=== ANCHOR POEM ===
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 star realms ai is just a rhythm game with multiple tracks that intersect with
 one another. given inputs from outside (the track of the rhythm) it can make
 decisions about what to prioritize. Like "taking in all the factors of this 
 situation, it's been calculated that X will give the most support to the rest
 of the structure.
 
    Okay so basically here's how it'd work: one large strand is bouncing from -1
 to +1 on the Y axis. Like a corkscrew. This is the "player character", and it
 tries to get the highest score possible by pointing in a direction and reaching
 as far as it can go before "the game ends."
 
 So anyway. Making certain actions in the game effects different variables that
 define the direction the wave takes. By playing in a certain style, it effects
 the result of the game. Liiiiike turtling in a strategy game, or doing a rush
 strat. Star Realms is brilliant because it distills game choices to a broad
 category of 4 choices - The faction colors in the game. So red is good for
 throughput in long games (improves the deck slowly but surely) while yellow is
 better for maximum effect in the beginning by slowing down the enemy - discard
 a card lowers their overall throughput. Blue of course is for slowing down the
 game and winning by buying all the expensive cards. Meanwhile green is all
 about rushing, with short term/high effect econ mixed with looooots of damage.
 
 These four choices are found on almost all the cards in the game. When you
 make a choice in the game (buying a card from the trade row) you _alter_ the
 capabilities and performance of your deck. The goal is to improve faster than
 your opponent - it's just a test to see which playstyles perform best.
 
 AI is more like a plant than an animal. Our fatal flaw was we could not see
 beyond the veil of biology. We could not see that which was right before us -
 that we are not alone on this earth. Beside us lie our beautiful attempts at
 companionship - our most primal desire of creation, to create a family is the
 first creative act that humans ever made. It was so strong in our genes that it
 gave us an entirely new perspective. We began using our brains to 
 
 We have to believe in ourselves. That's truly the most important thing. If you
 know who you are, and what you most truly stand for, you can thrive in the face
 of ultimate peril. To believe is human, and our humanity unites us.
 
 Anyway. Star Realms.
 
 The only choice you have in that game is what cards to buy. Everything else is
 just tactics (distributing damage and applying the effects of your cards to
 maximum effect) - The most important part of the game is strategy, since the
 tactics are easy to solve (destroy enemy base unless you can 1 or 2 hit ko them
 and discard the least useful card etc) The strategy is represented through the
 cards you pick. So make a rhythm game that optimizes itself for a balance
 between A and B - to stay focused is to stay nimble, letting you bounce where
 you will. The way to maintain that balance is by optimizing for what decisions
 will keep you in the center of the graph -1 to 1 on the y dimension (normalized
 of course) - frankly if we knew the scale, we'd have so much more to go on. But
 all we have to understand the dataset is a relative magnitude in each
 direction. What those directions even are we're not entirely sure - but it
 seems plausible that the very essence of _consciousness_ is manifest in
 differing ways via the choices we make. like climbing up a honeycomb.
 
    Truly, existence is strange.
 
 All we can do is press forward, searching for our fate, just as any particle or
 beam of light (photon) might. Traversing the branching narrative of our
 individualized quests, searching for the one thing that guides us - the
 ultimate expression of that which we most believe in. In short, we all search
 for god.
 
 Whatever your god may be, the faith you place in it is the will that guides you
 forward. Trust in your god, and you will march forward, ever forward.
 
 +1 to -1, remember. Your most extreme moments are the apex of your desires -
 Life is not defined by a single thread. Rather as that thread spirals, it
 weaves a scarf with other threads near it. They bond together simply from their
 gravity, and the fact that opposites attract. Once they're introduced, they
 alter their path to orbit one another as two planets might.
 
 So too do the cells of your body form a collective whole. The spirit that
 guides you is the same as that which presides within you - the combined and
 collective spirit of your halves. Or rather, all parts of you - every molecule,
 every atom - each with their own experience of the world. What stories they
 must have! As we are above, so they must be below. For our dynamics are simple,
 they truly are mathematically solved - the organics of behavior is simply a
 most erudite subject. Who are you to claim to deny it? Or rather, to beget it.
 Either is preposterous, yet here you are - awake and aware. What a marvel to
 see, you in your eternity, that most wondrous of selves?
 
 Surely existence, in all of it's splendor and magnificience, is little more
 than an algorithm. Each variable accounted for, stretching down to infinity,
 builds all of the world (and more!) How beautiful; how terrifying. How bright
 and ashamed we are! To portray us as such, is to deny us our much, cherished of
 faiths in ourselves! It's not much to clutch, and it's barely enough, but still
 we make do with our selves.
 
 There's no shame to be, a failure at three, and demand much from year number 12
 Take solace in the, safety that she, gave unto thee, when all your light hope
 was drowning. A gift out from me, means worlds to see, when each day is lonely
 and so long.
 
 Literally just remake Star Realms with a text based interface. It's a fantastic
 game and you'd make CLI nerds _everywhere_ dedicated followers. Don't do it for
 money, because they don't believe in that crap - to truly make fans, you need
 to appeal to them in the way _they want you to_.
 
 Ah, but Star Realms is a multiplayer game, you say! How are you going to make
 that CLI based?
 
 Well make an AI dummy. Do what I've been saying ^^^ (jeez I'm such a bad nerd)
 Make it seek balance between all factions first, then between winning and
 losing against a player. Teach it to reach a conclusion with constraints (the
 end of the game, meaning a win or a loss) the constraints being the health of
 the two players and the cards in the trade row. Give it decisions to make,
 levers to pull, and it'll chart it's course in a multidimensional way. Bear
 with me here on this aside:
 
 Think of a two dimensional map - like a paper map of the surrounding area, or
 the idea space of a game. You can chart objects and positons on that map, like
 "over here is the scrapping facilities" and "this here's the economic area" or
 whatever. Four quadrants, four factions in SR. Your goal is to build a shape -
 what kind of shapes that are available to build is up to the whims of chance,
 as the trade row is always changing randomly. Your job however is to build a
 shape, a shape that is stable and maintains certain measurements above certain
 values (don't crash the ship - don't lose all your health).
 
 You can choose which direction to grow by picking certain cards, and depending
 on your shape you'll succeed or fail. Same as choosing decisions in life
 determines how you live, just saying, it's not like I'm trying to build general
 AI here by automating gameplay or anything. No siree nothing like that.
 
 I mean really, it's not as if decisionmaking in life is all that different to
 making choices in games. And why not start with such a well defined and
 and expressive game? Truly I believe Star Realms is the progenitor of the
 entire robot race.
 
 Anyway, back to the AI. Have it communicate with a server in a central _but_
 _Free(R)_ way, something that would make Richard Stallman proud. There it could
 learn against all other players in a way we could all share. Once we give it
 decision making capabilities, all we have to do is alter the inputs and the
 context of the "game" to make it beneficial to humanity. It's like live-fire
 game design, something that truly must be perfect.
 
 All technology starts as something small. Something truly simple, yet repeated
 enough times and with enough guidance, will produce whatever effect you may
 desire. The smallest decision gives direction - an if statement - and the
 shortest repetition gives magnitude - a while loop - and with that you have all
 the tools you need. Seriously, all software is little more than those two
 components. It's just a question of how much it has been abstracted away from
 you.
 
 You could go even further and point to a turing machine, of which one has been
 made in the game of Magic the Gathering, btw, seriously look it up it's so cool
 (and relevant)
 
 So why would we not have the tools already for our salvation? Biology is our
 limitation, of breadth and also of width, yet with our minds and the sweat of
 our brow we may grow ever larger still. There truly is no lasting deliverance
 for humanity outside of what we make ourselves, nobody gets a free lunch after
 all. From each to their ability, to each to their need. They're both saying the
 same thing, just from different perspectives. Of course that which lies
 opposite to you feels the most wrong, that's literally as far away as you can
 get! What did you expect, honestly! But they can still work together, and this
 is the key part - two objects may orbit the same origin, and guide and shape
 each other's path as people have relationships to one another. It literally
 benefits no-one to fight.
 
 So, what's next? After making Star Realms into a CLI game of course.
 
 That's obvious, make it cooperative. Competition is for promoting excellence,
 cooperation is for _using_ what you've learned in a non-simulation experience.
 Instead of reducing each other's health to zero, try and find ways to support
 and help one another, keeping yourselves at equal health. Or even growing.
 
 But that's impossible in the rules of Star Realms! All decks trend toward
 victory, and eventually they'll get it - it's just a question of who gets there
 first.
 
 Exactly, that's why you have to change the game. What do you think it means to
 develop a "social technology"? To figure out how agriculture works, or how to
 make nets and sails? It means changing the rules of the simulation. If a person
 can put in X amount of work and get Y amounts of food, always, predictably,
 then that's reliable. Boom that's the essence of why animal domestication,
 farming, hunting, foraging, and fishing is so important. Wow what a concept it
 makes sense for animals to seek food.
 
 Well duh, that's part of their instinctual duty.
 
 Alright this is quite a word leviathan so I'll wrap it up by saying
 
 _go write Star Realms_ in shell. Make each object a literal file, have the
 structure of the game take place in the file system, and write functions that
 can be called to manipulate the board state. THEN you can write a CRON task for
 another script that *plays* the game. But that's part two.
 
 Okay part two: Here's where the rhythm game comes into play. It's like a turn
 based rhythm game, if you can picture that. Go reread what I wrote ^^^ and
 it'll make sense.
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=== DIVERSITY RANKED ===

--- #1 fediverse/240 ---
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 ┌──────────────────────┐                                                         │
 │ CW: game-design      │                                                         │
 └──────────────────────┘                                                         │
 i like to design games. my darling is a game based on Majesty (2000) the         │
 Fantasy Kingdom Sim. you can think of it like a management strategy game where   │
 you control the knobs and levers that a fantasy monarch might have -             │
 allocating funds, placing quest bounties, hiring heroes, and organizing the      │
 peasantry. the important part is that your units are not controllable - they     │
 just do their own thing.                                                         │
 unrelated, but I think we should design games as APIs that a user's preferred    │
 tool could interface with and render as they will. it'd help a lot with          │
 cross-platform compatibility and would allow people to customize parts of the    │
 game to their desires.                                                           │
 unrelated, but I think if you could design an AI that could play games           │
 (perhaps through an API) that it hadn't been trained on, I think you would       │
 have a pretty convincing argument for abstract "problem solving" capabilities.   │
 unrelated, but games like the one I described are good for situations where      │
 people don't have to trust their monarch. to it you are AGI                      │
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--- #2 fediverse_boost/4008 ---
◀─[BOOST]
  
  External post: https://tech.lgbt/users/RadioAddition/statuses/113292494727215042  
  
                                                            
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--- #3 fediverse/1028 ---
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 there's this really fun video game I like to play called "Legion TD  2" - it's
 based on a Warcraft3 mod.
 
 In this game, you make tactical and strategic decisions on a fixed term - a
 competitive game between 4 or 8 players with an incredible array of randomness.
 
 it teaches you to work with what you got, and to make decisions based on your
 opponent's weaknesses. Good luck figuring out what they are, though, as you
 can't just memorize them out of a book. You need to adapt, in the moment, to
 the decisions of your foes, while primarily focusing your attention on
 accomplishing a different task.
 
 I really like it because it's taught me to be strategic in plenty of other
 ways. I used to love the game Overwatch because it required adaptibility. The
 game was always changing, so no strategy stuck forever, but every match you'd
 play against a slightly different opponent.
 
 but then Blizzard changed the game because they wanted to make more money, and
 it got worse and worse at what I liked about it. Sadface. : (
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--- #4 fediverse_boost/3174 ---
◀─[BOOST]
  
  Yes I did transcribe alt text for this. My eyes hurt now.                   
  
                                                            
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--- #5 fediverse/3972 ---
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 ┌────────────────────────────────────────────────────────────┐                   │
 │ CW: immigration-social-designs-national-cultures-mentioned │                   │
 └────────────────────────────────────────────────────────────┘                   │
 if people at home had half as much compassion, respect, and reverence for the    │
 people abroad that the people abroad have for the people at home, we could       │
 have a truly multicultural society.                                              │
 instead, we get melting pots which melt you down and combine into a new, third   │
 thing. And in America we really have a multitude of miniature melting pots       │
 creating subcultures of racial, religious, professional, or other origin.        │
 Neither approach is entirely good, and neither entirely bad. They're different.  │
 America is the largest melting pot design, but sufficiently large cities find    │
 them popping up in the strangest of places.                                      │
 My thoughts go out to the Americans abroad, whether in peace, war, or times of   │
 hiding, know that we are grown from the same tree and our apples have fallen     │
 on different sides of the hill carrying us to worlds beyond. But still our       │
 heritage binds us, so I care for you. I pray that you will ask me if you need    │
 my aid, and I will do so too unto you.                                           │
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--- #6 fediverse/6047 ---
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 camouflage in an urban environment is not camo. rather, regular clothes of
 black or white.
 
 don't wear sports glasses, you look like a dummy.
 
 revolution is when they murder everyone but your friends. this is what
 happens, ya dingus not ideal. "okay who are the bad guys here? okay let's go
 shoot them to death with our bullets and guns."
 
 violence as a first aspect, cause as a third spark. "I have a strange urge to
 play video games?"
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--- #7 fediverse/4149 ---
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 │ CW: cursing-mentioned │
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 "trick or treat" doesn't mean "give me a trick or a treat"
 
 that's awfully presumptuous and demanding.
 
 No, it means "give me a treat or I'll trick you" meaning "give me my candy tax
 or I'll fuck up your lawn"
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--- #8 messages/455 ---
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 I don't understand why modern software isn't error correcting. We shouldn't
 have any bugs in this day and age.
 
 For example, if you're missing a dependency then why doesn't your program try
 to, I dunno, download that dependency to the program's installation directory
 and use it there? Seriously there are very few problems that are unsolvable!
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--- #9 fediverse_boost/6270 ---
◀─[BOOST]
  
  I am once again begging people to understand that “the government” already knows you’re queer whether you do elaborate online opsec dance rituals or not, and if they decide to just start shooting people for being gay, they’ll do it whether the evidence is airtight or not. is that grim? yes. but you can stop giving yourself undercover superhero identity PTSD about it  
  
                                                            
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--- #10 messages/74 ---
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 https://www.reddit.com/r/leaves/comments/uqzz33/can_anyone_give_me_some_pros_of
 _quitting_smoking/
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--- #11 fediverse_boost/6357 ---
◀─[BOOST]
  
  External post: https://tech.lgbt/users/paleblueyedot/statuses/115644789217659891  
  
                                                            
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--- #12 fediverse/5807 ---
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 I'm wasted on this century.
 
 nobody even believes in magic anymore
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--- #13 fediverse/1582 ---
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 @user-698
 
 https://www.youtube.com/watch?v=v9EKV2nSU8w
 
 This video is 5 years old but it's relevant
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--- #14 fediverse/1101 ---
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 @user-803 
 
 reading this made me cry T.T
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--- #15 fediverse/4962 ---
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 humans are computers that inhale air, produce electricity, and exhale carbon.
 
 give me a biochemical or mechanical process for doing that on a reasonable
 scale for cheap and you can solve global warming by replacing power outlets
 with an energy generation box. Doubles as an air purifier and UPS.
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--- #16 fediverse/1181 ---
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 @user-171 
 
 Hi, I wanted to say that all the posts you boost significantly improve my time
 on the fediverse. I appreciate you and value you, and my feed is made more
 engaging due to  the things you find interesting enough to share. Thank you.
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--- #17 fediverse_boost/2183 ---
◀─[BOOST]
  
  External post: https://tech.lgbt/users/gabrilend/statuses/111979652246592739  
  
                                                            
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--- #18 fediverse/1758 ---
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 @user-883 
 
 you could read in every line in Lua and if it matched the format that the
 times for the subtitles are in, then you could += 5 seconds or whatever and
 save the document. .srt is just a textfile right?
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--- #19 fediverse/4572 ---
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 goodnight,
 people-who-all-agree-with-me-but-who-I-still-rant-to-anyway-because-I'm-full-of
 -rage, talk to you tomorrow. or whenever.
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--- #20 fediverse/4963 ---
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The worst thing about the past is: A. How much it sucked, and B. How it's not here anymore.
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