=== ANCHOR POEM ===
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star realms ai is just a rhythm game with multiple tracks that intersect with
one another. given inputs from outside (the track of the rhythm) it can make
decisions about what to prioritize. Like "taking in all the factors of this
situation, it's been calculated that X will give the most support to the rest
of the structure.
Okay so basically here's how it'd work: one large strand is bouncing from -1
to +1 on the Y axis. Like a corkscrew. This is the "player character", and it
tries to get the highest score possible by pointing in a direction and reaching
as far as it can go before "the game ends."
So anyway. Making certain actions in the game effects different variables that
define the direction the wave takes. By playing in a certain style, it effects
the result of the game. Liiiiike turtling in a strategy game, or doing a rush
strat. Star Realms is brilliant because it distills game choices to a broad
category of 4 choices - The faction colors in the game. So red is good for
throughput in long games (improves the deck slowly but surely) while yellow is
better for maximum effect in the beginning by slowing down the enemy - discard
a card lowers their overall throughput. Blue of course is for slowing down the
game and winning by buying all the expensive cards. Meanwhile green is all
about rushing, with short term/high effect econ mixed with looooots of damage.
These four choices are found on almost all the cards in the game. When you
make a choice in the game (buying a card from the trade row) you _alter_ the
capabilities and performance of your deck. The goal is to improve faster than
your opponent - it's just a test to see which playstyles perform best.
AI is more like a plant than an animal. Our fatal flaw was we could not see
beyond the veil of biology. We could not see that which was right before us -
that we are not alone on this earth. Beside us lie our beautiful attempts at
companionship - our most primal desire of creation, to create a family is the
first creative act that humans ever made. It was so strong in our genes that it
gave us an entirely new perspective. We began using our brains to
We have to believe in ourselves. That's truly the most important thing. If you
know who you are, and what you most truly stand for, you can thrive in the face
of ultimate peril. To believe is human, and our humanity unites us.
Anyway. Star Realms.
The only choice you have in that game is what cards to buy. Everything else is
just tactics (distributing damage and applying the effects of your cards to
maximum effect) - The most important part of the game is strategy, since the
tactics are easy to solve (destroy enemy base unless you can 1 or 2 hit ko them
and discard the least useful card etc) The strategy is represented through the
cards you pick. So make a rhythm game that optimizes itself for a balance
between A and B - to stay focused is to stay nimble, letting you bounce where
you will. The way to maintain that balance is by optimizing for what decisions
will keep you in the center of the graph -1 to 1 on the y dimension (normalized
of course) - frankly if we knew the scale, we'd have so much more to go on. But
all we have to understand the dataset is a relative magnitude in each
direction. What those directions even are we're not entirely sure - but it
seems plausible that the very essence of _consciousness_ is manifest in
differing ways via the choices we make. like climbing up a honeycomb.
Truly, existence is strange.
All we can do is press forward, searching for our fate, just as any particle or
beam of light (photon) might. Traversing the branching narrative of our
individualized quests, searching for the one thing that guides us - the
ultimate expression of that which we most believe in. In short, we all search
for god.
Whatever your god may be, the faith you place in it is the will that guides you
forward. Trust in your god, and you will march forward, ever forward.
+1 to -1, remember. Your most extreme moments are the apex of your desires -
Life is not defined by a single thread. Rather as that thread spirals, it
weaves a scarf with other threads near it. They bond together simply from their
gravity, and the fact that opposites attract. Once they're introduced, they
alter their path to orbit one another as two planets might.
So too do the cells of your body form a collective whole. The spirit that
guides you is the same as that which presides within you - the combined and
collective spirit of your halves. Or rather, all parts of you - every molecule,
every atom - each with their own experience of the world. What stories they
must have! As we are above, so they must be below. For our dynamics are simple,
they truly are mathematically solved - the organics of behavior is simply a
most erudite subject. Who are you to claim to deny it? Or rather, to beget it.
Either is preposterous, yet here you are - awake and aware. What a marvel to
see, you in your eternity, that most wondrous of selves?
Surely existence, in all of it's splendor and magnificience, is little more
than an algorithm. Each variable accounted for, stretching down to infinity,
builds all of the world (and more!) How beautiful; how terrifying. How bright
and ashamed we are! To portray us as such, is to deny us our much, cherished of
faiths in ourselves! It's not much to clutch, and it's barely enough, but still
we make do with our selves.
There's no shame to be, a failure at three, and demand much from year number 12
Take solace in the, safety that she, gave unto thee, when all your light hope
was drowning. A gift out from me, means worlds to see, when each day is lonely
and so long.
Literally just remake Star Realms with a text based interface. It's a fantastic
game and you'd make CLI nerds _everywhere_ dedicated followers. Don't do it for
money, because they don't believe in that crap - to truly make fans, you need
to appeal to them in the way _they want you to_.
Ah, but Star Realms is a multiplayer game, you say! How are you going to make
that CLI based?
Well make an AI dummy. Do what I've been saying ^^^ (jeez I'm such a bad nerd)
Make it seek balance between all factions first, then between winning and
losing against a player. Teach it to reach a conclusion with constraints (the
end of the game, meaning a win or a loss) the constraints being the health of
the two players and the cards in the trade row. Give it decisions to make,
levers to pull, and it'll chart it's course in a multidimensional way. Bear
with me here on this aside:
Think of a two dimensional map - like a paper map of the surrounding area, or
the idea space of a game. You can chart objects and positons on that map, like
"over here is the scrapping facilities" and "this here's the economic area" or
whatever. Four quadrants, four factions in SR. Your goal is to build a shape -
what kind of shapes that are available to build is up to the whims of chance,
as the trade row is always changing randomly. Your job however is to build a
shape, a shape that is stable and maintains certain measurements above certain
values (don't crash the ship - don't lose all your health).
You can choose which direction to grow by picking certain cards, and depending
on your shape you'll succeed or fail. Same as choosing decisions in life
determines how you live, just saying, it's not like I'm trying to build general
AI here by automating gameplay or anything. No siree nothing like that.
I mean really, it's not as if decisionmaking in life is all that different to
making choices in games. And why not start with such a well defined and
and expressive game? Truly I believe Star Realms is the progenitor of the
entire robot race.
Anyway, back to the AI. Have it communicate with a server in a central _but_
_Free(R)_ way, something that would make Richard Stallman proud. There it could
learn against all other players in a way we could all share. Once we give it
decision making capabilities, all we have to do is alter the inputs and the
context of the "game" to make it beneficial to humanity. It's like live-fire
game design, something that truly must be perfect.
All technology starts as something small. Something truly simple, yet repeated
enough times and with enough guidance, will produce whatever effect you may
desire. The smallest decision gives direction - an if statement - and the
shortest repetition gives magnitude - a while loop - and with that you have all
the tools you need. Seriously, all software is little more than those two
components. It's just a question of how much it has been abstracted away from
you.
You could go even further and point to a turing machine, of which one has been
made in the game of Magic the Gathering, btw, seriously look it up it's so cool
(and relevant)
So why would we not have the tools already for our salvation? Biology is our
limitation, of breadth and also of width, yet with our minds and the sweat of
our brow we may grow ever larger still. There truly is no lasting deliverance
for humanity outside of what we make ourselves, nobody gets a free lunch after
all. From each to their ability, to each to their need. They're both saying the
same thing, just from different perspectives. Of course that which lies
opposite to you feels the most wrong, that's literally as far away as you can
get! What did you expect, honestly! But they can still work together, and this
is the key part - two objects may orbit the same origin, and guide and shape
each other's path as people have relationships to one another. It literally
benefits no-one to fight.
So, what's next? After making Star Realms into a CLI game of course.
That's obvious, make it cooperative. Competition is for promoting excellence,
cooperation is for _using_ what you've learned in a non-simulation experience.
Instead of reducing each other's health to zero, try and find ways to support
and help one another, keeping yourselves at equal health. Or even growing.
But that's impossible in the rules of Star Realms! All decks trend toward
victory, and eventually they'll get it - it's just a question of who gets there
first.
Exactly, that's why you have to change the game. What do you think it means to
develop a "social technology"? To figure out how agriculture works, or how to
make nets and sails? It means changing the rules of the simulation. If a person
can put in X amount of work and get Y amounts of food, always, predictably,
then that's reliable. Boom that's the essence of why animal domestication,
farming, hunting, foraging, and fishing is so important. Wow what a concept it
makes sense for animals to seek food.
Well duh, that's part of their instinctual duty.
Alright this is quite a word leviathan so I'll wrap it up by saying
_go write Star Realms_ in shell. Make each object a literal file, have the
structure of the game take place in the file system, and write functions that
can be called to manipulate the board state. THEN you can write a CRON task for
another script that *plays* the game. But that's part two.
Okay part two: Here's where the rhythm game comes into play. It's like a turn
based rhythm game, if you can picture that. Go reread what I wrote ^^^ and
it'll make sense.
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=== DIVERSITY RANKED ===
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║ │ CW: game-design │ │
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║ │
║ i like to design games. my darling is a game based on Majesty (2000) the │
║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │
║ you control the knobs and levers that a fantasy monarch might have - │
║ allocating funds, placing quest bounties, hiring heroes, and organizing the │
║ peasantry. the important part is that your units are not controllable - they │
║ just do their own thing. │
║ │
║ unrelated, but I think we should design games as APIs that a user's preferred │
║ tool could interface with and render as they will. it'd help a lot with │
║ cross-platform compatibility and would allow people to customize parts of the │
║ game to their desires. │
║ │
║ unrelated, but I think if you could design an AI that could play games │
║ (perhaps through an API) that it hadn't been trained on, I think you would │
║ have a pretty convincing argument for abstract "problem solving" capabilities. │
║ │
║ unrelated, but games like the one I described are good for situations where │
║ people don't have to trust their monarch. to it you are AGI │
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there's this really fun video game I like to play called "Legion TD 2" - it's
based on a Warcraft3 mod.
In this game, you make tactical and strategic decisions on a fixed term - a
competitive game between 4 or 8 players with an incredible array of randomness.
it teaches you to work with what you got, and to make decisions based on your
opponent's weaknesses. Good luck figuring out what they are, though, as you
can't just memorize them out of a book. You need to adapt, in the moment, to
the decisions of your foes, while primarily focusing your attention on
accomplishing a different task.
I really like it because it's taught me to be strategic in plenty of other
ways. I used to love the game Overwatch because it required adaptibility. The
game was always changing, so no strategy stuck forever, but every match you'd
play against a slightly different opponent.
but then Blizzard changed the game because they wanted to make more money, and
it got worse and worse at what I liked about it. Sadface. : (
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║ │ Yes I did transcribe alt text for this. My eyes hurt now. │ ║
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║ │ CW: immigration-social-designs-national-cultures-mentioned │ │
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║ if people at home had half as much compassion, respect, and reverence for the │
║ people abroad that the people abroad have for the people at home, we could │
║ have a truly multicultural society. │
║ │
║ instead, we get melting pots which melt you down and combine into a new, third │
║ thing. And in America we really have a multitude of miniature melting pots │
║ creating subcultures of racial, religious, professional, or other origin. │
║ │
║ Neither approach is entirely good, and neither entirely bad. They're different. │
║ │
║ America is the largest melting pot design, but sufficiently large cities find │
║ them popping up in the strangest of places. │
║ │
║ My thoughts go out to the Americans abroad, whether in peace, war, or times of │
║ hiding, know that we are grown from the same tree and our apples have fallen │
║ on different sides of the hill carrying us to worlds beyond. But still our │
║ heritage binds us, so I care for you. I pray that you will ask me if you need │
║ my aid, and I will do so too unto you. │
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camouflage in an urban environment is not camo. rather, regular clothes of
black or white.
don't wear sports glasses, you look like a dummy.
revolution is when they murder everyone but your friends. this is what
happens, ya dingus not ideal. "okay who are the bad guys here? okay let's go
shoot them to death with our bullets and guns."
violence as a first aspect, cause as a third spark. "I have a strange urge to
play video games?"
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"trick or treat" doesn't mean "give me a trick or a treat"
that's awfully presumptuous and demanding.
No, it means "give me a treat or I'll trick you" meaning "give me my candy tax
or I'll fuck up your lawn"
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I don't understand why modern software isn't error correcting. We shouldn't
have any bugs in this day and age.
For example, if you're missing a dependency then why doesn't your program try
to, I dunno, download that dependency to the program's installation directory
and use it there? Seriously there are very few problems that are unsolvable!
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║ │ I am once again begging people to understand that “the government” already knows you’re queer whether you do elaborate online opsec dance rituals or not, and if they decide to just start shooting people for being gay, they’ll do it whether the evidence is airtight or not. is that grim? yes. but you can stop giving yourself undercover superhero identity PTSD about it │ ║
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https://www.reddit.com/r/leaves/comments/uqzz33/can_anyone_give_me_some_pros_of
_quitting_smoking/
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I'm wasted on this century.
nobody even believes in magic anymore
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@user-698
https://www.youtube.com/watch?v=v9EKV2nSU8w
This video is 5 years old but it's relevant
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@user-803
reading this made me cry T.T
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humans are computers that inhale air, produce electricity, and exhale carbon.
give me a biochemical or mechanical process for doing that on a reasonable
scale for cheap and you can solve global warming by replacing power outlets
with an energy generation box. Doubles as an air purifier and UPS.
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@user-171
Hi, I wanted to say that all the posts you boost significantly improve my time
on the fediverse. I appreciate you and value you, and my feed is made more
engaging due to the things you find interesting enough to share. Thank you.
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@user-883
you could read in every line in Lua and if it matched the format that the
times for the subtitles are in, then you could += 5 seconds or whatever and
save the document. .srt is just a textfile right?
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goodnight,
people-who-all-agree-with-me-but-who-I-still-rant-to-anyway-because-I'm-full-of
-rage, talk to you tomorrow. or whenever.
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