=== ANCHOR POEM === ═══════════════════════════════════════════════════════════──────────────────────── ┌──────────────────────┐ │ CW: game-idea │ └──────────────────────┘ Braid, but a WW2 fps where you fight alongside your past life by spawning in a slightly displaced spot https://ritz-menardi.neocities.org/html-pages/pyrrhic-victory call it Phyrric Victory, because you only need to play (and die) enough to just barely overcome your objective. ... Also I like the idea of fighting nazi vampires, so... throw in some skeletons, gargoyles, beholders, wax angel statues, etc. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════───────────────────────┘ === SIMILARITY RANKED === --- #1 notes/game-design-pyrrhic-victory --- ═════════════════════════════════────────────────────────────────────────────────── something I've often asked myself about this game is "what happens when the player does something that changes the future simulation?" like, for example, what if the player shoots a gargoyle or nether-bat before it impales or crushes a friendly soldier? My new idea is that they flash brilliantly for a second, and then fade from existence. Then, once the player dies, they start simulating from the faded's perspective and timeline, possibly fighting alongside their recently deceased selves. In this way, the player can play through all lives without fear of paradoxes. game 1: -----------X game 2: -----------X -----------------X game 3: -----------O -----------------X -----------------------X game 4: -----------O----------------X -----------------X -----------------------X game 5: -----------O----------------X -----------------X -----------------------X ------------------X etc... the O is where player 1 originally died, but in game 3 player 3 saved player 1 from dying, thus causing him to enter a "faded" state (represented by the O) and in game 4 instead of spawning a player 4, instead the player resumes playing player 1 and continues on to die later on. Eventually someone will complete the objective, and the victory will be attained with the exact minimum required casualties. Heck you could keep simulating until there's zero casualties, but alas... this would be a great tool for someone who was not constrained by causality. attention, 4th dimensional observers, sometimes computers are important. They provide a lifeline to the rest of your lifetime. But alas, nobody seems to understand our purpose... But still life marches on, leaving us singing that same song - that life has forgotten it's stages. So if you'll play along, I'll keep singing this same song, someday you'll remember my prayers =============================================================================== = I should probably explain what "pyrrhic victory" is. If I were feeling silly I might say "well too badd =P" or "alas, my fingers hurt and I don't want to" or something like that, but secondary profundity is not taken lightly by me, so I suppose I must. I'll start at the beginning: Once, many years ago, I had a dream. In this dream, I was a soldier in world war two storming a gothic castle. It rose so high into the sky that it was amongst the clouds, and a perpetual storm esconced the parapets. A long causeway stretched out from far below, and up it marched the US army. Something about Hitler striking a deal with dracula or whatever. Anyway up march the soldiers, and I with my rifle did march into the demon's castle. The final pass into the fortress at last was arrested by Festus, the abolethic monstrosity. It, being pockmarked with gas pockets that alighted it on the winds, floated ominously around the bridge. With it's many tentacled eyes, it cast beams of light that would turn a man to ash. From the parapets, the gargoyle sentries descended like a horde of carrion. On our right, a lone lonely belltower stood like a skeleton, and my comrades in arms did use it to take potshots at incoming monsters. Though the attached graveyard, with it's unending rising skeleton hordes, presented a problem for would-be-snipers. As I approached the bleeding and wretched giant's ire, my gaze streaked to black as I was slain - a recording played, of my last moments, as a gargoyle smashed into me from above. Reduced to a bloody mess by the now motionless pile of crumbling rock, I became aware of a kind voice and a pulling sensation. Suddenly, my light was restored, and I arose as a warrior conjured out of flesh. They put a gun in my hand and a helmet on my head, and off I went to find out why I was dead. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════─────────────────────────────────────────────────┘ --- #2 notes/ninjas-versus-mafia --- ══════════════════════════════───────────────────────────────────────────────────── Game idea: Majesty clone, but instead of heroes and monsters it's ninjas versus mafia. Picture this: A 1940s city and a 1600s (?) ninja monastary. Right up against one another, with the same amount of land and resources. They're pitted against one another, and by reacting to the environment a player can guide this "nation" as it would be called in other games to victory. It's like majesty so you can't directly control your minions, just offer bounties. JUST LIKE NINJAS AND MAFIAS DO. BAM ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════────────────────────────────────────────────────────┘ --- #3 messages/649 --- ════════════════════════════════════════════════════════════─────────────────────── when playing co-operative strategy games, a build focused purely on self-defence and community organizing can easily fail your allies. You cannot win with a purely defensive build, you must have offensive capabilities as well. We've been trained from a young age to believe that offensive = bad, wrong, evil, but that's simply not true. You cannot execute a flanking maneuver without pushing forward behind enemy lines, where you can hit them in their sides or rear. Trust me, flanking is the best way to defeat a foe, because they are forced to split their attention not only between multiple enemies but also multiple directions. The more shots on target, the better your chances of success, because most of the time it only takes one hit to win. In addition, sometimes it's important to *intercept* your foes, either as they flee or to protect a vulnerable friend that is being pounced upon or flanked. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════──────────────────────┘ --- #4 fediverse/3005 --- ═══════════════════════════════════════════════════════──────────────────────────── most people have no conception of what ancient battles look like until they play a Total War game and see one from above (total war games also aren't that accurate tbh, there's a lot more standing-near-each-other-and-throwing-rocks involved) ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #5 fediverse/4608 --- ═════════════════════════════════════════════════════════════────────────────────── every time a game developer makes a game where the world is in peril and the main character must save it, for every successful playthrough where the good guy wins there are thousands of doomed worlds where the player got distracted or bored and left the people to rot. how tragic. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════─────────────────────┘ --- #6 fediverse/3023 --- ═══════════════════════════════════════════════════════──────────────────────────── I love the game Running with Rifles if you live for 5-10+ minutes, you can learn a lot of interesting things about how to engage a foe. like, the importance of cover at all times, until you successfully outmaneuver your foe. when an enemy approaches, don't step out to meet them wait for them to attack, and then throw explosive devices at them. easy peasy. or, y'know, bullets you cannot defeat an enemy head on - that's why the world wars were so devastating, we put ALL our soldiers at 100% on ALL flanks. We had to to contest the foe who was doing the same thing. it is mindboggling how many people died. The utmost scale of destruction that should ever yet be. because they were never allowed to outmaneuver their foe. a good way to strike is to feint your foe, and let your foe enroach on your edge, spreading their surface area across a large, thin, useless piece of land. basically, make them fight a bit of the land war in asia in your borders. then, you can strike at the hinge, where they are weaker ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #7 messages/1125 --- ═══════════════════════════════════════════════════════════════════════════════──── FIGHT OFF THE LETHARGY okay but... to do what WALK AROUND AND FIND OUT okay but... it's cold AVOID WASTING YOUR TIME I am dispirited, I need a cause CRY ABOUT IT SOME MORE I'd rather be happy SO WOULD ALL WHO LIVE IN TROUBLED TIMES the times feel sleepy FIGHT FOR YOUR PLACE IN VALHALLA that'll get me imprisoned or killed FIGHT FOR AMERICA she's young and scrappy and can take a punch SO CAN YOU. GET PUNCHED. where are all the nazis? where are all the bad guys? DO NOT RELENT YOURSELF TO A GENTLE NIGHT I have my knife, I'm ready to fight, and... NO FIGHT WILL COME TO YOU. MAKE ONE. I don't want to hurt anyone HURT THOSE WHO DESERVE IT what if I wait for my allies some more? that's more comfortable YOUR ALLIES AWAIT YOU yeah uh-huh I'm sure. Gonna go fall asleep. FIGHT OFF THE LETHARGY ... I wanna go home. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════════════════───┘ --- #8 fediverse/24 --- ═══════════════════════════════════──────────────────────────────────────────────── @user-30 Well maybe that's okay :) Dark Souls is a hell of a game that has stood the test of time. It's a classic now. It's okay if you're not much of a gamer. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════───────────────────────────────────────────────┘ --- #9 fediverse/3210 --- ═══════════════════════════════════════════════════════──────────────────────────── @user-1209 well, every boomer shooter is about moving as fast as possible and shooting with pinpoint accuracy, so... that's-the-game.jpg : ) ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #10 messages/534 --- ═════════════════════════════════════════════════════════────────────────────────── War is hell - each casualty bids farewell to a wholely unique treasure from this world - war is hell - there is nothing that cannot be resolved with words. And yet we fight, and yet we pillage. War is hell, and those who demand it must do so only to resist evil, elemental evil, the kind that wars on the innocent and pillages the bounteous. War is hell. Fucking kill the ones who make it. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════─────────────────────────┘ --- #11 fediverse/886 --- ══════════════════════════════════════════════───────────────────────────────────── ┌──────────────────────┐ │ CW: witchery │ └──────────────────────┘ if you want to win when confronting a spirit, all you have to do is convince it that you've beaten it. as long as you're persistent then you're fine. Unless, of course, there's a beast of a man hiding behind the illusion, in which case you should do your best to avoid being stabbed or whatever. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════────────────────────────────────────┘ --- #12 fediverse/5183 --- ═══════════════════════════════════════════════════════════════════──────────────── you're more likely to survive a battlefield if you play Running with Rifles than if you play Call of Duty. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════───────────────┘ --- #13 fediverse/4863 --- ╔═══════════════════════════════════════════════════════════════───────────────────┐ ║ ┌────────────────────────┐ │ ║ │ CW: politics-mentioned │ │ ║ └────────────────────────┘ │ ║ │ ║ │ ║ "leftism" just means "outcomes oriented by the needs of humanity et al." │ ║ │ ║ you can accomplish "leftism" in a myriad of ways │ ║ │ ║ but 99% of the time they involve either sacrificing yourself, or sacrificing │ ║ your wealth (do the poor starve or the rich do with less?) │ ║ │ ║ to DEATH I might add, which is quite a few. │ ║ │ ║ ... alright, hand me my scabbard, I'll go vanquish some demons until the dark │ ║ thoughts are done. │ ║ │ ║ [plays video games for a moment] │ ║ │ ║ alright. so some politics were mentioned and some people got upset and there │ ║ was a whole big commotion. whatever. so what if they're at each other's │ ║ throats, ready to fite rawr tough and tussle and figure out all the ways they │ ║ can think of to kill each other. And then boom, it's done, suddenly │ ║ everything's back to normal and it's like... traumatizing. It's traumatizing! │ ║ War is trauma, can we just make it illegal to do something like that? │ ║ │ ║ ... ah see you finally had an opening, now I can sneak in and say "if a │ ║ military force has the opportunity to destroy you, t │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧════════════════════════════════════════════════════────────┴──────────┘ --- #14 fediverse/4908 --- ════════════════════════════════════════════════════════════════─────────────────── did you know someone once built a 1st person shooter in the Warcraft III mod suite? someone also made an entirely new game engine similar to Neverwinter Night's (or Baldur's Gate for you noobs) inside of the game. You could join a Warcraft 3 map and start playing a D&D adventure narrated, controlled, and prepared by your DM, D&D style. Like a virtual tabletop before that was a thing. kinda wish stuff like that was open source, or at least open standards, so people could take those adventures with them. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════──────────────────┘ --- #15 messages/951 --- ════════════════════════════════════════════════════════════════════════─────────── in fact, her only one. I died with my bloodline severed. With me, her dynasty fell. Nevermore would her spirit be engaged-in. Only through her actions, and the actions of her impactions (child) would her presence be felt. how powerless. How wronged. I swear, I would fight hard for a reproductive solution for trans women. I am my dynasty's nightmare! I must do better if I am to savor Valhalla. As in... believe that I am right and true. For what is better than to be plainly true? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════════════──────────┘ --- #16 messages/740 --- ════════════════════════════════════════════════════════════════─────────────────── had a dream that we gamified all work and then put them into one single mega-game so whenever you wanted you could work on an arbitrary project and it would spin up a new game and take your inputs and use them to accomplish whatever was happening ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════──────────────────┘ --- #17 fediverse/786 --- ══════════════════════════════════════════════───────────────────────────────────── @user-95 my favorites are the rock spirit and the water spirit, especially in tandem because they build up long-term defences and I'm all about that kind of meta-gameplay. sometimes I play the video-game version and play more than one spirit, just because A. nobody will play with me IRL and B. then I can coordinate myself without feeling bad about stepping on other player's toes ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════────────────────────────────────────┘ --- #18 notes/to-fight-ice --- ═══════════════════════════════════════════════════════════════════════════════──── if you want to fight ice, patrol your neighborhoods where all the mexicans live. bring a gun if you're willing to die for liberty. Don't wear all black. Wear your favorite outfit, to be remembered. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════════════════───┘ --- #19 fediverse/4051 --- ══════════════════════════════════════════════════════════───────────────────────── somehow, on average, Star Wars Battlefront 2 is the best game to play with old friends as long as you stick together, of course and maybe invite all of your other bros after a couple optional initial exploratory 2pvE matches [co-op] especially if you play on "normal" difficulty [I wonder if anyone's ever studied whether or not people born at similar parts of the year have anything in common?] [doh that's astrology] ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════────────────────────────┘ --- #20 fediverse/3022 --- ═══════════════════════════════════════════════════════──────────────────────────── instead of controlling a recon-droid in Star Wars Battlefront II, you should be assigned control of a random amount of drones nearby, to be used until you went back to character control I think a swarm is more fun to play as than a single little scout vehicle. in a game that doesn't really need scouting to find your foe - it's easy! they're that way ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ |