=== ANCHOR POEM ===
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 I wish games started with everything unlocked and if you wanted you could
 "start a journey" or whatever and lock everything but a few options... then
 slowly as you play the game you unlock new things to do until eventually
 you're back where you started.
 
 Essentially... starting at level 100 and having the option to prestige right
 away. If you want the experience. While playing a game. That you have every
 right to enjoy as you will.
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=== SIMILARITY RANKED ===

--- #1 messages/740 ---
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 had a dream that we gamified all work and then put them into one single
 mega-game so whenever you wanted you could work on an arbitrary project and it
 would spin up a new game and take your inputs and use them to accomplish
 whatever was happening
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--- #2 fediverse/1880 ---
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 sometimes I decide against playing a Steam game because I don't want it to
 jump to the top of my "recently played" list
 
 Wish I could have like, a heatmap of when I played which game. I think that'd
 be useful for the archival process of my life.
 
 ... how pathetic, she measures her life in gameplay.
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--- #3 fediverse/163 ---
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 @user-95 more like... accessibility by default, and if you want to opt in to
 the narrative experience then you can. I want to start with all the levels
 unlocked and all the cool swords to play with because most of the time I don't
 really care about the story. I make my own story!
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--- #4 fediverse/2998 ---
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 in some games, like Star Wars Battlefront II, you unlock certain "badges"
 during gameplay. Like, "scored 10 points in one life" or "healed for 200hp" or
 whatever.
 
 these "badges" have names, like "guardian" or "hope"
 
 I wonder if you attached a player's history of medals earned to an LLM
 somehow, perhaps by feeding an array of them in as input, what would happen
 then? perhaps a narrative could be
 
 == stack overflow ==========
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--- #5 fediverse/330 ---
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 if you want to understand me, play Majesty the Fantasy Kingdom Sim (when you
 have time and are bored (very important combination)) - start on beginner
 difficulty and click the right buttons.
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--- #6 fediverse/3210 ---
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 @user-1209 
 
 well, every boomer shooter is about moving as fast as possible and shooting
 with pinpoint accuracy, so... that's-the-game.jpg : )
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--- #7 fediverse/3703 ---
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 │ CW: D&D-mentioned    │
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 if the map you present to the players in session 0 had a mountain range on the
 OTHER SIDE of another mountain range, you need to zoooooom in. Unless your
 characters are all dwarves, a game should start in a valley or on an island.
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--- #8 fediverse/4608 ---
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 every time a game developer makes a game where the world is in peril and the
 main character must save it, for every successful playthrough where the good
 guy wins there are thousands of doomed worlds where the player got distracted
 or bored and left the people to rot.
 
 how tragic.
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--- #9 messages/910 ---
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 all you need is to be steam friends with one person and then your whole
 organization knows what you're trying to say with game titles
 
 (I just like games)
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--- #10 fediverse/5052 ---
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 "hello, I'd like to make games using your tools and art assets. I will sell
 anything I make to you and only you, and if you don't want it that's fine too,
 I'll just play it with my friends sometimes."
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--- #11 fediverse/97 ---
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 @user-110 Exactly! I play games to practice strategy and empathy, not to stand
 triumphant over a virtual foe. Why should I care for the lessons of others
 when mine so often go unlearnt?
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--- #12 fediverse/4894 ---
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 if you play any of my favorite games, there's a chance we've played together
 ^_^
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--- #13 fediverse/5793 ---
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 I posted my words text file all over the c it y today. not sure why. maybe I'm
 tired of this course and I don't want to let anyone down? Maybe I don't know
 what to do yet. Maybe nobody works with me because everyone's keeping it on
 the DL or whateverr?
 
 ... anyway enough typing, I'm going to go play a video game. like god intended.
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--- #14 fediverse/4072 ---
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 I like games that test my reflexes
 
 I also like games that test my wit
 
 but most of all I like games that test my patience with strategy
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--- #15 fediverse/2063 ---
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 "No I haven't played that PC game before. Do you want to watch me play it for    │
 the first time? We can have a laugh and eat cheetos as I die to the first boss   │
 a hundred times. Maybe next time we'll get tacos and then perhaps we'll find     │
 that we're spending so much time talking about things that we never really got   │
 a chance to engage with the game. Until next week of course, when we'll          │
 definitely spend more time playing. Maybe even with friends? I know a guy        │
 who's into this game but I never really played it with him - maybe we could -    │
 oh yeah sure totally we'll talk about that next week."                           │
 "or maybe we'd unlock the secrets hidden in the narrative, and learn cool        │
 lessons we could share with one another. Like two 12 year olds playing Ocarina   │
 of Time together, working through each boss. "let me try this time" "yeah that   │
 one got me too" "ah so close" "YEAH DUDE you nailed it" "this part is kinda      │
 scary ngl" "wait shit when did we use that health potion"                        │
 old hardware forced us into a different experience compared to z                 │
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--- #16 fediverse/3008 ---
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 when I play games, the theme only matters when it's being sold to me.
 
 after, once I start playing, I stick around if the mechanics are good.
 
 hence, why I loooooove video games but spend like 30$ on them every 6 months
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--- #17 fediverse/1238 ---
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 did you know you can run runescape classic offline, locally, just for your own   │
 server? You can keep several computers ready for a LAN party, each with their    │
 own accounts ready to go.                                                        │
 "Oh we're level 30 this time because so-and-so is hosting and this is how far    │
 their computer has levelled up."                                                 │
 vim ~/games/runescape-classic/credentials.txt                                    │
 at least, I think you can. I know it's singleplayer, so worst case scenario      │
 you can all be doing the same things at the same time in your own games. Maybe   │
 split up for a mission or two, but it can get hectic if everyone's in the same   │
 room.                                                                            │
 =                                                                                │
 a game jam where everyone works on the same project, uses the same asset list,   │
 but builds their own collection of minigames.                                    │
 common functions could be shared, and art references distributed and together    │
 they could design a whole land. Like, there's no reason minigames can't be       │
 fully fledged experiences. You can have as many as you want, all in the same     │
 engine and built from a massive (yet sandboxed) environment.                     │
 an all in one game.                                                              │
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--- #18 fediverse/4051 ---
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 somehow, on average, Star Wars Battlefront 2 is the best game to play with old
 friends
 
 as long as you stick together, of course
 
 and maybe invite all of your other bros
 
 after a couple optional initial exploratory 2pvE matches [co-op]
 
 especially if you play on "normal" difficulty
 
 [I wonder if anyone's ever studied whether or not people born at similar parts
 of the year have anything in common?] [doh that's astrology]
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--- #19 messages/887 ---
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 To defeat community, all they have to do is get you to have more fun with
 their people until you start spending time away from the enmeshed people who
 know you. Honeypot style.
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--- #20 fediverse/2913 ---
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 @user-570 @user-246 
 
 I'll make a game if you do! I promise mine will be worse than yours so you can
 feel better about your progress!
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