=== ANCHOR POEM === ══════════════════════════════───────────────────────────────────────────────────── Game idea: Majesty clone, but instead of heroes and monsters it's ninjas versus mafia. Picture this: A 1940s city and a 1600s (?) ninja monastary. Right up against one another, with the same amount of land and resources. They're pitted against one another, and by reacting to the environment a player can guide this "nation" as it would be called in other games to victory. It's like majesty so you can't directly control your minions, just offer bounties. JUST LIKE NINJAS AND MAFIAS DO. BAM ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════────────────────────────────────────────────────────┘ === SIMILARITY RANKED === --- #1 fediverse/3210 --- ═══════════════════════════════════════════════════════──────────────────────────── @user-1209 well, every boomer shooter is about moving as fast as possible and shooting with pinpoint accuracy, so... that's-the-game.jpg : ) ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #2 fediverse/2564 --- ══════════════════════════════════════════════════════───────────────────────────── ┌───────────────────────┐ │ CW: frontline-tactics │ └───────────────────────┘ pretend like you're playing leap-frog one person goes up to a sightline, watches with bated breath, another cautiously advances through the area covered by their teammate, before covering their back-to-forth advancement. first one, then the other, watch out for flanks. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════────────────────────────────┘ --- #3 fediverse/3022 --- ═══════════════════════════════════════════════════════──────────────────────────── instead of controlling a recon-droid in Star Wars Battlefront II, you should be assigned control of a random amount of drones nearby, to be used until you went back to character control I think a swarm is more fun to play as than a single little scout vehicle. in a game that doesn't really need scouting to find your foe - it's easy! they're that way ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #4 fediverse/4156 --- ═══════════════════════════════════════════════════════════──────────────────────── ┌──────────────────────┐ │ CW: game-idea │ └──────────────────────┘ Braid, but a WW2 fps where you fight alongside your past life by spawning in a slightly displaced spot https://ritz-menardi.neocities.org/html-pages/pyrrhic-victory call it Phyrric Victory, because you only need to play (and die) enough to just barely overcome your objective. ... Also I like the idea of fighting nazi vampires, so... throw in some skeletons, gargoyles, beholders, wax angel statues, etc. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════───────────────────────┘ --- #5 fediverse/3005 --- ═══════════════════════════════════════════════════════──────────────────────────── most people have no conception of what ancient battles look like until they play a Total War game and see one from above (total war games also aren't that accurate tbh, there's a lot more standing-near-each-other-and-throwing-rocks involved) ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #6 messages/740 --- ════════════════════════════════════════════════════════════════─────────────────── had a dream that we gamified all work and then put them into one single mega-game so whenever you wanted you could work on an arbitrary project and it would spin up a new game and take your inputs and use them to accomplish whatever was happening ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════──────────────────┘ --- #7 fediverse/3703 --- ════════════════════════════════════════════════════════─────────────────────────── ┌──────────────────────┐ │ CW: D&D-mentioned │ └──────────────────────┘ if the map you present to the players in session 0 had a mountain range on the OTHER SIDE of another mountain range, you need to zoooooom in. Unless your characters are all dwarves, a game should start in a valley or on an island. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════──────────────────────────┘ --- #8 fediverse/84 --- ══════════════════════════════════════════───────────────────────────────────────── Life is just a series of minigames for your primate brain to solve that are generated by an impossibly complex algorithm with a dash of ethical value-based choices thrown in. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════────────────────────────────────────────┘ --- #9 fediverse/6078 --- ═══════════════════════════════════════════════════════════════════════════──────── "you're telling me they're gonna march in and unleash order on your city, with all the devastation it involves, and you're just gonna sit there?" ah yup "playing video games??" yep [mine as in my beloved, not mine as in my own] ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════════════───────┘ --- #10 messages/442 --- ═════════════════════════════════════════════════════────────────────────────────── In symbeline, they aren't monsters. They're "Mordaunts" and they need your help. When slain, their essence flows back to the villain who remakes them in a new form. As time passes the villain gets more and more essence, as heroes are slain. They have taken several ancient guardians (many types, randomized at the start of the game) and they protect their sanctum in the center of the island. The heroes need to level up to defeat them and slay the villain, but the villain gets stronger as well. If too many heroes die, the villain wins. And the villain can focus their efforts on one area or another, while your heroes fight with the kingdom next door. Brigands arrive on ships as well. If you implement the law saying only approved members may travel on boats, they'll arrive in little dingies on the coast, meaning less trouble in the city but same amount of trouble. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ --- #11 fediverse/240 --- ╔═══════════════════════════════════════════───────────────────────────────────────┐ ║ ┌──────────────────────┐ │ ║ │ CW: game-design │ │ ║ └──────────────────────┘ │ ║ │ ║ │ ║ i like to design games. my darling is a game based on Majesty (2000) the │ ║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │ ║ you control the knobs and levers that a fantasy monarch might have - │ ║ allocating funds, placing quest bounties, hiring heroes, and organizing the │ ║ peasantry. the important part is that your units are not controllable - they │ ║ just do their own thing. │ ║ │ ║ unrelated, but I think we should design games as APIs that a user's preferred │ ║ tool could interface with and render as they will. it'd help a lot with │ ║ cross-platform compatibility and would allow people to customize parts of the │ ║ game to their desires. │ ║ │ ║ unrelated, but I think if you could design an AI that could play games │ ║ (perhaps through an API) that it hadn't been trained on, I think you would │ ║ have a pretty convincing argument for abstract "problem solving" capabilities. │ ║ │ ║ unrelated, but games like the one I described are good for situations where │ ║ people don't have to trust their monarch. to it you are AGI │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧════════════════════════════════────────────────────────────┴──────────┘ --- #12 notes/star-realms-balancing-tradeoff=2 --- ══════════════════════════════════════════════════════════════════════════════════─ what if I use equal signs instead of dashes, so prevent people from assuming they're duplicates? hmm okay. right so anyway the star realms balancing tradeoff between combat and authority is measured against the duration of a hand (does it fit balanced between other cards of it's playcost) instead of balancing it for the duration of the game (how long does the player want the game to go on for) one of which is just inverse combat damage / healing, and the other of which is an enablement of different strategems. put this in symbeline-gen-realms please ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════════════════════════┘ --- #13 fediverse/4676 --- ══════════════════════════════════════════════════════════════───────────────────── ... but I needed to choose lawful-good at character creation in order to play a paladin. the guard looks at you with confusion, decides you're hallucinating and dangerous (because of the sword) and forcibly detains you wait, what did you think I was going to say? Did you think I was going to advocate for crimes on a public forum?? what am I a gopher? do you take me for a lemur in jamaica? am I truly so triceratops to you that you'd think I'd do something so washing machine? Get real, I'd never byzantium my way into such a utterly coherent and clearly intentional and not at all arcane situation. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════────────────────────┘ --- #14 fediverse/2747 --- ══════════════════════════════════════════════════════───────────────────────────── easiest way to solve an entire class of accessibility problems: in the tutorial, instead of having button prompts, have keybinding confirmations. "what button do you want to use to jump?" "super triple mega backflip spin-dozer needs three jumps and a kick" "use the boost to get through! [game pauses] (which button do you want to use to boost?) [displays a map of previously bound keys]" ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════────────────────────────────┘ --- #15 fediverse/5177 --- ═══════════════════════════════════════════════════════════════════──────────────── ┌─────────────────────────────────────┐ │ CW: capitalism-mentioned-four-times │ └─────────────────────────────────────┘ when they say "capitalism is a competitive game" what they mean is "capitalism is a game where everyone wins when someone else loses" and what we hear is "capitalism is a game of trying to screw you out of as much money as possible" and the truth is "capitalism is a game that you can't play" because 95% of the people who will read this toot are not stock-owners. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════───────────────┘ --- #16 fediverse/1419 --- ════════════════════════════════════════════════─────────────────────────────────── City of Villains is a fun game where you can beat up both superheroes and nazis https://youtu.be/VtyfDBqpTVU best viewed at 360p in my opinion ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════──────────────────────────────────┘ --- #17 fediverse/24 --- ═══════════════════════════════════──────────────────────────────────────────────── @user-30 Well maybe that's okay :) Dark Souls is a hell of a game that has stood the test of time. It's a classic now. It's okay if you're not much of a gamer. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════───────────────────────────────────────────────┘ --- #18 fediverse/4608 --- ═════════════════════════════════════════════════════════════────────────────────── every time a game developer makes a game where the world is in peril and the main character must save it, for every successful playthrough where the good guy wins there are thousands of doomed worlds where the player got distracted or bored and left the people to rot. how tragic. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════─────────────────────┘ --- #19 fediverse/1238 --- ╔═══════════════════════════════════════════════───────────────────────────────────┐ ║ did you know you can run runescape classic offline, locally, just for your own │ ║ server? You can keep several computers ready for a LAN party, each with their │ ║ own accounts ready to go. │ ║ │ ║ "Oh we're level 30 this time because so-and-so is hosting and this is how far │ ║ their computer has levelled up." │ ║ │ ║ vim ~/games/runescape-classic/credentials.txt │ ║ │ ║ at least, I think you can. I know it's singleplayer, so worst case scenario │ ║ you can all be doing the same things at the same time in your own games. Maybe │ ║ split up for a mission or two, but it can get hectic if everyone's in the same │ ║ room. │ ║ │ ║ = │ ║ │ ║ a game jam where everyone works on the same project, uses the same asset list, │ ║ but builds their own collection of minigames. │ ║ │ ║ common functions could be shared, and art references distributed and together │ ║ they could design a whole land. Like, there's no reason minigames can't be │ ║ fully fledged experiences. You can have as many as you want, all in the same │ ║ engine and built from a massive (yet sandboxed) environment. │ ║ │ ║ an all in one game. │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧════════════════════════════════════────────────────────────┴──────────┘ --- #20 messages/910 --- ═══════════════════════════════════════════════════════════════════════──────────── all you need is to be steam friends with one person and then your whole organization knows what you're trying to say with game titles (I just like games) ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════════───────────┘ |