=== ANCHOR POEM ===
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 the most successful strategy is always to strike from a position of strength.
 whether that be timing or power, the goal is to defeat the problem that lies
 before you. One by one, problems are solved, until at last you're through the
 worst of it. Then it's just a matter of expressing dominance, and "this is how
 thing's're gonna be."
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=== SIMILARITY RANKED ===

--- #1 fediverse/3912 ---
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 the quickest flaw in a novice's strategy is to act upon what is there, not
 upon what may yet be.
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--- #2 fediverse/886 ---
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 │ CW: witchery         │
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 if you want to win when confronting a spirit, all you have to do is convince
 it that you've beaten it.
 
 as long as you're persistent then you're fine. Unless, of course, there's a
 beast of a man hiding behind the illusion, in which case you should do your
 best to avoid being stabbed or whatever.
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--- #3 fediverse/6264 ---
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 the more you can make your opponent adjust, the more you progress toward
 victory.
 
 burn their calories. make them work for it. if they're stronger, you're weak.
 plan as with that in mind.
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--- #4 fediverse/4068 ---
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 there will always be people who shine in moments of strife
 
 yet those people will inevitably fail, just as a toothbrush bristle looses
 it's strength or a pencil loses it's lead
 
 the trick is to test them in times of peace, so you can know their value
 
 during times that lack it, the trick is to replace them before they become
 stalin
 
 never forget that power corrupts, yet power must be wielded by the worthy,
 else we fall into shame and despair.
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--- #5 fediverse/2717 ---
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 │ CW: re: USpol; shooting │
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 @user-1328 
 
 the only method that needs to fail for them to realize what you're saying as
 truth is their method to vote.
 
 they will quickly grasp for power they once held and realize it was little
 more than an "I OWE YOU"
 
 Then, they might listen. Then, they might hear.
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--- #6 fediverse/4515 ---
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 in strategy, the first move is always public knowledge, while the second is in   │
 reaction to the first, as a contestation.                                        │
 This is good design because well designed games reflect reality, and the first   │
 move is very rarely a surprise. Timing can shock you, methods can scare you,     │
 but the strategic goals are almost always known in advance to both sides.        │
 The third move is to challenge your foe's advances while striking in a new,      │
 unexpected way. The fourth almost always addresses the unexpected, often with    │
 force out of proportion to the impact of the third, leaving the second to be     │
 defeated by the first and third in tandem. The fifth is a feint, as the first    │
 and third come to bear against the fourth, while the sixth is a rapid retreat    │
 and attempt to regroup. The seventh should strike where they intend to be, not   │
 where they are. Beyond that you must press your advantages and shore up your     │
 critical weaknesses, while sacrificing the weaknesses that are not part of       │
 your win condition.                                                              │
 These rules are not set in stone                                                 │
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--- #7 fediverse/2098 ---
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 ┌──────────────────────┐                                                         │
 │ CW: games            │                                                         │
 └──────────────────────┘                                                         │
 The difference between tactics and strategy is a level of abstraction.           │
 Tactics are crucial, but context dependent. Strategy is ALWAYS useful as a       │
 method of planning.                                                              │
 If you typically play base-builder games like Starcraft or Age of Empires, try   │
 playing a game like Supreme Commander or Factorio - both of them are one level   │
 of abstraction up.                                                               │
 If you typically play arcade turn-based strategy games like Civilization or      │
 Catan, try going up a level of abstraction with Dominions 6, or any game         │
 developed by Paradox Interactive like Hearts of Iron, Crusader Kings, or         │
 Stellaris.                                                                       │
 If you tend to play luck-based games like Poker or Monopoly, try playing an      │
 actual game instead of resolving a system that's predetermined by the initial    │
 board state and results of chance-based-mechanics with minor (if any) input      │
 from players, like perhaps Star Realms, Magic the Gathering, or Dungeons and     │
 Dragons. Each highlight a different type of choice in their mechanics. You       │
 should probably try all three if you care about strategy.                        │
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--- #8 fediverse/1713 ---
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 │ CW: re: divination, tarot │
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 @user-1071 
 
 like a king who dictates on high, the taller the chair the farther the fall.
 
 how simple is it, when everyone trusts you, to betray the wishes for direction
 they grant upon you. By leveraging their direction to forward your own ends,
 you are depriving them of the liberty to choose their own ends.
 
 how cruel is it! to be the reason for distrust! alas, who can you go to for
 guidance if not anybody you trust?
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--- #9 messages/217 ---
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 The point isn't to make solutions. You're too hung up on the question of "what
 could be better than capitalism"
 
 Make something better when it's time. For now, just get people on your side.
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--- #10 messages/353 ---
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 Just think about what a good person would do, and there's your answer to each
 question in the moment. Just... Be strategic about it, make sure you're always
 working toward a goal. Do it with intention, do it with heart, and never hide
 your true impulses - they are what your demon seeks to corrupt.
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--- #11 fediverse/308 ---
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 when tech people are hurt by technology they say "how can I fix this? what do
 I need to install? what configuration should I use? is this company ethical,
 or are they going to hurt me in the future? could I make something that fixes
 this myself?"
 
 when non-tech people are hurt by technology they say "okay" because they don't
 have the bandwidth to figure it out.
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--- #12 messages/204 ---
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 Don't be afraid. You will overcome every challenge that becomes you, it's just
 a question of how. That's up to your expression, so do as you will.
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--- #13 fediverse/3082 ---
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 │ CW: states-mentioned-climate-change │
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 the government doesn't want you using solar panels because then the coal and
 gas infrastructure won't be able to consume coal and gas, and everyone knows
 that using resources as fast as possible is surely the best and most
 productive use of our state's time
 
 like, subsidies exist. they could just... make it cheaper, but instead they're
 stuck doing... nothing of value
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--- #14 fediverse/5177 ---
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 │ CW: capitalism-mentioned-four-times │
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 when they say "capitalism is a competitive game" what they mean is "capitalism
 is a game where everyone wins when someone else loses" and what we hear is
 "capitalism is a game of trying to screw you out of as much money as possible"
 and the truth is "capitalism is a game that you can't play" because 95% of the
 people who will read this toot are not stock-owners.
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--- #15 fediverse/4685 ---
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 │ CW: video-games-mentioned │
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 In games, the one who takes the initiative often wins. Because games are
 designed to be symmetrical, in order to be fair.
 
 In more complex games, Paradox games for example, games where you look at maps
 or otherwise have unequal starting conditions simply due to the unique nature
 of each team, the initiative, while an advantage, is not necessarily the
 driving force that determines who wins.
 
 But it is an advantage, and they say that sometimes weeks happen in months and
 years happen in days or whatever.
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--- #16 fediverse/2744 ---
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 │ CW: re: capitalism-mentioned │
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 @user-1074 
 
 ah but you see when "maximizing profit" and "maximizing value" sound like the
 same thing to those directing the corporation (as is the case anytime they
 have greedy shareholders) then "maximizing profit" doesn't have to be very
 efficient at all, as long as it's extracting the most "value" for the
 stakeholders (which to greedy shareholders is the same thing as profit)
 
 and honestly, who would invest in a company that isn't eternally growing as
 fast as possible? that's just bad business acumen, gotta pump those numbers up!
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--- #17 fediverse/2713 ---
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 if you aren't organized enough to protect your commanders, then you don't
 deserve leaders.
 
 build the structure first. build it on honesty and trust and dedication toward
 a goal. then build the necessary adaptations as you encounter problems, trying
 vaguely to head in a particular direction, and eventually you'll become
 self-sustaining.
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--- #18 messages/89 ---
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 Consumption is contribution to a capitalist system. Normalize taking whatever
 you are given and living as humbly as you can. Only when everyone does that
 may capitalism die. Talk to them, learn from their stories. Teach them your
 ways but don't force anything upon them. Any ounce of regret is defined as a
 mind not aligned to the angle of perception that designs the line that the
 collective mind co-re-assigns.
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--- #19 messages/110 ---
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 The best way to program computers is to organize them according to their
 relations. Like, when x increases by 4 then y increases by 2 - basically, a
 math equation that you can continuously solve by calculating more and more
 comprehensively and deeply.
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--- #20 messages/530 ---
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 The strength of a leader is determined not by how many arms they may bear, but
 by how many sets of arms they may bring to bear
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