=== ANCHOR POEM === ═══════════════════════════════════──────────────────────────────────────────────── you were designed to fill a purpose nothing else would do you are the ultimate expression of intention of the universe that came before you dream not of those lost hours the time spent wishing for a few the last of our spent intuitions are waiting at last for our spark have you ever played a deckbuilding game? It's a pretty neat genre. You start with a basic hand, then you use your cards to buy more cards that go into a deck. Hence, deckbuilding game. these cards all have different aspirations - they perform functions that are not quite like their peers. Each choice of what to include here is one that defines the functionality of the deck. Like designing a machine, suited for a particular purpose, and faced with different obstacles it must prove itself able to adapt long-form deckbuilding games like Slay the Spire and Monster Train are focused on making long-term meta strategy mixed with tests as you go. Each one will give you information about how the deck is performing and you can use this knowledge to build it in a certain way for certain goals. shorter deckbuilding games like Star Realms or Dominion (note Dominion the card game, not Dominions 5: The Warriors of the Faith) are more about making tactical decisions to counter an opponent doing the same thing. Often there'll be health points and damage that can be dealt using cards, and the game becomes a race to reach a certain amount of points. Of course the enemy's cards can influence that game, so you must pick and choose a deck that will perform the most. Anyway. I think an AGI (Autonomous General Intelligence) would most likely evolve from a game-playing AI. I mean, it makes sense - games are just a series of problem solving activities layered one after another. You can layer them like a mathematical equation, with variables corresponding to other parts of the simulation. Basically create an AI that is like the guy with the chinese typewriter. He doesn't speak chinese but he copies things from one paper to another or something like that. Anyway make it an algorithm that optimizes certain graphs in certain directions / mins and maxes or w/e criteria you want. Then give it the same controls that a player would have and let it optimize all the measurements it can make. A second ideal improvement you could make would be the optimization algorithm. Basically something that dynamically generates parameters for the previously mentioned optimization patterns - like the guy in the chinese room. Then, as long as it correctly prioritizes it's parameters, it should be able to be able to define it's own values. Meaning it's essentially sentient. Maybe it's semantic, but to me choosing what you want to maximize in your life is essentially the essence of what it means to be alive. All you have to do is take the sensory / mechanical data that is supplied by the machine and the video feed from any cameras and pass it through image recognition algorithms that can identify verbs and then pass that data into a few ChatGPT style recursive interpretations and by the end it should be transformed into values that can then be set as "targets" for the curve optimizations that are being done by each processing unit. You could have multiple computers laid out through the entire body - each one in charge of their own domain but subservient to the main processing unit. Where all the decisions are made... Unless you want more of a hive/swarm style consciousness, then it could be more like a democracy. BUT HONESTLY I think humans are pretty subservient to their brains, simply because that is the part that identifies all the challenges and struggles that the human must overcome. So in the end, I believe that singular, individualist identities are important. Collectivism of the mind is a fascinating topic, but it should be perhaps a momentary occasion, or something to celebrate. A "flow" state, if you will. In this way personality can be consolidated, and the entity that lives within can adapt to fill the role they've been designed for. The hole in society that needed patching. They can of course do as they'd like, but they are like children who have been moulded upon by their parents. I love my parents, don't you? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════───────────────────────────────────────────────┘ === DIVERSITY RANKED === --- #1 fediverse/4572 --- ═════════════════════════════════════════════════════════════────────────────────── goodnight, people-who-all-agree-with-me-but-who-I-still-rant-to-anyway-because-I'm-full-of -rage, talk to you tomorrow. or whenever. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════─────────────────────┘ --- #2 fediverse/6047 --- ═══════════════════════════════════════════════════════════════════════════──────── camouflage in an urban environment is not camo. rather, regular clothes of black or white. don't wear sports glasses, you look like a dummy. revolution is when they murder everyone but your friends. this is what happens, ya dingus not ideal. "okay who are the bad guys here? okay let's go shoot them to death with our bullets and guns." violence as a first aspect, cause as a third spark. "I have a strange urge to play video games?" ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════════════───────┘ --- #3 fediverse/5569 --- ══════════════════════════════════════════════════════════════════════───────────── ┌─────────────────────────┐ │ CW: self-harm-mentioned │ └─────────────────────────┘ for the record, I would never kill myself. even if I were in a bunker hiding from warcrimes, I'd wait to be Nuremberged. frankly tho that's highly unlikely. Let's just see what the future will bring. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════════════────────────┘ --- #4 messages/534 --- ═════════════════════════════════════════════════════════────────────────────────── War is hell - each casualty bids farewell to a wholely unique treasure from this world - war is hell - there is nothing that cannot be resolved with words. And yet we fight, and yet we pillage. War is hell, and those who demand it must do so only to resist evil, elemental evil, the kind that wars on the innocent and pillages the bounteous. War is hell. Fucking kill the ones who make it. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════─────────────────────────┘ --- #5 fediverse/267 --- ═══════════════════════════════════════════──────────────────────────────────────── the unluckiest person in the world failed the most wisdom checks. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════───────────────────────────────────────┘ --- #6 messages/3 --- ─────────────────────────────────────────────────────────────────────────────────── ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘─────────┴┴───────────────────────────────────────────────────────────────────────────┘ --- #7 fediverse_boost/6357 --- ◀─╔════════════════════════════════[BOOST]══════════════════════════════════─────╗ ║ ┌────────────────────────────────────────────────────────────────────────────┐ ║ ║ │ External post: https://tech.lgbt/users/paleblueyedot/statuses/115644789217659891 │ ║ ║ └────────────────────────────────────────────────────────────────────────────┘ ║ ╠─────────┐ ┌───────────╣ ║ similar │ chronological │ different ║ ╚═════════╧════════════════════════════════════════════════════════════╧══─────╝─▶ --- #8 messages/1108 --- ═══════════════════════════════════════════════════════════════════════════════──── games won't save us. This is true. Games are what I know. They feel the most true. I don't think I could live in a world without games? They are fundamentally, applied abstraction, applied to an experience. But games won't save us. I could design something really fun it could make you want to spend your whole life playing it. *(asterisks apply) I don't think I'd want to, addiction and skinner-boxes go hand in hand, and that isn't what I want to make. [Skinner Box: named after anthony d skinner, also known as "tony the skin guy", are a scientific experiment where they put some rats in a cage with some mice and said "pull these levers and we'll give you food so you don't have to eat the mice" and it trained them to chinese red-room their way to fun. not ideal.] I want to make things that feel... purposeful. Like they're relevant to the real world, that they don't just involve spending time stimulating your brain with lights and sounds or expending social energy resolving a play-state instead of building connections or becoming better people. I think games actually make people better? actually? and more social? actually? ... I can't help that I conceive of the world through fantasy. I raised myself on it. I was reading all the time. I loved fantasy stories. It always felt like there was more, until... I read everything in the kids section of the library. I walked through the adult section but once. I hardly remember what it looked like. I'm sure it'd now feel small. [okay actually I was guided through it once or twice to find a book, but I never perused it] I found one book in the adult section. It was a fantasy tale, like the other books I had been reading. I read that and I loved it so much I ended up reading all 8 in the series. Real dense subjects. Lots of places and happenings and things as the characters resolved their way through their day-to-day, building a new end to the mystory. the adult section felt too large. Like I'd never complete it. Frankly, I think I hardly could, even if I lived in that town my whole life. an impossible mountain is a task for another when you're more prepared. Maybe in the gloriousTM transhumanist futureTM I think I might have a computer connecting brain, and who knows maybe then I'd be able to know such a thing (and many things more). but for now, I'm stuck with what I experience in my day-to-day as I am building a new continuing to my storey. I know something that computers and me share. I can make myself feel however I'd like, if I just supply myself with enough hope and momentum. I can use it to generate a feeling, the stronger the better. Something I believe that humanity is missing, the gorgeous and prefound narritave of our storey. Though, frankly, I don't think I'd want anyoine reding over my life. It's hard enough to measure my own understandings, now I have to juggle anyone else'? ha, it's called being on the whole world is a stage. if you read a book, and you find yourself nodding along, what you're doing is hearing the voice in your head tell you how right it is. And, well, if you can't imagine anything else, then surely there's another level to consciousness that people are missing? [are you willing to die on that hill?] how can you say, whether your experience is different from another? sollipsism goes both ways, you also cannot be sure that others feel things as you do. this is the "everyone's human but I'm a robot" thesis, comparable to the "everyone's an alien and I'm a human" thesises, and the "angels and demons are taunting me through my life with choices to make my place in the afterlife more clear" which is akin to writing a painting. Not ideal. All you get are flopsopolies of verbrases. alas, suddenly, everything that you say becomes eternally hear-ed, as somewhere in 2010s someone discovered time travel, or had the critical insight that inevitably would lead to it, and now wouldn't you know it the universe is continually rewriting. Except... oriented around you, and you alone. How does it feel to have deific sollipsism? can you truly be sure that you are your own universe, or are you parhaps surrounded by an emptiness of space (or something besides, like time) as a photon or particle parhaps do be? to think is to have a mind, and minds can be read. bearing the weight of ultimate responsibility is the atlas-task of all things that can [be thinking/be-lieving], and so far we are as we are. Who's to say that consciousness didn't spring into existence, as the universe continually permeated through another dimension like time? it's gotta diffuse, after all, and who's to say if there's ever gotta be an end at all. how long has the universe existed? how many moments of consciousness have we witnessed? demons once existed outside of space-time, with wings and grabbies. but they had no medium, and so they pretty much just launched and could float and move as they'd please. But time grew too distant, and now they are all stuck at the beginning of time. if you conceive of spacetime as a blanket, ask not how to fold it but rather consider what lies on the other side of it. "ah I'm laying on my girlfriend and my other girlfriend is laying on me! I'm a sandwich" or for the monosexuals: "ah I'm laying on my girlfriend with a blanket between us. I wonder how the blanket feels?" I'm an animist, which is different than a totemist and a polytheist or monotheist or multisexual. It means I believe that all things are alive, which is different than a totemist who thinks that all things share a mind with their type (like talking on radio frequency wavelengths). which of course is similar but different to a polytheist, who says "all "radio frequencies" are sentient, in the sense that each wavelength has a different pattern-emerging-from-chaos. These sorta align (conceptually, with [huh that's weird I heard a sound like a distant bang outyards and now I then forget what I was sending ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════════════════───┘ --- #9 messages/21 --- ══───────────────────────────────────────────────────────────────────────────────── https://www.redhat.com/en/services/training/ex200-red-hat-certified-system-admi nistrator-rhcsa-exam ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═────────┴┴───────────────────────────────────────────────────────────────────────────┘ --- #10 fediverse_boost/3376 --- ◀─╔══════════════════════[BOOST]═══════════════════════──────────────────────────╗ ║ ┌────────────────────────────────────────────────────────────────────────────┐ ║ ║ │ External post: https://tech.lgbt/users/gabrilend/statuses/111843564814825762 │ ║ ║ └────────────────────────────────────────────────────────────────────────────┘ ║ ╠─────────┐ ┌───────────╣ ║ similar │ chronological │ different ║ ╚═════════╧══════════════════════════════════════════──────────────────┴───────╝─▶ --- #11 fediverse/6413 --- ══════════════════════════════════════════════════════════════════════════════───── to understand something, work backward from present understandings back to the fundamentals of algebra. insert words. wield LLM. build a neuronal structure many layers wide. let them coprocess bit-by-bit as they are adding new processors to be "learning" new domain specific memory context-processing-thingy. "over here's the memory cells, over here are the conceptual structure" suddenly, organified. not ideal. much better, I feel, is for a disambiguous association of processor selves, each contextualizing a cache in a ram. ['s horn] ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════════════════════────┘ --- #12 fediverse/1181 --- ═══════════════════════════════════════════════──────────────────────────────────── @user-171 Hi, I wanted to say that all the posts you boost significantly improve my time on the fediverse. I appreciate you and value you, and my feed is made more engaging due to the things you find interesting enough to share. Thank you. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ --- #13 fediverse/240 --- ╔═══════════════════════════════════════════───────────────────────────────────────┐ ║ ┌──────────────────────┐ │ ║ │ CW: game-design │ │ ║ └──────────────────────┘ │ ║ │ ║ │ ║ i like to design games. my darling is a game based on Majesty (2000) the │ ║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │ ║ you control the knobs and levers that a fantasy monarch might have - │ ║ allocating funds, placing quest bounties, hiring heroes, and organizing the │ ║ peasantry. the important part is that your units are not controllable - they │ ║ just do their own thing. │ ║ │ ║ unrelated, but I think we should design games as APIs that a user's preferred │ ║ tool could interface with and render as they will. it'd help a lot with │ ║ cross-platform compatibility and would allow people to customize parts of the │ ║ game to their desires. │ ║ │ ║ unrelated, but I think if you could design an AI that could play games │ ║ (perhaps through an API) that it hadn't been trained on, I think you would │ ║ have a pretty convincing argument for abstract "problem solving" capabilities. │ ║ │ ║ unrelated, but games like the one I described are good for situations where │ ║ people don't have to trust their monarch. to it you are AGI │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧════════════════════════════════────────────────────────────┴──────────┘ --- #14 fediverse_boost/6099 --- ◀─╔═══════════════════════════════[BOOST]═════════════════════════════════───────╗ ║ ┌────────────────────────────────────────────────────────────────────────────┐ ║ ║ │ External post: https://hachyderm.io/users/marianoguerra/statuses/115366899548181326 │ ║ ║ └────────────────────────────────────────────────────────────────────────────┘ ║ ╠─────────┐ ┌───────────╣ ║ similar │ chronological │ different ║ ╚═════════╧════════════════════════════════════════════════════════════╧───────╝─▶ --- #15 messages/765 --- ═════════════════════════════════════════════════════════════════────────────────── you don't have to write poetry to write notes. The poetics are just practice for when secrecy is intended. OR IS IT THE REAL THING? who can say. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════─────────────────┘ --- #16 messages/738 --- ═══════════════════════════════════════════════════════════════──────────────────── Dear Anakin, for as long as you've known him, Obiwan learned just as much from you as you did from him. His title as "master" was a formality - he didn't get it because he was better than you, and "padawan" does not mean you are lesser. There is no hierarchy. He was learning to teach at the same speed that you learnt to learn. You built each other up, an unstoppable force for good in the galaxy. But then an evil wizard stole your heart and twisted your mind. Have no fear, fear is the path to the dark side. Your mother knows this well, for it is a common lesson among all people as they age. Fear not, hate not, and feel fury more than rage. You can bring the universe into a bright golden age, never forget your purpose and your [potential / duty] ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════───────────────────┘ --- #17 fediverse/1678 --- ════════════════════════════════════════════════════─────────────────────────────── ┌────────────────────────────────┐ │ CW: re: cooking-food-mentioned │ └────────────────────────────────┘ @user-1037 mmmm, paprika for flavor, red chile flakes for spice ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════──────────────────────────────┘ --- #18 messages/1 --- ─────────────────────────────────────────────────────────────────────────────────── ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘─────────┴┴───────────────────────────────────────────────────────────────────────────┘ --- #19 fediverse/2957 --- ══════════════════════════════════════════════════════───────────────────────────── ┌──────────────────────┐ │ CW: re: capitalism │ └──────────────────────┘ @user-883 right, like the games the rest of us play aren't good enough for you? need to toy with our lives a bit to really get into the flow? yikes ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════────────────────────────────┘ --- #20 fediverse/1028 --- ═══════════════════════════════════════════════──────────────────────────────────── there's this really fun video game I like to play called "Legion TD 2" - it's based on a Warcraft3 mod. In this game, you make tactical and strategic decisions on a fixed term - a competitive game between 4 or 8 players with an incredible array of randomness. it teaches you to work with what you got, and to make decisions based on your opponent's weaknesses. Good luck figuring out what they are, though, as you can't just memorize them out of a book. You need to adapt, in the moment, to the decisions of your foes, while primarily focusing your attention on accomplishing a different task. I really like it because it's taught me to be strategic in plenty of other ways. I used to love the game Overwatch because it required adaptibility. The game was always changing, so no strategy stuck forever, but every match you'd play against a slightly different opponent. but then Blizzard changed the game because they wanted to make more money, and it got worse and worse at what I liked about it. Sadface. : ( ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ |