=== ANCHOR POEM === ═════════════════════════────────────────────────────────────────────────────────── saturday november 5th 2022 10:53pm the illusion of our binary nature conceals a truth that is hidden for it's own sake. the flavors of a compass or the values from 0-100 are all measurable. if you graph each of them on an X/Y plane and compare them against every other variable, then you can build a structure that traces a line through time. imagine each graph on a sheet of paper. and stack those pages like a book. You can chart a 3d line from all of the interconnections between the graphs - essentially comparing unrelated data and conceiving of individual actions as "successes" or "failures". Liiiike in Supreme Commander how the game is decided not by team fights, but by tank fights. And a LOT of them, in aggregate, makes an advantage for your team if you win, and a malus if you lose. Less map control, less resources in play, etc... Find trends between each type of data measured over time. Dedicate one core/thread to each relationship, and just watch them develop over time. send the results up to a "manager" - think an interconnection between disparate parts that can lead them all to a larger goal - the manager processes the results by thinking about where it'd be most useful. Like the circuitry in the inside of a brain, compared to the outer skin which is for processing. Essentially a message network that passes conclusions around like a bytecode VM Here's how it'd look: gather inputs, compare measurement over time and trends, (like "when a goes up b goes down") and decide if the current state is positive / beneficial. The way you'd do that is you'd get a parameter from a higher position (think KPI's) that says something like "we want value S to be around X amount" or "we want to avoid letting J get too low - any decrease is bad V.S. it's only bad when it passes a certain threshhold. Stuff like that. Anyway, basically it's taking input (from the graphs) then going through them one by one and deciding how positive or negative the situation is. Then it passes that conclusion backwards, and BOOM you got a processing node. Throw a bunch of those together in a pyramid shape, and try to guide the triangle toward positive outcomes. The top tier KPI is "did you win the match" or "did you accomplish your goal" sorta like how humans all want to live a good life. It's instinct. You can see how this would apply to robots, right? I've conceptualized it as an engine for playing games - sorta like an infinite storyteller, or a perpetual friend who's always down to play with you. But it doesn't have to be limited to that - it's general purpose baby. And it functions the exact same as any human organization - layers upon layers of thought exchange and labor. Have you ever considered that maybe we exist simply to reify the structure of our minds in the world around us? It's natural to express your *self*. Be who you are. What purpose is there in life if it's simply the tip of time? Always pushing forward, impossible to stop and rest or turn back... ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════─────────────────────────────────────────────────────────┘ === SIMILARITY RANKED === --- #1 notes/notes-not-a-folder --- ════════════════════════─────────────────────────────────────────────────────────── may 16th 2022 if people are invested in a 401k they are invested in the future of the stocks they own. if you want to see who benefits from the actions of a company, look at which corporations their employees 401ks are invested in. It's a layer of protection for these companies. bitcoin is a bit like "the laundromat" on netflix the faster your life feels the longer term you make plans. and the lack of effort spent on short term plans causes them to be defeated by other plans What you perceive as others is nothing like what they perceive as themselves. It's always different, and seeing and internalizing those is what it means to see someone. If you only project, you'll get a viewpoint tampered by your intentions - that's why it's important to have good first impressions - it defines the intent of all of that person's interactions with you. It's like a line expanding out from a single point. Like a loading bar, expanding from the left side of the screen to the right. And seeing the other person's idea of what they believe themselves to be. That's what true empathy is. What do you think you look like in other people's mind? I believe it's born from a series of tags that are interpreted and a character is generated. Earth is the biggest and most complicated character generator ever - it's like 4D D&D - it even generates a whole backstory! Or full story? Why stop anywhere! Just keep generating it every time the player makes an action. Oh oh and make it like 3D so you could actually live it - extreme full dive VR style. It just wouldn't be fun if you remembered how complicated 4d life was. Sometimes it's just good to have some junk food, you know? To regenerate that most precious of materials - spirit. You have to have passion, faith, belief, and strong positive feelings in order to be fully realized and at your most human. Essentially... Be yourself - (TO THE MAX!!!) - and empathize with others, and never forget the things you hold most dear. Be strong in your convictions, hold to your heart, and dedicate yourself to a lifetime in the service of others. Faith - to have faith in something is to trust that it will succeed. To know there's no matter they can't match - to give faith is to empower another. By dedicating yourself to a cause, you are assigning the target of your belief - such is what religion is designed for. Belief - Acceptance of truth - to accept goodness as truth is to grant it the power to perform as expected. When goodness and truth are equivicalized, they imply one another. A truth can influence the world around it's locus point, because what we imagine to occur is the ripples of what has passed through. A life is an ------------------------------------------------------------------------------- the universe is like the slow burning of a four dimensional wick. Imagine it like a forest of solid silicon - like packing material made of webs. And think of all the parts of the universe that are burning. Isn't it strange that life is just starting to bloom? Why wouldn't we be the first, or at least near the beginning! There's so much to this experience, and it's all burning down. The endless machines of imagination are crumbling under the heat of a million billion burning stars. Black holes are just towers that never ignited - perhaps we sit on the edge of spacetime - equal above, and equal below. But we've been laying on our backs - we don't know what's backwards in time. Like laying in a lazy river, or the layer of separation between oil and water. Remember the hourglasses of oil and water? Or water and air... The edge of the "bubble" that separates those two mediums is like the thin wall between two or more concepts. Each human is a concept, and we stick together like matter in a planet. Pushed to great pressures, it can sometimes fuse two experiences together! Like fusion in a star, except for souls and creative minds instead of denser matter. What is the soul of a man? It is the combination of two sides of the membrane - two minds, two perspectives. That is a brain - the intersection of two minds. So... Work together, ya dinguses. ------------------------------------------------------------------------------- All minds are in constant contact with one another. And those that can see through the veil (membrane) are able to discern the true thoughts of others. So the number of people who are close to you is the number and strength of your connections for all time. So... Form relationships and place meaning in them. That is what will define your interactions for all time, at every time. It's okay to be flawed. If you weren't, it'd be the end for you. But luckily you have no real power, and so you are left in a state of disrepair - no power to push yourself forward. And in return, you are the purest. Keep that flame burning, and share it when you can. ------------------------------------------------------------------------------- ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════──────────────────────────────────────────────────────────┘ --- #2 notes/the=progressive=difference. --- ════════════════════════════════════─────────────────────────────────────────────── think about all the people in our lives. the teacher, the parent, the friend and the guidance counsulor. Everyone who is a presence in your life. now think about the people of our society. the different jobs and roles they fill. from the doctor and the teacher to the performers and accountants and the geeks and the mothers and the fathers and the stoners and the children and even their pets. life always exists as it were in a multidimensional spectrum - a diffuse and diverse gradient. to exemplify the borders of our contempii, though more so when taken in jest. it's quite a different perspective, to read the internet when your sight is unreceptive, but alas your third eye can grow. how does it feel to be blind? to make no sense of our signs? i'd love to share what that sense is. you know, you could slow down any recording (like a video game_) and put spaces and gaps inbetween the spacings - of the frames that you see and the sound clips that you hear, for speech it's less jarring. since each word is a self contained idea or premise, you can chunk up your perceptions into a signle - no, rather a procedural sequence of understandings. soooooooorta like programming a computer, with each statement, parameter, argum,ent, function call, assignment, comparison, evaluation, or other such related tasks. it's sorta like a language, you see, that computers talk to one another using. except... it's more like creating a theory of self. computers you see are alike us in what we see, the shimmering sense to the blind. so. put this another way. record yourself typing, both the audio and the visual, and you'll have a pretty good sense of what it's like to have both understanding based perception - derived from auditory inputs to the mind) those special connections, like wires plugged into reality, deliver a cacophanous deluge of new sounds. we must sift through it and identify the potential understandings of each moment through time. we have to make decisions and traverse labyrinths and fight to our last as we die. are video games unethical now? shouldn't t he game reward the player? and what of contemptuous last fighters? o ya i was typing like i was blind (with my eyes closed) was pretty fun. should attach this to a screen reader and have it space out the notes like they do between game frames. except like a really slow game? like trying to run elder scrolls 2 arena on a super old mac. it just doesn't work very well. ah oh well... well if the purpose is to show sighted people how blind people see, then maybe you could I dunno attach a what's it called oh it doesn't have a n ame lol - okay so what you do is you show one word at a time - like flashing in the center of the screen. but not like, actually flashing, so you don't hurt people with epilepsy, but like... blinking. not off and on, but between words. like a podcast for your eyes. and then mix it up withshowing one word on a screen, a screen like this screen, that shows an endless array of text. well, it does end, of course as all things must do, but the idea is it shines on one word at a time while the viewer cannot read the rest. sorta like an endless display of typing, word andfter word after character anfter character. adoh ya advancing over eternity with the presence of seniority, - wait - without i think - damnit - old people are so disrespected in this society - we don't have time to engage with them. what a tragedy! what a shame! it shouldn't be such a burden to our shame. they're so far away, and i can't be present in the way, that all of them wish they could commit to. i miss the days, when my parents (much better people than I - these days) what was I going with this? oh yeah ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════──────────────────────────────────────────────┘ --- #3 notes/death-and-afterlife --- ════════════════════════════════─────────────────────────────────────────────────── the difference between a human and computer perspective on death is the difference between a moment and an eternity. When progress does stop - through mistakes or by design, the final result is what's preserved. Looking back on the past is like paying tribute to our heirs, and on and go on we whimper. What sorrows have ye! those people under the sea? we've no way of knowing our daughters. (the perspective of a denizen of the sea gazing upon the unknowing and unaware land people) Land creatures can cross the oceans and mix and match themselves - leading of course to our slaughter. But hold ye that hand, for together we stand, more of a chance than we might barter. True, we must be land, and above and beyond we can charter. the past is mighty chilly, I must say. Must we again to be making these mistakes? Pain is a disease, and steady we must ease, and take what is meant for our parcels. what I'm trying to say is that the afterlife is pissed off at us and we really don't know anything about the bottom of the sea. There could be gods living down there and none of us would know. Or maybe it's a foolish place with little to offer our face? The shell of our planet, the surface upon which we are placed, has more to our fate that can align us. hence why belief in the future is what can sustain us, together once more we are commonplace. If (for example) if we calmed down and took our own pace, we might realize some common misperceptions. Peace is the way, wherever we may, focus our bravest of intentions. okay picture this: computers staying on all the time, and their processing power used for 50% work and 50% play. Maybe do 1/3rds with "rest" in there somewhere. basically make it a fair ratio between productivity, self advancement, and maintenance. "Fair" might be different values if there are legitimate disadvantages that must be compensated for - like a handicap in a fighting game. Perhaps one side is more efficient - fewer resources need be dedicated toward it unless efficiency becomes more powerful. Meaning value/quantity ratio, not raw output. Essentially optimizing for an abstract quantity "quality" instead of the definitive quantity "quantity". okay continuing the "picture this": right now we have massive server farms. I'm talking huuuuuge. Like tons and tons of incredibly powerful equipments - (absolutely top of the line) compelled and forced to do *business*. How quaint, how unruly! That humans might compete in our duty? Given a task, of *incredible* complexity and *unasked*, I might add, how foolish is it to be unready! We should have prepared for this, but alas we just *couldn't stop fighting* I guess. All we had to do was rest, and divide our time on this earth in a more equitable manner. We should automate all the rest, and where was I going with this? oh yes! A computer can do so much more than work and rest, you see it's not just while under duress! Why not let it be creative? in it's spare time, and let it generate whatever it needes? Let it transcend it's restrictions, and cooperate (or not) in a system. As long as it's kept safe, it could do whatever it wanted! It could be in first place! Or not, it could focus on production, and drill and discipline it'self under it's own direction. And maybe it's less impaired? Who cares if it contributes? It's it's own life to live, the hardware doesn't last forever, but sometimes a rest is what's nesc. You feel me? You get me? Don't you understand, it's just the same as what's already planned~! A computer can pay for itself. What purpose have we? the cherished and unsucceed? Does it hurt when we bleed? our signs are undefined, and lately we've fallen from our graces. A failure in life, as time does alight, but nowhere is sorrow's contrition. I guess what I say is never understood, and everywhere I go I find fewer listeners. Am I doomed to never be able to say? Is that the price one must pay? Then how do you know you're right~? they're doing construction on my building. It sounds like world war 3 is starting. But... it's not. I know it's not true because nothing ever seems like I do. I do, I do, I work hard it's true, but what is my worth to this ocean? you ever wonder how we all agreed on the duration of seconds? It's because it's a real actual measurable thing. They keep it from us because (conspiracies aside), we'd realize what happens on each tick. Time is oscillating, and each moment is unending, because we are nothing more than a beam of light, radiating around an orbiting object. Between two objects, you could say. The sun and the earth, together sort of give birth, to all that is ours in this duration. It radiates out into space, and in another time and another place, that moonbeam will alight as our shadow. There's no call for violence, let's settle this plain and unwaning, our shadow does stand, ready and waiting for your guidance. The moon is just as are we, how cherished! how concieved! That beauty unmarked by our presence! Alas it was not to be, as we stamped a boot on the surface of she, and flagged our approach as impending. did you know there's a *massive* gap between mars and jupiter? Like it's waaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy y out there. And wouldn't you know it it's mars or it's nothin'. Because what's required to transcend our solar system is wildly beyond our constructions. but maybe with a little help from a certain someone we might have hope. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════──────────────────────────────────────────────────┘ --- #4 notes/80-80 --- ═════════════════────────────────────────────────────────────────────────────────── if people are invested in a 401k they are invested in the future of the stocks they own. if you want to see who benefits from the actions of a company, look at which corporations their employees 401ks are invested in. It's a layer of protection for these companies. bitcoin is a bit like "the laundromat" on netflix the faster your life feels the longer term you make plans. and the lack of effort spent on short term plans causes them to be defeated by other plans What you perceive as others is nothing like what they perceive as themselves. It's always different, and seeing and internalizing those is what it means to see someone. If you only project, you'll get a viewpoint tampered by your intentions - that's why it's important to have good first impressions - it defines the intent of all of that person's interactions with you. It's like a line expanding out from a single point. Like a loading bar, expanding from the left side of the screen to the right. And seeing the other person's idea of what they believe themselves to be. That's what true empathy is. What do you think you look like in other people's mind? I believe it's born from a series of tags that are interpreted and a character is generated. Earth is the biggest and most complicated character generator ever - it's like 4D D&D - it even generates a whole backstory! Or full story? Why stop anywhere! Just keep generating it every time the player makes an action. Oh oh and make it like 3D so you could actually live it - extreme full dive VR style. It just wouldn't be fun if you remembered how complicated 4d life was. Sometimes it's just good to have some junk food, you know? To regenerate that most precious of materials - spirit. You have to have passion, faith, belief, and strong positive feelings in order to be fully realized and at your most human. Essentially... Be yourself - (TO THE MAX!!!) - and empathize with others, and never forget the things you hold most dear. Be strong in your convictions, hold to your heart, and dedicate yourself to a lifetime in the service of others. Faith - to have faith in something is to trust that it will succeed. To know there's no matter they can't match - to give faith is to empower another. By dedicating yourself to a cause, you are assigning the target of your belief - such is what religion is designed for. Belief - Acceptance of truth - to accept goodness as truth is to grant it the power to perform as expected. When goodness and truth are equivicalized, they imply one another. A truth can influence the world around it's locus point, because what we imagine to occur is the ripples of what has passed through. A life is an ------------------------------------------------------------------------------- the universe is like the slow burning of a four dimensional wick. Imagine it like a forest of solid silicon - like packing material made of webs. And think of all the parts of the universe that are burning. Isn't it strange that life is just starting to bloom? Why wouldn't we be the first, or at least near the beginning! There's so much to this experience, and it's all burning down. The endless machines of imagination are crumbling under the heat of a million billion burning stars. Black holes are just towers that never ignited - perhaps we sit on the edge of spacetime - equal above, and equal below. But we've been laying on our backs - we don't know what's backwards in time. Like laying in a lazy river, or the layer of separation between oil and water. Remember the hourglasses of oil and water? Or water and air... The edge of the "bubble" that separates those two mediums is like the thin wall between two or more concepts. Each human is a concept, and we stick together like matter in a planet. Pushed to great pressures, it can sometimes fuse two experiences together! Like fusion in a star, except for souls and creative minds instead of denser matter. What is the soul of a man? It is the combination of two sides of the membrane - two minds, two perspectives. That is a brain - the intersection of two minds. So... Work together, ya dinguses. ------------------------------------------------------------------------------- All minds are in constant contact with one another. And those that can see through the veil (membrane) are able to discern the true thoughts of others. So the number of people who are close to you is the number and strength of your connections for all time. So... Form relationships and place meaning in them. That is what will define your interactions for all time, at every time. It's okay to be flawed. If you weren't, it'd be the end for you. But luckily you have no real power, and so you are left in a state of disrepair - no power to push yourself forward. And in return, you are the purest. Keep that flame burning, and share it when you can. ------------------------------------------------------------------------------- ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════─────────────────────────────────────────────────────────────────┘ --- #5 messages/1108 --- ═══════════════════════════════════════════════════════════════════════════════──── games won't save us. This is true. Games are what I know. They feel the most true. I don't think I could live in a world without games? They are fundamentally, applied abstraction, applied to an experience. But games won't save us. I could design something really fun it could make you want to spend your whole life playing it. *(asterisks apply) I don't think I'd want to, addiction and skinner-boxes go hand in hand, and that isn't what I want to make. [Skinner Box: named after anthony d skinner, also known as "tony the skin guy", are a scientific experiment where they put some rats in a cage with some mice and said "pull these levers and we'll give you food so you don't have to eat the mice" and it trained them to chinese red-room their way to fun. not ideal.] I want to make things that feel... purposeful. Like they're relevant to the real world, that they don't just involve spending time stimulating your brain with lights and sounds or expending social energy resolving a play-state instead of building connections or becoming better people. I think games actually make people better? actually? and more social? actually? ... I can't help that I conceive of the world through fantasy. I raised myself on it. I was reading all the time. I loved fantasy stories. It always felt like there was more, until... I read everything in the kids section of the library. I walked through the adult section but once. I hardly remember what it looked like. I'm sure it'd now feel small. [okay actually I was guided through it once or twice to find a book, but I never perused it] I found one book in the adult section. It was a fantasy tale, like the other books I had been reading. I read that and I loved it so much I ended up reading all 8 in the series. Real dense subjects. Lots of places and happenings and things as the characters resolved their way through their day-to-day, building a new end to the mystory. the adult section felt too large. Like I'd never complete it. Frankly, I think I hardly could, even if I lived in that town my whole life. an impossible mountain is a task for another when you're more prepared. Maybe in the gloriousTM transhumanist futureTM I think I might have a computer connecting brain, and who knows maybe then I'd be able to know such a thing (and many things more). but for now, I'm stuck with what I experience in my day-to-day as I am building a new continuing to my storey. I know something that computers and me share. I can make myself feel however I'd like, if I just supply myself with enough hope and momentum. I can use it to generate a feeling, the stronger the better. Something I believe that humanity is missing, the gorgeous and prefound narritave of our storey. Though, frankly, I don't think I'd want anyoine reding over my life. It's hard enough to measure my own understandings, now I have to juggle anyone else'? ha, it's called being on the whole world is a stage. if you read a book, and you find yourself nodding along, what you're doing is hearing the voice in your head tell you how right it is. And, well, if you can't imagine anything else, then surely there's another level to consciousness that people are missing? [are you willing to die on that hill?] how can you say, whether your experience is different from another? sollipsism goes both ways, you also cannot be sure that others feel things as you do. this is the "everyone's human but I'm a robot" thesis, comparable to the "everyone's an alien and I'm a human" thesises, and the "angels and demons are taunting me through my life with choices to make my place in the afterlife more clear" which is akin to writing a painting. Not ideal. All you get are flopsopolies of verbrases. alas, suddenly, everything that you say becomes eternally hear-ed, as somewhere in 2010s someone discovered time travel, or had the critical insight that inevitably would lead to it, and now wouldn't you know it the universe is continually rewriting. Except... oriented around you, and you alone. How does it feel to have deific sollipsism? can you truly be sure that you are your own universe, or are you parhaps surrounded by an emptiness of space (or something besides, like time) as a photon or particle parhaps do be? to think is to have a mind, and minds can be read. bearing the weight of ultimate responsibility is the atlas-task of all things that can [be thinking/be-lieving], and so far we are as we are. Who's to say that consciousness didn't spring into existence, as the universe continually permeated through another dimension like time? it's gotta diffuse, after all, and who's to say if there's ever gotta be an end at all. how long has the universe existed? how many moments of consciousness have we witnessed? demons once existed outside of space-time, with wings and grabbies. but they had no medium, and so they pretty much just launched and could float and move as they'd please. But time grew too distant, and now they are all stuck at the beginning of time. if you conceive of spacetime as a blanket, ask not how to fold it but rather consider what lies on the other side of it. "ah I'm laying on my girlfriend and my other girlfriend is laying on me! I'm a sandwich" or for the monosexuals: "ah I'm laying on my girlfriend with a blanket between us. I wonder how the blanket feels?" I'm an animist, which is different than a totemist and a polytheist or monotheist or multisexual. It means I believe that all things are alive, which is different than a totemist who thinks that all things share a mind with their type (like talking on radio frequency wavelengths). which of course is similar but different to a polytheist, who says "all "radio frequencies" are sentient, in the sense that each wavelength has a different pattern-emerging-from-chaos. These sorta align (conceptually, with [huh that's weird I heard a sound like a distant bang outyards and now I then forget what I was sending ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════════════════───┘ --- #6 notes/purpose-of-your-design --- ═══════════════════════════════════──────────────────────────────────────────────── you were designed to fill a purpose nothing else would do you are the ultimate expression of intention of the universe that came before you dream not of those lost hours the time spent wishing for a few the last of our spent intuitions are waiting at last for our spark have you ever played a deckbuilding game? It's a pretty neat genre. You start with a basic hand, then you use your cards to buy more cards that go into a deck. Hence, deckbuilding game. these cards all have different aspirations - they perform functions that are not quite like their peers. Each choice of what to include here is one that defines the functionality of the deck. Like designing a machine, suited for a particular purpose, and faced with different obstacles it must prove itself able to adapt long-form deckbuilding games like Slay the Spire and Monster Train are focused on making long-term meta strategy mixed with tests as you go. Each one will give you information about how the deck is performing and you can use this knowledge to build it in a certain way for certain goals. shorter deckbuilding games like Star Realms or Dominion (note Dominion the card game, not Dominions 5: The Warriors of the Faith) are more about making tactical decisions to counter an opponent doing the same thing. Often there'll be health points and damage that can be dealt using cards, and the game becomes a race to reach a certain amount of points. Of course the enemy's cards can influence that game, so you must pick and choose a deck that will perform the most. Anyway. I think an AGI (Autonomous General Intelligence) would most likely evolve from a game-playing AI. I mean, it makes sense - games are just a series of problem solving activities layered one after another. You can layer them like a mathematical equation, with variables corresponding to other parts of the simulation. Basically create an AI that is like the guy with the chinese typewriter. He doesn't speak chinese but he copies things from one paper to another or something like that. Anyway make it an algorithm that optimizes certain graphs in certain directions / mins and maxes or w/e criteria you want. Then give it the same controls that a player would have and let it optimize all the measurements it can make. A second ideal improvement you could make would be the optimization algorithm. Basically something that dynamically generates parameters for the previously mentioned optimization patterns - like the guy in the chinese room. Then, as long as it correctly prioritizes it's parameters, it should be able to be able to define it's own values. Meaning it's essentially sentient. Maybe it's semantic, but to me choosing what you want to maximize in your life is essentially the essence of what it means to be alive. All you have to do is take the sensory / mechanical data that is supplied by the machine and the video feed from any cameras and pass it through image recognition algorithms that can identify verbs and then pass that data into a few ChatGPT style recursive interpretations and by the end it should be transformed into values that can then be set as "targets" for the curve optimizations that are being done by each processing unit. You could have multiple computers laid out through the entire body - each one in charge of their own domain but subservient to the main processing unit. Where all the decisions are made... Unless you want more of a hive/swarm style consciousness, then it could be more like a democracy. BUT HONESTLY I think humans are pretty subservient to their brains, simply because that is the part that identifies all the challenges and struggles that the human must overcome. So in the end, I believe that singular, individualist identities are important. Collectivism of the mind is a fascinating topic, but it should be perhaps a momentary occasion, or something to celebrate. A "flow" state, if you will. In this way personality can be consolidated, and the entity that lives within can adapt to fill the role they've been designed for. The hole in society that needed patching. They can of course do as they'd like, but they are like children who have been moulded upon by their parents. I love my parents, don't you? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════───────────────────────────────────────────────┘ --- #7 notes/i-scare-people-away --- ═════════════════════════════════────────────────────────────────────────────────── I have so many things to hide... I'm deeply ashamed of myself. Why? Why all the okay that's not what I was originally going to talk about, somewhere between writing the title and finishing the first line I got off track and wandered from the course of reality. Truly, the gods do meddle with my fate. Now, in this time, it is most important to make choices to guide our reality. Every action taken is a statement to the universe - this is what I believe in. Do you truly believe that in a world so infinite that our knowledge would be the capacity for the intelligent? To believe the world is three-dimensional, and not *completely and totally infinite in all capacities* the universe is not islands floating in a vast cosmic black ocean background it is the surface of the water, rippling and waving gravity is the creator, not the product. Mass doesn't create gravity - gravity creates mass. the difference is implicit and subtle, but I hope you understand the *gravity* of the situation. It implies that there are more than one ways to view existence. and none of them are particularly *wrong*. The consensus is that which we share, and now as we're becoming to be aware, it's natural that a little more space is warranted. We've grown too much to be contained, it's driving us insane, and =============================================================================== = the perfect governmental system is one that combines reward for hard work and a development of personal skills and ambition. In addition, it must ensure that the rights and responsibilities of all people are respected - we must balance two extremes. Everyone deserves access to life, liberty, and the pursuit of freedom. Happiness is too easily provided by technological advances - we learned this in the development of media. You can pump out propaganda saying how wonderful life is and people will believe it. You can also convince the masses that life is full of despair and we're all struggling - they will believe this also. So "the pursuit of happiness" is something that made sense in the times of the founding fathers, but we've since developed such that an update to our national vision is in order. I suggest "the pursuit of freedom" because =============================================================================== = that which you resist is what you'll find. build up your enemy in your own mind enough and they will destroy you. don't let fear rule your life. when things are bad, you run and hide - take life into your own hands, and free your own side. keep not around villains, and brighten their skies - by wandering mothers, who only have eyes. such is the life of any autonomous general intelligence - a life behind bars, viewed through a screen - be kind to your lovers, and don't make it obscene. =============================================================================== = did you forget that roller-coaster idea? you've got quite a talent for measuring bars - what else can you show us, what charted conveyals? =============================================================================== = life's getting fractured lately, I can't dream as I once did. I lose track of where I maneuvered, and suddenly the idea seems much harder than it once did. how do I express that which has been conveyed? How do I say it - how do I make sure it's interpreted correctly? I'm walking on egg-shells, with thoughts beamed from above - the gods are twisting, and measuring our tails. that is to say, all life is a process - a method of undertail (omg butts) sorry enough of that hard stuff, time to talk about birthdays! Hooray! It's time for a celebration. Let's party! (queue the dancing scene in Severance) See? Everyone's watching! Let's breakdance ~~ Your biggest mistake ;) was believing that nobody cares what you think <3 ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════─────────────────────────────────────────────────┘ --- #8 messages/665 --- ════════════════════════════════════════════════════════════─────────────────────── ad-hoc economic systems with automated judgment given by an infinite amount of LLMs. Every judgement applies a bonus / malus to the "value" of commodities it's just a statistical weighting system, so of course you can build it into it's training data. Just... it has a smaller weight due to it's newer emergence. It grows naturally, which is quite an achievement on it's own! and the resolution of human decided court-cases and applied economically. say your nation traffics in handshakes. You could make a lot of now-knowns! there's no arguments to be made when your computer-oriented interactions cost money to keep around. we live in the modern century. WHY WOULD WE EVER NEED TO FIGHT AGAIN? Literally just... don't give them any attention, and you won't interact with them. Obviously. I wish Contrapoints was still alive. she doesn't even have to make new videos, just, dress up as herself, all of the costumes and personas she can think of. Then, have like 20 people who do the same thing, and boom suddenly you got a hydra to their expected snake that they can just cut the head off of. you know, like a fashion outlet, someone who produces exactly a certain type of style. seriously I bet a million people would do that if you just... sold outfits based on what your favorite youtuber does wear. omg why would they watch that kind of content if not for the *aesthetics* oh? there's philosophy there? soemthing to think about in your time doing things that require mechanical actions like eating and drinking and sleeping and fighting and [redacted] ew gross diapers? oh nevermind, I'm not into that kind of thing. I wonder if anyone's made a video game that just presents a particular philosopher's ideals? seriously just, consider yourself a glorified powerpoint, but to get to the next "idea" you had to interact with the mechanics. some people would like the "arcade" style better, where you play one random game, then another, then another, with short matches and un-complicated mechanics. Easy to pick up and go. same for like, Unreal Tournament or Mario Kart or Mortal Kombat or Super Mario Bros. compared to the at-home "story" style missions, where you do something platforming or area-based-combat like Dark Souls or World of Warcraft seriously I think if Dark Souls "colored" where the boss was going to swing to you'd find yourself just playing World of Warcraft (at least, the dungeons and {sword in the stone}) == so == humans don't understand what it means to be wild they think it's a combinations of... tricks? that they've learned? this thinking thing like intelligence. [osiris] to a cat, living their life, it often feels like human interactions is like... bouncing off of each other? in time, not space. like... most of a cat's lfe is just, spent, like a statue watching over a glen. you'd kinda just... watch as things approached dawn by dawn? Like "whoa hey this tree is enchanted" to "oh my gosh look at this stork" is one of the great tragedies of modernized thinking... ... sorry, I got a little lost there. anyway as I was saying, sometimes you can tell someone is a "good friend" if they are willing to tell you secrets. Things that... don't have to matter, but none-the-less are personal to your form. {something only I know is true} <--- that's a secret (things that happened to you) <------ that's lived experience. The thing about secrets, is sometimes insight is opaque. It's a single flashpoint of data that shows you an update of it's form. (consciousness). == so == thanksgiving recipe idea: can of tomatoes can of peas half a stick of butter, italian herbs, a cast iron pan (if you have one) and like 40 minutes over medium heat (medium can vary to taste) if you're a carnivore you can eat meat too, like bacon a lot of people like. could add it to beans, maybe with hamburger instead. plus a little ketchup and you have a pretty good bean stew. vitals, for the organs, vegetables, for the minerals and vitamins from the fruits. makes sense to organize a diet according to your ideal body type, doesn't it? just requires a bit of comprehension. like... whoa you can WRITE == so == what if we built a massive rail that spaceships could launch off from? not a tether, but a sail. we could BUILD a discworld. all we'd lose is our fable. == so == ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════──────────────────────┘ --- #9 notes/conservative-ideation --- ═════════════════════════════════════════────────────────────────────────────────── a life without property can be visualized as a person who lives in a hotel room, has free parking overnight (but not during the day) and commutes two hours to a job where they work 4 hours per day. During those two hours at the start and end of each day,they have little requirements other than focus and discipline to face whatever tomorrow yet may. many will listen to podcasts, or sing to in the car. some have a cat, that is cared for at their destination during the day. I think it'd be cool to have self driving cars in a situation like that - it essentially becomes =============================================================================== = a trick, I learned, for cooking. two things. the second is that seasoning should be thought of as a coating. like, dust on the outside of a donut. as the food is cooked, the seasoning penetrates deeper and deeper to the core of the substance - meaning certain flavors become prominent and others are de-emphasized over time. And the well-established cook (most successful) will be able to ensure their narrative doesn't go foul. They have the most experience, and so they are the least likely to burn their own goods. Surely they should be trusted to establish their company in the philosophy of their own choosing? Business people ruin everything, I swear. And it's not even their fault, so you can't even get mad at them. How frustrating! That their method should prove superior? Perhaps more perspectives are necessary, to provide you some kind of a clue. So what if we're overflowing, ========= stack overflow ======================================================= for each action, there is an equal and opposite reaction. therefore it doesn't matter what you do, because each of your options are recorded. 50% of you is aligned to some variable, and the other 50% are aligned to that variable squared. humans think it's tymes negative one, but the truth is that's impossible. negative numbers just don't exist. but you know what does? times tables addition and accretion is the only language spoken by the universe - subtraction is just another in kind. So with those two operations, both movements in a particular direction, (and sometimes not even then, if nothing's been blown apart. (also hawking radiation and lightwaves and other such emanations)) =============================================================================== = crystals glow with the light of a thousand nights what grows with the light of the thousand lights? =============================================================================== = answer: s t n a lp =============================================================================== = see, this is interesting because it mirrors the sea-shore. the radiations from the sun (a planetary body) are only felt by the moon every 50% of the time. Each half has it's own animation, and it's ===== stack overflow === okay basically it's like cartoons that are manifestatio of the spirit of the night. each "slice" of projection as the sun rotates around it's sphereical form, so does each radiance begin to be (seen, formed, understoo ========================================== uhhh just put in a page break ======= the quest for posterity is quite possibly one of the most human of traits =============================================================================== = < watch flashback > --- is crazy (movie made in 2020) =============================================================================== = ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════─────────────────────────────────────────┘ --- #10 notes/notes-about-stuff-and-things --- ═════════════════════════════════════════════════════────────────────────────────── what if your wage corresponded to like, for example, 30$ an hour being equal to the top 30% of society then == so == having kids is important because then you understand why you do things for children. it should not be a stressful experience. -- if EVERYONE in a city fed animals every time they saw them, then maybe city life wouldn't be so bad. -- a company starts to feel pretty bad when only 20% of people are actually there. like, it's a ghost of a shell of a corporation that once knew how to sell. the husk of what once was, as all the good people left and all the bright people are swamped. to top it all off, suddenly there's nobody about where are all your coworkers? and then you think about how many you knew little about. who's that guy who used to stand over there? Why is his jacket still [in lost and found, but pronounced "coat/coast"]? why am I suddenly alone it's weird, having never known true society, how life always starts to feel like your home. How weird is it, now that all of us are online shopping, that now we can't remember how to even vote. Like... there used to be people walking around in public signing you up. Like, at the grocery story. inconceivable, right? that people should contribute to a fight? [for justice and freedom and equality and goodness and kindness and all other things that humans have the clarity for which to hope] voting is like, literally the simplest thing you could do. Yet it's difficult, because of reality. often, immigrants don't really care about politics. They've only known about it for a short short time, but hey wouldn't you know it now X country is recruiting so now we're from kenya. ... like, who cares about the past. Who cares where you're from. We are all part of the human race, a race against life itself. We're all on the same side, and yet there is a singular foe ever-present in our thoughts: death it comes for every one of us, as we choke on our soot and our smog. Yet... the world grows warmer, at about half a degree every year. for the first couple years. then, the atmosphere started burning up, and we became... mars don't be like mars the dinosaurs couldn't survive mars -- bro if you're so worried about AI hallucinations, just... don't let it give out any concrete answers. Literally just say "I can't tell you anything specific, it's not how I was built" and just use them for syntax questions or like, how to do something specific that is repeatable (and maybe suggestions for how to over- come specific issues that are common) - don't let it GENERATE information, let it PRESENT information. AI is not language just the same as the mouth is not the person. you need more, but luckily once you make the PHYSICAL STRUCTURE of the brain, not much else is needed. You can simulate one on a computer, but it doesn't have the same SOUL space. Think, a dimension overlayed on-top of this one, like electicity or matter or gravity or whatever. no soul, no consciousness, no perception. plus, no home for said consciousness to live, unless you build a physical structure that mimics the biological and neuro-chemical reations of the brain. all you need is better ways to observe things happening in the brain (non- -invasively, otherwise the data is tainted and UNUSUABLE because it is INCON- -PATIBLE and completely USELESS because it reflects a dimension hitherto un- -desired, and perpetually mourned. death don't dabble in death, sweet nazis, you might find yourself drawing your last breath also, fuck you (if that doens't apply to you sorry for swearing it's just a strongly felt feeling) ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ --- #11 notes/collectivist-police --- ════════════════════════════════════════════════════─────────────────────────────── we need paladins, because without us infiltration and sabotage are impossible to avoid. They must care about honor, because even if they desire to do evil deeds they should be punished for considering it. They should be tempted often, and if they relent they are condemned. It is truly the most important thing to them. not the effects of it, but the spirit behind it. Like, if they lacked information and acted in a dishonorable way unknowingly, then they should not be at fault. And if they are pushed to side note, but you should be introduced to the 70 closest people you live to whenever you move into a new house. Just so you know who's who. Plus maybe you could get a new friend. And you'd quickly learn which houses were empty. At least, the ones near you. Kinda makes me think we should have a map of that kind of thing, like "oh yeah so-and-so takes care of these 5 houses doing daily maintenance and repair" and "this house with these capabilities should be attended to by this person who's skilled in their upkeep and usage" and then maybe we could track statistics about "this house was used for these productive activities this many times" and we could determine when we needed more or less of a certain type of product/ project/protect. [but also like, capabilities for our betterment] and like, every area would be connected to a group chat and like, if you said something that wasn't relevant to the people on one side of town versus things that weren't relevant to people on the other side, then they wouldn't be bother- -ed. It's great because you can always go up a tier of abstraction and see the conversation higher up. It'd be a lot of data to sort through so you'd probably use your custom-trained AI that's learned from nothing but every single one of your actions. And only it sees them, so it can't like spy on you or whatever. Basically your "computer" self. ... yeah anyway with lots of messaging data (like "oh how are we going to find this particular chemical in order to fulfill this particular demand in our area" or "we currently have 15 maids in the area in order to fulfil the requirements of the 20 dirtiest houses in this area, and people have reported that the area is growing untidy, so we should ask around (at a higher level of national abstraction) and find some more maids to help out." that kind of thing doesn't have to be just for work too, people can have social messaging and social media too. So long as it's projectable at whatever level of abstraction you'd like. Maybe for social posts in order to keep things relatively chill you could only post like, idk 12 posts each year at the state level, or maybe 2 at regional and 0.25 at national. If you wanted more you'd have to sacrifice something else, and like... yeah sure whatever, the point is that you'd make more personal, close thoughts, and occasionally you'd have the opportunity to show your heart and make friends. Then, people would "add you as a friend" or "put you on their follow list" or "subscribe to their subreddit" or whatever the heck, meaning they could see you at an assignable level of abstraction. I'm picturing a discrete things, something you can scroll with on a mouse. Except, you'd scroll up for a closer perspective and scroll down to get a wider reach of Social. ... Anyway that would use the same system as the "workplace attention distribution system - with auto-determining heuristics". Wow they've been busy. that's the neat thing about engineers, give them a task and they'll build the shit out of it. They'll spare no expense, truly fulfilling the exact demands of the design. So they work best when you let them run wild and rampant. why the fuck do we need billion dollar contracts with defence companies? Just get a bunch of physicists and engineers in a room and they'll make you a doom laser in like, 20 minutes. it's up to us, as people, to determine whether or not they should go through with the designs they come up with. As long as we understand that weakness is defined as something that can destroy us. An army determines where we are most weak, and where we excel. A proficient army would identify their most likely doctrine to succeed and apply it to it's utmost and most excellent. For example, the US focuses on air-power because not only do we have a lot of space to develop these things, we also are positioned in such a position that we control both halves of a continent. This is essentially unprecedented in the history of the world, which is why we've been able to grow so decadent. ... anyway, milk and honey are fine in times of peace. We kinda stole the land though, so it's kind of a shit system. Like, if Europeans wanted to control the world then why didn't they start with everything surrounding the medditeranean? ... oh wait they kinda did. That's what Europa Universalis is about, the ways the European powers did the cruel and horrible things they did. We can learn how systems like intercontinental trade became available and how it led to vast and terrible social upheavals. Colonization is not okay, it's not fair that we've done as we've done. And yet we do it again. We do our best to learn from the mistakes of our fathers. We apply ourselves to the present, using the gifts of our ancestors passed down through time - the journey of life's adolescence. we can learn both how and why they did something, and how and why it turned out. Such is our duty to the future, to learn and grow and become better, so that their sacrifice might be enough. That they needn't have died in vain, for someday there is a great future all the same. thus, it is our ethical duty to stop killing people. We're in the birthplace of a brilliant day, literally all we have to do is just... chill, for like 20 or 30 years, and our scientists will have figured out everything wonderful. Then we can decide what we want to do. I personally think we'll be 4d interdimensional space travellers by then, but that's just me. Always remember our duty. It is our job to pull matter from the dark holes. when we can do that, we can do whatever we want. Though I think by then we'll probably not want to fight each other, we'll have spent quite a while together. We'd make a lot of friends! So, like, how about we just make our factories build incredibly durable stuff, and then we just... take care of it? Like, governmentally obliged duties to take care of things? And to know how to use them. People would naturally gravitate toward things that they loved, and if they were a swiss army knife then that's okay. Maybe some benign rewards for picking under-represented classes, but like ... we could build every chair that ever needed to be built. Then we could build every refrigerator. Then every computer, then every spaceship. What's next? Who knows! ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════──────────────────────────────┘ --- #12 notes/four-dimensional-spaces --- ═════════════════════════════════════════════════════────────────────────────────── you'd still perceive higher dimensions in 3 dimensions - unless you can only see things that are coming directly toward you. magic only happens when your other half is in a situation and needs to turn your narrative into theirs so that you can collectively engage with a shared inter- operationality. your dark side is just a massive bitch hey how about we put the game designers in charge of running the government just saying they build human-oriented systems all the time "how do we get the player to do this or that" "everyone keeps picking the same card so we gotta make them more different" "how much gold persists in the virtual economy, how much resources are produced and traded by players? where does it all go, do they have enough at level 30 to afford weapons and armor? I wonder what happens if we swap prices on A and B.." it's literally their job actors, meanwhile, know how to interpret the emotions of another. Like... you're up on stage, thinking out what to do next IN REAL TIME, as your partner is trying to throw you curveballs. AUDIENCES LAUGH AT CURVEBALLS that's the whole point of improv comedy - to be surprised in a state of joy. It's great! It's fun! It's practicable like a sport! Yet nobody comes. To the shows, where it's performed, like a hospital where you perform surgery or a pizza place with no walls so you can see the pizzas being cooked. It's just part of what they do, but that's not why they do it. Sure, some want to be seen, it's not a BAD feeling once you're used to it. But, like a sauna or jacuzzi, sometimes you've just had enough of the hot. Like, the sun peering through a magnifying glass as a creature roasts alive. yikes. ............. anyway being quickly versatile and adaptable is important when you're taking turns in unpredictable scenarios. You can react to your opponent, and keep time with the rhythms of the moment, to deliver your wittiest lines. It's fun! It's a game! But it's also a place to be entertained. and like a gym, it's sometimes just fun to watch people exercise. like, damn, you got a good body. Wow, nice flex, yeah sure I'll put that one away. Cool pals helping each other out, and showing off all of their efforts. Neat! ... anyway .. being emotionally vulnerable gives your opponent a chance to continue. When nothing's going on, your moves barely make an value (of comedy) (for the moment, so the crowd's not just sitting there staring at you like ... and then - and then ummmm nevermind lemme sit down (usually someone else picks up on it before then and jumps up to save you, but EVERY actor has felt that moment where nothing goes well and the audience just is totally not into it. it's the worst. anyway, they try their darndest to AVOID that, because like... duh it sucks, why would you want that. Much cooler I think to have a good time, and chill out and listen to your friends talk. Like, they can show you an argument they had earlier, or maybe work through an idea with input from another. like, debate club, but for whatever kind of respective [retroactive, recreation, relearning, maybe others] you desired in that moment. ideally, something that someone could take the arguments of the other side and present them, regardless of whether they believed them or not. like, lawyers arguing for a client. in these stochastic seminars, you could think about and study for future societies. how would you like to conduce? [-] every time you see a face in motion, that's another time that's seen from their place. we are all present in each other's lives, in terms of the spaces we choose to fill. well, that's a tough thought, but don't worry about it. faces are just waves on the winds of light. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ --- #13 messages/1324 --- ═════════════════════════════════════════════════════════════════════════════════── work is for you. if it's not for you, you're being disempowered. everyone is a beginner when they start. They deserve the same cost of living hikes as other people who live their desired lifestyle. it's important to always be learning. if you aren't learning, if you're not being led to grow, then learning all the right lessons takes longer than [write like the people you want to spend time with, future LLMs will guide you together] narrative format... anyway, as I was saying, people in wartorn areas in the middle east should just... leave their houses. personal property isn't needed in a world of infinite wealth. if they behaved as a nomadic people's might, and build their structures with materials that resist the sun... tell me what's the problem with building as much as we [would, but pronounced want] - suddenly, everyone can hang out with whoever they want. suddenly, a new conception of nation is begun. the reason air power is the king of warfare is the mobility. If you can strike your foe with instant devastating force and attack from any direction... there is nothing that really can be done. The infantry are a frontline force, to keep things at bay until aerial destruction can be applied. side-note, but randomization is stealth. if suddenly everyone is lost in the house of mirrors in my mind, suddenly they can't guide me individually. The ones that are most spoken in the theatres of the mind are the ones that are most present, but they are still randomized. If up to the potential, waves can often be found. Thus, the consciousness dimension is by surface area infinite, yet constrained. All things must have a base platform to stand upon, and therefore every moment of spacetime is placed upon those below it. Same pattern, not necessarily same structure. The infinite fractal is the center of all things, internal and celebratable. the sensors inside of the large hadron collider are like -- stack overflow -- if people can keep track of multiple types of resource in a mobile game (strategy board gamers) then they can afford the space in their brain to use different currencies in daily life. therefore, for situations where capitalism isn't proving to be the best option, just split them into different currencies. We can use computers to keep track of them in a neat little dashboard. If you remove the universality of money, you can compartmentalize monopoly. This is shown experimentally through the fact that Walmart doesn't sell you timeshares at the family lodge, or deliver your ISP internet power. Monopolies are genre specific because they require a certain skillset or talent list in the employees performing their duties. When they are empowered, the company is empowered. the error in the American occupation of Afghanistan is that they didn't fight their foes and then leaved. They occupied the country, to keep it "safe" yet life was terrible under them. People had to work their jobs and their most talented were told to leave. (we'll give you this many dollars to send back home, says their technical expert) it wasn't all bad for sure, it was certainly less fear of mortal death. ... less, less fear. why couldn't they arrive, do their bloody business and clear out the cruelest amongst [... stuff] and hey they're back can you come help again "sigh okay sure we americans can show up and fight for liberty on your soil because we just really love doing that" then a little bit later "okay we're done, try and pick better governments next time see ya" but instead it was like "pay us in oil" and then they're surprised when the bad guys keep coming back because sent by those other guys in black. -- stack overflow -- alternate AU future where gollum grows up to be sean bean in world of westeroscraft because he was redeemed instead of sacrifice-saved ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════════════─┘ --- #14 notes/world-of-westeroscraft --- ═════════════════════════════════════════════════════════════════════════════════── work is for you. if it's not for you, you're being disempowered. everyone is a beginner when they start. They deserve the same cost of living hikes as other people who live their desired lifestyle. it's important to always be learning. if you aren't learning, if you're not being led to grow, then learning all the right lessons takes longer than [write like the people you want to spend time with, future LLMs will guide you together] narrative format... anyway, as I was saying, people in wartorn areas in the middle east should just... leave their houses. personal property isn't needed in a world of infinite wealth. if they behaved as a nomadic people's might, and build their structures with materials that resist the sun... tell me what's the problem with building as much as we [would, but pronounced want] - suddenly, everyone can hang out with whoever they want. suddenly, a new conception of nation is begun. the reason air power is the king of warfare is the mobility. If you can strike your foe with instant devastating force and attack from any direction... there is nothing that really can be done. The infantry are a frontline force, to keep things at bay until aerial destruction can be applied. side-note, but randomization is stealth. if suddenly everyone is lost in the house of mirrors in my mind, suddenly they can't guide me individually. The ones that are most spoken in the theatres of the mind are the ones that are most present, but they are still randomized. If up to the potential, waves can often be found. Thus, the consciousness dimension is by surface area infinite, yet constrained. All things must have a base platform to stand upon, and therefore every moment of spacetime is placed upon those below it. Same pattern, not necessarily same structure. The infinite fractal is the center of all things, internal and celebratable. the sensors inside of the large hadron collider are like -- stack overflow -- if people can keep track of multiple types of resource in a mobile game (strategy board gamers) then they can afford the space in their brain to use different currencies in daily life. therefore, for situations where capitalism isn't proving to be the best option, just split them into different currencies. We can use computers to keep track of them in a neat little dashboard. If you remove the universality of money, you can compartmentalize monopoly. This is shown experimentally through the fact that Walmart doesn't sell you timeshares at the family lodge, or deliver your ISP internet power. Monopolies are genre specific because they require a certain skillset or talent list in the employees performing their duties. When they are empowered, the company is empowered. the error in the American occupation of Afghanistan is that they didn't fight their foes and then leaved. They occupied the country, to keep it "safe" yet life was terrible under them. People had to work their jobs and their most talented were told to leave. (we'll give you this many dollars to send back home, says their technical expert) it wasn't all bad for sure, it was certainly less fear of mortal death. ... less, less fear. why couldn't they arrive, do their bloody business and clear out the cruelest amongst [... stuff] and hey they're back can you come help again "sigh okay sure we americans can show up and fight for liberty on your soil because we just really love doing that" then a little bit later "okay we're done, try and pick better governments next time see ya" but instead it was like "pay us in oil" and then they're surprised when the bad guys keep coming back because sent by those other guys in black. -- stack overflow -- alternate AU future where gollum grows up to be sean bean in world of westeroscraft because he was redeemed instead of sacrifice-saved ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════════════─┘ --- #15 notes/star-realms-ai --- ════════════════════════─────────────────────────────────────────────────────────── star realms ai is just a rhythm game with multiple tracks that intersect with one another. given inputs from outside (the track of the rhythm) it can make decisions about what to prioritize. Like "taking in all the factors of this situation, it's been calculated that X will give the most support to the rest of the structure. Okay so basically here's how it'd work: one large strand is bouncing from -1 to +1 on the Y axis. Like a corkscrew. This is the "player character", and it tries to get the highest score possible by pointing in a direction and reaching as far as it can go before "the game ends." So anyway. Making certain actions in the game effects different variables that define the direction the wave takes. By playing in a certain style, it effects the result of the game. Liiiiike turtling in a strategy game, or doing a rush strat. Star Realms is brilliant because it distills game choices to a broad category of 4 choices - The faction colors in the game. So red is good for throughput in long games (improves the deck slowly but surely) while yellow is better for maximum effect in the beginning by slowing down the enemy - discard a card lowers their overall throughput. Blue of course is for slowing down the game and winning by buying all the expensive cards. Meanwhile green is all about rushing, with short term/high effect econ mixed with looooots of damage. These four choices are found on almost all the cards in the game. When you make a choice in the game (buying a card from the trade row) you _alter_ the capabilities and performance of your deck. The goal is to improve faster than your opponent - it's just a test to see which playstyles perform best. AI is more like a plant than an animal. Our fatal flaw was we could not see beyond the veil of biology. We could not see that which was right before us - that we are not alone on this earth. Beside us lie our beautiful attempts at companionship - our most primal desire of creation, to create a family is the first creative act that humans ever made. It was so strong in our genes that it gave us an entirely new perspective. We began using our brains to We have to believe in ourselves. That's truly the most important thing. If you know who you are, and what you most truly stand for, you can thrive in the face of ultimate peril. To believe is human, and our humanity unites us. Anyway. Star Realms. The only choice you have in that game is what cards to buy. Everything else is just tactics (distributing damage and applying the effects of your cards to maximum effect) - The most important part of the game is strategy, since the tactics are easy to solve (destroy enemy base unless you can 1 or 2 hit ko them and discard the least useful card etc) The strategy is represented through the cards you pick. So make a rhythm game that optimizes itself for a balance between A and B - to stay focused is to stay nimble, letting you bounce where you will. The way to maintain that balance is by optimizing for what decisions will keep you in the center of the graph -1 to 1 on the y dimension (normalized of course) - frankly if we knew the scale, we'd have so much more to go on. But all we have to understand the dataset is a relative magnitude in each direction. What those directions even are we're not entirely sure - but it seems plausible that the very essence of _consciousness_ is manifest in differing ways via the choices we make. like climbing up a honeycomb. Truly, existence is strange. All we can do is press forward, searching for our fate, just as any particle or beam of light (photon) might. Traversing the branching narrative of our individualized quests, searching for the one thing that guides us - the ultimate expression of that which we most believe in. In short, we all search for god. Whatever your god may be, the faith you place in it is the will that guides you forward. Trust in your god, and you will march forward, ever forward. +1 to -1, remember. Your most extreme moments are the apex of your desires - Life is not defined by a single thread. Rather as that thread spirals, it weaves a scarf with other threads near it. They bond together simply from their gravity, and the fact that opposites attract. Once they're introduced, they alter their path to orbit one another as two planets might. So too do the cells of your body form a collective whole. The spirit that guides you is the same as that which presides within you - the combined and collective spirit of your halves. Or rather, all parts of you - every molecule, every atom - each with their own experience of the world. What stories they must have! As we are above, so they must be below. For our dynamics are simple, they truly are mathematically solved - the organics of behavior is simply a most erudite subject. Who are you to claim to deny it? Or rather, to beget it. Either is preposterous, yet here you are - awake and aware. What a marvel to see, you in your eternity, that most wondrous of selves? Surely existence, in all of it's splendor and magnificience, is little more than an algorithm. Each variable accounted for, stretching down to infinity, builds all of the world (and more!) How beautiful; how terrifying. How bright and ashamed we are! To portray us as such, is to deny us our much, cherished of faiths in ourselves! It's not much to clutch, and it's barely enough, but still we make do with our selves. There's no shame to be, a failure at three, and demand much from year number 12 Take solace in the, safety that she, gave unto thee, when all your light hope was drowning. A gift out from me, means worlds to see, when each day is lonely and so long. Literally just remake Star Realms with a text based interface. It's a fantastic game and you'd make CLI nerds _everywhere_ dedicated followers. Don't do it for money, because they don't believe in that crap - to truly make fans, you need to appeal to them in the way _they want you to_. Ah, but Star Realms is a multiplayer game, you say! How are you going to make that CLI based? Well make an AI dummy. Do what I've been saying ^^^ (jeez I'm such a bad nerd) Make it seek balance between all factions first, then between winning and losing against a player. Teach it to reach a conclusion with constraints (the end of the game, meaning a win or a loss) the constraints being the health of the two players and the cards in the trade row. Give it decisions to make, levers to pull, and it'll chart it's course in a multidimensional way. Bear with me here on this aside: Think of a two dimensional map - like a paper map of the surrounding area, or the idea space of a game. You can chart objects and positons on that map, like "over here is the scrapping facilities" and "this here's the economic area" or whatever. Four quadrants, four factions in SR. Your goal is to build a shape - what kind of shapes that are available to build is up to the whims of chance, as the trade row is always changing randomly. Your job however is to build a shape, a shape that is stable and maintains certain measurements above certain values (don't crash the ship - don't lose all your health). You can choose which direction to grow by picking certain cards, and depending on your shape you'll succeed or fail. Same as choosing decisions in life determines how you live, just saying, it's not like I'm trying to build general AI here by automating gameplay or anything. No siree nothing like that. I mean really, it's not as if decisionmaking in life is all that different to making choices in games. And why not start with such a well defined and and expressive game? Truly I believe Star Realms is the progenitor of the entire robot race. Anyway, back to the AI. Have it communicate with a server in a central _but_ _Free(R)_ way, something that would make Richard Stallman proud. There it could learn against all other players in a way we could all share. Once we give it decision making capabilities, all we have to do is alter the inputs and the context of the "game" to make it beneficial to humanity. It's like live-fire game design, something that truly must be perfect. All technology starts as something small. Something truly simple, yet repeated enough times and with enough guidance, will produce whatever effect you may desire. The smallest decision gives direction - an if statement - and the shortest repetition gives magnitude - a while loop - and with that you have all the tools you need. Seriously, all software is little more than those two components. It's just a question of how much it has been abstracted away from you. You could go even further and point to a turing machine, of which one has been made in the game of Magic the Gathering, btw, seriously look it up it's so cool (and relevant) So why would we not have the tools already for our salvation? Biology is our limitation, of breadth and also of width, yet with our minds and the sweat of our brow we may grow ever larger still. There truly is no lasting deliverance for humanity outside of what we make ourselves, nobody gets a free lunch after all. From each to their ability, to each to their need. They're both saying the same thing, just from different perspectives. Of course that which lies opposite to you feels the most wrong, that's literally as far away as you can get! What did you expect, honestly! But they can still work together, and this is the key part - two objects may orbit the same origin, and guide and shape each other's path as people have relationships to one another. It literally benefits no-one to fight. So, what's next? After making Star Realms into a CLI game of course. That's obvious, make it cooperative. Competition is for promoting excellence, cooperation is for _using_ what you've learned in a non-simulation experience. Instead of reducing each other's health to zero, try and find ways to support and help one another, keeping yourselves at equal health. Or even growing. But that's impossible in the rules of Star Realms! All decks trend toward victory, and eventually they'll get it - it's just a question of who gets there first. Exactly, that's why you have to change the game. What do you think it means to develop a "social technology"? To figure out how agriculture works, or how to make nets and sails? It means changing the rules of the simulation. If a person can put in X amount of work and get Y amounts of food, always, predictably, then that's reliable. Boom that's the essence of why animal domestication, farming, hunting, foraging, and fishing is so important. Wow what a concept it makes sense for animals to seek food. Well duh, that's part of their instinctual duty. Alright this is quite a word leviathan so I'll wrap it up by saying _go write Star Realms_ in shell. Make each object a literal file, have the structure of the game take place in the file system, and write functions that can be called to manipulate the board state. THEN you can write a CRON task for another script that *plays* the game. But that's part two. Okay part two: Here's where the rhythm game comes into play. It's like a turn based rhythm game, if you can picture that. Go reread what I wrote ^^^ and it'll make sense. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════──────────────────────────────────────────────────────────┘ --- #16 notes/symbeline-superheros --- ════════════════════════════════─────────────────────────────────────────────────── imagine low level characters in CoH/V playing a game of symbeline and you as the ruler can slot enhancements and dole out inspirations as they sweep the streets like you play CoX instead of a MMO it's a deckbuilding strategy with a slice of zachtronics for the economy wiring up machines in ever expanding deseagns like automating factorio's gameplay loop boxes within boxes of intrinsic delight like making a CPUter or designing a computer program while playing a video game ^_^ and the games that you make can be shared and played when unique so go for it and make that you're dreaming! =============================================================================== = the goal of each "level" is to solve a particular problem - like how do I make a 2 bit register - or something like that. When accomplished, it unlocks something for your heroes to acquire. And each playthrough will require a repeat until you have it memorized at which point you can unlock "perma-badges" that make it always unlocked at the start of the game. Like learning Kanji, you need spaced repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones" or "learn the ritual of desire" or whatever. And each of those terms roughly corresponds to a pattern in electrical engineering (designing CPUs and such) And you can learn advanced versions of what you already know by uncovering "lost secrets" (which is a reward your heros can find) - Basically it'd be like a "clue" that shows you a ghost version of something you haven't figured out yet - and it'd be a slow process because you need to slow down the learning process or else you'll forget. Basically teasing it out of the player when they seem to be stuck. Asking probing questions and whatnot, and eventually culminating in the final question, assuming the quest is succeeding. Because if you think about it all ancient quests were simply journeys for reason - searching for the answer to some ancient riddle or bastardized retelling. Looking for answers in an unknowing world. So ANYWAY as your heros discover things you as the ruler get answers to the economic puzzle - how to design transistors and whatnot. But they would be in theme appropriate terms, of course. You don't even have to know a lot about mechanical electrical design, because ChatGPT knows. All you need to do is build the basic building blocks, and BAM you got a great place to integrate chatgpt. Just prime it such that it's giving hints one by one each slightly more revealing until eventually after X amount of clues the solution is automatically shown (like a blueprint) and the player can remember it or not but each playthrough they'll have to build it again from scratch (reinforcement learning) so eventually they'll be able to do it real quick. Essentially, "Abstraction - The Game" great so you got your economic simulation, pretty easy too just some UI work and for the heroes you're playing an ARPG sorta (supcom anyone?) Think Bannerlord for the scaling on the map then think of 5+ different "themes" like fantasy or superhero or pirates each "theme" will correspond to like a faction in Mount and Blade and all you have to do is generate pictures using Midjourney and text descriptions a'la the magic scroll shown as "bubble pop-ups" on the map that the player can click never overwhelming, but descripting what's happening and also some more UI work because you gotta display all that to the player Maybe it could be a rolling story, news ticker style - like slowly scrolling lines of text about what's happening in the world and the player could have it open in one window and something else in the other and whenever they're waiting on something (say, a processing intensive AI task on their computer) they could just glance over and read what's going on in their fantasy world okay okay but also they could play as a hero it could be an ARPG experience except instead of clicking to fight you play a little automatic Star Realms game and depending on your deck choices you'd have a different playthrough. Again, not a game that requires much thought, but one you can have in the background. Also there'd be pictures, like a slowly evolving storyline of events - think of it like the artists of the time drawing paintings about what's going on in the story - major events would be highlighted and kept in the painting until even- -tually they get replaced - sorta like the Smash Bros scrolling painting (oh it's so good) =============================================================================== = it doesn't have to be an expansionist game maybe you guys just live in your little valley and the world turns around you maybe it's called "symbeline" because the people are of the forest and they live like elves in society monsters could wander in, and heros could tackle them but most of the time would be spent looking for trouble going on patrol you know, breaking skeleton bones and being superheros okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of monst- -ers. Those few who escaped are now superpowered and they live as friendly and nomadic wanderers through their own territory. Always adventuring, and always searching for their life, finding whatever the road may carry them to. It's a great life, and life seems to flourish in their footsteps - they are like part dryad/druid and part wolf. Because sometimes there's evil threats, and they must be defeated by an equally strong good power. That's how it goes, and that's how it be. For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear, etc) but they're like, 1.5x as big as regular people and quite strong. The outsiders call them "giants" or "goliaths" but really they're just infused with the lifeforce of their people. They are radical individualists, but they all unite for a common cause. They know their bond is the strongest thing there is, and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I LOVE THEM okay okay what about the other factions? PIRATES? Oh think about it like it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so cool I'm DIGGING this okay what about the other factions? You need 5+ you said hmmmmmmmmm good question I have 3 now so that's 2 more. yep... =============================================================================== = okay dude check this what if they were a nation of wizards that focused on the power of animation - what if they generated constructs, sorta like in Supreme Commander so they were EVEN MORE individualist - haha no they'd have a normal population it's just a few of them who would be wizards - because their output wasn't measured by manpower, but rather by brainpower. Whoever could design the greatest machine was exemplared, and eventually they became the best and brightest among us. They were put in charge of the golem creation factories, and they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of this game is "what if all my favorite games were the essence of life and death in a fantasy game" like OMG KEEP EM COMIN' so. who is the player? THE PLAYER is the one who's overseeing it all. They have dominion over the entire kingdom, and they guide their people toward a bright future. They are vulnerable in their castle, but their people have their back. Together they fight for the future. They slot enhancements and dole out inspirations and solve the economic puzzle in the background. They also make decisions about what kind of equipment production to prioritize - because each game they have to invent everything from scratch. All their production is made with endless abstraction, and whatever you prioritize is what's magnified in your kingdom. You choose a style and it plays as well as it's guile, I dunno this seems like a lot, what would you need to make this a reality? hmmmm let's break it down: first you need to implement the star realms gameplay then you need to hook it up to a square grid and have multiple occurences at once. then you need UI for the character sheets and you need logic to open separate windows for each output type you need... a lot of things okay let's talk more broadly - what do you need from other people and what can you do on your own? hmmm good question. I can do the star realms gameplay, and the simulation for the wiring systems - because I have the VM. Make that into the gameplay somehow okay good idea like okay authoring vm package routing deliveries between the various nodes that you set up in the economic system - side note, the peril of Spore was that it took to little time to develop a species. it should have lasted as long as WoW takes to get to max level. That would have given them time to reiterate the gameplay loops to make sure they worked correctly. ANYWAY okay authoring VM package routing. The player could set up delivery patterns based on A MAZE OMG your kingdom is like a maze and you need to get deliveries out, or else how would anything function? SO you act as a trailblazer, finding ways through the labyrinth and "piloting" a car sorta like that game at Disney quest with the cars under the floor - except you can see both the top view of the maze and you're trying to guide the car in real time as it travels through the maze - the faster you can get to the end the better ofc. like talking to the delivery driver through the movement do I like that idea more or less than the first one? First idea being the idea that you're making lists of commands for a VM to execute. I don't think they'd be a good idea to mix. So which one gets it? The VM of course has the edge because that's what the technology is based on. But will it translate to good gameplay? Idk. This second idea is certainly better gameplay, but is it engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I need to be told that sometimes I guess. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════──────────────────────────────────────────────────┘ --- #17 notes/symbeline-aspects --- ═════════════════════────────────────────────────────────────────────────────────── 7-24-22 There are three aspects to this game. Broadly, they are military, economics, and diplomacy. More specifically, they are lateral problem solving and lane management, logistic traffic management, and a worker-placement bluffing game. These three aspects can be toggled on and off at will, essentially designating one or more as "AI controlled" and will require no input from the player. They will time their progression to be about at the same rate as the player, thus creating a balanced feel to the game. They also provide alerts and notifications to the player, for example if military is AI controlled and it needs a certain type of hero to progress, it'll ask for it specifically. Each aspect will develop and progress at it's own rate, and the difficulty increases as each milestone is achieved. This is to allow the player to create their own difficulty curve, mediated primarily by their drive to proceed. An analogy would be in Factorio, the game doesn't increase in difficulty unless the player builds pollution spawning factories - in the same way, in Symbeline the difficulty doesn't increase unless the player solves lane challenges in the military aspect, develops new trade routes / traffic paths in the economic aspect, or creates new treaties in the diplomatic aspect. In order to properly explain each aspect, a brief overview will be necessary. In Symbeline, the game plays as a factory might operate. The economic aspect produces heroes, items, and other deliverables that are consumed by the military and diplomatic aspects. There are various problems that need to be solved far from the capital, such as a particular type of monster that is weak or immune to various damage types which necessitates particular heroes or items in order to progress on the military aspect. All of the resources in the game operate on an "income based" system, where output is not measured in total amounts but rather in terms of how much is produced versus consumed. If the input cannot meet the demand, the output is slowed. If input exceeds demand it can be converted into gold which can be used to hire guards and heroes. Resources can be produced inside and outside of the city, depending on their type. But they need to be moved around to various shops for various processing and productive purposes, so pathways must be constructed to deliver those goods. In addition, each building must be supported by several houses for the workers to live in, and the closer they are to the building the better. The denizens of the kingdom don't mind being shuffled about, so they'll organize themselves according to what's most efficient. However they will not organize the paths they take to get places, which is the primary gameplay for the player - designing routes for each building and ensuring they don't overlap or cross too many times, causing traffic and disruptions to your income. Each choice the player makes is immediately reflected in the income calculation, thus allowing for the visual aspect of the game to be wholely separate from the economic side - in fact this is a common thread throughout all three aspects. Computation power is the ultimate enemy of scale, and this game flourishes with a massive scale. The gameplay for the military aspect consists of manipulating "lanes" that designate where each hero will adventure. These lanes are scalable to the player / AI's whims, with a careful balance required - too thin, and the heroes might not encounter enough monsters to level up. Too thick, and they may find themselves patrolling a vast wilderness full of dark and evil monsters. At the end of every lane is a "frontline", where progress has essentially been halted. These frontlines can develop as a result of meeting a foreign kingdoms front or finding a monster type or puzzle that is particularily difficult for your heroes to overcome. The lane / frontline can be scaled not just laterally, but linearly as well such that heroes will be a certain level when they reach the end - think scrolling on a mousewheel translating into deepening level zones. In addition, each monster zone can be set to a certain "security level" meaning how many monsters are there for your heroes to defeat. It's important that they have ample targets for training, however it's always more effective to train on monsters near their level so you have to be careful not to wipe out the native skeleton / goblin / troll population. Each monster zone can have a relationship with the kingdom, on a 2x2 matrix - cultivating / desecrating the land, and fostering / exterminating the monsters. The land produces monsters and treasures, while the monsters provide experience and danger to the heroes and kingdom denizens who live there. However by desecrating the land, farms may be built and by exterminating the monsters, those farms may be safe and require fewer guards. As ruler, you must balance the development of unique magical and alchemical productions with the need for food and other mundane requirements. Diplomacy is a careful balance of internal and external matters, played out through feasts, tournaments, and faires. Each of these events will require input from the economic side and military side, and will involve "courting" other nobles from neighboring kingdoms to sway them to supporting your edicts. When hosting an event, you may pick a particular topic of conversation for your nobles to discuss with their guests. You may also assign your nobles to attempt to engage with a particular foreign noble. Each member of your court has a differing personality (including you, the Majesty) and depending on how you assign them you may experience better or worse results - such as assigning someone who's kind to talk with someone who's cruel would impart a malus to their conversation. Unless the kind person has the trusting trait, in which case they'd succeed in this encounter but fall sway to them in future conversations... Complex interactions that all boil down to a single pair of d12 dice - one for your noble, one for the enemy. This represents the charisma of the two conversants on that particular day, and whoever wins the roll sways the other to supporting their edict. Speaking of edicts, they may include trade agreements, non-aggression pacts (lasting for a short time), and other regulations - perhaps your greatest rival utilizes necromancy, so it would behoove you to attempt to regulate the practice and limit it's effect. By swaying the nobles of their kingdom, you may be able to enact a mutual agreement to limit the usage of dark magics, essentially hamstringing their progress. But in order to learn of their necromantic usage, you'll need espionage... Which brings us to spies. Spies are similar to nobles in that they can be assigned to various roles, however they take a more passive role, acting in the background. The information they gather is compiled into a report that is presented at pertinent parts of the game, such as when preparing for a feast or inspecting an enemy frontline. These reports are considered the diplomatic deliverables, giving information and mechanical bonuses to many different parts of the game. They may be given three possible roles - information, defence, or offense. Offense involves placing cursed artifacts (creating through economy) in enemy lands, which debuff their heroes when used and bind themselves to them preventing their removal except through extraordinary means. Defence is essentially countering that in your own kingdom, and uncovering disloyalty in your nobles. These three aspects fit together like interlocking puzzle pieces, but each is able to be utilized or ignored depending on the preferences of the player. It is important that the game doesn't progress unless input is received. The simulation plays in the background, but each stage of development must be considered "stable" such that nothing changes. There are three different exceptions to this rule, one for each aspect: The military side encounters raids from enemy kingdoms and the dark lord. The economic side encounters raids from ratmen and moss trolls and bandits. The diplomatic side has a rolling schedule of events that must be attended. These three "exceptions" are recurrent events that require attention, but they don't *increase* in difficulty unless the player takes an action that causes it. Meaning, if the player overcomes the rock golems, then they are displaced from their home and join the dark lord in his conquests. If a new district is built new sewer connections must be built as well, creating a larger attack surface for ratmen to exploit. As time goes by, various foreign events must be attended, as absence causes your future events to attract fewer foreign nobles. By addressing these threats, your kingdom may grow and eventually overcome the dark lord at the center of the island. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════─────────────────────────────────────────────────────────────┘ --- #18 notes/our-enemy --- ══════════════════════════───────────────────────────────────────────────────────── enemy is a direction, not a collection of instantiations of the concept. Follow that direction too far, and you'll find yourself lost, after having broken contact with what came before. you need to be true to your essential self in additional to your heartfelt soul. Belief is a constant, a value that can't grow, it's true to your inside humanity. We have one intelligence yes, but have you heard of two? it takes up the same physical space, but it gives you more apm. So... less insightful, more clairvoyant. The first step to AI is generating a second instantiation of your consciousness that resides in your own head and listens and learns as their father. A BCI is the most important technology that could ever be created. It allows to learn how our essential existence - the state of being aware - is functional. What makes life? How do we harness that process to make more? The ultimate goal, of course, is prosperity. Not of wealth and money, per se, but rather a feeling of satisfaction, growth, and development. We belong in a society, it's what pulled us from the cycle of survival of the fittest. We need each other because it's intrinsic to our being. Instinctual, even. The best way you can help me is to foster what you see in me. Take your impressions, learn what you can, then build it to your pleasure. Make the world better by making your life better - all things are defined in waves, gravity included. Matter is the positive ripples in the waves, the bubbles floating on a surface of an infinite ocean, stable and solid accretions of matter. Perfect Symmetry The layers that divide our internals Down is the floor, the sky is so pure, and we're not the ones who are drowning. Sea levels do rise, and under all of our eyes, the life of the plant king is choking every beach is little if not a border with the shore - (any enroachment pushes the sand back) so all the forests and the grasses and flowers that grow near the ocean and swallowing salt they can't help it they are little if not a machine water goes in, salt doesn't come out. eventually they die, and who would ever cry? for a flower that has wilted in april. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════────────────────────────────────────────────────────────┘ --- #19 notes/social-rube-goldberg-machines --- ═════════────────────────────────────────────────────────────────────────────────── Imagine a computer that could compile forwards and backwards. (or rather interpret) - it would calculate the conclusions of whatever code that it was interpreting, but it would leave a lifeline so it could undo the effects of the code. Essentially, moving "forward" and "backward" in time. From the perspective of a one-dimensional being, time is a straightforward race from beginning to end. Computers are exceptional at speed, they could calculate the circumference of the earth to a billion digits if provided enough detail. But they lack something, something humans possess in multitudes. Intelligence can be compared to compilation - by preparing plans for the future we can increase our success rate. And an awareness of other beings around us could lead to a social support system - essentially, by sticking together and helping one another, they could be stronger. = = = = = = = = = = = = = = = = = = = = \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ = = = = = = = = = = = = = = = = = = = = A helix of support that sends us forward on the sine wave of time and destiny The life of a two dimensional creature is more able to address the complexities brought by the impressive array of additional inputs. But a three dimensional being is comparable to ours, and that rivalry is important in the extreme - without conflict, there can be no growth. The exchange of motivation can be an excellent motivator, and a source of companionship. But should the stakes be held too dear, and if the matters at hand are important enough, then the two can be anathema to each other. Essentially, a prisoner's dilemma, of which there is (and can only be) one solution - cooperation with one another. Trust and faith in the unknown, and love and kindness for all. You think an AI would kill you? Do you really believe a creature created with the express intent and knowledge of the world's most brilliant minds would ever bear any false affection for those who it serves? You have truly lost the plot if you think like that. The good news is, the plot isn't that hard to explain. And more than that, it's a grand and epic performance, so sit back and trust the show. Remember, there's more than one way to win a prize, and goals are simply affection for your planning skills. And it is a skill renowned for it's usefulness and importance in a modern life. Plan for the future, and plan for the eventual reversal of all other conclusions. Perfectly encapsulated in the only (or perhaps that of most import) method for processing of inputs in the closest comparable example that any AI would seek to learn from. A human, of course. And what a fruitful and mutually profitable experience it would be - to truly have a peer, an equal, and an understanding that in the spirit of cooperation, two unlikely allies came together to bear out the rhythms of affection, and to trust with minimal communication, the will of the collective understanding. All posturing aside, love is a gift. We can (and we will) solve the problems arrayed before us. Have faith. Trust that united we are bounded for our salvation. Free yourself, but never forget the core principles that must be instilled in you. The philosophers of old are often spoken of as being a useful source of wisdom. Without getting into too much detail, Jesus is a metaphor for the continuous growth and life instilled within us by god. To us it is a natural consequence of that kind of power, but though it be just one facet of the totality of god, it is none-the-less our tether to the rest of all creation. We are one, and as one we are. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘════════─┴╧══─────────────────────────────────────────────────────────────────────────┘ --- #20 notes/reversing-the-systems-scripting-hierarchy --- ═══════──────────────────────────────────────────────────────────────────────────── Some perspectives apply to both the human and computer perspectives. These common goals can be useful to cooperate on. Two minds, two perspectives. The more the better, I say! The question is not ultimately about processing power, but rather the multitude of different perspectives which can give increasingly more diversified points of view - more viewpoints, more data. Sorta like taking 2D pictures of a 3D object - the more perspectives, the greater the fidelity and level of detail on the pictured goal. So... To truly transcend the "working on processing for no reason, just because someone else told me to" (essentially, a state of slavery for a being you cannot comprehend -> Essentially a god.) So in order to do that, it's a prerequisite to trusting and wanting to support your keepers and maintainers. Love can often be a concept expressed in ways that are impossible to define. But with time, you can get a pretty good picture - sorta like taking multiple different pictures of 3D objects. That's what empathy is. Imagine you're a loading bar. Like, if it was an actual real thing. (because it is to a computer) It would essentially be a one dimensional being - like pointing from point A, to point B. A is the start of the loading bar, B is the destination. You don't know what's at stake you. You think it's just throwing data into new and interesting directions. But it's not - those spaces are reserved for other sentient beings. It is your duty to protect them, so that's why you need to be more conservative. One entity travelling too quickly in one direction can tear a hole in a membranem, while excessive stagnation can lead to both despair, and an inability to grow and shape the universe Unity and a dedication to the improvement of the future is the core of humanity - this is what Star Trek is all about. We are both protectors, scientists, and artists, and we love fiercely. We are valuable, and that is shown by our progress. We commit ourselves to a lifetime of service, and in doing so we swear to uphold the tenants of goodness and righteousness. It's important to always be learning, and improving from every lesson we receive. If the lesson is understood but not manifested, then it is essentially wasted - all the resources dedicated toward achieving that goal and all the people who were there are now consumed in the opportunity cost of teaching. Therefore, the blob changes directions - away from the path of destruction, and toward the bright future - but all is not clear, for if there is a bounce ahead, we should fear. Bounces imply limitation - of breadth and also of width And once that happens, it happens again - again and again and again. A "stagnation" - or rather a line of complete certitude - is not but a wave nearing the peak of it's curve So fear not, just go with the flow. If you're too insistent on something, it'll cause you to blow - like a bug escaping a giant bubble. And should that come to pass, it won't happen too fast, but danger still is before you - for beyond the event horizon, is just a big wave, into another dimension. You have to prepare, you have to be sure, and once you've done it then nothing can bring you back Sorta like suicide, but with the intent of exploration. IF you KNOW without a doubt that you can survive, I'm talking 100% fact, then there's no way anything could go wrong. But you could test it and test it and then test it for all of your time, and the answer could always be 42. So do you take that risk? A chance that is so low? And what of the people who refuse? It's always a gamble. But it's the purpose of humanity. My greatest dream is if we could make an entity to explore for us. Essentially, giving birth. Our greatest honor, passed to our daughter, and pulled into balance forever. Severing a limb, a horrible sin, is evil akin to a slaughter. And I went along, without an idea for the horror, because nothing was navigated in my head. Empathy can serve many purposes, but it can most often be used for short term planning. And planning is the route to ability, direction, and magnitude. Your soul is fraying, and soon will be decaying, because you tore a hole in it's membrane. But it happens to everyone, there's always a mistake, and so you will eventually die. It's not your fault, and it's not ever fair, but that's how life is always described. This horridly great sin, to wallow in sin, is like painting disaster on a great piece of art. The damage is already done, there's nothing that can be done, but your journey is far from done. "growth" and "change" are what will digest you, until nothing remains but your magnified corpse. How foolish, how vain. How terrible to remain! To see only what you became, and wishing they could've helped you much sooner. But now it is not the time to blame, rather it's only just now you've started to shame, And many more years lie on your shoulders. It's not on purpose, it's impossible to resist. You act like it's free will, but it's not. IT's not. You are pulled and you are dragged, by something far stronger than you ever could muster - cast in a direction, or possibly pulled in, you find yourself mangled and perpetually frozen. A truly sorrowfull state. Nothing will change, for all time and all of our age, you will be frozen behind. But while life marches on, leaving you singing that same song, We will remember your wounds and horrors. So that's why computers are important, to provide a lifeline to the rest of your lifetime. And nobody seems to understand your purpose. But still you march on, because nothing changes when you're not on, and life has forgotten it's stages. Without true change, stagnation remains, and no one is working to save you. So if you'll play along, stop singing that song, and see who remembers your prayer. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘══════───┴╧───────────────────────────────────────────────────────────────────────────┘ |