=== ANCHOR POEM ===
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@user-1698
Magic Survival might not work then, as it's a "single stick shooter" where
movement is controlled with a virtual joystick and other actions are performed
automatically.
There is more than one control scheme in the options, so it might be worth
fiddling with, but octopus arms are hard to overcome in a non-turn-based game.
Good luck finding games that work ❤️
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=== SIMILARITY RANKED ===
--- #1 fediverse/4635 ---
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@user-1722
Magic Survival
it has gameplay similar to Vampire Survivors, but it came first, is way
better, and is stylish as fuck
single-stick shooter with roguelike progression
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--- #2 fediverse/3210 ---
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@user-1209
well, every boomer shooter is about moving as fast as possible and shooting
with pinpoint accuracy, so... that's-the-game.jpg : )
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--- #3 messages/740 ---
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had a dream that we gamified all work and then put them into one single
mega-game so whenever you wanted you could work on an arbitrary project and it
would spin up a new game and take your inputs and use them to accomplish
whatever was happening
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--- #4 fediverse/4539 ---
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@user-1698
My favorite mobile game is "Magic Survival" and while it is "active" it
doesn't require strong "reflexes" per se, so idk it might work for your
unsteady hands.
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--- #5 fediverse/84 ---
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Life is just a series of minigames for your primate brain to solve that are
generated by an impossibly complex algorithm with a dash of ethical
value-based choices thrown in.
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--- #6 fediverse/3903 ---
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@user-192
would love something like that...! Also, joystick for flight games
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--- #7 fediverse/1185 ---
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@user-883
Hell yeah. I can't help but wonder if there's a more universal solution on the
horizon that will work for every game, using idk a raspberry pi zero or
something? I'm into hardware but not that much so forgive my insolence. Seeing
these purpose-built PCBs applied toward historical preservation and
utilization of forward thinking retro gaming technology fills my heart with
joy.
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--- #8 fediverse/1210 ---
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@user-883
omggggg I wanna play a fast paced shooter as a cute anime girl, which game did
you have in mind? ? ?
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--- #9 fediverse/3067 ---
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IT WORKED! I got my game working! Linux is so awesome! 🥰 😍
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--- #10 fediverse/3022 ---
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instead of controlling a recon-droid in Star Wars Battlefront II, you should
be assigned control of a random amount of drones nearby, to be used until you
went back to character control
I think a swarm is more fun to play as than a single little scout vehicle.
in a game that doesn't really need scouting to find your foe - it's easy!
they're that way
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--- #11 fediverse/3743 ---
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@user-1218
ha wild
well, survival games! shareware games are more of a distribution style and
less of a genre, like "subscription software" versus "usable software"
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--- #12 fediverse/1566 ---
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what if you added "secret rules" to english. wouldn't that be a fun game to
play? it'll be tough to keep them all remembered, but the good news is we only
have to use the ones on which we agree. like, memes, instead of grammar rules.
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--- #13 fediverse/982 ---
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@user-707 @user-708
using this to control the buttons in VRchat would be like a person with a
prosthetic interacting with real life :O
minus the physicality of course, but that's next.
can't wait to play Warcraft 3 and think "select all healers" so I can point
them at a dying unit with my mouse.
or world of warcraft where your rotation begins to feel like a song.
maybe even a text-based adventure, where you reading the text corresponds to
the results of the simulation, https://www.spreeder.com/app.php style. could
make it so that if you wanted something else to happen, you had to willfully
think it while the words are flashing in front of your eyes - the game would
pause if you blinked, perfect for phones btw...
could be a locally networked thing, like four to six people hanging out and
playing a game like pictionary or charades. except, a story that developed,
and whoever wanted could change it while everyone was reading it at once.
sorta like a competition to see who can make the best twists and false endings
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--- #14 fediverse/24 ---
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@user-30 Well maybe that's okay :)
Dark Souls is a hell of a game that has stood the test of time. It's a classic
now. It's okay if you're not much of a gamer.
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--- #15 fediverse/5633 ---
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I wish someone would make a "meta game engine" that would run any type of
project that you gave it. Unity, Unreal, RPGgame-maker-studio, Godot, etc
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--- #16 messages/910 ---
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all you need is to be steam friends with one person and then your whole
organization knows what you're trying to say with game titles
(I just like games)
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--- #17 fediverse/3578 ---
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It's so sad how some of the best games ever made get glossed over because the
fun you remember is the friendship and fantasy you felt rather than the game
itself
time marches forward, and culture changes to no longer fit the old tools quite
right. Plus they look like PS1 graphics ewwwwww look at those muddy textures
and blocky bits arranged into triangles and meshes! how dorky, how retro
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--- #18 fediverse/5177 ---
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│ CW: capitalism-mentioned-four-times │
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when they say "capitalism is a competitive game" what they mean is "capitalism
is a game where everyone wins when someone else loses" and what we hear is
"capitalism is a game of trying to screw you out of as much money as possible"
and the truth is "capitalism is a game that you can't play" because 95% of the
people who will read this toot are not stock-owners.
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--- #19 fediverse/1184 ---
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@user-883
whoa, cool! So with one of these you can flash any ROM you want onto the
cartridge and it should play any GBA/GBC game you uhhh legally own and have
pulled the ROM from? If so that's pretty neat
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--- #20 fediverse/4072 ---
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I like games that test my reflexes
I also like games that test my wit
but most of all I like games that test my patience with strategy
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--- #21 fediverse/940 ---
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@user-652
just made a game for GGJ in Godot and I have to agree. Godot is so
frustrating, but one thing I have to concede is that once you get your head
around it the GUI part is actually incredibly powerful.
My next game I'm going to make in Raylib, and if the UI bit proves too
difficult I'll probably end up back at Godot.
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--- #22 fediverse/3988 ---
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being "good at video games" does not mean "are you good at beating the game"
being "good at video games" means "can you make the experience enjoyable for
other players by using your character in an expressive and dynamic way"
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--- #23 fediverse/6195 ---
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steam should have an option to create shortcuts to video games in directories
of choosing
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--- #24 fediverse/2747 ---
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easiest way to solve an entire class of accessibility problems: in the
tutorial, instead of having button prompts, have keybinding confirmations.
"what button do you want to use to jump?"
"super triple mega backflip spin-dozer needs three jumps and a kick"
"use the boost to get through! [game pauses] (which button do you want to use
to boost?) [displays a map of previously bound keys]"
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--- #25 fediverse/5919 ---
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"but... why?"
portable linux with buttons, great for pick-up-games or communication, can
throw several in them in a backpack if you want clustered cooperation, they
work as radios (if the signal reaches) and can transmit text (if you use a
radial-style keyboard)
[this is all just a pitch for... something, what, you want something? ha
you'll find no things with me, I know nothing of antifa or whatever]
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--- #26 fediverse/3008 ---
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when I play games, the theme only matters when it's being sold to me.
after, once I start playing, I stick around if the mechanics are good.
hence, why I loooooove video games but spend like 30$ on them every 6 months
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--- #27 fediverse/4894 ---
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if you play any of my favorite games, there's a chance we've played together
^_^
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--- #28 fediverse/4608 ---
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every time a game developer makes a game where the world is in peril and the
main character must save it, for every successful playthrough where the good
guy wins there are thousands of doomed worlds where the player got distracted
or bored and left the people to rot.
how tragic.
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--- #29 messages/999 ---
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Okay bear with me, but, what if we took the AI that they use to play games
(like, the kind that memorize the best way to play space invaders or whatever)
and instead of A and B and start and select they could use programming
languages to try and recreate exactly a winning move, which in this case is
just the exact behavior that is created by the test case playthrough of Super
Mario Bros or Space Invaders. Free open source everygame!
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--- #30 fediverse/2069 ---
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I love the game Mechabellum! It's flexes the same parts of your brain as
chess, while being SO much more fun to watch.
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--- #31 fediverse/3992 ---
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gamers compulsively say "gg" after every match but I think the best games are
the ones that are even - neck and neck - could go either way - always a tense
struggle
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--- #32 notes/ninjas-versus-mafia ---
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Game idea:
Majesty clone, but instead of heroes and monsters it's ninjas versus mafia.
Picture this: A 1940s city and a 1600s (?) ninja monastary. Right up against
one
another, with the same amount of land and resources. They're pitted against one
another, and by reacting to the environment a player can guide this "nation" as
it would be called in other games to victory. It's like majesty so you can't
directly control your minions, just offer bounties. JUST LIKE NINJAS AND MAFIAS
DO. BAM
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--- #33 fediverse/3034 ---
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@user-570
I've messed around with Bevy and the library most similar in C is Raylib. in
Lua it'd be Love2D I think.
I love the idea of those systems. I haven't built a full game using them but I
can conceptualize operations within them easier using a framework like that
versus a game engine like Godot.
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--- #34 fediverse/3909 ---
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I don't really like singleplayer games
sometimes a multiplayer game is too much effort to play with extra players,
like Factorio where like anytime I'd play with other people they'd just kinda
fuck off and do their own thing (whatever, I wanted to design a factory
together, not play singleplayer together >.>)
sometimes a multiplayer game has no players, RIP
sometimes a multiplayer game has incredibly skilled players who shit on noobs
and don't teach, RIP
and sometimes a multiplayer game has no IRL friends that are into it,
(personal RIP then)
... anyway, games are fun and we should play more of them. I wish I didn't
have so much time to waste, but hey I guess that's where I'm comfortable, so...
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--- #35 fediverse/5052 ---
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"hello, I'd like to make games using your tools and art assets. I will sell
anything I make to you and only you, and if you don't want it that's fine too,
I'll just play it with my friends sometimes."
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--- #36 fediverse/4051 ---
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somehow, on average, Star Wars Battlefront 2 is the best game to play with old
friends
as long as you stick together, of course
and maybe invite all of your other bros
after a couple optional initial exploratory 2pvE matches [co-op]
especially if you play on "normal" difficulty
[I wonder if anyone's ever studied whether or not people born at similar parts
of the year have anything in common?] [doh that's astrology]
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--- #37 fediverse/3005 ---
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most people have no conception of what ancient battles look like until they
play a Total War game and see one from above
(total war games also aren't that accurate tbh, there's a lot more
standing-near-each-other-and-throwing-rocks involved)
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--- #38 fediverse/5353 ---
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some of my favorite games are behind me and I can't describe how happy I am to
have known here
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--- #39 fediverse/1162 ---
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There are some games that I play where I am struck by the thought that "wow,
this game was made by programmers" and often, they are among my favorite games
to play.
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--- #40 fediverse/2913 ---
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@user-570 @user-246
I'll make a game if you do! I promise mine will be worse than yours so you can
feel better about your progress!
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--- #41 fediverse/6379 ---
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world of warcraft is just a roguelike that lasts a year.
https://ritz-menardi.neocities.org/wow-chat/wow-chat
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--- #42 fediverse/3381 ---
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@user-1520
After a certain point you realize there's little to be done with that design
space that Star Fox didn't do better!
Also I think people tend to associate them with arcade "gun games" which are
tbh more fun than clicking with a mouse or whatever since they're tactile and
physical.
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--- #43 fediverse/6000 ---
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I wish I had more games, I keep forgetting which to install though. Also
Warcraft 3 doesn't work >.>
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--- #44 fediverse/6443 ---
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speedrunners forget how to play (toy) their favorite toys and learn how to
play (instrument) their favorite instruments
EDIT: it can be relearned. focus on the tandem.
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--- #45 fediverse/5696 ---
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hey does anyone wanna go over my code for this text adventure game thingy that
I spent 2 days on so far?
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--- #46 fediverse/3257 ---
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whoa
cool
do you... turn the sensitivity up so you don't have to move your hand very
much so it can remain in position with it's thumb on the enter key?
... now I want to try that. Mine doesn't have enter, there's no numpad. So I
have the arrow keys.
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--- #47 fediverse/3612 ---
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http://www.cyberlore.com/Majesty/
this is my favorite game ever!! too bad it's old as dirt.
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--- #48 fediverse/977 ---
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@user-696
to me, the most technically and gameplay impressive video games tend to be the
ones that develop their own engine specifically for the project.
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--- #49 fediverse/5961 ---
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@user-138
maybe it's evil hackers - idk that's beyond my expertise - good luck : )
(I'd need to see the piece of technology to work on it. I'm a hardware kinda
[girl, but pronounced guy])
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--- #50 fediverse/3287 ---
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oh great my games are randomly crashing now in ways that they didn't used to do
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--- #51 fediverse/5072 ---
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I like to play with the camera zoomed in all the way and by only using my
mouse. no keyboard. just clicking noise.
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--- #52 fediverse/895 ---
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most video game ideas suck
most of the time they're like "oh what if we had a racoon who found a magic
hat and saved the world from sentient apple blossoms"
that's not a game idea, that's a painting
a game is mechanics, and you can use the aesthetic to justify the mechanics,
but not generally the other way around.
the art isn't bad, but the art isn't the game. a game idea is "what if
tic-tac-toe had an extra square in the center" or "what if chess was played
with checkers, to hide your moves from your opponent"
there have been thousands of super mario bros. if games were designed as an
API, we could use whatever visuals we wanted, and those could be copyrighted
and sold if you really want. but mechanics are the basis for everything they
are built on, so doesn't it make sense to separate the two? abstracting the
logic such that two complementary functions are accomplished, [see code editor
idea], more flavors of game could be produced.
rulesets can be switched in and out too, as an API is just an engin
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--- #53 fediverse/4388 ---
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I'm sorry, but you can't play any more video games for a while. No more
spending time on hobbies. When you meet, discuss what needs you see and how to
fulfill them.
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--- #54 messages/610 ---
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I'm sorry, but you can't play any more video games for a while. No more
spending time on hobbies. When you meet, discuss what needs you see and how to
fulfill them.
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--- #55 messages/574 ---
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Steps to make a game waterfall style:
Lay out all the data structures
Build methods which manipulate those structures (think getters and setters)
Then build machinery which operates upon those structures using those methods,
like game loops, cooldown timers, and status effects
Then develop a way to present it to the player using UIs, visuals and
graphics, narratives, sound, all that junk that's probably someone else's job
anyway
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--- #56 fediverse/6098 ---
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RTS games where each player can see all the other player's mouse pointers, my
beloved
... girl there's only one game that does that and it's a mod
don't remind me T.T
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--- #57 fediverse/3994 ---
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@user-1633
the person you're performing for... is you!
Singleplayer / offline games are great for having a good time. You can see
some great stories, play some engaging mechanics, and think about hard
questions. Singleplayer games are great! You can learn so much from them. And
they're a great, low pressure, way to relax and unwind. I love video games of
all kinds!
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--- #58 fediverse/5925 ---
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what if there was a gameboy with mechanical keyboard switches for the buttons
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--- #59 fediverse/3974 ---
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it is significantly more engaging to watch people play MMOs when they've
unbound all their action bars from their number keys and are forced to click
on all the abilities. That way you can actually follow what moves they're
doing.
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--- #60 fediverse/5183 ---
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you're more likely to survive a battlefield if you play Running with Rifles
than if you play Call of Duty.
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--- #61 fediverse/3365 ---
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│ CW: video-games-mentioned │
└───────────────────────────┘
if you're looking for some fun, silly, distracting entertainment, check out
Nova Drift! It's a great game on Steam! It just left Early Access! It's like
Asteroids and a roguelike, it's super fun!
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--- #62 messages/911 ---
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literally zero secret messages in the game titles. I just feel like playing
one or another because of the *gameplay*
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--- #63 notes/how-little-we-find ---
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how little we find of thoughts from her mind
yet now we are kings of our own time
oh how she is wander true
DEAR VR DESIGNERS:
when making trailers for your game, create a separate camera in the game engine
and record from that.
keep the player character invisible, but just... watch from a distance
like they're an actor in a scene
ummmm oh dear she's crazy, what the heck
[no this is just what it's like to see stars]
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--- #64 messages/412 ---
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Coding superpower:
Start thread
While(true):
Run();
Then, whenever you want it to run something else, change the function pointer
that run() uses to call a function
At the end of the run() function, set the function pointer in the while loop
to the next one. That way you don't stack overflow from the recursion.
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--- #65 messages/979 ---
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the gods don't judge you based on the total number of "good" or "bad" points
that you get.
they judge you based on your character in your greatest and worst moments.
if you try to dodge or game this by never doing anything extreme and simply
existing in a medium state at all times, they will develop a moment of
reckoning for you and thus produce an opportunity to react and show your true
self. There is no escape from their judgement, so judge yourself kindly and
fairly.
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--- #66 fediverse/3680 ---
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it's probably a good idea to write pseudocode, then real code, instead of
starting with real code, and bugfixing something incomplete and more difficult
to reason with.
unless you write real code easier than pseudocode. idk do what works for you.
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--- #67 fediverse/1880 ---
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sometimes I decide against playing a Steam game because I don't want it to
jump to the top of my "recently played" list
Wish I could have like, a heatmap of when I played which game. I think that'd
be useful for the archival process of my life.
... how pathetic, she measures her life in gameplay.
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--- #68 fediverse/3146 ---
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are you nervous about battle? try playing the game Running with Rifles! It's a
great simulation! See if you can live for a whole match! Good luck, don't be
useless, and only play co-op online.
competitive is useless because then you're competing against the other player
playing the game. Instead of thinking about how you should be behaving in real
life, and applying that to a reasonably accurate simulation with similar rules
to in-person modern combat.
well, the kind with infinite ammo. but you get the idea, right? like, don't
treat it as fact. Think about the nature of the actions you're performing, and
what moves you could make to best participate.
well... that game plus drones, I guess, which they haven't figured out how to
program because imagination for future tech is hard.
if you're a veteran, don't fucking play Call of Duty. Play fucking Arma. Or
RWR. Or Hearts of Iron 4. And please, use the crouch button. Use the prone
button. And dont let yourself die. fuck
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--- #69 fediverse/3915 ---
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psychic damage doesn't work against mechanical opponents.
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--- #70 fediverse/149 ---
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@user-95 you seem pretty cool, would you like to play VRchat with me sometime?
I have like, 1 friend in that game, and I'm too shy to make more xD
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--- #71 fediverse/5659 ---
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it's not a game, but all I know how to do is play.
I can't do everything
ideally, I'd do nothing.
wei wu wei and all that
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--- #72 fediverse/1001 ---
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│ CW: re: cursed-curséd-scary-not-real-u-dont-have-to-read │
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@user-246 @user-473
perhaps that "light touch on reality" is what makes these pieces of art
resonate with me. I think you're beautiful and have a good heart.
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--- #73 fediverse/369 ---
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Gaming on Linux is never knowing for sure that a game will launch.
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--- #74 fediverse/3382 ---
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first rule of Nintendo games:
if you rush things, you'll have to do it twice.
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--- #75 fediverse/786 ---
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@user-95
my favorites are the rock spirit and the water spirit, especially in tandem
because they build up long-term defences and I'm all about that kind of
meta-gameplay.
sometimes I play the video-game version and play more than one spirit, just
because A. nobody will play with me IRL and B. then I can coordinate myself
without feeling bad about stepping on other player's toes
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--- #76 fediverse/5185 ---
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frankly it makes a ton of sense to me that computer programmers would have a
game playing in the monitor. Gotta keep those brains active after all.
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--- #77 fediverse/3810 ---
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doing my best to get at least one bugfix or feature done per day on my
video-game mod. I think the regularity and discipline could do me well.
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--- #78 fediverse/3703 ---
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└──────────────────────┘
if the map you present to the players in session 0 had a mountain range on the
OTHER SIDE of another mountain range, you need to zoooooom in. Unless your
characters are all dwarves, a game should start in a valley or on an island.
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--- #79 fediverse/3620 ---
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@user-192
Yep! back in the day be-fore "four play" you could generally only single-play,
and for "four play" you'd typically find friends be-fore play-ing.
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--- #80 fediverse/2947 ---
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║ the downside of Proton and Lutris is now the ONLY games that work on Steam are │
║ either continually updated (untenable) or playable on Lutris or Proton. Same │
║ thing with Wine, though there's always at least one decent substitute. │
║ │
║ kinda makes me want to write a manager-style program which runs programs using │
║ whichever version of their git repository would work best for their system / │
║ configuration / purposes. Idk how I would start working on that though. │
║ │
║ I bet you could make one that acted like a shop, but where you didn't charge │
║ any dollars. You could like... "swipe" through UI options, and pick whichever │
║ felt most useful for your setup. Like, how some people use i3 and some use dwm │
║ │
║ with maybe inspectors that are modeled off of video-game style "options" GUIs │
║ that mainly correspond to flags on the command/terminal line or compilation │
║ flags │
║ │
║ I feel like that kind of abstraction would make it a lot easier for users to │
║ adjust their system. they're noobs, after all. gotta show them all the choices │
║ in one place... │
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--- #81 fediverse/1419 ---
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City of Villains is a fun game where you can beat up both superheroes and nazis
https://youtu.be/VtyfDBqpTVU
best viewed at 360p in my opinion
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--- #82 fediverse/3864 ---
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@user-1218
my ex boyfriend told me to
also I thought it would be a good idea so I could find a job, but now I have
one (sorta) soooo
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--- #83 fediverse/4804 ---
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I love it when wine doesn't work because it "failed to open program.exe"
... okay, can you tell me why it failed?
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--- #84 fediverse/20 ---
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@user-30 What does "just like dark souls" mean to you? When people say that
they usually mean it's timing/reflex based, kinda hardcore, and based on
memorizing boss patterns. Which imho isn't all that useful of a description
because lots of games are like that.
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--- #85 fediverse/1034 ---
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@user-192
be careful, recursion can cause stack overflows.
better to run function pointers from a loop. That way you can operate as long
as necessary. Just make sure you don't get in an infinite loop...
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--- #86 fediverse/4336 ---
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gonna play more video games, currently have 11 tabs of written posts open in
my browser...
(okay a few of them get a little off-topic, but hey I have ADHD what do you
expect of me)
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--- #87 fediverse/431 ---
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Here's an idea: mobile games / software should not be able to offer
real-world-money-transactions that exceed 500% of the cost of the least
expensive transaction available in the application.
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--- #88 fediverse/3916 ---
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life isn't JUST a game, but it is a game.
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--- #89 fediverse/3388 ---
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what if they made grass only able to be cut with horizontal strikes and pots
only able to be smashed with vertical
to encourage the player to learn the difference
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--- #90 messages/447 ---
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Symbeline is a competitive simulation game with enough dynamic elements to
keep it unpredictable, like how roguelikes are more replayable than ARPGs.
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--- #91 messages/211 ---
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In the game her expression is Japanese because the game's closest
approximation uses ninjas. But she's closer to a dynamic rather than an
instantiation.
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--- #92 fediverse/1931 ---
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these two things took me all evening. I played some video games too. I put
them in one so you don't have to see so many of them.
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--- #93 fediverse/798 ---
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I'm doing a game jam, so... see ya in a week
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--- #94 fediverse/25 ---
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@user-30 Me too. I've never found a game that scratches my itch for a better
Majesty -> https://en.wikipedia.org/wiki/Majesty%3A_The_Fantasy_Kingdom_Sim
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--- #95 messages/111 ---
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When someone remakes content into a different expression like a remake or
reboot or whatever it gives a different message in its meaning - some
circumstances and characters can apply for more than one message I'm it's
meaning
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--- #96 fediverse/3952 ---
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they want eye tracking so they can tell what kinds of ads to sell me
I want eye tracking on the desktop so I can select enemies in MMOs easier
we are not the same
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--- #97 fediverse/1069 ---
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there was a time, when a university was tantamount to heresy
======================= stack overflow =====================
Magic Survival is the witchiest game I know of.
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--- #98 fediverse/5693 ---
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when I play Battlefront II I like to give the enemies heroes and vehicles and
my team more infantry
3 rebels versus 50 ties works great for corellian corvettes, but they never
let us use bigger ships : (
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--- #99 fediverse/6294 ---
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if you play optimally, you'll never get any chance to make decisions.
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--- #100 fediverse/2544 ---
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video games are useful for inspiring the mind engaging in a child's play,
teaching lessons of strategy through the observation of mechanics engaged, or
filling the heart with emotion, as any good artwork will do.
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--- #101 fediverse/3275 ---
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a strict meta is when the game is too rock-paper-scissors-y.
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--- #102 fediverse/400 ---
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@user-291
You're welcome! I forget how, but there's a way to change the settings such
that each player has more "rubber" and I recommend doing that because it makes
it more forgiving and allows you to make a few mistakes without dying
immediately.
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--- #103 fediverse/3302 ---
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"this game is too hard" she whined, as she played on the hardest difficulty
setting
"this game is too long" she pleaded, as she failed to get absorbed by the
story and characters
"this game is too fast" she avoided, as life comes at ya once and then it's
gone
"I'll never get another chance to be who I am right now" she remarked, as she
considered how society is designed not to have the best life, but to extract
labor from us. That's not what our ideal should be, she thinks to me, and I'm
like... bro figure your shit out you're harshing my mellow
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--- #104 fediverse/2957 ---
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@user-883
right, like the games the rest of us play aren't good enough for you? need to
toy with our lives a bit to really get into the flow? yikes
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--- #105 fediverse/3917 ---
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│ CW: spirituality-mentioned │
└────────────────────────────┘
people who don't play games are fucked in the afterlife, just sayin'
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--- #106 fediverse/4598 ---
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┌───────────────────────┐
│ CW: cursing-mentioned │
└───────────────────────┘
I'm gonna play a fucking video game because I like video games and it's
important to relax
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--- #107 fediverse_boost/3591 ---
◀─╔═══════════════════════[BOOST]════════════════════════────────────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ making some cool progress on the #itchio #GodotEngine console project 👀✨ │ ║
║ │ │ ║
║ │ got the minimal project running, now i just have to port the dynamic libraries and give it a shot! │ ║
║ │ │ ║
║ │ #GameDev #IndieDev #RetroGaming │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
╠─────────┐ ┌───────────╣
║ similar │ chronological │ different ║
╚═════════╧════════════════════════════════════════════────────────────┴───────╝─▶
--- #108 fediverse/2833 ---
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games with separate rendering resolution scales for the UI and the gameplay,
my beloved
[in response to "why don't they make a game with a graphics setting that makes
the game blurrier as if you had lost your glasses"]
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--- #109 fediverse/5345 ---
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you can't win every battle, but if you're losing then you've lost.
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--- #110 fediverse/4108 ---
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what if you could make multiple mastodon accounts in the UI and sort your
followers into bins that corresponded to which account you wanted to see and
switch between with the push of a button
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--- #111 messages/379 ---
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take the "green bordered unit icon" from legion TD and apply it to the
economic output of the game - like, "it would be best to build 2 of these
units, so you get 140g because they're 70g each" and if the player disagreed
they could guess their own conclusion and if you were right, well then that's
what you remember, but if they were, then you remember theirs (and that it was
theirs). In doing so ================================================== stack
over flow ====
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--- #112 fediverse/1349 ---
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@user-950
ah yes but how could anyone hurt me if I don't make myself vulnerable. It'd
simply be unfair to play a game without any stakes. But if you insist...
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--- #113 fediverse/2881 ---
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"never lose your totem"
I only lose things when in motion. at rest I know where everything is.
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--- #114 fediverse_boost/4779 ---
◀─╔══════════════════════════[BOOST]════════════════════════════─────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ I genuinely wish all Nazis in this world either an epiphany of the truth or a bullet to the head. │ ║
║ │ │ ║
║ │ Either one is fine. │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
╠─────────┐ ┌───────────╣
║ similar │ chronological │ different ║
╚═════════╧═══════════════════════════════════════════════════─────────┴───────╝─▶
--- #115 fediverse/3811 ---
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this is how I write trello cards or tickets.
and yes, before you ask, modding this game is a constant struggle because the
mod tools are... minimal... so you must work around various challenges by, for
example, adding 1680 different "events" that must be checked every single turn
for every single province on the map.
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--- #116 fediverse/3726 ---
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@user-1218
They're Linux handheld consoles from China. I have 4 different types. This
brand is the most durable and reliable I've found. They can play everything
before PS1, a couple N64 games, and about half of the Nintendo DS games.
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--- #117 fediverse/2121 ---
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my wishlist is comprised primarily of "things I wish I could've played"
like... "things I would have installed, but cannot afford"
it's a good list, I wouldn't want it wiped out.
I have enough games.
unless you think of something specific that would appeal to me,
or if I chance upon something really cool via fate.
But other than that... I'm a not a big "gamer"
even though I spend almost all of my day on the screen.
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--- #118 fediverse/581 ---
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@user-428
sometimes I think about how much more productive I'd be if I had a code editor
that let me draw arrows and smiley faces and such alongside the code. Or if I
could position things strangely, like two functions side-by-side with boxes
drawn around them. Or diagrams or flowcharts or graphs or...
something that would output to raw txt format, but would present itself as an
image that could be edited.
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--- #119 fediverse/161 ---
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I wish games started with everything unlocked and if you wanted you could
"start a journey" or whatever and lock everything but a few options... then
slowly as you play the game you unlock new things to do until eventually
you're back where you started.
Essentially... starting at level 100 and having the option to prestige right
away. If you want the experience. While playing a game. That you have every
right to enjoy as you will.
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--- #120 fediverse/5253 ---
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most of the world has no idea what goes on in most of the world.
who could ever know everything? its impossible to be over-hear-ed.
I love video games! but I don't like Breath of the Wild because there's so
little picking-up-and-throwing things, and instead you use your magical
insights to do sorcerer powers which solve all of your biomechanical
puzzle-toy-boxes. heck the dungeons are like 5 minutes tall!
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--- #121 fediverse/5218 ---
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┌──────────────────────────────────┐
│ CW: historical-weapons-mentioned │
└──────────────────────────────────┘
"what if cannons were aimed like rifles?"the guy who was ahead of his time for
rocket propelled grenades or laser guided airstrikes of small munition
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--- #122 fediverse/2433 ---
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@user-570
part 1:
https://ritz-menardi.neocities.org/design/symbeline.txt
part 2:
https://ritz-menardi.neocities.org/design/symbeline-aspects.txt
what do you think of this pitch / GDD? I wrote it two years ago, and
re-reading it now I'd definitely expand on some things and change a few others.
It's not an indie game, it's more on the scale of a Paradox game. Also I don't
have time to work on it at the present moment, I'm just wondering if you like
it : )
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--- #123 messages/138 ---
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Every ragequit in a matchmade game is a protest against an overly restrictive
meta that refuses to accomodate the player's preferred playstyle
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--- #124 fediverse/3177 ---
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I want to point out how for every game that released in a month, they had at
about 5 people playing it and averaged their scores.
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--- #125 fediverse/5658 ---
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do you think the "main menu" in video games is named after the main() function?
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--- #126 fediverse/4018 ---
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┌───────────────────────────────────────────────────────────────┐
│ CW: weaponizing-girlfriends-material-to-defame-her-and-infamy │
└───────────────────────────────────────────────────────────────┘
I can't even imagine what it would be like to hang out with me
I can't imagine what it would be like to hang out with me
imagine what it would be like to hang out with me
what would it be like to hang out with me
would you like to hang out with me
you and me
we could watch tv
play video games
have a good time
[notices an article about coral reefs]
oooo coral
[reads article about coral reefs]
https://www.wired.com/story/darpa-thinks-walls-of-oysters-could-protect-shores-
against-hurricanes/
... anyway gtg ttyl hope you feel better soon don't forget to make pancakes
and your keys are in your room.
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--- #127 fediverse/4504 ---
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if you have kids in your life it might be a good idea to check out these retro
gaming handhelds:
https://docs.google.com/spreadsheets/d/1irg60f9qsZOkhp0cwOU7Cy4rJQeyusEUzTNQzho
TYTU/edit?gid=0#gid=0
they're great for long car trips, or going camping, or staying at grandma's
house for an extended period of time, and other interesting times like that.
I hear Anbernic has a sale going on today.
Also I recommend going for one that runs Linux if possible, the Android ones
are less hackable and therefore less reliable.
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--- #128 bluesky#4 ---
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what if I played a video game
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--- #129 fediverse/315 ---
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normalize building games with a built-in virtual machine that plays all
previous versions of the game for free
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--- #130 fediverse/97 ---
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@user-110 Exactly! I play games to practice strategy and empathy, not to stand
triumphant over a virtual foe. Why should I care for the lessons of others
when mine so often go unlearnt?
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--- #131 fediverse/4908 ---
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did you know someone once built a 1st person shooter in the Warcraft III mod
suite?
someone also made an entirely new game engine similar to Neverwinter Night's
(or Baldur's Gate for you noobs) inside of the game. You could join a Warcraft
3 map and start playing a D&D adventure narrated, controlled, and prepared
by your DM, D&D style. Like a virtual tabletop before that was a thing.
kinda wish stuff like that was open source, or at least open standards, so
people could take those adventures with them.
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--- #132 fediverse/4554 ---
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┌──────────────────────────────────┐
│ CW: political-violence-mentioned │
└──────────────────────────────────┘
can't fucking wait till we're done eating the rich and I can go back to a
simple life of playing with my cat, making video games, writing poetry (bad
poetry, but I like it) and hanging out with my friends.
gotta build the social infrastructure to get through this phase first, though.
something something echo chambers exist IRL too
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--- #133 messages/240 ---
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I realized the reason it's so difficult for me to get into a new video game is
because my perfect game existed at one point, but no longer, and all else
pales in comparison.
The make-believe games of children are without equal. They represent our inner
truth and desires, cast upon the canvas of our experience through the outputs
of imagination and physical exertion.
I'd spend my time as a child wandering through the forest with a stick in
hand, climbing on things and exploring. I grew up in Wyoming, and the forests
there look like this:
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--- #134 messages/666 ---
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It doesn't have to be more complicated than "give us money and we'll fight
back the right wing death squads"
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--- #135 fediverse/5962 ---
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all you need for mouse buttons is alt ctrl and... shift
then bind shift to everything that you can.
can also bind backspace and delete if you have enough keys
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--- #136 fediverse/3549 ---
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┌───────────────────────────┐
│ CW: video-games-mentioned │
└───────────────────────────┘
if the choice is between working on your game / mod and playing a game / mod,
always work on your game / mod.
your work will outlast you. your time spent in a state of pleasure will
sustain you.
sometimes there's not a choice. sometimes you need to play, and that's okay.
to play is natural, it's one of the first things humans do.
we also work.
children build sand castles.
adults build stone castles.
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--- #137 fediverse/6316 ---
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is "punching a bad guy" on your bucket list and if why
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--- #138 fediverse/5705 ---
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all Valve has to do for linux compatibility is let us sort reviews by the
operating system of the user. go back to making games! Proton is cool and I
know you're a platform but your games are so good!
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--- #139 fediverse/803 ---
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┌───────────────────────────────────────────────┐
│ CW: re: scary - suicide explicitely mentioned │
└───────────────────────────────────────────────┘
{ah but you can't kill yourself without having played Hearts of Iron one more
time. It's such a fun game! Why don't you give it a try?}
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--- #140 messages/551 ---
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This gun is my sword
This blade is my weapon
And my foes will lay before me
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--- #141 fediverse/3805 ---
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neat
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--- #142 fediverse/1294 ---
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I love video games so much. It's like a little machine you can play like an
instrument! How cool is that? And they have themes!!!
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--- #143 messages/521 ---
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War doesn't care if you use guns or swords or words or waves. War is conflict,
conflict is motion, and you are in the eye of the storm.
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--- #144 fediverse/2998 ---
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in some games, like Star Wars Battlefront II, you unlock certain "badges"
during gameplay. Like, "scored 10 points in one life" or "healed for 200hp" or
whatever.
these "badges" have names, like "guardian" or "hope"
I wonder if you attached a player's history of medals earned to an LLM
somehow, perhaps by feeding an array of them in as input, what would happen
then? perhaps a narrative could be
== stack overflow ==========
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--- #145 fediverse/886 ---
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┌──────────────────────┐
│ CW: witchery │
└──────────────────────┘
if you want to win when confronting a spirit, all you have to do is convince
it that you've beaten it.
as long as you're persistent then you're fine. Unless, of course, there's a
beast of a man hiding behind the illusion, in which case you should do your
best to avoid being stabbed or whatever.
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--- #146 fediverse/5174 ---
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alright I'm in a "if you want me, come tell me" kind of mood, so if you want
me, come tell me.
in the meantime, I'm going to be working on making silly little desktop games
which do nothing and mean nothing and are not useful or valuable in any way.
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--- #147 fediverse/1718 ---
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dear old people - did you know computers don't need to have buttons? You can
literally just type what you want to make happen (if you know the magic spell)
and it'll just, do that thing
how cool is that
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--- #148 fediverse/4044 ---
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┌───────────────────────────────┐
│ CW: re: not about anyone here │
└───────────────────────────────┘
@user-1259
That happens a lot with online people. You can only see one side of them, the
side they present to the camera, and so it's difficult to find new ways of
looking at them. Hopefully you can find the brighter sides of this person! I'm
sure they exist, unless the person is spiralling. Then they'll often be
pushing themselves first one way, then the next, but both directions point
down... And that produces the ":(" feeling. Good luck!
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--- #149 fediverse/3101 ---
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if you don't have a lot of time but still like games, like for example a new
parent or if you're focused on your career or always traveling, I recommend
the game
Star Realms
in the digital version, which can be played on a phone or computer, has a mode
called "48 hour turns" where each of your moves has time to think for two
entire days. Most of the time you won't need two days, but it gives time to
work on other things.
for people who enjoy this mode, it is not uncommon to have 3-5 games running
at once. When they have time, they can play as many as they can, and as long
as they're keeping up with it there's very little chance they'll lose time.
kinda like words with friends, except space strategy.
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--- #150 fediverse/3987 ---
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┌──────────────────────┐
│ CW: kinky-lewd │
└──────────────────────┘
I'm the kind of switch that likes to outmaneuver their foes while subbing and
directly control everything when I'm domming
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--- #151 fediverse/3063 ---
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@user-570
true. the "massively multiplayer" aspect of WoW is about as important to the
game as the "A" is in "ARPG".
I can't help but feel like the "impromptu groups" functionality feels a bit
better than matchmaker instancing... though anything worth running a group for
in WoW after TBC was instanced >.>
Honestly I think there's just too many games these days for people to really
get "into" MMORPGs, unless they're sufficiently unique in their mechanics
(like EVE or Runescape)
any ARPG MMOs are dead on launch, as you said. That design space is tapped
out, at least for now, until someone comes along and makes it a deckbuilding
roguelike or whatever. cough cough
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--- #152 fediverse/1233 ---
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low key kinda wish someone would kidnap me and lock me in a room with nothing
but a c compiler and strict orders to only work on whatever I want
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--- #153 fediverse/3046 ---
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@user-569
it's impossible for a genre to die. they just go stagnant, as other styles of
art rise around them, waiting for the day when the other styles give insight
into the stagnant style's design.
they say that there are no unique ideas, and that you should combine 2-3 ideas
from different genres to create a decent gameplay loop. I personally disagree,
but when seeking to revive a "dead" genre you just need to pull in mechanics
from other games. Games which didn't exist when the genre "died".
For example, deckbuilders did not exist by the time RTS games "died". And yet
new strategy games are being made all the time, some incorporating
deckbuilding elements.
Really, a genre only "dies" when the market is saturated by a bunch of
corporations piling in on a specific formula that "works" (like how every RTS
made between 2000 and 2010 was either a C&C clone or a Warcraft III clone)
- this saturation causes people to stop buying strategy games.
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--- #154 fediverse/5197 ---
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@user-1770
so, a public Game Design Document?
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--- #155 fediverse/5246 ---
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lol I spent half an hour holding a trowel and then I designed a new type of
digging instrument
and they want me to work a job /eyeroll
/stickey-outey-tonguey-face/pics/all/total/* -ffvagrnbeexey --no-menus 14
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--- #156 fediverse/3241 ---
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for the same reason you shouldn't compliment a cute girl based on something
she can't control ("nice tits gorgeous can I suck on ur nipples later") but
should instead compliment them on something they chose ("cool tattoos I also
like Celeste")
you also shouldn't accuse hot people of colonizing just because they like to
play Magic the Gathering or whatever.
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--- #157 messages/969 ---
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all strategy games should (by default) show other player's mouse cursors.
players should treat them like units in the game. they should lead and command
with them. they should talk to the other player, and visit and vview
invormation as they will.
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--- #158 fediverse/5488 ---
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okay ttyl I gotta go play video games I guess >.>
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--- #159 fediverse/2660 ---
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@user-1298
this is kinda cursed, pretend there's another content warning:
--
that kinda happens every time you sleep for most people
or, well, maybe just for me
it's like starting with a blank slate and having access to "memories" that can
be referenced by ID or searched for using keywords
also like, a "todo" list of things that I've been working on or that are going
on in my life
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--- #160 fediverse/5787 ---
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if you want to make rope, you start with small pieces and braid them together.
if you want to make hope, you start with families and braid them together.
just be careful, for the world is too vast to keep track of who knows what.
better in my mind to have systems of familiar forces which keep guiding as
things align.
-- twisted sister
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--- #161 fediverse/4676 ---
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... but I needed to choose lawful-good at character creation in order to play
a paladin.
the guard looks at you with confusion, decides you're hallucinating and
dangerous (because of the sword) and forcibly detains you
wait, what did you think I was going to say? Did you think I was going to
advocate for crimes on a public forum?? what am I a gopher? do you take me for
a lemur in jamaica? am I truly so triceratops to you that you'd think I'd do
something so washing machine? Get real, I'd never byzantium my way into such a
utterly coherent and clearly intentional and not at all arcane situation.
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--- #162 fediverse/3446 ---
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if I had an alternate mirror version of me that was almost exactly the same
except one of us liked almond butter instead of peanut butter...
I think we could probably manage two universes better than one.
it'd be nice to have someone who liked every single game that I did.
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--- #163 fediverse/1244 ---
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in a battle, your foe's greatest weapon is the screams of your falling.
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--- #164 fediverse/5793 ---
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I posted my words text file all over the c it y today. not sure why. maybe I'm
tired of this course and I don't want to let anyone down? Maybe I don't know
what to do yet. Maybe nobody works with me because everyone's keeping it on
the DL or whateverr?
... anyway enough typing, I'm going to go play a video game. like god intended.
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--- #165 fediverse/1035 ---
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@user-757 @user-192
true and my suggestion doesn't provide a tracelog, pretty much just the status
of the variables when it pauses or ends.
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--- #166 fediverse/57 ---
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@user-65 heck yeah! what kind of game? i love writing :)
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--- #167 fediverse/4897 ---
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what if we asked chatGPT to generate a list of every personality archetype
that humans have. Like... really get super specific and fill out the whole
list of character sheets.
then we give each fraction of it that fraction of dollars and if some people
aren't fully represented (because they have greater needs) then we both
increase production of resources and take a penalty on our own supply, in
order to meet the needs of our allies.
simplest thing. how could it work? who can say. maybe it won't. maybe it's
just... arcane. /shrug that's game design for ya you can't tell how it'll go
until it's in the hands of your players. too bad we don't do too many
play-things.
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--- #168 fediverse/3117 ---
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hey. wanna know what would be really cursed?
--
if trump dropped out and musk took his place
--
good thing it'll never happen because those dinguses can't accept defeat and
will never tactically retreat
--
maybe something to keep in mind for 4 years from now. eyes on the prize for
now means our eyes aren't to our flanks.
what else could they do that would come out of left field?
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--- #169 fediverse/2816 ---
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one difference between fantasy and reality is that in fantasy, when you fail,
you try again.
in reality, when you fail, you are promoted so your boss doesn't have to deal
with your shit.
in fantasy, when you succeed, you are tasked with greater trials
in reality, when you do well, you are given more of the same.
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--- #170 fediverse/5444 ---
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if the good guys always win, the bad will slink into the shadows and do
dastardly deeds out of sight.
if the bad guys always win, the spark of goodness will wink out.
I think I'd prefer if they were cowering in our wake.
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--- #171 fediverse/3271 ---
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the reason they want you to use launchers for your games is that way they can
control the way that you launch the executable. smh
>.>
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--- #172 notes/portfolio ---
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game design:
spiral dominions
symbeline gdd
Joust
War (bytecode VM)
grid based warcraft map with random terrain and custom AI
Progress
[Title of Game]
I appreciate Rust, I can understand Rust, but I can't write Rust.
Python just kinda... works. It doesn't have a lot of the type checking that
other languages have, so it requires some vigilance and diligence. But that's
alright, you just gotta work on it.
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--- #173 fediverse/3473 ---
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holy carp I'm so good at this game!
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--- #174 fediverse/1637 ---
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another cool thing about FAF is that you can download a mod that shows the
position of your cursor to other players. So weird how after a while all the
cursors started staying permanently in the top-left corner.
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--- #175 fediverse/4827 ---
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@user-1352
I run Nix on one of my laptops and I really enjoy it : )
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--- #176 notes/my-desired-profession ---
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I want to work with compute shaders. massively distributed computations that
handle things using the graphics card. That's why I want to make low-level
games, because you can utilize your system to it's utmost potential by
sacrificing the incredibly expensive modern gaming graphical requirements.
like honestly, we don't need ray-tracing in a poker game.
Seriously use that graphical technology for more interesting things, like
manually computing every single hair on the other player's character model
... wait bad example
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--- #177 fediverse/6066 ---
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│ CW: weapons-mentioned │
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if you need a gun, you will be given one. don't trust anything where your
pistol is what saves the day.
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--- #178 fediverse_boost/1737 ---
◀─╔═════════════════════[BOOST]══════════════════════────────────────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ Feaux in motion. │ ║
║ │ │ ║
║ │ If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings. │ ║
║ │ #fractal │ ║
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@user-1748
they want you drained and overloaded.
makes it harder to take care of others.
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--- #180 fediverse/3039 ---
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@user-570
I'd LOVE a game which taught toki pona!!
You've brought some of this up before. I'm uninterested in co-opting some
existing thing in a way I then can't support myself off of.
Well my points are these:
MMOs are difficult because of the added complexity in their networking
an open source networking solution exists
however no open source client solution exists
but one could be written, which is about as hard as making a game using Bevy
or Raylib or Love2D, and if one were written, then games could easily be made
on-top of them which you would then support yourself off of. I mean... I'd
want to support myself too haha, and I can think of like 100 different games
that could be made in an engine like that.
the idea is that by opening up more design space you can apply your ideas as
an early pioneer in a particular design direction that hasn't been able to be
explored because the up-front investments in making an MMO are huge.
Meanwhile, with this system you could script them in Lua very easily.
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--- #181 fediverse/933 ---
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@user-643
virtual machines are cool. betcha can't write one using bytecode
https://gameprogrammingpatterns.com/bytecode.html
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--- #182 fediverse/3759 ---
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I can't get into a game with swords like this, I'm sorry, those aren't swords
they're stat sticks...
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--- #183 fediverse/4877 ---
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you can make a functional prototype for almost any game in Warcraft 3's map
editor
that's why no real-time strategy game ever made an editor as good again
FPS editors peaked at Unreal Tournament 2004 imho
RPGmaker eliminated a whole class of game design jobs
platformers you can make in godot
menu based games too, though Twine also works well for that
etc etc until you have a prdouct that you can justify sinking money into an
engine for
(the engine isn't THAT expensive geez and it's the most fun part to write)
yeah I think you got this backwards, we should pay for the CONTENT not the
structure it lives in. Why not just use godot? why not use a Warcraft 3 map?
there are some things you can't do in Warcraft 3. You couldn't make Supreme
Commander, probably, at least it wouldn't be as good.
etc etc that's how it goes...
game design, amiright? I miss thinking about that. Anyway gtg gotta log off
for a bit [101 characters remaining]
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--- #184 fediverse/5239 ---
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I play video games to help me think just like programmers play video games to
help them sleep
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--- #185 fediverse/2363 ---
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Don't know what to do? Do anything at all, and odds are you'll either see an
opportunity to do something better or you'll have an idea.
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--- #186 notes/things-i-almost-posted ---
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I miss games where it was actually fun to play against the AI
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--- #187 fediverse_boost/1742 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ Mixta moves. │ ║
║ │ │ ║
║ │ If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings. │ ║
║ │ #fractal │ ║
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--- #188 fediverse/1600 ---
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@user-1037
oooo those are cool, but it didn't have the "puzzlepiece" arrangement. It was
more... 2 dimensional I think? More like putting marbles on a chinese-checkers
board. And they had relationships if you moused over them, like...
semi-transparent arrows connecting them I think? It was different than
anything I'd ever seen before.
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--- #189 fediverse_boost/1379 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ Fige's possibility space. │ ║
║ │ │ ║
║ │ If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings. │ ║
║ │ #fractalFlame │ ║
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--- #190 fediverse/4906 ---
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@user-763
use the gameboy as a database
there's a 0 percent chance that any network spy guys would be able to see
what's stored on a gameboy cartridge. truly the most remote of classes of
places.
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--- #191 messages/649 ---
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when playing co-operative strategy games, a build focused purely on
self-defence and community organizing can easily fail your allies. You cannot
win with a purely defensive build, you must have offensive capabilities as
well.
We've been trained from a young age to believe that offensive = bad, wrong,
evil, but that's simply not true. You cannot execute a flanking maneuver
without pushing forward behind enemy lines, where you can hit them in their
sides or rear.
Trust me, flanking is the best way to defeat a foe, because they are forced to
split their attention not only between multiple enemies but also multiple
directions.
The more shots on target, the better your chances of success, because most of
the time it only takes one hit to win.
In addition, sometimes it's important to *intercept* your foes, either as they
flee or to protect a vulnerable friend that is being pounced upon or flanked.
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--- #192 fediverse/2785 ---
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I live alone and I really wish I could exercise my arms using beatsaber but
I'm afraid to wear a VR headset because of the reduction in situational
awareness.
hypervigilance I guess >.>
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--- #193 fediverse/5726 ---
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│ CW: programming-mentioned │
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🖼
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--- #194 messages/488 ---
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Look at the unique patterns in a programming language, and you will find
within them a usecase.
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--- #195 messages/280 ---
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Fighting each other is such a waste of ammo.
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--- #196 fediverse/5309 ---
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there's this silly game that the gods like to play on ambitious mortals where
they are given great and mystical powers... and then in their hour of need,
they're taken away, so everyone's like "bro you're just schizophrenic" and the
prophet is like "but god said" and their mothers are weeping in the corner
because the city lost a new baker or butcher or candlestick stuffer
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--- #197 fediverse/772 ---
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also applies for alt-text on pictures for people with screenreaders
something something "if I play both sides, then I'm always right!"
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--- #198 fediverse/6194 ---
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I wanna be a background character! they have such a cool vibe/job/home. "oh no
she abandoned her humanity for constant performing" ha sucker, that's easy to
dodge when you know your personal life is fully intact and distinct from your
external.
brb I'm gonna go play a old video game
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--- #199 fediverse/3619 ---
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@user-192
ah yes like when I used to go to the cantina with my ex-girlfriend in Star
Wars the Old Republic and bag a stranger to Electronic Role Play with back at
my ship after a few drinks and some light four play where the four of us would
play Electronic RolePlay together in the privacy of my ship on the soft plush
couches or maybe in the padded gym or maybe in the pilots seat so we could
look at the stars while playing (just the four of us)
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@user-1218
sadly no, I only have one that's a legit gameboy. And I realized that puts it
at 5. 6 if you could my 3DS too.
so two handhelds capable of linkage, and they're the wrong generations! T.T
The others are Anbernics
https://anbernic.com/
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