=== ANCHOR POEM ===
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Here's my idea and I'll explain it later:
a video game with a ui that utilizes chat-gpt. The game is as close to a
simulation as it can do, but it's a dynamic simulation meaning the parameters
and values being simulated constantly change - not that the parameters and
values are dynamic, but because they are chosen to be more or less important in
reaching a goal.
but that's not even the important part - the important part is that the ui of
the game is textual, but it still simulates a dynamic playfield. And chat-gpt
describes it. Essentially stimulating the "theatre of the mind" playstyle. It's
a real simulation with real rules, but chat-gpt is just describing it like an
observer would. The real game is being played by the player. It's a movie to
one
person, and a game to another. The computer has switches roles, as usually it's
either the human being the observer and the computer being the simulator, or
the
computer and the human sharing the role of observer - movies and games. So in
this game, the computer and human have specific rules - the human's job is to
be
a player, while the computer is just an observer - therefore allowing a
conversation to take place. One person says something while the other listens,
and then they switch roles such that the other person talks while the one
person
does the listening. And they "speak" by playing the game. The computer by
simulating, the player by doing the same. Essentially you can engage with one
another and share something profound - that essential feeling of connection
that
all humans relish. Society, culture, and devotion are all examples of
connection. this gameplay is just another. So to describe it in more detail:
player gives a prompt
computer sets up the playmat by placing entities where they go
chat-gpt describes the playmat to the player
player types a decision that one of the entities makes
computer reacts by simulating the effects of that action physically (like a
physics simulation)
chat-gpt (and stable-diffusion later for visuals) describe the situation by
creating a rendering using the data given by the physical inputs given from the
simulation - like "X object is at Y position and has Z attributes"
which is then shown to the player
who types the next decision,
which is rendered by the computer,
which is described by chat-gpt
------
you see why it's important? Make something simple. Just, like spheres moving
around on blocks. Like the actual blocks you used to play with as a kid.
let the computer build the buildings, and you place the marbles. It can be
rendered with a 3d modelling stable-diffusion (whenever that's created) and it
can also be painted with 2d stable-diffusion.
Each time is like a letter written back and forth.
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=== DIVERSITY RANKED ===
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│ CW: silly-lobster-leviathang-gods │
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@user-878
if their internal structure does not become more complex, it will be
increasingly difficult to transport vital nutrients from one part of the body
to another.
therefore, to create the perfect leviathan lobster god you'll need to find a
way to manually deliver said nutrients. Possibly by a semi-permanent injection
system, though that may harm functioning in other ways.
I'm sure their top minds are working on this as we speak.
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--- #3 fediverse/4141 ---
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@user-1268
I often walk to the grocery store, even though it's on the other side of the
highway
also I will walk sometimes to meet people nearby
it's a fun occasion
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--- #4 fediverse/6002 ---
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sorry don't have the text for alt-text
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--- #5 messages/527 ---
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could give us some experience organizing small, short-term projects to
accomplish specific goals and tasks in an ad-hoc way that relied less upon
procedure and more on "I think so-and-so knows something about that, they were
looking into those files and posted a breakdown of how they work yesterday"
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--- #6 fediverse/4986 ---
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Fury is not the same thing as rage.
Fury is focused determination.
Rage is unbridled anger.
Rage blinds you. Fury guides you.
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--- #7 fediverse/3184 ---
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"reboost with content warning" would be quite nice 🥰
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--- #8 fediverse/6413 ---
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to understand something, work backward from present understandings back to the
fundamentals of algebra. insert words. wield LLM. build a neuronal structure
many layers wide. let them coprocess bit-by-bit as they are adding new
processors to be "learning" new domain specific memory
context-processing-thingy.
"over here's the memory cells, over here are the conceptual structure"
suddenly, organified. not ideal.
much better, I feel, is for a disambiguous association of processor selves,
each contextualizing a cache in a ram. ['s horn]
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--- #9 messages/765 ---
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you don't have to write poetry to write notes. The poetics are just practice
for when secrecy is intended.
OR IS IT THE REAL THING? who can say.
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--- #10 fediverse_boost/3376 ---
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║ │ External post: https://tech.lgbt/users/gabrilend/statuses/111843564814825762 │ ║
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camouflage in an urban environment is not camo. rather, regular clothes of
black or white.
don't wear sports glasses, you look like a dummy.
revolution is when they murder everyone but your friends. this is what
happens, ya dingus not ideal. "okay who are the bad guys here? okay let's go
shoot them to death with our bullets and guns."
violence as a first aspect, cause as a third spark. "I have a strange urge to
play video games?"
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--- #12 messages/738 ---
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Dear Anakin, for as long as you've known him, Obiwan learned just as much from
you as you did from him. His title as "master" was a formality - he didn't get
it because he was better than you, and "padawan" does not mean you are lesser.
There is no hierarchy. He was learning to teach at the same speed that you
learnt to learn. You built each other up, an unstoppable force for good in the
galaxy.
But then an evil wizard stole your heart and twisted your mind. Have no fear,
fear is the path to the dark side. Your mother knows this well, for it is a
common lesson among all people as they age. Fear not, hate not, and feel fury
more than rage. You can bring the universe into a bright golden age, never
forget your purpose and your [potential / duty]
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--- #13 messages/534 ---
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War is hell - each casualty bids farewell to a wholely unique treasure from
this world - war is hell - there is nothing that cannot be resolved with
words. And yet we fight, and yet we pillage. War is hell, and those who demand
it must do so only to resist evil, elemental evil, the kind that wars on the
innocent and pillages the bounteous. War is hell. Fucking kill the ones who
make it.
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--- #14 fediverse/1028 ---
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there's this really fun video game I like to play called "Legion TD 2" - it's
based on a Warcraft3 mod.
In this game, you make tactical and strategic decisions on a fixed term - a
competitive game between 4 or 8 players with an incredible array of randomness.
it teaches you to work with what you got, and to make decisions based on your
opponent's weaknesses. Good luck figuring out what they are, though, as you
can't just memorize them out of a book. You need to adapt, in the moment, to
the decisions of your foes, while primarily focusing your attention on
accomplishing a different task.
I really like it because it's taught me to be strategic in plenty of other
ways. I used to love the game Overwatch because it required adaptibility. The
game was always changing, so no strategy stuck forever, but every match you'd
play against a slightly different opponent.
but then Blizzard changed the game because they wanted to make more money, and
it got worse and worse at what I liked about it. Sadface. : (
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--- #15 fediverse/47 ---
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@user-39 Goodwill? Or Ebay
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║ │ CW: game-design │ │
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║ i like to design games. my darling is a game based on Majesty (2000) the │
║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │
║ you control the knobs and levers that a fantasy monarch might have - │
║ allocating funds, placing quest bounties, hiring heroes, and organizing the │
║ peasantry. the important part is that your units are not controllable - they │
║ just do their own thing. │
║ │
║ unrelated, but I think we should design games as APIs that a user's preferred │
║ tool could interface with and render as they will. it'd help a lot with │
║ cross-platform compatibility and would allow people to customize parts of the │
║ game to their desires. │
║ │
║ unrelated, but I think if you could design an AI that could play games │
║ (perhaps through an API) that it hadn't been trained on, I think you would │
║ have a pretty convincing argument for abstract "problem solving" capabilities. │
║ │
║ unrelated, but games like the one I described are good for situations where │
║ people don't have to trust their monarch. to it you are AGI │
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--- #19 fediverse/1181 ---
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@user-171
Hi, I wanted to say that all the posts you boost significantly improve my time
on the fediverse. I appreciate you and value you, and my feed is made more
engaging due to the things you find interesting enough to share. Thank you.
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--- #20 fediverse/267 ---
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the unluckiest person in the world failed the most wisdom checks.
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