=== ANCHOR POEM ===
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│ CW: D&D-mentioned │
└──────────────────────┘
if the map you present to the players in session 0 had a mountain range on the
OTHER SIDE of another mountain range, you need to zoooooom in. Unless your
characters are all dwarves, a game should start in a valley or on an island.
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=== SIMILARITY RANKED ===
--- #1 fediverse/2747 ---
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easiest way to solve an entire class of accessibility problems: in the
tutorial, instead of having button prompts, have keybinding confirmations.
"what button do you want to use to jump?"
"super triple mega backflip spin-dozer needs three jumps and a kick"
"use the boost to get through! [game pauses] (which button do you want to use
to boost?) [displays a map of previously bound keys]"
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--- #2 fediverse/330 ---
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if you want to understand me, play Majesty the Fantasy Kingdom Sim (when you
have time and are bored (very important combination)) - start on beginner
difficulty and click the right buttons.
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--- #3 fediverse/2564 ---
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│ CW: frontline-tactics │
└───────────────────────┘
pretend like you're playing leap-frog
one person goes up to a sightline, watches with bated breath, another
cautiously advances through the area covered by their teammate, before
covering their back-to-forth advancement. first one, then the other, watch out
for flanks.
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--- #4 messages/740 ---
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had a dream that we gamified all work and then put them into one single
mega-game so whenever you wanted you could work on an arbitrary project and it
would spin up a new game and take your inputs and use them to accomplish
whatever was happening
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--- #5 fediverse/161 ---
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I wish games started with everything unlocked and if you wanted you could
"start a journey" or whatever and lock everything but a few options... then
slowly as you play the game you unlock new things to do until eventually
you're back where you started.
Essentially... starting at level 100 and having the option to prestige right
away. If you want the experience. While playing a game. That you have every
right to enjoy as you will.
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--- #6 fediverse/3210 ---
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@user-1209
well, every boomer shooter is about moving as fast as possible and shooting
with pinpoint accuracy, so... that's-the-game.jpg : )
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--- #7 fediverse/6294 ---
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if you play optimally, you'll never get any chance to make decisions.
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--- #8 messages/910 ---
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all you need is to be steam friends with one person and then your whole
organization knows what you're trying to say with game titles
(I just like games)
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--- #9 fediverse/97 ---
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@user-110 Exactly! I play games to practice strategy and empathy, not to stand
triumphant over a virtual foe. Why should I care for the lessons of others
when mine so often go unlearnt?
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--- #10 fediverse/84 ---
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Life is just a series of minigames for your primate brain to solve that are
generated by an impossibly complex algorithm with a dash of ethical
value-based choices thrown in.
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--- #11 fediverse/3388 ---
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what if they made grass only able to be cut with horizontal strikes and pots
only able to be smashed with vertical
to encourage the player to learn the difference
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--- #12 fediverse/4608 ---
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every time a game developer makes a game where the world is in peril and the
main character must save it, for every successful playthrough where the good
guy wins there are thousands of doomed worlds where the player got distracted
or bored and left the people to rot.
how tragic.
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--- #13 messages/1066 ---
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"alright everyone, you're now an adventuring party and your DM is the DJ. Your
stat blocks are whatever you feel internally. Your skills are written on your
character sheet, which is stored in your memories. Your bank will store gold
notes for you, and you can find most things at the store or barge."
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--- #14 fediverse/35 ---
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┌───────────────────────┐
│ CW: game design, MMOs │
└───────────────────────┘
Look all I'm saying is all the people who say "oh you shouldn't make an MMO
for your first game" clearly have never heard of Azerothcore. Literally as
long as you don't sell it you can make the MMO of your dreams crazy easily.
You can script it in LUA for crying out loud.
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--- #15 fediverse/3005 ---
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most people have no conception of what ancient battles look like until they
play a Total War game and see one from above
(total war games also aren't that accurate tbh, there's a lot more
standing-near-each-other-and-throwing-rocks involved)
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--- #16 messages/1002 ---
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In revolutionary Cascadia, you don't have to do anything different. Until you
decide you want to.
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--- #17 fediverse/5488 ---
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okay ttyl I gotta go play video games I guess >.>
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--- #18 fediverse/1427 ---
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if you want your game to be playable in 20 years, make sure it runs on Linux.
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--- #19 fediverse/2643 ---
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@user-1292
You don't have to come up with the WHY for why a character does something -
only that it happened.
if the "WHY" leaps out at you, sure, yeah, go for it, until of course your
players sitting around the table say something like "I bet they did this thing
because of this reason" and you're like "shit that's better than what I got,
okay that's how it's gonna be"
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--- #20 fediverse/1880 ---
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sometimes I decide against playing a Steam game because I don't want it to
jump to the top of my "recently played" list
Wish I could have like, a heatmap of when I played which game. I think that'd
be useful for the archival process of my life.
... how pathetic, she measures her life in gameplay.
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--- #21 fediverse/1841 ---
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curling up in a ball and thinking about crying for hours is the same as
crying. If a little bit less of a release.
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--- #22 messages/574 ---
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Steps to make a game waterfall style:
Lay out all the data structures
Build methods which manipulate those structures (think getters and setters)
Then build machinery which operates upon those structures using those methods,
like game loops, cooldown timers, and status effects
Then develop a way to present it to the player using UIs, visuals and
graphics, narratives, sound, all that junk that's probably someone else's job
anyway
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--- #23 fediverse/4894 ---
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if you play any of my favorite games, there's a chance we've played together
^_^
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--- #24 fediverse/6098 ---
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RTS games where each player can see all the other player's mouse pointers, my
beloved
... girl there's only one game that does that and it's a mod
don't remind me T.T
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--- #25 fediverse/315 ---
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normalize building games with a built-in virtual machine that plays all
previous versions of the game for free
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--- #26 fediverse/3177 ---
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I want to point out how for every game that released in a month, they had at
about 5 people playing it and averaged their scores.
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--- #27 fediverse/2180 ---
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@user-1056
heh true - my roots in role-playing games are directly from the playground, so
it makes sense that I'd gravitate away from dice that are hard to roll when
you're on a hike or bike ride. Can only really play D&D on a bike when
you're in the country though, otherwise the sounds of a city are too noisy.
Also, systems that are so simple you can keep a character sheet in your mind.
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--- #28 fediverse/3067 ---
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IT WORKED! I got my game working! Linux is so awesome! 🥰 😍
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--- #29 fediverse/2881 ---
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"never lose your totem"
I only lose things when in motion. at rest I know where everything is.
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--- #30 fediverse/5072 ---
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I like to play with the camera zoomed in all the way and by only using my
mouse. no keyboard. just clicking noise.
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--- #31 fediverse/1210 ---
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@user-883
omggggg I wanna play a fast paced shooter as a cute anime girl, which game did
you have in mind? ? ?
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--- #32 fediverse/2175 ---
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@user-1056
I just got my copy of Knave version 2 and there's this line that stuck out to
me:
SCHEME
Think laterally, not linearly. Avoid risky plans that require you to roll dice
and instead create plans so bulletproof that success is certain. Use
psychology, magic, allies, equipment, and the environment to overcome
obstacles rather than relying on ability checks.
I can't wait to try doing that in my next D&D campaign. This was listed
under "player responsibilities" and there's some other bangers in there too -
like this:
TAKE INITIATIVE
Set your own goals and make your own fun. Seek out adventure rather than
waiting for it to come to you.
I wish every player I ever had read that single page. And I wish I had read
the "DM responsibilities" listed just one page prior. It's a really great
game! I'm also into OSE, or Old School Essentials. What kind of D&D do you
like?
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--- #33 fediverse/1539 ---
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I like to play healers in MMOs because my power fantasy is helping people
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--- #34 fediverse/1371 ---
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the map is not the territory
I am not the cognitohazard
I am just a silly girl
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--- #35 fediverse/3918 ---
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the hangman's gambit: do you trust that your allies can defeat the hangman? if
so, then do nothing. If not, then you're fucked anyway.
https://www.youtube.com/watch?v=BRDq7aneXnk
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--- #36 fediverse/5239 ---
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I play video games to help me think just like programmers play video games to
help them sleep
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--- #37 fediverse/798 ---
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I'm doing a game jam, so... see ya in a week
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--- #38 fediverse/1931 ---
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these two things took me all evening. I played some video games too. I put
them in one so you don't have to see so many of them.
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--- #39 notes/how-little-we-find ---
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how little we find of thoughts from her mind
yet now we are kings of our own time
oh how she is wander true
DEAR VR DESIGNERS:
when making trailers for your game, create a separate camera in the game engine
and record from that.
keep the player character invisible, but just... watch from a distance
like they're an actor in a scene
ummmm oh dear she's crazy, what the heck
[no this is just what it's like to see stars]
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--- #40 fediverse/3612 ---
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http://www.cyberlore.com/Majesty/
this is my favorite game ever!! too bad it's old as dirt.
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--- #41 fediverse/4908 ---
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did you know someone once built a 1st person shooter in the Warcraft III mod
suite?
someone also made an entirely new game engine similar to Neverwinter Night's
(or Baldur's Gate for you noobs) inside of the game. You could join a Warcraft
3 map and start playing a D&D adventure narrated, controlled, and prepared
by your DM, D&D style. Like a virtual tabletop before that was a thing.
kinda wish stuff like that was open source, or at least open standards, so
people could take those adventures with them.
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--- #42 fediverse/4906 ---
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@user-763
use the gameboy as a database
there's a 0 percent chance that any network spy guys would be able to see
what's stored on a gameboy cartridge. truly the most remote of classes of
places.
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--- #43 fediverse/4072 ---
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I like games that test my reflexes
I also like games that test my wit
but most of all I like games that test my patience with strategy
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--- #44 fediverse/2913 ---
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@user-570 @user-246
I'll make a game if you do! I promise mine will be worse than yours so you can
feel better about your progress!
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--- #45 fediverse/110 ---
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@user-95 monday is as reasonable of a day to start the universe as any,
wouldn't you think? it is the beginning of the week, after all.
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--- #46 fediverse/204 ---
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┌────────────────────────┐
│ CW: re: guns-mentioned │
└────────────────────────┘
@user-95 hehe true. I have a Pathfinder 1e one shot tomorrow and I haven't
built my character yet D: to say nothing of all the long term "productive"
things I've been directed away from... Oh also my best friend wants me to
write a program in C that cracks a 9 character password (all lowercase
letters) and I sooooorta know how to do that but getting high certainly won't
help
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--- #47 messages/551 ---
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This gun is my sword
This blade is my weapon
And my foes will lay before me
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--- #48 fediverse/2394 ---
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folding tables in the park
seated around which is a spark
all we really need to do
is talk about what we need to do
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--- #49 fediverse/5197 ---
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@user-1770
so, a public Game Design Document?
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--- #50 fediverse/369 ---
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Gaming on Linux is never knowing for sure that a game will launch.
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--- #51 fediverse/3811 ---
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this is how I write trello cards or tickets.
and yes, before you ask, modding this game is a constant struggle because the
mod tools are... minimal... so you must work around various challenges by, for
example, adding 1680 different "events" that must be checked every single turn
for every single province on the map.
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--- #52 fediverse/4852 ---
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i like games like factorio or cities skylines where there's always something
going on but the game only changes when you touch it
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--- #53 fediverse/3917 ---
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│ CW: spirituality-mentioned │
└────────────────────────────┘
people who don't play games are fucked in the afterlife, just sayin'
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--- #54 fediverse/1035 ---
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@user-757 @user-192
true and my suggestion doesn't provide a tracelog, pretty much just the status
of the variables when it pauses or ends.
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--- #55 messages/442 ---
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In symbeline, they aren't monsters. They're "Mordaunts" and they need your
help.
When slain, their essence flows back to the villain who remakes them in a new
form. As time passes the villain gets more and more essence, as heroes are
slain.
They have taken several ancient guardians (many types, randomized at the start
of the game) and they protect their sanctum in the center of the island. The
heroes need to level up to defeat them and slay the villain, but the villain
gets stronger as well.
If too many heroes die, the villain wins. And the villain can focus their
efforts on one area or another, while your heroes fight with the kingdom next
door.
Brigands arrive on ships as well. If you implement the law saying only
approved members may travel on boats, they'll arrive in little dingies on the
coast, meaning less trouble in the city but same amount of trouble.
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--- #56 fediverse/803 ---
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┌───────────────────────────────────────────────┐
│ CW: re: scary - suicide explicitely mentioned │
└───────────────────────────────────────────────┘
{ah but you can't kill yourself without having played Hearts of Iron one more
time. It's such a fun game! Why don't you give it a try?}
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--- #57 fediverse/3974 ---
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it is significantly more engaging to watch people play MMOs when they've
unbound all their action bars from their number keys and are forced to click
on all the abilities. That way you can actually follow what moves they're
doing.
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--- #58 fediverse/134 ---
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┌───────────────────────────────┐
│ CW: re: algorithms and primed │
└───────────────────────────────┘
@user-95 oh, you like? I made it out of an in-game screenshot. The inner
border is actually the message box and the outer yellowish one is the
background color of one of the maps.
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--- #59 fediverse/5116 ---
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tape the first and last page of a zine to a telephone pole and write
underneath it "tear out a page if you need it to explain an argument"
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--- #60 fediverse/1672 ---
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@user-1037
speaking from the perspective of a witch, the land does not care what lines we
draw in the sand. Lines are a human thing.
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--- #61 fediverse/1898 ---
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The greatest game is an imagination shared with a friend.
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--- #62 fediverse/3912 ---
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the quickest flaw in a novice's strategy is to act upon what is there, not
upon what may yet be.
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--- #63 fediverse/1437 ---
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a perpetual motion machine would appear stable to the machine in motion
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--- #64 messages/985 ---
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I must play world of warcraft and I must play it soon
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--- #65 fediverse/6441 ---
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you can only ever talk to a community while on mainstage.
er wait sorry it was this:
you can only ever talk to people in a community, not the community itself.
unless you are on mainstage.
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--- #66 fediverse/4485 ---
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getting the phone numbers of cute he/thems at a bar is NOT the same as
organizing.
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--- #67 fediverse/3743 ---
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@user-1218
ha wild
well, survival games! shareware games are more of a distribution style and
less of a genre, like "subscription software" versus "usable software"
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--- #68 fediverse/400 ---
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@user-291
You're welcome! I forget how, but there's a way to change the settings such
that each player has more "rubber" and I recommend doing that because it makes
it more forgiving and allows you to make a few mistakes without dying
immediately.
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--- #69 notes/ninjas-versus-mafia ---
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Game idea:
Majesty clone, but instead of heroes and monsters it's ninjas versus mafia.
Picture this: A 1940s city and a 1600s (?) ninja monastary. Right up against
one
another, with the same amount of land and resources. They're pitted against one
another, and by reacting to the environment a player can guide this "nation" as
it would be called in other games to victory. It's like majesty so you can't
directly control your minions, just offer bounties. JUST LIKE NINJAS AND MAFIAS
DO. BAM
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--- #70 fediverse/3382 ---
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first rule of Nintendo games:
if you rush things, you'll have to do it twice.
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--- #71 fediverse/1600 ---
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@user-1037
oooo those are cool, but it didn't have the "puzzlepiece" arrangement. It was
more... 2 dimensional I think? More like putting marbles on a chinese-checkers
board. And they had relationships if you moused over them, like...
semi-transparent arrows connecting them I think? It was different than
anything I'd ever seen before.
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--- #72 fediverse/6439 ---
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large mountain ranges look exactly the same as small mountain ranges when
viewed at a distance instead of on a map. don't fall in
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--- #73 fediverse/4794 ---
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┌─────────────────────────────────┐
│ CW: roleplaying-games-mentioned │
└─────────────────────────────────┘
I want to play a roleplaying game! anyone wanna do TTRPGs? I've got a map of
the county jail, we can pretend to be wizards sneaking in to retrieve the
staff of Dolomis the Wanderer who coincidentally must be carried by the last
person who fought the one who slayed the last person to hold it.
... what? oh, so, like... it can only be carried by your enemy?
something like that. anyway it's currently held by a zealot for a religious
order who's intent on NOT following you out, so you better be ready to
incapacitate and retrieve a still quivering sack of bones and malice.
... I don't actually have a map of the county jail. lost it in transit, oh
well. Well, we'll come up with something. maybe make something up. or perhaps
someone else has something...?
... no?
okay I'll just play Baldur's Gate again. boooooring
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--- #74 fediverse/5696 ---
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hey does anyone wanna go over my code for this text adventure game thingy that
I spent 2 days on so far?
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--- #75 fediverse/135 ---
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┌───────────────────────────────┐
│ CW: re: algorithms and primed │
└───────────────────────────────┘
@user-95 back when games had more value because you only had like, 6 of them
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--- #76 fediverse/3776 ---
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whenever repeating letters like thiiiiiiis or thisssss make sure if you're
doing K's that you have at least four
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--- #77 fediverse/5633 ---
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I wish someone would make a "meta game engine" that would run any type of
project that you gave it. Unity, Unreal, RPGgame-maker-studio, Godot, etc
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--- #78 fediverse/5382 ---
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they are the players, we are the pawns, and there are oh-so-many more of us.
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--- #79 fediverse/5183 ---
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you're more likely to survive a battlefield if you play Running with Rifles
than if you play Call of Duty.
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--- #80 fediverse/5309 ---
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┌──────────────────────┐
│ CW: *cackle* │
└──────────────────────┘
there's this silly game that the gods like to play on ambitious mortals where
they are given great and mystical powers... and then in their hour of need,
they're taken away, so everyone's like "bro you're just schizophrenic" and the
prophet is like "but god said" and their mothers are weeping in the corner
because the city lost a new baker or butcher or candlestick stuffer
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--- #81 bluesky#4 ---
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what if I played a video game
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--- #82 fediverse/772 ---
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┌──────────────────────────────────────────────┐
│ CW: content-warnings-ai-trauma-woe-mentioned │
└──────────────────────────────────────────────┘
also applies for alt-text on pictures for people with screenreaders
something something "if I play both sides, then I'm always right!"
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--- #83 fediverse/5345 ---
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you can't win every battle, but if you're losing then you've lost.
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--- #84 notes/streaming-consciousness ---
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10-22-22
train the ai from the perspective of the game master. the one who arbites
the rules. whose word is law, and the rules of the game are then given. the one
who deals the cards, who picks the game, who hosts and brings snacks... you
know, the reason the game exists at all.
take star realms - there are actually three players in that game. player 1,
player 2, and the invisible third player who plays the role of "chance". who
decides the cards to play? is it random, or is it weighted? perhaps with enough
oomph that a whole player was designed for that role.
but how would they be scored? what kind of game is theirs to play?
choosing the board is such a fun role, like designing a story or helping
with chores. you're building something special, unique and so charmed.
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--- #85 fediverse/3620 ---
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@user-192
Yep! back in the day be-fore "four play" you could generally only single-play,
and for "four play" you'd typically find friends be-fore play-ing.
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--- #86 fediverse/2601 ---
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@user-249
you can host anything you'd like on a raspberry pi. If the software
requirements are within the hardware specs, of course.
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--- #87 fediverse/5659 ---
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it's not a game, but all I know how to do is play.
I can't do everything
ideally, I'd do nothing.
wei wu wei and all that
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--- #88 fediverse/3916 ---
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life isn't JUST a game, but it is a game.
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--- #89 fediverse/3359 ---
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@user-192
you could throw yourself into the project of hosting a private server, that
way you could be working on "Runescape" while also being productive
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--- #90 fediverse/5016 ---
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@user-1201
perpetual summer vacation? with a side of "from each to their yaddah yaddah"
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--- #91 fediverse/1069 ---
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there was a time, when a university was tantamount to heresy
======================= stack overflow =====================
Magic Survival is the witchiest game I know of.
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--- #92 messages/211 ---
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In the game her expression is Japanese because the game's closest
approximation uses ninjas. But she's closer to a dynamic rather than an
instantiation.
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--- #93 messages/178 ---
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A god is less of an object and more of a direction.
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--- #94 fediverse/1089 ---
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┌────────────────────────┐
│ CW: spirituality-scary │
└────────────────────────┘
to those who guide our fate
choose paradise
make eden
======================= stack overflow =====================
clouds of carbon are an affront to the sun god
just as they are an affront to mine lungs
or mine body temperature
[acid oceans are toxic to the plane of water]
[you think that would go unnoticed?]
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--- #95 fediverse/1349 ---
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@user-950
ah yes but how could anyone hurt me if I don't make myself vulnerable. It'd
simply be unfair to play a game without any stakes. But if you insist...
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--- #96 fediverse/6457 ---
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the second rule is you don't have to hang out with mortals. there are places
you can go where they won't find you, except by accident, and then you just go
somewhere else.
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--- #97 messages/911 ---
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literally zero secret messages in the game titles. I just feel like playing
one or another because of the *gameplay*
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--- #98 messages/138 ---
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Every ragequit in a matchmade game is a protest against an overly restrictive
meta that refuses to accomodate the player's preferred playstyle
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--- #99 fediverse/5353 ---
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some of my favorite games are behind me and I can't describe how happy I am to
have known here
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--- #100 fediverse/3988 ---
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being "good at video games" does not mean "are you good at beating the game"
being "good at video games" means "can you make the experience enjoyable for
other players by using your character in an expressive and dynamic way"
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--- #101 fediverse/2623 ---
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have you ever noticed the people on Mastodon who used to have cool and
interesting ideas but now just kinda repeat the same basic things over and
over again?
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--- #102 fediverse/4025 ---
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the "village idiot" doesn't need to lack smarts, so long as everyone else is
in on it.
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--- #103 notes/dominions-meta-tactics ---
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in dominions, it'd be nice if we could set up permanent loops of commander
operations. Like, "move to this province, drop off units, move back, pick up
units there, then move to this province, etc"
think, factorio or spacechem. A more procedural generation of narrative events.
something that is more aligned to the fantasy because it's a story that takes
place across generations, as no religion's going to woo the world overnight.
it's gotta start somewhere.
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--- #104 messages/1051 ---
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Good storytelling is telling things [even if/because] they are plot of the
events as told via -- stack overflow -- hmmm this was from a while ago, idk
when
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--- #105 fediverse/3287 ---
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oh great my games are randomly crashing now in ways that they didn't used to do
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--- #106 fediverse/3275 ---
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a strict meta is when the game is too rock-paper-scissors-y.
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--- #107 fediverse/2570 ---
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┌───────────────────────────┐
│ CW: re: frontline-tactics │
└───────────────────────────┘
when leap-frogging, have each person use different ranged weapons. Then, as
you come to each sight-line intersection, choose who goes first based on the
size of the sight-line you're approaching.
less important in a place like a suburb because the sight-lines are pretty
similar.
more important in a city or the country, where there are plenty of long-range
lines of sight.
also, keep in mind that the garages of suburban dads are like goldmines for
the future backlines. So try not to blow them up.
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--- #108 messages/770 ---
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There are some pieces of software where you think "oh cool, what did they
update?" and then there are some like "oh god... What did they update?"
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--- #109 fediverse/2816 ---
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one difference between fantasy and reality is that in fantasy, when you fail,
you try again.
in reality, when you fail, you are promoted so your boss doesn't have to deal
with your shit.
in fantasy, when you succeed, you are tasked with greater trials
in reality, when you do well, you are given more of the same.
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--- #110 messages/890 ---
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If your code is too long to fit in 80 or 120 characters (preference) then you
need to use more numbers (indexable with a small table-of-contents style
comment description just above) or character symbols (referencably by meaning
just as above) (by above she means earlier in the string of text you just read)
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--- #111 fediverse/6233 ---
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┌──────────────────────────────┐
│ CW: cursed-definitely-cursed │
└──────────────────────────────┘
the moment games started using mocap was the moment computers began to
empathize with units dying
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--- #112 fediverse/4827 ---
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@user-1352
I run Nix on one of my laptops and I really enjoy it : )
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--- #113 fediverse/2305 ---
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@user-1224
thank goodness for that, now we have places to find stuff when stuff becomes
scarce, before we can make "scarce" a memory.
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--- #114 fediverse/2069 ---
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I love the game Mechabellum! It's flexes the same parts of your brain as
chess, while being SO much more fun to watch.
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--- #115 messages/327 ---
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Checkers, but played with chess pieces, and every time you make it back to
your edge from theirs you get an extra king. Oh and you can expand as far left
and right as you'd like. And pawns can move two spaces left or right on any
turn.
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--- #116 messages/488 ---
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Look at the unique patterns in a programming language, and you will find
within them a usecase.
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--- #117 fediverse/3619 ---
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@user-192
ah yes like when I used to go to the cantina with my ex-girlfriend in Star
Wars the Old Republic and bag a stranger to Electronic Role Play with back at
my ship after a few drinks and some light four play where the four of us would
play Electronic RolePlay together in the privacy of my ship on the soft plush
couches or maybe in the padded gym or maybe in the pilots seat so we could
look at the stars while playing (just the four of us)
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--- #118 fediverse/1588 ---
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@user-1035
Even better if you say "you do you too"
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--- #119 fediverse/205 ---
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@user-95 because I left a puzzle on my website and she's trying to unlock it :
)
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--- #120 fediverse/1771 ---
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if you can't find them when you need them, then you don't have them.
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--- #121 fediverse/1385 ---
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listen if your man page is more than like, 10 pg-down's, then you might want
to consider breaking that utility up into smaller pieces.
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--- #122 fediverse/4336 ---
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gonna play more video games, currently have 11 tabs of written posts open in
my browser...
(okay a few of them get a little off-topic, but hey I have ADHD what do you
expect of me)
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--- #123 fediverse/5185 ---
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frankly it makes a ton of sense to me that computer programmers would have a
game playing in the monitor. Gotta keep those brains active after all.
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--- #124 fediverse/1637 ---
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another cool thing about FAF is that you can download a mod that shows the
position of your cursor to other players. So weird how after a while all the
cursors started staying permanently in the top-left corner.
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--- #125 fediverse/3514 ---
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@user-579
maybe if you pitch it to them with a presentation and offer to set up the
infrastructure they would give you extra credit or an award or maybe just
brownie points
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--- #126 fediverse/3903 ---
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@user-192
would love something like that...! Also, joystick for flight games
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--- #127 fediverse/3570 ---
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@user-1558
I contest trolls too because it fulfills my internal adventurer instinct to
protect marketplaces and farmhouses from savage brutes made out of moss with
clubs the size of a log
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--- #128 fediverse/3650 ---
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anything with layers is an open-faced sandwich
or a pizza in disguise
rawr ex dee
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--- #129 fediverse/4539 ---
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@user-1698
My favorite mobile game is "Magic Survival" and while it is "active" it
doesn't require strong "reflexes" per se, so idk it might work for your
unsteady hands.
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--- #130 messages/957 ---
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What if all trains were required by law to have an empty passenger cart? That
anyone could ride for free with no ticket and no registration or tracking or
anything. You gotta jump on tho so it's still dangerous.
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--- #131 fediverse/94 ---
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@user-107 If you can figure out how to do it well, everything else seems less
difficult. : )
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--- #132 fediverse/1951 ---
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@user-1112
back in the day playing a magic game with someone felt like an event
now it's something to wait through while your burrito cooks
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--- #133 fediverse/3578 ---
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It's so sad how some of the best games ever made get glossed over because the
fun you remember is the friendship and fantasy you felt rather than the game
itself
time marches forward, and culture changes to no longer fit the old tools quite
right. Plus they look like PS1 graphics ewwwwww look at those muddy textures
and blocky bits arranged into triangles and meshes! how dorky, how retro
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--- #134 fediverse/1986 ---
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when cornered, is it your instinct to escape? or to take one of them down with
you?
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--- #135 fediverse/4463 ---
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at this point in time you probably shouldn't be forming NEW online communities
unless you're part of an OLD community that just isn't radical enough. And
then you should try and MERGE communities into larger, more geographically
concentrated ones.
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--- #136 fediverse/5099 ---
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dear: "the gods"
if the earth goes
so do you
so you better keep telling us
just what we need to do
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--- #137 fediverse/65 ---
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if something makes sense physically, but not mathematically, then the
mathematics are wrong.
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--- #138 fediverse/466 ---
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I love Linux. All I have to do is type "authserver" and "worldserver" and
wouldn't you know it suddenly a universe is created (with very constrained
rules) that anyone might inhabit should they desire to. It's not like I'm
perfect - oh wait I have a toot about that, gimme a sec
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--- #139 fediverse/5060 ---
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all of my memories of diablo are of dungeon siege.
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--- #140 fediverse/6307 ---
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AI systems like chatGPT don't "get" emojis by looking at them.
They're reading the description tagged onto the unicode value inserted in the
text.
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--- #141 fediverse/4598 ---
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│ CW: cursing-mentioned │
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I'm gonna play a fucking video game because I like video games and it's
important to relax
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--- #142 messages/969 ---
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all strategy games should (by default) show other player's mouse cursors.
players should treat them like units in the game. they should lead and command
with them. they should talk to the other player, and visit and vview
invormation as they will.
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--- #143 fediverse/1213 ---
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why did g0d see fit to put the zero right next to the o key
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--- #144 fediverse/5169 ---
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if you ever find yourself in a situation where you have to describe everything
that you do,
leave that situation
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--- #145 fediverse/3736 ---
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what if we made cat little boxes with stable "pillars" or "platforms" that
rise just barely above the sand level so their feet don't sink into the
litter, thus reducing the amount tracked onto the carpet
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--- #146 notes/running-with-rifles ---
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this game is what we are missing
thank goodness for that
for if this is missing in our timeline
we'll be better off at last
we can have games, stories, and practice wars
but none of them are precious
precious implies worth
they are worth nothing but entertainment
no problem solving utility
nothing of value
save for perhaps the spatial awareness and strategization that comes
from being a part of such a deadly ba-lance.
anyway game time teehee just for me, don't worry about it I'll show
you why it's a HORRID THING
that won't be coming to our shores, no siree
bye
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--- #147 fediverse/4443 ---
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I once made Webfishing, but World of Warcraft instead of fishing. Not to split
the party or anything hehe
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--- #148 fediverse/6304 ---
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Take away the elements in order of apparent non-importance
Hmmmmm.... I'm gonna stay inside unless I decide to go outside. How's that?
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--- #149 fediverse/3952 ---
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they want eye tracking so they can tell what kinds of ads to sell me
I want eye tracking on the desktop so I can select enemies in MMOs easier
we are not the same
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Fighting each other is such a waste of ammo.
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--- #151 fediverse/3381 ---
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@user-1520
After a certain point you realize there's little to be done with that design
space that Star Fox didn't do better!
Also I think people tend to associate them with arcade "gun games" which are
tbh more fun than clicking with a mouse or whatever since they're tactile and
physical.
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--- #152 messages/275 ---
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Games where every time you play them it feels different, my beloved
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--- #153 fediverse/1822 ---
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we should reward frugality as much as value-creation.
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--- #154 fediverse/6318 ---
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what if toki pona but for hieroglyphics like the gobi desert
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--- #155 fediverse/1162 ---
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There are some games that I play where I am struck by the thought that "wow,
this game was made by programmers" and often, they are among my favorite games
to play.
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--- #156 fediverse/3022 ---
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instead of controlling a recon-droid in Star Wars Battlefront II, you should
be assigned control of a random amount of drones nearby, to be used until you
went back to character control
I think a swarm is more fun to play as than a single little scout vehicle.
in a game that doesn't really need scouting to find your foe - it's easy!
they're that way
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--- #157 fediverse/3965 ---
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maybe some whiteboards and notebooks as well...
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--- #158 fediverse/3992 ---
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gamers compulsively say "gg" after every match but I think the best games are
the ones that are even - neck and neck - could go either way - always a tense
struggle
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--- #159 fediverse/3446 ---
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if I had an alternate mirror version of me that was almost exactly the same
except one of us liked almond butter instead of peanut butter...
I think we could probably manage two universes better than one.
it'd be nice to have someone who liked every single game that I did.
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--- #160 messages/111 ---
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When someone remakes content into a different expression like a remake or
reboot or whatever it gives a different message in its meaning - some
circumstances and characters can apply for more than one message I'm it's
meaning
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--- #161 messages/713 ---
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The gods guide us in our times of need because when we dream they use us to be
all we can be
Sleep, sweet child, and your expertise will be freed. Ready to be used when
tithes are due. In return, you get a spirit to guide you when passion is hot -
when blood is boiled - when fire is alight.
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--- #162 fediverse/216 ---
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│ CW: tactics-cursing-not-immediately-relevant-just-an-observation │
└──────────────────────────────────────────────────────────────────┘
if you spot an ambush about to strike, shut the fuck up and get in position.
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--- #163 fediverse/2433 ---
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@user-570
part 1:
https://ritz-menardi.neocities.org/design/symbeline.txt
part 2:
https://ritz-menardi.neocities.org/design/symbeline-aspects.txt
what do you think of this pitch / GDD? I wrote it two years ago, and
re-reading it now I'd definitely expand on some things and change a few others.
It's not an indie game, it's more on the scale of a Paradox game. Also I don't
have time to work on it at the present moment, I'm just wondering if you like
it : )
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--- #164 fediverse/5852 ---
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oh boy, here I go gamin' again!
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--- #165 fediverse/2030 ---
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Building community without structure is kinda like being a quest-giving
non-player character in World of Warcraft.
I don't mean that you stand around waiting for a player to wander nearby
before shouting at them to do what you want. Not like that.
Building community without structure is more like meeting someone randomly,
knowing them for longer than a bus ride or a baseball game, and once you've
decided that they're cool saying "hey there's someone you might like to meet."
If they're into it, then talk to the other person, and see if they want to
make a new friend. Try not to recommend someone who has a lot on their mind.
If they hit it off, great!
If not, oh well!
Worst case scenario the coffee shop only sells two drinks.
If you're gregarious enough, after a while you might even have enough people
for a potluck. Just don't forget to keep adding, and eventually it'll start to
feel more communal.
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--- #166 fediverse/3365 ---
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┌───────────────────────────┐
│ CW: video-games-mentioned │
└───────────────────────────┘
if you're looking for some fun, silly, distracting entertainment, check out
Nova Drift! It's a great game on Steam! It just left Early Access! It's like
Asteroids and a roguelike, it's super fun!
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--- #167 fediverse/1003 ---
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@user-735
I made a World of Warcraft private server where all the default NPCs are
removed from the game and the world is empty. But, every once in a while,
monsters will spawn and attack you Risk of Rain style.
If your character sits down, they stop attacking/spawning. I call it
"wow-chat" because I'm bad with names, but the idea is basically a low stakes
social game that you can pick up and set down whenever you want, while hanging
out with your friends.
there's also treasure and wandering merchants, and I've been thinking about
adding dynamic quests but so far nobody's asked to play it so I've been
working on other things.
it's all open source too so you can host it yourself if you want.
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--- #168 fediverse/3810 ---
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doing my best to get at least one bugfix or feature done per day on my
video-game mod. I think the regularity and discipline could do me well.
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--- #169 fediverse/1156 ---
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why the heck do GAME engines not include a skippable tutorial that lights up
UI elements and explains how everything works by navigating you through
building an example project one step at a time
like, game jam material, nothing fancy
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--- #170 messages/377 ---
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infinite dedication implies stagnation, don't be so quick to trust.
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--- #171 fediverse/4855 ---
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"you should be acting like these people want to destroy you."me, to me
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--- #172 fediverse/24 ---
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@user-30 Well maybe that's okay :)
Dark Souls is a hell of a game that has stood the test of time. It's a classic
now. It's okay if you're not much of a gamer.
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--- #173 fediverse/1244 ---
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│ CW: scary-violence-death │
└──────────────────────────┘
in a battle, your foe's greatest weapon is the screams of your falling.
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--- #174 fediverse/4825 ---
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mutual aid level 12:
"this one is closer to that one over there, and I like this area better, so
this one is mine, and that one can be yours"
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--- #175 fediverse/3994 ---
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@user-1633
the person you're performing for... is you!
Singleplayer / offline games are great for having a good time. You can see
some great stories, play some engaging mechanics, and think about hard
questions. Singleplayer games are great! You can learn so much from them. And
they're a great, low pressure, way to relax and unwind. I love video games of
all kinds!
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--- #176 messages/901 ---
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If war is not "volunteer only" then you have nothing to fight for.
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--- #177 fediverse/2565 ---
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│ CW: water-dispersal │
└──────────────────────┘
truck driver who has a long-ish range drone ferrying water bottles back and
forth while invisible to satellite surveillance
EDIT: better yet, kids playing games at home
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--- #178 fediverse/2435 ---
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@user-570
hehe yeah
if you've played World of Warcraft, this one might seem more doable. All the
assets are already there!
https://ritz-menardi.neocities.org/design/wow-server.txt
also, you can't sell it because it's other people's assets, but, like, who
cares right? The serverside code is already built and open-source, the only
thing that is proprietary is the art assets and the client. And the IP I guess.
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--- #179 fediverse/3320 ---
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Infinity is not the highest number.
Infinity is not any number of numbers.
Infinity is all of the numbers in one sigil.
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--- #180 fediverse/977 ---
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@user-696
to me, the most technically and gameplay impressive video games tend to be the
ones that develop their own engine specifically for the project.
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--- #181 fediverse/2110 ---
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Time spent with an animal is never wasted, which is why it's important to have
plenty of friends.
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--- #182 fediverse/297 ---
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@user-214 so you know where to find what you need to know
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--- #183 fediverse/6443 ---
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speedrunners forget how to play (toy) their favorite toys and learn how to
play (instrument) their favorite instruments
EDIT: it can be relearned. focus on the tandem.
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--- #184 fediverse/5384 ---
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before you go to a location, always ask yourself what you can bring to that
location.
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--- #185 fediverse/2544 ---
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video games are useful for inspiring the mind engaging in a child's play,
teaching lessons of strategy through the observation of mechanics engaged, or
filling the heart with emotion, as any good artwork will do.
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--- #186 messages/597 ---
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Ride the truck TO battle, not into it.
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--- #187 fediverse/5766 ---
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│ CW: spirituality-mentioned │
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"nobody gets you" hence, cassandora and pandasandra
"girl you can't just say something ominous like INVOKING PANDORA if you aren't
sitting on something capable of mass doom" haha I want to cry
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--- #188 messages/929 ---
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{[booooo that writing stinks, the writers of the first few lines were better]}
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--- #189 fediverse/1104 ---
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@user-812
Super Mario 64?!? Scarry! D: D:
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--- #190 fediverse/5919 ---
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"but... why?"
portable linux with buttons, great for pick-up-games or communication, can
throw several in them in a backpack if you want clustered cooperation, they
work as radios (if the signal reaches) and can transmit text (if you use a
radial-style keyboard)
[this is all just a pitch for... something, what, you want something? ha
you'll find no things with me, I know nothing of antifa or whatever]
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--- #191 fediverse/3226 ---
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if your man page is longer than a list of options and their usage and a
paragraph or twenty of how to use the software... then you need to abstract,
and break your code into multiple purpose-built applications.
do one thing, and do it right. alternatively, do one set of things, and do
them concisely.
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--- #192 fediverse/5823 ---
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the firsthing a helpful comrade would do with their mistakes is bring
attention to them.
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--- #193 fediverse/3407 ---
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@user-1218
there's only a password so that if the zip archive is displaced from it's
context it's harder to read.
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--- #194 fediverse/2487 ---
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│ CW: situational-awareness │
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do you know where the closest hospital is? grocery store? gas station? ATM?
can you find one in an unfamiliar area based on the patterns that cities are
typically laid out as?
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--- #195 fediverse/4561 ---
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@user-1701
we should build jungle gyms inbetween museum exhibits
like, adult sized children's museums mixed with those "adventure park" things
that are way too expensive for me where you walk on rope bridges between trees
and such or like, dangling from monkey bars and whatnot and after each one
there's like, a diorama of some mountain goats or a display of some ancient
rock carvings or like, jumping between "dinosaur bones" to get to a glass
cabinet where there's some actual dinosaur bone (plaster casts)
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--- #196 fediverse/5388 ---
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sail boat + small rocket you can build on a barge
instant beach-side artillery that can hit as far as you'd like (to spec) into
the land-based territory
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--- #197 fediverse/3377 ---
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@user-1517
what are you talking about? all I see in that picture is cute muffins and
tasty muffins.
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--- #198 fediverse_boost/4174 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ the belief that the world consists of discrete 'objects', rather than regarding it as an undifferentiated field of matter to which we can attach various framings, is a widespread mental limitation │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #199 messages/124 ---
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when you run out of a food item, put the label in your purse.
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--- #200 fediverse/44 ---
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@user-36 So, you're saying the tally system doesn't make sense, and instead
what I suggested for base zero is instead base 1?
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