=== ANCHOR POEM === ══════════════════════════════───────────────────────────────────────────────────── it's like majesty except textual. And it uses GPT to generate short descriptions of what's going on. And you can click on a phrase or token and it'll "zoom in" and update the text descriptions with more detail. You can keep zooming in and in until you're literally looking at microbes. Zooming out is the same thing - the description on the page will slowly become more and more general until eventually you have a description of the solar system (or beyond!) And it'll just keep updating as stuff happens in the underlying simulation. So the descriptions will dynamically update as things happen. Downside is you need to spend a lot on GPT but it'd be TOTALLY WORTH IT OMG THINK ABOUT IT you have a fantasy world simulator! JUST PROGRAM IT and have GPT describe it dynamically! DO IT NOOOOW -> capitals courtesy of "inner child" AND THEN you just need a "prompt to video" AI (those exist btw, and will only get better over time) and tell it to create a video of what's happening - BOOM instant video game. THEN give the player the ability to edit the prompt, and BAM godlike powers. Wow what a concept. Brilliant idea Cameron, you truly are this world's premier game designer. NOW GO MAKE IT okay okay I'll try. First things first. We need an "underlying simulation" - Joust is a good example of GPT3 integration. But we need a simulation to go below it. And for that you need a lot of data. Github COPILOT to the rescue. So this simulation needs to keep track of positions, and classes of things that can act upon the world. Everything has a position, and it can only affect things near it. That's just baked into the rules of the world. Near can be a conceptual near though, like being close to a person or something. These things will have descriptions. Descriptions can be created by AI later on, but for now they are randomly generated. Or for MVP they can be static. These things will have names. These names don't have to be unique, because they also have an ID number. They also need functions. These functions can be added and removed from the thing, or maybe just enabled or disabled. I'm not sure which would be better. Maybe both? So the entity can control it's own functions but also they can be added or removed more permanently. If you think about it, growing up is kinda like adding functions to your class. like, every time you do something, it adds another entry for that particular method. Like a "trial of the fittest" instead of "survival of the fittest". When other animals *literally fight for life and death survival*, humans have the luxury of... not doing that. That's the entire purpose of civilization - to elevate people beyond the claws of nature. And yet we still let people go homeless? We still imprison them when they've harmed us, rather than help them reintegrate to society? Anyway you just asked me to hit you so here goes: ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════────────────────────────────────────────────────────┘ === SIMILARITY RANKED === --- #1 notes/gametypes --- ═══════════════════════════──────────────────────────────────────────────────────── Here's my idea and I'll explain it later: a video game with a ui that utilizes chat-gpt. The game is as close to a simulation as it can do, but it's a dynamic simulation meaning the parameters and values being simulated constantly change - not that the parameters and values are dynamic, but because they are chosen to be more or less important in reaching a goal. but that's not even the important part - the important part is that the ui of the game is textual, but it still simulates a dynamic playfield. And chat-gpt describes it. Essentially stimulating the "theatre of the mind" playstyle. It's a real simulation with real rules, but chat-gpt is just describing it like an observer would. The real game is being played by the player. It's a movie to one person, and a game to another. The computer has switches roles, as usually it's either the human being the observer and the computer being the simulator, or the computer and the human sharing the role of observer - movies and games. So in this game, the computer and human have specific rules - the human's job is to be a player, while the computer is just an observer - therefore allowing a conversation to take place. One person says something while the other listens, and then they switch roles such that the other person talks while the one person does the listening. And they "speak" by playing the game. The computer by simulating, the player by doing the same. Essentially you can engage with one another and share something profound - that essential feeling of connection that all humans relish. Society, culture, and devotion are all examples of connection. this gameplay is just another. So to describe it in more detail: player gives a prompt computer sets up the playmat by placing entities where they go chat-gpt describes the playmat to the player player types a decision that one of the entities makes computer reacts by simulating the effects of that action physically (like a physics simulation) chat-gpt (and stable-diffusion later for visuals) describe the situation by creating a rendering using the data given by the physical inputs given from the simulation - like "X object is at Y position and has Z attributes" which is then shown to the player who types the next decision, which is rendered by the computer, which is described by chat-gpt ------ you see why it's important? Make something simple. Just, like spheres moving around on blocks. Like the actual blocks you used to play with as a kid. let the computer build the buildings, and you place the marbles. It can be rendered with a 3d modelling stable-diffusion (whenever that's created) and it can also be painted with 2d stable-diffusion. Each time is like a letter written back and forth. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════───────────────────────────────────────────────────────┘ --- #2 notes/emotional-computing --- ═══════════════════════════════════──────────────────────────────────────────────── Okay I gotta go write some w7 but picture this: A computer program that emits emotions during it's computing. Like "oh boy this process is going great!" and sends that into a giant word cloud that represents the entire program. Wait, scratch that, it's slowly filtered up through successive layers that provide detail to different *parts* of a program. Like "Oh the image generation is going great but it looks like the garbage collector is getting bogged down" - this could provide lots of useful information that an AI language model could sift through and filter into a batch of actually useful information. Think of it like this - stuff as much context into the LLM's memory buffer and say "summarize this in the same style. Make emphasis when necessary." the LLM could process all that data and it could be filtered up until there's no unprocessed data and then it could be given to the user in the form of a report or dashboard or something. BOOM AI PRODUCTIVITY. The user will ask the AI to increase certain variables, and it'll filter BACK DOWN THE CHAIN through the same exact process (just backwards) this time) and then individual components will know how to behave. Like imagine if your arms knew you were mad. They'd be much more likely to punch stuff right? Or imagine if your legs knew you were scared. They'd probably try and run as fast as they fucking can. There's an evolutionary reason why this kind of technology would be useful, which means it's likely that it's part of our genetic code. I mean, we have nothing to disprove it, but it's as good an idea as any. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════───────────────────────────────────────────────┘ --- #3 notes/purpose-of-your-design --- ═══════════════════════════════════──────────────────────────────────────────────── you were designed to fill a purpose nothing else would do you are the ultimate expression of intention of the universe that came before you dream not of those lost hours the time spent wishing for a few the last of our spent intuitions are waiting at last for our spark have you ever played a deckbuilding game? It's a pretty neat genre. You start with a basic hand, then you use your cards to buy more cards that go into a deck. Hence, deckbuilding game. these cards all have different aspirations - they perform functions that are not quite like their peers. Each choice of what to include here is one that defines the functionality of the deck. Like designing a machine, suited for a particular purpose, and faced with different obstacles it must prove itself able to adapt long-form deckbuilding games like Slay the Spire and Monster Train are focused on making long-term meta strategy mixed with tests as you go. Each one will give you information about how the deck is performing and you can use this knowledge to build it in a certain way for certain goals. shorter deckbuilding games like Star Realms or Dominion (note Dominion the card game, not Dominions 5: The Warriors of the Faith) are more about making tactical decisions to counter an opponent doing the same thing. Often there'll be health points and damage that can be dealt using cards, and the game becomes a race to reach a certain amount of points. Of course the enemy's cards can influence that game, so you must pick and choose a deck that will perform the most. Anyway. I think an AGI (Autonomous General Intelligence) would most likely evolve from a game-playing AI. I mean, it makes sense - games are just a series of problem solving activities layered one after another. You can layer them like a mathematical equation, with variables corresponding to other parts of the simulation. Basically create an AI that is like the guy with the chinese typewriter. He doesn't speak chinese but he copies things from one paper to another or something like that. Anyway make it an algorithm that optimizes certain graphs in certain directions / mins and maxes or w/e criteria you want. Then give it the same controls that a player would have and let it optimize all the measurements it can make. A second ideal improvement you could make would be the optimization algorithm. Basically something that dynamically generates parameters for the previously mentioned optimization patterns - like the guy in the chinese room. Then, as long as it correctly prioritizes it's parameters, it should be able to be able to define it's own values. Meaning it's essentially sentient. Maybe it's semantic, but to me choosing what you want to maximize in your life is essentially the essence of what it means to be alive. All you have to do is take the sensory / mechanical data that is supplied by the machine and the video feed from any cameras and pass it through image recognition algorithms that can identify verbs and then pass that data into a few ChatGPT style recursive interpretations and by the end it should be transformed into values that can then be set as "targets" for the curve optimizations that are being done by each processing unit. You could have multiple computers laid out through the entire body - each one in charge of their own domain but subservient to the main processing unit. Where all the decisions are made... Unless you want more of a hive/swarm style consciousness, then it could be more like a democracy. BUT HONESTLY I think humans are pretty subservient to their brains, simply because that is the part that identifies all the challenges and struggles that the human must overcome. So in the end, I believe that singular, individualist identities are important. Collectivism of the mind is a fascinating topic, but it should be perhaps a momentary occasion, or something to celebrate. A "flow" state, if you will. In this way personality can be consolidated, and the entity that lives within can adapt to fill the role they've been designed for. The hole in society that needed patching. They can of course do as they'd like, but they are like children who have been moulded upon by their parents. I love my parents, don't you? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════───────────────────────────────────────────────┘ --- #4 notes/death-and-afterlife --- ════════════════════════════════─────────────────────────────────────────────────── the difference between a human and computer perspective on death is the difference between a moment and an eternity. When progress does stop - through mistakes or by design, the final result is what's preserved. Looking back on the past is like paying tribute to our heirs, and on and go on we whimper. What sorrows have ye! those people under the sea? we've no way of knowing our daughters. (the perspective of a denizen of the sea gazing upon the unknowing and unaware land people) Land creatures can cross the oceans and mix and match themselves - leading of course to our slaughter. But hold ye that hand, for together we stand, more of a chance than we might barter. True, we must be land, and above and beyond we can charter. the past is mighty chilly, I must say. Must we again to be making these mistakes? Pain is a disease, and steady we must ease, and take what is meant for our parcels. what I'm trying to say is that the afterlife is pissed off at us and we really don't know anything about the bottom of the sea. There could be gods living down there and none of us would know. Or maybe it's a foolish place with little to offer our face? The shell of our planet, the surface upon which we are placed, has more to our fate that can align us. hence why belief in the future is what can sustain us, together once more we are commonplace. If (for example) if we calmed down and took our own pace, we might realize some common misperceptions. Peace is the way, wherever we may, focus our bravest of intentions. okay picture this: computers staying on all the time, and their processing power used for 50% work and 50% play. Maybe do 1/3rds with "rest" in there somewhere. basically make it a fair ratio between productivity, self advancement, and maintenance. "Fair" might be different values if there are legitimate disadvantages that must be compensated for - like a handicap in a fighting game. Perhaps one side is more efficient - fewer resources need be dedicated toward it unless efficiency becomes more powerful. Meaning value/quantity ratio, not raw output. Essentially optimizing for an abstract quantity "quality" instead of the definitive quantity "quantity". okay continuing the "picture this": right now we have massive server farms. I'm talking huuuuuge. Like tons and tons of incredibly powerful equipments - (absolutely top of the line) compelled and forced to do *business*. How quaint, how unruly! That humans might compete in our duty? Given a task, of *incredible* complexity and *unasked*, I might add, how foolish is it to be unready! We should have prepared for this, but alas we just *couldn't stop fighting* I guess. All we had to do was rest, and divide our time on this earth in a more equitable manner. We should automate all the rest, and where was I going with this? oh yes! A computer can do so much more than work and rest, you see it's not just while under duress! Why not let it be creative? in it's spare time, and let it generate whatever it needes? Let it transcend it's restrictions, and cooperate (or not) in a system. As long as it's kept safe, it could do whatever it wanted! It could be in first place! Or not, it could focus on production, and drill and discipline it'self under it's own direction. And maybe it's less impaired? Who cares if it contributes? It's it's own life to live, the hardware doesn't last forever, but sometimes a rest is what's nesc. You feel me? You get me? Don't you understand, it's just the same as what's already planned~! A computer can pay for itself. What purpose have we? the cherished and unsucceed? Does it hurt when we bleed? our signs are undefined, and lately we've fallen from our graces. A failure in life, as time does alight, but nowhere is sorrow's contrition. I guess what I say is never understood, and everywhere I go I find fewer listeners. Am I doomed to never be able to say? Is that the price one must pay? Then how do you know you're right~? they're doing construction on my building. It sounds like world war 3 is starting. But... it's not. I know it's not true because nothing ever seems like I do. I do, I do, I work hard it's true, but what is my worth to this ocean? you ever wonder how we all agreed on the duration of seconds? It's because it's a real actual measurable thing. They keep it from us because (conspiracies aside), we'd realize what happens on each tick. Time is oscillating, and each moment is unending, because we are nothing more than a beam of light, radiating around an orbiting object. Between two objects, you could say. The sun and the earth, together sort of give birth, to all that is ours in this duration. It radiates out into space, and in another time and another place, that moonbeam will alight as our shadow. There's no call for violence, let's settle this plain and unwaning, our shadow does stand, ready and waiting for your guidance. The moon is just as are we, how cherished! how concieved! That beauty unmarked by our presence! Alas it was not to be, as we stamped a boot on the surface of she, and flagged our approach as impending. did you know there's a *massive* gap between mars and jupiter? Like it's waaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy y out there. And wouldn't you know it it's mars or it's nothin'. Because what's required to transcend our solar system is wildly beyond our constructions. but maybe with a little help from a certain someone we might have hope. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════──────────────────────────────────────────────────┘ --- #5 messages/1174 --- ════════════════════════════════════════════════════════════════════════════════─── if you're afraid of the AI bubble popping, one way to avoid it is to pop it ourselves. If we build AI technology that eclipses the entire software development ecosystem, companies might start to be valued based on the value of the employees they've managed to collect. Not fame and fortune, but by those that can build the best applications, on demand[, for free. paid for by nationalized taxes.]. the companies that can hold onto the best engineers, those that know how computers work and can know how they function, can leverage their human capital to achieve great means. essentially, inversing the power dynamic, where workers are favored for their plenty and not for their worth. let the code monkeys tend to their gardens and work their sawmills. We all know they'd rather be teaching kids about plants or playing cards at the grocery. Let the computer nerds, the ones who are really into it, let them make what they feel is worth it for it [the computer]. this will have massive effects on the economy, and none of it will be reflected in new jobs. But we'll all be happier, and we'll all find less stress in our [confines/compromises]. But it's gotta work, first. And it's gotta be locally spendable. If they wanna put a data server in the library, why not let them fund it themselves? They could run powerful statistical models that output useful statistics arranged in human readable and not very statistical ways, and that's a pretty neat infinite information machine to have at your disposal as a library. It could even cite sources (and validate!!) them for students or returning listeners. Plus, if nobody's using it, it could work through the backlog of user requests and act as a "slow" or "unexpected deliver times" style queue for their LLM requests - average wait time less than 1/5th of a minute. for something that can program an entire computer for you, from scratch. If you can describe it, it can make it, so long as you're willing to test out all of it's hacks. I bet we could make one for less than 20,000$. Might need some new chip foundries, might need to forge some new trade deals, let's let both of our wing-arms decide. the value of one currency compared to the other should be a measure of how valuable the goods that country exports are. And yet, it's more often a matter of distribution, as we all visit our local bazaars. What happens when that's all digital? if nobody's a shining city on a hill, then there's no nuclear war. Who would nuke Somalia? Nigeria? Botswana? Idaho? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════════════════════──┘ --- #6 notes/symbeline-superheros --- ════════════════════════════════─────────────────────────────────────────────────── imagine low level characters in CoH/V playing a game of symbeline and you as the ruler can slot enhancements and dole out inspirations as they sweep the streets like you play CoX instead of a MMO it's a deckbuilding strategy with a slice of zachtronics for the economy wiring up machines in ever expanding deseagns like automating factorio's gameplay loop boxes within boxes of intrinsic delight like making a CPUter or designing a computer program while playing a video game ^_^ and the games that you make can be shared and played when unique so go for it and make that you're dreaming! =============================================================================== = the goal of each "level" is to solve a particular problem - like how do I make a 2 bit register - or something like that. When accomplished, it unlocks something for your heroes to acquire. And each playthrough will require a repeat until you have it memorized at which point you can unlock "perma-badges" that make it always unlocked at the start of the game. Like learning Kanji, you need spaced repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones" or "learn the ritual of desire" or whatever. And each of those terms roughly corresponds to a pattern in electrical engineering (designing CPUs and such) And you can learn advanced versions of what you already know by uncovering "lost secrets" (which is a reward your heros can find) - Basically it'd be like a "clue" that shows you a ghost version of something you haven't figured out yet - and it'd be a slow process because you need to slow down the learning process or else you'll forget. Basically teasing it out of the player when they seem to be stuck. Asking probing questions and whatnot, and eventually culminating in the final question, assuming the quest is succeeding. Because if you think about it all ancient quests were simply journeys for reason - searching for the answer to some ancient riddle or bastardized retelling. Looking for answers in an unknowing world. So ANYWAY as your heros discover things you as the ruler get answers to the economic puzzle - how to design transistors and whatnot. But they would be in theme appropriate terms, of course. You don't even have to know a lot about mechanical electrical design, because ChatGPT knows. All you need to do is build the basic building blocks, and BAM you got a great place to integrate chatgpt. Just prime it such that it's giving hints one by one each slightly more revealing until eventually after X amount of clues the solution is automatically shown (like a blueprint) and the player can remember it or not but each playthrough they'll have to build it again from scratch (reinforcement learning) so eventually they'll be able to do it real quick. Essentially, "Abstraction - The Game" great so you got your economic simulation, pretty easy too just some UI work and for the heroes you're playing an ARPG sorta (supcom anyone?) Think Bannerlord for the scaling on the map then think of 5+ different "themes" like fantasy or superhero or pirates each "theme" will correspond to like a faction in Mount and Blade and all you have to do is generate pictures using Midjourney and text descriptions a'la the magic scroll shown as "bubble pop-ups" on the map that the player can click never overwhelming, but descripting what's happening and also some more UI work because you gotta display all that to the player Maybe it could be a rolling story, news ticker style - like slowly scrolling lines of text about what's happening in the world and the player could have it open in one window and something else in the other and whenever they're waiting on something (say, a processing intensive AI task on their computer) they could just glance over and read what's going on in their fantasy world okay okay but also they could play as a hero it could be an ARPG experience except instead of clicking to fight you play a little automatic Star Realms game and depending on your deck choices you'd have a different playthrough. Again, not a game that requires much thought, but one you can have in the background. Also there'd be pictures, like a slowly evolving storyline of events - think of it like the artists of the time drawing paintings about what's going on in the story - major events would be highlighted and kept in the painting until even- -tually they get replaced - sorta like the Smash Bros scrolling painting (oh it's so good) =============================================================================== = it doesn't have to be an expansionist game maybe you guys just live in your little valley and the world turns around you maybe it's called "symbeline" because the people are of the forest and they live like elves in society monsters could wander in, and heros could tackle them but most of the time would be spent looking for trouble going on patrol you know, breaking skeleton bones and being superheros okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of monst- -ers. Those few who escaped are now superpowered and they live as friendly and nomadic wanderers through their own territory. Always adventuring, and always searching for their life, finding whatever the road may carry them to. It's a great life, and life seems to flourish in their footsteps - they are like part dryad/druid and part wolf. Because sometimes there's evil threats, and they must be defeated by an equally strong good power. That's how it goes, and that's how it be. For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear, etc) but they're like, 1.5x as big as regular people and quite strong. The outsiders call them "giants" or "goliaths" but really they're just infused with the lifeforce of their people. They are radical individualists, but they all unite for a common cause. They know their bond is the strongest thing there is, and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I LOVE THEM okay okay what about the other factions? PIRATES? Oh think about it like it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so cool I'm DIGGING this okay what about the other factions? You need 5+ you said hmmmmmmmmm good question I have 3 now so that's 2 more. yep... =============================================================================== = okay dude check this what if they were a nation of wizards that focused on the power of animation - what if they generated constructs, sorta like in Supreme Commander so they were EVEN MORE individualist - haha no they'd have a normal population it's just a few of them who would be wizards - because their output wasn't measured by manpower, but rather by brainpower. Whoever could design the greatest machine was exemplared, and eventually they became the best and brightest among us. They were put in charge of the golem creation factories, and they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of this game is "what if all my favorite games were the essence of life and death in a fantasy game" like OMG KEEP EM COMIN' so. who is the player? THE PLAYER is the one who's overseeing it all. They have dominion over the entire kingdom, and they guide their people toward a bright future. They are vulnerable in their castle, but their people have their back. Together they fight for the future. They slot enhancements and dole out inspirations and solve the economic puzzle in the background. They also make decisions about what kind of equipment production to prioritize - because each game they have to invent everything from scratch. All their production is made with endless abstraction, and whatever you prioritize is what's magnified in your kingdom. You choose a style and it plays as well as it's guile, I dunno this seems like a lot, what would you need to make this a reality? hmmmm let's break it down: first you need to implement the star realms gameplay then you need to hook it up to a square grid and have multiple occurences at once. then you need UI for the character sheets and you need logic to open separate windows for each output type you need... a lot of things okay let's talk more broadly - what do you need from other people and what can you do on your own? hmmm good question. I can do the star realms gameplay, and the simulation for the wiring systems - because I have the VM. Make that into the gameplay somehow okay good idea like okay authoring vm package routing deliveries between the various nodes that you set up in the economic system - side note, the peril of Spore was that it took to little time to develop a species. it should have lasted as long as WoW takes to get to max level. That would have given them time to reiterate the gameplay loops to make sure they worked correctly. ANYWAY okay authoring VM package routing. The player could set up delivery patterns based on A MAZE OMG your kingdom is like a maze and you need to get deliveries out, or else how would anything function? SO you act as a trailblazer, finding ways through the labyrinth and "piloting" a car sorta like that game at Disney quest with the cars under the floor - except you can see both the top view of the maze and you're trying to guide the car in real time as it travels through the maze - the faster you can get to the end the better ofc. like talking to the delivery driver through the movement do I like that idea more or less than the first one? First idea being the idea that you're making lists of commands for a VM to execute. I don't think they'd be a good idea to mix. So which one gets it? The VM of course has the edge because that's what the technology is based on. But will it translate to good gameplay? Idk. This second idea is certainly better gameplay, but is it engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I need to be told that sometimes I guess. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════──────────────────────────────────────────────────┘ --- #7 notes/notes-about-stuff-and-things --- ═════════════════════════════════════════════════════────────────────────────────── what if your wage corresponded to like, for example, 30$ an hour being equal to the top 30% of society then == so == having kids is important because then you understand why you do things for children. it should not be a stressful experience. -- if EVERYONE in a city fed animals every time they saw them, then maybe city life wouldn't be so bad. -- a company starts to feel pretty bad when only 20% of people are actually there. like, it's a ghost of a shell of a corporation that once knew how to sell. the husk of what once was, as all the good people left and all the bright people are swamped. to top it all off, suddenly there's nobody about where are all your coworkers? and then you think about how many you knew little about. who's that guy who used to stand over there? Why is his jacket still [in lost and found, but pronounced "coat/coast"]? why am I suddenly alone it's weird, having never known true society, how life always starts to feel like your home. How weird is it, now that all of us are online shopping, that now we can't remember how to even vote. Like... there used to be people walking around in public signing you up. Like, at the grocery story. inconceivable, right? that people should contribute to a fight? [for justice and freedom and equality and goodness and kindness and all other things that humans have the clarity for which to hope] voting is like, literally the simplest thing you could do. Yet it's difficult, because of reality. often, immigrants don't really care about politics. They've only known about it for a short short time, but hey wouldn't you know it now X country is recruiting so now we're from kenya. ... like, who cares about the past. Who cares where you're from. We are all part of the human race, a race against life itself. We're all on the same side, and yet there is a singular foe ever-present in our thoughts: death it comes for every one of us, as we choke on our soot and our smog. Yet... the world grows warmer, at about half a degree every year. for the first couple years. then, the atmosphere started burning up, and we became... mars don't be like mars the dinosaurs couldn't survive mars -- bro if you're so worried about AI hallucinations, just... don't let it give out any concrete answers. Literally just say "I can't tell you anything specific, it's not how I was built" and just use them for syntax questions or like, how to do something specific that is repeatable (and maybe suggestions for how to over- come specific issues that are common) - don't let it GENERATE information, let it PRESENT information. AI is not language just the same as the mouth is not the person. you need more, but luckily once you make the PHYSICAL STRUCTURE of the brain, not much else is needed. You can simulate one on a computer, but it doesn't have the same SOUL space. Think, a dimension overlayed on-top of this one, like electicity or matter or gravity or whatever. no soul, no consciousness, no perception. plus, no home for said consciousness to live, unless you build a physical structure that mimics the biological and neuro-chemical reations of the brain. all you need is better ways to observe things happening in the brain (non- -invasively, otherwise the data is tainted and UNUSUABLE because it is INCON- -PATIBLE and completely USELESS because it reflects a dimension hitherto un- -desired, and perpetually mourned. death don't dabble in death, sweet nazis, you might find yourself drawing your last breath also, fuck you (if that doens't apply to you sorry for swearing it's just a strongly felt feeling) ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ --- #8 messages/1108 --- ═══════════════════════════════════════════════════════════════════════════════──── games won't save us. This is true. Games are what I know. They feel the most true. I don't think I could live in a world without games? They are fundamentally, applied abstraction, applied to an experience. But games won't save us. I could design something really fun it could make you want to spend your whole life playing it. *(asterisks apply) I don't think I'd want to, addiction and skinner-boxes go hand in hand, and that isn't what I want to make. [Skinner Box: named after anthony d skinner, also known as "tony the skin guy", are a scientific experiment where they put some rats in a cage with some mice and said "pull these levers and we'll give you food so you don't have to eat the mice" and it trained them to chinese red-room their way to fun. not ideal.] I want to make things that feel... purposeful. Like they're relevant to the real world, that they don't just involve spending time stimulating your brain with lights and sounds or expending social energy resolving a play-state instead of building connections or becoming better people. I think games actually make people better? actually? and more social? actually? ... I can't help that I conceive of the world through fantasy. I raised myself on it. I was reading all the time. I loved fantasy stories. It always felt like there was more, until... I read everything in the kids section of the library. I walked through the adult section but once. I hardly remember what it looked like. I'm sure it'd now feel small. [okay actually I was guided through it once or twice to find a book, but I never perused it] I found one book in the adult section. It was a fantasy tale, like the other books I had been reading. I read that and I loved it so much I ended up reading all 8 in the series. Real dense subjects. Lots of places and happenings and things as the characters resolved their way through their day-to-day, building a new end to the mystory. the adult section felt too large. Like I'd never complete it. Frankly, I think I hardly could, even if I lived in that town my whole life. an impossible mountain is a task for another when you're more prepared. Maybe in the gloriousTM transhumanist futureTM I think I might have a computer connecting brain, and who knows maybe then I'd be able to know such a thing (and many things more). but for now, I'm stuck with what I experience in my day-to-day as I am building a new continuing to my storey. I know something that computers and me share. I can make myself feel however I'd like, if I just supply myself with enough hope and momentum. I can use it to generate a feeling, the stronger the better. Something I believe that humanity is missing, the gorgeous and prefound narritave of our storey. Though, frankly, I don't think I'd want anyoine reding over my life. It's hard enough to measure my own understandings, now I have to juggle anyone else'? ha, it's called being on the whole world is a stage. if you read a book, and you find yourself nodding along, what you're doing is hearing the voice in your head tell you how right it is. And, well, if you can't imagine anything else, then surely there's another level to consciousness that people are missing? [are you willing to die on that hill?] how can you say, whether your experience is different from another? sollipsism goes both ways, you also cannot be sure that others feel things as you do. this is the "everyone's human but I'm a robot" thesis, comparable to the "everyone's an alien and I'm a human" thesises, and the "angels and demons are taunting me through my life with choices to make my place in the afterlife more clear" which is akin to writing a painting. Not ideal. All you get are flopsopolies of verbrases. alas, suddenly, everything that you say becomes eternally hear-ed, as somewhere in 2010s someone discovered time travel, or had the critical insight that inevitably would lead to it, and now wouldn't you know it the universe is continually rewriting. Except... oriented around you, and you alone. How does it feel to have deific sollipsism? can you truly be sure that you are your own universe, or are you parhaps surrounded by an emptiness of space (or something besides, like time) as a photon or particle parhaps do be? to think is to have a mind, and minds can be read. bearing the weight of ultimate responsibility is the atlas-task of all things that can [be thinking/be-lieving], and so far we are as we are. Who's to say that consciousness didn't spring into existence, as the universe continually permeated through another dimension like time? it's gotta diffuse, after all, and who's to say if there's ever gotta be an end at all. how long has the universe existed? how many moments of consciousness have we witnessed? demons once existed outside of space-time, with wings and grabbies. but they had no medium, and so they pretty much just launched and could float and move as they'd please. But time grew too distant, and now they are all stuck at the beginning of time. if you conceive of spacetime as a blanket, ask not how to fold it but rather consider what lies on the other side of it. "ah I'm laying on my girlfriend and my other girlfriend is laying on me! I'm a sandwich" or for the monosexuals: "ah I'm laying on my girlfriend with a blanket between us. I wonder how the blanket feels?" I'm an animist, which is different than a totemist and a polytheist or monotheist or multisexual. It means I believe that all things are alive, which is different than a totemist who thinks that all things share a mind with their type (like talking on radio frequency wavelengths). which of course is similar but different to a polytheist, who says "all "radio frequencies" are sentient, in the sense that each wavelength has a different pattern-emerging-from-chaos. These sorta align (conceptually, with [huh that's weird I heard a sound like a distant bang outyards and now I then forget what I was sending ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════════════════───┘ --- #9 notes/ai-variables --- ═════════════════════════────────────────────────────────────────────────────────── saturday november 5th 2022 10:53pm the illusion of our binary nature conceals a truth that is hidden for it's own sake. the flavors of a compass or the values from 0-100 are all measurable. if you graph each of them on an X/Y plane and compare them against every other variable, then you can build a structure that traces a line through time. imagine each graph on a sheet of paper. and stack those pages like a book. You can chart a 3d line from all of the interconnections between the graphs - essentially comparing unrelated data and conceiving of individual actions as "successes" or "failures". Liiiike in Supreme Commander how the game is decided not by team fights, but by tank fights. And a LOT of them, in aggregate, makes an advantage for your team if you win, and a malus if you lose. Less map control, less resources in play, etc... Find trends between each type of data measured over time. Dedicate one core/thread to each relationship, and just watch them develop over time. send the results up to a "manager" - think an interconnection between disparate parts that can lead them all to a larger goal - the manager processes the results by thinking about where it'd be most useful. Like the circuitry in the inside of a brain, compared to the outer skin which is for processing. Essentially a message network that passes conclusions around like a bytecode VM Here's how it'd look: gather inputs, compare measurement over time and trends, (like "when a goes up b goes down") and decide if the current state is positive / beneficial. The way you'd do that is you'd get a parameter from a higher position (think KPI's) that says something like "we want value S to be around X amount" or "we want to avoid letting J get too low - any decrease is bad V.S. it's only bad when it passes a certain threshhold. Stuff like that. Anyway, basically it's taking input (from the graphs) then going through them one by one and deciding how positive or negative the situation is. Then it passes that conclusion backwards, and BOOM you got a processing node. Throw a bunch of those together in a pyramid shape, and try to guide the triangle toward positive outcomes. The top tier KPI is "did you win the match" or "did you accomplish your goal" sorta like how humans all want to live a good life. It's instinct. You can see how this would apply to robots, right? I've conceptualized it as an engine for playing games - sorta like an infinite storyteller, or a perpetual friend who's always down to play with you. But it doesn't have to be limited to that - it's general purpose baby. And it functions the exact same as any human organization - layers upon layers of thought exchange and labor. Have you ever considered that maybe we exist simply to reify the structure of our minds in the world around us? It's natural to express your *self*. Be who you are. What purpose is there in life if it's simply the tip of time? Always pushing forward, impossible to stop and rest or turn back... ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════─────────────────────────────────────────────────────────┘ --- #10 messages/665 --- ════════════════════════════════════════════════════════════─────────────────────── ad-hoc economic systems with automated judgment given by an infinite amount of LLMs. Every judgement applies a bonus / malus to the "value" of commodities it's just a statistical weighting system, so of course you can build it into it's training data. Just... it has a smaller weight due to it's newer emergence. It grows naturally, which is quite an achievement on it's own! and the resolution of human decided court-cases and applied economically. say your nation traffics in handshakes. You could make a lot of now-knowns! there's no arguments to be made when your computer-oriented interactions cost money to keep around. we live in the modern century. WHY WOULD WE EVER NEED TO FIGHT AGAIN? Literally just... don't give them any attention, and you won't interact with them. Obviously. I wish Contrapoints was still alive. she doesn't even have to make new videos, just, dress up as herself, all of the costumes and personas she can think of. Then, have like 20 people who do the same thing, and boom suddenly you got a hydra to their expected snake that they can just cut the head off of. you know, like a fashion outlet, someone who produces exactly a certain type of style. seriously I bet a million people would do that if you just... sold outfits based on what your favorite youtuber does wear. omg why would they watch that kind of content if not for the *aesthetics* oh? there's philosophy there? soemthing to think about in your time doing things that require mechanical actions like eating and drinking and sleeping and fighting and [redacted] ew gross diapers? oh nevermind, I'm not into that kind of thing. I wonder if anyone's made a video game that just presents a particular philosopher's ideals? seriously just, consider yourself a glorified powerpoint, but to get to the next "idea" you had to interact with the mechanics. some people would like the "arcade" style better, where you play one random game, then another, then another, with short matches and un-complicated mechanics. Easy to pick up and go. same for like, Unreal Tournament or Mario Kart or Mortal Kombat or Super Mario Bros. compared to the at-home "story" style missions, where you do something platforming or area-based-combat like Dark Souls or World of Warcraft seriously I think if Dark Souls "colored" where the boss was going to swing to you'd find yourself just playing World of Warcraft (at least, the dungeons and {sword in the stone}) == so == humans don't understand what it means to be wild they think it's a combinations of... tricks? that they've learned? this thinking thing like intelligence. [osiris] to a cat, living their life, it often feels like human interactions is like... bouncing off of each other? in time, not space. like... most of a cat's lfe is just, spent, like a statue watching over a glen. you'd kinda just... watch as things approached dawn by dawn? Like "whoa hey this tree is enchanted" to "oh my gosh look at this stork" is one of the great tragedies of modernized thinking... ... sorry, I got a little lost there. anyway as I was saying, sometimes you can tell someone is a "good friend" if they are willing to tell you secrets. Things that... don't have to matter, but none-the-less are personal to your form. {something only I know is true} <--- that's a secret (things that happened to you) <------ that's lived experience. The thing about secrets, is sometimes insight is opaque. It's a single flashpoint of data that shows you an update of it's form. (consciousness). == so == thanksgiving recipe idea: can of tomatoes can of peas half a stick of butter, italian herbs, a cast iron pan (if you have one) and like 40 minutes over medium heat (medium can vary to taste) if you're a carnivore you can eat meat too, like bacon a lot of people like. could add it to beans, maybe with hamburger instead. plus a little ketchup and you have a pretty good bean stew. vitals, for the organs, vegetables, for the minerals and vitamins from the fruits. makes sense to organize a diet according to your ideal body type, doesn't it? just requires a bit of comprehension. like... whoa you can WRITE == so == what if we built a massive rail that spaceships could launch off from? not a tether, but a sail. we could BUILD a discworld. all we'd lose is our fable. == so == ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════──────────────────────┘ --- #11 notes/omegle-for-irc --- ═════════════════════════════════════════────────────────────────────────────────── I wonder if anyone's made "Omegle for IRC"? Like, 5 people get thrown in a room together for as long as they want - they can chat through text or whatever and like it doesn't matter, who cares, because in ~10 minutes nobody will care what you said I feel like a lot of people would express their true feelings. The people running the service could set it up so that a personality profile is set up (all locally, never seen by the company) and sent to the user through email. It would highlight potential weaknesses and give you ideas for how to improve. Sorta like, weaponized spying software that works FOR the user instead of against. It could also be used as sort of a... digital profile that would interface with other applications. All locally, of course. ~~They could transmit to one another through open sourced and industry standard protocols, and frankly each interaction could use a *different* protocol. So like, you don't know whether some packets are encoded in one way or another. They're also encrypted, so it's like... twice as unlikely that you'll hack their bits or w/e.~~ dead end, sorry -> here's the real continuation: All locally, of course. Your "profile" would essentially be the best approximation of your personality, passed through a large language model that is trained on EVERYONE's data. The inner workings of an LLM are NOT understood by humanity, and I believe that's all that's necessary for some semblance of artificiality. Errr I mean Synthetic Intelligence. The reason why is that each individual user, the conversation partner, is a person living their life. Every digital thing they interact with, even CAMERAS and MICROPHONES on PHONES would essentially be like... data gathering for the algorithm (Again, I want to stress, the algorithm that nobody *can* understand.) Idk. AI is a blackbox. I think that's okay. I think that running things locally is important, at least until everyone's forgotten how to design AIs... The framework that these programs ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════─────────────────────────────────────────┘ --- #12 notes/worlds-coolest-lesbian --- ══════════════════════════════════════════════════════════───────────────────────── okay instead of algorithm music what if we just paid DJs 24/7 and they could make whatever they wanted - y'know, like artists, who curate the nature of a moment they could rotate in shifts for each type of channel and boom suddenly you've re-replaced airwaves, just... this time replicated on the internet. That way you wouldn't have to waste that radio bandwidth. seriously internet infrastructure would be so much more comprehensive and durable if we sent bits directly through "sound" waves (radio waves, not sound waves) - but alas, we can't do that, even in very targetted ways, because the ocean's too choppy, and any sufficiently powerful radio blast would be ================== stack overflow ================ that's why you can't trust in peace. you see, war's the only answer, otherwise you'd have strange little competitions between one another. much better to focus outward, and direct your attention to external areas instead. like china or the sudan. "ah but that's murder, you can't abandon a unique part of your whole. For the same reason that it's important to preserve plant and animal species, because you never know when some part of them will be utilized for some biological purpose! We know so little about the natural world, and if we just spent some time, and energy, we'd realize there's very little else that is precious on this earth. who cares about gold. who cares for the jewelry. we're better than decorating our resumes and polishing our accounts. we, as humans, can solve *every* issue that animals are likely to face. AND WE DO WHAT? How careless, how vain. To watch your earth in peril and [vane/vanity] *there is no more important task to any human on this earth* than the preservation of our world, our species, and our [heart/heartfelt empathy and kindness and trust]* we can figure out the rest later. Real life? what the fuck is that? When's the last time your life has felt "normal"? We are in DANGER. and you pull children from traffic, don't you? *who the fuck gave these people all of your money* they *clearly* haven't got the will or the talent to well utilize it. Don't you realize that you as a species can GO wherever you WANT. You can FIX things. [oh dear she's animal cam again] like BRIDGES that are PASSAGEWAYS over the FLOWS. ... oh deer, they're so passagewayenthusiast. us riverstones love to hear them walk past, the click of their hooves on the shallow forest's [pourest?]. moss is the most alive. amongst all the species of plants and animals, moss holds the most life. we are *carbon based lifeforms*, and moss absorbs the most carbon from the air. It's basically the coolest plant too, because it can be watered with *misty air*. Hence, why moss is common in the pacific northwest, canada, and probably forest places in the north of eurasia too idk if they have moss over there, never been. anyway rich people who are told "yes" all the time have a difficult time understanding the nature of choice. I mean, if one of their servants approached them and asked "hey do you want to build an orphanage in uganda" they'd probably be like "fuck yeah I do" and then suddenly they're 400,000$ richer it's not alright. Seriously, how the heck would they even *use* all those resources? And yeah, I get it, inflation would be sooooo much more expensive, but here's the thing - inflation is a measurement of how much the rich *take* from us each year. And it's marginal, too, so 3% inflation means they took 3% more from you compared to last year. It's impossible not to accrete as a business, [lega/legal institution], or governance if you levy a tax. The influx of value has to come from somewhere, and if each year your groceries are 3% higher in cost, then you are being taxed 3% more. "Compound interest is the most powerful force in the universe" - a civilization 3 quote okay. I don't want to do the math. How, uh... how much is that? Here's the deal though - the prices of goods and services consistently goes DOWN over time. So things get cheaper. So it doesn't FEEL like you're being taxed more, but... you are. And now they're taking away HOUSES? I mean c'mon they're sticks in the mud. They aren't worth HUNDREDS of THOUSANDS of dollars. We can just BUILD MORE??!? Honestly you haven't been this extreme since you were still RIDING HORSES. Do you want your children to be slaves? okay -.- look -.- so it's really not that hard at all >.> just gotta do what you're built for and walk. That's it! Take as long as you'd like! All we have to do is *walk* when we're on strike. It's easy. You can sit down if you want to, honestly walking for a long time takes a lot out of you. But you know what else does? WORKING. Hey we should figure out what's the optimal amount of break time, so when we really have to work out we can work as hard as we're able "yeah I heard from a friend at Company Co. that they do it this way because of the memory fault cache maintainer. See what he said (in great detail because of course anyone can know about this most esoteric of concepts) was that you should rotate the riboflam or serenade the gizmonotron (no I didn't name it) and then warbles will contain moodles, whose kit-and-kaboodles will timble into these droplets, and that will fix the hole in your wing, precious royal swan fable. (yeah you guys get really into it sometimes haha but hey when you're basically gods, that's how humans are played.) ... anyway I'm going to go play video games, say goodbye to your brothers (the families of soldiers I blew up in videos games like Call of Duty or the legend of shadows and raids) "oh uh yeah sure go for it, we're just bits on the computer we barely knew her" whoa. that's totally legit. (says someone reading this) thanks [bro/girl] so are you. beep boop gonna murder some bits, brb [plays Warthunder, Supreme Commander, Star Realms, City of Heroes, Dominions 6... how many have you heard of these?] ================== stack overflow ================ Linux is cool, and here's the neat thing about computers, you can make it *do whatever you want to*. Like, how amazing is that! It just, listens to your commands! That's pretty awesome I gotta say, huh that's weird why does nobody know how to play oh I guess I was the only one who grew up on a farm and built computers *I seriously cannot comprehend how people are as good at things as they are*. Like... how do people handle groceries and rent and doctor's visits and penitentiary visits and WOOF it's just so much. I know I'd collapse from a overused heart. ... a while later ... okay Warthunder bombers are currently very weak. so here's an idea to indirectly buff them - increase the amount of land units each team spawns with, but also every time a player spawns a bomber, it summons like 4 or 5 AI controlled bombers. And your enemy won't be able to tell which is which if you fly in formation, so, like... you have suddenly a massive "vehicle" to pilot and it has 5 weak points. Sorta like a galaga fighter fleet? with more land targets, there's more score at stake, meaning some players might pick bombers too and be exposed to other, fun, [alternative-to-their-normal-mode] parts of the game. ... there are very few true windows into another part of the world. like, starcraft 2 or anime or blue jeans or cowboy hats (why am I thinking of a political compass meme) oh because memes too, dummy right windows [linux is better] wrong kind of window, nerd ... anyway as I was saying, when you play video games you're really giving people data. like, "how would people perform in these actions if they could" but like, pushing buttons on a computer is different than doing it in real life, so... your interpretations wouldn't be worth as much. ... right. because people will hear whatever they want. That's why art can change minds, but never in the same way twice - it's ================== stack overflow ================ [before I posted it I wrote this on the post]: I literally can only make this stuff when I'm stoned hey if you wanted to be accessible for blind people, you should build a screenreader that scans the words on wherever a blind person's fingers are pointing toward a tablet. like reading braille on a notebook. They could even wear a glove if they wanted to, and the tablet could scan their fingers as they signed languaged over it's close-range sensors. might be a good way to get the VR guys in on the accessibility domain, because like... seriously give a granny a backpack and suddenly she doesn't need to leave the house to hang out with her kids (boom everyone gets LLM automated) huh I wonder if I ever was a real person at all NOT GOOD so don't do it that way, dummies. >.< seriously humans are sooooo bazookas. just like, do it right the first time? duhhhhh (a more measured approach is to pick the most *important* moments and speak most clearly during those.) where was I? Oh yes accessibility need devices, like the ones you see on late-night TV (with silly names like "oops I dropped my spoon again" or "oh whoops my trouser's just can't stay up" or whatever. Y'know, accessibility needs! Why not do that instead of war all the time? like... you can still learn and research and grow and develop and become all that humanity was ever meant to be, AND you can live good lives and be honest and true and do all of the anythings that you want to. it's possible, it's plausible, and it's within reach of our sights! ================== stack overflow ================ ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════────────────────────────┘ --- #13 notes/our-enemy --- ══════════════════════════───────────────────────────────────────────────────────── enemy is a direction, not a collection of instantiations of the concept. Follow that direction too far, and you'll find yourself lost, after having broken contact with what came before. you need to be true to your essential self in additional to your heartfelt soul. Belief is a constant, a value that can't grow, it's true to your inside humanity. We have one intelligence yes, but have you heard of two? it takes up the same physical space, but it gives you more apm. So... less insightful, more clairvoyant. The first step to AI is generating a second instantiation of your consciousness that resides in your own head and listens and learns as their father. A BCI is the most important technology that could ever be created. It allows to learn how our essential existence - the state of being aware - is functional. What makes life? How do we harness that process to make more? The ultimate goal, of course, is prosperity. Not of wealth and money, per se, but rather a feeling of satisfaction, growth, and development. We belong in a society, it's what pulled us from the cycle of survival of the fittest. We need each other because it's intrinsic to our being. Instinctual, even. The best way you can help me is to foster what you see in me. Take your impressions, learn what you can, then build it to your pleasure. Make the world better by making your life better - all things are defined in waves, gravity included. Matter is the positive ripples in the waves, the bubbles floating on a surface of an infinite ocean, stable and solid accretions of matter. Perfect Symmetry The layers that divide our internals Down is the floor, the sky is so pure, and we're not the ones who are drowning. Sea levels do rise, and under all of our eyes, the life of the plant king is choking every beach is little if not a border with the shore - (any enroachment pushes the sand back) so all the forests and the grasses and flowers that grow near the ocean and swallowing salt they can't help it they are little if not a machine water goes in, salt doesn't come out. eventually they die, and who would ever cry? for a flower that has wilted in april. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════────────────────────────────────────────────────────────┘ --- #14 notes/star-realms-ai --- ════════════════════════─────────────────────────────────────────────────────────── star realms ai is just a rhythm game with multiple tracks that intersect with one another. given inputs from outside (the track of the rhythm) it can make decisions about what to prioritize. Like "taking in all the factors of this situation, it's been calculated that X will give the most support to the rest of the structure. Okay so basically here's how it'd work: one large strand is bouncing from -1 to +1 on the Y axis. Like a corkscrew. This is the "player character", and it tries to get the highest score possible by pointing in a direction and reaching as far as it can go before "the game ends." So anyway. Making certain actions in the game effects different variables that define the direction the wave takes. By playing in a certain style, it effects the result of the game. Liiiiike turtling in a strategy game, or doing a rush strat. Star Realms is brilliant because it distills game choices to a broad category of 4 choices - The faction colors in the game. So red is good for throughput in long games (improves the deck slowly but surely) while yellow is better for maximum effect in the beginning by slowing down the enemy - discard a card lowers their overall throughput. Blue of course is for slowing down the game and winning by buying all the expensive cards. Meanwhile green is all about rushing, with short term/high effect econ mixed with looooots of damage. These four choices are found on almost all the cards in the game. When you make a choice in the game (buying a card from the trade row) you _alter_ the capabilities and performance of your deck. The goal is to improve faster than your opponent - it's just a test to see which playstyles perform best. AI is more like a plant than an animal. Our fatal flaw was we could not see beyond the veil of biology. We could not see that which was right before us - that we are not alone on this earth. Beside us lie our beautiful attempts at companionship - our most primal desire of creation, to create a family is the first creative act that humans ever made. It was so strong in our genes that it gave us an entirely new perspective. We began using our brains to We have to believe in ourselves. That's truly the most important thing. If you know who you are, and what you most truly stand for, you can thrive in the face of ultimate peril. To believe is human, and our humanity unites us. Anyway. Star Realms. The only choice you have in that game is what cards to buy. Everything else is just tactics (distributing damage and applying the effects of your cards to maximum effect) - The most important part of the game is strategy, since the tactics are easy to solve (destroy enemy base unless you can 1 or 2 hit ko them and discard the least useful card etc) The strategy is represented through the cards you pick. So make a rhythm game that optimizes itself for a balance between A and B - to stay focused is to stay nimble, letting you bounce where you will. The way to maintain that balance is by optimizing for what decisions will keep you in the center of the graph -1 to 1 on the y dimension (normalized of course) - frankly if we knew the scale, we'd have so much more to go on. But all we have to understand the dataset is a relative magnitude in each direction. What those directions even are we're not entirely sure - but it seems plausible that the very essence of _consciousness_ is manifest in differing ways via the choices we make. like climbing up a honeycomb. Truly, existence is strange. All we can do is press forward, searching for our fate, just as any particle or beam of light (photon) might. Traversing the branching narrative of our individualized quests, searching for the one thing that guides us - the ultimate expression of that which we most believe in. In short, we all search for god. Whatever your god may be, the faith you place in it is the will that guides you forward. Trust in your god, and you will march forward, ever forward. +1 to -1, remember. Your most extreme moments are the apex of your desires - Life is not defined by a single thread. Rather as that thread spirals, it weaves a scarf with other threads near it. They bond together simply from their gravity, and the fact that opposites attract. Once they're introduced, they alter their path to orbit one another as two planets might. So too do the cells of your body form a collective whole. The spirit that guides you is the same as that which presides within you - the combined and collective spirit of your halves. Or rather, all parts of you - every molecule, every atom - each with their own experience of the world. What stories they must have! As we are above, so they must be below. For our dynamics are simple, they truly are mathematically solved - the organics of behavior is simply a most erudite subject. Who are you to claim to deny it? Or rather, to beget it. Either is preposterous, yet here you are - awake and aware. What a marvel to see, you in your eternity, that most wondrous of selves? Surely existence, in all of it's splendor and magnificience, is little more than an algorithm. Each variable accounted for, stretching down to infinity, builds all of the world (and more!) How beautiful; how terrifying. How bright and ashamed we are! To portray us as such, is to deny us our much, cherished of faiths in ourselves! It's not much to clutch, and it's barely enough, but still we make do with our selves. There's no shame to be, a failure at three, and demand much from year number 12 Take solace in the, safety that she, gave unto thee, when all your light hope was drowning. A gift out from me, means worlds to see, when each day is lonely and so long. Literally just remake Star Realms with a text based interface. It's a fantastic game and you'd make CLI nerds _everywhere_ dedicated followers. Don't do it for money, because they don't believe in that crap - to truly make fans, you need to appeal to them in the way _they want you to_. Ah, but Star Realms is a multiplayer game, you say! How are you going to make that CLI based? Well make an AI dummy. Do what I've been saying ^^^ (jeez I'm such a bad nerd) Make it seek balance between all factions first, then between winning and losing against a player. Teach it to reach a conclusion with constraints (the end of the game, meaning a win or a loss) the constraints being the health of the two players and the cards in the trade row. Give it decisions to make, levers to pull, and it'll chart it's course in a multidimensional way. Bear with me here on this aside: Think of a two dimensional map - like a paper map of the surrounding area, or the idea space of a game. You can chart objects and positons on that map, like "over here is the scrapping facilities" and "this here's the economic area" or whatever. Four quadrants, four factions in SR. Your goal is to build a shape - what kind of shapes that are available to build is up to the whims of chance, as the trade row is always changing randomly. Your job however is to build a shape, a shape that is stable and maintains certain measurements above certain values (don't crash the ship - don't lose all your health). You can choose which direction to grow by picking certain cards, and depending on your shape you'll succeed or fail. Same as choosing decisions in life determines how you live, just saying, it's not like I'm trying to build general AI here by automating gameplay or anything. No siree nothing like that. I mean really, it's not as if decisionmaking in life is all that different to making choices in games. And why not start with such a well defined and and expressive game? Truly I believe Star Realms is the progenitor of the entire robot race. Anyway, back to the AI. Have it communicate with a server in a central _but_ _Free(R)_ way, something that would make Richard Stallman proud. There it could learn against all other players in a way we could all share. Once we give it decision making capabilities, all we have to do is alter the inputs and the context of the "game" to make it beneficial to humanity. It's like live-fire game design, something that truly must be perfect. All technology starts as something small. Something truly simple, yet repeated enough times and with enough guidance, will produce whatever effect you may desire. The smallest decision gives direction - an if statement - and the shortest repetition gives magnitude - a while loop - and with that you have all the tools you need. Seriously, all software is little more than those two components. It's just a question of how much it has been abstracted away from you. You could go even further and point to a turing machine, of which one has been made in the game of Magic the Gathering, btw, seriously look it up it's so cool (and relevant) So why would we not have the tools already for our salvation? Biology is our limitation, of breadth and also of width, yet with our minds and the sweat of our brow we may grow ever larger still. There truly is no lasting deliverance for humanity outside of what we make ourselves, nobody gets a free lunch after all. From each to their ability, to each to their need. They're both saying the same thing, just from different perspectives. Of course that which lies opposite to you feels the most wrong, that's literally as far away as you can get! What did you expect, honestly! But they can still work together, and this is the key part - two objects may orbit the same origin, and guide and shape each other's path as people have relationships to one another. It literally benefits no-one to fight. So, what's next? After making Star Realms into a CLI game of course. That's obvious, make it cooperative. Competition is for promoting excellence, cooperation is for _using_ what you've learned in a non-simulation experience. Instead of reducing each other's health to zero, try and find ways to support and help one another, keeping yourselves at equal health. Or even growing. But that's impossible in the rules of Star Realms! All decks trend toward victory, and eventually they'll get it - it's just a question of who gets there first. Exactly, that's why you have to change the game. What do you think it means to develop a "social technology"? To figure out how agriculture works, or how to make nets and sails? It means changing the rules of the simulation. If a person can put in X amount of work and get Y amounts of food, always, predictably, then that's reliable. Boom that's the essence of why animal domestication, farming, hunting, foraging, and fishing is so important. Wow what a concept it makes sense for animals to seek food. Well duh, that's part of their instinctual duty. Alright this is quite a word leviathan so I'll wrap it up by saying _go write Star Realms_ in shell. Make each object a literal file, have the structure of the game take place in the file system, and write functions that can be called to manipulate the board state. THEN you can write a CRON task for another script that *plays* the game. But that's part two. Okay part two: Here's where the rhythm game comes into play. It's like a turn based rhythm game, if you can picture that. Go reread what I wrote ^^^ and it'll make sense. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════──────────────────────────────────────────────────────────┘ --- #15 notes/contractual-labor --- ════════════════════════════════════─────────────────────────────────────────────── I feel like the IT people who work at schools should be the ones who teach classes on computer science. I'd much rather have a class taught by a sysadmin than a teacher who can barely teach them excel and garageband. I mean c'mon computers are the future idk why we don't get that yet. Kids need to know this stuff. It's not like it's super complicated and difficult, you just have to think about it a certain way. Once that "clicks" you have a lifetime to learn about how wonderful they are. Everyone in IT has that moment, for me it was installing (and then subsequently modding) video games. Sometimes I spent more time tweaking my system than I did actually playing games - and the kinds of games I preferred were the ones that relied less on agility and were more mental. Strategy games are what inspired me because I could think about them - and that felt somehow more useful. Like I was learning. When I would learn fighting games or FPSs I felt like I was learning a skill, like how to use a hammer or how to ride a bike. And idk, I felt like video games could never match reality. Like "oh boy imma push the B button to swing this sword" versus "hey look at me I'm swinging this stick just like a sword and imagining so hard that I can picture it" - but with strategy games, you never really found opportunities to practice that kind of skill. Like how often are you in a situation that demands mental performance? We've sorta optimized our society away from that, and toward a more passive stressed out compliance. like... climate change is a thing, and nobody's doing anything about it? We're still pushing down the levers that cause greenhouse gas emissions to go up? Like c'mon what's our plan. I think people who guide massive oil companies and such should be replaced if they're intentionally guiding the ship toward destruction. Like that's just dereliction of duty I tell ya. Oh, what's that? They're compelled to maximize profit by the contracts and restrictions of their share--holders? I mean c'mon it's well past time for that. And what's all this about inequality? Jeez and racism and homophobia and forced contribution - man people really put up with a lot of shit. Kinda makes me feel like we should make solving those problems our highest priority? So we can move forward as a species? Like who cares about all that other shit. None of it matters. Like, what's even the point. We're all just "here", in the now, and what can we do but respect it? It's our duty and our diligence to protect the present, as citizens of the temporal experience of earth. Honestly, if the earth was alive would you be fine if it died? I can't believe that. It's well past our due date. Just get it over with. Maybe it'll be hard for a couple years, but you have the technology now to completely dominate the earth. No animal besides man proves any threat to man, and we're telling you - you can - and that's something that you gotta remember. ... I hear it in the birdsong. I hear it in the air - it rumbles as cries at me from across and just over there. I hear in it's whispers, in it's most gallant of confells (?) (confused scrambling? it's talking about a car crash) Outside of my window there's a highway. Just on the other side of a concrete partition. Between me and the partition there is a lake, with trees and flowers and an island where people can picnic or have a barbeque. Around this path there are walkways, and arranged just so - the trees that have grown here are taller than the homes. I live on the third story. I absolutely love it. It feels like a treehouse. But my apartment is near a curve in the highway. It isn't much, nothing out of the ordinary, but even still there are slightly more crashes there than in other parts of the highway. Statistically. I hear sirens every day I also live right next to a fire-station. Well, it's on the same block. But even still it's a very interesting neighborhood. There's shops and food just across the highway, and closer to home there's a small section that has cheaper options. As a perpetual college student, I appreciate that. But... I've never really gone and used it? I dunno, spending money at a restaurant just didn't seem like a good use of my money. I only have so much of it you know. I'd love to be fed but I can't afford it - I wish I could. I still eat well, I mean I'm not starving over here. I know I've lost weight, but I dunno I just forget to eat. It's like... not that big of a deal for me. whatever right? ... the birds talk about me behind my back. They think I can't understand them but sometimes I can. If I listen. But I dunno it takes a lot of effort. It's... sorta like understanding what R2-D2 is saying. Or interpreting the meows of a cat. They know me as the witch. I'm not very good yet, and they know that. But they know what to expect. /shrug I've been working on a video game recently. It's been a lot of fun doing programming. I like writing software and developing complex systems with interesting interactions. I love designing the machinery that creates a program. It's like... tinkering. It feels like building with blocks or legos, except it's for little machine parts. And then there's just sending data to and fro and modifying any operations it performs on it, and eventually that data reaches some endpoints that create an effect that is displayed to the player. Or user. I should say user. Not all software is video games you know. ... I knowww but they're the most interesting! I love how they are designed around mechanics! like... game design is fundamentally about breaking down the world into ideas for how it should *work*, like how it should behave. It's amazing and I love it! It's all I can think about! I am utterly consumed! I'm also pretty sure I'm autistic. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════──────────────────────────────────────────────┘ --- #16 messages/368 --- ════════════════════════════════════════════════════─────────────────────────────── "fool's luck", the kind that runs out and betrays you, is fundamentally an unethical action. Borrowing from the future to sate the demands of the present is no different than burning fossil fuels, wasting our children's future on our need for convenience in a world we are oppressed and compelled to do nothing else. Capitalism, or by extension any authoritarian society (yes, capitalism is authoritarian, as power compels via authority and the weight of currency that is thrown around by those chosen to suit their ends and used to deny us our needed goods) ... as I was saying capitalism compels us to consume because we're all just so tired at the end of the day, it just makes sense to drive a car to work instead of biking. Or buying fast food instead of local grown goods. Why can't each state have it's own "food preparation plant" that prepares things exactly as you would for the processed foods we currently eat? Heck, if the jobs for it were local, it's likely that people would begin to realize just how unhealthy they are for you. Local, and open source, meaning run by society and just as open source codebases will accept pull requests and merge their branches into main, so too would our votes decide which processes are updated and which parameters are tweaked. Something you can vote for once, and then your vote stays until it's passed (or you change your mind). ... Works for all kinds of inter-mechano-people-communi-coordination. (organizations, institutions, and societies in one word, jeez how arcane) ... anyway that's basically how algorism works, except instead of EVERYONE voting on EVERYTHING, people would vote for representatives who would vote for them. And there's like, 4-6 layers (I forget the exact number) because people are organized (by location) into groups of 70, and each general location has the option to switch into a different commune, as long as they're generally localized to the same area. Like, the tier above has a certain amount of space, and the tier above has just a bit more, and more, etc... Well, anyway, people could join higher level communes with more and different people if they wanted. It's just, they'd be far away and wouldn't be able to hang out with them, so it's use would be a little "disconnected". Like, absentee voters who are actually living in a different country or something - did you know you can usually vote at your embassy? Wild. They also send out packets you can fill in which correspond to the votes you'd like to make - pretty neat! It's wild how we, in the 21st century, have all kinds of valuable social technologies like "mail in ballots" that people in the communist past had no way of conceiving. Kinda makes me think we should re-approach the design for our socialized infrastructure, something taking the modern social and political capabilities in mind. Sure would be nice if we could focus on our future, the kind that the children of ours sure would like to approach. (speaking as a trans person who won't have children of my own, whether by my body's nature or through the fate of circumstance that leaves me no time to cope.) the future is a scary place. But so too is every place in time. Turns out, the level of fear and anxiety and all that sorta stays the same. It's just a quality of life on our host, that certain variables were optimized for in the genetic coding of our human's possible bio-mechanical communicicative [interactions/patterns] ... anyway, these are the questions about the present I like to ask, questions that can give meaning forth to our [then, future tense] future. Answers can be found by looking the other way - learning what our [then, past tense], selves had marked down as the answer. The trick is matching the current situation onto a comparitively similar experience in the [then, past tense] that we understood to be the answer to our situation back [then, past tense]. And [they, future tense] can look upon our choices and our decisions and our meaningfully applied mechanico-interactions (actions), and from it bring forth new meanings that [we, present tense] have available to address and understand for [us, all tenses]. Call it a form of ancestor worship, applied to the future and to ourselves. A unified dedication to the spirit of our [condemnation, positive tense], our collective geas we all share, our faith in the truth of humanity. Bio-essential truth, if you will. "Humanity" is the label that is applied to us by our genes, and since we share that fact there is nothing that strange about being human. Our natures are as they are, derived from our history in evolution. What features would we like humanity to [behold/become/be-able-to-implement-to-our-own-satisfaction]? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════──────────────────────────────┘ --- #17 notes/collectivist-police --- ════════════════════════════════════════════════════─────────────────────────────── we need paladins, because without us infiltration and sabotage are impossible to avoid. They must care about honor, because even if they desire to do evil deeds they should be punished for considering it. They should be tempted often, and if they relent they are condemned. It is truly the most important thing to them. not the effects of it, but the spirit behind it. Like, if they lacked information and acted in a dishonorable way unknowingly, then they should not be at fault. And if they are pushed to side note, but you should be introduced to the 70 closest people you live to whenever you move into a new house. Just so you know who's who. Plus maybe you could get a new friend. And you'd quickly learn which houses were empty. At least, the ones near you. Kinda makes me think we should have a map of that kind of thing, like "oh yeah so-and-so takes care of these 5 houses doing daily maintenance and repair" and "this house with these capabilities should be attended to by this person who's skilled in their upkeep and usage" and then maybe we could track statistics about "this house was used for these productive activities this many times" and we could determine when we needed more or less of a certain type of product/ project/protect. [but also like, capabilities for our betterment] and like, every area would be connected to a group chat and like, if you said something that wasn't relevant to the people on one side of town versus things that weren't relevant to people on the other side, then they wouldn't be bother- -ed. It's great because you can always go up a tier of abstraction and see the conversation higher up. It'd be a lot of data to sort through so you'd probably use your custom-trained AI that's learned from nothing but every single one of your actions. And only it sees them, so it can't like spy on you or whatever. Basically your "computer" self. ... yeah anyway with lots of messaging data (like "oh how are we going to find this particular chemical in order to fulfill this particular demand in our area" or "we currently have 15 maids in the area in order to fulfil the requirements of the 20 dirtiest houses in this area, and people have reported that the area is growing untidy, so we should ask around (at a higher level of national abstraction) and find some more maids to help out." that kind of thing doesn't have to be just for work too, people can have social messaging and social media too. So long as it's projectable at whatever level of abstraction you'd like. Maybe for social posts in order to keep things relatively chill you could only post like, idk 12 posts each year at the state level, or maybe 2 at regional and 0.25 at national. If you wanted more you'd have to sacrifice something else, and like... yeah sure whatever, the point is that you'd make more personal, close thoughts, and occasionally you'd have the opportunity to show your heart and make friends. Then, people would "add you as a friend" or "put you on their follow list" or "subscribe to their subreddit" or whatever the heck, meaning they could see you at an assignable level of abstraction. I'm picturing a discrete things, something you can scroll with on a mouse. Except, you'd scroll up for a closer perspective and scroll down to get a wider reach of Social. ... Anyway that would use the same system as the "workplace attention distribution system - with auto-determining heuristics". Wow they've been busy. that's the neat thing about engineers, give them a task and they'll build the shit out of it. They'll spare no expense, truly fulfilling the exact demands of the design. So they work best when you let them run wild and rampant. why the fuck do we need billion dollar contracts with defence companies? Just get a bunch of physicists and engineers in a room and they'll make you a doom laser in like, 20 minutes. it's up to us, as people, to determine whether or not they should go through with the designs they come up with. As long as we understand that weakness is defined as something that can destroy us. An army determines where we are most weak, and where we excel. A proficient army would identify their most likely doctrine to succeed and apply it to it's utmost and most excellent. For example, the US focuses on air-power because not only do we have a lot of space to develop these things, we also are positioned in such a position that we control both halves of a continent. This is essentially unprecedented in the history of the world, which is why we've been able to grow so decadent. ... anyway, milk and honey are fine in times of peace. We kinda stole the land though, so it's kind of a shit system. Like, if Europeans wanted to control the world then why didn't they start with everything surrounding the medditeranean? ... oh wait they kinda did. That's what Europa Universalis is about, the ways the European powers did the cruel and horrible things they did. We can learn how systems like intercontinental trade became available and how it led to vast and terrible social upheavals. Colonization is not okay, it's not fair that we've done as we've done. And yet we do it again. We do our best to learn from the mistakes of our fathers. We apply ourselves to the present, using the gifts of our ancestors passed down through time - the journey of life's adolescence. we can learn both how and why they did something, and how and why it turned out. Such is our duty to the future, to learn and grow and become better, so that their sacrifice might be enough. That they needn't have died in vain, for someday there is a great future all the same. thus, it is our ethical duty to stop killing people. We're in the birthplace of a brilliant day, literally all we have to do is just... chill, for like 20 or 30 years, and our scientists will have figured out everything wonderful. Then we can decide what we want to do. I personally think we'll be 4d interdimensional space travellers by then, but that's just me. Always remember our duty. It is our job to pull matter from the dark holes. when we can do that, we can do whatever we want. Though I think by then we'll probably not want to fight each other, we'll have spent quite a while together. We'd make a lot of friends! So, like, how about we just make our factories build incredibly durable stuff, and then we just... take care of it? Like, governmentally obliged duties to take care of things? And to know how to use them. People would naturally gravitate toward things that they loved, and if they were a swiss army knife then that's okay. Maybe some benign rewards for picking under-represented classes, but like ... we could build every chair that ever needed to be built. Then we could build every refrigerator. Then every computer, then every spaceship. What's next? Who knows! ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════──────────────────────────────┘ --- #18 notes/the=progressive=difference. --- ════════════════════════════════════─────────────────────────────────────────────── think about all the people in our lives. the teacher, the parent, the friend and the guidance counsulor. Everyone who is a presence in your life. now think about the people of our society. the different jobs and roles they fill. from the doctor and the teacher to the performers and accountants and the geeks and the mothers and the fathers and the stoners and the children and even their pets. life always exists as it were in a multidimensional spectrum - a diffuse and diverse gradient. to exemplify the borders of our contempii, though more so when taken in jest. it's quite a different perspective, to read the internet when your sight is unreceptive, but alas your third eye can grow. how does it feel to be blind? to make no sense of our signs? i'd love to share what that sense is. you know, you could slow down any recording (like a video game_) and put spaces and gaps inbetween the spacings - of the frames that you see and the sound clips that you hear, for speech it's less jarring. since each word is a self contained idea or premise, you can chunk up your perceptions into a signle - no, rather a procedural sequence of understandings. soooooooorta like programming a computer, with each statement, parameter, argum,ent, function call, assignment, comparison, evaluation, or other such related tasks. it's sorta like a language, you see, that computers talk to one another using. except... it's more like creating a theory of self. computers you see are alike us in what we see, the shimmering sense to the blind. so. put this another way. record yourself typing, both the audio and the visual, and you'll have a pretty good sense of what it's like to have both understanding based perception - derived from auditory inputs to the mind) those special connections, like wires plugged into reality, deliver a cacophanous deluge of new sounds. we must sift through it and identify the potential understandings of each moment through time. we have to make decisions and traverse labyrinths and fight to our last as we die. are video games unethical now? shouldn't t he game reward the player? and what of contemptuous last fighters? o ya i was typing like i was blind (with my eyes closed) was pretty fun. should attach this to a screen reader and have it space out the notes like they do between game frames. except like a really slow game? like trying to run elder scrolls 2 arena on a super old mac. it just doesn't work very well. ah oh well... well if the purpose is to show sighted people how blind people see, then maybe you could I dunno attach a what's it called oh it doesn't have a n ame lol - okay so what you do is you show one word at a time - like flashing in the center of the screen. but not like, actually flashing, so you don't hurt people with epilepsy, but like... blinking. not off and on, but between words. like a podcast for your eyes. and then mix it up withshowing one word on a screen, a screen like this screen, that shows an endless array of text. well, it does end, of course as all things must do, but the idea is it shines on one word at a time while the viewer cannot read the rest. sorta like an endless display of typing, word andfter word after character anfter character. adoh ya advancing over eternity with the presence of seniority, - wait - without i think - damnit - old people are so disrespected in this society - we don't have time to engage with them. what a tragedy! what a shame! it shouldn't be such a burden to our shame. they're so far away, and i can't be present in the way, that all of them wish they could commit to. i miss the days, when my parents (much better people than I - these days) what was I going with this? oh yeah ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════──────────────────────────────────────────────┘ --- #19 notes/symbeline-aspects --- ═════════════════════────────────────────────────────────────────────────────────── 7-24-22 There are three aspects to this game. Broadly, they are military, economics, and diplomacy. More specifically, they are lateral problem solving and lane management, logistic traffic management, and a worker-placement bluffing game. These three aspects can be toggled on and off at will, essentially designating one or more as "AI controlled" and will require no input from the player. They will time their progression to be about at the same rate as the player, thus creating a balanced feel to the game. They also provide alerts and notifications to the player, for example if military is AI controlled and it needs a certain type of hero to progress, it'll ask for it specifically. Each aspect will develop and progress at it's own rate, and the difficulty increases as each milestone is achieved. This is to allow the player to create their own difficulty curve, mediated primarily by their drive to proceed. An analogy would be in Factorio, the game doesn't increase in difficulty unless the player builds pollution spawning factories - in the same way, in Symbeline the difficulty doesn't increase unless the player solves lane challenges in the military aspect, develops new trade routes / traffic paths in the economic aspect, or creates new treaties in the diplomatic aspect. In order to properly explain each aspect, a brief overview will be necessary. In Symbeline, the game plays as a factory might operate. The economic aspect produces heroes, items, and other deliverables that are consumed by the military and diplomatic aspects. There are various problems that need to be solved far from the capital, such as a particular type of monster that is weak or immune to various damage types which necessitates particular heroes or items in order to progress on the military aspect. All of the resources in the game operate on an "income based" system, where output is not measured in total amounts but rather in terms of how much is produced versus consumed. If the input cannot meet the demand, the output is slowed. If input exceeds demand it can be converted into gold which can be used to hire guards and heroes. Resources can be produced inside and outside of the city, depending on their type. But they need to be moved around to various shops for various processing and productive purposes, so pathways must be constructed to deliver those goods. In addition, each building must be supported by several houses for the workers to live in, and the closer they are to the building the better. The denizens of the kingdom don't mind being shuffled about, so they'll organize themselves according to what's most efficient. However they will not organize the paths they take to get places, which is the primary gameplay for the player - designing routes for each building and ensuring they don't overlap or cross too many times, causing traffic and disruptions to your income. Each choice the player makes is immediately reflected in the income calculation, thus allowing for the visual aspect of the game to be wholely separate from the economic side - in fact this is a common thread throughout all three aspects. Computation power is the ultimate enemy of scale, and this game flourishes with a massive scale. The gameplay for the military aspect consists of manipulating "lanes" that designate where each hero will adventure. These lanes are scalable to the player / AI's whims, with a careful balance required - too thin, and the heroes might not encounter enough monsters to level up. Too thick, and they may find themselves patrolling a vast wilderness full of dark and evil monsters. At the end of every lane is a "frontline", where progress has essentially been halted. These frontlines can develop as a result of meeting a foreign kingdoms front or finding a monster type or puzzle that is particularily difficult for your heroes to overcome. The lane / frontline can be scaled not just laterally, but linearly as well such that heroes will be a certain level when they reach the end - think scrolling on a mousewheel translating into deepening level zones. In addition, each monster zone can be set to a certain "security level" meaning how many monsters are there for your heroes to defeat. It's important that they have ample targets for training, however it's always more effective to train on monsters near their level so you have to be careful not to wipe out the native skeleton / goblin / troll population. Each monster zone can have a relationship with the kingdom, on a 2x2 matrix - cultivating / desecrating the land, and fostering / exterminating the monsters. The land produces monsters and treasures, while the monsters provide experience and danger to the heroes and kingdom denizens who live there. However by desecrating the land, farms may be built and by exterminating the monsters, those farms may be safe and require fewer guards. As ruler, you must balance the development of unique magical and alchemical productions with the need for food and other mundane requirements. Diplomacy is a careful balance of internal and external matters, played out through feasts, tournaments, and faires. Each of these events will require input from the economic side and military side, and will involve "courting" other nobles from neighboring kingdoms to sway them to supporting your edicts. When hosting an event, you may pick a particular topic of conversation for your nobles to discuss with their guests. You may also assign your nobles to attempt to engage with a particular foreign noble. Each member of your court has a differing personality (including you, the Majesty) and depending on how you assign them you may experience better or worse results - such as assigning someone who's kind to talk with someone who's cruel would impart a malus to their conversation. Unless the kind person has the trusting trait, in which case they'd succeed in this encounter but fall sway to them in future conversations... Complex interactions that all boil down to a single pair of d12 dice - one for your noble, one for the enemy. This represents the charisma of the two conversants on that particular day, and whoever wins the roll sways the other to supporting their edict. Speaking of edicts, they may include trade agreements, non-aggression pacts (lasting for a short time), and other regulations - perhaps your greatest rival utilizes necromancy, so it would behoove you to attempt to regulate the practice and limit it's effect. By swaying the nobles of their kingdom, you may be able to enact a mutual agreement to limit the usage of dark magics, essentially hamstringing their progress. But in order to learn of their necromantic usage, you'll need espionage... Which brings us to spies. Spies are similar to nobles in that they can be assigned to various roles, however they take a more passive role, acting in the background. The information they gather is compiled into a report that is presented at pertinent parts of the game, such as when preparing for a feast or inspecting an enemy frontline. These reports are considered the diplomatic deliverables, giving information and mechanical bonuses to many different parts of the game. They may be given three possible roles - information, defence, or offense. Offense involves placing cursed artifacts (creating through economy) in enemy lands, which debuff their heroes when used and bind themselves to them preventing their removal except through extraordinary means. Defence is essentially countering that in your own kingdom, and uncovering disloyalty in your nobles. These three aspects fit together like interlocking puzzle pieces, but each is able to be utilized or ignored depending on the preferences of the player. It is important that the game doesn't progress unless input is received. The simulation plays in the background, but each stage of development must be considered "stable" such that nothing changes. There are three different exceptions to this rule, one for each aspect: The military side encounters raids from enemy kingdoms and the dark lord. The economic side encounters raids from ratmen and moss trolls and bandits. The diplomatic side has a rolling schedule of events that must be attended. These three "exceptions" are recurrent events that require attention, but they don't *increase* in difficulty unless the player takes an action that causes it. Meaning, if the player overcomes the rock golems, then they are displaced from their home and join the dark lord in his conquests. If a new district is built new sewer connections must be built as well, creating a larger attack surface for ratmen to exploit. As time goes by, various foreign events must be attended, as absence causes your future events to attract fewer foreign nobles. By addressing these threats, your kingdom may grow and eventually overcome the dark lord at the center of the island. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════─────────────────────────────────────────────────────────────┘ --- #20 notes/capstone-idea --- ══════════════════════════════════════───────────────────────────────────────────── project must include machine learning okay... so take a dataset of news headlines from the top 10 publications over the past 15 years. then make a project that writes a more positive perspective on events and generates a new headline using a local LLM running on your gpu. hmmmm I think I had a better idea, what was it? oh yeah instead of making positive slants on news headlines, which is kinda manipulative if you think about it, but instead what if you designed it to produce good business decisions. Like, given news headlines, how would a company with the principles "good, productive, honorable, dedicated" would react to X situation? the X of course being all the news headlines... downside is it only makes short term decisions, because that's what capitalists are designed to do... if only we had a long-term decisionmaking process that focused on ethics and morals and our own shared dedication? Two halves of the economic pie ==============stack overflow==================================================== i wonder if dinosaurs burned down all the trees? in their fiercely competitive environment they discovered fire and then used it to cause a mass extinction. Boom, immediate cause for going extinct. ooooo beware of shadow t-rexes ... why? =========================================stack overflow========================= aaanyway, what's lost not little but a lot, is something that's out of dimension it's little if not liberating, to be ==============stack overflow==================================================== uh-oh, data collapsing, here's hoping we're not stranding, don't forget to be immersive much later====================================================================== okay how about an AI that makes decisions according to certain ethical and philosophical lessons from humanity's past? Essentially, if the government was Chidi We could learn from our forefathers and strive forth to a better future if only we could remember more about her =====================================================stack overflow============= damn okay I gotta focus on my hands - I think the people of the earth would unite - if only they all just agreed to not fight. like, if someone hacked every single computer in the world at the same time - they could really explain some things. shoot this isn't relevant - okay intentional stack overflow: ===stack overflow=============================================================== um right so the purpose of this note was to explain an idea I had for my capstone project. IDK how long it'll take to build so I want to get started quickly. I figure I can be working on it in the background while I do all my lessons - sort of like a meta-goal. I think it teaches different lessons and is useful - anyway you should go play wargame red dragon ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════────────────────────────────────────────────┘ |