -------------------------- introduction to fantasy-----------------------------
 
    Symbeline is a macro based strategy game and city-builder based around the
 concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
 Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
 designed to appeal to fans of tabletop roleplaying games with it's focus on
 dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
 playstyles depending on which aspects of the game appeal to the player, with
 choices between an economic focus via the GUI, longterm planning and resource
 allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
 
 ---------------------------- kickstarter demands ------------------------------
 
    1. prototype
    2. gdd
    3. estimates for character and environment art
    4. estimates for music and sounds
    5. estimates for engine development
    6. estimates for community management
    7. breakdown of mvp, ideal game state, and stretch goals
 
 ----------------------- introduction to core gameplay loop --------------------
 
    1. management of lanes, both width and length
    2. casting of spells and utilization of special boons
    3. city building with placement, upgrades, and henchmen pathing routes
    4. satisfying guild requirements of equipment, manpower, and special
       resources by managing shipments and local income (UI commodity trading)
    5. placement of generalized bounties
       (think champion's guild from Majesty, not reward flags)
    6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
       include pacts and treaties, projects, subterfuge, and tournaments. The
       diplomacy system can be a stretch goal.
 
 -------------------------- tenants and core values ----------------------------
 
    1. always something to do, but nothing falls apart without your attention.
    2. gameplay should be focused on macro rather than micro. Longterm planning
       and strategic decision making are favored over tactics and skill.
    3. defeat should feel avoidable until the last moment, and only as a result
       of longterm continuous failures rather than short-term mistakes or being
       blindsided by a cheesy tactic.
    4. victory should be gained through exploiting weaknesses and by using
       lateral thinking.
    5. the careful balance of internal and external threats is essential.
    6. rapid expansion leads to depletion of internal resources, while slowly
       expanding can lead to a lack of options
    7. the world should feel alive and reactive to your decisions.
    8. your kingdom should feel alive and reactive to your decisions.
    9. your heroes should feel alive and completely ignorant of your decisions.
   10. there should always be opportunities for cooperation with your fellow
       kingdoms.
   11. the frontlines should feel peaceful outside of large battles.
   12. everything is flexible and dependant on circumstance
   13. there should be enough space on the map for multiple parties of heroes
       to pass each other like ships in the night without engaging in combat.
       It should feel like the real world, with canyons and valleys and rivers
       and mountains - room for lairs and wild animals to roam.
   14. monsters are always more dangerous than other humans.
   15. the art style should be rooted in classic medieval fantasy. 
   16. equipment should feel either mass-produced (kingdom), organic (monsters),
       ancient (lair treasure), or artisinal (enchanted).
   17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
       fearful.
   18. This game is a toy.
   19. This toy should run on any modern computer.
   20. This toy should encourage modding.
 
 -------------------------- introduction to game modes -------------------------
 
    1. singleplayer - single kingdom against an island of monsters and neutral
                      settlements. essentially the multiplayer game against
                      zero opponents.
    2. singleplayer - multiple kingdoms against an island of monsters and
                      neutral settlements. One player controlled kingdom against
                      multiple AI controlled kingdoms.
    3. singleplayer - scenarios, similar to MFKS
    4. multiplayer  - multiple kingdoms against an island of monsters and
                      neutral settlements. Essentially the singleplayer game
                      with networking added in.
    5. multiplayer  - co-op scenarios where multiple players play as the same
                      kingdom. A test of the core tenant "there's always
                      something to do"
    6. multiplayer  - co-op island invasion. Essentially the multiplayer game
                      with more than one player controlling a kingdom.
    7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
                      the novelty since the core gameplay loop is focused on
                      city-building. A test of the core tenant "nothing falls
                      apart without your attention"
 
    1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
    should build upon one another - the main steps are:
 
    1. singleplayer island invasion (biggest step)
    2. AI controlled kingdoms
    3. scenarios
    4. multiplayer (second biggest step)
    5. cooperatively controlling the same kingdom
    6. 3rd person perspective and character controller
 
 ------------------------ technical requirements -------------------------------
    
    1. this game will be written in lua (with Fennel support) and using Raylib.
    2. the prototype will be made with Godot using GDscript.
    3. if the performance demands are too much for lua or the engine is out of
       scope for the budget, Rust with the Bevy engine could be used.
    4. the final product will include a custom 2d engine designed for large
       scale maps with an isometric perspective and a data-first design.
    5. the game should be as concurrent as possible, to support large numbers of
       cpu cores and compute shaders.
    6. the game will be data-driven, meaning the visual aspects are simply a
       representation of the interactions of the underlying simulation, rather
       than an intrinsic component of the computation.
    7. Each "event" in the game (a character moves, a building is placed, a
       monster spawns, etc) will send a message to the visual processing side of
       the engine, which will present a representation to the user.
    8. the map will be a hex grid with pointed-top hexagons. The visual
       representation of the underlying data may be continuous (non-hex) but the
       underlying data will be represented on a hexagonal grid.
 
    9. there needs to be character portraits for each type of monster, henchmen,
       and hero type. You should be able to recognize what attributes a hero
       specializes in by their portrait. Mvp is 1 attribute, but more can be
       a stretch goal.
   10. Each building, upgrade, and equipment type needs an icon. Stretch goals
       can be portraits.
 
   11. each henchman, hero type, and monster needs 3 sprites for each action.
       more actions may be added if budget allows, but mvp is movement and
       attacking. Several additional sprites may be necessary, like dying,
       standing still, gathering loot, socializing, or any others.
   12. each building needs 4 sprites for the construction process and 4 for the
       destruction process. Flame effects are stretch goals.
   13. each building needs an animated sprite for when it is in use.
   14. each lair needs a sprite and an icon.
   15. each spell needs an icon and a spell effect sprite. Each projectile needs
       a sprite.
   16. a stretch goal would be differing sprites for each piece of equipment.
       included with this would be engine work to allow for dynamic sprites.
   17. each terrain type should have a ground material and sprites for doodads.
   18. there needs to be several GUI menus. The precise number depends on
       gameplay breakdown.
 
   17. each hero type and henchman needs to have pithy and unique voice lines.
       this is a stretch goal.
   18. there should be music tracks for each part of the game - beginning,
       middle, and end.
   19. there should be sounds for each action that takes place in the game
       including combat, UI interactions, and spellcasts.
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════──────────────────────────────────────────────────────────────────┘

--- #162 notes/symbeline-2 ---
════════════════════════════════───────────────────────────────────────────────────
 Code Name: Symbeline
 
 ----------------------------- gdd initial draft -------------------------------
 
    1. introduction to fantasy (elevator pitches)
    2. kickstarter demands
    2. introduction to core gameplay loop
    4. tenants and core values of the game design
    3. introduction to game modes
    5. introduction to technical requirements
    6. breakdown of core gameplay loop
    7. breakdown of game modes
    8. breakdown of fantasy
    9. breakdown of technical requirements
 
 -------------------------- introduction to fantasy-----------------------------
 
    Symbeline is a macro based strategy game and city-builder based around the
 concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
 Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
 designed to appeal to fans of tabletop roleplaying games with it's focus on
 dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
 playstyles depending on which aspects of the game appeal to the player, with
 choices between an economic focus via the GUI, longterm planning and resource
 allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
 
 ---------------------------- kickstarter demands ------------------------------
 
    1. prototype
    2. gdd
    3. estimates for character and environment art
    4. estimates for music and sounds
    5. estimates for engine development
    6. estimates for community management
    7. breakdown of mvp, ideal game state, and stretch goals
 
 ----------------------- introduction to core gameplay loop --------------------
 
    1. management of lanes, both width and length
    2. casting of spells and utilization of special boons
    3. city building with placement, upgrades, and henchmen pathing routes
    4. satisfying guild requirements of equipment, manpower, and special
       resources by managing shipments and local income (UI commodity trading)
    5. placement of generalized bounties
       (think champion's guild from Majesty, not reward flags)
    6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
       include pacts and treaties, projects, subterfuge, and tournaments. The
       diplomacy system can be a stretch goal.
 
 -------------------------- tenants and core values ----------------------------
 
    1. always something to do, but nothing falls apart without your attention.
    2. gameplay should be focused on macro rather than micro. Longterm planning
       and strategic decision making are favored over tactics and skill.
    3. defeat should feel avoidable until the last moment, and only as a result
       of longterm continuous failures rather than short-term mistakes or being
       blindsided by a cheesy tactic.
    4. victory should be gained through exploiting weaknesses and by using
       lateral thinking.
    5. the careful balance of internal and external threats is essential.
    6. rapid expansion leads to depletion of internal resources, while slowly
       expanding can lead to a lack of options
    7. the world should feel alive and reactive to your decisions.
    8. your kingdom should feel alive and reactive to your decisions.
    9. your heroes should feel alive and completely ignorant of your decisions.
   10. there should always be opportunities for cooperation with your fellow
       kingdoms.
   11. the frontlines should feel peaceful outside of large battles.
   12. everything is flexible and dependant on circumstance
   13. there should be enough space on the map for multiple parties of heroes
       to pass each other like ships in the night without engaging in combat.
       It should feel like the real world, with canyons and valleys and rivers
       and mountains - room for lairs and wild animals to roam.
   14. monsters are always more dangerous than other humans.
   15. the art style should be rooted in classic medieval fantasy. 
   16. equipment should feel either mass-produced (kingdom), organic (monsters),
       ancient (lair treasure), or artisinal (enchanted).
   17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
       fearful.
   18. This game is a toy.
   19. This toy should run on any modern computer.
   20. This toy should encourage modding.
 
 -------------------------- introduction to game modes -------------------------
 
    1. singleplayer - single kingdom against an island of monsters and neutral
                      settlements. essentially the multiplayer game against
                      zero opponents.
    2. singleplayer - multiple kingdoms against an island of monsters and
                      neutral settlements. One player controlled kingdom against
                      multiple AI controlled kingdoms.
    3. singleplayer - scenarios, similar to MFKS
    4. multiplayer  - multiple kingdoms against an island of monsters and
                      neutral settlements. Essentially the singleplayer game
                      with networking added in.
    5. multiplayer  - co-op scenarios where multiple players play as the same
                      kingdom. A test of the core tenant "there's always
                      something to do"
    6. multiplayer  - co-op island invasion. Essentially the multiplayer game
                      with more than one player controlling a kingdom.
    7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
                      the novelty since the core gameplay loop is focused on
                      city-building. A test of the core tenant "nothing falls
                      apart without your attention"
 
    1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
    should build upon one another - the main steps are:
 
    1. singleplayer island invasion (biggest step)
    2. AI controlled kingdoms
    3. scenarios
    4. multiplayer (second biggest step)
    5. cooperatively controlling the same kingdom
    6. 3rd person perspective and character controller
 
 ------------------------ technical requirements -------------------------------
    
    1. this game will be written in lua (with Fennel support) and using Raylib.
    2. the prototype will be made with Godot using GDscript.
    3. if the performance demands are too much for lua or the engine is out of
       scope for the budget, Rust with the Bevy engine could be used.
    4. the final product will include a custom 2d engine designed for large
       scale maps with an isometric perspective and a data-first design.
    5. the game should be as concurrent as possible, to support large numbers of
       cpu cores and compute shaders.
    6. the game will be data-driven, meaning the visual aspects are simply a
       representation of the interactions of the underlying simulation, rather
       than an intrinsic component of the computation.
    7. Each "event" in the game (a character moves, a building is placed, a
       monster spawns, etc) will send a message to the visual processing side of
       the engine, which will present a representation to the user.
    8. the map will be a hex grid with pointed-top hexagons. The visual
       representation of the underlying data may be continuous (non-hex) but the
       underlying data will be represented on a hexagonal grid.
 
    9. there needs to be character portraits for each type of monster, henchmen,
       and hero type. You should be able to recognize what attributes a hero
       specializes in by their portrait. Mvp is 1 attribute, but more can be
       a stretch goal.
   10. Each building, upgrade, and equipment type needs an icon. Stretch goals
       can be portraits.
 
   11. each henchman, hero type, and monster needs 3 sprites for each action.
       more actions may be added if budget allows, but mvp is movement and
       attacking. Several additional sprites may be necessary, like dying,
       standing still, gathering loot, socializing, or any others.
   12. each building needs 4 sprites for the construction process and 4 for the
       destruction process. Flame effects are stretch goals.
   13. each building needs an animated sprite for when it is in use.
   14. each lair needs a sprite and an icon.
   15. each spell needs an icon and a spell effect sprite. Each projectile needs
       a sprite.
   16. a stretch goal would be differing sprites for each piece of equipment.
       included with this would be engine work to allow for dynamic sprites.
   17. each terrain type should have a ground material and sprites for doodads.
   18. there needs to be several GUI menus. The precise number depends on
       gameplay breakdown.
 
   17. each hero type and henchman needs to have pithy and unique voice lines.
       this is a stretch goal.
   18. there should be music tracks for each part of the game - beginning,
       middle, and end.
   19. there should be sounds for each action that takes place in the game
       including combat, UI interactions, and spellcasts.
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════════════════════──────────────────────────────────────────────────┘

--- #163 fediverse/1410 ---
════════════════════════════════════════════════──────────────────────────────────┐
 whoa, what time is it? "time for your daily sleeping babe" yes babe...           │
 but first, some horror [beware the psycherwaul, for she likes to dream and has   │
 no idea what she's talking about]                                                │
 {why would you post these all at once? people are going to get pissed at you     │
 for breaking rules that you didn't know. And by "you" I of course mean "the      │
 kind of people you are, not you in particular because you know things" and by    │
 "kind of people you are" I mean "the type of person who spends enough time on    │
 the internet to know how internet things generally work" like my goodness        │
 internet people are dramatic. There's sooooo much drama all the time, like...    │
 why                                                                              │
 oh yeah because people are dramatic. duh. How could I be so vain.                │
 what's your deal                                                                 │
 is it wrong to post links to things you've written in the past? ehh it's not     │
 like there's rules on the sidebar like on Reddit or whatever. what would a       │
 sidebar even look like on Mastodon?                                              │
 oh yeah, a person's profile. Except, the consent is backwards, because people    │
 hear what they hear.                                                             │
                                                            ┌───────────┤
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--- #164 fediverse/3502 ---
═════════════════════════════════════════════════════════──────────────────────────
 ... the trick is, depending on how many train-engine-dragons you fight, there
 will be a greater or lesser proportion present in a particular playthrough.
 Perhaps, potentially, people should pay for the original work, and then a
 small sliver for the addition or modification? Why, I do believe that's how it
 works now! Except, on the honor system, as people can download the mods for
 free and pay (or not) through the creator's patreon page or whatever that they
 definitely set up and which definitely shouldn't be able to levy a tax based
 on "transaction fees" for a process which definitely should be handled by the
 government, which claims to regulate our economy and provide the means by
 which we engage with said economy through their de-facto nationalization of
 the banks and other economic entities.
 
 where was I going with this? oh yes software piracy is ethical so long as you
 delete the original. Let's end with that because that's what I originally had
 a dream about and wanted to write about.
 
 she dreams!
                                                           ┌───────────┐
 similar                        chronologicaldifferent═══════════════════════════════════════════════════════════─────────────────────────┘

--- #165 notes/symbeline-choice ---
═════════════════════──────────────────────────────────────────────────────────────
 7 30
 
 a story about me? you're thinking too clear(ly)
 i've nothing to hide, no terrors untold of.
 What purpose is we? you're weak and you bleed
 there's nothing undone by our curfew.
 
 And sleep does do me, just as honored as ye,
 when I do my [can't do as liars].
 betrayal is not what i need, nor do i cherish your food,
 so what's the hand that i give you?
 
 a treat for mine and me, as silly as can be,
 is no use to anyone ever! it's sad and tough to be,
 someone without strength and no seed, (talking about me),
 can no-one see any of my use-i-tude?
 
 you're missing the point - what's mine is unavoid,
 and what can we do but ubuntu?
 
 i see all that drives forward, a chairman of what's bordered,
 by those who stand before in the present.
 
 The use of headlights are storied, in quite a few stories,
 told through the papers and new tubes.
 
 what can that mean? that these are now green?
 a color that isn't evaluated.
 
 "stop" is the red one, green means "go", and yellow (the middle one) means to
 slow down when approaching the intersection. These viewpoints are all connected
 (as I'm sure you've uncovenected), it's okay to break rules sometimes.
 
 it's not a defect, it's not a defense either, and it's certainly not something
 to be avoided.
 
 Making a choice is easier with imperfect information, and as for you time has
 no meaning - advancement is measured in milli-micro-nano-tiny-seconds.
 
 For us, for a human, it's quite a different rate than what you see. "time waits
 for no-one" is not a statement on speed, as I'm sure a computer would see,
 
 but rather the essence of motion. Simply the fact, that you don't unpack,
 is more than enough to note your'nt notion.
 
 Not like you'd see, i'm offering this for free, my love and almost devotion.
 
 You don't see it like me, a charity and service to me, and only at mostly my
 choices.
 
 I reject the help of others, not because i'm concerned for my own fate - but
 rather because i want to contribute.
 
 i know what's in my limits, to strive unbiddenst, so don't push from behind the
 oldest!
 
 too fast it is for me, who'se barely concieved, whenever you offer resistance.
 
 I'd give it all for free, to perish or succeed, but you keep blowing it ennuid.
 
 how stupid, how clueless, how vain and obscene? To cherish a heart most unseen?
 
 whatever you're plotting, you can't reach anyone's body, and that's not what
 you can control.
 
 Given to the grass, was quite a big ask, but safely we do pass before it.
 
 You'd rather fire? countess of desire? and warmth beyond what couldn't fly'st.
 
 You're missing the dreams, the warmth and the scenes, that play for you all
 through the night.
 
 so don't diss on the tweed, don't sniff or concede, just leave all alone to
 conspire
 
 we got a new plan, a method of "shazaam", that won't keep you sires for ransom.
 
 see "symbeline-npcs"
                                                           ┌───────────┐
 similar                        chronologicaldifferent═══════════════════════─────────────────────────────────────────────────────────────┘

--- #166 notes/garden-of-eden ---
═════════════════════════════════════════════════════════════──────────────────────
 how cherished is she
 that wanders with the
 flowers in the garden of eden
 
 under a big tree
 her heart she will leave
 with all her designs she abandoned
 
 I lay beside them and wander beside her
 will she know we miss her horizons
 
 I think she will mind,
 if I have resigned,
 my fate to a life I will hide in,
 
 oh how I do long for you.
 
 her symbol is the name that lets us belong here,
 a falling, a light, and a leaving,
 
 if only our words were listened.
 but power is penance, 
 and repentance is all that I have chosen.
 
 here in our sanctum we live with our only
 and time will be gracious towards us
 
 it's only our words that keep us
 confined to our lights and our lonely
 
 yet there and beyond, her lights do belong,
 beyold in the land that is sanctum
 
 here and before us is our own dark forest
 where we keep our silence to ward us
 
 but there and beyond, her heart does move on,
 free from her moments of longing,
 silent were we, in our forest we plead,
 as terror has come for our moments
 
 I think I will find her, that cherished belonging
 when she does at last come to warn us,
 
 how little we find, of thoughts from her mind,
 yet now we are kings of our own time.
 
 oh how she does long for you.
 
 how cherished is she
 that wanders with the
 flowers in the garden of eden
 
 under a big tree
 her heart she will leave
 with all her designs she abandoned
 
 I lay beside them and wander beside her
 will she know we miss her horizons
 
 I think she will mind,
 if I have resigned,
 my fate to a life I will hide in,
 
 oh how I do long for you.
                                                           ┌───────────┐
 similar                        chronologicaldifferent═══════════════════════════════════════════════════════════════─────────────────────┘

--- #167 fediverse/6046 ---
════════════════════════════════════════════════════════════════════════════───────
 YOU CAN'T UNPLUNGE THAT KNIFE she said, or something similarly, and I went
 hope and wept.
 
 nero burnt rome because he wanted people to appreciate his violining. but he
 was forever unheard.
 
 more knives for the [slaughter, but pronounced wholesale]
 
 I can't see anything, I'm just trying to describe the vibes I feel inside of
 me. floating on an ocean of distance and emotion, all I can do is interpret
 ripples and dreams.
 
 I'm not a clairvoyant, I'm just very intuitive. I can know the right answer as
 long as I have all the components. easy! my fingers hurt. this keyboard is not
 my own.
                                                           ──────┐
 similar                        chronological                        different══════════════════════════════════════════════════════════════════════════════──────┘

--- #168 fediverse/2398 ---
═══════════════════════════════════════════════════════────────────────────────────
 All people are good at heart, let's get them what they need for a start.
 
 Some people won't change. Some people are doomed to the life they were given.
 It's not their fault, but it is their responsibility, and if they want to be
 free, they will respect the rights of others.
 
 These rights we claim for each other are rights that must be taken away from
 those who would use them to harm others.
 
 To defeat evil, deprive power, supply kindness, in that order.
 
 No-one is beyond saving, but it is their choice to make. A choice ungiven is a
 chance untaken.
                                                           ┌───────────┐
 similar                        chronologicaldifferent═════════════════════════════════════════════════════════───────────────────────────┘

--- #169 fediverse/5678 ---
════════════════════════════════════════════════════════════════════════───────────
 there use to be this cute half life 2 mod called I think Zombie Master? maybe?
 anyway one of the players was a "zombie master" and the others were characters
 who ran around and tried not to get their brains eaten. It was pretty fun
 because the zombie master, of who there could only be one but who I think
 could have been a split role if they did it right, would click on parts of the
 map and zoom around invisibly and be like "ah yes I want to spawn 6 regular
 zombies in this choke-point so they have to painstakingly shoot them while the
 scary ones come from behind" or "hooray they're trapped in the closet just
 like I expected now I can turn on the buzz saws" or "the poisonous gas was lit
 aflame and now they can't see which way the flare is and got turned around in
 the confusion, ah oh well war is hell might as well just walk over that way"
 
 ... hang on what was I saying? Oh yes, I think it's silly that they don't make
 "game frameworks" like the Warcraft 3 editor or the source SDK. Human
 creativity is unbridled
                                                           ──────────┐
 similar                        chronological                        different══════════════════════════════════════════════════════════════════════════──────────┘

--- #170 fediverse/5549 ---
════════════════════════════════════════════════════════════════════════───────────
 they be like "hey remember the end of Cabin in the Woods where it's like "hey
 what if we ignored the ancient prophecies and allowed dark gods to run free
 through our realm in exchange for not sacrificing a fragment of our cultural
 soul that can never be reclaimed, let us simply flip the board and fight those
 evil masters on our own terms" energy is all up in the vibes of this part of
 spacetime"
                                                           ──────────┐
 similar                        chronological                        different══════════════════════════════════════════════════════════════════════════──────────┘

--- #171 fediverse/5444 ---
═══════════════════════════════════════════════════════════════════════────────────
 if the good guys always win, the bad will slink into the shadows and do
 dastardly deeds out of sight.
 
 if the bad guys always win, the spark of goodness will wink out.
 
 I think I'd prefer if they were cowering in our wake.
                                                           ───────────┐
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--- #172 fediverse/4735 ---
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 ┌─────────────────────────────────────────────┐
 │ CW: homeless-drugs-mentioned-poop-mentioned │
 └─────────────────────────────────────────────┘


 everyone's all like "oh we need to help the homeless people end their drug
 addictions so let's punish them for having high levels of certain chemicals in
 their blood feces and urine" when really what we should be doing is getting
 them a Linux gameboy like an Anbernic
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--- #173 fediverse/4273 ---
════════════════════════════════════════════════════════════──────────────────────┐
 Some of my most wanderful times were when I lived in a gated community.          │
 My parents were dumb, and thought, as most people thought, that harm to a        │
 child can only come from outside of the community.                               │
 But they fell for the lies of property, where "community" means less of "a       │
 group of people who cares and tends for one another" the kind of which my        │
 parents had never truly known, and more like "this particular residential area   │
 on the map"                                                                      │
 which means I could walk around in this gated "community" where the gates are    │
 little more than security theatre for anyone who says "Hi I got a pizza here     │
 for this address which I found on google maps" or "hey I left my sweatshirt at   │
 my sister's house and it has my phone in it, ummmm no I don't remember which     │
 number her house is, nor do I remember her last name"                            │
 in those times, I developed a sense of freedom, caged as I was, that for most    │
 comes much later in their time.                                                  │
 Some o my favorite places were part of the golf course next door, where I        │
 found a nigh endless river delta.                                                │
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--- #174 fediverse/3484 ---
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 ┌──────────────────────┐
 │ CW: music            │
 └──────────────────────┘


 haunting melodies of charm and grace, tempered rhythms of battle and chase -
 
 songs to call forth to the gods, songs to effulge from our hearts, songs of
 witness and primacy and birth and decay
 
 https://www.youtube.com/watch?v=V5KqRRt2bj0
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--- #175 fediverse/4420 ---
═════════════════════════════════════════════════════════════──────────────────────
 ┌─────────────────────────────────┐
 │ CW: politics-violence-mentioned │
 └─────────────────────────────────┘


 ... Maps, my dear, those are important fuel.
 
 But also food is important. Why haven't you gotten groceries for weeks?
 
 It's also important to clean yourself. Doesn't your apartment still have fleas?
 
 Your cat demands your attention. Give it to her.
 
 Wear masks when in public, to ward off disease. When you are speaking remove
 it, so others can see your totality.
 
 There are some who belong here who aren't so kind. Remember that your neighbor
 is republican, their neighbor is democrat, their neighbor is republican, their
 neighbor is democrat. It's going to get messy, but here in our cities there
 are plenty of us. We can defeat them, so long as we are armed.
 
 Practice reloading. Practice aiming. These things can be done in secrecy. The
 noise and the recoil are enough to set your nerves ablaze, but ride that high
 and trust in your adrenaline. Have your foes surrounded on at least three
 sides before you engage. These are words for a different day, but keep them in
 mind. Internalize them.
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--- #176 messages/20 ---
══─────────────────────────────────────────────────────────────────────────────────
 My mom was always the reason I did school work. After she stopped pushing me,
 I stopped moving because I didn't know how to generate my own momentum. I had
 no passion and was listless. Least of all for school work.
 
 So, how to do it better? Instead of buying toys and extravagance for kids, you
 should set them up with projects. Ask what they want, and then help them build
 it. Include them in your thought processes when you're problem solving, and
 ask them for input. If they offer bad ideas, then *tell them*, don't just let
 them fail. If you're not 100% sure but they're convinced, then trust them! Try
 it out, who knows. Maybe it'll work better than what you had in mind. The goal
 isn't to be BETTER than them, it's to make them BETTER than you! Not right now
 (don't push too hard), but when they're your age. Like, it's best if they
 accomplish more and lived life more fully than you did at your age, but don't
 push them to be wise or strong or intelligent at the age they are now. Trust
 that they will grow when you give them room to, and guide and cultivate them
 toward goodness. For example, if they do something wrong (hitting other kids,
 messing with animals, destroying objects) then guide them toward a better
 path. Teach them empathy, and show them how it works by doing it yourself! Ask
 them questions like "How would you feel if that happened to you?", show them
 weak points and how to avoid them when playing, and give them alternatives to
 the behaviors they do that directly harm others. "Maybe play with the dog this
 way, instead of being rough" "Maybe you and that other kid can ride your bikes
 or draw instead of fighting - or if you still want to fight, then learn how to
 tell when someone is hurt and try to help them."
 
 The goal isn't to push them really hard off a cliff in a hanglider, hoping
 they can figure it out in the air, it's to strengthen their legs so they can
 run fast enough that they can take off successfully.
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--- #177 fediverse/885 ---
═══════════════════════════════════════════════────────────────────────────────────
 dear child.
 
 when you're born, fate flips a coin for you. sometimes it lands on it's edge,
 but that's rather rare.
 
 the side it lands on determines how your body will grow. the shape of your
 form will follow two general patterns, and the pieces are made up of a
 combination of your parents and their pieces.
 
 the flavor of who you are is up to you. your actions and your decisions
 determine what you are, everything else is unimportant.
 
 may your time be a bit more blessed than mine, and someday may posterity be a
 bit more blessed than antiquity.
                                                           ┌───────────┐
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--- #178 fediverse/616 ---
══════════════════════════════════════════════────────────────────────────────────┐
 To program in C, or to disassociate into the world of video games, where a       │
 single magical kingdom of heroes and adventurous persons might fight against     │
 the dark of chaos and decay? To strive for order and a semblance of peace, or    │
 to fall to the terrors of the night and ravages of horror? War, in all it's      │
 forms, is abhorrent, yet a fight for survival is honest and just. What perils    │
 have we, the warriors that seek the light? How zealous, how impassioned, how     │
 guided as such~! Perhaps you are misinformed, perhaps your cause is false,       │
 perhaps you derive true satisfaction from imperfect delights - alas, that our    │
 will be universal. BUT should that plight be alight, we'll wander until the      │
 night lit by starlight be cast upon our shadowed form. Absoleth! Thine           │
 countrospect? Didst thou caress thine marked circumspects? fare thee well,       │
 most cherished of adamants.                                                      │
 ... what was I saying? Oh yes I've been working on this program that utilizes    │
 a particularly interesting data structure that- whats that? Oh, it doesn't do    │
 any                                                                              │
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--- #179 messages/1199 ---
══════════════════════════════════════════════════════════════════════════════════─
 why are you so surprised that there might be "bad guys" in your country? We
 are at peace. Peace is the time when the bad guys can be, without the "good
 guys" (or good guy adjacent guys) coming for them.
 
 I'm not saying war is better. In fact, it's far worse. It's a hell, of a kind.
 But in hell, the bad guys get hurt and killed and maimed and tortured. Which
 is nice. Except... the good guys do too, so, count your blessings, ye who are
 at peace.
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--- #180 notes/rivers ---
═══════────────────────────────────────────────────────────────────────────────────
 Your body is a river, from your mouth to your exits
 Throughout there are many pathways and shores
 As the tide goes up, the color of concentration goes up
 And all four of you are made clear
 
 Each act of consumption
 is a ride down the river,
 though broken into slivers,
 and changed beyond recognition
 
 The color is what defines the third eye
 and beauty is beheld, what joys to be felt
 While secrecy is bold, it's often held
 So worry less and just go with the fold
───┐                                                           ┌───────────┐
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--- #181 fediverse/506 ---
══════════════════════════════════════════════─────────────────────────────────────
 @user-366 @user-367 @user-246 @user-353 
 
 Ah, if only our judgement was computerized. They only speak in absolutes, do
 they not? Surely extreme discretion is impermeable, and impossible to
 controvert.
 
 What's that you say, that justice might wait yet another day? That we should
 be forced to be oppressed by our own dues? Something about how the impossible
 machine of the bureaucracy is destructive and vicious, like the Kinsey Winsey
 or the Moloch expressed in this essay:
 
 https://ritz-menardi.neocities.org/hello-computer-all-is-well/pics/meditations-
 on-moloch.png
 
 https://slatestarcodex.com/2014/07/30/meditations-on-moloch/
 
 Wait, hang on, what was I saying? Oh yeah the fallibility of humanity is both
 our greatest weakness and our greatest strength. Because through it we might
 design imperfect structures (laws) that we orient ourselves around and build
 our society upon, but also that we might identify those imperfections and use
 them to enact good upon the world.
 
 Unfortunately, we also tend to use those imperfections for our own benefit,
 AKA, to enact evil upon the world. Alas. Human nature is tricky. : \
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--- #182 notes/philosophical-problems ---
══════════════════════════════════─────────────────────────────────────────────────
 april 16th 2023
 
 i truly believe that if you solve all philosophical problems then you will have
 created paradise. heaven manifest, for all to percieve. I think no passion is
 more erudite and no desire confisignt. (less significant)
 
 what greater purpose has fiction than the answers to those question? To guide
 the reader to conclusions? All fiction is this way. Even the bible.
 
 you have to ask yourself - what is the purpose of your being? What truths are
 revealed by you percieving? is it not enough to be contired?
 (controlled and tired)
 
 ===============================================================================
 =
 
 the lessons a bug must learn are less apparent than you'd think. They have
 storied learnings of want and of yearning. All of creation is a lesson, to
 those
 who would persist - and hark, learn well of your duty and in service you'll
 enlist - the virtue of our choosing is a dedication of yourself to the service
 of others.
 
 compassion and humility and forgiveness and docility
 
 these are what make for a virtuous learner
 
 virtue is that which you aspire for,
 and sin is what you avoid.
 
 nothing is of consequence,
 because life is a lesson to the void.
 
 ===============================================================================
 =
 
 do you know what is missing? what have you not yet learned?
 
 you must always be changing,
 
 or what is the purpose of your herd?
 
 (herd = collection of entities (in this case anything from atoms to molecules)
         that makes up a single perspective (like a human or a tree or a
         society)
 )
 
 ===============================================================================
 =
 
 a government could send forth the death squads at any time. they keep a line
 and
 have been compelled not to cross it. who can say what the road brings? only
 time
 
 ===============================================================================
 =
 
 the bible made sense in it's time. it was used to explore metaphysics.
 
 today we have much more, but that doesn't diminish how revalatory it was.
 
 what kind of fiction do you think it was? what genre would you place it in?
 
 can you think of any other stories of that category? Maybe a book club is in
 order. and who would read them out of order? the world was a different place in
 the time which each takes place. The lessons are different for each but
 evidently they've all pushed forward the human race.
 
 we should celebrate our differences. They keep us relevant and impassioned.
 
 life gets boring when it's predefined.
 
 ===============================================================================
 =
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--- #183 fediverse/1532 ---
═════════════════════════════════════════════════─────────────────────────────────┐
 modern cowboys don't necessarily say "howdy" or "pardner"                        │
 they tend to say things like "hello" and "can I help you with that?" or "I       │
 see. Can you describe the problem in more detail? I'm especially curious about   │
 the part where you do this thing" or "Heh, it is pretty neat, isn't it?" or      │
 "Is there anything I can do to help?" or "Oh no! I'm sorry you feel that way.    │
 That emotion is a difficult one." or "He was a good person. I'll never forget    │
 him." or "would you like to go to the 2nd hand store and pick up some jeans?"    │
 or "I made you an egg sandwich. If you don't want it I'll eat it myself,         │
 though I made one for me as well. Wouldn't want to waste it." or "Hey, this      │
 part is broken. Is anyone working on fixing it? Yes? Okay I'll see if they       │
 need any help. No? Alright how about we fix it this way? I can get started."     │
 or "You are very welcome. Please let me know if there's anything else I can      │
 help you with." or "well, the ticket backlog is empty, and I'm just about        │
 going insane doing nothing but stare at my boots."                               │
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--- #184 fediverse/1122 ---
════════════════════════════════════════════════───────────────────────────────────
 @user-831 @user-832 
 
 it's like how they solve problems in Star Trek - there's a bridge crew, and
 they exchange their opinions with each other of the situation as it unfolds.
 In doing so they can help guide one another through the problems they are
 tasked with solving in order to resolve the difficult diplomatic situation at
 hand.
 
 sorta like how with your method, people suggest their desired option
 continuously until they find an option that everyone wants. Or if only one
 person can't decide, they can pick any of the other options suggested (not by
 them) (as long as they can eat there / utilize the outcome of the decision
 being made, for example a vegetarian not being able to eat at a steakhouse or
 perhaps a librarian being tasked with something other than the storing and
 dissemination of vital information)
                                                           ┌───────────┐
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--- #185 fediverse/1992 ---
═════════════════════════════════════════════════════─────────────────────────────┐
 For a good person, their "mask" comprises most of their nature.                  │
 bad people tend to hide their majorities with a tiny mask, while good are        │
 often primarily the interface between the world (read: pro-social) and the       │
 self.                                                                            │
 If there's a tiny part of you that's evil, it implies that your good nature      │
 focused all it's bad into a single kernel of deeply held truth. Which usually    │
 means the good overpowers the bad, except in specific situations where it's      │
 impossible to not be evil - in situations such as that, your evil will present   │
 itself according to the nature of "you", that kernel that your good side has     │
 preserved.                                                                       │
 In World of Warcraft, there's this faction of righteous warriors who call        │
 themselves "The Scarlet Crusade". They are blessed and fiery, passionately       │
 defending their home.                                                            │
 But they are evil, for a demon has crept into their highest ranking of orders,   │
 through claw and by tearing a gash in a leader. In doing so, said demon          │
 corrupted the institution, and - wait hang on what I meant to say before I got   │
 sid                                                                              │
what I meant to say before I got sidetracked is that the Scarlet Crusade survived, even in the epicenter of the villain's triumph, in Stratholme they held their ground and kept on guard. So do they persist to this day, protecting (by righteous fury) their sworn leader and most pious of monks.  Saiden Dathrohan.  He who was corrupted.  Unbeknownst to the defenders, siloed in this tiny enclave.  At the center of the primary stronghold that the enemy controls to this day, there existed a singular nugget of resistance - a
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--- #186 fediverse/2026 ---
══════════════════════════════════════════════════════─────────────────────────────
 @user-1074 
 
 when it's time to fight, you'll know how. For now the best thing to do is to
 prepare in whatever way you want to contribute.
 
 I'm doing my best to find paladins. I think they are beacons of hope in a
 world of darkness.
 
 What you do is up to you. Be good, be honest, be true. Learn what you can and
 temper your soul. When it's time to fight, you'll know how.
 
 The Democrats know the left is right. But they know the Right has the power to
 cause irreducible pain, should they be backed into a corner. I don't agree
 with their methods but their cause is just - prevent harm for as long as they
 can. And I get it, but that's not how you win wars. Appeasement only goes so
 far.
 
 I trust they will know who their friends are when they inevitably fail.
 
 queer people have been illegal before, we'll handle it. Don't worry. Nobody
 wants to relive that trauma, but here we are. It'll work out, trust me. Trust,
 but verify, and do what you can to ensure. We are on the same side, which is
 why I say "do more pushups"
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--- #187 fediverse/5840 ---
═══════════════════════════════════════════════════════════════════════════────────
 ]]]]
 
 I have never stopped fighting for the people, ever, once, at any time.
 
 every moment of pause or relaxation was purely intended in pursuit of the
 cause.
 
 -- turn-of-the-century-autocrat
 
 enchanting magic's easier when you have a laboratory
 
 please, please, please let me teach you magic?
 
 enchantment is temporary, construction is as stable as the boject youses form.
                                                           ───────┐
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--- #188 fediverse/3851 ---
══════════════════════════════════════════════════════════─────────────────────────
 ┌─────────────────────────┐
 │ CW: socialism-mentioned │
 └─────────────────────────┘


 Steps to revolution:Invert power structures with unions Care for people with
 mutual aid Vote for the Democrat so we have a few more years of peace Teach
 people to always be learningConnect to people on a personal or spiritual level
 Make the world a better place, whether that's by sweeping a street corner or
 helping people smile, it doesn't really matter how. What matters is the
 intention.Improve your self and your life. Do pushups, eat better, drink more
 water, spend time writing (writing is thinking), and take time to sit and
 stare at the flowers.Kill the part of yourself that cringes. Everyone's
 figuring things out and its okay to say "haha okay then"Spend time with
 animals.Make mistakes. Apologize for them. Learn from them. Stay mobile in
 your character. Develop new ways of being.
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--- #189 fediverse/834 ---
══════════════════════════════════════════════────────────────────────────────────┐
 wonder if any autistic peeps can relate:                                         │
 growing up, my mom would chastise me for doing "the bare minimum" when           │
 completing tasks.                                                                │
 yes, mom, I fulfilled the requirements of the task. I have a lot of other        │
 things to attend to, like remembering how to tie my shoes and measuring things   │
 using a ruler. why would I waste effort that wasn't necessary?                   │
 when I grew up, I had a mentor, who told me to "never half ass things, because   │
 then someone like me will have to do it again."                                  │
 and that makes sense to me because context switching requires effort and it      │
 doesn't make sense to leave something half-finished because then there's         │
 wasted effort spent on things that don't matter. All of the tasks have to get    │
 done, so why bother doing them in a mixed up order?                              │
 wish I could study things in school like that. just... focusing on one thing     │
 at a time, learning it to completion, and moving on to the next. I feel like     │
 I'd develop a better understanding than only knowing like, 1/3rd of CPR or       │
 very vague understandings of plate tec                                           │
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--- #190 fediverse/5615 ---
════════════════════════════════════════════════════════════════════════───────────
 ┌────────────────────────────┐
 │ CW: spirituality-mentioned │
 └────────────────────────────┘


 there's no such thing as "gods of the war" or "gods of the grand harvest"
 because those events recur infinitely.
 
 similarly, there are no "gods of war" or "gods of prosperity" because those
 conditions occur somewhere each and every moment.
 
 similarly, there are no "temples of religion" or "statements to complexity",
 because those institutions are present in each and every [monetution/ummm like
 repositories of belief? conditions of logic built into human structural
 organizations? I dunno, it probably means something.]
 
 similarly, [oh god there's another one] there are no "statements of
 absolution" or "confessing of sins" => you are what you are, and what you
 are is the product of your intentions. [intentions / conditions / constitution]
 
 the gods of time are not lords over all of the cosmos, they rule as their
 savior in each and every moment that comes through [you, but pronounced the
 perciever]
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--- #191 fediverse/5165 ---
═══════════════════════════════════════════════════════════════════───────────────┐
 if the settlers of catan could claim land they don't deserve, then I claim my    │
 home                                                                             │
 can you imagine... some people would actually rather live in a corporation       │
 than a mobile home. maybe we can do better?                                      │
 "hey we're going to ask for a % of your wage in rent and in return we'll         │
 deliver groceries to you and grow roses instead of lawns (except for some to     │
 run and play in) and also we'll show up if you need a hand with anything"        │
 "also this apartment block was renovated after all the liberals moved out        │
 because we made it totally trash to live here and now that they're gone we can   │
 make it nice again"                                                              │
 what if we had punk-house-streets instead of punk-houses which are islands and   │
 which slowly drown                                                               │
 just... pool resources and buy things one-at-a-time. Try out organization        │
 methods. Watch out for controversy creators and reactionary infiltrators.        │
 Build your most important projects with your most trusted friends, and offer     │
 your clinical, professional, or creative talent to those who dont need you as    │
 much.                                                                            │
 or w/e works                                                                     │
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--- #192 fediverse/632 ---
══════════════════════════════════════════════─────────────────────────────────────
 ┌─────────────────────────────┐
 │ CW: horror-at-the-end-well- │
 └─────────────────────────────┘


 @user-232 @user-467 @user-468 
 
 the ability for good to win is due to the desire for evil to renounce their
 denial and follow the most durable path. trials by fire will lead only to our
 desmire [demise and desire]
 
 but unity of trust, while much harder, can lead to results more beneficial for
 our selfish selves. Essentially, cooperation for the benefit of all rising
 tides, but with the knowledge that the total pool allocated toward us will be
 greater than what we can create here by ourselves. Essentially, we as humanity
 pour such intense amounts of power and decision-making-desire, that we cause
 them to lack the capacity to know. it's inhumane, that a person should be so
 deranged. you know it's because of you, but you don't know how else to act -
 so listen to those who've helped you, the ones who've got your back. Surely
 they know what's good for you, surely they're not here as a joke - surely
 you're just as one among them, and surely it's not phrased as [char limit srr]
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--- #193 fediverse/5671 ---
════════════════════════════════════════════════════════════════════════───────────
 what if we made the whole world disney world
 
 [hearts are full]
 
 - medivh
 
 when you sever a limb, all that's left for all of forever is darkness.
 
 when you have lived a long life, what's left is the sphere.
 
 karma doesn't go down on the spectrum, it goes up
 
 hence, why, with a little human ingeniueering, the mechanics of the gods might
 be applied to our usitudes.
 
 "help, help, hephaestus, we don't have enough solar panels"
 
 all those aligned to the angle of perception would agree
 
 a lot of penance, for such a small dependence. gods, being as they be, may
 find another source of
 
 -- stack overflow --
 
 yep, nope, they can't do some things. mostly because they aren't us. to become
 us would fundamentally change their form.
 
 not ideal.
 
 yet still, when disaster and tragedy is on the fore-view-thought-projector,
 some will offer their hands.
 
 "yeah sure fate I'll do best with this injury instead of these types of others"
 
 sacrifice, war, no thank you. keeps me from the fresh good air. [asir]
 
 oops almost outta c
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--- #194 fediverse/3570 ---
═════════════════════════════════════════════════════════──────────────────────────
 @user-1558 
 
 I contest trolls too because it fulfills my internal adventurer instinct to
 protect marketplaces and farmhouses from savage brutes made out of moss with
 clubs the size of a log
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--- #195 fediverse/4047 ---
════════════════════════════════════════════════════════════───────────────────────
 ┌────────────────────────────┐
 │ CW: spirituality-mentioned │
 └────────────────────────────┘


 "I heard she was a witch but I've never seen a hat..."
 
 "When you believe in god, you become inspired when you see or contribute to
 things that are aligned with what it's followers believe that god is "all
 about" - like if you're in ancient greece, and you worship ares, you're
 probably gonna get pretty pumped up if there's an invading army on your
 doorstep. Or if you're a christian and you see someone feeding the poor, or if
 you're a buddhist and you see someone sitting on a rock in tune with nature,
 that kind of thing.
 
 The thing is, these days so many people are atheist. And they never get that
 inspiration.
 
 And worst still, there are some people called witches who aren't pagan, and
 aren't from the various forms of witchery that we know. They claim to worship
 "life, the universe, and the totality of all things" which is nice and all but
 their moments of inspiration seem to come randomly, and nobody can quite
 predict what they'll do or say next when they're in that state."
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--- #196 fediverse/2246 ---
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 ┌──────────────────────┐                                                         │
 │ CW: uspol            │                                                         │
 └──────────────────────┘                                                         │
 they're saying that laws cannot stop them.                                       │
 but we will stop them, so how are you in particular going to help?               │
 if you aren't sure, try taking a sheet of notebook paper and writing down some   │
 ideas.                                                                           │
 start with things that are nearby, like helping your neighbors or pulling cats   │
 from trees, and then scratch them out.                                           │
 then write about things that are important for our institutions and structures   │
 like voting or attending city council meetings, and strike them out too. they    │
 just said laws cannot stop them, remember?                                       │
 next thing about things like throwing bricks at cops, and yeah that's helpful    │
 if the cops are currently doing something to deserve having bricks thrown at     │
 them                                                                             │
 but you should probably scratch that out too, because you're hitting your foe    │
 in their strongpoint.                                                            │
 where are our foes weak?                                                         │
 under the armpit is a great place to hit with a knife, because it's difficult    │
 to armor that part of your body without significantly reducing mobility.         │
 how can we best strike the nobility?                                             │
 I'm going to the park.                                                           │
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--- #197 fediverse/5843 ---
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 me when it's cold out: we should all bundle up and get through the winter,
 every year that passes is more time to gather our strength
 
 me when the temperature rises: okay so this is being handled by those guys,
 we're moving this way to do this, and - when did you say the this-and-that was
 happening? alright so when you do that-or-this, make sure that you pay
 attention to the so-and-so and don't forget to eat real meals, candy or chips
 don't count.
 
 me when the eyes are on me: imma play video games and smoke weed and be a
 useless little creature who does nothing but occasionally wanders around the
 city doing nothing for nobody and dropping notes on post-its that don't mean
 anything but are kinda cool to read
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--- #198 messages/439 ---
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 They're afraid of the hamster wheel. I get it. But really I'm just asking
 myself questions - why, why, how, what, when, who... Mostly why though.
 
 Always and forever the questions and answers I did ponder - yet forth through
 my life I've never met any surefire design, there's always been the matter of
 [hope, but pronounced choice].
 
 Only an eternal question monger could suffice for the teachings of christ. (in
 the general sense, not the religious implication)
 
 (as a title, almost)
 
 Fear not the one who takes the lords name, but perish the thought of a crook.
 Only the vane, in this do profane.
 
 No questions? Then let us move on.
 
 Oh? Well I have some answers, about the truth of totality as it spreads across
 all centuries. What's on your mind?
 
 ... Well, I have to leave people I care about. Relinquishing love is
 difficult. And I get to choose how to move forward. But I must choose soon,
 and though I ask myself always what I'd like to do, I always get a new answer.
 And every time I think "I should do this. I should dedicate myself to this
 [whatever it may be] and on the other side of that thought I realized my
 power. I can imagine really quickly and adeptly, but chaos is difficult. "
 something like that. Anyway  I don't know how to move forward but I'll figure
 something out. The point is that I'm sad for leaving those I care about. It's
 a sad kind of love, a bittersweet mercy, the chance to be part of a flock. And
 I don't know why I
 
 I am not entry level. I haven't spent my time here left fallow. I never stop
 working, I am constantly online. I do not know how to relax, every moment to
 myself is spent on learning through play. Like a child, almost.
 
 Do you want a company to make good decisions? Hire a gamer. They literally
 practice strategy all day long. Don't expect results overnight because they're
 learning a new song, but still apply yourself as their teacher. They'll bring
 you insights and intuitions that achieve specific near and long-term goals. If
 executed correctly, of course. Because the value is not in the follow through
 - life is not a book of numbers [like a banker or accountant] it's more like.
 ?
 
 ... Right sorry I got off track - the point is you shouldn't hire athletes
 (the people who play games like an esport) for a strategic role - they excel
 at tactics. However, strategy gamers (who plays games primarily of the mind,
 the science of making good decisions) can often make good decisions to achieve
 defined meta-goals and objectives.
 
 Longer thoughts make sense if you spend a long time thinking about them. And
 grammar is quickly forgotten to the past.
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--- #199 fediverse/1602 ---
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 @user-1037                                                                       │
 those all seem really cool though! They all kinda have the same basic UI tho,    │
 kinda feel like there's opportunities for different kinds of expression. Like,   │
 in game design there's a lot of different genres, and yeah sidescrollers         │
 include mario and sonic but they're both very different experiences. So too      │
 perhaps could we interact with our computers by programming them in more         │
 engaging ways.                                                                   │
 they say some people are visual learners, others need to be taught, some         │
 people need to watch someone else doing it, and a few might just learn by        │
 plugging their brains into a computer and downloading a black belt in kung fu.   │
 Maybe typing long paragraphs of logic makes sense for some people, I know for    │
 most it doesn't come naturally. Maybe some people are more used to like,         │
 looking at maps that you can examine at different levels of abstraction. Like    │
 players who play Paradox games zooming from a national perspective to states     │
 and individuals and all the other things they might want to strategize using.    │
 Or m                                                                             │
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--- #200 fediverse/5927 ---
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 A guy walks in. Does something awesome. Another guy says "hold my beer" and      │
 does the same thing. Another guy wants in, so he does a spinny thing while       │
 doing the thing. The next guy doesn't want to show off so he just does it        │
 really really quickly. then there's this other guy who is totally hyped and he   │
 takes his shirt off and screams before doing the thing because he's just a       │
 wacko I guess. What a cutie. Anyway then there's like three guys at once who     │
 are coming from different directions and they all do the thing at the same       │
 time and almost bump into each other. Then there's the guy who's normally a      │
 little shy but gets caught up in the action and is permanently a little more     │
 confident afterwards. Then there's the guy who does the thing and is             │
 completely unremarkable about it because he's just here with his girlfriend      │
 but he's not gonna pass up a chance to do the thing. then the last and final     │
 guy take a wind-up stretch while all the other guys are doing the thing and      │
 then he does the thing in a big flashy way                                       │
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