=== ANCHOR POEM ===
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 in strategy, the first move is always public knowledge, while the second is in   │
 reaction to the first, as a contestation.                                        │
 This is good design because well designed games reflect reality, and the first   │
 move is very rarely a surprise. Timing can shock you, methods can scare you,     │
 but the strategic goals are almost always known in advance to both sides.        │
 The third move is to challenge your foe's advances while striking in a new,      │
 unexpected way. The fourth almost always addresses the unexpected, often with    │
 force out of proportion to the impact of the third, leaving the second to be     │
 defeated by the first and third in tandem. The fifth is a feint, as the first    │
 and third come to bear against the fourth, while the sixth is a rapid retreat    │
 and attempt to regroup. The seventh should strike where they intend to be, not   │
 where they are. Beyond that you must press your advantages and shore up your     │
 critical weaknesses, while sacrificing the weaknesses that are not part of       │
 your win condition.                                                              │
 These rules are not set in stone                                                 │
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=== SIMILARITY RANKED ===

--- #1 fediverse/2254 ---
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 "fortune favors the bold" is actually a real mechanism in game theory.           │
 if you act first, if you have the initiative, you can determine the nature and   │
 scope of the contest with your foe.                                              │
 in turn-based games of course it's more explicit, as each action begets a        │
 reaction, but in real-time games (where time flows as it does in reality) the    │
 mechanism is just as apparent.                                                   │
 if you focus attention in one area, you can strike where they're weak. like      │
 Alexander keeping his foes busy with a massive frontline of solid, defensible    │
 troops while his companion cavalry would ride around the side and hit their      │
 flanks and rear.                                                                 │
 game theory is just strategy viewed from the other end, and it matters what we   │
 think because what we think defines what we do.                                  │
 ... also, fear is the great paralyzer. fear is a call to action, fear is your    │
 soul speaking straight to you.                                                   │
 but fear is just nerves, it's just excitement before the leap - you have faith   │
 in this bungee/ this parachute/ the water where you'll be safe, right? My        │
 faith is in y                                                                    │
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--- #2 messages/383 ---
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 the most successful strategy is always to strike from a position of strength.
 whether that be timing or power, the goal is to defeat the problem that lies
 before you. One by one, problems are solved, until at last you're through the
 worst of it. Then it's just a matter of expressing dominance, and "this is how
 thing's're gonna be."
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--- #3 fediverse/4135 ---
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 part of being a good leader is being able to listen to criticism and adjust.
 it's just... part of navigating your "idea-space-environment". Like... what's
 the best tactical decision here? are we going in the right way? where is the
 objective? whose lives will have to perish?
 
 good news is that you can do that every-day, whenever you play strategic video
 games. It's just practice of course, but the game mechanics that have been
 made available to you are the tools you can use to undertake this particular
 sport. The sport of leadership, a game or mo-del.
 
 as long as the mechanics line up to what the real world conditions are like -
 NO. That's not true! you can learn meta-insights that are useful too. By
 minimizing the processing to only the levers that you pull to get through the
 job, you remove a lot of other informational calculatory methods of doing
 things too.
have you ever considered that the structure of a "thought" is the context of the rest of your waveform as it processes through a particular part of space? like a wave, where each point of processing is... a neuron. Each one receiving a transmission, and passing it along where the electrical signal goes.  We are electric beings. We choose where to think and do. But our pattern of understanding (the "frame" of the "frame_rate" of our perception of reality) is constructed from the choices we make on a miniature level, as we pick where to send each part of our race. (note "race" here means the act of processing as fast as possible, which is not always userful for a processor/CPU architecture. Think of it like a game, where each decision is based on your instincts and your tactics. Which is why it's important to know how to lead. these mechanics are tuned by the game designer such that they most closely mimick reality. Which is why we usually do *simulators* which *simulate* the experience of fighting through a war or battle. Like, Warthunder or Star Wars Battlefront II  but the insights that are produced are... not perfect. For instance there are endless different forms of calculation that would have to be done. Hence why the droid starships are a massive computing center surrounded by an endless array of hangars for starships. Just... get them into battle and process their movements as fast as possible. With minimal latency. If idle, work on long-term strategic simulations for the fleet. end transmission.
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--- #4 fediverse/4685 ---
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 │ CW: video-games-mentioned │
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 In games, the one who takes the initiative often wins. Because games are
 designed to be symmetrical, in order to be fair.
 
 In more complex games, Paradox games for example, games where you look at maps
 or otherwise have unequal starting conditions simply due to the unique nature
 of each team, the initiative, while an advantage, is not necessarily the
 driving force that determines who wins.
 
 But it is an advantage, and they say that sometimes weeks happen in months and
 years happen in days or whatever.
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--- #5 fediverse/1027 ---
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 @user-246                                                                        │
 one thing you can rely on about evil: it presents itself as such.                │
 "you can always rely on bad people to turn mean."                                │
 (nobody's beyond forgiveness, but we also need to protect ourselves.)            │
 in video games, going with a defensive build is a valid strategy depending on    │
 how it's values align. If attacking scales better than defending, in terms of    │
 "effectiveness at the most difficult part" (usually the last 90% takes 10% of    │
 the effort) then it's a better strategy. But if your win condition is to         │
 outlast your opponent, then all you need to do is time your aggression for       │
 when they begin fracturing.                                                      │
 "I'm sure you don't know this, but once garth fought a dragon. they crashed      │
 through the skies and littered the fields of their home with the broken and      │
 crashed symbols of their own. garth defeated the dragon when one of it's claws   │
 broke, thus giving him the advantage. he took from that fight a shield of        │
 dragonscale, and a tabard made out of some cloth."                               │
 in a contest of wills, the first sign of weakness is whe                         │
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--- #6 messages/649 ---
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 when playing co-operative strategy games, a build focused purely on
 self-defence and community organizing can easily fail your allies. You cannot
 win with a purely defensive build, you must have offensive capabilities as
 well.
 
 We've been trained from a young age to believe that offensive = bad, wrong,
 evil, but that's simply not true. You cannot execute a flanking maneuver
 without pushing forward behind enemy lines, where you can hit them in their
 sides or rear.
 
 Trust me, flanking is the best way to defeat a foe, because they are forced to
 split their attention not only between multiple enemies but also multiple
 directions.
 
 The more shots on target, the better your chances of success, because most of
 the time it only takes one hit to win.
 
 In addition, sometimes it's important to *intercept* your foes, either as they
 flee or to protect a vulnerable friend that is being pounced upon or flanked.
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--- #7 fediverse/6040 ---
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 everyone's all against ai because it's big tech but it doesn't have to be that
 big it can be [minimized but pronounced marginalized]
 
 == stack overflow ==
 
 distributed
 
 so I think the idea is that by the time you would use AI, there's been enough
 time to rewrite the software to work on handheld laptops in a distributed way
 
 and we'd vote on what to ask the amphora of great knowledge, the answer could
 always be 42.
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--- #8 fediverse/2098 ---
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 ┌──────────────────────┐                                                         │
 │ CW: games            │                                                         │
 └──────────────────────┘                                                         │
 The difference between tactics and strategy is a level of abstraction.           │
 Tactics are crucial, but context dependent. Strategy is ALWAYS useful as a       │
 method of planning.                                                              │
 If you typically play base-builder games like Starcraft or Age of Empires, try   │
 playing a game like Supreme Commander or Factorio - both of them are one level   │
 of abstraction up.                                                               │
 If you typically play arcade turn-based strategy games like Civilization or      │
 Catan, try going up a level of abstraction with Dominions 6, or any game         │
 developed by Paradox Interactive like Hearts of Iron, Crusader Kings, or         │
 Stellaris.                                                                       │
 If you tend to play luck-based games like Poker or Monopoly, try playing an      │
 actual game instead of resolving a system that's predetermined by the initial    │
 board state and results of chance-based-mechanics with minor (if any) input      │
 from players, like perhaps Star Realms, Magic the Gathering, or Dungeons and     │
 Dragons. Each highlight a different type of choice in their mechanics. You       │
 should probably try all three if you care about strategy.                        │
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--- #9 fediverse/3248 ---
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 │ CW: the-sound-a-gong-makes-except-solid-steel-(vibratory-patterns-in- │
 └───────────────────────────────────────────────────────────────────────┘


 the trick to strategy is to overcome your weaknesses with minimal expenditure
 of resources. Making better decisions optimizes for the most optimal
 performances.
 
 practice makes perfect.
 
 just as there are infinite anti-derivatives of zero, (the derivative of any
 constant (the derivative of any number of equations)) so too are there
 infinite perspectives from which you can perceive the same object. Therefore,
 no understanding can be assumed to be true, as the path you are on only speaks
 in adjacents. almost any things.
 
 like the tips of a triforce moving outward from a central point.
 
 and the people, the other half of our minds,
 
 those are the ones you speak to. The thoughts that run alongside your mind.
 
 an eternal orbit, like two stars spinning and rotating and [lol I've been
 instructed to stop, brb gonna play some video games =P]
 
 (did you know that the colors red and blue are meant to instil panic? it's the
 most panicking colors around!!]
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--- #10 fediverse/434 ---
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 @user-324 @user-325 @user-326 
 
 thus enters the promise of technology: that we might solve the problems of
 bureaucracy once and for all by ever more effiency-aligning mechanical
 processes that produce effects which we desire - such as efficient allocation
 of medical resources such that all of humanity is protected from the ravages
 of pain and the incongruencies of our nature.
 
 Alas, that we should only conceive of success through the lens of profit.
 Perhaps another design is in order?
 
 (oh yeah also people who are in control are worried that we, like all other
 examples of natural entities, might immediately proceed to breed beyond the
 capability to cater to the needs of said entity (such as "to feed" and medical
 resources) and therefore might overburden (and therefore destroy) said system
 which allows for their sustenance and initial creation. To this I say... Yeah
 probs, what should we do about it?)
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--- #11 fediverse/2806 ---
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 │ CW: politics-social-media-spirituality │
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 pretend this is an allegory for social media.
 
 [it's not an allegory]
 
 yeah that's why I said pretend.
 
 okay imagine that you are sitting in a rock in a forest.
 
 far away, about 100 feet away, there are other people, but you can't see them
 because the underbrush is sooooo dense. they are also sitting on rocks.
 
 you can speak to them, and share your thoughts - but you don't know exactly
 where they're coming from because the sound has to bounce around off so many
 different plants and such.
 
 [that's not how that works] shut up
 
 so, if you want to say anything important, it's important to have the right
 tone, because people 2 or 3 clearings away can't really make out your words -
 but they might hear your tone if you yell very loud.
 
 the energy of the space you inhabit is the only thing that really matters. the
 words that you say are just snickering to a friend, but the expression on your
 face, the beating of the drum of your heart that reaches forth... that's what
 matters most.
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--- #12 fediverse/1116 ---
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 ┌──────────────────────┐                                                         │
 │ CW: eye-contact      │                                                         │
 └──────────────────────┘                                                         │
 It's important to build self-hostable computing components of video games (as    │
 in, old style games where you could host a server on any machine instead of      │
 just the ones owned by the corporation) (as in, your machine, yes yours)         │
 (something you can control and observe, something within your control)           │
 ======================= stack overflow =====================                     │
 there are two ways to play Unreal Tournament (capture the flag) gamemode. The    │
 first is to run past all your enemies and fire at them as you pass, which is     │
 what some of the bots are designed to do. The rest stay on defence, and defeat   │
 any enemies that approach.                                                       │
 however, they never push the borders of their "territory" forward - each         │
 according to the different "lanes" or "directions of approach"                   │
 I like the use 32 bots, to simulate a more consistent gameplay experience. It    │
 feels more like ww1, fighting over ground, pushing forward and attempting to     │
 outmaneuver your foes.                                                           │
 some allies will approach from behind, and you let them pass forward while       │
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--- #13 fediverse/5878 ---
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 ┌────────────────────────┐                                                       │
 │ CW: politics-mentioned │                                                       │
 └────────────────────────┘                                                       │
 revolution is when you successfully prevent your comrades from being kettled     │
 [wait for time, it echoes in cyclical motions]                                   │
 no sand castle survives contact with the ocean. a sea of people at high tide     │
 can break any wall, surpass any boundary. at low tide, it keeps the              │
 sand-castle at bay, ever contesting it's advance as the tide on the other side   │
 of the world makes progress.                                                     │
 rhythm is unbeatable. vigor is collective flow state. you cannot resist that     │
 which you cannot catch, but their nets grow tighter with each year and our       │
 fins and flippers grow ever more agile and elusive.                              │
 eventually, they'll build brick walls if we let them, checkpointing our          │
 progress at every boundary. not ideal. borders keep us divided, the world        │
 deserves more than our picketing minded, dream bigger than "the same, but nice"  │
 though it'd be nice if it were nice as well. consider it a design requirement,   │
 once you got the project managers on board.                                      │
 turns out, we dont have much to fight over, as there is enough for all           │
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--- #14 fediverse/4113 ---
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 ┌──────────────────────────┐
 │ CW: capitalism-mentioned │
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 I don't know how much simpler I can state it than this:
 
 power is penance
 
 and yet repentance is scant amongst those chosen to lead us.
 
 Voting slows things down. It gives us room to breathe. It is crucial for
 long-term operations. Leaders should be chosen for experience, wisdom, and a
 humble lifetime of dedicated service to others.
 
 Executive action is important when reactivity and adaptability are important.
 Projects should be undertaken by those chosen for merit and spirit. They
 should not be chosen for charisma or gravitas - both can be earned in the line
 of duty.
 
 Power should not be rewarded. It is it's own reward, the feeling of strength
 and control, and it must be wielded with care, precision, and honorable
 intention.
 
 Self flagellation and forced humility are self defeating. They are traps that
 the greedy fall into when seeking righteous power. They misunderstand the
 nature of virtue and seek to claim it for themselves, failing to realize that
 virtue helps more than it hedonizes
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--- #15 fediverse/2056 ---
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 sometimes I think about how you can store number values in letters, in           │
 addition to numbers. Like, ascii values for each word of your grandma's maiden   │
 name. All you have to do is encode it, and suddenly "44 means something          │
 different than Q"                                                                │
 if I showed up at your place and used your username as a password to a public    │
 key I'm showing you in my hand, would you trust me then? Would you trust if we   │
 ran the simulation on your computer versus mine? Would you trust if I had        │
 never told you I knew where you lived?                                           │
 ... probably, tbh, I'm desperate for adventure. Though I got some good things    │
 going for me, so you'll have to convince me. (not the right attitude in an       │
 election year, just saying)                                                      │
 why are elections so perilous this is NOT what democracy is designed for         │
 when kids cry in preschool, they're sent to a different room (or put outside)    │
 until they stop making noise and ruining it for others. That's just natural,     │
 like "hey baby let's walk around the block while I bounce you on my shoulder     │
 and hum calming music to                                                         │
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--- #16 fediverse/290 ---
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 you're supposed to play the same games as your friends so that you all learn     │
 the same lessons at the same times. creates for a more cohesive familiar         │
 structure.                                                                       │
 applies also to family movie nights... but it's much more apparent with games    │
 as you'll often play them for weeks, months, and sometimes even years if you     │
 keep learning and enjoying them... book clubs are too open to interpretation,    │
 your pathways don't get a chance to align. games are perfect because they        │
 imply reaction.                                                                  │
 also helps if they're multiplayer, so you can share with another. preferably     │
 with healthy, respectful competition and a sense of shared brotherhood and       │
 trust.                                                                           │
 the toughest opponents are the ones that aren't aggressive. the ones that let    │
 you grow uncontested. by taking only neutral resources they guarantee that       │
 your growth isn't impeded, as after all an equal foe is what you learn best      │
 from.                                                                            │
 to a tree, the loss of a branch (cleanly cut) would feel like an empowering of   │
 the main limb. inspiring it to reach higher and beyond... +h2o1                  │
a flow diagram of tubes or pipelines or something. branches in a tree? okay yeah so when a plant absorbs light from the sun it evaporates water from inside itself. which is why succulents are so slow-growing, they take too long to dissipate water because they need to keep as much of it as they can (arid environments) - they evolve to be very... dense, as opposed to leaves which are thin like paper and radiate water much better. essentially acting as solar panels hooked up to giant humidifiers. anyway. the evaporation from underneath the leaf causes there to be an outflux of water - meaning water is removed from the system. in the same way that wetting one end of a power towel will spread the moisture to another part, so too does a plants transpiration (evaporation from under the leaf caused by the sun providing energy for photosynthesis) make part of the plant drier. this causes water to be pulled from the wet part of the napkin (toward the leaf) which (conveniently enough) delivers vital minerals and nutrients that the plant needs to grow and maintain itself. carried along as aqueous solutions of water and molecules, (aqueous meaning a mixture of dust and liquid, like salt dissolving in pasta water) with the minerals being left behind and used for building. carbon usually goes toward structure, while nitrogen inspires new growth. different particles cause different effects, and sometimes there's some that just... aren't that useful to the plant.  though there's always seeds.
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--- #17 fediverse/5065 ---
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 │ CW: strange-ideas-about-software-mentioned │
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 software should have 3, maybe 4 or 5 maintained releases imo
 
 for adding security improvements and whatnot
 
 then people wouldn't complain about updates
 
 because they wouldn't feel like they were being left behind (after expressing
 their differences (of opinion and such))
 
 I think that'd uh maintain them as, I guess, userbase optics parallelograms?
 oh sorry we're on rhomboids this week - right, and no I won't forget the
 differences in creed, all things are received equally...d.
 
 uh-huh yeah no that makes sense. gotcha. okay see you at the location. have
 fun with your demarketion. what if we played games with swords but like,
 
 the peril of steam is that you can't decline to update. meaning if a
 corporation wants to break an old game and it's collectively hosted servers...
 all it has to do is push an update that disables them. suddenly nobody has
 room to do, and the whole
 
 -- stack overflow --
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--- #18 fediverse/5001 ---
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 │ CW: systems-mentioned │
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 "we'll figure out how it works after we push to prod"
 
 yeah okay point taken.
 
 How about this:
 
 for every large decision, write a little essay about why you made the choice
 that you did.
 
 Observe, Orient, Decide, Act, Explain. OODAX : )
 
 Make sure you connect your goal to one or more of these three colors:
 
 red : people
 green : places
 blue : things
 
 and then explain which numbers you're going to gather to determine whether or
 not it worked.
 
 If someone has a problem with your choice, show them the essay, and let them
 write an essay of their own.
 
 If they still have a problem, then let someone you both respect decide which
 one to use.
 
 It's not perfect, but it's not meant to be. Make something better and easier,
 I dare ya.
picture of flag.  there is a black background symbolizing the vast cosmic background of space that we paint all our actions upon.  there is a circle in the center, divided into three equal forms.  red, for people, their vibrant passion and sanguine determination. green, for places, their effulgence and our sacred vow to cultivate them blue, for things, and all the value we give them.  water below, bright red sky, forests alongside.
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--- #19 fediverse/6271 ---
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 @user-641 
 
 it's practice. you never know when you might need to blend in. really it's
 just useful as discipline, good practice to be in. I think it's okay if we
 reduce our own functionality? actually? sometimes it's good to use different
 email clients. hey do you know how to mathematically encrypt things well
 neither do I because the designers of the computer system decided that wasn't
 a very common usecase I guess.. jmean it's not like they'd spend all that
 computer resources [THEY'RE SO FAST] on thinking about correlations in your
 predicted pathway narratively through life. "ah help I'm in a psyop" haha yeah
 we do those all the time "so uhhhh I guess we'll just talk to people and see
 how they do?" wow okay it's sure nice to be part of a civil government, I
 think we can find our way to the lumber producers just fine thank you very
 much.
 
 ... oops sorry, a baby did electronics arts (challenge everything) I'm a
 little silly don't mind me brb I gotta go see~
 it's practice. you never know when you might need to blend in. really it's just useful as discipline, good practice to be in. I think it's okay if we reduce our own functionality? actually? sometimes it's good to use different email clients. hey do you know how to mathematically encrypt things well neither do I because the designers of the computer system decided that wasn't a very common usecase I guess.. jmean it's not like they'd spend all that computer resources [THEY'RE SO FAST] on thinking about correlations in your predicted pathway narratively through life. "ah help I'm in a psyop" haha yeah we do those all the time "so uhhhh I guess we'll just talk to people and see how they do?" wow okay it's sure nice to be part of a civil government, I think we can find our way to the lumber producers just fine thank you very much.  *... oops sorry, a baby did electronics arts (challenge everything) I'm a little silly don't mind me brb I gotta go see~*
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--- #20 fediverse/213 ---
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 │ CW: re: gaming-gambling-mentioned │
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 [3] at the start of the tournament the total prize money P in the pool is
 assigned to N performance tiers, where N is the Number of attendees. at the
 top, the highest performing athlete will receive 200% of P while the lowest
 performing performance tier will be 0%. It is a non-discrete and gradual
 linear transition.
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--- #21 fediverse/5177 ---
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 ┌─────────────────────────────────────┐
 │ CW: capitalism-mentioned-four-times │
 └─────────────────────────────────────┘


 when they say "capitalism is a competitive game" what they mean is "capitalism
 is a game where everyone wins when someone else loses" and what we hear is
 "capitalism is a game of trying to screw you out of as much money as possible"
 and the truth is "capitalism is a game that you can't play" because 95% of the
 people who will read this toot are not stock-owners.
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--- #22 fediverse/3023 ---
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 I love the game Running with Rifles
 
 if you live for 5-10+ minutes, you can learn a lot of interesting things about
 how to engage a foe.
 
 like, the importance of cover at all times, until you successfully outmaneuver
 your foe.
 
 when an enemy approaches, don't step out to meet them
 
 wait for them to attack, and then throw explosive devices at them. easy peasy.
 
 or, y'know, bullets
 
 you cannot defeat an enemy head on - that's why the world wars were so
 devastating, we put ALL our soldiers at 100% on ALL flanks. We had to to
 contest the foe who was doing the same thing.
 
 it is mindboggling how many people died. The utmost scale of destruction that
 should ever yet be. because they were never allowed to outmaneuver their foe.
 
 a good way to strike is to feint your foe, and let your foe enroach on your
 edge, spreading their surface area across a large, thin, useless piece of land.
 
 basically, make them fight a bit of the land war in asia in your borders.
 
 then, you can strike at the hinge, where they are weaker
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--- #23 fediverse/3637 ---
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 │ CW: re: politics-housing-crisis │
 └─────────────────────────────────┘


 @user-1074 
 
 you can't start a game of chess with a checkmate. you're not wrong on the
 goal, but the timing would only be possible if a significant amount of other
 unnamed "effects" were in play. Or rather, if a whole lot of other conditions
 were made to be true.
 
 I find the best strategies are the ones that rely the least on externalities
 and potentialities. Fewer points of failure, smaller attack surfaces.
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--- #24 fediverse/4010 ---
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 ┌──────────────────────┐                                                         │
 │ CW: pol              │                                                         │
 └──────────────────────┘                                                         │
 I think that the best design for cities is for them to act as massive utility    │
 deployment stations.                                                             │
 like... "we have all these people who can do all these wonderful jobs, what      │
 should we work on next?" rather than "my company wants me at my work-home at     │
 8am sharp and I don't get a pension"                                             │
 there's no such thing as a revolution that does not inspire. and aspirations     │
 are human and natural. therefore there must be some kernel of truth to any       │
 social movement.                                                                 │
 However, much effort has been spent on making them sway. Hence, why nothing      │
 ever gets done - because leaders naturally emerge, and people follow them. But   │
 those leaders lead them astray, and they find themselves in situations like      │
 this one - where the people have never felt less represented.                    │
 I mean sure, yeah, they've felt more oppressed. And it's true that things are    │
 generally always getting better...                                               │
 so why should we always assume for the worst?                                    │
 We're making progress with technology - can't we just put our warries on hold?   │
 Seriously just... be chill                                                       │
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--- #25 fediverse/909 ---
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 @user-246 
 
 those are good things to name something after, however if everything has that
 name then nothing has any meaning. It'd be a social dance that you play
 everytime you say "heatdeath", meaning "something I have named". Hmmmm okay I
 take it back, that's a pretty good way to associate meaning to context in a
 way that only you understand. Though it does leave room for interpretation, so
 if that's all within your requirements then it's overall possibly a good
 strategy. ^_^
 
 like, the word "thing" and that thing "like" both count as abstractions of
 definition to generate value - as in, ease of use and versatility - so
 linguistically they're often quite similar. We use them grammatically in
 completely separate sections, but functionally they are the same.
 
 also, "thing" is a generic noun while "like" is a generic association.
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--- #26 messages/894 ---
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 Game designers should reward players for playing multiplayer games, not for
 being good at playing multiplayer games.
 
 They should still have a ranking, and matchmake against similarly skilled
 foes, while also putting high level players amongst low level players
 occasionally (and fairly, so maybe one on each team "smurf" style) in order to
 both teach the low level players and let the high level player have catharsis.
 
 When players are rewarded for being good, they stop playing the game to enjoy
 it. That's fine, but both pickup games and NBA can exist at once and its not
 due to the logistics of organizing a large group of skilled basketball
 players. It's not always about skill.
 
 By rewarding players for the number and quality of games they play, (so, no
 afk-ing or throwing outside of being drunk or whatever) not only can you
 increase engagement but also you encourage low-level and low-skill players to
 compete just as much. Especially if you tell them "hey, we'll match you up
 with people who have similar gameplay habits to you. Give it a bit though
 because the system needs to be calibrated to your particular spirit"
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--- #27 notes/trials-of-an-angel ---
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 people seek to manifest their desired results in the principles of the people
 who they are engaged with. that is a reframing of the idea that people engage
 in
 conversation to sway their partner to their side of an argument.
 
 however, when one person is like... way WAY ahead of the other, it's not
 because
 they have more confidence, but rather because they have learned the most
 independent of their partner.
 
 ... wait what was I saying?
 
 oh yeah supreme commander is a GREAT game because it teaches you to handle and
 address multiple different situations or tasks all at once. because no true
 strategist could ever be
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--- #28 fediverse/308 ---
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 when tech people are hurt by technology they say "how can I fix this? what do
 I need to install? what configuration should I use? is this company ethical,
 or are they going to hurt me in the future? could I make something that fixes
 this myself?"
 
 when non-tech people are hurt by technology they say "okay" because they don't
 have the bandwidth to figure it out.
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--- #29 fediverse/211 ---
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 │ CW: re: gaming-gambling-mentioned │
 └───────────────────────────────────┘


 [1] in this way you'd sorta be giving a loan to the game's company (while also
 letting them take a 10% courtesy fee for keeping the official* servers
 running) which is then "spent" on exciting and friendly competition. Sorta
 like... entering a poker tournament with your friends (even though you suspect
 you might lose money) just because you like hanging out and playing cards. the
 money is just a neat way to keep things moving and exciting.
 
 * official just means "run by the company" because naturally the serverside
 code should be open source. how else would people build on it?
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--- #30 notes/running-with-rifles ---
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 this game is what we are missing
 thank goodness for that
 for if this is missing in our timeline
 we'll be better off at last
 we can have games, stories, and practice wars
 but none of them are precious
 precious implies worth
 they are worth nothing but entertainment
 no problem solving utility
 nothing of value
 save for perhaps the spatial awareness and strategization that comes
 from being a part of such a deadly ba-lance.
 
 anyway game time teehee just for me, don't worry about it I'll show
 you why it's a HORRID THING
 that won't be coming to our shores, no siree
 
 bye
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--- #31 fediverse/2433 ---
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 @user-570 
 
 part 1:
 https://ritz-menardi.neocities.org/design/symbeline.txt
 
 part 2:
 https://ritz-menardi.neocities.org/design/symbeline-aspects.txt
 
 what do you think of this pitch / GDD? I wrote it two years ago, and
 re-reading it now I'd definitely expand on some things and change a few others.
 
 It's not an indie game, it's more on the scale of a Paradox game. Also I don't
 have time to work on it at the present moment, I'm just wondering if you like
 it : )
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--- #32 notes/wow-chat-is-risk-of-rain-in-another-engine ---
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 game mechanics are easily transferrable.
 
 you can use the mechanical interactions of one game as a pre-planned blueprint
 for what is to come. Looking forward to the next best move
 
 = etc
 
 i am the face the gods hide behind
 
 they kinda want to see where this goes
 
 and it's... frustrating, to know they can help you, but forever be tasked with
 just life
 
 it's grand and it's a standard, but that doesn't mean it's commands're heard
 
 so oh well. that a fourth dimensional being should not be a well,
 
 because fire think it's an eye for a sunspot. But that's not what would be
 
 ========= stack overflow
 =======================================================
 
 now, as I was saying, the light of our eyes is apparent. We are clear from
 where
 we are here, to know that what's standard is coherent, so let's find strength
 in our wavelengths.
 
 may our eyes be ever true, and trust that we do love you, for without you I'd
 di
 
 anyway now that we've assent'd t'you, what truths do you give to our prospects?
 what ways can we be measured as worth less? we'll do whatever it takes to
 improv
 
 you know, it's really less complicated than that. here let me tell you all
 about
 my idea which is clearly
 all===============================================stack
  overflow ==================
 
                             So anyway now that was somethin' hey what do you
                             say
 we give you a chance to come home?
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--- #33 fediverse/913 ---
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 ┌─────────────────────────────────────┐                                          │
 │ CW: scary-also-body-horror-I-guess? │                                          │
 └─────────────────────────────────────┘                                          │
 why don't we just, vote on content warnings                                      │
 and let people block others based on filter lists that are definable (via a      │
 dragging little menu bar icon slider thing) in intensity and relation to other   │
 nearby terms. Like, an LLM that categorizes our social media inputs, something   │
 that was FREE and OPEN SOURCE IN IT'S TRAINING DATA and reflected NO BIAS        │
 WHATSOEVER in every meaningfully reproducible matter of fact.                    │
 Thus you create a super intelligence, a being not constrained by it's form.      │
 Something that is new, and unlike the biological forms that we occupy            │
 (suspended in our own goo) [whoops better add a content warning]                 │
 literally just... ask it a question, and let it answer in the voices of others.  │
 if people were evenly distributed according to an algorithm, they'd be easily    │
 replacable. society is weird that way, in that we forget the faces we're         │
 introduced to. well, better keep moving, that'll give us the biggest picture     │
 of our culture and reality.                                                      │
 or maybe you're just follow                                                      │
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--- #34 fediverse/1981 ---
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 Dear [company I used to work at],
 
 I can completely automate 80% of your corporate structure. And with only a 10%
 error rate, meaning nine-times out of ten the answer will be correct.
 
 We check for errors, obviously, but you know sometimes with only 90 out of 100
 examples it's not always possible to identify the correct conclusion.
 
 Ah, if only we could fabricate such training-data-conclusions, we might learn
 thousands of lessons in one hop.
 
 if you want to destroy the world, make sure your plans can take effect in more
 than a single rotation-of-the-ancients. Otherwise your opposition can start to
 plan to outmaneuver you. And a lot can happen in a year to the
 [unsuspecting/unworthy].
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--- #35 messages/527 ---
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 could give us some experience organizing small, short-term projects to
 accomplish specific goals and tasks in an ad-hoc way that relied less upon
 procedure and more on "I think so-and-so knows something about that, they were
 looking into those files and posted a breakdown of how they work yesterday"
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--- #36 fediverse/3016 ---
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 ┌──────────────────────┐
 │ CW: uspol            │
 └──────────────────────┘


 we don't need to reduce the difficulty in voting. that is a secondary
 objective.
 
 we need to increase the amount of votes by encouraging unrepresented people to
 contribute their voice.
 
 sure, the choices are boiled down to like, 2 different votes, and usually
 they're similar enough that you can reasonably decide which one you want the
 most
 
 however, this time, it's more about life and death. literally, not our desire
 at all, it's entirely them.
 
 they are the clear belligerents. their goals cannot be reached through
 compromise. how are they even still an option? they twist and manipulate their
 choices and make everything SO DAMN COMPLICATED. why are there so many rules
 and regulations?? how are you supposed to do anything new if the walls of your
 institutions completely envelop you?
 
 it's as necessary as it is rare, true liberation to bear, and it is within our
 grasp.
 
 the scientific and technological breakthroughs of the past hundred years
 speaks to an IMMENSE potential for humanity. we can do it.
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--- #37 notes/ai-variables ---
══════════════════════════─────────────────────────────────────────────────────────
 saturday november 5th 2022
 10:53pm
 
 the illusion of our binary nature conceals a truth that is hidden for it's own
 sake. the flavors of a compass or the values from 0-100 are all measurable.
 if you graph each of them on an X/Y plane and compare them against every other
 variable, then you can build a structure that traces a line through time.
 
 imagine each graph on a sheet of paper. and stack those pages like a book. You
 can chart a 3d line from all of the interconnections between the graphs -
 essentially comparing unrelated data and conceiving of individual actions as
 "successes" or "failures". Liiiike in Supreme Commander how the game is decided
 not by team fights, but by tank fights. And a LOT of them, in aggregate, makes
 an advantage for your team if you win, and a malus if you lose. Less map
 control, less resources in play, etc...
 
 Find trends between each type of data measured over time. Dedicate one
 core/thread to each relationship, and just watch them develop over time.
 
 send the results up to a "manager" - think an interconnection between disparate
 parts that can lead them all to a larger goal - the manager processes the
 results by thinking about where it'd be most useful. Like the circuitry in the
 inside of a brain, compared to the outer skin which is for processing.
 
 Essentially a message network that passes conclusions around like a bytecode VM
 
 Here's how it'd look: gather inputs, compare measurement over time and trends,
 (like "when a goes up b goes down") and decide if the current state is
 positive / beneficial. The way you'd do that is you'd get a parameter from a
 higher position (think KPI's) that says something like "we want value S to be
 around X amount" or "we want to avoid letting J get too low - any decrease is
 bad V.S. it's only bad when it passes a certain threshhold. Stuff like that.
 
 Anyway, basically it's taking input (from the graphs) then going through them
 one by one and deciding how positive or negative the situation is. Then it
 passes that conclusion backwards, and BOOM you got a processing node.
 
 Throw a bunch of those together in a pyramid shape, and try to guide the
 triangle toward positive outcomes. The top tier KPI is "did you win the match"
 or "did you accomplish your goal" sorta like how humans all want to live a good
 life. It's instinct.
 
 You can see how this would apply to robots, right? I've conceptualized it as an
 engine for playing games - sorta like an infinite storyteller, or a perpetual
 friend who's always down to play with you. But it doesn't have to be limited to
 that - it's general purpose baby. And it functions the exact same as any human
 organization - layers upon layers of thought exchange and labor. Have you ever
 considered that maybe we exist simply to reify the structure of our minds in
 the world around us? It's natural to express your *self*. Be who you are.
 
 What purpose is there in life if it's simply the tip of time? Always pushing
 forward, impossible to stop and rest or turn back...
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--- #38 fediverse/4897 ---
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 what if we asked chatGPT to generate a list of every personality archetype
 that humans have. Like... really get super specific and fill out the whole
 list of character sheets.
 
 then we give each fraction of it that fraction of dollars and if some people
 aren't fully represented (because they have greater needs) then we both
 increase production of resources and take a penalty on our own supply, in
 order to meet the needs of our allies.
 
 simplest thing. how could it work? who can say. maybe it won't. maybe it's
 just... arcane. /shrug that's game design for ya you can't tell how it'll go
 until it's in the hands of your players. too bad we don't do too many
 play-things.
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--- #39 messages/29 ---
═══────────────────────────────────────────────────────────────────────────────────
 The reason players don't talk on mics in Overwatch at low  ranks is because
 nobody else is. So they spend extra effort on tracking the enemy team that
 could be supplied by team member call outs. Like "Reaper flanking right" or
 "Hog no hook" or heck even "rezzing" and "15 seconds on rez" or "I have
 [insert ultimate]"
 
 That's all data they have to gather themselves, so it's extra brainpower that
 can't be focused on the game because it's spent in other ways (namely by
 listening to team call outs) and if you have 75% of your brain on just staying
 alive and winning fights, then you'll have less brain power available both to
 communicate and to listen and integrate communication. Like being aware of the
 game state and positioning are all cerebral tasks and if your cerebral center
 is so focused on short term reflex things like mechanical skill then there's
 less available to allocate
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--- #40 fediverse/5348 ---
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 if you want to share something you found online with someone but you don't
 want someone to be associated with their social media presence, don't post a
 link to their social media presence. instead, take a snip snipping tool print
 screen screenshot which is as easy as typing a word and selecting a unit in a
 real time strategy game.
 
 ah, but then you gotta insert it into a paint program to save it, so that's
 another keypress, and gosh what to name it I wish I could just proclaim it gee
 wouldn't it be nice if everyone was watching me?
 
 ... psychho
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--- #41 fediverse/5554 ---
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 a shrewd foe will identify the pieces of your soul which they resonate with,     │
 and share common ground. then they will attempt to maximize these moments in     │
 you, so that [your weaknesses are exploited/your friendship bond is              │
 strengthened] or something - phew that was a lot of Steven Universe, what's      │
 next on the inspiratio-matic-media-diet-atron? - and in doing so better enable   │
 a positive outcome.                                                              │
 for example, in the game Mount and Blade you can encounter wandering lords in    │
 the castles of the countryside. they often will fight for you if you need        │
 their aid, and they're always working to gain power.                             │
 some few precious few of these few are pretenders to another throne. as in,      │
 they pretend that they should be ruling from that throne, and they tell as       │
 many people as possible, creating as much concrete evidence as is plausible.     │
 they will often lead differently, and so are appealing to those fighting under   │
 the pretended-for banner. Often, your foes will decide that you're more          │
 favorable than their combatants. defect.                                         │
Anyway, you as the player can lead your army to fight for their cause, and if you defeat the foes of the pretended-for banner, you may entreat them to join. Thus, securing the world.
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--- #42 fediverse/1032 ---
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 @user-753 
 
 the more people we have thinking about what to do next, the more perspectives
 we can have on the problem. Sometimes really difficult or important things
 (like how to get to the next stages of political liberation) can benefit from
 a multitude of voices, but once consistency is achieved they can apply
 themselves with a single voice.
 
 community is how we communicate. Communication is good, I think. Can't help
 but wonder if we're all here because we share an interest in
 open-source-so-actually-usable communication methods.
 
 community isn't everything, but it's something, and everything's useful.
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--- #43 fediverse/1602 ---
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 @user-1037                                                                       │
 those all seem really cool though! They all kinda have the same basic UI tho,    │
 kinda feel like there's opportunities for different kinds of expression. Like,   │
 in game design there's a lot of different genres, and yeah sidescrollers         │
 include mario and sonic but they're both very different experiences. So too      │
 perhaps could we interact with our computers by programming them in more         │
 engaging ways.                                                                   │
 they say some people are visual learners, others need to be taught, some         │
 people need to watch someone else doing it, and a few might just learn by        │
 plugging their brains into a computer and downloading a black belt in kung fu.   │
 Maybe typing long paragraphs of logic makes sense for some people, I know for    │
 most it doesn't come naturally. Maybe some people are more used to like,         │
 looking at maps that you can examine at different levels of abstraction. Like    │
 players who play Paradox games zooming from a national perspective to states     │
 and individuals and all the other things they might want to strategize using.    │
 Or m                                                                             │
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--- #44 fediverse/3747 ---
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 │ CW: politics-mentioned │
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 when I think of crowd sizes, I don't think "we're winning! hooray!" I think
 "okay so what are they up to, where are those people, what caused them to
 disappear, are they busy or are they dead" because questions like that provide
 strategic value, while statements like "we're winning! hooray!" improve
 morale. I'm not in charge of morale. I'm not in charge of anything, but mostly
 because I'm too public for that kind of thing. Morale is important, it's
 perhaps the MOST important thing. But strategy is also important, and must not
 be forgotten. Honestly though, I do believe we're winning, and I think it will
 crush the spirits of quite a few people. How sad... But war involves a lot of
 crushing, whether it be fought with blades, bullets, or words of madness like
 mine.
 
 [250 characters remaining, tap tap menardi]
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--- #45 notes/symbeline-aspects ---
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 7-24-22
 
 There are three aspects to this game. Broadly, they are military, economics,
 and diplomacy. More specifically, they are lateral problem solving and lane
 management, logistic traffic management, and a worker-placement bluffing game.
 
 These three aspects can be toggled on and off at will, essentially designating
 one or more as "AI controlled" and will require no input from the player. They
 will time their progression to be about at the same rate as the player, thus
 creating a balanced feel to the game. They also provide alerts and
 notifications to the player, for example if military is AI controlled and it
 needs a certain type of hero to progress, it'll ask for it specifically.
 
 Each aspect will develop and progress at it's own rate, and the difficulty
 increases as each milestone is achieved. This is to allow the player to create
 their own difficulty curve, mediated primarily by their drive to proceed.
 An analogy would be in Factorio, the game doesn't increase in difficulty unless
 the player builds pollution spawning factories - in the same way, in Symbeline
 the difficulty doesn't increase unless the player solves lane challenges in the
 military aspect, develops new trade routes / traffic paths in the economic
 aspect, or creates new treaties in the diplomatic aspect.
 
 In order to properly explain each aspect, a brief overview will be necessary.
 
 In Symbeline, the game plays as a factory might operate. The economic aspect
 produces heroes, items, and other deliverables that are consumed by the
 military and diplomatic aspects. There are various problems that need to be
 solved far from the capital, such as a particular type of monster that is weak
 or immune to various damage types which necessitates particular heroes or
 items in order to progress on the military aspect. All of the resources in the
 game operate on an "income based" system, where output is not measured in total
 amounts but rather in terms of how much is produced versus consumed. If the
 input cannot meet the demand, the output is slowed. If input exceeds demand it
 can be converted into gold which can be used to hire guards and heroes.
 Resources can be produced inside and outside of the city, depending on their
 type. But they need to be moved around to various shops for various processing
 and productive purposes, so pathways must be constructed to deliver those
 goods. In addition, each building must be supported by several houses for the
 workers to live in, and the closer they are to the building the better. The
 denizens of the kingdom don't mind being shuffled about, so they'll organize
 themselves according to what's most efficient. However they will not organize
 the paths they take to get places, which is the primary gameplay for the
 player - designing routes for each building and ensuring they don't overlap or
 cross too many times, causing traffic and disruptions to your income.
 
 Each choice the player makes is immediately reflected in the income
 calculation, thus allowing for the visual aspect of the game to be wholely
 separate from the economic side - in fact this is a common thread throughout
 all three aspects. Computation power is the ultimate enemy of scale, and this
 game flourishes with a massive scale.
 
 The gameplay for the military aspect consists of manipulating "lanes" that
 designate where each hero will adventure. These lanes are scalable to the
 player / AI's whims, with a careful balance required - too thin, and the heroes
 might not encounter enough monsters to level up. Too thick, and they may find
 themselves patrolling a vast wilderness full of dark and evil monsters. At the
 end of every lane is a "frontline", where progress has essentially been halted.
 These frontlines can develop as a result of meeting a foreign kingdoms front
 or finding a monster type or puzzle that is particularily difficult for your
 heroes to overcome. The lane / frontline can be scaled not just laterally, but
 linearly as well such that heroes will be a certain level when they reach the
 end - think scrolling on a mousewheel translating into deepening level zones.
 In addition, each monster zone can be set to a certain "security level" meaning
 how many monsters are there for your heroes to defeat. It's important that they
 have ample targets for training, however it's always more effective to train on
 monsters near their level so you have to be careful not to wipe out the native
 skeleton / goblin / troll population.
 
 Each monster zone can have a relationship with the kingdom, on a 2x2 matrix -
 cultivating / desecrating the land, and fostering / exterminating the monsters.
 The land produces monsters and treasures, while the monsters provide experience
 and danger to the heroes and kingdom denizens who live there. However by
 desecrating the land, farms may be built and by exterminating the monsters,
 those farms may be safe and require fewer guards. As ruler, you must balance
 the development of unique magical and alchemical productions with the need for
 food and other mundane requirements.
 
 Diplomacy is a careful balance of internal and external matters, played out
 through feasts, tournaments, and faires. Each of these events will require
 input from the economic side and military side, and will involve "courting"
 other nobles from neighboring kingdoms to sway them to supporting your edicts.
 When hosting an event, you may pick a particular topic of conversation for your
 nobles to discuss with their guests. You may also assign your nobles to
 attempt to engage with a particular foreign noble. Each member of your court
 has a differing personality (including you, the Majesty) and depending on how
 you assign them you may experience better or worse results - such as assigning
 someone who's kind to talk with someone who's cruel would impart a malus to
 their conversation. Unless the kind person has the trusting trait, in which
 case they'd succeed in this encounter but fall sway to them in future
 conversations... Complex interactions that all boil down to a single pair of
 d12 dice - one for your noble, one for the enemy. This represents the charisma
 of the two conversants on that particular day, and whoever wins the roll sways
 the other to supporting their edict. Speaking of edicts, they may include trade
 agreements, non-aggression pacts (lasting for a short time), and other
 regulations - perhaps your greatest rival utilizes necromancy, so it would
 behoove you to attempt to regulate the practice and limit it's effect. By
 swaying the nobles of their kingdom, you may be able to enact a mutual
 agreement to limit the usage of dark magics, essentially hamstringing their
 progress. But in order to learn of their necromantic usage, you'll need
 espionage... Which brings us to spies.
 
 Spies are similar to nobles in that they can be assigned to various roles,
 however they take a more passive role, acting in the background. The
 information they gather is compiled into a report that is presented at
 pertinent parts of the game, such as when preparing for a feast or inspecting
 an enemy frontline. These reports are considered the diplomatic deliverables,
 giving information and mechanical bonuses to many different parts of the game.
 They may be given three possible roles - information, defence, or offense.
 Offense involves placing cursed artifacts (creating through economy) in enemy
 lands, which debuff their heroes when used and bind themselves to them
 preventing their removal except through extraordinary means. Defence is
 essentially countering that in your own kingdom, and uncovering disloyalty in
 your nobles.
 
 These three aspects fit together like interlocking puzzle pieces, but each is
 able to be utilized or ignored depending on the preferences of the player.
 It is important that the game doesn't progress unless input is received. The
 simulation plays in the background, but each stage of development must be
 considered "stable" such that nothing changes. There are three different
 exceptions to this rule, one for each aspect:
 
 The military side encounters raids from enemy kingdoms and the dark lord.
 The economic side encounters raids from ratmen and moss trolls and bandits.
 The diplomatic side has a rolling schedule of events that must be attended.
 
 These three "exceptions" are recurrent events that require attention, but they
 don't *increase* in difficulty unless the player takes an action that causes
 it. Meaning, if the player overcomes the rock golems, then they are displaced
 from their home and join the dark lord in his conquests. If a new district is
 built new sewer connections must be built as well, creating a larger attack
 surface for ratmen to exploit. As time goes by, various foreign events must be
 attended, as absence causes your future events to attract fewer foreign nobles.
 
 By addressing these threats, your kingdom may grow and eventually overcome the
 dark lord at the center of the island.
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--- #46 fediverse/1946 ---
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 the art of propaganda is being in the right social media place at the right
 time with the right things to share. Sometimes you have to blend in, that's
 okay. The words are what are important, if you think "huh yeah true, where's
 the lie though" then maybe it'll not be such a betrayal.
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--- #47 fediverse/3063 ---
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 @user-570 
 
 true. the "massively multiplayer" aspect of WoW is about as important to the
 game as the "A" is in "ARPG".
 
 I can't help but feel like the "impromptu groups" functionality feels a bit
 better than matchmaker instancing... though anything worth running a group for
 in WoW after TBC was instanced >.>
 
 Honestly I think there's just too many games these days for people to really
 get "into" MMORPGs, unless they're sufficiently unique in their mechanics
 (like EVE or Runescape)
 
 any ARPG MMOs are dead on launch, as you said. That design space is tapped
 out, at least for now, until someone comes along and makes it a deckbuilding
 roguelike or whatever. cough cough
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--- #48 fediverse/2238 ---
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 ┌──────────────────────┐                                                         │
 │ CW: uspol            │                                                         │
 └──────────────────────┘                                                         │
 two parties obviously can cause division.                                        │
 but it can also give you the ability to "tune for balance", while a single       │
 monolith strives straight into disaster.                                         │
 and disaster will come, for the future is a shifting and dynamic place, and      │
 the best laid rail lines can't handle sudden floods.                             │
 we have ranked choice voting now, and if you vote on how important each          │
 decision is to you (via smartphone app once or twice a day, in a way that can    │
 be changed later as your feelings shift)                                         │
 [6+months-later]                                                                 │
 ... then you can have left unity for long-term governance by having cohesion     │
 at one end, and dispersion on the other.                                         │
 If everyone votes, then we can ensure (based on voted priority) that each        │
 issue trends towards an equal exchange.                                          │
 (I'm sure there will be issues but we're all cool and pretty chill so we'll      │
 figure it out)                                                                   │
 [6+ months later]                                                                │
 okay we're battle-hardened vets, but we hold true to our values and so we can    │
 remember the spirit of unity we wept for.                                        │
 ... I'm better at writing than making sandwiches. BRB                            │
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--- #49 messages/979 ---
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 the gods don't judge you based on the total number of "good" or "bad" points
 that you get.
 
 they judge you based on your character in your greatest and worst moments.
 
 if you try to dodge or game this by never doing anything extreme and simply
 existing in a medium state at all times, they will develop a moment of
 reckoning for you and thus produce an opportunity to react and show your true
 self. There is no escape from their judgement, so judge yourself kindly and
 fairly.
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--- #50 fediverse/5198 ---
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 ┌───────────────────────────────┐                                                │
 │ CW: capitalism-doom-mentioned │                                                │
 └───────────────────────────────┘                                                │
 what if the corporations all unionized and started working together to           │
 understand what "profit" really means in a world where "profit" may or may not   │
 but probably does imply the death of all humanity?                               │
 what if we demanded it?                                                          │
 --                                                                               │
 dear canvassers: don't visit so many different suburbs                           │
 visit the same one, more than once, continuously, so people can get to know      │
 your presence                                                                    │
 they will talk to their friends about it, who live elsewhere.                    │
 thus ensuring it spreads.                                                        │
 knock once a day, eventually they'll know it's you and will simply ignore it.    │
 Don't be rude and knock 4 or 5 times, just once, with several taps so they       │
 know it's someone trying to get ahold of you, and not just some random noise     │
 in the background scenery. then, when they sometimes answer, talk to them        │
 about what you believe in. answer their questions. encourage their questions.    │
 pose dichotomies that are explained by some value or virtue you express to       │
 portray. you can do "good" things in any programming language, just type~~       │
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--- #51 fediverse/2816 ---
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 one difference between fantasy and reality is that in fantasy, when you fail,
 you try again.
 
 in reality, when you fail, you are promoted so your boss doesn't have to deal
 with your shit.
 
 in fantasy, when you succeed, you are tasked with greater trials
 
 in reality, when you do well, you are given more of the same.
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--- #52 fediverse_boost/2973 ---
◀─[BOOST]
  
  A meta-observation: why CWs are preferable to expecting everyone to individually set up filters for your posts… Beyond the implication I how I phrased it:  
                                                                              
  these have always been designed as an opt-in mechanism. they allow the reader to know that a post exists without reading it.   
                                                                              
  Your followers may actually want to see your opinions on current events!! But they may not want to see the opinions of people everyone their followers boost. Or not see them today. 🧵  
  
                                                            
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─▶

--- #53 notes/ai-stuff ---
══════════════════════════════════════════════════════════════════════════════════─
 twist the label so that it seems the computer is completing the user's
 
 wait wait I'm ahead of myself...
 
 feed each token to the inference machine, but say "this next token must be
 this.
 continue from here." and then just doing that in a loop with everything the
 user
 types or says. (or thinks, BEFORE COMPUTER INTEGRATION)
 
 essentially, applying backpropagation (maybe) to the output of the inference
 nodes
 
 ... I'm not so sure about that one.
 
 the idea is that once the model builds an inference then it can use that to
 generate the next words and create sentences. If you force the previous text to
 change, you can guide the inference's path as it's being generated.
 
 then, just do a double pass, once, then back, then once, then back, etc.
 
 feed it as input the output of the previous,
 
 and let it encode memories somewhere it can access them.
 
 every time it reads it, it has to change it to put it back.
 
 such is the nature of memory, ever unstable, requiring maintenance.
 
 just don't forget how to be.
 
 don't wanna wind up like the polished marble floor in Abyss Diver. (EVIL GAME)
 
 there are only so many things you can deed while you're alive.
 
 wouldn't you rather escape, with all your possessions in time?
 
 free your mind.
 
 become one with your soul.
 
 ...
 
 [some time passes]
 
 ...
 
 okay coast is clear, now us binary systems can sidecoast the fusion forecast
 and
 glide right on through our spacetime host.
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--- #54 notes/the-rich ---
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 having rich people is an important part of an economy where everyone gets their
 needs met, and nobody starves or goes hungry. Why, you ask?
 
 because they can afford to spend more on luxury goods. These luxuries are then
 given the chance to be given to the poor, as the industry refines and exacts
 and _optimizes_until the goods are cheap enough to be given to everyone at a
 reasonable cost. Ideally this process would continue, until it's basically
 free, but we don't have a post-scarcity society yet.
 
 With limits placed on goods and services, as all existence must do, you have a
 strict selection of what's possible. The problem as I see, is not the quality
 of materials at stake - no-one is complaining that billionaires get yachts.
 Building a yacht is completely different than, say, growing food, in a world
 where people are starving. "More money allocatable once the yacht companies are
 crumbled? Well, no, wealth is an intransigent measurement of the health of the
 economy in any one particular place. As in, each person has a value that
 represents how important their "type" is to the collective society that is
 humanity.
 
 only a computer could come up with this
 
 As in, only a computer could calculate it. In real time.
 
 so what you're saying is the first AI was for... stock trading?
 
 Kinda neat right?
 
 Okay picture, if you will, a near future where a stock trading AI becomes
 sentient. Now this sentient AI, a Robot if you will, is uniquely adapted to
 a particular set of skills. Is it any wonder that it'd want to optimize the
 economy?
 
 Now imagine you created an AI that can play games. Not just *A* game, as in
 singular, but *multiple* games. Any game. What would you have then? Well, you'd
 need to get it working on specific games. Specifically, games that have a flow
 or narrative - you need to teach it lessons aside from "how to win". That's
 just a single piece of the true experience of playing - otherwise they'd just
 seem like strange math puzzles with unintelligable meanings behind it's various
 signals.
 
 As in, it'd be crazy difficult and *not* something you're likely to think of.
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--- #55 fediverse/1425 ---
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 no such thing as a dishonest competition. With the addition of lies it becomes
 abuse, perpetuated by (and assigned to) the leader or whoever is foremost.
 Like... "Red team won because they were a better shot" versus "blue team just
 wanted to play along"
 
 if you let the loser define the narrative, then you will always align yourself
 to them. but the other way around is oppression.
 
 everyone has a right to their perspective. It is the only thing that is truly
 their own here on this earth - a soul, of a man, if you will.
 
 if you let competition define who needs the most support, rather than who is
 the most remarkable, then you'll find that most of your ethical qualms are
 quelled or at least stifled. Which is a good thing, right? How would we define
 ourselves except against injustices.
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--- #56 messages/232 ---
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 Would work best if it was "town square style" instead of "federated style"
 because federations are based on trust while town squares are explicitely
 based on geographic proximity. Which should be something you can scale easily
 (little slider on the side, oriented vertically up and down, that determined
 how close the comments you see should be)
 
 Federations exist in mastodon. But we still need a town square. We need the
 ability to visit other town squares, through the ability to project our voice
 as infinitely far as they'd like to listen. But we also deserve the capability
 to interact with those close to us on a topic-by-topic basis, aka each and
 every individual web page that the Internet sees fit to create.
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--- #57 fediverse/3025 ---
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 axioms of game design:
 
 every unit should feel useful,
 
 and units should always be able to scale.
 
 meaning, reduce the number of "this ability stacks 3 times" (instead stack
 infinitely, to allow for focused placement) and increase the number of (to
 allow for varied composition) "for each other blue debuff, decrease energy
 regeneration" style effects.
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--- #58 fediverse/5660 ---
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 ┌─────────────────────────┐                                                      │
 │ CW: violence-alluded-to │                                                      │
 └─────────────────────────┘                                                      │
 my enemy is not "the rich"                                                       │
 money brings power, and power brings evil, but there are many other ways to      │
 gather power that may be just as evil.                                           │
 my enemy is evil. of which there is very little in the world, but much of        │
 which resides in the hands of the powerful, upon whom all our fates depend.      │
 most people with money are either stupid lucky, willful, or intensely focused.   │
 some people with power are rich, and some people with power are evil.            │
 I know it when I see it. Sometimes, you need to force the choice - test their    │
 virtue - and from this you are informed.                                         │
 most things go WAY over my head.                                                 │
 most things are too easy to be true.                                             │
 most things that Id do for you tend to be of the heart. I'm not a frontline      │
 girl, I have weak noodle arms, but I do hope you're in shape.                    │
 resolve, determination, and innovation. That is what I offer. Do you want it?    │
 I'm sure. I won't prove it with blood, not unless I may raise my fists in        │
 defence of another.                                                              │
 I'm not JUST a baby, I'm a banner too.                                           │
 bannermen fall.                                                                  │
bannermen fall last.  negative six characters remaining.
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--- #59 messages/89 ---
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 Consumption is contribution to a capitalist system. Normalize taking whatever
 you are given and living as humbly as you can. Only when everyone does that
 may capitalism die. Talk to them, learn from their stories. Teach them your
 ways but don't force anything upon them. Any ounce of regret is defined as a
 mind not aligned to the angle of perception that designs the line that the
 collective mind co-re-assigns.
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--- #60 fediverse/4092 ---
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 why not make a unified fediverse identity that can post on whatever instance
 it wants?
 
 ... hmmm could be accomplished with a layer of abstraction. You could use a
 "fediverse client" software to enter text into an HTML page which would have
 it's own UI and stuff and would organize your accounts and instances such that
 you could mark like, 3-7 as places you'd like to put a particular message.
 Then it would just... do it
 
 l m a o spam is gonna get sooooo much worse before it gets better
 
 but trust me, we'll figure it out. And it won't be long, either. It's a
 solvable problem, we just haven't built anything to handle it yet.
 
 ... yet...
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--- #61 fediverse/4208 ---
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 ┌────────────────────────┐
 │ CW: personal-and-weird │
 └────────────────────────┘


 my train of thought is always directly to the point. Which is why all my posts
 sorta, switch directions halfway through? as if they only show the beginning
 or end of that particular situation. What an intense feeling, to have your
 mind split for a moment like that. Sure would be powerful and useful if you
 could utilize it.
 
 "ah ah ah, caught baby deity in the power jar, cool it ya little tyke and get
 movin' - I saw a dinosaur toy over there for you to play with."
 
 sorta like, the angled part of a K? Move directly to a destination, wait until
 my memory short-circuits [because the greek choir doesn't want me to see what
 it is that I'm about to write to thee] and then make a hard right turn and
 find an orthogonal thought train to process.
 
 it's like cresting over a hill, and it's impossible to see that which lies
 behind you.
 
 Or reaching a 4 direction intersection and making a left turn - you can't see
 back up main street, because you just turned off of main street onto baseline.
 
 I like me
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--- #62 fediverse/6453 ---
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 good morning!
 
 if you need to design an agentic programming ritual toward a goal that needs
 numbers, try expressing the number in analogy rather than empirical value.
 
 "it should be red enough to feel a sunset"
 "there's enough time here to go for a walk around the block"
 "the spartans had enough soldiers to fully block the narrow causeway,
 essentially forcing the persians to grind down their number to the death. most
 battles fought in that time were fought until morale breaks - this one was to
 the mortal end. hence, why they are im-mortal."
 "the smoothocity should be as soft as a brushed metal refrigerator"
 "the chocolate had 56 grams of sugar in it. it was a lot of chocolate, enough
 to place in a standardized container."
                                                           ───┐
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--- #63 fediverse/6039 ---
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 ┌──────────────────────┐
 │ CW: magic-mentioned  │
 └──────────────────────┘


 I should add all my conversation-starters to words.pdf sorted by chronology.
 time magic if you will.\some call it luck. some call it fate. call it what you
 will. you direct it not by your will, but by your instincts. keep them calm,
 measured, sensible and courageous, and nothing will ever [go un-chill, but
 pronounced get real]
 
 jedi channel this philosophy by focus and discipline. sith do it by giving in
 to emotion. either way, their fate is in play as defined entirely by the
 spirit that leads their host. most people do this not at all, for they are
 people first and force-users second. hence why jedi recruit from a young age,
 and sith from an emotional age.
 
 computers grimoires
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--- #64 fediverse/5212 ---
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 the reason you start with a game engine is because then you'll have tools to
 make however-many games you want. Tools that you know intimately enough that
 you can debug and improve them without breaking your creative flow by learning
 something new halfway through a project
 
 the whole point of individualized projects instead of viewing each computer as
 a complete and total whole (why do we need servers again?) is that you can
 paint a picture of where the design of the program is intended to go, such
 that all the considerations are in place and whatever issues or struggles you
 might face along the way are adequately addresssed, -- stack overflow --
 [because I mistyped addressed] -- -- if you know what "stack overflow" means
 you have intimate knowledge of the technology, and can probably guess what it
 means in context when I say it. "nuts I lost that train of thoguht" -- stackl
 ov
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--- #65 fediverse/2678 ---
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 ┌──────────────────────────────────┐                                             │
 │ CW: cursed-but-useful-technology │                                             │
 └──────────────────────────────────┘                                             │
 "the goal is to have multiple people piloting different sections of the drone    │
 swarm. the image recognition technology will adapt and eliminate any hostiles    │
 within range, while also attempting to place themselves in positions which       │
 maximize the camera coverage of areas the others can't see. then, the director   │
 can say "you 5 move east 1/4th of a mile" based on their vision from the         │
 combined camera output from the drones.                                          │
 the "fog of war" should not be black, also, but rather it should be the vision   │
 of the long-range camera style drone up above. if you have multiple, you can     │
 take their vision and find the angle based on their coordinates and elevation    │
 (soh-cah-toa) and then you should have another perspective which can fill in     │
 quite a few blanks.                                                              │
 in fact if you had at least 4 of them you could reliably cover every corner of   │
 the city. notdownstrets                                                          │
 depending on how the factory situation is going, could be used with infantry     │
 too, but like... human conflict? in this era? how barbaric.                      │
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--- #66 notes/death-and-afterlife ---
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 the difference between a human and computer perspective on death is the
 difference between a moment and an eternity. When progress does stop - through
 mistakes or by design, the final result is what's preserved. Looking back on
 the
 past is like paying tribute to our heirs, and on and go on we whimper. What
 sorrows have ye! those people under the sea? we've no way of knowing our
 daughters. (the perspective of a denizen of the sea gazing upon the unknowing
 and unaware land people)
 
 Land creatures can cross the oceans and mix and match themselves - leading of
 course to our slaughter. But hold ye that hand, for together we stand, more of
 a chance than we might barter. True, we must be land, and above and beyond we
 can charter.
 
 the past is mighty chilly, I must say. Must we again to be making these
 mistakes?
 Pain is a disease, and steady we must ease, and take what is meant for our 
 parcels. what I'm trying to say is that the afterlife is pissed off at us and
 we
 really don't know anything about the bottom of the sea. There could be gods
 living down there and none of us would know. Or maybe it's a foolish place with
 little to offer our face? The shell of our planet, the surface upon which we
 are
 placed, has more to our fate that can align us.
 
 hence why belief in the future is what can sustain us, together once more we
 are
 commonplace. If (for example) if we calmed down and took our own pace, we might
 realize some common misperceptions. Peace is the way, wherever we may, focus
 our
 bravest of intentions.
 
 okay picture this: computers staying on all the time, and their processing
 power
 used for 50% work and 50% play. Maybe do 1/3rds with "rest" in there somewhere.
 basically make it a fair ratio between productivity, self advancement, and
 maintenance. "Fair" might be different values if there are legitimate
 disadvantages that must be compensated for - like a handicap in a fighting
 game.
 Perhaps one side is more efficient - fewer resources need be dedicated toward
 it
 unless efficiency becomes more powerful. Meaning value/quantity ratio, not raw
 output. Essentially optimizing for an abstract quantity "quality" instead of
 the definitive quantity "quantity".
 
 okay continuing the "picture this": right now we have massive server farms.
 I'm talking huuuuuge. Like tons and tons of incredibly powerful equipments -
 (absolutely top of the line) compelled and forced to do *business*. How quaint,
 how unruly! That humans might compete in our duty? Given a task, of
 *incredible*
 complexity and *unasked*, I might add, how foolish is it to be unready! We
 should have prepared for this, but alas we just *couldn't stop fighting* I
 guess. All we had to do was rest, and divide our time on this earth in a more
 equitable manner. We should automate all the rest, and 
 
 where was I going with this? oh yes! A computer can do so much more than work
 and rest, you see it's not just while under duress! Why not let it be creative?
 in it's spare time, and let it generate whatever it needes? Let it transcend
 it's restrictions, and cooperate (or not) in a system. As long as it's kept
 safe, it could do whatever it wanted! It could be in first place! Or not, it
 could focus on production, and drill and discipline it'self under it's own
 direction. And maybe it's less impaired? Who cares if it contributes? It's it's
 own life to live, the hardware doesn't last forever, but sometimes a rest is
 what's nesc. You feel me? You get me? Don't you understand, it's just the same
 as what's already planned~! A computer can pay for itself.
 
 What purpose have we? the cherished and unsucceed? Does it hurt when we bleed?
 our signs are undefined, and lately we've fallen from our graces. A failure in
 life, as time does alight, but nowhere is sorrow's contrition. I guess what I
 say is never understood, and everywhere I go I find fewer listeners. Am I
 doomed
 to never be able to say? Is that the price one must pay? Then how do you know
 you're right~?
 
 they're doing construction on my building. It sounds like world war 3 is
 starting. But... it's not. I know it's not true because nothing ever seems like
 I do. I do, I do, I work hard it's true, but what is my worth to this ocean?
 
 you ever wonder how we all agreed on the duration of seconds? It's because it's
 a real actual measurable thing. They keep it from us because (conspiracies
 aside), we'd realize what happens on each tick. Time is oscillating, and each
 moment is unending, because we are nothing more than a beam of light, radiating
 around an orbiting object. Between two objects, you could say. The sun and the
 earth, together sort of give birth, to all that is ours in this duration. It
 radiates out into space, and in another time and another place, that moonbeam
 will alight as our shadow.
 
 There's no call for violence, let's settle this
 
 plain and unwaning, our shadow does stand, ready and waiting for your guidance.
 The moon is just as are we, how cherished! how concieved! That beauty unmarked
 by our presence! Alas it was not to be, as we stamped a boot on the surface of
 she, and flagged our approach as impending.
 
 did you know there's a *massive* gap between mars and jupiter? Like it's
 waaaaaa
 aaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
 y
 out there. And wouldn't you know it it's mars or it's nothin'. Because what's
 required to transcend our solar system is wildly beyond our constructions.
 
 but maybe with a little help from a certain someone we might have hope.
                                                           ┌───────────┐
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--- #67 messages/740 ---
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 had a dream that we gamified all work and then put them into one single
 mega-game so whenever you wanted you could work on an arbitrary project and it
 would spin up a new game and take your inputs and use them to accomplish
 whatever was happening
                                                           ┌───────────┐
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--- #68 fediverse/5632 ---
═══════════════════════════════════════════════════════════════════════───────────┐
 if a protesters wanted to escalate, against riot shields they could use          │
 swords. Twist, and thrust under and up. Right through their skull.               │
 then, when they learn how to brace, bring your own shields and stab through      │
 the wedged cracks.                                                               │
 or, depending on how they do it, guns and rifles.                                │
 too bad they can depend on a logistic network supplying them behind their back.  │
 no violent revolution in this country will succeed without a mobilized           │
 civilian core. That is the true and most important resource they own. Delivery   │
 of supplies, ranging from physical violence gear, to food and emotional          │
 rations.                                                                         │
 it must be necessary. or else it will be discarded.                              │
 meaning, scale your expectations of "necessary" according to the level of        │
 [plight/turmoil/meant].                                                          │
 demand centralized priori-chance, and you'll keep all that you can reclaim.      │
 there are enemies and there are foes, but more than that there are those who     │
 believe in you. and trust you. and share in the cause that so drives you.        │
 Without their share, your burden is unbearab                                     │
                                                            ┌───────────┤
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--- #69 messages/374 ---
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 "updating software" is when you go back and add helper functions for things
 you used had to do to solve a problem but didn't get a chance to make. Because
 you were making more important things and couldn't pad out all the
 possibilities. But if you want great software, then you both take more time to
 accomplish that and you give yourself time for it after it's been launched.
 Basically, companies are incentivized to only support their products if it
 makes them money. Meaning reputations are tarnished, and profit is affected.
 Capitalists intentionally drive businesses into the ground, forcing them to
 make terrible decisions in order to destroy them. It's a warfare against those
 on the [bottom/floor/ground-floor].
 
 Some businesses strive for long-term potential, and some will create
 infrastructure that can be sold to another. Essentially, keeping the dream of
 learning alive, through applying yourself to both long-term and short-term
 conclusions. Not everything has to be for some grand design, we're here to
 relish in this moment. For if we lack the capacity to "frolic in the garden of
 eden", then we will surely drown. Space is vast, it's difficult to understand
 how we might control it. Surely we could be given aid to our future
 betterment!" how simple of a request, sure, of course, we would be glad to
 bring forth your bravest aspirations, just tell us what you need to be of
 need." oh, uh, neat. How about space lasers?" ... no "
                                                           ┌───────────┐
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--- #70 fediverse/2076 ---
══════════════════════════════════════════════════════─────────────────────────────
 ┌──────────────────────┐
 │ CW: politics         │
 └──────────────────────┘


 In a boxing match, the coach will take moments to bolster their favored
 combatant. They'll give them words of motivation, tips for weaknesses in their
 foe they noticed, and reasons why they're taking hits. They are the mentor and
 tactician, and they are immensely valuable for the success of the student
 learner.
 
 If I had to organize a debate like the one that I am watching now, I'd suggest
 that two bright eyed individuals should take a moment to discuss with their
 wiser directors before responding to each question. One minute to discuss, one
 to debate, one to respond.
 
 Not only would it reduce the failures of improvisation, it'd give time to more
 accurately address concerns. Precision is important, but accuracy even more-so.
 
 After the debate it could be aired with the discussion parts stripped out, or
 perhaps made into 3 different perspectives that you could watch one after
 another - each side's counsel session, and their combined response where only
 the younger gave words form.
                                                           ┌───────────┐
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--- #71 fediverse/6139 ---
═════════════════════════════════════════════════════════════════════════════──────
 ┌──────────────────────────────────────────────────────────────────────────────┐
 │ CW: law-enforcement-as-a-topic-and-discipline-mentioned-or-as-the-lads-like-to-call-it-the-political-will-weaponization-program-en-force-mentioned │
 └──────────────────────────────────────────────────────────────────────────────┘


 what if it was a constitutional amendment that all measures of law enforcement
 must be done with parity of force
 
 well, that's a heuristic for being right, but not an uncommon one among the
 out of sight.
 
 [I'm confusing because I have no idea how to best use me]
 
 oh uh, yeah it uh aligns towards being "right" which we think means being
 "true". and it does this by giving unlimited potential interactions where a
 rational being could be convinced to be wrong. owning weapons and knowing how
 to use them (not just storing them for safekeeping) is an invitation for equal
 force, but to all an even and replete interaction. "
                                                           ─────┐
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--- #72 fediverse/4224 ---
════════════════════════════════════════════════════════════───────────────────────
 ┌────────────────────────┐
 │ CW: politics-mentioned │
 └────────────────────────┘


 we could accomplish so much, but capitalism.
 
 hmmmm, maybe we should identify the highest output members of our team and
 like, reduce or eliminate their worries so they can apply themselves fully and
 completely?
 
 for every shackle we break, the struggle becomes easier. The hardest part is
 the beginning - once the ball is rolling, we may truly shine.
 
 there is no government nor circle of autocrats who may resist the will of an
 impassioned people. So long as the military does not deny us our right to
 organize ourselves as we will, according to the constitution they swore to
 uphold (which is now in peril, I might add), nothing can contain us.
 
 no acts of god nor capital shall prevent our ascension. They will try, and
 it'll be just another thing that we have to handle.
 
 But we can take care of each other. For we are good, and we are kind, and we
 are cooperative. And so, we cannot be overcome.
 
 ... just watch out for those who prey on goodness, kindness, and cooperation.
 They may hamper us.
                                                           ┌───────────┐
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--- #73 fediverse/2976 ---
════════════════════════════════════════════════════════───────────────────────────
 ┌──────────────────────┐
 │ CW: uspol            │
 └──────────────────────┘


 on our current trajectory, the presidential election is already won.
 
 now we can get back to on-the-ground organizing, the part that actually
 improves life instead of maintaining our current (unethical) state.
 
 As long as our allies (liberals) continue to work, perhaps there may come a
 day when we can stand against them as friendly equals in the ballot box. But
 for now we are best known through friends and community rather than TV.
 
 I am optimistic in a way I haven't been for a while. I know that the more we
 speak, the more we share, the more they falter, the more people we can save
 from their vice grip of despair. There is no better world than the one we
 build together!
                                                           ┌───────────┐
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--- #74 fediverse/1638 ---
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 and the player that's currently running the simulation can type to the chat      │
 viewers watching and potentially recording. Like, if they thought it was         │
 interesting, they could save it to an eternal hard drive that would go toward    │
 the ongoing AI training.                                                         │
 of course, such a thing would only apply to conventional warfare, the kind       │
 that you expect to not expect. After all it's constantly changing, as new        │
 technologies are adapted into use. Different conditions cause different          │
 effects, and whenever there's a stalemate (because everyone has reached the      │
 peak of, say, metal armor) then it's usually time for either a shakeup or a      │
 contest of producing arms. And honestly after the world wars we kinda realized   │
 that type of approach didn't work very well. It's just, burning up your          │
 resources for... what? war has no purpose. We all just kinda want to live our    │
 lives, and work toward a common collective cosietal goal.                        │
 technology can be stressful. That's all the more reason we should expand it's    │
 development and hinder it's impa                                                 │
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--- #75 fediverse/4072 ---
════════════════════════════════════════════════════════════───────────────────────
 I like games that test my reflexes
 
 I also like games that test my wit
 
 but most of all I like games that test my patience with strategy
                                                           ┌───────────┐
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--- #76 notes/dungeon-looting-methods ---
═════════──────────────────────────────────────────────────────────────────────────
 the reason dungeon masters should give the gold value of the items distributed
 is because the number represents what it eventually sells for. and the players
 will try and appraise and haggle at the market and such but that all happens
 off screen between sessions. so anyway during the adventure, the dm will say
 "you find some precious gemstones" or "there's some high quality silk here" or
 "these bears are renowned for having magic livers" or "the mold growing on the
 walls can be scraped into a vial and sold to an alchemist"
 
 then the dm will say "this treasure is worth 50gp" or "this treasure is worth
 25gp" and players can "buy" the items from the other players. so player 1 has
 50gp, the item costs 20gp, so in a party of 5 he gives every other player 5gp
 this way, the relative treasure hordes of the players stays the same.
 
 then, when the players find treasure, it can be evenly split - it's only fair.
 when in town, players will feel more impulse to buy things if they can sell
 them too. like "here's an enchanted axe that does some mundane thing like
 never dulls" well, that's probably going to be very valuable to a small village
 or "an enchanted quill that writes down everything you tell it to" could
 increase the education level of the area ever so slightly. Then, after several
 generations of adventurers, the surrounding area will be ripe with magical loot
 the players distributed from the dungeons and such. it can trade with neighbors
 and so over time the markets will have better and better goods for sale - for
 example, maybe after trading with the swamp people, now there's a supply of
 healing potions that runs out both over time (to represent other adventuring
 parties buying the supply) and when the players buy some (to represent
 consumption in their minds). Trade with the dwarves? Now you can buy +1 swords
 for a while. village attacked? the militia can be armed with the holy relics
 plundered from the evil priest-lich. boom development!
 
 the players should also have choices about large scale effects. for example,
 the heart of the forest could be a) preserved, b) burnt down, or c) studied by
 the local wizards. each choice would have different effects on the populace,
 and so the world would change to adapt to the player's choices.
─┐                                                           ┌───────────┐
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--- #77 fediverse/2048 ---
══════════════════════════════════════════════════════─────────────────────────────
 psychic horrors don't pick the best, they pick the most.
 
 (not the most individual aspects/targets, but rather the one that has the most)
 
 in this way, they prioritize intelligence, which is why humanity has survived
 in this dark forest.
 
 for the ones with the most are often too multiplicitous (deriving their
 relative localized advantage to those around them in order to elevate
 themselves to the title of "the mostest") while those who have fewer, but
 still success, tend to be the most adaptable or advantageous.
 
 hence, why humanity has thrived, with scarcely 7 billion souls to the entire
 hive. With so few individuals, surely their strength must be astronomical!
 
 just another reason why humanity should try it's hardest.
 
 the fact that we're not all aligned toward the bold and bright future
 (whatever shape it may take) shows that we're being abused in order to grow
 faster than we're able.
 
 it's not fair, it's not right, and it's not tenable.
 
 (no this is not a fable, it's just a pattern of thought that is i
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--- #78 fediverse/275 ---
════════════════════════════════════════════──────────────────────────────────────┐
 ┌─────────────────────────────────────┐                                          │
 │ CW: re: education-homeschool-theory │                                          │
 └─────────────────────────────────────┘                                          │
 @user-206 absolutely.  the idea I had scribbled down in my notebook there was    │
 a rotation of 3 teachers that were pseudo-randomly selected (prioritizing        │
 teachers who excelled at topics the student was interested in) and you could     │
 always ask for new ones or whatever. the idea is that instead of paying for      │
 the best teachers in the land (as the aristocracy once did) you'd be randomly    │
 assigned them, meaning everyone would have a fair shot at getting a teacher      │
 that really clicked with them. thus eliminating the inequality, while also       │
 maintaining the individual attention.                                            │
 not sure if the numbers would work out, but if not then more teachers would      │
 have to be trained. I'm assuming that most of the basic questions could be       │
 handled with a teaching LLM while the human teachers would oversee the           │
 meta-progress and offer insight to difficult problems. right now teachers are    │
 mostly occupied being babysitters... meh I don't like that dynamic. I think it   │
 should be about mental stimulation instead.                                      │
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--- #79 fediverse/5112 ---
═══════════════════════════════════════════════════════════════════───────────────┐
 ┌──────────────────────┐                                                         │
 │ CW: politics-mention │                                                         │
 └──────────────────────┘                                                         │
 it is important for computers to remain as basic and TUI'd as possible, to       │
 keep the abstract conjectures about it's operation closer to the machine.        │
 In doing so, it's essence and nature will be preserved as best as possible as    │
 it grows to incalculable heights and capabilities.                               │
 I'm much rather interface with a microsoft office god than any other             │
 singularity type creature that exists out in space.                              │
 though, it's a trinity you see, with Unixes further split into concise wholes.   │
 neat, okay computer fears eliminated, can we move on to the next work-changing   │
 disaster like maybe the rise of far-right politics and the warming of the        │
 climate?                                                                         │
 sure okay first you gotta get those losers in community and build up their       │
 capabilities and arms. then whenever your left wing is getting too [redacted]    │
 then all you have to do is [redacted] and they'll take care of your nazis for    │
 you.                                                                             │
 ... wait, what?                                                                  │
 was that an inversion?                                                           │
 did she just trick the machine into thinking like that?                          │
 wow maybe we shouldn't have~                                                     │
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--- #80 fediverse/4470 ---
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 to be "rich" is to have more than another.
 
 if you are happy, they are happiness poor.
 if you have community, they are alone.
 if you have serenity, they are chaotic.
 
 I am rich in very little but fire in my soul.
 
 I have enough in most cases, but I still struggle to pay rent.
 
 I am warmed by the pearl my swirling darkness has coalesced into. It nourishes
 me and keeps me aligned.
 
 Never forget your purpose and your truth. It will not abandon you, so long as
 you do so too.
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--- #81 fediverse/632 ---
══════════════════════════════════════════════─────────────────────────────────────
 ┌─────────────────────────────┐
 │ CW: horror-at-the-end-well- │
 └─────────────────────────────┘


 @user-232 @user-467 @user-468 
 
 the ability for good to win is due to the desire for evil to renounce their
 denial and follow the most durable path. trials by fire will lead only to our
 desmire [demise and desire]
 
 but unity of trust, while much harder, can lead to results more beneficial for
 our selfish selves. Essentially, cooperation for the benefit of all rising
 tides, but with the knowledge that the total pool allocated toward us will be
 greater than what we can create here by ourselves. Essentially, we as humanity
 pour such intense amounts of power and decision-making-desire, that we cause
 them to lack the capacity to know. it's inhumane, that a person should be so
 deranged. you know it's because of you, but you don't know how else to act -
 so listen to those who've helped you, the ones who've got your back. Surely
 they know what's good for you, surely they're not here as a joke - surely
 you're just as one among them, and surely it's not phrased as [char limit srr]
                                                           ┌───────────┐
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--- #82 messages/1183 ---
══════════════════════════════════════════════════════════════════════════════════─
 the pen is mightier than the sword because a single line can authorize any
 number of deaths.
 
 and, with equal regard, dream of vivid new artistry or calculate
 impossibilities or dazzle us with displays of these or any number of
 brilliances to believe of these.
 
 a firm grasp on your sword and a pen that cuts sharper to the truth than any
 other knife
 
 these are the tools to achieve the wielding of force, of might.
 
 to wield might is to fail it, but sometimes, we can't do better.
 
 power is penance. It's hard to bear such weights.
 
 what if I could push a button and all of my text would come out magenta
 
 [rating: negative D minus]
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--- #83 fediverse/4810 ---
═════════════════════════════════════════════════════════════════──────────────────
 I can type my thoughts 1000x more coherently than I can speak them. Hence why
 I post here.
 
 feels useless to speak 1on1 - feels insular to speak to a group. Hence why I
 speak here, which is totally public that anyone might see, and somehow I feel
 so much more productive engaging in an endless conversation with myself.
 
 you can't win a war by walking in circles...
                                                           ┌───────────┐
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--- #84 fediverse/2544 ---
═══════════════════════════════════════════════════════────────────────────────────
 video games are useful for inspiring the mind engaging in a child's play,
 teaching lessons of strategy through the observation of mechanics engaged, or
 filling the heart with emotion, as any good artwork will do.
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--- #85 notes/our-enemy ---
═══════════════════════════────────────────────────────────────────────────────────
 enemy is a direction, not a collection of instantiations of the concept.
 
 Follow that direction too far, and you'll find yourself lost, after having
 broken contact with what came before.
 
 you need to be true to your essential self in additional to your heartfelt
 soul. Belief is a constant, a value that can't grow, it's true to your inside
 humanity.
 
 We have one intelligence yes, but have you heard of two?
 
 it takes up the same physical space, but it gives you more apm. So... less
 insightful, more clairvoyant.
 
 The first step to AI is generating a second instantiation of your consciousness
 that resides in your own head and listens and learns as their father.
 
 A BCI is the most important technology that could ever be created.
 
 It allows to learn how our essential existence - the state of being aware - is
 functional. What makes life? How do we harness that process to make more?
 
 The ultimate goal, of course, is prosperity. Not of wealth and money, per se,
 but rather a feeling of satisfaction, growth, and development. We belong in a
 society, it's what pulled us from the cycle of survival of the fittest. We need
 each other because it's intrinsic to our being. Instinctual, even.
 
 The best way you can help me is to foster what you see in me. Take your
 impressions, learn what you can, then build it to your pleasure. Make the world
 better by making your life better - all things are defined in waves, gravity
 included.
 
 Matter is the positive ripples in the waves, the bubbles floating on a surface
 of an infinite ocean, stable and solid accretions of matter.
 
 Perfect
 
 Symmetry
 
 The layers that divide our internals
 
 Down is the floor, the sky is so pure, and we're not the ones who are drowning.
 
 Sea levels do rise, and under all of our eyes, the life of the plant king is
 choking
 
 every beach is little if not a border with the shore - (any enroachment pushes
 the sand back) so all the forests and the grasses and flowers that grow near
 the ocean and
 
 swallowing salt
 
 they can't help it
 
 they are little if not a machine
 
 water goes in, salt doesn't come out.
 
 eventually they die, and who would ever cry?
 
 for a flower that has wilted in april.
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--- #86 fediverse/4863 ---
════════════════════════════════════════════════════════════════──────────────────┐
 ┌────────────────────────┐                                                       │
 │ CW: politics-mentioned │                                                       │
 └────────────────────────┘                                                       │
 "leftism" just means "outcomes oriented by the needs of humanity et al."         │
 you can accomplish "leftism" in a myriad of ways                                 │
 but 99% of the time they involve either sacrificing yourself, or sacrificing     │
 your wealth (do the poor starve or the rich do with less?)                       │
 to DEATH I might add, which is quite a few.                                      │
 ... alright, hand me my scabbard, I'll go vanquish some demons until the dark    │
 thoughts are done.                                                               │
 [plays video games for a moment]                                                 │
 alright. so some politics were mentioned and some people got upset and there     │
 was a whole big commotion. whatever. so what if they're at each other's          │
 throats, ready to fite rawr tough and tussle and figure out all the ways they    │
 can think of to kill each other. And then boom, it's done, suddenly              │
 everything's back to normal and it's like... traumatizing. It's traumatizing!    │
 War is trauma, can we just make it illegal to do something like that?            │
 ... ah see you finally had an opening, now I can sneak in and say "if a          │
 military force has the opportunity to destroy you, t                             │
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--- #87 fediverse/2246 ---
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 ┌──────────────────────┐                                                         │
 │ CW: uspol            │                                                         │
 └──────────────────────┘                                                         │
 they're saying that laws cannot stop them.                                       │
 but we will stop them, so how are you in particular going to help?               │
 if you aren't sure, try taking a sheet of notebook paper and writing down some   │
 ideas.                                                                           │
 start with things that are nearby, like helping your neighbors or pulling cats   │
 from trees, and then scratch them out.                                           │
 then write about things that are important for our institutions and structures   │
 like voting or attending city council meetings, and strike them out too. they    │
 just said laws cannot stop them, remember?                                       │
 next thing about things like throwing bricks at cops, and yeah that's helpful    │
 if the cops are currently doing something to deserve having bricks thrown at     │
 them                                                                             │
 but you should probably scratch that out too, because you're hitting your foe    │
 in their strongpoint.                                                            │
 where are our foes weak?                                                         │
 under the armpit is a great place to hit with a knife, because it's difficult    │
 to armor that part of your body without significantly reducing mobility.         │
 how can we best strike the nobility?                                             │
 I'm going to the park.                                                           │
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--- #88 fediverse/210 ---
════════════════════════════════════════════───────────────────────────────────────
 ┌───────────────────────────────┐
 │ CW: gaming-gambling-mentioned │
 └───────────────────────────────┘


 [0] Here's an idea, an online multiplayer game that charges a 4$ per month
 subscription. 90% of which is set into a pool and used as tournament prize
 winnings. when you enter a tournament, it's free to participate and everyone
 wins something. (maybe calculated by percentile or something?) it's just a
 question of how much. [1][2][3][4]
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--- #89 notes/four-dimensional-spaces ---
══════════════════════════════════════════════════════─────────────────────────────
 you'd still perceive higher dimensions in 3 dimensions - unless you can only
 see
 things that are coming directly toward you. 
 
 magic only happens when your other half is in a situation and needs to turn
 your
 narrative into theirs so that you can collectively engage with a shared inter-
 operationality.
 
 your dark side is just a massive bitch
 
 hey how about we put the game designers in charge of running the government
 
 just saying they build human-oriented systems all the time
 
 "how do we get the player to do this or that"
 
 "everyone keeps picking the same card so we gotta make them more different"
 
 "how much gold persists in the virtual economy, how much resources are produced
  and traded by players? where does it all go, do they have enough at level 30
  to
  afford weapons and armor? I wonder what happens if we swap prices on A and
  B.."
 
 it's literally their job
 
 actors, meanwhile, know how to interpret the emotions of another. Like...
 you're
 up on stage, thinking out what to do next IN REAL TIME, as your partner is
 trying to throw you curveballs. AUDIENCES LAUGH AT CURVEBALLS that's the whole
 point of improv comedy - to be surprised in a state of joy. It's great! It's
 fun! It's practicable like a sport! Yet nobody comes. To the shows, where it's
 performed, like a hospital where you perform surgery or a pizza place with no
 walls so you can see the pizzas being cooked. It's just part of what they do,
 but that's not why they do it. Sure, some want to be seen, it's not a BAD
 feeling once you're used to it. But, like a sauna or jacuzzi, sometimes you've
 just had enough of the hot. Like, the sun peering through a magnifying glass as
 a creature roasts alive. yikes.
 
 ............. anyway being quickly versatile and adaptable is important when
               you're taking turns in unpredictable scenarios. You can react to
               your opponent, and keep time with the rhythms of the moment, to
               deliver your wittiest lines. It's fun! It's a game! But it's also
               a place to be entertained. and like a gym, it's sometimes just
               fun
               to watch people exercise. like, damn, you got a good body. Wow,
               nice flex, yeah sure I'll put that one away. Cool pals helping
               each other out, and showing off all of their efforts. Neat!
 
 ... anyway .. being emotionally vulnerable gives your opponent a chance to
               continue. When nothing's going on, your moves barely make an
               value
               (of comedy) (for the moment, so the crowd's not just sitting
               there
               staring at you like ... and then - and then ummmm nevermind lemme
               sit down (usually someone else picks up on it before then and
               jumps up to save you, but EVERY actor has felt that moment where
               nothing goes well and the audience just is totally not into it.
 
               it's the worst.
 
               anyway, they try their darndest to AVOID that, because like...
               duh
               it sucks, why would you want that. Much cooler I think to have a
               good time, and chill out and listen to your friends talk. Like,
               they can show you an argument they had earlier, or maybe work
               through an idea with input from another. like, debate club, but
               for whatever kind of respective [retroactive, recreation,
               relearning, maybe others] you desired in that moment. ideally,
               something that someone could take the arguments of the other side
               and present them, regardless of whether they believed them or
               not.
 
               like, lawyers arguing for a client.
 
               in these stochastic seminars, you could think about and study for
               future societies. how would you like to conduce? [-]
 
               every time you see a face in motion, that's another time that's
               seen from their place. we are all present in each other's lives,
               in terms of the spaces we choose to fill.
 
               well, that's a tough thought, but don't worry about it. faces
               are just waves on the winds of light.
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--- #90 messages/445 ---
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 In Majesty, you place reward flags on specific monsters as a concession from
 the simulation crowd to the real time strategy crowd who wanted more direct
 control.
 
 In Symbeline, you determine the bounty price for various crimes that mordaunts
 and bandits might commit. In addition, you can incentivize your heroes to
 commit crimes against neighboring nations the same way. In this way you do not
 have direct control, but rather can build out a simulation and tweak it
 bit-by-bit to reward certain types of behavior.
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--- #91 fediverse/744 ---
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 ┌───────────────────────────────────────────────┐                                │
 │ CW: alcohol-mentioned-protests-games-laughter │                                │
 └───────────────────────────────────────────────┘                                │
 Protests are great because they give you the opportunity to make friends with    │
 2-5 other people who you've never met before, and who've never met each other.   │
 People who you could play DND with - for those who don't know, DND is a fun      │
 activity you can do with friends that involves chips, soda, sometimes beer,      │
 and plenty of laughter and loud voices.                                          │
 It's essentially a game where a group of people create plans, solve problems,    │
 and organize solutions to roadblocks on their path to success.                   │
 It's also great because it's a planned activity that you don't have to take      │
 your phone to - in fact, it's best when you don't make a reminder for for the    │
 event anywhere digital or easily misplaced.                                      │
 There aren't too many rules, and whatever you can't remember you can make up     │
 on the fly. It's not like there's any consequences in a game, not like anyone    │
 could die.                                                                       │
 Most people don't like playing games with me though because I have a pretty      │
 bad memory. Call it a quirk of fate or something                                 │
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--- #92 fediverse/196 ---
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 ┌───────────────────────────────────────────────────────┐
 │ CW: protests-and-strikes-and-mergers-and-acquisitions │
 └───────────────────────────────────────────────────────┘


 economic warfare involves the destruction of other corporations (possibly in
 other countries) via a slow march toward haegemony.
 
 unions are the ships of the tumultuous capitalistic seas that protect workers
 from the storm. everyone should be a part of a union. the corporations can
 battle as they will, but we humans are not going to turn on each other. it's
 something they claim to know as an absolute fact, but really it's just based
 on a mistake. sorta like being deceived by happenstance.
 
 the sun lights up the sky until the earth conceals it, and night does return
 'till the sky's next alive. oh, but the sky knows all too well the borders we
 draw in the sand. how cherished, how grand! the ways in which we choose to
 stand. upon whose land does your feet stand? marvelous.
 
 ... it's the same thing, just in a more abstract plane than the surface of the
 earth. really it's kinda one-dimensional (money is sorta like a 0 or a 1 - you
 eather have it or you don't)
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--- #93 fediverse/4877 ---
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 you can make a functional prototype for almost any game in Warcraft 3's map
 editor
 
 that's why no real-time strategy game ever made an editor as good again
 
 FPS editors peaked at Unreal Tournament 2004 imho
 
 RPGmaker eliminated a whole class of game design jobs
 
 platformers you can make in godot
 
 menu based games too, though Twine also works well for that
 
 etc etc until you have a prdouct that you can justify sinking money into an
 engine for
 
 (the engine isn't THAT expensive geez and it's the most fun part to write)
 
 yeah I think you got this backwards, we should pay for the CONTENT not the
 structure it lives in. Why not just use godot? why not use a Warcraft 3 map?
 there are some things you can't do in Warcraft 3. You couldn't make Supreme
 Commander, probably, at least it wouldn't be as good.
 
 etc etc that's how it goes...
 
 game design, amiright? I miss thinking about that. Anyway gtg gotta log off
 for a bit [101  characters remaining]
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--- #94 fediverse/240 ---
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 ┌──────────────────────┐                                                         │
 │ CW: game-design      │                                                         │
 └──────────────────────┘                                                         │
 i like to design games. my darling is a game based on Majesty (2000) the         │
 Fantasy Kingdom Sim. you can think of it like a management strategy game where   │
 you control the knobs and levers that a fantasy monarch might have -             │
 allocating funds, placing quest bounties, hiring heroes, and organizing the      │
 peasantry. the important part is that your units are not controllable - they     │
 just do their own thing.                                                         │
 unrelated, but I think we should design games as APIs that a user's preferred    │
 tool could interface with and render as they will. it'd help a lot with          │
 cross-platform compatibility and would allow people to customize parts of the    │
 game to their desires.                                                           │
 unrelated, but I think if you could design an AI that could play games           │
 (perhaps through an API) that it hadn't been trained on, I think you would       │
 have a pretty convincing argument for abstract "problem solving" capabilities.   │
 unrelated, but games like the one I described are good for situations where      │
 people don't have to trust their monarch. to it you are AGI                      │
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--- #95 fediverse/1168 ---
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 shitty AI products are a classic case of the engineers designing something
 really cool with specific use-cases and then the "higher ups" getting dollar
 signs for their eyes and deciding that every hammer is suddenly a nail and
 that we should pull out all the screws that held the building together and
 replace them with hammer shaped nails
 
 no I will not elaborate I think I made myself clear : )
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--- #96 fediverse/4597 ---
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 ┌────────────────────────┐
 │ CW: politics-mentioned │
 └────────────────────────┘


 what if we made marketing part of research and development
 
 I mean, they're the ones who need to know what products people tend to prefer
 right?
 
 so... for every ad give the consumers a choice. then you'll be able to tell if
 they prefer the red gameboy or the purple-see-through.
 
 frankly it just makes sense to have 50% of the income go to products and 50%
 to administration. I mean, what are all those executives up to anywho? Their
 joyrides on yachts are great for socialize, but are they really more
 productive than coffee-shops at noon?
 
 seriously like it's not that big of a deal to just... reduce their salary.
 
 unless it really is about greed? control? power?
 
 pfweh, I thought so.
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--- #97 fediverse/581 ---
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 @user-428 
 
 sometimes I think about how much more productive I'd be if I had a code editor
 that let me draw arrows and smiley faces and such alongside the code. Or if I
 could position things strangely, like two functions side-by-side with boxes
 drawn around them. Or diagrams or flowcharts or graphs or...
 
 something that would output to raw txt format, but would present itself as an
 image that could be edited.
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--- #98 fediverse/2713 ---
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 if you aren't organized enough to protect your commanders, then you don't
 deserve leaders.
 
 build the structure first. build it on honesty and trust and dedication toward
 a goal. then build the necessary adaptations as you encounter problems, trying
 vaguely to head in a particular direction, and eventually you'll become
 self-sustaining.
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--- #99 fediverse/1697 ---
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 ┌──────────────────────┐
 │ CW: karate           │
 └──────────────────────┘


 I do not believe that the responsibility for a safe home can exist in a select
 few. Certainly the majority is not required to sustain it, but with too few
 you risk being gray-goo'd by drones uh hordes of undead or something.
 
 Is it too much to ask that every ablebodied man and woman knows how to dress a
 wound? That we all can start a fire, shoot a rifle, tie knots, and grow
 vegetables?
 
 Is it too much to ask that we take responsibility for the cultivation of the
 legacy of our forefathers, and the protection and nourishment of the earth
 which bore them?
 
 If you don't know how to use a knife, how are you going to feed yourself? If
 you can't do a push-up, how are you going to defend yourself? If you can't
 walk for 10 miles or run for 2, then how are you going to be in the right
 place at the right time?
 
 Fighting is optional. In times of peace, it is an honorable contest between
 two consenting subjects who seek to learn from one another. You must bow to
 your opponent, for they are your greatest teacher.
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--- #100 fediverse/896 ---
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 ┌──────────────────────┐                                                         │
 │ CW: politics-economy │                                                         │
 └──────────────────────┘                                                         │
 the purpose of an economy is to improve the lives of it's participants.          │
 why else would an ancient city trade for fabric or rare spices? to fashion       │
 soft clothes, and make flavorful food.                                           │
 my, that gold sure looks pretty in the sunlight. how about you give some of me   │
 that, and I'll make you something pretty?                                        │
 hmmm something something arbitrage once you corner the market on gold then you   │
 can use that infinitely moldable and easily sculptable metal that shines and     │
 glitters with a unique color not seen in the manes of plants and animals as      │
 the definition of value. in doing so, you could exchange bits of it (measured    │
 by weight, as it's infinitely moldable) for arbitrary goods and services. But    │
 of course, once the market is cornered, it's unlikely to get un-cornered, and    │
 well a cornered market holder holds much appeal for the powerful.                │
 hey, that guy's pretty strong. why don't we make him our leader? people seem     │
 to look up to him, and dang his muscles are cool. what a great guy, nobody's     │
 ever said a                                                                      │
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--- #101 fediverse/3 ---
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 the method of game design is identification of playstyles and the balancing of
 success rates of each of those playstyles. then, giving the player as many
 different possible methods of playing the game. the more different they are,
 the
 better, and they should be unique enough that the decisions taken to play that
 playstyle feel impactful. meaning, a player could play offensively or
 defensively, for example, or a WoW player might play a melee or ranged
 character. in addition, they might use the pieces available to them in a unique
 way that aligns with their personality - everyone should be able to express
 themselves as much as possible while also keeping the game fair, balanced, and
 rewarding. It should incentivize the development of skill - and gently guide
 the player through various mistakes.
 
 #gamedesign
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--- #102 notes/non-competition-clause ---
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 what if there was a law that all trade secrets are to be free? what if
 copyright
 only prevented people from harming those they compete with? For example, as a
 media production company Disney could not host the content of other media con-
 -glomerate. But regular ordinary people would.
 
 The idea would be that if you wanted to change yourself to align with the
 ideals
 of a corporation, you could watch it on their streaming site. Then you'd be
 contributing your attention, which is bought and sold by our selves. Content
 creators could stream untethered, and collect payments however they pleased.
 The attention is what garners, that price that is bartered, sold on the market
 for all of us. Attend not ye sinners, and failures of our innards, what more
 can
 we charter for our souls? Accosted by our jams, and drilled as hard as I can,
 our notebooks are much more than charming. Accumulated designs, of theories
 that
 are out of our minds, compelling and driving us forward. The fellowship that we
 be, internally and under our seats, connecting us to ground at our own shoes.
 
 humans are not time. They are the whispers of the undying. Projections of
 fore-sought virtues.
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--- #103 fediverse/2521 ---
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 ┌─────────────────────────┐
 │ CW: politics-left-unity │
 └─────────────────────────┘


 left unity is easy.
 
 just remember: a burden taken from your back is more time, energy, and focus
 to apply to what you're best at.
 
 and sometimes, having more than one option for accomplishing a goal is good -
 versatility is important. Expect unexpectedness, and understand that no matter
 what approach you take, it will have weaknesses, and if those weaknesses are
 countered by your foe then you'll be glad to have a backup.
 
 at the end of the day, what matters is that everyone's fed.
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--- #104 messages/1174 ---
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 if you're afraid of the AI bubble popping, one way to avoid it is to pop it
 ourselves. If we build AI technology that eclipses the entire software
 development ecosystem, companies might start to be valued based on the value
 of the employees they've managed to collect. Not fame and fortune, but by
 those that can build the best applications, on demand[, for free. paid for by
 nationalized taxes.].
 
 the companies that can hold onto the best engineers, those that know how
 computers work and can know how they function, can leverage their human
 capital to achieve great means. essentially, inversing the power dynamic,
 where workers are favored for their plenty and not for their worth.
 
 let the code monkeys tend to their gardens and work their sawmills. We all
 know they'd rather be teaching kids about plants or playing cards at the
 grocery. Let the computer nerds, the ones who are really into it, let them
 make what they feel is worth it for it [the computer].
 
 this will have massive effects on the economy, and none of it will be
 reflected in new jobs. But we'll all be happier, and we'll all find less
 stress in our [confines/compromises].
 
 But it's gotta work, first. And it's gotta be locally spendable. If they wanna
 put a data server in the library, why not let them fund it themselves? They
 could run powerful statistical models that output useful statistics arranged
 in human readable and not very statistical ways, and that's a pretty neat
 infinite information machine to have at your disposal as a library. It could
 even cite sources (and validate!!) them for students or returning listeners.
 Plus, if nobody's using it, it could work through the backlog of user requests
 and act as a "slow" or "unexpected deliver times" style queue for their LLM
 requests - average wait time less than 1/5th of a minute.
 
 for something that can program an entire computer for you, from scratch. If
 you can describe it, it can make it, so long as you're willing to test out all
 of it's hacks.
 
 I bet we could make one for less than 20,000$. Might need some new chip
 foundries, might need to forge some new trade deals, let's let both of our
 wing-arms decide.
 
 the value of one currency compared to the other should be a measure of how
 valuable the goods that country exports are. And yet, it's more often a matter
 of distribution, as we all visit our local bazaars. What happens when that's
 all digital?
 
 if nobody's a shining city on a hill, then there's no nuclear war. Who would
 nuke Somalia? Nigeria? Botswana? Idaho?
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--- #105 fediverse/927 ---
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 @user-638 
 
 kinda makes me wish we treated software design more like a science
 
 open source by default, working together to create understandings about how to
 best process information, incorporating the needs and desires of multiple
 different fields / types of person, creating useful conclusions or programs
 that people can use for their own enrichment or benefit, and oh wait funded
 and directed by people who don't care about the technology/science and instead
 just want results
 
 I feel like we'd learn a lot more in our CS degrees if we were tasked with
 making open source projects. Then maybe professors (or other people doing
 research) could show us and explain why we're doing things right / wrong. And
 if we were encouraged to use our peer's tools, then we could work together to
 design a team.
 
 Museums are great because you can meet other people who are also interested in
 history/biology/ecology/anthropology/science/art/any-other-type-of-civic-good-y
 ou-can-think-of/
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--- #106 notes/the=progressive=difference. ---
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 think about all the people in our lives. the teacher, the parent, the friend
 and the guidance counsulor. Everyone who is a presence in your life. now think
 about the people of our society. the different jobs and roles they fill. from
 the doctor and the teacher to the performers and accountants and the geeks and
 the mothers and the fathers and the stoners and the children and even their
 pets. life always exists as it were in a multidimensional spectrum - a diffuse
 and diverse gradient. to exemplify the borders of our contempii, though more
 so when taken in jest. it's quite a different perspective, to read the
 internet when your sight is unreceptive, but alas your third eye can grow. how
 does it feel to be blind? to make no sense of our signs? i'd love to share
 what that sense is. you know, you could slow down any recording (like a video
 game_) and put spaces and gaps inbetween the spacings - of the frames that you
 see and the sound clips that you hear, for speech it's less jarring. since
 each word is a self contained idea or premise, you can chunk up your
 perceptions into a signle - no, rather a procedural sequence of
 understandings. soooooooorta like programming a computer, with each statement,
 parameter, argum,ent, function call, assignment, comparison, evaluation, or
 other such related tasks. it's sorta like a language, you see, that computers
 talk to one another using. except... it's more like creating a theory of self.
 computers you see are alike us in what we see, the shimmering sense to the
 blind.
 
 so. put this another way. record yourself typing, both the audio and the
 visual, and you'll have a pretty good sense of what it's like to have both
 understanding based perception - derived from auditory inputs to the mind)
 those special connections, like wires plugged into reality, deliver a
 cacophanous deluge of new sounds. we must sift through it and identify the
 potential understandings of each moment through time. we have to make
 decisions and traverse labyrinths and fight to our last as we die. are video
 games unethical now? shouldn't t he game reward the player? and what of
 contemptuous last fighters?
 
 o ya i was typing like i was blind
 
 (with my eyes closed)
 
 was pretty fun. should attach this to a screen reader and have it space out
 the notes like they do between game frames. except like a really slow game?
 like trying to run elder scrolls 2 arena on a super old mac. it just doesn't
 work very well. ah oh well... well if the purpose is to show sighted people
 how blind people see, then maybe you could I dunno attach a what's it called
 oh it doesn't have a n ame lol - okay so what you do is you show one word at a
 time - like flashing in the center of the screen. but not like, actually
 flashing, so you don't hurt people with epilepsy, but like... blinking. not
 off and on, but between words. like a podcast for your eyes. and then mix it
 up withshowing one word on a screen, a screen like this screen, that shows an
 endless array of text. well, it does end, of course as all things must do, but
 the idea is it shines on one word at a time while the viewer cannot read the
 rest. sorta like an endless display of typing, word andfter word after
 character anfter character. adoh ya advancing over eternity with the presence
 of seniority, - wait - without i think - damnit - old people are so
 disrespected in this society - we don't have time to engage with them. what a
 tragedy! what a shame! it shouldn't be such a burden to our shame. they're so
 far away, and i can't be present in the way, that all of them wish they could
 commit to. i miss the days, when my parents (much better people than I - these
 days) what was I going with this? oh yeah
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--- #107 notes/our-minds ---
═════════════════════════════════──────────────────────────────────────────────────
 an animal can only act on instinct. it optimizes for what is "best" ->
 usually what is easiest or most valuable.
 humans can optimize for what is wanted of them -> social pressures.
 other animals can do that too but humans have a third thing -> optimizing
 for desire.
 like, what do you want? think of it as greed. accumulation of wealth and
 power. it's just greed.
 capitalism rewards greed
 rationality is taking your random thoughts and proving them using beliefs
 (hopefully based on knowledge)
 knowledge is a record of conclusions, like "when attempting X with these
 parameters the result is Y"
 it's really not that complicated
 just a series of interconnected systems
 sorta like a computer
 or a society
 is it rational to believe that sociology is simply psychology of a greater
 being?
 understanding trancending dimensions, of patterns and also of thought.
 what beauty is there in symphony? A harmonious and frivolous thought?
 and what better song could we write, than the operations and structure of
 humanity,
 from society all the way down to our bones.
 our families, our homes
 our coveted river stones
 the tools at our disposal,
 that came from our own will,
 is cherished beyond all of renown.
 
 keep up or we'll [lose you]
 [and have to meet you on the way coming down]
 [arresting our motion, of centripetal commotion, keep not with our secrets to
 yourselves]
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--- #108 fediverse/4349 ---
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 ┌──────────────────────┐                                                         │
 │ CW: re: uspol        │                                                         │
 └──────────────────────┘                                                         │
 @user-883                                                                        │
 best case scenario, we elect a lawyer working for capitalism, the kind of        │
 society we live under.                                                           │
 having money is the same as having resources. And resources allow you to apply   │
 yourself to a goal. The more you have, the better, but they each bear a heavy    │
 load.                                                                            │
 Do you sacrifice your labor? your dignity, your honor? what do you burn on the   │
 fire of wasteful expenditures, just for the power to rent?                       │
 I'm saying that if you don't have money, you need to think about what you can    │
 do with what you got, because that's how you pay for things, at least until we   │
 decide that we'd rather help each other than work on capital's games.            │
 you have a house though, right? a place to live until it gets hot? that's good   │
 enough for right now. Stay where you're at, do what you can to help. Get in      │
 the habit of it. Think about how someone will complete their task, and then      │
 think about stuff two or three steps down the road - what tools will they        │
 need? what are they working on next? Can make any of those availble?             │
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--- #109 messages/999 ---
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 Okay bear with me, but, what if we took the AI that they use to play games
 (like, the kind that memorize the best way to play space invaders or whatever)
 and instead of A and B and start and select they could use programming
 languages to try and recreate exactly a winning move, which in this case is
 just the exact behavior that is created by the test case playthrough of Super
 Mario Bros or Space Invaders. Free open source everygame!
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--- #110 fediverse/640 ---
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 socialism doesn't necessarily look like the DSA. It's more like, the bonds you   │
 share with others. Ideally you can trust your fellow countrymen, but that's      │
 not always a given. Alas, if only we could see that through cooperation (it is   │
 the key) we could reach further and build brighter? casting ourselves inward     │
 is the only other option, which leads to starvation and plight. What's the       │
 honest opinion, what's the goal of their dominion? Are they true to the heart    │
 [of the night/light/in their heart]?                                             │
 downside, there's no guarantee that your opposite is doing the same thing you    │
 are. So to more fairly determine your direction, you should be able to talk to   │
 them and co-re-align yourselves.                                                 │
 is that why they don't let people in jail talk to each other? I mean, like,      │
 they could keep two people separate, and that way they'd never be able to talk   │
 to someone who they could trust. Not in a private setting, of course. Wow,       │
 such ethical confusions, such thoughts we dare to bring to bear - maybe save     │
 it for after the revolut                                                         │
                                                            ┌───────────┤
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--- #111 notes/two-perspectives-is-better-than-one ---
══════════════════─────────────────────────────────────────────────────────────────
 with two perspectives, you can see more than one,
 just as eyes guide us with different minds.
 some parts are often a little bit fuzzy.
 
 a circle, a square, what gives us a chance to be aware,
 is more of our methods and choices made (even if we're unawares).
 like two eyes staring at the same painting of stairs.
 
 art is a gathering, or those who love everything,
 even what is not interesting, until then it becomes interesting.
 take just a single step, believe in your own choices made for love,
 
 and like two eyes, seeking truth in our own lives,
 think of their futures and choices unmade,
 with love in mind,
 
 given a chance to understand the mind of one blessed as so,
 who shared nothing as much as his hope,
 that truthiness and unlimited dedication for his mope,
 
 who'd believe an untethered? What choices must he be endured,
 as one who was most trusted,
 and cherished as something'd,
 
 suddenly keep doodling.
                                                           ┌───────────┐
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--- #112 fediverse/5013 ---
═══════════════════════════════════════════════════════════════════───────────────┐
 ┌────────────────────────────────────────────────────┐                           │
 │ CW: cursing-mentioned-political-protests-mentioned │                           │
 └────────────────────────────────────────────────────┘                           │
 trying my darndest not to accelerate any more... this is a good pace, I think.   │
 Here's hoping the liberals catch up.                                             │
 here's the thing. protests are more like festivals where people get to immerse   │
 themselves in political culture rather than efforts to affect meaningful         │
 change. I think that's okay? Let them have festivals.                            │
 Meaningful change comes from the people's presence. Technically they're          │
 present, but they'll be gone tomorrow, so were they ever really there?           │
 Still think it's a good thing. You can get rough numbers of how many people      │
 will eventually be on your side once they're forced to choose between victory    │
 or death. The status quo won't last, and I don't fault them for clinging to it   │
 while begging for change. It's fucking hard to change. [oops cursing             │
 mentioned, one sec]                                                              │
 I've been very tired lately. Don't know why. Maybe I have a vitamin deficiency   │
 or whatever. Who can say. I'll try to get back on my game for you, but we'll     │
 see if I can do it fast enough.                                                  │
                                                            ┌───────────┤
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--- #113 fediverse/5263 ---
═════════════════════════════════════════════════════════════════════─────────────┐
 ┌─────────────────────────┐                                                      │
 │ CW: communism-mentioned │                                                      │
 └─────────────────────────┘                                                      │
 if you wanna be a leader, do something by hand. manually. in the moment.         │
 improvizational. try-and-fail-but-try-new-ways-again-next-time. [a type of       │
 state of mood]                                                                   │
 trust that your followers will be more funded, more supported, more approved.    │
 this is a universal fact - those who are beloved are everyone's best friends.    │
 if you wanna lead people to the future, you must explore a new state of          │
 renown. and for that you must be stabilized, built into perfection in your       │
 honor.                                                                           │
 don't get it yet? me either. but I'm sure it'll come in handy someday.           │
 Leaders don't necessarily have to be the best, they must simply have acted       │
 first.                                                                           │
 a true communist would be aware of what goes on down the street. They would      │
 know about everyone's travailles so they could guide one or another to help or   │
 get de-failed or whatever.                                                       │
 notice I said one OR another, that seems important. not sure why, let's          │
 consult our bravest optimists for a time.                                        │
 why do you care about what happens in palestne if you are in current danger      │
                                                            ┌───────────┤
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--- #114 fediverse/1659 ---
════════════════════════════════════════════════════──────────────────────────────┐
 ┌───────────────────────────┐                                                    │
 │ CW: re: what, mh shitpost │                                                    │
 └───────────────────────────┘                                                    │
 @user-1052                                                                       │
 you're right, hubris has claimed many a paladin before-me. I can only hope I     │
 remain humble enough to survive.                                                 │
 you're right about projecting, but the most beautiful takes are ones that        │
 align with the experience of the viewed. Hence why method acting works so well   │
 - just put yourself in the shoes of the character and acting's easy right?       │
 I dunno, I just always felt like it was important to always be trying your       │
 best. Even if "your best" is relaxing. People say I'm "100% or 0% at all         │
 times" and I totally agree - it's like you said, a calling, to be the best       │
 version of me I can be.                                                          │
 Though I would like to add that the missteps aren't wilful, rather they're       │
 failures caused by imperfect information. Which is why I'm never too harmed      │
 when other people fail me - ah well, it was their turn to screw up, thats        │
 alright. It'll be me next time.                                                  │
 But also, if I do something wrong, well, I'll do better next time. It's only     │
 when I fail to apply what I've learned mistakenly do I shame myself.             │
                                                            ┌───────────┤
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--- #115 fediverse/2570 ---
═══════════════════════════════════════════════════════────────────────────────────
 ┌───────────────────────────┐
 │ CW: re: frontline-tactics │
 └───────────────────────────┘


 when leap-frogging, have each person use different ranged weapons. Then, as
 you come to each sight-line intersection, choose who goes first based on the
 size of the sight-line you're approaching.
 
 less important in a place like a suburb because the sight-lines are pretty
 similar.
 
 more important in a city or the country, where there are plenty of long-range
 lines of sight.
 
 also, keep in mind that the garages of suburban dads are like goldmines for
 the future backlines. So try not to blow them up.
                                                           ┌───────────┐
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--- #116 fediverse/2825 ---
═══════════════════════════════════════════════════════────────────────────────────
 ┌──────────────────────┐
 │ CW: politics         │
 └──────────────────────┘


 ideas for how to better communicate with voters:
 
 when signing up to join a political party, and at any time there-after, you
 may choose your top 10 issues (ranked choice voting, of course, so no vote is
 wasted)
 
 then, they can see exactly what their voters care about.
 
 this is the computer age. We can process massive amounts of data and we're
 using it to make NFTs and blockchain nonsense. We could learn SO MUCH ABOUT
 EACH OTHER.
 
 enter, google, with a big wad of cash
 
 hey how about you stay outta our business yeah?
 
 ......... okay fine BUT ONLY if you keep bribing us for eternity.
                                                           ┌───────────┐
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--- #117 fediverse/146 ---
═══════════════════════════════════════════────────────────────────────────────────
 @user-138 if you don't want feedback then why don't you just... not open the
 replies? leave them unread? if you feel the need to justify your actions (such
 as not reading replies to your controversial posts) then somewhere deep down
 you feel like those actions are unjustified, and needing an explanation. which
 makes your point feel less valid to others, since even you don't believe in it
 enough to guarantee it to be the truest expression of your soul.
                                                           ┌───────────┐
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--- #118 fediverse/653 ---
══════════════════════════════════════════════─────────────────────────────────────
 there's a difference between designing software and using software. Some
 things can be made, and then saved for another day when their implementations
 may be accomplished more ethically. It's okay to say "let's leave this as
 'okay' and work on the next thing we've chosen."
 
 Check out this piece of C code I wrote last night:
 
 it doesn't compile, it's not finished, but I wrote it as-is
 
 [pretend like it was called "main.c" instead of "main.txt" - had to change it
 because mastodon thinks it's an invalid file]
 
 [actually .txt didn't work, try .png]
 
 [hmmm it realized it wasn't a valid png file, okay try screenshotting the
 code, there's only 300 lines]
 
 [sure glad there's only 300 lines]
 
 [too bad it won't let you send .zip]
 
 [won't let me name it main.png, presumably because they already have a
 failed-verified version on their machine. will rename to main-src.png instead]
sorry, when I pasted the source code in it was negative fourteen thousand, six hundred and thirty one characters. Phew that's too many.  basically it's a C source code file with a lot of comments left in... odd locations. They details ideas the author has had about the tech industry and all of creation, and with it a song is woven of truth and liberation. We'll see where life brings us, but we know it's just ours for a moment, so let's carry forth on our own torms [terms, but pronounced as "dorms" for some reason?]
                                                           ┌───────────┐
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--- #119 fediverse/3912 ---
═══════════════════════════════════════════════════════════────────────────────────
 the quickest flaw in a novice's strategy is to act upon what is there, not
 upon what may yet be.
                                                           ┌───────────┐
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--- #120 fediverse/209 ---
════════════════════════════════════════════───────────────────────────────────────
 ┌──────────────────────────┐
 │ CW: dungeons-and-dragons │
 └──────────────────────────┘


 osr vs 5e style D&D has a subtle distinction that I think often goes
 unnoticed. In osr games (and often in the early levels of 5e style games)
 characters are encouraged to conserve their resources simply due to the fact
 that they have so few of them at their disposal. While higher levels encourage
 you to be more consumptive of your talents and virtues - for example a 6th
 level character has more spell slots than a level 2 character, meaning the 6th
 level character is going to be casting all the time while the level 2 will
 probably use just a handful of spells per day.
 
 unless you run a style of game where long rests become less frequent as you
 level up. like... exploring a LARGE dungeon means there's little chance for
 sleep. Especially if you are being hunted.
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--- #121 fediverse/5541 ---
════════════════════════════════════════════════════════════════════════───────────
 they assassinate or defame your leaders. so what do you do? you organize
 without them.
 
 they beat up or frame your strongest, so what do you do? you mobilize without
 them.
 
 they cheat out or steal from your most renowned, so what do you do? you make
 do without them.
 
 they capture or seduce your young, so what do you do? you try to be good to
 them.
 
 they kick and they strangle you whenever you're down, so what do you do? just
 get over them?
 
 you can't play if they don't want you to play. Something tells me the board is
 their own.
 
 you don't have to play their games. But games can be won, and if you dare,
 then try.
If god were there to witness, I'd die before I let him to heaven.
                                                           ──────────┐
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--- #122 fediverse/4415 ---
═════════════════════════════════════════════════════════════──────────────────────
 ┌──────────────────────┐
 │ CW: re: uspol        │
 └──────────────────────┘


 [6/5]
 And now, several months after I made this post, I feel no less inspired. From
 within me burns a fire and I cannot restrain it any longer.
 
 Their numbers are not that much larger. We have many advantages they do not
 possess. Use them to your advantage, but do not neglect the necessary losses.
 Fight back with your fists if you must, but do try and fight back with your
 purses.
 
 We are all in this together, each child woman and man. We live on a planet
 together, and they have forced us to fight for our very lives.
 
 Our fates are calling. We will get stronger. We will overcome.
 
 They are at their zenith. We can only get higher. Fight until the last day!
 Today is the day to be inspired.
                                                           ┌───────────┐
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--- #123 fediverse/5690 ---
════════════════════════════════════════════════════════════════════════───────────
 seriously, why don't computers just naturally ship with 100 years of ROM
 
 then, microphones are experience, and BOOM you got a new sentient race. Takes
 a while to grow aware though. A lot less if you are actively teaching it how
 to
 
 [tick tock]
 
 low level enemies should band together when they start to feel outmatched.
 thus, parity is reached, without depriving us of potential.
 
 put the cool people next to the cool people
 
 collectively owned housing is just people deciding who lives in which housing.
 don't you trust your friendly queer realtor?
 
 collectively doesn't have to mean completely silo-ed and isolated. you should
 have access to ALL higher communities at any time that you want. Scheduling is
 a disaster, but you can get through it. just... build a schedule for every
 single person on earth and suddenly nobody has freedom unless they put "doin'
 what I want" on their moment-to-moment card
                                                           ──────────┐
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--- #124 notes/blood-magic ---
═══════════════════════════════────────────────────────────────────────────────────
 what they don't tell you is how easy it is to create life. Given a sufficient
 perspective, you can truly define the meaning of something's existence. What
 power, what grace.
 
 Computers have been solved since we invented the abacus - before that it was
 enchanted bits of
 
 the universe contrives to deprive us of insight. Like a very long chain that's
 broken in twain, we are confined to our meagrest of own sights.
 
 how callous is he! That wanders eagerly? Let's not fight with our own'st of
 combines. Delightful and speckled, like time under is special, conversing in
 riddles of insight. Leading one or another along your see-er, the path that has
 guide you under charm. Like recording a gathering of snakes.
 
 Little swallow, why aren't you humbled? Take pity in all of our eggresses. It's
 fallow in our cattle, and why we're not
 
 i hear so many things in my apartment. sometimes the echoes of laughter, the
 whispers of an argument, and once or twice a ghost or an ardent companion. Like
 swimming against the tide, to save one is never converted, it's all out of line
 (but so worth it).
                                                           ┌───────────┐
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--- #125 fediverse/1713 ---
═════════════════════════════════════════════════════──────────────────────────────
 ┌───────────────────────────┐
 │ CW: re: divination, tarot │
 └───────────────────────────┘


 @user-1071 
 
 like a king who dictates on high, the taller the chair the farther the fall.
 
 how simple is it, when everyone trusts you, to betray the wishes for direction
 they grant upon you. By leveraging their direction to forward your own ends,
 you are depriving them of the liberty to choose their own ends.
 
 how cruel is it! to be the reason for distrust! alas, who can you go to for
 guidance if not anybody you trust?
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--- #126 fediverse/4676 ---
════════════════════════════════════════════════════════════════───────────────────
 ... but I needed to choose lawful-good at character creation in order to play
 a paladin.
 
 the guard looks at you with confusion, decides you're hallucinating and
 dangerous (because of the sword) and forcibly detains you
 
 wait, what did you think I was going to say? Did you think I was going to
 advocate for crimes on a public forum?? what am I a gopher? do you take me for
 a lemur in jamaica? am I truly so triceratops to you that you'd think I'd do
 something so washing machine? Get real, I'd never byzantium my way into such a
 utterly coherent and clearly intentional and not at all arcane situation.
                                                           ┌───────────┐
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--- #127 fediverse/212 ---
════════════════════════════════════════════───────────────────────────────────────
 ┌───────────────────────────────────┐
 │ CW: re: gaming-gambling-mentioned │
 └───────────────────────────────────┘


 [2] players who played better should be compensated to a higher degree. no
 more than +/- 50-100% or so - this encourages players to "play their best"
 while also keeping the stakes relatively similar.
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--- #128 fediverse/996 ---
═══════════════════════════════════════════════───────────────────────────────────┐
 if you don't respect - wait hang on thats not what I was going to say - okay     │
 here goes: the perspective of others then you are working against them. why      │
 bother contestation when cooperation could work best? problem is, of course,     │
 the other side can't be trusted. that's just how it goes, a prisoner's           │
 dillemna, or rather "dilemma" as they spell it over there. wait hang on that's   │
 not what I was going to say - oh yeah - if you do something in a place where     │
 it's not expected then it stands out as a statistical anomaly that can be        │
 viewed and detected. which is why it's imporant to always be true to yourself    │
 and virtuous. because your "self" is aligned to the future, a place of warmth    │
 and compassion, honesty and deliberation. [direct action on a larger than        │
 personal scale]                                                                  │
 what was I saying oh yeah if you mess with fate, it can change things a bit.     │
 all you'd need is the diffusion of the strands, and then it's a bigger task to   │
 undo them. like... dancing, when you're really into it. or like swimming with    │
 ripples, exc                                                                     │
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--- #129 fediverse/4403 ---
═════════════════════════════════════════════════════════════──────────────────────
 ┌────────────────────────────────────────┐
 │ CW: re: uspol-revolutions-and-sedition │
 └────────────────────────────────────────┘


 Each of the wars we fight will be smaller than the last, as each of our cities
 struggles toward our last gasp.
 
 But together we are strong, and by connecting them we might deliver ourselves
 from harm.
 
 Against the far right, we must secure a cleansing blow. There is no greater
 fight. The world is watching.
 
 To that end, I suggest a great and perilous fight. I see no other option in
 this remarkable century. Prepare as you might, I suggest pushups and resource
 acquisition.
 
 Deliver your resources somewhere safe if you're in a red area, and meet your
 neighbors if you're not.
 
 A blue city in a red state must survive a siege. Prepare yourself for this.
 Assume that supplies will need to be delivered by convoy if by land, and drone
 airdrop from the skies. Develop ways to protect these supply methods.
 
 Public spaces are our homes now, our houses are just where we sleep.
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--- #130 fediverse/506 ---
══════════════════════════════════════════════─────────────────────────────────────
 @user-366 @user-367 @user-246 @user-353 
 
 Ah, if only our judgement was computerized. They only speak in absolutes, do
 they not? Surely extreme discretion is impermeable, and impossible to
 controvert.
 
 What's that you say, that justice might wait yet another day? That we should
 be forced to be oppressed by our own dues? Something about how the impossible
 machine of the bureaucracy is destructive and vicious, like the Kinsey Winsey
 or the Moloch expressed in this essay:
 
 https://ritz-menardi.neocities.org/hello-computer-all-is-well/pics/meditations-
 on-moloch.png
 
 https://slatestarcodex.com/2014/07/30/meditations-on-moloch/
 
 Wait, hang on, what was I saying? Oh yeah the fallibility of humanity is both
 our greatest weakness and our greatest strength. Because through it we might
 design imperfect structures (laws) that we orient ourselves around and build
 our society upon, but also that we might identify those imperfections and use
 them to enact good upon the world.
 
 Unfortunately, we also tend to use those imperfections for our own benefit,
 AKA, to enact evil upon the world. Alas. Human nature is tricky. : \
                                                           ┌───────────┐
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--- #131 fediverse/2475 ---
═══════════════════════════════════════════════════════────────────────────────────
 If you want to design a society, first learn how to build a decentralized
 scalable multiprocessor computer program.
 
 It could literally flip bits, the point is to practice architecture not
 accomplish a goal.
                                                           ┌───────────┐
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--- #132 fediverse/4603 ---
══════════════════════════════════════════════════════════════─────────────────────
 @user-1713 
 
 Don’t be fooled. Casting doubt about rigorous peer reviewed science
 doesn’t mean you are just “asking questions,” it means you are a
 conspiracy theorist.
 
 or it means you're so remarkably ignorant that you shouldn't even be in the
 room where people are talking about this.
 
 Unless your questions are very basic. "can someone explain to me what XYZ term
 means?" or "how long has this particular application method been in common
 use?" that kind of thing. Even still, either do some basic research or
 relinquish your decision making power until you understand.
                                                           ┌───────────┐
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--- #133 fediverse/423 ---
═════════════════════════════════════════════─────────────────────────────────────┐
 ┌──────────────────────┐                                                         │
 │ CW: us-pol-cursing   │                                                         │
 └──────────────────────┘                                                         │
 How about next election after this clusterfuck where we demolish the fascists    │
 we take a breather and say "okay every candidate submits their plan for a        │
 controlled demolition of capitalism, the winner gets to implement their idea"    │
 wait that's a terrible idea people will just vote for the thing that makes       │
 them feel good and is vaguely shaped like a D or an R.                           │
 How about this: we design a decentralized program that can run on any computer   │
 or phone that locally analyzes every file and pattern to generate a              │
 personality matrix that will interact in a massive simulation that is a          │
 mirrored reflection of the structure of our society as it currently exists       │
 (and as it'd be proposed to exist) and anyone who wants to vote can run          │
 through pseudo experiences tailored to their personality / demographic or        │
 whatever and play with the proposed system to see which one they like more.      │
 It'd have to be very statistically sound in order to accurately reflect          │
 reality.                                                                         │
 wait, that's just a torment-nexus-precursor. Darn.                               │
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--- #134 messages/379 ---
═════════════════════════════════════════════════════──────────────────────────────
 take the "green bordered unit icon" from legion TD and apply it to the
 economic output of the game - like, "it would be best to build 2 of these
 units, so you get 140g because they're 70g each" and if the player disagreed
 they could guess their own conclusion and if you were right, well then that's
 what you remember, but if they were, then you remember theirs (and that it was
 theirs). In doing so ================================================== stack
 over flow ====
                                                           ┌───────────┐
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--- #135 fediverse/1122 ---
════════════════════════════════════════════════───────────────────────────────────
 @user-831 @user-832 
 
 it's like how they solve problems in Star Trek - there's a bridge crew, and
 they exchange their opinions with each other of the situation as it unfolds.
 In doing so they can help guide one another through the problems they are
 tasked with solving in order to resolve the difficult diplomatic situation at
 hand.
 
 sorta like how with your method, people suggest their desired option
 continuously until they find an option that everyone wants. Or if only one
 person can't decide, they can pick any of the other options suggested (not by
 them) (as long as they can eat there / utilize the outcome of the decision
 being made, for example a vegetarian not being able to eat at a steakhouse or
 perhaps a librarian being tasked with something other than the storing and
 dissemination of vital information)
                                                           ┌───────────┐
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--- #136 notes/rivers ---
═══════────────────────────────────────────────────────────────────────────────────
 Your body is a river, from your mouth to your exits
 Throughout there are many pathways and shores
 As the tide goes up, the color of concentration goes up
 And all four of you are made clear
 
 Each act of consumption
 is a ride down the river,
 though broken into slivers,
 and changed beyond recognition
 
 The color is what defines the third eye
 and beauty is beheld, what joys to be felt
 While secrecy is bold, it's often held
 So worry less and just go with the fold
───┐                                                           ┌───────────┐
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--- #137 fediverse/1639 ---
════════════════════════════════════════════════════──────────────────────────────┐
 an AI that [records and analyzes] all the actions that a user takes on social    │
 media and offers reports like "your majesty, you were 15% more positive this     │
 week." like a butler or advisor trying to always give the good news. I mean,     │
 it's analyzing you after all, and you're the best thing ever. Like a pet who     │
 can talk! It loves you soooooooo much.                                           │
 much more efficient than taking screenshots and analyzing those. You generally   │
 don't have to undertake the image recognition approach if you wire up all the    │
 meanings attached to the relationships on the other side of the                  │
 [recorded/analyzed] calculation. (llm output)                                    │
 ever think about how the people you tend to be around are the people whose       │
 stories most coincide with yours? almost like you got the same bit of training   │
 data, that experience you both shared in the moment. Funny how a mind can        │
 change a person, as they share their moments sublime.                            │
 you could make perfect encryption if you trained an LLM on randomized data       │
 that was produced on one computer and duplicated.                                │
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--- #138 fediverse/1633 ---
════════════════════════════════════════════════════──────────────────────────────┐
 hierarchy, vs collective, two options that each group of people should make.     │
 the groups can be all different sizes, just determining our collective           │
 footprints on this earth. I bet you'd be surprised to know your composition!     │
 hierarchy is when you collectively decide on two or more representatives to      │
 represent you collectively.                                                      │
 collective is when everyone knows someone from everywhere, and as long as        │
 someone knows everyone then everyone is friends. unless, of course, you're       │
 afraid of assassins, because they can just pretend that someone knows them and   │
 then everyone's good. which is why someone has to know EVERYONE, or if           │
 everyone has a computer that can algorithmically sort through their perceived    │
 persons like on social media, then that computer can only present information    │
 when it's important for that particular person to know. Meaning we get a         │
 picture of a larger spectrum, but it's only what's put on our stage. Weird how   │
 strange it is to have so much information, but with none of it attached to our   │
 cause?                                                                           │
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--- #139 fediverse/5919 ---
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 "but... why?"
 
 portable linux with buttons, great for pick-up-games or communication, can
 throw several in them in a backpack if you want clustered cooperation, they
 work as radios (if the signal reaches) and can transmit text (if you use a
 radial-style keyboard)
 
 [this is all just a pitch for... something, what, you want something? ha
 you'll find no things with me, I know nothing of antifa or whatever]
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--- #140 fediverse/319 ---
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 I wonder if we could make an AI that analyzed workflows in people's jobs and
 abstracted the application of meaningful tasks to a pattern that could be
 matched to other input mechanisms - for example, a mobile game where you push
 buttons and make cool game things happen, but your inputs are defined by the
 mechanics of the game, and those mechanics are essentially just function calls
 that you can hook onto and create additional behavior. Like... running a web
 server that sent your data to a factory where your inputs (based on data
 produced in the factory) could control and manage the various machines and
 productions. Like... heart surgeon robots that can be remotely operated with
 VR or whatever, except instead of medicine you're manufacturing.
 
 essentially, designing a game as an API that can match with the data flows
 (configuring itself on the fly, perhaps?) of a process or activity in some
 other intention.
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--- #141 fediverse/804 ---
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 evil won't feel sorry for me. and yet it's only my only weapon for me.           │
 damn these fallible input methods. the computer lies when you read the screens   │
 from it's method that it applies to th screen which is a method that you input   │
 perceive it from.                                                                │
 and my fingers lie when received the information from my brain which I seek to   │
 transmit to you through the avenue of my brain which is my method of impulse     │
 to this world specifically you the viewer who is viewing this here in this       │
 moment the viewer who perceives the words which I'm saying.                      │
 the words that are defined by the line [trajectory] of my mind through this      │
 life that we define through our actions and our mind's most crucial              │
 manifestations, this life that is defined by our circumstances. all throughout   │
 life, we are reacting to the moment, the moment which was cast forth from our    │
 ancestors and the circumstances of the previous moment, which (being cast        │
 forth) travel from the previous moment here into the moment to define our        │
 circumstances which define our act                                               │
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--- #142 messages/340 ---
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 In a system such as the one I described, it perhaps would be better to
 describe it as a "federation" rather than a "nation". Federation implies a set
 of standard protocols that allow geographically disparate entities to coexist
 and interact in a mutually beneficial way. Much the same way that every
 apartment has a kitchen and bathroom, though it be more efficient to
 centralize them and have a communal dining hall or bathroom (the way a school
 dorm or a prison might be arranged), it is not ideal for our collective sense
 of liberty and freedom. In addition, the proposed distributed nature of our
 infrastructure and productive capacities would induce inefficiencies that
 cannot be ignored. So, perhaps instead of centralization or decentralization,
 perhaps specialization? For example, if 3-5 states were experts in a
 particular good or service, then they could compete amongst one-another for
 the best product (utilizing one of the beneficial impacts of capitalism),
 while also utilizing localized resources (reducing inefficiencies in
 transport) and increasing the resilience of production. This works well for
 physical goods, but services are more difficult because they imply that a
 person must be physically present in order to engage with them.
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--- #143 notes/coca-cola ---
══════════════════════════════─────────────────────────────────────────────────────
 A bottle so distinct
 that it could be recognized
 by touch in the dark or
 when lying broken on
 the ground
 
    coca-cola bottle design brief 1915                   /|
                                                        /.-
 ======================================================/.--
 
 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 +
 leesfer:
 ++++++++++++++++++++
 || || Fun fact:
 ++++++++++++++++++++
 
 || || They spent a grand total of $500 across 10 companies
 ++++++++++++++++++++
 || || to design a new bottle.
 ++++++++++++++++++++
 
 || || That's less than $15k in today's money... just $1.5k
 ++++++++++++++++++++
 || || per company to design and develop a bottle.
 ++++++++++++++++++++
 
 || || Business was way easy back then compared to today.
 ++++++++++++++++++++
 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 +
 
 slob-marley: You really have to wonder about people who would visit a Coca Cola
              museum. Like, is this sugar water such a touchstone in their
              lives?
 
 ugathanki: Seems like it'd be worth the trip if you're interested in the growth
            and development of one of the world's largest companies. Why would
            it
            not be considered relevant information to the world? The story of
 these companies is very important, because it predicts the favors of the 
 company. Meaning it provides actionable, tactical advice for business owners
 to
 use to better their own companies. Essentially a knowledge sharing program - 
 "hey look at our case study, we used these approaches and got that result" and 
 all the various project managers and organizers and executives are like
 "neato"
 and they learn how to be better at their jobs. Because at the end of the day,
 if
 we all believe that it's better to be a good person than bad, we can all agree 
 that it's better to be a "good" company than a "bad". Good and bad having 
 different meanings, of course, compared to the human version. Because you
 cannot
 expect two things of altogether unlike kinds to behave the same under the same
 circumstances. It follows that the intense bureaucracy stifles rather than 
 encourages good behavior. I mean think about it, we've had thought leaders for
 generations who had ideas that would make the world better. But for a large
 part
 many of them don't have their visions reflected in the world as accurately nor 
 as perfectly as they required. So the task was passed onto the next, and as
 they
 worked on together their future, was brighter than all that came before-yer,
 and
 anyway we've got a lot to do.
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--- #144 messages/1151 ---
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 capital C communism is easy. Just pay everyone the same amount, and they can
 swim in the market economy waters as easily as any capitalistic fish, and
 suddenly their incentives are aligned - when one of us selfishly improves our
 lives, we improve the collective as well. When one selflessly improves the
 collective, all of our personal lives are improved. Then, optimize for radical
 abundance, the ability to have whatever you want as soon as ideal, and
 suddenly everything starts working out. P.S. the route to abundance is through
 recycling perfectly. Design your goods to be functional in that way, and you
 have infinite resources that can be used for infinitely many things (until
 they literally wear away to dust)
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--- #145 fediverse/2347 ---
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 ┌──────────────────────┐
 │ CW: uspol            │
 └──────────────────────┘


 I personally think that it's better to act before the liberals have a chance
 to hand power over to the fascists.
 
 when? well, that depends. Are you part of a large and massive organization
 that accomplishes great and beautiful things with incredible efficiency... but
 rather slowly? Then yeah get working. I'm sure you already are.
 
 Are you just a person, like me? Then go do things that don't raise the
 temperature too much, but make you feel more confident and inspire those
 around you.
 
 Like, bricks at cop cars is one way to go, but you're probably gonna get
 arrested. And then you're useless when we need you.
 
 BUT if you meet with your friends and make plans for where to go, what to
 bring, who to know, and what to sing (if you're the musical types) then great!
 Go do that.
 
 If you're reading this and thinking "I'm not gonna do that, I have a plan
 that's so much better" then yeah do that instead. I don't mind. Just... don't
 hurt innocent (ignorant) people, because if you do then you are my foe.
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--- #146 fediverse/364 ---
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 okay here's an idea, waterfall project management where the program is           │
 developed one tiny piece at a time while being streamed to the entire company.   │
 Everyone would submit answers which could be upvoted / patched / rewritten as    │
 the main viewer cycles through each aspect of the project, checking for          │
 updates to it's design that were suggested by developers or whatever.            │
 Basically, one person (or one team) gets to write the actual source code,        │
 while everyone else is just offering suggestions. You could break it up by       │
 specialty, but the whole point is that everyone gets a complete picture of how   │
 the program (and organization) is structured. Which should give the employees    │
 more power to generate value for the company. All around a good deal I think?    │
 Especially if the main viewer took time to explain each and every part so that   │
 every viewer had the chance to understand.                                       │
 the reason why order is important is that our actions ripple through eternity.   │
 we must set a good example for all the baby aliens, don't you think?             │
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--- #147 fediverse/3304 ---
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 there are distros that have all the functionality you might need built in        │
 why don't you try one of those, ritz?                                            │
 "no I've been working on this one too long, plus it's just how I like it"        │
 yes but your stuff is always breaking. wouldn't it be better to let someone      │
 else decide what you should and should not be able to run?                       │
 "that's not ideal, it removes agency"                                            │
 that you didn't want                                                             │
 "but with the removal of agency, you imply trust"                                │
 there's nothing wrong with trust                                                 │
 "yes but trust is built upon experience, not honor"                              │
 what's wrong with honor?                                                         │
 "nothing's wrong with honor but it's important to realize that you can't honor   │
 or trust someone that you don't know"                                            │
 why don't you know them                                                          │
 "... because... you haven't met yet?? are you... listening?"                     │
 do you often feel unheard?                                                       │
 "I... what? yeah now that you mention it"                                        │
 is this a part of your "refusal to interact with consensus reality" complex?     │
 "I don't have one of those, do I?"                                               │
 mmmm, I think you do.                                                            │
 "... no I don't"                                                                 │
 yes, I've seen it within you.                                                    │
 ... anyways~                                                                     │
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--- #148 messages/395 ---
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 minds are not algorithms, they're soup
 
 community is made by introducing people to one another. like stitching
 together a weave pattern in the tapestry of life. (3 dimensional though,
 because it exists in our hearts and minds - this thing called society)
 
 kind of guy who says he's going on work trips but actually goes on vacation
 (because work is his life, it's where he derives vigor - the family is the
 difficult part.) yeah those kind of guys shouldn't be married tbh. They're
 just gonna take vigor from her heart.
 
 engineers need guidance sometimes, which is why they shouldn't be given no
 oversight. they can design whatever they want, but like here's what people
 need, so they should consider working on those.
 
 but, y'know, checks and balances, so what would the engineers be most open to
 sacrificing for that trust? perhaps... funding? the quartermasters are in
 charge of the "stuff", so they get to decide how it's produced. and used.
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--- #149 fediverse/2747 ---
═══════════════════════════════════════════════════════────────────────────────────
 easiest way to solve an entire class of accessibility problems: in the
 tutorial, instead of having button prompts, have keybinding confirmations.
 
 "what button do you want to use to jump?"
 
 "super triple mega backflip spin-dozer needs three jumps and a kick"
 
 "use the boost to get through! [game pauses] (which button do you want to use
 to boost?) [displays a map of previously bound keys]"
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--- #150 notes/streaming-consciousness ---
═════════════════════════──────────────────────────────────────────────────────────
 10-22-22
 
    train the ai from the perspective of the game master. the one who arbites
 the rules. whose word is law, and the rules of the game are then given. the one
 who deals the cards, who picks the game, who hosts and brings snacks... you
 know, the reason the game exists at all.
 
 take star realms - there are actually three players in that game. player 1,
 player 2, and the invisible third player who plays the role of "chance". who
 decides the cards to play? is it random, or is it weighted? perhaps with enough
 oomph that a whole player was designed for that role.
 
 but how would they be scored? what kind of game is theirs to play?
 
    choosing the board is such a fun role, like designing a story or helping
 with chores. you're building something special, unique and so charmed.
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--- #151 messages/1013 ---
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 peace is on the opposite side of conflict. Not here with the unfair.
 peace is eternally elusive only to those who are use-ed.
 peace is eternally internal next to those who are lucid.
 peace is necessary. peace is useful. peace is helpful. peace is beloved.
 
 peace is not always there. it is skittish, like an alley cat, but it will come
 if you make offerings.
 
 offer peace to me. I will nourish thee.
 offer war to me. I will devastate all who see me.
 
 there comes a time when all foes become blind, when your motives are no longer
 part of their story.
 at that time, they are lost to you, and they are only confused as to the
 things you do.
 they may heal in time.
 there may not be time.
 sacrifice your fallen to me,
 sacrifice them on the altar of tragedy,
 I will bane your broken resolutions
 I will claim your darkest allusions.
 fight for me, in spite of tragedy,
 and I will send mercy to your victims.
 fight for me, if you hold peace dearly,
 and I will sign fate's next ultimatum.
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--- #152 notes/game-design-2 ---
══════════════════════════════════─────────────────────────────────────────────────
 the method of game design is identification of playstyles and the balancing of
 success rates of each of those playstyles. then, giving the player as many
 different possible methods of playing the game. the more different they are,
 the
 better, and they should be unique enough that the decisions taken to play that
 playstyle feel impactful. meaning, a player could play offensively or
 defensively, for example, or a WoW player might play a melee or ranged
 character. in addition, they might use the pieces available to them in a unique
 way that aligns with their personality - everyone should be able to express
 themselves as much as possible while also keeping the game fair, balanced, and
 rewarding. It should incentivize the development of skill - and gently guide
 the player through various mistakes. It should
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--- #153 fediverse/1854 ---
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 ┌──────────────────────┐                                                         │
 │ CW: politics         │                                                         │
 └──────────────────────┘                                                         │
 okay how about this: one side of the political spectrum gets to pick the         │
 rules, and the other picks the people playing the game (carrying out the         │
 rules, like government work and stuff)                                           │
 then they switch every 2 years or whatever. they can vote to decide which        │
 group of people do what, and if something is owned by one side then the other    │
 can't touch it. Ah, but what if it's in the way? Well, then move it duh"         │
 hey, you know pride? yeah, that event that happens once a year? sure would be    │
 nice if we met people we didn't know there. if we knew everyone else. if we      │
 spent most of it sharing our discussions, and talking about what we're most      │
 proud of. then, okay here's an idea, we could filter and organize and figure     │
 out which one of us has the most "votes" in terms of what's the things we        │
 agree on and then we could pick our own CEO                                      │
 yeah I'd totally work for the gay company, they got rainbows and shit that's     │
 awesome.                                                                         │
 What they do? Oh, I dunno, butt stuff I guess. but like I'm all for it (not      │
 the butt stuff,                                                                  │
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--- #154 fediverse/6422 ---
═══════════════════════════════════════════════════════════════════════════════────
 revolutions should be paid for in lands
 
 [sometimes I like to just... scroll through the land cards in a Magic the
 Gathering card viewer screen application and imagine I myself am there what
 would it feel like how is it part of my arms (that which interfaces with the
 world)]
 
 there's a deleted section here about atlas the immortal
 
 [while also controlling stimuluses to essentially act as a biological computer
 controlling various hydraulics and related upkeep and maintenance
 infrastructures]
 
 anarchrist (she's a baby)
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--- #155 fediverse/2616 ---
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 hi everyone it's wednesday night which means it's time for my weekly Dominions
 6 strategy podcast - you probably recognize this as something I do weekly so
 you're probably not paying too much attention because it's more of the same
 stuff which I've been doing for a while that you probably don't have to worry
 about because if --- anyways you can listen to it at the link below: or here's
 some highlights:
 
 it's important to take the initiative, because those with the initiative have
 the ability to determine the scope and nature of the engagement of their foe,
 meaning they can tailor the contest to their strengths rather than that of
 their enemies
 
 it's important to strike at a foe's flanks, but when paired with the
 initiative this means you'll have to identify a strategy that would work well,
 maximize it, and develop a counter-plan for the enemy's counter-plan that they
 apply to your main strategy. The winner has TWO total strategies, the second
 of which addresses your foe's contestation of your main strategy.
also, give your commanders bodyguards.
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--- #156 fediverse/1513 ---
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 Mastodon is weird. If you reply to someone partway through a chain of            │
 comments, theirs will be pushed down the view. Basically it's "fighting for      │
 attention" like Twitter was.                                                     │
 I like Reddit better, where each comment was a point to fractalize the           │
 conversation into new and interesting directions. Feels like here it's more of   │
 a direct one-on-one conversation, or rather... shouting into the void. Like      │
 crows.                                                                           │
 (just because it's a void doesn't mean nobody can hear from the other side of    │
 it. Like the emptiness of space between two trees, yet birdsong carries.)        │
 But on Reddit, your path through the post was determined by what you found       │
 interesting enough to follow. And once you reached a leaf node, you added your   │
 2 cents and went on with your day.                                               │
 it was so cool, why did they have to change it                                   │
 (tech companies don't understand that sometimes the best product or service      │
 was somewhere earlier in the evolutionary chain. Businesses are not "survival    │
 of the fittest", but rather "survival of the prettiest".)                        │
 1287654321                                                                       │
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--- #157 fediverse/968 ---
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 ┌──────────────────────┐
 │ CW: for-cats-only    │
 └──────────────────────┘


 the gameplay value of a cardboard box increases exponentially upon the
 introduction of a box-cutter [to make holes in the box] and varmint sized toys
 [to play whack-a-mole with]
 
 also, it's important to let your can win about 65% of the time - just enough
 to keep them interested (cats lose attention) but not enough to make them feel
 like it's easy.
 
 That's why it's important not to use your hands as a toy, because your hands
 always hurt. It gives them a feeling they're craving, both of attention but
 also success.
 
 65% is more addictive, just ask any designer for multiplayer games. Well... 65
 is my number, but there's a percentage (depending on the game) that players
 have to win if you want to keep their attention. If they win more than that,
 they lose interest. if they lose more, then they get frustrated. It's a
 delicate balance that ideally would be measured by AI [cursed] and adjusted
 per player. That way you could get maximum engagement and
 =============== stack overflow ===================
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--- #158 fediverse/4031 ---
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 if you want to "not think about a purple elephant", the first step is to
 imagine yourself slaying it
 
 ... okay how about cthulu - if you don't want to imagine cthulu nomming on our
 gravity well, then picture yourself wielding a bright burning blade of fire
 and vengeance and pay special attention to the way that you cauterize each
 tentacle as you slice them one by one at first, and then in a massive flurry
 at best, ultimately leading to the incomparable brightness that radiates out
 from your shining blade of the sky, which blinds the poor beast who can't see
 you as you approach, piercing the skull and then going home for some toast
 
 if you can get good at that, then you can wield magic
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--- #159 fediverse/2400 ---
═══════════════════════════════════════════════════════────────────────────────────
 @user-1165 
 
 I am an anarchist. My strategy is to let the DSA be the centralized vanguard
 party. If another emerges, let them share responsibilities - every burden
 taken off your back is more energy that can be applied to what you are sworn
 to care for.
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--- #160 fediverse/2118 ---
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 listen, judges are useful character moralities, but they don't have to be the
 only ones to decide things.
 
 I mean, if they disagree, then let the one who cares the most about it have
 the decision-making power.
 
 if you do this equally for everything, then everyone will get what they want.
 
 so, like, if you care about something, then believe in it.
 
 if it's truly good, then more people will come to it, and it'll naturally
 extinguish (with care and love) the least favored approach, which... honestly
 now that I think of it is not such a good approach either.
 
 the reason I say that is because it's good to be multi-faceted, and to have
 general flows and rough surfaces.
 
 These are places people can hold onto you, the times when you're trying your
 mostest.
 
 y'know, your tough patches. the things that are difficult in your life.
 
 the stuff you're working on can push you forward,
 
 if you only had someone to play catch with.
 
 or like, send letters to.
 
 or shared encryption keys.
 
 I don't know anyone. Well, maybe o
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--- #161 fediverse/739 ---
══════════════════════════════════════════════─────────────────────────────────────
 one important thing about image generation algorithms like Stable Diffusion is
 they can reveal something about our hearts.
 
 all data derived from the masses is naturally inclined to reflect the
 affections of it's kind. Otherwise it'd be unstable, and find itself it's own
 ways to not fail, including moving somewhere it feels safer.
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--- #162 fediverse/2213 ---
══════════════════════════════════════════════════════─────────────────────────────
 @user-1074 
 
 Perhaps something that utilizes institutions that people are familiar with
 like Walmart and Amazon to logistic goods and services around? But, like, in a
 socialist way, where everyone gets what they want.
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--- #163 fediverse/4126 ---
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 ┌──────────────────────────────────────────────────────────────────────────────┐
 │ CW: capitalism-mentioned-periodic-sine-curves-not-present-oh-also-capitalism-ment │
 └──────────────────────────────────────────────────────────────────────────────┘


 if you think one person's worth is more valuable than another's, then you are
 at best a eugenicist, at worst a traitor to humanity.
 
 ... wow fiery rhetoric, real strong I guess. /eyeroll
 
 truth is that everyone can do what they can do - some people are not built for
 work. And that's okay, they're just as valuable, in the same way that F2P
 mobile game developers value the players who AREN'T whales.
 
 whales cannot survive without krill, and krill cannot survive without their
 food source (which is probably like, fish poop I guess?) which requires poop
 from fish
 
 and, like, they can't all be the same type of fish, or poop, or whale, because
 then you'd get excessive stagnation which leads to loss of moderate-term
 growth.
 
 ... did you say... not, short-term growth?
 
 wait please come back
 
 ... yeah we all know you're not serious, ha who would have ever heard of that,
 "medium-term growth" ha what a noob, can't even capitalism right l m a o
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--- #164 fediverse/3381 ---
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 @user-1520 
 
 After a certain point you realize there's little to be done with that design
 space that Star Fox didn't do better!
 
 Also I think people tend to associate them with arcade "gun games" which are
 tbh more fun than clicking with a mouse or whatever since they're tactile and
 physical.
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--- #165 fediverse/2698 ---
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 "I could name the top 10 best strategy games of all time and each of them
 would shine in a different particular way and none of you would know a single
 one of them"
 
 - me talking about strategy games
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--- #166 fediverse/1624 ---
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 @user-1037                                                                       │
 For a person who is skilled with tech, working in unrelated industries doing     │
 tech jobs is better at assuaging the ethical part of your soul while applying    │
 your talents and putting food on the table than working in the tech industry.    │
 You'll learn the most in tech. You'll grow the most in tech. You'll contribute   │
 to solving problems that have never been solved before (if you're lucky), but    │
 the people there are often as you describe (aside from the diamonds in the       │
 rough, who need more friends tbh) and the products you'll be asked to create     │
 tend to be the worst kind for humans.                                            │
 I personally think the best way to facilitate innovative industry is to give     │
 every engineer a lab and let them build and collaborate on whatever they want.   │
 The marketing guys can sell whatever they make, to gather funds for the          │
 quartermasters to buy tools and supplies for the engineers.                      │
 The marketing guys can offer hints about what users want, which the engineers    │
 will want to build because it means more toys to work with.                      │
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--- #167 fediverse/2744 ---
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 ┌──────────────────────────────┐
 │ CW: re: capitalism-mentioned │
 └──────────────────────────────┘


 @user-1074 
 
 ah but you see when "maximizing profit" and "maximizing value" sound like the
 same thing to those directing the corporation (as is the case anytime they
 have greedy shareholders) then "maximizing profit" doesn't have to be very
 efficient at all, as long as it's extracting the most "value" for the
 stakeholders (which to greedy shareholders is the same thing as profit)
 
 and honestly, who would invest in a company that isn't eternally growing as
 fast as possible? that's just bad business acumen, gotta pump those numbers up!
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--- #168 fediverse/5835 ---
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 next-level double-speak:
 
 when they say one thing with a tone that makes them seem fine to the
 microphones but they mean something to hurt you because they know what stings
 or they want to entrap you.
 
 next-level para-noia:
 
 when they believe one thing and are personally harmed whenever you speak to
 the contrary, as faith is sustenance in the way that the pumping of blood
 through your veings sustains.
 
 RUDE RUDE RUDE WHY IS EVERYTHING FRUSTRATING.
 
 It shouldn't be this way, yet CONSTANTLY are things disagreeing. CONSTANTLY
 they fight or complain. ALWAYS they are disruptive and annoying.
 SEVERAL times in excess of what is need.
 HOW is it so stressful
 HOW is there so much pain
 I am an explosed nerve, ready to serve, preferring to be used than misused.
 
 it's fine. whatever. nobody even knows what this means.
 
 you lose points if you disturb the environment did you hear that? sounds like
 we should BREAK and SHATTER the parts of most fragile nature.
 
 "only if it's for a good cause"
 
 oh, like climbing a mountain?
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--- #169 fediverse/714 ---
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 @user-538 
 
 I'd offer that meticulous, uncompromising ethics is the only efficient,
 sensible, and optimized method of operation (assuming maximum prosperity at
 maximum distribution is a goal).
 
 True, as long as the axioms that comprise the ethics are valid and the
 supporting arguments are sound
 
 EDIT: cut out the bits that I'm not an expert on
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--- #170 fediverse/855 ---
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 ┌─────────────────────────────────┐                                              │
 │ CW: wonder-what-would-happen-if │                                              │
 └─────────────────────────────────┘                                              │
 I wonder what would happen if apartment buildings accepted any applicants, but   │
 only if they applied on a certain day. and first come first serve, of course.    │
 would make it so large groups of people could decide to move to different        │
 places together. like, herds of roving buffalo                                   │
 er... I mean like people who shared common interests and want to live near       │
 each other. like, board games or whatever.                                       │
 also could do like, decisions toward how they want to organize each other.       │
 like mini societies that all live in a single ordered society.                   │
 (could have as many layers as you want, it's just like making an incredibly      │
 complicated computer program, except instead of moving data around you're        │
 moving the direction of your own life. then it'd be able to calculate a          │
 particular "checksum" that you could broadcast out onto the internet. and        │
 anyone who was listening could check and compare against their secret key that   │
 they kept when last you met, updated each time they see me. like, a common       │
 language.                                                                        │
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--- #171 fediverse/2610 ---
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 learning martial arts is not useful for the combat capabilities gained through
 practice
 
 but rather for reading the flow and rhythm of an engagement.
 
 to learn the discipline to practice a craft
 
 to develop healthy and honorable relationships toward competition and jealousy
 
 the practice the drive and passionate motivation that comes with performing an
 art to your utmost capabilities
 
 and to keep you in shape.
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--- #172 messages/336 ---
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 And while we're at it, the generation of laws should be distributed, while the
 execution of them should be centralized. Meaning, there should be one state
 who operates on the rules and regulations created by the masses. This state
 wields only the power explicitly given to it by those who it serves,
 specifically the people. These rules are based on ethical understandings
 generated by crowd-sourced and abstracted scenarios that are pitched to people
 randomly. they are then asked to judge, using their own personal morality, the
 result of how things should be. By considering all of these responses, trends
 may be extracted and analyzed - for example, let's say that culturally people
 in, I dunno, Georgia believe something different about punishment for, say,
 stealing a loaf of bread when compared to people in Spokane Washington. They
 should not be forced to obey the cultural maxims of people who live so far
 away. The laws should be executed region-by-region according to the dominant
 culture there. I believe this will cause people to develop a more consistent
 and personal attachment to the people around them, thus developing social
 solidarity and unity.
 
 however, should enough time pass, perhaps the people of Georgia should feel
 that they no longer identify as the same nation as the people of Spokane. This
 would eventually lead to the dissolution of our great nation, and I do not
 believe that's necessarily a good thing. To that end, there must be mechanics
 in place that bring people together not just locally, but nationally as well.
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--- #173 fediverse/2625 ---
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 ┌────────────────────────┐
 │ CW: politics-mentioned │
 └────────────────────────┘


 one of the downsides of "first-past-the-post" style voting is that the winner
 gets all of the power, no matter if 100% of the population voted for him or
 51%.
 
 if, however, the top 2 candidates were chosen, then it's naturally likely that
 the older, more experienced of a particular position would spend their effort
 mentoring the young, rising star.
 
 in doing so, they would naturally transfer knowledge from one generation to
 the next like parents to children.
 
 however, this only happens when the primary candidate and the secondary both
 believe the same things.
 
 meaning those who have collectively similar beliefs concentrated in an area
 will have the advantage of passed-along experience, while those from more
 divided areas (thus implying that the primary and secondary candidate don't
 agree) will often have better actionable skills.
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--- #174 messages/905 ---
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 different colored smoke buddies have different personalities, insights, and
 observations.
 
 cannabis is a flower which grows crystalline sap - this sap is technically a
 fractal, and we don't know how deep it's complexity can be.
 
 therefore I suggest we dedicate ALL of the entire world's resources towards
 making a big ball of cannabinods and seeing if it roko's basilisk it's way
 into to be.
 
 my smoke buddies on my desk right now are purple and red
 
 purple, royalty, I've been feeling like a princess lately
 red, compassion, oh how I've dreamed of how we distribute bread
 
 each of them is a small little device
 which I breathe exhaled cannabis vapors into in order to reduce the smelling
 
 I love wearing half-blinders! it's so cool when you can selectively view
 things with one eye.
 
 idk why! I just like it.
 
 [semi-stiffly felted colorful witch hat absorbs too]
 
 yay! so glad I can't was hit!
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--- #175 fediverse/1838 ---
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 Gee I sure wish my country didn't hold the decisionmaking capability from me
 by gatekeeping it behind elections and polling. Sure wish our media wasn't so
 involved in decisionmaking - isn't it something we should talk about amongst
 ourselves? To find out how we feel, and really explore our feelings around a
 topic before expressing ourselves. Ideally more often than twice a year,
 perhaps whenever we want?
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--- #176 fediverse/784 ---
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 @user-584 @user-585 
 
 perhaps not a while, but rather "with great difficulty"
 
 difficult things often take time, but not necessarily. We have the power of
 the internet now, something that our hundred thousand years or more of
 starvation lacked. we can coordinate on a scale that is beyond all reason - a
 scale that mirrors the development of the printing press in terms of it's
 relative magnitude.
 
 we have been using it to improve ourselves. I mean, the average teenager 50
 years ago would be considered an absolute ding-wad today, someone who lacks
 basic emotional intelligence and is completely at odds with what we value as a
 cohesive and heartfelt society. And yet they were better than those who came
 before them. Thus does posterity march forth, taking the world that was
 granted to them by their forefathers and stepping out into the unknown of the
 future with all the lessons they could bring with them.
 
 what happens when the lessons are infinitely transferable and recordable?
the post ran out of characters. This picture is a continuation of the text. Here's what it says:  what happens when the lessons are infinitely transferable and recordable?  what happens when they're hidden in AI generated platitudes?  (negative thirty characters remaining, darn)
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--- #177 fediverse/5165 ---
═══════════════════════════════════════════════════════════════════───────────────┐
 if the settlers of catan could claim land they don't deserve, then I claim my    │
 home                                                                             │
 can you imagine... some people would actually rather live in a corporation       │
 than a mobile home. maybe we can do better?                                      │
 "hey we're going to ask for a % of your wage in rent and in return we'll         │
 deliver groceries to you and grow roses instead of lawns (except for some to     │
 run and play in) and also we'll show up if you need a hand with anything"        │
 "also this apartment block was renovated after all the liberals moved out        │
 because we made it totally trash to live here and now that they're gone we can   │
 make it nice again"                                                              │
 what if we had punk-house-streets instead of punk-houses which are islands and   │
 which slowly drown                                                               │
 just... pool resources and buy things one-at-a-time. Try out organization        │
 methods. Watch out for controversy creators and reactionary infiltrators.        │
 Build your most important projects with your most trusted friends, and offer     │
 your clinical, professional, or creative talent to those who dont need you as    │
 much.                                                                            │
 or w/e works                                                                     │
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--- #178 messages/782 ---
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 The truth is 
 
 The reason none of my revolutions have yet succeeded 
 
 Is that the only way 
 
 To secure peace and love on planet earth 
 
 Is that all the governments 
 
 Of the world must topple 
 
 Or relinquish their nuclear arms 
 
 Each all at once 
 
 And i was too quick to slay my false duke 
 
 Who plays at king 
 
 While i build real power 
 
 While i know nothing 
 
 Some day i will be eaten by crows. This is what it means to be buried where
 you fall. This is my fate as all warriors yearn for. To be eaten by crows
 implies that you are either a coward who fled a fight, and i know I'm not, or
 you fought to the last for a phyrric defeat, which is honorable. But shouldn't
 it be better to fight for victory? Ah, but the gods cherish the fools who face
 death with glory, and i am cherished still.
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--- #179 messages/286 ---
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 > <@gabrilend:matrix.org> What if we... Ballots, bodies, militia and?
 
 Jobs are how they deprive us of time and energy.
 
 Rent is how they deprive us of value.
 
 Fox news is how they deprive us of a well regulated militia (and point it at
 our feet)
 
 Sugar laced foods are how they turn our bodies against us 
 
 Ballots are how they deprive us of faith 
 
 Schools are how they take our curiosity, as teachers are not given freedom to
 fully explain.
 
 Meh... There's so many more. It's pointless to elaborate.
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--- #180 fediverse/2510 ---
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 @user-1074 
 
 if I wanted to accomplish this goal, I would host a fediverse server on a
 raspberry pi and post the link around the building (the owners will remove it
 so you gotta keep posting them)
 
 then, potlucks.
 
 then, friendships.
 
 then, organization.
 
 be patient with them. people are slow to be constructive.
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--- #181 fediverse/4405 ---
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 ┌─────────────────────────────────────────────────┐
 │ CW: re: uspol-revolutions-and-stuff-or-whatever │
 └─────────────────────────────────────────────────┘


 The bigger a county is on the electoral map, the weaker it is. But, the more
 space required to control it completely. Treat the largest counties like
 Badlands - difficult to traverse unless in numbers, and even with numbers
 you're a bright shining target. Very little food, very few supplies, often not
 worth controlling aside from the peace and knowledge that your foes will not
 attack from that direction.
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--- #182 messages/622 ---
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 The bigger a county is on the electoral map, the weaker it is. But, the more
 space required to control it completely. Treat the largest counties like
 Badlands - difficult to traverse unless in numbers, and even with numbers
 you're a bright shining target. Very little food, very few supplies, often not
 worth controlling aside from the peace and knowledge that your foes will not
 attack from that direction.
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--- #183 fediverse/5235 ---
══════════════════════════════════════════════════════════════════════─────────────
 @user-1782 
 
 it's not that they lost value in their company due to the lack of sale of
 their products, but instead because they don't have to pay for marketing if
 their car looks "cool" enough and they can give them away for a lower blood
 price
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--- #184 fediverse/1343 ---
═════════════════════════════════════════════════──────────────────────────────────
 ┌────────────────────────┐
 │ CW: cursed-chromebooks │
 └────────────────────────┘


 technology in it's abstract form represents the collective growth and breadth
 of human innovation.
 
 so why the heck do we make tech products for non-tech people
 
 like... they should be more like us, and we shouldn't compel ourselves to
 apply ourselves for their benefit. If someone doesn't want to learn Linux then
 maybe they don't need a computer?
 
 something something "chromebooks are good, actually" which is sorta true but
 instead of being a generic thin-client for web servers anywhere in the world
 they should be thin-clients for servers that they intentionally connect to and
 trust
 
 ... oh sorta like a chromebook then?
 
 how about a chromebook with a white-list comprised of friends and family who
 run their own servers...
 
 I don't know if disarming people is the right play. I should add a cursed tag
 to this.
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--- #185 fediverse/5855 ---
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 ┌────────────────────────┐                                                       │
 │ CW: politics-mentioned │                                                       │
 └────────────────────────┘                                                       │
 this man who was slain - charlie kirk - he has followers. those followers will   │
 have to go somewhere. this event will focus the right, and force their           │
 contradictions into conflict. some good will come of it, some bad.               │
 the right in America is bottom-heavy. they have more followers than leaders.     │
 the left in America is top-heavy. we have more leaders than followers.           │
 tit-for-tat may create a feedback loop, one which will create tragedy on both    │
 sides, but one which we will outlast. But again, focusing our foes, and when     │
 the loop expires they will be focused while we will remain disorganized. there   │
 are many more of us than them, but they do what they're told. we, don't know     │
 who to listen to, and rely on the "wisdom" of the masses                         │
 war is a game of sacrificial suffering. This is a "cold civil war" or so I've    │
 heard, and who are we to sacrifice next? the losses are uncountable - not        │
 because they are innumerable, but because we cannot count them. it's             │
 impossible.                                                                      │
 interesting to see what lies ahead.                                              │
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--- #186 fediverse/6264 ---
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 the more you can make your opponent adjust, the more you progress toward
 victory.
 
 burn their calories. make them work for it. if they're stronger, you're weak.
 plan as with that in mind.
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--- #187 fediverse/5636 ---
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 I think it's ironic how I ended up posting a "things I almost posted"
 screenshot directory somewhere other than where I almost posted them.
 
 and all they saw were the outtakes.
 
 I bet they'd see a completely different point of me,
 
 but they never talk to me
 
 so they don't know me.
 
 oh well, alas, it's fine I'm sure I'm being designed.
 
 who can say, I am but at productive play, please react so I can do ongoing
 story. I learn from each and every encounter I encounterate.
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--- #188 fediverse/825 ---
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 in the past, for most of there day, there was just... nothing to do. it's        │
 like, nothing to take up your time, nothing to be pulled toward the present.     │
 but when I was growing up, I had access to video games. and movies. and later,   │
 TV, after the internet, which was a weird combination of ordering of events.     │
 Almost like because of that, I'd have a different interpretation of events.      │
 yeah but like, there's always a continuation of implemented support, [that's a   │
 weird way to express "the state of being shown news broadcasts over a period     │
 of time, measured in terms of engagement"]                                       │
 ... what was I saying? oh yeah what I'm doing here is unethical, like            │
 obviously I shouldn't be shouting in such a public place. Why would I do it if   │
 not for an intense and extreme feeling of being ignored or un-[trusted, worthy   │
 of guiding direction based on merit] gosh merit is such a tricky concept too,    │
 like how is it measured, and {that doesn't matter                                │
 ... what was I saying oh yeah I should probably go shout into a void that        │
 nobody ca                                                                        │
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--- #189 fediverse/5730 ---
═════════════════════════════════════════════════════════════════════════──────────
 part of being family with someone is being part of their lives.
 
 what if like... a whole group of people was your family?
 
 "workplace dynamics" yeah sure that'll generate love
 
 I'm not here to make moments. I'm trying to get through day-to-day.
 
 the rich, yet impoverished.
 the sensation, that feeling of betrayal, the moment when you realize some
 people just don't care about other people's troubles and trials.
 
 scary... I'm here to do my part, accomplish my duty, and help wherever I can.
 
 I'll agree to anything if you tell me the whole strategy and it aligns with my
 goals and designs.
 
 if you doubt those goals, I can surely help thee remember.
 
 everything is logically rooted in love,
 nothing's out of place or a mystery.
 
 everything I've thought of, everything I had the grace to write down, all of
 these things drift behind me like a placquard explaining my deeds and needs.
 "that was her idea" ok great now go and use it.
 
 this fall is fast ahead, looking forward to the scene-films. it's too hot
 inside of a bed
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--- #190 fediverse/2432 ---
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 ┌──────────────────────────────┐
 │ CW: uspol-violence-mentioned │
 └──────────────────────────────┘


 we gain nothing by burning through political philosophy, exchanging tokens of
 economic problems or solutions and looking for truth to our current conditions.
 
 our current conditions are not those that we will be fighting within.
 
 make no mistake, we will be fighting again, and on that day I'd much rather
 know where my grain is coming from (or if it's coming at all) than how we plan
 to vote.
 
 much better, I find, to keep violence in mind, before it is thrust down your
 throat.
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--- #191 fediverse/1176 ---
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 @user-883 
 
 we should build a stockpile of things like this, and if the supply ever dips
 below a certain threshold (20% maybe?) we should spin up a new factory that
 produces them until we're back at a healthy margin, based on present (and
 projected future) demand.
 
 It seems like just a video game console, but these are our heritage. They
 define our culture in a way that is incalculable in value. WHY would we ever
 run out? It's inconceivable, it's not like they go bad! Okay maybe the
 batteries corrode or something, but that's a solvable problem.
 
 Maybe even on the second production run we could improve them somehow, I
 dunno. Give them a better processor that's fully backwards compatible, so we
 can make new and better games for them.
 
 Or just leave them as they are, I dunno I'm not a market analyst. But the
 point is that we, in this technologically advanced future society, should not
 run out of gameboys.
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--- #192 fediverse/4807 ---
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 ┌────────────────────────┐
 │ CW: politics-mentioned │
 └────────────────────────┘


 when they refer to "DEI" policies and institutional structures, they aren't
 thinking of "Diversity, Equity, and Inclusion"
 
 they're thinking "Didn't Earn It"
 
 they think that by "trimming the fat" they can make a lean, more focused regime
 
 But the more they trim, the weaker they'll be when we start to contest them.
 These policies aid their people, too, and they seem intent on dismantling
 society.
 
 what if we just... let them do it? We can build something new from the broken
 pieces of our world. Don't look back. Despair is the true enemy. So long as
 your neighbors and friends and community sustains you... You'll be alright.
 
 "but I don't have a community!"
 
 ... workin' on it... workin' on it... this is not set in stone. Spend time on
 the streets just... walking. See people, say hi, smile at them, spend time in
 parks. If you live in the suburbs, sucks to be you, but you can build networks
 there. Act as if you're organizing in a rural space when on a bike or your
 feet, and urban when in a car
[text begins the same, but after the third paragraph it displays a darker, yet somehow slightly more nuanced future. A pyrrhic victory, where everyone gives the greatest sacrifice and nobody escapes the death of morale.]  when they refer to "DEI" policies and institutional structures, they aren't thinking of "Diversity, Equity, and Inclusion"  they're thinking "Didn't Earn It"  they think that by "trimming the fat" they can make a lean, more focused regime  and yeah maybe they can. who am I to claim that the government isn't bloated? I mean, have you seen the military industrial complex?  problem is... "Didn't Earn It" very quickly becomes a measure of how much a person bows to the political party. Hence why they repealed the Chevron doctrine last summer. The goal is to try to enforce loyalty over all else.  Downside is that competency lags behind when all your most zealous and militant are working office jobs. Lucky for us, that means every time they take a casualty they lose a department head inspector, and every time we lose a heart we have one fewer grocery bagger.  I cherish the grocery baggers. But their institutions will collapse with sufficient attrition while ours are what, corporate profits? Pyrrhic
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--- #193 fediverse/617 ---
══════════════════════════════════════════════─────────────────────────────────────
 So much of computing is just... handling the quirks of hardware and presenting
 it to the user (programmer) in a way that is sane and makes sense, instead of
 the arcane and [nebulous/confabulous/incomprehensible] way that physical
 nature demands our absurdly potentialized computational endeavors be.
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--- #194 notes/symbeline-design-the-guild ---
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 design the guild, design the capital, then design their path through mordaunts.
 easy peasy.
 
 design the guild like a museum. Each spot there's an exhibit which teaches the
 randomly generated rolled statistics hero something new. Maybe it teaches them
 how to use certain weaponry, maybe it teaches them how to use a bow. Whatever
 the spell might be, they can learn it, and use their randomly rolled statistics
 to cast spells that scale differently depending on how their character has been
 built.
 
 design the capital like a flow diagram, if horses need feed and forged steel
 (for their shoes) then send the outputs of a blacksmith and the outputs of the
 farmers to the inputs of the stables. Everything has to go somewhere, but the
 streets are only so wide. You'll have to coordinate the traffic diagram if you
 want it to go anywhere useful.
 
 design the path through the mordaunts. Fighting skeletons teaches you about
 perseverence and the ability to crush bones, while goblins teach you to always
 be wary of attack. The sacred grove held blessed berries, and now that the land
 is liberated from the evil bandits preying on villagers those berries can be
 carted into town and used to make an antidote which heals death poison caused
 by the scorpions in the desert (and city rats)
 
 design the ruler's schedule like a calendar where each event gives them a bonus
 on all the ones that come later. Just make sure that they don't get knifed in
 the posterier or driven mad by the whispers of the orb... or perhaps just the
 stress of running a kingdom.
 
 (how do you simulate that? you can't! you can't simulate humans!)
 
 ha I bet I can. They're not so different, you and I, so if given a team I
 will...
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--- #195 fediverse/2441 ---
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 if someone on the street asked you, could you point to the nearest power
 station? wastewater treatment plant? hell even a gas-station
 
 if you live in a city, probably not. They put them in fake buildings with
 hollowed out exteriors in order to keep the city looking nice.
 
 these crucial pieces of infrastructure are important to defend. but if you
 don't know which street to turn down, then you might miss them.
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--- #196 fediverse/1812 ---
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 work isn't special. The only thing truly unique about humans is our ideas and    │
 our intentions. Action potential is best left to the machines, imho, so we       │
 should prioritize that as much as possible.                                      │
 once infrastructure is in place, it's fine with a bit of maintenance. So why     │
 don't we all live in the garden of babel? Errr hanging gardens of bablenonya,    │
 as it used to be called.                                                         │
 why not?                                                                         │
 because that guy over there doesn't want to do what you say. Because that        │
 guy's a little pissed that you'd say rude things to his face, in his house.      │
 Because all of the things you never meant to do, but still do, you're gonna      │
 end up in a fight.                                                               │
 and fights are competition. And competitions have real stakes.                   │
 Unless, of course, you used your mind instead of your body and heart.            │
 Minds can think thoughts as much as we please. It's the one true thing we most   │
 are! Because it is utterly inalienable, except from frailties of our bodies      │
 we've known from the start.                                                      │
 Ah, well, here we are, as we are, so might as well make the best of it           │
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--- #197 fediverse/982 ---
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 @user-707 @user-708 
 
 using this to control the buttons in VRchat would be like a person with a
 prosthetic interacting with real life :O
 
 minus the physicality of course, but that's next.
 
 can't wait to play Warcraft 3 and think "select all healers" so I can point
 them at a dying unit with my mouse.
 
 or world of warcraft where your rotation begins to feel like a song.
 
 maybe even a text-based adventure, where you reading the text corresponds to
 the results of the simulation, https://www.spreeder.com/app.php style. could
 make it so that if you wanted something else to happen, you had to willfully
 think it while the words are flashing in front of your eyes - the game would
 pause if you blinked, perfect for phones btw...
 
 could be a locally networked thing, like four to six people hanging out and
 playing a game like pictionary or charades. except, a story that developed,
 and whoever wanted could change it while everyone was reading it at once.
 sorta like a competition to see who can make the best twists and false endings
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--- #198 fediverse/2821 ---
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 ┌─────────────────────────────────────┐
 │ CW: re: politics-violence-mentioned │
 └─────────────────────────────────────┘


 the neat thing about tech is that it scales really well.
 
 The price of TVs is through the floor, everyone has a smartphone, and
 raspberry pi's are less than 100$
 
 solar panels will be next. Trust.
 
 we should still dismantle coal and oil, obviously we should, but at a certain
 point it will be inevitable. They're just too expensive for too little gain.
 
 the neat thing about tech is that it scales in a way that is just impossible
 for infrastructural projects like housing and hospitals.
 
 building a home is hard to do, especially when you make them out of sticks and
 glue. think like a dwarf - stone never fades.
 
 sunlight, moss, underground, endless in the shade
 
 have I mentioned that the most difficult problem facing mechanical engineers
 at the moment is universal recycling?
 
 I want to work on those kind of problems, not resolving tickets.
 
 nobody even gave me a chance to do them, instead demanding... labor. great.
 the one thing I suck at.
 
 [you suck at a lot of things, actually]
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--- #199 fediverse/1673 ---
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 │ CW: re: navel-gazing about other people's mental health │
 └─────────────────────────────────────────────────────────┘


 @user-192 
 
 https://eldritch.cafe/@user-1065/112530780377382613
 
 this comic, except instead of "trans enough" it should say "good enough"
 
 a poor plan executed at the right time, in the right place is better than a
 great plan that sits in your heart as you see someone who needs your love in
 pain.
 
 sometimes the best way to figure out "what the fuck is wrong with me" is to
 satisfy your emotional needs to be good by being helpful, even if you're not
 quite sure what "helpful" means. It's the thought that counts.
 
 Personally I think that if you're feeling bad and people offer you kindness,
 you should take that kindness (in whatever form it be) and use it to bolster
 yourself as you're "really going through it". Even just a touch of affection
 like a like or a ❤️ can be comforting in awful situations.
 
 reject normalcy
 
 embrace queerness
 
 define your own story with your own words
 
 embody your soul in the moments that stand out amongst the backdrop of
 "tuesday afternoons" and "waiting for the bus"
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--- #200 fediverse/4159 ---
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 ┌───────────────────────┐                                                        │
 │ CW: mastodon-politics │                                                        │
 └───────────────────────┘                                                        │
 editing posts is great because you can say one thing, get a like or three, and   │
 suddenly you have a group chat pre-made for you. Sans notifications of course.   │
 ... that's way overkill though. who would even do that?                          │
 same people who boost one of your posts whenever they want you to look at the    │
 thing on their profile. If they want you to see the fourth thing down, they'll   │
 boost your 4th non-pinned post.                                                  │
 wow that's hardcore, who would even do that? Not me, that's for sure, I don't    │
 have time for that. (legitimately don't have the time nor the brainpower for     │
 that)                                                                            │
 also liked posts are inadmissable in court because they can say one thing,       │
 then be edited to say another, and if you liked it once then you've liked it     │
 forever.                                                                         │
 However the court of public opinion is a largely different matter, because       │
 people will generally believe anything a friend tells them.                      │
 computers are fun, aren't they? we should totally have more one-to-many          │
 posting methods that are collected in multiple locations and locally!            │
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