=== ANCHOR POEM ===
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 if the map you present to the players in session 0 had a mountain range on the
 OTHER SIDE of another mountain range, you need to zoooooom in. Unless your
 characters are all dwarves, a game should start in a valley or on an island.
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=== SIMILARITY RANKED ===

--- #1 fediverse/2747 ---
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 easiest way to solve an entire class of accessibility problems: in the
 tutorial, instead of having button prompts, have keybinding confirmations.
 
 "what button do you want to use to jump?"
 
 "super triple mega backflip spin-dozer needs three jumps and a kick"
 
 "use the boost to get through! [game pauses] (which button do you want to use
 to boost?) [displays a map of previously bound keys]"
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--- #2 fediverse/330 ---
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 if you want to understand me, play Majesty the Fantasy Kingdom Sim (when you
 have time and are bored (very important combination)) - start on beginner
 difficulty and click the right buttons.
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--- #3 fediverse/2564 ---
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 │ CW: frontline-tactics │
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 pretend like you're playing leap-frog
 
 one person goes up to a sightline, watches with bated breath, another
 cautiously advances through the area covered by their teammate, before
 covering their back-to-forth advancement. first one, then the other, watch out
 for flanks.
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--- #4 messages/740 ---
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 had a dream that we gamified all work and then put them into one single
 mega-game so whenever you wanted you could work on an arbitrary project and it
 would spin up a new game and take your inputs and use them to accomplish
 whatever was happening
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--- #5 fediverse/161 ---
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 I wish games started with everything unlocked and if you wanted you could
 "start a journey" or whatever and lock everything but a few options... then
 slowly as you play the game you unlock new things to do until eventually
 you're back where you started.
 
 Essentially... starting at level 100 and having the option to prestige right
 away. If you want the experience. While playing a game. That you have every
 right to enjoy as you will.
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--- #6 fediverse/3210 ---
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 @user-1209 
 
 well, every boomer shooter is about moving as fast as possible and shooting
 with pinpoint accuracy, so... that's-the-game.jpg : )
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--- #7 fediverse/6294 ---
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 if you play optimally, you'll never get any chance to make decisions.
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--- #8 messages/910 ---
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 all you need is to be steam friends with one person and then your whole
 organization knows what you're trying to say with game titles
 
 (I just like games)
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--- #9 fediverse/97 ---
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 @user-110 Exactly! I play games to practice strategy and empathy, not to stand
 triumphant over a virtual foe. Why should I care for the lessons of others
 when mine so often go unlearnt?
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--- #10 fediverse/84 ---
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 Life is just a series of minigames for your primate brain to solve that are
 generated by an impossibly complex algorithm with a dash of ethical
 value-based choices thrown in.
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--- #11 fediverse/3388 ---
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 what if they made grass only able to be cut with horizontal strikes and pots
 only able to be smashed with vertical
 
 to encourage the player to learn the difference
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--- #12 fediverse/4608 ---
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 every time a game developer makes a game where the world is in peril and the
 main character must save it, for every successful playthrough where the good
 guy wins there are thousands of doomed worlds where the player got distracted
 or bored and left the people to rot.
 
 how tragic.
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--- #13 messages/1066 ---
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 "alright everyone, you're now an adventuring party and your DM is the DJ. Your
 stat blocks are whatever you feel internally. Your skills are written on your
 character sheet, which is stored in your memories. Your bank will store gold
 notes for you, and you can find most things at the store or barge."
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--- #14 fediverse/35 ---
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 Look all I'm saying is  all the people who say "oh you shouldn't make an MMO
 for your first game" clearly have never heard of Azerothcore. Literally as
 long as you don't sell it you can make the MMO of your dreams crazy easily.
 You can script it in LUA for crying out loud.
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--- #15 fediverse/3005 ---
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 most people have no conception of what ancient battles look like until they
 play a Total War game and see one from above
 
 (total war games also aren't that accurate tbh, there's a lot more
 standing-near-each-other-and-throwing-rocks involved)
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--- #16 messages/1002 ---
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 In revolutionary Cascadia, you don't have to do anything different. Until you
 decide you want to.
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--- #17 fediverse/5488 ---
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 okay ttyl I gotta go play video games I guess >.>
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--- #18 fediverse/1427 ---
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 if you want your game to be playable in 20 years, make sure it runs on Linux.
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--- #19 fediverse/2643 ---
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 @user-1292 
 
 You don't have to come up with the WHY for why a character does something -
 only that it happened.
 
 if the "WHY" leaps out at you, sure, yeah, go for it, until of course your
 players sitting around the table say something like "I bet they did this thing
 because of this reason" and you're like "shit that's better than what I got,
 okay that's how it's gonna be"
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--- #20 fediverse/1880 ---
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 sometimes I decide against playing a Steam game because I don't want it to
 jump to the top of my "recently played" list
 
 Wish I could have like, a heatmap of when I played which game. I think that'd
 be useful for the archival process of my life.
 
 ... how pathetic, she measures her life in gameplay.
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