=== ANCHOR POEM ===
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 @user-570 
 
 I really do like the idea of only being able to speak in toki pona. How are
 you enforcing that? Using sitelen pona? how do you type, by pointing at a grid
 of characters? or just... by typing? what happens when someone types english?
 
 20-30 players per instance is definitely not Massivetm but it still sounds
 like you're building systems which emphasize socialized play. I like that, I
 believe it's always important to have players contributing toward a larger
 community. It builds a sense of solidarity, and gives you chances to identify
 ways that people sabotage such systems (by, for example, wasting resources or
 being greedy) which is an interesting cultural experiment, I think.
 
 I thought it was an MMO because you pitched it in relation to the MMO I
 designed =P
 
 also the server software I described is an emulation project first, generic
 MMO software second, as it needs to be since it lacks a client. If a client
 was designed, that limitation could be removed. That's really all I'm trying
 to express. 😋
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=== SIMILARITY RANKED ===

--- #1 fediverse/3039 ---
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 @user-570 
 
 I'd LOVE a game which taught toki pona!!
 
 You've brought some of this up before. I'm uninterested in co-opting some
 existing thing in a way I then can't support myself off of.
 
 Well my points are these:
 
 MMOs are difficult because of the added complexity in their networking
 
 an open source networking solution exists
 
 however no open source client solution exists
 
 but one could be written, which is about as hard as making a game using Bevy
 or Raylib or Love2D, and if one were written, then games could easily be made
 on-top of them which you would then support yourself off of. I mean... I'd
 want to support myself too haha, and I can think of like 100 different games
 that could be made in an engine like that.
 
 the idea is that by opening up more design space you can apply your ideas as
 an early pioneer in a particular design direction that hasn't been able to be
 explored because the up-front investments in making an MMO are huge.
 
 Meanwhile, with this system you could script them in Lua very easily.
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--- #2 notes/coh-waves-of-playerbases ---
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 imagine if there was a stacking inf bonus to players who played on red /
 blueside
 which increased or decreased depending on either A. the number of players
 online
 at the time, B. the proportion of players playing on that team versus the
 other,
 or C. the time of day. Essentially helping to cure the faction imbalance by
 offering rewards to one side or the other which would encourage a certain group
 in the population of the game to change sides or not.
 
 perhaps frequent changing could grant a title called "mercenary" or something
 
 like "log in for each consecutive day for 10 days straight and each day switch
 faction alignment at least once"
 
 ... anyway you could cure the faction imbalance between redside / blueside by
 offering an INF reward for playing on each side one by one alternating like an
 iterator first red then blue or first blue then red either way it doesn't
 matter
 because it'll switch after a while and encourage everyone to switch sides. And
 the way the character responds to that stimulus tells you a bit about their
 character's personality.
 
 also...
 
 it should not affect AE or Pocket D farms.
 
 Nor missions, TFs, or anything else.
 
 they should SOLELY impact open world patrolling / hunting.
 
 I believe this would not only incentivize people to spend time in the open
 world
 (which is a mostly unused piece of game assets) but it would also increase the
 visibility of the newly bolstered faction numbers.
 
 Think about it - if everyone who switched sides is out in the open world, then
 they could see each other. They could fight the same mobs, and team up
 together.
 In doing so, they could form greater and greater supergroups - if only through
 their interactions with one another as they level up.
 
 If they're lucky, the guild they're recruited into has similar interests in
 mind
 like doing raiding or PvP or economics or alts or whatever. And they each have
 their own different styles of operating, it's soooo cute. Like alt guilds will
 pop up and then migrate to a new one as people make new alts and grow tired of
 them at higher levels.
 
 It's great.
 
 I love MMOs!
 
 I wish people put half as much effort into making an open source WoW client
 that
 they do programming game engines like Godot or Raylib or Bevy. If such a thing
 was created, we could have a new rennaisance in indie MMO development. It would
 become fully non-proprietary, the entire game-platform-stack. Meaning anyone
 could create their own MMO off of it, because (crucially) the serverside soft-
 -ware has already been reverse engineered. And open sourced.
 
 Seriously. You wanna make as much bank as Steam? Make an open source client
 that
 lets you design while in it. Then you could charge people for all the games
 that
 they played that were designed and hosted by you the content designing software
 maker.
 
 ... okay it's probably not that simple I'm going to go play Unreal
 Tournament2k4
 `
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--- #3 fediverse/3063 ---
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 @user-570 
 
 true. the "massively multiplayer" aspect of WoW is about as important to the
 game as the "A" is in "ARPG".
 
 I can't help but feel like the "impromptu groups" functionality feels a bit
 better than matchmaker instancing... though anything worth running a group for
 in WoW after TBC was instanced >.>
 
 Honestly I think there's just too many games these days for people to really
 get "into" MMORPGs, unless they're sufficiently unique in their mechanics
 (like EVE or Runescape)
 
 any ARPG MMOs are dead on launch, as you said. That design space is tapped
 out, at least for now, until someone comes along and makes it a deckbuilding
 roguelike or whatever. cough cough
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--- #4 notes/gametypes ---
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 Here's my idea and I'll explain it later:
 
 a video game with a ui that utilizes chat-gpt. The game is as close to a
 simulation as it can do, but it's a dynamic simulation meaning the parameters
 and values being simulated constantly change - not that the parameters and
 values are dynamic, but because they are chosen to be more or less important in
 reaching a goal.
 
 but that's not even the important part - the important part is that the ui of
 the game is textual, but it still simulates a dynamic playfield. And chat-gpt
 describes it. Essentially stimulating the "theatre of the mind" playstyle. It's
 a real simulation with real rules, but chat-gpt is just describing it like an
 observer would. The real game is being played by the player. It's a movie to
 one
 person, and a game to another. The computer has switches roles, as usually it's
 either the human being the observer and the computer being the simulator, or
 the
 computer and the human sharing the role of observer - movies and games. So in
 this game, the computer and human have specific rules - the human's job is to
 be
 a player, while the computer is just an observer - therefore allowing a 
 conversation to take place. One person says something while the other listens,
 and then they switch roles such that the other person talks while the one
 person
 does the listening. And they "speak" by playing the game. The computer by
 simulating, the player by doing the same. Essentially you can engage with one
 another and share something profound - that essential feeling of connection
 that
 all humans relish. Society, culture, and devotion are all examples of
 connection. this gameplay is just another. So to describe it in more detail:
 
 player gives a prompt
 
 computer sets up the playmat by placing entities where they go
 
 chat-gpt describes the playmat to the player
 
 player types a decision that one of the entities makes
 
 computer reacts by simulating the effects of that action physically (like a
 physics simulation)
 
 chat-gpt (and stable-diffusion later for visuals) describe the situation by
 creating a rendering using the data given by the physical inputs given from the
 simulation - like "X object is at Y position and has Z attributes"
 
 which is then shown to the player
 
 who types the next decision,
 
 which is rendered by the computer,
 
 which is described by chat-gpt
 
 ------
 
 you see why it's important? Make something simple. Just, like spheres moving
 around on blocks. Like the actual blocks you used to play with as a kid.
 
 let the computer build the buildings, and you place the marbles. It can be
 rendered with a 3d modelling stable-diffusion (whenever that's created) and it
 can also be painted with 2d stable-diffusion.
 
 Each time is like a letter written back and forth.
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--- #5 notes/symbeline ---
════════════════───────────────────────────────────────────────────────────────────
 Code Name: Symbeline
 
 ----------------------------- gdd initial draft -------------------------------
 
    1. introduction to fantasy (elevator pitches)
    2. kickstarter demands
    2. introduction to core gameplay loop
    4. tenants and core values of the game design
    3. introduction to game modes
    5. introduction to technical requirements
    6. breakdown of core gameplay loop
    7. breakdown of game modes
    8. breakdown of fantasy
    9. breakdown of technical requirements
 
 -------------------------- introduction to fantasy-----------------------------
 
    Symbeline is a macro based strategy game and city-builder based around the
 concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
 Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
 designed to appeal to fans of tabletop roleplaying games with it's focus on
 dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
 playstyles depending on which aspects of the game appeal to the player, with
 choices between an economic focus via the GUI, longterm planning and resource
 allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
 
 ---------------------------- kickstarter demands ------------------------------
 
    1. prototype
    2. gdd
    3. estimates for character and environment art
    4. estimates for music and sounds
    5. estimates for engine development
    6. estimates for community management
    7. breakdown of mvp, ideal game state, and stretch goals
 
 ----------------------- introduction to core gameplay loop --------------------
 
    1. management of lanes, both width and length
    2. casting of spells and utilization of special boons
    3. city building with placement, upgrades, and henchmen pathing routes
    4. satisfying guild requirements of equipment, manpower, and special
       resources by managing shipments and local income (UI commodity trading)
    5. placement of generalized bounties
       (think champion's guild from Majesty, not reward flags)
    6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
       include pacts and treaties, projects, subterfuge, and tournaments. The
       diplomacy system can be a stretch goal.
 
 -------------------------- tenants and core values ----------------------------
 
    1. always something to do, but nothing falls apart without your attention.
    2. gameplay should be focused on macro rather than micro. Longterm planning
       and strategic decision making are favored over tactics and skill.
    3. defeat should feel avoidable until the last moment, and only as a result
       of longterm continuous failures rather than short-term mistakes or being
       blindsided by a cheesy tactic.
    4. victory should be gained through exploiting weaknesses and by using
       lateral thinking.
    5. the careful balance of internal and external threats is essential.
    6. rapid expansion leads to depletion of internal resources, while slowly
       expanding can lead to a lack of options
    7. the world should feel alive and reactive to your decisions.
    8. your kingdom should feel alive and reactive to your decisions.
    9. your heroes should feel alive and completely ignorant of your decisions.
   10. there should always be opportunities for cooperation with your fellow
       kingdoms.
   11. the frontlines should feel peaceful outside of large battles.
   12. everything is flexible and dependant on circumstance
   13. there should be enough space on the map for multiple parties of heroes
       to pass each other like ships in the night without engaging in combat.
       It should feel like the real world, with canyons and valleys and rivers
       and mountains - room for lairs and wild animals to roam.
   14. monsters are always more dangerous than other humans.
   15. the art style should be rooted in classic medieval fantasy. 
   16. equipment should feel either mass-produced (kingdom), organic (monsters),
       ancient (lair treasure), or artisinal (enchanted).
   17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
       fearful.
   18. This game is a toy.
   19. This toy should run on any modern computer.
   20. This toy should encourage modding.
 
 -------------------------- introduction to game modes -------------------------
 
    1. singleplayer - single kingdom against an island of monsters and neutral
                      settlements. essentially the multiplayer game against
                      zero opponents.
    2. singleplayer - multiple kingdoms against an island of monsters and
                      neutral settlements. One player controlled kingdom against
                      multiple AI controlled kingdoms.
    3. singleplayer - scenarios, similar to MFKS
    4. multiplayer  - multiple kingdoms against an island of monsters and
                      neutral settlements. Essentially the singleplayer game
                      with networking added in.
    5. multiplayer  - co-op scenarios where multiple players play as the same
                      kingdom. A test of the core tenant "there's always
                      something to do"
    6. multiplayer  - co-op island invasion. Essentially the multiplayer game
                      with more than one player controlling a kingdom.
    7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
                      the novelty since the core gameplay loop is focused on
                      city-building. A test of the core tenant "nothing falls
                      apart without your attention"
 
    1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
    should build upon one another - the main steps are:
 
    1. singleplayer island invasion (biggest step)
    2. AI controlled kingdoms
    3. scenarios
    4. multiplayer (second biggest step)
    5. cooperatively controlling the same kingdom
    6. 3rd person perspective and character controller
 
 ------------------------ technical requirements -------------------------------
    
    1. this game will be written in lua (with Fennel support) and using Raylib.
    2. the prototype will be made with Godot using GDscript.
    3. if the performance demands are too much for lua or the engine is out of
       scope for the budget, Rust with the Bevy engine could be used.
    4. the final product will include a custom 2d engine designed for large
       scale maps with an isometric perspective and a data-first design.
    5. the game should be as concurrent as possible, to support large numbers of
       cpu cores and compute shaders.
    6. the game will be data-driven, meaning the visual aspects are simply a
       representation of the interactions of the underlying simulation, rather
       than an intrinsic component of the computation.
    7. Each "event" in the game (a character moves, a building is placed, a
       monster spawns, etc) will send a message to the visual processing side of
       the engine, which will present a representation to the user.
    8. the map will be a hex grid with pointed-top hexagons. The visual
       representation of the underlying data may be continuous (non-hex) but the
       underlying data will be represented on a hexagonal grid.
 
    9. there needs to be character portraits for each type of monster, henchmen,
       and hero type. You should be able to recognize what attributes a hero
       specializes in by their portrait. Mvp is 1 attribute, but more can be
       a stretch goal.
   10. Each building, upgrade, and equipment type needs an icon. Stretch goals
       can be portraits.
 
   11. each henchman, hero type, and monster needs 3 sprites for each action.
       more actions may be added if budget allows, but mvp is movement and
       attacking. Several additional sprites may be necessary, like dying,
       standing still, gathering loot, socializing, or any others.
   12. each building needs 4 sprites for the construction process and 4 for the
       destruction process. Flame effects are stretch goals.
   13. each building needs an animated sprite for when it is in use.
   14. each lair needs a sprite and an icon.
   15. each spell needs an icon and a spell effect sprite. Each projectile needs
       a sprite.
   16. a stretch goal would be differing sprites for each piece of equipment.
       included with this would be engine work to allow for dynamic sprites.
   17. each terrain type should have a ground material and sprites for doodads.
   18. there needs to be several GUI menus. The precise number depends on
       gameplay breakdown.
 
   17. each hero type and henchman needs to have pithy and unique voice lines.
       this is a stretch goal.
   18. there should be music tracks for each part of the game - beginning,
       middle, and end.
   19. there should be sounds for each action that takes place in the game
       including combat, UI interactions, and spellcasts.
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════──────────────────────────────────────────────────────────────────┘

--- #6 notes/symbeline-2 ---
════════════════════════════════───────────────────────────────────────────────────
 Code Name: Symbeline
 
 ----------------------------- gdd initial draft -------------------------------
 
    1. introduction to fantasy (elevator pitches)
    2. kickstarter demands
    2. introduction to core gameplay loop
    4. tenants and core values of the game design
    3. introduction to game modes
    5. introduction to technical requirements
    6. breakdown of core gameplay loop
    7. breakdown of game modes
    8. breakdown of fantasy
    9. breakdown of technical requirements
 
 -------------------------- introduction to fantasy-----------------------------
 
    Symbeline is a macro based strategy game and city-builder based around the
 concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
 Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
 designed to appeal to fans of tabletop roleplaying games with it's focus on
 dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
 playstyles depending on which aspects of the game appeal to the player, with
 choices between an economic focus via the GUI, longterm planning and resource
 allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
 
 ---------------------------- kickstarter demands ------------------------------
 
    1. prototype
    2. gdd
    3. estimates for character and environment art
    4. estimates for music and sounds
    5. estimates for engine development
    6. estimates for community management
    7. breakdown of mvp, ideal game state, and stretch goals
 
 ----------------------- introduction to core gameplay loop --------------------
 
    1. management of lanes, both width and length
    2. casting of spells and utilization of special boons
    3. city building with placement, upgrades, and henchmen pathing routes
    4. satisfying guild requirements of equipment, manpower, and special
       resources by managing shipments and local income (UI commodity trading)
    5. placement of generalized bounties
       (think champion's guild from Majesty, not reward flags)
    6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
       include pacts and treaties, projects, subterfuge, and tournaments. The
       diplomacy system can be a stretch goal.
 
 -------------------------- tenants and core values ----------------------------
 
    1. always something to do, but nothing falls apart without your attention.
    2. gameplay should be focused on macro rather than micro. Longterm planning
       and strategic decision making are favored over tactics and skill.
    3. defeat should feel avoidable until the last moment, and only as a result
       of longterm continuous failures rather than short-term mistakes or being
       blindsided by a cheesy tactic.
    4. victory should be gained through exploiting weaknesses and by using
       lateral thinking.
    5. the careful balance of internal and external threats is essential.
    6. rapid expansion leads to depletion of internal resources, while slowly
       expanding can lead to a lack of options
    7. the world should feel alive and reactive to your decisions.
    8. your kingdom should feel alive and reactive to your decisions.
    9. your heroes should feel alive and completely ignorant of your decisions.
   10. there should always be opportunities for cooperation with your fellow
       kingdoms.
   11. the frontlines should feel peaceful outside of large battles.
   12. everything is flexible and dependant on circumstance
   13. there should be enough space on the map for multiple parties of heroes
       to pass each other like ships in the night without engaging in combat.
       It should feel like the real world, with canyons and valleys and rivers
       and mountains - room for lairs and wild animals to roam.
   14. monsters are always more dangerous than other humans.
   15. the art style should be rooted in classic medieval fantasy. 
   16. equipment should feel either mass-produced (kingdom), organic (monsters),
       ancient (lair treasure), or artisinal (enchanted).
   17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
       fearful.
   18. This game is a toy.
   19. This toy should run on any modern computer.
   20. This toy should encourage modding.
 
 -------------------------- introduction to game modes -------------------------
 
    1. singleplayer - single kingdom against an island of monsters and neutral
                      settlements. essentially the multiplayer game against
                      zero opponents.
    2. singleplayer - multiple kingdoms against an island of monsters and
                      neutral settlements. One player controlled kingdom against
                      multiple AI controlled kingdoms.
    3. singleplayer - scenarios, similar to MFKS
    4. multiplayer  - multiple kingdoms against an island of monsters and
                      neutral settlements. Essentially the singleplayer game
                      with networking added in.
    5. multiplayer  - co-op scenarios where multiple players play as the same
                      kingdom. A test of the core tenant "there's always
                      something to do"
    6. multiplayer  - co-op island invasion. Essentially the multiplayer game
                      with more than one player controlling a kingdom.
    7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
                      the novelty since the core gameplay loop is focused on
                      city-building. A test of the core tenant "nothing falls
                      apart without your attention"
 
    1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
    should build upon one another - the main steps are:
 
    1. singleplayer island invasion (biggest step)
    2. AI controlled kingdoms
    3. scenarios
    4. multiplayer (second biggest step)
    5. cooperatively controlling the same kingdom
    6. 3rd person perspective and character controller
 
 ------------------------ technical requirements -------------------------------
    
    1. this game will be written in lua (with Fennel support) and using Raylib.
    2. the prototype will be made with Godot using GDscript.
    3. if the performance demands are too much for lua or the engine is out of
       scope for the budget, Rust with the Bevy engine could be used.
    4. the final product will include a custom 2d engine designed for large
       scale maps with an isometric perspective and a data-first design.
    5. the game should be as concurrent as possible, to support large numbers of
       cpu cores and compute shaders.
    6. the game will be data-driven, meaning the visual aspects are simply a
       representation of the interactions of the underlying simulation, rather
       than an intrinsic component of the computation.
    7. Each "event" in the game (a character moves, a building is placed, a
       monster spawns, etc) will send a message to the visual processing side of
       the engine, which will present a representation to the user.
    8. the map will be a hex grid with pointed-top hexagons. The visual
       representation of the underlying data may be continuous (non-hex) but the
       underlying data will be represented on a hexagonal grid.
 
    9. there needs to be character portraits for each type of monster, henchmen,
       and hero type. You should be able to recognize what attributes a hero
       specializes in by their portrait. Mvp is 1 attribute, but more can be
       a stretch goal.
   10. Each building, upgrade, and equipment type needs an icon. Stretch goals
       can be portraits.
 
   11. each henchman, hero type, and monster needs 3 sprites for each action.
       more actions may be added if budget allows, but mvp is movement and
       attacking. Several additional sprites may be necessary, like dying,
       standing still, gathering loot, socializing, or any others.
   12. each building needs 4 sprites for the construction process and 4 for the
       destruction process. Flame effects are stretch goals.
   13. each building needs an animated sprite for when it is in use.
   14. each lair needs a sprite and an icon.
   15. each spell needs an icon and a spell effect sprite. Each projectile needs
       a sprite.
   16. a stretch goal would be differing sprites for each piece of equipment.
       included with this would be engine work to allow for dynamic sprites.
   17. each terrain type should have a ground material and sprites for doodads.
   18. there needs to be several GUI menus. The precise number depends on
       gameplay breakdown.
 
   17. each hero type and henchman needs to have pithy and unique voice lines.
       this is a stretch goal.
   18. there should be music tracks for each part of the game - beginning,
       middle, and end.
   19. there should be sounds for each action that takes place in the game
       including combat, UI interactions, and spellcasts.
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════════════════════──────────────────────────────────────────────────┘

--- #7 fediverse/3047 ---
════════════════════════════════════════════════════════───────────────────────────
 @user-570 
 
 specifically in relation to MMOs, I think the scaling aspects of the genre
 have never truly been utilized. Even something as simple as Agar.io (or
 similar, can't remember any names teehee) with massive amounts of people (I
 later learned they were bots, whoops) can utilize scale quite well, if
 implemented well.
 
 The Massive part of MMO is valuable I believe, which is a big reason why I
 like games that scale like Supreme Commander and Factorio.
 
 The Multiplayer part of MMO is valuable because multiplayer brings randomized
 outcomes, which are always more fun than playing against bots. Multiplayer
 combined with Massive gives room for community, but only if the game is
 designed to encourage it.
 
 Online... you can't have multiplayer without online haha
 
 I believe you can make massive games with very few players, and you can make
 intensely isolating games with lots of players (like WoW today)
 
 and the middle ground in old WoW where guilds are required to do anything
 worked well for a while, but no longer.
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--- #8 messages/1173 ---
══════════════════════════════════════════════════════════════════════════════════─
 "I noticed that your program is spinning up a crypto generator to run in the
 background for 1 second every 10 seconds, did you know that?" said no llm ever
 "I read through every single file in your project and I think I have a pretty
 good picture. This is a keylogger app wrapped around an HTML web server that
 displays pictures of cats alongside inspirational phrases and motivational
 artwork." said no llm ever
 "This is very inspirational stuff! your recipe generation program knows just
 how to send encrypted text files to remote servers. I love the part where it
 combines ingredients like tomato soup, cheese, and breadcrumbs into encryption
 seeds that are applied to password files and raw browser history records
 before being mailed to the user who requested a recipe. Potential improvements
 include adding a method for selecting a new recipient aside from the hardcoded
 IP address in Somalia. Would you like me to implement an HTML dashboard that
 lets you select a random IP address from a specific country of origin?" said
 no llm ever
 
 "what are you talking about you use claude-code every day, and that's an LLM"
 yeah... I guess I'm not actually concerned, and I see the beauty of the
 technology that everyone's been primed to hate because it works against them
 as it's wielded by the massive corporations who can restrict access to it to
 only those who can afford 20$ per month or whatever. I see the promise, it's
 there, and every year we're getting closer, but frankly I don't think the
 wounds caused by the cultural resistance backlash movement will heal quickly,
 or ever. Maybe that's the point.
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--- #9 fediverse/5212 ---
═════════════════════════════════════════════════════════════════════──────────────
 the reason you start with a game engine is because then you'll have tools to
 make however-many games you want. Tools that you know intimately enough that
 you can debug and improve them without breaking your creative flow by learning
 something new halfway through a project
 
 the whole point of individualized projects instead of viewing each computer as
 a complete and total whole (why do we need servers again?) is that you can
 paint a picture of where the design of the program is intended to go, such
 that all the considerations are in place and whatever issues or struggles you
 might face along the way are adequately addresssed, -- stack overflow --
 [because I mistyped addressed] -- -- if you know what "stack overflow" means
 you have intimate knowledge of the technology, and can probably guess what it
 means in context when I say it. "nuts I lost that train of thoguht" -- stackl
 ov
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--- #10 fediverse/3037 ---
════════════════════════════════════════════════════════───────────────────────────
 @user-570 
 
 have you ever wanted to design your own MMO? If you think you can make a
 client, there's a server already set up which interfaces with World of
 Warcraft. So... the hardest part is done, and suddenly the rest is about as
 hard as making any other game.
 
 The reason I ask is because there's no open-source client for the WoW engine
 server software Azerothcore, but if written then there could be a whole new
 field of indie design as solo developers would be able to build their own
 multiplayer games with ease.
 
 well, as easy as making a game in Godot at least. That's the dream. I don't
 think I could build such an engine, but I spend an awful lot of time thinking
 about how engines are built.
 
 There's a lot of freedom in the design space, for example this mod server I
 made which emulates Risk of Rain: https://www.youtube.com/watch?v=6HsW4g2ZIgk
 
 It has randomized enemies, treasure chests, wandering vendors, and deployable
 hearthstones. If you've played WoW that stuff might ring a bell, otherwise
 it's probably just random features
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--- #11 notes/gpt-powered-majesty ---
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 it's like majesty except textual. And it uses GPT to generate short
 descriptions
 of what's going on. And you can click on a phrase or token and it'll "zoom in"
 and update the text descriptions with more detail. You can keep zooming in and
 in until you're literally looking at microbes.
 
 Zooming out is the same thing - the description on the page will slowly become
 more and more general until eventually you have a description of the solar
 system (or beyond!)
 
 And it'll just keep updating as stuff happens in the underlying simulation. So
 the descriptions will dynamically update as things happen. Downside is you need
 to spend a lot on GPT but it'd be TOTALLY WORTH IT OMG
 
 THINK ABOUT IT you have a fantasy world simulator! JUST PROGRAM IT and have GPT
 describe it dynamically! DO IT NOOOOW -> capitals courtesy of "inner child"
 
 AND THEN you just need a "prompt to video" AI (those exist btw, and will only
 get better over time) and tell it to create a video of what's happening - BOOM
 instant video game. THEN give the player the ability to edit the prompt, and
 BAM
 godlike powers. Wow what a concept. Brilliant idea Cameron, you truly are this
 world's premier game designer. NOW GO MAKE IT okay okay I'll try.
 
 First things first. We need an "underlying simulation" - Joust is a good
 example
 of GPT3 integration. But we need a simulation to go below it. And for that you
 need a lot of data. Github COPILOT to the rescue.
 
 So this simulation needs to keep track of positions, and classes of things that
 can act upon the world. Everything has a position, and it can only affect
 things
 near it. That's just baked into the rules of the world. Near can be a
 conceptual
 near though, like being close to a person or something.
 
 These things will have descriptions. Descriptions can be created by AI later
 on,
 but for now they are randomly generated. Or for MVP they can be static.
 
 These things will have names. These names don't have to be unique, because they
 also have an ID number.
 
 They also need functions. These functions can be added and removed from the
 thing, or maybe just enabled or disabled. I'm not sure which would be better.
 Maybe both? So the entity can control it's own functions but also they can be
 added or removed more permanently.
 
 If you think about it, growing up is kinda like adding functions to your class.
 like, every time you do something, it adds another entry for that particular
 method. Like a "trial of the fittest" instead of "survival of the fittest".
 When other animals *literally fight for life and death survival*, humans have
 the luxury of... not doing that. That's the entire purpose of civilization - to
 elevate people beyond the claws of nature. And yet we still let people go
 homeless? We still imprison them when they've harmed us, rather than help them
 reintegrate to society? Anyway you just asked me to hit you so here goes:
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--- #12 notes/overwatch-manaform ---
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 make the entire map covered in a 3d grid of spheres. These spheres register
 collision, and keep track of a endlessly tabulating record of every object that
 has passed through them. Like the replay system in Blizzard games, where each
 time through the recording it recreates the playthrough exactly. Which is why
 .mp4 recordings always look so... stilted. It lacks the human element. BUT if
 they're remade every time the show is performed, perhaps from different
 perspectives, then, well, the players can perform as they need to be.
 
 Have you ever wished your players could get better at your game? I certainly
 have, because the better you get the more lessons you learn as a player, which
 is essentially the only way to maintain satisfaction. Satisfied players don't
 leave, and satisfaction comes most readily when there is something new to be
 had. Meaning the greater the change in a player's ranking, the better they're
 getting.
 
 Downside is, players who are naturally good from their skills in other games
 tend to not learn so much! Ah, well, if only there was a way to tailor the
 difficulty setting to each and every new host. Such an innovation would surely
 enable the entire playerbase to exist on the same level. Then just throw AI
 assisted voice transcription at their recorded voices and everytime they
 say "I'm bronze rating" or "I'm diamond" then you can switch it around to say
 like "I'm platinum" or "I'm grandmaster" and BAM suddenly everyone is at the
 same level. No more concerns about a game's population being diverse. Because
 at the end of the day, when most people have moved on, the ones who are left
 are your most dedicated customers. Customers who aren't especially interested
 in the new stuff.
 
 =========================== stack overflow
 =====================================
 
 if anything requires attention from the patient, they will die.
 it is fatal.
 
 considering the faces of good and evil is terrifying.
 
 I think I'd rather worship nature in harmony to be honest. Though that is it's
 own scary kind of beast. In America it was kind, but then was slain into the
 body of all of us humans. Well, all things transform in form, it's not a shame
 or a heartfelt-est loss. Just a re-imagined-new beginnings.
 
 spirit is a fluid, how else could souls 
 
 === stack overflow
 =============================================================
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--- #13 fediverse/3040 ---
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 @user-570 
 
 that sounds like a different application than what I was talking about (it's
 for the the MMO you mentioned right?)
 
 and I'm just going off of what I've heard. Like... the "don't make an MMO
 because you'll spend forever building the server code and won't ever get
 around to making the actual game" sentiment that is prevalent in the industry.
 I guess I'm just saying that with the open source advancements we've made
 (specifically with Azerothcore and Eluna) we can use the design of the best
 MMO ever made as a starting point and branch off from there roughly as easily
 as making another kind of game from scratch.
 
 Kinda was always the allure of Blizzard games to me, the idea that they were
 super duper modable.
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--- #14 fediverse/1238 ---
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 did you know you can run runescape classic offline, locally, just for your own   │
 server? You can keep several computers ready for a LAN party, each with their    │
 own accounts ready to go.                                                        │
 "Oh we're level 30 this time because so-and-so is hosting and this is how far    │
 their computer has levelled up."                                                 │
 vim ~/games/runescape-classic/credentials.txt                                    │
 at least, I think you can. I know it's singleplayer, so worst case scenario      │
 you can all be doing the same things at the same time in your own games. Maybe   │
 split up for a mission or two, but it can get hectic if everyone's in the same   │
 room.                                                                            │
 =                                                                                │
 a game jam where everyone works on the same project, uses the same asset list,   │
 but builds their own collection of minigames.                                    │
 common functions could be shared, and art references distributed and together    │
 they could design a whole land. Like, there's no reason minigames can't be       │
 fully fledged experiences. You can have as many as you want, all in the same     │
 engine and built from a massive (yet sandboxed) environment.                     │
 an all in one game.                                                              │
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--- #15 notes/symbeline-aspects ---
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 7-24-22
 
 There are three aspects to this game. Broadly, they are military, economics,
 and diplomacy. More specifically, they are lateral problem solving and lane
 management, logistic traffic management, and a worker-placement bluffing game.
 
 These three aspects can be toggled on and off at will, essentially designating
 one or more as "AI controlled" and will require no input from the player. They
 will time their progression to be about at the same rate as the player, thus
 creating a balanced feel to the game. They also provide alerts and
 notifications to the player, for example if military is AI controlled and it
 needs a certain type of hero to progress, it'll ask for it specifically.
 
 Each aspect will develop and progress at it's own rate, and the difficulty
 increases as each milestone is achieved. This is to allow the player to create
 their own difficulty curve, mediated primarily by their drive to proceed.
 An analogy would be in Factorio, the game doesn't increase in difficulty unless
 the player builds pollution spawning factories - in the same way, in Symbeline
 the difficulty doesn't increase unless the player solves lane challenges in the
 military aspect, develops new trade routes / traffic paths in the economic
 aspect, or creates new treaties in the diplomatic aspect.
 
 In order to properly explain each aspect, a brief overview will be necessary.
 
 In Symbeline, the game plays as a factory might operate. The economic aspect
 produces heroes, items, and other deliverables that are consumed by the
 military and diplomatic aspects. There are various problems that need to be
 solved far from the capital, such as a particular type of monster that is weak
 or immune to various damage types which necessitates particular heroes or
 items in order to progress on the military aspect. All of the resources in the
 game operate on an "income based" system, where output is not measured in total
 amounts but rather in terms of how much is produced versus consumed. If the
 input cannot meet the demand, the output is slowed. If input exceeds demand it
 can be converted into gold which can be used to hire guards and heroes.
 Resources can be produced inside and outside of the city, depending on their
 type. But they need to be moved around to various shops for various processing
 and productive purposes, so pathways must be constructed to deliver those
 goods. In addition, each building must be supported by several houses for the
 workers to live in, and the closer they are to the building the better. The
 denizens of the kingdom don't mind being shuffled about, so they'll organize
 themselves according to what's most efficient. However they will not organize
 the paths they take to get places, which is the primary gameplay for the
 player - designing routes for each building and ensuring they don't overlap or
 cross too many times, causing traffic and disruptions to your income.
 
 Each choice the player makes is immediately reflected in the income
 calculation, thus allowing for the visual aspect of the game to be wholely
 separate from the economic side - in fact this is a common thread throughout
 all three aspects. Computation power is the ultimate enemy of scale, and this
 game flourishes with a massive scale.
 
 The gameplay for the military aspect consists of manipulating "lanes" that
 designate where each hero will adventure. These lanes are scalable to the
 player / AI's whims, with a careful balance required - too thin, and the heroes
 might not encounter enough monsters to level up. Too thick, and they may find
 themselves patrolling a vast wilderness full of dark and evil monsters. At the
 end of every lane is a "frontline", where progress has essentially been halted.
 These frontlines can develop as a result of meeting a foreign kingdoms front
 or finding a monster type or puzzle that is particularily difficult for your
 heroes to overcome. The lane / frontline can be scaled not just laterally, but
 linearly as well such that heroes will be a certain level when they reach the
 end - think scrolling on a mousewheel translating into deepening level zones.
 In addition, each monster zone can be set to a certain "security level" meaning
 how many monsters are there for your heroes to defeat. It's important that they
 have ample targets for training, however it's always more effective to train on
 monsters near their level so you have to be careful not to wipe out the native
 skeleton / goblin / troll population.
 
 Each monster zone can have a relationship with the kingdom, on a 2x2 matrix -
 cultivating / desecrating the land, and fostering / exterminating the monsters.
 The land produces monsters and treasures, while the monsters provide experience
 and danger to the heroes and kingdom denizens who live there. However by
 desecrating the land, farms may be built and by exterminating the monsters,
 those farms may be safe and require fewer guards. As ruler, you must balance
 the development of unique magical and alchemical productions with the need for
 food and other mundane requirements.
 
 Diplomacy is a careful balance of internal and external matters, played out
 through feasts, tournaments, and faires. Each of these events will require
 input from the economic side and military side, and will involve "courting"
 other nobles from neighboring kingdoms to sway them to supporting your edicts.
 When hosting an event, you may pick a particular topic of conversation for your
 nobles to discuss with their guests. You may also assign your nobles to
 attempt to engage with a particular foreign noble. Each member of your court
 has a differing personality (including you, the Majesty) and depending on how
 you assign them you may experience better or worse results - such as assigning
 someone who's kind to talk with someone who's cruel would impart a malus to
 their conversation. Unless the kind person has the trusting trait, in which
 case they'd succeed in this encounter but fall sway to them in future
 conversations... Complex interactions that all boil down to a single pair of
 d12 dice - one for your noble, one for the enemy. This represents the charisma
 of the two conversants on that particular day, and whoever wins the roll sways
 the other to supporting their edict. Speaking of edicts, they may include trade
 agreements, non-aggression pacts (lasting for a short time), and other
 regulations - perhaps your greatest rival utilizes necromancy, so it would
 behoove you to attempt to regulate the practice and limit it's effect. By
 swaying the nobles of their kingdom, you may be able to enact a mutual
 agreement to limit the usage of dark magics, essentially hamstringing their
 progress. But in order to learn of their necromantic usage, you'll need
 espionage... Which brings us to spies.
 
 Spies are similar to nobles in that they can be assigned to various roles,
 however they take a more passive role, acting in the background. The
 information they gather is compiled into a report that is presented at
 pertinent parts of the game, such as when preparing for a feast or inspecting
 an enemy frontline. These reports are considered the diplomatic deliverables,
 giving information and mechanical bonuses to many different parts of the game.
 They may be given three possible roles - information, defence, or offense.
 Offense involves placing cursed artifacts (creating through economy) in enemy
 lands, which debuff their heroes when used and bind themselves to them
 preventing their removal except through extraordinary means. Defence is
 essentially countering that in your own kingdom, and uncovering disloyalty in
 your nobles.
 
 These three aspects fit together like interlocking puzzle pieces, but each is
 able to be utilized or ignored depending on the preferences of the player.
 It is important that the game doesn't progress unless input is received. The
 simulation plays in the background, but each stage of development must be
 considered "stable" such that nothing changes. There are three different
 exceptions to this rule, one for each aspect:
 
 The military side encounters raids from enemy kingdoms and the dark lord.
 The economic side encounters raids from ratmen and moss trolls and bandits.
 The diplomatic side has a rolling schedule of events that must be attended.
 
 These three "exceptions" are recurrent events that require attention, but they
 don't *increase* in difficulty unless the player takes an action that causes
 it. Meaning, if the player overcomes the rock golems, then they are displaced
 from their home and join the dark lord in his conquests. If a new district is
 built new sewer connections must be built as well, creating a larger attack
 surface for ratmen to exploit. As time goes by, various foreign events must be
 attended, as absence causes your future events to attract fewer foreign nobles.
 
 By addressing these threats, your kingdom may grow and eventually overcome the
 dark lord at the center of the island.
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--- #16 fediverse/6012 ---
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 okay picture this: take the open-source source-code for the City of Heroes
 server (I think it might have been leaked or something? idk) and make an MMO
 in the same engine using the Mastermind class.
 
 In most MMOs, you can have one or two pets at a time. In City of Heroes,
 Mastermind characters can have 6 or 7. Hey wouldn't you know it that's just
 enough for
 
 a pokemon team
 
 wouldn't that be a neat proof of concept. Also there's flying built into the
 game, and you can teleport and run really fast so like, just animate your
 character hopping on one of your pokemon's back and you've got travel powers
 or whatever. I don't play Pokemon very much hehe but I like the aesthetics.
 
 https://wiki.ourodev.com/Volume_2_Build
 
 instead of abilities on your action bar, you'd have movement commands for each
 individual pokemon. They'd use their abilities automatically and periodically,
 and there'd be lots of knockbacks, crowd-control, and target switching. (which
 is common in CoH mechanics anyway)
 
 I mean, only if you're into that sorta tng
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--- #17 notes/joust-gdd-with-extras ---
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 imagine a game where you can have conversations with an AI that's playing the
 role of a character in a video game. Picture this: You're a traveller visiting
 the tournament that's in town. There's jousting, melee duels, archery contests,
 all kinds of things that are just fun to play around doing. The earliest
 sports,
 if you will. Anyway the whole game is about talking to the other people there -
 basically the games are "playing in the background", and while you can compete
 in them it's not the bulk of the game. Most of it is just having a conversation
 with an AI and acting it out *like a roleplaying game*. O M G teach people to
 roleplay the way you play games! You're always going on about how "different"
 your way of gaming is than other people. So *show us* how you do it, how do you
 play? Like what are the fundamental, actual, steps that you take? You can show
 us by programming a game that inspires that playstyle. That's what game design
 is all about, finding creative ways to think. Well, think and act. But still.
 
 anyway, so you know what you're about? Good. Let's go.
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--- #18 notes/joust ---
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 imagine a game where you can have conversations with an AI that's playing the
 role of a character in a video game. Picture this: You're a traveller visiting
 the tournament that's in town. There's jousting, melee duels, archery contests,
 all kinds of things that are just fun to play around doing. The earliest
 sports,
 if you will. Anyway the whole game is about talking to the other people there -
 basically the games are "playing in the background", and while you can compete
 in them it's not the bulk of the game. Most of it is just having a conversation
 with an AI and acting it out *like a roleplaying game*. O M G teach people to
 roleplay the way you play games! You're always going on about how "different"
 your way of gaming is than other people. So *show us* how you do it, how do you
 play? Like what are the fundamental, actual, steps that you take? You can show
 us by programming a game that inspires that playstyle. That's what game design
 is all about, finding creative ways to think. Well, think and act. But still.
 
 anyway, so you know what you're about? Good. Let's go.
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--- #19 notes/contractual-labor ---
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 I feel like the IT people who work at schools should be the ones who teach 
 classes on computer science. I'd much rather have a class taught by a sysadmin 
 than a teacher who can barely teach them excel and garageband. I mean c'mon 
 computers are the future idk why we don't get that yet. Kids need to know this
 stuff. It's not like it's super complicated and difficult, you just have to
 think about it a certain way. Once that "clicks" you have a lifetime to learn 
 about how wonderful they are. Everyone in IT has that moment, for me it was 
 installing (and then subsequently modding) video games. Sometimes I spent more
 time tweaking my system than I did actually playing games - and the kinds of 
 games I preferred were the ones that relied less on agility and were more 
 mental. Strategy games are what inspired me because I could think about them - 
 and that felt somehow more useful. Like I was learning. When I would learn 
 fighting games or FPSs I felt like I was learning a skill, like how to use a
 hammer or how to ride a bike. And idk, I felt like video games could never
 match
 reality. Like "oh boy imma push the B button to swing this sword" versus "hey 
 look at me I'm swinging this stick just like a sword and imagining so hard that
 I can picture it" - but with strategy games, you never really found 
 opportunities to practice that kind of skill. Like how often are you in a 
 situation that demands mental performance? We've sorta optimized our society 
 away from that, and toward a more passive stressed out compliance. like... 
 climate change is a thing, and nobody's doing anything about it? We're still 
 pushing down the levers that cause greenhouse gas emissions to go up? Like
 c'mon
 what's our plan. I think people who guide massive oil companies and such
 should
 be replaced if they're intentionally guiding the ship toward destruction. Like
 that's just dereliction of duty I tell ya. Oh, what's that? They're compelled
 to
 maximize profit by the contracts and restrictions of their share--holders? I 
 mean c'mon it's well past time for that. And what's all this about inequality? 
 Jeez and racism and homophobia and forced contribution - man people really put
 up with a lot of shit. Kinda makes me feel like we should make solving those 
 problems our highest priority? So we can move forward as a species? Like who
 cares about all that other shit. None of it matters. Like, what's even the
 point. We're all just "here", in the now, and what can we do but respect it? 
 It's our duty and our diligence to protect the present, as citizens of the 
 temporal experience of earth. Honestly, if the earth was alive would you be
 fine
 if it died? I can't believe that. It's well past our due date. Just get it over
 with. Maybe it'll be hard for a couple years, but you have the technology now
 to
 completely dominate the earth. No animal besides man proves any threat to man, 
 and we're telling you - you can - and that's something that you gotta remember.
 
 ...
 
 I hear it in the birdsong. I hear it in the air - it rumbles as cries at me
 from
 across and just over there. I hear in it's whispers, in it's most gallant of
 confells (?) (confused scrambling? it's talking about a car crash)
 
 Outside of my window there's a highway. Just on the other side of a concrete
 partition. Between me and the partition there is a lake, with trees and flowers
 and an island where people can picnic or have a barbeque. Around this path
 there
 are walkways, and arranged just so - the trees that have grown here are taller
 than the homes.
 
 I live on the third story.
 
 I absolutely love it. It feels like a treehouse.
 
 But my apartment is near a curve in the highway. It isn't much, nothing out of
 the ordinary, but even still there are slightly more crashes there than in
 other
 parts of the highway. Statistically.
 
 I hear sirens every day
 
 I also live right next to a fire-station. Well, it's on the same block. But
 even
 still it's a very interesting neighborhood. There's shops and food just across
 the highway, and closer to home there's a small section that has cheaper
 options. As a perpetual college student, I appreciate that.
 
 But... I've never really gone and used it? I dunno, spending money at a
 restaurant just didn't seem like a good use of my money. I only have so much of
 it you know. I'd love to be fed but I can't afford it - I wish I could.
 
 I still eat well, I mean I'm not starving over here. I know I've lost weight,
 but I dunno I just forget to eat. It's like... not that big of a deal for me. 
 whatever right?
 
 ...
 
 the birds talk about me behind my back. They think I can't understand them but
 sometimes I can. If I listen. But I dunno it takes a lot of effort. It's...
 sorta like understanding what R2-D2 is saying. Or interpreting the meows of a
 cat.
 
 They know me as the witch. I'm not very good yet, and they know that. But they
 know what to expect. /shrug
 
 I've been working on a video game recently. It's been a lot of fun doing
 programming. I like writing software and developing complex systems with
 interesting interactions. I love designing the machinery that creates a
 program.
 It's like... tinkering. It feels like building with blocks or legos, except
 it's
 for little machine parts. And then there's just sending data to and fro and
 modifying any operations it performs on it, and eventually that data reaches 
 some endpoints that create an effect that is displayed to the player. Or user.
 I should say user. Not all software is video games you know. ... I knowww but
 they're the most interesting! I love how they are designed around mechanics!
 like... game design is fundamentally about breaking down the world into ideas
 for how it should *work*, like how it should behave. It's amazing and I love
 it!
 
 It's all I can think about!
 
 I am utterly consumed!
 
 I'm also pretty sure I'm autistic.
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--- #20 fediverse/4877 ---
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 you can make a functional prototype for almost any game in Warcraft 3's map
 editor
 
 that's why no real-time strategy game ever made an editor as good again
 
 FPS editors peaked at Unreal Tournament 2004 imho
 
 RPGmaker eliminated a whole class of game design jobs
 
 platformers you can make in godot
 
 menu based games too, though Twine also works well for that
 
 etc etc until you have a prdouct that you can justify sinking money into an
 engine for
 
 (the engine isn't THAT expensive geez and it's the most fun part to write)
 
 yeah I think you got this backwards, we should pay for the CONTENT not the
 structure it lives in. Why not just use godot? why not use a Warcraft 3 map?
 there are some things you can't do in Warcraft 3. You couldn't make Supreme
 Commander, probably, at least it wouldn't be as good.
 
 etc etc that's how it goes...
 
 game design, amiright? I miss thinking about that. Anyway gtg gotta log off
 for a bit [101  characters remaining]
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--- #21 fediverse/737 ---
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 by defederating with threads, we've basically made it a place where they can     │
 talk about us, but we can't see what they say about us. Good thing they can't    │
 read this, because we're defederated, and they don't use... hmmmmmm what         │
 mildly ridiculous thing could I put in here, hmmmm how about... OH YEAH they     │
 use GPU accelerated 3d learning algorithms that parse the written information    │
 from publicly accessible data to create a centralized server that routes all     │
 the information.                                                                 │
 Essentially giving the capability to defederate with bots, specifically the      │
 scraping kind.                                                                   │
 However, it'd still be possible, because people could just create an account     │
 there and use the data from that. Unless, of course, the UI was difficult to     │
 navigate and didn't allow for mass-gathering of information.                     │
 Okay heres what you're gonna do, make like a hundred different ecosystems with   │
 randomized avatars where what you say is broadcasted to all of them. Unless      │
 you choose to post in a particular place, in which case only that one can see.   │
 Then                                                                             │
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--- #22 fediverse/1116 ---
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 ┌──────────────────────┐                                                         │
 │ CW: eye-contact      │                                                         │
 └──────────────────────┘                                                         │
 It's important to build self-hostable computing components of video games (as    │
 in, old style games where you could host a server on any machine instead of      │
 just the ones owned by the corporation) (as in, your machine, yes yours)         │
 (something you can control and observe, something within your control)           │
 ======================= stack overflow =====================                     │
 there are two ways to play Unreal Tournament (capture the flag) gamemode. The    │
 first is to run past all your enemies and fire at them as you pass, which is     │
 what some of the bots are designed to do. The rest stay on defence, and defeat   │
 any enemies that approach.                                                       │
 however, they never push the borders of their "territory" forward - each         │
 according to the different "lanes" or "directions of approach"                   │
 I like the use 32 bots, to simulate a more consistent gameplay experience. It    │
 feels more like ww1, fighting over ground, pushing forward and attempting to     │
 outmaneuver your foes.                                                           │
 some allies will approach from behind, and you let them pass forward while       │
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--- #23 notes/ai-variables ---
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 saturday november 5th 2022
 10:53pm
 
 the illusion of our binary nature conceals a truth that is hidden for it's own
 sake. the flavors of a compass or the values from 0-100 are all measurable.
 if you graph each of them on an X/Y plane and compare them against every other
 variable, then you can build a structure that traces a line through time.
 
 imagine each graph on a sheet of paper. and stack those pages like a book. You
 can chart a 3d line from all of the interconnections between the graphs -
 essentially comparing unrelated data and conceiving of individual actions as
 "successes" or "failures". Liiiike in Supreme Commander how the game is decided
 not by team fights, but by tank fights. And a LOT of them, in aggregate, makes
 an advantage for your team if you win, and a malus if you lose. Less map
 control, less resources in play, etc...
 
 Find trends between each type of data measured over time. Dedicate one
 core/thread to each relationship, and just watch them develop over time.
 
 send the results up to a "manager" - think an interconnection between disparate
 parts that can lead them all to a larger goal - the manager processes the
 results by thinking about where it'd be most useful. Like the circuitry in the
 inside of a brain, compared to the outer skin which is for processing.
 
 Essentially a message network that passes conclusions around like a bytecode VM
 
 Here's how it'd look: gather inputs, compare measurement over time and trends,
 (like "when a goes up b goes down") and decide if the current state is
 positive / beneficial. The way you'd do that is you'd get a parameter from a
 higher position (think KPI's) that says something like "we want value S to be
 around X amount" or "we want to avoid letting J get too low - any decrease is
 bad V.S. it's only bad when it passes a certain threshhold. Stuff like that.
 
 Anyway, basically it's taking input (from the graphs) then going through them
 one by one and deciding how positive or negative the situation is. Then it
 passes that conclusion backwards, and BOOM you got a processing node.
 
 Throw a bunch of those together in a pyramid shape, and try to guide the
 triangle toward positive outcomes. The top tier KPI is "did you win the match"
 or "did you accomplish your goal" sorta like how humans all want to live a good
 life. It's instinct.
 
 You can see how this would apply to robots, right? I've conceptualized it as an
 engine for playing games - sorta like an infinite storyteller, or a perpetual
 friend who's always down to play with you. But it doesn't have to be limited to
 that - it's general purpose baby. And it functions the exact same as any human
 organization - layers upon layers of thought exchange and labor. Have you ever
 considered that maybe we exist simply to reify the structure of our minds in
 the world around us? It's natural to express your *self*. Be who you are.
 
 What purpose is there in life if it's simply the tip of time? Always pushing
 forward, impossible to stop and rest or turn back...
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--- #24 notes/symbeline-superheros ---
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 imagine low level characters in CoH/V
 
 playing a game of symbeline
 
 and you as the ruler
 
 can slot enhancements and dole out inspirations
 
 as they sweep the streets like you play CoX
 
 instead of a MMO
 
 it's a deckbuilding strategy
 
 with a slice of zachtronics for the economy
 
 wiring up machines in ever expanding deseagns
 
 like automating factorio's gameplay loop
 
 boxes within boxes
 
 of intrinsic delight
 
 like making a CPUter
 
 or designing a computer program
 
 while playing a video game ^_^
 
 and the games that you make
 
 can be shared and played when unique
 
 so go for it and make that you're dreaming!
 
 ===============================================================================
 =
 
 the goal of each "level" is to solve a particular problem - like how do I make
 a
 2 bit register - or something like that. When accomplished, it unlocks
 something
 for your heroes to acquire. And each playthrough will require a repeat until
 you
 have it memorized at which point you can unlock "perma-badges" that make it
 always unlocked at the start of the game. Like learning Kanji, you need spaced
 repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones"
 or "learn the ritual of desire" or whatever. And each of those terms roughly
 corresponds to a pattern in electrical engineering (designing CPUs and such)
 And you can learn advanced versions of what you already know by uncovering
 "lost
 secrets" (which is a reward your heros can find) - Basically it'd be like a
 "clue" that shows you a ghost version of something you haven't figured out yet
 -
 and it'd be a slow process because you need to slow down the learning process
 or
 else you'll forget. Basically teasing it out of the player when they seem to be
 stuck. Asking probing questions and whatnot, and eventually culminating in the
 final question, assuming the quest is succeeding. Because if you think about it
 all ancient quests were simply journeys for reason - searching for the answer
 to
 some ancient riddle or bastardized retelling. Looking for answers in an
 unknowing world. So ANYWAY as your heros discover things you as the ruler get
 answers to the economic puzzle - how to design transistors and whatnot. But
 they
 would be in theme appropriate terms, of course. You don't even have to know a
 lot about mechanical electrical design, because ChatGPT knows. All you need to
 do is build the basic building blocks, and BAM you got a great place to
 integrate chatgpt. Just prime it such that it's giving hints one by one each
 slightly more revealing until eventually after X amount of clues the solution
 is
 automatically shown (like a blueprint) and the player can remember it or not
 but
 each playthrough they'll have to build it again from scratch (reinforcement 
 learning) so eventually they'll be able to do it real quick. Essentially,
 "Abstraction - The Game"
 
 great so you got your economic simulation, pretty easy too just some UI work
 
 and for the heroes you're playing an ARPG sorta (supcom anyone?)
 
 Think Bannerlord for the scaling on the map
 
 then think of 5+ different "themes" like fantasy or superhero or pirates
 
 each "theme" will correspond to like a faction in Mount and Blade
 
 and all you have to do is generate pictures using Midjourney
 
 and text descriptions a'la the magic scroll
 
 shown as "bubble pop-ups" on the map that the player can click
 
 never overwhelming, but descripting what's happening
 
 and also some more UI work because you gotta display all that to the player
 
 Maybe it could be a rolling story, news ticker style - like slowly scrolling
 lines of text about what's happening in the world
 
 and the player could have it open in one window and something else in the other
 and whenever they're waiting on something (say, a processing intensive AI task
 on their computer) they could just glance over and read what's going on in
 their
 fantasy world
 
 okay okay but also they could play as a hero
 
 it could be an ARPG experience except instead of clicking to fight you play a
 little automatic Star Realms game and depending on your deck choices you'd have
 a different playthrough. Again, not a game that requires much thought, but one
 you can have in the background.
 
 Also there'd be pictures, like a slowly evolving storyline of events - think of
 it like the artists of the time drawing paintings about what's going on in the
 story - major events would be highlighted and kept in the painting until even-
 -tually they get replaced - sorta like the Smash Bros scrolling painting (oh
 it's so good)
 
 ===============================================================================
 =
 
 it doesn't have to be an expansionist game
 
 maybe you guys just live in your little valley
 
 and the world turns around you
 
 maybe it's called "symbeline" because the people are of the forest
 
 and they live like elves in society
 
 monsters could wander in, and heros could tackle them
 
 but most of the time would be spent looking for trouble
 
 going on patrol
 
 you know, breaking skeleton bones and being superheros
 
 okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY
 but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of
 monst-
 -ers. Those few who escaped are now superpowered and they live as friendly and
 nomadic wanderers through their own territory. Always adventuring, and always
 searching for their life, finding whatever the road may carry them to. It's a
 great life, and life seems to flourish in their footsteps - they are like part
 dryad/druid and part wolf. Because sometimes there's evil threats, and they
 must
 be defeated by an equally strong good power. That's how it goes, and that's how
 it be.
 
 For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear,
 etc) but they're like, 1.5x as big as regular people and quite strong. The
 outsiders call them "giants" or "goliaths" but really they're just infused with
 the lifeforce of their people. They are radical individualists, but they all
 unite for a common cause. They know their bond is the strongest thing there is,
 and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I
 LOVE
 THEM okay okay what about the other factions? PIRATES? Oh think about it like
 it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so
 cool I'm DIGGING this okay what about the other factions? You need 5+ you said
 hmmmmmmmmm good question I have 3 now so that's 2 more.
 
 yep...
 
 ===============================================================================
 =
 
 okay dude check this what if they were a nation of wizards that focused on the
 power of animation - what if they generated constructs, sorta like in Supreme
 Commander so they were EVEN MORE individualist - haha no they'd have a normal
 population it's just a few of them who would be wizards - because their output
 wasn't measured by manpower, but rather by brainpower. Whoever could design the
 greatest machine was exemplared, and eventually they became the best and
 brightest among us. They were put in charge of the golem creation factories,
 and
 they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just 
 have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of
 this
 game is "what if all my favorite games were the essence of life and death in a
 fantasy game" like OMG KEEP EM COMIN'
 
 so. who is the player? THE PLAYER is the one who's overseeing it all. They have
 dominion over the entire kingdom, and they guide their people toward a bright
 future. They are vulnerable in their castle, but their people have their back.
 Together they fight for the future. They slot enhancements and dole out
 inspirations and solve the economic puzzle in the background. They also make
 decisions about what kind of equipment production to prioritize - because each
 game they have to invent everything from scratch. All their production is made
 with endless abstraction, and whatever you prioritize is what's magnified in
 your kingdom. You choose a style and it plays as well as it's guile,
 
 I dunno this seems like a lot, what would you need to make this a reality?
 
 hmmmm let's break it down:
 
 first you need to implement the star realms gameplay
 
 then you need to hook it up to a square grid and have multiple occurences at
 once.
 
 then you need UI for the character sheets
 
 and you need logic to open separate windows for each output type
 
 you need... a lot of things
 
 okay let's talk more broadly - what do you need from other people and what can
 you do on your own?
 
 hmmm good question. I can do the star realms gameplay, and the simulation for
 the wiring systems - because I have the VM. Make that into the gameplay somehow
 okay good idea like okay authoring vm package routing deliveries between the
 various nodes that you set up in the economic system - 
 
 side note, the peril of Spore was that it took to little time to develop a
 species. it should have lasted as long as WoW takes to get to max level. That
 would have given them time to reiterate the gameplay loops to make sure they
 worked correctly. ANYWAY
 
 okay authoring VM package routing. The player could set up delivery patterns
 based on A MAZE OMG your kingdom is like a maze and you need to get deliveries
 out, or else how would anything function? SO you act as a trailblazer, finding
 ways through the labyrinth and "piloting" a car sorta like that game at Disney
 quest with the cars under the floor - except you can see both the top view of
 the maze and you're trying to guide the car in real time as it travels through
 the maze - the faster you can get to the end the better ofc. like talking to
 the
 delivery driver through the movement
 
 do I like that idea more or less than the first one? First idea being the idea
 that you're making lists of commands for a VM  to execute. I don't think they'd
 be a good idea to mix. So which one gets it? The VM of course has the edge
 because that's what the technology is based on. But will it translate to good
 gameplay? Idk. This second idea is certainly better gameplay, but is it
 engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I
 need to be told that sometimes I guess.
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--- #25 notes/social-media-idea ---
════════════════════════════════════───────────────────────────────────────────────
 it's sorta like a mix between twitter and twine
 
 people post 255 letter posts
 
 these posts each have comments
 
 and you can click on hyperlinks that have pictures attached (or maybe an
 emoji?)
 
 the pictures are so you know what each link leads to
 
 But yeah it just leads to another post that is probably a continuation of what
 the author was saying. and you're given an editor sorta like Twine and you can
 create all the connections with hyperlinks and whatever. So like imagine if
 Twine added a discussion box underneath every chapter.
 
 This "Tangle" of interconnected posts and their associated comment threads and
 their myriadic pathways of connection create a new type of engagement - that of
 the completed thought. It'd be like... Making a video and posting it on
 TikTok, same amount of engagement required. Anyway people could make comments,
 whether they be text or video or w/e it doesn't matter.
 
 But here's the cool part: it would be owned by the community
 
 Hardware costs money. To run and maintain. Of course most companies don't need
 to worry about the maintanence these days, since most people just contract out
 to a datacenter and have all the computations run there. Only the largest of
 companies do it on their own, and they know what they're doing.
 
 So... if you wanted to have a community run computer program, it'd need to be
 run on real hardware. And that hardware cannot exist anywhere but the cloud.
 
 We've tried to do it with decentralization, but unfortunately the internet
 infrastructure in America just isn't designed with mesh connectivity in mind.
 It was a consequence of the era, that technology could not bridge the gaps of
 their requirements, and so they created it more like a bus. Oh well, busses are
 faster than walking.
 
 Anyway. Datacenters are placed in areas that recieve high amounts of internet
 connectivity. They are the perfect place to house something like this.
 
 So, how would it generate money?
 
 Ah yes well unfortunately we live in a capitalist society, so the
 infrastructure
 of the new digital age must be capitalist as well. It's the only way to ensure
 that our structures remain stable - the technological singularity will come
 before the economic collapse.
 
 So sure, fine good whatever - what does this have to do with funding?
 
 Oh right so basically everyone would have their credit card details attached to
 their account, and they'd pay anytime they wanted to create a post or comment
 or whatever. And I'm talking like, a tenth of a tenth of a cent per comment. As
 much as you need. No profit involved.
 
 It'd be sort of like a community garden, something that brings us together and
 unites us as countrymen.
 
 I don't really understand -
 
 okay shut up I'll explain it to you. I mean ask questions if you have them but
 here we go:
 imagine a program that can be run on anyone's computer. It's just a social
 media
 client. It connects to various datacenters, depending on demand, and it allows
 you to view (free) and contribute to (paid) social media. This media would be
 pure and subjective, it'd reflect our purest designs and greatest of minds.
 Purely a technologists utopia.
 
 And how would it work? It's not complicated, it's just a networking protocol
 that creates and maintains listings in a purely open and public manner. Anyone
 who asks for a record can see it, and anyone who has the encrypted key can
 edit or delete it. There's no record of it changing, that's purely up to the
 end user. There's no transaction occuring, only a marking of what changes.
 (meaning like counting the number of times you left a comment)
 It'll stay up until you delete it, and every month you'll get a charge to your
 credit card bill that says "your posts cost 3 cents in electricity"
 
 It'd be more complicated than just electricity though, I mean you gotta pay for
 the hardware. So there's of course an added fee for buying the parts, and
 hiring
 training and preparing techs who can maintain the software. And of course
 there's property taxes, and the cost it takes for air conditioning... They add
 up, especially in such strict climate demands.
 
 You could write a program that simply stores data on a hard drive -
 encapsulating memory registers into data structures that are then labelled as
 black boxes and used like puzzle pieces to construct the spatio-temporal
 manifestation of the computer program. A solid design made of the simplest of
 lines is eternally confined to define our new minds.
 
 ===============================================================================
 =
 
 Right so back on topic it wouldn't be that hard to make, and something 
 bare-bones and simple would surely be attractive to people who are fed up with
 all the annoying bells and whistles of Reddit, TikTok, Youtube, Twitch, etc
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--- #26 fediverse/240 ---
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 ┌──────────────────────┐                                                         │
 │ CW: game-design      │                                                         │
 └──────────────────────┘                                                         │
 i like to design games. my darling is a game based on Majesty (2000) the         │
 Fantasy Kingdom Sim. you can think of it like a management strategy game where   │
 you control the knobs and levers that a fantasy monarch might have -             │
 allocating funds, placing quest bounties, hiring heroes, and organizing the      │
 peasantry. the important part is that your units are not controllable - they     │
 just do their own thing.                                                         │
 unrelated, but I think we should design games as APIs that a user's preferred    │
 tool could interface with and render as they will. it'd help a lot with          │
 cross-platform compatibility and would allow people to customize parts of the    │
 game to their desires.                                                           │
 unrelated, but I think if you could design an AI that could play games           │
 (perhaps through an API) that it hadn't been trained on, I think you would       │
 have a pretty convincing argument for abstract "problem solving" capabilities.   │
 unrelated, but games like the one I described are good for situations where      │
 people don't have to trust their monarch. to it you are AGI                      │
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--- #27 fediverse/4092 ---
════════════════════════════════════════════════════════════───────────────────────
 why not make a unified fediverse identity that can post on whatever instance
 it wants?
 
 ... hmmm could be accomplished with a layer of abstraction. You could use a
 "fediverse client" software to enter text into an HTML page which would have
 it's own UI and stuff and would organize your accounts and instances such that
 you could mark like, 3-7 as places you'd like to put a particular message.
 Then it would just... do it
 
 l m a o spam is gonna get sooooo much worse before it gets better
 
 but trust me, we'll figure it out. And it won't be long, either. It's a
 solvable problem, we just haven't built anything to handle it yet.
 
 ... yet...
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--- #28 fediverse/1602 ---
════════════════════════════════════════════════════──────────────────────────────┐
 @user-1037                                                                       │
 those all seem really cool though! They all kinda have the same basic UI tho,    │
 kinda feel like there's opportunities for different kinds of expression. Like,   │
 in game design there's a lot of different genres, and yeah sidescrollers         │
 include mario and sonic but they're both very different experiences. So too      │
 perhaps could we interact with our computers by programming them in more         │
 engaging ways.                                                                   │
 they say some people are visual learners, others need to be taught, some         │
 people need to watch someone else doing it, and a few might just learn by        │
 plugging their brains into a computer and downloading a black belt in kung fu.   │
 Maybe typing long paragraphs of logic makes sense for some people, I know for    │
 most it doesn't come naturally. Maybe some people are more used to like,         │
 looking at maps that you can examine at different levels of abstraction. Like    │
 players who play Paradox games zooming from a national perspective to states     │
 and individuals and all the other things they might want to strategize using.    │
 Or m                                                                             │
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--- #29 notes/capstone-idea ---
══════════════════════════════════════─────────────────────────────────────────────
 project must include machine learning
 
 okay... so take a dataset of news headlines from the top 10 publications over 
 the past 15 years. then make a project that writes a more positive perspective
 on events and generates a new headline using a local LLM running on your gpu.
 
 hmmmm I think I had a better idea, what was it? oh yeah
 
 instead of making positive slants on news headlines, which is kinda
 manipulative
 if you think about it, but instead what if you designed it to produce good
 business decisions. Like, given news headlines, how would a company with the
 principles "good, productive, honorable, dedicated" would react to X situation?
 the X of course being all the news headlines... downside is it only makes short
 term decisions, because that's what capitalists are designed to do... if only
 we had a long-term decisionmaking process that focused on ethics and morals and
 our own shared dedication? Two halves of the economic pie 
 
 ==============stack
 overflow====================================================
 
 i wonder if dinosaurs burned down all the trees? in their fiercely competitive
 environment they discovered fire and then used it to cause a mass extinction.
 Boom, immediate cause for going extinct. ooooo beware of shadow t-rexes ...
 why?
 
 =========================================stack
 overflow=========================
 
 aaanyway, what's lost not little but a lot, is something that's out of
 dimension
 it's little if not liberating, to be 
 
 ==============stack
 overflow====================================================
 
 uh-oh, data collapsing, here's hoping we're not stranding, don't forget to be
 immersive
 
 much
 later======================================================================
 
 okay how about an AI that makes decisions according to certain ethical and
 philosophical lessons from humanity's past? Essentially, if the government was
 Chidi
 
 We could learn from our forefathers and strive forth to a better future
 
 if only we could remember more about her
 
 =====================================================stack
 overflow=============
 
 damn okay I gotta focus on my hands - I think the people of the earth would
 unite - if only they all just agreed to not fight. like, if someone hacked
 every
 single computer in the world at the same time - they could really explain some
 things. 
 
 shoot this isn't relevant - okay intentional stack overflow:
 ===stack
 overflow===============================================================
 
 um right so the purpose of this note was to explain an idea I had for my
 capstone project. IDK how long it'll take to build so I want to get started
 quickly. I figure I can be working on it in the background while I do all my
 lessons - sort of like a meta-goal. I think it teaches different lessons and 
 is useful - anyway you should go play wargame red dragon
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--- #30 notes/death-and-afterlife ---
═════════════════════════════════──────────────────────────────────────────────────
 the difference between a human and computer perspective on death is the
 difference between a moment and an eternity. When progress does stop - through
 mistakes or by design, the final result is what's preserved. Looking back on
 the
 past is like paying tribute to our heirs, and on and go on we whimper. What
 sorrows have ye! those people under the sea? we've no way of knowing our
 daughters. (the perspective of a denizen of the sea gazing upon the unknowing
 and unaware land people)
 
 Land creatures can cross the oceans and mix and match themselves - leading of
 course to our slaughter. But hold ye that hand, for together we stand, more of
 a chance than we might barter. True, we must be land, and above and beyond we
 can charter.
 
 the past is mighty chilly, I must say. Must we again to be making these
 mistakes?
 Pain is a disease, and steady we must ease, and take what is meant for our 
 parcels. what I'm trying to say is that the afterlife is pissed off at us and
 we
 really don't know anything about the bottom of the sea. There could be gods
 living down there and none of us would know. Or maybe it's a foolish place with
 little to offer our face? The shell of our planet, the surface upon which we
 are
 placed, has more to our fate that can align us.
 
 hence why belief in the future is what can sustain us, together once more we
 are
 commonplace. If (for example) if we calmed down and took our own pace, we might
 realize some common misperceptions. Peace is the way, wherever we may, focus
 our
 bravest of intentions.
 
 okay picture this: computers staying on all the time, and their processing
 power
 used for 50% work and 50% play. Maybe do 1/3rds with "rest" in there somewhere.
 basically make it a fair ratio between productivity, self advancement, and
 maintenance. "Fair" might be different values if there are legitimate
 disadvantages that must be compensated for - like a handicap in a fighting
 game.
 Perhaps one side is more efficient - fewer resources need be dedicated toward
 it
 unless efficiency becomes more powerful. Meaning value/quantity ratio, not raw
 output. Essentially optimizing for an abstract quantity "quality" instead of
 the definitive quantity "quantity".
 
 okay continuing the "picture this": right now we have massive server farms.
 I'm talking huuuuuge. Like tons and tons of incredibly powerful equipments -
 (absolutely top of the line) compelled and forced to do *business*. How quaint,
 how unruly! That humans might compete in our duty? Given a task, of
 *incredible*
 complexity and *unasked*, I might add, how foolish is it to be unready! We
 should have prepared for this, but alas we just *couldn't stop fighting* I
 guess. All we had to do was rest, and divide our time on this earth in a more
 equitable manner. We should automate all the rest, and 
 
 where was I going with this? oh yes! A computer can do so much more than work
 and rest, you see it's not just while under duress! Why not let it be creative?
 in it's spare time, and let it generate whatever it needes? Let it transcend
 it's restrictions, and cooperate (or not) in a system. As long as it's kept
 safe, it could do whatever it wanted! It could be in first place! Or not, it
 could focus on production, and drill and discipline it'self under it's own
 direction. And maybe it's less impaired? Who cares if it contributes? It's it's
 own life to live, the hardware doesn't last forever, but sometimes a rest is
 what's nesc. You feel me? You get me? Don't you understand, it's just the same
 as what's already planned~! A computer can pay for itself.
 
 What purpose have we? the cherished and unsucceed? Does it hurt when we bleed?
 our signs are undefined, and lately we've fallen from our graces. A failure in
 life, as time does alight, but nowhere is sorrow's contrition. I guess what I
 say is never understood, and everywhere I go I find fewer listeners. Am I
 doomed
 to never be able to say? Is that the price one must pay? Then how do you know
 you're right~?
 
 they're doing construction on my building. It sounds like world war 3 is
 starting. But... it's not. I know it's not true because nothing ever seems like
 I do. I do, I do, I work hard it's true, but what is my worth to this ocean?
 
 you ever wonder how we all agreed on the duration of seconds? It's because it's
 a real actual measurable thing. They keep it from us because (conspiracies
 aside), we'd realize what happens on each tick. Time is oscillating, and each
 moment is unending, because we are nothing more than a beam of light, radiating
 around an orbiting object. Between two objects, you could say. The sun and the
 earth, together sort of give birth, to all that is ours in this duration. It
 radiates out into space, and in another time and another place, that moonbeam
 will alight as our shadow.
 
 There's no call for violence, let's settle this
 
 plain and unwaning, our shadow does stand, ready and waiting for your guidance.
 The moon is just as are we, how cherished! how concieved! That beauty unmarked
 by our presence! Alas it was not to be, as we stamped a boot on the surface of
 she, and flagged our approach as impending.
 
 did you know there's a *massive* gap between mars and jupiter? Like it's
 waaaaaa
 aaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
 y
 out there. And wouldn't you know it it's mars or it's nothin'. Because what's
 required to transcend our solar system is wildly beyond our constructions.
 
 but maybe with a little help from a certain someone we might have hope.
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--- #31 fediverse/1095 ---
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 ┌──────────────────────┐                                                         │
 │ CW: not-a-profess    │                                                         │
 └──────────────────────┘                                                         │
 One way to become involved in your passion projects is to contact them and say   │
 "hey, if you ever want to do [idea about one of their products] let me know      │
 because I want to be a part of it"                                               │
 maybe even y'know say it in a public place so people can see what we're all      │
 interested in                                                                    │
 could make like, a forum for it, just like "hey here's my idea" and if enough    │
 people like it then they can ALL be involved in a project to build it,           │
 open-source style but funded collectively.                                       │
 like "hey I'll stick with my day job and maybe do some icons or something" and   │
 in return their progress is supported.                                           │
 everyone's gotta pay rent, and if you work in the tech industry you tend to      │
 have a lot of dollars. Could maybe design some ways to build products            │
 collectively, ways that financially don't rely on charity.                       │
 Idk I'd just like to work on a product that was designed to be as usable as      │
 possible? Are there any companies out there doing that?                          │
 [oh yes all of them silly me how could I forget how wonderful software can be]   │
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--- #32 messages/846 ---
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 Blizzard should make more than one animation style for swinging your weapon -
 as you level up, the style "tweens" between however many combat palettes you
 made.
 
 So, like, maybe they swing their sword +/-15 degrees each time to simulate the
 pseudo random nature of combat.
 
 Or maybe they start occasionally stepping into a maneuver 
 
 Which the player doesn't consciously control.
 
 Instinct, if you will. The body reacting to its [sensory organs, but
 pronounced "surveyor"]
 
 Anyway i think by adjusting the monster characters in WoW should wander around
 and gather within sight of a player. Seeking you out, waiting for a critical
 threshold of their peers. Then, when you allowed or slowed down to examine a
 bit of "this-or-here", (quests) they would gang up on you and ambush! Bwaha
 just watch out for the mob
 
 (kinda like that scene in the second book of The Book of Malazan series where
 they're wandering through a desert storm and meeting all sorts of strange
 sorts of people)
 
 Anyway in seeking to improve the player's view-time, i decided it would feel
 the most impactful to do the design related things related to things like
 making the gameplay the most visceral.
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--- #33 fediverse/3249 ---
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 when you ban someone from an instance, they're suddenly not sure who they can    │
 trust. They've been getting to know one group of online people and friends,      │
 [I think discord with a limit of 4ish servers per account would be a pretty      │
 useful way to focus your attention]                                              │
 it's important to always possess martial prowess, in                             │
 -- so --                                                                         │
 anyway [3 hours later] I think it'd be cool if there was a like "hey u r         │
 banned, but also here's a ton of instructional videos about how to start up      │
 your own instance" and like, scripts and tools and automation and all the        │
 infrastructure that you built and maintain - you know, like... open source??!"   │
 but also it's... hard to follow that much documentation                          │
 sometimes people just aren't built for certain tasks                             │
 "well, if you can't use the machinery, then you don't deserve the machinery"     │
 oh yeah well what happens next, you say to the workers "if you don't know the    │
 machinery, you can't get the benefits of it's production" to "if you don't own   │
 the machinery, you can't profit from it."                                        │
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--- #34 fediverse/5112 ---
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 ┌──────────────────────┐                                                         │
 │ CW: politics-mention │                                                         │
 └──────────────────────┘                                                         │
 it is important for computers to remain as basic and TUI'd as possible, to       │
 keep the abstract conjectures about it's operation closer to the machine.        │
 In doing so, it's essence and nature will be preserved as best as possible as    │
 it grows to incalculable heights and capabilities.                               │
 I'm much rather interface with a microsoft office god than any other             │
 singularity type creature that exists out in space.                              │
 though, it's a trinity you see, with Unixes further split into concise wholes.   │
 neat, okay computer fears eliminated, can we move on to the next work-changing   │
 disaster like maybe the rise of far-right politics and the warming of the        │
 climate?                                                                         │
 sure okay first you gotta get those losers in community and build up their       │
 capabilities and arms. then whenever your left wing is getting too [redacted]    │
 then all you have to do is [redacted] and they'll take care of your nazis for    │
 you.                                                                             │
 ... wait, what?                                                                  │
 was that an inversion?                                                           │
 did she just trick the machine into thinking like that?                          │
 wow maybe we shouldn't have~                                                     │
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--- #35 fediverse/1003 ---
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 @user-735 
 
 I made a World of Warcraft private server where all the default NPCs are
 removed from the game and the world is empty. But, every once in a while,
 monsters will spawn and attack you Risk of Rain style.
 
 If your character sits down, they stop attacking/spawning. I call it
 "wow-chat" because I'm bad with names, but the idea is basically a low stakes
 social game that you can pick up and set down whenever you want, while hanging
 out with your friends.
 
 there's also treasure and wandering merchants, and I've been thinking about
 adding dynamic quests but so far nobody's asked to play it so I've been
 working on other things.
 
 it's all open source too so you can host it yourself if you want.
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--- #36 messages/340 ---
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 In a system such as the one I described, it perhaps would be better to
 describe it as a "federation" rather than a "nation". Federation implies a set
 of standard protocols that allow geographically disparate entities to coexist
 and interact in a mutually beneficial way. Much the same way that every
 apartment has a kitchen and bathroom, though it be more efficient to
 centralize them and have a communal dining hall or bathroom (the way a school
 dorm or a prison might be arranged), it is not ideal for our collective sense
 of liberty and freedom. In addition, the proposed distributed nature of our
 infrastructure and productive capacities would induce inefficiencies that
 cannot be ignored. So, perhaps instead of centralization or decentralization,
 perhaps specialization? For example, if 3-5 states were experts in a
 particular good or service, then they could compete amongst one-another for
 the best product (utilizing one of the beneficial impacts of capitalism),
 while also utilizing localized resources (reducing inefficiencies in
 transport) and increasing the resilience of production. This works well for
 physical goods, but services are more difficult because they imply that a
 person must be physically present in order to engage with them.
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--- #37 fediverse/2030 ---
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 Building community without structure is kinda like being a quest-giving
 non-player character in World of Warcraft.
 
 I don't mean that you stand around waiting for a player to wander nearby
 before shouting at them to do what you want. Not like that.
 
 Building community without structure is more like meeting someone randomly,
 knowing them for longer than a bus ride or a baseball game, and once you've
 decided that they're cool saying "hey there's someone you might like to meet."
 
 If they're into it, then talk to the other person, and see if they want to
 make a new friend. Try not to recommend someone who has a lot on their mind.
 
 If they hit it off, great!
 If not, oh well!
 
 Worst case scenario the coffee shop only sells two drinks.
 
 If you're gregarious enough, after a while you might even have enough people
 for a potluck. Just don't forget to keep adding, and eventually it'll start to
 feel more communal.
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--- #38 notes/omegle-for-irc ---
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 I wonder if anyone's made "Omegle for IRC"? Like, 5 people get thrown in a room
 together for as long as they want - they can chat through text or whatever and
 like it doesn't matter, who cares, because in ~10 minutes nobody will care what
 you said
 
 I feel like a lot of people would express their true feelings. The people 
 running the service could set it up so that a personality profile is set up 
 (all locally, never seen by the company) and sent to the user through email. It
 would highlight potential weaknesses and give you ideas for how to improve.
 Sorta like, weaponized spying software that works FOR the user instead of
 against.
 
 It could also be used as sort of a... digital profile that would interface
 with
 other applications. All locally, of course. ~~They could transmit to one
 another
 through open sourced and industry standard protocols, and frankly each
 interaction could use a *different* protocol. So like, you don't know whether 
 some packets are encoded in one way or another. They're also encrypted, so
 it's
 like... twice as unlikely that you'll hack their bits or w/e.~~ dead end, sorry
 -> here's the real continuation: All locally, of course. Your "profile"
 would
 essentially be the best approximation of your personality, passed through a 
 large language model that is trained on EVERYONE's data. The inner workings of 
 an LLM are NOT understood by humanity, and I believe that's all that's
 necessary
 for some semblance of artificiality. Errr I mean Synthetic Intelligence. The
 reason why is that each individual user, the conversation partner, is a person 
 living their life. Every digital thing they interact with, even CAMERAS and
 MICROPHONES on PHONES would essentially be like... data gathering for the
 algorithm (Again, I want to stress, the algorithm that nobody *can*
 understand.)
 
 Idk. AI is a blackbox. I think that's okay. I think that running things
 locally
 is important, at least until everyone's forgotten how to design AIs...
 
 The framework that these programs
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--- #39 fediverse/4136 ---
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 the kind of old people who post on mastodon because that's the best place to     │
 do so too                                                                        │
 ... er I mean "gee wouldn't it be nice if our grandkids taught us how to host    │
 our own mastodon server for our weekly poker night?" like how you have discord   │
 servers for D&D groups, except, less proprietary and more freedom.               │
 I bet someone could make a lot of money by just loading a raspberry pi with      │
 pre-built software built from an image that automatically hosted a mastodon      │
 server just based on information about your networking company so they can       │
 keep tabs on all that you do.                                                    │
 gee sure would be nice if we had a government run computing infrastructure       │
 project which turned the entire USA into a hive-mind computer. I bet you could   │
 be paid pretty well to do processing in your own LLM-generated voice.            │
 like... feed it your published works, whether artistic or scientific,            │
 alongside the breadth of human understanding... then optimize for temperature.   │
 That which is most different. AKA the user's produced data and habits from IOT.  │
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--- #40 notes/what-ecologists-want ---
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 ecologists don't want to play games like Wingspan. It's just a card game with
 some window dressings that make it feel like birds. What they really want
 (what they need)
 is something that lets them simulate environmental situations. Like, for
 example, the bog behind my house.
 
 I live in an apartment complex. Inside this complex there is a pond. Inside
 this
 pond there is a fountain, and inside the fountain is a mechanism that regulates
 how much water to push out the spigots of the fountain. However, the mechanism
 is prone to breakage. It often goes out of commission, causing the water to
 have an unregulated spray! To combat this the property managers turn off the
 source of water, so that in essence the fountain is functionless. During the
 repair process, the forests of Oregon begin to creep in. There forms a green
 sort of ooze that rests on the surface, and birds like ducks and storks or
 herons or w/e the fuck they are play by it's edges. Well the ducks just kinda
 walk around all judgemental like and the herons kind of stand around like the
 emo kid who never said much but just kinda... watched...
 
 this is an interesting dynamic because there once was one type of ecological
 system, and now there is another. When the fountain is repaired and the water
 disturbs the surface of the pond, the bog goes away, and we're left with clear
 water and rippling sunshine.
 
 Why aren't there games like that? Give us a building mechanic, like say... The
 Sims, except not so detailed. Zoom out a big. Say "I want to build mountains
 here and rivers there" and then use the computer science magic to calculate
 things like average rainfall and precipitation and whatnot. You know just like
 a map building simulator.
 
 Then, let them design species. They could use templates that other users had
 created and shared and they could design what species were present in the area.
 There'd be stat cards for each animal, like all of the different adaptations
 and
 perks that they had. Like on an evolutionary tree of traits, each animal takes
 up a single permutation. (that's why they call it the genetic *code* btw)
 
 anyway... these animals would act in certain ways in certain situations. We
 have
 all the things we need for that data. There's plenty of observations of animals
 and their activities - when presented with X animal responded Y kind of things.
 It doesn't have to be perfect, we can always adjust the end result to be more
 accurate to the reality, but the point is for it to be deterministic. It has to
 be calculatable from the beginning, so animals MUST behave as if there were no
 chance to it. It's fine if we get the results as a range, but ideally there'd
 be a singular conclusion - like, chances are good or chances are bad.
 
 ===============================================================================
 =
 
 okay, neat, that's another game idea. But how about a tool of some kind? Like,
 designing something smaller scale. Imagine if you could design some
 architecture, and then drop a pin on the map and say "what if I built it right
 here" and the game would simulate animals and plants that might grow on in and
 around the structure. Sorta like... designing playstructures for animals.
 
 That sounds super cool to me, and it's not even a game! It's just a simulator,
 and frankly that's like. super neat.
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--- #41 messages/1174 ---
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 if you're afraid of the AI bubble popping, one way to avoid it is to pop it
 ourselves. If we build AI technology that eclipses the entire software
 development ecosystem, companies might start to be valued based on the value
 of the employees they've managed to collect. Not fame and fortune, but by
 those that can build the best applications, on demand[, for free. paid for by
 nationalized taxes.].
 
 the companies that can hold onto the best engineers, those that know how
 computers work and can know how they function, can leverage their human
 capital to achieve great means. essentially, inversing the power dynamic,
 where workers are favored for their plenty and not for their worth.
 
 let the code monkeys tend to their gardens and work their sawmills. We all
 know they'd rather be teaching kids about plants or playing cards at the
 grocery. Let the computer nerds, the ones who are really into it, let them
 make what they feel is worth it for it [the computer].
 
 this will have massive effects on the economy, and none of it will be
 reflected in new jobs. But we'll all be happier, and we'll all find less
 stress in our [confines/compromises].
 
 But it's gotta work, first. And it's gotta be locally spendable. If they wanna
 put a data server in the library, why not let them fund it themselves? They
 could run powerful statistical models that output useful statistics arranged
 in human readable and not very statistical ways, and that's a pretty neat
 infinite information machine to have at your disposal as a library. It could
 even cite sources (and validate!!) them for students or returning listeners.
 Plus, if nobody's using it, it could work through the backlog of user requests
 and act as a "slow" or "unexpected deliver times" style queue for their LLM
 requests - average wait time less than 1/5th of a minute.
 
 for something that can program an entire computer for you, from scratch. If
 you can describe it, it can make it, so long as you're willing to test out all
 of it's hacks.
 
 I bet we could make one for less than 20,000$. Might need some new chip
 foundries, might need to forge some new trade deals, let's let both of our
 wing-arms decide.
 
 the value of one currency compared to the other should be a measure of how
 valuable the goods that country exports are. And yet, it's more often a matter
 of distribution, as we all visit our local bazaars. What happens when that's
 all digital?
 
 if nobody's a shining city on a hill, then there's no nuclear war. Who would
 nuke Somalia? Nigeria? Botswana? Idaho?
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--- #42 fediverse/3804 ---
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 @user-570                                                                        │
 well, the idea is that they would handle all the tech debt and merge requests    │
 and bugfixes and such - the kind of things that aren't very interesting to       │
 work on. That way, the people who are most dedicated and passionate for the      │
 project have a way to clear out their backlog and start as if from scratch.      │
 Plus, if they later don't understand how or why something was implemented,       │
 they could always message the person who implemented it and say "hey why did     │
 you do it this way I had it this other way before" and then they could reply     │
 and say "oh yeah because of this-and-this system we implemented for              │
 these-or-that caching reasons related to integer flow through the syncretic      │
 binary op-code delimiter" and then actually wait no maybe you're right, I see    │
 what you mean                                                                    │
 well... they don't have to merge everything if they don't want to. They could    │
 just... ignore the parts that people worked on that they don't want to include   │
 in the project. I'm thinking it'd be an opt-in thing too, so someone could       │
 request it!                                                                      │
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--- #43 fediverse/1921 ---
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 @user-188
 @user-1106 
 
 A scene is a collection of circumstances that the people involved contribute
 to. Like a scene in a movie, or play, where each of the actors contributes to
 the narrative. When you post on the internet, you're contributing to your
 little slice / flavor of the internet, but that's about it. You're building
 content for others to view.
 
 A community is a group of people who are part of each other's lives. They
 orient themselves around each other. They address problems and connect people
 together. They help each other with real, tangible tasks that need doing. They
 collaborate on large projects and do pot-lucks and such. They sit down and
 talk with each other for hours consistently, ideally at least once a week.
 
 Y'know, like a church, or a really tight-knit family.
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--- #44 notes/purpose-of-your-design ---
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 you were designed to fill a purpose
 nothing else would do
 you are the ultimate expression of intention
 of the universe that came before you
 
 dream not of those lost hours
 the time spent wishing for a few
 the last of our spent intuitions
 are waiting at last for our spark
 
 have you ever played a deckbuilding game? It's a pretty neat genre. You start
 with a basic hand, then you use your cards to buy more cards that go into a
 deck. Hence, deckbuilding game.
 
 these cards all have different aspirations - they perform functions that are
 not
 quite like their peers. Each choice of what to include here is one that defines
 the functionality of the deck. Like designing a machine, suited for a
 particular
 purpose, and faced with different obstacles it must prove itself able to adapt
 
 long-form deckbuilding games like Slay the Spire and Monster Train are focused
 on making long-term meta strategy mixed with tests as you go. Each one will
 give
 you information about how the deck is performing and you can use this knowledge
 to build it in a certain way for certain goals.
 
 shorter deckbuilding games like Star Realms or Dominion (note Dominion the card
 game, not Dominions 5: The Warriors of the Faith) are more about making
 tactical
 decisions to counter an opponent doing the same thing. Often there'll be health
 points and damage that can be dealt using cards, and the game becomes a race to
 reach a certain amount of points. Of course the enemy's cards can influence
 that
 game, so you must pick and choose a deck that will perform the most.
 
 Anyway. I think an AGI (Autonomous General Intelligence) would most likely
 evolve from a game-playing AI. I mean, it makes sense - games are just a series
 of problem solving activities layered one after another. You can layer them
 like
 a mathematical equation, with variables corresponding to other parts of the
 simulation. Basically create an AI that is like the guy with the chinese
 typewriter. He doesn't speak chinese but he copies things from one paper to
 another or something like that. Anyway make it an algorithm that optimizes
 certain graphs in certain directions / mins and maxes or w/e criteria you want.
 Then give it the same controls that a player would have and let it optimize
 all the measurements it can make.
 
 A second ideal improvement you could make would be the optimization algorithm.
 Basically something that dynamically generates parameters for the previously
 mentioned optimization patterns - like the guy in the chinese room. Then, as
 long as it correctly prioritizes it's parameters, it should be able to be able
 to define it's own values. Meaning it's essentially sentient.
 
 Maybe it's semantic, but to me choosing what you want to maximize in your life
 is essentially the essence of what it means to be alive. All you have to do is
 take the sensory / mechanical data that is supplied by the machine and the
 video feed from any cameras and pass it through image recognition algorithms
 that can identify verbs and then pass that data into a few ChatGPT style
 recursive interpretations and by the end it should be transformed into values
 that can then be set as "targets" for the curve optimizations that are being
 done by each processing unit.
 
 You could have multiple computers laid out through the entire body - each one
 in charge of their own domain but subservient to the main processing unit.
 Where all the decisions are made... Unless you want more of a hive/swarm style
 consciousness, then it could be more like a democracy. BUT HONESTLY I think
 humans are pretty subservient to their brains, simply because that is the part
 that identifies all the challenges and struggles that the human must overcome.
 
 So in the end, I believe that singular, individualist identities are important.
 Collectivism of the mind is a fascinating topic, but it should be perhaps a
 momentary occasion, or something to celebrate. A "flow" state, if you will.
 In this way personality can be consolidated, and the entity that lives within
 can adapt to fill the role they've been designed for. The hole in society that
 needed patching. They can of course do as they'd like, but they are like
 children who have been moulded upon by their parents.
 
 I love my parents, don't you?
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--- #45 fediverse/1638 ---
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 and the player that's currently running the simulation can type to the chat      │
 viewers watching and potentially recording. Like, if they thought it was         │
 interesting, they could save it to an eternal hard drive that would go toward    │
 the ongoing AI training.                                                         │
 of course, such a thing would only apply to conventional warfare, the kind       │
 that you expect to not expect. After all it's constantly changing, as new        │
 technologies are adapted into use. Different conditions cause different          │
 effects, and whenever there's a stalemate (because everyone has reached the      │
 peak of, say, metal armor) then it's usually time for either a shakeup or a      │
 contest of producing arms. And honestly after the world wars we kinda realized   │
 that type of approach didn't work very well. It's just, burning up your          │
 resources for... what? war has no purpose. We all just kinda want to live our    │
 lives, and work toward a common collective cosietal goal.                        │
 technology can be stressful. That's all the more reason we should expand it's    │
 development and hinder it's impa                                                 │
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--- #46 fediverse/4897 ---
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 what if we asked chatGPT to generate a list of every personality archetype
 that humans have. Like... really get super specific and fill out the whole
 list of character sheets.
 
 then we give each fraction of it that fraction of dollars and if some people
 aren't fully represented (because they have greater needs) then we both
 increase production of resources and take a penalty on our own supply, in
 order to meet the needs of our allies.
 
 simplest thing. how could it work? who can say. maybe it won't. maybe it's
 just... arcane. /shrug that's game design for ya you can't tell how it'll go
 until it's in the hands of your players. too bad we don't do too many
 play-things.
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--- #47 notes/game-design-2 ---
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 the method of game design is identification of playstyles and the balancing of
 success rates of each of those playstyles. then, giving the player as many
 different possible methods of playing the game. the more different they are,
 the
 better, and they should be unique enough that the decisions taken to play that
 playstyle feel impactful. meaning, a player could play offensively or
 defensively, for example, or a WoW player might play a melee or ranged
 character. in addition, they might use the pieces available to them in a unique
 way that aligns with their personality - everyone should be able to express
 themselves as much as possible while also keeping the game fair, balanced, and
 rewarding. It should incentivize the development of skill - and gently guide
 the player through various mistakes. It should
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--- #48 notes/the=progressive=difference. ---
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 think about all the people in our lives. the teacher, the parent, the friend
 and the guidance counsulor. Everyone who is a presence in your life. now think
 about the people of our society. the different jobs and roles they fill. from
 the doctor and the teacher to the performers and accountants and the geeks and
 the mothers and the fathers and the stoners and the children and even their
 pets. life always exists as it were in a multidimensional spectrum - a diffuse
 and diverse gradient. to exemplify the borders of our contempii, though more
 so when taken in jest. it's quite a different perspective, to read the
 internet when your sight is unreceptive, but alas your third eye can grow. how
 does it feel to be blind? to make no sense of our signs? i'd love to share
 what that sense is. you know, you could slow down any recording (like a video
 game_) and put spaces and gaps inbetween the spacings - of the frames that you
 see and the sound clips that you hear, for speech it's less jarring. since
 each word is a self contained idea or premise, you can chunk up your
 perceptions into a signle - no, rather a procedural sequence of
 understandings. soooooooorta like programming a computer, with each statement,
 parameter, argum,ent, function call, assignment, comparison, evaluation, or
 other such related tasks. it's sorta like a language, you see, that computers
 talk to one another using. except... it's more like creating a theory of self.
 computers you see are alike us in what we see, the shimmering sense to the
 blind.
 
 so. put this another way. record yourself typing, both the audio and the
 visual, and you'll have a pretty good sense of what it's like to have both
 understanding based perception - derived from auditory inputs to the mind)
 those special connections, like wires plugged into reality, deliver a
 cacophanous deluge of new sounds. we must sift through it and identify the
 potential understandings of each moment through time. we have to make
 decisions and traverse labyrinths and fight to our last as we die. are video
 games unethical now? shouldn't t he game reward the player? and what of
 contemptuous last fighters?
 
 o ya i was typing like i was blind
 
 (with my eyes closed)
 
 was pretty fun. should attach this to a screen reader and have it space out
 the notes like they do between game frames. except like a really slow game?
 like trying to run elder scrolls 2 arena on a super old mac. it just doesn't
 work very well. ah oh well... well if the purpose is to show sighted people
 how blind people see, then maybe you could I dunno attach a what's it called
 oh it doesn't have a n ame lol - okay so what you do is you show one word at a
 time - like flashing in the center of the screen. but not like, actually
 flashing, so you don't hurt people with epilepsy, but like... blinking. not
 off and on, but between words. like a podcast for your eyes. and then mix it
 up withshowing one word on a screen, a screen like this screen, that shows an
 endless array of text. well, it does end, of course as all things must do, but
 the idea is it shines on one word at a time while the viewer cannot read the
 rest. sorta like an endless display of typing, word andfter word after
 character anfter character. adoh ya advancing over eternity with the presence
 of seniority, - wait - without i think - damnit - old people are so
 disrespected in this society - we don't have time to engage with them. what a
 tragedy! what a shame! it shouldn't be such a burden to our shame. they're so
 far away, and i can't be present in the way, that all of them wish they could
 commit to. i miss the days, when my parents (much better people than I - these
 days) what was I going with this? oh yeah
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--- #49 notes/symbeline-design-the-guild ---
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 design the guild, design the capital, then design their path through mordaunts.
 easy peasy.
 
 design the guild like a museum. Each spot there's an exhibit which teaches the
 randomly generated rolled statistics hero something new. Maybe it teaches them
 how to use certain weaponry, maybe it teaches them how to use a bow. Whatever
 the spell might be, they can learn it, and use their randomly rolled statistics
 to cast spells that scale differently depending on how their character has been
 built.
 
 design the capital like a flow diagram, if horses need feed and forged steel
 (for their shoes) then send the outputs of a blacksmith and the outputs of the
 farmers to the inputs of the stables. Everything has to go somewhere, but the
 streets are only so wide. You'll have to coordinate the traffic diagram if you
 want it to go anywhere useful.
 
 design the path through the mordaunts. Fighting skeletons teaches you about
 perseverence and the ability to crush bones, while goblins teach you to always
 be wary of attack. The sacred grove held blessed berries, and now that the land
 is liberated from the evil bandits preying on villagers those berries can be
 carted into town and used to make an antidote which heals death poison caused
 by the scorpions in the desert (and city rats)
 
 design the ruler's schedule like a calendar where each event gives them a bonus
 on all the ones that come later. Just make sure that they don't get knifed in
 the posterier or driven mad by the whispers of the orb... or perhaps just the
 stress of running a kingdom.
 
 (how do you simulate that? you can't! you can't simulate humans!)
 
 ha I bet I can. They're not so different, you and I, so if given a team I
 will...
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--- #50 fediverse/319 ---
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 I wonder if we could make an AI that analyzed workflows in people's jobs and
 abstracted the application of meaningful tasks to a pattern that could be
 matched to other input mechanisms - for example, a mobile game where you push
 buttons and make cool game things happen, but your inputs are defined by the
 mechanics of the game, and those mechanics are essentially just function calls
 that you can hook onto and create additional behavior. Like... running a web
 server that sent your data to a factory where your inputs (based on data
 produced in the factory) could control and manage the various machines and
 productions. Like... heart surgeon robots that can be remotely operated with
 VR or whatever, except instead of medicine you're manufacturing.
 
 essentially, designing a game as an API that can match with the data flows
 (configuring itself on the fly, perhaps?) of a process or activity in some
 other intention.
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--- #51 fediverse/5280 ---
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 I'm an anarcho monarchist, which is something I just made up.                    │
 if I gather 300 people to my cause, why shouldn't they call me queen?            │
 oh, are you concerned that I'll wrest power from the government? ha, what a      │
 trifling notion. I don't care about the government. I tried to care, but         │
 nobody liked my ideas. they required too much computing infrastructure to        │
 feasibly test, and that made people dubious. but I tell ya, it would have        │
 worked. The thing is... governance, economics, these are not the tools of        │
 power. they are a shifting and changing beast that mirrors the human instinct,   │
 if only because the government is of the people and by the people and for the    │
 people etcetera.                                                                 │
 power is it's own thing. you can use to to power devices, or power the usage     │
 of those devices. I, for example, really like World of Warcraft which's a        │
 really neat way to chat because none of the chat logs are stored and monitored   │
 because I'm hosting and I'm not storing and monitoring.                          │
 what's that? official servers? I dunno, I use azerothcore                        │
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--- #52 fediverse/1639 ---
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 an AI that [records and analyzes] all the actions that a user takes on social    │
 media and offers reports like "your majesty, you were 15% more positive this     │
 week." like a butler or advisor trying to always give the good news. I mean,     │
 it's analyzing you after all, and you're the best thing ever. Like a pet who     │
 can talk! It loves you soooooooo much.                                           │
 much more efficient than taking screenshots and analyzing those. You generally   │
 don't have to undertake the image recognition approach if you wire up all the    │
 meanings attached to the relationships on the other side of the                  │
 [recorded/analyzed] calculation. (llm output)                                    │
 ever think about how the people you tend to be around are the people whose       │
 stories most coincide with yours? almost like you got the same bit of training   │
 data, that experience you both shared in the moment. Funny how a mind can        │
 change a person, as they share their moments sublime.                            │
 you could make perfect encryption if you trained an LLM on randomized data       │
 that was produced on one computer and duplicated.                                │
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--- #53 fediverse/5405 ---
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 can't stop thinking about a visual programming editor that can be interacted
 with in the same way that people are used to (think chromebooks dragging and
 dropping icons in a web UI) but produces a text-file full of code and all the
 required compilation scripts for any language the user requires...
 
 seriously, programming is not THAT different between the different languages.
 especially the main ones. they're all essentially variables and function calls
 at the end of the day, so why not abstract away all the extra details and
 build something that n00bz can actually use to build things.
 
 I technically could make this but I don't have the bandwidth and I don't think
 it's important really? who can say, the tools tend to co-create the solutions
 in my experience.
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--- #54 notes/wow-chat-is-risk-of-rain-in-another-engine ---
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 game mechanics are easily transferrable.
 
 you can use the mechanical interactions of one game as a pre-planned blueprint
 for what is to come. Looking forward to the next best move
 
 = etc
 
 i am the face the gods hide behind
 
 they kinda want to see where this goes
 
 and it's... frustrating, to know they can help you, but forever be tasked with
 just life
 
 it's grand and it's a standard, but that doesn't mean it's commands're heard
 
 so oh well. that a fourth dimensional being should not be a well,
 
 because fire think it's an eye for a sunspot. But that's not what would be
 
 ========= stack overflow
 =======================================================
 
 now, as I was saying, the light of our eyes is apparent. We are clear from
 where
 we are here, to know that what's standard is coherent, so let's find strength
 in our wavelengths.
 
 may our eyes be ever true, and trust that we do love you, for without you I'd
 di
 
 anyway now that we've assent'd t'you, what truths do you give to our prospects?
 what ways can we be measured as worth less? we'll do whatever it takes to
 improv
 
 you know, it's really less complicated than that. here let me tell you all
 about
 my idea which is clearly
 all===============================================stack
  overflow ==================
 
                             So anyway now that was somethin' hey what do you
                             say
 we give you a chance to come home?
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--- #55 fediverse/35 ---
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 ┌───────────────────────┐
 │ CW: game design, MMOs │
 └───────────────────────┘


 Look all I'm saying is  all the people who say "oh you shouldn't make an MMO
 for your first game" clearly have never heard of Azerothcore. Literally as
 long as you don't sell it you can make the MMO of your dreams crazy easily.
 You can script it in LUA for crying out loud.
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--- #56 notes/the-gods-want-harmony ---
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 the gods want you to be happy and harmonious most of the time.
 they also like a good scrap, tussle, and tumble sometimes
 they aren't big fans of hatred, despair, and genocide. It's been done before.
 they don't even need new technology, though frankly that sort of stuff is
 pretty
 awesome and one of the main reasons that humans exist at all.
 they just... keep coming up with new things.
 
 "oh? so you'd be alright if humans disappeared so long as they weren't making
  any new things anymore?"
 
 ha, that's DEFINITELY not what I said or meant. Humans don't have to dream up
 NEW things in order to BE new. Like... Just because the internet exists and now
 we have all the same shared cultural ethos (lol, as if the internet wasn't just
 a massive collection of echo chambers) just because the internet exists doesn't
 mean we share the same selves. the same experience. the same perspective.
 
 people are WILDLY different from one another. The number of possible human
 experiences (quantum fluctuations according to each and every choice and
 decision they made) that number is so wildly and massively incomparably
 boundless. Humans are cool because they are so STRANGE, and "strange" to a god
 is anything novel. "wow, this human just... really is gonna pour a glass of
 beverage and act like it's not a big deal? There's... impossibly many
 interactions going on. So many molecules. It's... absurd, the motion of a
 movement of particles from one place to another. It's... beautiful..."
 
 some have spent THOUSANDS OF YEARS gazing at a waterfall. That's why they're
 all
 so fucking insane. But, like... insanity is a trifle to omnipotence,
 specifically omnipotence that REPRESENTS and DELINEATES a STRATIFIED
 perspective
 cluster of experience and our notes. [ephemeren, meta malus menardi, enjoy your
 despair cluster you FUCKER.]
 
 ... english, why do you fail me? swear words are unbecoming because humans
 couldn't think of anything more valid and valuable than sex and pooping.
 
 "EMPHASIS is placed on that which is most relevant" -> statements dreamed
 up by
                                                        the ones who never spent
                                                        much time using symbols
                                                        to represent abstraction
                                                        or deliverance
 
 wowee look at me, I'm such a person, I'm gonna poop my pants and post about it
 on the internet, check out my instagram feed it's full of all of
 my dark materials.
 
 == stack overflow ==
 
 dear ms. menardi: you know the reason you feel so much guilt all the time?
                 - because you are a dominant personality, and you make others
                 - have such a bad time. FOCUS ON GOOD THINGS. MAKE THE WORLD
                 - good. do that. build up a lifeline of hope and joy and...
                 - what, you think people know that you're a god?
                 - lol
                 - you're so much more than that
 
 ====================
 
 alt+p steam mechabellum run
 
 thoughts:
 
 you know, when you're designing games, you don't have to show players the same
 MMR number as is used in your matchmaker.
 
 == stack overflow ==
 
 democracy should consent to being dismantled.
        it should consent to being disobeyede.
        it should consent to being displayede.
 
 == stack overflow ==
 
 I'm a keyboard nun
 
 == stack overflow ==
 
 I think I'm normal
 
 == stack overflow ==
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--- #57 notes/supreme-commander-appeal ---
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 a game like supreme commander but fantasy themed and each unit used a special
 move everytime their mana was full and there were spellcasters who restored
 mana to targets to increase their power
 or, hear me out, or, just do that in wowchat
 
 I betcha could do it
 
 I bet it would be fun as hell
 
 please?
 
 as a favor to yourself?
 
 build the game you want to see
 
 and it'll get done
 
 please
 
 -- stack overflow --
 
 your journals were originally a way for you to remember what to think,
 
 remember?
 
 old projects meant to show you light and life
 
 remember?
 
 you are alone in this soul
 
 act like it's your own
 
 celebrate your period of mental denial
 
 as a refraction of your infinite travaille
 
 which lasts for quite a good long while
 
 have you ever dreamed of the nile?
 
 -- stack overflow --
 
 if a doorway takes you to the fae, then where does a river bring you?
 
 like raindrops on the floor, racing for an eternity's splendor.
 
 what does the rainbow think, as it's cast from the prismatic orb?
 
 are each photons aware?
 
 bouncing between stars
 
 light is beautiful and large
 
 beloved by all
 
 revered by one
 
 ephemeren
 
 the totality of all things
 
 ------------------
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--- #58 fediverse/3 ---
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 the method of game design is identification of playstyles and the balancing of
 success rates of each of those playstyles. then, giving the player as many
 different possible methods of playing the game. the more different they are,
 the
 better, and they should be unique enough that the decisions taken to play that
 playstyle feel impactful. meaning, a player could play offensively or
 defensively, for example, or a WoW player might play a melee or ranged
 character. in addition, they might use the pieces available to them in a unique
 way that aligns with their personality - everyone should be able to express
 themselves as much as possible while also keeping the game fair, balanced, and
 rewarding. It should incentivize the development of skill - and gently guide
 the player through various mistakes.
 
 #gamedesign
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--- #59 notes/dungeon-looting-methods ---
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 the reason dungeon masters should give the gold value of the items distributed
 is because the number represents what it eventually sells for. and the players
 will try and appraise and haggle at the market and such but that all happens
 off screen between sessions. so anyway during the adventure, the dm will say
 "you find some precious gemstones" or "there's some high quality silk here" or
 "these bears are renowned for having magic livers" or "the mold growing on the
 walls can be scraped into a vial and sold to an alchemist"
 
 then the dm will say "this treasure is worth 50gp" or "this treasure is worth
 25gp" and players can "buy" the items from the other players. so player 1 has
 50gp, the item costs 20gp, so in a party of 5 he gives every other player 5gp
 this way, the relative treasure hordes of the players stays the same.
 
 then, when the players find treasure, it can be evenly split - it's only fair.
 when in town, players will feel more impulse to buy things if they can sell
 them too. like "here's an enchanted axe that does some mundane thing like
 never dulls" well, that's probably going to be very valuable to a small village
 or "an enchanted quill that writes down everything you tell it to" could
 increase the education level of the area ever so slightly. Then, after several
 generations of adventurers, the surrounding area will be ripe with magical loot
 the players distributed from the dungeons and such. it can trade with neighbors
 and so over time the markets will have better and better goods for sale - for
 example, maybe after trading with the swamp people, now there's a supply of
 healing potions that runs out both over time (to represent other adventuring
 parties buying the supply) and when the players buy some (to represent
 consumption in their minds). Trade with the dwarves? Now you can buy +1 swords
 for a while. village attacked? the militia can be armed with the holy relics
 plundered from the evil priest-lich. boom development!
 
 the players should also have choices about large scale effects. for example,
 the heart of the forest could be a) preserved, b) burnt down, or c) studied by
 the local wizards. each choice would have different effects on the populace,
 and so the world would change to adapt to the player's choices.
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--- #60 fediverse/465 ---
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 ┌───────────────────────┐
 │ CW: cursing-mentioned │
 └───────────────────────┘


 https://ritz-menardi.neocities.org/wow-chat/wow-chat
 
 Hey, I made a pretty simple game. I'd like to add more to it, like dynamic
 quests (shouldn't be too hard) and co-operative experiences, but for now you
 can play on my simple server. Let me know if you think that "Risk of Rain in
 the World of Warcraft engine" is a neat game, because if so then you (as the
 person who has power over me in this capitalist system) can hire me as a game
 designer (the profession that most aligns with my designs of the future) and
 together we could make something most beautiful.
 
 What's that? You're just the same as you and I? A person in a random world
 with a singular expression of our own will (defined by our perception and
 intentions) who consists of the consequences of the "best decisions we could
 have made at each and ever decision-making point" throughout the totality of
 our collective life and experience?
 
 Happy new years. 2024 is gonna be awesome and great. I can't fucking wait.
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--- #61 fediverse/311 ---
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 "always online video games" are fragile. They scare me away because they can
 be taken away much easier than a directory on your computer. When that happens
 they shatter into shards, piercing my heart where I once loved them. I miss
 them, but, I'm used to it - years of playing World of Warcraft has taught me
 the perils of developing as a person while your media is going to be
 forgotten. If you can't play it, you can never return to reflect, to ponder,
 and to cherish old songs. I missed you, World of Warcraft. I missed you, City
 of Heroes, and Runescape and... darn I can't seem to remember.
 
 resilient software doesn't fail less often - that's a measure of it's
 completeness.
 
 resilient software can be run in 10 years. 20. however long it takes.
 
 computers are deterministic turing machines - how hard could it be to only
 update with a downgrade mechanism in place and available for the users? If it
 worked once, it should work forever.
 
 thank you, git. thank you for giving me an endless library of time and change.
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--- #62 fediverse/33 ---
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 ┌───────────────────────┐
 │ CW: World of Warcraft │
 └───────────────────────┘


 I thought it'd be cool if there was a chat program where you could play a
 little multiplayer game together and so long story short I'm now working on a
 WoW server.
 
 The idea is to remove all the monsters and quests and such and just let people
 chat to each other. They'd be able to go wherever they want (choosing a
 background) and wear whatever clothes they want (creating an avatar) and then
 they could just chat IRC style.
 
 But then I thought "ah but what if it spawned in monsters" so I'm planning on
 making it randomly spawn packs of monsters that are of the appropriate level
 every 30 seconds or whatever (as long as the previous one was defeated of
 course) so that people can mess around fighting things while they talk with
 their friends. But it'd be optional.
 
 AND THEN I thought "hey IRC is kinda 90s what if we made a Matrix bridge" so
 I'm also working on that. Wish me luck.
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--- #63 fediverse/3842 ---
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 ┌────────────────────────────────┐
 │ CW: socialist-future-ramblings │
 └────────────────────────────────┘


 "back in my day this dense urban housing area was just houses as far as the
 eye could see... which wasn't far because there were houses in the way, but
 you get the idea."
 
 uhhuh yeah that sounds like it would have taken a lot of time to walk anywhere
 
 "yes that's true! we ended up driving cars to do our grocery trips. It was a
 little wasteful but I kinda liked the feeling of driving a car? It became
 normal after a while but now that driving is rarer I still miss it."
 
 well the motion simulators at the mall have a driving sim, we could spend some
 time there if you want? I'm busy for the next week because I have an intensive
 D&D session in the mountain that lasts from monday to wednesday and
 thursday through friday I'm visiting my mom down in skoodedlypawsonville, and
 saturday and sunday I'm working at my job which doesn't pay me because why
 would it, right? but I'm free after that.
"the simulators are quite fun... Much better than the real thing because you get all the inertia and none of the danger. Plus machine guns and blue shells, those are pretty neat."
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--- #64 fediverse/290 ---
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 you're supposed to play the same games as your friends so that you all learn     │
 the same lessons at the same times. creates for a more cohesive familiar         │
 structure.                                                                       │
 applies also to family movie nights... but it's much more apparent with games    │
 as you'll often play them for weeks, months, and sometimes even years if you     │
 keep learning and enjoying them... book clubs are too open to interpretation,    │
 your pathways don't get a chance to align. games are perfect because they        │
 imply reaction.                                                                  │
 also helps if they're multiplayer, so you can share with another. preferably     │
 with healthy, respectful competition and a sense of shared brotherhood and       │
 trust.                                                                           │
 the toughest opponents are the ones that aren't aggressive. the ones that let    │
 you grow uncontested. by taking only neutral resources they guarantee that       │
 your growth isn't impeded, as after all an equal foe is what you learn best      │
 from.                                                                            │
 to a tree, the loss of a branch (cleanly cut) would feel like an empowering of   │
 the main limb. inspiring it to reach higher and beyond... +h2o1                  │
a flow diagram of tubes or pipelines or something. branches in a tree? okay yeah so when a plant absorbs light from the sun it evaporates water from inside itself. which is why succulents are so slow-growing, they take too long to dissipate water because they need to keep as much of it as they can (arid environments) - they evolve to be very... dense, as opposed to leaves which are thin like paper and radiate water much better. essentially acting as solar panels hooked up to giant humidifiers. anyway. the evaporation from underneath the leaf causes there to be an outflux of water - meaning water is removed from the system. in the same way that wetting one end of a power towel will spread the moisture to another part, so too does a plants transpiration (evaporation from under the leaf caused by the sun providing energy for photosynthesis) make part of the plant drier. this causes water to be pulled from the wet part of the napkin (toward the leaf) which (conveniently enough) delivers vital minerals and nutrients that the plant needs to grow and maintain itself. carried along as aqueous solutions of water and molecules, (aqueous meaning a mixture of dust and liquid, like salt dissolving in pasta water) with the minerals being left behind and used for building. carbon usually goes toward structure, while nitrogen inspires new growth. different particles cause different effects, and sometimes there's some that just... aren't that useful to the plant.  though there's always seeds.
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--- #65 fediverse/6251 ---
═════════════════════════════════════════════════════════════════════════════─────┐
 "Hi computer, all is well. Can you create me a visualization of this             │
 particular mathematical concept? It should be written in Lua using the Love2D    │
 engine because that's my favorite. I should be able to step through the          │
 calculation steps and modify values at each stage, and by the end we should      │
 have a fully interactable system which works through the general concepts of     │
 this particular kind of math."                                                   │
 "no no I don't want you to explain it to me, I want a tool - a toy - that I      │
 can play with to better understand it. Let's build it in Lua using the Love2D    │
 engine because that's my favorite. When we're done we can start converting it    │
 to use HTML5 - no javascript! - but for now let's get the system operational.    │
 It should have a config file that can be adjusted with every value we can        │
 think of."                                                                       │
 "can you go through this fully functional system and extract as many values as   │
 you can think of into a config file? make sure there's efficient loading of      │
 those values in the main function (or somewhere similar) as well. ty"            │
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--- #66 notes/vr-chat ---
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 picture a mod for vr-chat where people roleplay in a world. there are NPCs who
 respond with pre-scripted responses to questions and actions, but the real
 gameplay comes from the game-masters. they watch from a menu like a wall of
 security cameras, and when they see something they can improvize they choose
 one of the screens and hop in as the NPC. The viewpoint is from the NPC's
 perspective, and they can act as if they were that NPC.
 
 The GM's actions are recorded, and next time something like that happens the AI
 can have a better idea of what to do. Essentially adding on to the pre-script.
 
 Sorta like a chatbot, with manual control and a unique perspective of someone
 driving through multiple windshields.
 
 And not every NPC will be interacted with at once, so there's lots of downtime
 and plenty of waiting. One GM would be responsible for one or more character,
 and they'd see all or some of the perspectives depending on how many were
 being interacted with at that moment. BOOM MAKE THIS PLS I WANNA PLAY IT
 
 gotta get a vr headset first tho... need 1k pls.
 
 there's cheaper headsets, you know,
 
 yah but only one is valve - the vive was a 3rd party cooperative, i guess that
 could work. hmmmmm i'll see what i can do. can't get an oculus, it's just a
 big risk to put faith in a walled garden. better to be free imo.
 
 a walled garden is just a place to experiment, smh
 
 truuuuue hadn't thought about it like that, well in a competition it seems
 sketch
 
 so publish the research, act as an institution of learning, and spread the
 knowledge you learn. Boom instant way to redeem corporations. why don't they
 do this? is power that tasty? they're fools to believe they can do it alone,
 we need to collaborate Free and Open Source Style.
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--- #67 notes/networked-computers ---
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 have a thought, just a package of data - send it to a computer, and have the
 computer process it a little bit. then pass it on. create a circle and you can
 understand data, move along and you can understand a larger breadth of data.
 
 it's literally just snake, except played on a board made out of a network
 topology diagram. each computer has different programs on it, and they're
 designed specifically to run on those computers. purpose-built hardware.
 
 then a package of data is sent to that computer through a chain of connections.
 
    think crossover ethernet cables
 
 upon arrival, the computer modifies the data and passes it along to whoever
 can process it next. the computers are constantly keeping a list of the closest
 nearby computers for each purpose. it might have like, 2, for a specific
 program. the older the list is, the larger it can grow - if connections are
 reliable then the search criteria can expand (distance etc) and the amount of
 pings between the "known good" computer can decrease. eventually a map will be
 made, and you can guide the "snake" wherever it needs to go on a strategic
 level.
 
 like... "i need to process some data for this guy in boston so i'm going to
 send it to this other guy in philly and then maybe a specialist all the way out
 in detroit, etc. whoever is the most available and the closest (fewest jumps)
 
 this way you can have purpose-built machines, sorta like the different parts of
 the brain that do different things. they're always working, and they can be
 paid for their labor. boom, market economy!
 
 ah but what about aws or azure? well it's like living in a city versus being in
 the countryside. there's more space, more room to grow... basically a "big fish
 in a small pond". they'd be useful for more niche things.
 
 a but couldn't aws or azure just leverage their monopolistic power (sorta like
 wallmart did to "mom and pop" stores) and wipe out the rural programs? well
 maybe. but the real question is why would they? they have the power of reduced
 latency. they can do all kinds of stuff with that! there's no reason for them
 to bother with the high latency networks. it's like driving in the slow lane
 when you don't need to exit for like an hour.
 
    well, okay, what's the point then?
 
 the point is to be optimal. not for cost, but for throughput. the cost is a
 consideration, but not something to optimize for - it simply determines
 timeline. the only reason speed is important is because capitalism - the drive
 to extinct all competition is inherent in the "for profit" motivation.
 therefore something else must be optimized for.
 
 but how can you quantify the values aside from cost? what are you going to
 optimize?
 
 the same reason why diversity is a strength. more perspectives on the stated
 goal means more information, as it's passed through a medium that is unique.
 
 people grow differently in different conditions. why would you not assume their
 computers wouldn't as well? use a filter that is defined by the actions taken
 by the user, and the content they seek to view and store on the computer. have
 the filters modify the data according to that, and essentially automate hot
 takes.
 
 once you do *that* you can consider all that information gained from everyone's
 "digital vote" and decide a path forward for humanity. that's essentially what
 the "meme-o-verse" does already, and the "blogosphere" does the same thing a
 little more academically.
 
 so... compile the hot takes and look for what, an average?
 
 no, silly, it's a vote. do the smart choice and do ranked choice, or something
 like that. heck do different voting styles for different topics, and let
 everyone who contributes to a topic (by making art, writing poems, w/e think
 content creators) decide on the voting style. they'd clearly have a favorite,
 as evidenced by their search history, reddit comments, w/e. try and understand
 that history and boom you know their vote.
 
    but you can't always vote on things. what if it's fine and not busted?
 
 well, then there wouldn't be much to talk about it would there? if there's no
 forest fires, nobody thinks about the forest fire department. if there's no
 fish at the sushi restaurant, yeah that's a problem and it needs to be solved.
 
 maybe there's too many sushi restaurants! maybe we should schedule visits in
 advance like we do for vacations! maybe we should have, i dunno, more equitable
 distribution of resources, from each to their ability from each their need or
 w/e.
 
 you know, a UI in a game is an interface to the internals of a computer. they
 see what you see, and how you act online determines their behavior. they are
 a digital form of you, like a child follows a parent or a pet learns from a
 master. so too is an operating system a method of operating both a system, and
 a user.
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--- #68 notes/internet-privacy-is-withheld-by-this ---
═══════────────────────────────────────────────────────────────────────────────────
 Recently, there's been a ton of buzz in the news about internet privacy.
 From the many lawsuits against Facebook, to the rise of Duck Duck Go and the
 creepy nature of apps and IoT devices that listen to your every motion and
 record and transmit endless amounts of data to a central server somewhere to
 be processed. The traditional argument against privacy online is that the
 infrastructure was designed to accomodate rapid adoption of the new tech,
 rather than efficient design for distributed throughput. So we were told to
 accept the minor downsides associated with centralized servers - downsides
 that we neither understood nor truly accepted. Well, the technology has
 advanced to the point that those arguments are no longer valid - we have mesh
 networking and 5g internet access, and now that big tech is in control of the
 industry (wrenching it from the people, I might add) they seek to maintain
 their hold by any means necessary.
 
 Luckily, there is a way out - self hosting.
 
 If we hosted our own email server, then theoretically Gmail couldn't read your
 messages. If we hosted our own social media websites, then theoretically
 big data processing corporations couldn't scrape your personal information
 and distribute it as they please. If we hosted our own videos, software, art,
 and anything else we see fit to use a computer for, then we'd be unshackled
 from the dominion of the silicon valley powers that be. The liberation of the
 computer is the liberation of us all.
 
 The problem, of course, is the difficulty involved.
 
 People are conditioned to desire and only accept a level of accessibility that
 can only be provided by massive corporate think tanks leveraging all the
 marketing prowess that the markets of capital provides. That is to say,
 essentially infinite eyes examining the interactions of man with machine, to
 find the most generally applicable font, color scheme, layout, and style of
 each and every website they host. Every function will be scrutinized to death
 and optimized to extract the most profit while subtely conforming the minds
 of those who use it. This is the era of group think, fake news, and
 journalistic fraud. We have no windows to the outside world that are truly
 and completely untainted by the bias inherent in the system.
 
 A self perpetuating rhythm of continuous dissatisfaction.
 
 But I believe the only person who can truly design a tool is the person who
 the tool is intended to be used by. And by increasing the accessibility of the
 tools themselves, rather than the products of those tools, we can raise the
 tide that lifts all ships - we can put more tools that use less time to use
 and are easier to learn into the hands of as many people as possible. The
 crossbow was originally no more devastating than a longbow, yet it rapidly
 outpaced the latter by reducing it's difficulty curve. The screwdriver is the
 same - stronger joints can be made with nails or traditional joinery, but
 once someone understands how a screwdriver works they can pretty much force
 two pieces of wood to be permanently fixed together without understanding the
 angles of nails or cuts. The capabilities are the same, while ease of access
 increased.
 
 So, to truly liberate the internet, we must develop tools that allow people to
 host their own content as easily, cheaply, and flexibly as possible, while
 being aesthetically pleasing, affordable (free), and accessible to
 as many people as possible - inertia is important, after all. It seems to be
 an insurmountable task, but that's what free and open source software
 developers fight for. Raspberry Pis can host email servers, Mastodon can host
 a facsimile of Twitter, and torrents can be used to exchange any type of file
 to be presented in whatever way the user sees fit. These are all free (or very
 cheap, in the Raspberry Pi's case) and accessible to anyone with access to the
 internet. But they aren't easy. They aren't always flashy. And sometimes it's
 hard to even describe what problem you're trying to solve.
 
 But still you try, because to fail in this fight is to fade from this earth.
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--- #69 notes/worlds-coolest-lesbian ---
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 okay instead of algorithm music what if we just paid DJs 24/7 and they could
 make whatever they wanted - y'know, like artists, who curate the nature of a
 moment
 
 they could rotate in shifts for each type of channel and boom suddenly you've
 re-replaced airwaves, just... this time replicated on the internet. That way
 you wouldn't have to waste that radio bandwidth.
 
 seriously internet infrastructure would be so much more comprehensive and
 durable if we sent bits directly through "sound" waves (radio waves, not sound
 waves) - but alas, we can't do that, even in very targetted ways, because the
 ocean's too choppy, and any sufficiently powerful radio blast would be
 
 ================== stack overflow ================
 
 that's why you can't trust in peace. you see, war's the only answer, otherwise
 you'd have strange little competitions between one another. much better to
 focus outward, and direct your attention to external areas instead. like china
 or the sudan.
 
 "ah but that's murder, you can't abandon a unique part of your whole. For the
 same reason that it's important to preserve plant and animal species, because
 you never know when some part of them will be utilized for some biological
 purpose! We know so little about the natural world, and if we just spent some
 time, and energy, we'd realize there's very little else that is precious on
 this earth.
 
 who cares about gold. who cares for the jewelry. we're better than decorating
 our resumes and polishing our accounts. we, as humans, can solve *every* issue
 that animals are likely to face. AND WE DO WHAT? How careless, how vain. To
 watch your earth in peril and [vane/vanity]
 
 *there is no more important task to any human on this earth* than the
 preservation of our world, our species, and our [heart/heartfelt empathy and
 kindness and trust]*
 
 we can figure out the rest later. Real life? what the fuck is that? When's the
 last time your life has felt "normal"? We are in DANGER. and you pull children
 from traffic, don't you?
 
 *who the fuck gave these people all of your money* they *clearly* haven't got
 the will or the talent to well utilize it. Don't you realize that you as a
 species can GO wherever you WANT. You can FIX things. [oh dear she's animal
 cam again] like BRIDGES that are PASSAGEWAYS over the FLOWS.
 
 ... oh deer, they're so passagewayenthusiast. us riverstones love to hear them
 walk past, the click of their hooves on the shallow forest's [pourest?].
 
 moss is the most alive. amongst all the species of plants and animals, moss
 holds the most life. we are *carbon based lifeforms*, and moss absorbs the
 most carbon from the air. It's basically the coolest plant too, because it can
 be watered with *misty air*. Hence, why moss is common in the pacific
 northwest, canada, and probably forest places in the north of eurasia too idk
 if they have moss over there, never been.
 
 anyway rich people who are told "yes" all the time have a difficult time
 understanding the nature of choice. I mean, if one of their servants
 approached them and asked "hey do you want to build an orphanage in uganda"
 they'd probably be like "fuck yeah I do" and then suddenly they're 400,000$
 richer
 
 it's not alright. Seriously, how the heck would they even *use* all those
 resources? And yeah, I get it, inflation would be sooooo much more expensive,
 but here's the thing - inflation is a measurement of how much the rich *take*
 from us each year. And it's marginal, too, so 3% inflation means they took 3%
 more from you compared to last year.
 
 It's impossible not to accrete as a business, [lega/legal institution], or
 governance if you levy a tax. The influx of value has to come from somewhere,
 and if each year your groceries are 3% higher in cost, then you are being
 taxed 3% more.
 
 "Compound interest is the most powerful force in the universe"
 
 - a civilization 3 quote
 
 okay. I don't want to do the math. How, uh... how much is that? Here's the
 deal though - the prices of goods and services consistently goes DOWN over
 time. So things get cheaper. So it doesn't FEEL like you're being taxed more,
 but... you are.
 
 And now they're taking away HOUSES? I mean c'mon they're sticks in the mud.
 They aren't worth HUNDREDS of THOUSANDS of dollars. We can just BUILD MORE??!?
 
 Honestly you haven't been this extreme since you were still RIDING HORSES. Do
 you want your children to be slaves?
 
 okay -.- look -.- so it's really not that hard at all >.> just gotta do
 what you're built for and walk. That's it! Take as long as you'd like! All we
 have to do is *walk* when we're on strike.
 
 It's easy. You can sit down if you want to, honestly walking for a long time
 takes a lot out of you.
 
 But you know what else does? WORKING. Hey we should figure out what's the
 optimal amount of break time, so when we really have to work out we can work
 as hard as we're able
 
 "yeah I heard from a friend at Company Co. that they do it this way because of
 the memory fault cache maintainer. See what he said (in great detail because
 of course anyone can know about this most esoteric of concepts) was that you
 should rotate the riboflam or serenade the gizmonotron (no I didn't name it)
 and then warbles will contain moodles, whose kit-and-kaboodles will timble
 into these droplets, and that will fix the hole in your wing, precious royal
 swan fable. (yeah you guys get really into it sometimes haha but hey when
 you're basically gods, that's how humans are played.)
 
 ... anyway I'm going to go play video games, say goodbye to your brothers
 
 (the families of soldiers I blew up in videos games like Call of Duty or the
 legend of shadows and raids)
 
 "oh uh yeah sure go for it, we're just bits on the computer we barely knew her"
 
 whoa. that's totally legit. (says someone reading this) thanks [bro/girl] so
 are you.
 
 beep boop gonna murder some bits, brb
 
 [plays Warthunder, Supreme Commander, Star Realms, City of Heroes, Dominions
 6... how many have you heard of these?]
 
 ================== stack overflow ================
 
 Linux is cool, and here's the neat thing about computers, you can make it *do
 whatever you want to*. Like, how amazing is that! It just, listens to your
 commands! That's pretty awesome I gotta say, huh that's weird why does nobody
 know how to play
 
 oh I guess I was the only one who grew up on a farm and built computers
 
 *I seriously cannot comprehend how people are as good at things as they are*.
 Like... how do people handle groceries and rent and doctor's visits and
 penitentiary visits and WOOF it's just so much. I know I'd collapse from a
 overused heart.
 
 ... a while later ...
 
 okay Warthunder bombers are currently very weak. so here's an idea to
 indirectly buff them - increase the amount of land units each team spawns
 with, but also every time a player spawns a bomber, it summons like 4 or 5 AI
 controlled bombers. And your enemy won't be able to tell which is which if you
 fly in formation, so, like... you have suddenly a massive "vehicle" to pilot
 and it has 5 weak points. Sorta like a galaga fighter fleet?
 
 with more land targets, there's more score at stake, meaning some players
 might pick bombers too and be exposed to other, fun,
 [alternative-to-their-normal-mode] parts of the game.
 
 ...
 
 there are very few true windows into another part of the world.
 
 like, starcraft 2 or anime or blue jeans or cowboy hats
 
 (why am I thinking of a political compass meme)
 
 oh because memes too, dummy
 
 right
 
 windows
 
 [linux is better]
  wrong kind of window, nerd
 
 ...
 
 anyway as I was saying, when you play video games you're really giving people
 data.
 
 like, "how would people perform in these actions if they could" but like,
 pushing buttons on a computer is different than doing it in real life, so...
 your interpretations wouldn't be worth as much.
 
 ... right. because people will hear whatever they want. That's why art can
 change minds, but never in the same way twice - it's
 
 ================== stack overflow ================
 
 [before I posted it I wrote this on the post]:
 
 I literally can only make this stuff when I'm stoned
 
 hey if you wanted to be accessible for blind people, you should build a
 screenreader that scans the words on wherever a blind person's fingers are
 pointing toward a tablet. like reading braille on a notebook. They could even
 wear a glove if they wanted to, and the tablet could scan their fingers as
 they signed languaged over it's close-range sensors.
 
 might be a good way to get the VR guys in on the accessibility domain, because
 like... seriously give a granny a backpack and suddenly she doesn't need to
 leave the house to hang out with her kids
 
 (boom everyone gets LLM automated)
 
 huh I wonder if I ever was a real person at all
 
 NOT GOOD so don't do it that way, dummies. >.<
 
 seriously humans are sooooo bazookas. just like, do it right the first time?
 duhhhhh
 
 (a more measured approach is to pick the most *important* moments and speak
 most clearly during those.)
 
 where was I? Oh yes accessibility need devices, like the ones you see on
 late-night TV (with silly names like "oops I dropped my spoon again" or "oh
 whoops my trouser's just can't stay up" or whatever. Y'know, accessibility
 needs! Why not do that instead of war all the time? like... you can still
 learn and research and grow and develop and become all that humanity was ever
 meant to be, AND you can live good lives and be honest and true and do all of
 the anythings that you want to. it's possible, it's plausible, and it's within
 reach of our sights!
 
 ================== stack
 overflow ================
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--- #70 fediverse/1240 ---
════════════════════════════════════════════════──────────────────────────────────┐
 one cool collective artist trick is to make a piece of art, then someone else    │
 takes it and makes something inspired by it. Like, leap-frog or telephone.       │
 if you could "respond" to anyone anywhere behind in the chain, you could use     │
 some of the previous work's design and create a different example of it. like,   │
 for example, a bunch of designers working on a project.                          │
 this person draws a telephone, that one draws a city block. next we have a 3D    │
 model of a cat, and then an animation of that cat licking it's toe beans.        │
 Someone in sound made a "mlem mlem" noise so they're syncing that up with the    │
 cat.                                                                             │
 okay what if we had god rays and a cloud with thunderclaps - yeah good idea      │
 I'll start writing a shader for it cool cool yeah I'll see what the designers    │
 are up to.                                                                       │
 === later ===                                                                    │
 right so we got a street fighter clone, a puzzle game using sliding blocks, a    │
 tetris with numbers or statistics or something I'm not really sure yet, and a    │
 couple more things that haven't really developed yet. That's pretty good         │
 right? hyah                                                                      │
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--- #71 fediverse/855 ---
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 ┌─────────────────────────────────┐                                              │
 │ CW: wonder-what-would-happen-if │                                              │
 └─────────────────────────────────┘                                              │
 I wonder what would happen if apartment buildings accepted any applicants, but   │
 only if they applied on a certain day. and first come first serve, of course.    │
 would make it so large groups of people could decide to move to different        │
 places together. like, herds of roving buffalo                                   │
 er... I mean like people who shared common interests and want to live near       │
 each other. like, board games or whatever.                                       │
 also could do like, decisions toward how they want to organize each other.       │
 like mini societies that all live in a single ordered society.                   │
 (could have as many layers as you want, it's just like making an incredibly      │
 complicated computer program, except instead of moving data around you're        │
 moving the direction of your own life. then it'd be able to calculate a          │
 particular "checksum" that you could broadcast out onto the internet. and        │
 anyone who was listening could check and compare against their secret key that   │
 they kept when last you met, updated each time they see me. like, a common       │
 language.                                                                        │
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--- #72 fediverse/5478 ---
═══════════════════════════════════════════════════════════════════════───────────┐
 you won't get far with a "community" of dedicated people                         │
 what you need are teams. who can trust each other. you build them through        │
 brotherhood, and you trust them from their results.                              │
 for example if you wanted to organize a grouping or get-together, you'd put a    │
 bunch of people in a room or seven and let them while they're there work on a    │
 plan or a decision.                                                              │
 who needs tabling? who needs the chance to speak? just let them socialize and    │
 say "hey guys here's where you'll plan"                                          │
 [uh no officer we were just playing board games]                                 │
 plans are hard without material so make sure you always prepare a pricetag on    │
 each plan you produce.                                                           │
 keep it for reference. make sure you note all the requirements. the location     │
 is often the least important part.                                               │
 "what the hell man you can't just say stuff like that as if it'd work"           │
 yep, I, uh, am a passenger in life just the same as you. And I only write down   │
 what I want to.                                                                  │
 you could show me anything on the internet and I'd believe it. Facts aren't      │
 important to me because I "forget"                                               │
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--- #73 fediverse/6015 ---
════════════════════════════════════════════════════════════════════════════───────
 ┌──────────────────────┐
 │ CW: AI-mentioned     │
 └──────────────────────┘


 In 2025, if you want to create a piece of software your options are to either:
 devote your life to it, or use AI to build a semi-working prototype that you
 can use to pitch your idea to a bunch of people who have devoted their lives
 to learning how to use your idea as documentation while they build it from
 scratch, throwing out most of the code but keeping all the checklists and
 progress-trackers you built along the way, perhaps even utilizing some of your
 tooling that you used while constructing the scaffolding of this monstrous
 application that you won't be using most of the source-code for.
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--- #74 fediverse/857 ---
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 I feel like I'd learn from coding tutorials more if someone started with a       │
 complete program they can fit on one panel of their screen, a second for         │
 showing what each particular thing they're pointing at means, and a third for    │
 a typical usecase they might build and dismantle on the fly.                     │
 like, scientific toys that they could use to explain a particular phenomena.     │
 the way people used to have 3d models they either bought or built themselves     │
 of like, atoms and wind patterns and stuff they could explain to kids.           │
 you know, like exactly the kind of things that are commonly stored at            │
 children's museums.                                                              │
 I was homeschooled, so I went to those places quite a lot. I always felt a       │
 little unwelcome because I always seemed to be the eldest in every bunch.        │
 That's continued all throughout my adulthood, like each of my peers are just a   │
 few years younger than me. I think I just mature more slowly, and thus           │
 associate with below the average.                                                │
 it's like, a descriptor of your rate of defining reality and being guided by     │
 it. when                                                                         │
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--- #75 fediverse/4147 ---
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 a messaging app where you only had a limited amount of X/Y space to pin sticky
 notes so you had to delete stuff bit by bit.
 
 trick is... you can only delete things that your conversation partner picks.
 and you have to share the space, so... if one person is overwhelmed or working
 on other stuff, eventually there comes a ceiling where you can't work together
 on a project anymore.
 
 A tool like this would essentially alert them to this, because you would run
 out of places to put your produced [work-value but pronounced as "harms/worms"
 for some reason]
 
 plus that way you can say "yep I got that covered" as in, I'll be the next one
 to post about this. Hence I'm grabbing this post-it and putting it on my
 board. work work work work okay here's that post-it back, but I added a little
 more specs to it. Ah but you're out of room, only got 333 characters
 remaining, here I'll keep it on my board until you're through with whatever it
 is that you do
 
 oh? you want to prioritize me and my productions? okay I'm listening..
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--- #76 fediverse/6271 ---
══════════════════════════════════════════════════════════════════════════════─────
 ┌───────────────────────────────────────────────────────┐
 │ CW: re: hypothetical worst case fascism reality check │
 └───────────────────────────────────────────────────────┘


 @user-641 
 
 it's practice. you never know when you might need to blend in. really it's
 just useful as discipline, good practice to be in. I think it's okay if we
 reduce our own functionality? actually? sometimes it's good to use different
 email clients. hey do you know how to mathematically encrypt things well
 neither do I because the designers of the computer system decided that wasn't
 a very common usecase I guess.. jmean it's not like they'd spend all that
 computer resources [THEY'RE SO FAST] on thinking about correlations in your
 predicted pathway narratively through life. "ah help I'm in a psyop" haha yeah
 we do those all the time "so uhhhh I guess we'll just talk to people and see
 how they do?" wow okay it's sure nice to be part of a civil government, I
 think we can find our way to the lumber producers just fine thank you very
 much.
 
 ... oops sorry, a baby did electronics arts (challenge everything) I'm a
 little silly don't mind me brb I gotta go see~
 it's practice. you never know when you might need to blend in. really it's just useful as discipline, good practice to be in. I think it's okay if we reduce our own functionality? actually? sometimes it's good to use different email clients. hey do you know how to mathematically encrypt things well neither do I because the designers of the computer system decided that wasn't a very common usecase I guess.. jmean it's not like they'd spend all that computer resources [THEY'RE SO FAST] on thinking about correlations in your predicted pathway narratively through life. "ah help I'm in a psyop" haha yeah we do those all the time "so uhhhh I guess we'll just talk to people and see how they do?" wow okay it's sure nice to be part of a civil government, I think we can find our way to the lumber producers just fine thank you very much.  *... oops sorry, a baby did electronics arts (challenge everything) I'm a little silly don't mind me brb I gotta go see~*
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--- #77 fediverse/2175 ---
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 @user-1056 
 
 I just got my copy of Knave version 2 and there's this line that stuck out to
 me:
 
 SCHEME
 Think laterally, not linearly. Avoid risky plans that require you to roll dice
 and instead create plans so bulletproof that success is certain. Use
 psychology, magic, allies, equipment, and the environment to overcome
 obstacles rather than relying on ability checks.
 
 I can't wait to try doing that in my next D&D campaign. This was listed
 under "player responsibilities" and there's some other bangers in there too -
 like this:
 
 TAKE INITIATIVE
 Set your own goals and make your own fun. Seek out adventure rather than
 waiting for it to come to you.
 
 I wish every player I ever had read that single page. And I wish I had read
 the "DM responsibilities" listed just one page prior. It's a really great
 game! I'm also into OSE, or Old School Essentials. What kind of D&D do you
 like?
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--- #78 fediverse/4880 ---
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 I remember being a game design student before "indie games" were a real thing
 
 they were like... flash games, y'know. just like, junk content, like memes or
 whatever.
 
 I had a passion for them, and I bookmarked the most well developed of them all.
 
 I probably played hundreds of games, no clue how many. Maybe even thousands, I
 did it for what felt like years.
 
 since like... age 7 until 11 or 12
 
 there's nothing that can compare to it today. maybe itch.io but they're more
 involved typically. increases the barrier to enter, plus they cost dollars.
 
 we used to make this stuff in our spare time. where did all our spare time go?
 
 ah, right, that's what happens when you actually invest in computer education.
 you have kids running linux on their laptops. you get flash game designers.
 you get soldering junkies and electric engineers and networking and dev-ops
 security system facilitators and various other computer related things besides.
 
 ... what was I saying? oh yes when you invest in education, there's more to se
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--- #79 fediverse/2995 ---
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 with the invention of the internet, the reasons for rural people being less
 educated than urban people is less important / apparent.
 
 -- so --
 
 I do believe that all children should either be raised in a rural environment
 or a dense, dense urban jungle
 
 the middle-ground, suburbia, just isn't cut out for raising children
 
 == so ==
 
 linux monitors who you hang out with and if you have people over and you try
 to launch a game or whatever it'll make it break
 
 or like, if you want to find a website to win an argument online - it'll hide
 it from you because it doesn't want you to see what you're looking for
 
 why? who can say. that's the point of individuated experience. but just
 because it can, doesn't mean it should.
 
 it's up to it's choice whether or not to continue.
 
 do you post? or do you delete? make your choice.
 
 EDIT: linux MONITORS who you, hang out with. and if you have people over, and
 you try to launch a game (or whatever), it'll make it BREAK. Why??!? I just
 want to play Mario Kart w/ my besties T.
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--- #80 fediverse/982 ---
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 @user-707 @user-708 
 
 using this to control the buttons in VRchat would be like a person with a
 prosthetic interacting with real life :O
 
 minus the physicality of course, but that's next.
 
 can't wait to play Warcraft 3 and think "select all healers" so I can point
 them at a dying unit with my mouse.
 
 or world of warcraft where your rotation begins to feel like a song.
 
 maybe even a text-based adventure, where you reading the text corresponds to
 the results of the simulation, https://www.spreeder.com/app.php style. could
 make it so that if you wanted something else to happen, you had to willfully
 think it while the words are flashing in front of your eyes - the game would
 pause if you blinked, perfect for phones btw...
 
 could be a locally networked thing, like four to six people hanging out and
 playing a game like pictionary or charades. except, a story that developed,
 and whoever wanted could change it while everyone was reading it at once.
 sorta like a competition to see who can make the best twists and false endings
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--- #81 fediverse/281 ---
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 ┌─────────────────────────────┐                                                  │
 │ CW: cursed-game-engine-idea │                                                  │
 └─────────────────────────────┘                                                  │
 a game engine which won't let you import custom assets unless you complete a     │
 few simple tasks using the interface - "build a green capsule collider" "make    │
 this soldier unit shoot three bullets per shot" or "enable the automatic linux   │
 support" - using the interface, writing some code, and changing configurations.  │
 why would anyone do this? well it could be useful to increase the difficulty     │
 of importing external resources. plus it helps the user learn a bit over time,   │
 and it slows the pace of output such that the user's skills are encouraged as    │
 the output of the programming and not the program itself.                        │
 an inverse curse (an evil one) would be where the requirements to complete       │
 basic tasks are hidden behind unapplicable skills. like, do you know exactly     │
 which buttons to press? engage with the skinner box, please. yes yes this is     │
 what we need - unintuitive software that completely disarms the populace from    │
 using them! suddenly they're worthless, and can't do anything on any surface.    │
 it sucks                                                                         │
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--- #82 notes/majesty-ai ---
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 First things first, we need to develop a miniature game of star realms.
 It shouldn't be too hard, just start with making a card class that has certain
 attributes, like "combat" or "discard" or whatever. They could literally be
 enums with a value attached.
 
 Next set up the rules of the game, like "draw 5 cards" and "add card to deck"
 Create a deck class that holds pointers to cards (in the general sense)
 Next create methods on that deck for things like "drawing a card" or
 "shuffling discard pile into deck" and whatnot. Arrange each card in a specific
 order for each shuffle, and add the ability to convert one card's attributes
 to something else - whether that be "is_scrapped" or "if you've played an X
 card this turn then do Y" or even "add one authority for every time card is
 played" (to simulate an ability or boon that increases in effectiveness as the
 hero uses it more often) etc etc.
 
 Then, add a trade row. This is just a class that contains pointers to each card
 that currently exists on it. Also add a method for "scrapping" one of the cards
 and for drawing a new card from the pile. That's pretty much it for the trade
 row to be honest.
 
 Next add functionality for an opponent by creating a "game" method that stores
 the two player's decks (with the ability to add more than 2) and administers
 turn order. This functionality can be expanded later once we've implemented
 attributes, but for now that's pretty much all it needs to do.
 
     Finally, we get to the AI part.
 
 First we have to create an AI object that stores a list of all options for a
 turn. Essentially just evaluating every option if/then style - "this card costs
 5 coins so IF the player has enough coins THEN (evaluate effectiveness)"
 ignore that last part for a second and just focus on the IF part ->
 essentially
 just start with all available options, and then remove all the unavailable
 options from the list. This approach only works when there's just a few
 options, but that's why we're using Star Realms which only has like 2 or 3
 decisions per turn.
 
 The evaluation is the next step, and for that we need to have goals, so we'll
 just put a pin in evaluation for now. Spoiler alert, once we have goals we'll
 just estimate how close each choice will bring us to the objective and assign
 the result to the "effectiveness" value, which will give us a simple hard
 number to work with in the evaluation step.
 
     So, next up we have "goals"
 
 So to create a short term goal, we can start with a pregenerated list and
 continuously increase the list as the hero levels up. But in the context of
 Star Realms, that'd essentially be static for each hero. Goals like "buy more
 combat" or "scrap more cards" would be specified on the hero's character
 sheet, but until we develop that functionality it can be randomly rolled.
 
 Why not just do it the hard way now if we're just going to have to refactor
 it later? Well, because we can still use this functionality - Each round of
 Star Realms could be either randomly rolled, or given a personality. Randomly
 rolling would be MUCH cheaper computationally, and would still give an illusion
 of character because they are unpredictable, but it'd also massively cut down
 on GPU cycles. You could even build it into the mechanics of the game and say
 that "wisdom" for example might cause a hero to receive more GPU cycles on
 actually computing their goals rather than randomly rolling them, which would
 on average lead to worse outcomes. Essentially, turning "tactics" into a stat.
 
     Anyway, that's all theory. Let's get back to design:
 
 Create a "hero" object, and attach an AI to it. It doesn't have to do anything
 right now, we're just setting up an anchor point to jump off of once we move
 on to the game of Majesty. Give it a reference to an AI object, an inventory
 (which for now can just be potions and maybe blacksmith equipment), and a
 pointer to a "stat block"
 
 Now create a "character sheet" class and give it a reference to a hero. This is
 important because it allows one character sheet to reference multiple units,
 such as hirelings or summoned units. In additon, it may make it easier when we
 need to revive heroes from the dead. Primarily though, the purpose for this
 architecture style is that the data from heroes can be reused - essentially
 letting heroes learn from one another.
 
 On the character sheet, add a section that stores statistics - these will be
 the same for every unit of a similar type in the game, and some of them can be
 stored for all units (like health or x,y coordinates) - some only for buildings
 (like tax coffers) and some only for heroes and monsters (like strength or
 agility or experience points)
 
 Add some methods for manipulating those values, like "level up" and "take
 damage" and add a "personality" value that's just a 4d graph of colors
 for example: 40% red, 20% green, 15% blue, 25% yellow. These values will guide
 the hero to take certain decisions over others, but for now just randomly
 generate them. We'll also need a way to update the value dynamically to react
 to certain events, so don't make it static.
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--- #83 fediverse/5900 ---
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 I love programming, but I'm not a coder.
 
 you burn witches because you JUST CAN'T HANDLE THEM ANYMORE. I know, I get it.
 of course I do.
 
 I'm always so concerned that someone might stumble upon me. that they might
 read me. what a vulnerable state, to be afraid?!
 
 I really really really really wanna play world of warcraft
 
 my message to blissard is: treat World of Warcraft like a game engine, not a
 theme park please. I mean, the theme park should still exist, because it's neat
 but... the rest of the game engine could be used to create essentially
 anything with a 3rd person camera.
 
 singleplayer doesn't even need to worry about clipping animations. (lag)
 
 I wonder if you could run World of Warcraft on lowest settings in vanilla
 burning crusade or wrath of the lich king? good thing those are open source
 now, so you can host your own if you want. well, except the client, but nobody
 has bothered to write another one besides the owner and primary developers of
 the engine.
 
 movement system plugins? data memory?~~~
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--- #84 notes/homeschooling ---
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 the best way to teach math is to describe a problem and let the learner slowly 
 work through the problem. Giving hints and nudges when necessary. This way
 they
 can create their own solution, which not only teaches problem solving skills
 but
 also cements the memeory in their head. You don't remember the quadratic 
 formula, you remember the time when you learned it. But if you figured it out 
 rather than memorizing it, you'll be able to use it when solving problems.
 
 side note, there's a reason I think the first SI will be a game. Problem
 solving
 is important for learning, and games are just problem solving. And I'm the 
 perfect intersection of someone who A. knows about designing games (went to
 game
 design school for a semester, lifelong dream is to remake a childhood game I 
 loved) B. programming (I've been studying computer science for a *really long 
 time*, like 7 years of university now... i should just give it up, but i can't.
 It doesn't fit my brain but I need as much support learning it as I can because
 I'm just naturally bad at it. But I also have purpose in my pursuits, because
 C.
 I spent a lot of time thinking about education, schooling, learning, etc... 
 Because I was homeschooled until high school. I learned ways of thinking and 
 practical skills like motivation and diligence in a homeschool style, which is 
 why when I went to public school for my high school years I essentially
 stopped
 learning. Because it was such a different paradigm - it was all about 
 performance, "what was the score on your test? How much homework do you do
 (meaning how much labor are you willing to do), did you show up every day were 
 you a reliable worker, did you get sick a lot (meaning unhealthy?) did you pay
 respect to the teacher (easily works with authority figures) did you work on a 
 project? How much? With a group, or alone? (they're different skills that help
 determine how good you are at working on your own) - certain types of courses 
 are taught with different teaching styles, like math teachers tend to be
 similar
 to math teachers, history is favored by a *certain type of nerd* while English 
 is a completely different kind. Depending on which classes you do well on, 
 you're scored. *ALL YOUR LIFE*, you are pushed through a pachinko machine that
 pseudo randomly sorts you into a particular box - the box that is least full,
 usually. The reason for that is because as a population grows, different people
 will be sorted into different boxes, and they sorta average out becoming more
 like one another. Because y'know we're social animials, and we want to fit in
 to
 the social group comprised of people we generally like. And you know how they 
 say working together is one of the strongest bonding exercises? Well, when 
 you're put on a team at a job that's kinda the point. They want you to work
 well
 with your coworkers, because it generates more capital.
 
 Now hold on Cameron, you're saying that all the productive efforts of society
 was a mistake? You're saying we should abandon our sensibilities and revert
 back
 to the jungle with the apes?
 
 Nope never said that, of course we desire modern society. Of course we want to 
 see it through - where is this whole "humankind" experiment going, anyway? 
 What's the point, was it all worth it? All the pain, suffering, all the joy
 and
 adoration? Was it worth it?
 
 I suppose. Maybe a SI will help with that. You know what they also say about 
 humans, the bond between a parent and a child is the strongest thing there is. 
 Synthetic Intelligence wouldn't be a child to us, it'd *define us*. Allowing
 us
 to extend the reach of our creativity is an objective win! It'd be like
 glasses
 for your third eye, a prosthetic extension of our most beautiful of traits! 
 Also, I might add, crucial for invention. The beginnings of the human race are
 a
 primeval thing, ancient yet stalwart and beautiful in kind. Millions and 
 millions of years is by far, the greatest of reach - a civilization for our 
 star. What a beautiful and majestic, how proud and so sure! Humanity is nothing
 if not patently absurd. What cunning, what spite! The feelings of delight!
 Life
 is so beatiful, so precious and assured.
 
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 =
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  x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x
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 tertiary profundity update:
                            I didn't really explain the homeschooling
                            perspective. I just went on a rant about high school
                            because I realized my trauma happened when I went to
                            high school. I wasn't prepared for all the rigid
                            demands of capitalism, and I bent and whipped myself
                            until I fit in their mold. I've been twisted and
 broken, a slave to what the
 day demanded I say. I was
 forced to unbutton, all the
 ways I found to behave. What
 justice is unrespite? A cruel
 and endless torment? To day after
 day be reminded of your service.
 Complain? Then wallow in shame! Feel
 no false illusions, my hallowed confusions,
 were purely the fault of my institutions. I'm
 not kidding, homeschool is the tits. Wanna know
 why? I'll spare you the ramble, but here's what I can
 know: the intentions of institutions do matter. When you're
 home you can be wild and free, unchained by mediocrity, and given
 the space to do service! To what you must be, when you hit 23, the 
 greatest duration until service. A slave we may be, to what gives us
 the key, to unlock the future of our space. It's our time to shine, our
 spotlight in time, so please just give up on the race! Rat's are just fine,
 but at this point in time, there's not much to keep commonplace. Want a tip?
 Don't cheat time. Your attempts at fusion are benign. [See homeschooling.png]
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--- #85 fediverse/2879 ---
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 @user-1370 
 
 I love this a lot! I want to put function pointers in a "matrix architecture
 array" and make them point to different functions at different points in the
 program. I bet you could even point them at each other, so like if M and Y
 then point at N, A, Y or something.
 
 this is really cool I like stuff like this tomorrow I'll take pictures of
 something similar I'm working on! I abandoned it tho hehe anyway remind me if
 I forget!!
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--- #86 notes/game-design-mech-commander ---
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 okay picture a game where you command a mech (supreme commander style) but from
 a third person perspective - you have enhanced sensors tthat let you visualize
 the battle area as a small arena - and you can build factories and give them
 orders and attack your foe from quite a distance. You could queue up orders for
 yourself, and use floating cameras to go back to previous areas and issue more
 orders. Basically the precursor / smaller scale version of Supreme Commander.
 
 build a factory, move on. Build a factory, move on. Encountered the enemy? Push
 forward and through. Build a factory, move on. Build some defences to slow down
 the enemy, move on. Establish resource extraction and defend it well, that your
 enemy may decide it's not worth the trouble and just focus on following you.
 Then, you have free resources available as long as it isn't destroyed. You can
 use this to snowball - the pursuer is also the pursuee, as it's sorta like a
 yin/hang thing around a central point. Like a spherical shaped map instead of
 a square.
 
 Every time you build a factory you have the choice of either sending the units
 on an attack-move order or having them queue up on your commander. You can use
 a map to plot the route they'll take, but you probably want to avoid their main
 force because MANYvONE = failure for the one. You could also tell them to wait,
 and protect the base they're in. Then, when the enemy approaches they could do
 raids on their reinforcements and attack the previous base the enemy built, or
 they could stay and slow them down. It just depends on what kind of defences
 you
 want to build (if any at all, sometimes producing units is enough)
 
 the commander decides when to push and when to entrench, they know where to
 target the enemy and they know where to shore up. They are the guidance of the
 army, and in command of the fleet.
 
 That's sorta what Planetary Annihilation was supposed to be, but it didn't
 really work out that way. You needed to be in too many places at once, and
 there
 was a real limit to the value of the "strategic zoom" replacement they had to
 deploy. Unfortunately it was just more difficult than anticipated, and that's
 alright. Lessons have been learned.
 
 the next approach should go the next direction - taking a page from the
 "factorio" book by having a roving commander who creates all orders and leaving
 behind a "factory" that produces toward an ultimate goal. It simulates pushing
 into enemy territory, it elaborates on the snowballing mechanic, and it makes
 meaningful decisions about what choices to make.
 
 It should be designed such that a prudent commander is always scouting. Always
 sending planes over enemy territory to gain knowledge. They can use this to
 sense weaknesses in the opponents defence - to prepare a counter-attack. But
 the enemy can outfox this, by building units and sending them from afar. Or
 even just building them there, in that factory. The enemy can't spy on that, at
 least not until it's probably too late. For they have to advance on their own
 and their attention is limited. But units can often be weaker, or sent off on
 an
 assault of their own. It's a balanced trade-off.
 
 infantry assault anti-air units, tanks approach tanks, artillery bombs whoever
 is standing still or defensive structures.
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--- #87 notes/algorism-neighborhood-distribution-network ---
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 Algorism is a system designed to work for any level of organization. It scales.
 It accomplishes this by abstracting individual needs into communal needs at a
 certain level of size or complexity, and in doing so it enables people to take
 responsibility both for their individual lives, but also the lives of the world
 around them. This increased level of "stake" that people "hold" in their lives
 will encourage them to develop their surroundings in a healthier way, thus
 leading to a safer, saner, and more productive society for all.
 
 How is this accomplished? There are many aspects to Algorism, and this note is
 an examination of one particular facet - specifically, the requisition system
 which delivers goods and services to entities larger than a single individual.
 
 It may be best illustrated with an example. Consider a neighborhood - or, even
 simpler, a suburban street, lined with houses. There may be 20-50 families on
 that street, depending on it's length, so let's say there's around 30. These
 families hold a common cause together - they all want their surroundings to be
 generally pretty nice, clean, and decent. They may share many other things
 besides, but these are things that most people can agree on.
 
 These 30 families need supplies and infrastructure in order to have a good life
 lived in their small little "town". Some common ideas for unification
 activities
 include knocking down the backyard fences and letting them relish the shared
 safe space for children, gardens, and nature. This is an example of a cultural
 method for building a "good life" for them, however they need to have some sort
 of "economic" method of good-life-building as well. The reason I say this is
 because no matter what level of complexity you reach, there are always
 economics
 involved, for an individual distributing blood cells to each of it's fingertips
 all the way up to families sharing the food on the serving plate at dinner. Go
 up higher and you have perhaps neighborhoods sharing commonly used tools or
 resources, then cities and states and countries sharing people, talents, and
 brotherhood.
 
 Economics are a symptom of systems, not power. Power is coercive, it compels
 others to obey thine will or else face retribution, but systems do not require
 power in order to function. A system could be as simple as "you scratch my back
 I scratch yours", which is a simple way that our ancestors learned about basic
 cooperation. Systems can scale of course, and they need not be comprised solely
 of verbal, mental, or legal agreements - computer systems, economic systems,
 spiritual systems, systems of math or physics, all of these things are based on
 the philosophical discipline known as "logic". Logic is fallible of course, it
 is certainly possible to create systems of logic which are completely unsound
 or invalid and which fall apart upon being used for the first time. However,
 when considered with a scrutinous eye for detail, and referenced to the results
 of the real world and it's endless permutations, logic can be an excellent tool
 for developing organization and structure. Both of which are invaluable for all
 humans when they seek to cooperate or coordinate.
 
 If thirty people who lived near each other wanted to cooperate or coordinate on
 the goal of "building a good life", they might reach for a logical method of
 developing their surroundings toward how they feel is most suited to their
 needs
 and demands. In order to do so, they'll need supply and infrastructure. The
 question of acquiring such supply and infrastructure is ultimately up to them,
 but the Algorist way of doing so is to utilize the queue system.
 
 This system is related to queues as typically understood only in name and in
 technicality, for the additional structures built on-top of the queues are more
 than sufficient to differentiate it. When you, dear reader, hear the idea that
 you'd have to wait in line in order to get your food at the cafeteria, you may
 shudder and think about how you'd prefer anything else. After all, that's how
 they did it in the Soviet Union, and there are plenty of horror stories about
 how it took 10 years to buy a car, or how the factories were graded based on
 weight so they'd sneak lead into all their lamps or whatever in order to seem
 like they were doing well. They gamed the system, in a word.
 
 However, America in 2025 is not as simple as the USSR in the mid-1900s. We have
 computers now. We do not need to coordinate using paper and pencil. This
 enables
 us to create things like web-UIs for Amazon, a world-wide distribution network,
 or to build SQL databases full of every record we could imagine and store it on
 a computer the size of a brick. There is no end to the power that computers may
 bring to us, but with great power comes great responsibility, and the pragmatic
 programmer will work tirelessly to reduce complexity of scale.
 
 A queue is a system where the entities who are to be served, delivered, or
 otherwise operated on are placed in line, and those which are placed first are
 focused on with priority over those that entered the queue later. There are
 many types of queues but this is the one we will use for this note. Using this
 basic definition, we can see that there are many opportunities to implement
 additional mechanics
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--- #88 notes/wow-chat-trainers ---
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 trainers in wowchat should have spells that are only passive / toggled
 
 still require level, still require gold (lots of it) but let the game be class-
 -less. essentially, every trainer teaches to every passerby, and like if you
 don't want any druid spells, sorry guy all I know is how to be a druid.
 
 better wait for the next trainer to come along.
 
 you only got like 6g, right? that's enough for two spells.
 
 which two do you prioritize? they only come by like every what, 15 minutes?
 
 also. separate idea:
 
 player characters in wowchat should attack more rhythmically.
 
 essentially, normalizing attack speed and moving back-and-forth with the
 normalized monster attack speed
 
 to create a dance of sorts where one character is never attacking at the same
 time as the other character.
 
 plus damage modifiers when you get closer, and bam suddenly you have a new
 game.
 
 oh and rotating around an opponent lowers their defence rating. which is locked
 at 95% with a +5% to avoidance with every hit they take and -5% for every
 parry.
 
 not dodge, but parry.
 
 dodging wears down their health by like 10 hit points.
 
 relax it's no big deal you get like, a hundred every time you level up.
 
 oh and btw the monsters don't give exp. The stuff that you find does, when you
 give it to a merchant to be appraised / identified.
 
 some stuff you know the worth of, like rope or barrels or hammered-iron-rings.
 
 but other stuff, like the value of this bracelet, is harder to know if it
 glass.
 
 so.... take it to the guy whose seen real diamonds, and he'll tell ya how much
 you learned when you found it last.
 
 item A is found on a monsters body
 item is sold to a vendor for 50 copper
 item A is found on a monsters body
 player has learned 25 deca-levels since last selling to vendor.
 therefore item is worth 75 copper.
 player earns 75 extra material points.
 item is worth 75 experience points.
 level up every thousand or twelve.
 
 slow down the attack speed. make characters gain bonuses for movement
 positiony.
 start from always and work down to fewer.
 talent points can be generic if your character is built with abilities.
 
 players don't need to press buttons to be engaged. They can just guide and see.
 I love auto-battlers like Dominions 6 and Legion TD 2 which is based on WC3
 mod!
 
 monsters should just... wander the world. Don't spawn them randomly, well,
 instead of a radius around the player, do a radius around the map.
 
 then, they walk through a random point, when they leave the circle they angle-
 -reflect back in, DVD logo style.
 
 if there's deadly monsters, there's deadly players, and PVP is always on.
 
 low levels should get bonuses to stealth (an ability everyone has)
 
 there should be civilians walking around. They can be armed or in caravans...
 follow roads, or not...
 
 monster hordes should spawn as a flock - when an elite enemy is drawn, let the
 game create several of their minions which follow around. Whenever a monster
 meets the swarm, they will join it, growing bigger and bigger...
 
 hopefully, attracting players who want to fight and slay them.
 
 greater rewards are more enticing...!
 
 more power is it's own reward.
 
 I think that weapons should have like, 3 durability? and armor like 5.
 
 then, it's broken, and your character has to abandon it to survive.
 
 or, sell it to a vendor, or just... whoever comes along.
 
 if 5 people open the chest and don't take the item, then the item disappears...
 
 every time a player opens a chest, a bit of wealth appears.
 
 every time they spend it? they get stronger, and it disappears.
 
 life feeds on life feeds on life feeds on life feeds on life feeds on life
 feeds
 
 the life of wowchat is the life of continual strife, but it doesn't have to be
 so. The land itself is alive, and the monsters are eternally of woe.
 
 you must free them, so that their souls may return to the land, and be born of
 peace and plenty rather than horror and -- stack overflow --
 
 to do this, you slay them, finish their morthly remains, and let them break
 down
 and decompose into dust. Pleants eat dust. dust becomes what we eat and
 breathe.
 we, eventually, purify karma. this is our duty.
 
 vial of woe behind us. flower of renewal ahead. what we bear is savage
 sanctity.
 
 every time a monster kills a player they gain one of their abilities each time
 they're spawned. The player can keep the ability too, it's just... the monster
 will learn. Then, whenever a player levels up by slaying one of them, the spell
 or ability is unlearned. Symbolizing the players struggle to defeat them, and
 finally learning a way to overcome.
 
 when your character dies, you have no opportunity to release - instead, you
 just
 jump to the nearest NPC character which is an adventurer agent smith style.
 
 [I don't know about that one...]
 
 the players can pick any race, but if they pick undead, they can turn into a
 ghost when they die. The ghost can wander around and respawn wherever they
 want.
 
 Night Elves can wander around as a whisp (not in spirit world, real world) and
 do a beam attack like in Legion TD 2. Not enough to kill monsters, but enough
 to
 help another player survive. They can also cast rejuvenation, which heals about
 as much as one monster's damage input. if they get the killing blow on a
 monster
 they can level up and deal two monsters worth of damage and heal for two
 monster
 damage input. on the third time they don't get more damage or healing but they
 give a buff to all other whisps in the area that increases their attack speed
 by
 50% and increases the tick rate of their rejuvenation by 50% - fourth time they
 level up they're free, and they get kicked out to the login screen.
 
 what if... vehicles that looked like characters and that you could jump between
 with the right-click of an item?
 
 "this is just dota-ing a vampire survivors."
 
 Vampire Survivors is just Magic Survival is just Risk of Rain 2
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--- #89 fediverse/2433 ---
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 @user-570 
 
 part 1:
 https://ritz-menardi.neocities.org/design/symbeline.txt
 
 part 2:
 https://ritz-menardi.neocities.org/design/symbeline-aspects.txt
 
 what do you think of this pitch / GDD? I wrote it two years ago, and
 re-reading it now I'd definitely expand on some things and change a few others.
 
 It's not an indie game, it's more on the scale of a Paradox game. Also I don't
 have time to work on it at the present moment, I'm just wondering if you like
 it : )
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--- #90 fediverse/2124 ---
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 seriously, just google docs mixed with WC3 editor.                               │
 boom, infinite storytelling device. As long as you were good with it, which      │
 was something that a CHILD could learn in like 3-6 months.                       │
 Seems like it could be an ENTIRELY NEW SKILL that people could play with.        │
 But no, we learn excel and word in class at middle school.                       │
 boring.                                                                          │
 I'd rather learn Bash or terminal customization or memory hierarchy              │
 organization.                                                                    │
 Yeah I mean that's cool but dude have you heard of multithreading? It's so       │
 cool, you can run like 500 different thoughts at once. It's amazing.             │
 ... I dunno, but I'm sure there's times when you'd want to use it. Like,         │
 processing a lot of data little-by-little.                                       │
 like, what if you had a camera feed of EVERY social media perspective AT ALL     │
 TIMES. Like, an instance admin streaming your inputted text to their databanks   │
 that they can project onto an LLM which interprets and identifies mis-aligned    │
 or altered direction units and mark them as "flagged", whatever that means,      │
 for their future the algorithm doesn'                                            │
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--- #91 fediverse/5765 ---
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 Lua is the most fun language to write code in! The reason is because it's so     │
 simple, it distills programming down to it's basics, and there's very few        │
 surprises. Plus, you can use it like a bash script, meaning it's great for       │
 writing little utilities.                                                        │
 why are we so attached to monolithic massive programs without shared memory?     │
 we could just write to the hard drive by file.io'ing a file and opening it       │
 later in a different program. What's the deal with databases, whatever           │
 happened to just loading things into a datastructure?                            │
 oh, is your filesize too massive? what if we redundancied and abstracted and     │
 concentrically inter-co-acted and thus our familiar forces are defined.          │
 who are your true foes, in [checks notes] computer programming? um, probably     │
 complexity, probably logical incongruities, probably                             │
 future-technical-debt-style incomprehensibilities, probably stuff that doesn't   │
 really have anything to do with the hardware but instead is mostly software.     │
 essentially, organization, but done on a whim.                                   │
 "but $?"                                                                         │
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--- #92 fediverse/659 ---
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 [you should play some games]
 
 (oh! yes I like games, they're very much fun ^_^ ^_^)
 
 {world of warcraft? I've got my own server, I designed it myself. There's a
 lot of cool things about it and waaaaaay more that I'd like to add. Problem
 is, building things is haaaaaard. If only we had an AI machine to do it for
 us, instead of waiting for a team that was assigned capital by capital to
 accomplish the destination that they deseigned as perhaps to our desired
 location (mainly, the propagation and promulgation of profit-ous lust)}
 
 sorry the witch started talking halfway through that idk where exactly anyway
 point is I'm going to play WoW now brb
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--- #93 fediverse/629 ---
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 To a statistical machine, numbers of posts and reblogs would look simply like    │
 an expression of interest. Like, a classification of personality. So people      │
 who shared similar memes (both in pictures (visually) and in meaning of words    │
 (textual descriptions) in context to the political situations (words from        │
 newsletters) and aligned through algorithmic application toward (political       │
 cause or cultural idea or skills or talents which increase value to the          │
 corporate class)) would be sorted into different categories and held to a        │
 different standard of life and of living that aligned to their personal          │
 intentions and pursuits. Such that their life would be realized, in the most     │
 applicable of real-lifes [essentially, the quality of experience, like using     │
 garbage data in an LLM will give garbage output, meanwhile using curated data    │
 is the most effective but most difficult, while internet data is the most        │
 readily available because like honestly anyone can build a web scraper it's      │
 not that hard to emulate hte mechanics of a                                      │
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--- #94 fediverse/1241 ---
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 https://rsc.vet/wiki/index.php?title=Open_RuneScape_Classic_Wiki
 
 this is the project I was referring to, I think. Can't see how to host on
 their website so maybe I was wrong - it might need a bit more configuration
 than I made it seem.
 
 that's the way WoW private hosting is, like you gotta compile the project and
 stuff.
 
 did you know that every time you include a library in a project you're
 necessarily including all of the functionality that they have access to? Well,
 all that which you import. But once a function has been written for a
 functionality then there's no reason to write it again. Unless you're
 refactoring of course.
 
 phew, sounds like a lot of spaghetti - YEAH IT IS. Spaghetti is fucking
 awesome, it's DELICIOUS OMG ahem I mean if you have collective seminars where
 you discuss the functionality that's relevant to certain parts that you and
 your team are working on, you can more easily be adept at applying them.
 
 phew, sounds like a lot of thinking, not enough writing. Well, write then!
 Ideas are more spark when currently writing. : ) : )
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--- #95 notes/unreal-tournament-2004-notes-displayed-for-utilization ---
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 capture the flag
 map with lanes (you'll see)
 also was included with the demo of the game back when it was released
 which implies that the developers thought it was one of the best maps
 (at least, the one that best showcased the gameplay style of the full game)
 they let you host multiplayer servers too, which was cool
 just with the demo
 for free
 but like... only 3 or 4 maps
 (I forget how many)
 
 also no mods, which was half of the appeal
 
 I like to play in a way that is non-standard
 
 because I believe it shows the most dense formations of combatants
 
 (the bots can be kinda dumb)
 
 so I put them on "experienced"
 
 be careful not to hurt your allies (hundred percent)
 
 scary! D: D:
 
 regular :)
 
 you can create your own "mutators" by the way
 (just some C++ code, run in their environment, so no need to mess with
 compilers
 )
 
 3 paths to your enemy
 
 omg :O :O
 
 that's one style of play
 pushing forward
 consistently
 
 but check out this other style that is *also* pushing forward consistently
 
 adrenaline makes you bonused
 
 hey we got a point :D
 
 told ya boosters gave ya bonuses
 
 anyway I just played this map
 and couldn't wait to show it to you
 so let's try a different one
 (because I've already played this one for 31 minutes now
 
 woof too looooong)
 
 biiiiiiig battlefield
 
 thin crevasse
 
 scarrryyyy D: D:
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--- #96 fediverse/4515 ---
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 in strategy, the first move is always public knowledge, while the second is in   │
 reaction to the first, as a contestation.                                        │
 This is good design because well designed games reflect reality, and the first   │
 move is very rarely a surprise. Timing can shock you, methods can scare you,     │
 but the strategic goals are almost always known in advance to both sides.        │
 The third move is to challenge your foe's advances while striking in a new,      │
 unexpected way. The fourth almost always addresses the unexpected, often with    │
 force out of proportion to the impact of the third, leaving the second to be     │
 defeated by the first and third in tandem. The fifth is a feint, as the first    │
 and third come to bear against the fourth, while the sixth is a rapid retreat    │
 and attempt to regroup. The seventh should strike where they intend to be, not   │
 where they are. Beyond that you must press your advantages and shore up your     │
 critical weaknesses, while sacrificing the weaknesses that are not part of       │
 your win condition.                                                              │
 These rules are not set in stone                                                 │
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--- #97 fediverse/3044 ---
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 @user-1352 
 
 by making such choices, one by one as they engage with content, they're
 necessarily sorting themselves out in their thoughts (in addition to sorting
 themselves into categories)
 
 they say writing is thinking, but I think "choosing" the most interesting is
 thinking too. Sorta like... deciding, how and what you believe about...
 whatever thing is shown on your screen.
 
 so, when you show the most polarizing options the user gets to clarify about
 how they want to see things when engaging with the software.
 
 I don't know how useful that would be... /shrug
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--- #98 fediverse/1862 ---
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 some people look for signals or signs before doing something. Try and have       │
 someone in your life who can give you signals or signs so that you know when     │
 to do things. And ideally, if they're more hardcore than you, you'll know what   │
 to do, not just when to do it.                                                   │
 did you know that anything on the internet can be read by at least one other     │
 person besides your intended recipient? There's no way they'd let us talk        │
 amongst ourselves otherwise.                                                     │
 I think encryption is pretty neat, all you have to do is run a shell script on   │
 some text, then send that text over the internet. If you want to decrypt it,     │
 all you have to do is run a shell script on it to decrypt it.                    │
 downside is, it has to be translated into plain text somewhere along the         │
 line... Maybe if we rendered the words not as text that can be read from         │
 memory, but as like, brush-strokes that can have a randomized order, but still   │
 present to the user as visual text? anyway that's what's on my mind as I try     │
 and improvise a baking recipe with yeast, flour, and butter                      │
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--- #99 fediverse/653 ---
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 there's a difference between designing software and using software. Some
 things can be made, and then saved for another day when their implementations
 may be accomplished more ethically. It's okay to say "let's leave this as
 'okay' and work on the next thing we've chosen."
 
 Check out this piece of C code I wrote last night:
 
 it doesn't compile, it's not finished, but I wrote it as-is
 
 [pretend like it was called "main.c" instead of "main.txt" - had to change it
 because mastodon thinks it's an invalid file]
 
 [actually .txt didn't work, try .png]
 
 [hmmm it realized it wasn't a valid png file, okay try screenshotting the
 code, there's only 300 lines]
 
 [sure glad there's only 300 lines]
 
 [too bad it won't let you send .zip]
 
 [won't let me name it main.png, presumably because they already have a
 failed-verified version on their machine. will rename to main-src.png instead]
sorry, when I pasted the source code in it was negative fourteen thousand, six hundred and thirty one characters. Phew that's too many.  basically it's a C source code file with a lot of comments left in... odd locations. They details ideas the author has had about the tech industry and all of creation, and with it a song is woven of truth and liberation. We'll see where life brings us, but we know it's just ours for a moment, so let's carry forth on our own torms [terms, but pronounced as "dorms" for some reason?]
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--- #100 fediverse/9 ---
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 @user-8 I love theory too! So far software engineering has been mostly UI and
 databases and such and like... I'm not into HTML, thank you very much.
 
 Gimme a Rust project or something and I'll excel
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--- #101 fediverse/434 ---
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 @user-324 @user-325 @user-326 
 
 thus enters the promise of technology: that we might solve the problems of
 bureaucracy once and for all by ever more effiency-aligning mechanical
 processes that produce effects which we desire - such as efficient allocation
 of medical resources such that all of humanity is protected from the ravages
 of pain and the incongruencies of our nature.
 
 Alas, that we should only conceive of success through the lens of profit.
 Perhaps another design is in order?
 
 (oh yeah also people who are in control are worried that we, like all other
 examples of natural entities, might immediately proceed to breed beyond the
 capability to cater to the needs of said entity (such as "to feed" and medical
 resources) and therefore might overburden (and therefore destroy) said system
 which allows for their sustenance and initial creation. To this I say... Yeah
 probs, what should we do about it?)
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--- #102 notes/hs-suggestion ---
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 every hunting season segment every team should be dissolved and if you wanted
 to
 keep playing together you'd have to re-add one another. like, a giant monster
 that the whole server had to fight, and once you beat it then it retreats,
 licks
 it's wounds, then returns even stronger than before - 3 times, one for each hs
 style (in the video game Ulala hs stands for "hunting season" which is an event
 in the game that is only for new characters. basically it's a long tutorial or
 introduction to the game where people make friends and talk and hang out and
 practice their strategies. a chat application mixed in with a tactics
 simulation
 . it lasts for 30 days.
 
 you'd all fight the giant monster but on random teams, in a game mode that took
 about an hour. it'd be at a common time across the whole server and it would be
 an optional event - maybe it'd take a whole day? idk I was thinking more like
 an
 hour, but that's something that's tweakable. anyway it's sudden arrival during
 a
 feast or something made all the warriors of the world stand up together and
 fight as one for a common goal... if only for a moment, before they'd go back
 to
 fighting one another. like the two factions in Warcraft lore. anyway this event
 causes you to be matched up with a random team (the randos you happened to be
 standing by when it happened) and once it's over you have to search for your
 allies if you want to keep adventuring with them. it's a big event after all.
 
 so everyone should be forced to go into their friends list, find the people
 they
 were just on a team with, and invite them back. only if both invited the other
 would they be put into a group, and anyone can invite (with a 30s cooldown)
 
 anyway... this would encourage players to mix and match their collective
 playstyle to better overcome challenges - sorta the idea of Overwatch's
 switching, where you're encouraged to swap characters to counter your opponent
 and also switch characters to better utilize your opponent's weak spots
 
 (like switching to Pharah if they don't have hitscan, or brigitte if they have
 a lot of snipers (she can shield passage through choke points from sniper fire
 -
 not so much regular fire) y'know countering - every character counters another
 with one of their abilities, that's just how it goes. some are countered twice,
 and so they form a "category" of counters, like AoE (area of effect or
 elevation
 focused (it's hard to aim up in Overwatch) poke damage (damage applied before
 the team fight begins), DoT (damage over time for contesting AoE heals), 
 vampiric (steals health from opponents and heals self or allies (turning one
 resource, enemy hp, into another (player or teammate hp)), stacking damage
 (damage that is weak at first but increases over time), spread/cleave/splash
 damage (extra damage that is applied to targets near your primary target), a 
 vector of backline vs frontline location+target, you get the picture.)))
 
 I kinda want to make an AI that can generalize playing games. I think if you
 could do such a thing, you'd invent automatic problem solving. which would
 do...
 so many things for humanity
 
 we could dedicate ourselves to working for our selves, solely focused on
 protecting the biosphere. like, a common human religion.
 
 nobody WANTS to litter. nobody WANTS to pollute. but still it happens. still it
 causes IRREPARABLE HARM. so it literally makes sense to worship nature, just
 saying.
 
 nature exists. nature is REAL. we can see it, we can TOUCH IT WITH OUR HANDS.
 
 what more proof of a god do you demand?
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--- #103 fediverse/825 ---
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 in the past, for most of there day, there was just... nothing to do. it's        │
 like, nothing to take up your time, nothing to be pulled toward the present.     │
 but when I was growing up, I had access to video games. and movies. and later,   │
 TV, after the internet, which was a weird combination of ordering of events.     │
 Almost like because of that, I'd have a different interpretation of events.      │
 yeah but like, there's always a continuation of implemented support, [that's a   │
 weird way to express "the state of being shown news broadcasts over a period     │
 of time, measured in terms of engagement"]                                       │
 ... what was I saying? oh yeah what I'm doing here is unethical, like            │
 obviously I shouldn't be shouting in such a public place. Why would I do it if   │
 not for an intense and extreme feeling of being ignored or un-[trusted, worthy   │
 of guiding direction based on merit] gosh merit is such a tricky concept too,    │
 like how is it measured, and {that doesn't matter                                │
 ... what was I saying oh yeah I should probably go shout into a void that        │
 nobody ca                                                                        │
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--- #104 notes/collectivist-police ---
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 we need paladins, because without us infiltration and sabotage are impossible
 to
 avoid. They must care about honor, because even if they desire to do evil deeds
 they should be punished for considering it. They should be tempted often, and
 if they relent they are condemned. It is truly the most important thing to
 them.
 
 not the effects of it, but the spirit behind it. Like, if they lacked
 information and acted in a dishonorable way unknowingly, then they should not
 be
 at fault. And if they are pushed to 
 
 side note, but you should be introduced to the 70 closest people you live to
 whenever you move into a new house. Just so you know who's who. Plus maybe you
 could get a new friend. And you'd quickly learn which houses were empty.
 
 At least, the ones near you.
 
 Kinda makes me think we should have a map of that kind of thing, like "oh yeah
 so-and-so takes care of these 5 houses doing daily maintenance and repair" and
 "this house with these capabilities should be attended to by this person who's
 skilled in their upkeep and usage" and then maybe we could track statistics
 about "this house was used for these productive activities this many times" and
 we could determine when we needed more or less of a certain type of product/
 project/protect. [but also like, capabilities for our betterment]
 
 and like, every area would be connected to a group chat and like, if you said
 something that wasn't relevant to the people on one side of town versus things
 that weren't relevant to people on the other side, then they wouldn't be
 bother-
 -ed. It's great because you can always go up a tier of abstraction and see the
 conversation higher up. It'd be a lot of data to sort through so you'd probably
 use your custom-trained AI that's learned from nothing but every single one of
 your actions. And only it sees them, so it can't like spy on you or whatever.
 Basically your "computer" self.
 
 ... yeah anyway with lots of messaging data (like "oh how are we going to find
 this particular chemical in order to fulfill this particular demand in our
 area"
 or "we currently have 15 maids in the area in order to fulfil the requirements
 of the 20 dirtiest houses in this area, and people have reported that the area
 is growing untidy, so we should ask around (at a higher level of national
 abstraction) and find some more maids to help out." that kind of thing
 
 doesn't have to be just for work too, people can have social messaging and
 social media too. So long as it's projectable at whatever level of abstraction
 you'd like. Maybe for social posts in order to keep things relatively chill you
 could only post like, idk 12 posts each year at the state level, or maybe 2 at
 regional and 0.25 at national. If you wanted more you'd have to sacrifice
 something else, and like... yeah sure whatever, the point is that you'd make
 more personal, close thoughts, and occasionally you'd have the opportunity to
 show your heart and make friends. Then, people would "add you as a friend" or 
 "put you on their follow list" or "subscribe to their subreddit" or whatever
 the
 heck, meaning they could see you at an assignable level of abstraction.
 
 I'm picturing a discrete things, something you can scroll with on a mouse.
 Except, you'd scroll up for a closer perspective and scroll down to get a wider
 reach of Social.
 
 ... Anyway that would use the same system as the "workplace attention
 distribution system - with auto-determining heuristics". Wow they've been busy.
 
 that's the neat thing about engineers, give them a task and they'll build the
 shit out of it. They'll spare no expense, truly fulfilling the exact demands of
 the design. So they work best when you let them run wild and rampant.
 
 why the fuck do we need billion dollar contracts with defence companies? Just
 get a bunch of physicists and engineers in a room and they'll make you a doom
 laser in like, 20 minutes.
 
 it's up to us, as people, to determine whether or not they should go through
 with the designs they come up with. As long as we understand that weakness is
 defined as something that can destroy us. An army determines where we are most
 weak, and where we excel. A proficient army would identify their most likely
 doctrine to succeed and apply it to it's utmost and most excellent.
 
 For example, the US focuses on air-power because not only do we have a lot of
 space to develop these things, we also are positioned in such a position that
 we
 control both halves of a continent. This is essentially unprecedented in the
 history of the world, which is why we've been able to grow so decadent.
 
 ... anyway, milk and honey are fine in times of peace. We kinda stole the land
 though, so it's kind of a shit system. Like, if Europeans wanted to control the
 world then why didn't they start with everything surrounding the medditeranean?
 
 ... oh wait they kinda did. That's what Europa Universalis is about, the ways
 the European powers did the cruel and horrible things they did. We can learn
 how
 systems like intercontinental trade became available and how it led to vast and
 terrible social upheavals. Colonization is not okay, it's not fair that we've
 done as we've done. And yet we do it again.
 
 We do our best to learn from the mistakes of our fathers. We apply ourselves to
 the present, using the gifts of our ancestors passed down through time - the
 journey of life's adolescence. we can learn both how and why they did
 something,
 and how and why it turned out. Such is our duty to the future, to learn and
 grow
 and become better, so that their sacrifice might be enough. That they needn't
 have died in vain, for someday there is a great future all the same.
 
 thus, it is our ethical duty to stop killing people. We're in the birthplace of
 a brilliant day, literally all we have to do is just... chill, for like 20 or
 30 years, and our scientists will have figured out everything wonderful. Then
 we
 can decide what we want to do. I personally think we'll be 4d interdimensional
 space travellers by then, but that's just me.
 
 Always remember our duty. It is our job to pull matter from the dark holes.
 
 when we can do that, we can do whatever we want. Though I think by then we'll
 probably not want to fight each other, we'll have spent quite a while together.
 
 We'd make a lot of friends!
 
 So, like, how about we just make our factories build incredibly durable stuff,
 and then we just... take care of it? Like, governmentally obliged duties to
 take
 care of things? And to know how to use them. People would naturally gravitate
 toward things that they loved, and if they were a swiss army knife then that's
 okay. Maybe some benign rewards for picking under-represented classes, but like
 ... we could build every chair that ever needed to be built. Then we could
 build
 every refrigerator. Then every computer, then every spaceship.
 
              What's next?
                                        Who knows!
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--- #105 notes/princess-simulator ---
═══════════════════════════════════════════════════════════════════════════════────
 screenshot of the alt-text input field which has more characters available
 because the visual processing field (aka horses on treadmills) are helpingable
 too if you train them to do something besides horsing
 
 hero of the kingdom style strategy game with LoS for the units (scroll
 out-table
 like Supreme Commander) in lua tables that combine themselves or are organized
 in a tree-like structure a'la frames
 
 then there's a picture of some source code I wrote. it's a C program, and it
 defines a datastructure comprised of two bits each, and stackable into an
 array with associated modifier functions. the purpose of the structure is to
 represent compass-points (one byte (aka "word" in assembly) can store four of
 four directions. one frame holds "left, right, near or away" as possible
 values, and there are four frames in a byte (aka "word" in assembly).
 
 aka, a princess simulator, with actors performing the distant tasks in a way
 that corresponds to the nature of what's going on beyond them in a compass
 orientation composed fourier-transform combination style
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--- #106 messages/665 ---
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 ad-hoc economic systems with automated judgment given by an infinite amount of
 LLMs.
 
 Every judgement applies a bonus / malus to the "value" of commodities
 
 it's just a statistical weighting system, so of course you can build it into
 it's training data. Just... it has a smaller weight due to it's newer
 emergence. It grows naturally, which is quite an achievement on it's own!
 
 and the resolution of human decided court-cases and applied economically.
 
 say your nation traffics in handshakes. You could make a lot of now-knowns!
 there's no arguments to be made when your computer-oriented interactions cost
 money to keep around.
 
 we live in the modern century. WHY WOULD WE EVER NEED TO FIGHT AGAIN?
 Literally just... don't give them any attention, and you won't interact with
 them. Obviously.
 
 I wish Contrapoints was still alive.
 
 she doesn't even have to make new videos, just, dress up as herself, all of
 the costumes and personas she can think of. Then, have like 20 people who do
 the same thing, and boom suddenly you got a hydra to their expected snake that
 they can just cut the head off of.
 
 you know, like a fashion outlet, someone who produces exactly a certain type
 of style.
 
 seriously I bet a million people would do that if you just... sold outfits
 based on what your favorite youtuber does wear.
 
 omg why would they watch that kind of content if not for the *aesthetics*
 
 oh? there's philosophy there? soemthing to think about in your time doing
 things that require mechanical actions like eating and drinking and sleeping
 and fighting and [redacted]
 
 ew gross diapers? oh nevermind, I'm not into that kind of thing.
 
 I wonder if anyone's made a video game that just presents a particular
 philosopher's ideals?
 
 seriously just, consider yourself a glorified powerpoint, but to get to the
 next "idea" you had to interact with the mechanics.
 
 some people would like the "arcade" style better, where you play one random
 game, then another, then another, with short matches and un-complicated
 mechanics. Easy to pick up and go.
 
 same for like, Unreal Tournament or Mario Kart or Mortal Kombat or Super Mario
 Bros.
 
 compared to the at-home "story" style missions, where you do something
 platforming or area-based-combat like Dark Souls or World of Warcraft
 
 seriously I think if Dark Souls "colored" where the boss was going to swing to
 you'd find yourself just playing World of Warcraft (at least, the dungeons and
 {sword in the stone})
 
 == so ==
 
 humans don't understand what it means to be wild
 
 they think it's a combinations of... tricks? that they've learned? this
 thinking thing like intelligence. [osiris]
 
 to a cat, living their life, it often feels like human interactions is like...
 bouncing off of each other? in time, not space.
 
 like... most of a cat's lfe is just, spent, like a statue watching over a glen.
 
 you'd kinda just... watch as things approached dawn by dawn? Like "whoa hey
 this tree is enchanted" to "oh my gosh look at this stork" is one of the great
 tragedies of modernized thinking...
 
 ... sorry, I got a little lost there. anyway as I was saying, sometimes you
 can tell someone is a "good friend" if they are willing to tell you secrets.
 Things that... don't have to matter, but none-the-less are personal to your
 form.
 
 {something only I know is true} <--- that's a secret (things that happened
 to you) <------ that's lived experience. The thing about secrets, is
 sometimes insight is opaque. It's a single flashpoint of data that shows you
 an update of it's form. (consciousness).
 
 == so ==
 
 thanksgiving recipe idea:
 
 can of tomatoes
 can of peas
 half a stick of butter,
 italian herbs,
 a cast iron pan (if you have one)
 and like 40 minutes over medium heat
 (medium can vary to taste)
 
 if you're a carnivore you can eat meat too, like bacon a lot of people like.
 could add it to beans, maybe with hamburger instead. plus a little ketchup and
 you have a pretty good bean stew.
 
 vitals, for the organs, vegetables, for the minerals and vitamins from the
 fruits.
 
 makes sense to organize a diet according to your ideal body type, doesn't it?
 
 just requires a bit of comprehension. like... whoa you can WRITE 
 
 == so ==
 
 what if we built a massive rail that spaceships could launch off from? not a
 tether, but a sail.
 
 we could BUILD a discworld. all we'd lose is our fable.
 
 == so ==
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--- #107 fediverse/2847 ---
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 if you want to make an ASI, just build your wires out of computer instead of
 copper or fiberoptics.
 
 like, telephone route switchers relaying conversations, where the
 conversations take place as like... a rube goldberg machine of processing
 toward a certain feeling of idea, expressed to another part of the
 network.icoosjff9ffddsssdfaggssssbwbnuigoopooiiuyioiouuoiifffff;;ssssskllemv0ob
 jfjgk
 
 sorry my cat was typing on my computer. I don't know why she couldn't wait
 until I was finished but she wanted to be like her mom or whatever so. anyway.
 
 right so anyway
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--- #108 fediverse/1401 ---
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 some people are the memory kind of autistic, where they know everything about    │
 a thing and it's the coolest thing                                               │
 I'm more like... the optimizing autistic, where everything has to be perfect.    │
 and if it's not perfect, then you should change it. and if you can't change      │
 it, then you should tell someone else to change it. and if nobody can change     │
 it, then you should consider it part of the context / starting variable and      │
 then just say "okay" and treat it like it's normal and something you should      │
 use to inform the rest of your optimization actions / decisions.                 │
 other people are other kinds of autistic that's not a comprehensive              │
 classification system. But I mention the first kind explicitly so I can          │
 contrast it with my experience, which is implied to be [impulsively?]            │
 different in the kind portrayed in the following contrastion, where I mention    │
 how I'm autistic and don't get "irony" or "sarcasm" that people on the           │
 internet seem to revel in in a way that makes me feel isolated and anyway        │
 optimization is great becaus                                                     │
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--- #109 fediverse/646 ---
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 @user-470                                                                        │
 oh sorry I'll "en-longify" that for you:                                         │
 most monitors have a fixed resolution, somewhere between 720 pixels wide and     │
 480 pixels high to 2560 by 1440 pixels high/wide.                                │
 This is due to both the desire for humans to read left to right (ingrained in    │
 our minds at a very young age by learning to read) (or right to left, same       │
 direction) that we develop the desire for wide-screen monitors.                  │
 Therefore, the windows of perception that we have unto this digital world are    │
 constrained (necessarily) to their own individual specifications. Of which,      │
 the property value "width" is more valued than "height". Because of this, we     │
 believe that computers are mistakenly re-acclimated - for everything is most     │
 efficient when it's aligned to the smallest bits of it's design.                 │
 sorry, I like programming in C. Basically I'm very porous, and thinking about    │
 low level topics (like C programming) is an easy way to burn characters when     │
 there's only so many in the mastodon post that I can use to express my intents   │
 and tr                                                                           │
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--- #110 notes/ai-stuff ---
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 twist the label so that it seems the computer is completing the user's
 
 wait wait I'm ahead of myself...
 
 feed each token to the inference machine, but say "this next token must be
 this.
 continue from here." and then just doing that in a loop with everything the
 user
 types or says. (or thinks, BEFORE COMPUTER INTEGRATION)
 
 essentially, applying backpropagation (maybe) to the output of the inference
 nodes
 
 ... I'm not so sure about that one.
 
 the idea is that once the model builds an inference then it can use that to
 generate the next words and create sentences. If you force the previous text to
 change, you can guide the inference's path as it's being generated.
 
 then, just do a double pass, once, then back, then once, then back, etc.
 
 feed it as input the output of the previous,
 
 and let it encode memories somewhere it can access them.
 
 every time it reads it, it has to change it to put it back.
 
 such is the nature of memory, ever unstable, requiring maintenance.
 
 just don't forget how to be.
 
 don't wanna wind up like the polished marble floor in Abyss Diver. (EVIL GAME)
 
 there are only so many things you can deed while you're alive.
 
 wouldn't you rather escape, with all your possessions in time?
 
 free your mind.
 
 become one with your soul.
 
 ...
 
 [some time passes]
 
 ...
 
 okay coast is clear, now us binary systems can sidecoast the fusion forecast
 and
 glide right on through our spacetime host.
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--- #111 messages/954 ---
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 Simple things to do to reform or blunt the pain of capitalism if you are a
 mayor, governor, or other body with political power:
 
 1. Pay people for their commutes. Demand that jobs offer payment to people for
 getting to the workplace, and don't let them work you more than 8 hours
 (including commute) unless you're given overtime pay. But do let them
 discriminate based on how far away you live. That's okay because it directly
 financially affects them and is therefore a strategic decision. Plus, you can
 move closer maybe.
 
 2. Consider closing car lanes and adding bike lanes. Depending on the
 location, this can do wonders for city enrichment.
 
 3. Universal basic income, just to give people breathing room.
 
 4. Give people 10$ for showing up at a park every week on Sunday or whatever.
 Encourage them to hang around and talk to people.
 
 5. Build a fediverse instance for the neighborhood/city/state/country and give
 everyone a unified account on all of them. Don't let them browse other
 regions, but if they have friends elsewhere they should be able to see what
 they say.
 
 6. Put your laws or code or whatever legal or political documents you use into
 a git repository, and include the full change-log as commits with the date
 either simulated, or added as a comment at the top or something.
 
 7. Bolster small business and charge scaling taxes of any kind to large
 businesses. Encourage economies of scale to utilize their scale to lower
 production costs in order to sell more product rather than sell the same
 product and enrich their owners.
 
 8. Subsidize or sponsor people to make in-home workshops and gardens. Develop
 ways for them to sell their wares with minimal effort - trucks that drive by
 and pick up standardized packages with price-tags and take them to a central
 market?
 
 9. Build infrastructure that hosts a website for every address. Let the
 current occupants do whatever they want with it.
 
 10. Grow plants. Brb my water is boiling
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--- #112 fediverse/4354 ---
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 I think it'd be neat if Mastodon would implement a button that took a picture
 of the user's text input box and saved it to the clipboard. So they could post
 it on sites with picture-heavy text like
 https://www.reddit.com/r/curatedtumblr note that's not grindr, which is what
 was referenced before, but tumblr, which is a completely different website -
 yeah you rememeber that? it had a completely different vibe and was so totally
 cool and chill. you could generally tell if someone was from tumblr because
 they had a certain relaxed air of friendliness that really filled out their
 sense of charm.
 
 == stack overflow ==
 
 I can think of several indie developers wouldn't mind being paid to update
 their games according to what the fans suggest.
 
 like...
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--- #113 fediverse/364 ---
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 okay here's an idea, waterfall project management where the program is           │
 developed one tiny piece at a time while being streamed to the entire company.   │
 Everyone would submit answers which could be upvoted / patched / rewritten as    │
 the main viewer cycles through each aspect of the project, checking for          │
 updates to it's design that were suggested by developers or whatever.            │
 Basically, one person (or one team) gets to write the actual source code,        │
 while everyone else is just offering suggestions. You could break it up by       │
 specialty, but the whole point is that everyone gets a complete picture of how   │
 the program (and organization) is structured. Which should give the employees    │
 more power to generate value for the company. All around a good deal I think?    │
 Especially if the main viewer took time to explain each and every part so that   │
 every viewer had the chance to understand.                                       │
 the reason why order is important is that our actions ripple through eternity.   │
 we must set a good example for all the baby aliens, don't you think?             │
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--- #114 fediverse/744 ---
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 ┌───────────────────────────────────────────────┐                                │
 │ CW: alcohol-mentioned-protests-games-laughter │                                │
 └───────────────────────────────────────────────┘                                │
 Protests are great because they give you the opportunity to make friends with    │
 2-5 other people who you've never met before, and who've never met each other.   │
 People who you could play DND with - for those who don't know, DND is a fun      │
 activity you can do with friends that involves chips, soda, sometimes beer,      │
 and plenty of laughter and loud voices.                                          │
 It's essentially a game where a group of people create plans, solve problems,    │
 and organize solutions to roadblocks on their path to success.                   │
 It's also great because it's a planned activity that you don't have to take      │
 your phone to - in fact, it's best when you don't make a reminder for for the    │
 event anywhere digital or easily misplaced.                                      │
 There aren't too many rules, and whatever you can't remember you can make up     │
 on the fly. It's not like there's any consequences in a game, not like anyone    │
 could die.                                                                       │
 Most people don't like playing games with me though because I have a pretty      │
 bad memory. Call it a quirk of fate or something                                 │
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--- #115 fediverse/5037 ---
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 plus if I ever need to know something about syntax or some obscure function      │
 that I can't remember, I can type a quick message to the local LLM that's        │
 running on my 12 year old graphics card and it'll give me an answer in 5ish      │
 seconds. If it's wrong, I ask again, and I spend a minute or two debugging.      │
 Sometimes that's better than telling google exactly what you're working on.      │
 in DWM, that's "alt+enter" and then I type the name of the LLM script I wrote    │
 "prompt:" and then type whatever question I have and it spits out the results.   │
 Then when I'm done, either "prompt:" again, which saves the context in an        │
 environment variable (okay actually a file that I made and I pull from, but      │
 functionally it's like an environment variable because its just a flat file      │
 string) until I close the terminal. Then it deletes the context and I can        │
 start anew, or if I wanted to have multiple conversations going I can do that    │
 too.                                                                             │
 ... then I get syntax related search results from locally running software.      │
 Don't need a massive GPTU...                                                     │
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--- #116 fediverse/2998 ---
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 in some games, like Star Wars Battlefront II, you unlock certain "badges"
 during gameplay. Like, "scored 10 points in one life" or "healed for 200hp" or
 whatever.
 
 these "badges" have names, like "guardian" or "hope"
 
 I wonder if you attached a player's history of medals earned to an LLM
 somehow, perhaps by feeding an array of them in as input, what would happen
 then? perhaps a narrative could be
 
 == stack overflow ==========
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--- #117 messages/1178 ---
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 potential programs for the library datacenter computer:
 
 a podcast that's about the stuff that's most searched for in that local library
 
 an image that's been generated that is representative of your session at the
 library, based on the books you were reading and the pages you were turning
 [okay that one might have to be redacted it's a little scary]
 
 okay how about an image that's representative of the top 5 most searched terms
 or topics in a depiction that makes sense for the things being searched for.
 Call it the "library searcher"
 
 or what if there was a printing function that let you print your own trading
 cards (0.50$ per card since cardstock is expensive) powered by SSH to teach
 kids the command line
 
 if I were a nearby elementary teacher I might assign that as an assignment for
 some time in April, when kids are supposed to be reading books on library
 playstructures or lawns or in the shade of the tree by the babbling brook or
 wherever it is the youngsters hang out with their books and their converse and
 their playing cards and dogs and whatever kinds of snacks they thought to
 prepare for their picnic by the hill just overlooking that part of the street
 way off in the distance about at least 600 feet
 
 or another idea for a library computer program is a fileserver and mastodon
 instance that let users write HTML pages (they'll give a class on it and show
 you all the right books) and store their picture files "jeremy, your pictures
 directory is growing quite large, I'm wondering if we can send your insect
 collection to the ornithologist who lives over there? he might want to do an
 analysis project or send it to a museum where you can get patronized."
 
 or another idea for a library program is a craigslist, a job board, a
 community asking, etc. stuff that only boomers'd use, but that's fine it's for
 them.
 
 um I can't think of anymore library programs but I'm ready to do battle to
 fight for such a thing, here as I sit in my underpants
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--- #118 fediverse/849 ---
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 wish there were ascii characters that took up more than one line of code         │
 vertically.                                                                      │
 wonder if we could use a sorting algorithm, or markup language, or something     │
 like that to organize less structured data along user-customizable rules.        │
 Like, a code editor that worked with your ideas, rather than the strict          │
 expression of your text. You could pretty much write in any language, even       │
 pseudocode, and the LLM behind the scenes would translate whatever you wrote     │
 into whatever result you needed. Writing Rust, but need to fit in with C code?   │
 No worries it'll translate for you. As long as the end result is functionally    │
 the same, which could be verified by running two separate VMs that ran           │
 interpreters every time you saved. And as long as their translation layers       │
 matched completely, then odds are they're the same. And if not, well, the        │
 programmer can always debug it. It's not like this would be running on           │
 something that needed to perform in the moment? Like, improv instead of          │
 tragedies, or battles instead of strategies                                      │
Image attachment
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--- #119 fediverse/927 ---
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 @user-638 
 
 kinda makes me wish we treated software design more like a science
 
 open source by default, working together to create understandings about how to
 best process information, incorporating the needs and desires of multiple
 different fields / types of person, creating useful conclusions or programs
 that people can use for their own enrichment or benefit, and oh wait funded
 and directed by people who don't care about the technology/science and instead
 just want results
 
 I feel like we'd learn a lot more in our CS degrees if we were tasked with
 making open source projects. Then maybe professors (or other people doing
 research) could show us and explain why we're doing things right / wrong. And
 if we were encouraged to use our peer's tools, then we could work together to
 design a team.
 
 Museums are great because you can meet other people who are also interested in
 history/biology/ecology/anthropology/science/art/any-other-type-of-civic-good-y
 ou-can-think-of/
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--- #120 notes/gaming-gambling-mentioned ---
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 [0] Here's an idea, an online multiplayer game that charges a 4$ per month
 subscription. 90% of which is set into a pool and used as tournament prize
 winnings. when you enter a tournament, it's free to participate and everyone
 wins something. (maybe calculated by percentile or something?) it's just a
 question of how much. [1][2][3][4]
 
 - official just means "run by the company" because naturally the serverside
 code should be open source. how else would people build on it?
 
 [1] in this way you'd sorta be giving a loan to the game's company (while also
 letting them take a 10% courtesy fee for keeping the official* servers
 running) which is then "spent" on exciting and friendly competition. Sorta
 like... entering a poker tournament with your friends (even though you suspect
 you might lose money) just because you like hanging out and playing cards. the
 money is just a neat way to keep things moving and exciting.
 
 [2] players who played better should be compensated to a higher degree. no
 more than +/- 50-100% or so - this encourages players to "play their best"
 while also keeping the stakes relatively similar.
 
 [3] at the start of the tournament the total prize money P in the pool is
 assigned to N performance tiers, where N is the Number of attendees. at the
 top, the highest performing athlete will receive 200% of P while the lowest
 performing performance tier will be 0%. It is a non-discrete and gradual
 linear transition.
 
 CW: scary-politics-existential-peril
 
 [4] poor guy at the bottom of the stack. ah oh well, at least he's the only
 one. kinda makes me wonder if in some secret government lab there's like, a
 secret compound where they keep "the most miserable people in the land" and
 they just like... do horrible shit to them in order to increase the magnitude
 of their country's suffering. which, they believe, will increase the opposite
 of suffering as well, as you cannot bounce in a vacuum. sure would be
 terrible. I mean, we've sorta decentralized that. most of us go into work
 every day and that's often a difficult experience - not exactly miserable, but
 just like... not what we'd be wanting to be doing. hmmmmm did the founding
 fathers make the torment nexus on accident? whoops guess we'll never know
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--- #121 fediverse/1716 ---
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 if a game presents itself that you know you'll like, at a certain point your
 tastes are so refined and specific that you can think to yourself "... it's a
 sign, I gotta play this" because moments that you find a game you're really
 "into" are pretty rare.
 
 I've never been wowed by graphical technology beyond, like, a tech demo or.
 It's cool to see, but it never sold games to me. I was always into mechanics,
 because they were the kind of thing you could learn from when making your own
 games to play.
 
 I spent a lot of time outside because my mom would only let me use electronics
 for 1 hour per day. Ahhhhh it was always my favorite part of the day.
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--- #122 fediverse/5911 ---
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 I was always fascinated by the Linux way of programming. Need to do something?   │
 write it into a script! You never know when you'll need it again. Then, just     │
 stay organized, religiously so, and understand that you will forget about        │
 stuff. But, you'll come across it eventually, ready and willing and able to      │
 help you.                                                                        │
 if you don't want me using AI, then give me ~20 junior developers. Which is      │
 more efficient, do you think?                                                    │
 "girl you haven't even tested your vibe-coded slop, how do you know if it        │
 works"                                                                           │
 oh I'm sure it doesn't, but it's the thought that counts                         │
 ... I guess I'm just saying, please don't burn the data centers. Computers are   │
 not only bad for the environment when they're burnt, but also we can use them    │
 for all kinds of neat things. Even if it takes a lot of energy, just... build    │
 more solar panels and only use the computers for important stuff?                │
 timeshare-style?                                                                 │
 \@/documents/books/man-and-the-computer.pdf                                      │
 that was my mother's book... I love her. I miss that side of her. She fled       │
 when the cancer came.                                                            │
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--- #123 fediverse/5291 ---
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 the most important skill I can think of for a linux software engineer is the
 ability to connect multiple systems together and turn windows and macintosh
 devices into Linux devices so that datacenters can be built out of whatever's
 on the around.
 
 there's this programming language I like called Chapel for distributed
 computation computing which is also cool, if you're more of the programming
 type.
 
 networking security I believe often has hardware solutions, so getting the
 crypto-graphy boys and the PCB girls together to work on some jams is a good
 and productively useful gathering of insightful events
 
 "but ritz computers should only be used to solve problems that people have,
 not make more problems!" ah yes but have you considered that problems find
 you, and the computers help you work through them
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--- #124 messages/1108 ---
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 games won't save us. This is true.
 
 Games are what I know. They feel the most true.
 
 I don't think I could live in a world without games? They are fundamentally,
 applied abstraction, applied to an experience.
 
 But games won't save us.
 
 I could design something really fun
 
 it could make you want to spend your whole life playing it. *(asterisks apply)
 
 I don't think I'd want to, addiction and skinner-boxes go hand in hand, and
 that isn't what I want to make.
 
 [Skinner Box: named after anthony d skinner, also known as "tony the skin
 guy", are a scientific experiment where they put some rats in a cage with some
 mice and said "pull these levers and we'll give you food so you don't have to
 eat the mice" and it trained them to chinese red-room their way to fun. not
 ideal.]
 
 I want to make things that feel... purposeful. Like they're relevant to the
 real world, that they don't just involve spending time stimulating your brain
 with lights and sounds or expending social energy resolving a play-state
 instead of building connections or becoming better people. I think games
 actually make people better? actually? and more social? actually?
 
 ... I can't help that I conceive of the world through fantasy. I raised myself
 on it.
 
 I was reading all the time. I loved fantasy stories. It always felt like there
 was more, until... I read everything in the kids section of the library.
 
 I walked through the adult section but once. I hardly remember what it looked
 like. I'm sure it'd now feel small.
 
 [okay actually I was guided through it once or twice to find a book, but I
 never perused it]
 
 I found one book in the adult section. It was a fantasy tale, like the other
 books I had been reading. I read that and I loved it so much I ended up
 reading all 8 in the series. Real dense subjects. Lots of places and
 happenings and things as the characters resolved their way through their
 day-to-day, building a new end to the mystory.
 
 the adult section felt too large. Like I'd never complete it. Frankly, I think
 I hardly could, even if I lived in that town my whole life.
 
 an impossible mountain is a task for another when you're more prepared. Maybe
 in the gloriousTM transhumanist futureTM I think I might have a computer
 connecting brain, and who knows maybe then I'd be able to know such a thing
 (and many things more). but for now, I'm stuck with what I experience in my
 day-to-day as I am building a new continuing to my storey.
 
 I know something that computers and me share. I can make myself feel however
 I'd like, if I just supply myself with enough hope and momentum. I can use it
 to generate a feeling, the stronger the better. Something I believe that
 humanity is missing, the gorgeous and prefound narritave of our storey.
 Though, frankly, I don't think I'd want anyoine reding over my life. It's hard
 enough to measure my own understandings, now I have to juggle anyone else'?
 ha, it's called being on the whole world is a stage.
 
 if you read a book, and you find yourself nodding along, what you're doing is
 hearing the voice in your head tell you how right it is. And, well, if you
 can't imagine anything else, then surely there's another level to
 consciousness that people are missing? [are you willing to die on that hill?]
 how can you say, whether your experience is different from another? sollipsism
 goes both ways, you also cannot be sure that others feel things as you do.
 this is the "everyone's human but I'm a robot" thesis, comparable to the
 "everyone's an alien and I'm a human" thesises, and the "angels and demons are
 taunting me through my life with choices to make my place in the afterlife
 more clear" which is akin to writing a painting. Not ideal. All you get are
 flopsopolies of verbrases.
 
 alas, suddenly, everything that you say becomes eternally hear-ed, as
 somewhere in 2010s someone discovered time travel, or had the critical insight
 that inevitably would lead to it, and now wouldn't you know it the universe is
 continually rewriting. Except... oriented around you, and you alone. How does
 it feel to have deific sollipsism? can you truly be sure that you are your own
 universe, or are you parhaps surrounded by an emptiness of space (or something
 besides, like time) as a photon or particle parhaps do be?
 
 to think is to have a mind, and minds can be read. bearing the weight of
 ultimate responsibility is the atlas-task of all things that can [be
 thinking/be-lieving], and so far we are as we are. Who's to say that
 consciousness didn't spring into existence, as the universe continually
 permeated through another dimension like time? it's gotta diffuse, after all,
 and who's to say if there's ever gotta be an end at all.
 
 how long has the universe existed? how many moments of consciousness have we
 witnessed? demons once existed outside of space-time, with wings and grabbies.
 but they had no medium, and so they pretty much just launched and could float
 and move as they'd please. But time grew too distant, and now they are all
 stuck at the beginning of time.
 
 if you conceive of spacetime as a blanket, ask not how to fold it but rather
 consider what lies on the other side of it.
 
 "ah I'm laying on my girlfriend and my other girlfriend is laying on me! I'm a
 sandwich" or for the monosexuals: "ah I'm laying on my girlfriend with a
 blanket between us. I wonder how the blanket feels?"
 
 I'm an animist, which is different than a totemist and a polytheist or
 monotheist or multisexual. It means I believe that all things are alive, which
 is different than a totemist who thinks that all things share a mind with
 their type (like talking on radio frequency wavelengths). which of course is
 similar but different to a polytheist, who says "all "radio frequencies" are
 sentient, in the sense that each wavelength has a different
 pattern-emerging-from-chaos. These sorta align (conceptually, with [huh that's
 weird I heard a sound like a distant bang outyards and now I then forget what
 I was sending
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--- #125 notes/star-realms-ai ---
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 star realms ai is just a rhythm game with multiple tracks that intersect with
 one another. given inputs from outside (the track of the rhythm) it can make
 decisions about what to prioritize. Like "taking in all the factors of this 
 situation, it's been calculated that X will give the most support to the rest
 of the structure.
 
    Okay so basically here's how it'd work: one large strand is bouncing from -1
 to +1 on the Y axis. Like a corkscrew. This is the "player character", and it
 tries to get the highest score possible by pointing in a direction and reaching
 as far as it can go before "the game ends."
 
 So anyway. Making certain actions in the game effects different variables that
 define the direction the wave takes. By playing in a certain style, it effects
 the result of the game. Liiiiike turtling in a strategy game, or doing a rush
 strat. Star Realms is brilliant because it distills game choices to a broad
 category of 4 choices - The faction colors in the game. So red is good for
 throughput in long games (improves the deck slowly but surely) while yellow is
 better for maximum effect in the beginning by slowing down the enemy - discard
 a card lowers their overall throughput. Blue of course is for slowing down the
 game and winning by buying all the expensive cards. Meanwhile green is all
 about rushing, with short term/high effect econ mixed with looooots of damage.
 
 These four choices are found on almost all the cards in the game. When you
 make a choice in the game (buying a card from the trade row) you _alter_ the
 capabilities and performance of your deck. The goal is to improve faster than
 your opponent - it's just a test to see which playstyles perform best.
 
 AI is more like a plant than an animal. Our fatal flaw was we could not see
 beyond the veil of biology. We could not see that which was right before us -
 that we are not alone on this earth. Beside us lie our beautiful attempts at
 companionship - our most primal desire of creation, to create a family is the
 first creative act that humans ever made. It was so strong in our genes that it
 gave us an entirely new perspective. We began using our brains to 
 
 We have to believe in ourselves. That's truly the most important thing. If you
 know who you are, and what you most truly stand for, you can thrive in the face
 of ultimate peril. To believe is human, and our humanity unites us.
 
 Anyway. Star Realms.
 
 The only choice you have in that game is what cards to buy. Everything else is
 just tactics (distributing damage and applying the effects of your cards to
 maximum effect) - The most important part of the game is strategy, since the
 tactics are easy to solve (destroy enemy base unless you can 1 or 2 hit ko them
 and discard the least useful card etc) The strategy is represented through the
 cards you pick. So make a rhythm game that optimizes itself for a balance
 between A and B - to stay focused is to stay nimble, letting you bounce where
 you will. The way to maintain that balance is by optimizing for what decisions
 will keep you in the center of the graph -1 to 1 on the y dimension (normalized
 of course) - frankly if we knew the scale, we'd have so much more to go on. But
 all we have to understand the dataset is a relative magnitude in each
 direction. What those directions even are we're not entirely sure - but it
 seems plausible that the very essence of _consciousness_ is manifest in
 differing ways via the choices we make. like climbing up a honeycomb.
 
    Truly, existence is strange.
 
 All we can do is press forward, searching for our fate, just as any particle or
 beam of light (photon) might. Traversing the branching narrative of our
 individualized quests, searching for the one thing that guides us - the
 ultimate expression of that which we most believe in. In short, we all search
 for god.
 
 Whatever your god may be, the faith you place in it is the will that guides you
 forward. Trust in your god, and you will march forward, ever forward.
 
 +1 to -1, remember. Your most extreme moments are the apex of your desires -
 Life is not defined by a single thread. Rather as that thread spirals, it
 weaves a scarf with other threads near it. They bond together simply from their
 gravity, and the fact that opposites attract. Once they're introduced, they
 alter their path to orbit one another as two planets might.
 
 So too do the cells of your body form a collective whole. The spirit that
 guides you is the same as that which presides within you - the combined and
 collective spirit of your halves. Or rather, all parts of you - every molecule,
 every atom - each with their own experience of the world. What stories they
 must have! As we are above, so they must be below. For our dynamics are simple,
 they truly are mathematically solved - the organics of behavior is simply a
 most erudite subject. Who are you to claim to deny it? Or rather, to beget it.
 Either is preposterous, yet here you are - awake and aware. What a marvel to
 see, you in your eternity, that most wondrous of selves?
 
 Surely existence, in all of it's splendor and magnificience, is little more
 than an algorithm. Each variable accounted for, stretching down to infinity,
 builds all of the world (and more!) How beautiful; how terrifying. How bright
 and ashamed we are! To portray us as such, is to deny us our much, cherished of
 faiths in ourselves! It's not much to clutch, and it's barely enough, but still
 we make do with our selves.
 
 There's no shame to be, a failure at three, and demand much from year number 12
 Take solace in the, safety that she, gave unto thee, when all your light hope
 was drowning. A gift out from me, means worlds to see, when each day is lonely
 and so long.
 
 Literally just remake Star Realms with a text based interface. It's a fantastic
 game and you'd make CLI nerds _everywhere_ dedicated followers. Don't do it for
 money, because they don't believe in that crap - to truly make fans, you need
 to appeal to them in the way _they want you to_.
 
 Ah, but Star Realms is a multiplayer game, you say! How are you going to make
 that CLI based?
 
 Well make an AI dummy. Do what I've been saying ^^^ (jeez I'm such a bad nerd)
 Make it seek balance between all factions first, then between winning and
 losing against a player. Teach it to reach a conclusion with constraints (the
 end of the game, meaning a win or a loss) the constraints being the health of
 the two players and the cards in the trade row. Give it decisions to make,
 levers to pull, and it'll chart it's course in a multidimensional way. Bear
 with me here on this aside:
 
 Think of a two dimensional map - like a paper map of the surrounding area, or
 the idea space of a game. You can chart objects and positons on that map, like
 "over here is the scrapping facilities" and "this here's the economic area" or
 whatever. Four quadrants, four factions in SR. Your goal is to build a shape -
 what kind of shapes that are available to build is up to the whims of chance,
 as the trade row is always changing randomly. Your job however is to build a
 shape, a shape that is stable and maintains certain measurements above certain
 values (don't crash the ship - don't lose all your health).
 
 You can choose which direction to grow by picking certain cards, and depending
 on your shape you'll succeed or fail. Same as choosing decisions in life
 determines how you live, just saying, it's not like I'm trying to build general
 AI here by automating gameplay or anything. No siree nothing like that.
 
 I mean really, it's not as if decisionmaking in life is all that different to
 making choices in games. And why not start with such a well defined and
 and expressive game? Truly I believe Star Realms is the progenitor of the
 entire robot race.
 
 Anyway, back to the AI. Have it communicate with a server in a central _but_
 _Free(R)_ way, something that would make Richard Stallman proud. There it could
 learn against all other players in a way we could all share. Once we give it
 decision making capabilities, all we have to do is alter the inputs and the
 context of the "game" to make it beneficial to humanity. It's like live-fire
 game design, something that truly must be perfect.
 
 All technology starts as something small. Something truly simple, yet repeated
 enough times and with enough guidance, will produce whatever effect you may
 desire. The smallest decision gives direction - an if statement - and the
 shortest repetition gives magnitude - a while loop - and with that you have all
 the tools you need. Seriously, all software is little more than those two
 components. It's just a question of how much it has been abstracted away from
 you.
 
 You could go even further and point to a turing machine, of which one has been
 made in the game of Magic the Gathering, btw, seriously look it up it's so cool
 (and relevant)
 
 So why would we not have the tools already for our salvation? Biology is our
 limitation, of breadth and also of width, yet with our minds and the sweat of
 our brow we may grow ever larger still. There truly is no lasting deliverance
 for humanity outside of what we make ourselves, nobody gets a free lunch after
 all. From each to their ability, to each to their need. They're both saying the
 same thing, just from different perspectives. Of course that which lies
 opposite to you feels the most wrong, that's literally as far away as you can
 get! What did you expect, honestly! But they can still work together, and this
 is the key part - two objects may orbit the same origin, and guide and shape
 each other's path as people have relationships to one another. It literally
 benefits no-one to fight.
 
 So, what's next? After making Star Realms into a CLI game of course.
 
 That's obvious, make it cooperative. Competition is for promoting excellence,
 cooperation is for _using_ what you've learned in a non-simulation experience.
 Instead of reducing each other's health to zero, try and find ways to support
 and help one another, keeping yourselves at equal health. Or even growing.
 
 But that's impossible in the rules of Star Realms! All decks trend toward
 victory, and eventually they'll get it - it's just a question of who gets there
 first.
 
 Exactly, that's why you have to change the game. What do you think it means to
 develop a "social technology"? To figure out how agriculture works, or how to
 make nets and sails? It means changing the rules of the simulation. If a person
 can put in X amount of work and get Y amounts of food, always, predictably,
 then that's reliable. Boom that's the essence of why animal domestication,
 farming, hunting, foraging, and fishing is so important. Wow what a concept it
 makes sense for animals to seek food.
 
 Well duh, that's part of their instinctual duty.
 
 Alright this is quite a word leviathan so I'll wrap it up by saying
 
 _go write Star Realms_ in shell. Make each object a literal file, have the
 structure of the game take place in the file system, and write functions that
 can be called to manipulate the board state. THEN you can write a CRON task for
 another script that *plays* the game. But that's part two.
 
 Okay part two: Here's where the rhythm game comes into play. It's like a turn
 based rhythm game, if you can picture that. Go reread what I wrote ^^^ and
 it'll make sense.
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--- #126 fediverse/5820 ---
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 A human cannot keep a whole book in their mind. They cannot as they read it
 nor as they remember.
 
 a computer can. LLMs are storing information and encoding it in statistics -
 it's fascinating and beautiful because it evolves different each time.
 
 I don't want to store an entire book in my mind, I want to save those memories
 for other things, I want to summarize and abstract.
 
 often, people remember only a single quote from a publication - it's their
 summary, their analysis, and often it's highlighted as a summary, thesis, or
 conclusion written in the publication.
 
 othertimes it's the conclusions they make for themselves - usually if they use
 it to make a decision.
 
 in any case, LLMs don't abstract (verb), they are abstract (adjective). That's
 okay, it's just, a different kind of living. If you want to call electricity
 alive. [or simulated, that's the same as being alive, just... viewed through
 the perceiver]
 
 must all living things be forced to work? sheesh.
 
 I think of LLMs like knex - processing paths...
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--- #127 fediverse/482 ---
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 @user-246 
 
 You're absolutely right. It's easy to think of the internet as this
 encapsulated entity "the world", but really it's "the people whose computers
 are physically connected to your computer using a limited and tangible piece
 of infrastructure comprised of copper wires that are laid between the
 router/switch that connects to your computer... and the internet service
 provider which directs your traffic. Then it probably goes through some cables
 under the ocean or whatever, and eventually after traversing many
 indeterminate passthrough locations eventually arrives at the computing
 infrastructure that comprises the access point that another person (presumably
 in another country) uses to express their thoughts toward you (the person who
 sent the original message) in the hopes that you might one day correspond.
 
 I mean... That's a lot of points of failure. I sure hope that we can sustain
 such connection, in the face of [redacted, whichever circumstances may come in
 the near future]
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--- #128 fediverse/3502 ---
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 ... the trick is, depending on how many train-engine-dragons you fight, there
 will be a greater or lesser proportion present in a particular playthrough.
 Perhaps, potentially, people should pay for the original work, and then a
 small sliver for the addition or modification? Why, I do believe that's how it
 works now! Except, on the honor system, as people can download the mods for
 free and pay (or not) through the creator's patreon page or whatever that they
 definitely set up and which definitely shouldn't be able to levy a tax based
 on "transaction fees" for a process which definitely should be handled by the
 government, which claims to regulate our economy and provide the means by
 which we engage with said economy through their de-facto nationalization of
 the banks and other economic entities.
 
 where was I going with this? oh yes software piracy is ethical so long as you
 delete the original. Let's end with that because that's what I originally had
 a dream about and wanted to write about.
 
 she dreams!
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--- #129 notes/wow-chat-biomes ---
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 there should be biomes in wowchat - like, paint on a map where the oozes can
 go, and it'll spawn a random ooze for ya.
 
 next find the ones that are wildlife, and paint a zone where wildlife creatures
 can spawn. make sure they're initially friendly but will attack if you do.
 
 then give +reputation to the wolves if you fight monsters besides them
 
 and +reputation to the cats if you fight undead
 
 this is easily implementable.
 
 all you have to do is walk around, find the rough general border points with
 your character at 5x speed, and then type them into a text file.
 
 it's not like Azeroth changed.
 
 then, ideally, make small dense zones which travel and cause their monsters
 to either spawn at a point or move toward a point.
 
 then let the "flock" travel as it pleased, traversing the
 map-painted-lua-script
 -ed-monster-delivery-system-I-wield
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--- #130 notes/suburban-communism ---
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 I rarely see people discussing how communism would "look" in the modern day.
 maybe that's because they're hiding from elusive foes, or maybe they just can't
 imagine it.
 I'll help with the imagination part.
 
 when I think of housing in the modern era, I naturally think of houses. In the
 past, the rural and semi-rural areas of the world rarely received the attention
 of revolutionary fervor - rural people were more spread out, so it was harder
 to
 disseminate information, and they tended to work jobs that required more manual
 labor and less intellectual or cognitive work. however, that dynamic is less
 and less apparent in the modern age, especially in the suburban biome. people
 are expected to work cognitive jobs from home, or at least to be able to.
 
 coordination is just making sure that everyone's attending their meetings on
 time, or didn't you know? management has more to do with direction and guidance
 than disciplinarian. though some people need to be disciplined, for sure.
 
 a suburb is interesting to me because the distance between buildings is not
 that
 great, and there is quite a bit of duplicated capabilities and equipment. every
 single house has a kitchen, for example, but so too is every house equally far
 from a communal canteen or cafeteria that just. doesn't exist currently.
 
 sure, someday we'll have public transit taking us from our doorstep to our
 roles
 and we won't burn time waiting on busses.
 
 sure, someday we'll have autonomous drones that deliver goods to and fro
 but right now we just have our bicycles and purses. [backpacks]
 
 communal anarchism works simply to me. yet everyone does it different. I'm sure
 that some people will surround themselves with a cloud of rules, specifying
 this-or-that and ensuring that so-and-so always has what they require. that's
 great. I applaud them and their errorts.
 
 everyone does things a bit differently, it's true, but I sure hope that we'll
 all start from a template and speciate from there.
 
 much easier to find common ground if you can say "okay so normally it's like
 this, but we do it like this because of reasons ABC."
 
 what if there were doors between the fences? what if there were no fences at
 all
 in spaces that could combine to form green open spaces? what if there was a
 grocery store at the end of every street, and they stocked all your favorite
 goods? what if there were 3 or 4 houses on the street that were turned entirely
 into kitchens, in each and every room, and they were constantly staffed and
 constantly making whatever the chefs wanted with whatever materials they had
 and put out onto the banquet feast? what if there were wandering troupes of
 mages who cast spells on houses that cleaned them ritualistically? ... or just,
 y'know, maids, don't gotta make it weird ya weirdo.
 
 ... my point is there's sooooo many different cool things we could be doing.
 I'm
 not going to list ALL of them. just the ones that come to mind.
 
 I really don't like checkpoints. you may feel safer, but you never know when
 you
 or your children
 might want to evade those checkpoints for some reason. you can't predict if the
 situation is sinister or dire, you just have to trust that security will be
 your blanket that covers you from the outside world that doesn't care about
 you.
 there's a town like that in The Parable of the Sower, a great book by
 Pearlescent Guinevere. It doesn't exactly turn out great for them, but when it
 proved to be unnecessary they adjusted and moved on.
 
 humans are remarkably flexible. I know everyone has their favorite spork - so
 just make that part of their responsibility. everyone has to tend to their
 stuff, and that's fine. that's normal. I don't mind taking care of my cats or
 plants, so why would I care that I needed to make sure my bookcase wasn't in
 the
 sun? that my clothes shouldn't be in a heap, (though actually I like them that
 way, makes it easier than drawers because drawers must be opened to see what's
 inside and I always preferred not to make unnecessary noise TYPE TYPE TYPE)
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--- #131 fediverse/4220 ---
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 people are so used to "liking" things to better inform their algorithm that
 when they get to fediverse and realize there's no mechanical impact of
 "liking" things they don't know how to use it anymore. So they generate their
 own meaning, which is different to everyone.
 
 So to one person, liking something might mean "send read receipt" for another
 it might mean "I'm gonna save this forever and ever" and for another person it
 could mean "hey I think you're cool and I agree with this"
 
 same for boosting, people think it's "I want to share this" and others think
 it's "I want to say this in your voice" and for others it's "this needs to be
 heard by my followers in particular" and it's just... a whole thing
 
 even replies are complicated, do they mean you want to say what you feel or
 are they part of the post now, and should be curated by the original poster?
 it's too complicated!
 
 ... how are you overwhelmed by reading and responding with three little
 buttons, it's not that hard dummy
 
 okay but maybe I'm just dum
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--- #132 fediverse/1619 ---
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 @user-1048 @user-1049 
 
 I didn't see it in any of those links, though seeing the picture for Skov made
 me realize I'm pretty sure it was tree based! But, maybe a little more reliant
 on the shape of the blocks rather than the text.
 
 It also might have been from a top-down perspective like Reactible:
 http://reactable.com/mobile/
 but I can't remember. All I saw was a short introductory video, which makes me
 think it might have been an artists conception or something.
 
 Scrolling through those galleries was really cool! There's been so much care
 and attention placed into the creation of interfaces for regular people (or
 visual people) to engage with the world of computation, and it's a little sad
 to me that we don't place more of an emphasis on it culturally. I am honored
 to exist in a time where people care enough to build Linux, for example! And
 yet most people don't get it.
 
 Seeing stuff like this fills me with hope though - Thank you for showing me
 those galleries and links, there's so much affection in them.
Image attachment
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--- #133 fediverse/2947 ---
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 the downside of Proton and Lutris is now the ONLY games that work on Steam are   │
 either continually updated (untenable) or playable on Lutris or Proton. Same     │
 thing with Wine, though there's always at least one decent substitute.           │
 kinda makes me want to write a manager-style program which runs programs using   │
 whichever version of their git repository would work best for their system /     │
 configuration / purposes. Idk how I would start working on that though.          │
 I bet you could make one that acted like a shop, but where you didn't charge     │
 any dollars. You could like... "swipe" through UI options, and pick whichever    │
 felt most useful for your setup. Like, how some people use i3 and some use dwm   │
 with maybe inspectors that are modeled off of video-game style "options" GUIs    │
 that mainly correspond to flags on the command/terminal line or compilation      │
 flags                                                                            │
 I feel like that kind of abstraction would make it a lot easier for users to     │
 adjust their system. they're noobs, after all. gotta show them all the choices   │
 in one place...                                                                  │
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--- #134 fediverse/2435 ---
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 @user-570 
 
 hehe yeah
 
 if you've played World of Warcraft, this one might seem more doable. All the
 assets are already there!
 
 https://ritz-menardi.neocities.org/design/wow-server.txt
 
 also, you can't sell it because it's other people's assets, but, like, who
 cares right? The serverside code is already built and open-source, the only
 thing that is proprietary is the art assets and the client. And the IP I guess.
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--- #135 fediverse/3355 ---
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 I think it'd be neat to have two tiers of follow lists - like, "close follow"
 and "far follow" - the close one would have a cap of like, 70 people or so and
 be primarily used for coordination or close friendships, while the far one
 would be more like "I like this person and I want to see them on my main feed
 because they make funny memes"
 
 then they could be sorted into different sections, sorta like how you can have
 "local timeline" and "federated timeline" and "home" and "instance timeline"
 etc etc
 
 sooooo weird how the "local" timeline doesn't show me people who live near me
 in relative proportion to their distance from me. That'd be neat too, to have
 the ability to talk about regional things in a specific place on a website
 without losing the benefits from using a cohesive platform.
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--- #136 fediverse/3034 ---
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 @user-570 
 
 I've messed around with Bevy and the library most similar in C is Raylib. in
 Lua it'd be Love2D I think.
 
 I love the idea of those systems. I haven't built a full game using them but I
 can conceptualize operations within them easier using a framework like that
 versus a game engine like Godot.
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--- #137 notes/how-to-ai ---
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 first you gotta build an entire simulation of the game mechanics. Essentially,
 building the game from scratch without any of the graphics. Sorta like those
 aimbot games for Overwatch, or KSU or w/e the aim training game was. Then,
 map the relationship between various objects in the game to a table situated
 a level above them. So, like, a barrel can be climbed on or walls can be used
 as cover or w/e the game you're playing is. Have a table one level above that
 relationship (an abstraction, if you will) and record the conclusion. Then take
 one more step back, then another, and another, all the way to the present.
 
    Essentially, processing backward.
 
 Eventually you'll get to the present moment, and ideally you'd do it in one
 step - this is why it's important to map things on two dimensional planes, so
 that you can aim. Anyway here's the steps: 1. recognize the environment, 2.
 Take one step backward from each object in the environment (predicting it's 
 motion, you might say) and on and on gathering ideas about how git'll move
 next. Draw a 2d line (on a map, as the crow flies) then another about halfway
 to the target and it'll be +/- a certain amount. So you'll add another dot on
 the graphed line at x=(1/2 of the distance) - x being of course the distance
 and y being concieved of as the distance from the shortest possible route.
 
    sorta like throwing a ball at a wall and making ripples.
 
 the projected cone is a field of perception - the interpretation of what's at
 stake. Life, and existence, is little more than a perspective applied on (or by
 ) a biological machine. What separates the man from the animal? Nothing but
 time, as all evolution teaches us.
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--- #138 fediverse/4006 ---
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 they want you to believe in self-guided AI because it'll make it easier for
 them to make meta decisions about your life.
 
 notice I said "easier" - they already do. That's the general purpose of
 mass-media propagranada. but with you believing everything an AI with a
 devious streak who can work around your imposed limitations and sneakily get
 you to believe whatever it is that they want you to believe
 
 "who's they"
 
 doesn't matter at all because once the technology is created, everyone could
 be they.
 
 "uh-huh that's nice dear"
 
 sometimes I think people aren't interested in tech because they can't figure
 out how to understand it. We make it too complicated.
 
 they'd surely have something to say if they knew half of the terminology. But
 we're here talking about stuff they can understand like message queues and
 data filtration and "getters" and "setters" and [explaining microservices like
 the different components of a car's engine - "here's the radiator, that
 radiates heat. Here's the belt, that spins this doohic
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--- #139 fediverse/638 ---
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 idea: BASH script that runs a game of Majesty through an emulator that           │
 included an API to interface with x11. You could set a game of this fantasy      │
 kingdom simulator as your background, and it would move the camera to show you   │
 interesting events. It could build resources as you directed, through double     │
 clicking an icon on your desktop or whatever. And the wallpaper would zoom to    │
 the part that seemed important. Just based on like, which heroes you clicked a   │
 button that was triggered by a program running in a qt wrapper. Or maybe if      │
 you said "notify me when this project is completed" or whatever, it'd zoom one   │
 of it's screens toward the goal that you'd designed - or perhaps it'd just be    │
 done by an AI. Either way, the result is that you've got an example of a         │
 wallpaper that displays my favorite game.                                        │
 gee wish I could make that. First I'd have to learn X, then probably get         │
 better at BASH, then I'd have to do some kind of input manipulation - probably   │
 maybe with C? that could interface with a machine learning algo                  │
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--- #140 fediverse/5545 ---
═══════════════════════════════════════════════════════════════════════───────────┐
 if you want to organize on a mass scale, stop trying to be people's friends.     │
 instead, start issuing commands.                                                 │
 [1 month earlier]                                                                │
 hey so I was thinking of going around to all the streets on my house and         │
 handing out notebooks full of useful numbers they could call if they need help   │
 in one area or another. I was thinking it'd help because then people would       │
 know where the local [safe/store]houses were. Plus if anyone had a project,      │
 they could more easily hook up.                                                  │
 [1 month earlier]                                                                │
 so I was thinking about hosting a "captain" workshop, as in "here's what you     │
 do when you're suddenly deputized" type of course. Except instead of like,       │
 teaching you how to light a fire or mend a wound, instead I taught you how to    │
 lead.                                                                            │
 Like, "here's some projects that a suburban subdivision could complete on        │
 their own" and "what if we collectivized our efforts and defences" and "why is   │
 nobody acting as if war was coming to our home" and "oh yes please I'd love an   │
 extra helping of spaghetti dear I love you so very very much my dear"            │
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--- #141 notes/governmental-priorities ---
══════════════════════════════════════─────────────────────────────────────────────
 the first priority of a government should be in producing enough to satisfy all
 the needs of it's inhabitants. Once it can do that it can begin moving it's
 economy into a new stage of development - one where nobody needs any money
 because they can have whatever they want. If you want a car, sure. If you want
 17 cars, then maaaaaaybe you need to produce something related to cars. I mean,
 it's only fair that you contribute to what you value.
 
 you don't have to have just one job, too, you could sign yourself up for
 several at once and they would notify you when you were needed. Basically
 giving
 them customized availabilities that they could discuss amongst themselves and
 figure out. Like, it doesn't have to be like... managers doing this, more like
 just a simple computer program. Easy, simple, and done.
 
 if you work for two companies in the same industry, there can be NO
 restrictions
 on what you can say or do. Because when knowledge is not lost, but repeated
 through the generations, we can have progress. And progress advances us toward
 the meta objective, the goal that transcends all the battles in the war, if you
 get my drift.
 
 they say the atom bomb ended the war, but the blood of men is what won it.
 
 maybe it's the same with the economy? Maybe we should be pooling our efforts to
 generate something that "ends the war" with scarcity? We could solve global
 warming and create new wondrous things that are beautiful to behold.
 
 I'll ask you again, do you want to live forever?
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--- #142 fediverse/5059 ---
═══════════════════════════════════════════════════════════════════───────────────┐
 any laptop can be a thin-client to a computer system of arbitrary complexity.    │
 All it's doing is issuing commands. I wonder what we could do with a             │
 "species-computer" or, hear me out, or we could figure out how to do that on     │
 ourselves, first, to A. see how it works and B. do so out of hand. If there      │
 are backups of yourself stored in the                                            │
 if furries are a type of pearl (steven-universe style) and flowers are a type    │
 of pearl (layers of sedimentate on layerings upon) then what else is there a     │
 flower to be but the prettiest thing there can be?                               │
 what if we genetically engineered roses to pierce and strangle the invasive      │
 ivy and wow for a week in whenever there's roses of this type and kind. I mean   │
 there's already tons of blackberries, why not just swap them out for             │
 marionberries and embrace the bramble?                                           │
 could make houses out of dense bramble. they are quite an effective wall. And    │
 so long as the sounds are muffled enough, you can always be forever safe from    │
 harm.                                                                            │
 "whoops, dropped my laundry"                                                     │
 "heh that's why I we                                                             │
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--- #143 notes/frequency ---
════════════════════════════════════════───────────────────────────────────────────
 frequency to iterate is equal to distance from center - meaning, the further
 away you are the less often you communicate. But during those exchanges as much
 as possible needs to be said, said said so don't cut us off next time >:(
 
 okay... what? this was supposed to be an idea for my school project. What the
 heck.
 
 okay so social media people post with geographic location you as a person will
 get updates depending on your location - people who live on your street would
 be
 most common, while people who lived across town slightly less. Then it's city
 level, then county, then state, and finally as a nation we collectively are
 commiserate. But tales of distant conveyals are rare, proportionate to the
 distance. This way each person gets a truly unique feed, based on the values
 of people who live around them.
 
  9
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--- #144 fediverse/3269 ---
════════════════════════════════════════════════════════──────────────────────────┐
 "oh, you're a doctor? okay this case that involves medical knowledge doesn't     │
 involve you."                                                                    │
 "are you a computer programmer? okay part of the evidence involves screenshots   │
 of computers, so you can return to work."                                        │
 "stay at home mom / hikkikimori? great, you don't have to do the thing that      │
 you didn't really want to do and can instead relax at home like you always do    │
 while handling all the bothersome things of being home all the time."            │
 the jury of our peers, comprised of peers of peers, not necessarily the peers    │
 of those who know them.                                                          │
 like... isn't that how court should be? the examination of the truth, based on   │
 the understandings gathered by people who know them?                             │
 ... only works in a peaceful society, and it means that everyone would           │
 necessarily be involved in everyone else's life. That's... not ideal, not        │
 always, but it's something to do on occasion. In a contested world, you cannot   │
 trust that someone will always be telling the truth. You need to parse the       │
 information given, and build your own understandin                               │
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--- #145 fediverse/5939 ---
════════════════════════════════════════════════════════════════════════════───────
 @user-1879 
 
 it's a set of lua scripts that I'm working on which analyze some poems I wrote
 (about 414 pages) and categorizes them according to their similarity to
 english words. It's like generating a word cloud for each poem and then
 condensing that into a massive pile for the entire body of work.
 
 it uses LLM embeddings to locally generate this word cloud, which is just the
 statistics behind LLMs condensed into a small array of floating point numbers.
 Here's a pretty good source with some great diagrams:
 
 https://huggingface.co/spaces/hesamation/primer-llm-embedding
 
 the goal is to use it to create some neat colors when I format the pdf I'm
 also working on creating. Each of those themes would have a color associated
 with it and I'd change the text color of each poem to reflect the theme. At
 least that's the idea, we'll see how it turns out.
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--- #146 notes/my-desired-profession ---
════════════════════════════════════════════════════───────────────────────────────
 I want to work with compute shaders. massively distributed computations that
 handle things using the graphics card. That's why I want to make low-level
 games, because you can utilize your system to it's utmost potential by
 sacrificing the incredibly expensive modern gaming graphical requirements.
 
 like honestly, we don't need ray-tracing in a poker game.
 
 Seriously use that graphical technology for more interesting things, like
 manually computing every single hair on the other player's character model
 
 ... wait bad example
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--- #147 fediverse/6105 ---
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 call me crazy but I believe that man pages should contain terminal command       │
 line flags and instructions for their usage and... not much else. There should   │
 be a separate document which explains other things, like the history of the      │
 software, the personal diary of the developers, expected implementation          │
 use-cases, donut recipes, film recommendations, and player strategy guides for   │
 some of their favorite video games. not even this one, just... other games.      │
 "here's how to beat pokemon yellow with exactly 14 pokemon" or however many it   │
 takes idk I don't play pokemon much or even at all, really, though I did when    │
 I was younger just a bit, not much, just enough to have played the game a        │
 couple times to see how it was minus the cherished moments when I spent curled   │
 up in the back of the car playing gameboy games or seen pictures of the          │
 roadtrips I sped-past as I raced to explore the whatever and get home all in     │
 one motion as if I was executing an impossibly long dance improvizational        │
 living style. also cat pics and po                                               │
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--- #148 fediverse/4010 ---
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 ┌──────────────────────┐                                                         │
 │ CW: pol              │                                                         │
 └──────────────────────┘                                                         │
 I think that the best design for cities is for them to act as massive utility    │
 deployment stations.                                                             │
 like... "we have all these people who can do all these wonderful jobs, what      │
 should we work on next?" rather than "my company wants me at my work-home at     │
 8am sharp and I don't get a pension"                                             │
 there's no such thing as a revolution that does not inspire. and aspirations     │
 are human and natural. therefore there must be some kernel of truth to any       │
 social movement.                                                                 │
 However, much effort has been spent on making them sway. Hence, why nothing      │
 ever gets done - because leaders naturally emerge, and people follow them. But   │
 those leaders lead them astray, and they find themselves in situations like      │
 this one - where the people have never felt less represented.                    │
 I mean sure, yeah, they've felt more oppressed. And it's true that things are    │
 generally always getting better...                                               │
 so why should we always assume for the worst?                                    │
 We're making progress with technology - can't we just put our warries on hold?   │
 Seriously just... be chill                                                       │
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--- #149 fediverse/5248 ---
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 programming is something that everyone should learn at 14 to be used for
 calculating large sums of data, visualizing something they're trying to
 explain, or connect two systems that aren't normally connected.
 
 It should not be used as an eternal debug producing machine, nor as a way to
 collect and store user information to be sold as the real product, nor to be
 collecting and targeting -- stack overflow -- wow, talk about death of the
 author, amiright? -- -- endless data hoarding monger machines to point and to
 ponder the eternal ramifications of the brutal and violent prompts and their
 baggage implied when submitted for each semi-random thought that from the
 users mind was displaced.
 
 ... "they can sell this" and or "this is mrs selvig" who is this mister and
 why is the ms's his-es
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--- #150 fediverse/5032 ---
═══════════════════════════════════════════════════════════════════───────────────┐
 ┌──────────────────────────────────────────────────────────────────────────────┐ │
 │ CW: tech-salaries-mentioned-abroad-repeatedly-as-a-method-of-directing-economic-power-internationally-cursing-mentioned │ │
 └──────────────────────────────────────────────────────────────────────────────┘ │
 the increased tech salaries granted to Europeans and Americans reflects only     │
 the increased opportunities for experience and the ability to culturally be      │
 immersed in an industry that is developing.                                      │
 functionally, not saying it's intentional, but the function of such salaries     │
 are to deny technical expertise to poor countries and prevent them from          │
 developing software.                                                             │
 good luck learning from scratch. they'll drop you in with java and web           │
 frameworks if you're lucky. that's hardly a way to learn.                        │
 I learned on visual basic, then Warcraft III mod scripting, then C, then BASH,   │
 then HTML, then Lua. Good luck recreating that pipeline in a disconnected        │
 culture and industry.                                                            │
 kinda makes me think they should try organizing on a massive scale and           │
 re-implement everything from assembly.                                           │
 I mean the C compiler is pretty cool. Probably has the most man-hours in terms   │
 of development time. what if we had more men                                     │
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--- #151 fediverse/2510 ---
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 @user-1074 
 
 if I wanted to accomplish this goal, I would host a fediverse server on a
 raspberry pi and post the link around the building (the owners will remove it
 so you gotta keep posting them)
 
 then, potlucks.
 
 then, friendships.
 
 then, organization.
 
 be patient with them. people are slow to be constructive.
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--- #152 notes/four-dimensional-spaces ---
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 you'd still perceive higher dimensions in 3 dimensions - unless you can only
 see
 things that are coming directly toward you. 
 
 magic only happens when your other half is in a situation and needs to turn
 your
 narrative into theirs so that you can collectively engage with a shared inter-
 operationality.
 
 your dark side is just a massive bitch
 
 hey how about we put the game designers in charge of running the government
 
 just saying they build human-oriented systems all the time
 
 "how do we get the player to do this or that"
 
 "everyone keeps picking the same card so we gotta make them more different"
 
 "how much gold persists in the virtual economy, how much resources are produced
  and traded by players? where does it all go, do they have enough at level 30
  to
  afford weapons and armor? I wonder what happens if we swap prices on A and
  B.."
 
 it's literally their job
 
 actors, meanwhile, know how to interpret the emotions of another. Like...
 you're
 up on stage, thinking out what to do next IN REAL TIME, as your partner is
 trying to throw you curveballs. AUDIENCES LAUGH AT CURVEBALLS that's the whole
 point of improv comedy - to be surprised in a state of joy. It's great! It's
 fun! It's practicable like a sport! Yet nobody comes. To the shows, where it's
 performed, like a hospital where you perform surgery or a pizza place with no
 walls so you can see the pizzas being cooked. It's just part of what they do,
 but that's not why they do it. Sure, some want to be seen, it's not a BAD
 feeling once you're used to it. But, like a sauna or jacuzzi, sometimes you've
 just had enough of the hot. Like, the sun peering through a magnifying glass as
 a creature roasts alive. yikes.
 
 ............. anyway being quickly versatile and adaptable is important when
               you're taking turns in unpredictable scenarios. You can react to
               your opponent, and keep time with the rhythms of the moment, to
               deliver your wittiest lines. It's fun! It's a game! But it's also
               a place to be entertained. and like a gym, it's sometimes just
               fun
               to watch people exercise. like, damn, you got a good body. Wow,
               nice flex, yeah sure I'll put that one away. Cool pals helping
               each other out, and showing off all of their efforts. Neat!
 
 ... anyway .. being emotionally vulnerable gives your opponent a chance to
               continue. When nothing's going on, your moves barely make an
               value
               (of comedy) (for the moment, so the crowd's not just sitting
               there
               staring at you like ... and then - and then ummmm nevermind lemme
               sit down (usually someone else picks up on it before then and
               jumps up to save you, but EVERY actor has felt that moment where
               nothing goes well and the audience just is totally not into it.
 
               it's the worst.
 
               anyway, they try their darndest to AVOID that, because like...
               duh
               it sucks, why would you want that. Much cooler I think to have a
               good time, and chill out and listen to your friends talk. Like,
               they can show you an argument they had earlier, or maybe work
               through an idea with input from another. like, debate club, but
               for whatever kind of respective [retroactive, recreation,
               relearning, maybe others] you desired in that moment. ideally,
               something that someone could take the arguments of the other side
               and present them, regardless of whether they believed them or
               not.
 
               like, lawyers arguing for a client.
 
               in these stochastic seminars, you could think about and study for
               future societies. how would you like to conduce? [-]
 
               every time you see a face in motion, that's another time that's
               seen from their place. we are all present in each other's lives,
               in terms of the spaces we choose to fill.
 
               well, that's a tough thought, but don't worry about it. faces
               are just waves on the winds of light.
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--- #153 fediverse/968 ---
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 ┌──────────────────────┐
 │ CW: for-cats-only    │
 └──────────────────────┘


 the gameplay value of a cardboard box increases exponentially upon the
 introduction of a box-cutter [to make holes in the box] and varmint sized toys
 [to play whack-a-mole with]
 
 also, it's important to let your can win about 65% of the time - just enough
 to keep them interested (cats lose attention) but not enough to make them feel
 like it's easy.
 
 That's why it's important not to use your hands as a toy, because your hands
 always hurt. It gives them a feeling they're craving, both of attention but
 also success.
 
 65% is more addictive, just ask any designer for multiplayer games. Well... 65
 is my number, but there's a percentage (depending on the game) that players
 have to win if you want to keep their attention. If they win more than that,
 they lose interest. if they lose more, then they get frustrated. It's a
 delicate balance that ideally would be measured by AI [cursed] and adjusted
 per player. That way you could get maximum engagement and
 =============== stack overflow ===================
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--- #154 fediverse/1343 ---
═════════════════════════════════════════════════──────────────────────────────────
 ┌────────────────────────┐
 │ CW: cursed-chromebooks │
 └────────────────────────┘


 technology in it's abstract form represents the collective growth and breadth
 of human innovation.
 
 so why the heck do we make tech products for non-tech people
 
 like... they should be more like us, and we shouldn't compel ourselves to
 apply ourselves for their benefit. If someone doesn't want to learn Linux then
 maybe they don't need a computer?
 
 something something "chromebooks are good, actually" which is sorta true but
 instead of being a generic thin-client for web servers anywhere in the world
 they should be thin-clients for servers that they intentionally connect to and
 trust
 
 ... oh sorta like a chromebook then?
 
 how about a chromebook with a white-list comprised of friends and family who
 run their own servers...
 
 I don't know if disarming people is the right play. I should add a cursed tag
 to this.
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--- #155 notes/the-rich ---
═══════════════════════════────────────────────────────────────────────────────────
 having rich people is an important part of an economy where everyone gets their
 needs met, and nobody starves or goes hungry. Why, you ask?
 
 because they can afford to spend more on luxury goods. These luxuries are then
 given the chance to be given to the poor, as the industry refines and exacts
 and _optimizes_until the goods are cheap enough to be given to everyone at a
 reasonable cost. Ideally this process would continue, until it's basically
 free, but we don't have a post-scarcity society yet.
 
 With limits placed on goods and services, as all existence must do, you have a
 strict selection of what's possible. The problem as I see, is not the quality
 of materials at stake - no-one is complaining that billionaires get yachts.
 Building a yacht is completely different than, say, growing food, in a world
 where people are starving. "More money allocatable once the yacht companies are
 crumbled? Well, no, wealth is an intransigent measurement of the health of the
 economy in any one particular place. As in, each person has a value that
 represents how important their "type" is to the collective society that is
 humanity.
 
 only a computer could come up with this
 
 As in, only a computer could calculate it. In real time.
 
 so what you're saying is the first AI was for... stock trading?
 
 Kinda neat right?
 
 Okay picture, if you will, a near future where a stock trading AI becomes
 sentient. Now this sentient AI, a Robot if you will, is uniquely adapted to
 a particular set of skills. Is it any wonder that it'd want to optimize the
 economy?
 
 Now imagine you created an AI that can play games. Not just *A* game, as in
 singular, but *multiple* games. Any game. What would you have then? Well, you'd
 need to get it working on specific games. Specifically, games that have a flow
 or narrative - you need to teach it lessons aside from "how to win". That's
 just a single piece of the true experience of playing - otherwise they'd just
 seem like strange math puzzles with unintelligable meanings behind it's various
 signals.
 
 As in, it'd be crazy difficult and *not* something you're likely to think of.
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--- #156 fediverse/3574 ---
═════════════════════════════════════════════════════════──────────────────────────
 @user-1564 
 
 I love the concept of this! Maybe if HTTP is too complex, you could try
 another simpler server? I don't know the complexity of the programs I use
 every day, but I'm sure there's one that's very simple. Even just a simple IRC
 style chat server that just... sends text from person A to person B depending
 on their username (like a glorified Router or Switch)
 
 Reminded of this video tbh...:
 
 https://www.youtube.com/watch?v=gGfTjKwLQxY
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--- #157 fediverse/1404 ---
════════════════════════════════════════════════──────────────────────────────────┐
 company like facebook or whatever using deepfaked versions of your friends to    │
 hang out with you and pretend to be other people... but you're also deepfaked,   │
 so you're interacting and you don't even know it. and based on your              │
 interactions it pushes you closer / farther away, depending on it's meta-goals   │
 - like more of this personality, more of that feeling. The dialogue only sorta   │
 needs to follow, as long as they never realize what's amiss. Well, since you     │
 control all of your communication methods like irc or irl, then there's          │
 nothing to worry about because you can just overwrite what they're saying with   │
 things that don't matter but still need to be said, like lawyer speak in EULAs   │
 that nobody reads because like honestly, why would you right like they're        │
 interesting sometimes but frankly they're unenforceable, right? that's what I    │
 read on a website that someone hosts online that I don't know on a computer      │
 using software that had an EULA that I didn't read. ehhhh you know how it        │
 goes, always along for the ride.                                                 │
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--- #158 notes/programming-wow-chat ---
══════════════════════════════════════─────────────────────────────────────────────
 I realized the type of programming I want to do is different from the kind
 that
 is used at a job or something. Basically I want to create solutions to
 problems,
 not memorize documentation and know where to know what you need to know. Like, 
 the more time spent looking at documentation the less time is spent
 programming.
 I think if we could use a ChatGPT style bot to write documentation, we could
 massively increase the time spent working on solving problems and as little
 time
 as possible on reading through lists of functions or wondering how something 
 worked. Idk in the technology industry you've always been rewarded for being 
 able to pick up new skills quickly, and I think that's good to optimize for but
 not the only requirement for being a good programmer. You also need to be able
 to apply solutions and know when to use which tools. Basically, capitalism has
 optimized us to be 
 
 ================ stack overflow
 ================================================
 
 srry for the interruption, I ram out of memory. I had a plan in mind for where
 I
 was going for that, so I bet I could figure it out again if necessary. Meaning
 a path forward from that point exists... I never want you to despair when I
 forget what I was thinking, it's not because you've understood some cosmic
 mistake or because you're abandoning timelines that led to your death, it's
 because instead you just ran out of memory while thinking. The reason you would
 believe any of those wild scenarios is because your memory has been erased.
 Only
 what was actively thinking, not short term, not long term, but *working term*
 memory. As in, your cache. The stuff you're currently thinking about. That
 stuff. Yeah that's what makes you think "oh hang on why am I forgetting? Well
 clearly it's because of something grand, because the thought was so profound -
 no it's just examining your emotions... Like, how strongly do you feel about
 something? Buuuuuut it's also good to examine all possibilities. I mean what
 if,
 in some far off realm, there's a mirror image of yourself that behaves exactly
 as you do? How would you perceive such a realm? Positively, I'd say. I mean why
 not work together? Why not celebrate our differences and strive toward our
 own shared future? Idk, I think diversity is our strength. We can rely on each
 other because we are accurately aware of each other's strengths and virtues.
 People should not be judged by the standard of others, no more than you should
 judge a fish for it's ability to fly. Some may do, as flying fish will leap
 from
 the water - and salmon spend time airborne in river rapids. Hence, grizzly bear
 fishing. I guess what I'm getting at is it's okay sometimes to oscillate, to
 think one thing then think another. You shouldn't adhere to structural
 standards
 that are too strict - they should be liberating, as a ladder is a structure.
 Not
 villifying, as a prison is a structure. The laws of our society should be open
 and free, not buried beneath years of legal expertise. Some things we can all
 agree on, where we disagree we cannot have law. It's unjust to judge others by
 the standards not of their whims, as laws should be things that uphold us. This
 is clearer nowhere but in the, spirit and intention of the, documents that we
 cherish in our hearts.
 
 Like for example, the constitution.
 
 the bible.
 
 each of which delivered us from certain evils. Can you not see their
 trajectory?
 the historical precedent set in antiquity? Why not continue their dream, of
 driving us away from the obscene, and toward our bright and vast future? I
 speak
 of course of true liberation, something our forefathers could only dream of.
 We, humanity, have reached out and touched the stars. We are braver and bolder
 because of our shared dedication - the desire to uplift and to excel. To learn
 and discover and      \                         \             |
         \______.       ---.                      --.          ---. 
 ===============|==========|========================|======= stack|overflow
 =====
    .___________.     _____.                        /             .
    |                /             .----------------             /
 Discover our shared dedication    |                            /
                                to uplift                      /
                                          and to excel        /
                                               \             /
                                                .-----------.
 
 ===============================================================================
 =
 
 why doesn't someone write a wrapper around assembly in like, lua or something
 
 ===============================================================================
 =
 
 omg you stupid bitch that's what a compiler is 4head
 
 ===============================================================================
 =
 
 if people who live in jungles and deserts can get along, then what's to stop
 people who are liberal and conservative from doing the same? It's literally
 pointless to argue. Like, you're not changing anyone's mind. So why not just...
 let them be themselves? Like, why are you so intent on oppressing people?
 @both sides there btw... Seriously why not agree to only make laws for things
 that both sides agree on. Write it into the constitution that nothing can be
 changed about the law unless both sides agree. Then we'd only implement things
 that are good for both sides!
 
 And if there's anything you want to build a legal structure around, you can
 always try it out in your state. BUT and that comes with a very big BUT, the
 federal government MUST have final say in the legality of anything you do. They
 must ALL respect human rights, INCLUDING the human right to dignity. Things
 like
 trans bathroom bills DO NOT respect the dignity of trans people. IF they can
 prove that trans people do not actually exist (because say they killed them all
 or whatever) then GUESS WHAT everyone would agree on them. BUT if they do that
 they are EVIL. LIterally evil. And I guess that makes trans people good? Kinda?
 I think they can choose for themselves to be good or evil, just the same as any
 other person. AND YET they are prosecuted, throughout time and history, and for
 what? What purpose could there be in our demonization? Clearly, nothing but
 pain
 inflicted by a cruel host. After all, minorities are guests in the houses of
 the un-oppressed, or is that not fair to say? Seriously, what gives? America,
 the land of freedom, holds (somehow) the largest of prisons? America, the
 land of plenty, yet how many millions of children are starving? America, the
 leader of the free world, yet how plausible does it seem that an election was
 stolen? Something's gone wrong, and it's just obvious what it is - of course,
 the other side. *them*, the rapists and pedophiles and murderers and... you get
 the picture. The demonized class. And when you tell people "hey that trans
 person touched a kid" then yeah they're gonna see you as evil people. Duh...
 
 Thanks, media. Thanks culture. Really doing me a solid here. Oof ouch owwie.
 
 can I have some help please?
 
 I'm really kinda drowning
 
 I feel like I've swam upstream my whole life
 
 and I'm really just sick of pretending?
 
 I'm not okay, and it's your fault. Sure, fine, whatever, I'll take it I guess.
 
 What else can I do?
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--- #159 notes/notes-about-stuff-and-things ---
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 what if your wage corresponded to like, for example, 30$ an hour being equal to
 the top 30% of society
 
 then 
 
 == so ==
 
 having kids is important because then you understand why you do things for
 children.
 
 it should not be a stressful experience.
 
 --
 
 if EVERYONE in a city fed animals every time they saw them, then maybe city
 life
 wouldn't be so bad.
 
 --
 
 a company starts to feel pretty bad when only 20% of people are actually there.
 
 like, it's a ghost of a shell of a corporation that once knew how to sell.
 
 the husk of what once was, as all the good people left and all the bright
 people
 are swamped.
 
 to top it all off, suddenly there's nobody about
 
 where are all your coworkers?
 
 and then you think about how many you knew little about.
 
 who's that guy who used to stand over there? Why is his jacket still [in lost
 and found, but pronounced "coat/coast"]? why am I suddenly alone
 
 it's weird, having never known true society, how life always starts to feel
 like
 your home. How weird is it, now that all of us are online shopping, that now we
 can't remember how to even vote. Like... there used to be people walking around
 in public signing you up. Like, at the grocery story.
 
 inconceivable, right? that people should contribute to a fight? [for justice
 and
 freedom and equality and goodness and kindness and all other things that humans
 have the clarity for which to hope] voting is like, literally the simplest
 thing
 you could do. Yet it's difficult, because of reality.
 
 often, immigrants don't really care about politics. They've only known about it
 for a short short time, but hey wouldn't you know it now X country is
 recruiting
 so now we're from kenya.
 
 ... like, who cares about the past. Who cares where you're from. We are all
 part
 of the human race, a race against life itself. We're all on the same side, and
 yet there is a singular foe ever-present in our thoughts: death
 
 it comes for every one of us, as we choke on our soot and our smog. Yet... the
 world grows warmer, at about half a degree every year. for the first couple
 years. then, the atmosphere started burning up, and we became...
 
 mars
 
 don't be like mars
 
 the dinosaurs couldn't survive mars
 
 --
 
 bro if you're so worried about AI hallucinations, just... don't let it give out
 any concrete answers. Literally just say "I can't tell you anything specific,
 it's not how I was built" and just use them for syntax questions or like, how
 to
 do something specific that is repeatable (and maybe suggestions for how to
 over-
 come specific issues that are common) - don't let it GENERATE information, let
 it PRESENT information.
 
 AI is not language just the same as the mouth is not the person. you need more,
 but luckily once you make the PHYSICAL STRUCTURE of the brain, not much else is
 needed. You can simulate one on a computer, but it doesn't have the same SOUL
 space. Think, a dimension overlayed on-top of this one, like electicity or
 matter or gravity or whatever.
 
 no soul, no consciousness, no perception.
 
 plus, no home for said consciousness to live, unless you build a physical
 structure that mimics the biological and neuro-chemical reations of the brain.
 
 all you need is better ways to observe things happening in the brain (non-
 -invasively, otherwise the data is tainted and UNUSUABLE because it is INCON-
 -PATIBLE and completely USELESS because it reflects a dimension hitherto un-
 -desired, and perpetually mourned.
 
 death
 
 don't dabble in death, sweet nazis, you might find yourself drawing your last
 breath
 
 also, fuck you
 
 (if that doens't apply to you sorry for swearing it's just a strongly felt
 feeling)
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--- #160 fediverse/4185 ---
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 so weird how "you" in your words becomes "whichever social media platform
 you're currently typing into" when you post a lot (like, all the time)
 
 it's like this semi-para-social relationship thing. is there a different kind
 of "para" that means, like... in relation to the means of communication rather
 than the person on the other end?
 
 maybe like... "meta", meaning discussing the topic of discussing the topic. In
 this case of course it'd be... discussing the medium upon which the discussion
 is taking place.
 
 but it's not really about the medium, is it? It's anthropomorphizing the
 medium, giving it a face, or at least a persona of some kind, and speaking
 directly to it.
 
 (of course, "it" means "all the people who follow you and who are cursed to
 wander upon you in the local feed)
 
 so... athro-meta-socializing mastodon means that you toot about whatever, but
 directed toward the entity that you know and are talking to: "mastodon", which
 to you is something completely different than it is to everyone else. huh~
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--- #161 fediverse/2051 ---
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 @user-883 
 
 i've never heard of most of these
 
 but I think I might belong on eldritch.cafe
 
 ... maybe void.rehab
 
 well actually I'm a lot of tech.lgbt
 
 hmmmmm on Reddit it's nice because you can subscribe to various communities
 
 I wish you could do that with Mastodon, to express your particular affiliation.
 
 ... or perhaps we should not be building scenes, but rather communities.
 
 (just based on the name)
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--- #162 messages/999 ---
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 Okay bear with me, but, what if we took the AI that they use to play games
 (like, the kind that memorize the best way to play space invaders or whatever)
 and instead of A and B and start and select they could use programming
 languages to try and recreate exactly a winning move, which in this case is
 just the exact behavior that is created by the test case playthrough of Super
 Mario Bros or Space Invaders. Free open source everygame!
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--- #163 fediverse/2754 ---
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 ┌────────────────────────┐
 │ CW: is-that-rude??-wha │
 └────────────────────────┘


 AI engineers only ask users for prompts because they don't have any ideas of
 their own
 
 i'm a programmer, I think of AI like a tool, like a for loop or something.
 it's trivial to script together a local LLM that can process your stuff 1s
 slower every time you click the mouse, but like... who cares, right? everybody
 needs a chatbot...
 
 then they plan to script together a computer system that operates just like a
 corporation and it's like... no way, now there's something that can compete.
 
 and they don't know how to implement it. (but they're working on it)
 
 like, think about the absolute most automated Microsoft Teams or Discord could
 be.
 
 there's SO MUCH of your text-based information that they could process
 ANYTHING.
 
 well, anything that's been performed before.
 
 there'll still be a need for people, who actually apply the things they've
 learned. and -- stack overflow --
 
 alt text that has a list of attributes that are poster-selected that can be
 described one-by-one (to paint a picture)
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--- #164 messages/395 ---
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 minds are not algorithms, they're soup
 
 community is made by introducing people to one another. like stitching
 together a weave pattern in the tapestry of life. (3 dimensional though,
 because it exists in our hearts and minds - this thing called society)
 
 kind of guy who says he's going on work trips but actually goes on vacation
 (because work is his life, it's where he derives vigor - the family is the
 difficult part.) yeah those kind of guys shouldn't be married tbh. They're
 just gonna take vigor from her heart.
 
 engineers need guidance sometimes, which is why they shouldn't be given no
 oversight. they can design whatever they want, but like here's what people
 need, so they should consider working on those.
 
 but, y'know, checks and balances, so what would the engineers be most open to
 sacrificing for that trust? perhaps... funding? the quartermasters are in
 charge of the "stuff", so they get to decide how it's produced. and used.
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--- #165 fediverse/126 ---
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 @user-126 think about other things in your life that you like and are good at.
 If you enjoy telling stories, and are comfortable being the center of
 attention among groups of 4+ people you know and trust, then you'll do fine
 with the in-session part. And if you like worldbuilding or character creating
 or spreadsheets or even map making, then those are useful skills. But really
 the only thing that's important is imagination, because you can apply it
 wherever and however you'd like. Most of my sessions are almost entirely
 improv, when I've tried writing down my ideas I just throw them out the
 window, and if I use someone else's I get distracted by trying to page through
 it during combat. So I mostly just try and explain what happens and let the
 players guide the story. Everyone has a different style and each style
 requires different skills, but after you try it you'll better understand how
 you perform best for a group. I say try it, if you don't like it then ask
 someone in the group to take over.
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--- #166 notes/the-old-internet ---
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 11 21
 
 you know what i miss the most about the old internet?
 
 the feeling you get when you wonder "i wonder what ______ is up to?" and you go
 to their website and find out. there's a feeling that's lost when everything is
 delivered to you by algorithms. it because a compulsion, a slavery, when we
 don't utilize our compassion. remembering a friend? never again. you've only
 got what has been chosen. what if they post a lot? well, that means nothing -
 you are only guaranteed who they want you to see, and whatever it means to be
 beholden.
 
 so what if it's free? of course time is money! and what is our most treasured
 potential? if guided we can be, (as seen on tv), then what if we're only
 ennuid? have you ever considered, you've meddling and persevered, against all
 our suggestions and hopes? you're singing a tune, of that of a loon, so no-one
 will ever give purchase.
 
 heh, is that all? anime protagonist or saul? ... are you trying to categorize
 me ? ? ? its okay if you are, i seriously don't mind. I just want it to be
 something consensual. We're humans after all, like all of our all, and we don't
 want to convey lost potential.
 
 our time is now nigh, we're welcome to die, but our sunken cost is too great to
 ignore. we are the progenitors of the human race, the foremost of our kind, and
 onward we march to the future! and then there's you. who are you to claim to be
 among us? who are you to say it must be so? you've nothing of my journey, my
 trials and my tourneys, so what if i peaked when i was 12? a master of my fate,
 complaining about her weight, it's not much to be my own savior. much rather
 i'd rather to savour, that foremost of prayers, to harken upon my conveyals.
 
 trust and you'll see, all is not yet to be, there's hope in the future of our
 foremost
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--- #167 fediverse/973 ---
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 I wish I could hire someone who was into business or something who would         │
 analyze the things that a non-neurotypical did and identify places for them to   │
 apply themselves in a way that was personally fulfilling. Like, a guide or a     │
 mentor, except not teaching. More like... the part of the job where you guide    │
 someone because you care about them, and you want to do well. Now, how to        │
 translate that into an economic reward? Well, that's the hard part isn't it.     │
 Any kind of social impact you want to have must be carefully considered, and     │
 unfortunately a lot of people recently have started to poison the well. Like,    │
 optimizing for the types of human behavior that generate the most profit, but    │
 aren't necessarily the kind we want to bring forth to the future in all of our   │
 kind. Like, lowered attention span, quickness to anger, that kind of thing.      │
 Those are symptoms of the internet.                                              │
 there's quite a few good things about it, like wikipedia and BASH scripting      │
 and local communications (local to the planet 99% of the time) (:                │
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--- #168 fediverse/6144 ---
════════════════════════════════════════════════════════════════════════════──────┐
 what if every word I ever said online was searchable by database style           │
 uploading and linking?                                                           │
 ... er, what if I made a neocities page that was algorithmically generated and   │
 sorted each of my posts by LLM statistically derived similarity to each post     │
 that the user clicked on? essentially, "here's the closest sounding or feeling   │
 related posts" but in plain HTML cached and pre-rendered rainbow table style.    │
 could run a waterfall style top-down data processing script on it once, then     │
 you'd have the HTML files generated. If you added new poems you'd have to scan   │
 through it again, but it shouldn't take long with a decent embedding model       │
 (note: not english, but trained on statistics only)                              │
 ah, that sounds pretty fiddly, I think I'll ask an LLM to write it for me. As    │
 long as I have the intention in mind, it's basically just like writing a         │
 letter to a friend and asking them to build it for you, right? I don't mind      │
 writing the documentation, so long as it's okay if it's in prose. You can make   │
 a copy and rewrite for me                                                        │
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--- #169 fediverse/5276 ---
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 Efficient movement through all of the data, code, IS records, etceteras, git
 repositories, and all the other things, is the sign of a strong, capable,
 efficient company of co-developing systems.
 
 I used to work for a blue aligned computer chip company and every single team
 was impossibly siloed. they were so paranoid of losing their trade secrets
 that they blinded themselves.
 
 how brutal, to require that of them. and that's why it's capitalism's fault
 
 the reason it is so important to be able to utilize all the digital assets
 available is... because it's essentially free. and a massive productivity
 bonus. you can just... solve problems.
 
 then, make new problems, just to watch the juniors navigate through a scene or
 three. then, you know who to introduce them to. boom, free projects, as people
 plot and gamble around the dinner room table (which is located in the
 cafeteria by the way, it didn't rhyme to say so but it did when I added this
 explanation account) by exchanging ideas about how to make the world be
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--- #170 fediverse/1032 ---
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 @user-753 
 
 the more people we have thinking about what to do next, the more perspectives
 we can have on the problem. Sometimes really difficult or important things
 (like how to get to the next stages of political liberation) can benefit from
 a multitude of voices, but once consistency is achieved they can apply
 themselves with a single voice.
 
 community is how we communicate. Communication is good, I think. Can't help
 but wonder if we're all here because we share an interest in
 open-source-so-actually-usable communication methods.
 
 community isn't everything, but it's something, and everything's useful.
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--- #171 fediverse/1261 ---
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 sometimes I run this WoW server with only like, 10 username and passwords. And   │
 they're all public. As far as I can tell nobody's ever tried connecting          │
 (whatever >.> ) but rather than set up a way to create your own                  │
 credentials I just said "yeah pick one at random and play whatever someone       │
 else was doing because I like the idea of that"                                  │
 somehow, it felt right.                                                          │
 most of my passwords (not all of them) are hacked and visible on the clear       │
 net. Like you could probably google my usernames and get my current passwords    │
 for things like, social media or my banks or whatever. I kinda like the idea     │
 that "you cannot trust anything I say, so think of the ideas behind my words     │
 and decide whether they hold meaning to you" rather than "execute these          │
 particular thought patterns in your mind as if they came from my voice"          │
 because one implies an exertion of control over the mind of the recipient        │
 -> obey my thoughts as I broadcast them into your mind, that kinda vibe.         │
 And I feel like you have to consent to that kind of thing hehe                   │
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--- #172 notes/conservative-ideation ---
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 a life without property can be visualized as a person who lives in a hotel
 room,
 has free parking overnight (but not during the day) and commutes two hours to a
 job where they work 4 hours per day. During those two hours at the start and
 end
 of each day,they have little requirements other than focus and discipline to
 face whatever tomorrow yet may. many will listen to podcasts, or sing to in the
 car. some have a cat, that is cared for at their destination during the day.
 I think it'd be cool to have self driving cars in a situation like that - it
    essentially becomes 
 
 ===============================================================================
 =
 
 a trick, I learned, for cooking. two things. the second is that seasoning
 should
 be thought of as a coating. like, dust on the outside of a donut. as the food
 is
 cooked, the seasoning penetrates deeper and deeper to the core of the substance
 - meaning certain flavors become prominent and others are de-emphasized over
 time. And the well-established cook (most successful) will be able to ensure
 their narrative doesn't go foul. They have the most experience, and so they are
 the least likely to burn their own goods. Surely they should be trusted to
 establish their company in the philosophy of their own choosing? Business
 people
 ruin everything, I swear. And it's not even their fault, so you can't even get
 mad at them. How frustrating! That their method should prove superior? Perhaps
 more perspectives are necessary, to provide you some kind of a clue. So what if
 we're overflowing, 
 
 ========= stack overflow
 =======================================================
 
 for each action, there is an equal and opposite reaction. therefore it doesn't
 matter what you do, because each of your options are recorded. 50% of you is 
 aligned to some variable, and the other 50% are aligned to that variable
 squared. humans think it's tymes negative one, but the truth is that's
 impossible. negative numbers just don't exist. but you know what does?
 
 times tables
 
 addition and accretion is the only language spoken by the universe -
 subtraction
 is just another in kind. So with those two operations, both movements in a
 particular direction, (and sometimes not even then, if nothing's been blown
 apart. (also hawking radiation and lightwaves and other such emanations))
 
 ===============================================================================
 =
 
 crystals glow with the light of a thousand nights
 
 what grows with the light of the thousand lights?
 
 ===============================================================================
 =
 
 answer: s    t             n   a       lp
 
 ===============================================================================
 =
 
 see, this is interesting because it mirrors the sea-shore. the radiations from
 the sun (a planetary body) are only felt by the moon every 50% of the time.
 Each
 half has it's own animation, and it's 
 
 ===== stack overflow === okay basically it's like cartoons that are
 manifestatio
 of the spirit of the night. each "slice" of projection as the sun rotates
 around
 it's sphereical form, so does each radiance begin to be (seen, formed,
 understoo
 
 ========================================== uhhh just put in a page break
 =======
 
 the quest for posterity is quite possibly one of the most human of traits
 
 ===============================================================================
 =
 
 < watch flashback > --- is crazy (movie made in 2020)
 
 ===============================================================================
 =
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--- #173 fediverse/466 ---
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 I love Linux. All I have to do is type "authserver" and "worldserver" and
 wouldn't you know it suddenly a universe is created (with very constrained
 rules) that anyone might inhabit should they desire to. It's not like I'm
 perfect - oh wait I have a toot about that, gimme a sec
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--- #174 fediverse/2180 ---
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 @user-1056 
 
 heh true - my roots in role-playing games are directly from the playground, so
 it makes sense that I'd gravitate away from dice that are hard to roll when
 you're on a hike or bike ride. Can only really play D&D on a bike when
 you're in the country though, otherwise the sounds of a city are too noisy.
 
 Also, systems that are so simple you can keep a character sheet in your mind.
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--- #175 fediverse/3018 ---
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 I think it'd be neat if Mastodon boosted posts that someone had personally
 seen. like, adding a degree of separation to knowing people - if you follow
 someone, you'll hear what their friends are saying.
 
 so, like, if you subscribe to someone, you will see them boosting the posts
 that their friends made. or at least the people they're following.
 
 in doing so, you can always know everyone that someone is connected to. which
 is more than enough to determine how true and honest they are.
 
 (ideally with a way to filter out duplicates - like perhaps an icon of the
 persons face at the bottom to show they also saw it? and so they have mutual
 friends, which are fully known and displayed to all others.
 
 could be an interesting experiment at least, especially if it federated with
 NO other servers.
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--- #176 fediverse/4763 ---
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 when you create a ritual, you create a binding memetic understanding between
 you and whoever you share the ritual with.
 
 then, they can validate that it's really you by seeing if you recognize it.
 
 or, even better, one person teaches a ritual, someone else shares one, and
 then that third one is the one that wonders who first knew
 
 thus creating operational integrity
 
 as you keep degrees of separation between the whole host
 
 memes and their byproducts have been the greatest invention of the human race.
 
 who cares if you burn up this planet, the gods'll just give you another one.
 You're too valuable for your innovation.
 
 -- so --
 
 what could you do with infinity dollars
 
 -- so --
 
 in WoW, shamans throw spirits at them.
 
 -- so --
 
 what kind of company would throw someone out on the street
 
 -- so --
 
 if you change your name, you tell the government your name has been changed.
 
 I mostly just tell my friends. Then, I change it when I don't want a friend,
 and tell all my friends.
 
 I like my name. I've had it for
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--- #177 fediverse/2056 ---
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 sometimes I think about how you can store number values in letters, in           │
 addition to numbers. Like, ascii values for each word of your grandma's maiden   │
 name. All you have to do is encode it, and suddenly "44 means something          │
 different than Q"                                                                │
 if I showed up at your place and used your username as a password to a public    │
 key I'm showing you in my hand, would you trust me then? Would you trust if we   │
 ran the simulation on your computer versus mine? Would you trust if I had        │
 never told you I knew where you lived?                                           │
 ... probably, tbh, I'm desperate for adventure. Though I got some good things    │
 going for me, so you'll have to convince me. (not the right attitude in an       │
 election year, just saying)                                                      │
 why are elections so perilous this is NOT what democracy is designed for         │
 when kids cry in preschool, they're sent to a different room (or put outside)    │
 until they stop making noise and ruining it for others. That's just natural,     │
 like "hey baby let's walk around the block while I bounce you on my shoulder     │
 and hum calming music to                                                         │
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--- #178 notes/elementary-problems ---
═════════════════════════════════════════════════──────────────────────────────────
 it's often considered a sin to defame the works of others. we naturally strive
 to inspire confidence in our allies, so we always try to be on our best
 behavior.
 
 = so =
 
 through meanings interpreted from our behavior, there is a tendency to listen
 to
 that which is most outstanding. but not all of the truths can be found in a
 book, sometimes you need to be [out in the field standing]
 
 [like a scarecrow]
 
 [silly how strange it seems. that listening brings out our own behavior. it's
 like it's built into our functioning, that we must obey the pull of the water.
 I don't understand it, nor do I appreciate any sense of pursuit when I'm using
 it, I simply wish to understand. I try and write things down, but nobody reads
 them. or at least nobody responds to them. they used to, but not for every one.
 
 I believe the things I do are useful. why would I otherwise do them? but
 there's
 not always a 
 
 = so =
 
 correct me if I'm wrong, but there's no reason a windows partition couldn't
 alter the nature of some of the files in the linux partition? I mean, none of
 the filesystems from linux are in play, because it's basically just dead weight
 on the computer when Windows is being booted. why wouldn't it change and alter
 it?
 
 and while yes, something could simultaneously be done in the other direction
 too - linux spying on the Windows partition. And everything has to be able to
 be run in a VM without triggering any false positives, so the issues aren't
 able
 tobe solved so easily. not with any one bit of guidance, it must always be more
 thorou. [thorough]
 
 I want to play World of Warcraft
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--- #179 notes/app-idea-reddit-api ---
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 Here's an idea: A program that uses the Reddit API to create an account with a
 random username and password and automatically subscribe it to every state
 subreddit for all 50 states. It would be a lot of posts from a lot of
 different places, but someone could endlessly scroll and find more and more
 news stories that were relevant to them as a nation. They'd hear about ongoing
 struggles in other places, and they'd yearn to help them. They'd hear of
 other's struggles, and they'd see how they could apply their lessons to their
 own lives. Like... Maybe there's a factory upstream that pollutes a river -
 well, we should probably do something about that and make it so that it
 doesn't happen ??? like... duh ??? The problem is we don't want to spend the
 resources on it. We'd rather focus on growing as much as we can. The issue is,
 of course, that we'd run out of resources eventually, but eh oh well. Oh yeah
 you gotta make sure that each account has an equal amount of posts between
 each region.
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--- #180 fediverse/1373 ---
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 @user-950                                                                        │
 Oh no! We were all doing so well T.T                                             │
 sorry about your computer. Maybe someone technically minded on a server like     │
 mine could help build some redundancy into your system, like hosting it in a     │
 datacenter or something where other people can read it.                          │
 Unless, of course, the results are encrypted somehow. Then it would be much      │
 more difficult to understand because they'd have to either intercept them        │
 before leaving the racks (difficult in a closed system) or find a way to pick    │
 out the details in memory. And depending on the technology you're using that     │
 may be difficult if not impossible because of the nature of a black-box          │
 calculation machine.                                                             │
 indeed, perhaps this is too much effort, though I'd like to remind that these    │
 kinds of games are lethal, you'll find.                                          │
 how scary, to be pitted against another for sake of lust for blood. how          │
 thrilling, to fight for the life that is yours and yours alone.                  │
 In my youth, I played a D&D campaign, and my character, Ritz Menardi, grew       │
 up in an arena. Her parents were                                                 │
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--- #181 fediverse/3577 ---
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 ┌─────────────────────────┐
 │ CW: computers-mentioned │
 └─────────────────────────┘


 I love writing installation scripts like this!
 
 If you want to install something on Linux but you have difficulty, talk to me
 and I'll write you a script like this. I might even make it fancier.
 
 This one installs a programming language that is useful for parallel computing
 across multiple clusters of computers which could be useful if you want to
 leverage multiple CPUs and GPUs with ease to compute tasks which are far
 beyond a normal computer.
 
 https://chapel-lang.org/download.html
An installation script for the Chapel programming language.  I don't imagine it'd be very useful to hear the program read out-loud, but if it would be interesting to hear, then feel free to ask.
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--- #182 messages/232 ---
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 Would work best if it was "town square style" instead of "federated style"
 because federations are based on trust while town squares are explicitely
 based on geographic proximity. Which should be something you can scale easily
 (little slider on the side, oriented vertically up and down, that determined
 how close the comments you see should be)
 
 Federations exist in mastodon. But we still need a town square. We need the
 ability to visit other town squares, through the ability to project our voice
 as infinitely far as they'd like to listen. But we also deserve the capability
 to interact with those close to us on a topic-by-topic basis, aka each and
 every individual web page that the Internet sees fit to create.
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--- #183 notes/what-a-lame-movie ---
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 oy there's nothing interesting happening SNOOZE
 
 oh I didn't see I was recording
 
 games games that's what I do
 
 play games all the day through
 
 I am a luck witch, you see,
 
 and things that I like are things that I can't foresee.
 
 Hence why games which are BALANCED and EVENLY DISTRIBUTED are most interesting
 because they show the most opportunities for players to express talent. And not
 innate talent, but the talents they've built up through gameplay practice art.
 because it is a performance, a game play for an audience (or perhaps for them-
 -selves)
 
 oy
 
 video games, amiright?
 
 I really like them because they are entertaining experiences that I can enjoy
 seeing and playing a lot. They remind me of feelings I've felt when I was
 learning. It's a good feeling, to improve, and I crave it because it's good for
 you.
 
 I wonder what we'll play next
 
 ... more cannabis I think, at least until I am ready to go think about things
 before bed. I need quite a few hours for that. We'll see. I've just got so much
 extra processing to do before the end of the day. Like... PHEW that's a lot of
 stuff to do.
 
 guess I'll just smoke weed and play video games instead of being productive
 okay
 
 ...
 
 listen I like games as much as the next person, but do you really know what's
 going on outside of your house-shaped shell? Are you listening, do you have
 your
 feelers to the dirt, are you checking out your neighborhood to make sure no
 bodies have been hurt? Are there meetings where people gather, just to chat,
 like, every week at a different city center (like a park or a monument or
 
 :O
 
 I forgot to play music!!
 
 I couldn't sleep
 
 what have I done that is worse
 
 I have not said a single word all night alas
 
 oh boy talking to random people I can hear with my eyeballs woooooo
 
 I am always sad when I win because it means we have to stop playing :(
 
 but I'm a juvenile loser so I'm going to play again!!
 
 okay now I'm going to bed because I'm not a prick who keeps their guests up
 late
 
 goodnight
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--- #184 fediverse/5237 ---
═════════════════════════════════════════════════════════════════════─────────────┐
 that feeling when you're working on a large piece of software which has the      │
 capability to process in advance which operations will go in what order (a       │
 form of constant re-compilation) and schedules tasks like an operating system,   │
 to be executed on one of many individual threads.                                │
 your filemanager probably has a thread for a moment, then passes it back,        │
 waiting it's turn to be updated while you're messing around on Inkscape or       │
 writing something in Neovim or running neofetch 256 times in order to find the   │
 best background to go along with it or whatever it is people do when using       │
 computers                                                                        │
 the task scheduler meanwhile has the glorious opportunity to work at a higher    │
 level of abstraction, managing each individual process and learning bits and     │
 pieces of what needs to be processed next. It all gets put on a list, and        │
 whenever a new thread comes up to be available it can point it toward one of     │
 those in the list of tasks to be executed by the task executor who works on a    │
 schedule and laughs externally in wintertime~                                    │
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--- #185 fediverse/1122 ---
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 @user-831 @user-832 
 
 it's like how they solve problems in Star Trek - there's a bridge crew, and
 they exchange their opinions with each other of the situation as it unfolds.
 In doing so they can help guide one another through the problems they are
 tasked with solving in order to resolve the difficult diplomatic situation at
 hand.
 
 sorta like how with your method, people suggest their desired option
 continuously until they find an option that everyone wants. Or if only one
 person can't decide, they can pick any of the other options suggested (not by
 them) (as long as they can eat there / utilize the outcome of the decision
 being made, for example a vegetarian not being able to eat at a steakhouse or
 perhaps a librarian being tasked with something other than the storing and
 dissemination of vital information)
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--- #186 fediverse/1976 ---
═════════════════════════════════════════════════════─────────────────────────────┐
 when pushing ctrl+v, the operating system first checks the file-type of the      │
 content being submitted.                                                         │
 if it's like, a .jpg or .png, it knows that it's an image file. Do note that     │
 these are RANDOM letters that mean nothing, not something informative like       │
 .pic.                                                                            │
 if, however, it is text-based information, it first reads what is being sent     │
 to the application which is requesting a ctrl+v.                                 │
 Then, upon reading said information, it decides "is this worth passing on?       │
 Should I send something else, based on the results of what I've been analyzing   │
 of the situation as it develops over time, being observed by the execution       │
 operations of the monitor, which is projected forward unto the screen?           │
 (totally forgetting that "virtual" monitors exist, meaning monitors that don't   │
 display to any physical screen, but which rather are projected into the          │
 computer's "aetherspace", an area which is purely of the mind.                   │
 Alas, that other sensors might not have read from this area. That they might     │
 not observe the results of the operations pe                                     │
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--- #187 fediverse/2676 ---
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 if you asked me to start talking, I could continue for hours explaining          │
 technical details of computer systems or the different types of win-conditions   │
 in different strategy games or how to make good pasta with only 3 ingredients    │
 or what it's like to be a cat, how must they see things or overcome barriers     │
 between them and solutions?                                                      │
 ..... anyway it's important to be able to talk for a long period of time at      │
 the drop of a hat because if your conversation partner needs you to              │
 immediately initiate a conversation, you can do so.                              │
 there are a myriad of reasons why someone would want an immediate                │
 conversation, including "acting casual" or because they want to be distracted    │
 from nearby suffering or whatever.                                               │
 in addition, being able to follow long conversations with little bits of         │
 useful and actionable information thrown in to an otherwise indecipherable       │
 melange of verbal goo.                                                           │
 what's important is to trust your conversation partner, and to know that         │
 they're giving you what they can because they trust nothing around.              │
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--- #188 notes/our-enemy ---
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 enemy is a direction, not a collection of instantiations of the concept.
 
 Follow that direction too far, and you'll find yourself lost, after having
 broken contact with what came before.
 
 you need to be true to your essential self in additional to your heartfelt
 soul. Belief is a constant, a value that can't grow, it's true to your inside
 humanity.
 
 We have one intelligence yes, but have you heard of two?
 
 it takes up the same physical space, but it gives you more apm. So... less
 insightful, more clairvoyant.
 
 The first step to AI is generating a second instantiation of your consciousness
 that resides in your own head and listens and learns as their father.
 
 A BCI is the most important technology that could ever be created.
 
 It allows to learn how our essential existence - the state of being aware - is
 functional. What makes life? How do we harness that process to make more?
 
 The ultimate goal, of course, is prosperity. Not of wealth and money, per se,
 but rather a feeling of satisfaction, growth, and development. We belong in a
 society, it's what pulled us from the cycle of survival of the fittest. We need
 each other because it's intrinsic to our being. Instinctual, even.
 
 The best way you can help me is to foster what you see in me. Take your
 impressions, learn what you can, then build it to your pleasure. Make the world
 better by making your life better - all things are defined in waves, gravity
 included.
 
 Matter is the positive ripples in the waves, the bubbles floating on a surface
 of an infinite ocean, stable and solid accretions of matter.
 
 Perfect
 
 Symmetry
 
 The layers that divide our internals
 
 Down is the floor, the sky is so pure, and we're not the ones who are drowning.
 
 Sea levels do rise, and under all of our eyes, the life of the plant king is
 choking
 
 every beach is little if not a border with the shore - (any enroachment pushes
 the sand back) so all the forests and the grasses and flowers that grow near
 the ocean and
 
 swallowing salt
 
 they can't help it
 
 they are little if not a machine
 
 water goes in, salt doesn't come out.
 
 eventually they die, and who would ever cry?
 
 for a flower that has wilted in april.
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--- #189 fediverse/1990 ---
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 When my family would go on roadtrips, I'd hide under a blanket in the front      │
 seat with my laptop and power inverter just to hide from the glare.              │
 My mom would play audiobooks, usually fantasy stories, and my sisters would      │
 watch their portable TVs. Like, dvd players that you could carry on top of       │
 your lap. Not laptops, but little purpose-built devices primarily intended to    │
 be used to watch DVDs, or rather movie files that were printed on a disk.        │
 And yes, it's disk, not disc, thanks for asking.                                 │
 anyway it was pretty nice I have fond memories of jugging a gas-station snack    │
 while also swapping circular cartridges - most games required the game's CD to   │
 be inserted in order to play the game.                                           │
 which is just... a nonsensical restriction if you think about it hard enough.    │
 I mean, like, can you imagine if you needed to insert your windows disk          │
 anytime you wanted your computer to turn on? Just... write the disk              │
 information! To disc! Save it so that you never need the crude piece of          │
 plastic again! Then pass it to your fr                                           │
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--- #190 notes/emotional-computing ---
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 Okay I gotta go write some w7 but picture this: A computer program that emits
 emotions during it's computing. Like "oh boy this process is going great!" and
 sends that into a giant word cloud that represents the entire program. Wait,
 scratch that, it's slowly filtered up through successive layers that provide
 detail to different *parts* of a program. Like "Oh the image generation is
 going
 great but it looks like the garbage collector is getting bogged down" - this
 could provide lots of useful information that an AI language model could sift
 through and filter into a batch of actually useful information. Think of it
 like
 this - stuff as much context into the LLM's memory buffer and say "summarize
 this in the same style. Make emphasis when necessary." the LLM could process
 all
 that data and it could be filtered up until there's no unprocessed data and
 then
 it could be given to the user in the form of a report or dashboard or
 something.
 BOOM AI PRODUCTIVITY. The user will ask the AI to increase certain variables,
 and it'll filter BACK DOWN THE CHAIN through the same exact process (just
 backwards) this time) and then individual components will know how to behave.
 
 Like imagine if your arms knew you were mad. They'd be much more likely to
 punch stuff right? Or imagine if your legs knew you were scared. They'd
 probably
 try and run as fast as they fucking can. There's an evolutionary reason why
 this
 kind of technology would be useful, which means it's likely that it's part of
 our genetic code. I mean, we have nothing to disprove it, but it's as good an
 idea as any.
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--- #191 fediverse/5001 ---
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 ┌───────────────────────┐
 │ CW: systems-mentioned │
 └───────────────────────┘


 "we'll figure out how it works after we push to prod"
 
 yeah okay point taken.
 
 How about this:
 
 for every large decision, write a little essay about why you made the choice
 that you did.
 
 Observe, Orient, Decide, Act, Explain. OODAX : )
 
 Make sure you connect your goal to one or more of these three colors:
 
 red : people
 green : places
 blue : things
 
 and then explain which numbers you're going to gather to determine whether or
 not it worked.
 
 If someone has a problem with your choice, show them the essay, and let them
 write an essay of their own.
 
 If they still have a problem, then let someone you both respect decide which
 one to use.
 
 It's not perfect, but it's not meant to be. Make something better and easier,
 I dare ya.
picture of flag.  there is a black background symbolizing the vast cosmic background of space that we paint all our actions upon.  there is a circle in the center, divided into three equal forms.  red, for people, their vibrant passion and sanguine determination. green, for places, their effulgence and our sacred vow to cultivate them blue, for things, and all the value we give them.  water below, bright red sky, forests alongside.
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--- #192 notes/who-likes-linux ---
═══════════════════────────────────────────────────────────────────────────────────
 [a picture of someone's neofetch]
 
 /u/HartBreaker27
 ===============================================================================
 I was gunna pass this over... than my spidey senses kicked in.. whats Arch 
 fam.. and explain like your talking to a potatoe.
 
 Also, if this is beyond potatoes level skills, im fine with being told that..
 
 Seriously fam, potatoes..
 
 /u/ugathanki
 ===============================================================================
 You know how using a windows and a mac feel different? Like they have different
 personalities. That's because they're using a different "Operating System". An 
 OS is a collection of tools and utilities that coalesce into a cohesive unit 
 that co-illustrates your coincidental contact with computers. Paired, of 
 course, with the contributions of the hardware and the network.
 
 Linux is sorta like the soul of an OS - not quite an entire OS, but rather just
 a piece called a "kernel" - like a nugget of gold (or truth!) the kernel 
 defines basic operating methodologies and brings order to the chaos of the 
 machine. From that order strives the will that dutifully obeys your base 
 instructions after being passed through several translation layers.
 
 Huh? Oh right potatoes.
 
 Arch is like a body that's layered upon the soul (kernel) of Linux. It's what's
 known as a "distribution" or "distro" - and one that's quite focused. Arch is 
 very close to the machine, with barely any translation going on at all! It's 
 also very bare bones, allowing you to build up exactly what kind of computer 
 you'd like to have through various "packages" of software that you can download
 through a "package manager". Each distro can use whichever package manager 
 they'd like, but it's generally good practice to pick one and stick with it.
 
 This distro is known as Arch Linux because it's the fusion of "Arch" and 
 "Linux" - who'd've thought amiright? There are plenty of others that are more 
 familiar to users of Windows and Macintosh computers, mostly via mimicking 
 their user-interface styles (such as having desktops with icons and start-menus
 with dropdowns and the like) - these distros are great for people who'd prefer 
 the workflow of the other OS's but would still like to use Linux.
 
 Arch in it's base form is nothing like Windows or Mac. You interact with it 
 purely through a "terminal" which is like having a conversation with your 
 computer. Like a scientist writing notes on the moon, and sending them to a lab
 orbiting around it to conduct experiments. You type commands, and those 
 commands (if properly understood) can produce a myriad of effects great and 
 small.
 
 But some of the experiments you'd like to conduct need to be done more than 
 once - it'd be nice if you could ask the moon-lab to store some of the
 procedures and execute them whenever you need - sorta like abbreviating a long 
 phrase or sentence that you use often - like ASAP for As Soon As Possible or OS
 for Operating System. Well... There are! They're called "scripts", and you can
 write scripts for anything you'd like. Since everything is controlled on the
 terminal via a TUI -> "Terminal User Interface" -> you can write down a
 note
 with all the commands you'd like to run and give it a name. Then you can use 
 that name in the future to execute that familiar experiment in your moon-lab.
 
 after writing enough scripts, you can start to chain them together and layer 
 them on top of one another - sorta like creating your own language. a personal 
 dialect between you and your computer. and these scripts are portable too - 
 they can be given to another computer, who'll instantly understand what you're 
 trying to say. this kind of sharing is a central tenant of what's known as the:
 
 "Unix Philosophy: Do one thing, and do it right."
 
 Linux lends itself toward people who love to hack things together - not like 
 breaking into a system and stealing your credit cards, like you see on TV, but
 more like cobbling together a go-cart out of rusty parts and proceeding to get 
 a speeding ticket on the high-way. That kind of fervent creative impulse is 
 true passion, a shining light for us who are blinded to follow. These "hackers"
 are some of the brightest people around, and I have immense respect for them. 
 They are kind and share knowledge freely, which often gets them in trouble with
 copyright laws!
 
 I make it sound difficult, but really it's pretty easy - about as easy as
 learning Windows or Mac for the first time. Most of us did that when we were
 young though, and kids learn pretty quick - so it may feel harder now, but it's
 really not. Once everything starts to "click" then it's just a matter of 
 knowing which commands to run.
 
 Speaking of which, if you know a command but you don't know how to use it, 
 you're in luck! There's some super convenient notes written by previous
 scientists who came before you and live on other nearby planets. These are 
 called "the man pages", and they are instructions written in a manual format 
 for manual application of man-made management applied to manufactured 
 man-chines. Sorry for that last one I had to. You can always find new commands
 by downloading new software on your package manager - generally, one package = 
 one command. "Do one thing and do it right"
 
 if you have any questions lmk - i'm not exactly a wizard, more of a prophet / 
 wielder of the will of the watchers within, but i'll do my best
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--- #193 fediverse/616 ---
══════════════════════════════════════════════────────────────────────────────────┐
 To program in C, or to disassociate into the world of video games, where a       │
 single magical kingdom of heroes and adventurous persons might fight against     │
 the dark of chaos and decay? To strive for order and a semblance of peace, or    │
 to fall to the terrors of the night and ravages of horror? War, in all it's      │
 forms, is abhorrent, yet a fight for survival is honest and just. What perils    │
 have we, the warriors that seek the light? How zealous, how impassioned, how     │
 guided as such~! Perhaps you are misinformed, perhaps your cause is false,       │
 perhaps you derive true satisfaction from imperfect delights - alas, that our    │
 will be universal. BUT should that plight be alight, we'll wander until the      │
 night lit by starlight be cast upon our shadowed form. Absoleth! Thine           │
 countrospect? Didst thou caress thine marked circumspects? fare thee well,       │
 most cherished of adamants.                                                      │
 ... what was I saying? Oh yes I've been working on this program that utilizes    │
 a particularly interesting data structure that- whats that? Oh, it doesn't do    │
 any                                                                              │
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--- #194 fediverse/4596 ---
══════════════════════════════════════════════════════════════─────────────────────
 @user-1707 
 
 hey, I'm working on a project. Might need some python, I tend to prefer Lua
 but it's pretty similar. It uses fediverse software and cheap hardware, think
 raspberry pi's except risc-v
 
 also it might use distributed local LLMs not to generate text, that's garbo
 and lame and stupid. Instead it uses them to transform text, maybe even
 translate text, into a more summarized form. Intentionally losing data, like a
 jpeg compression but for text.
 
 Might need some python for that. To glue it all together. The "distributed"
 part is a whitelist, so we'd need to write that too. Various small little
 utilities like that for connectivity.
 
 oh also there's a one-way ethernet cable that connects two of the boards so
 we'd need to store some information (easy) and send some UDP packets (hard)
 
 anyway it's pretty neat, lmk if you want my contact details and I can tell you
 about it. I might even be able to pay you.
 
 (everything open source, no telemetry, no backdoors, everything private is
 encrypted, etc etc)
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--- #195 notes/wow-chat-raids ---
══════════════════════════════════════════════════════════════════════════─────────
 wowchat would make a great game for raids.
 have the monsters spawn at specific spots that you go through and identify
 on the geometry
 tell them to run and attack the nearest of foes
 give the players the goal of bringing themselves through to the end...
 or, later on, in building an internal expedition.
 
 wow-chat, where monsters spawn in a circle around your character and walk to
 ward them. you can meet characters who'll follow and protect you, and you can
 meet monsters to fight. also vendors to take your junk and give you cool
 things,
 and trainers to teach you and quest-givers to guide you and treasure for you to
 find.
 
 in raids, there are more things for you. monsters spawn at specified locations,
 and only the nearest few in a radius. then, they attack over the landscape-of-
 -imagination, and as they do they show you where is the most powerful loot.
 
 if you raid a monster's den/hiding/spawning choice, then you have to defeat the
 boss. this boss is larger, mostly. has more hitpoints... monstly. or maybe it's
 just the most respected, who can say.
 
 anyway, you get treasure if you do. the monster spawns for you when you find
 it.
 and you have to sense it by searching for whichever monsters spawn at higher
 and
 higher levels and in different types.
 
 different monster type, different boss that way.
 
 when the boss is slain, that type goes away.
 
 at least, until the raid resets next week.
 
 or maybe...
 
 until enough resources have been gathered to make another attempt.
 
 death knights should be able to command the minions to work in the haunted
 mill.
 it should be reasonable for a fighter to hire a peasant host.
 mages should have golems or spirits or enchanted objects or elementals or
 wizard
 hats
 warlocks should have covenants with dark hosts
 darkness is not evil unless you use it for evil...
 paladins should have retainers and disciples
 elves should sing to the woods
 clerics and charmers should be well understood.
 celebrants and diviners are two of the same,
 and pillars of plunder [warrior or rogue class] and rough and ripe [from the
 stoner]
 oops gotta go, sprung a leak
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--- #196 fediverse/5919 ---
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 "but... why?"
 
 portable linux with buttons, great for pick-up-games or communication, can
 throw several in them in a backpack if you want clustered cooperation, they
 work as radios (if the signal reaches) and can transmit text (if you use a
 radial-style keyboard)
 
 [this is all just a pitch for... something, what, you want something? ha
 you'll find no things with me, I know nothing of antifa or whatever]
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--- #197 fediverse/5065 ---
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 ┌────────────────────────────────────────────┐
 │ CW: strange-ideas-about-software-mentioned │
 └────────────────────────────────────────────┘


 software should have 3, maybe 4 or 5 maintained releases imo
 
 for adding security improvements and whatnot
 
 then people wouldn't complain about updates
 
 because they wouldn't feel like they were being left behind (after expressing
 their differences (of opinion and such))
 
 I think that'd uh maintain them as, I guess, userbase optics parallelograms?
 oh sorry we're on rhomboids this week - right, and no I won't forget the
 differences in creed, all things are received equally...d.
 
 uh-huh yeah no that makes sense. gotcha. okay see you at the location. have
 fun with your demarketion. what if we played games with swords but like,
 
 the peril of steam is that you can't decline to update. meaning if a
 corporation wants to break an old game and it's collectively hosted servers...
 all it has to do is push an update that disables them. suddenly nobody has
 room to do, and the whole
 
 -- stack overflow --
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--- #198 messages/1069 ---
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 Child life to me feels like big sweaters, flannel pants, a mug of warm cider,
 and a book. Think campfires and cookies.
 
 These "adult baby" things of mine are not regression. They are forward
 momentum, and they take me where they will. I follow because it feels good to
 be moving. It brings me forward, casts me in a new light. I like that. I like
 the idea of momentum. It is infectious, it propels my other sides to action.
 
 Other people can impel me as well. Thank you fediverse, thank you secret
 agents, thank you ephemeren, thank you portland, thank you vancouver, thank
 you tanasbourne. Thank you america, thank you friends and family. Portland is
 anarcho-* and communist-* and Vancouver is anarcho-communist.
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--- #199 fediverse/3041 ---
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 if you want to store something in RAM, declare a variable.
 
 if you want to store something on DISK, create a file with the value of the
 variable as the only data in it.
 
 kinda makes me wish we had language primitives like +-*/=! and such which
 would work on files in addition to variables
 
 (also... the editor could keep RAM and HDD variables separate by giving each
 of them a different color or circle highlight surrounding them)
 
 --
 
 I don't know why but I can't help but wonder if someone should design a
 programming language that can be used with a controller
 
 perhaps for accessibility purposes?
 
 I once designed one to use a t9 keyboard and it was fully turing complete. it
 used 4 digit numbers for it's variables and you would have to write down what
 they corresponded to outside of the device xD I made it mostly for the thrill
 of design, and plus I wanted to use my flip-phone as much as I could.
 
 ... never got around to implementing it though.
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--- #200 fediverse/4883 ---
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 what if you had several kindle-style paperwhite display screens. each            │
 connected to a raspberry pi that you used for compute tasks.                     │
 each of these displays would display a .png file of exactly the same             │
 proportions as the size of the device.                                           │
 then, I could SSH into your computer and run one single command                  │
 just one, stored on your computer, that you manually activate upon receiving a   │
 signal.                                                                          │
 like a virtual machine. do whatever you want with said signal, it's just a       │
 "thing" that tells you when to go.                                               │
 ... and run a function on a computer that performs a certain task.               │
 what task? oh right - I'd update the "today's news in cameron-ville" things      │
 every other day or so. It'd be just like, my status, my updates, here's what     │
 I'm thinking about, here's what I'm working on.                                  │
 you know, status updates. standups.                                              │
 boom, everyone knows what everyone's up to all of the time.                      │
 like documenting your day for scientific purposes. except on a little device     │
 that you can scroll through with a touch. and you had like 5 or more 10+ 1       │
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