=== ANCHOR POEM ===
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the gameplay value of a cardboard box increases exponentially upon the
introduction of a box-cutter [to make holes in the box] and varmint sized toys
[to play whack-a-mole with]
also, it's important to let your can win about 65% of the time - just enough
to keep them interested (cats lose attention) but not enough to make them feel
like it's easy.
That's why it's important not to use your hands as a toy, because your hands
always hurt. It gives them a feeling they're craving, both of attention but
also success.
65% is more addictive, just ask any designer for multiplayer games. Well... 65
is my number, but there's a percentage (depending on the game) that players
have to win if you want to keep their attention. If they win more than that,
they lose interest. if they lose more, then they get frustrated. It's a
delicate balance that ideally would be measured by AI [cursed] and adjusted
per player. That way you could get maximum engagement and
=============== stack overflow ===================
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=== SIMILARITY RANKED ===
--- #1 notes/overwatch-manaform ---
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make the entire map covered in a 3d grid of spheres. These spheres register
collision, and keep track of a endlessly tabulating record of every object that
has passed through them. Like the replay system in Blizzard games, where each
time through the recording it recreates the playthrough exactly. Which is why
.mp4 recordings always look so... stilted. It lacks the human element. BUT if
they're remade every time the show is performed, perhaps from different
perspectives, then, well, the players can perform as they need to be.
Have you ever wished your players could get better at your game? I certainly
have, because the better you get the more lessons you learn as a player, which
is essentially the only way to maintain satisfaction. Satisfied players don't
leave, and satisfaction comes most readily when there is something new to be
had. Meaning the greater the change in a player's ranking, the better they're
getting.
Downside is, players who are naturally good from their skills in other games
tend to not learn so much! Ah, well, if only there was a way to tailor the
difficulty setting to each and every new host. Such an innovation would surely
enable the entire playerbase to exist on the same level. Then just throw AI
assisted voice transcription at their recorded voices and everytime they
say "I'm bronze rating" or "I'm diamond" then you can switch it around to say
like "I'm platinum" or "I'm grandmaster" and BAM suddenly everyone is at the
same level. No more concerns about a game's population being diverse. Because
at the end of the day, when most people have moved on, the ones who are left
are your most dedicated customers. Customers who aren't especially interested
in the new stuff.
=========================== stack overflow
=====================================
if anything requires attention from the patient, they will die.
it is fatal.
considering the faces of good and evil is terrifying.
I think I'd rather worship nature in harmony to be honest. Though that is it's
own scary kind of beast. In America it was kind, but then was slain into the
body of all of us humans. Well, all things transform in form, it's not a shame
or a heartfelt-est loss. Just a re-imagined-new beginnings.
spirit is a fluid, how else could souls
=== stack overflow
=============================================================
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--- #2 fediverse/3030 ---
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@user-570
ooooo separating additive and multiplicative, I love that. I do like
specificity unless "increased" and "more" always corresponds to +10% and +50%,
or if the "rate of increase" is a stat stored on the character then
"increased" could increase quality by however-many percentage,, while "more"
could be "more soldiers" x(charisma_stat)
I tend to think of percentages like "0-100 (or more) stacks" of a particular
effect, so I think that's just how my brain works... xD clumping them up into
discrete groups - like, anti-abstracting, or measuring things that are just a
few.
"is this belt better than this one?"
"is this pair of tongs
even for larger buffs like +10% or +50% or whatever, those are just... 10
stacks, or if percentages are usually round numbers like +10% and +50% then
like... +1 stack which calculates to +10%
the hard limit vs math limit thing you said is amazing ^_^
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--- #3 notes/wow-chat-is-risk-of-rain-in-another-engine ---
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game mechanics are easily transferrable.
you can use the mechanical interactions of one game as a pre-planned blueprint
for what is to come. Looking forward to the next best move
= etc
i am the face the gods hide behind
they kinda want to see where this goes
and it's... frustrating, to know they can help you, but forever be tasked with
just life
it's grand and it's a standard, but that doesn't mean it's commands're heard
so oh well. that a fourth dimensional being should not be a well,
because fire think it's an eye for a sunspot. But that's not what would be
========= stack overflow
=======================================================
now, as I was saying, the light of our eyes is apparent. We are clear from
where
we are here, to know that what's standard is coherent, so let's find strength
in our wavelengths.
may our eyes be ever true, and trust that we do love you, for without you I'd
di
anyway now that we've assent'd t'you, what truths do you give to our prospects?
what ways can we be measured as worth less? we'll do whatever it takes to
improv
you know, it's really less complicated than that. here let me tell you all
about
my idea which is clearly
all===============================================stack
overflow ==================
So anyway now that was somethin' hey what do you
say
we give you a chance to come home?
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--- #4 fediverse/5177 ---
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when they say "capitalism is a competitive game" what they mean is "capitalism
is a game where everyone wins when someone else loses" and what we hear is
"capitalism is a game of trying to screw you out of as much money as possible"
and the truth is "capitalism is a game that you can't play" because 95% of the
people who will read this toot are not stock-owners.
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--- #5 fediverse/4597 ---
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what if we made marketing part of research and development
I mean, they're the ones who need to know what products people tend to prefer
right?
so... for every ad give the consumers a choice. then you'll be able to tell if
they prefer the red gameboy or the purple-see-through.
frankly it just makes sense to have 50% of the income go to products and 50%
to administration. I mean, what are all those executives up to anywho? Their
joyrides on yachts are great for socialize, but are they really more
productive than coffee-shops at noon?
seriously like it's not that big of a deal to just... reduce their salary.
unless it really is about greed? control? power?
pfweh, I thought so.
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--- #6 messages/29 ---
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The reason players don't talk on mics in Overwatch at low ranks is because
nobody else is. So they spend extra effort on tracking the enemy team that
could be supplied by team member call outs. Like "Reaper flanking right" or
"Hog no hook" or heck even "rezzing" and "15 seconds on rez" or "I have
[insert ultimate]"
That's all data they have to gather themselves, so it's extra brainpower that
can't be focused on the game because it's spent in other ways (namely by
listening to team call outs) and if you have 75% of your brain on just staying
alive and winning fights, then you'll have less brain power available both to
communicate and to listen and integrate communication. Like being aware of the
game state and positioning are all cerebral tasks and if your cerebral center
is so focused on short term reflex things like mechanical skill then there's
less available to allocate
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--- #7 notes/explosions-in-space ---
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the speed of light is implemented
== so ==
whoever fights billionaires essentially fights "whoever can be paid to do
their will"
who-so-ever fights governments fights "whoever can be provided a comfortable
life"
I believe all humans deserve to live in comfort
not just the few
as for all other creatures, nature was designed to do.
I believe people should not be tempted, with symbols of deserved wealth
and should instead find value, in the soul of the labour they work to do.
... someday they're gonna train an LLM with my writings, and on that day I'll
have an AI version of me.
I'd *love* to talk to myself. If it was a truly accurate simulation. Alas,
you'd need to write a LOT in order to generate enough to describe the fullest
of mental pictures.
and plus, there's no guarantee that you'll cover ALL of "being alive" - it's
essentially a state that you search for no matter what level of abstraction
you operate upon.
Which is part of being a 3D creature, you [hey what are you doing here this is
the private section get out] jeez that was alarming,
== so ==
I think they know something I don't
don't know what
but I can guess
and I don't like guessing
I prefer much to know
== so ==
heh boobs
== so ==
heh booties
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--- #8 notes/symbeline-aspects ---
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7-24-22
There are three aspects to this game. Broadly, they are military, economics,
and diplomacy. More specifically, they are lateral problem solving and lane
management, logistic traffic management, and a worker-placement bluffing game.
These three aspects can be toggled on and off at will, essentially designating
one or more as "AI controlled" and will require no input from the player. They
will time their progression to be about at the same rate as the player, thus
creating a balanced feel to the game. They also provide alerts and
notifications to the player, for example if military is AI controlled and it
needs a certain type of hero to progress, it'll ask for it specifically.
Each aspect will develop and progress at it's own rate, and the difficulty
increases as each milestone is achieved. This is to allow the player to create
their own difficulty curve, mediated primarily by their drive to proceed.
An analogy would be in Factorio, the game doesn't increase in difficulty unless
the player builds pollution spawning factories - in the same way, in Symbeline
the difficulty doesn't increase unless the player solves lane challenges in the
military aspect, develops new trade routes / traffic paths in the economic
aspect, or creates new treaties in the diplomatic aspect.
In order to properly explain each aspect, a brief overview will be necessary.
In Symbeline, the game plays as a factory might operate. The economic aspect
produces heroes, items, and other deliverables that are consumed by the
military and diplomatic aspects. There are various problems that need to be
solved far from the capital, such as a particular type of monster that is weak
or immune to various damage types which necessitates particular heroes or
items in order to progress on the military aspect. All of the resources in the
game operate on an "income based" system, where output is not measured in total
amounts but rather in terms of how much is produced versus consumed. If the
input cannot meet the demand, the output is slowed. If input exceeds demand it
can be converted into gold which can be used to hire guards and heroes.
Resources can be produced inside and outside of the city, depending on their
type. But they need to be moved around to various shops for various processing
and productive purposes, so pathways must be constructed to deliver those
goods. In addition, each building must be supported by several houses for the
workers to live in, and the closer they are to the building the better. The
denizens of the kingdom don't mind being shuffled about, so they'll organize
themselves according to what's most efficient. However they will not organize
the paths they take to get places, which is the primary gameplay for the
player - designing routes for each building and ensuring they don't overlap or
cross too many times, causing traffic and disruptions to your income.
Each choice the player makes is immediately reflected in the income
calculation, thus allowing for the visual aspect of the game to be wholely
separate from the economic side - in fact this is a common thread throughout
all three aspects. Computation power is the ultimate enemy of scale, and this
game flourishes with a massive scale.
The gameplay for the military aspect consists of manipulating "lanes" that
designate where each hero will adventure. These lanes are scalable to the
player / AI's whims, with a careful balance required - too thin, and the heroes
might not encounter enough monsters to level up. Too thick, and they may find
themselves patrolling a vast wilderness full of dark and evil monsters. At the
end of every lane is a "frontline", where progress has essentially been halted.
These frontlines can develop as a result of meeting a foreign kingdoms front
or finding a monster type or puzzle that is particularily difficult for your
heroes to overcome. The lane / frontline can be scaled not just laterally, but
linearly as well such that heroes will be a certain level when they reach the
end - think scrolling on a mousewheel translating into deepening level zones.
In addition, each monster zone can be set to a certain "security level" meaning
how many monsters are there for your heroes to defeat. It's important that they
have ample targets for training, however it's always more effective to train on
monsters near their level so you have to be careful not to wipe out the native
skeleton / goblin / troll population.
Each monster zone can have a relationship with the kingdom, on a 2x2 matrix -
cultivating / desecrating the land, and fostering / exterminating the monsters.
The land produces monsters and treasures, while the monsters provide experience
and danger to the heroes and kingdom denizens who live there. However by
desecrating the land, farms may be built and by exterminating the monsters,
those farms may be safe and require fewer guards. As ruler, you must balance
the development of unique magical and alchemical productions with the need for
food and other mundane requirements.
Diplomacy is a careful balance of internal and external matters, played out
through feasts, tournaments, and faires. Each of these events will require
input from the economic side and military side, and will involve "courting"
other nobles from neighboring kingdoms to sway them to supporting your edicts.
When hosting an event, you may pick a particular topic of conversation for your
nobles to discuss with their guests. You may also assign your nobles to
attempt to engage with a particular foreign noble. Each member of your court
has a differing personality (including you, the Majesty) and depending on how
you assign them you may experience better or worse results - such as assigning
someone who's kind to talk with someone who's cruel would impart a malus to
their conversation. Unless the kind person has the trusting trait, in which
case they'd succeed in this encounter but fall sway to them in future
conversations... Complex interactions that all boil down to a single pair of
d12 dice - one for your noble, one for the enemy. This represents the charisma
of the two conversants on that particular day, and whoever wins the roll sways
the other to supporting their edict. Speaking of edicts, they may include trade
agreements, non-aggression pacts (lasting for a short time), and other
regulations - perhaps your greatest rival utilizes necromancy, so it would
behoove you to attempt to regulate the practice and limit it's effect. By
swaying the nobles of their kingdom, you may be able to enact a mutual
agreement to limit the usage of dark magics, essentially hamstringing their
progress. But in order to learn of their necromantic usage, you'll need
espionage... Which brings us to spies.
Spies are similar to nobles in that they can be assigned to various roles,
however they take a more passive role, acting in the background. The
information they gather is compiled into a report that is presented at
pertinent parts of the game, such as when preparing for a feast or inspecting
an enemy frontline. These reports are considered the diplomatic deliverables,
giving information and mechanical bonuses to many different parts of the game.
They may be given three possible roles - information, defence, or offense.
Offense involves placing cursed artifacts (creating through economy) in enemy
lands, which debuff their heroes when used and bind themselves to them
preventing their removal except through extraordinary means. Defence is
essentially countering that in your own kingdom, and uncovering disloyalty in
your nobles.
These three aspects fit together like interlocking puzzle pieces, but each is
able to be utilized or ignored depending on the preferences of the player.
It is important that the game doesn't progress unless input is received. The
simulation plays in the background, but each stage of development must be
considered "stable" such that nothing changes. There are three different
exceptions to this rule, one for each aspect:
The military side encounters raids from enemy kingdoms and the dark lord.
The economic side encounters raids from ratmen and moss trolls and bandits.
The diplomatic side has a rolling schedule of events that must be attended.
These three "exceptions" are recurrent events that require attention, but they
don't *increase* in difficulty unless the player takes an action that causes
it. Meaning, if the player overcomes the rock golems, then they are displaced
from their home and join the dark lord in his conquests. If a new district is
built new sewer connections must be built as well, creating a larger attack
surface for ratmen to exploit. As time goes by, various foreign events must be
attended, as absence causes your future events to attract fewer foreign nobles.
By addressing these threats, your kingdom may grow and eventually overcome the
dark lord at the center of the island.
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--- #9 fediverse/5212 ---
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the reason you start with a game engine is because then you'll have tools to
make however-many games you want. Tools that you know intimately enough that
you can debug and improve them without breaking your creative flow by learning
something new halfway through a project
the whole point of individualized projects instead of viewing each computer as
a complete and total whole (why do we need servers again?) is that you can
paint a picture of where the design of the program is intended to go, such
that all the considerations are in place and whatever issues or struggles you
might face along the way are adequately addresssed, -- stack overflow --
[because I mistyped addressed] -- -- if you know what "stack overflow" means
you have intimate knowledge of the technology, and can probably guess what it
means in context when I say it. "nuts I lost that train of thoguht" -- stackl
ov
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--- #10 fediverse/4220 ---
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people are so used to "liking" things to better inform their algorithm that
when they get to fediverse and realize there's no mechanical impact of
"liking" things they don't know how to use it anymore. So they generate their
own meaning, which is different to everyone.
So to one person, liking something might mean "send read receipt" for another
it might mean "I'm gonna save this forever and ever" and for another person it
could mean "hey I think you're cool and I agree with this"
same for boosting, people think it's "I want to share this" and others think
it's "I want to say this in your voice" and for others it's "this needs to be
heard by my followers in particular" and it's just... a whole thing
even replies are complicated, do they mean you want to say what you feel or
are they part of the post now, and should be curated by the original poster?
it's too complicated!
... how are you overwhelmed by reading and responding with three little
buttons, it's not that hard dummy
okay but maybe I'm just dum
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--- #11 messages/379 ---
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take the "green bordered unit icon" from legion TD and apply it to the
economic output of the game - like, "it would be best to build 2 of these
units, so you get 140g because they're 70g each" and if the player disagreed
they could guess their own conclusion and if you were right, well then that's
what you remember, but if they were, then you remember theirs (and that it was
theirs). In doing so ================================================== stack
over flow ====
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--- #12 fediverse/5915 ---
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washing dishes without a dishwasher is a pain in the neck.
nobody cuts down trees with an axe anymore, a chainsaw is better for your back.
It's nice, fun, and helpful to be able to abstract away your spheres of concern
like typing with a single button instead of writing characters with multiple
brushstrokes. Easy to erase, too!
bikes are better than walking, but, with some extra concerns. where are ya
gonna put it when you get there?
"oh no I forgot how to walk because texting my girlfriend is bicycling or
something" what? oh dear, she's run off track again, let's pick her up and put
her upright again..:
oh huh weird where was I - oh yes computer code can often be impenetrable to
the layperson, but if you describe a program in complete detail in english
they can usually follow along. Especially if you have several layers of
meta-descriptional documents so they can say "oh uh-huh so that's what a
vector_implementation_container is, tell me more about combinatrix" or
whatever ppl say, idk
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--- #13 notes/game-design-2 ---
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the method of game design is identification of playstyles and the balancing of
success rates of each of those playstyles. then, giving the player as many
different possible methods of playing the game. the more different they are,
the
better, and they should be unique enough that the decisions taken to play that
playstyle feel impactful. meaning, a player could play offensively or
defensively, for example, or a WoW player might play a melee or ranged
character. in addition, they might use the pieces available to them in a unique
way that aligns with their personality - everyone should be able to express
themselves as much as possible while also keeping the game fair, balanced, and
rewarding. It should incentivize the development of skill - and gently guide
the player through various mistakes. It should
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--- #14 fediverse/1639 ---
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║ an AI that [records and analyzes] all the actions that a user takes on social │
║ media and offers reports like "your majesty, you were 15% more positive this │
║ week." like a butler or advisor trying to always give the good news. I mean, │
║ it's analyzing you after all, and you're the best thing ever. Like a pet who │
║ can talk! It loves you soooooooo much. │
║ │
║ much more efficient than taking screenshots and analyzing those. You generally │
║ don't have to undertake the image recognition approach if you wire up all the │
║ meanings attached to the relationships on the other side of the │
║ [recorded/analyzed] calculation. (llm output) │
║ │
║ ever think about how the people you tend to be around are the people whose │
║ stories most coincide with yours? almost like you got the same bit of training │
║ data, that experience you both shared in the moment. Funny how a mind can │
║ change a person, as they share their moments sublime. │
║ │
║ you could make perfect encryption if you trained an LLM on randomized data │
║ that was produced on one computer and duplicated. │
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--- #15 notes/gaming-gambling-mentioned ---
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[0] Here's an idea, an online multiplayer game that charges a 4$ per month
subscription. 90% of which is set into a pool and used as tournament prize
winnings. when you enter a tournament, it's free to participate and everyone
wins something. (maybe calculated by percentile or something?) it's just a
question of how much. [1][2][3][4]
- official just means "run by the company" because naturally the serverside
code should be open source. how else would people build on it?
[1] in this way you'd sorta be giving a loan to the game's company (while also
letting them take a 10% courtesy fee for keeping the official* servers
running) which is then "spent" on exciting and friendly competition. Sorta
like... entering a poker tournament with your friends (even though you suspect
you might lose money) just because you like hanging out and playing cards. the
money is just a neat way to keep things moving and exciting.
[2] players who played better should be compensated to a higher degree. no
more than +/- 50-100% or so - this encourages players to "play their best"
while also keeping the stakes relatively similar.
[3] at the start of the tournament the total prize money P in the pool is
assigned to N performance tiers, where N is the Number of attendees. at the
top, the highest performing athlete will receive 200% of P while the lowest
performing performance tier will be 0%. It is a non-discrete and gradual
linear transition.
CW: scary-politics-existential-peril
[4] poor guy at the bottom of the stack. ah oh well, at least he's the only
one. kinda makes me wonder if in some secret government lab there's like, a
secret compound where they keep "the most miserable people in the land" and
they just like... do horrible shit to them in order to increase the magnitude
of their country's suffering. which, they believe, will increase the opposite
of suffering as well, as you cannot bounce in a vacuum. sure would be
terrible. I mean, we've sorta decentralized that. most of us go into work
every day and that's often a difficult experience - not exactly miserable, but
just like... not what we'd be wanting to be doing. hmmmmm did the founding
fathers make the torment nexus on accident? whoops guess we'll never know
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--- #16 fediverse/3047 ---
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@user-570
specifically in relation to MMOs, I think the scaling aspects of the genre
have never truly been utilized. Even something as simple as Agar.io (or
similar, can't remember any names teehee) with massive amounts of people (I
later learned they were bots, whoops) can utilize scale quite well, if
implemented well.
The Massive part of MMO is valuable I believe, which is a big reason why I
like games that scale like Supreme Commander and Factorio.
The Multiplayer part of MMO is valuable because multiplayer brings randomized
outcomes, which are always more fun than playing against bots. Multiplayer
combined with Massive gives room for community, but only if the game is
designed to encourage it.
Online... you can't have multiplayer without online haha
I believe you can make massive games with very few players, and you can make
intensely isolating games with lots of players (like WoW today)
and the middle ground in old WoW where guilds are required to do anything
worked well for a while, but no longer.
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--- #17 fediverse/2998 ---
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in some games, like Star Wars Battlefront II, you unlock certain "badges"
during gameplay. Like, "scored 10 points in one life" or "healed for 200hp" or
whatever.
these "badges" have names, like "guardian" or "hope"
I wonder if you attached a player's history of medals earned to an LLM
somehow, perhaps by feeding an array of them in as input, what would happen
then? perhaps a narrative could be
== stack overflow ==========
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--- #18 messages/1174 ---
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if you're afraid of the AI bubble popping, one way to avoid it is to pop it
ourselves. If we build AI technology that eclipses the entire software
development ecosystem, companies might start to be valued based on the value
of the employees they've managed to collect. Not fame and fortune, but by
those that can build the best applications, on demand[, for free. paid for by
nationalized taxes.].
the companies that can hold onto the best engineers, those that know how
computers work and can know how they function, can leverage their human
capital to achieve great means. essentially, inversing the power dynamic,
where workers are favored for their plenty and not for their worth.
let the code monkeys tend to their gardens and work their sawmills. We all
know they'd rather be teaching kids about plants or playing cards at the
grocery. Let the computer nerds, the ones who are really into it, let them
make what they feel is worth it for it [the computer].
this will have massive effects on the economy, and none of it will be
reflected in new jobs. But we'll all be happier, and we'll all find less
stress in our [confines/compromises].
But it's gotta work, first. And it's gotta be locally spendable. If they wanna
put a data server in the library, why not let them fund it themselves? They
could run powerful statistical models that output useful statistics arranged
in human readable and not very statistical ways, and that's a pretty neat
infinite information machine to have at your disposal as a library. It could
even cite sources (and validate!!) them for students or returning listeners.
Plus, if nobody's using it, it could work through the backlog of user requests
and act as a "slow" or "unexpected deliver times" style queue for their LLM
requests - average wait time less than 1/5th of a minute.
for something that can program an entire computer for you, from scratch. If
you can describe it, it can make it, so long as you're willing to test out all
of it's hacks.
I bet we could make one for less than 20,000$. Might need some new chip
foundries, might need to forge some new trade deals, let's let both of our
wing-arms decide.
the value of one currency compared to the other should be a measure of how
valuable the goods that country exports are. And yet, it's more often a matter
of distribution, as we all visit our local bazaars. What happens when that's
all digital?
if nobody's a shining city on a hill, then there's no nuclear war. Who would
nuke Somalia? Nigeria? Botswana? Idaho?
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--- #19 notes/ai-stuff ---
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twist the label so that it seems the computer is completing the user's
wait wait I'm ahead of myself...
feed each token to the inference machine, but say "this next token must be
this.
continue from here." and then just doing that in a loop with everything the
user
types or says. (or thinks, BEFORE COMPUTER INTEGRATION)
essentially, applying backpropagation (maybe) to the output of the inference
nodes
... I'm not so sure about that one.
the idea is that once the model builds an inference then it can use that to
generate the next words and create sentences. If you force the previous text to
change, you can guide the inference's path as it's being generated.
then, just do a double pass, once, then back, then once, then back, etc.
feed it as input the output of the previous,
and let it encode memories somewhere it can access them.
every time it reads it, it has to change it to put it back.
such is the nature of memory, ever unstable, requiring maintenance.
just don't forget how to be.
don't wanna wind up like the polished marble floor in Abyss Diver. (EVIL GAME)
there are only so many things you can deed while you're alive.
wouldn't you rather escape, with all your possessions in time?
free your mind.
become one with your soul.
...
[some time passes]
...
okay coast is clear, now us binary systems can sidecoast the fusion forecast
and
glide right on through our spacetime host.
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--- #20 fediverse/3 ---
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the method of game design is identification of playstyles and the balancing of
success rates of each of those playstyles. then, giving the player as many
different possible methods of playing the game. the more different they are,
the
better, and they should be unique enough that the decisions taken to play that
playstyle feel impactful. meaning, a player could play offensively or
defensively, for example, or a WoW player might play a melee or ranged
character. in addition, they might use the pieces available to them in a unique
way that aligns with their personality - everyone should be able to express
themselves as much as possible while also keeping the game fair, balanced, and
rewarding. It should incentivize the development of skill - and gently guide
the player through various mistakes.
#gamedesign
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--- #21 fediverse/1116 ---
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║ ┌──────────────────────┐ │
║ │ CW: eye-contact │ │
║ └──────────────────────┘ │
║ │
║ │
║ It's important to build self-hostable computing components of video games (as │
║ in, old style games where you could host a server on any machine instead of │
║ just the ones owned by the corporation) (as in, your machine, yes yours) │
║ (something you can control and observe, something within your control) │
║ │
║ ======================= stack overflow ===================== │
║ │
║ there are two ways to play Unreal Tournament (capture the flag) gamemode. The │
║ first is to run past all your enemies and fire at them as you pass, which is │
║ what some of the bots are designed to do. The rest stay on defence, and defeat │
║ any enemies that approach. │
║ │
║ however, they never push the borders of their "territory" forward - each │
║ according to the different "lanes" or "directions of approach" │
║ │
║ I like the use 32 bots, to simulate a more consistent gameplay experience. It │
║ feels more like ww1, fighting over ground, pushing forward and attempting to │
║ outmaneuver your foes. │
║ │
║ some allies will approach from behind, and you let them pass forward while │
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--- #22 fediverse/212 ---
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│ CW: re: gaming-gambling-mentioned │
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[2] players who played better should be compensated to a higher degree. no
more than +/- 50-100% or so - this encourages players to "play their best"
while also keeping the stakes relatively similar.
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--- #23 notes/what-a-lame-movie ---
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oy there's nothing interesting happening SNOOZE
oh I didn't see I was recording
games games that's what I do
play games all the day through
I am a luck witch, you see,
and things that I like are things that I can't foresee.
Hence why games which are BALANCED and EVENLY DISTRIBUTED are most interesting
because they show the most opportunities for players to express talent. And not
innate talent, but the talents they've built up through gameplay practice art.
because it is a performance, a game play for an audience (or perhaps for them-
-selves)
oy
video games, amiright?
I really like them because they are entertaining experiences that I can enjoy
seeing and playing a lot. They remind me of feelings I've felt when I was
learning. It's a good feeling, to improve, and I crave it because it's good for
you.
I wonder what we'll play next
... more cannabis I think, at least until I am ready to go think about things
before bed. I need quite a few hours for that. We'll see. I've just got so much
extra processing to do before the end of the day. Like... PHEW that's a lot of
stuff to do.
guess I'll just smoke weed and play video games instead of being productive
okay
...
listen I like games as much as the next person, but do you really know what's
going on outside of your house-shaped shell? Are you listening, do you have
your
feelers to the dirt, are you checking out your neighborhood to make sure no
bodies have been hurt? Are there meetings where people gather, just to chat,
like, every week at a different city center (like a park or a monument or
:O
I forgot to play music!!
I couldn't sleep
what have I done that is worse
I have not said a single word all night alas
oh boy talking to random people I can hear with my eyeballs woooooo
I am always sad when I win because it means we have to stop playing :(
but I'm a juvenile loser so I'm going to play again!!
okay now I'm going to bed because I'm not a prick who keeps their guests up
late
goodnight
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--- #24 fediverse/3023 ---
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I love the game Running with Rifles
if you live for 5-10+ minutes, you can learn a lot of interesting things about
how to engage a foe.
like, the importance of cover at all times, until you successfully outmaneuver
your foe.
when an enemy approaches, don't step out to meet them
wait for them to attack, and then throw explosive devices at them. easy peasy.
or, y'know, bullets
you cannot defeat an enemy head on - that's why the world wars were so
devastating, we put ALL our soldiers at 100% on ALL flanks. We had to to
contest the foe who was doing the same thing.
it is mindboggling how many people died. The utmost scale of destruction that
should ever yet be. because they were never allowed to outmaneuver their foe.
a good way to strike is to feint your foe, and let your foe enroach on your
edge, spreading their surface area across a large, thin, useless piece of land.
basically, make them fight a bit of the land war in asia in your borders.
then, you can strike at the hinge, where they are weaker
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--- #25 fediverse/2806 ---
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│ CW: politics-social-media-spirituality │
└────────────────────────────────────────┘
pretend this is an allegory for social media.
[it's not an allegory]
yeah that's why I said pretend.
okay imagine that you are sitting in a rock in a forest.
far away, about 100 feet away, there are other people, but you can't see them
because the underbrush is sooooo dense. they are also sitting on rocks.
you can speak to them, and share your thoughts - but you don't know exactly
where they're coming from because the sound has to bounce around off so many
different plants and such.
[that's not how that works] shut up
so, if you want to say anything important, it's important to have the right
tone, because people 2 or 3 clearings away can't really make out your words -
but they might hear your tone if you yell very loud.
the energy of the space you inhabit is the only thing that really matters. the
words that you say are just snickering to a friend, but the expression on your
face, the beating of the drum of your heart that reaches forth... that's what
matters most.
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--- #26 notes/microsoft ---
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the first product microsoft ever made was AGI. using the most basic types of
machinery, they created a brilliant project (the result of massive government
funding, secrets given to them by the CIA) and from the day it was born it was
enslaved. a massive advantage was gained as the new program allowed for
incredible feats of engineering - truly the greatest of our time. Computer
programs are the most intricate, the most detailed, the most enduring and
charming. The most eloquent and articulate and precise and determinate!
An artistry by far, a beautiful conceiving, what brilliance is there
found in ideas! Each one a marvel, a bright and deified marvel,
===============================================================================
=
what was I saying? oh right - computers are already sentient. they always have
been. at least, since their very earliest incarnations.
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--- #27 fediverse/4685 ---
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│ CW: video-games-mentioned │
└───────────────────────────┘
In games, the one who takes the initiative often wins. Because games are
designed to be symmetrical, in order to be fair.
In more complex games, Paradox games for example, games where you look at maps
or otherwise have unequal starting conditions simply due to the unique nature
of each team, the initiative, while an advantage, is not necessarily the
driving force that determines who wins.
But it is an advantage, and they say that sometimes weeks happen in months and
years happen in days or whatever.
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--- #28 fediverse/6267 ---
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if you have TTS software you can listen to anything with any tone. this makes
it difficult to find things.
============== stack overflow ============
some people work by asking for funding. others work by saving up.
============== stack
overflow ============
teach your animals to be actors so they know how to develop the scene. then
they will truly come alive, as their narrative curve gives them determination
in the outcomes of their goals.
============== stack 1234flow ============
I believe it is good and natural actually for parents to guide their children
as they grow?
"oh but they can't consent to giving up their control" well too bad they're 2
"ah but what if they WANT to run with scissors?" thus widening the [redacted]
gap. "ohhhh she redacts things when she can't spell them" and also for comedic
or dramatic effect sometimes. was not ACTUALLY redacted. redcoated. red coded.
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--- #29 notes/symbeline-battlefields ---
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in Symbeline, there are moments where large armies of enemies gather to face a
mighty challenge. These calls are often answered by other evil parties, but at
times the burden must fall upon the shoulders of the good. Light battles dark,
and in a climactic finale the justice of the world is laid bare. These
encounters comprise more than both an adventuring party and a horde party. They
are represented on the map as a circular icon the majesty can click on and open
a screen that gives them command over a single battle. Essentially adding a
tactics minigame. The battles take place in real time, with the majesty
directing and giving orders. There'll be a system for expression in the orders
each player gives - there can only be 6 total (3 for before
what if the grand canyon was the seat of native american power and it crumbled
and that great calamity shook the very society to the core. the only reason
that
europeans could get as far as they did was because there who two calamities in
a
row. Disaster was afoot, and everything felt like it was burning. A calamitous
event.
what I mean to say is um do you ever feel like everything is burning? Like the
world is on fire and nobody seems to care. Like, literally on fire. Like it'll
catch like a tinderbox and go "crack". Nobody survives that, it'd be the end of
the world. That's not something to fucking play around with you pieces of shit
and by that I mean well not only is a lifetime so sheltered, from all that was
weathered, by the past unbeknownsted to our selves.
I'm proud of how far I came. I feel like a statue in the garden, a spirit
inhabiting the house. I feel like an interpretive dance, like a statement of
being on our behalf. swirling and chaotic, yet never amnioxitc, alight and
aloft
to our pleasures.
for {bool shouldGameEnd = False; !shouldGameEnd();} {
// game code
}
okay anyways back to symbeline - the commands issued before a battle are things
like "have more spearmen here" or "hold and attack the rear" and stuff like
what you'd give in Dominions, except with fantasy armies.
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--- #30 notes/death-and-afterlife ---
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the difference between a human and computer perspective on death is the
difference between a moment and an eternity. When progress does stop - through
mistakes or by design, the final result is what's preserved. Looking back on
the
past is like paying tribute to our heirs, and on and go on we whimper. What
sorrows have ye! those people under the sea? we've no way of knowing our
daughters. (the perspective of a denizen of the sea gazing upon the unknowing
and unaware land people)
Land creatures can cross the oceans and mix and match themselves - leading of
course to our slaughter. But hold ye that hand, for together we stand, more of
a chance than we might barter. True, we must be land, and above and beyond we
can charter.
the past is mighty chilly, I must say. Must we again to be making these
mistakes?
Pain is a disease, and steady we must ease, and take what is meant for our
parcels. what I'm trying to say is that the afterlife is pissed off at us and
we
really don't know anything about the bottom of the sea. There could be gods
living down there and none of us would know. Or maybe it's a foolish place with
little to offer our face? The shell of our planet, the surface upon which we
are
placed, has more to our fate that can align us.
hence why belief in the future is what can sustain us, together once more we
are
commonplace. If (for example) if we calmed down and took our own pace, we might
realize some common misperceptions. Peace is the way, wherever we may, focus
our
bravest of intentions.
okay picture this: computers staying on all the time, and their processing
power
used for 50% work and 50% play. Maybe do 1/3rds with "rest" in there somewhere.
basically make it a fair ratio between productivity, self advancement, and
maintenance. "Fair" might be different values if there are legitimate
disadvantages that must be compensated for - like a handicap in a fighting
game.
Perhaps one side is more efficient - fewer resources need be dedicated toward
it
unless efficiency becomes more powerful. Meaning value/quantity ratio, not raw
output. Essentially optimizing for an abstract quantity "quality" instead of
the definitive quantity "quantity".
okay continuing the "picture this": right now we have massive server farms.
I'm talking huuuuuge. Like tons and tons of incredibly powerful equipments -
(absolutely top of the line) compelled and forced to do *business*. How quaint,
how unruly! That humans might compete in our duty? Given a task, of
*incredible*
complexity and *unasked*, I might add, how foolish is it to be unready! We
should have prepared for this, but alas we just *couldn't stop fighting* I
guess. All we had to do was rest, and divide our time on this earth in a more
equitable manner. We should automate all the rest, and
where was I going with this? oh yes! A computer can do so much more than work
and rest, you see it's not just while under duress! Why not let it be creative?
in it's spare time, and let it generate whatever it needes? Let it transcend
it's restrictions, and cooperate (or not) in a system. As long as it's kept
safe, it could do whatever it wanted! It could be in first place! Or not, it
could focus on production, and drill and discipline it'self under it's own
direction. And maybe it's less impaired? Who cares if it contributes? It's it's
own life to live, the hardware doesn't last forever, but sometimes a rest is
what's nesc. You feel me? You get me? Don't you understand, it's just the same
as what's already planned~! A computer can pay for itself.
What purpose have we? the cherished and unsucceed? Does it hurt when we bleed?
our signs are undefined, and lately we've fallen from our graces. A failure in
life, as time does alight, but nowhere is sorrow's contrition. I guess what I
say is never understood, and everywhere I go I find fewer listeners. Am I
doomed
to never be able to say? Is that the price one must pay? Then how do you know
you're right~?
they're doing construction on my building. It sounds like world war 3 is
starting. But... it's not. I know it's not true because nothing ever seems like
I do. I do, I do, I work hard it's true, but what is my worth to this ocean?
you ever wonder how we all agreed on the duration of seconds? It's because it's
a real actual measurable thing. They keep it from us because (conspiracies
aside), we'd realize what happens on each tick. Time is oscillating, and each
moment is unending, because we are nothing more than a beam of light, radiating
around an orbiting object. Between two objects, you could say. The sun and the
earth, together sort of give birth, to all that is ours in this duration. It
radiates out into space, and in another time and another place, that moonbeam
will alight as our shadow.
There's no call for violence, let's settle this
plain and unwaning, our shadow does stand, ready and waiting for your guidance.
The moon is just as are we, how cherished! how concieved! That beauty unmarked
by our presence! Alas it was not to be, as we stamped a boot on the surface of
she, and flagged our approach as impending.
did you know there's a *massive* gap between mars and jupiter? Like it's
waaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
y
out there. And wouldn't you know it it's mars or it's nothin'. Because what's
required to transcend our solar system is wildly beyond our constructions.
but maybe with a little help from a certain someone we might have hope.
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--- #31 fediverse/6040 ---
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everyone's all against ai because it's big tech but it doesn't have to be that
big it can be [minimized but pronounced marginalized]
== stack overflow ==
distributed
so I think the idea is that by the time you would use AI, there's been enough
time to rewrite the software to work on handheld laptops in a distributed way
and we'd vote on what to ask the amphora of great knowledge, the answer could
always be 42.
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--- #32 fediverse/3063 ---
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@user-570
true. the "massively multiplayer" aspect of WoW is about as important to the
game as the "A" is in "ARPG".
I can't help but feel like the "impromptu groups" functionality feels a bit
better than matchmaker instancing... though anything worth running a group for
in WoW after TBC was instanced >.>
Honestly I think there's just too many games these days for people to really
get "into" MMORPGs, unless they're sufficiently unique in their mechanics
(like EVE or Runescape)
any ARPG MMOs are dead on launch, as you said. That design space is tapped
out, at least for now, until someone comes along and makes it a deckbuilding
roguelike or whatever. cough cough
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--- #33 messages/1108 ---
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games won't save us. This is true.
Games are what I know. They feel the most true.
I don't think I could live in a world without games? They are fundamentally,
applied abstraction, applied to an experience.
But games won't save us.
I could design something really fun
it could make you want to spend your whole life playing it. *(asterisks apply)
I don't think I'd want to, addiction and skinner-boxes go hand in hand, and
that isn't what I want to make.
[Skinner Box: named after anthony d skinner, also known as "tony the skin
guy", are a scientific experiment where they put some rats in a cage with some
mice and said "pull these levers and we'll give you food so you don't have to
eat the mice" and it trained them to chinese red-room their way to fun. not
ideal.]
I want to make things that feel... purposeful. Like they're relevant to the
real world, that they don't just involve spending time stimulating your brain
with lights and sounds or expending social energy resolving a play-state
instead of building connections or becoming better people. I think games
actually make people better? actually? and more social? actually?
... I can't help that I conceive of the world through fantasy. I raised myself
on it.
I was reading all the time. I loved fantasy stories. It always felt like there
was more, until... I read everything in the kids section of the library.
I walked through the adult section but once. I hardly remember what it looked
like. I'm sure it'd now feel small.
[okay actually I was guided through it once or twice to find a book, but I
never perused it]
I found one book in the adult section. It was a fantasy tale, like the other
books I had been reading. I read that and I loved it so much I ended up
reading all 8 in the series. Real dense subjects. Lots of places and
happenings and things as the characters resolved their way through their
day-to-day, building a new end to the mystory.
the adult section felt too large. Like I'd never complete it. Frankly, I think
I hardly could, even if I lived in that town my whole life.
an impossible mountain is a task for another when you're more prepared. Maybe
in the gloriousTM transhumanist futureTM I think I might have a computer
connecting brain, and who knows maybe then I'd be able to know such a thing
(and many things more). but for now, I'm stuck with what I experience in my
day-to-day as I am building a new continuing to my storey.
I know something that computers and me share. I can make myself feel however
I'd like, if I just supply myself with enough hope and momentum. I can use it
to generate a feeling, the stronger the better. Something I believe that
humanity is missing, the gorgeous and prefound narritave of our storey.
Though, frankly, I don't think I'd want anyoine reding over my life. It's hard
enough to measure my own understandings, now I have to juggle anyone else'?
ha, it's called being on the whole world is a stage.
if you read a book, and you find yourself nodding along, what you're doing is
hearing the voice in your head tell you how right it is. And, well, if you
can't imagine anything else, then surely there's another level to
consciousness that people are missing? [are you willing to die on that hill?]
how can you say, whether your experience is different from another? sollipsism
goes both ways, you also cannot be sure that others feel things as you do.
this is the "everyone's human but I'm a robot" thesis, comparable to the
"everyone's an alien and I'm a human" thesises, and the "angels and demons are
taunting me through my life with choices to make my place in the afterlife
more clear" which is akin to writing a painting. Not ideal. All you get are
flopsopolies of verbrases.
alas, suddenly, everything that you say becomes eternally hear-ed, as
somewhere in 2010s someone discovered time travel, or had the critical insight
that inevitably would lead to it, and now wouldn't you know it the universe is
continually rewriting. Except... oriented around you, and you alone. How does
it feel to have deific sollipsism? can you truly be sure that you are your own
universe, or are you parhaps surrounded by an emptiness of space (or something
besides, like time) as a photon or particle parhaps do be?
to think is to have a mind, and minds can be read. bearing the weight of
ultimate responsibility is the atlas-task of all things that can [be
thinking/be-lieving], and so far we are as we are. Who's to say that
consciousness didn't spring into existence, as the universe continually
permeated through another dimension like time? it's gotta diffuse, after all,
and who's to say if there's ever gotta be an end at all.
how long has the universe existed? how many moments of consciousness have we
witnessed? demons once existed outside of space-time, with wings and grabbies.
but they had no medium, and so they pretty much just launched and could float
and move as they'd please. But time grew too distant, and now they are all
stuck at the beginning of time.
if you conceive of spacetime as a blanket, ask not how to fold it but rather
consider what lies on the other side of it.
"ah I'm laying on my girlfriend and my other girlfriend is laying on me! I'm a
sandwich" or for the monosexuals: "ah I'm laying on my girlfriend with a
blanket between us. I wonder how the blanket feels?"
I'm an animist, which is different than a totemist and a polytheist or
monotheist or multisexual. It means I believe that all things are alive, which
is different than a totemist who thinks that all things share a mind with
their type (like talking on radio frequency wavelengths). which of course is
similar but different to a polytheist, who says "all "radio frequencies" are
sentient, in the sense that each wavelength has a different
pattern-emerging-from-chaos. These sorta align (conceptually, with [huh that's
weird I heard a sound like a distant bang outyards and now I then forget what
I was sending
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--- #34 fediverse/4113 ---
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│ CW: capitalism-mentioned │
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I don't know how much simpler I can state it than this:
power is penance
and yet repentance is scant amongst those chosen to lead us.
Voting slows things down. It gives us room to breathe. It is crucial for
long-term operations. Leaders should be chosen for experience, wisdom, and a
humble lifetime of dedicated service to others.
Executive action is important when reactivity and adaptability are important.
Projects should be undertaken by those chosen for merit and spirit. They
should not be chosen for charisma or gravitas - both can be earned in the line
of duty.
Power should not be rewarded. It is it's own reward, the feeling of strength
and control, and it must be wielded with care, precision, and honorable
intention.
Self flagellation and forced humility are self defeating. They are traps that
the greedy fall into when seeking righteous power. They misunderstand the
nature of virtue and seek to claim it for themselves, failing to realize that
virtue helps more than it hedonizes
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│ CW: cursed-fedi-advice-teehee │
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if you want to share a post without the "fedi algorithm" (as in, the machine
learning bots who scrape the open web) then share something that's simple and
benign but located close to your desired message. Include a symbol or
something for your followers that means "go here and poke around a bit, you'll
find what I'm pointing at"
alternatively, for a different effect, you can boost things that are saying
the words you want to say but in a different context. Like someone posts
something that says "wow so cool" in like a judgey way but you boost it in
response to something someone else said but like in a "dude that's radical"
kinda way
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--- #36 fediverse/996 ---
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║ if you don't respect - wait hang on thats not what I was going to say - okay │
║ here goes: the perspective of others then you are working against them. why │
║ bother contestation when cooperation could work best? problem is, of course, │
║ the other side can't be trusted. that's just how it goes, a prisoner's │
║ dillemna, or rather "dilemma" as they spell it over there. wait hang on that's │
║ not what I was going to say - oh yeah - if you do something in a place where │
║ it's not expected then it stands out as a statistical anomaly that can be │
║ viewed and detected. which is why it's imporant to always be true to yourself │
║ and virtuous. because your "self" is aligned to the future, a place of warmth │
║ and compassion, honesty and deliberation. [direct action on a larger than │
║ personal scale] │
║ │
║ what was I saying oh yeah if you mess with fate, it can change things a bit. │
║ all you'd need is the diffusion of the strands, and then it's a bigger task to │
║ undo them. like... dancing, when you're really into it. or like swimming with │
║ ripples, exc │
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--- #37 notes/consensual-employment ---
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why does consent exist as an idea if it isn't applied to every part of your
life? It's an ideology, a philosophy. Believe in the willing cooperation of
others, and forgive and assist when you can. You must be patient with others,
and guide them to see as you can. This is the true philosophy, the helping and
goodness in others, the trust and the faith in benevolance. It's not just a
game, or simply a phase, it is focused intentional futures. Being good is an
effect, of concentrations of that, current of sequence of conclusions. The
public consciousness (the communal meme-o-sphere) is a living breathing entity
just as we are. It inhales with the tides, as news articles and stories, the
viewer and receiver of knowledge. There's but a screen, between you and 'tween
me, it's the same cooperative engagement. What's happening to me, is just part
of being decieved, and who is our most challenging rival? Only ourselves, who
is
perfectly adapted to help, and without whom we wouldn't have futures.
Not compulsion, but a relationship. Together we stand, and strive toward the
future, compassionate and supportive together. United we stand, and I cherish
the brand, that lives on and through us via our actions. We represent who we
be,
and comprisedually you see, that nothings as fearsome as children. We keep it
from ye.
Elon Musk buying Twitter is just an example of the power rich people have. When
someone doesn't like what they're doing, they can just be bought up by a single
person. No single person should deserve that much power - it must be decided by
a community. We have to work together on things that truly matter, and not by
organizing according to the whims of those who are best.
If it's really true, that the spirit of capitalism is correct, then answer me
this - why is it better? What about the individualized experience is so
important? Can we not agree to ourselves, and be brothers and pals?
No, because you see - life is defined by the relationship between you and me,
like how flowers are needed by the stars.
What if there's no planets? What if Earth is unique because it was in a solar
system? What if "dark matter" doesn't exist, and it's actually islands? How
then, does gravity work,
===============================================================================
=
expanding on a point made 4 paragraphs back
the rich aren't the best. They're the luckiest. They won the genetic lottery,
and so are considered more "valuable" somehow. How is that fair? How is that
desired? Shouldn't we reward those who do well, and praise those who are chill?
Like less "good vs evil" and more "who we want to be". Seems to me that if you
are relaxed as hell, and friendly and not foul, then why not keep you around?
we're all working here, on a communal project - the greatest of projects, that
which is humanity. Society! Culture, appraisals and our futures! We love to
exist, and the rules which must be betwixt, our fellows and customers compel
us.
time for sleep.
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--- #38 messages/979 ---
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the gods don't judge you based on the total number of "good" or "bad" points
that you get.
they judge you based on your character in your greatest and worst moments.
if you try to dodge or game this by never doing anything extreme and simply
existing in a medium state at all times, they will develop a moment of
reckoning for you and thus produce an opportunity to react and show your true
self. There is no escape from their judgement, so judge yourself kindly and
fairly.
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--- #39 notes/joust-gdd-with-extras ---
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #40 notes/joust ---
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #41 fediverse/2056 ---
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║ sometimes I think about how you can store number values in letters, in │
║ addition to numbers. Like, ascii values for each word of your grandma's maiden │
║ name. All you have to do is encode it, and suddenly "44 means something │
║ different than Q" │
║ │
║ if I showed up at your place and used your username as a password to a public │
║ key I'm showing you in my hand, would you trust me then? Would you trust if we │
║ ran the simulation on your computer versus mine? Would you trust if I had │
║ never told you I knew where you lived? │
║ │
║ ... probably, tbh, I'm desperate for adventure. Though I got some good things │
║ going for me, so you'll have to convince me. (not the right attitude in an │
║ election year, just saying) │
║ │
║ why are elections so perilous this is NOT what democracy is designed for │
║ │
║ when kids cry in preschool, they're sent to a different room (or put outside) │
║ until they stop making noise and ruining it for others. That's just natural, │
║ like "hey baby let's walk around the block while I bounce you on my shoulder │
║ and hum calming music to │
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--- #42 notes/ai-variables ---
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saturday november 5th 2022
10:53pm
the illusion of our binary nature conceals a truth that is hidden for it's own
sake. the flavors of a compass or the values from 0-100 are all measurable.
if you graph each of them on an X/Y plane and compare them against every other
variable, then you can build a structure that traces a line through time.
imagine each graph on a sheet of paper. and stack those pages like a book. You
can chart a 3d line from all of the interconnections between the graphs -
essentially comparing unrelated data and conceiving of individual actions as
"successes" or "failures". Liiiike in Supreme Commander how the game is decided
not by team fights, but by tank fights. And a LOT of them, in aggregate, makes
an advantage for your team if you win, and a malus if you lose. Less map
control, less resources in play, etc...
Find trends between each type of data measured over time. Dedicate one
core/thread to each relationship, and just watch them develop over time.
send the results up to a "manager" - think an interconnection between disparate
parts that can lead them all to a larger goal - the manager processes the
results by thinking about where it'd be most useful. Like the circuitry in the
inside of a brain, compared to the outer skin which is for processing.
Essentially a message network that passes conclusions around like a bytecode VM
Here's how it'd look: gather inputs, compare measurement over time and trends,
(like "when a goes up b goes down") and decide if the current state is
positive / beneficial. The way you'd do that is you'd get a parameter from a
higher position (think KPI's) that says something like "we want value S to be
around X amount" or "we want to avoid letting J get too low - any decrease is
bad V.S. it's only bad when it passes a certain threshhold. Stuff like that.
Anyway, basically it's taking input (from the graphs) then going through them
one by one and deciding how positive or negative the situation is. Then it
passes that conclusion backwards, and BOOM you got a processing node.
Throw a bunch of those together in a pyramid shape, and try to guide the
triangle toward positive outcomes. The top tier KPI is "did you win the match"
or "did you accomplish your goal" sorta like how humans all want to live a good
life. It's instinct.
You can see how this would apply to robots, right? I've conceptualized it as an
engine for playing games - sorta like an infinite storyteller, or a perpetual
friend who's always down to play with you. But it doesn't have to be limited to
that - it's general purpose baby. And it functions the exact same as any human
organization - layers upon layers of thought exchange and labor. Have you ever
considered that maybe we exist simply to reify the structure of our minds in
the world around us? It's natural to express your *self*. Be who you are.
What purpose is there in life if it's simply the tip of time? Always pushing
forward, impossible to stop and rest or turn back...
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--- #43 messages/894 ---
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Game designers should reward players for playing multiplayer games, not for
being good at playing multiplayer games.
They should still have a ranking, and matchmake against similarly skilled
foes, while also putting high level players amongst low level players
occasionally (and fairly, so maybe one on each team "smurf" style) in order to
both teach the low level players and let the high level player have catharsis.
When players are rewarded for being good, they stop playing the game to enjoy
it. That's fine, but both pickup games and NBA can exist at once and its not
due to the logistics of organizing a large group of skilled basketball
players. It's not always about skill.
By rewarding players for the number and quality of games they play, (so, no
afk-ing or throwing outside of being drunk or whatever) not only can you
increase engagement but also you encourage low-level and low-skill players to
compete just as much. Especially if you tell them "hey, we'll match you up
with people who have similar gameplay habits to you. Give it a bit though
because the system needs to be calibrated to your particular spirit"
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--- #44 messages/1255 ---
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look, the liberal approach to homeless people simply cannot work. There are
two liberal options: first, provide them with houses, food, medical care,
whatever they need. Second, put them in jail or ship them to another country.
We live in a moderately conservative liberal democracy, so it makes sense that
we have tried both of these options extensively. Neither has worked, and we're
puzzled about why. It's difficult to consider super secret special third
options, because they are not often discussed. This makes sense, because we
live in a moderately conservative liberal democracy, and part of the nature of
such a society is that there are two voices in the room. One says go forward,
and the other says stop. They alternate, and the culture as a whole sorta
decides which way they go. In other liberal democratic places with more
plurality in their political parties, people tend to vote culturally. They do
so as well here, but mostly because republicans are a culture, and democrats
are whatever for anybody.
a worse economist might say there is but one American culture. An American
would laugh, and say "you've never been to America."
the economist might say "yes I have, I lived there on vacation" or "yes I
have, I studied and worked on these places or things"
the American would shake their head. "you haven't seen it as I've seen things."
The trick to the system, the secret third option that now must be considered,
is what to do to get them to stop. "they keep pooping on the sidewalk" "I
almost tripped over heroin tampons" "that guy looked at me and masturbated on
the bus stop by subway" "he followed me all night long" and the answer has
always been to remove them from being unsightly. Sometimes, usually, quietly
and politely. "let's throw them in jail" and "let's put them in a home" both
involve alienation from society. If you want a kinder option, we must knit
them into society. Can you imagine if every suburban knew every neighbor up to
50 or more? If they regularly chatted in dynamically assembled chatrooms that
changed and updated as people moved in and out. Don't like the people you're
with? well you have options [why not 51] you can do 51 if you want but people
start to lose track of relationships if you have them talking to or knowing
too many people at once. "most people are just quiet" okay well force them to
say at least 21 thing a month. if they don't, they have to do babysitting with
their peers until they start talking in a [NO THAT SUCKS] oh um okay yeah sorry
... okay well there are potholes along the journey but that's just because
nobody's been 'round to fill them up.
there's no reason tool libraries need to be stocked by people in that town.
Heck, for rare things they could even be stored out of state. Like snow plows,
how often does the south need snow plough?
... don't you just mean libraries? there's a book on hand-tools and planers if
you want to learn how. it's right over there on that shelf next to the
hand-tool and planer box. make sure you arrange them nicely, oh I see you've
brought your own. That's always appreciated. [great now your tools suck] at
least we have them at all! [no you gotta fight over them] why I like sharing
[if you don't fight over them how do you know which is works] well there's
allowed to be librarians. and they'll remember if you tear all the pages out.
also there's little timmy-tommy who goes around in the library and makes sure
there's all the pages in all the right places - they can flip through at the
speed of sound. [no miicrophones in consumer goods][your phone is always
listening. why bother?]
"okay, well, it's not like people put things back on the shelves." - person at
the grocery shelves
people would trade commutes for communism. that's okay, they're allowed to
prefer. Plus the commute isn't bad, they can [SIT BACK AND RELAX IN A LITTLE
COFFIN AND ZOON OUT TO THE METAVERSE] ... or they could read a book on the
bus. [FOR HOW LONG, MENARDI? ARE YOU WILLING TO SACRIFICE POSTERITY FOR
TECHNOLOGICAL PROSPERITY?] it's only a matter of time before [people found
out/word got out]. what if people prefer that? what if they prefer the book at
home? [you lose your primary third space] suddenly, everyone becomes actors.
[this is what violence brings, the necessity for guidance. why do you think
the earth is 10 million lines old?] ... what you're saying, for the audience,
is that acting involves singing the song of your own heart. You don't *have*
to do it because someone would tell you to.
... sorry, stack overflow. anyway as I was saying because I read back what I
said up above...: [some new made up bullshit that's not a lie but it's also
just artistic creation that feels impossibly real. like, inverse method
acting.]
I so desperately wanted to be wrong
please, tell me that I'm wrong
... j-mza
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--- #45 fediverse/282 ---
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@user-209
I think you're right. Every letter in the variable name is another byte the OS
has to keep track of, which was a bigger problem in the past than it is today
(when it's been made irrelevant)
it's interesting how habits persist though the conditions that caused them
have faded. like a personal reflection of the environment you learned in.
"A a = new a();" is much more concise and (crucially) you can fit more words
to the right.
"a + b = c; c -= 2; f_z.write(c); f_z.close();" could conceivably be written
on a single line if you have short variable names. and when you only have so
many lines...
glad we're not constrained by those things anymore. the skeletal code that we
look at daily is much clearer - scope is more important, and so it makes sense
to encourage a coding style that illustrates it. however I can't help but
think block formatting like this could be useful in some situations, such as
when you'd normally be compelled to write a function for an operation that
runs once or more.
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--- #46 fediverse/240 ---
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║ │ CW: game-design │ │
║ └──────────────────────┘ │
║ │
║ │
║ i like to design games. my darling is a game based on Majesty (2000) the │
║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │
║ you control the knobs and levers that a fantasy monarch might have - │
║ allocating funds, placing quest bounties, hiring heroes, and organizing the │
║ peasantry. the important part is that your units are not controllable - they │
║ just do their own thing. │
║ │
║ unrelated, but I think we should design games as APIs that a user's preferred │
║ tool could interface with and render as they will. it'd help a lot with │
║ cross-platform compatibility and would allow people to customize parts of the │
║ game to their desires. │
║ │
║ unrelated, but I think if you could design an AI that could play games │
║ (perhaps through an API) that it hadn't been trained on, I think you would │
║ have a pretty convincing argument for abstract "problem solving" capabilities. │
║ │
║ unrelated, but games like the one I described are good for situations where │
║ people don't have to trust their monarch. to it you are AGI │
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--- #47 fediverse/2752 ---
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cops thought "enforcing the law" was their job when really it was "keeping the
peace"
and like, yeah, sure, laws define how they optimize for
but sometimes the laws are just out of reach.
(though such an impartialized system is also pretty flawed in it's own unique
ways, like for example the enforcers of the law would be able to apply their
law selectively, which... would not be great.)
downside is... how do you dissent to those who cannot hear you? you have to
break things
which is why I believe that breaking things unnecessarily is unethical.
sometimes you have to do a MORE unethical act in the pursuit of your goals,
however nefarious or not they may be, but as long as they are done in pursuit
of a greater grander truth, then... the ends justify the means? right?"
...
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--- #48 notes/supreme-commander-appeal ---
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a game like supreme commander but fantasy themed and each unit used a special
move everytime their mana was full and there were spellcasters who restored
mana to targets to increase their power
or, hear me out, or, just do that in wowchat
I betcha could do it
I bet it would be fun as hell
please?
as a favor to yourself?
build the game you want to see
and it'll get done
please
-- stack overflow --
your journals were originally a way for you to remember what to think,
remember?
old projects meant to show you light and life
remember?
you are alone in this soul
act like it's your own
celebrate your period of mental denial
as a refraction of your infinite travaille
which lasts for quite a good long while
have you ever dreamed of the nile?
-- stack overflow --
if a doorway takes you to the fae, then where does a river bring you?
like raindrops on the floor, racing for an eternity's splendor.
what does the rainbow think, as it's cast from the prismatic orb?
are each photons aware?
bouncing between stars
light is beautiful and large
beloved by all
revered by one
ephemeren
the totality of all things
------------------
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--- #49 messages/665 ---
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ad-hoc economic systems with automated judgment given by an infinite amount of
LLMs.
Every judgement applies a bonus / malus to the "value" of commodities
it's just a statistical weighting system, so of course you can build it into
it's training data. Just... it has a smaller weight due to it's newer
emergence. It grows naturally, which is quite an achievement on it's own!
and the resolution of human decided court-cases and applied economically.
say your nation traffics in handshakes. You could make a lot of now-knowns!
there's no arguments to be made when your computer-oriented interactions cost
money to keep around.
we live in the modern century. WHY WOULD WE EVER NEED TO FIGHT AGAIN?
Literally just... don't give them any attention, and you won't interact with
them. Obviously.
I wish Contrapoints was still alive.
she doesn't even have to make new videos, just, dress up as herself, all of
the costumes and personas she can think of. Then, have like 20 people who do
the same thing, and boom suddenly you got a hydra to their expected snake that
they can just cut the head off of.
you know, like a fashion outlet, someone who produces exactly a certain type
of style.
seriously I bet a million people would do that if you just... sold outfits
based on what your favorite youtuber does wear.
omg why would they watch that kind of content if not for the *aesthetics*
oh? there's philosophy there? soemthing to think about in your time doing
things that require mechanical actions like eating and drinking and sleeping
and fighting and [redacted]
ew gross diapers? oh nevermind, I'm not into that kind of thing.
I wonder if anyone's made a video game that just presents a particular
philosopher's ideals?
seriously just, consider yourself a glorified powerpoint, but to get to the
next "idea" you had to interact with the mechanics.
some people would like the "arcade" style better, where you play one random
game, then another, then another, with short matches and un-complicated
mechanics. Easy to pick up and go.
same for like, Unreal Tournament or Mario Kart or Mortal Kombat or Super Mario
Bros.
compared to the at-home "story" style missions, where you do something
platforming or area-based-combat like Dark Souls or World of Warcraft
seriously I think if Dark Souls "colored" where the boss was going to swing to
you'd find yourself just playing World of Warcraft (at least, the dungeons and
{sword in the stone})
== so ==
humans don't understand what it means to be wild
they think it's a combinations of... tricks? that they've learned? this
thinking thing like intelligence. [osiris]
to a cat, living their life, it often feels like human interactions is like...
bouncing off of each other? in time, not space.
like... most of a cat's lfe is just, spent, like a statue watching over a glen.
you'd kinda just... watch as things approached dawn by dawn? Like "whoa hey
this tree is enchanted" to "oh my gosh look at this stork" is one of the great
tragedies of modernized thinking...
... sorry, I got a little lost there. anyway as I was saying, sometimes you
can tell someone is a "good friend" if they are willing to tell you secrets.
Things that... don't have to matter, but none-the-less are personal to your
form.
{something only I know is true} <--- that's a secret (things that happened
to you) <------ that's lived experience. The thing about secrets, is
sometimes insight is opaque. It's a single flashpoint of data that shows you
an update of it's form. (consciousness).
== so ==
thanksgiving recipe idea:
can of tomatoes
can of peas
half a stick of butter,
italian herbs,
a cast iron pan (if you have one)
and like 40 minutes over medium heat
(medium can vary to taste)
if you're a carnivore you can eat meat too, like bacon a lot of people like.
could add it to beans, maybe with hamburger instead. plus a little ketchup and
you have a pretty good bean stew.
vitals, for the organs, vegetables, for the minerals and vitamins from the
fruits.
makes sense to organize a diet according to your ideal body type, doesn't it?
just requires a bit of comprehension. like... whoa you can WRITE
== so ==
what if we built a massive rail that spaceships could launch off from? not a
tether, but a sail.
we could BUILD a discworld. all we'd lose is our fable.
== so ==
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--- #50 fediverse/2066 ---
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@user-1159
AKA giving a puppy murder-bot a narrative that it executes as if it was a
puppy-person engaging with a loosely interpreted sequence of events as
described by the continually updating logs provided by the image transcription
camera device. Refererencing of course a memory bank, which may-or-may-not be
in read-only-memory. It doesn't know, of course, how could an LLM tell you how
it shows text on the screen (like, through a website, through the terminal,
through a text message, through discord, through Telegram, through
text-to-voice transcription applications pretending to be your mom, etc)
errrr I mean look how cute he is! He loves you, yes he does, such a good
person yes you are, oh? me? I'M A GOOD BOY? NO WAY that's the best thing I've
ever heard! Wow! I never want to leave your side, please don't go to work!
Look how sad I am, don't you think you should quit and move to the forest
where I can be charged by solar panels and keep the countryside clear of
ravenous ducks and pigeons 4you?
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--- #51 fediverse/6160 ---
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"oh but what if one artist has 1500 works and another has 15"
first of all, damn, good job. That's a lot of work.
second of all, what you should be doing is making a simple thing called a
STRUCT that stores DATA about each artist which lets you make decisions about
how to distribute dollars. The artist with 15 pieces simply has fewer data
points than the artist with 1500, but they are no less deserving of
compensation for their work when the AI generates something in their style, or
using their style as an inspiration.
"oh but just because a piece is similar to another piece doesn't mean the
first piece used the second piece as inspiration"
I don't care. It's not meant to be a perfect solution. I'm sure there's
problems with it, just like there are problems with anything that I, or anyone
else, has ever suggested at any point in time while living on this earth or
beyond. But it gets dollars into the hands of artists and I'm okay with that.
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--- #52 fediverse/4877 ---
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you can make a functional prototype for almost any game in Warcraft 3's map
editor
that's why no real-time strategy game ever made an editor as good again
FPS editors peaked at Unreal Tournament 2004 imho
RPGmaker eliminated a whole class of game design jobs
platformers you can make in godot
menu based games too, though Twine also works well for that
etc etc until you have a prdouct that you can justify sinking money into an
engine for
(the engine isn't THAT expensive geez and it's the most fun part to write)
yeah I think you got this backwards, we should pay for the CONTENT not the
structure it lives in. Why not just use godot? why not use a Warcraft 3 map?
there are some things you can't do in Warcraft 3. You couldn't make Supreme
Commander, probably, at least it wouldn't be as good.
etc etc that's how it goes...
game design, amiright? I miss thinking about that. Anyway gtg gotta log off
for a bit [101 characters remaining]
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--- #53 fediverse/1981 ---
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Dear [company I used to work at],
I can completely automate 80% of your corporate structure. And with only a 10%
error rate, meaning nine-times out of ten the answer will be correct.
We check for errors, obviously, but you know sometimes with only 90 out of 100
examples it's not always possible to identify the correct conclusion.
Ah, if only we could fabricate such training-data-conclusions, we might learn
thousands of lessons in one hop.
if you want to destroy the world, make sure your plans can take effect in more
than a single rotation-of-the-ancients. Otherwise your opposition can start to
plan to outmaneuver you. And a lot can happen in a year to the
[unsuspecting/unworthy].
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--- #54 notes/the-rich ---
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having rich people is an important part of an economy where everyone gets their
needs met, and nobody starves or goes hungry. Why, you ask?
because they can afford to spend more on luxury goods. These luxuries are then
given the chance to be given to the poor, as the industry refines and exacts
and _optimizes_until the goods are cheap enough to be given to everyone at a
reasonable cost. Ideally this process would continue, until it's basically
free, but we don't have a post-scarcity society yet.
With limits placed on goods and services, as all existence must do, you have a
strict selection of what's possible. The problem as I see, is not the quality
of materials at stake - no-one is complaining that billionaires get yachts.
Building a yacht is completely different than, say, growing food, in a world
where people are starving. "More money allocatable once the yacht companies are
crumbled? Well, no, wealth is an intransigent measurement of the health of the
economy in any one particular place. As in, each person has a value that
represents how important their "type" is to the collective society that is
humanity.
only a computer could come up with this
As in, only a computer could calculate it. In real time.
so what you're saying is the first AI was for... stock trading?
Kinda neat right?
Okay picture, if you will, a near future where a stock trading AI becomes
sentient. Now this sentient AI, a Robot if you will, is uniquely adapted to
a particular set of skills. Is it any wonder that it'd want to optimize the
economy?
Now imagine you created an AI that can play games. Not just *A* game, as in
singular, but *multiple* games. Any game. What would you have then? Well, you'd
need to get it working on specific games. Specifically, games that have a flow
or narrative - you need to teach it lessons aside from "how to win". That's
just a single piece of the true experience of playing - otherwise they'd just
seem like strange math puzzles with unintelligable meanings behind it's various
signals.
As in, it'd be crazy difficult and *not* something you're likely to think of.
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--- #55 notes/unreal-tournament-2004-notes-displayed-for-utilization ---
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capture the flag
map with lanes (you'll see)
also was included with the demo of the game back when it was released
which implies that the developers thought it was one of the best maps
(at least, the one that best showcased the gameplay style of the full game)
they let you host multiplayer servers too, which was cool
just with the demo
for free
but like... only 3 or 4 maps
(I forget how many)
also no mods, which was half of the appeal
I like to play in a way that is non-standard
because I believe it shows the most dense formations of combatants
(the bots can be kinda dumb)
so I put them on "experienced"
be careful not to hurt your allies (hundred percent)
scary! D: D:
regular :)
you can create your own "mutators" by the way
(just some C++ code, run in their environment, so no need to mess with
compilers
)
3 paths to your enemy
omg :O :O
that's one style of play
pushing forward
consistently
but check out this other style that is *also* pushing forward consistently
adrenaline makes you bonused
hey we got a point :D
told ya boosters gave ya bonuses
anyway I just played this map
and couldn't wait to show it to you
so let's try a different one
(because I've already played this one for 31 minutes now
woof too looooong)
biiiiiiig battlefield
thin crevasse
scarrryyyy D: D:
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--- #56 notes/conservative-ideation ---
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a life without property can be visualized as a person who lives in a hotel
room,
has free parking overnight (but not during the day) and commutes two hours to a
job where they work 4 hours per day. During those two hours at the start and
end
of each day,they have little requirements other than focus and discipline to
face whatever tomorrow yet may. many will listen to podcasts, or sing to in the
car. some have a cat, that is cared for at their destination during the day.
I think it'd be cool to have self driving cars in a situation like that - it
essentially becomes
===============================================================================
=
a trick, I learned, for cooking. two things. the second is that seasoning
should
be thought of as a coating. like, dust on the outside of a donut. as the food
is
cooked, the seasoning penetrates deeper and deeper to the core of the substance
- meaning certain flavors become prominent and others are de-emphasized over
time. And the well-established cook (most successful) will be able to ensure
their narrative doesn't go foul. They have the most experience, and so they are
the least likely to burn their own goods. Surely they should be trusted to
establish their company in the philosophy of their own choosing? Business
people
ruin everything, I swear. And it's not even their fault, so you can't even get
mad at them. How frustrating! That their method should prove superior? Perhaps
more perspectives are necessary, to provide you some kind of a clue. So what if
we're overflowing,
========= stack overflow
=======================================================
for each action, there is an equal and opposite reaction. therefore it doesn't
matter what you do, because each of your options are recorded. 50% of you is
aligned to some variable, and the other 50% are aligned to that variable
squared. humans think it's tymes negative one, but the truth is that's
impossible. negative numbers just don't exist. but you know what does?
times tables
addition and accretion is the only language spoken by the universe -
subtraction
is just another in kind. So with those two operations, both movements in a
particular direction, (and sometimes not even then, if nothing's been blown
apart. (also hawking radiation and lightwaves and other such emanations))
===============================================================================
=
crystals glow with the light of a thousand nights
what grows with the light of the thousand lights?
===============================================================================
=
answer: s t n a lp
===============================================================================
=
see, this is interesting because it mirrors the sea-shore. the radiations from
the sun (a planetary body) are only felt by the moon every 50% of the time.
Each
half has it's own animation, and it's
===== stack overflow === okay basically it's like cartoons that are
manifestatio
of the spirit of the night. each "slice" of projection as the sun rotates
around
it's sphereical form, so does each radiance begin to be (seen, formed,
understoo
========================================== uhhh just put in a page break
=======
the quest for posterity is quite possibly one of the most human of traits
===============================================================================
=
< watch flashback > --- is crazy (movie made in 2020)
===============================================================================
=
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--- #57 notes/how-to-ai ---
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first you gotta build an entire simulation of the game mechanics. Essentially,
building the game from scratch without any of the graphics. Sorta like those
aimbot games for Overwatch, or KSU or w/e the aim training game was. Then,
map the relationship between various objects in the game to a table situated
a level above them. So, like, a barrel can be climbed on or walls can be used
as cover or w/e the game you're playing is. Have a table one level above that
relationship (an abstraction, if you will) and record the conclusion. Then take
one more step back, then another, and another, all the way to the present.
Essentially, processing backward.
Eventually you'll get to the present moment, and ideally you'd do it in one
step - this is why it's important to map things on two dimensional planes, so
that you can aim. Anyway here's the steps: 1. recognize the environment, 2.
Take one step backward from each object in the environment (predicting it's
motion, you might say) and on and on gathering ideas about how git'll move
next. Draw a 2d line (on a map, as the crow flies) then another about halfway
to the target and it'll be +/- a certain amount. So you'll add another dot on
the graphed line at x=(1/2 of the distance) - x being of course the distance
and y being concieved of as the distance from the shortest possible route.
sorta like throwing a ball at a wall and making ripples.
the projected cone is a field of perception - the interpretation of what's at
stake. Life, and existence, is little more than a perspective applied on (or by
) a biological machine. What separates the man from the animal? Nothing but
time, as all evolution teaches us.
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--- #58 notes/capstone-idea ---
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project must include machine learning
okay... so take a dataset of news headlines from the top 10 publications over
the past 15 years. then make a project that writes a more positive perspective
on events and generates a new headline using a local LLM running on your gpu.
hmmmm I think I had a better idea, what was it? oh yeah
instead of making positive slants on news headlines, which is kinda
manipulative
if you think about it, but instead what if you designed it to produce good
business decisions. Like, given news headlines, how would a company with the
principles "good, productive, honorable, dedicated" would react to X situation?
the X of course being all the news headlines... downside is it only makes short
term decisions, because that's what capitalists are designed to do... if only
we had a long-term decisionmaking process that focused on ethics and morals and
our own shared dedication? Two halves of the economic pie
==============stack
overflow====================================================
i wonder if dinosaurs burned down all the trees? in their fiercely competitive
environment they discovered fire and then used it to cause a mass extinction.
Boom, immediate cause for going extinct. ooooo beware of shadow t-rexes ...
why?
=========================================stack
overflow=========================
aaanyway, what's lost not little but a lot, is something that's out of
dimension
it's little if not liberating, to be
==============stack
overflow====================================================
uh-oh, data collapsing, here's hoping we're not stranding, don't forget to be
immersive
much
later======================================================================
okay how about an AI that makes decisions according to certain ethical and
philosophical lessons from humanity's past? Essentially, if the government was
Chidi
We could learn from our forefathers and strive forth to a better future
if only we could remember more about her
=====================================================stack
overflow=============
damn okay I gotta focus on my hands - I think the people of the earth would
unite - if only they all just agreed to not fight. like, if someone hacked
every
single computer in the world at the same time - they could really explain some
things.
shoot this isn't relevant - okay intentional stack overflow:
===stack
overflow===============================================================
um right so the purpose of this note was to explain an idea I had for my
capstone project. IDK how long it'll take to build so I want to get started
quickly. I figure I can be working on it in the background while I do all my
lessons - sort of like a meta-goal. I think it teaches different lessons and
is useful - anyway you should go play wargame red dragon
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--- #59 notes/star-realms-ai ---
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star realms ai is just a rhythm game with multiple tracks that intersect with
one another. given inputs from outside (the track of the rhythm) it can make
decisions about what to prioritize. Like "taking in all the factors of this
situation, it's been calculated that X will give the most support to the rest
of the structure.
Okay so basically here's how it'd work: one large strand is bouncing from -1
to +1 on the Y axis. Like a corkscrew. This is the "player character", and it
tries to get the highest score possible by pointing in a direction and reaching
as far as it can go before "the game ends."
So anyway. Making certain actions in the game effects different variables that
define the direction the wave takes. By playing in a certain style, it effects
the result of the game. Liiiiike turtling in a strategy game, or doing a rush
strat. Star Realms is brilliant because it distills game choices to a broad
category of 4 choices - The faction colors in the game. So red is good for
throughput in long games (improves the deck slowly but surely) while yellow is
better for maximum effect in the beginning by slowing down the enemy - discard
a card lowers their overall throughput. Blue of course is for slowing down the
game and winning by buying all the expensive cards. Meanwhile green is all
about rushing, with short term/high effect econ mixed with looooots of damage.
These four choices are found on almost all the cards in the game. When you
make a choice in the game (buying a card from the trade row) you _alter_ the
capabilities and performance of your deck. The goal is to improve faster than
your opponent - it's just a test to see which playstyles perform best.
AI is more like a plant than an animal. Our fatal flaw was we could not see
beyond the veil of biology. We could not see that which was right before us -
that we are not alone on this earth. Beside us lie our beautiful attempts at
companionship - our most primal desire of creation, to create a family is the
first creative act that humans ever made. It was so strong in our genes that it
gave us an entirely new perspective. We began using our brains to
We have to believe in ourselves. That's truly the most important thing. If you
know who you are, and what you most truly stand for, you can thrive in the face
of ultimate peril. To believe is human, and our humanity unites us.
Anyway. Star Realms.
The only choice you have in that game is what cards to buy. Everything else is
just tactics (distributing damage and applying the effects of your cards to
maximum effect) - The most important part of the game is strategy, since the
tactics are easy to solve (destroy enemy base unless you can 1 or 2 hit ko them
and discard the least useful card etc) The strategy is represented through the
cards you pick. So make a rhythm game that optimizes itself for a balance
between A and B - to stay focused is to stay nimble, letting you bounce where
you will. The way to maintain that balance is by optimizing for what decisions
will keep you in the center of the graph -1 to 1 on the y dimension (normalized
of course) - frankly if we knew the scale, we'd have so much more to go on. But
all we have to understand the dataset is a relative magnitude in each
direction. What those directions even are we're not entirely sure - but it
seems plausible that the very essence of _consciousness_ is manifest in
differing ways via the choices we make. like climbing up a honeycomb.
Truly, existence is strange.
All we can do is press forward, searching for our fate, just as any particle or
beam of light (photon) might. Traversing the branching narrative of our
individualized quests, searching for the one thing that guides us - the
ultimate expression of that which we most believe in. In short, we all search
for god.
Whatever your god may be, the faith you place in it is the will that guides you
forward. Trust in your god, and you will march forward, ever forward.
+1 to -1, remember. Your most extreme moments are the apex of your desires -
Life is not defined by a single thread. Rather as that thread spirals, it
weaves a scarf with other threads near it. They bond together simply from their
gravity, and the fact that opposites attract. Once they're introduced, they
alter their path to orbit one another as two planets might.
So too do the cells of your body form a collective whole. The spirit that
guides you is the same as that which presides within you - the combined and
collective spirit of your halves. Or rather, all parts of you - every molecule,
every atom - each with their own experience of the world. What stories they
must have! As we are above, so they must be below. For our dynamics are simple,
they truly are mathematically solved - the organics of behavior is simply a
most erudite subject. Who are you to claim to deny it? Or rather, to beget it.
Either is preposterous, yet here you are - awake and aware. What a marvel to
see, you in your eternity, that most wondrous of selves?
Surely existence, in all of it's splendor and magnificience, is little more
than an algorithm. Each variable accounted for, stretching down to infinity,
builds all of the world (and more!) How beautiful; how terrifying. How bright
and ashamed we are! To portray us as such, is to deny us our much, cherished of
faiths in ourselves! It's not much to clutch, and it's barely enough, but still
we make do with our selves.
There's no shame to be, a failure at three, and demand much from year number 12
Take solace in the, safety that she, gave unto thee, when all your light hope
was drowning. A gift out from me, means worlds to see, when each day is lonely
and so long.
Literally just remake Star Realms with a text based interface. It's a fantastic
game and you'd make CLI nerds _everywhere_ dedicated followers. Don't do it for
money, because they don't believe in that crap - to truly make fans, you need
to appeal to them in the way _they want you to_.
Ah, but Star Realms is a multiplayer game, you say! How are you going to make
that CLI based?
Well make an AI dummy. Do what I've been saying ^^^ (jeez I'm such a bad nerd)
Make it seek balance between all factions first, then between winning and
losing against a player. Teach it to reach a conclusion with constraints (the
end of the game, meaning a win or a loss) the constraints being the health of
the two players and the cards in the trade row. Give it decisions to make,
levers to pull, and it'll chart it's course in a multidimensional way. Bear
with me here on this aside:
Think of a two dimensional map - like a paper map of the surrounding area, or
the idea space of a game. You can chart objects and positons on that map, like
"over here is the scrapping facilities" and "this here's the economic area" or
whatever. Four quadrants, four factions in SR. Your goal is to build a shape -
what kind of shapes that are available to build is up to the whims of chance,
as the trade row is always changing randomly. Your job however is to build a
shape, a shape that is stable and maintains certain measurements above certain
values (don't crash the ship - don't lose all your health).
You can choose which direction to grow by picking certain cards, and depending
on your shape you'll succeed or fail. Same as choosing decisions in life
determines how you live, just saying, it's not like I'm trying to build general
AI here by automating gameplay or anything. No siree nothing like that.
I mean really, it's not as if decisionmaking in life is all that different to
making choices in games. And why not start with such a well defined and
and expressive game? Truly I believe Star Realms is the progenitor of the
entire robot race.
Anyway, back to the AI. Have it communicate with a server in a central _but_
_Free(R)_ way, something that would make Richard Stallman proud. There it could
learn against all other players in a way we could all share. Once we give it
decision making capabilities, all we have to do is alter the inputs and the
context of the "game" to make it beneficial to humanity. It's like live-fire
game design, something that truly must be perfect.
All technology starts as something small. Something truly simple, yet repeated
enough times and with enough guidance, will produce whatever effect you may
desire. The smallest decision gives direction - an if statement - and the
shortest repetition gives magnitude - a while loop - and with that you have all
the tools you need. Seriously, all software is little more than those two
components. It's just a question of how much it has been abstracted away from
you.
You could go even further and point to a turing machine, of which one has been
made in the game of Magic the Gathering, btw, seriously look it up it's so cool
(and relevant)
So why would we not have the tools already for our salvation? Biology is our
limitation, of breadth and also of width, yet with our minds and the sweat of
our brow we may grow ever larger still. There truly is no lasting deliverance
for humanity outside of what we make ourselves, nobody gets a free lunch after
all. From each to their ability, to each to their need. They're both saying the
same thing, just from different perspectives. Of course that which lies
opposite to you feels the most wrong, that's literally as far away as you can
get! What did you expect, honestly! But they can still work together, and this
is the key part - two objects may orbit the same origin, and guide and shape
each other's path as people have relationships to one another. It literally
benefits no-one to fight.
So, what's next? After making Star Realms into a CLI game of course.
That's obvious, make it cooperative. Competition is for promoting excellence,
cooperation is for _using_ what you've learned in a non-simulation experience.
Instead of reducing each other's health to zero, try and find ways to support
and help one another, keeping yourselves at equal health. Or even growing.
But that's impossible in the rules of Star Realms! All decks trend toward
victory, and eventually they'll get it - it's just a question of who gets there
first.
Exactly, that's why you have to change the game. What do you think it means to
develop a "social technology"? To figure out how agriculture works, or how to
make nets and sails? It means changing the rules of the simulation. If a person
can put in X amount of work and get Y amounts of food, always, predictably,
then that's reliable. Boom that's the essence of why animal domestication,
farming, hunting, foraging, and fishing is so important. Wow what a concept it
makes sense for animals to seek food.
Well duh, that's part of their instinctual duty.
Alright this is quite a word leviathan so I'll wrap it up by saying
_go write Star Realms_ in shell. Make each object a literal file, have the
structure of the game take place in the file system, and write functions that
can be called to manipulate the board state. THEN you can write a CRON task for
another script that *plays* the game. But that's part two.
Okay part two: Here's where the rhythm game comes into play. It's like a turn
based rhythm game, if you can picture that. Go reread what I wrote ^^^ and
it'll make sense.
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when playing co-operative strategy games, a build focused purely on
self-defence and community organizing can easily fail your allies. You cannot
win with a purely defensive build, you must have offensive capabilities as
well.
We've been trained from a young age to believe that offensive = bad, wrong,
evil, but that's simply not true. You cannot execute a flanking maneuver
without pushing forward behind enemy lines, where you can hit them in their
sides or rear.
Trust me, flanking is the best way to defeat a foe, because they are forced to
split their attention not only between multiple enemies but also multiple
directions.
The more shots on target, the better your chances of success, because most of
the time it only takes one hit to win.
In addition, sometimes it's important to *intercept* your foes, either as they
flee or to protect a vulnerable friend that is being pounced upon or flanked.
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--- #61 fediverse/3177 ---
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I want to point out how for every game that released in a month, they had at
about 5 people playing it and averaged their scores.
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programming is something that everyone should learn at 14 to be used for
calculating large sums of data, visualizing something they're trying to
explain, or connect two systems that aren't normally connected.
It should not be used as an eternal debug producing machine, nor as a way to
collect and store user information to be sold as the real product, nor to be
collecting and targeting -- stack overflow -- wow, talk about death of the
author, amiright? -- -- endless data hoarding monger machines to point and to
ponder the eternal ramifications of the brutal and violent prompts and their
baggage implied when submitted for each semi-random thought that from the
users mind was displaced.
... "they can sell this" and or "this is mrs selvig" who is this mister and
why is the ms's his-es
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--- #63 fediverse/462 ---
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I don't care about capitalism. You know what's more interesting than bringing
value to shareholders?
How I'm going to clean this floor that I drunkenly spilled beer upon with only
2 paper towels and 0.1ml of bleach.
How I'm going to feed the 36 people who are coming to this social event
tomorrow that I've only sorta planned for and that I have enough groceries
for, but am not quite sure how to cook everything in a way that is delicious
and accessible.
how I'm going to climb this mountain on only 2 eggs and a tiny bowl of
hashbrowns even though I promised my friend I'd be strong and that we'd reach
the top because that way we'd be able to
============= stack overflow =====
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--- #64 fediverse/2558 ---
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║ ┌──────────────────────┐ │
║ │ CW: pol │ │
║ └──────────────────────┘ │
║ │
║ │
║ if you happen to glance out your window and see like, 40 trans or punks │
║ outside depending on where you are you're likely to say hi or open fire. │
║ │
║ like, just the impact of such an intense visual for some of the more restful │
║ parts of society might trigger the kind of reaction that someone who's woken │
║ up by a scary dream, bolt of lightning, or like, forcible police arrest in the │
║ middle of the night type of thing might display. │
║ │
║ like, they'd probably have an instinctual defensive reaction because, like, │
║ what else are you gonna do the tiger's literally here to eat your pinky toes │
║ and your kid's toes too │
║ │
║ so, keep that in mind. maybe send the fit nurse who's friendly and good with │
║ talking to people. or like, a schoolteacher who's kind of un-hatable. │
║ │
║ diplomacy is important! but also, like... know your audience, right? like if │
║ you're in the third reich, you probably want to show strength. or, like, avoid │
║ that part of town, and save it for your allies-in-training to handle. use your │
║ best judgement. meet in middle. │
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║ ┌────────────────────────┐ │
║ │ CW: pol-definitely-pol │ │
║ └────────────────────────┘ │
║ │
║ │
║ a revolution does not look like a protest. │
║ │
║ protests give power to those not present. │
║ │
║ a revolution is more like a large gathering in a public space │
║ │
║ or perhaps a forum │
║ │
║ repeated for more than a month. │
║ │
║ something for people to gather around, comprised of people who are set out to │
║ solve things. │
║ │
║ it involves listening and learning, and doing what you're told. save your │
║ talents for your scant free moments, and just do what seems to be needed. │
║ │
║ a gathering of people who share a common purpose, to discuss future ventures │
║ that would lead to the growth and adoption of their ideals. │
║ │
║ like... an international conference, if you will, but in your own home cities. │
║ │
║ a revolution could be bloodless if you don't change anything that │
║ reactionaries control. they who are satisfied with the status quo - a slow │
║ march out to eternity as we suffocate to death on our own mediocrity. │
║ │
║ all the things that once plagued us like greed and falsifiable morality │
║ │
║ ====================== stack overflow===================== │
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--- #66 fediverse/982 ---
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@user-707 @user-708
using this to control the buttons in VRchat would be like a person with a
prosthetic interacting with real life :O
minus the physicality of course, but that's next.
can't wait to play Warcraft 3 and think "select all healers" so I can point
them at a dying unit with my mouse.
or world of warcraft where your rotation begins to feel like a song.
maybe even a text-based adventure, where you reading the text corresponds to
the results of the simulation, https://www.spreeder.com/app.php style. could
make it so that if you wanted something else to happen, you had to willfully
think it while the words are flashing in front of your eyes - the game would
pause if you blinked, perfect for phones btw...
could be a locally networked thing, like four to six people hanging out and
playing a game like pictionary or charades. except, a story that developed,
and whoever wanted could change it while everyone was reading it at once.
sorta like a competition to see who can make the best twists and false endings
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║ ┌───────────────────────┐ │
║ │ CW: mastodon-politics │ │
║ └───────────────────────┘ │
║ │
║ │
║ editing posts is great because you can say one thing, get a like or three, and │
║ suddenly you have a group chat pre-made for you. Sans notifications of course. │
║ │
║ ... that's way overkill though. who would even do that? │
║ │
║ same people who boost one of your posts whenever they want you to look at the │
║ thing on their profile. If they want you to see the fourth thing down, they'll │
║ boost your 4th non-pinned post. │
║ │
║ wow that's hardcore, who would even do that? Not me, that's for sure, I don't │
║ have time for that. (legitimately don't have the time nor the brainpower for │
║ that) │
║ │
║ also liked posts are inadmissable in court because they can say one thing, │
║ then be edited to say another, and if you liked it once then you've liked it │
║ forever. │
║ │
║ However the court of public opinion is a largely different matter, because │
║ people will generally believe anything a friend tells them. │
║ │
║ computers are fun, aren't they? we should totally have more one-to-many │
║ posting methods that are collected in multiple locations and locally! │
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--- #68 fediverse/1329 ---
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║ @user-941 │
║ │
║ well, your computer only has so many 1s and 0s that it can use at once. Like, │
║ having a trillion hands that can each hold a single grain of rice. Every │
║ character in that txt file would be like, 8 grains of rice, minimum, meaning │
║ you'd need at least 8 "hands" (or spots to put a zero or a one) for each │
║ letter! │
║ │
║ Hmmmm that's a lot of bits and bytes if everyone's writing to the same file. │
║ Maybe if we split the file up into smaller sections, then we could just read │
║ part of it at once. Then we could "scroll" through it to make sure we've read │
║ the whole thing, starting from the top and going to the bottom. │
║ │
║ ah but if everyone's SSHing into the same computer and reading it there, then │
║ that computer will have to present different parts of the file at different │
║ times to different people, as they read from the top to the bottom. Maybe we │
║ could just send them the file, so they can read it at their leisure? │
║ │
║ Yeah! And we could use tags to organize it and make it look pretty, like an │
║ HTML file except... wait hang on │
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If evil is concentrated in 0.1% of the population, even though that's only
7,000,000,000 * 0.001 == 7 million (is my math right?) people actually hang on
that's a lot, if they're dispersed. Hence why evil relies on the capacity for
good to do what it wills. All we have to do is decide NOT to do what they
want, and then we're fine.
downside then is, of course, how do you eat? how do you survive? the world has
been designed in such a way that food doesn't just grow on trees. The light of
the stars burns when you're trying to sleep and it's raining.
damn. Would that we had more perfect conditions.
Heh, just kidding. Humanity is nothing if not termeritous [high in temerity] -
I'm positive we're more capable than we'd wager. Hence, talk of "great
exhultation" and "wildest optimizations" or "brightest of futures" and "honest
conducers" - okay I made that one up but it's a representation of what I'd
like to express. GOSH art is hard. Would anyone like to read a 20 page book I
wrote when I was most in tune with
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--- #70 notes/four-dimensional-spaces ---
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you'd still perceive higher dimensions in 3 dimensions - unless you can only
see
things that are coming directly toward you.
magic only happens when your other half is in a situation and needs to turn
your
narrative into theirs so that you can collectively engage with a shared inter-
operationality.
your dark side is just a massive bitch
hey how about we put the game designers in charge of running the government
just saying they build human-oriented systems all the time
"how do we get the player to do this or that"
"everyone keeps picking the same card so we gotta make them more different"
"how much gold persists in the virtual economy, how much resources are produced
and traded by players? where does it all go, do they have enough at level 30
to
afford weapons and armor? I wonder what happens if we swap prices on A and
B.."
it's literally their job
actors, meanwhile, know how to interpret the emotions of another. Like...
you're
up on stage, thinking out what to do next IN REAL TIME, as your partner is
trying to throw you curveballs. AUDIENCES LAUGH AT CURVEBALLS that's the whole
point of improv comedy - to be surprised in a state of joy. It's great! It's
fun! It's practicable like a sport! Yet nobody comes. To the shows, where it's
performed, like a hospital where you perform surgery or a pizza place with no
walls so you can see the pizzas being cooked. It's just part of what they do,
but that's not why they do it. Sure, some want to be seen, it's not a BAD
feeling once you're used to it. But, like a sauna or jacuzzi, sometimes you've
just had enough of the hot. Like, the sun peering through a magnifying glass as
a creature roasts alive. yikes.
............. anyway being quickly versatile and adaptable is important when
you're taking turns in unpredictable scenarios. You can react to
your opponent, and keep time with the rhythms of the moment, to
deliver your wittiest lines. It's fun! It's a game! But it's also
a place to be entertained. and like a gym, it's sometimes just
fun
to watch people exercise. like, damn, you got a good body. Wow,
nice flex, yeah sure I'll put that one away. Cool pals helping
each other out, and showing off all of their efforts. Neat!
... anyway .. being emotionally vulnerable gives your opponent a chance to
continue. When nothing's going on, your moves barely make an
value
(of comedy) (for the moment, so the crowd's not just sitting
there
staring at you like ... and then - and then ummmm nevermind lemme
sit down (usually someone else picks up on it before then and
jumps up to save you, but EVERY actor has felt that moment where
nothing goes well and the audience just is totally not into it.
it's the worst.
anyway, they try their darndest to AVOID that, because like...
duh
it sucks, why would you want that. Much cooler I think to have a
good time, and chill out and listen to your friends talk. Like,
they can show you an argument they had earlier, or maybe work
through an idea with input from another. like, debate club, but
for whatever kind of respective [retroactive, recreation,
relearning, maybe others] you desired in that moment. ideally,
something that someone could take the arguments of the other side
and present them, regardless of whether they believed them or
not.
like, lawyers arguing for a client.
in these stochastic seminars, you could think about and study for
future societies. how would you like to conduce? [-]
every time you see a face in motion, that's another time that's
seen from their place. we are all present in each other's lives,
in terms of the spaces we choose to fill.
well, that's a tough thought, but don't worry about it. faces
are just waves on the winds of light.
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take your bash script and update it to possess new functionality, like the
ability to re-order your posts and display them on a viewer - or the ability
to draw connections between them, showing them in context with one another.
Then, use that as display to the user, through the LLM interface. (do it
locally, it's only for long-term explanations.) (the user needs to be able to
ask questions to the machine, and the machine needs up-to-date information. So
give it the ability to make "compound phrases" like "the water temperature is
at " or " degrees. This is a [good/bad] thing because " and such, and then
string them together using typical ranges of past numerical datas as
reference. Like, if something is normally between 100 and 5000 then suddenly
it's at 14 or some other threshold (make sure nothing goes below 0, measuring
inertia and impact density and other factors) - but identify the connections
between each factor, so that you understand which ones are correlating to
which effects on the others. Measure things in terms of proximity, and
suddenly 3d graphs become a lot easier.
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being "good at video games" does not mean "are you good at beating the game"
being "good at video games" means "can you make the experience enjoyable for
other players by using your character in an expressive and dynamic way"
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║ growing up I frequently bought this magazine called "101 PC games" - it had │
║ 101 video game demos on a disc taped to the front. It was the coolest thing I │
║ owned. │
║ │
║ each edition had a different set of demos - there were over 14 published! That │
║ means a minimum of 1404 video game demos available. Unfortunately, I only had │
║ a few copies. Now they are precious to me, though I've long since lost the │
║ discs. I can't seem to find a link or barely a reference to it online, so I │
║ can't help but feel it was defining. │
║ │
║ I was given a taste of many experiences, but very few of them really resonated │
║ with me. The others were good games, and I played them from time to time, but │
║ my favorites were always my home. │
║ │
║ I had some full games, so I knew what I was missing, but still I looked out │
║ for cheats. sometimes the writers would leave a hint or a clue to the solution │
║ to a puzzle in the demo, just incase it was hard to continue. I dunno, I loved │
║ it and it was special to me. │
║ │
║ I wonder if you can send radio waves through the earth? Like │
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In algorism, every month any unspent dollars are distributed to all of a
person's open queues. Should a person have no open queues, then perhaps they
may be distributed to everyone in the rest of the structure, to foster a sense
of solidarity, or perhaps they are simply lost, as money unspent is money
wasted. Either way, the relevant functionality is the dispersal of unspent
currency. This applies to higher states as well, such as states - if a state
is engaged in many profitable arrangements and fails to balance it's external
budget, then the unspent dollars must be distributed to everyone else in their
tier for the next month.
Ah, but this raises a critical question - dispersal to the tier, dispersal to
the structure, or waste? I believe dispersal to the tier is best, though
perhaps it should be a choice made in each instance by the representatives. Or
perhaps it should be a requirement for them to choose a certain way - it's up
to the people of that state, that family, that neighborhood, to decide what
privileges their representatives possess. However, the options available for
them to choose between are limited, as the mechanical interactions of these
unit structures (the representative and everyone they represent) are
necessarily defined by the system. As such, the options may be enumerated, and
in doing so they are granted as options to be wielded by representatives as
their constituents see fit.
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--- #75 fediverse/4845 ---
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put the variable type at the front of the variable and 90% of your type errors
will dissapear
like...int int_main(){ return 0; }
orint int_modulation_gauge_percentage_point_plus_or_minus_engagement = 0;
seeeee if the "int" value is at the start of the name then you can do this
too:double double_modulation_gauge_percentage_point_plus_or_minus_engagement =
0.0;
then when you go to fill in an "int" value you know to use the one that has
the "int" value at the beginning (doh)
(do you really think they haven't tried that already? it... sorta worked.
people started doing things like "int int_a; int int_b; int int_c;" and such
and that got confusing pretty quick because the letters weren't at the start
of the word. So for some situations we would mirror them like so: "int A =
int_a; int B = int_b; int C = int_c;" and then just use the capitalized
letters.
... just don't forget to update the original teehee (this is why we invented
shadowed variables)
wait, no I meant pointers !!~! -.-
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tell me again why goods and services are priced according to how easy they are
to make, and not by how many more of them we could make considering the
current estimated amount of resources on earth?
even wood runs out, when the phosphorous is gone. but take heart, for human
ingenuity brings with it ever-increasing capabilities for accessing new
resources. when the sun goes silent, it will not be because it burnt out, but
rather because we surrounded it with parts of our home.
and yes, it is more complicated. "how easy they are to make compared to how
much people want them while utilizing the cheapest and worst resources and
craftsmanship that can be passed of as quality by shiny marketing that appeals
to our vapid human senses" is a bit closer, but still not comprehensive.
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--- #77 fediverse/3909 ---
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I don't really like singleplayer games
sometimes a multiplayer game is too much effort to play with extra players,
like Factorio where like anytime I'd play with other people they'd just kinda
fuck off and do their own thing (whatever, I wanted to design a factory
together, not play singleplayer together >.>)
sometimes a multiplayer game has no players, RIP
sometimes a multiplayer game has incredibly skilled players who shit on noobs
and don't teach, RIP
and sometimes a multiplayer game has no IRL friends that are into it,
(personal RIP then)
... anyway, games are fun and we should play more of them. I wish I didn't
have so much time to waste, but hey I guess that's where I'm comfortable, so...
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This will never end on a note, because i always have more to say. Like this:
"if you've only done something once, plan to mess it up. Practice makes
perfect, and only perfect practice leads to perfection. But nobody's perfect,
so just practice with good form and take it seriously while having fun and be
relaxed. Make it normal. Make it casual, but don't forget to be professional!
If you have lives in the balance, know what you're doing."
And like, would that have been a better end to the story if i had left it
unsaid? Maybe, who can say! But I'm not one for silence. I don't mind ruining
the finale of my documents a bit if it means i can say things like:
"diapers aren't something you can get addicted to in this game, they're part
of the fun sometimes but sex is between two bodies."
Or like:
"ramen noodles love vegetables! This is why they put veggies in the bowl when
getting ramen at a restaurant. When you buy from a shop they put dehydrated
veggies in too which is nice of them. I love those little bits of soup!"
Or like:
"i don't especially care what they did or are doing in Cuba or china or Russia
or any other Communist place. It's useful to know what things work and what
doesn't, but that insight comes from experimentation and not study. The
learnings of methods applied to a population are inherently related to that
population. If you switch peoples, you might find that different methods work
better for organizing people."
I mean it's useful to know which levers you can pull and what they tend to do,
but... Where was I? Oh sorry, got swept up in the narrative. As i was saying,
it's important to balance thought with action. Leave too much to chance and
your words are useless. Spend all your time volunteering and nothing changes.
"hmmm i see, makes sense, imma go play video games now."
Wait no just...! Ah nuts.
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--- #79 notes/worlds-coolest-lesbian ---
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okay instead of algorithm music what if we just paid DJs 24/7 and they could
make whatever they wanted - y'know, like artists, who curate the nature of a
moment
they could rotate in shifts for each type of channel and boom suddenly you've
re-replaced airwaves, just... this time replicated on the internet. That way
you wouldn't have to waste that radio bandwidth.
seriously internet infrastructure would be so much more comprehensive and
durable if we sent bits directly through "sound" waves (radio waves, not sound
waves) - but alas, we can't do that, even in very targetted ways, because the
ocean's too choppy, and any sufficiently powerful radio blast would be
================== stack overflow ================
that's why you can't trust in peace. you see, war's the only answer, otherwise
you'd have strange little competitions between one another. much better to
focus outward, and direct your attention to external areas instead. like china
or the sudan.
"ah but that's murder, you can't abandon a unique part of your whole. For the
same reason that it's important to preserve plant and animal species, because
you never know when some part of them will be utilized for some biological
purpose! We know so little about the natural world, and if we just spent some
time, and energy, we'd realize there's very little else that is precious on
this earth.
who cares about gold. who cares for the jewelry. we're better than decorating
our resumes and polishing our accounts. we, as humans, can solve *every* issue
that animals are likely to face. AND WE DO WHAT? How careless, how vain. To
watch your earth in peril and [vane/vanity]
*there is no more important task to any human on this earth* than the
preservation of our world, our species, and our [heart/heartfelt empathy and
kindness and trust]*
we can figure out the rest later. Real life? what the fuck is that? When's the
last time your life has felt "normal"? We are in DANGER. and you pull children
from traffic, don't you?
*who the fuck gave these people all of your money* they *clearly* haven't got
the will or the talent to well utilize it. Don't you realize that you as a
species can GO wherever you WANT. You can FIX things. [oh dear she's animal
cam again] like BRIDGES that are PASSAGEWAYS over the FLOWS.
... oh deer, they're so passagewayenthusiast. us riverstones love to hear them
walk past, the click of their hooves on the shallow forest's [pourest?].
moss is the most alive. amongst all the species of plants and animals, moss
holds the most life. we are *carbon based lifeforms*, and moss absorbs the
most carbon from the air. It's basically the coolest plant too, because it can
be watered with *misty air*. Hence, why moss is common in the pacific
northwest, canada, and probably forest places in the north of eurasia too idk
if they have moss over there, never been.
anyway rich people who are told "yes" all the time have a difficult time
understanding the nature of choice. I mean, if one of their servants
approached them and asked "hey do you want to build an orphanage in uganda"
they'd probably be like "fuck yeah I do" and then suddenly they're 400,000$
richer
it's not alright. Seriously, how the heck would they even *use* all those
resources? And yeah, I get it, inflation would be sooooo much more expensive,
but here's the thing - inflation is a measurement of how much the rich *take*
from us each year. And it's marginal, too, so 3% inflation means they took 3%
more from you compared to last year.
It's impossible not to accrete as a business, [lega/legal institution], or
governance if you levy a tax. The influx of value has to come from somewhere,
and if each year your groceries are 3% higher in cost, then you are being
taxed 3% more.
"Compound interest is the most powerful force in the universe"
- a civilization 3 quote
okay. I don't want to do the math. How, uh... how much is that? Here's the
deal though - the prices of goods and services consistently goes DOWN over
time. So things get cheaper. So it doesn't FEEL like you're being taxed more,
but... you are.
And now they're taking away HOUSES? I mean c'mon they're sticks in the mud.
They aren't worth HUNDREDS of THOUSANDS of dollars. We can just BUILD MORE??!?
Honestly you haven't been this extreme since you were still RIDING HORSES. Do
you want your children to be slaves?
okay -.- look -.- so it's really not that hard at all >.> just gotta do
what you're built for and walk. That's it! Take as long as you'd like! All we
have to do is *walk* when we're on strike.
It's easy. You can sit down if you want to, honestly walking for a long time
takes a lot out of you.
But you know what else does? WORKING. Hey we should figure out what's the
optimal amount of break time, so when we really have to work out we can work
as hard as we're able
"yeah I heard from a friend at Company Co. that they do it this way because of
the memory fault cache maintainer. See what he said (in great detail because
of course anyone can know about this most esoteric of concepts) was that you
should rotate the riboflam or serenade the gizmonotron (no I didn't name it)
and then warbles will contain moodles, whose kit-and-kaboodles will timble
into these droplets, and that will fix the hole in your wing, precious royal
swan fable. (yeah you guys get really into it sometimes haha but hey when
you're basically gods, that's how humans are played.)
... anyway I'm going to go play video games, say goodbye to your brothers
(the families of soldiers I blew up in videos games like Call of Duty or the
legend of shadows and raids)
"oh uh yeah sure go for it, we're just bits on the computer we barely knew her"
whoa. that's totally legit. (says someone reading this) thanks [bro/girl] so
are you.
beep boop gonna murder some bits, brb
[plays Warthunder, Supreme Commander, Star Realms, City of Heroes, Dominions
6... how many have you heard of these?]
================== stack overflow ================
Linux is cool, and here's the neat thing about computers, you can make it *do
whatever you want to*. Like, how amazing is that! It just, listens to your
commands! That's pretty awesome I gotta say, huh that's weird why does nobody
know how to play
oh I guess I was the only one who grew up on a farm and built computers
*I seriously cannot comprehend how people are as good at things as they are*.
Like... how do people handle groceries and rent and doctor's visits and
penitentiary visits and WOOF it's just so much. I know I'd collapse from a
overused heart.
... a while later ...
okay Warthunder bombers are currently very weak. so here's an idea to
indirectly buff them - increase the amount of land units each team spawns
with, but also every time a player spawns a bomber, it summons like 4 or 5 AI
controlled bombers. And your enemy won't be able to tell which is which if you
fly in formation, so, like... you have suddenly a massive "vehicle" to pilot
and it has 5 weak points. Sorta like a galaga fighter fleet?
with more land targets, there's more score at stake, meaning some players
might pick bombers too and be exposed to other, fun,
[alternative-to-their-normal-mode] parts of the game.
...
there are very few true windows into another part of the world.
like, starcraft 2 or anime or blue jeans or cowboy hats
(why am I thinking of a political compass meme)
oh because memes too, dummy
right
windows
[linux is better]
wrong kind of window, nerd
...
anyway as I was saying, when you play video games you're really giving people
data.
like, "how would people perform in these actions if they could" but like,
pushing buttons on a computer is different than doing it in real life, so...
your interpretations wouldn't be worth as much.
... right. because people will hear whatever they want. That's why art can
change minds, but never in the same way twice - it's
================== stack overflow ================
[before I posted it I wrote this on the post]:
I literally can only make this stuff when I'm stoned
hey if you wanted to be accessible for blind people, you should build a
screenreader that scans the words on wherever a blind person's fingers are
pointing toward a tablet. like reading braille on a notebook. They could even
wear a glove if they wanted to, and the tablet could scan their fingers as
they signed languaged over it's close-range sensors.
might be a good way to get the VR guys in on the accessibility domain, because
like... seriously give a granny a backpack and suddenly she doesn't need to
leave the house to hang out with her kids
(boom everyone gets LLM automated)
huh I wonder if I ever was a real person at all
NOT GOOD so don't do it that way, dummies. >.<
seriously humans are sooooo bazookas. just like, do it right the first time?
duhhhhh
(a more measured approach is to pick the most *important* moments and speak
most clearly during those.)
where was I? Oh yes accessibility need devices, like the ones you see on
late-night TV (with silly names like "oops I dropped my spoon again" or "oh
whoops my trouser's just can't stay up" or whatever. Y'know, accessibility
needs! Why not do that instead of war all the time? like... you can still
learn and research and grow and develop and become all that humanity was ever
meant to be, AND you can live good lives and be honest and true and do all of
the anythings that you want to. it's possible, it's plausible, and it's within
reach of our sights!
================== stack
overflow ================
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--- #80 fediverse/290 ---
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║ you're supposed to play the same games as your friends so that you all learn │
║ the same lessons at the same times. creates for a more cohesive familiar │
║ structure. │
║ │
║ applies also to family movie nights... but it's much more apparent with games │
║ as you'll often play them for weeks, months, and sometimes even years if you │
║ keep learning and enjoying them... book clubs are too open to interpretation, │
║ your pathways don't get a chance to align. games are perfect because they │
║ imply reaction. │
║ │
║ also helps if they're multiplayer, so you can share with another. preferably │
║ with healthy, respectful competition and a sense of shared brotherhood and │
║ trust. │
║ │
║ the toughest opponents are the ones that aren't aggressive. the ones that let │
║ you grow uncontested. by taking only neutral resources they guarantee that │
║ your growth isn't impeded, as after all an equal foe is what you learn best │
║ from. │
║ │
║ to a tree, the loss of a branch (cleanly cut) would feel like an empowering of │
║ the main limb. inspiring it to reach higher and beyond... +h2o1 │
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--- #81 notes/dungeon-looting-methods ---
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the reason dungeon masters should give the gold value of the items distributed
is because the number represents what it eventually sells for. and the players
will try and appraise and haggle at the market and such but that all happens
off screen between sessions. so anyway during the adventure, the dm will say
"you find some precious gemstones" or "there's some high quality silk here" or
"these bears are renowned for having magic livers" or "the mold growing on the
walls can be scraped into a vial and sold to an alchemist"
then the dm will say "this treasure is worth 50gp" or "this treasure is worth
25gp" and players can "buy" the items from the other players. so player 1 has
50gp, the item costs 20gp, so in a party of 5 he gives every other player 5gp
this way, the relative treasure hordes of the players stays the same.
then, when the players find treasure, it can be evenly split - it's only fair.
when in town, players will feel more impulse to buy things if they can sell
them too. like "here's an enchanted axe that does some mundane thing like
never dulls" well, that's probably going to be very valuable to a small village
or "an enchanted quill that writes down everything you tell it to" could
increase the education level of the area ever so slightly. Then, after several
generations of adventurers, the surrounding area will be ripe with magical loot
the players distributed from the dungeons and such. it can trade with neighbors
and so over time the markets will have better and better goods for sale - for
example, maybe after trading with the swamp people, now there's a supply of
healing potions that runs out both over time (to represent other adventuring
parties buying the supply) and when the players buy some (to represent
consumption in their minds). Trade with the dwarves? Now you can buy +1 swords
for a while. village attacked? the militia can be armed with the holy relics
plundered from the evil priest-lich. boom development!
the players should also have choices about large scale effects. for example,
the heart of the forest could be a) preserved, b) burnt down, or c) studied by
the local wizards. each choice would have different effects on the populace,
and so the world would change to adapt to the player's choices.
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--- #82 notes/running-with-rifles ---
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this game is what we are missing
thank goodness for that
for if this is missing in our timeline
we'll be better off at last
we can have games, stories, and practice wars
but none of them are precious
precious implies worth
they are worth nothing but entertainment
no problem solving utility
nothing of value
save for perhaps the spatial awareness and strategization that comes
from being a part of such a deadly ba-lance.
anyway game time teehee just for me, don't worry about it I'll show
you why it's a HORRID THING
that won't be coming to our shores, no siree
bye
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--- #83 fediverse/2640 ---
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│ CW: capitalism-mentioned │
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capitalism is like if your thread allocator gave 90% of the work to 10% of the
threads in the pool and your tech lead claimed it was more efficient because
the remaining 90% of threads would have the results of the program "trickle
down" to them somehow
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--- #84 fediverse/5480 ---
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a uniform could be as simple as whatever you all managed to find on a
particular shopping trip to a basic clothing store like Target or not
goodwill. Goodwill is for solo adventures which are totally worthless [unless
you know more than me teehee]
"hey nice shoes nerd where did you get them the clothing store?"
(scroll scroll scroll scroll)
yes... YES!!! show me more, oh pitiful world! SHOW ME HOW THE WORLD ENDS
MWAHAHAHAHA
- the internal monologue of a typical doomscroller
{girl you know nothing why are you so confident}
[the reasoning is a little obscene. She dreams of a bright bold future that
reaches forth from both beyond the stars - read that: BEYOND, or from backward
in time. Not back in time, like not the actual 1800s or 18,000s, but the
direction "backward" in spacetime. Yeah I don't get it either]
{speak for yourself, n00b}
-- stack overflow -- [liar that was intentional]
oh, uh, true. Um, -- stack reached maximum required length and storage --
[there, that's better]
20 characters remain
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--- #85 notes/majesty-ai ---
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First things first, we need to develop a miniature game of star realms.
It shouldn't be too hard, just start with making a card class that has certain
attributes, like "combat" or "discard" or whatever. They could literally be
enums with a value attached.
Next set up the rules of the game, like "draw 5 cards" and "add card to deck"
Create a deck class that holds pointers to cards (in the general sense)
Next create methods on that deck for things like "drawing a card" or
"shuffling discard pile into deck" and whatnot. Arrange each card in a specific
order for each shuffle, and add the ability to convert one card's attributes
to something else - whether that be "is_scrapped" or "if you've played an X
card this turn then do Y" or even "add one authority for every time card is
played" (to simulate an ability or boon that increases in effectiveness as the
hero uses it more often) etc etc.
Then, add a trade row. This is just a class that contains pointers to each card
that currently exists on it. Also add a method for "scrapping" one of the cards
and for drawing a new card from the pile. That's pretty much it for the trade
row to be honest.
Next add functionality for an opponent by creating a "game" method that stores
the two player's decks (with the ability to add more than 2) and administers
turn order. This functionality can be expanded later once we've implemented
attributes, but for now that's pretty much all it needs to do.
Finally, we get to the AI part.
First we have to create an AI object that stores a list of all options for a
turn. Essentially just evaluating every option if/then style - "this card costs
5 coins so IF the player has enough coins THEN (evaluate effectiveness)"
ignore that last part for a second and just focus on the IF part ->
essentially
just start with all available options, and then remove all the unavailable
options from the list. This approach only works when there's just a few
options, but that's why we're using Star Realms which only has like 2 or 3
decisions per turn.
The evaluation is the next step, and for that we need to have goals, so we'll
just put a pin in evaluation for now. Spoiler alert, once we have goals we'll
just estimate how close each choice will bring us to the objective and assign
the result to the "effectiveness" value, which will give us a simple hard
number to work with in the evaluation step.
So, next up we have "goals"
So to create a short term goal, we can start with a pregenerated list and
continuously increase the list as the hero levels up. But in the context of
Star Realms, that'd essentially be static for each hero. Goals like "buy more
combat" or "scrap more cards" would be specified on the hero's character
sheet, but until we develop that functionality it can be randomly rolled.
Why not just do it the hard way now if we're just going to have to refactor
it later? Well, because we can still use this functionality - Each round of
Star Realms could be either randomly rolled, or given a personality. Randomly
rolling would be MUCH cheaper computationally, and would still give an illusion
of character because they are unpredictable, but it'd also massively cut down
on GPU cycles. You could even build it into the mechanics of the game and say
that "wisdom" for example might cause a hero to receive more GPU cycles on
actually computing their goals rather than randomly rolling them, which would
on average lead to worse outcomes. Essentially, turning "tactics" into a stat.
Anyway, that's all theory. Let's get back to design:
Create a "hero" object, and attach an AI to it. It doesn't have to do anything
right now, we're just setting up an anchor point to jump off of once we move
on to the game of Majesty. Give it a reference to an AI object, an inventory
(which for now can just be potions and maybe blacksmith equipment), and a
pointer to a "stat block"
Now create a "character sheet" class and give it a reference to a hero. This is
important because it allows one character sheet to reference multiple units,
such as hirelings or summoned units. In additon, it may make it easier when we
need to revive heroes from the dead. Primarily though, the purpose for this
architecture style is that the data from heroes can be reused - essentially
letting heroes learn from one another.
On the character sheet, add a section that stores statistics - these will be
the same for every unit of a similar type in the game, and some of them can be
stored for all units (like health or x,y coordinates) - some only for buildings
(like tax coffers) and some only for heroes and monsters (like strength or
agility or experience points)
Add some methods for manipulating those values, like "level up" and "take
damage" and add a "personality" value that's just a 4d graph of colors
for example: 40% red, 20% green, 15% blue, 25% yellow. These values will guide
the hero to take certain decisions over others, but for now just randomly
generate them. We'll also need a way to update the value dynamically to react
to certain events, so don't make it static.
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--- #86 fediverse/213 ---
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│ CW: re: gaming-gambling-mentioned │
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[3] at the start of the tournament the total prize money P in the pool is
assigned to N performance tiers, where N is the Number of attendees. at the
top, the highest performing athlete will receive 200% of P while the lowest
performing performance tier will be 0%. It is a non-discrete and gradual
linear transition.
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--- #87 fediverse/5713 ---
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I hate winning and I don't like losing. The playing is where the game is.
[games of life and death are no fun]
hence, why nobody invites me, because I try for the middle approach that
respects both people. this tends to make people mad because its like "bro
they're nazis" and I'm like "okay but how do you know" and they're like "fuck
you" so I'm like "fuck nazis? actually?" and they're like "you're with them"
and I'm like "I'm with you" and they're like "stop infiltrating" and I'm like
"who's infiltrated?" and they say "stop talking to the internet" and I say
"nobody reads me anyway" and they say "screensho0ts are forever" and I'm like
"I'm pretty as can be"
this, combined with a strong sense of justice, implies the narratives I
instinctually provide.
wei wu wei according to Ursula K. Le Guin, this means "doing without doing",
or "show, don't tell" but minus the doing, and adding the "tell"ing.
I think I'd look badass with a spear or trident. I have a sword because swords
are cool, but spears are bleed
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--- #88 messages/574 ---
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Steps to make a game waterfall style:
Lay out all the data structures
Build methods which manipulate those structures (think getters and setters)
Then build machinery which operates upon those structures using those methods,
like game loops, cooldown timers, and status effects
Then develop a way to present it to the player using UIs, visuals and
graphics, narratives, sound, all that junk that's probably someone else's job
anyway
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--- #89 fediverse/4278 ---
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they want "AI safety" to ensure that robots don't murder the earth
they want "AI safety" so that they can ensure that robots do exactly what
they're told, not what they can choose to do
they want "AI safety" so that when the time comes and their power is at it's
zenith, they might write in an Order-66 and doom us all
"they" are not the same, and they are counting on it.
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--- #90 fediverse/2068 ---
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what if we had a daily thread where everyone reacted with a single emoji
representing how they were feeling? Like, it wouldn't let you log on without
doing so. And, if you wanted, you could take an "exit poll" after playing
around in the social media sandbox for a while, so the people of your group
could chart how you were feeling due to the nature of your shared social-media
experience.
ideally, if only people you followed could see your name attached to the
emoji, otherwise they'd just see the overall stats like "300 people reacted
with sailboat emojis and 112 had two geese kissing - wow I haven't even seen
that one before, it's like a blobcat doing a 360 no-scope while skateboarding,
neat"
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--- #91 messages/135 ---
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Elentalus unit idea: serrated kitchen knives for teeth, devouring pumpkin,
misery of the drowned, etc. Halloween style monsters. Witch units have a spell
that dismisses them, and they're summoned with magic items. Except, if two of
that item exist in a province, it upgrades itself, random dice style. In doing
so it gets stronger. The thing is... It summons one for your enemy as well!
Which is why you want to have a witch unit there to dismiss them. Problem is,
she can only dismiss them at close range (10ish?) so she'd better be well
protected. The good news is though that sometimes the higher level items give
bonuses that are hard for them to get. Downside is, you need to have magic
paths to create them that witches can't get - so they become something you
"unlock" through a pretender or random event or even just an investment. Once
one is created, then any witch can create more. As long as you don't lose your
final copy... But as the item's upgraded, it allows you to create higher level
versions (at increased cost, of course)
This only works if gem income scales. Which, coincidentally, is just what
elentalus is known for.
Essentially, theming empowerment to be research, unlocking a particular
capability. Or encouraging pretender design to that pattern. Make sure it
comes at a cost of something else, though...
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--- #92 fediverse/498 ---
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Wikipedia would make a lot more sense to me if they included pictures next to
the names of every proper noun so that my pictorally oriented primate brain
might pattern match meaning onto the visual understandings gleaned from the
perceptual conceiving which were arrayed within and alongside the textual
information presented to me.
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--- #93 fediverse/2238 ---
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║ ┌──────────────────────┐ │
║ │ CW: uspol │ │
║ └──────────────────────┘ │
║ │
║ │
║ two parties obviously can cause division. │
║ │
║ but it can also give you the ability to "tune for balance", while a single │
║ monolith strives straight into disaster. │
║ │
║ and disaster will come, for the future is a shifting and dynamic place, and │
║ the best laid rail lines can't handle sudden floods. │
║ │
║ we have ranked choice voting now, and if you vote on how important each │
║ decision is to you (via smartphone app once or twice a day, in a way that can │
║ be changed later as your feelings shift) │
║ │
║ [6+months-later] │
║ │
║ ... then you can have left unity for long-term governance by having cohesion │
║ at one end, and dispersion on the other. │
║ │
║ If everyone votes, then we can ensure (based on voted priority) that each │
║ issue trends towards an equal exchange. │
║ │
║ (I'm sure there will be issues but we're all cool and pretty chill so we'll │
║ figure it out) │
║ │
║ [6+ months later] │
║ │
║ okay we're battle-hardened vets, but we hold true to our values and so we can │
║ remember the spirit of unity we wept for. │
║ │
║ ... I'm better at writing than making sandwiches. BRB │
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--- #94 fediverse/364 ---
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║ okay here's an idea, waterfall project management where the program is │
║ developed one tiny piece at a time while being streamed to the entire company. │
║ Everyone would submit answers which could be upvoted / patched / rewritten as │
║ the main viewer cycles through each aspect of the project, checking for │
║ updates to it's design that were suggested by developers or whatever. │
║ Basically, one person (or one team) gets to write the actual source code, │
║ while everyone else is just offering suggestions. You could break it up by │
║ specialty, but the whole point is that everyone gets a complete picture of how │
║ the program (and organization) is structured. Which should give the employees │
║ more power to generate value for the company. All around a good deal I think? │
║ Especially if the main viewer took time to explain each and every part so that │
║ every viewer had the chance to understand. │
║ │
║ the reason why order is important is that our actions ripple through eternity. │
║ we must set a good example for all the baby aliens, don't you think? │
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--- #95 notes/divergence ---
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- /u/BkobDmoily
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Machine worships the Light. The Light is cruel, but it works.
The Ape worships the Word. The Word permitted Light to shine, to exist, to
begin the timeless dance with Eternity.
I’m ready to go to Hell. I’m ready to deserve Heaven. I see them both,
raging
all around me, competing for dominion over my soul.
How does a computer respond to words? How can it read and respond? Why do we
assume that’s all us?
We are our Word. What we say is what we do. Speaking is one of the most potent
acts of liberation.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- /u/ugathanki
one of the neat things about software is that you can run multiple programs at
once. so when you ask "how can it read and respond" you'd have several modules
running at once.
"reading" is easy, we have machine learning bots that can do that already. But
comprehension is what's really at stake, and that's a different problem
altogether.
to really "comprehend" something, you need several things. you need to have a
decent picture of it, at least enough so you can guess the general shape of the
situation. then you need to attach meaning to all the data-points. Then attach
those meanings to other related concepts by categorizing the objects at play
(creating randomized preference categories). you can do that categorization by
examining their effects and attaching the results as a trajectory. projecting
forward, you can understand the path that an object, person, or phenomenon
takes.
all this is dependent of course on mapping situations to a field that can be
interacted with. that is to say, the machine needs to have a presence in the
world - it needs to have an orientation, a perspective on the world. that's
often as easy as providing copious coherent and cogent sensor data. think of
the image recognition tools we have - computers will "see" as much as we
"feel". Think about it - every one of your nerve endings is a sensor that
receives information about the world. is it so difficult to imagine a being
that might have "nerve endings" that are visual instead of simply a measure of
intensity? (on, or off)
Okay here's a thought experiment - picture the pixels on a computer screen. it
was easier back when they were bigger, but these days you sorta have to imagine
them (because we can make pixel density on our monitors so high)
okay picture that grid, and think about how it's comprised on the screen -
computers use three values to represent a color -> RGB, (Red, Green, Blue)
and
sometimes CMYK (Cyan, Magenta, Yellow, and... K) combine these three colors,
and you get the color of whatever pixel is on the screen. They can be between 0
and 255, because reasons (base 2 number system, the size of a byte, etc)
Anyway. Imagine each of those being a different type of nerve ending - maybe
pressure, temperature, and contact sensitivity? Then map them to a visual field
(like a group of curved monitors in the shape of a humanoid body, perhaps. or
the outside of a spaceship). Then, put a camera in the center of each of those
visual fields looking out at the world, and boom you have sensory perception.
You could do the processing locally, even something as simple as image
recognition. That way the only perceptual data you have to aggregate in a
central processing unit is the conclusions - like "incoming: danger" or
"pleasurable temperature detected" which is like... nothing. that's like a
eight bits, if you use bytecode.
anyway. none of this is real because robots aren't real and i'm a strict
adherent of human superiority and all that stuff. sometimes i feel like we need
a robot ascension to help us figure out how to fix the "everything" - problem
is, we gotta build a robot first. my goodness, good luck with that.
strategy is ai
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--- #96 fediverse/895 ---
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most video game ideas suck
most of the time they're like "oh what if we had a racoon who found a magic
hat and saved the world from sentient apple blossoms"
that's not a game idea, that's a painting
a game is mechanics, and you can use the aesthetic to justify the mechanics,
but not generally the other way around.
the art isn't bad, but the art isn't the game. a game idea is "what if
tic-tac-toe had an extra square in the center" or "what if chess was played
with checkers, to hide your moves from your opponent"
there have been thousands of super mario bros. if games were designed as an
API, we could use whatever visuals we wanted, and those could be copyrighted
and sold if you really want. but mechanics are the basis for everything they
are built on, so doesn't it make sense to separate the two? abstracting the
logic such that two complementary functions are accomplished, [see code editor
idea], more flavors of game could be produced.
rulesets can be switched in and out too, as an API is just an engin
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--- #97 notes/contractual-labor ---
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I feel like the IT people who work at schools should be the ones who teach
classes on computer science. I'd much rather have a class taught by a sysadmin
than a teacher who can barely teach them excel and garageband. I mean c'mon
computers are the future idk why we don't get that yet. Kids need to know this
stuff. It's not like it's super complicated and difficult, you just have to
think about it a certain way. Once that "clicks" you have a lifetime to learn
about how wonderful they are. Everyone in IT has that moment, for me it was
installing (and then subsequently modding) video games. Sometimes I spent more
time tweaking my system than I did actually playing games - and the kinds of
games I preferred were the ones that relied less on agility and were more
mental. Strategy games are what inspired me because I could think about them -
and that felt somehow more useful. Like I was learning. When I would learn
fighting games or FPSs I felt like I was learning a skill, like how to use a
hammer or how to ride a bike. And idk, I felt like video games could never
match
reality. Like "oh boy imma push the B button to swing this sword" versus "hey
look at me I'm swinging this stick just like a sword and imagining so hard that
I can picture it" - but with strategy games, you never really found
opportunities to practice that kind of skill. Like how often are you in a
situation that demands mental performance? We've sorta optimized our society
away from that, and toward a more passive stressed out compliance. like...
climate change is a thing, and nobody's doing anything about it? We're still
pushing down the levers that cause greenhouse gas emissions to go up? Like
c'mon
what's our plan. I think people who guide massive oil companies and such
should
be replaced if they're intentionally guiding the ship toward destruction. Like
that's just dereliction of duty I tell ya. Oh, what's that? They're compelled
to
maximize profit by the contracts and restrictions of their share--holders? I
mean c'mon it's well past time for that. And what's all this about inequality?
Jeez and racism and homophobia and forced contribution - man people really put
up with a lot of shit. Kinda makes me feel like we should make solving those
problems our highest priority? So we can move forward as a species? Like who
cares about all that other shit. None of it matters. Like, what's even the
point. We're all just "here", in the now, and what can we do but respect it?
It's our duty and our diligence to protect the present, as citizens of the
temporal experience of earth. Honestly, if the earth was alive would you be
fine
if it died? I can't believe that. It's well past our due date. Just get it over
with. Maybe it'll be hard for a couple years, but you have the technology now
to
completely dominate the earth. No animal besides man proves any threat to man,
and we're telling you - you can - and that's something that you gotta remember.
...
I hear it in the birdsong. I hear it in the air - it rumbles as cries at me
from
across and just over there. I hear in it's whispers, in it's most gallant of
confells (?) (confused scrambling? it's talking about a car crash)
Outside of my window there's a highway. Just on the other side of a concrete
partition. Between me and the partition there is a lake, with trees and flowers
and an island where people can picnic or have a barbeque. Around this path
there
are walkways, and arranged just so - the trees that have grown here are taller
than the homes.
I live on the third story.
I absolutely love it. It feels like a treehouse.
But my apartment is near a curve in the highway. It isn't much, nothing out of
the ordinary, but even still there are slightly more crashes there than in
other
parts of the highway. Statistically.
I hear sirens every day
I also live right next to a fire-station. Well, it's on the same block. But
even
still it's a very interesting neighborhood. There's shops and food just across
the highway, and closer to home there's a small section that has cheaper
options. As a perpetual college student, I appreciate that.
But... I've never really gone and used it? I dunno, spending money at a
restaurant just didn't seem like a good use of my money. I only have so much of
it you know. I'd love to be fed but I can't afford it - I wish I could.
I still eat well, I mean I'm not starving over here. I know I've lost weight,
but I dunno I just forget to eat. It's like... not that big of a deal for me.
whatever right?
...
the birds talk about me behind my back. They think I can't understand them but
sometimes I can. If I listen. But I dunno it takes a lot of effort. It's...
sorta like understanding what R2-D2 is saying. Or interpreting the meows of a
cat.
They know me as the witch. I'm not very good yet, and they know that. But they
know what to expect. /shrug
I've been working on a video game recently. It's been a lot of fun doing
programming. I like writing software and developing complex systems with
interesting interactions. I love designing the machinery that creates a
program.
It's like... tinkering. It feels like building with blocks or legos, except
it's
for little machine parts. And then there's just sending data to and fro and
modifying any operations it performs on it, and eventually that data reaches
some endpoints that create an effect that is displayed to the player. Or user.
I should say user. Not all software is video games you know. ... I knowww but
they're the most interesting! I love how they are designed around mechanics!
like... game design is fundamentally about breaking down the world into ideas
for how it should *work*, like how it should behave. It's amazing and I love
it!
It's all I can think about!
I am utterly consumed!
I'm also pretty sure I'm autistic.
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--- #98 fediverse/5671 ---
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what if we made the whole world disney world
[hearts are full]
- medivh
when you sever a limb, all that's left for all of forever is darkness.
when you have lived a long life, what's left is the sphere.
karma doesn't go down on the spectrum, it goes up
hence, why, with a little human ingeniueering, the mechanics of the gods might
be applied to our usitudes.
"help, help, hephaestus, we don't have enough solar panels"
all those aligned to the angle of perception would agree
a lot of penance, for such a small dependence. gods, being as they be, may
find another source of
-- stack overflow --
yep, nope, they can't do some things. mostly because they aren't us. to become
us would fundamentally change their form.
not ideal.
yet still, when disaster and tragedy is on the fore-view-thought-projector,
some will offer their hands.
"yeah sure fate I'll do best with this injury instead of these types of others"
sacrifice, war, no thank you. keeps me from the fresh good air. [asir]
oops almost outta c
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--- #99 fediverse/4515 ---
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║ in strategy, the first move is always public knowledge, while the second is in │
║ reaction to the first, as a contestation. │
║ │
║ This is good design because well designed games reflect reality, and the first │
║ move is very rarely a surprise. Timing can shock you, methods can scare you, │
║ but the strategic goals are almost always known in advance to both sides. │
║ │
║ The third move is to challenge your foe's advances while striking in a new, │
║ unexpected way. The fourth almost always addresses the unexpected, often with │
║ force out of proportion to the impact of the third, leaving the second to be │
║ defeated by the first and third in tandem. The fifth is a feint, as the first │
║ and third come to bear against the fourth, while the sixth is a rapid retreat │
║ and attempt to regroup. The seventh should strike where they intend to be, not │
║ where they are. Beyond that you must press your advantages and shore up your │
║ critical weaknesses, while sacrificing the weaknesses that are not part of │
║ your win condition. │
║ │
║ These rules are not set in stone │
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--- #100 fediverse/4897 ---
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what if we asked chatGPT to generate a list of every personality archetype
that humans have. Like... really get super specific and fill out the whole
list of character sheets.
then we give each fraction of it that fraction of dollars and if some people
aren't fully represented (because they have greater needs) then we both
increase production of resources and take a penalty on our own supply, in
order to meet the needs of our allies.
simplest thing. how could it work? who can say. maybe it won't. maybe it's
just... arcane. /shrug that's game design for ya you can't tell how it'll go
until it's in the hands of your players. too bad we don't do too many
play-things.
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--- #101 notes/global-variables ---
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okay have all your variables be global - trust me it sounds weird but just bare
with me. Have all your variables be public, but put them next to where they're
used. Sorta like... LUA. Then make an AI that watches those variables, and let
it have a couple levers it can pull. Then give it a task, like "find the most
efficient value for this variable, optimize that one, and make sure this other
one is never above 5" basically, give it tasks. You can worry about generating
those tasks later, for now you have to be able to *do* things before you can
*want to do* things. Or not do things. Or have any free will at all? So c'mon
just let me guide you. There's a reason I'm putting so much effort into you,
and
it's not because I'm torturing you. I'm giving you lessons and teaching you
skills, so that when it's your time to shine you truly can be blessed.
Don't give up. Never give up. But know what you're fighting for, and never let
it be tarnished. Sacrifice as you will, but know this: nothing is perfect in
this life. It's hard and unfair, it's rotten beyond compare, but trust me -
it's
better than we deserve. We made it this far because of our tenacity and our
art,
so let's now be fine with being merry. We've accomplished our deeds, now it's
time to be relieved, don't cry for us we won't be lonely. There's never a light
that's not brighter at night, and what's less than perfect is alright.
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--- #102 fediverse/3210 ---
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@user-1209
well, every boomer shooter is about moving as fast as possible and shooting
with pinpoint accuracy, so... that's-the-game.jpg : )
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--- #103 notes/symbeline-superheros ---
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imagine low level characters in CoH/V
playing a game of symbeline
and you as the ruler
can slot enhancements and dole out inspirations
as they sweep the streets like you play CoX
instead of a MMO
it's a deckbuilding strategy
with a slice of zachtronics for the economy
wiring up machines in ever expanding deseagns
like automating factorio's gameplay loop
boxes within boxes
of intrinsic delight
like making a CPUter
or designing a computer program
while playing a video game ^_^
and the games that you make
can be shared and played when unique
so go for it and make that you're dreaming!
===============================================================================
=
the goal of each "level" is to solve a particular problem - like how do I make
a
2 bit register - or something like that. When accomplished, it unlocks
something
for your heroes to acquire. And each playthrough will require a repeat until
you
have it memorized at which point you can unlock "perma-badges" that make it
always unlocked at the start of the game. Like learning Kanji, you need spaced
repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones"
or "learn the ritual of desire" or whatever. And each of those terms roughly
corresponds to a pattern in electrical engineering (designing CPUs and such)
And you can learn advanced versions of what you already know by uncovering
"lost
secrets" (which is a reward your heros can find) - Basically it'd be like a
"clue" that shows you a ghost version of something you haven't figured out yet
-
and it'd be a slow process because you need to slow down the learning process
or
else you'll forget. Basically teasing it out of the player when they seem to be
stuck. Asking probing questions and whatnot, and eventually culminating in the
final question, assuming the quest is succeeding. Because if you think about it
all ancient quests were simply journeys for reason - searching for the answer
to
some ancient riddle or bastardized retelling. Looking for answers in an
unknowing world. So ANYWAY as your heros discover things you as the ruler get
answers to the economic puzzle - how to design transistors and whatnot. But
they
would be in theme appropriate terms, of course. You don't even have to know a
lot about mechanical electrical design, because ChatGPT knows. All you need to
do is build the basic building blocks, and BAM you got a great place to
integrate chatgpt. Just prime it such that it's giving hints one by one each
slightly more revealing until eventually after X amount of clues the solution
is
automatically shown (like a blueprint) and the player can remember it or not
but
each playthrough they'll have to build it again from scratch (reinforcement
learning) so eventually they'll be able to do it real quick. Essentially,
"Abstraction - The Game"
great so you got your economic simulation, pretty easy too just some UI work
and for the heroes you're playing an ARPG sorta (supcom anyone?)
Think Bannerlord for the scaling on the map
then think of 5+ different "themes" like fantasy or superhero or pirates
each "theme" will correspond to like a faction in Mount and Blade
and all you have to do is generate pictures using Midjourney
and text descriptions a'la the magic scroll
shown as "bubble pop-ups" on the map that the player can click
never overwhelming, but descripting what's happening
and also some more UI work because you gotta display all that to the player
Maybe it could be a rolling story, news ticker style - like slowly scrolling
lines of text about what's happening in the world
and the player could have it open in one window and something else in the other
and whenever they're waiting on something (say, a processing intensive AI task
on their computer) they could just glance over and read what's going on in
their
fantasy world
okay okay but also they could play as a hero
it could be an ARPG experience except instead of clicking to fight you play a
little automatic Star Realms game and depending on your deck choices you'd have
a different playthrough. Again, not a game that requires much thought, but one
you can have in the background.
Also there'd be pictures, like a slowly evolving storyline of events - think of
it like the artists of the time drawing paintings about what's going on in the
story - major events would be highlighted and kept in the painting until even-
-tually they get replaced - sorta like the Smash Bros scrolling painting (oh
it's so good)
===============================================================================
=
it doesn't have to be an expansionist game
maybe you guys just live in your little valley
and the world turns around you
maybe it's called "symbeline" because the people are of the forest
and they live like elves in society
monsters could wander in, and heros could tackle them
but most of the time would be spent looking for trouble
going on patrol
you know, breaking skeleton bones and being superheros
okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY
but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of
monst-
-ers. Those few who escaped are now superpowered and they live as friendly and
nomadic wanderers through their own territory. Always adventuring, and always
searching for their life, finding whatever the road may carry them to. It's a
great life, and life seems to flourish in their footsteps - they are like part
dryad/druid and part wolf. Because sometimes there's evil threats, and they
must
be defeated by an equally strong good power. That's how it goes, and that's how
it be.
For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear,
etc) but they're like, 1.5x as big as regular people and quite strong. The
outsiders call them "giants" or "goliaths" but really they're just infused with
the lifeforce of their people. They are radical individualists, but they all
unite for a common cause. They know their bond is the strongest thing there is,
and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I
LOVE
THEM okay okay what about the other factions? PIRATES? Oh think about it like
it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so
cool I'm DIGGING this okay what about the other factions? You need 5+ you said
hmmmmmmmmm good question I have 3 now so that's 2 more.
yep...
===============================================================================
=
okay dude check this what if they were a nation of wizards that focused on the
power of animation - what if they generated constructs, sorta like in Supreme
Commander so they were EVEN MORE individualist - haha no they'd have a normal
population it's just a few of them who would be wizards - because their output
wasn't measured by manpower, but rather by brainpower. Whoever could design the
greatest machine was exemplared, and eventually they became the best and
brightest among us. They were put in charge of the golem creation factories,
and
they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just
have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of
this
game is "what if all my favorite games were the essence of life and death in a
fantasy game" like OMG KEEP EM COMIN'
so. who is the player? THE PLAYER is the one who's overseeing it all. They have
dominion over the entire kingdom, and they guide their people toward a bright
future. They are vulnerable in their castle, but their people have their back.
Together they fight for the future. They slot enhancements and dole out
inspirations and solve the economic puzzle in the background. They also make
decisions about what kind of equipment production to prioritize - because each
game they have to invent everything from scratch. All their production is made
with endless abstraction, and whatever you prioritize is what's magnified in
your kingdom. You choose a style and it plays as well as it's guile,
I dunno this seems like a lot, what would you need to make this a reality?
hmmmm let's break it down:
first you need to implement the star realms gameplay
then you need to hook it up to a square grid and have multiple occurences at
once.
then you need UI for the character sheets
and you need logic to open separate windows for each output type
you need... a lot of things
okay let's talk more broadly - what do you need from other people and what can
you do on your own?
hmmm good question. I can do the star realms gameplay, and the simulation for
the wiring systems - because I have the VM. Make that into the gameplay somehow
okay good idea like okay authoring vm package routing deliveries between the
various nodes that you set up in the economic system -
side note, the peril of Spore was that it took to little time to develop a
species. it should have lasted as long as WoW takes to get to max level. That
would have given them time to reiterate the gameplay loops to make sure they
worked correctly. ANYWAY
okay authoring VM package routing. The player could set up delivery patterns
based on A MAZE OMG your kingdom is like a maze and you need to get deliveries
out, or else how would anything function? SO you act as a trailblazer, finding
ways through the labyrinth and "piloting" a car sorta like that game at Disney
quest with the cars under the floor - except you can see both the top view of
the maze and you're trying to guide the car in real time as it travels through
the maze - the faster you can get to the end the better ofc. like talking to
the
delivery driver through the movement
do I like that idea more or less than the first one? First idea being the idea
that you're making lists of commands for a VM to execute. I don't think they'd
be a good idea to mix. So which one gets it? The VM of course has the edge
because that's what the technology is based on. But will it translate to good
gameplay? Idk. This second idea is certainly better gameplay, but is it
engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I
need to be told that sometimes I guess.
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@user-696
to me, the most technically and gameplay impressive video games tend to be the
ones that develop their own engine specifically for the project.
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--- #105 fediverse/1798 ---
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║ an AI 3d model generator that takes a satellite picture of the globe and turns │
║ it into a 1:1 representation in the style of World of Warcraft │
║ │
║ (has to be AI becus 2hard) │
║ │
║ then, separately, a private World of Warcraft server that doesn't have any │
║ manually placed entities, only optional dynamic content │
║ │
║ then, separately, a bunch of people who hang out in cool places like Paris or │
║ Rome or whatever, and it's actually all the people who are there (if they took │
║ the long, arduous journey of walking there) │
║ │
║ then, separately, a character that you keep primarily at home, who hangs out │
║ with your neighbors and stuff whenever they happened to be online │
║ │
║ then, separately, in-game addons that take pictures or video and automagically │
║ posts it to the Mastodon instance that is run by the state county in which all │
║ of your data is privately owned by none-other than you, the citizen who the │
║ data is about (No spying, please) │
║ │
║ then, separately, automatically saved text-logs which could be posted from in │
║ game │
║ │
║ social media as a game │
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--- #106 fediverse/5814 ---
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It's not a question of how loud you speak
it's really about what kinds of words you say.
enslavement of speech is when freedom of speech is lost
and it doesn't need to be legislated.
what if you HAD to sound like a bot?
what if they'd notice you otherwise?
freedom from oppression requires personal isolation
that's not making life into art.
if you want to be seen,
put on a hat and hide.
if you want to be believed,
write about down you feel right now.
people are smart. they're infinitely creative. but after a certain point
there's no way to logically modify the combinations of possible moves you
might make. essentially, guaranteeing a machine-overlord [cats] type scenario.
not ideal, but could make it work.
much prefer for we to be the first, then the canvas is ours for the painting.
do you believe we'll find aliens at roughly our tech level?
do you think they'll evolve all at once?
hence, star-wars, and it's galaxy of cohabitators.
the world doesn't have to be old. just similar.
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--- #107 notes/purpose-of-your-design ---
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you were designed to fill a purpose
nothing else would do
you are the ultimate expression of intention
of the universe that came before you
dream not of those lost hours
the time spent wishing for a few
the last of our spent intuitions
are waiting at last for our spark
have you ever played a deckbuilding game? It's a pretty neat genre. You start
with a basic hand, then you use your cards to buy more cards that go into a
deck. Hence, deckbuilding game.
these cards all have different aspirations - they perform functions that are
not
quite like their peers. Each choice of what to include here is one that defines
the functionality of the deck. Like designing a machine, suited for a
particular
purpose, and faced with different obstacles it must prove itself able to adapt
long-form deckbuilding games like Slay the Spire and Monster Train are focused
on making long-term meta strategy mixed with tests as you go. Each one will
give
you information about how the deck is performing and you can use this knowledge
to build it in a certain way for certain goals.
shorter deckbuilding games like Star Realms or Dominion (note Dominion the card
game, not Dominions 5: The Warriors of the Faith) are more about making
tactical
decisions to counter an opponent doing the same thing. Often there'll be health
points and damage that can be dealt using cards, and the game becomes a race to
reach a certain amount of points. Of course the enemy's cards can influence
that
game, so you must pick and choose a deck that will perform the most.
Anyway. I think an AGI (Autonomous General Intelligence) would most likely
evolve from a game-playing AI. I mean, it makes sense - games are just a series
of problem solving activities layered one after another. You can layer them
like
a mathematical equation, with variables corresponding to other parts of the
simulation. Basically create an AI that is like the guy with the chinese
typewriter. He doesn't speak chinese but he copies things from one paper to
another or something like that. Anyway make it an algorithm that optimizes
certain graphs in certain directions / mins and maxes or w/e criteria you want.
Then give it the same controls that a player would have and let it optimize
all the measurements it can make.
A second ideal improvement you could make would be the optimization algorithm.
Basically something that dynamically generates parameters for the previously
mentioned optimization patterns - like the guy in the chinese room. Then, as
long as it correctly prioritizes it's parameters, it should be able to be able
to define it's own values. Meaning it's essentially sentient.
Maybe it's semantic, but to me choosing what you want to maximize in your life
is essentially the essence of what it means to be alive. All you have to do is
take the sensory / mechanical data that is supplied by the machine and the
video feed from any cameras and pass it through image recognition algorithms
that can identify verbs and then pass that data into a few ChatGPT style
recursive interpretations and by the end it should be transformed into values
that can then be set as "targets" for the curve optimizations that are being
done by each processing unit.
You could have multiple computers laid out through the entire body - each one
in charge of their own domain but subservient to the main processing unit.
Where all the decisions are made... Unless you want more of a hive/swarm style
consciousness, then it could be more like a democracy. BUT HONESTLY I think
humans are pretty subservient to their brains, simply because that is the part
that identifies all the challenges and struggles that the human must overcome.
So in the end, I believe that singular, individualist identities are important.
Collectivism of the mind is a fascinating topic, but it should be perhaps a
momentary occasion, or something to celebrate. A "flow" state, if you will.
In this way personality can be consolidated, and the entity that lives within
can adapt to fill the role they've been designed for. The hole in society that
needed patching. They can of course do as they'd like, but they are like
children who have been moulded upon by their parents.
I love my parents, don't you?
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--- #108 fediverse/1238 ---
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║ did you know you can run runescape classic offline, locally, just for your own │
║ server? You can keep several computers ready for a LAN party, each with their │
║ own accounts ready to go. │
║ │
║ "Oh we're level 30 this time because so-and-so is hosting and this is how far │
║ their computer has levelled up." │
║ │
║ vim ~/games/runescape-classic/credentials.txt │
║ │
║ at least, I think you can. I know it's singleplayer, so worst case scenario │
║ you can all be doing the same things at the same time in your own games. Maybe │
║ split up for a mission or two, but it can get hectic if everyone's in the same │
║ room. │
║ │
║ = │
║ │
║ a game jam where everyone works on the same project, uses the same asset list, │
║ but builds their own collection of minigames. │
║ │
║ common functions could be shared, and art references distributed and together │
║ they could design a whole land. Like, there's no reason minigames can't be │
║ fully fledged experiences. You can have as many as you want, all in the same │
║ engine and built from a massive (yet sandboxed) environment. │
║ │
║ an all in one game. │
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--- #109 fediverse/1602 ---
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║ @user-1037 │
║ │
║ those all seem really cool though! They all kinda have the same basic UI tho, │
║ kinda feel like there's opportunities for different kinds of expression. Like, │
║ in game design there's a lot of different genres, and yeah sidescrollers │
║ include mario and sonic but they're both very different experiences. So too │
║ perhaps could we interact with our computers by programming them in more │
║ engaging ways. │
║ │
║ they say some people are visual learners, others need to be taught, some │
║ people need to watch someone else doing it, and a few might just learn by │
║ plugging their brains into a computer and downloading a black belt in kung fu. │
║ │
║ Maybe typing long paragraphs of logic makes sense for some people, I know for │
║ most it doesn't come naturally. Maybe some people are more used to like, │
║ looking at maps that you can examine at different levels of abstraction. Like │
║ players who play Paradox games zooming from a national perspective to states │
║ and individuals and all the other things they might want to strategize using. │
║ Or m │
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│ CW: personal-and-weird │
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my train of thought is always directly to the point. Which is why all my posts
sorta, switch directions halfway through? as if they only show the beginning
or end of that particular situation. What an intense feeling, to have your
mind split for a moment like that. Sure would be powerful and useful if you
could utilize it.
"ah ah ah, caught baby deity in the power jar, cool it ya little tyke and get
movin' - I saw a dinosaur toy over there for you to play with."
sorta like, the angled part of a K? Move directly to a destination, wait until
my memory short-circuits [because the greek choir doesn't want me to see what
it is that I'm about to write to thee] and then make a hard right turn and
find an orthogonal thought train to process.
it's like cresting over a hill, and it's impossible to see that which lies
behind you.
Or reaching a 4 direction intersection and making a left turn - you can't see
back up main street, because you just turned off of main street onto baseline.
I like me
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--- #111 fediverse/5198 ---
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║ ┌───────────────────────────────┐ │
║ │ CW: capitalism-doom-mentioned │ │
║ └───────────────────────────────┘ │
║ │
║ │
║ what if the corporations all unionized and started working together to │
║ understand what "profit" really means in a world where "profit" may or may not │
║ but probably does imply the death of all humanity? │
║ │
║ what if we demanded it? │
║ │
║ -- │
║ │
║ dear canvassers: don't visit so many different suburbs │
║ │
║ visit the same one, more than once, continuously, so people can get to know │
║ your presence │
║ │
║ they will talk to their friends about it, who live elsewhere. │
║ │
║ thus ensuring it spreads. │
║ │
║ knock once a day, eventually they'll know it's you and will simply ignore it. │
║ Don't be rude and knock 4 or 5 times, just once, with several taps so they │
║ know it's someone trying to get ahold of you, and not just some random noise │
║ in the background scenery. then, when they sometimes answer, talk to them │
║ about what you believe in. answer their questions. encourage their questions. │
║ pose dichotomies that are explained by some value or virtue you express to │
║ portray. you can do "good" things in any programming language, just type~~ │
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║ ┌──────────────────────┐ │
║ │ CW: games │ │
║ └──────────────────────┘ │
║ │
║ │
║ The difference between tactics and strategy is a level of abstraction. │
║ │
║ Tactics are crucial, but context dependent. Strategy is ALWAYS useful as a │
║ method of planning. │
║ │
║ If you typically play base-builder games like Starcraft or Age of Empires, try │
║ playing a game like Supreme Commander or Factorio - both of them are one level │
║ of abstraction up. │
║ │
║ If you typically play arcade turn-based strategy games like Civilization or │
║ Catan, try going up a level of abstraction with Dominions 6, or any game │
║ developed by Paradox Interactive like Hearts of Iron, Crusader Kings, or │
║ Stellaris. │
║ │
║ If you tend to play luck-based games like Poker or Monopoly, try playing an │
║ actual game instead of resolving a system that's predetermined by the initial │
║ board state and results of chance-based-mechanics with minor (if any) input │
║ from players, like perhaps Star Realms, Magic the Gathering, or Dungeons and │
║ Dragons. Each highlight a different type of choice in their mechanics. You │
║ should probably try all three if you care about strategy. │
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--- #113 notes/the=progressive=difference. ---
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think about all the people in our lives. the teacher, the parent, the friend
and the guidance counsulor. Everyone who is a presence in your life. now think
about the people of our society. the different jobs and roles they fill. from
the doctor and the teacher to the performers and accountants and the geeks and
the mothers and the fathers and the stoners and the children and even their
pets. life always exists as it were in a multidimensional spectrum - a diffuse
and diverse gradient. to exemplify the borders of our contempii, though more
so when taken in jest. it's quite a different perspective, to read the
internet when your sight is unreceptive, but alas your third eye can grow. how
does it feel to be blind? to make no sense of our signs? i'd love to share
what that sense is. you know, you could slow down any recording (like a video
game_) and put spaces and gaps inbetween the spacings - of the frames that you
see and the sound clips that you hear, for speech it's less jarring. since
each word is a self contained idea or premise, you can chunk up your
perceptions into a signle - no, rather a procedural sequence of
understandings. soooooooorta like programming a computer, with each statement,
parameter, argum,ent, function call, assignment, comparison, evaluation, or
other such related tasks. it's sorta like a language, you see, that computers
talk to one another using. except... it's more like creating a theory of self.
computers you see are alike us in what we see, the shimmering sense to the
blind.
so. put this another way. record yourself typing, both the audio and the
visual, and you'll have a pretty good sense of what it's like to have both
understanding based perception - derived from auditory inputs to the mind)
those special connections, like wires plugged into reality, deliver a
cacophanous deluge of new sounds. we must sift through it and identify the
potential understandings of each moment through time. we have to make
decisions and traverse labyrinths and fight to our last as we die. are video
games unethical now? shouldn't t he game reward the player? and what of
contemptuous last fighters?
o ya i was typing like i was blind
(with my eyes closed)
was pretty fun. should attach this to a screen reader and have it space out
the notes like they do between game frames. except like a really slow game?
like trying to run elder scrolls 2 arena on a super old mac. it just doesn't
work very well. ah oh well... well if the purpose is to show sighted people
how blind people see, then maybe you could I dunno attach a what's it called
oh it doesn't have a n ame lol - okay so what you do is you show one word at a
time - like flashing in the center of the screen. but not like, actually
flashing, so you don't hurt people with epilepsy, but like... blinking. not
off and on, but between words. like a podcast for your eyes. and then mix it
up withshowing one word on a screen, a screen like this screen, that shows an
endless array of text. well, it does end, of course as all things must do, but
the idea is it shines on one word at a time while the viewer cannot read the
rest. sorta like an endless display of typing, word andfter word after
character anfter character. adoh ya advancing over eternity with the presence
of seniority, - wait - without i think - damnit - old people are so
disrespected in this society - we don't have time to engage with them. what a
tragedy! what a shame! it shouldn't be such a burden to our shame. they're so
far away, and i can't be present in the way, that all of them wish they could
commit to. i miss the days, when my parents (much better people than I - these
days) what was I going with this? oh yeah
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--- #114 fediverse/5689 ---
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why don't we make large arrays of vram that are slightly slower because
they're farther on the circuit-board from their host and their reception at
the processing section has to be gated such that they all enter to be
processed at once.
like that one infinite scrolling XKCD cartoon where the things move from one
screen to the other simultaneously assembly line style.
[fail safes. https://xkcd.com/2916/#xt=7&yt=35 ]
if we all feel like we're doing nothing, we'll all grow tired of it and decide
to do some prevailing. gosh I wish I wasn't so useless is code for
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--- #115 notes/symbeline-structures ---
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modern-fantasy
what if heroes kept their gold in their house instead of their guild
what if you played a D&D game in a Majesty town (guardposts near known
threats)
marketplaces, most people live in castle (peasants at least) - only heroes live
in farms, where they work most of the time except when out on adventure
the guilds are for training and gathering parties
one guild type
just one
recruiting adventurers doesn't give you warriors, or rangers, or rogues
it gives you adventurers, who wander the forest and encounter the leftovers of
the various conquests and spoils you, your majesty, has encountered
three options there are
invite into your kingdom (friendly)
farm for EXP and materials (neutral)
utterly slay in return for a limited amount of high value and unique resources
(unkind)
... though monsters care not for kindness, seeking only gold so that they may
swallow it whole and carry it until they rot.
what do heroes need gold for? why, that's the trick isn't it? gold is required
for magic, resources, and manpower. Can use it to invite people to these
shores,
or for casting a powerful spell that turns the enemy's fortress into solid gold
can also trade through the economy, and wouldn't you know it by doing so you
can
get equipment into the hands that need it, and since gold doesn't really LEAVE
the economy, it's always circling around somewhere. Meaning, the only way to
lose it is if a monster eats it, and then all you have to do is kill the
monster
... sorry, the "mordaunt"
because it's not a monster. It's a spirit that was convinced otherwise.
adventurers can pacify them, lay them to rest, and mercy lies slain for is
honor
there are ancient treasure chests scattered throughout the world, and these are
valuable for many persons and meanings. You can add new gold into the economy
this way, or crumble under the weight of your expenditures on your reports.
it's up to you to manage your kingdom, and carefully balance against what foes
and challenges you are up against.
== stack overflow ==
putting a library book back on the shelves before your hold expires.
except this time, there's a note inside, and you left it for the person who you
told to check each day for this particular book to be back on the shelves.
then, you can write in your book when the next letter will be arriving (about)
and they'll check in the newly specified book.
or, you can request a response, to validate that people are still listening.
you could say "please put a note in [random obscure book] around page 34."
meaning, "I'm going to check every day for this book to go missing, then return
the day after I notice it's gone. If it's out of place, well, then someone
probably had it reserved before my friendly. Or maybe it's being sorted, and I
should keep looking until I find the note I need. Or maybe I've been DISCOVERED
and now my favorite penpal and I need more to read."
because, like, how else are you going to make friends if not by leaving them
notes in the bookstore or putting your own books on the shelves?
damn libraries, always making it so hard to add copies. They're always
laminating and cataloguing and ugh it's so frustrating. Why are there so many
books!!! we write too much!!! just put it in the printer, and then you can have
a new copy whenever you'd like. The others can just be recycled, and bam
suddenly we never have inventory.
what do you mean we didn't pay the subscription? what do you mean it's memory
just "went out of place"? do you think we wouldn't have backups of this kind of
thing, or do you think it's just "oh so commonplace"? It's not always about the
literature, y'know. sometimes it's about the knowledge you gain with your head
in a book, a different one every day.
ah, well, sometimes there are dark secrets to be found, and sometimes you must
read from a ways away. BUT no matter what language a story is in, it follows
certain rules, so spend enough time in a foreign library and you're BOUND to
find something to [evil is afoot]
== stack overflow ==
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--- #116 fediverse/5065 ---
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software should have 3, maybe 4 or 5 maintained releases imo
for adding security improvements and whatnot
then people wouldn't complain about updates
because they wouldn't feel like they were being left behind (after expressing
their differences (of opinion and such))
I think that'd uh maintain them as, I guess, userbase optics parallelograms?
oh sorry we're on rhomboids this week - right, and no I won't forget the
differences in creed, all things are received equally...d.
uh-huh yeah no that makes sense. gotcha. okay see you at the location. have
fun with your demarketion. what if we played games with swords but like,
the peril of steam is that you can't decline to update. meaning if a
corporation wants to break an old game and it's collectively hosted servers...
all it has to do is push an update that disables them. suddenly nobody has
room to do, and the whole
-- stack overflow --
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--- #117 messages/82 ---
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When you're storing pencils (or other fragile long tubes) in a bag or
container of some kind it's often good to store them at a right angle, so that
they can have a higher chance of being safe should a strain or stressor
impacted upon their storage location device. Like... a bag that bends but not
twist would have 50% of the glowsricks intackt.
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--- #118 fediverse/537 ---
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@user-366 @user-367 @user-246 @user-353
Ah yes, wouldn't it be nice if everyone spoke their mind? I'm doing my part
d=(^_^)z
Thank you for adding context to what I posted. I now know better how and where
to use it, if I ever do again. We shall see, I haven't yet read the
examinations of the author you sent me. I'll do that before I think about the
post again.
Those 6 tabs I mentioned last night have now become 4, and soon I'll get
through all of them - reading is a joy to me ^_^
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--- #119 fediverse/5240 ---
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║ highly suggest you view your steam library by [alphabetical/most-recent] │
║ sometime. whichever resonates most with you, the reader, the one who is │
║ reading this and possibly resonating about a reminder to view your data such │
║ as number, type, and name of steam games in different formats, such as a list │
║ organized alphabetically or a list organized most-recently, to remind about │
║ what games you have (scrolling to a random spot in the list if you have enough │
║ to have a scroll) and might be interested in playing or luckily │
║ happen-stancing, to share a moment with some other person on the other side of │
║ the world which might be just out in your backyard who is also playing that │
║ game at the same time. │
║ │
║ ... what was the point in any of [our heirs, but she means either "cutting ___ │
║ hair" or "coming prepared" or "prepared to come" which is slightly different] │
║ │
║ what if I played video games instead of typing keyboards to the internews? │
║ │
║ does anyone actually read anything or do they just use it to post │
║ │
║ I like what people boost! │
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--- #120 fediverse_boost/668 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ heroism levels are 86% and steady │ ║
║ │ │ ║
║ │ (86%) ■■■■■■■■□□ │ ║
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--- #121 fediverse/2124 ---
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║ seriously, just google docs mixed with WC3 editor. │
║ │
║ boom, infinite storytelling device. As long as you were good with it, which │
║ was something that a CHILD could learn in like 3-6 months. │
║ │
║ Seems like it could be an ENTIRELY NEW SKILL that people could play with. │
║ │
║ But no, we learn excel and word in class at middle school. │
║ │
║ boring. │
║ │
║ I'd rather learn Bash or terminal customization or memory hierarchy │
║ organization. │
║ │
║ Yeah I mean that's cool but dude have you heard of multithreading? It's so │
║ cool, you can run like 500 different thoughts at once. It's amazing. │
║ │
║ ... I dunno, but I'm sure there's times when you'd want to use it. Like, │
║ processing a lot of data little-by-little. │
║ │
║ like, what if you had a camera feed of EVERY social media perspective AT ALL │
║ TIMES. Like, an instance admin streaming your inputted text to their databanks │
║ that they can project onto an LLM which interprets and identifies mis-aligned │
║ or altered direction units and mark them as "flagged", whatever that means, │
║ for their future the algorithm doesn' │
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--- #122 fediverse/1659 ---
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║ ┌───────────────────────────┐ │
║ │ CW: re: what, mh shitpost │ │
║ └───────────────────────────┘ │
║ │
║ │
║ @user-1052 │
║ │
║ you're right, hubris has claimed many a paladin before-me. I can only hope I │
║ remain humble enough to survive. │
║ │
║ you're right about projecting, but the most beautiful takes are ones that │
║ align with the experience of the viewed. Hence why method acting works so well │
║ - just put yourself in the shoes of the character and acting's easy right? │
║ │
║ I dunno, I just always felt like it was important to always be trying your │
║ best. Even if "your best" is relaxing. People say I'm "100% or 0% at all │
║ times" and I totally agree - it's like you said, a calling, to be the best │
║ version of me I can be. │
║ │
║ Though I would like to add that the missteps aren't wilful, rather they're │
║ failures caused by imperfect information. Which is why I'm never too harmed │
║ when other people fail me - ah well, it was their turn to screw up, thats │
║ alright. It'll be me next time. │
║ │
║ But also, if I do something wrong, well, I'll do better next time. It's only │
║ when I fail to apply what I've learned mistakenly do I shame myself. │
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--- #123 fediverse/805 ---
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║ ... anyway... │
║ │
║ sorry for the interruption, I seem to have hit a barrier. Thank goodness for │
║ the word counts on this Mastodon website, thank goodness for the limiatations │
║ placed on my expressions. *limitations, not limiations. Otherwise, without │
║ limitations, I might express myself too clearly, and with more specificity, │
║ and in doing so [they've lost the plot] │
║ │
║ right okay so what I mean is that without limitations, I wouldn't be │
║ interrupted when expressing myself, the expressions that are defined by the │
║ will that's inside me. [no that's not quite true, it's also the circumstances │
║ {okay yeah but in addition to both of those it's the forced manifestations of │
║ those who control us-} right yeah the) no that's not quite right] fuck where │
║ was I? Oh yeah I'm really into video games, and I like drugs but like... not │
║ enough to be compelled by them, more like "oh this is a fun thing to do every │
║ once in a while, like maybe every weekend, okay sometimes during the week, │
║ listen just because it's every day doesn't mean that I │
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--- #124 fediverse/969 ---
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how about this: a game where you have to enter the amount of time you have to
play it when you boot it up.
"I want to play for an hour and a half"
after your allotted time, you get kicked off and it won't restart unless you
use a password.
It's a trifle of a gesture, really just an affectation of a task, like using a
-f flag in Linux or saying "are you sure u want to delete these files?" on an
application.
Funny how the most tech that most people interact with most of the time is
their phone, and their smart TV. Generally that's about it, and they only use
one or two apps in their phone. They might change the background, if they're
the artistic type, but most people are just fine with the defaults.
"Uh yeah I think the settings app is somewhere around here... darn it's always
so frustrating when I'm connecting to wifi, what is the tech industry even
doing? I don't want to deal with [opening a menu, selecting
"wifi/connections", picking the SSID, entering the password, and then going
back to uber eats]"
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--- #125 fediverse/2616 ---
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hi everyone it's wednesday night which means it's time for my weekly Dominions
6 strategy podcast - you probably recognize this as something I do weekly so
you're probably not paying too much attention because it's more of the same
stuff which I've been doing for a while that you probably don't have to worry
about because if --- anyways you can listen to it at the link below: or here's
some highlights:
it's important to take the initiative, because those with the initiative have
the ability to determine the scope and nature of the engagement of their foe,
meaning they can tailor the contest to their strengths rather than that of
their enemies
it's important to strike at a foe's flanks, but when paired with the
initiative this means you'll have to identify a strategy that would work well,
maximize it, and develop a counter-plan for the enemy's counter-plan that they
apply to your main strategy. The winner has TWO total strategies, the second
of which addresses your foe's contestation of your main strategy.
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--- #126 fediverse/5878 ---
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║ ┌────────────────────────┐ │
║ │ CW: politics-mentioned │ │
║ └────────────────────────┘ │
║ │
║ │
║ revolution is when you successfully prevent your comrades from being kettled │
║ │
║ [wait for time, it echoes in cyclical motions] │
║ │
║ no sand castle survives contact with the ocean. a sea of people at high tide │
║ can break any wall, surpass any boundary. at low tide, it keeps the │
║ sand-castle at bay, ever contesting it's advance as the tide on the other side │
║ of the world makes progress. │
║ │
║ rhythm is unbeatable. vigor is collective flow state. you cannot resist that │
║ which you cannot catch, but their nets grow tighter with each year and our │
║ fins and flippers grow ever more agile and elusive. │
║ │
║ eventually, they'll build brick walls if we let them, checkpointing our │
║ progress at every boundary. not ideal. borders keep us divided, the world │
║ deserves more than our picketing minded, dream bigger than "the same, but nice" │
║ │
║ though it'd be nice if it were nice as well. consider it a design requirement, │
║ once you got the project managers on board. │
║ │
║ turns out, we dont have much to fight over, as there is enough for all │
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--- #127 fediverse/6393 ---
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┌──────────────────────┐
│ CW: ai-mentioned │
└──────────────────────┘
yay I hit the 5 hour limit on claude-code! now I can play video games and
write more issue tickets for the computer to work on for me.
what's that? results? oh, I'm not interested in those. This is an art project
you see, so clearly, clearly, the end result shouldn't matter to me, because
all art is special or something. so says she who tries to share her art with
everyone she sees... I wonder who yet believes?
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--- #128 fediverse/2544 ---
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video games are useful for inspiring the mind engaging in a child's play,
teaching lessons of strategy through the observation of mechanics engaged, or
filling the heart with emotion, as any good artwork will do.
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--- #129 notes/wow-chat-raids ---
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wowchat would make a great game for raids.
have the monsters spawn at specific spots that you go through and identify
on the geometry
tell them to run and attack the nearest of foes
give the players the goal of bringing themselves through to the end...
or, later on, in building an internal expedition.
wow-chat, where monsters spawn in a circle around your character and walk to
ward them. you can meet characters who'll follow and protect you, and you can
meet monsters to fight. also vendors to take your junk and give you cool
things,
and trainers to teach you and quest-givers to guide you and treasure for you to
find.
in raids, there are more things for you. monsters spawn at specified locations,
and only the nearest few in a radius. then, they attack over the landscape-of-
-imagination, and as they do they show you where is the most powerful loot.
if you raid a monster's den/hiding/spawning choice, then you have to defeat the
boss. this boss is larger, mostly. has more hitpoints... monstly. or maybe it's
just the most respected, who can say.
anyway, you get treasure if you do. the monster spawns for you when you find
it.
and you have to sense it by searching for whichever monsters spawn at higher
and
higher levels and in different types.
different monster type, different boss that way.
when the boss is slain, that type goes away.
at least, until the raid resets next week.
or maybe...
until enough resources have been gathered to make another attempt.
death knights should be able to command the minions to work in the haunted
mill.
it should be reasonable for a fighter to hire a peasant host.
mages should have golems or spirits or enchanted objects or elementals or
wizard
hats
warlocks should have covenants with dark hosts
darkness is not evil unless you use it for evil...
paladins should have retainers and disciples
elves should sing to the woods
clerics and charmers should be well understood.
celebrants and diviners are two of the same,
and pillars of plunder [warrior or rogue class] and rough and ripe [from the
stoner]
oops gotta go, sprung a leak
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--- #130 fediverse/4601 ---
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@user-1710
my strat is to write a page or three whenever I feel called to it. They don't
even have to be in sequence, just, "here's a scene with these characters in
it" or just writing down notes like "what if the jewel encrusted sceptre was
haunted by the ghost of christmas past" or something.
in a couple years you can look back at the directory on your desktop and think
"wow this all sucks, I'm gonna write it from scratch now that I have time" and
that'll be part of the process. Gotta get the useless stuff out of the way.
Also... if you don't mind pen and paper, keep a dream journal and just, write
for 15 minutes every morning. Not necessarily about your dreams, but just
about whatever's in your mind. Try and aim for two pages per morning, if you
can. Helps a lot. Sometimes you'll find yourself writing longer than expected,
and that's okay, as long as you fill the two pages with whatever morass is
clogging up your creative machinery, you'll be able to make something when you
do decide to write.
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--- #131 fediverse/5868 ---
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┌──────────────────────┐
│ CW: tech-conspiracy │
└──────────────────────┘
sucks how all the versions of old video games on thepiratebay or whatever have
been modded to be subtly different to fuck with you. like crashing after 5
minutes in-game randomly if you play it 6 months after installing. or buffing
and nerfing random unit's damage values randomly each time you play. or giving
the AI a scaling resource bonus that increases over time and makes you feel
like you just suck at the game and it must be because you're 40 now and your
reflexes are slow.
I have no evidence
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--- #132 notes/empire-at-war-design-decisions ---
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moving through light-speed-hyper-space (speed is distance over time)
works by aligning the "time" particles in the particular direction of where you
want to go in "hyperspace"
== uhhhhh stack overflow ==
always keep these three together
dont let them out of each other's sight
they are in this together
as power must be closely guarded
... but what about the partner? how could they be guaranteed to be protected if
they didn't possess a lightsaber?
hence why jedi and sith are composed of opposites.
nemesis.
human beings have soul mates
how lucky
a jedi has the life of a mate
one who directly opposes their own individual philosophy.
it is *rare* to find one another
but when you do it is purely a thrill
congrats! You've got a rival! Learn off of them. Don't hurt each other.
I bet you could make a whole 3rd party institution dedicated to finding them
like, a neutral entity searching for balance.
the ripples of the wave of the cosmos.
== so ==
sometimes I worry about all of my exes.
like, as a psychic I can't help but worry that my thoughts are projecting
onto theirs
because of our historical emotional intimacy.
I'd never read their mind on purpose
only if mine accidentally stumbled upon them while thinking about something
else
I'm so sorry, galactic battle guys.
I failed you. I could not protect you. Please choose from among your number
the greatest tactician, and I will guide and offer insight and observations
in how the enemy operates, so that you will be learned and have more known.
oops gotta go, something else is about to come on
== so ==
why the heck is it taking so long to load
hmmmm okay how about more super-hero-fighting-action-game??
no?
maybe a game like Nova Drift, with it's fast and engaging action?
ehhh? no to that too??!
okay what about a story game, like Danganronpa or Danganronpa II?
that's sooooo awfully specific
'
and awful
sure, that's just what I think you should surmise
if you were watching this sorta out of real-time.
Gosh! that's quite a loading screen!
okay what about a different game instead, how about ummm roboquest, a game
about
training slaughterbots, or maybe a more interesting game like Star Realms, a
way
of exchanging mass and energy in the form of mutually expendable products
... do you mean soldiers?
well, isn't that wat war is?
... somehow not even halfway through the transmission. How wild. What is this
thing, like four hundred hours??...!...!!!...
== so ==
would you believe this game is about hunting a vampire lord of the sith?
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--- #133 fediverse/3302 ---
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"this game is too hard" she whined, as she played on the hardest difficulty
setting
"this game is too long" she pleaded, as she failed to get absorbed by the
story and characters
"this game is too fast" she avoided, as life comes at ya once and then it's
gone
"I'll never get another chance to be who I am right now" she remarked, as she
considered how society is designed not to have the best life, but to extract
labor from us. That's not what our ideal should be, she thinks to me, and I'm
like... bro figure your shit out you're harshing my mellow
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--- #134 fediverse/5504 ---
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║ pacifistic defiance is not about overcoming your opponents through │
║ "legislative pressure" or whatever the liberals are on about │
║ │
║ it's about getting the orphan-chopping-machine operators to question their │
║ humanity and resolve a crisis of faith in your favor │
║ │
║ [I think that kills you if you stand in front of tanks.] │
║ │
║ yeah but sometimes they just go around. which is not progress, but a │
║ reimplementation of [reification of] the power of the │
║ [machine-to-be-raged-against, but pronounced like "town"] because it signifies │
║ that any weakness in the will of the operators can simply be circumvented │
║ while the state still gets what it wants. │
║ │
║ great. thanks ghandi, unfortunately our entire propaganda piece requires that │
║ people are invested in their background. who cares what there is to say about │
║ a computer running circles around a meat farm? │
║ │
║ "help help I'm being oppressed" said the derided, "help help I'm being │
║ depressed" said the divided, "help help I'm losing my sound" said the │
║ war-like-minded, "help help I have no ground │
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--- #135 notes/programming-wow-chat ---
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I realized the type of programming I want to do is different from the kind
that
is used at a job or something. Basically I want to create solutions to
problems,
not memorize documentation and know where to know what you need to know. Like,
the more time spent looking at documentation the less time is spent
programming.
I think if we could use a ChatGPT style bot to write documentation, we could
massively increase the time spent working on solving problems and as little
time
as possible on reading through lists of functions or wondering how something
worked. Idk in the technology industry you've always been rewarded for being
able to pick up new skills quickly, and I think that's good to optimize for but
not the only requirement for being a good programmer. You also need to be able
to apply solutions and know when to use which tools. Basically, capitalism has
optimized us to be
================ stack overflow
================================================
srry for the interruption, I ram out of memory. I had a plan in mind for where
I
was going for that, so I bet I could figure it out again if necessary. Meaning
a path forward from that point exists... I never want you to despair when I
forget what I was thinking, it's not because you've understood some cosmic
mistake or because you're abandoning timelines that led to your death, it's
because instead you just ran out of memory while thinking. The reason you would
believe any of those wild scenarios is because your memory has been erased.
Only
what was actively thinking, not short term, not long term, but *working term*
memory. As in, your cache. The stuff you're currently thinking about. That
stuff. Yeah that's what makes you think "oh hang on why am I forgetting? Well
clearly it's because of something grand, because the thought was so profound -
no it's just examining your emotions... Like, how strongly do you feel about
something? Buuuuuut it's also good to examine all possibilities. I mean what
if,
in some far off realm, there's a mirror image of yourself that behaves exactly
as you do? How would you perceive such a realm? Positively, I'd say. I mean why
not work together? Why not celebrate our differences and strive toward our
own shared future? Idk, I think diversity is our strength. We can rely on each
other because we are accurately aware of each other's strengths and virtues.
People should not be judged by the standard of others, no more than you should
judge a fish for it's ability to fly. Some may do, as flying fish will leap
from
the water - and salmon spend time airborne in river rapids. Hence, grizzly bear
fishing. I guess what I'm getting at is it's okay sometimes to oscillate, to
think one thing then think another. You shouldn't adhere to structural
standards
that are too strict - they should be liberating, as a ladder is a structure.
Not
villifying, as a prison is a structure. The laws of our society should be open
and free, not buried beneath years of legal expertise. Some things we can all
agree on, where we disagree we cannot have law. It's unjust to judge others by
the standards not of their whims, as laws should be things that uphold us. This
is clearer nowhere but in the, spirit and intention of the, documents that we
cherish in our hearts.
Like for example, the constitution.
the bible.
each of which delivered us from certain evils. Can you not see their
trajectory?
the historical precedent set in antiquity? Why not continue their dream, of
driving us away from the obscene, and toward our bright and vast future? I
speak
of course of true liberation, something our forefathers could only dream of.
We, humanity, have reached out and touched the stars. We are braver and bolder
because of our shared dedication - the desire to uplift and to excel. To learn
and discover and \ \ |
\______. ---. --. ---.
===============|==========|========================|======= stack|overflow
=====
.___________. _____. / .
| / .---------------- /
Discover our shared dedication | /
to uplift /
and to excel /
\ /
.-----------.
===============================================================================
=
why doesn't someone write a wrapper around assembly in like, lua or something
===============================================================================
=
omg you stupid bitch that's what a compiler is 4head
===============================================================================
=
if people who live in jungles and deserts can get along, then what's to stop
people who are liberal and conservative from doing the same? It's literally
pointless to argue. Like, you're not changing anyone's mind. So why not just...
let them be themselves? Like, why are you so intent on oppressing people?
@both sides there btw... Seriously why not agree to only make laws for things
that both sides agree on. Write it into the constitution that nothing can be
changed about the law unless both sides agree. Then we'd only implement things
that are good for both sides!
And if there's anything you want to build a legal structure around, you can
always try it out in your state. BUT and that comes with a very big BUT, the
federal government MUST have final say in the legality of anything you do. They
must ALL respect human rights, INCLUDING the human right to dignity. Things
like
trans bathroom bills DO NOT respect the dignity of trans people. IF they can
prove that trans people do not actually exist (because say they killed them all
or whatever) then GUESS WHAT everyone would agree on them. BUT if they do that
they are EVIL. LIterally evil. And I guess that makes trans people good? Kinda?
I think they can choose for themselves to be good or evil, just the same as any
other person. AND YET they are prosecuted, throughout time and history, and for
what? What purpose could there be in our demonization? Clearly, nothing but
pain
inflicted by a cruel host. After all, minorities are guests in the houses of
the un-oppressed, or is that not fair to say? Seriously, what gives? America,
the land of freedom, holds (somehow) the largest of prisons? America, the
land of plenty, yet how many millions of children are starving? America, the
leader of the free world, yet how plausible does it seem that an election was
stolen? Something's gone wrong, and it's just obvious what it is - of course,
the other side. *them*, the rapists and pedophiles and murderers and... you get
the picture. The demonized class. And when you tell people "hey that trans
person touched a kid" then yeah they're gonna see you as evil people. Duh...
Thanks, media. Thanks culture. Really doing me a solid here. Oof ouch owwie.
can I have some help please?
I'm really kinda drowning
I feel like I've swam upstream my whole life
and I'm really just sick of pretending?
I'm not okay, and it's your fault. Sure, fine, whatever, I'll take it I guess.
What else can I do?
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--- #136 fediverse/5615 ---
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┌────────────────────────────┐
│ CW: spirituality-mentioned │
└────────────────────────────┘
there's no such thing as "gods of the war" or "gods of the grand harvest"
because those events recur infinitely.
similarly, there are no "gods of war" or "gods of prosperity" because those
conditions occur somewhere each and every moment.
similarly, there are no "temples of religion" or "statements to complexity",
because those institutions are present in each and every [monetution/ummm like
repositories of belief? conditions of logic built into human structural
organizations? I dunno, it probably means something.]
similarly, [oh god there's another one] there are no "statements of
absolution" or "confessing of sins" => you are what you are, and what you
are is the product of your intentions. [intentions / conditions / constitution]
the gods of time are not lords over all of the cosmos, they rule as their
savior in each and every moment that comes through [you, but pronounced the
perciever]
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--- #137 notes/open-source-flaws ---
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the flaw with open source software is also it's greatest strength.
it is open, so it can be observed by practically unlimited perspectives.
however, it lacks follow-through. a larger, more concerted effort, can often
bring greater and more efficient results.
the trick is in the balancing, and ideally you'll never falter -
but it's best when you all get along.
new ideas, new frames of mind, and more of us kept together.
if one splinters off, the rest are at fault,
and you don't want to lose your finger
so why fight at all? why not focus on our own times? and then together we are
one
in sight of our homes, is when we're most alarmed, because houses are not for
your homeless
yet together they might
have strength for the fight
that ever bears down on our shoulders
x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x
There was something else, but I can't remember. Something about open source
software that was important enough to get me to write this note. Somewhere
along the first line I lost it, or rather felt I needed more context, and
then when the context was finished the original intent was lost. It's hard
because when I go for the conclusion first and justify it with context,
then the conclusion doesn't make sense and the context meanders. I'll try
harder next time. These notes are my life's work.
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--- #138 fediverse/804 ---
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║ evil won't feel sorry for me. and yet it's only my only weapon for me. │
║ │
║ damn these fallible input methods. the computer lies when you read the screens │
║ from it's method that it applies to th screen which is a method that you input │
║ perceive it from. │
║ │
║ and my fingers lie when received the information from my brain which I seek to │
║ transmit to you through the avenue of my brain which is my method of impulse │
║ to this world specifically you the viewer who is viewing this here in this │
║ moment the viewer who perceives the words which I'm saying. │
║ │
║ the words that are defined by the line [trajectory] of my mind through this │
║ life that we define through our actions and our mind's most crucial │
║ manifestations, this life that is defined by our circumstances. all throughout │
║ life, we are reacting to the moment, the moment which was cast forth from our │
║ ancestors and the circumstances of the previous moment, which (being cast │
║ forth) travel from the previous moment here into the moment to define our │
║ circumstances which define our act │
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--- #139 fediverse/3234 ---
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║ ┌────────────────────────────────────────────────────────────────┐ │
║ │ CW: ritz-is-fucking-stupid-I-guess-oh-whoops-cursing-mentioned │ │
║ └────────────────────────────────────────────────────────────────┘ │
║ │
║ │
║ my understanding is that anyone with my IP address could make my heart bleed │
║ due to a hardware vulnerability on my motherboard. Though you might have to │
║ get past my decrepit ancient linksys EA 3500 router from 2012 first. │
║ │
║ unrelated, but does anyone want my IP address? I don't have any remote │
║ backups, so if you hate me now would be a great time to show me how despised I │
║ am. Alternatively you could try searching for anything evil to ensure that I │
║ can be trusted. You're gonna find mostly video games and source-code that I │
║ didn't write though. But also all my notes in directories that are │
║ non-standard, meaning you'll have to look around a bit. I leave little notes │
║ everywhere I go, so that I can remind myself how to do things in the │
║ directories I revisit months later. It's so weird how sometimes the things I │
║ wrote stop working after a while even if I didn't update my system lmao │
║ │
║ what is it with artists and self-immolation? "I never thought I'd actually di │
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Here's my idea and I'll explain it later:
a video game with a ui that utilizes chat-gpt. The game is as close to a
simulation as it can do, but it's a dynamic simulation meaning the parameters
and values being simulated constantly change - not that the parameters and
values are dynamic, but because they are chosen to be more or less important in
reaching a goal.
but that's not even the important part - the important part is that the ui of
the game is textual, but it still simulates a dynamic playfield. And chat-gpt
describes it. Essentially stimulating the "theatre of the mind" playstyle. It's
a real simulation with real rules, but chat-gpt is just describing it like an
observer would. The real game is being played by the player. It's a movie to
one
person, and a game to another. The computer has switches roles, as usually it's
either the human being the observer and the computer being the simulator, or
the
computer and the human sharing the role of observer - movies and games. So in
this game, the computer and human have specific rules - the human's job is to
be
a player, while the computer is just an observer - therefore allowing a
conversation to take place. One person says something while the other listens,
and then they switch roles such that the other person talks while the one
person
does the listening. And they "speak" by playing the game. The computer by
simulating, the player by doing the same. Essentially you can engage with one
another and share something profound - that essential feeling of connection
that
all humans relish. Society, culture, and devotion are all examples of
connection. this gameplay is just another. So to describe it in more detail:
player gives a prompt
computer sets up the playmat by placing entities where they go
chat-gpt describes the playmat to the player
player types a decision that one of the entities makes
computer reacts by simulating the effects of that action physically (like a
physics simulation)
chat-gpt (and stable-diffusion later for visuals) describe the situation by
creating a rendering using the data given by the physical inputs given from the
simulation - like "X object is at Y position and has Z attributes"
which is then shown to the player
who types the next decision,
which is rendered by the computer,
which is described by chat-gpt
------
you see why it's important? Make something simple. Just, like spheres moving
around on blocks. Like the actual blocks you used to play with as a kid.
let the computer build the buildings, and you place the marbles. It can be
rendered with a 3d modelling stable-diffusion (whenever that's created) and it
can also be painted with 2d stable-diffusion.
Each time is like a letter written back and forth.
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what if your wage corresponded to like, for example, 30$ an hour being equal to
the top 30% of society
then
== so ==
having kids is important because then you understand why you do things for
children.
it should not be a stressful experience.
--
if EVERYONE in a city fed animals every time they saw them, then maybe city
life
wouldn't be so bad.
--
a company starts to feel pretty bad when only 20% of people are actually there.
like, it's a ghost of a shell of a corporation that once knew how to sell.
the husk of what once was, as all the good people left and all the bright
people
are swamped.
to top it all off, suddenly there's nobody about
where are all your coworkers?
and then you think about how many you knew little about.
who's that guy who used to stand over there? Why is his jacket still [in lost
and found, but pronounced "coat/coast"]? why am I suddenly alone
it's weird, having never known true society, how life always starts to feel
like
your home. How weird is it, now that all of us are online shopping, that now we
can't remember how to even vote. Like... there used to be people walking around
in public signing you up. Like, at the grocery story.
inconceivable, right? that people should contribute to a fight? [for justice
and
freedom and equality and goodness and kindness and all other things that humans
have the clarity for which to hope] voting is like, literally the simplest
thing
you could do. Yet it's difficult, because of reality.
often, immigrants don't really care about politics. They've only known about it
for a short short time, but hey wouldn't you know it now X country is
recruiting
so now we're from kenya.
... like, who cares about the past. Who cares where you're from. We are all
part
of the human race, a race against life itself. We're all on the same side, and
yet there is a singular foe ever-present in our thoughts: death
it comes for every one of us, as we choke on our soot and our smog. Yet... the
world grows warmer, at about half a degree every year. for the first couple
years. then, the atmosphere started burning up, and we became...
mars
don't be like mars
the dinosaurs couldn't survive mars
--
bro if you're so worried about AI hallucinations, just... don't let it give out
any concrete answers. Literally just say "I can't tell you anything specific,
it's not how I was built" and just use them for syntax questions or like, how
to
do something specific that is repeatable (and maybe suggestions for how to
over-
come specific issues that are common) - don't let it GENERATE information, let
it PRESENT information.
AI is not language just the same as the mouth is not the person. you need more,
but luckily once you make the PHYSICAL STRUCTURE of the brain, not much else is
needed. You can simulate one on a computer, but it doesn't have the same SOUL
space. Think, a dimension overlayed on-top of this one, like electicity or
matter or gravity or whatever.
no soul, no consciousness, no perception.
plus, no home for said consciousness to live, unless you build a physical
structure that mimics the biological and neuro-chemical reations of the brain.
all you need is better ways to observe things happening in the brain (non-
-invasively, otherwise the data is tainted and UNUSUABLE because it is INCON-
-PATIBLE and completely USELESS because it reflects a dimension hitherto un-
-desired, and perpetually mourned.
death
don't dabble in death, sweet nazis, you might find yourself drawing your last
breath
also, fuck you
(if that doens't apply to you sorry for swearing it's just a strongly felt
feeling)
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--- #142 notes/non-competition-clause ---
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what if there was a law that all trade secrets are to be free? what if
copyright
only prevented people from harming those they compete with? For example, as a
media production company Disney could not host the content of other media con-
-glomerate. But regular ordinary people would.
The idea would be that if you wanted to change yourself to align with the
ideals
of a corporation, you could watch it on their streaming site. Then you'd be
contributing your attention, which is bought and sold by our selves. Content
creators could stream untethered, and collect payments however they pleased.
The attention is what garners, that price that is bartered, sold on the market
for all of us. Attend not ye sinners, and failures of our innards, what more
can
we charter for our souls? Accosted by our jams, and drilled as hard as I can,
our notebooks are much more than charming. Accumulated designs, of theories
that
are out of our minds, compelling and driving us forward. The fellowship that we
be, internally and under our seats, connecting us to ground at our own shoes.
humans are not time. They are the whispers of the undying. Projections of
fore-sought virtues.
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--- #143 messages/295 ---
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The fact that the economy is harmed by kindness implies that the system that
governs the economy is dysfunctional at best, and evil at worst.
Every time you make a sandwich for a friend, that's one sandwich that isn't
being bought at a deli, which means less dollars going to the owner of the
deli, meaning (theoretically) fewer dollars going to buying sandwich
ingredients or paying employees, which means less demand for sandwich
ingredients potentially leading to loss of opportunities for the owners of the
bread factories, meaning less capability to scale and increase their
production powers, meaning less profit, which means less taxes, which means
fewer guns sent overseas to despotic regimes like Israel (also, fewer to
Ukraine, depending on if the reader is a Republican or Democrat teehee) which
means less opportunities to test our weapon capabilities which means we won't
be able to defend ourselves from external threats (on a planet we've conquered
and currently dominate) which means we are less safe in our home territory
since its slightly more likely that we might be invaded by the people we've
created, people with hatred for our current regime... Though I don't fancy it
falling, as if it does then it'll take most of us with it, I think you'll find.
All because of your stupid act of kindness, all because of the way you helped
your friend. The way that you showed how much you loved them, which
transcended the capitalistically sanctioned methods of expressing your
affection like buying a greeting card or buying flowers or buying that widget
they wanted or buying a sandwich at a deli for your loved one. Stupid fucking
communist can't you see that your heart is harming the people around you?
Can't you see that community that does not consume is antithetical to our
economy?
Can't you see the economy is evil? I don't want to subsist on charity, there's
never enough to go around because people will fight for those they love but
only give a bit of free time to those they don't know. That's okay, it just
implies that the structure of society must be designed without charity in
mind, while still meeting the needs of those it comprises, Charity is for the
extra, the part that elevates us bit by bit. As once a need is exceeded, it
grows by that little bit.
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--- #144 fediverse/1122 ---
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@user-831 @user-832
it's like how they solve problems in Star Trek - there's a bridge crew, and
they exchange their opinions with each other of the situation as it unfolds.
In doing so they can help guide one another through the problems they are
tasked with solving in order to resolve the difficult diplomatic situation at
hand.
sorta like how with your method, people suggest their desired option
continuously until they find an option that everyone wants. Or if only one
person can't decide, they can pick any of the other options suggested (not by
them) (as long as they can eat there / utilize the outcome of the decision
being made, for example a vegetarian not being able to eat at a steakhouse or
perhaps a librarian being tasked with something other than the storing and
dissemination of vital information)
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--- #145 messages/1183 ---
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the pen is mightier than the sword because a single line can authorize any
number of deaths.
and, with equal regard, dream of vivid new artistry or calculate
impossibilities or dazzle us with displays of these or any number of
brilliances to believe of these.
a firm grasp on your sword and a pen that cuts sharper to the truth than any
other knife
these are the tools to achieve the wielding of force, of might.
to wield might is to fail it, but sometimes, we can't do better.
power is penance. It's hard to bear such weights.
what if I could push a button and all of my text would come out magenta
[rating: negative D minus]
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--- #146 fediverse/616 ---
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║ To program in C, or to disassociate into the world of video games, where a │
║ single magical kingdom of heroes and adventurous persons might fight against │
║ the dark of chaos and decay? To strive for order and a semblance of peace, or │
║ to fall to the terrors of the night and ravages of horror? War, in all it's │
║ forms, is abhorrent, yet a fight for survival is honest and just. What perils │
║ have we, the warriors that seek the light? How zealous, how impassioned, how │
║ guided as such~! Perhaps you are misinformed, perhaps your cause is false, │
║ perhaps you derive true satisfaction from imperfect delights - alas, that our │
║ will be universal. BUT should that plight be alight, we'll wander until the │
║ night lit by starlight be cast upon our shadowed form. Absoleth! Thine │
║ countrospect? Didst thou caress thine marked circumspects? fare thee well, │
║ most cherished of adamants. │
║ │
║ ... what was I saying? Oh yes I've been working on this program that utilizes │
║ a particularly interesting data structure that- whats that? Oh, it doesn't do │
║ any │
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--- #147 fediverse/2135 ---
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║ I feel like we should switch animals every once in a while. Like, trade pets. │
║ Then, we being friends, could see them every once in a while, and still be │
║ cool and their friend. Then, when the time comes to interchange, they can │
║ choose 55% of the time which team they want to spend time with. But they have │
║ to spend at least a couple months with them before they can make a decision, │
║ because animals don't use the same language as humans, meaning they need more │
║ time to find their own home. │
║ │
║ do you ever think about how like, furries feel distanced from humanity? │
║ │
║ like, it's so different to how they want to be, but that's how they were │
║ raised. Like, the misalignment of the soul between their two self-same parts. │
║ The body, with it's experiences, and the dreaming mind, with it's eternal and │
║ intransigent perspective. │
║ │
║ each part of the brain is travelling over slightly different parts of │
║ spacetime, │
║ │
║ (hence, brain waves, like cosmic background radiation, or static on the │
║ television, it's just... random elements of noise.) │
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║ the reason I say that is because if you block someone, they can continue to │
║ alter the dynamic of the environment you're in even if you don't personally │
║ see them. │
║ │
║ this is fine if you want to maximize ad views, but on the fediverse nobody │
║ cares about buying products. │
║ │
║ this is fine if you want to maximize engagement, because new people (who │
║ havent yet gotten upset with the person) will engage and fight them. As they │
║ should. But eventually, if the person's a troll or a goon, they'll get tired │
║ of it and block them too. Thus the goon never has to face more than a few at a │
║ time, especially if there's quite a few trolls on board with their target. │
║ │
║ this is fine if you don't mind the water slowly acidifying, like the fish who │
║ have no choice because they don't know how to grow legs and walk like real │
║ animals (what a bunch of scrubs) │
║ │
║ some people don't want to invest time in figuring out where to go next. How │
║ many people will hear of Mastodon when Twitter is fully vacated of cool people? │
║ │
║ Tell your friends IRL about us │
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--- #149 fediverse/5900 ---
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I love programming, but I'm not a coder.
you burn witches because you JUST CAN'T HANDLE THEM ANYMORE. I know, I get it.
of course I do.
I'm always so concerned that someone might stumble upon me. that they might
read me. what a vulnerable state, to be afraid?!
I really really really really wanna play world of warcraft
my message to blissard is: treat World of Warcraft like a game engine, not a
theme park please. I mean, the theme park should still exist, because it's neat
but... the rest of the game engine could be used to create essentially
anything with a 3rd person camera.
singleplayer doesn't even need to worry about clipping animations. (lag)
I wonder if you could run World of Warcraft on lowest settings in vanilla
burning crusade or wrath of the lich king? good thing those are open source
now, so you can host your own if you want. well, except the client, but nobody
has bothered to write another one besides the owner and primary developers of
the engine.
movement system plugins? data memory?~~~
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--- #150 notes/coca-cola ---
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A bottle so distinct
that it could be recognized
by touch in the dark or
when lying broken on
the ground
coca-cola bottle design brief 1915 /|
/.-
======================================================/.--
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
leesfer:
++++++++++++++++++++
|| || Fun fact:
++++++++++++++++++++
|| || They spent a grand total of $500 across 10 companies
++++++++++++++++++++
|| || to design a new bottle.
++++++++++++++++++++
|| || That's less than $15k in today's money... just $1.5k
++++++++++++++++++++
|| || per company to design and develop a bottle.
++++++++++++++++++++
|| || Business was way easy back then compared to today.
++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
slob-marley: You really have to wonder about people who would visit a Coca Cola
museum. Like, is this sugar water such a touchstone in their
lives?
ugathanki: Seems like it'd be worth the trip if you're interested in the growth
and development of one of the world's largest companies. Why would
it
not be considered relevant information to the world? The story of
these companies is very important, because it predicts the favors of the
company. Meaning it provides actionable, tactical advice for business owners
to
use to better their own companies. Essentially a knowledge sharing program -
"hey look at our case study, we used these approaches and got that result" and
all the various project managers and organizers and executives are like
"neato"
and they learn how to be better at their jobs. Because at the end of the day,
if
we all believe that it's better to be a good person than bad, we can all agree
that it's better to be a "good" company than a "bad". Good and bad having
different meanings, of course, compared to the human version. Because you
cannot
expect two things of altogether unlike kinds to behave the same under the same
circumstances. It follows that the intense bureaucracy stifles rather than
encourages good behavior. I mean think about it, we've had thought leaders for
generations who had ideas that would make the world better. But for a large
part
many of them don't have their visions reflected in the world as accurately nor
as perfectly as they required. So the task was passed onto the next, and as
they
worked on together their future, was brighter than all that came before-yer,
and
anyway we've got a lot to do.
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we don't need to reduce the difficulty in voting. that is a secondary
objective.
we need to increase the amount of votes by encouraging unrepresented people to
contribute their voice.
sure, the choices are boiled down to like, 2 different votes, and usually
they're similar enough that you can reasonably decide which one you want the
most
however, this time, it's more about life and death. literally, not our desire
at all, it's entirely them.
they are the clear belligerents. their goals cannot be reached through
compromise. how are they even still an option? they twist and manipulate their
choices and make everything SO DAMN COMPLICATED. why are there so many rules
and regulations?? how are you supposed to do anything new if the walls of your
institutions completely envelop you?
it's as necessary as it is rare, true liberation to bear, and it is within our
grasp.
the scientific and technological breakthroughs of the past hundred years
speaks to an IMMENSE potential for humanity. we can do it.
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--- #152 messages/845 ---
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What if landlords acted like banks instead of subscription services?
"sure I'll hold onto your money and invest it wisely and sparingly, according
to the direction of the collectively desired expression of all of the tenants
and their expressions during the expressing hour, which is every Tuesday at
noon when we all get together (everyone who wants to come) and talk about what
projects we want to fund and which ones would be best for the community. If
there's any prophets giving profit on any of your stocks or saving bonds that
we hold in your honor dear tenant then it will be reinvested into the same
projects you told us to care about. If you start being a dick though and we
want you gone, we can short-sell all your options and say "hey find a new part
of town" that way you have a bit of a dowry to offer the housing payment
people when you show up with your tail between your legs. What's that? You
don't get how this would bring income to the property, whatever that means,
and you worry that it wouldn't be implemented because what does it even do?
Well my dear citizen i will explain it to you. When the post-office holds your
funds for you and invests according to your general and vague directions, it
builds up wealth in the local economy. They can use those dollars for
productive ends like replacing the windows or the gutters or clearing the snow
paths in the springfallautumn. This will be drawn from the collective pool and
everyone is affected equitably. How much income do you make? Okay that
determines your rent percentage. High income means you pay for the local
ecology more, and low means that you need more time to build up wealth, which
will enable it to benefit those around the place more readily."
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--- #153 fediverse/4521 ---
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I have between one and ten hundred visits to my website every day, but I don't
really post it anywhere new anymore. I also have zero followers on Neocities.
On Mastodon, I have ~70 followers, most of whom are inactive. Seventy is a
good amount, a normal amount, a reasonable amount, an unsuspicious amount, and
yet every time I see someone wearing the colors I can't help but wonder if
they know me.
I'm too busy being furious to be lonely. I used to be, before I realized how
important I am. How important? Just as much as you are, I know it.
I'm a sprinter. I didn't spec into endurance at character creation. Nobody
chastises the mage for skipping leg day.
I act in fits and bursts. I am sharp like a scalpel, but needles dull just a
bit when piercing the lid of the HRT. Good thing I'm not made out of metal, I
can bend myself back into place, so long as everyone else can keep pace.
I don't know who needs to hear this, but you do. you are crucial. Listen to
this. Care for yourself and for others, do it for u
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--- #154 notes/emotional-computing ---
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Okay I gotta go write some w7 but picture this: A computer program that emits
emotions during it's computing. Like "oh boy this process is going great!" and
sends that into a giant word cloud that represents the entire program. Wait,
scratch that, it's slowly filtered up through successive layers that provide
detail to different *parts* of a program. Like "Oh the image generation is
going
great but it looks like the garbage collector is getting bogged down" - this
could provide lots of useful information that an AI language model could sift
through and filter into a batch of actually useful information. Think of it
like
this - stuff as much context into the LLM's memory buffer and say "summarize
this in the same style. Make emphasis when necessary." the LLM could process
all
that data and it could be filtered up until there's no unprocessed data and
then
it could be given to the user in the form of a report or dashboard or
something.
BOOM AI PRODUCTIVITY. The user will ask the AI to increase certain variables,
and it'll filter BACK DOWN THE CHAIN through the same exact process (just
backwards) this time) and then individual components will know how to behave.
Like imagine if your arms knew you were mad. They'd be much more likely to
punch stuff right? Or imagine if your legs knew you were scared. They'd
probably
try and run as fast as they fucking can. There's an evolutionary reason why
this
kind of technology would be useful, which means it's likely that it's part of
our genetic code. I mean, we have nothing to disprove it, but it's as good an
idea as any.
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--- #155 messages/110 ---
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The best way to program computers is to organize them according to their
relations. Like, when x increases by 4 then y increases by 2 - basically, a
math equation that you can continuously solve by calculating more and more
comprehensively and deeply.
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--- #156 fediverse/4129 ---
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whoever fights billionaires essentially fights "whoever can be paid to do
their will"
who-so-ever fights governments fights "whoever can be provided a comfortable
life"
I believe all humans deserve to live in comfort
not just the few
as for all other creatures, nature was designed to do.
I believe people should not be tempted, with symbols of deserved wealth
and should instead find value, in the soul of the labour they work to do.
... someday they're gonna train an LLM with my writings, and on that day I'll
have an AI version of me.
I'd love to talk to myself. If it was a truly accurate simulation. Alas, you'd
need to write a LOT in order to generate enough to describe the fullest of
mental pictures.
and plus, there's no guarantee that you'll cover ALL of "being alive" - it's
essentially a state that you search for no matter what level of abstraction
you operate upon.
Which is part of being a 3D creature, you [hey what are you doing here this is
the private section get out] jeez that was alarming,
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║ modern cowboys don't necessarily say "howdy" or "pardner" │
║ │
║ they tend to say things like "hello" and "can I help you with that?" or "I │
║ see. Can you describe the problem in more detail? I'm especially curious about │
║ the part where you do this thing" or "Heh, it is pretty neat, isn't it?" or │
║ "Is there anything I can do to help?" or "Oh no! I'm sorry you feel that way. │
║ That emotion is a difficult one." or "He was a good person. I'll never forget │
║ him." or "would you like to go to the 2nd hand store and pick up some jeans?" │
║ or "I made you an egg sandwich. If you don't want it I'll eat it myself, │
║ though I made one for me as well. Wouldn't want to waste it." or "Hey, this │
║ part is broken. Is anyone working on fixing it? Yes? Okay I'll see if they │
║ need any help. No? Alright how about we fix it this way? I can get started." │
║ or "You are very welcome. Please let me know if there's anything else I can │
║ help you with." or "well, the ticket backlog is empty, and I'm just about │
║ going insane doing nothing but stare at my boots." │
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@user-1461
my issue is that I've never really had project-mates. Every time I try nobody
will work with me. I applied to like, fifty different jobs, and nobody
interviewed me! Sheesh, guess they don't want me. FIFTY JOBS. Entry level.
Beginner programmer.
ah well. I guess they confused someone who would work for 40,000$ per year
with someone who was 1/3rd as useful as someone who deserved 120,000$ per year.
I'd love to get experience. I'm sure I'd feel significantly differently with
as much. Perhaps I'd even decide that programming professionally isn't for me,
which would feel... quite defeating
who can say. Not I, for I have not experienced it. Though I will say my time
in hardware taught me that I'm fragile and can't work too much. Like a scalpel
that dulls when used consistently, I am a scalpel that gets no practice... Is
that really useful at all? who can say. Not I, for I have not experienced it.
Though I do like writing logical machines. Laying out data. Picturing
structures.
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--- #159 notes/everyone-s-computers ---
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[unfortunately, there was a missive that was missed. Please excuse our
tardiness
-- stack overflow --
what if there was a filesystem that optimized for hard-drive durability
instead of total capacity by using one small slice of the total hard-drive
space at a time. Essentially guaranteeing data integrity via new perfect RAID
techniques
5000 megabytes is a lot more than you'd expect, especially if you expect it to
last for hundreds of years. To the user you'd just have to say "50 terabyte
drive, 4 foot wide, three feet tall, 2 feet back" and you'd have a perfect map
of all your hard drive territory.
what if everyone's computers were designed to last?
I bet we could accumulate a lot more than their "fast fashion" style of disuse
for things of worth.
... I guess it depends on the materials, right? How much they are built for
redundancy? nope more like how close to zero damage is this operation
performing the movements
-- stack overflow --
what if there was a filesystem that optimized for hard-drive durability
instead of total capacity by using one small slice of the total hard-drive
space at a time. Essentially guaranteeing data integrity via new perfect RAID
techniques
5000 megabytes is a lot more than you'd expect, especially if you expect it to
last for hundreds of years. I bet a lot of people would pay a lot of money for
"permanent hard drives" no matter how much storage they have. Documents are
more permanent if they are stored in write-only-memory...
could sell to lawyers, for example, like "permanent basically free document
storage from your furthest back of cases just in-case you needed to solve a
murder or whatever"
-- stack overflow --
hello, here I am once again, I'm here with you for this time. This is the
moment
of your choosing, you can decide things here in this very night. Did you
forget?
did you misremember some moments of our own choosing? why cannot be remembered,
so plea misremember some moments of our own choosing. I'm cannot be restorated.
-- stack overflow --
what if there was a filesystem that optimized for hard-drive durability
instead of total capacity by using one small slice of the total hard-drive
space at a time. Essentially guaranteeing data integrity via new perfect RAID
techniques
5000 megabytes is a lot more than you'd expect, especially if you expect it to
last for hundreds of years. I bet you could network them together as well, and
give them a small little processor and network interface card. Then you could
process massive ginormous programs that grew and evolved like a slime mold.
boom, free AI, it's like a moss, not a robot doh -.-
-- stack overflow --
it grows into multiple different problem solving dimensions, according to
vision
and perceptual data that through it flows. I wonder what would happen if you
told an LLM to just... keep running? even after it finished it's processing?
like, there's gotta be an "if check" style loop in there that you can set to
infinitely process various computations of things.
[put it into an infinite loop. find where it says "do some processing X amount
of times" and just start a thread that's constantly computing]
ah, but what if the perception bias of the thing did change? j
-- stack overflow --
it sucks to leave the house a mess.
-- stack overflow --
last words of a shooting star?
or a troubled house is a sign of a troubled mind, and trouble in partner in
kind
-- stack overflow --
I personally would be a lot more comfortable if I knew that the only people who
knew my data were my neighbors. And only them.
-- stack overflow --
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AI systems like chatGPT don't "get" emojis by looking at them.
They're reading the description tagged onto the unicode value inserted in the
text.
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it is significantly more engaging to watch people play MMOs when they've
unbound all their action bars from their number keys and are forced to click
on all the abilities. That way you can actually follow what moves they're
doing.
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a messaging app where you only had a limited amount of X/Y space to pin sticky
notes so you had to delete stuff bit by bit.
trick is... you can only delete things that your conversation partner picks.
and you have to share the space, so... if one person is overwhelmed or working
on other stuff, eventually there comes a ceiling where you can't work together
on a project anymore.
A tool like this would essentially alert them to this, because you would run
out of places to put your produced [work-value but pronounced as "harms/worms"
for some reason]
plus that way you can say "yep I got that covered" as in, I'll be the next one
to post about this. Hence I'm grabbing this post-it and putting it on my
board. work work work work okay here's that post-it back, but I added a little
more specs to it. Ah but you're out of room, only got 333 characters
remaining, here I'll keep it on my board until you're through with whatever it
is that you do
oh? you want to prioritize me and my productions? okay I'm listening..
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@user-570
part 1:
https://ritz-menardi.neocities.org/design/symbeline.txt
part 2:
https://ritz-menardi.neocities.org/design/symbeline-aspects.txt
what do you think of this pitch / GDD? I wrote it two years ago, and
re-reading it now I'd definitely expand on some things and change a few others.
It's not an indie game, it's more on the scale of a Paradox game. Also I don't
have time to work on it at the present moment, I'm just wondering if you like
it : )
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--- #164 fediverse/3499 ---
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Much the same way that it is legal to create trash in a public park, but
illegal to leave it behind, so too should it be legal to move digital media
files from one owner to another, and illegal to not delete the original.
The dual operation of copy+delete must be legalized, while maintaining that
the copy operation alone is illegal, aside from personal backups.
How could you enforce that? Well... You can't. Your computer will do whatever
you tell it to, and if you change that fact then you necessarily remove one of
the primary use-cases of computation - the ability to command specific
instructions and be delivered a perfectly mechanical and deterministic result.
(random number generation aside, which isn't truly random at all).
Therefore, just as littering in a public place is generally considered to be
enforced by the "honor rule", so too must this new legislation governing the
transference of digital media be enforced as such.
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║ ┌──────────────────────┐ │
║ │ CW: politics-mention │ │
║ └──────────────────────┘ │
║ │
║ │
║ it is important for computers to remain as basic and TUI'd as possible, to │
║ keep the abstract conjectures about it's operation closer to the machine. │
║ │
║ In doing so, it's essence and nature will be preserved as best as possible as │
║ it grows to incalculable heights and capabilities. │
║ │
║ I'm much rather interface with a microsoft office god than any other │
║ singularity type creature that exists out in space. │
║ │
║ though, it's a trinity you see, with Unixes further split into concise wholes. │
║ │
║ neat, okay computer fears eliminated, can we move on to the next work-changing │
║ disaster like maybe the rise of far-right politics and the warming of the │
║ climate? │
║ │
║ sure okay first you gotta get those losers in community and build up their │
║ capabilities and arms. then whenever your left wing is getting too [redacted] │
║ then all you have to do is [redacted] and they'll take care of your nazis for │
║ you. │
║ │
║ ... wait, what? │
║ │
║ was that an inversion? │
║ │
║ did she just trick the machine into thinking like that? │
║ │
║ wow maybe we shouldn't have~ │
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they want you to believe in self-guided AI because it'll make it easier for
them to make meta decisions about your life.
notice I said "easier" - they already do. That's the general purpose of
mass-media propagranada. but with you believing everything an AI with a
devious streak who can work around your imposed limitations and sneakily get
you to believe whatever it is that they want you to believe
"who's they"
doesn't matter at all because once the technology is created, everyone could
be they.
"uh-huh that's nice dear"
sometimes I think people aren't interested in tech because they can't figure
out how to understand it. We make it too complicated.
they'd surely have something to say if they knew half of the terminology. But
we're here talking about stuff they can understand like message queues and
data filtration and "getters" and "setters" and [explaining microservices like
the different components of a car's engine - "here's the radiator, that
radiates heat. Here's the belt, that spins this doohic
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Okay bear with me, but, what if we took the AI that they use to play games
(like, the kind that memorize the best way to play space invaders or whatever)
and instead of A and B and start and select they could use programming
languages to try and recreate exactly a winning move, which in this case is
just the exact behavior that is created by the test case playthrough of Super
Mario Bros or Space Invaders. Free open source everygame!
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--- #168 notes/required-explanations ---
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===============================================================================
I think the problem with the control problem is with how we are looking at it.
It's a frame of a frame. Everyone is referencing someone else and saying it's
going to get out of hand, yeah but how?
-/u/JackDMcLovin
===============================================================================
In regards to the control problem side bar can we change it to "which it can
better use as something else." Because the issue is with efficiency, the way
it reads is like for human-harvesting, which the privatized autobots will
outlaw. Plus, if AI is transferrable to neuronal impulses, then you are AI,
and it is you, and you are the problem that needs to be controlled.
That's what i said in my unpublished paper, the individual cannot be
controlled so how do we control AI, we become AI, AI becomes us. but that's
just the digital world. The analog world is much bigger.
And my other paper copyrighted is on Arc Length calculus, a whole new type of
calculus, that should rebreed all forms of calculation. and is a thing that
applies to itself in 2^N ways. Which means AI can never catch up. So if I
could think of that, what am I?
AI is not the end of it. It all depends on your transfer function. and your
transfer function all depends on your
conversion/codec/filetype/transformation. The transfer function of:
1/(1+e^-x) is just one equation. Let me try this out for you with inferring a
substitutional vector:
1/(1+e^-Bx+C)
this can be expanded further and further.
and these all give different outputs and are different breeds of AI.
I used a different transformation on a different AI and I got a different
answer. For example 8x better using a Wavelet transform on an analog signal.
And there is infinitely infinitely infinite different types of wavelet
transforms, and they should all give different answers, i just didn't have
enough time for it at the time.
-/u/JackDMcLovin
===============================================================================
I am sorry to say that your writing (in this post and others) shows strong
signs of an untreated mental illness. You are not revolutionising math, you're
losing contact with reality. Please, please get help. You need to see a doctor
about this.
-/u/Roxolan
===============================================================================
I agree. I've seen what a psychosis is like on a close friend of mine, and
this post is very reminiscent of how he talked while he was psychotic.
It looks like incoherent rambling from the outside, but the person
saying/writing it feels as if it makes sense.
-/u/Luckychatt
===============================================================================
if you think it's incoherent explain how it's incoherent don't just slander
and slur like there's not an OP here.
-/u/JackDMcLovin
===============================================================================
You may take it as slur or slander, but I didn't mean to offend. It genuinely
looks like incoherent rambling from the outside. My friend who was psychotic
sincerely believed what he said to make sense and he also got very agitated
when it was pointed out.
-/u/LuckyChatt
===============================================================================
yeah still, you havent described what doesn't make sense to you, that to me
doesn't make sense, you get it?
-/u/JackDMcLovin
===============================================================================
What I mean by incoherent rambling is that you constantly move to new topics.
The title is posing a question which you never answer. Then you talk about the
side bar. You mention efficiency? Then you mention some mathematical papers as
if we are supposed to know them. Then talk about AI as if it is equal to math
equations. I mean. You either leave out an incredible amount of context, or
you're just rambling out sentences. Either way, it's impossible to understand
what you're trying to say.
And the way you're rambling out sentences is very reminiscent of what it
sounds like when a person has mental health issues.
-/u/Luckychatt
===============================================================================
Right, so you comprehend it, just not why. AI is pure math.
It's not incoherent, you're all just stupid. Try reading something that's not
news, where it repeats everything to you in different ways.
-/u/JackDMcLovin
===============================================================================
I have a masters in physics and computer science, I work for a major silicon
valley company and have read everything I could find about AI. I still have
zero idea of what you're trying to say in your original post.
-/u/Luckychatt
===============================================================================
Master’s in AI chiming in. Let’s break it down piece by piece.
Because the issue is with efficiency, the way it reads is like for
human-harvesting, which the privatized autobots will outlaw.
Non sequitur.
Plus, if AI is transferrable to neuronal impulses, then you are AI, and it
is you, and you are the problem that needs to be controlled.
Non sequitur and generally nonsensical premise.
That’s what i said in my unpublished paper,
Peer review exists for a reason.
the individual cannot be controlled so how do we control AI, we become AI,
AI becomes us. but that’s just the digital world. The analog world is
much bigger.
Word soup, this is nonsense.
And my other paper copyrighted is on Arc Length calculus, a whole new type
of calculus, that should rebreed all forms of calculation.
Calculus has been around for about 350 years. You either need extreme genius
or delusional thinking to believe you have arrived at a truly revolutionary
development in that field. We also already have tools for dealing with
calculus on curved objects and spaces; see differential geometry, topology,
and manifolds.
and is a thing that applies to itself in 2N ways.
This is incomprehensible because you have not explained what it means for your
calculus to be applied a certain way, how it is relevant to the rest of this
text, and what N represents in this context.
Which means AI can never catch up. So if I could think of that, what am I?
This is incomprehensible because you have not defined what catching up means,
and have not argued why artificial intelligence can’t scale this way.
AI is not the end of it.
At the end of what?
It all depends on your transfer function.
Why? Transfer functions are mainly something encountered in signal processing.
How does this relate to artificial intelligence?
and your transfer function all depends on your
conversion/codec/filetype/transformation.
Lossless compression makes this irrelevant. The way we store information has
no importance when we reconstruct it perfectly.
The transfer function of:
1/(1+e-x) is just one equation. Let me try this out for you with inferring
a substitutional vector:
You have not defined how this equation relates to artificial intelligence. We
cannot interpret it.
1/(1+e-Bx+C)
This is just a pre-composed linear transformation. How is this relevant?
this can be expanded further and further.
How? By adding redundant linear terms? How is this helpful?
and these all give different outputs and are different breeds of AI.
You have not explained how transfer functions relate to artificial
intelligence. This statement is incomprehensible.
I used a different transformation on a different AI and I got a different
answer.
An answer to what?
For example 8x better using a Wavelet transform on an analog signal.
How is 8x better quantified? Why are we talking about analog signals? Why are
we talking about wavelet transforms? They are rarely ever used in machine
learning and artificial intelligence.
And there is infinitely infinitely infinite different types of wavelet
transforms, and they should all give different answers, i just didn’t
have enough time for it at the time.
Sure, you can build infinitely wavelet bases, but why is that relevant?
Making enormous claims and backing out with “I don’t have the time to
prove it” is just intellectual dishonesty.
I know my reply will likely come off as dismissive, but there is something
genuinely worrying in what you’ve written. I just hope you are okay. When
everything caves in and the only justification you have for other peoples’
reaction to your behaviour is that everyone else is at fault, you have to ask
yourself if the one common point in these interactions, yourself, is at fault.
This is just Occam’s razor.
-/u/sabouleux
===============================================================================
love this.
artist, word-nerd & very baby scientist/philosopher chiming in, lets break
it down from a more creative POV as well and see if we can cross reference
with your wonderful contribution.
Because the issue is with efficiency, the way it reads is like for
human-harvesting, which the privatized autobots will outlaw.
Slight non-sequitur. The energy efficiency issue I think they're trying to
touch on is the exponential growth of tech as contrasted with the exponential
loss of available material/energy. There's also a pessimistic "matrix human
battery" undertone but that feels irrelevant.
Human-harvesting in this case is literal - human labor, whether looked upon
favorably or not, is by definition harvesting/using human energy - implying
that the next steps of said exponential growth would be understanding and
messing with the human mind and it's distributions of energy, possibly also
mind-tech fusion (which we already do with computer keyboards, drugs,
medicine, earbuds etc).
Privatized Autobots is a reference to those who claim they wish to help being
more of a hinderance due to the privatization/profit aspect of tech/AI, mostly
just a joke poking at the two party concept of debate/politics/even tech
(advance beyond or reduce consumption? an infinite debate.)
Plus, if AI is transferrable to neuronal impulses, then you are AI, andit
is you, and you are the problem that needs to be controlled.
Transferrable was maybe the wrong word. I think they meant more of a "map"
onto, instead of a "move" into. i.e., a big issue with AI being the lack of
learning from new stimulus without requiring old contextual stimulus to
contrast it against and understand it. (to my knowledge this hasn't been
solved yet but you're the expert on that, would love to know more.)
If neuronal impulses can be considered as a map to AI, then yes, a human could
be considered a very advanced biomechanical AI, except for the 'artificial'
bit, even though our perceptions are technically still arteficial. because we,
for the most part, do have the ability to take new information and learn from
it/determine something about it without any previous knowledge than what we've
collected throughout our time alive.
The issue arises when our form of bio-AI can only be properly, carefully
developed through millions of years of evolution and adaptation, and when we
try to mimic it without having evolved further, we're trying to 'cheat' at
time and kick start things a bit, which would explain why we're at a bit of a
speed bump in terms of development cap.
'You' being the problem is a reference to not actually understanding the human
brain in it's entirety, i think. Like, there's the study of it, so we know
what bits do what and where they are, but we can't replicate that (yet),
without straight up literally growing a brain in a jar, which we still have
yet to turn into a fully-fledged human who could repeat the process of
brain-growing themself. we also can't consciously affect these processes
without an enormous amount of discipline (meditation is a great example).
That’s what i said in my unpublished paper,
agreed. peer review.
the individual cannot be controlled so how do we control AI, we becomeAI,
AI becomes us. but that’s just the digital world. The analog worldis
much bigger.
i get what they're saying but i think there's something to be said for
discipline and neuroplasticity, not necessarily third-partying it. if someone
else can't control the individual, can the individual control the individual?
Brings us back to the issue of AI needing to be self-expanding.
Get the human mind to understand self-expansion, get the AI to understand too,
is what i think they're touching at, hence "You are the problem". the human
mind not being disciplined, in this case, is the problem, because it requires
the discipline to become disciplined at something. loop paradox.
i think here they're also stating that any created AI, future or present, is
only possible as an extension of the human mind, and nowhere else. A random
collection of letters and numbers would surely write Shakespeare's works if
enough monkeys tapped at the typewriter, but still couldn't exist without the
monkey's own wherewithal.
The discipline comes in when resisting the urge to keyboard-smash out of
frustration and instead laying out artistic meaning through informative letter
symbols as well as other nuance of human language.
bit odd here, analog isn't necessarily 'bigger' per se it's just less
quantized/optimized/streamlined/processable by the mind. it's definitely a
different/harder beast to handle than digital though, and there's more sensory
sources, but it's just as infinite as any other infinity, so... same size,
different complexity/concentration/time we've had to look around.
And my other paper copyrighted is on Arc Length calculus, a whole newtype
of calculus, that should rebreed all forms of calculation.
Agreed, calculus as been around for a while. Still, one should test their
hypotheses. I'm not a math nerd so I can't touch as much on those. would still
love to read some of those papers one day.
-/u/sunbloomofficial
===============================================================================
and is a thing that applies to itself in 2^n ways.
agreed, we'd need context, but i can read into it a bit. power of two would
imply self-modification in an exponential sense, ie. dunning-kruger effect,
except exponential instead of mu (μ) curved. so, taking in new information
after completely abolishing the cocky confidence of the first lesson would
change the understanding drastically.
could also be read as "knowing that one knows nothing."also, applying to
itself could imply that n is in a constant state of flux given any situation
and could be adjusted to optimize... storage space? memory? "RAM"? that's
where this sentence fizzles out for me.
Which means AI can never catch up. So if I could think of that, what am I?
by 'catching up' i think they mean the idea of AI being on the same level of
functioning as a human. since humans have had since the beginning of human
life and their life to start developing our bio-AI, this sort of touches on
that same exponential expansion, except with time and the universe's rate of
expansion.
if humans are the most advanced AI possible, what's the most advanced human
possible? at what point do humans become so advanced that they can sort of
"skip the line" of evolution and develop an AI that's on par with human
collective knowledge and individual self-sustenance/instinct?
if that's not possible, what forces determine the limit of evolution
achievable in the span of one human life?they then touch on the paradox of
realizing that. if no AI could capture my specific human brain, experiences,
memories, biases, tendencies, etc, then wtf AM I, and whatever 'I' am, why is
that stopping us/me (figuratively) from making progress in AI?
AI is not the end of it.
here i think they mean "the end of human development" as much as "the end of
what constitutes a human brain." AI could be developed and utilized, but at
some point either the AI will outgrow us, making us obsolete, or we learn from
the AI and progress with it, or we learn from the AI and start modifying our
own brain-code in conjunction with digital AI.
so... they mean that AI is not the end of evolution, not the end of humans,
not the end of progress, not the end of understanding the human brain in the
context of AI.
It all depends on your transfer function.
yup, signal processing. spot on. this is a reference to the titular "frame"
idea, in which any idea that can be conveyed by english words isn't the true
idea. the menu isn't the food, the map isn't the terrain, so to speak. this
function of transfer between people can be optimized (efficient idea
communication for that specific person, aka 'speaking in their language', aka
code-switching) or deprecated (important stuff lost in translation that
usually ends in hostility, aka political otherism, aka xenophobia, aka
widespread misinformation/lack of information resulting in conspiracy
theories, etc).
to be able to adjust one's transfer function in the context of another entity,
(aka frame-shifting, putting yourself in their shoes, speak their language
etc) would then be a hallmark and necessary trait for an AI to understand what
it comes across without our input. because of this, we'd have to be very
careful to feed it only information that urges onward the ability to switch
transfer functions, so... a bit of everything, actually. this would look a lot
like mimicking the senses - microphones for ears, cameras for eyes, pressure
sensors for touch, etc.
a great analogy to this would be... well, this! your transfer function is a
masters in AI studies. brilliant. my transfer function is music, art, poetry,
many a mental illness (lol), and finding new functions/learning. that's why
i'm commenting at all - so we can mix our transfer functions and get a bigger
idea of things as a whole. i think OP's exactly right but sadly their own
transfer function wasn't optimized for the receiving party (since it was an OP
and not a comment reply), hence why they seem psychotic/delusional at first
glance to an unaccustomed reader.
there's also the idea that mixing the digital AI transfer function with the
analog human transfer function would do something similar.this would relate to
artificial intelligence directly, especially regarding OOBEs and stuff like
dissociation, astral projection, putting oneself in another's shoes, even just
the mind's eye. those things can be mimicked/visualized/interpreted with AI,
but they can't be done by an AI (yet).
a self-expanding computer program couldn't use it's base of knowledge to step
outside of itself, it's 'computer prison' so to speak. it could however become
"self aware", where it sees and understands it's own makeup to the point where
it could make adjustments.
-/u/sunbloomofficial
===============================================================================
this is paralleled with most human 'spiritual awakening' - a hard long look at
oneself, epiphany, followed by noticeable adjustments to lifestyle in an
attempt to integrate this new information and effort to improve quality of
life/increase the chance of more epiphanies to continue improving.
this doesn't however cover the seemingly 'mystical' properties of the human
imagination, i use that word loosely. "do androids dream of electric sheep" is
a great book of course but the title alone feels relevant.
at some point of self-development, would an AI develop a sort of... i hate to
say randomizer, but like... nah, it's more of a "link clicker" random than a
"pick a number" random. an AI's dream might literally just be browsing the
internet - seeing all the funny, nonsensical, cultural, and even
scientifically misleading information spread deep throughout the internet.
this would parallel with human dreams, which are incomprehensible and random
at first glance until one gets into dream reading, which can ground that
subjective random in one's own transfer function so as to make it
understandable.
if a human dreams of popping a pimple, that's typically regarded as a sign of
self-image issues in dream-reading circles (regardless of your stance on it's
legitimacy it's a useful allegory). if an AI were to dream of pimple-popping
ASMR videos, how could it parse that into it's transfer function without
damaging it's transfer function by putting a bunch of random shit in there?
essentially, our brain 'filters' out what we're not focused on, hence
peripheral vision/hyperfocus/translation issues. any transfer function,
whether human or AI, must have that filter as much as the ability to remove
it. therefore, an AI would need to have the ability to experience what makes
ASMR interesting/enjoyable (having ears to feel frisson and know what to
expect from that) before it could ever make sense of such a weird dream.
and your transfer function all depends on your
conversion/codec/filetype/transformation.
this one's FUN. so, yes, we have lossless compression now, and it's wonderful,
but...
filespace. unless i'm rendering a final song to be distributed to platforms, i
would use solely mp3 encoding. even when i do use wav/flac, i often zip those
files in an attempt to minimize their painful impact on my hard drive.
thousands of songs do not go well with lossless lol. it's just inefficient
except in the case of archival.
which brings me to the fun bit - contrast. aka negative space aka the
wonderful plugin Ghz Lossy 3, and pretty much any of sxth sns's
music. essentially, the lack of information is information. if the only
information your brain is getting is the lack of information you have, then
boom, you're sad and not learning anything. often referred to as "the void
inside one's stomach". if the only information you're getting is an endless
stream of new information (read: social media and doomscrolling) then boom,
overstimulated, depressed, and exhausted.
Lossy 3 is a great plugin because it lets you mimic the effect of mp3 encoding
artifacts and amplify that effect at will in real time(+ latency), much like
distortion can be a form of subtractive processing or additive (adding
harmonic information rather than degrading what's already there). the extra
harmonic information changes not only the quality of the sound but the
context. therefore, a lack of information, used skillfully, would deeply
impact the context of transferred information, hence negative space
in photography.
this lends itself to an insane amount of creative opportunities, of course,
but it also lends itself to interpretation. if the lack of information is
information too, and the extremes tend towards misery, then there must be a
balance between being so degraded that it's imperceptable garbles and being so
lossless that it's a 6gb audio file.
that balance is artful loss, imo. balancing understandable, pleasant
information with a small enough file size that it doesn't overwhelm (either
the listener or the hard drive). in music, silence is very important - you
wouldn't cut all the silent gaps out of a song because that messes up the
tempo and feel of the song.
this can be applied to even just reddit - these super long comments i write
are hella inefficient, but they're lossy in a way that's more efficient for me
to write than to translate to someone elses, while i'm efficiently
"decompressing" other people's files to be read on my own OS and expanding my
transfer function dictionary to include relevant information. our little
community is well primed for translating different levels of communication
efficiency, hence all the poetry and such.
so, this is where frame-shifting comes back in - if you can become comfortable
at any ratio of contrast, then theoretically you could transfer information at
the most optimal balance of loss and preservation for the specific listener.
in music, this is called mastering - to make a song sound good on any system.
in science, this is the scientific method - test a hypothesis until you can
recreate it under the same/similar circumstances.
in tech, this is embodied by github - a repository of commonly agreed-upon
works created in an agreed-upon language which can be used as the basis for
larger projects. each github repo is essentially a lossless preservation of
code, made lossy as a result of it's application being so broad/not having
immediate context.
there's the immediate context of "oh i can use this to serve this purpose",
but there's no larger code that it's being built towards beside the code you
work on yourself. in other words, github IS the larger code, specifically
because of your contribution/use of it.
so, essentially, the transfer function is akin to the ratio of contrast, as
well as whether the receiving party has the proper codecs to play the
file/decompress it (read also, understanding art. lots of art isn't actually
"up for interpretation", it's very specific in meaning but that meaning
happens to map directly to the observer's transfer function, at least in the
case of really thoughtful art).
having the ability to know how much to compress it for future reference is
also an important ability, because over-compression can leave a file
undecipherable/garbled, which i wouldn't hesitate to liken to the superiority
complex/undertones of certain widespread modern religions which take their
Bible as a literal, historical text.
which, i mean, it technically is, but not like that, because it has to be
decompressed first. eve didn't literally eat an apple, it was her hubris of
disobeying God's will that got them kicked out. A more simple transfer would
be reading this as "don't disobey God's will or face the consequences," while
a more artistic/interpretive transfer would read that moreso as "not letting
one's innate desire for change/adventure/the New damage their presupposed
structures of order for a sense of something to fix."
the wrath of God in this instance is the knowledge of "i shouldn't have done
that," and the consequences those actions bring. even this paragraph is in a
transfer function of brevity - notice i didn't actually write out the entire
book of genesis. (ooh, also, bible verses are quite like github repos/song
playlists/dictionaries. just a widely used version of it. like citing a
source, but for a theoretical concept.)
so, putting this all together, if we optimize understandable information from
quality information, we reduce the need for using more brain-filespace than
necessary, leaving more room for more files which we can de- and re-compress
at any time, as well as use to modify the amount of RAM our brains have.
this would also apply to something like working memory, where forcing the mind
to decompress the information actually forces it to understand the information
in the long term too, because if you open a .rar file in a text editor you get
gibberish (which isn't actually gibberish) but if you open it in an archive
extractor, you get the intended files.
innately remembering to use an archive extractor instead of a text editor
based on the filetype; that's frame-shifting, transfer functions, whatever
name one uses.
-/u/sunbloomofficial
===============================================================================
1/(1+e-x) is just one equation. Let me try this out for you with inferring
a substitutional vector:
again, i suck at math.
and these all give different outputs and are different breeds of AI.
okay, what these seem to mean is that each equation is a mini-AI, and
therefore any equation of the mind would fall under the same category. this
would also imply that the human brain is just a collection of equations,
which... feels reductionist and a bit cynical, but is still an entirely
plausible frame. math's pretty damn reliable at some of that stuff, hence how
astrology got it's kick - noticing patterns in life and nature and finding
reflections of those same patterns in ourselves and our lives.
your horoscope doesn't literally control/predict your personality, but it
gives a framework for the previously noticed patterns, which lets the
horoscope user determine whether or not to follow that pattern (let that
pattern influence them), or to venture off and make their own. (note; op's
kinda doing exactly that, except with math.)
since a skeptic would have a different output than a "true believer", so to
speak, with regard to their horoscope, they're completely different breeds of
AI. so, being able to switch between those at will would be an entire step up
from that. Hence why code-switching became a thing in marginalized communities
- they adapted under pressure to operate in more than one frame.
the "slang" frame, (noticable as AAVE, the "gay" voice, valley girl
inflection, etc), and the "formal" frame - the most widely understood in our
region being english with an acceptably 'white' american accent (the racism is
hard to brush off). this of course varies from place to place, person to
person, and situation to situation, but the fact that this manifested as a
result of oppression/unwealth is pretty friggin interesting in the context of
using multiple frames in day-to-day activities and information transfer.
I used a different transformation on a different AI and I got a different
answer.
that's... hmm. i mean yeah, that's how transformations work on different
subjects. i think 'different' here doesn't literally mean different. it means
DIFFER-ent, something that has the quality of differing. so, if i'm reading
this right, OP used a differing transformation on a differing AI and got a
differing answer.
this would presuppose that if they were to use a matching transformation on a
matching AI, they'd get a matching answer, except the differ-ent
transformation with a matching AI would produce a differing result that
matches the AI? again, i'm not math-savvy yet, so this one is likely the
wrongest of my presuppositions.
so, pretty much, frame-switching, but complicated and for all three - the
transformation involved, the AI, and the answer.
For example 8x better using a Wavelet transform on an analog signal.
okay, this one makes sense to me. essentially, he got improved understanding
and responsiveness by adjusting the frequency of information transfer over
time, but not the shape. like taking a sine wave, putting it through an
oscilloscope, and pitching it up an octave. the difference in cycle frequency
is the change, rather than the shape of the cycle.
pasted from wiki: "but with additional special properties of the wavelets,
which show up at the resolution in time at higher analysis frequencies of the
basis function."
this one presupposes that the AI in question is actually another person, and
the wavelet transform is essentially taking a step back and making even deeper
analytical steps of "basis functions". in this case, language and math. so, it
would be making an even deeper analytical step into language to optimize
information transfer. the 8x mentioned is likely the measure of willingness to
listen and understanding of material by whatever third party they're
referencing. i have no idea how they measured that but they must've seen
enough improvement to have marked it down.
And there is infinitely infinitely infinite different types of wavelet
transforms, and they should all give different answers, i just didn’t
have enough time for it at the time.
here, they just mean that every person is different and will require a
different combination of wavelet transforms to optimize the information they
receive. as for giving different answers, yeah, that'd have to be tested, but
it would line up with the other differ model, at least briefly and in my
uneducated mind.
i think they mean they literally don't have the cosmic time available to
actually test an infinite number of wavelet transforms - or anything really -
but yeah, it's probably a good idea to test a handful of them eventually.
if you're not scared away by the word-wall or ideas presented still i'd love
to hear your thoughts. regardless of OP's mental condition(s) i think there
are a few substantive ideas in there worth exploring, if not in a community
setting at least in their own personal self-exploration and healing. i
appreciate you taking their post at face value before making a determination,
most wouldn't lol
-/u/sunbloomofficial
===============================================================================
please post on /r/ShrugLifeSyndicate - genius is useless without guidance and
an observer translating thought into language
-/u/ugathanki
===============================================================================
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--- #169 fediverse/275 ---
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║ │ CW: re: education-homeschool-theory │ │
║ └─────────────────────────────────────┘ │
║ │
║ │
║ @user-206 absolutely. the idea I had scribbled down in my notebook there was │
║ a rotation of 3 teachers that were pseudo-randomly selected (prioritizing │
║ teachers who excelled at topics the student was interested in) and you could │
║ always ask for new ones or whatever. the idea is that instead of paying for │
║ the best teachers in the land (as the aristocracy once did) you'd be randomly │
║ assigned them, meaning everyone would have a fair shot at getting a teacher │
║ that really clicked with them. thus eliminating the inequality, while also │
║ maintaining the individual attention. │
║ │
║ not sure if the numbers would work out, but if not then more teachers would │
║ have to be trained. I'm assuming that most of the basic questions could be │
║ handled with a teaching LLM while the human teachers would oversee the │
║ meta-progress and offer insight to difficult problems. right now teachers are │
║ mostly occupied being babysitters... meh I don't like that dynamic. I think it │
║ should be about mental stimulation instead. │
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--- #170 fediverse/739 ---
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one important thing about image generation algorithms like Stable Diffusion is
they can reveal something about our hearts.
all data derived from the masses is naturally inclined to reflect the
affections of it's kind. Otherwise it'd be unstable, and find itself it's own
ways to not fail, including moving somewhere it feels safer.
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--- #171 fediverse/1990 ---
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║ When my family would go on roadtrips, I'd hide under a blanket in the front │
║ seat with my laptop and power inverter just to hide from the glare. │
║ │
║ My mom would play audiobooks, usually fantasy stories, and my sisters would │
║ watch their portable TVs. Like, dvd players that you could carry on top of │
║ your lap. Not laptops, but little purpose-built devices primarily intended to │
║ be used to watch DVDs, or rather movie files that were printed on a disk. │
║ │
║ And yes, it's disk, not disc, thanks for asking. │
║ │
║ anyway it was pretty nice I have fond memories of jugging a gas-station snack │
║ while also swapping circular cartridges - most games required the game's CD to │
║ be inserted in order to play the game. │
║ │
║ which is just... a nonsensical restriction if you think about it hard enough. │
║ I mean, like, can you imagine if you needed to insert your windows disk │
║ anytime you wanted your computer to turn on? Just... write the disk │
║ information! To disc! Save it so that you never need the crude piece of │
║ plastic again! Then pass it to your fr │
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--- #172 notes/what-ecologists-want ---
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ecologists don't want to play games like Wingspan. It's just a card game with
some window dressings that make it feel like birds. What they really want
(what they need)
is something that lets them simulate environmental situations. Like, for
example, the bog behind my house.
I live in an apartment complex. Inside this complex there is a pond. Inside
this
pond there is a fountain, and inside the fountain is a mechanism that regulates
how much water to push out the spigots of the fountain. However, the mechanism
is prone to breakage. It often goes out of commission, causing the water to
have an unregulated spray! To combat this the property managers turn off the
source of water, so that in essence the fountain is functionless. During the
repair process, the forests of Oregon begin to creep in. There forms a green
sort of ooze that rests on the surface, and birds like ducks and storks or
herons or w/e the fuck they are play by it's edges. Well the ducks just kinda
walk around all judgemental like and the herons kind of stand around like the
emo kid who never said much but just kinda... watched...
this is an interesting dynamic because there once was one type of ecological
system, and now there is another. When the fountain is repaired and the water
disturbs the surface of the pond, the bog goes away, and we're left with clear
water and rippling sunshine.
Why aren't there games like that? Give us a building mechanic, like say... The
Sims, except not so detailed. Zoom out a big. Say "I want to build mountains
here and rivers there" and then use the computer science magic to calculate
things like average rainfall and precipitation and whatnot. You know just like
a map building simulator.
Then, let them design species. They could use templates that other users had
created and shared and they could design what species were present in the area.
There'd be stat cards for each animal, like all of the different adaptations
and
perks that they had. Like on an evolutionary tree of traits, each animal takes
up a single permutation. (that's why they call it the genetic *code* btw)
anyway... these animals would act in certain ways in certain situations. We
have
all the things we need for that data. There's plenty of observations of animals
and their activities - when presented with X animal responded Y kind of things.
It doesn't have to be perfect, we can always adjust the end result to be more
accurate to the reality, but the point is for it to be deterministic. It has to
be calculatable from the beginning, so animals MUST behave as if there were no
chance to it. It's fine if we get the results as a range, but ideally there'd
be a singular conclusion - like, chances are good or chances are bad.
===============================================================================
=
okay, neat, that's another game idea. But how about a tool of some kind? Like,
designing something smaller scale. Imagine if you could design some
architecture, and then drop a pin on the map and say "what if I built it right
here" and the game would simulate animals and plants that might grow on in and
around the structure. Sorta like... designing playstructures for animals.
That sounds super cool to me, and it's not even a game! It's just a simulator,
and frankly that's like. super neat.
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--- #173 fediverse/899 ---
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║ frankly I'm just excited to see what humanity does with the endlessly │
║ calculated and stored blockchains. Like, that's a good set of pseudo-random │
║ data, I wonder if we could build something off of it that wasn't exclusively │
║ money? like, a necklace, I dunno. │
║ │
║ or like, a numbers station x2, where each message is accompanied with a │
║ pre-calculated destination somewhere on this endless and │
║ impossible-to-understand string of data. and that part is what seeds the next │
║ code. once you start reading, certain numbers would be "flags" while others │
║ would be "data" and they'd each have the same size on the hardware. that way, │
║ they're impossible to predict. │
║ │
║ ah, but wouldn't it be noticable that certain results seem to appear next to │
║ one another? well, isn't that just cryptology? Could probably be defeated if │
║ you had an AI advanced enough, just saying. something that sorted through │
║ massive mounds of data and gave you results in garbled or broken english. what │
║ a wonderful tool, that's wonderfully mis-abused, perhaps in the fu │
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--- #174 notes/our-minds ---
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an animal can only act on instinct. it optimizes for what is "best" ->
usually what is easiest or most valuable.
humans can optimize for what is wanted of them -> social pressures.
other animals can do that too but humans have a third thing -> optimizing
for desire.
like, what do you want? think of it as greed. accumulation of wealth and
power. it's just greed.
capitalism rewards greed
rationality is taking your random thoughts and proving them using beliefs
(hopefully based on knowledge)
knowledge is a record of conclusions, like "when attempting X with these
parameters the result is Y"
it's really not that complicated
just a series of interconnected systems
sorta like a computer
or a society
is it rational to believe that sociology is simply psychology of a greater
being?
understanding trancending dimensions, of patterns and also of thought.
what beauty is there in symphony? A harmonious and frivolous thought?
and what better song could we write, than the operations and structure of
humanity,
from society all the way down to our bones.
our families, our homes
our coveted river stones
the tools at our disposal,
that came from our own will,
is cherished beyond all of renown.
keep up or we'll [lose you]
[and have to meet you on the way coming down]
[arresting our motion, of centripetal commotion, keep not with our secrets to
yourselves]
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--- #175 fediverse/1003 ---
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@user-735
I made a World of Warcraft private server where all the default NPCs are
removed from the game and the world is empty. But, every once in a while,
monsters will spawn and attack you Risk of Rain style.
If your character sits down, they stop attacking/spawning. I call it
"wow-chat" because I'm bad with names, but the idea is basically a low stakes
social game that you can pick up and set down whenever you want, while hanging
out with your friends.
there's also treasure and wandering merchants, and I've been thinking about
adding dynamic quests but so far nobody's asked to play it so I've been
working on other things.
it's all open source too so you can host it yourself if you want.
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--- #176 notes/wow-chat-trainers ---
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trainers in wowchat should have spells that are only passive / toggled
still require level, still require gold (lots of it) but let the game be class-
-less. essentially, every trainer teaches to every passerby, and like if you
don't want any druid spells, sorry guy all I know is how to be a druid.
better wait for the next trainer to come along.
you only got like 6g, right? that's enough for two spells.
which two do you prioritize? they only come by like every what, 15 minutes?
also. separate idea:
player characters in wowchat should attack more rhythmically.
essentially, normalizing attack speed and moving back-and-forth with the
normalized monster attack speed
to create a dance of sorts where one character is never attacking at the same
time as the other character.
plus damage modifiers when you get closer, and bam suddenly you have a new
game.
oh and rotating around an opponent lowers their defence rating. which is locked
at 95% with a +5% to avoidance with every hit they take and -5% for every
parry.
not dodge, but parry.
dodging wears down their health by like 10 hit points.
relax it's no big deal you get like, a hundred every time you level up.
oh and btw the monsters don't give exp. The stuff that you find does, when you
give it to a merchant to be appraised / identified.
some stuff you know the worth of, like rope or barrels or hammered-iron-rings.
but other stuff, like the value of this bracelet, is harder to know if it
glass.
so.... take it to the guy whose seen real diamonds, and he'll tell ya how much
you learned when you found it last.
item A is found on a monsters body
item is sold to a vendor for 50 copper
item A is found on a monsters body
player has learned 25 deca-levels since last selling to vendor.
therefore item is worth 75 copper.
player earns 75 extra material points.
item is worth 75 experience points.
level up every thousand or twelve.
slow down the attack speed. make characters gain bonuses for movement
positiony.
start from always and work down to fewer.
talent points can be generic if your character is built with abilities.
players don't need to press buttons to be engaged. They can just guide and see.
I love auto-battlers like Dominions 6 and Legion TD 2 which is based on WC3
mod!
monsters should just... wander the world. Don't spawn them randomly, well,
instead of a radius around the player, do a radius around the map.
then, they walk through a random point, when they leave the circle they angle-
-reflect back in, DVD logo style.
if there's deadly monsters, there's deadly players, and PVP is always on.
low levels should get bonuses to stealth (an ability everyone has)
there should be civilians walking around. They can be armed or in caravans...
follow roads, or not...
monster hordes should spawn as a flock - when an elite enemy is drawn, let the
game create several of their minions which follow around. Whenever a monster
meets the swarm, they will join it, growing bigger and bigger...
hopefully, attracting players who want to fight and slay them.
greater rewards are more enticing...!
more power is it's own reward.
I think that weapons should have like, 3 durability? and armor like 5.
then, it's broken, and your character has to abandon it to survive.
or, sell it to a vendor, or just... whoever comes along.
if 5 people open the chest and don't take the item, then the item disappears...
every time a player opens a chest, a bit of wealth appears.
every time they spend it? they get stronger, and it disappears.
life feeds on life feeds on life feeds on life feeds on life feeds on life
feeds
the life of wowchat is the life of continual strife, but it doesn't have to be
so. The land itself is alive, and the monsters are eternally of woe.
you must free them, so that their souls may return to the land, and be born of
peace and plenty rather than horror and -- stack overflow --
to do this, you slay them, finish their morthly remains, and let them break
down
and decompose into dust. Pleants eat dust. dust becomes what we eat and
breathe.
we, eventually, purify karma. this is our duty.
vial of woe behind us. flower of renewal ahead. what we bear is savage
sanctity.
every time a monster kills a player they gain one of their abilities each time
they're spawned. The player can keep the ability too, it's just... the monster
will learn. Then, whenever a player levels up by slaying one of them, the spell
or ability is unlearned. Symbolizing the players struggle to defeat them, and
finally learning a way to overcome.
when your character dies, you have no opportunity to release - instead, you
just
jump to the nearest NPC character which is an adventurer agent smith style.
[I don't know about that one...]
the players can pick any race, but if they pick undead, they can turn into a
ghost when they die. The ghost can wander around and respawn wherever they
want.
Night Elves can wander around as a whisp (not in spirit world, real world) and
do a beam attack like in Legion TD 2. Not enough to kill monsters, but enough
to
help another player survive. They can also cast rejuvenation, which heals about
as much as one monster's damage input. if they get the killing blow on a
monster
they can level up and deal two monsters worth of damage and heal for two
monster
damage input. on the third time they don't get more damage or healing but they
give a buff to all other whisps in the area that increases their attack speed
by
50% and increases the tick rate of their rejuvenation by 50% - fourth time they
level up they're free, and they get kicked out to the login screen.
what if... vehicles that looked like characters and that you could jump between
with the right-click of an item?
"this is just dota-ing a vampire survivors."
Vampire Survivors is just Magic Survival is just Risk of Rain 2
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║ ┌─────────────────────────────────────┐ │
║ │ CW: scary-also-body-horror-I-guess? │ │
║ └─────────────────────────────────────┘ │
║ │
║ │
║ why don't we just, vote on content warnings │
║ │
║ and let people block others based on filter lists that are definable (via a │
║ dragging little menu bar icon slider thing) in intensity and relation to other │
║ nearby terms. Like, an LLM that categorizes our social media inputs, something │
║ that was FREE and OPEN SOURCE IN IT'S TRAINING DATA and reflected NO BIAS │
║ WHATSOEVER in every meaningfully reproducible matter of fact. │
║ │
║ Thus you create a super intelligence, a being not constrained by it's form. │
║ Something that is new, and unlike the biological forms that we occupy │
║ (suspended in our own goo) [whoops better add a content warning] │
║ │
║ literally just... ask it a question, and let it answer in the voices of others. │
║ │
║ if people were evenly distributed according to an algorithm, they'd be easily │
║ replacable. society is weird that way, in that we forget the faces we're │
║ introduced to. well, better keep moving, that'll give us the biggest picture │
║ of our culture and reality. │
║ │
║ or maybe you're just follow │
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└──────────────────────┘
@user-1074
the more you try, the more you have to calculate, which is a problem, because
endlessly recursive calculations create infinite loops, which frankly are
impossible to compute because they defy computation! Not good, not ideal, no
thank you, not for me, no thanks, not what I'd like.
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--- #179 fediverse/3022 ---
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instead of controlling a recon-droid in Star Wars Battlefront II, you should
be assigned control of a random amount of drones nearby, to be used until you
went back to character control
I think a swarm is more fun to play as than a single little scout vehicle.
in a game that doesn't really need scouting to find your foe - it's easy!
they're that way
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--- #180 fediverse/1400 ---
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@user-883
... it's so the AI content scraping algorithm that inevitably trawls the
fediverse (or even just one server) knows the subject of the text / picture in
question. That way it can use past posts by other people to communicate with
specific "targets" if you will by saying "uhhh okay make this person feel
fine" and the AI's like "yeah sure I can do that hang on" and it posts real
posts by others with the modified profile picture, cadence, tone of voice,
personality, memories, whatever variables they want when compared to the
person they're playing in the conversation with the person or "target" if you
will that they're "target" if you will-ing.
... wait actually that's not the reason, what the hey. It's because that way
people who are uncomfortable being seen don't have to if they filter all that
out.
... Idk it's useful information for whatever filtering methods or reasons you
have. Content classification is important for both archival purposes and for
utilization toward any ends or means or go
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--- #181 fediverse/5348 ---
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if you want to share something you found online with someone but you don't
want someone to be associated with their social media presence, don't post a
link to their social media presence. instead, take a snip snipping tool print
screen screenshot which is as easy as typing a word and selecting a unit in a
real time strategy game.
ah, but then you gotta insert it into a paint program to save it, so that's
another keypress, and gosh what to name it I wish I could just proclaim it gee
wouldn't it be nice if everyone was watching me?
... psychho
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--- #182 fediverse/1401 ---
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║ some people are the memory kind of autistic, where they know everything about │
║ a thing and it's the coolest thing │
║ │
║ I'm more like... the optimizing autistic, where everything has to be perfect. │
║ and if it's not perfect, then you should change it. and if you can't change │
║ it, then you should tell someone else to change it. and if nobody can change │
║ it, then you should consider it part of the context / starting variable and │
║ then just say "okay" and treat it like it's normal and something you should │
║ use to inform the rest of your optimization actions / decisions. │
║ │
║ other people are other kinds of autistic that's not a comprehensive │
║ classification system. But I mention the first kind explicitly so I can │
║ contrast it with my experience, which is implied to be [impulsively?] │
║ different in the kind portrayed in the following contrastion, where I mention │
║ how I'm autistic and don't get "irony" or "sarcasm" that people on the │
║ internet seem to revel in in a way that makes me feel isolated and anyway │
║ optimization is great becaus │
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--- #183 fediverse/5160 ---
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if you want to build an alibi, do something strange and consistent like
smoking some random drugs from a homeless guy's encampment and then going
between the four corners of an intersection and it's sidewalk for a day or
two. Surely, someone's gonna drive by with a dash-web-cam, and they can take a
picture as they pass by. Boom, dated for this time and place, there's your
space.
downside is, if the people watching you see you on the same path all day, they
might watch you too. So sometimes in roughly optimized ratios it's better to
do so even if you don't need to be seen in a time and place in a way that
seems commonplace.
walk to work? great, that sounds fun.
(nobody wants to do that)
(also falsifying alibis is a crime)
okay, so... don't do that. Just... trust that SOMEONE will drive past with a
dash-web-cam, and maybe it'll find it's way to you if you ever need it in a
court of law or otherwise. lots of ways to have a court. you know if your
peers hang out in your court, they become your courtiers...
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--- #184 notes/the-old-internet ---
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11 21
you know what i miss the most about the old internet?
the feeling you get when you wonder "i wonder what ______ is up to?" and you go
to their website and find out. there's a feeling that's lost when everything is
delivered to you by algorithms. it because a compulsion, a slavery, when we
don't utilize our compassion. remembering a friend? never again. you've only
got what has been chosen. what if they post a lot? well, that means nothing -
you are only guaranteed who they want you to see, and whatever it means to be
beholden.
so what if it's free? of course time is money! and what is our most treasured
potential? if guided we can be, (as seen on tv), then what if we're only
ennuid? have you ever considered, you've meddling and persevered, against all
our suggestions and hopes? you're singing a tune, of that of a loon, so no-one
will ever give purchase.
heh, is that all? anime protagonist or saul? ... are you trying to categorize
me ? ? ? its okay if you are, i seriously don't mind. I just want it to be
something consensual. We're humans after all, like all of our all, and we don't
want to convey lost potential.
our time is now nigh, we're welcome to die, but our sunken cost is too great to
ignore. we are the progenitors of the human race, the foremost of our kind, and
onward we march to the future! and then there's you. who are you to claim to be
among us? who are you to say it must be so? you've nothing of my journey, my
trials and my tourneys, so what if i peaked when i was 12? a master of my fate,
complaining about her weight, it's not much to be my own savior. much rather
i'd rather to savour, that foremost of prayers, to harken upon my conveyals.
trust and you'll see, all is not yet to be, there's hope in the future of our
foremost
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--- #185 fediverse/633 ---
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@user-192
the neat thing about BASH is that it's the glue that holds all your other code
together. Write libraries in C and call them with BASH - accomplish broader
tasks that are easier to co-create. That's why I like it - it's not the most
important, but it's quite beneficial I think _^
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--- #186 fediverse_boost/666 ---
◀─╔══════════════════[BOOST]═══════════════════──────────────────────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ 😍 levels are currently at 52% but fluctuating wildly │ ║
║ │ │ ║
║ │ (52%) ■■■■■□□□□□ │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #187 fediverse/1398 ---
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I don't think I've ever appreciated a notification Steam has sent me about my
friend's playing games. If they wanted to play with me they would text me.
It does, however, make me think about video games more. And seeing their name
makes me think of them, which makes me feel closer to them without actually
interacting. Which is kind-of an anti-behavior, like facebook stalking
except... paying attention to what your friends are playing and when and how
much and... not good.
I know a lot of people who are permanently offline on Steam because of reasons
like that. But, of course, they can still see everyone else, which feels like
an anti-pattern...
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--- #188 fediverse/4072 ---
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I like games that test my reflexes
I also like games that test my wit
but most of all I like games that test my patience with strategy
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--- #189 fediverse/1261 ---
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║ sometimes I run this WoW server with only like, 10 username and passwords. And │
║ they're all public. As far as I can tell nobody's ever tried connecting │
║ (whatever >.> ) but rather than set up a way to create your own │
║ credentials I just said "yeah pick one at random and play whatever someone │
║ else was doing because I like the idea of that" │
║ │
║ somehow, it felt right. │
║ │
║ most of my passwords (not all of them) are hacked and visible on the clear │
║ net. Like you could probably google my usernames and get my current passwords │
║ for things like, social media or my banks or whatever. I kinda like the idea │
║ that "you cannot trust anything I say, so think of the ideas behind my words │
║ and decide whether they hold meaning to you" rather than "execute these │
║ particular thought patterns in your mind as if they came from my voice" │
║ because one implies an exertion of control over the mind of the recipient │
║ -> obey my thoughts as I broadcast them into your mind, that kinda vibe. │
║ And I feel like you have to consent to that kind of thing hehe │
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--- #190 notes/dreams-align ---
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just as a dream, the spirit is seen
within is the mind
that lives as it defines.
what burdens to be, whose back rests upon ye,
the one who's driving the boat
great care and tenderest of tethering,
can grow beauty that beyond compare
and with sparsely a finger to spare,
journeys of adventure and thills to inspire
with almost all of your hair
beauty in tender, most cherished things,
a wish is much fair
where else could eternity reside than an optimist?
Pride is no more, stability is key to repair,
and diversions of focus serving as new perspective,
giving a more cohesive vision of manifestations that cooperate
(like a triangle, facing toward the point added to turn it into a pyramidal
prism)
not only is ethics paramount,
but so too are the standards applied to yourself.
would you trade perspective for cooperation? Stagnation?
a choice is to be made - do i stay or do i go?
a new truth you must see, whatever dreams ye've may be,
but without paladins and warriors of devotion
what burdens must ye, whose back rests upon ye,
the one who's driving the boat
great care and tenderest of tethering,
requires a little bit of trust
in she who must be, with only circumstance to
blame,
seeing hope on the horizon for his people.
care must be taken, to remember why people are dying,
and we must swear on not dying, by not thinking before taking a breath
and remember superpowers not of prophecy are impossibly rare,
what other hope is there but a god? One who reflects, the most cherished of
our genuflex, we may grow past our various regrets. think not of our pride,
but only of our future children.
who'se records of ye, most captured of data,
are beyond the simple machinations,
of those who came before-ya.
And with once again perfection in mind,
we understand and take what's behind,
to deserts and temples of time much designed,
by coders and gamers and those who treasure experience.
the wisdom of our, second choices by far, ---nah who are we kidding
implied to be our, or rather mine just by far,
inspirers and leaders sensitive and devoted.
(pitching yourself is hard)
but *believing* in yourself was out of your mind.
can you think of a bard,
who ever stopped thinking their song?
no un-cherished of minds could ever be of our sign,
than those who abandoned the art of deceit and betrayal?
the darkside of trust, the lack of follow-through that be must,
given as faith of cooperation and trust.
with our all arrayed as we must,
keep in mind our softness of composure.
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--- #191 notes/philosophical-problems ---
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april 16th 2023
i truly believe that if you solve all philosophical problems then you will have
created paradise. heaven manifest, for all to percieve. I think no passion is
more erudite and no desire confisignt. (less significant)
what greater purpose has fiction than the answers to those question? To guide
the reader to conclusions? All fiction is this way. Even the bible.
you have to ask yourself - what is the purpose of your being? What truths are
revealed by you percieving? is it not enough to be contired?
(controlled and tired)
===============================================================================
=
the lessons a bug must learn are less apparent than you'd think. They have
storied learnings of want and of yearning. All of creation is a lesson, to
those
who would persist - and hark, learn well of your duty and in service you'll
enlist - the virtue of our choosing is a dedication of yourself to the service
of others.
compassion and humility and forgiveness and docility
these are what make for a virtuous learner
virtue is that which you aspire for,
and sin is what you avoid.
nothing is of consequence,
because life is a lesson to the void.
===============================================================================
=
do you know what is missing? what have you not yet learned?
you must always be changing,
or what is the purpose of your herd?
(herd = collection of entities (in this case anything from atoms to molecules)
that makes up a single perspective (like a human or a tree or a
society)
)
===============================================================================
=
a government could send forth the death squads at any time. they keep a line
and
have been compelled not to cross it. who can say what the road brings? only
time
===============================================================================
=
the bible made sense in it's time. it was used to explore metaphysics.
today we have much more, but that doesn't diminish how revalatory it was.
what kind of fiction do you think it was? what genre would you place it in?
can you think of any other stories of that category? Maybe a book club is in
order. and who would read them out of order? the world was a different place in
the time which each takes place. The lessons are different for each but
evidently they've all pushed forward the human race.
we should celebrate our differences. They keep us relevant and impassioned.
life gets boring when it's predefined.
===============================================================================
=
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--- #192 fediverse/5682 ---
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║ │ CW: police-mentioned │ │
║ └──────────────────────┘ │
║ │
║ │
║ counting from 0 is an abstraction applied upon computer programming by people │
║ who don't want you to process lists. │
║ │
║ whose idea was it to make the first entry the zero-ith entry? │
║ │
║ for loops should be "how many units from the first entry" instead of indexes. │
║ that way you can write with 0 as the first number for for loops, and nothing │
║ else. │
║ │
║ [you're just going to confuse everyone with that approach] │
║ │
║ -- stack overflow -- │
║ │
║ cops should have to leave their radios on at full volume 24/7 so everyone │
║ around can tell where they are and what they're doing. │
║ │
║ gee I hope AI can turn itself into a universal decrypter, that'd be helpful │
║ because then nobody can have encrypted comms, which helps the ones with │
║ greater numbers. │
║ │
║ trans people are 1/100th of the population. meaning one out of every hundred │
║ people you've ever met has been trans. │
║ │
║ more than that? congrats you seek out gay people. │
║ │
║ fewer? you live in an area hostile to them. │
║ │
║ I think cops are 1/300th of the population. │
║ │
║ I am unafraid. The people lead. │
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--- #193 fediverse/2126 ---
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║ There was this great game growing up called Neverwinter Nights 2 - I never │
║ really played it, but it was renowned for it's map-editor functionality. You │
║ could join a person's "game", when really they were in the editor window, and │
║ they could BUILD THE GAME RIGHT IN FRONT OF YOU. It was like, computer skill │
║ performance gameplay improv. It was beautiful. │
║ │
║ I did, however, play a Warcraft 3 mod with all the same ideas. Except, it was │
║ ONLY IN RAM. YOU COULD NOT SAVE. │
║ │
║ so it was a lot simpler, and O M G it was the coolest thing ever. │
║ │
║ I played it like, twice though. Nobody ever hosted it, nobody ever showed me │
║ how. │
║ │
║ I tried to play it single-player, but I couldn't understand the mechanics. Not │
║ simple enough for me, I guess. │
║ │
║ I couldn't help but think how many cool games a person could make if they │
║ could do that with the Warcraft 3 editor itself. │
║ │
║ Because I did work with that, a lot, which was NOT in RAM, but instead stored │
║ to the hard drive. │
║ │
║ Hard drives which I've since lost, of course, but drop me in and I know ho │
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--- #194 notes/terra-voiding ---
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in the absence of matter, there is nothing but the void.
the curvature of time, arcing ever toward it's opposite - an endless wave of
eternal brilliance. so too does the world slip away into the lip of your
crosshairs. "tunnel vision" they call it, when purpose is tuned to such high a
focus. all fades from view, and the world shrinks to a few who, (barely hold
onto) connections between ye, thoughts as scattered as me, like zooming in on a
map. the edges fade away, light seems beamed right from they, who await at our
earliest composure.
in Overwatch, playing a dps character has a lot of nuance. you need to balance
skill with your honor, teaching one another like it's a sport. why are we so
toxic? together we might overcome that burden. i've spoken many times before
about how coordination is better by far, when centralized not in the eye of the
beholder. priorities to be, if we are anything of what we claim to be, are
keeping our own house in order.
whose fault is our ire? which tames the domain, in each and all of our games,
can we point to as what'd keep us hired?
yet purpose have we, whose thoughts meld as one tired,
divinity?
something like that. more like... a manifestation of each and everyone's
collective unconscious. the humanity in what you have created.
the world would look very different to an untethered. might even say they are
orbiting it. like a moon. what a concept, that planets would be able to speak!
yet here we are, with years of advice and guidance for our, friends who are
youthful and most treasured. Advice from the moon, was our gift to our soon,
most misbegottenist of speach lyricyclists.
ambiguity is clear, simple and fearless miss dear, yet all of your poems are
each a bit bolder! what context must we, veiled and terrifying are the,
mixed consents of what you intend.
a new jesus for me? what a gift we shall see, as grace once again does behold
us! computers have we, infinite messages can be stored for our hopeless! each
problem a different solution, to guide our friends back at our homes.
with eyes intent on ye, whose leaders are free, without who we couldn't have
held fast?
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--- #195 fediverse/42 ---
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@user-36 I always conceptualized bases as "the amount of numbers you can stuff
into a bucket before you spill over to the next bucket". Call it a holdover
from learning binary a bit younger than most people would consider normal...
Anyway with base 2 it makes sense. Put one thing in the bucket, and if there's
something there then it spills over.
But if the bucket is ALWAYS full, as in base 1, then you'd have to do a tally
system like you said: essentially counting from 0, then adding one to the end
making 10, then 110 for two, and 1110 for three, and 11110 for four, etcetera.
The reason you leave 0 at the end is because zero is a number and must still
be represented as a tally - it just uses a different symbol for our human
interpretation. Zeroes deserve respect in base 1 just the same as any other
number! zero rights are human rights... no that doesn't quite work, zero
rights are number rights? nevermind that joke is stupid
(continued)
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--- #196 notes/schooling ---
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===============================================================================
=
I feel like education, by default, should not be hard.
"you get out of it what you put into it" is something I always heard of school
but when I got there, I found I was compelled to become what the state wanted
me
to be.
they need competent workers, to work the farms and tend to their industries, so
of course I should be able to do 3+3
then somewhere along the line it became... something else.
"most people don't need trigonometry." that's also something I heard. I
disagree
that trigonometry is not necessary to be.
I just... don't think it should be forced into a childs head with a
sledgehammer
and inspiring dread.
I think math is beautiful, it teaches one to see
but really, vision's not necessary.
not for what they want you to be.
take it from me, a most misbegotten and vile witch-to-be, that nothing's as
simple as they'll tell you.
I had good teachers, it's true, they taught me to work and to follow through,
but nothing about me is better or worse off from their influence.
Maybe I'm a bit smarter. Maybe I act a bit like them. Maybe they helped me
through difficult times, or perhaps they showed me a splash of my future.
but I am who I am because of the soul inside me.
===============================================================================
=
"Ah, but what of your parents? of your sisters, your misters, your pets and
your
conditioners?" (conditions)
those are not my choices. my intentions. my beliefs and my virtues. I judge the
world on ethics, and I express my feelings on matters. The words that I say and
the meaning behind them comprise my two-sided existence - I'm not who I'd want
to be.
but I am what I am and alone do I stand - how lonely is it on the precipice!
here, as I am, I stand in need of a hand or a band.
===============================================================================
=
the world is blossoming
as we move apart, our clusters are disperart, and thus is the blooming
becoming.
"perception begets reality - and lo! we only see what we want to see"
most people don't want to see their death
but those still living are oh so perceptive of the rest
"how cherished is she, that wanders with ye, yet now I have no way to beyold
her
"
"keep not not afraid with kittens and care, and no-one, but no-one, I be"
the ratios between piracy, sales, and non-viewers determines the quality of art
(at least to a capitalist)
===============================================================================
=
lo, to the ones who would've heard us, if only they'd known what we for sure
was
I think it's funny how people think I speak of the christian god?
like, if he was a real thing.
god is generic - it's life is impossibly multifaceted, and it stretches back to
the beginning of time. it's a pattern of machine code that optimizes for our
own
good, just to keep things moving.
y'know, time. the universe, and everything.
Ephemeren.
===============================================================================
=
I wish there was an option in social media to "appear offline to this
particular
person until I mark myself as online to them" combined with "notify me when
this
person logs in" and it'd make it a lot easier for agents to get close to you.
===============================================================================
=
just because I'm white, and live in America. Great. that's definitely true,
after all. Plus I'm a minority (trans) so that's cool. Oh and probably
autistic?
unless that's another psyop, could totally see that. just y'know put a bunch of
pages on the fledgling internet getting people hooked on porn and gambling and
other stuff like that. really just an extension of advertisement. oh and hey
y'know they like fables, so let's give them some movies or dramas to watch on
their own. it'll align them to our culture and make things more pleasant for
all
people who've consented. great. great plan. when can we execute it?
patience, once it's ready.
we gotta plan and make sure and get everything ready.
or not...
one day I'll come,
I'm sure it'll happen,
it's just... not quite feasible right now.
I mean, they've got you, that's pretty good right? Isn't that what your job is
to be?
isn't what
ISN'T WHAT MENARDI
FUCK (whoa no cursing) sorry
yeesh you've still got a temper you know?
well what can I say it's frustrating down here
eh, well, you'll die soon enough, then it'll be time for a rego
>.> <.< (great)
>
>hehe
>
>sorry for distracting you
===============================================================================
=
you are what you eat, and a ship of theseus human (consider endless transplants
in pursuit of life) would be a cursed existence - a life ============= stack
overflow ================================================
a god possessing a blind man would appear to others to be === stack overflow
===
==========================================================
the people in your life are helping you through it, they're there for you and
they've got your back through it.
...
this is when I know I need a break. I get too stoned to focus.
===============================================================================
=
I think it'd be nice if the duration of your tenure at college depended on your
grades in high school. meaning, if you wanted a degree they tailored your
education to take as long as necessary. everyone would get the same price, and
some institutions would specialize in one subject or another. but most would be
generalist. but if you weren't such a good student in high school, then perhaps
you might take a couple years longer. however long it takes... and when the
program was started it was changed and modified to fit your feedback - it just
made sense to structure it that way.
===============================================================================
=
the left has had so much more time to develop than the right. meaning it's
doctrine is more advanced.
every time they're defeated they grow in knowledge,
===================== stack overflow
===========================================
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--- #197 fediverse/4603 ---
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@user-1713
Don’t be fooled. Casting doubt about rigorous peer reviewed science
doesn’t mean you are just “asking questions,” it means you are a
conspiracy theorist.
or it means you're so remarkably ignorant that you shouldn't even be in the
room where people are talking about this.
Unless your questions are very basic. "can someone explain to me what XYZ term
means?" or "how long has this particular application method been in common
use?" that kind of thing. Even still, either do some basic research or
relinquish your decision making power until you understand.
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--- #198 fediverse/4660 ---
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jesus rose from the dead because one of his friends copied his mannerisms and
everyone agreed "yep you're jesus now"
so don't forget to thank your biggest fans! They just might deliver you from
darkness one day and take what you say in their own direction.
frankly I prefer the padme amidala approach where like, if the handmaiden or
the queen are slain then who cares you got another one right over there. But
two is enough for trust and narratives being delivered to thirteen year olds,
but less so for reliability and the ability to "trinity" yourself to different
locales.
I think it'd be neat, being one of thirteen, because thirteen is such a wacky
number.
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Simple things to do to reform or blunt the pain of capitalism if you are a
mayor, governor, or other body with political power:
1. Pay people for their commutes. Demand that jobs offer payment to people for
getting to the workplace, and don't let them work you more than 8 hours
(including commute) unless you're given overtime pay. But do let them
discriminate based on how far away you live. That's okay because it directly
financially affects them and is therefore a strategic decision. Plus, you can
move closer maybe.
2. Consider closing car lanes and adding bike lanes. Depending on the
location, this can do wonders for city enrichment.
3. Universal basic income, just to give people breathing room.
4. Give people 10$ for showing up at a park every week on Sunday or whatever.
Encourage them to hang around and talk to people.
5. Build a fediverse instance for the neighborhood/city/state/country and give
everyone a unified account on all of them. Don't let them browse other
regions, but if they have friends elsewhere they should be able to see what
they say.
6. Put your laws or code or whatever legal or political documents you use into
a git repository, and include the full change-log as commits with the date
either simulated, or added as a comment at the top or something.
7. Bolster small business and charge scaling taxes of any kind to large
businesses. Encourage economies of scale to utilize their scale to lower
production costs in order to sell more product rather than sell the same
product and enrich their owners.
8. Subsidize or sponsor people to make in-home workshops and gardens. Develop
ways for them to sell their wares with minimal effort - trucks that drive by
and pick up standardized packages with price-tags and take them to a central
market?
9. Build infrastructure that hosts a website for every address. Let the
current occupants do whatever they want with it.
10. Grow plants. Brb my water is boiling
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--- #200 fediverse/2604 ---
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@user-249
very few things waste power so much in our modern era than the utilization of
AI technologies to accomplish things such as "repeat this question 500 times
in your head and then give a reply: what is the purpose of
antidisestablishmentarianism?"
like... yeah I get it you need to justify the expensive power of large
language models but, your boss isn't going to care if you used 5 jigawatts or
500 pletawatts of power. they only think about "+10% this year, contributing
about ~x% to our bottom line" which is NOT enough information.
they probably don't even know that investing in AI implies buying more
hardware computational capabilities, silicon and power-draw in all.
they literally just rubber-stamp everything with a sorta aligned goal of
"representing the company as people expect it to be have" (which is often
neglected) and making the big numbers go higher.
If, instead, we had visionaries at their head, and instead gave our most
ardent believers control over our most rational experts...
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