=== ANCHOR POEM === ═══════════════════════════════════════════════════════──────────────────────────── instead of controlling a recon-droid in Star Wars Battlefront II, you should be assigned control of a random amount of drones nearby, to be used until you went back to character control I think a swarm is more fun to play as than a single little scout vehicle. in a game that doesn't really need scouting to find your foe - it's easy! they're that way ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ === SIMILARITY RANKED === --- #1 fediverse/5693 --- ═══════════════════════════════════════════════════════════════════════──────────── when I play Battlefront II I like to give the enemies heroes and vehicles and my team more infantry 3 rebels versus 50 ties works great for corellian corvettes, but they never let us use bigger ships : ( ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════════───────────┘ --- #2 fediverse/3210 --- ═══════════════════════════════════════════════════════──────────────────────────── @user-1209 well, every boomer shooter is about moving as fast as possible and shooting with pinpoint accuracy, so... that's-the-game.jpg : ) ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #3 fediverse/4051 --- ══════════════════════════════════════════════════════════───────────────────────── somehow, on average, Star Wars Battlefront 2 is the best game to play with old friends as long as you stick together, of course and maybe invite all of your other bros after a couple optional initial exploratory 2pvE matches [co-op] especially if you play on "normal" difficulty [I wonder if anyone's ever studied whether or not people born at similar parts of the year have anything in common?] [doh that's astrology] ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════────────────────────────┘ --- #4 notes/star-realms-balancing-tradeoff=2 --- ══════════════════════════════════════════════════════════════════════════════════─ what if I use equal signs instead of dashes, so prevent people from assuming they're duplicates? hmm okay. right so anyway the star realms balancing tradeoff between combat and authority is measured against the duration of a hand (does it fit balanced between other cards of it's playcost) instead of balancing it for the duration of the game (how long does the player want the game to go on for) one of which is just inverse combat damage / healing, and the other of which is an enablement of different strategems. put this in symbeline-gen-realms please ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════════════════════════┘ --- #5 messages/910 --- ═══════════════════════════════════════════════════════════════════════──────────── all you need is to be steam friends with one person and then your whole organization knows what you're trying to say with game titles (I just like games) ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════════───────────┘ --- #6 notes/ninjas-versus-mafia --- ══════════════════════════════───────────────────────────────────────────────────── Game idea: Majesty clone, but instead of heroes and monsters it's ninjas versus mafia. Picture this: A 1940s city and a 1600s (?) ninja monastary. Right up against one another, with the same amount of land and resources. They're pitted against one another, and by reacting to the environment a player can guide this "nation" as it would be called in other games to victory. It's like majesty so you can't directly control your minions, just offer bounties. JUST LIKE NINJAS AND MAFIAS DO. BAM ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════────────────────────────────────────────────────────┘ --- #7 fediverse/4783 --- ═══════════════════════════════════════════════════════════════──────────────────── I think it'd be cool if strategy games had slightly randomized rules each time you played them everything from +/- 5% hp to this particular unit to every airplane factory has 10% production speed but builds 10 units at once and at the start of the game each player is given 1 minute to go over the "patch notes" and build out a strategy both of which they can reference throughout the game. Why don't games come with a built-in scratch-notepad that syncs to a file on your directory of choice? Maybe a small little paint program dropping pngs? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════───────────────────┘ --- #8 fediverse/2998 --- ═══════════════════════════════════════════════════════──────────────────────────── in some games, like Star Wars Battlefront II, you unlock certain "badges" during gameplay. Like, "scored 10 points in one life" or "healed for 200hp" or whatever. these "badges" have names, like "guardian" or "hope" I wonder if you attached a player's history of medals earned to an LLM somehow, perhaps by feeding an array of them in as input, what would happen then? perhaps a narrative could be == stack overflow ========== ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #9 fediverse/6098 --- ═══════════════════════════════════════════════════════════════════════════──────── RTS games where each player can see all the other player's mouse pointers, my beloved ... girl there's only one game that does that and it's a mod don't remind me T.T ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════════════───────┘ --- #10 messages/379 --- ════════════════════════════════════════════════════─────────────────────────────── take the "green bordered unit icon" from legion TD and apply it to the economic output of the game - like, "it would be best to build 2 of these units, so you get 140g because they're 70g each" and if the player disagreed they could guess their own conclusion and if you were right, well then that's what you remember, but if they were, then you remember theirs (and that it was theirs). In doing so ================================================== stack over flow ==== ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════──────────────────────────────┘ --- #11 notes/game-idea-legion-td --- ══════════════════════════════════════════───────────────────────────────────────── okay a game like legion td except you can see the entire map, the units are very small (but still distinct) and it plays more like a game of Dominions. Armies instead of units, like in WC3. Led by lieutenants which are guided by captains, each with their own effects. Tank, dps, melee, ranged, healer, support, corrupt, ranged tank, unique, etc. Of course, just like in legion td, there are multiple types of units, each of a particular category but possessing their own unique playstyle and usage scenarios. Essentially the game is finding the best tool for the job, whatever that may be. You should be able to see what mercenaries your opponent is summoning for you, because each turn is delayed. also, the units keep coming until you die, sorta like... minimum required to push through the chokepoint that you're holding with these particular units in this particular formation. oh and another thing the units should be placable not on a square grid, but rather in a hex formation arranged such that the middle unit is in contact with them all. Just like you'd place units for an aura in Legion TD. image describing said hex: ** * * ** each * is a group of units (a batallion, if you will, of a particular size, arrangement, and density) - sorta like the formations in Dominions. anyway since you place units like that anyway, why not abstract away the grid and just have slots you can fill for each unit? And maybe a hero unit that is assigned to the board itself (you could have more than one) who will go wherever your line is weakest. Shouldn't be too hard, just calculate the value of all of the fighters in each location and return that to the hero as an array. Then pick the smallest one as a destination, and boom your hero reinforces the frontline where it's weakest. The center unit of course is for the lieutenant, and the "heros" are actually captains. Because y'know maybe heroism isn't celebrated the way it is in our culture. Anyway it's better to describe them based on their role rather than their reception. ... right so =========================================================== stack overflow ===== make the combat sorta like crusader kings - the actual army to army part. Except with three long boards that represent flanks. As your units approach, the boards would fill up with pixels. (resolution configurable) there would also be a line (or block) approaching from the top of the screen. It essentially represents your distance to the other team. Each unit has been configured in the army management phase, which happens inbetween each turn. Essentially, while the game is loading, you can assess the units you have at your disposal, and ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════────────────────────────────────────────┘ --- #12 fediverse/3005 --- ═══════════════════════════════════════════════════════──────────────────────────── most people have no conception of what ancient battles look like until they play a Total War game and see one from above (total war games also aren't that accurate tbh, there's a lot more standing-near-each-other-and-throwing-rocks involved) ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #13 fediverse/3101 --- ═══════════════════════════════════════════════════════──────────────────────────── if you don't have a lot of time but still like games, like for example a new parent or if you're focused on your career or always traveling, I recommend the game Star Realms in the digital version, which can be played on a phone or computer, has a mode called "48 hour turns" where each of your moves has time to think for two entire days. Most of the time you won't need two days, but it gives time to work on other things. for people who enjoy this mode, it is not uncommon to have 3-5 games running at once. When they have time, they can play as many as they can, and as long as they're keeping up with it there's very little chance they'll lose time. kinda like words with friends, except space strategy. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #14 fediverse/2069 --- ═════════════════════════════════════════════════════────────────────────────────── I love the game Mechabellum! It's flexes the same parts of your brain as chess, while being SO much more fun to watch. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ --- #15 notes/symbeline-battlefields --- ═══════════════════════════════──────────────────────────────────────────────────── in Symbeline, there are moments where large armies of enemies gather to face a mighty challenge. These calls are often answered by other evil parties, but at times the burden must fall upon the shoulders of the good. Light battles dark, and in a climactic finale the justice of the world is laid bare. These encounters comprise more than both an adventuring party and a horde party. They are represented on the map as a circular icon the majesty can click on and open a screen that gives them command over a single battle. Essentially adding a tactics minigame. The battles take place in real time, with the majesty directing and giving orders. There'll be a system for expression in the orders each player gives - there can only be 6 total (3 for before what if the grand canyon was the seat of native american power and it crumbled and that great calamity shook the very society to the core. the only reason that europeans could get as far as they did was because there who two calamities in a row. Disaster was afoot, and everything felt like it was burning. A calamitous event. what I mean to say is um do you ever feel like everything is burning? Like the world is on fire and nobody seems to care. Like, literally on fire. Like it'll catch like a tinderbox and go "crack". Nobody survives that, it'd be the end of the world. That's not something to fucking play around with you pieces of shit and by that I mean well not only is a lifetime so sheltered, from all that was weathered, by the past unbeknownsted to our selves. I'm proud of how far I came. I feel like a statue in the garden, a spirit inhabiting the house. I feel like an interpretive dance, like a statement of being on our behalf. swirling and chaotic, yet never amnioxitc, alight and aloft to our pleasures. for {bool shouldGameEnd = False; !shouldGameEnd();} { // game code } okay anyways back to symbeline - the commands issued before a battle are things like "have more spearmen here" or "hold and attack the rear" and stuff like what you'd give in Dominions, except with fantasy armies. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════───────────────────────────────────────────────────┘ --- #16 fediverse/4542 --- ════════════════════════════════════════════════════════════─────────────────────── @user-1698 Magic Survival might not work then, as it's a "single stick shooter" where movement is controlled with a virtual joystick and other actions are performed automatically. There is more than one control scheme in the options, so it might be worth fiddling with, but octopus arms are hard to overcome in a non-turn-based game. Good luck finding games that work ❤️ ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════──────────────────────┘ --- #17 fediverse/3974 --- ══════════════════════════════════════════════════════════───────────────────────── it is significantly more engaging to watch people play MMOs when they've unbound all their action bars from their number keys and are forced to click on all the abilities. That way you can actually follow what moves they're doing. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════────────────────────────┘ --- #18 fediverse/4608 --- ═════════════════════════════════════════════════════════════────────────────────── every time a game developer makes a game where the world is in peril and the main character must save it, for every successful playthrough where the good guy wins there are thousands of doomed worlds where the player got distracted or bored and left the people to rot. how tragic. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════─────────────────────┘ --- #19 fediverse/161 --- ══════════════════════════════════════════───────────────────────────────────────── I wish games started with everything unlocked and if you wanted you could "start a journey" or whatever and lock everything but a few options... then slowly as you play the game you unlock new things to do until eventually you're back where you started. Essentially... starting at level 100 and having the option to prestige right away. If you want the experience. While playing a game. That you have every right to enjoy as you will. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════────────────────────────────────────────┘ --- #20 fediverse/3063 --- ═══════════════════════════════════════════════════════──────────────────────────── @user-570 true. the "massively multiplayer" aspect of WoW is about as important to the game as the "A" is in "ARPG". I can't help but feel like the "impromptu groups" functionality feels a bit better than matchmaker instancing... though anything worth running a group for in WoW after TBC was instanced >.> Honestly I think there's just too many games these days for people to really get "into" MMORPGs, unless they're sufficiently unique in their mechanics (like EVE or Runescape) any ARPG MMOs are dead on launch, as you said. That design space is tapped out, at least for now, until someone comes along and makes it a deckbuilding roguelike or whatever. cough cough ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ |