=== ANCHOR POEM ===
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 │ CW: witchery         │
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 if you want to win when confronting a spirit, all you have to do is convince
 it that you've beaten it.
 
 as long as you're persistent then you're fine. Unless, of course, there's a
 beast of a man hiding behind the illusion, in which case you should do your
 best to avoid being stabbed or whatever.
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=== SIMILARITY RANKED ===

--- #1 fediverse/5345 ---
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 you can't win every battle, but if you're losing then you've lost.
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--- #2 fediverse/6264 ---
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 the more you can make your opponent adjust, the more you progress toward
 victory.
 
 burn their calories. make them work for it. if they're stronger, you're weak.
 plan as with that in mind.
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--- #3 fediverse/2881 ---
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 "never lose your totem"
 
 I only lose things when in motion. at rest I know where everything is.
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--- #4 fediverse/2320 ---
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 │ CW: strategy-games   │
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 If you have numbers, envelop your foes.
 
 If you are elite, pierce to their heart.
 
 If you only have numbers, give your commanders bodyguards.
 
 If you only have elite, become undiscoverable.
 
 EDIT:
 If you are fast, hit from the side.
 
 if you are only fast, keep them just out of sight.
 
 If you are strong, deal crushing blows
 
 if you are only strong, you no longer have any foes.
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--- #5 fediverse/6341 ---
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 if you want to win, play suboptimally without danger of losing.
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--- #6 messages/204 ---
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 Don't be afraid. You will overcome every challenge that becomes you, it's just
 a question of how. That's up to your expression, so do as you will.
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--- #7 messages/747 ---
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 if you don't want to be hunted, then give "evil" it's own queer culture
 
 what's that? they don't like what you offered? they want it to be *their* kind
 of "evil"?
 
 fine, do it themselves and then leave us alone, jeez -.-
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--- #8 fediverse/4012 ---
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 you can't just tell people you're enlightened. You gotta trick them, and
 convince them you're sane first.
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--- #9 fediverse/946 ---
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 @user-661 
 
 so, you should strive to be compassionate and honest, in order to keep fear
 from ruling your life?
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--- #10 messages/383 ---
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 the most successful strategy is always to strike from a position of strength.
 whether that be timing or power, the goal is to defeat the problem that lies
 before you. One by one, problems are solved, until at last you're through the
 worst of it. Then it's just a matter of expressing dominance, and "this is how
 thing's're gonna be."
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--- #11 fediverse/1022 ---
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 @user-750 
 
 if you aren't afraid, then either you aren't in danger or you've misjudged
 your opponent.
 
 if you're constantly afraid, then they cannot yet defeat you.
 
 EDIT: either that, or they need you.
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--- #12 messages/649 ---
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 when playing co-operative strategy games, a build focused purely on
 self-defence and community organizing can easily fail your allies. You cannot
 win with a purely defensive build, you must have offensive capabilities as
 well.
 
 We've been trained from a young age to believe that offensive = bad, wrong,
 evil, but that's simply not true. You cannot execute a flanking maneuver
 without pushing forward behind enemy lines, where you can hit them in their
 sides or rear.
 
 Trust me, flanking is the best way to defeat a foe, because they are forced to
 split their attention not only between multiple enemies but also multiple
 directions.
 
 The more shots on target, the better your chances of success, because most of
 the time it only takes one hit to win.
 
 In addition, sometimes it's important to *intercept* your foes, either as they
 flee or to protect a vulnerable friend that is being pounced upon or flanked.
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--- #13 fediverse/5694 ---
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 if I can convince them not to fight will you give me what I demand?
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--- #14 messages/304 ---
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 Relax.
 
 Take it from me.
 
 I won't resist, at least I'll try, and if I start suddenly then it hurts and
 you should go slower. Unless I do three short, three long, three short.
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--- #15 fediverse/5444 ---
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 if the good guys always win, the bad will slink into the shadows and do
 dastardly deeds out of sight.
 
 if the bad guys always win, the spark of goodness will wink out.
 
 I think I'd prefer if they were cowering in our wake.
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--- #16 fediverse/4014 ---
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 I don't know about you, but "trying my hardest" involves giving up sometimes.
 
 How else are you to know your limits if you don't test your boundaries? And,
 after finding that there's nowhere else for you to go, you turn around and
 "give up", until you're ready for your next expedition.
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--- #17 messages/1133 ---
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 if you ever survive a conflict, convince everyone to travel to different
 nearby cities. Continue to do so, spread the word of your victory.
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--- #18 fediverse/3521 ---
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 │ CW: re: deity-kink-wink │
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 I trust that you will betray me.
 
 it's okay.
 
 all that I need is for you to be here, with me.
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--- #19 fediverse/2713 ---
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 if you aren't organized enough to protect your commanders, then you don't
 deserve leaders.
 
 build the structure first. build it on honesty and trust and dedication toward
 a goal. then build the necessary adaptations as you encounter problems, trying
 vaguely to head in a particular direction, and eventually you'll become
 self-sustaining.
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--- #20 messages/765 ---
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 you don't have to write poetry to write notes. The poetics are just practice
 for when secrecy is intended.
 
 OR IS IT THE REAL THING? who can say.
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