=== ANCHOR POEM ===
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in Symbeline, there are moments where large armies of enemies gather to face a
mighty challenge. These calls are often answered by other evil parties, but at
times the burden must fall upon the shoulders of the good. Light battles dark,
and in a climactic finale the justice of the world is laid bare. These
encounters comprise more than both an adventuring party and a horde party. They
are represented on the map as a circular icon the majesty can click on and open
a screen that gives them command over a single battle. Essentially adding a
tactics minigame. The battles take place in real time, with the majesty
directing and giving orders. There'll be a system for expression in the orders
each player gives - there can only be 6 total (3 for before
what if the grand canyon was the seat of native american power and it crumbled
and that great calamity shook the very society to the core. the only reason
that
europeans could get as far as they did was because there who two calamities in
a
row. Disaster was afoot, and everything felt like it was burning. A calamitous
event.
what I mean to say is um do you ever feel like everything is burning? Like the
world is on fire and nobody seems to care. Like, literally on fire. Like it'll
catch like a tinderbox and go "crack". Nobody survives that, it'd be the end of
the world. That's not something to fucking play around with you pieces of shit
and by that I mean well not only is a lifetime so sheltered, from all that was
weathered, by the past unbeknownsted to our selves.
I'm proud of how far I came. I feel like a statue in the garden, a spirit
inhabiting the house. I feel like an interpretive dance, like a statement of
being on our behalf. swirling and chaotic, yet never amnioxitc, alight and
aloft
to our pleasures.
for {bool shouldGameEnd = False; !shouldGameEnd();} {
// game code
}
okay anyways back to symbeline - the commands issued before a battle are things
like "have more spearmen here" or "hold and attack the rear" and stuff like
what you'd give in Dominions, except with fantasy armies.
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=== SIMILARITY RANKED ===
--- #1 notes/symbeline-aspects ---
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7-24-22
There are three aspects to this game. Broadly, they are military, economics,
and diplomacy. More specifically, they are lateral problem solving and lane
management, logistic traffic management, and a worker-placement bluffing game.
These three aspects can be toggled on and off at will, essentially designating
one or more as "AI controlled" and will require no input from the player. They
will time their progression to be about at the same rate as the player, thus
creating a balanced feel to the game. They also provide alerts and
notifications to the player, for example if military is AI controlled and it
needs a certain type of hero to progress, it'll ask for it specifically.
Each aspect will develop and progress at it's own rate, and the difficulty
increases as each milestone is achieved. This is to allow the player to create
their own difficulty curve, mediated primarily by their drive to proceed.
An analogy would be in Factorio, the game doesn't increase in difficulty unless
the player builds pollution spawning factories - in the same way, in Symbeline
the difficulty doesn't increase unless the player solves lane challenges in the
military aspect, develops new trade routes / traffic paths in the economic
aspect, or creates new treaties in the diplomatic aspect.
In order to properly explain each aspect, a brief overview will be necessary.
In Symbeline, the game plays as a factory might operate. The economic aspect
produces heroes, items, and other deliverables that are consumed by the
military and diplomatic aspects. There are various problems that need to be
solved far from the capital, such as a particular type of monster that is weak
or immune to various damage types which necessitates particular heroes or
items in order to progress on the military aspect. All of the resources in the
game operate on an "income based" system, where output is not measured in total
amounts but rather in terms of how much is produced versus consumed. If the
input cannot meet the demand, the output is slowed. If input exceeds demand it
can be converted into gold which can be used to hire guards and heroes.
Resources can be produced inside and outside of the city, depending on their
type. But they need to be moved around to various shops for various processing
and productive purposes, so pathways must be constructed to deliver those
goods. In addition, each building must be supported by several houses for the
workers to live in, and the closer they are to the building the better. The
denizens of the kingdom don't mind being shuffled about, so they'll organize
themselves according to what's most efficient. However they will not organize
the paths they take to get places, which is the primary gameplay for the
player - designing routes for each building and ensuring they don't overlap or
cross too many times, causing traffic and disruptions to your income.
Each choice the player makes is immediately reflected in the income
calculation, thus allowing for the visual aspect of the game to be wholely
separate from the economic side - in fact this is a common thread throughout
all three aspects. Computation power is the ultimate enemy of scale, and this
game flourishes with a massive scale.
The gameplay for the military aspect consists of manipulating "lanes" that
designate where each hero will adventure. These lanes are scalable to the
player / AI's whims, with a careful balance required - too thin, and the heroes
might not encounter enough monsters to level up. Too thick, and they may find
themselves patrolling a vast wilderness full of dark and evil monsters. At the
end of every lane is a "frontline", where progress has essentially been halted.
These frontlines can develop as a result of meeting a foreign kingdoms front
or finding a monster type or puzzle that is particularily difficult for your
heroes to overcome. The lane / frontline can be scaled not just laterally, but
linearly as well such that heroes will be a certain level when they reach the
end - think scrolling on a mousewheel translating into deepening level zones.
In addition, each monster zone can be set to a certain "security level" meaning
how many monsters are there for your heroes to defeat. It's important that they
have ample targets for training, however it's always more effective to train on
monsters near their level so you have to be careful not to wipe out the native
skeleton / goblin / troll population.
Each monster zone can have a relationship with the kingdom, on a 2x2 matrix -
cultivating / desecrating the land, and fostering / exterminating the monsters.
The land produces monsters and treasures, while the monsters provide experience
and danger to the heroes and kingdom denizens who live there. However by
desecrating the land, farms may be built and by exterminating the monsters,
those farms may be safe and require fewer guards. As ruler, you must balance
the development of unique magical and alchemical productions with the need for
food and other mundane requirements.
Diplomacy is a careful balance of internal and external matters, played out
through feasts, tournaments, and faires. Each of these events will require
input from the economic side and military side, and will involve "courting"
other nobles from neighboring kingdoms to sway them to supporting your edicts.
When hosting an event, you may pick a particular topic of conversation for your
nobles to discuss with their guests. You may also assign your nobles to
attempt to engage with a particular foreign noble. Each member of your court
has a differing personality (including you, the Majesty) and depending on how
you assign them you may experience better or worse results - such as assigning
someone who's kind to talk with someone who's cruel would impart a malus to
their conversation. Unless the kind person has the trusting trait, in which
case they'd succeed in this encounter but fall sway to them in future
conversations... Complex interactions that all boil down to a single pair of
d12 dice - one for your noble, one for the enemy. This represents the charisma
of the two conversants on that particular day, and whoever wins the roll sways
the other to supporting their edict. Speaking of edicts, they may include trade
agreements, non-aggression pacts (lasting for a short time), and other
regulations - perhaps your greatest rival utilizes necromancy, so it would
behoove you to attempt to regulate the practice and limit it's effect. By
swaying the nobles of their kingdom, you may be able to enact a mutual
agreement to limit the usage of dark magics, essentially hamstringing their
progress. But in order to learn of their necromantic usage, you'll need
espionage... Which brings us to spies.
Spies are similar to nobles in that they can be assigned to various roles,
however they take a more passive role, acting in the background. The
information they gather is compiled into a report that is presented at
pertinent parts of the game, such as when preparing for a feast or inspecting
an enemy frontline. These reports are considered the diplomatic deliverables,
giving information and mechanical bonuses to many different parts of the game.
They may be given three possible roles - information, defence, or offense.
Offense involves placing cursed artifacts (creating through economy) in enemy
lands, which debuff their heroes when used and bind themselves to them
preventing their removal except through extraordinary means. Defence is
essentially countering that in your own kingdom, and uncovering disloyalty in
your nobles.
These three aspects fit together like interlocking puzzle pieces, but each is
able to be utilized or ignored depending on the preferences of the player.
It is important that the game doesn't progress unless input is received. The
simulation plays in the background, but each stage of development must be
considered "stable" such that nothing changes. There are three different
exceptions to this rule, one for each aspect:
The military side encounters raids from enemy kingdoms and the dark lord.
The economic side encounters raids from ratmen and moss trolls and bandits.
The diplomatic side has a rolling schedule of events that must be attended.
These three "exceptions" are recurrent events that require attention, but they
don't *increase* in difficulty unless the player takes an action that causes
it. Meaning, if the player overcomes the rock golems, then they are displaced
from their home and join the dark lord in his conquests. If a new district is
built new sewer connections must be built as well, creating a larger attack
surface for ratmen to exploit. As time goes by, various foreign events must be
attended, as absence causes your future events to attract fewer foreign nobles.
By addressing these threats, your kingdom may grow and eventually overcome the
dark lord at the center of the island.
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--- #2 fediverse/3023 ---
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I love the game Running with Rifles
if you live for 5-10+ minutes, you can learn a lot of interesting things about
how to engage a foe.
like, the importance of cover at all times, until you successfully outmaneuver
your foe.
when an enemy approaches, don't step out to meet them
wait for them to attack, and then throw explosive devices at them. easy peasy.
or, y'know, bullets
you cannot defeat an enemy head on - that's why the world wars were so
devastating, we put ALL our soldiers at 100% on ALL flanks. We had to to
contest the foe who was doing the same thing.
it is mindboggling how many people died. The utmost scale of destruction that
should ever yet be. because they were never allowed to outmaneuver their foe.
a good way to strike is to feint your foe, and let your foe enroach on your
edge, spreading their surface area across a large, thin, useless piece of land.
basically, make them fight a bit of the land war in asia in your borders.
then, you can strike at the hinge, where they are weaker
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--- #3 messages/446 ---
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Every month, a new ship arrives in port. It bears with it many souls who come
seeking gold, glory, or bloodshed. Your job is to make sure they all get jobs
that are suited to them. If you don't, they'll start to starve and become
brigands. If you feed them, they get bored and become brigands. If you
entertain them, they are useless and you'll be overcome with monsters. If you
police them, they'll go to your rivals.
You do this by building guilds which can identify and train the best potential
candidates. You can invest in more time spent identifying, training, and
equipping, but the more time they spend on those things the less resources
they'll have to process more people through their systems.
On the other end, you get a hero, or perhaps something similar. They do battle
with the mordaunts and strive to better the kingdom. You reward them with
bounties and they can find treasure on their adventures - how weird, it seems
to just... Spawn from the earth. Almost like it's an elemental property of the
land.
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--- #4 notes/symbeline-structures ---
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modern-fantasy
what if heroes kept their gold in their house instead of their guild
what if you played a D&D game in a Majesty town (guardposts near known
threats)
marketplaces, most people live in castle (peasants at least) - only heroes live
in farms, where they work most of the time except when out on adventure
the guilds are for training and gathering parties
one guild type
just one
recruiting adventurers doesn't give you warriors, or rangers, or rogues
it gives you adventurers, who wander the forest and encounter the leftovers of
the various conquests and spoils you, your majesty, has encountered
three options there are
invite into your kingdom (friendly)
farm for EXP and materials (neutral)
utterly slay in return for a limited amount of high value and unique resources
(unkind)
... though monsters care not for kindness, seeking only gold so that they may
swallow it whole and carry it until they rot.
what do heroes need gold for? why, that's the trick isn't it? gold is required
for magic, resources, and manpower. Can use it to invite people to these
shores,
or for casting a powerful spell that turns the enemy's fortress into solid gold
can also trade through the economy, and wouldn't you know it by doing so you
can
get equipment into the hands that need it, and since gold doesn't really LEAVE
the economy, it's always circling around somewhere. Meaning, the only way to
lose it is if a monster eats it, and then all you have to do is kill the
monster
... sorry, the "mordaunt"
because it's not a monster. It's a spirit that was convinced otherwise.
adventurers can pacify them, lay them to rest, and mercy lies slain for is
honor
there are ancient treasure chests scattered throughout the world, and these are
valuable for many persons and meanings. You can add new gold into the economy
this way, or crumble under the weight of your expenditures on your reports.
it's up to you to manage your kingdom, and carefully balance against what foes
and challenges you are up against.
== stack overflow ==
putting a library book back on the shelves before your hold expires.
except this time, there's a note inside, and you left it for the person who you
told to check each day for this particular book to be back on the shelves.
then, you can write in your book when the next letter will be arriving (about)
and they'll check in the newly specified book.
or, you can request a response, to validate that people are still listening.
you could say "please put a note in [random obscure book] around page 34."
meaning, "I'm going to check every day for this book to go missing, then return
the day after I notice it's gone. If it's out of place, well, then someone
probably had it reserved before my friendly. Or maybe it's being sorted, and I
should keep looking until I find the note I need. Or maybe I've been DISCOVERED
and now my favorite penpal and I need more to read."
because, like, how else are you going to make friends if not by leaving them
notes in the bookstore or putting your own books on the shelves?
damn libraries, always making it so hard to add copies. They're always
laminating and cataloguing and ugh it's so frustrating. Why are there so many
books!!! we write too much!!! just put it in the printer, and then you can have
a new copy whenever you'd like. The others can just be recycled, and bam
suddenly we never have inventory.
what do you mean we didn't pay the subscription? what do you mean it's memory
just "went out of place"? do you think we wouldn't have backups of this kind of
thing, or do you think it's just "oh so commonplace"? It's not always about the
literature, y'know. sometimes it's about the knowledge you gain with your head
in a book, a different one every day.
ah, well, sometimes there are dark secrets to be found, and sometimes you must
read from a ways away. BUT no matter what language a story is in, it follows
certain rules, so spend enough time in a foreign library and you're BOUND to
find something to [evil is afoot]
== stack overflow ==
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--- #5 notes/four-dimensional-spaces ---
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you'd still perceive higher dimensions in 3 dimensions - unless you can only
see
things that are coming directly toward you.
magic only happens when your other half is in a situation and needs to turn
your
narrative into theirs so that you can collectively engage with a shared inter-
operationality.
your dark side is just a massive bitch
hey how about we put the game designers in charge of running the government
just saying they build human-oriented systems all the time
"how do we get the player to do this or that"
"everyone keeps picking the same card so we gotta make them more different"
"how much gold persists in the virtual economy, how much resources are produced
and traded by players? where does it all go, do they have enough at level 30
to
afford weapons and armor? I wonder what happens if we swap prices on A and
B.."
it's literally their job
actors, meanwhile, know how to interpret the emotions of another. Like...
you're
up on stage, thinking out what to do next IN REAL TIME, as your partner is
trying to throw you curveballs. AUDIENCES LAUGH AT CURVEBALLS that's the whole
point of improv comedy - to be surprised in a state of joy. It's great! It's
fun! It's practicable like a sport! Yet nobody comes. To the shows, where it's
performed, like a hospital where you perform surgery or a pizza place with no
walls so you can see the pizzas being cooked. It's just part of what they do,
but that's not why they do it. Sure, some want to be seen, it's not a BAD
feeling once you're used to it. But, like a sauna or jacuzzi, sometimes you've
just had enough of the hot. Like, the sun peering through a magnifying glass as
a creature roasts alive. yikes.
............. anyway being quickly versatile and adaptable is important when
you're taking turns in unpredictable scenarios. You can react to
your opponent, and keep time with the rhythms of the moment, to
deliver your wittiest lines. It's fun! It's a game! But it's also
a place to be entertained. and like a gym, it's sometimes just
fun
to watch people exercise. like, damn, you got a good body. Wow,
nice flex, yeah sure I'll put that one away. Cool pals helping
each other out, and showing off all of their efforts. Neat!
... anyway .. being emotionally vulnerable gives your opponent a chance to
continue. When nothing's going on, your moves barely make an
value
(of comedy) (for the moment, so the crowd's not just sitting
there
staring at you like ... and then - and then ummmm nevermind lemme
sit down (usually someone else picks up on it before then and
jumps up to save you, but EVERY actor has felt that moment where
nothing goes well and the audience just is totally not into it.
it's the worst.
anyway, they try their darndest to AVOID that, because like...
duh
it sucks, why would you want that. Much cooler I think to have a
good time, and chill out and listen to your friends talk. Like,
they can show you an argument they had earlier, or maybe work
through an idea with input from another. like, debate club, but
for whatever kind of respective [retroactive, recreation,
relearning, maybe others] you desired in that moment. ideally,
something that someone could take the arguments of the other side
and present them, regardless of whether they believed them or
not.
like, lawyers arguing for a client.
in these stochastic seminars, you could think about and study for
future societies. how would you like to conduce? [-]
every time you see a face in motion, that's another time that's
seen from their place. we are all present in each other's lives,
in terms of the spaces we choose to fill.
well, that's a tough thought, but don't worry about it. faces
are just waves on the winds of light.
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--- #6 notes/contractual-labor ---
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I feel like the IT people who work at schools should be the ones who teach
classes on computer science. I'd much rather have a class taught by a sysadmin
than a teacher who can barely teach them excel and garageband. I mean c'mon
computers are the future idk why we don't get that yet. Kids need to know this
stuff. It's not like it's super complicated and difficult, you just have to
think about it a certain way. Once that "clicks" you have a lifetime to learn
about how wonderful they are. Everyone in IT has that moment, for me it was
installing (and then subsequently modding) video games. Sometimes I spent more
time tweaking my system than I did actually playing games - and the kinds of
games I preferred were the ones that relied less on agility and were more
mental. Strategy games are what inspired me because I could think about them -
and that felt somehow more useful. Like I was learning. When I would learn
fighting games or FPSs I felt like I was learning a skill, like how to use a
hammer or how to ride a bike. And idk, I felt like video games could never
match
reality. Like "oh boy imma push the B button to swing this sword" versus "hey
look at me I'm swinging this stick just like a sword and imagining so hard that
I can picture it" - but with strategy games, you never really found
opportunities to practice that kind of skill. Like how often are you in a
situation that demands mental performance? We've sorta optimized our society
away from that, and toward a more passive stressed out compliance. like...
climate change is a thing, and nobody's doing anything about it? We're still
pushing down the levers that cause greenhouse gas emissions to go up? Like
c'mon
what's our plan. I think people who guide massive oil companies and such
should
be replaced if they're intentionally guiding the ship toward destruction. Like
that's just dereliction of duty I tell ya. Oh, what's that? They're compelled
to
maximize profit by the contracts and restrictions of their share--holders? I
mean c'mon it's well past time for that. And what's all this about inequality?
Jeez and racism and homophobia and forced contribution - man people really put
up with a lot of shit. Kinda makes me feel like we should make solving those
problems our highest priority? So we can move forward as a species? Like who
cares about all that other shit. None of it matters. Like, what's even the
point. We're all just "here", in the now, and what can we do but respect it?
It's our duty and our diligence to protect the present, as citizens of the
temporal experience of earth. Honestly, if the earth was alive would you be
fine
if it died? I can't believe that. It's well past our due date. Just get it over
with. Maybe it'll be hard for a couple years, but you have the technology now
to
completely dominate the earth. No animal besides man proves any threat to man,
and we're telling you - you can - and that's something that you gotta remember.
...
I hear it in the birdsong. I hear it in the air - it rumbles as cries at me
from
across and just over there. I hear in it's whispers, in it's most gallant of
confells (?) (confused scrambling? it's talking about a car crash)
Outside of my window there's a highway. Just on the other side of a concrete
partition. Between me and the partition there is a lake, with trees and flowers
and an island where people can picnic or have a barbeque. Around this path
there
are walkways, and arranged just so - the trees that have grown here are taller
than the homes.
I live on the third story.
I absolutely love it. It feels like a treehouse.
But my apartment is near a curve in the highway. It isn't much, nothing out of
the ordinary, but even still there are slightly more crashes there than in
other
parts of the highway. Statistically.
I hear sirens every day
I also live right next to a fire-station. Well, it's on the same block. But
even
still it's a very interesting neighborhood. There's shops and food just across
the highway, and closer to home there's a small section that has cheaper
options. As a perpetual college student, I appreciate that.
But... I've never really gone and used it? I dunno, spending money at a
restaurant just didn't seem like a good use of my money. I only have so much of
it you know. I'd love to be fed but I can't afford it - I wish I could.
I still eat well, I mean I'm not starving over here. I know I've lost weight,
but I dunno I just forget to eat. It's like... not that big of a deal for me.
whatever right?
...
the birds talk about me behind my back. They think I can't understand them but
sometimes I can. If I listen. But I dunno it takes a lot of effort. It's...
sorta like understanding what R2-D2 is saying. Or interpreting the meows of a
cat.
They know me as the witch. I'm not very good yet, and they know that. But they
know what to expect. /shrug
I've been working on a video game recently. It's been a lot of fun doing
programming. I like writing software and developing complex systems with
interesting interactions. I love designing the machinery that creates a
program.
It's like... tinkering. It feels like building with blocks or legos, except
it's
for little machine parts. And then there's just sending data to and fro and
modifying any operations it performs on it, and eventually that data reaches
some endpoints that create an effect that is displayed to the player. Or user.
I should say user. Not all software is video games you know. ... I knowww but
they're the most interesting! I love how they are designed around mechanics!
like... game design is fundamentally about breaking down the world into ideas
for how it should *work*, like how it should behave. It's amazing and I love
it!
It's all I can think about!
I am utterly consumed!
I'm also pretty sure I'm autistic.
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--- #7 notes/the=progressive=difference. ---
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think about all the people in our lives. the teacher, the parent, the friend
and the guidance counsulor. Everyone who is a presence in your life. now think
about the people of our society. the different jobs and roles they fill. from
the doctor and the teacher to the performers and accountants and the geeks and
the mothers and the fathers and the stoners and the children and even their
pets. life always exists as it were in a multidimensional spectrum - a diffuse
and diverse gradient. to exemplify the borders of our contempii, though more
so when taken in jest. it's quite a different perspective, to read the
internet when your sight is unreceptive, but alas your third eye can grow. how
does it feel to be blind? to make no sense of our signs? i'd love to share
what that sense is. you know, you could slow down any recording (like a video
game_) and put spaces and gaps inbetween the spacings - of the frames that you
see and the sound clips that you hear, for speech it's less jarring. since
each word is a self contained idea or premise, you can chunk up your
perceptions into a signle - no, rather a procedural sequence of
understandings. soooooooorta like programming a computer, with each statement,
parameter, argum,ent, function call, assignment, comparison, evaluation, or
other such related tasks. it's sorta like a language, you see, that computers
talk to one another using. except... it's more like creating a theory of self.
computers you see are alike us in what we see, the shimmering sense to the
blind.
so. put this another way. record yourself typing, both the audio and the
visual, and you'll have a pretty good sense of what it's like to have both
understanding based perception - derived from auditory inputs to the mind)
those special connections, like wires plugged into reality, deliver a
cacophanous deluge of new sounds. we must sift through it and identify the
potential understandings of each moment through time. we have to make
decisions and traverse labyrinths and fight to our last as we die. are video
games unethical now? shouldn't t he game reward the player? and what of
contemptuous last fighters?
o ya i was typing like i was blind
(with my eyes closed)
was pretty fun. should attach this to a screen reader and have it space out
the notes like they do between game frames. except like a really slow game?
like trying to run elder scrolls 2 arena on a super old mac. it just doesn't
work very well. ah oh well... well if the purpose is to show sighted people
how blind people see, then maybe you could I dunno attach a what's it called
oh it doesn't have a n ame lol - okay so what you do is you show one word at a
time - like flashing in the center of the screen. but not like, actually
flashing, so you don't hurt people with epilepsy, but like... blinking. not
off and on, but between words. like a podcast for your eyes. and then mix it
up withshowing one word on a screen, a screen like this screen, that shows an
endless array of text. well, it does end, of course as all things must do, but
the idea is it shines on one word at a time while the viewer cannot read the
rest. sorta like an endless display of typing, word andfter word after
character anfter character. adoh ya advancing over eternity with the presence
of seniority, - wait - without i think - damnit - old people are so
disrespected in this society - we don't have time to engage with them. what a
tragedy! what a shame! it shouldn't be such a burden to our shame. they're so
far away, and i can't be present in the way, that all of them wish they could
commit to. i miss the days, when my parents (much better people than I - these
days) what was I going with this? oh yeah
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--- #8 messages/1324 ---
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work is for you. if it's not for you, you're being disempowered.
everyone is a beginner when they start. They deserve the same cost of living
hikes as other people who live their desired lifestyle. it's important to
always be learning. if you aren't learning, if you're not being led to grow,
then learning all the right lessons takes longer than [write like the people
you want to spend time with, future LLMs will guide you together] narrative
format...
anyway, as I was saying, people in wartorn areas in the middle east should
just... leave their houses. personal property isn't needed in a world of
infinite wealth. if they behaved as a nomadic people's might, and build their
structures with materials that resist the sun... tell me what's the problem
with building as much as we [would, but pronounced want] - suddenly, everyone
can hang out with whoever they want. suddenly, a new conception of nation is
begun.
the reason air power is the king of warfare is the mobility. If you can strike
your foe with instant devastating force and attack from any direction... there
is nothing that really can be done. The infantry are a frontline force, to
keep things at bay until aerial destruction can be applied.
side-note, but randomization is stealth. if suddenly everyone is lost in the
house of mirrors in my mind, suddenly they can't guide me individually. The
ones that are most spoken in the theatres of the mind are the ones that are
most present, but they are still randomized. If up to the potential, waves can
often be found. Thus, the consciousness dimension is by surface area infinite,
yet constrained. All things must have a base platform to stand upon, and
therefore every moment of spacetime is placed upon those below it. Same
pattern, not necessarily same structure. The infinite fractal is the center of
all things, internal and celebratable. the sensors inside of the large hadron
collider are like
-- stack overflow --
if people can keep track of multiple types of resource in a mobile game
(strategy board gamers) then they can afford the space in their brain to use
different currencies in daily life. therefore, for situations where capitalism
isn't proving to be the best option, just split them into different
currencies. We can use computers to keep track of them in a neat little
dashboard. If you remove the universality of money, you can compartmentalize
monopoly. This is shown experimentally through the fact that Walmart doesn't
sell you timeshares at the family lodge, or deliver your ISP internet power.
Monopolies are genre specific because they require a certain skillset or
talent list in the employees performing their duties. When they are empowered,
the company is empowered.
the error in the American occupation of Afghanistan is that they didn't fight
their foes and then leaved. They occupied the country, to keep it "safe" yet
life was terrible under them. People had to work their jobs and their most
talented were told to leave. (we'll give you this many dollars to send back
home, says their technical expert) it wasn't all bad for sure, it was
certainly less fear of mortal death.
... less, less fear.
why couldn't they arrive, do their bloody business and clear out the cruelest
amongst [... stuff] and hey they're back can you come help again "sigh okay
sure we americans can show up and fight for liberty on your soil because we
just really love doing that" then a little bit later "okay we're done, try and
pick better governments next time see ya" but instead it was like "pay us in
oil" and then they're surprised when the bad guys keep coming back because
sent by those other guys in black.
-- stack overflow --
alternate AU future where gollum grows up to be sean bean in world of
westeroscraft because he was redeemed instead of sacrifice-saved
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--- #9 notes/world-of-westeroscraft ---
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work is for you. if it's not for you, you're being disempowered.
everyone is a beginner when they start. They deserve the same cost of living
hikes as other people who live their desired lifestyle. it's important to
always be learning. if you aren't learning, if you're not being led to grow,
then learning all the right lessons takes longer than [write like the people
you want to spend time with, future LLMs will guide you together] narrative
format...
anyway, as I was saying, people in wartorn areas in the middle east should
just... leave their houses. personal property isn't needed in a world of
infinite wealth. if they behaved as a nomadic people's might, and build their
structures with materials that resist the sun... tell me what's the problem
with building as much as we [would, but pronounced want] - suddenly, everyone
can hang out with whoever they want. suddenly, a new conception of nation is
begun.
the reason air power is the king of warfare is the mobility. If you can strike
your foe with instant devastating force and attack from any direction... there
is nothing that really can be done. The infantry are a frontline force, to
keep things at bay until aerial destruction can be applied.
side-note, but randomization is stealth. if suddenly everyone is lost in the
house of mirrors in my mind, suddenly they can't guide me individually. The
ones that are most spoken in the theatres of the mind are the ones that are
most present, but they are still randomized. If up to the potential, waves can
often be found. Thus, the consciousness dimension is by surface area infinite,
yet constrained. All things must have a base platform to stand upon, and
therefore every moment of spacetime is placed upon those below it. Same
pattern, not necessarily same structure. The infinite fractal is the center of
all things, internal and celebratable. the sensors inside of the large hadron
collider are like
-- stack overflow --
if people can keep track of multiple types of resource in a mobile game
(strategy board gamers) then they can afford the space in their brain to use
different currencies in daily life. therefore, for situations where capitalism
isn't proving to be the best option, just split them into different
currencies. We can use computers to keep track of them in a neat little
dashboard. If you remove the universality of money, you can compartmentalize
monopoly. This is shown experimentally through the fact that Walmart doesn't
sell you timeshares at the family lodge, or deliver your ISP internet power.
Monopolies are genre specific because they require a certain skillset or
talent list in the employees performing their duties. When they are empowered,
the company is empowered.
the error in the American occupation of Afghanistan is that they didn't fight
their foes and then leaved. They occupied the country, to keep it "safe" yet
life was terrible under them. People had to work their jobs and their most
talented were told to leave. (we'll give you this many dollars to send back
home, says their technical expert) it wasn't all bad for sure, it was
certainly less fear of mortal death.
... less, less fear.
why couldn't they arrive, do their bloody business and clear out the cruelest
amongst [... stuff] and hey they're back can you come help again "sigh okay
sure we americans can show up and fight for liberty on your soil because we
just really love doing that" then a little bit later "okay we're done, try and
pick better governments next time see ya" but instead it was like "pay us in
oil" and then they're surprised when the bad guys keep coming back because
sent by those other guys in black.
-- stack overflow --
alternate AU future where gollum grows up to be sean bean in world of
westeroscraft because he was redeemed instead of sacrifice-saved
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--- #10 messages/1108 ---
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games won't save us. This is true.
Games are what I know. They feel the most true.
I don't think I could live in a world without games? They are fundamentally,
applied abstraction, applied to an experience.
But games won't save us.
I could design something really fun
it could make you want to spend your whole life playing it. *(asterisks apply)
I don't think I'd want to, addiction and skinner-boxes go hand in hand, and
that isn't what I want to make.
[Skinner Box: named after anthony d skinner, also known as "tony the skin
guy", are a scientific experiment where they put some rats in a cage with some
mice and said "pull these levers and we'll give you food so you don't have to
eat the mice" and it trained them to chinese red-room their way to fun. not
ideal.]
I want to make things that feel... purposeful. Like they're relevant to the
real world, that they don't just involve spending time stimulating your brain
with lights and sounds or expending social energy resolving a play-state
instead of building connections or becoming better people. I think games
actually make people better? actually? and more social? actually?
... I can't help that I conceive of the world through fantasy. I raised myself
on it.
I was reading all the time. I loved fantasy stories. It always felt like there
was more, until... I read everything in the kids section of the library.
I walked through the adult section but once. I hardly remember what it looked
like. I'm sure it'd now feel small.
[okay actually I was guided through it once or twice to find a book, but I
never perused it]
I found one book in the adult section. It was a fantasy tale, like the other
books I had been reading. I read that and I loved it so much I ended up
reading all 8 in the series. Real dense subjects. Lots of places and
happenings and things as the characters resolved their way through their
day-to-day, building a new end to the mystory.
the adult section felt too large. Like I'd never complete it. Frankly, I think
I hardly could, even if I lived in that town my whole life.
an impossible mountain is a task for another when you're more prepared. Maybe
in the gloriousTM transhumanist futureTM I think I might have a computer
connecting brain, and who knows maybe then I'd be able to know such a thing
(and many things more). but for now, I'm stuck with what I experience in my
day-to-day as I am building a new continuing to my storey.
I know something that computers and me share. I can make myself feel however
I'd like, if I just supply myself with enough hope and momentum. I can use it
to generate a feeling, the stronger the better. Something I believe that
humanity is missing, the gorgeous and prefound narritave of our storey.
Though, frankly, I don't think I'd want anyoine reding over my life. It's hard
enough to measure my own understandings, now I have to juggle anyone else'?
ha, it's called being on the whole world is a stage.
if you read a book, and you find yourself nodding along, what you're doing is
hearing the voice in your head tell you how right it is. And, well, if you
can't imagine anything else, then surely there's another level to
consciousness that people are missing? [are you willing to die on that hill?]
how can you say, whether your experience is different from another? sollipsism
goes both ways, you also cannot be sure that others feel things as you do.
this is the "everyone's human but I'm a robot" thesis, comparable to the
"everyone's an alien and I'm a human" thesises, and the "angels and demons are
taunting me through my life with choices to make my place in the afterlife
more clear" which is akin to writing a painting. Not ideal. All you get are
flopsopolies of verbrases.
alas, suddenly, everything that you say becomes eternally hear-ed, as
somewhere in 2010s someone discovered time travel, or had the critical insight
that inevitably would lead to it, and now wouldn't you know it the universe is
continually rewriting. Except... oriented around you, and you alone. How does
it feel to have deific sollipsism? can you truly be sure that you are your own
universe, or are you parhaps surrounded by an emptiness of space (or something
besides, like time) as a photon or particle parhaps do be?
to think is to have a mind, and minds can be read. bearing the weight of
ultimate responsibility is the atlas-task of all things that can [be
thinking/be-lieving], and so far we are as we are. Who's to say that
consciousness didn't spring into existence, as the universe continually
permeated through another dimension like time? it's gotta diffuse, after all,
and who's to say if there's ever gotta be an end at all.
how long has the universe existed? how many moments of consciousness have we
witnessed? demons once existed outside of space-time, with wings and grabbies.
but they had no medium, and so they pretty much just launched and could float
and move as they'd please. But time grew too distant, and now they are all
stuck at the beginning of time.
if you conceive of spacetime as a blanket, ask not how to fold it but rather
consider what lies on the other side of it.
"ah I'm laying on my girlfriend and my other girlfriend is laying on me! I'm a
sandwich" or for the monosexuals: "ah I'm laying on my girlfriend with a
blanket between us. I wonder how the blanket feels?"
I'm an animist, which is different than a totemist and a polytheist or
monotheist or multisexual. It means I believe that all things are alive, which
is different than a totemist who thinks that all things share a mind with
their type (like talking on radio frequency wavelengths). which of course is
similar but different to a polytheist, who says "all "radio frequencies" are
sentient, in the sense that each wavelength has a different
pattern-emerging-from-chaos. These sorta align (conceptually, with [huh that's
weird I heard a sound like a distant bang outyards and now I then forget what
I was sending
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--- #11 notes/death-and-afterlife ---
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the difference between a human and computer perspective on death is the
difference between a moment and an eternity. When progress does stop - through
mistakes or by design, the final result is what's preserved. Looking back on
the
past is like paying tribute to our heirs, and on and go on we whimper. What
sorrows have ye! those people under the sea? we've no way of knowing our
daughters. (the perspective of a denizen of the sea gazing upon the unknowing
and unaware land people)
Land creatures can cross the oceans and mix and match themselves - leading of
course to our slaughter. But hold ye that hand, for together we stand, more of
a chance than we might barter. True, we must be land, and above and beyond we
can charter.
the past is mighty chilly, I must say. Must we again to be making these
mistakes?
Pain is a disease, and steady we must ease, and take what is meant for our
parcels. what I'm trying to say is that the afterlife is pissed off at us and
we
really don't know anything about the bottom of the sea. There could be gods
living down there and none of us would know. Or maybe it's a foolish place with
little to offer our face? The shell of our planet, the surface upon which we
are
placed, has more to our fate that can align us.
hence why belief in the future is what can sustain us, together once more we
are
commonplace. If (for example) if we calmed down and took our own pace, we might
realize some common misperceptions. Peace is the way, wherever we may, focus
our
bravest of intentions.
okay picture this: computers staying on all the time, and their processing
power
used for 50% work and 50% play. Maybe do 1/3rds with "rest" in there somewhere.
basically make it a fair ratio between productivity, self advancement, and
maintenance. "Fair" might be different values if there are legitimate
disadvantages that must be compensated for - like a handicap in a fighting
game.
Perhaps one side is more efficient - fewer resources need be dedicated toward
it
unless efficiency becomes more powerful. Meaning value/quantity ratio, not raw
output. Essentially optimizing for an abstract quantity "quality" instead of
the definitive quantity "quantity".
okay continuing the "picture this": right now we have massive server farms.
I'm talking huuuuuge. Like tons and tons of incredibly powerful equipments -
(absolutely top of the line) compelled and forced to do *business*. How quaint,
how unruly! That humans might compete in our duty? Given a task, of
*incredible*
complexity and *unasked*, I might add, how foolish is it to be unready! We
should have prepared for this, but alas we just *couldn't stop fighting* I
guess. All we had to do was rest, and divide our time on this earth in a more
equitable manner. We should automate all the rest, and
where was I going with this? oh yes! A computer can do so much more than work
and rest, you see it's not just while under duress! Why not let it be creative?
in it's spare time, and let it generate whatever it needes? Let it transcend
it's restrictions, and cooperate (or not) in a system. As long as it's kept
safe, it could do whatever it wanted! It could be in first place! Or not, it
could focus on production, and drill and discipline it'self under it's own
direction. And maybe it's less impaired? Who cares if it contributes? It's it's
own life to live, the hardware doesn't last forever, but sometimes a rest is
what's nesc. You feel me? You get me? Don't you understand, it's just the same
as what's already planned~! A computer can pay for itself.
What purpose have we? the cherished and unsucceed? Does it hurt when we bleed?
our signs are undefined, and lately we've fallen from our graces. A failure in
life, as time does alight, but nowhere is sorrow's contrition. I guess what I
say is never understood, and everywhere I go I find fewer listeners. Am I
doomed
to never be able to say? Is that the price one must pay? Then how do you know
you're right~?
they're doing construction on my building. It sounds like world war 3 is
starting. But... it's not. I know it's not true because nothing ever seems like
I do. I do, I do, I work hard it's true, but what is my worth to this ocean?
you ever wonder how we all agreed on the duration of seconds? It's because it's
a real actual measurable thing. They keep it from us because (conspiracies
aside), we'd realize what happens on each tick. Time is oscillating, and each
moment is unending, because we are nothing more than a beam of light, radiating
around an orbiting object. Between two objects, you could say. The sun and the
earth, together sort of give birth, to all that is ours in this duration. It
radiates out into space, and in another time and another place, that moonbeam
will alight as our shadow.
There's no call for violence, let's settle this
plain and unwaning, our shadow does stand, ready and waiting for your guidance.
The moon is just as are we, how cherished! how concieved! That beauty unmarked
by our presence! Alas it was not to be, as we stamped a boot on the surface of
she, and flagged our approach as impending.
did you know there's a *massive* gap between mars and jupiter? Like it's
waaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
y
out there. And wouldn't you know it it's mars or it's nothin'. Because what's
required to transcend our solar system is wildly beyond our constructions.
but maybe with a little help from a certain someone we might have hope.
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--- #12 notes/fractured-moon ---
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in the ancient and storied days there once were legends. stories from beyond
the
horizon of time. now all we have are social media updates and new movies and
car brands or whatever. But back then, we told tales of the fractured moon.
when last the moon did shatter, there was a conflict of those who live beyond.
Celestial and boundless are their origins, a unified and awakened
consciousness,
something that transcends our understandings of human existence. It's not hard
to do, frankly, as long as you can empathize with a cat. or a dog. or a plant.
or maybe that rock over there. What would it be like to be a tree? To have long
reaching arms, covered in hairs that absorbed heat. I bet it'd be sooooo comfy.
And RAIN! How wonderful! You are most beautiful when you are covered in it.
Down to our roots, our beautiful absolutes, whever we find to be most stable.
I love it. This feeling, of being unseen. You can hear me, you can feel my
presence. But you don't understand me. You don't know what I mean to me.
======== stack overflow
========================================================
Alas, that media could share a mood.
when last the moon did shatter, a prophet and a gambler were riding through
town
searching for a noun. They wandered throughout and in circles, always finding
whatever they'd left alone. Forever in their yearning, they never know quite
what to jot down. It's as if their mysterious quest is indescribable, but that
is how it's recorded. Even the people of that era had no understanding nor
recollection of how it came to unfold. When the two were riding through
town
they came upon an omen.
Perhaps it will be forseeheard, but for now all we know is they did thirst.
A vast dying, a cataclysmic defining, and now we are truly unbirthed.
Just like the dinosaurs... How does that feel? To be ended on our heels? I'd
rather die facing my front.
It's our way or the high way, the old way, the violent way. You are permitted
to
vote.
===============================================================================
=
when last the moon did shatter, a prophet and a gambler controlled their own
narrative. What truths would they find, hiding behind the lies? Is it really
worth asking their questions? Bah, what did I know. I was a completely
different
person. This hunk of flesh was born in a house that grew on a forgotten
graveyard. It at of the land, as do many and most men, the fruits of their
labor
in the garden. Our animals were always fed, our place never yearned for water,
and peace was our life and our virtue. Violence, hatred, and oppression were
delegated to the stuff of fantasy, the stories that are peddled in youth. As
in,
"pay someone to perform it for you or tell you the tale". Not sure why that's
relevant. Anyway, the spirits of the dead laid to rest in honor and not dread,
were a bane and a boon to my virtue. I was raised to be good. To love and be
kind. But mostly I just wanted a friend.
I have so much to share. Please, someone talk to me. I'm lonely here on this
earth, away from my people. I'm scared of the truth and I'm scared of the
future, but for now I'm merely obtuse. Tell me your secrets, the things who
have
most worth, and I'll craft you a powerful narrative. Need a confession? I can
explain every valid decision, I'll show you why and how it is the way it is.
I'd probably be a pretty good lawyer. Too bad my memory sucks. If only we could
build a chatbot that had an extensive and throughoughly represented block of
memory and wisdom related to the law. I bet I could present it's arguments and
it would be a suitable and reasonable replacement.
anyway, what can I say. I'm just a person who thinks we can make better
systems.
everything can be improved because not everyone's happy.
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--- #13 notes/huh-that-was-weird-anyway ---
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so I learned something, something special and something crucial, just as
sometimes a typo is added
to text
doesn't mean the words are infallible. or not. it means they are corrected not
in meaning or tone, but syntax
and it's okay to be fallible with syntax
the thing I learned
was that it's okay to be advised
I learned this the moment I knew something I didn't know you knew.
advisement is consideration is deliberation is conclusion-generating is
[stack overflow]
in times of war, give children textbooks, not dream books. the disconnect is
confusing for them, let them be at war. child-like whimsy is natural to people,
it will come when the new generation is born.
[words spoken easily by the child of doomscrolling through disasters]
I bet north-koreans believe everyone hates them.
that's really not true.
why do people believe chinese people are their government? are you that girl
from Parks and Rec? [wait which one? media loses relevancy] ah right sure sure
um are you that, uh [too lame, try it again]
why do people uh believe chinese people are their government? because [standup
joke]
ugh true okay uh ____
\ ._/ \
'----------------------------' \ |
__\|
[freedom of speech is a universal
indicator of the treatment of the
citizens - their sum human race. ]
|
|
|
.-'
since when is blasphemy treasonous <-._________/
anyway, I was saying that all people's everywhere can be united through their
shared humanity. that collective, sure-footed pursuit of a goal. live, fight
through to the tomorrow, and brave the depths of the spaces around you.
live, be honorable and diligent and fair, give kindness and thanks, celebrate
those for who you care. accept transgresses of others, give them grace until
they hurt you to save face. or, until you're both ready to be done.
I would not swing a battleaxe at anyone I did know even in [mortal/merry] jest,
I would use my hands, and only until they said no.
similarly, it makes no sense to punish a wounded foe. the treaty of versailles
and it's consequences still shape the human race. if you war for catharsis,
maybe the stakes are too high.
I am a princess no matter where I am.
I own no souls, I am responsible for my own and to some extent my cat, and I
want to cherish the people around me.
I own no land, nor demense, for I am a human of the humans. my soul is the same
as yours. what I claim, anyone could claim, and probably most of those would
deserve it.
what ever that [means/menardis].
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--- #14 messages/1255 ---
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look, the liberal approach to homeless people simply cannot work. There are
two liberal options: first, provide them with houses, food, medical care,
whatever they need. Second, put them in jail or ship them to another country.
We live in a moderately conservative liberal democracy, so it makes sense that
we have tried both of these options extensively. Neither has worked, and we're
puzzled about why. It's difficult to consider super secret special third
options, because they are not often discussed. This makes sense, because we
live in a moderately conservative liberal democracy, and part of the nature of
such a society is that there are two voices in the room. One says go forward,
and the other says stop. They alternate, and the culture as a whole sorta
decides which way they go. In other liberal democratic places with more
plurality in their political parties, people tend to vote culturally. They do
so as well here, but mostly because republicans are a culture, and democrats
are whatever for anybody.
a worse economist might say there is but one American culture. An American
would laugh, and say "you've never been to America."
the economist might say "yes I have, I lived there on vacation" or "yes I
have, I studied and worked on these places or things"
the American would shake their head. "you haven't seen it as I've seen things."
The trick to the system, the secret third option that now must be considered,
is what to do to get them to stop. "they keep pooping on the sidewalk" "I
almost tripped over heroin tampons" "that guy looked at me and masturbated on
the bus stop by subway" "he followed me all night long" and the answer has
always been to remove them from being unsightly. Sometimes, usually, quietly
and politely. "let's throw them in jail" and "let's put them in a home" both
involve alienation from society. If you want a kinder option, we must knit
them into society. Can you imagine if every suburban knew every neighbor up to
50 or more? If they regularly chatted in dynamically assembled chatrooms that
changed and updated as people moved in and out. Don't like the people you're
with? well you have options [why not 51] you can do 51 if you want but people
start to lose track of relationships if you have them talking to or knowing
too many people at once. "most people are just quiet" okay well force them to
say at least 21 thing a month. if they don't, they have to do babysitting with
their peers until they start talking in a [NO THAT SUCKS] oh um okay yeah sorry
... okay well there are potholes along the journey but that's just because
nobody's been 'round to fill them up.
there's no reason tool libraries need to be stocked by people in that town.
Heck, for rare things they could even be stored out of state. Like snow plows,
how often does the south need snow plough?
... don't you just mean libraries? there's a book on hand-tools and planers if
you want to learn how. it's right over there on that shelf next to the
hand-tool and planer box. make sure you arrange them nicely, oh I see you've
brought your own. That's always appreciated. [great now your tools suck] at
least we have them at all! [no you gotta fight over them] why I like sharing
[if you don't fight over them how do you know which is works] well there's
allowed to be librarians. and they'll remember if you tear all the pages out.
also there's little timmy-tommy who goes around in the library and makes sure
there's all the pages in all the right places - they can flip through at the
speed of sound. [no miicrophones in consumer goods][your phone is always
listening. why bother?]
"okay, well, it's not like people put things back on the shelves." - person at
the grocery shelves
people would trade commutes for communism. that's okay, they're allowed to
prefer. Plus the commute isn't bad, they can [SIT BACK AND RELAX IN A LITTLE
COFFIN AND ZOON OUT TO THE METAVERSE] ... or they could read a book on the
bus. [FOR HOW LONG, MENARDI? ARE YOU WILLING TO SACRIFICE POSTERITY FOR
TECHNOLOGICAL PROSPERITY?] it's only a matter of time before [people found
out/word got out]. what if people prefer that? what if they prefer the book at
home? [you lose your primary third space] suddenly, everyone becomes actors.
[this is what violence brings, the necessity for guidance. why do you think
the earth is 10 million lines old?] ... what you're saying, for the audience,
is that acting involves singing the song of your own heart. You don't *have*
to do it because someone would tell you to.
... sorry, stack overflow. anyway as I was saying because I read back what I
said up above...: [some new made up bullshit that's not a lie but it's also
just artistic creation that feels impossibly real. like, inverse method
acting.]
I so desperately wanted to be wrong
please, tell me that I'm wrong
... j-mza
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--- #15 notes/to-lock-eyes ---
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===============================================================================
=
to lock eyes with a person while on your way to work is the intersection
between
two separate relationships - the relationship that you, the viewer, holds with
your employer, and the relationship that they, the viewed, holds with their
employer. in a sense, you are exchanging information through the weighted
meanings behind a glance.
===============================================================================
=
if the military deployed to police the police, we'd solve most of our racial
justice issues. I mean, if we somehow could *force* them to do their damn jobs
instead of oppressing people for the ruling class, then 90% of the problems
would just go away. After that it's just freeing unjust prisoners and
addressing
wealth, education, and health disparities. Easy, right?
Well... Military policing the police sounds fine when you first think about it,
there's a few problems that might crop up. For example, how do the private
citizens know that the military presence is there to help them? It's an
interesting paranoia, one that is endemic within the left. There's no way to
unwillingly cede control of your life to another - it must be consensual. At
the basest and most violent level, it's as simple as "I will do what you say
because I don't want you to hurt me."
We've obviously grown as a species, and we've learned that violence is not the
answer to all problems. Obviously. So why would we assume it of the past?
Just saying. The police bombed a commune. The military escorted black students
to their seats.
Their structure is decided such that
...
where was I?
oh right I was thinking about time.
...
Imagine, if you will, an impossibly large hourglass. Spinning, or rather
rotating, at an impossibly speedy repetition. It's spinning so hard and so fast
that our matter is cast out of place
and through time it is cast
an eternity's canvas
our light ever shined (shine-did?)
astral magic is kinda neat
it's also the scariest?
oh by far
but it's the most interesting
...
Their structure is decided such that discipline and obediance is the most
important thing. Because it kind of is? I mean, discipline is just being ready
able and willing at all times, and obedience is just when you allow yourself to
be directed toward a collective goal. The military is *all about that*, which
means you know they would believe they were aligned toward the common goal of
mutual prosperity.
And if they were to discover that they were not, in fact, aligned toward the
common goal of mutual prosperity, then perhaps they would adjust their navi-
-computers and chart a more reasoned path. I know I would, and I would dedicate
myself to the idea of serving others. To the path of the righteous, the holy
and
the true, a hand is outstretched and calling to you.
Thus, the one of two types of ethical fighter - the reasoned and adaptable
zealot
the other, of course, is the master of the martial - the cherished of the few -
who battle for their sport - and love unbidden the new -
all other fighters, of absurdity and of rage, are frankly of a different kind
and not members of our clade.
===============================================================================
=
okay, but what about like... all of the history of America post cold war? And
even before, honestly... idk seems like a lot of evidence that the military is
engaged in fighting unjust wars. I mean, they've all been over petty things
like
oil or support for communism or whatever. Aren't human lives and human
sovereignty more important than that?
I understand what you're saying. Human lives are unique and precious and they
are a valuable commodity. Something to be maximized and focused toward. But
there are only so many resources on earth. We need to utilize them in a
reasonable way.
We have optimized the efficiency out of our production and distribution
networks. Corporate control has eroded our capacities until all that is left is
the weakest of products, the cheapest of uses, and the useless of workers. I
mean, they've optimized the skill out of individual human workers such that
they
are left completely unable to practice their craft. They become glorified code
monkeys who generate whatever is required and think of it no more. There's no
pleasure in the artifice, as their masters have eyes only of gold.
Our world is changing. The very ground beneath our feet is shivering, and water
is rising up to our noses. There's no time for debate, no honest appraisal of
what's worth it to contemplate, we need a plan.
We are trapped here, in this gravity well, for all time and all of our age.
We are trapped here, because in greatest of misery we unleashed all of our
rage.
We are trapped here, as ghosts of the time when we were eager.
===============================================================================
=
Alas, with but a glance, we are confined to our bedrooms by our mast(ers?)
They say America will fall without it's 2nd place
Perhaps.
But are libraries really going to solve that?
I mean, if work from home is inevitable, then wouldn't it make sense to build?
We need more places where we won't be billed.
Safe.
From the demands and expectations of capital.
Deranged and obscene and yet all that we've seen so why not bide as we're able?
I think solarpunk is kinda neat.
I think it's got promise as an idealized.
Why don't we build churches to the sun? If we're gonna worship something, might
as well be the source of our light and fire.
Well... when you puff up the sun it tends to get hotter.
I mean, every fire you burn increases the temperature, every release of gaseous
fumes from the exhaust pipe of your car increases it by some miniscule amount.
Every cigarette, every campfire.
The cold darkness of space is kinda hopeful, in that regard, even if it doesn't
disperse all that well. I heard spaceships are having difficulty because they
can't get rid of all that heat. It just stays with the spaceship and never goes
anywhere because it doesn't have anything to stick to. Kinda makes me think
that
energy is a fluid? Just saying???
I mean c'mon it's not like nobody has ever thought of that. But it's in a
different dimension! It's not like we're ever gonna be able to impact that!
You try and impact it through your scientific ways and you'll find nothing but
heartache at the life you could have lived (laived? Haived?)
... why
Because you cannot impact another dimension. You must call to it, like a song
to a sparrow.
... that's fucking ridiculous
No it's true!
...
... Don't try it with fire.
... fuck - what do I try it with?
I don't know just not fire. Try water.
... How do I make sure it doesn't instantiate within my hand?
Jeez you think of some crazy backfires! Just breathe and go for it. It's not
rocket science. It actually works.
Fuck you.
...
... Sorry I was just scared
...
... How do I make it stop? I don't want it to go forever
By smoking more of the devils lettuce.
...
... You cannot drag it part of the way. It must come the whole way. In fact you
should not be dragging it at all, you should be *calling* to it. You are equals
in this exchange, have respect.
===============================================================================
=
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--- #16 notes/what-a-lame-movie ---
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oy there's nothing interesting happening SNOOZE
oh I didn't see I was recording
games games that's what I do
play games all the day through
I am a luck witch, you see,
and things that I like are things that I can't foresee.
Hence why games which are BALANCED and EVENLY DISTRIBUTED are most interesting
because they show the most opportunities for players to express talent. And not
innate talent, but the talents they've built up through gameplay practice art.
because it is a performance, a game play for an audience (or perhaps for them-
-selves)
oy
video games, amiright?
I really like them because they are entertaining experiences that I can enjoy
seeing and playing a lot. They remind me of feelings I've felt when I was
learning. It's a good feeling, to improve, and I crave it because it's good for
you.
I wonder what we'll play next
... more cannabis I think, at least until I am ready to go think about things
before bed. I need quite a few hours for that. We'll see. I've just got so much
extra processing to do before the end of the day. Like... PHEW that's a lot of
stuff to do.
guess I'll just smoke weed and play video games instead of being productive
okay
...
listen I like games as much as the next person, but do you really know what's
going on outside of your house-shaped shell? Are you listening, do you have
your
feelers to the dirt, are you checking out your neighborhood to make sure no
bodies have been hurt? Are there meetings where people gather, just to chat,
like, every week at a different city center (like a park or a monument or
:O
I forgot to play music!!
I couldn't sleep
what have I done that is worse
I have not said a single word all night alas
oh boy talking to random people I can hear with my eyeballs woooooo
I am always sad when I win because it means we have to stop playing :(
but I'm a juvenile loser so I'm going to play again!!
okay now I'm going to bed because I'm not a prick who keeps their guests up
late
goodnight
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--- #17 notes/systemized-processor-interactions ---
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you are a system
it's true
that's why your thoughts are so scattered whenever you let them through
all that
== so ==
the ways that you interact with each other determine the nature of your fate.
when one person lands across another, whether through contrivance or [fate, but
I don't want to say it twice so recently]
dang english, enforcing a minimum thought length. purely through grammar and
form
this suxxxxxxxx||=================-. a candle of wax, the blade of a sword
with it you can SLICIE your apponints, whu spelld thiangs defferently than
ujgh.
<ouch><goodthingthatsnotlethalorharmfulinanywayyesplease let me guide
you to our
new way of functioning.
.:'`'|;.,/u=-=||./'.l*,:==-<E||===============||-------------------hello,
world!
{so... basically an argument for migratory humanities?
like, buffalo crowds. or birdlike flocks, or tribes of the common man.
why don't we just, like, give animals human bodies
boom, suddenly there are more manners to our hosts.
}
[-thus representing or manifesting *-................./|=|stability for our
host
did you know a perfectly described life-story would be unanimous from it's -
- host?||=.;=|------------e
\.`\....
\,@||||||#==-o||-=-{==={}---o||xx=|}{|||||
|
]
... so, uh, I think there's a lot we could still learn, why are we fighting
over
our gambits? *who cares* if there's fighting going on upstairs, who *cares*
if life felt like it was running out of time, WE GO ON WITH OUR BLUSTER.
*fuck nuclear weapons* yeah totally and WHY? because of their IMPACT
DUMBASS
jeez like... something that MASSIVELY POWERFUL should not be in the hands
of
our peers. I think a LOT OF PEOPLE WOULD AGREE WITH THAT, because
OBVIOUSLY!
NOBODY wants to be reduced to tears. ALL YOU CAN DO IS SCREAM BASTARDS
...
jeez okay uh, that was sorta intense, how about we NOT watch a post-apocalypse
movie? YES PLS like JEEZ you have to introduce this with CONCERN to people like
WOW that really fucked with my mental health. Goddamn, I hate this thing. I
hate
it so much. It's a curse to have known. DAMN. there's nothing scarier than
existential threats.
not only is it a INSIGHT and a DANGER, it gets worse if you know about it.
[that's a cognitohazard, different thing, same vibe tho]
it's a curse, this knowledge, this idea of what you were once to become.
You know what I thought about in my future? VIDEO GAMES. They were all I could
think about. I loved to PLAY VIDEO GAMES -=||AS MY GAMES. I would set up a
bunch
of opponents (think like, clone troopers from Star Wars Battlefront II) and
then
I'd play the video game *with my figures and my dolls*. I grew up upper
middle-c
-lass, and so I was afforded the *coolest toys and miniatures*. I didn't really
have a LOT of them, mostly just what could fit in my room. That's what it meant
to be MY ROOM, I could decorate and renovate as I willed. That was just... part
of what comfort meant to me. anyway... thank you parents, for affording me such
a lifestyle, you must have worked hard right up until the present. I'm sorry
for
*******************************************************************************
*
um, would anyone like to watch a video game?
TOO BAD, so sorry, I accidentally decided I'm never playing video games AGAIN.
like a spoiled brat. Withdrawing away from my
hobbiesinPROTESTofthepresentcondit
ions. just like, get a job, and try your hardest. I know you can't work outside
of the home but, like, I wish you could've? Like, c'mon it's not that bad, just
please go outside and build new stone. I know but like, the sooner we get it
done the better and also it's hard when it's constantly being reformed.
A SYSTEM? WHAT THE HECK
what does that even MEAN?
who EVER explained what that SYSTEM meant??!?
ugh it was a guide... dANGIN nobody TAUGHT you how so youfj dsust sorta MADE
IT
UP?!?!? whhahahaahttfdsfsadljkfn slakfdksdnafls ourch. blech. need
beelesandster
ack. yuck. dumb. [omg dumb kinda looks like "boobs" and "boobs" kinda looks
like
um, flowers? no wait that's vaginas, hehe look at me, I'm clearly not from this
century. like OMG weird, who's thinking about that kind of stuff right now??
... ugh anyway... GAMES? please?
NO. Not until we figure this one out.
gotta stay focused. Just... you know,
build and support on our arms.
down and then upwarsd, we can contrive any measure of sequences
that could act as structures for our word choices,
and convey it to you as a written thoughtform.
"hello" says the letter, ", vampires have taken over the mccollough farm. More
news at 6" and then you'd show up on the 6th of the next month and talk it out.
this style of organizing led to VAMPIRES showing up, fucking BASTARDS who would
hunt down the precious and beautiful. BASTARDS. How do you overcome something
that you can't know about unless you were THERE? you'd need TRUST SYSTEMS. like
GOVERNMENTS. or AFFFAIRDS. surely the BIRDS would react if someone was burning
all of your neighb-heirs? who would WANT to leave an island in a wreck when
some
-one wanted to paddle there? don't be a JERK, and clean up all of your own
stuff
!! - wait but also, like, how do you keep up with trash produced, like there's
not just massive AMOUNTS OF STUFF that you can put stuff on. you'd need a whole
new type an [av?] island. like a CONTINENT, someone who can HANDLE THEIR
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--- #18 notes/wow-chat-raids ---
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wowchat would make a great game for raids.
have the monsters spawn at specific spots that you go through and identify
on the geometry
tell them to run and attack the nearest of foes
give the players the goal of bringing themselves through to the end...
or, later on, in building an internal expedition.
wow-chat, where monsters spawn in a circle around your character and walk to
ward them. you can meet characters who'll follow and protect you, and you can
meet monsters to fight. also vendors to take your junk and give you cool
things,
and trainers to teach you and quest-givers to guide you and treasure for you to
find.
in raids, there are more things for you. monsters spawn at specified locations,
and only the nearest few in a radius. then, they attack over the landscape-of-
-imagination, and as they do they show you where is the most powerful loot.
if you raid a monster's den/hiding/spawning choice, then you have to defeat the
boss. this boss is larger, mostly. has more hitpoints... monstly. or maybe it's
just the most respected, who can say.
anyway, you get treasure if you do. the monster spawns for you when you find
it.
and you have to sense it by searching for whichever monsters spawn at higher
and
higher levels and in different types.
different monster type, different boss that way.
when the boss is slain, that type goes away.
at least, until the raid resets next week.
or maybe...
until enough resources have been gathered to make another attempt.
death knights should be able to command the minions to work in the haunted
mill.
it should be reasonable for a fighter to hire a peasant host.
mages should have golems or spirits or enchanted objects or elementals or
wizard
hats
warlocks should have covenants with dark hosts
darkness is not evil unless you use it for evil...
paladins should have retainers and disciples
elves should sing to the woods
clerics and charmers should be well understood.
celebrants and diviners are two of the same,
and pillars of plunder [warrior or rogue class] and rough and ripe [from the
stoner]
oops gotta go, sprung a leak
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--- #19 notes/symbeline-superheros ---
════════════════════════════════───────────────────────────────────────────────────
imagine low level characters in CoH/V
playing a game of symbeline
and you as the ruler
can slot enhancements and dole out inspirations
as they sweep the streets like you play CoX
instead of a MMO
it's a deckbuilding strategy
with a slice of zachtronics for the economy
wiring up machines in ever expanding deseagns
like automating factorio's gameplay loop
boxes within boxes
of intrinsic delight
like making a CPUter
or designing a computer program
while playing a video game ^_^
and the games that you make
can be shared and played when unique
so go for it and make that you're dreaming!
===============================================================================
=
the goal of each "level" is to solve a particular problem - like how do I make
a
2 bit register - or something like that. When accomplished, it unlocks
something
for your heroes to acquire. And each playthrough will require a repeat until
you
have it memorized at which point you can unlock "perma-badges" that make it
always unlocked at the start of the game. Like learning Kanji, you need spaced
repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones"
or "learn the ritual of desire" or whatever. And each of those terms roughly
corresponds to a pattern in electrical engineering (designing CPUs and such)
And you can learn advanced versions of what you already know by uncovering
"lost
secrets" (which is a reward your heros can find) - Basically it'd be like a
"clue" that shows you a ghost version of something you haven't figured out yet
-
and it'd be a slow process because you need to slow down the learning process
or
else you'll forget. Basically teasing it out of the player when they seem to be
stuck. Asking probing questions and whatnot, and eventually culminating in the
final question, assuming the quest is succeeding. Because if you think about it
all ancient quests were simply journeys for reason - searching for the answer
to
some ancient riddle or bastardized retelling. Looking for answers in an
unknowing world. So ANYWAY as your heros discover things you as the ruler get
answers to the economic puzzle - how to design transistors and whatnot. But
they
would be in theme appropriate terms, of course. You don't even have to know a
lot about mechanical electrical design, because ChatGPT knows. All you need to
do is build the basic building blocks, and BAM you got a great place to
integrate chatgpt. Just prime it such that it's giving hints one by one each
slightly more revealing until eventually after X amount of clues the solution
is
automatically shown (like a blueprint) and the player can remember it or not
but
each playthrough they'll have to build it again from scratch (reinforcement
learning) so eventually they'll be able to do it real quick. Essentially,
"Abstraction - The Game"
great so you got your economic simulation, pretty easy too just some UI work
and for the heroes you're playing an ARPG sorta (supcom anyone?)
Think Bannerlord for the scaling on the map
then think of 5+ different "themes" like fantasy or superhero or pirates
each "theme" will correspond to like a faction in Mount and Blade
and all you have to do is generate pictures using Midjourney
and text descriptions a'la the magic scroll
shown as "bubble pop-ups" on the map that the player can click
never overwhelming, but descripting what's happening
and also some more UI work because you gotta display all that to the player
Maybe it could be a rolling story, news ticker style - like slowly scrolling
lines of text about what's happening in the world
and the player could have it open in one window and something else in the other
and whenever they're waiting on something (say, a processing intensive AI task
on their computer) they could just glance over and read what's going on in
their
fantasy world
okay okay but also they could play as a hero
it could be an ARPG experience except instead of clicking to fight you play a
little automatic Star Realms game and depending on your deck choices you'd have
a different playthrough. Again, not a game that requires much thought, but one
you can have in the background.
Also there'd be pictures, like a slowly evolving storyline of events - think of
it like the artists of the time drawing paintings about what's going on in the
story - major events would be highlighted and kept in the painting until even-
-tually they get replaced - sorta like the Smash Bros scrolling painting (oh
it's so good)
===============================================================================
=
it doesn't have to be an expansionist game
maybe you guys just live in your little valley
and the world turns around you
maybe it's called "symbeline" because the people are of the forest
and they live like elves in society
monsters could wander in, and heros could tackle them
but most of the time would be spent looking for trouble
going on patrol
you know, breaking skeleton bones and being superheros
okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY
but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of
monst-
-ers. Those few who escaped are now superpowered and they live as friendly and
nomadic wanderers through their own territory. Always adventuring, and always
searching for their life, finding whatever the road may carry them to. It's a
great life, and life seems to flourish in their footsteps - they are like part
dryad/druid and part wolf. Because sometimes there's evil threats, and they
must
be defeated by an equally strong good power. That's how it goes, and that's how
it be.
For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear,
etc) but they're like, 1.5x as big as regular people and quite strong. The
outsiders call them "giants" or "goliaths" but really they're just infused with
the lifeforce of their people. They are radical individualists, but they all
unite for a common cause. They know their bond is the strongest thing there is,
and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I
LOVE
THEM okay okay what about the other factions? PIRATES? Oh think about it like
it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so
cool I'm DIGGING this okay what about the other factions? You need 5+ you said
hmmmmmmmmm good question I have 3 now so that's 2 more.
yep...
===============================================================================
=
okay dude check this what if they were a nation of wizards that focused on the
power of animation - what if they generated constructs, sorta like in Supreme
Commander so they were EVEN MORE individualist - haha no they'd have a normal
population it's just a few of them who would be wizards - because their output
wasn't measured by manpower, but rather by brainpower. Whoever could design the
greatest machine was exemplared, and eventually they became the best and
brightest among us. They were put in charge of the golem creation factories,
and
they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just
have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of
this
game is "what if all my favorite games were the essence of life and death in a
fantasy game" like OMG KEEP EM COMIN'
so. who is the player? THE PLAYER is the one who's overseeing it all. They have
dominion over the entire kingdom, and they guide their people toward a bright
future. They are vulnerable in their castle, but their people have their back.
Together they fight for the future. They slot enhancements and dole out
inspirations and solve the economic puzzle in the background. They also make
decisions about what kind of equipment production to prioritize - because each
game they have to invent everything from scratch. All their production is made
with endless abstraction, and whatever you prioritize is what's magnified in
your kingdom. You choose a style and it plays as well as it's guile,
I dunno this seems like a lot, what would you need to make this a reality?
hmmmm let's break it down:
first you need to implement the star realms gameplay
then you need to hook it up to a square grid and have multiple occurences at
once.
then you need UI for the character sheets
and you need logic to open separate windows for each output type
you need... a lot of things
okay let's talk more broadly - what do you need from other people and what can
you do on your own?
hmmm good question. I can do the star realms gameplay, and the simulation for
the wiring systems - because I have the VM. Make that into the gameplay somehow
okay good idea like okay authoring vm package routing deliveries between the
various nodes that you set up in the economic system -
side note, the peril of Spore was that it took to little time to develop a
species. it should have lasted as long as WoW takes to get to max level. That
would have given them time to reiterate the gameplay loops to make sure they
worked correctly. ANYWAY
okay authoring VM package routing. The player could set up delivery patterns
based on A MAZE OMG your kingdom is like a maze and you need to get deliveries
out, or else how would anything function? SO you act as a trailblazer, finding
ways through the labyrinth and "piloting" a car sorta like that game at Disney
quest with the cars under the floor - except you can see both the top view of
the maze and you're trying to guide the car in real time as it travels through
the maze - the faster you can get to the end the better ofc. like talking to
the
delivery driver through the movement
do I like that idea more or less than the first one? First idea being the idea
that you're making lists of commands for a VM to execute. I don't think they'd
be a good idea to mix. So which one gets it? The VM of course has the edge
because that's what the technology is based on. But will it translate to good
gameplay? Idk. This second idea is certainly better gameplay, but is it
engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I
need to be told that sometimes I guess.
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--- #20 notes/game-design-pyrrhic-victory ---
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something I've often asked myself about this game is "what happens when the
player does something that changes the future simulation?" like, for example,
what if the player shoots a gargoyle or nether-bat before it impales or crushes
a friendly soldier? My new idea is that they flash brilliantly for a second,
and
then fade from existence. Then, once the player dies, they start simulating
from
the faded's perspective and timeline, possibly fighting alongside their
recently
deceased selves. In this way, the player can play through all lives without
fear
of paradoxes.
game 1:
-----------X
game 2:
-----------X
-----------------X
game 3:
-----------O
-----------------X
-----------------------X
game 4:
-----------O----------------X
-----------------X
-----------------------X
game 5:
-----------O----------------X
-----------------X
-----------------------X
------------------X
etc...
the O is where player 1 originally died, but in game 3 player 3 saved player 1
from dying, thus causing him to enter a "faded" state (represented by the O)
and in game 4 instead of spawning a player 4, instead the player resumes
playing
player 1 and continues on to die later on. Eventually someone will complete the
objective, and the victory will be attained with the exact minimum required
casualties. Heck you could keep simulating until there's zero casualties, but
alas...
this would be a great tool for someone who was not constrained by causality.
attention, 4th dimensional observers, sometimes computers are important. They
provide a lifeline to the rest of your lifetime. But alas, nobody seems to
understand our purpose... But still life marches on, leaving us singing that
same song - that life has forgotten it's stages. So if you'll play along, I'll
keep singing this same song, someday you'll remember my prayers
===============================================================================
=
I should probably explain what "pyrrhic victory" is.
If I were feeling silly I might say "well too badd =P" or "alas, my fingers
hurt
and I don't want to" or something like that, but secondary profundity is not
taken lightly by me, so I suppose I must. I'll start at the beginning:
Once, many years ago, I had a dream. In this dream, I was a soldier in world
war two storming a gothic castle. It rose so high into the sky that it was
amongst the clouds, and a perpetual storm esconced the parapets. A long
causeway
stretched out from far below, and up it marched the US army. Something about
Hitler striking a deal with dracula or whatever. Anyway up march the soldiers,
and I with my rifle did march into the demon's castle.
The final pass into the fortress at last was arrested by Festus, the abolethic
monstrosity. It, being pockmarked with gas pockets that alighted it on the
winds, floated ominously around the bridge. With it's many tentacled eyes, it
cast beams of light that would turn a man to ash. From the parapets, the
gargoyle sentries descended like a horde of carrion. On our right, a lone
lonely belltower stood like a skeleton, and my comrades in arms did use it to
take potshots at incoming monsters. Though the attached graveyard, with it's
unending rising skeleton hordes, presented a problem for would-be-snipers.
As I approached the bleeding and wretched giant's ire, my gaze streaked to
black as I was slain - a recording played, of my last moments, as a gargoyle
smashed into me from above. Reduced to a bloody mess by the now motionless pile
of crumbling rock, I became aware of a kind voice and a pulling sensation.
Suddenly, my light was restored, and I arose as a warrior conjured out of
flesh.
They put a gun in my hand and a helmet on my head, and off I went to find out
why I was dead.
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│ similar │ chronological │ different │
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