=== ANCHOR POEM === ════════════════════════════════════════════════════════─────────────────────────── ┌──────────────────────┐ │ CW: D&D-mentioned │ └──────────────────────┘ if the map you present to the players in session 0 had a mountain range on the OTHER SIDE of another mountain range, you need to zoooooom in. Unless your characters are all dwarves, a game should start in a valley or on an island. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════──────────────────────────┘ === SIMILARITY RANKED === --- #1 fediverse/2747 --- ══════════════════════════════════════════════════════───────────────────────────── easiest way to solve an entire class of accessibility problems: in the tutorial, instead of having button prompts, have keybinding confirmations. "what button do you want to use to jump?" "super triple mega backflip spin-dozer needs three jumps and a kick" "use the boost to get through! [game pauses] (which button do you want to use to boost?) [displays a map of previously bound keys]" ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════────────────────────────────┘ --- #2 fediverse/330 --- ════════════════════════════════════════════─────────────────────────────────────── if you want to understand me, play Majesty the Fantasy Kingdom Sim (when you have time and are bored (very important combination)) - start on beginner difficulty and click the right buttons. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════──────────────────────────────────────┘ --- #3 fediverse/2564 --- ══════════════════════════════════════════════════════───────────────────────────── ┌───────────────────────┐ │ CW: frontline-tactics │ └───────────────────────┘ pretend like you're playing leap-frog one person goes up to a sightline, watches with bated breath, another cautiously advances through the area covered by their teammate, before covering their back-to-forth advancement. first one, then the other, watch out for flanks. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════────────────────────────────┘ --- #4 messages/740 --- ════════════════════════════════════════════════════════════════─────────────────── had a dream that we gamified all work and then put them into one single mega-game so whenever you wanted you could work on an arbitrary project and it would spin up a new game and take your inputs and use them to accomplish whatever was happening ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════──────────────────┘ --- #5 fediverse/161 --- ══════════════════════════════════════════───────────────────────────────────────── I wish games started with everything unlocked and if you wanted you could "start a journey" or whatever and lock everything but a few options... then slowly as you play the game you unlock new things to do until eventually you're back where you started. Essentially... starting at level 100 and having the option to prestige right away. If you want the experience. While playing a game. That you have every right to enjoy as you will. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════────────────────────────────────────────┘ --- #6 fediverse/3210 --- ═══════════════════════════════════════════════════════──────────────────────────── @user-1209 well, every boomer shooter is about moving as fast as possible and shooting with pinpoint accuracy, so... that's-the-game.jpg : ) ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #7 fediverse/6294 --- ═════════════════════════════════════════════════════════════════════════════────── if you play optimally, you'll never get any chance to make decisions. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════════─────┘ --- #8 messages/910 --- ═══════════════════════════════════════════════════════════════════════──────────── all you need is to be steam friends with one person and then your whole organization knows what you're trying to say with game titles (I just like games) ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════════───────────┘ --- #9 fediverse/97 --- ══════════════════════════════════════════───────────────────────────────────────── @user-110 Exactly! I play games to practice strategy and empathy, not to stand triumphant over a virtual foe. Why should I care for the lessons of others when mine so often go unlearnt? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════────────────────────────────────────────┘ --- #10 fediverse/84 --- ══════════════════════════════════════════───────────────────────────────────────── Life is just a series of minigames for your primate brain to solve that are generated by an impossibly complex algorithm with a dash of ethical value-based choices thrown in. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════────────────────────────────────────────┘ --- #11 fediverse/3388 --- ════════════════════════════════════════════════════════─────────────────────────── what if they made grass only able to be cut with horizontal strikes and pots only able to be smashed with vertical to encourage the player to learn the difference ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════──────────────────────────┘ --- #12 fediverse/4608 --- ═════════════════════════════════════════════════════════════────────────────────── every time a game developer makes a game where the world is in peril and the main character must save it, for every successful playthrough where the good guy wins there are thousands of doomed worlds where the player got distracted or bored and left the people to rot. how tragic. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════─────────────────────┘ --- #13 messages/1066 --- ═════════════════════════════════════════════════════════════════════════════────── "alright everyone, you're now an adventuring party and your DM is the DJ. Your stat blocks are whatever you feel internally. Your skills are written on your character sheet, which is stored in your memories. Your bank will store gold notes for you, and you can find most things at the store or barge." ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════════─────┘ --- #14 fediverse/35 --- ════════════════════════════════════─────────────────────────────────────────────── ┌───────────────────────┐ │ CW: game design, MMOs │ └───────────────────────┘ Look all I'm saying is all the people who say "oh you shouldn't make an MMO for your first game" clearly have never heard of Azerothcore. Literally as long as you don't sell it you can make the MMO of your dreams crazy easily. You can script it in LUA for crying out loud. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════──────────────────────────────────────────────┘ --- #15 fediverse/3005 --- ═══════════════════════════════════════════════════════──────────────────────────── most people have no conception of what ancient battles look like until they play a Total War game and see one from above (total war games also aren't that accurate tbh, there's a lot more standing-near-each-other-and-throwing-rocks involved) ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #16 messages/1002 --- ══════════════════════════════════════════════════════════════════════════───────── In revolutionary Cascadia, you don't have to do anything different. Until you decide you want to. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════════════════────────┘ --- #17 fediverse/5488 --- ══════════════════════════════════════════════════════════════════════───────────── okay ttyl I gotta go play video games I guess >.> ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════════════────────────┘ --- #18 fediverse/1427 --- ════════════════════════════════════════════════─────────────────────────────────── if you want your game to be playable in 20 years, make sure it runs on Linux. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════──────────────────────────────────┘ --- #19 fediverse/2643 --- ══════════════════════════════════════════════════════───────────────────────────── @user-1292 You don't have to come up with the WHY for why a character does something - only that it happened. if the "WHY" leaps out at you, sure, yeah, go for it, until of course your players sitting around the table say something like "I bet they did this thing because of this reason" and you're like "shit that's better than what I got, okay that's how it's gonna be" ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════────────────────────────────┘ --- #20 fediverse/1880 --- ═════════════════════════════════════════════════════────────────────────────────── sometimes I decide against playing a Steam game because I don't want it to jump to the top of my "recently played" list Wish I could have like, a heatmap of when I played which game. I think that'd be useful for the archival process of my life. ... how pathetic, she measures her life in gameplay. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ |