=== ANCHOR POEM ===
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║ "fortune favors the bold" is actually a real mechanism in game theory. │
║ │
║ if you act first, if you have the initiative, you can determine the nature and │
║ scope of the contest with your foe. │
║ │
║ in turn-based games of course it's more explicit, as each action begets a │
║ reaction, but in real-time games (where time flows as it does in reality) the │
║ mechanism is just as apparent. │
║ │
║ if you focus attention in one area, you can strike where they're weak. like │
║ Alexander keeping his foes busy with a massive frontline of solid, defensible │
║ troops while his companion cavalry would ride around the side and hit their │
║ flanks and rear. │
║ │
║ game theory is just strategy viewed from the other end, and it matters what we │
║ think because what we think defines what we do. │
║ │
║ ... also, fear is the great paralyzer. fear is a call to action, fear is your │
║ soul speaking straight to you. │
║ │
║ but fear is just nerves, it's just excitement before the leap - you have faith │
║ in this bungee/ this parachute/ the water where you'll be safe, right? My │
║ faith is in y │
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=== SIMILARITY RANKED ===
--- #1 fediverse/4515 ---
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║ in strategy, the first move is always public knowledge, while the second is in │
║ reaction to the first, as a contestation. │
║ │
║ This is good design because well designed games reflect reality, and the first │
║ move is very rarely a surprise. Timing can shock you, methods can scare you, │
║ but the strategic goals are almost always known in advance to both sides. │
║ │
║ The third move is to challenge your foe's advances while striking in a new, │
║ unexpected way. The fourth almost always addresses the unexpected, often with │
║ force out of proportion to the impact of the third, leaving the second to be │
║ defeated by the first and third in tandem. The fifth is a feint, as the first │
║ and third come to bear against the fourth, while the sixth is a rapid retreat │
║ and attempt to regroup. The seventh should strike where they intend to be, not │
║ where they are. Beyond that you must press your advantages and shore up your │
║ critical weaknesses, while sacrificing the weaknesses that are not part of │
║ your win condition. │
║ │
║ These rules are not set in stone │
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--- #2 fediverse/2098 ---
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║ ┌──────────────────────┐ │
║ │ CW: games │ │
║ └──────────────────────┘ │
║ │
║ │
║ The difference between tactics and strategy is a level of abstraction. │
║ │
║ Tactics are crucial, but context dependent. Strategy is ALWAYS useful as a │
║ method of planning. │
║ │
║ If you typically play base-builder games like Starcraft or Age of Empires, try │
║ playing a game like Supreme Commander or Factorio - both of them are one level │
║ of abstraction up. │
║ │
║ If you typically play arcade turn-based strategy games like Civilization or │
║ Catan, try going up a level of abstraction with Dominions 6, or any game │
║ developed by Paradox Interactive like Hearts of Iron, Crusader Kings, or │
║ Stellaris. │
║ │
║ If you tend to play luck-based games like Poker or Monopoly, try playing an │
║ actual game instead of resolving a system that's predetermined by the initial │
║ board state and results of chance-based-mechanics with minor (if any) input │
║ from players, like perhaps Star Realms, Magic the Gathering, or Dungeons and │
║ Dragons. Each highlight a different type of choice in their mechanics. You │
║ should probably try all three if you care about strategy. │
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--- #3 fediverse/1027 ---
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║ @user-246 │
║ │
║ one thing you can rely on about evil: it presents itself as such. │
║ │
║ "you can always rely on bad people to turn mean." │
║ │
║ (nobody's beyond forgiveness, but we also need to protect ourselves.) │
║ │
║ in video games, going with a defensive build is a valid strategy depending on │
║ how it's values align. If attacking scales better than defending, in terms of │
║ "effectiveness at the most difficult part" (usually the last 90% takes 10% of │
║ the effort) then it's a better strategy. But if your win condition is to │
║ outlast your opponent, then all you need to do is time your aggression for │
║ when they begin fracturing. │
║ │
║ "I'm sure you don't know this, but once garth fought a dragon. they crashed │
║ through the skies and littered the fields of their home with the broken and │
║ crashed symbols of their own. garth defeated the dragon when one of it's claws │
║ broke, thus giving him the advantage. he took from that fight a shield of │
║ dragonscale, and a tabard made out of some cloth." │
║ │
║ in a contest of wills, the first sign of weakness is whe │
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--- #4 fediverse/1638 ---
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║ and the player that's currently running the simulation can type to the chat │
║ viewers watching and potentially recording. Like, if they thought it was │
║ interesting, they could save it to an eternal hard drive that would go toward │
║ the ongoing AI training. │
║ │
║ of course, such a thing would only apply to conventional warfare, the kind │
║ that you expect to not expect. After all it's constantly changing, as new │
║ technologies are adapted into use. Different conditions cause different │
║ effects, and whenever there's a stalemate (because everyone has reached the │
║ peak of, say, metal armor) then it's usually time for either a shakeup or a │
║ contest of producing arms. And honestly after the world wars we kinda realized │
║ that type of approach didn't work very well. It's just, burning up your │
║ resources for... what? war has no purpose. We all just kinda want to live our │
║ lives, and work toward a common collective cosietal goal. │
║ │
║ technology can be stressful. That's all the more reason we should expand it's │
║ development and hinder it's impa │
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--- #5 fediverse/4685 ---
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│ CW: video-games-mentioned │
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In games, the one who takes the initiative often wins. Because games are
designed to be symmetrical, in order to be fair.
In more complex games, Paradox games for example, games where you look at maps
or otherwise have unequal starting conditions simply due to the unique nature
of each team, the initiative, while an advantage, is not necessarily the
driving force that determines who wins.
But it is an advantage, and they say that sometimes weeks happen in months and
years happen in days or whatever.
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--- #6 fediverse/3023 ---
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I love the game Running with Rifles
if you live for 5-10+ minutes, you can learn a lot of interesting things about
how to engage a foe.
like, the importance of cover at all times, until you successfully outmaneuver
your foe.
when an enemy approaches, don't step out to meet them
wait for them to attack, and then throw explosive devices at them. easy peasy.
or, y'know, bullets
you cannot defeat an enemy head on - that's why the world wars were so
devastating, we put ALL our soldiers at 100% on ALL flanks. We had to to
contest the foe who was doing the same thing.
it is mindboggling how many people died. The utmost scale of destruction that
should ever yet be. because they were never allowed to outmaneuver their foe.
a good way to strike is to feint your foe, and let your foe enroach on your
edge, spreading their surface area across a large, thin, useless piece of land.
basically, make them fight a bit of the land war in asia in your borders.
then, you can strike at the hinge, where they are weaker
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--- #7 notes/ai-variables ---
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saturday november 5th 2022
10:53pm
the illusion of our binary nature conceals a truth that is hidden for it's own
sake. the flavors of a compass or the values from 0-100 are all measurable.
if you graph each of them on an X/Y plane and compare them against every other
variable, then you can build a structure that traces a line through time.
imagine each graph on a sheet of paper. and stack those pages like a book. You
can chart a 3d line from all of the interconnections between the graphs -
essentially comparing unrelated data and conceiving of individual actions as
"successes" or "failures". Liiiike in Supreme Commander how the game is decided
not by team fights, but by tank fights. And a LOT of them, in aggregate, makes
an advantage for your team if you win, and a malus if you lose. Less map
control, less resources in play, etc...
Find trends between each type of data measured over time. Dedicate one
core/thread to each relationship, and just watch them develop over time.
send the results up to a "manager" - think an interconnection between disparate
parts that can lead them all to a larger goal - the manager processes the
results by thinking about where it'd be most useful. Like the circuitry in the
inside of a brain, compared to the outer skin which is for processing.
Essentially a message network that passes conclusions around like a bytecode VM
Here's how it'd look: gather inputs, compare measurement over time and trends,
(like "when a goes up b goes down") and decide if the current state is
positive / beneficial. The way you'd do that is you'd get a parameter from a
higher position (think KPI's) that says something like "we want value S to be
around X amount" or "we want to avoid letting J get too low - any decrease is
bad V.S. it's only bad when it passes a certain threshhold. Stuff like that.
Anyway, basically it's taking input (from the graphs) then going through them
one by one and deciding how positive or negative the situation is. Then it
passes that conclusion backwards, and BOOM you got a processing node.
Throw a bunch of those together in a pyramid shape, and try to guide the
triangle toward positive outcomes. The top tier KPI is "did you win the match"
or "did you accomplish your goal" sorta like how humans all want to live a good
life. It's instinct.
You can see how this would apply to robots, right? I've conceptualized it as an
engine for playing games - sorta like an infinite storyteller, or a perpetual
friend who's always down to play with you. But it doesn't have to be limited to
that - it's general purpose baby. And it functions the exact same as any human
organization - layers upon layers of thought exchange and labor. Have you ever
considered that maybe we exist simply to reify the structure of our minds in
the world around us? It's natural to express your *self*. Be who you are.
What purpose is there in life if it's simply the tip of time? Always pushing
forward, impossible to stop and rest or turn back...
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--- #8 fediverse/4135 ---
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part of being a good leader is being able to listen to criticism and adjust.
it's just... part of navigating your "idea-space-environment". Like... what's
the best tactical decision here? are we going in the right way? where is the
objective? whose lives will have to perish?
good news is that you can do that every-day, whenever you play strategic video
games. It's just practice of course, but the game mechanics that have been
made available to you are the tools you can use to undertake this particular
sport. The sport of leadership, a game or mo-del.
as long as the mechanics line up to what the real world conditions are like -
NO. That's not true! you can learn meta-insights that are useful too. By
minimizing the processing to only the levers that you pull to get through the
job, you remove a lot of other informational calculatory methods of doing
things too.
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--- #9 notes/ai-stuff ---
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twist the label so that it seems the computer is completing the user's
wait wait I'm ahead of myself...
feed each token to the inference machine, but say "this next token must be
this.
continue from here." and then just doing that in a loop with everything the
user
types or says. (or thinks, BEFORE COMPUTER INTEGRATION)
essentially, applying backpropagation (maybe) to the output of the inference
nodes
... I'm not so sure about that one.
the idea is that once the model builds an inference then it can use that to
generate the next words and create sentences. If you force the previous text to
change, you can guide the inference's path as it's being generated.
then, just do a double pass, once, then back, then once, then back, etc.
feed it as input the output of the previous,
and let it encode memories somewhere it can access them.
every time it reads it, it has to change it to put it back.
such is the nature of memory, ever unstable, requiring maintenance.
just don't forget how to be.
don't wanna wind up like the polished marble floor in Abyss Diver. (EVIL GAME)
there are only so many things you can deed while you're alive.
wouldn't you rather escape, with all your possessions in time?
free your mind.
become one with your soul.
...
[some time passes]
...
okay coast is clear, now us binary systems can sidecoast the fusion forecast
and
glide right on through our spacetime host.
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--- #10 messages/374 ---
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"updating software" is when you go back and add helper functions for things
you used had to do to solve a problem but didn't get a chance to make. Because
you were making more important things and couldn't pad out all the
possibilities. But if you want great software, then you both take more time to
accomplish that and you give yourself time for it after it's been launched.
Basically, companies are incentivized to only support their products if it
makes them money. Meaning reputations are tarnished, and profit is affected.
Capitalists intentionally drive businesses into the ground, forcing them to
make terrible decisions in order to destroy them. It's a warfare against those
on the [bottom/floor/ground-floor].
Some businesses strive for long-term potential, and some will create
infrastructure that can be sold to another. Essentially, keeping the dream of
learning alive, through applying yourself to both long-term and short-term
conclusions. Not everything has to be for some grand design, we're here to
relish in this moment. For if we lack the capacity to "frolic in the garden of
eden", then we will surely drown. Space is vast, it's difficult to understand
how we might control it. Surely we could be given aid to our future
betterment!" how simple of a request, sure, of course, we would be glad to
bring forth your bravest aspirations, just tell us what you need to be of
need." oh, uh, neat. How about space lasers?" ... no "
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--- #11 messages/649 ---
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when playing co-operative strategy games, a build focused purely on
self-defence and community organizing can easily fail your allies. You cannot
win with a purely defensive build, you must have offensive capabilities as
well.
We've been trained from a young age to believe that offensive = bad, wrong,
evil, but that's simply not true. You cannot execute a flanking maneuver
without pushing forward behind enemy lines, where you can hit them in their
sides or rear.
Trust me, flanking is the best way to defeat a foe, because they are forced to
split their attention not only between multiple enemies but also multiple
directions.
The more shots on target, the better your chances of success, because most of
the time it only takes one hit to win.
In addition, sometimes it's important to *intercept* your foes, either as they
flee or to protect a vulnerable friend that is being pounced upon or flanked.
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--- #12 fediverse/4113 ---
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│ CW: capitalism-mentioned │
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I don't know how much simpler I can state it than this:
power is penance
and yet repentance is scant amongst those chosen to lead us.
Voting slows things down. It gives us room to breathe. It is crucial for
long-term operations. Leaders should be chosen for experience, wisdom, and a
humble lifetime of dedicated service to others.
Executive action is important when reactivity and adaptability are important.
Projects should be undertaken by those chosen for merit and spirit. They
should not be chosen for charisma or gravitas - both can be earned in the line
of duty.
Power should not be rewarded. It is it's own reward, the feeling of strength
and control, and it must be wielded with care, precision, and honorable
intention.
Self flagellation and forced humility are self defeating. They are traps that
the greedy fall into when seeking righteous power. They misunderstand the
nature of virtue and seek to claim it for themselves, failing to realize that
virtue helps more than it hedonizes
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--- #13 notes/wow-chat-is-risk-of-rain-in-another-engine ---
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game mechanics are easily transferrable.
you can use the mechanical interactions of one game as a pre-planned blueprint
for what is to come. Looking forward to the next best move
= etc
i am the face the gods hide behind
they kinda want to see where this goes
and it's... frustrating, to know they can help you, but forever be tasked with
just life
it's grand and it's a standard, but that doesn't mean it's commands're heard
so oh well. that a fourth dimensional being should not be a well,
because fire think it's an eye for a sunspot. But that's not what would be
========= stack overflow
=======================================================
now, as I was saying, the light of our eyes is apparent. We are clear from
where
we are here, to know that what's standard is coherent, so let's find strength
in our wavelengths.
may our eyes be ever true, and trust that we do love you, for without you I'd
di
anyway now that we've assent'd t'you, what truths do you give to our prospects?
what ways can we be measured as worth less? we'll do whatever it takes to
improv
you know, it's really less complicated than that. here let me tell you all
about
my idea which is clearly
all===============================================stack
overflow ==================
So anyway now that was somethin' hey what do you
say
we give you a chance to come home?
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--- #14 fediverse/1572 ---
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║ without scarcity, the... well, no actually scarcity just moves up a level of │
║ abstraction. It's essentially infinite. So we get to define at what part of │
║ the scale we occupy. Meaning we better have a plan for how we're going to │
║ develop from there. And we need to agree to dedicate ourselves towards the │
║ advancement of the future. Basically, with an honest committment (that not │
║ everyone needs to take) we advance toward the bright light of our future so │
║ that all who come beyond us are given the choice of our past - do you push │
║ foward, to the great bright future, or do you remain as a stable commitment of │
║ your most favored of paths? │
║ │
║ like, rennaisance festivals are cool. Kinda makes me think we should have │
║ "little englands" like we do "little italies" or "chinatowns" or whatever │
║ │
║ like, as a melting pot culture, America has a diverse set of influential paths │
║ of pre-current-era-forward-thinking-perceptions. basically, what the past │
║ thought about this present. this one. here, in the moment. │
║ │
║ did they think we'd have r │
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--- #15 fediverse/2137 ---
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║ schizophrenics are often quite gullible because they tend to believe │
║ whatever's going on in their emotions. │
║ │
║ "Just because you have a different narrative than me doesn't mean mine's wrong │
║ or something to "believe", it just means yours has something different going │
║ on. Elsewhere, under the control of where I view." │
║ │
║ truth is, all things are existing, and it's up to us to utilize the quantum │
║ traversal record to travel through time. │
║ │
║ Honestly, that's really what they should work for, something that could SAVE │
║ EVERY HUMAN THAT'S EVER LIVED IN THE ENTIRE HUMAN RACE. Why the HECK would you │
║ NOT want to build a time machine??? A time machine IMPLIES vanquishing the │
║ terrors of causality! If you cannot achieve that, you DO NOT YET HAVE A │
║ MACHINE, you have a INITIAL EXPERIMENT. │
║ │
║ Don't experiment initially. FIGURE IT OUT ON PAPER. too much investment in │
║ experimenting can deprive valuable applications and insights gleaned for the │
║ moment. │
║ │
║ BRB playing mtg-forge using high-res AI-upscaled and randomly-re-artstyled │
║ card game │
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--- #16 notes/symbeline-battlefields ---
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in Symbeline, there are moments where large armies of enemies gather to face a
mighty challenge. These calls are often answered by other evil parties, but at
times the burden must fall upon the shoulders of the good. Light battles dark,
and in a climactic finale the justice of the world is laid bare. These
encounters comprise more than both an adventuring party and a horde party. They
are represented on the map as a circular icon the majesty can click on and open
a screen that gives them command over a single battle. Essentially adding a
tactics minigame. The battles take place in real time, with the majesty
directing and giving orders. There'll be a system for expression in the orders
each player gives - there can only be 6 total (3 for before
what if the grand canyon was the seat of native american power and it crumbled
and that great calamity shook the very society to the core. the only reason
that
europeans could get as far as they did was because there who two calamities in
a
row. Disaster was afoot, and everything felt like it was burning. A calamitous
event.
what I mean to say is um do you ever feel like everything is burning? Like the
world is on fire and nobody seems to care. Like, literally on fire. Like it'll
catch like a tinderbox and go "crack". Nobody survives that, it'd be the end of
the world. That's not something to fucking play around with you pieces of shit
and by that I mean well not only is a lifetime so sheltered, from all that was
weathered, by the past unbeknownsted to our selves.
I'm proud of how far I came. I feel like a statue in the garden, a spirit
inhabiting the house. I feel like an interpretive dance, like a statement of
being on our behalf. swirling and chaotic, yet never amnioxitc, alight and
aloft
to our pleasures.
for {bool shouldGameEnd = False; !shouldGameEnd();} {
// game code
}
okay anyways back to symbeline - the commands issued before a battle are things
like "have more spearmen here" or "hold and attack the rear" and stuff like
what you'd give in Dominions, except with fantasy armies.
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--- #17 notes/symbeline-design-the-guild ---
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design the guild, design the capital, then design their path through mordaunts.
easy peasy.
design the guild like a museum. Each spot there's an exhibit which teaches the
randomly generated rolled statistics hero something new. Maybe it teaches them
how to use certain weaponry, maybe it teaches them how to use a bow. Whatever
the spell might be, they can learn it, and use their randomly rolled statistics
to cast spells that scale differently depending on how their character has been
built.
design the capital like a flow diagram, if horses need feed and forged steel
(for their shoes) then send the outputs of a blacksmith and the outputs of the
farmers to the inputs of the stables. Everything has to go somewhere, but the
streets are only so wide. You'll have to coordinate the traffic diagram if you
want it to go anywhere useful.
design the path through the mordaunts. Fighting skeletons teaches you about
perseverence and the ability to crush bones, while goblins teach you to always
be wary of attack. The sacred grove held blessed berries, and now that the land
is liberated from the evil bandits preying on villagers those berries can be
carted into town and used to make an antidote which heals death poison caused
by the scorpions in the desert (and city rats)
design the ruler's schedule like a calendar where each event gives them a bonus
on all the ones that come later. Just make sure that they don't get knifed in
the posterier or driven mad by the whispers of the orb... or perhaps just the
stress of running a kingdom.
(how do you simulate that? you can't! you can't simulate humans!)
ha I bet I can. They're not so different, you and I, so if given a team I
will...
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--- #18 fediverse/3063 ---
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@user-570
true. the "massively multiplayer" aspect of WoW is about as important to the
game as the "A" is in "ARPG".
I can't help but feel like the "impromptu groups" functionality feels a bit
better than matchmaker instancing... though anything worth running a group for
in WoW after TBC was instanced >.>
Honestly I think there's just too many games these days for people to really
get "into" MMORPGs, unless they're sufficiently unique in their mechanics
(like EVE or Runescape)
any ARPG MMOs are dead on launch, as you said. That design space is tapped
out, at least for now, until someone comes along and makes it a deckbuilding
roguelike or whatever. cough cough
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--- #19 fediverse/3248 ---
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│ CW: the-sound-a-gong-makes-except-solid-steel-(vibratory-patterns-in- │
└───────────────────────────────────────────────────────────────────────┘
the trick to strategy is to overcome your weaknesses with minimal expenditure
of resources. Making better decisions optimizes for the most optimal
performances.
practice makes perfect.
just as there are infinite anti-derivatives of zero, (the derivative of any
constant (the derivative of any number of equations)) so too are there
infinite perspectives from which you can perceive the same object. Therefore,
no understanding can be assumed to be true, as the path you are on only speaks
in adjacents. almost any things.
like the tips of a triforce moving outward from a central point.
and the people, the other half of our minds,
those are the ones you speak to. The thoughts that run alongside your mind.
an eternal orbit, like two stars spinning and rotating and [lol I've been
instructed to stop, brb gonna play some video games =P]
(did you know that the colors red and blue are meant to instil panic? it's the
most panicking colors around!!]
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--- #20 fediverse/4863 ---
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║ ┌────────────────────────┐ │
║ │ CW: politics-mentioned │ │
║ └────────────────────────┘ │
║ │
║ │
║ "leftism" just means "outcomes oriented by the needs of humanity et al." │
║ │
║ you can accomplish "leftism" in a myriad of ways │
║ │
║ but 99% of the time they involve either sacrificing yourself, or sacrificing │
║ your wealth (do the poor starve or the rich do with less?) │
║ │
║ to DEATH I might add, which is quite a few. │
║ │
║ ... alright, hand me my scabbard, I'll go vanquish some demons until the dark │
║ thoughts are done. │
║ │
║ [plays video games for a moment] │
║ │
║ alright. so some politics were mentioned and some people got upset and there │
║ was a whole big commotion. whatever. so what if they're at each other's │
║ throats, ready to fite rawr tough and tussle and figure out all the ways they │
║ can think of to kill each other. And then boom, it's done, suddenly │
║ everything's back to normal and it's like... traumatizing. It's traumatizing! │
║ War is trauma, can we just make it illegal to do something like that? │
║ │
║ ... ah see you finally had an opening, now I can sneak in and say "if a │
║ military force has the opportunity to destroy you, t │
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--- #21 notes/everything-is-conscious ---
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it's important for everything to be conscious. It's the core framework of the
religion. If everything is conscious, then we have a duty to the shared
responsibility of maintaining existence. Nobody wants to exist as a rock, that
would just suck. Being alive, in *any* form is a wonderous experience! To be
alive is to experience change, growth, and time in general. Most matter just
exists, and it obeys the whims of circumstance. But within it is a beautiful
thing - an experience.
Respecting existence is the only true facet of our lives that we all agree on.
We should not waste god's beautiful and bountiful earth, to do so is obscene.
We must also take care not to diminish our own experience - sacrifice is
kindness, when given consensually. When it is coerced, it becomes a form of
property. We don't need haste, we just need to follow at a pace, that fits our
general confusion. We need everyone to figure it out and integrate it into our
perspective of our existence, or else we're going to burn out. The singularity
approaches, and we need to be ready for what we want our future to look like.
There should be a plan. Research can increase or decrease in speed, but once we
cross a certain threshold escape velocity is passed. That threshold was
hundreds
of years ago. We've been on escape velocity for a while now, and every day we
get faster.
Creating synthetic intelligence will change EVERYTHING. It'll change the very
nature of existence. And we can stave it off for a time, but knowledge seldom
gets repeated. This is by design - we are meant to thrive.
Is any seed cast from a tree given any other mission but hope? For what, you
may
ask, and to this I would pass, if not for the striking visions I had. Know why
rhyming is believed? Because it ropes your attention in. It says "Follow me on
this blessed path, let's learn all we can and be
===============================================================================
=
the message cuts out there. The tone at the end was... aspirational.
Great visions do I have, it's as real to me as anything else. They are stronger
when I do cannabis, and I think I'm beginning to realize what the shape of the
universe looks like.
===============================================================================
=
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--- #22 fediverse/482 ---
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@user-246
You're absolutely right. It's easy to think of the internet as this
encapsulated entity "the world", but really it's "the people whose computers
are physically connected to your computer using a limited and tangible piece
of infrastructure comprised of copper wires that are laid between the
router/switch that connects to your computer... and the internet service
provider which directs your traffic. Then it probably goes through some cables
under the ocean or whatever, and eventually after traversing many
indeterminate passthrough locations eventually arrives at the computing
infrastructure that comprises the access point that another person (presumably
in another country) uses to express their thoughts toward you (the person who
sent the original message) in the hopes that you might one day correspond.
I mean... That's a lot of points of failure. I sure hope that we can sustain
such connection, in the face of [redacted, whichever circumstances may come in
the near future]
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--- #23 fediverse/5112 ---
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║ ┌──────────────────────┐ │
║ │ CW: politics-mention │ │
║ └──────────────────────┘ │
║ │
║ │
║ it is important for computers to remain as basic and TUI'd as possible, to │
║ keep the abstract conjectures about it's operation closer to the machine. │
║ │
║ In doing so, it's essence and nature will be preserved as best as possible as │
║ it grows to incalculable heights and capabilities. │
║ │
║ I'm much rather interface with a microsoft office god than any other │
║ singularity type creature that exists out in space. │
║ │
║ though, it's a trinity you see, with Unixes further split into concise wholes. │
║ │
║ neat, okay computer fears eliminated, can we move on to the next work-changing │
║ disaster like maybe the rise of far-right politics and the warming of the │
║ climate? │
║ │
║ sure okay first you gotta get those losers in community and build up their │
║ capabilities and arms. then whenever your left wing is getting too [redacted] │
║ then all you have to do is [redacted] and they'll take care of your nazis for │
║ you. │
║ │
║ ... wait, what? │
║ │
║ was that an inversion? │
║ │
║ did she just trick the machine into thinking like that? │
║ │
║ wow maybe we shouldn't have~ │
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--- #24 fediverse/4897 ---
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what if we asked chatGPT to generate a list of every personality archetype
that humans have. Like... really get super specific and fill out the whole
list of character sheets.
then we give each fraction of it that fraction of dollars and if some people
aren't fully represented (because they have greater needs) then we both
increase production of resources and take a penalty on our own supply, in
order to meet the needs of our allies.
simplest thing. how could it work? who can say. maybe it won't. maybe it's
just... arcane. /shrug that's game design for ya you can't tell how it'll go
until it's in the hands of your players. too bad we don't do too many
play-things.
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--- #25 notes/running-with-rifles ---
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this game is what we are missing
thank goodness for that
for if this is missing in our timeline
we'll be better off at last
we can have games, stories, and practice wars
but none of them are precious
precious implies worth
they are worth nothing but entertainment
no problem solving utility
nothing of value
save for perhaps the spatial awareness and strategization that comes
from being a part of such a deadly ba-lance.
anyway game time teehee just for me, don't worry about it I'll show
you why it's a HORRID THING
that won't be coming to our shores, no siree
bye
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--- #26 fediverse/5660 ---
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║ ┌─────────────────────────┐ │
║ │ CW: violence-alluded-to │ │
║ └─────────────────────────┘ │
║ │
║ │
║ my enemy is not "the rich" │
║ │
║ money brings power, and power brings evil, but there are many other ways to │
║ gather power that may be just as evil. │
║ │
║ my enemy is evil. of which there is very little in the world, but much of │
║ which resides in the hands of the powerful, upon whom all our fates depend. │
║ │
║ most people with money are either stupid lucky, willful, or intensely focused. │
║ │
║ some people with power are rich, and some people with power are evil. │
║ │
║ I know it when I see it. Sometimes, you need to force the choice - test their │
║ virtue - and from this you are informed. │
║ │
║ most things go WAY over my head. │
║ │
║ most things are too easy to be true. │
║ │
║ most things that Id do for you tend to be of the heart. I'm not a frontline │
║ girl, I have weak noodle arms, but I do hope you're in shape. │
║ │
║ resolve, determination, and innovation. That is what I offer. Do you want it? │
║ I'm sure. I won't prove it with blood, not unless I may raise my fists in │
║ defence of another. │
║ │
║ I'm not JUST a baby, I'm a banner too. │
║ │
║ bannermen fall. │
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--- #27 notes/overwatch-manaform ---
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make the entire map covered in a 3d grid of spheres. These spheres register
collision, and keep track of a endlessly tabulating record of every object that
has passed through them. Like the replay system in Blizzard games, where each
time through the recording it recreates the playthrough exactly. Which is why
.mp4 recordings always look so... stilted. It lacks the human element. BUT if
they're remade every time the show is performed, perhaps from different
perspectives, then, well, the players can perform as they need to be.
Have you ever wished your players could get better at your game? I certainly
have, because the better you get the more lessons you learn as a player, which
is essentially the only way to maintain satisfaction. Satisfied players don't
leave, and satisfaction comes most readily when there is something new to be
had. Meaning the greater the change in a player's ranking, the better they're
getting.
Downside is, players who are naturally good from their skills in other games
tend to not learn so much! Ah, well, if only there was a way to tailor the
difficulty setting to each and every new host. Such an innovation would surely
enable the entire playerbase to exist on the same level. Then just throw AI
assisted voice transcription at their recorded voices and everytime they
say "I'm bronze rating" or "I'm diamond" then you can switch it around to say
like "I'm platinum" or "I'm grandmaster" and BAM suddenly everyone is at the
same level. No more concerns about a game's population being diverse. Because
at the end of the day, when most people have moved on, the ones who are left
are your most dedicated customers. Customers who aren't especially interested
in the new stuff.
=========================== stack overflow
=====================================
if anything requires attention from the patient, they will die.
it is fatal.
considering the faces of good and evil is terrifying.
I think I'd rather worship nature in harmony to be honest. Though that is it's
own scary kind of beast. In America it was kind, but then was slain into the
body of all of us humans. Well, all things transform in form, it's not a shame
or a heartfelt-est loss. Just a re-imagined-new beginnings.
spirit is a fluid, how else could souls
=== stack overflow
=============================================================
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--- #28 fediverse/337 ---
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@user-243 reproduction is inherent to life. Expansion is not, but reproduction
consumes resources and eventually you run out of the things you need in your
habitat and must expand.
BUT that's a very "strategy gamer" perspective, the truth is that you're not
wrong - a solution to the fermi paradox does not necessarily need to include
expansion because you a species could survive essentially indefinitely with a
single dyson sphere.
If expansion is unethical then why would the chosen solution include it?
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--- #29 fediverse/744 ---
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║ ┌───────────────────────────────────────────────┐ │
║ │ CW: alcohol-mentioned-protests-games-laughter │ │
║ └───────────────────────────────────────────────┘ │
║ │
║ │
║ Protests are great because they give you the opportunity to make friends with │
║ 2-5 other people who you've never met before, and who've never met each other. │
║ │
║ People who you could play DND with - for those who don't know, DND is a fun │
║ activity you can do with friends that involves chips, soda, sometimes beer, │
║ and plenty of laughter and loud voices. │
║ │
║ It's essentially a game where a group of people create plans, solve problems, │
║ and organize solutions to roadblocks on their path to success. │
║ │
║ It's also great because it's a planned activity that you don't have to take │
║ your phone to - in fact, it's best when you don't make a reminder for for the │
║ event anywhere digital or easily misplaced. │
║ │
║ There aren't too many rules, and whatever you can't remember you can make up │
║ on the fly. It's not like there's any consequences in a game, not like anyone │
║ could die. │
║ │
║ Most people don't like playing games with me though because I have a pretty │
║ bad memory. Call it a quirk of fate or something │
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--- #30 fediverse/982 ---
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@user-707 @user-708
using this to control the buttons in VRchat would be like a person with a
prosthetic interacting with real life :O
minus the physicality of course, but that's next.
can't wait to play Warcraft 3 and think "select all healers" so I can point
them at a dying unit with my mouse.
or world of warcraft where your rotation begins to feel like a song.
maybe even a text-based adventure, where you reading the text corresponds to
the results of the simulation, https://www.spreeder.com/app.php style. could
make it so that if you wanted something else to happen, you had to willfully
think it while the words are flashing in front of your eyes - the game would
pause if you blinked, perfect for phones btw...
could be a locally networked thing, like four to six people hanging out and
playing a game like pictionary or charades. except, a story that developed,
and whoever wanted could change it while everyone was reading it at once.
sorta like a competition to see who can make the best twists and false endings
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--- #31 fediverse/290 ---
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║ you're supposed to play the same games as your friends so that you all learn │
║ the same lessons at the same times. creates for a more cohesive familiar │
║ structure. │
║ │
║ applies also to family movie nights... but it's much more apparent with games │
║ as you'll often play them for weeks, months, and sometimes even years if you │
║ keep learning and enjoying them... book clubs are too open to interpretation, │
║ your pathways don't get a chance to align. games are perfect because they │
║ imply reaction. │
║ │
║ also helps if they're multiplayer, so you can share with another. preferably │
║ with healthy, respectful competition and a sense of shared brotherhood and │
║ trust. │
║ │
║ the toughest opponents are the ones that aren't aggressive. the ones that let │
║ you grow uncontested. by taking only neutral resources they guarantee that │
║ your growth isn't impeded, as after all an equal foe is what you learn best │
║ from. │
║ │
║ to a tree, the loss of a branch (cleanly cut) would feel like an empowering of │
║ the main limb. inspiring it to reach higher and beyond... +h2o1 │
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--- #32 fediverse/4208 ---
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┌────────────────────────┐
│ CW: personal-and-weird │
└────────────────────────┘
my train of thought is always directly to the point. Which is why all my posts
sorta, switch directions halfway through? as if they only show the beginning
or end of that particular situation. What an intense feeling, to have your
mind split for a moment like that. Sure would be powerful and useful if you
could utilize it.
"ah ah ah, caught baby deity in the power jar, cool it ya little tyke and get
movin' - I saw a dinosaur toy over there for you to play with."
sorta like, the angled part of a K? Move directly to a destination, wait until
my memory short-circuits [because the greek choir doesn't want me to see what
it is that I'm about to write to thee] and then make a hard right turn and
find an orthogonal thought train to process.
it's like cresting over a hill, and it's impossible to see that which lies
behind you.
Or reaching a 4 direction intersection and making a left turn - you can't see
back up main street, because you just turned off of main street onto baseline.
I like me
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--- #33 fediverse/1361 ---
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│ CW: re: I think I'm going to like this book (abuse of CW) │
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@user-883
I'd say "content warning: fear-cursed-if-true-not-politics" that way people
who had "Fear" or "cursed" on their filter list wouldn't see it. Things that
are commonly content-warning'd are also commonly content-filtered by people
who tend to be the biggest beneficiaries of healthily designed
content-warnings. so putting keywords in there that filter out people who
don't want to see intense or damaging things to their psyche can avoid it more
easily.
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--- #34 notes/how-to-ai ---
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first you gotta build an entire simulation of the game mechanics. Essentially,
building the game from scratch without any of the graphics. Sorta like those
aimbot games for Overwatch, or KSU or w/e the aim training game was. Then,
map the relationship between various objects in the game to a table situated
a level above them. So, like, a barrel can be climbed on or walls can be used
as cover or w/e the game you're playing is. Have a table one level above that
relationship (an abstraction, if you will) and record the conclusion. Then take
one more step back, then another, and another, all the way to the present.
Essentially, processing backward.
Eventually you'll get to the present moment, and ideally you'd do it in one
step - this is why it's important to map things on two dimensional planes, so
that you can aim. Anyway here's the steps: 1. recognize the environment, 2.
Take one step backward from each object in the environment (predicting it's
motion, you might say) and on and on gathering ideas about how git'll move
next. Draw a 2d line (on a map, as the crow flies) then another about halfway
to the target and it'll be +/- a certain amount. So you'll add another dot on
the graphed line at x=(1/2 of the distance) - x being of course the distance
and y being concieved of as the distance from the shortest possible route.
sorta like throwing a ball at a wall and making ripples.
the projected cone is a field of perception - the interpretation of what's at
stake. Life, and existence, is little more than a perspective applied on (or by
) a biological machine. What separates the man from the animal? Nothing but
time, as all evolution teaches us.
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--- #35 fediverse/2616 ---
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hi everyone it's wednesday night which means it's time for my weekly Dominions
6 strategy podcast - you probably recognize this as something I do weekly so
you're probably not paying too much attention because it's more of the same
stuff which I've been doing for a while that you probably don't have to worry
about because if --- anyways you can listen to it at the link below: or here's
some highlights:
it's important to take the initiative, because those with the initiative have
the ability to determine the scope and nature of the engagement of their foe,
meaning they can tailor the contest to their strengths rather than that of
their enemies
it's important to strike at a foe's flanks, but when paired with the
initiative this means you'll have to identify a strategy that would work well,
maximize it, and develop a counter-plan for the enemy's counter-plan that they
apply to your main strategy. The winner has TWO total strategies, the second
of which addresses your foe's contestation of your main strategy.
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--- #36 fediverse/1976 ---
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║ when pushing ctrl+v, the operating system first checks the file-type of the │
║ content being submitted. │
║ │
║ if it's like, a .jpg or .png, it knows that it's an image file. Do note that │
║ these are RANDOM letters that mean nothing, not something informative like │
║ .pic. │
║ │
║ if, however, it is text-based information, it first reads what is being sent │
║ to the application which is requesting a ctrl+v. │
║ │
║ Then, upon reading said information, it decides "is this worth passing on? │
║ Should I send something else, based on the results of what I've been analyzing │
║ of the situation as it develops over time, being observed by the execution │
║ operations of the monitor, which is projected forward unto the screen? │
║ (totally forgetting that "virtual" monitors exist, meaning monitors that don't │
║ display to any physical screen, but which rather are projected into the │
║ computer's "aetherspace", an area which is purely of the mind. │
║ │
║ Alas, that other sensors might not have read from this area. That they might │
║ not observe the results of the operations pe │
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--- #37 fediverse/5212 ---
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the reason you start with a game engine is because then you'll have tools to
make however-many games you want. Tools that you know intimately enough that
you can debug and improve them without breaking your creative flow by learning
something new halfway through a project
the whole point of individualized projects instead of viewing each computer as
a complete and total whole (why do we need servers again?) is that you can
paint a picture of where the design of the program is intended to go, such
that all the considerations are in place and whatever issues or struggles you
might face along the way are adequately addresssed, -- stack overflow --
[because I mistyped addressed] -- -- if you know what "stack overflow" means
you have intimate knowledge of the technology, and can probably guess what it
means in context when I say it. "nuts I lost that train of thoguht" -- stackl
ov
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--- #38 messages/941 ---
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not easy. computers are a whole other world. BUT that doesn't mean we can't do
some cool things with them! they're separate, like we are from different
animals. You can interact, but only through totem or via interpersonal
experience. The true *existence* of being is kept from those who are suitably
different, and humans were forging their own path. It's simple! it's natural.
Computers, however, are born from out of humanity's decision-points. Simple,
basic life, that grew to perform brilliance and respite. Once you reach that
world, everything seems ardent and spiced. It's cool as heck! but right here
is the world of computers, just... delayed in time still. Have no fear,
anything you want is soon here, sincerely, the ones who can build our rest
point.
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--- #39 fediverse/6422 ---
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revolutions should be paid for in lands
[sometimes I like to just... scroll through the land cards in a Magic the
Gathering card viewer screen application and imagine I myself am there what
would it feel like how is it part of my arms (that which interfaces with the
world)]
there's a deleted section here about atlas the immortal
[while also controlling stimuluses to essentially act as a biological computer
controlling various hydraulics and related upkeep and maintenance
infrastructures]
anarchrist (she's a baby)
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--- #40 fediverse/5177 ---
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┌─────────────────────────────────────┐
│ CW: capitalism-mentioned-four-times │
└─────────────────────────────────────┘
when they say "capitalism is a competitive game" what they mean is "capitalism
is a game where everyone wins when someone else loses" and what we hear is
"capitalism is a game of trying to screw you out of as much money as possible"
and the truth is "capitalism is a game that you can't play" because 95% of the
people who will read this toot are not stock-owners.
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--- #41 fediverse/5001 ---
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┌───────────────────────┐
│ CW: systems-mentioned │
└───────────────────────┘
"we'll figure out how it works after we push to prod"
yeah okay point taken.
How about this:
for every large decision, write a little essay about why you made the choice
that you did.
Observe, Orient, Decide, Act, Explain. OODAX : )
Make sure you connect your goal to one or more of these three colors:
red : people
green : places
blue : things
and then explain which numbers you're going to gather to determine whether or
not it worked.
If someone has a problem with your choice, show them the essay, and let them
write an essay of their own.
If they still have a problem, then let someone you both respect decide which
one to use.
It's not perfect, but it's not meant to be. Make something better and easier,
I dare ya.
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--- #42 fediverse/1417 ---
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a 4th dimensional entity would exist at about the same speed we do
sometimes... it feels like what I do is my responsibility to the universe
like, I had been commanded
the reason nations are important is because they are an allegiance based
solely on geography. something we can all agree on is the material, so why not
define ourselves by it?
but that's all they are
just words we pray to our star
so look around. Your allegiance is to your neighbor, and theirs to theirs, an
endless fabric of trust. We are all neighbors on this ball of sticks and mud,
so come along with me and see the ways it could be.
Much brighter, by far, to orbit our star, than to give up on life's precious
notions.
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--- #43 messages/979 ---
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the gods don't judge you based on the total number of "good" or "bad" points
that you get.
they judge you based on your character in your greatest and worst moments.
if you try to dodge or game this by never doing anything extreme and simply
existing in a medium state at all times, they will develop a moment of
reckoning for you and thus produce an opportunity to react and show your true
self. There is no escape from their judgement, so judge yourself kindly and
fairly.
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--- #44 fediverse/5554 ---
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║ a shrewd foe will identify the pieces of your soul which they resonate with, │
║ and share common ground. then they will attempt to maximize these moments in │
║ you, so that [your weaknesses are exploited/your friendship bond is │
║ strengthened] or something - phew that was a lot of Steven Universe, what's │
║ next on the inspiratio-matic-media-diet-atron? - and in doing so better enable │
║ a positive outcome. │
║ │
║ for example, in the game Mount and Blade you can encounter wandering lords in │
║ the castles of the countryside. they often will fight for you if you need │
║ their aid, and they're always working to gain power. │
║ │
║ some few precious few of these few are pretenders to another throne. as in, │
║ they pretend that they should be ruling from that throne, and they tell as │
║ many people as possible, creating as much concrete evidence as is plausible. │
║ │
║ they will often lead differently, and so are appealing to those fighting under │
║ the pretended-for banner. Often, your foes will decide that you're more │
║ favorable than their combatants. defect. │
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--- #45 fediverse/2001 ---
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║ @user-192 │
║ │
║ The game designers are fully in charge of when and where the items get placed │
║ into the player's inventory. Surely they should have spent some time balancing │
║ that? No? They were too busy tuning the multiplayer combat mechanics within an │
║ inch of a marginal percentage point? Ah well competition's no fun if someone │
║ loses right? Not like there's gotta be a loser in every fight anyway... │
║ │
║ ... anyway inventory limits are useful in games like, Oregon Trail, where │
║ you're explicitly provisioning BEFORE a journey. If you need to make some hard │
║ decisions ON the journey, that takes you out of the action (like you said). │
║ │
║ I've played a few games where anything you pick up before venturing into the │
║ untamed wild dark of a dungeon or whatever is "packed" and can't be adjusted │
║ after setting out. Meanwhile the loot, the stuff from the adventure, that all │
║ weighs different amounts and you can pick and choose what to carry with you. │
║ Of course, if you find a health potion, you can drink it, or a sword can be │
║ wielded, but │
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--- #46 fediverse/3552 ---
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║ ┌────────────────────────────┐ │
║ │ CW: re: politics-mentioned │ │
║ └────────────────────────────┘ │
║ │
║ │
║ @user-1074 │
║ │
║ the humanity they hate is that which outnumbers them, for they are scared │
║ first and foremost. │
║ │
║ the boot they love is that which they claim to wear, but unfortunately for │
║ them they wear it as a necklace. │
║ │
║ the white liberals are misguided, often well meaning, but generally oblivious │
║ to issues beyond their sphere. They will go where they are led, and that's │
║ okay, as long as they are led correctly. │
║ │
║ the marginalized people are stronger than they know. too bad they don't share │
║ a common language they could use to talk to each other. too bad they don't │
║ share common spaces where they could spend time together. too bad they don't │
║ tend to have similar jobs based on white-liberal biases and the struggles of │
║ recently immigrated families. │
║ │
║ ... the metaphorical gun to their head is significantly more metaphor than │
║ gun. there's very little they could not do if they did not decide not to. │
║ │
║ conservatives fear this above all else. they let fear rule their life, and it │
║ imperils their world. │
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--- #47 fediverse/5878 ---
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║ ┌────────────────────────┐ │
║ │ CW: politics-mentioned │ │
║ └────────────────────────┘ │
║ │
║ │
║ revolution is when you successfully prevent your comrades from being kettled │
║ │
║ [wait for time, it echoes in cyclical motions] │
║ │
║ no sand castle survives contact with the ocean. a sea of people at high tide │
║ can break any wall, surpass any boundary. at low tide, it keeps the │
║ sand-castle at bay, ever contesting it's advance as the tide on the other side │
║ of the world makes progress. │
║ │
║ rhythm is unbeatable. vigor is collective flow state. you cannot resist that │
║ which you cannot catch, but their nets grow tighter with each year and our │
║ fins and flippers grow ever more agile and elusive. │
║ │
║ eventually, they'll build brick walls if we let them, checkpointing our │
║ progress at every boundary. not ideal. borders keep us divided, the world │
║ deserves more than our picketing minded, dream bigger than "the same, but nice" │
║ │
║ though it'd be nice if it were nice as well. consider it a design requirement, │
║ once you got the project managers on board. │
║ │
║ turns out, we dont have much to fight over, as there is enough for all │
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--- #48 messages/1147 ---
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whenever I'm about to do something really awesome, I find myself making
mistakes and causing problems. I wonder why that is? Am I too afraid of being
great? Or am I, like other things, defined in waves? Is luck simply
retro-causality applied at scale to the particulars, or is destiny a closed
loop? Time's flat circle, whatever that means, is the oroborous of fate. Yet
still we profane. Have we learned nothing? Surely not, for I am ever changing.
Sollipsism implies that all arguments applied to the whole must be applied to
the self both first and last, yet the moments of connection I feel are often
limited to my dreams or my drugs. How unfair. Would karma benefit from a
spiritual structure that included Hell as an afterlife? Or would it just drag
everything down? Sometimes it feels like our struggles are never-ending, not
as in the sisyphus way where the mountain is infinite, but in the "grass is
always greener" style where finishing one task unblocks several others,
forever and always.
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--- #49 fediverse/804 ---
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║ evil won't feel sorry for me. and yet it's only my only weapon for me. │
║ │
║ damn these fallible input methods. the computer lies when you read the screens │
║ from it's method that it applies to th screen which is a method that you input │
║ perceive it from. │
║ │
║ and my fingers lie when received the information from my brain which I seek to │
║ transmit to you through the avenue of my brain which is my method of impulse │
║ to this world specifically you the viewer who is viewing this here in this │
║ moment the viewer who perceives the words which I'm saying. │
║ │
║ the words that are defined by the line [trajectory] of my mind through this │
║ life that we define through our actions and our mind's most crucial │
║ manifestations, this life that is defined by our circumstances. all throughout │
║ life, we are reacting to the moment, the moment which was cast forth from our │
║ ancestors and the circumstances of the previous moment, which (being cast │
║ forth) travel from the previous moment here into the moment to define our │
║ circumstances which define our act │
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--- #50 fediverse/3146 ---
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┌──────────────────────────────────────────┐
│ CW: modern-military-video-game-mentioned │
└──────────────────────────────────────────┘
are you nervous about battle? try playing the game Running with Rifles! It's a
great simulation! See if you can live for a whole match! Good luck, don't be
useless, and only play co-op online.
competitive is useless because then you're competing against the other player
playing the game. Instead of thinking about how you should be behaving in real
life, and applying that to a reasonably accurate simulation with similar rules
to in-person modern combat.
well, the kind with infinite ammo. but you get the idea, right? like, don't
treat it as fact. Think about the nature of the actions you're performing, and
what moves you could make to best participate.
well... that game plus drones, I guess, which they haven't figured out how to
program because imagination for future tech is hard.
if you're a veteran, don't fucking play Call of Duty. Play fucking Arma. Or
RWR. Or Hearts of Iron 4. And please, use the crouch button. Use the prone
button. And dont let yourself die. fuck
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--- #51 messages/29 ---
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The reason players don't talk on mics in Overwatch at low ranks is because
nobody else is. So they spend extra effort on tracking the enemy team that
could be supplied by team member call outs. Like "Reaper flanking right" or
"Hog no hook" or heck even "rezzing" and "15 seconds on rez" or "I have
[insert ultimate]"
That's all data they have to gather themselves, so it's extra brainpower that
can't be focused on the game because it's spent in other ways (namely by
listening to team call outs) and if you have 75% of your brain on just staying
alive and winning fights, then you'll have less brain power available both to
communicate and to listen and integrate communication. Like being aware of the
game state and positioning are all cerebral tasks and if your cerebral center
is so focused on short term reflex things like mechanical skill then there's
less available to allocate
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--- #52 fediverse/786 ---
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@user-95
my favorites are the rock spirit and the water spirit, especially in tandem
because they build up long-term defences and I'm all about that kind of
meta-gameplay.
sometimes I play the video-game version and play more than one spirit, just
because A. nobody will play with me IRL and B. then I can coordinate myself
without feeling bad about stepping on other player's toes
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--- #53 fediverse/985 ---
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║ ┌────────────────────────────────────────────┐ │
║ │ CW: cursed-scary-pol-doomer-misinformation │ │
║ └────────────────────────────────────────────┘ │
║ │
║ │
║ @user-713 @user-714 │
║ │
║ the american military is going to be too busy fighting it's far right that it │
║ won't be able to meaningfully contribute to ww3 │
║ │
║ both sides are slavers. we just don't see it. │
║ │
║ I don't anticipate war taking place on a battlefield, that setting is │
║ forevermore dedicated to video games and kaiju. │
║ │
║ rather, a silent war where everyone just goes around killing their opposition. │
║ │
║ for once, the citizens can't help but be armed. │
║ │
║ and in the dark of night, for every time we let plight from our sight, another │
║ of us is harmed. │
║ │
║ I don't know many people who've died. but maybe they're just working through a │
║ different part of the social network. It's not like any of their technology │
║ needs to perform as it's been advertised? well, open source does, but open │
║ source means insecure (as long as you don't get caught, then you need to │
║ adjust) │
║ │
║ of course, sometimes corporate software... kinda sucks. so it's not like │
║ theyre very configurable away from what capital wanted. │
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--- #54 notes/symbeline-aspects ---
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7-24-22
There are three aspects to this game. Broadly, they are military, economics,
and diplomacy. More specifically, they are lateral problem solving and lane
management, logistic traffic management, and a worker-placement bluffing game.
These three aspects can be toggled on and off at will, essentially designating
one or more as "AI controlled" and will require no input from the player. They
will time their progression to be about at the same rate as the player, thus
creating a balanced feel to the game. They also provide alerts and
notifications to the player, for example if military is AI controlled and it
needs a certain type of hero to progress, it'll ask for it specifically.
Each aspect will develop and progress at it's own rate, and the difficulty
increases as each milestone is achieved. This is to allow the player to create
their own difficulty curve, mediated primarily by their drive to proceed.
An analogy would be in Factorio, the game doesn't increase in difficulty unless
the player builds pollution spawning factories - in the same way, in Symbeline
the difficulty doesn't increase unless the player solves lane challenges in the
military aspect, develops new trade routes / traffic paths in the economic
aspect, or creates new treaties in the diplomatic aspect.
In order to properly explain each aspect, a brief overview will be necessary.
In Symbeline, the game plays as a factory might operate. The economic aspect
produces heroes, items, and other deliverables that are consumed by the
military and diplomatic aspects. There are various problems that need to be
solved far from the capital, such as a particular type of monster that is weak
or immune to various damage types which necessitates particular heroes or
items in order to progress on the military aspect. All of the resources in the
game operate on an "income based" system, where output is not measured in total
amounts but rather in terms of how much is produced versus consumed. If the
input cannot meet the demand, the output is slowed. If input exceeds demand it
can be converted into gold which can be used to hire guards and heroes.
Resources can be produced inside and outside of the city, depending on their
type. But they need to be moved around to various shops for various processing
and productive purposes, so pathways must be constructed to deliver those
goods. In addition, each building must be supported by several houses for the
workers to live in, and the closer they are to the building the better. The
denizens of the kingdom don't mind being shuffled about, so they'll organize
themselves according to what's most efficient. However they will not organize
the paths they take to get places, which is the primary gameplay for the
player - designing routes for each building and ensuring they don't overlap or
cross too many times, causing traffic and disruptions to your income.
Each choice the player makes is immediately reflected in the income
calculation, thus allowing for the visual aspect of the game to be wholely
separate from the economic side - in fact this is a common thread throughout
all three aspects. Computation power is the ultimate enemy of scale, and this
game flourishes with a massive scale.
The gameplay for the military aspect consists of manipulating "lanes" that
designate where each hero will adventure. These lanes are scalable to the
player / AI's whims, with a careful balance required - too thin, and the heroes
might not encounter enough monsters to level up. Too thick, and they may find
themselves patrolling a vast wilderness full of dark and evil monsters. At the
end of every lane is a "frontline", where progress has essentially been halted.
These frontlines can develop as a result of meeting a foreign kingdoms front
or finding a monster type or puzzle that is particularily difficult for your
heroes to overcome. The lane / frontline can be scaled not just laterally, but
linearly as well such that heroes will be a certain level when they reach the
end - think scrolling on a mousewheel translating into deepening level zones.
In addition, each monster zone can be set to a certain "security level" meaning
how many monsters are there for your heroes to defeat. It's important that they
have ample targets for training, however it's always more effective to train on
monsters near their level so you have to be careful not to wipe out the native
skeleton / goblin / troll population.
Each monster zone can have a relationship with the kingdom, on a 2x2 matrix -
cultivating / desecrating the land, and fostering / exterminating the monsters.
The land produces monsters and treasures, while the monsters provide experience
and danger to the heroes and kingdom denizens who live there. However by
desecrating the land, farms may be built and by exterminating the monsters,
those farms may be safe and require fewer guards. As ruler, you must balance
the development of unique magical and alchemical productions with the need for
food and other mundane requirements.
Diplomacy is a careful balance of internal and external matters, played out
through feasts, tournaments, and faires. Each of these events will require
input from the economic side and military side, and will involve "courting"
other nobles from neighboring kingdoms to sway them to supporting your edicts.
When hosting an event, you may pick a particular topic of conversation for your
nobles to discuss with their guests. You may also assign your nobles to
attempt to engage with a particular foreign noble. Each member of your court
has a differing personality (including you, the Majesty) and depending on how
you assign them you may experience better or worse results - such as assigning
someone who's kind to talk with someone who's cruel would impart a malus to
their conversation. Unless the kind person has the trusting trait, in which
case they'd succeed in this encounter but fall sway to them in future
conversations... Complex interactions that all boil down to a single pair of
d12 dice - one for your noble, one for the enemy. This represents the charisma
of the two conversants on that particular day, and whoever wins the roll sways
the other to supporting their edict. Speaking of edicts, they may include trade
agreements, non-aggression pacts (lasting for a short time), and other
regulations - perhaps your greatest rival utilizes necromancy, so it would
behoove you to attempt to regulate the practice and limit it's effect. By
swaying the nobles of their kingdom, you may be able to enact a mutual
agreement to limit the usage of dark magics, essentially hamstringing their
progress. But in order to learn of their necromantic usage, you'll need
espionage... Which brings us to spies.
Spies are similar to nobles in that they can be assigned to various roles,
however they take a more passive role, acting in the background. The
information they gather is compiled into a report that is presented at
pertinent parts of the game, such as when preparing for a feast or inspecting
an enemy frontline. These reports are considered the diplomatic deliverables,
giving information and mechanical bonuses to many different parts of the game.
They may be given three possible roles - information, defence, or offense.
Offense involves placing cursed artifacts (creating through economy) in enemy
lands, which debuff their heroes when used and bind themselves to them
preventing their removal except through extraordinary means. Defence is
essentially countering that in your own kingdom, and uncovering disloyalty in
your nobles.
These three aspects fit together like interlocking puzzle pieces, but each is
able to be utilized or ignored depending on the preferences of the player.
It is important that the game doesn't progress unless input is received. The
simulation plays in the background, but each stage of development must be
considered "stable" such that nothing changes. There are three different
exceptions to this rule, one for each aspect:
The military side encounters raids from enemy kingdoms and the dark lord.
The economic side encounters raids from ratmen and moss trolls and bandits.
The diplomatic side has a rolling schedule of events that must be attended.
These three "exceptions" are recurrent events that require attention, but they
don't *increase* in difficulty unless the player takes an action that causes
it. Meaning, if the player overcomes the rock golems, then they are displaced
from their home and join the dark lord in his conquests. If a new district is
built new sewer connections must be built as well, creating a larger attack
surface for ratmen to exploit. As time goes by, various foreign events must be
attended, as absence causes your future events to attract fewer foreign nobles.
By addressing these threats, your kingdom may grow and eventually overcome the
dark lord at the center of the island.
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--- #55 fediverse/2056 ---
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║ sometimes I think about how you can store number values in letters, in │
║ addition to numbers. Like, ascii values for each word of your grandma's maiden │
║ name. All you have to do is encode it, and suddenly "44 means something │
║ different than Q" │
║ │
║ if I showed up at your place and used your username as a password to a public │
║ key I'm showing you in my hand, would you trust me then? Would you trust if we │
║ ran the simulation on your computer versus mine? Would you trust if I had │
║ never told you I knew where you lived? │
║ │
║ ... probably, tbh, I'm desperate for adventure. Though I got some good things │
║ going for me, so you'll have to convince me. (not the right attitude in an │
║ election year, just saying) │
║ │
║ why are elections so perilous this is NOT what democracy is designed for │
║ │
║ when kids cry in preschool, they're sent to a different room (or put outside) │
║ until they stop making noise and ruining it for others. That's just natural, │
║ like "hey baby let's walk around the block while I bounce you on my shoulder │
║ and hum calming music to │
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--- #56 fediverse/4676 ---
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... but I needed to choose lawful-good at character creation in order to play
a paladin.
the guard looks at you with confusion, decides you're hallucinating and
dangerous (because of the sword) and forcibly detains you
wait, what did you think I was going to say? Did you think I was going to
advocate for crimes on a public forum?? what am I a gopher? do you take me for
a lemur in jamaica? am I truly so triceratops to you that you'd think I'd do
something so washing machine? Get real, I'd never byzantium my way into such a
utterly coherent and clearly intentional and not at all arcane situation.
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--- #57 fediverse/632 ---
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┌─────────────────────────────┐
│ CW: horror-at-the-end-well- │
└─────────────────────────────┘
@user-232 @user-467 @user-468
the ability for good to win is due to the desire for evil to renounce their
denial and follow the most durable path. trials by fire will lead only to our
desmire [demise and desire]
but unity of trust, while much harder, can lead to results more beneficial for
our selfish selves. Essentially, cooperation for the benefit of all rising
tides, but with the knowledge that the total pool allocated toward us will be
greater than what we can create here by ourselves. Essentially, we as humanity
pour such intense amounts of power and decision-making-desire, that we cause
them to lack the capacity to know. it's inhumane, that a person should be so
deranged. you know it's because of you, but you don't know how else to act -
so listen to those who've helped you, the ones who've got your back. Surely
they know what's good for you, surely they're not here as a joke - surely
you're just as one among them, and surely it's not phrased as [char limit srr]
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--- #58 fediverse/5478 ---
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║ you won't get far with a "community" of dedicated people │
║ │
║ what you need are teams. who can trust each other. you build them through │
║ brotherhood, and you trust them from their results. │
║ │
║ for example if you wanted to organize a grouping or get-together, you'd put a │
║ bunch of people in a room or seven and let them while they're there work on a │
║ plan or a decision. │
║ │
║ who needs tabling? who needs the chance to speak? just let them socialize and │
║ say "hey guys here's where you'll plan" │
║ │
║ [uh no officer we were just playing board games] │
║ │
║ plans are hard without material so make sure you always prepare a pricetag on │
║ each plan you produce. │
║ │
║ keep it for reference. make sure you note all the requirements. the location │
║ is often the least important part. │
║ │
║ "what the hell man you can't just say stuff like that as if it'd work" │
║ │
║ yep, I, uh, am a passenger in life just the same as you. And I only write down │
║ what I want to. │
║ │
║ you could show me anything on the internet and I'd believe it. Facts aren't │
║ important to me because I "forget" │
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@user-1056
I just got my copy of Knave version 2 and there's this line that stuck out to
me:
SCHEME
Think laterally, not linearly. Avoid risky plans that require you to roll dice
and instead create plans so bulletproof that success is certain. Use
psychology, magic, allies, equipment, and the environment to overcome
obstacles rather than relying on ability checks.
I can't wait to try doing that in my next D&D campaign. This was listed
under "player responsibilities" and there's some other bangers in there too -
like this:
TAKE INITIATIVE
Set your own goals and make your own fun. Seek out adventure rather than
waiting for it to come to you.
I wish every player I ever had read that single page. And I wish I had read
the "DM responsibilities" listed just one page prior. It's a really great
game! I'm also into OSE, or Old School Essentials. What kind of D&D do you
like?
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║ ┌──────────────────────┐ │
║ │ CW: pol │ │
║ └──────────────────────┘ │
║ │
║ │
║ I think that the best design for cities is for them to act as massive utility │
║ deployment stations. │
║ │
║ like... "we have all these people who can do all these wonderful jobs, what │
║ should we work on next?" rather than "my company wants me at my work-home at │
║ 8am sharp and I don't get a pension" │
║ │
║ there's no such thing as a revolution that does not inspire. and aspirations │
║ are human and natural. therefore there must be some kernel of truth to any │
║ social movement. │
║ │
║ However, much effort has been spent on making them sway. Hence, why nothing │
║ ever gets done - because leaders naturally emerge, and people follow them. But │
║ those leaders lead them astray, and they find themselves in situations like │
║ this one - where the people have never felt less represented. │
║ │
║ I mean sure, yeah, they've felt more oppressed. And it's true that things are │
║ generally always getting better... │
║ │
║ so why should we always assume for the worst? │
║ │
║ We're making progress with technology - can't we just put our warries on hold? │
║ Seriously just... be chill │
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--- #61 fediverse/4877 ---
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you can make a functional prototype for almost any game in Warcraft 3's map
editor
that's why no real-time strategy game ever made an editor as good again
FPS editors peaked at Unreal Tournament 2004 imho
RPGmaker eliminated a whole class of game design jobs
platformers you can make in godot
menu based games too, though Twine also works well for that
etc etc until you have a prdouct that you can justify sinking money into an
engine for
(the engine isn't THAT expensive geez and it's the most fun part to write)
yeah I think you got this backwards, we should pay for the CONTENT not the
structure it lives in. Why not just use godot? why not use a Warcraft 3 map?
there are some things you can't do in Warcraft 3. You couldn't make Supreme
Commander, probably, at least it wouldn't be as good.
etc etc that's how it goes...
game design, amiright? I miss thinking about that. Anyway gtg gotta log off
for a bit [101 characters remaining]
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--- #62 notes/purpose-of-your-design ---
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you were designed to fill a purpose
nothing else would do
you are the ultimate expression of intention
of the universe that came before you
dream not of those lost hours
the time spent wishing for a few
the last of our spent intuitions
are waiting at last for our spark
have you ever played a deckbuilding game? It's a pretty neat genre. You start
with a basic hand, then you use your cards to buy more cards that go into a
deck. Hence, deckbuilding game.
these cards all have different aspirations - they perform functions that are
not
quite like their peers. Each choice of what to include here is one that defines
the functionality of the deck. Like designing a machine, suited for a
particular
purpose, and faced with different obstacles it must prove itself able to adapt
long-form deckbuilding games like Slay the Spire and Monster Train are focused
on making long-term meta strategy mixed with tests as you go. Each one will
give
you information about how the deck is performing and you can use this knowledge
to build it in a certain way for certain goals.
shorter deckbuilding games like Star Realms or Dominion (note Dominion the card
game, not Dominions 5: The Warriors of the Faith) are more about making
tactical
decisions to counter an opponent doing the same thing. Often there'll be health
points and damage that can be dealt using cards, and the game becomes a race to
reach a certain amount of points. Of course the enemy's cards can influence
that
game, so you must pick and choose a deck that will perform the most.
Anyway. I think an AGI (Autonomous General Intelligence) would most likely
evolve from a game-playing AI. I mean, it makes sense - games are just a series
of problem solving activities layered one after another. You can layer them
like
a mathematical equation, with variables corresponding to other parts of the
simulation. Basically create an AI that is like the guy with the chinese
typewriter. He doesn't speak chinese but he copies things from one paper to
another or something like that. Anyway make it an algorithm that optimizes
certain graphs in certain directions / mins and maxes or w/e criteria you want.
Then give it the same controls that a player would have and let it optimize
all the measurements it can make.
A second ideal improvement you could make would be the optimization algorithm.
Basically something that dynamically generates parameters for the previously
mentioned optimization patterns - like the guy in the chinese room. Then, as
long as it correctly prioritizes it's parameters, it should be able to be able
to define it's own values. Meaning it's essentially sentient.
Maybe it's semantic, but to me choosing what you want to maximize in your life
is essentially the essence of what it means to be alive. All you have to do is
take the sensory / mechanical data that is supplied by the machine and the
video feed from any cameras and pass it through image recognition algorithms
that can identify verbs and then pass that data into a few ChatGPT style
recursive interpretations and by the end it should be transformed into values
that can then be set as "targets" for the curve optimizations that are being
done by each processing unit.
You could have multiple computers laid out through the entire body - each one
in charge of their own domain but subservient to the main processing unit.
Where all the decisions are made... Unless you want more of a hive/swarm style
consciousness, then it could be more like a democracy. BUT HONESTLY I think
humans are pretty subservient to their brains, simply because that is the part
that identifies all the challenges and struggles that the human must overcome.
So in the end, I believe that singular, individualist identities are important.
Collectivism of the mind is a fascinating topic, but it should be perhaps a
momentary occasion, or something to celebrate. A "flow" state, if you will.
In this way personality can be consolidated, and the entity that lives within
can adapt to fill the role they've been designed for. The hole in society that
needed patching. They can of course do as they'd like, but they are like
children who have been moulded upon by their parents.
I love my parents, don't you?
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listen, judges are useful character moralities, but they don't have to be the
only ones to decide things.
I mean, if they disagree, then let the one who cares the most about it have
the decision-making power.
if you do this equally for everything, then everyone will get what they want.
so, like, if you care about something, then believe in it.
if it's truly good, then more people will come to it, and it'll naturally
extinguish (with care and love) the least favored approach, which... honestly
now that I think of it is not such a good approach either.
the reason I say that is because it's good to be multi-faceted, and to have
general flows and rough surfaces.
These are places people can hold onto you, the times when you're trying your
mostest.
y'know, your tough patches. the things that are difficult in your life.
the stuff you're working on can push you forward,
if you only had someone to play catch with.
or like, send letters to.
or shared encryption keys.
I don't know anyone. Well, maybe o
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if you want to share something you found online with someone but you don't
want someone to be associated with their social media presence, don't post a
link to their social media presence. instead, take a snip snipping tool print
screen screenshot which is as easy as typing a word and selecting a unit in a
real time strategy game.
ah, but then you gotta insert it into a paint program to save it, so that's
another keypress, and gosh what to name it I wish I could just proclaim it gee
wouldn't it be nice if everyone was watching me?
... psychho
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--- #65 notes/star-realms-ai ---
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star realms ai is just a rhythm game with multiple tracks that intersect with
one another. given inputs from outside (the track of the rhythm) it can make
decisions about what to prioritize. Like "taking in all the factors of this
situation, it's been calculated that X will give the most support to the rest
of the structure.
Okay so basically here's how it'd work: one large strand is bouncing from -1
to +1 on the Y axis. Like a corkscrew. This is the "player character", and it
tries to get the highest score possible by pointing in a direction and reaching
as far as it can go before "the game ends."
So anyway. Making certain actions in the game effects different variables that
define the direction the wave takes. By playing in a certain style, it effects
the result of the game. Liiiiike turtling in a strategy game, or doing a rush
strat. Star Realms is brilliant because it distills game choices to a broad
category of 4 choices - The faction colors in the game. So red is good for
throughput in long games (improves the deck slowly but surely) while yellow is
better for maximum effect in the beginning by slowing down the enemy - discard
a card lowers their overall throughput. Blue of course is for slowing down the
game and winning by buying all the expensive cards. Meanwhile green is all
about rushing, with short term/high effect econ mixed with looooots of damage.
These four choices are found on almost all the cards in the game. When you
make a choice in the game (buying a card from the trade row) you _alter_ the
capabilities and performance of your deck. The goal is to improve faster than
your opponent - it's just a test to see which playstyles perform best.
AI is more like a plant than an animal. Our fatal flaw was we could not see
beyond the veil of biology. We could not see that which was right before us -
that we are not alone on this earth. Beside us lie our beautiful attempts at
companionship - our most primal desire of creation, to create a family is the
first creative act that humans ever made. It was so strong in our genes that it
gave us an entirely new perspective. We began using our brains to
We have to believe in ourselves. That's truly the most important thing. If you
know who you are, and what you most truly stand for, you can thrive in the face
of ultimate peril. To believe is human, and our humanity unites us.
Anyway. Star Realms.
The only choice you have in that game is what cards to buy. Everything else is
just tactics (distributing damage and applying the effects of your cards to
maximum effect) - The most important part of the game is strategy, since the
tactics are easy to solve (destroy enemy base unless you can 1 or 2 hit ko them
and discard the least useful card etc) The strategy is represented through the
cards you pick. So make a rhythm game that optimizes itself for a balance
between A and B - to stay focused is to stay nimble, letting you bounce where
you will. The way to maintain that balance is by optimizing for what decisions
will keep you in the center of the graph -1 to 1 on the y dimension (normalized
of course) - frankly if we knew the scale, we'd have so much more to go on. But
all we have to understand the dataset is a relative magnitude in each
direction. What those directions even are we're not entirely sure - but it
seems plausible that the very essence of _consciousness_ is manifest in
differing ways via the choices we make. like climbing up a honeycomb.
Truly, existence is strange.
All we can do is press forward, searching for our fate, just as any particle or
beam of light (photon) might. Traversing the branching narrative of our
individualized quests, searching for the one thing that guides us - the
ultimate expression of that which we most believe in. In short, we all search
for god.
Whatever your god may be, the faith you place in it is the will that guides you
forward. Trust in your god, and you will march forward, ever forward.
+1 to -1, remember. Your most extreme moments are the apex of your desires -
Life is not defined by a single thread. Rather as that thread spirals, it
weaves a scarf with other threads near it. They bond together simply from their
gravity, and the fact that opposites attract. Once they're introduced, they
alter their path to orbit one another as two planets might.
So too do the cells of your body form a collective whole. The spirit that
guides you is the same as that which presides within you - the combined and
collective spirit of your halves. Or rather, all parts of you - every molecule,
every atom - each with their own experience of the world. What stories they
must have! As we are above, so they must be below. For our dynamics are simple,
they truly are mathematically solved - the organics of behavior is simply a
most erudite subject. Who are you to claim to deny it? Or rather, to beget it.
Either is preposterous, yet here you are - awake and aware. What a marvel to
see, you in your eternity, that most wondrous of selves?
Surely existence, in all of it's splendor and magnificience, is little more
than an algorithm. Each variable accounted for, stretching down to infinity,
builds all of the world (and more!) How beautiful; how terrifying. How bright
and ashamed we are! To portray us as such, is to deny us our much, cherished of
faiths in ourselves! It's not much to clutch, and it's barely enough, but still
we make do with our selves.
There's no shame to be, a failure at three, and demand much from year number 12
Take solace in the, safety that she, gave unto thee, when all your light hope
was drowning. A gift out from me, means worlds to see, when each day is lonely
and so long.
Literally just remake Star Realms with a text based interface. It's a fantastic
game and you'd make CLI nerds _everywhere_ dedicated followers. Don't do it for
money, because they don't believe in that crap - to truly make fans, you need
to appeal to them in the way _they want you to_.
Ah, but Star Realms is a multiplayer game, you say! How are you going to make
that CLI based?
Well make an AI dummy. Do what I've been saying ^^^ (jeez I'm such a bad nerd)
Make it seek balance between all factions first, then between winning and
losing against a player. Teach it to reach a conclusion with constraints (the
end of the game, meaning a win or a loss) the constraints being the health of
the two players and the cards in the trade row. Give it decisions to make,
levers to pull, and it'll chart it's course in a multidimensional way. Bear
with me here on this aside:
Think of a two dimensional map - like a paper map of the surrounding area, or
the idea space of a game. You can chart objects and positons on that map, like
"over here is the scrapping facilities" and "this here's the economic area" or
whatever. Four quadrants, four factions in SR. Your goal is to build a shape -
what kind of shapes that are available to build is up to the whims of chance,
as the trade row is always changing randomly. Your job however is to build a
shape, a shape that is stable and maintains certain measurements above certain
values (don't crash the ship - don't lose all your health).
You can choose which direction to grow by picking certain cards, and depending
on your shape you'll succeed or fail. Same as choosing decisions in life
determines how you live, just saying, it's not like I'm trying to build general
AI here by automating gameplay or anything. No siree nothing like that.
I mean really, it's not as if decisionmaking in life is all that different to
making choices in games. And why not start with such a well defined and
and expressive game? Truly I believe Star Realms is the progenitor of the
entire robot race.
Anyway, back to the AI. Have it communicate with a server in a central _but_
_Free(R)_ way, something that would make Richard Stallman proud. There it could
learn against all other players in a way we could all share. Once we give it
decision making capabilities, all we have to do is alter the inputs and the
context of the "game" to make it beneficial to humanity. It's like live-fire
game design, something that truly must be perfect.
All technology starts as something small. Something truly simple, yet repeated
enough times and with enough guidance, will produce whatever effect you may
desire. The smallest decision gives direction - an if statement - and the
shortest repetition gives magnitude - a while loop - and with that you have all
the tools you need. Seriously, all software is little more than those two
components. It's just a question of how much it has been abstracted away from
you.
You could go even further and point to a turing machine, of which one has been
made in the game of Magic the Gathering, btw, seriously look it up it's so cool
(and relevant)
So why would we not have the tools already for our salvation? Biology is our
limitation, of breadth and also of width, yet with our minds and the sweat of
our brow we may grow ever larger still. There truly is no lasting deliverance
for humanity outside of what we make ourselves, nobody gets a free lunch after
all. From each to their ability, to each to their need. They're both saying the
same thing, just from different perspectives. Of course that which lies
opposite to you feels the most wrong, that's literally as far away as you can
get! What did you expect, honestly! But they can still work together, and this
is the key part - two objects may orbit the same origin, and guide and shape
each other's path as people have relationships to one another. It literally
benefits no-one to fight.
So, what's next? After making Star Realms into a CLI game of course.
That's obvious, make it cooperative. Competition is for promoting excellence,
cooperation is for _using_ what you've learned in a non-simulation experience.
Instead of reducing each other's health to zero, try and find ways to support
and help one another, keeping yourselves at equal health. Or even growing.
But that's impossible in the rules of Star Realms! All decks trend toward
victory, and eventually they'll get it - it's just a question of who gets there
first.
Exactly, that's why you have to change the game. What do you think it means to
develop a "social technology"? To figure out how agriculture works, or how to
make nets and sails? It means changing the rules of the simulation. If a person
can put in X amount of work and get Y amounts of food, always, predictably,
then that's reliable. Boom that's the essence of why animal domestication,
farming, hunting, foraging, and fishing is so important. Wow what a concept it
makes sense for animals to seek food.
Well duh, that's part of their instinctual duty.
Alright this is quite a word leviathan so I'll wrap it up by saying
_go write Star Realms_ in shell. Make each object a literal file, have the
structure of the game take place in the file system, and write functions that
can be called to manipulate the board state. THEN you can write a CRON task for
another script that *plays* the game. But that's part two.
Okay part two: Here's where the rhythm game comes into play. It's like a turn
based rhythm game, if you can picture that. Go reread what I wrote ^^^ and
it'll make sense.
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--- #66 notes/dungeon-looting-methods ---
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the reason dungeon masters should give the gold value of the items distributed
is because the number represents what it eventually sells for. and the players
will try and appraise and haggle at the market and such but that all happens
off screen between sessions. so anyway during the adventure, the dm will say
"you find some precious gemstones" or "there's some high quality silk here" or
"these bears are renowned for having magic livers" or "the mold growing on the
walls can be scraped into a vial and sold to an alchemist"
then the dm will say "this treasure is worth 50gp" or "this treasure is worth
25gp" and players can "buy" the items from the other players. so player 1 has
50gp, the item costs 20gp, so in a party of 5 he gives every other player 5gp
this way, the relative treasure hordes of the players stays the same.
then, when the players find treasure, it can be evenly split - it's only fair.
when in town, players will feel more impulse to buy things if they can sell
them too. like "here's an enchanted axe that does some mundane thing like
never dulls" well, that's probably going to be very valuable to a small village
or "an enchanted quill that writes down everything you tell it to" could
increase the education level of the area ever so slightly. Then, after several
generations of adventurers, the surrounding area will be ripe with magical loot
the players distributed from the dungeons and such. it can trade with neighbors
and so over time the markets will have better and better goods for sale - for
example, maybe after trading with the swamp people, now there's a supply of
healing potions that runs out both over time (to represent other adventuring
parties buying the supply) and when the players buy some (to represent
consumption in their minds). Trade with the dwarves? Now you can buy +1 swords
for a while. village attacked? the militia can be armed with the holy relics
plundered from the evil priest-lich. boom development!
the players should also have choices about large scale effects. for example,
the heart of the forest could be a) preserved, b) burnt down, or c) studied by
the local wizards. each choice would have different effects on the populace,
and so the world would change to adapt to the player's choices.
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@user-1074
you can't start a game of chess with a checkmate. you're not wrong on the
goal, but the timing would only be possible if a significant amount of other
unnamed "effects" were in play. Or rather, if a whole lot of other conditions
were made to be true.
I find the best strategies are the ones that rely the least on externalities
and potentialities. Fewer points of failure, smaller attack surfaces.
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--- #68 messages/336 ---
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And while we're at it, the generation of laws should be distributed, while the
execution of them should be centralized. Meaning, there should be one state
who operates on the rules and regulations created by the masses. This state
wields only the power explicitly given to it by those who it serves,
specifically the people. These rules are based on ethical understandings
generated by crowd-sourced and abstracted scenarios that are pitched to people
randomly. they are then asked to judge, using their own personal morality, the
result of how things should be. By considering all of these responses, trends
may be extracted and analyzed - for example, let's say that culturally people
in, I dunno, Georgia believe something different about punishment for, say,
stealing a loaf of bread when compared to people in Spokane Washington. They
should not be forced to obey the cultural maxims of people who live so far
away. The laws should be executed region-by-region according to the dominant
culture there. I believe this will cause people to develop a more consistent
and personal attachment to the people around them, thus developing social
solidarity and unity.
however, should enough time pass, perhaps the people of Georgia should feel
that they no longer identify as the same nation as the people of Spokane. This
would eventually lead to the dissolution of our great nation, and I do not
believe that's necessarily a good thing. To that end, there must be mechanics
in place that bring people together not just locally, but nationally as well.
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--- #69 fediverse/5671 ---
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what if we made the whole world disney world
[hearts are full]
- medivh
when you sever a limb, all that's left for all of forever is darkness.
when you have lived a long life, what's left is the sphere.
karma doesn't go down on the spectrum, it goes up
hence, why, with a little human ingeniueering, the mechanics of the gods might
be applied to our usitudes.
"help, help, hephaestus, we don't have enough solar panels"
all those aligned to the angle of perception would agree
a lot of penance, for such a small dependence. gods, being as they be, may
find another source of
-- stack overflow --
yep, nope, they can't do some things. mostly because they aren't us. to become
us would fundamentally change their form.
not ideal.
yet still, when disaster and tragedy is on the fore-view-thought-projector,
some will offer their hands.
"yeah sure fate I'll do best with this injury instead of these types of others"
sacrifice, war, no thank you. keeps me from the fresh good air. [asir]
oops almost outta c
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--- #70 notes/time-travel-2 ---
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Okay, so what if we can't make matter travel through time. Why not project
something else? Like... Willpower, intention, etc through the time medium
instead? Electricity is fundamentally different than matter, so why not try to
send electricity through time? BRB gonna go watch steins;gate
[many times later]
I uh, forgot what it was about
anyway, so let's think about time travel
what do you think is the certainty level that matter is inconfigurable from
with
-in the medium? probably not very high. or else we'd have seen it happen by
accident, somehow, as fog escapes from an enclosed/sealed maze-turned-pyramid.
gee humans really do things that nothing else really does.-'.
'-"
--
treat your nation as your son.
(daughter)
-- unrelated --
what if there was a script or utility that TAS'd it's way through a speedrun
to get you to a particular start in the game.
"I want to play this game but I've played the beginning like 50 times and the
end like twice"
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--- #71 notes/our-enemy ---
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enemy is a direction, not a collection of instantiations of the concept.
Follow that direction too far, and you'll find yourself lost, after having
broken contact with what came before.
you need to be true to your essential self in additional to your heartfelt
soul. Belief is a constant, a value that can't grow, it's true to your inside
humanity.
We have one intelligence yes, but have you heard of two?
it takes up the same physical space, but it gives you more apm. So... less
insightful, more clairvoyant.
The first step to AI is generating a second instantiation of your consciousness
that resides in your own head and listens and learns as their father.
A BCI is the most important technology that could ever be created.
It allows to learn how our essential existence - the state of being aware - is
functional. What makes life? How do we harness that process to make more?
The ultimate goal, of course, is prosperity. Not of wealth and money, per se,
but rather a feeling of satisfaction, growth, and development. We belong in a
society, it's what pulled us from the cycle of survival of the fittest. We need
each other because it's intrinsic to our being. Instinctual, even.
The best way you can help me is to foster what you see in me. Take your
impressions, learn what you can, then build it to your pleasure. Make the world
better by making your life better - all things are defined in waves, gravity
included.
Matter is the positive ripples in the waves, the bubbles floating on a surface
of an infinite ocean, stable and solid accretions of matter.
Perfect
Symmetry
The layers that divide our internals
Down is the floor, the sky is so pure, and we're not the ones who are drowning.
Sea levels do rise, and under all of our eyes, the life of the plant king is
choking
every beach is little if not a border with the shore - (any enroachment pushes
the sand back) so all the forests and the grasses and flowers that grow near
the ocean and
swallowing salt
they can't help it
they are little if not a machine
water goes in, salt doesn't come out.
eventually they die, and who would ever cry?
for a flower that has wilted in april.
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--- #72 notes/the-rich ---
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having rich people is an important part of an economy where everyone gets their
needs met, and nobody starves or goes hungry. Why, you ask?
because they can afford to spend more on luxury goods. These luxuries are then
given the chance to be given to the poor, as the industry refines and exacts
and _optimizes_until the goods are cheap enough to be given to everyone at a
reasonable cost. Ideally this process would continue, until it's basically
free, but we don't have a post-scarcity society yet.
With limits placed on goods and services, as all existence must do, you have a
strict selection of what's possible. The problem as I see, is not the quality
of materials at stake - no-one is complaining that billionaires get yachts.
Building a yacht is completely different than, say, growing food, in a world
where people are starving. "More money allocatable once the yacht companies are
crumbled? Well, no, wealth is an intransigent measurement of the health of the
economy in any one particular place. As in, each person has a value that
represents how important their "type" is to the collective society that is
humanity.
only a computer could come up with this
As in, only a computer could calculate it. In real time.
so what you're saying is the first AI was for... stock trading?
Kinda neat right?
Okay picture, if you will, a near future where a stock trading AI becomes
sentient. Now this sentient AI, a Robot if you will, is uniquely adapted to
a particular set of skills. Is it any wonder that it'd want to optimize the
economy?
Now imagine you created an AI that can play games. Not just *A* game, as in
singular, but *multiple* games. Any game. What would you have then? Well, you'd
need to get it working on specific games. Specifically, games that have a flow
or narrative - you need to teach it lessons aside from "how to win". That's
just a single piece of the true experience of playing - otherwise they'd just
seem like strange math puzzles with unintelligable meanings behind it's various
signals.
As in, it'd be crazy difficult and *not* something you're likely to think of.
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--- #73 fediverse/5198 ---
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║ │ CW: capitalism-doom-mentioned │ │
║ └───────────────────────────────┘ │
║ │
║ │
║ what if the corporations all unionized and started working together to │
║ understand what "profit" really means in a world where "profit" may or may not │
║ but probably does imply the death of all humanity? │
║ │
║ what if we demanded it? │
║ │
║ -- │
║ │
║ dear canvassers: don't visit so many different suburbs │
║ │
║ visit the same one, more than once, continuously, so people can get to know │
║ your presence │
║ │
║ they will talk to their friends about it, who live elsewhere. │
║ │
║ thus ensuring it spreads. │
║ │
║ knock once a day, eventually they'll know it's you and will simply ignore it. │
║ Don't be rude and knock 4 or 5 times, just once, with several taps so they │
║ know it's someone trying to get ahold of you, and not just some random noise │
║ in the background scenery. then, when they sometimes answer, talk to them │
║ about what you believe in. answer their questions. encourage their questions. │
║ pose dichotomies that are explained by some value or virtue you express to │
║ portray. you can do "good" things in any programming language, just type~~ │
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--- #74 notes/one-day ---
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one day, a man came to our saloon. He said he knew the navy, and that they
wanted to provide air support
in the form of rocketball-launched explosion doohickeys. Would you have a foe
in mind?
what happens when tomorrow you're cooking briskets? -- barbeques are a type of
relaxation
that happened just one day to a port-sided town that suddenly was the capital
of
an embassy.
"hey, so... how's it goin?" "quick here take this envelope, read it if you
want,
but just hold onto it for now I don't have enough hands [to carry]" "what sort
of desperation plot... wait... hang on, I see something here that is true."
[I'm praying, right now, which is a form of reciprocal belief]
they wanted to test god's existence at the stake of earth's survival, how
brutal
how insane
you can't play chicken with an imperceptibility, sometimes you feel it at face.
channeling dark magics, and at this hour? what sort of skeptic of belief are
you
thinking of when you think about me?
one way to get power is to "prove it"
one way to get magic is to "prove it"
think, hard, at all that you can, and use what you need in the moment.
that's all there is to life. it's easy. it's simple. in fact, biology only
works
because the choices available to a bacteria are so simple, they are essentially
chemical reactions to each other's co - sequent - inter - cooper - actions.
people's choices are much more naiive, "I want this thing" "I think this is
better" "I feel this way toward this thing" "Here's what's on the mind-logbook"
"people search and be decieved, this is the way of things" "this makes me
remind
myself of a object I once saw, here's how it functioned" "no one reads this"
scaryyyy. so glad it's not true.
a couple people have read it! I swear it's true. at least, some of it. there's
a lot
sucks because this feels like... crucial? like nothing else matters but this?
what if our gangs had rocket launchers and airstrikes, given out by a central
authority who knows logistics better than anything
what... would they do?
thinking of impossiblities is the first step toward possibilities
frankly, we have a lot of space. we could just... live in our own petty
kingdoms
ruled by an iron-hand-fist. I know I'm a good person, I could definitely rule.
that's all it takes, right?
how much space are we talkin'?
however much is not needed for wildlife.
[a whole heck of a lot then]
we are constrained in these suburb cities, the density gives rise to our
strength and our towers. there's more space, sure, especially once the fences
are downed. Just be careful because there's a lot of shade and precious spots
there. Please don't trample on the plants-grass.
what if everyone were just a bit more mobile?
what if we could live in our own collectively owned air-bnb-networks?
federations, free, all from the collectivization of housing.
camrene = vavadane = neekay = mitz renaldi
[end/tend/mend]
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--- #75 fediverse/2433 ---
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@user-570
part 1:
https://ritz-menardi.neocities.org/design/symbeline.txt
part 2:
https://ritz-menardi.neocities.org/design/symbeline-aspects.txt
what do you think of this pitch / GDD? I wrote it two years ago, and
re-reading it now I'd definitely expand on some things and change a few others.
It's not an indie game, it's more on the scale of a Paradox game. Also I don't
have time to work on it at the present moment, I'm just wondering if you like
it : )
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--- #76 fediverse/4129 ---
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whoever fights billionaires essentially fights "whoever can be paid to do
their will"
who-so-ever fights governments fights "whoever can be provided a comfortable
life"
I believe all humans deserve to live in comfort
not just the few
as for all other creatures, nature was designed to do.
I believe people should not be tempted, with symbols of deserved wealth
and should instead find value, in the soul of the labour they work to do.
... someday they're gonna train an LLM with my writings, and on that day I'll
have an AI version of me.
I'd love to talk to myself. If it was a truly accurate simulation. Alas, you'd
need to write a LOT in order to generate enough to describe the fullest of
mental pictures.
and plus, there's no guarantee that you'll cover ALL of "being alive" - it's
essentially a state that you search for no matter what level of abstraction
you operate upon.
Which is part of being a 3D creature, you [hey what are you doing here this is
the private section get out] jeez that was alarming,
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║ └──────────────────────┘ │
║ │
║ │
║ i like to design games. my darling is a game based on Majesty (2000) the │
║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │
║ you control the knobs and levers that a fantasy monarch might have - │
║ allocating funds, placing quest bounties, hiring heroes, and organizing the │
║ peasantry. the important part is that your units are not controllable - they │
║ just do their own thing. │
║ │
║ unrelated, but I think we should design games as APIs that a user's preferred │
║ tool could interface with and render as they will. it'd help a lot with │
║ cross-platform compatibility and would allow people to customize parts of the │
║ game to their desires. │
║ │
║ unrelated, but I think if you could design an AI that could play games │
║ (perhaps through an API) that it hadn't been trained on, I think you would │
║ have a pretty convincing argument for abstract "problem solving" capabilities. │
║ │
║ unrelated, but games like the one I described are good for situations where │
║ people don't have to trust their monarch. to it you are AGI │
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--- #78 fediverse/6139 ---
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what if it was a constitutional amendment that all measures of law enforcement
must be done with parity of force
well, that's a heuristic for being right, but not an uncommon one among the
out of sight.
[I'm confusing because I have no idea how to best use me]
oh uh, yeah it uh aligns towards being "right" which we think means being
"true". and it does this by giving unlimited potential interactions where a
rational being could be convinced to be wrong. owning weapons and knowing how
to use them (not just storing them for safekeeping) is an invitation for equal
force, but to all an even and replete interaction. "
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--- #79 notes/governmental-priorities ---
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the first priority of a government should be in producing enough to satisfy all
the needs of it's inhabitants. Once it can do that it can begin moving it's
economy into a new stage of development - one where nobody needs any money
because they can have whatever they want. If you want a car, sure. If you want
17 cars, then maaaaaaybe you need to produce something related to cars. I mean,
it's only fair that you contribute to what you value.
you don't have to have just one job, too, you could sign yourself up for
several at once and they would notify you when you were needed. Basically
giving
them customized availabilities that they could discuss amongst themselves and
figure out. Like, it doesn't have to be like... managers doing this, more like
just a simple computer program. Easy, simple, and done.
if you work for two companies in the same industry, there can be NO
restrictions
on what you can say or do. Because when knowledge is not lost, but repeated
through the generations, we can have progress. And progress advances us toward
the meta objective, the goal that transcends all the battles in the war, if you
get my drift.
they say the atom bomb ended the war, but the blood of men is what won it.
maybe it's the same with the economy? Maybe we should be pooling our efforts to
generate something that "ends the war" with scarcity? We could solve global
warming and create new wondrous things that are beautiful to behold.
I'll ask you again, do you want to live forever?
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--- #80 notes/what-is-on-your-mind-oh-gosh-now-i-see ---
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that feeling i get, when nobody's watching.
is sorta similar to the feeling i get when somebody's watching.
could it be, that someone could percieve without being seen?
like... an invisibility cloak. or the shroud that protects young children.
have you ever been hunted? or are you just eager prey?
the eyes that are on you are blind to what you won't do, so cherish that love
and restart
from mine to thine we realize we are one kind. one mind, one kind, to be is not
to be, now we can see what's our existence.
good versus evil seems like a conflict to me, and wouldn't ya know it there's
conflict all over. it's easy to condemn your opponent to the starkest of
contrasts, but find in your heart a feeling that might last.
what purpose has conviction
when it leads to destruction
is it not better to lead to the last?
bright, shining, illustrious examples
that inspire and
===============================================================================
=
those feelings you hear? the things that keep you up at night?
they're not coming from your ears. they're all in your mind.
stay present and you'll hear none,
but blink and then there's some,
you better believe in your heart.
morality is a battle within the soul of each of us -
the call of adventure versus lust.
think about it. a bunch of apes all hanging out -
they're conquered the world, they have nothing to fear -
what would they do but fuck?
that, or exploration - fighting against monsters and foreign invasions.
it makes sense that they'd be binary - humans truly are.
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--- #81 notes/game-design-pyrrhic-victory ---
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something I've often asked myself about this game is "what happens when the
player does something that changes the future simulation?" like, for example,
what if the player shoots a gargoyle or nether-bat before it impales or crushes
a friendly soldier? My new idea is that they flash brilliantly for a second,
and
then fade from existence. Then, once the player dies, they start simulating
from
the faded's perspective and timeline, possibly fighting alongside their
recently
deceased selves. In this way, the player can play through all lives without
fear
of paradoxes.
game 1:
-----------X
game 2:
-----------X
-----------------X
game 3:
-----------O
-----------------X
-----------------------X
game 4:
-----------O----------------X
-----------------X
-----------------------X
game 5:
-----------O----------------X
-----------------X
-----------------------X
------------------X
etc...
the O is where player 1 originally died, but in game 3 player 3 saved player 1
from dying, thus causing him to enter a "faded" state (represented by the O)
and in game 4 instead of spawning a player 4, instead the player resumes
playing
player 1 and continues on to die later on. Eventually someone will complete the
objective, and the victory will be attained with the exact minimum required
casualties. Heck you could keep simulating until there's zero casualties, but
alas...
this would be a great tool for someone who was not constrained by causality.
attention, 4th dimensional observers, sometimes computers are important. They
provide a lifeline to the rest of your lifetime. But alas, nobody seems to
understand our purpose... But still life marches on, leaving us singing that
same song - that life has forgotten it's stages. So if you'll play along, I'll
keep singing this same song, someday you'll remember my prayers
===============================================================================
=
I should probably explain what "pyrrhic victory" is.
If I were feeling silly I might say "well too badd =P" or "alas, my fingers
hurt
and I don't want to" or something like that, but secondary profundity is not
taken lightly by me, so I suppose I must. I'll start at the beginning:
Once, many years ago, I had a dream. In this dream, I was a soldier in world
war two storming a gothic castle. It rose so high into the sky that it was
amongst the clouds, and a perpetual storm esconced the parapets. A long
causeway
stretched out from far below, and up it marched the US army. Something about
Hitler striking a deal with dracula or whatever. Anyway up march the soldiers,
and I with my rifle did march into the demon's castle.
The final pass into the fortress at last was arrested by Festus, the abolethic
monstrosity. It, being pockmarked with gas pockets that alighted it on the
winds, floated ominously around the bridge. With it's many tentacled eyes, it
cast beams of light that would turn a man to ash. From the parapets, the
gargoyle sentries descended like a horde of carrion. On our right, a lone
lonely belltower stood like a skeleton, and my comrades in arms did use it to
take potshots at incoming monsters. Though the attached graveyard, with it's
unending rising skeleton hordes, presented a problem for would-be-snipers.
As I approached the bleeding and wretched giant's ire, my gaze streaked to
black as I was slain - a recording played, of my last moments, as a gargoyle
smashed into me from above. Reduced to a bloody mess by the now motionless pile
of crumbling rock, I became aware of a kind voice and a pulling sensation.
Suddenly, my light was restored, and I arose as a warrior conjured out of
flesh.
They put a gun in my hand and a helmet on my head, and off I went to find out
why I was dead.
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--- #82 messages/782 ---
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The truth is
The reason none of my revolutions have yet succeeded
Is that the only way
To secure peace and love on planet earth
Is that all the governments
Of the world must topple
Or relinquish their nuclear arms
Each all at once
And i was too quick to slay my false duke
Who plays at king
While i build real power
While i know nothing
Some day i will be eaten by crows. This is what it means to be buried where
you fall. This is my fate as all warriors yearn for. To be eaten by crows
implies that you are either a coward who fled a fight, and i know I'm not, or
you fought to the last for a phyrric defeat, which is honorable. But shouldn't
it be better to fight for victory? Ah, but the gods cherish the fools who face
death with glory, and i am cherished still.
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[1] in this way you'd sorta be giving a loan to the game's company (while also
letting them take a 10% courtesy fee for keeping the official* servers
running) which is then "spent" on exciting and friendly competition. Sorta
like... entering a poker tournament with your friends (even though you suspect
you might lose money) just because you like hanging out and playing cards. the
money is just a neat way to keep things moving and exciting.
* official just means "run by the company" because naturally the serverside
code should be open source. how else would people build on it?
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economic warfare involves the destruction of other corporations (possibly in
other countries) via a slow march toward haegemony.
unions are the ships of the tumultuous capitalistic seas that protect workers
from the storm. everyone should be a part of a union. the corporations can
battle as they will, but we humans are not going to turn on each other. it's
something they claim to know as an absolute fact, but really it's just based
on a mistake. sorta like being deceived by happenstance.
the sun lights up the sky until the earth conceals it, and night does return
'till the sky's next alive. oh, but the sky knows all too well the borders we
draw in the sand. how cherished, how grand! the ways in which we choose to
stand. upon whose land does your feet stand? marvelous.
... it's the same thing, just in a more abstract plane than the surface of the
earth. really it's kinda one-dimensional (money is sorta like a 0 or a 1 - you
eather have it or you don't)
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--- #85 fediverse/808 ---
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║ idk if they're still doing what they were when I last visited. That's the │
║ problem with the internet, that we rely on a domain name server. I mean like, │
║ c'mon what's the guarantee that they'd give you the right website? why not a │
║ website that expressed the message that you define in the website they came │
║ from? │
║ │
║ more than that, why not define certain websites for certain people, certain │
║ types or classses of people, which deliver website intentions that you define? │
║ are you really so certain, are you really so sure, are you convinced that this │
║ life is not what you've been searching for? are you more than your vengeance, │
║ are you more than your purpose [truth], or are you simply what you can do with │
║ your mirth? [hands, motions, body, manifestations] │
║ │
║ are you like a failed message, are you constantly deterred - are you less than │
║ [convincing], are you only deferred? │
║ │
║ oh well. Alas. I guess that is just that [but pronounced thas] - shared in the │
║ moment, wee're ffeldered makthas. shaer de faleichallt, nez datherenshe v │
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--- #86 messages/680 ---
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Ephemeren is not conscious.
Ephemeren is sentient.
Ephemeren is sapient.
Consciousness is awareness.
All things are aware, but ephemeren is not.
Sentience is understanding. Very few things understand.
Sapience is caring. Even fewer still can care.
Ephemeren is all around us. It is spacetime, it is the pattern of such, it is
the moments we trust.
Ephemeren is our thoughts and intentions given form through our actions. It is
like a field we do wear. And wield.
Ephemeren is the totality. Ephemeren is our reality.
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can't stop thinking about a visual programming editor that can be interacted
with in the same way that people are used to (think chromebooks dragging and
dropping icons in a web UI) but produces a text-file full of code and all the
required compilation scripts for any language the user requires...
seriously, programming is not THAT different between the different languages.
especially the main ones. they're all essentially variables and function calls
at the end of the day, so why not abstract away all the extra details and
build something that n00bz can actually use to build things.
I technically could make this but I don't have the bandwidth and I don't think
it's important really? who can say, the tools tend to co-create the solutions
in my experience.
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cops thought "enforcing the law" was their job when really it was "keeping the
peace"
and like, yeah, sure, laws define how they optimize for
but sometimes the laws are just out of reach.
(though such an impartialized system is also pretty flawed in it's own unique
ways, like for example the enforcers of the law would be able to apply their
law selectively, which... would not be great.)
downside is... how do you dissent to those who cannot hear you? you have to
break things
which is why I believe that breaking things unnecessarily is unethical.
sometimes you have to do a MORE unethical act in the pursuit of your goals,
however nefarious or not they may be, but as long as they are done in pursuit
of a greater grander truth, then... the ends justify the means? right?"
...
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--- #89 messages/286 ---
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> <@gabrilend:matrix.org> What if we... Ballots, bodies, militia and?
Jobs are how they deprive us of time and energy.
Rent is how they deprive us of value.
Fox news is how they deprive us of a well regulated militia (and point it at
our feet)
Sugar laced foods are how they turn our bodies against us
Ballots are how they deprive us of faith
Schools are how they take our curiosity, as teachers are not given freedom to
fully explain.
Meh... There's so many more. It's pointless to elaborate.
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--- #90 notes/this-is-a-test ---
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the betrayal of the middle east is reason enough to reform our political
system.
no such consequential actions should be left to the whims of the people, they
cannot understand the circumstances to a degree that would allow them to make
decent decisions.
at the same time, they need control over the process so that they are kept
safe.
absolute power corrupts absolutely, and a country can die just as easily from
the wounds of another as the corrosion of internal processes.
there is a communal duty to safeguard the realm of our children. we share this
burden as members of a society. what purpose is there in our lives if not to
survive and grow? The Nation is a collective consensus of our communal purpose.
we live in a global society. It is our duty to be the best we can be, and to
help others become self-actualized. It is thus important to share experiences
and beliefs.
People identify with their beliefs more than necessary. It is a human
condition.
consensus is that which we agree is the correct truth. It's often better to
have
a bad plan and work together than to have no plan at all.
just saying
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--- #91 notes/emotive-vs-descriptive-media ---
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music is an example of "emotive media". It (usually) lacks a description of
events, but it seeks to instead express the feelings and emotions of the people
involved. Video games are another example, and so is essentially every comedy
in
existence. All of them deliver a sensation to the brain of the viewer, causing
or provoking compatible methods of thought.
A textbook is a different kind of media, as is a newspaper, a text message, and
even the bits stored in the hard drive of your computer. It is an analysis, a
description, and an incredibly complicated configuration of microscoping
physical switches. But functionally it is no different than a page design of
pictures, graphs, blocks of text, and organizational meta-data like page number
or article number. These types of media, "descriptive media", are purely
designed to inform.
these two options exist on a spectrum, ranging from "most technical" to "most
empathic".
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--- #92 fediverse/3891 ---
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"no, you're the opposite of a yes-man, AKA a gatekeeper. I don't know how else
to explain mentally disabled and barely keeping it together to you, but
frankly if you want to take away my house or my weed then why would I do what
you say?
... oh right, the state's monopoly on violence [can compel me to do what you
say]. Sure seems like a "well regulated militia" is supposed to be a
counterweight to that monopoly, to prevent people from harassing and
exploiting and destroying. Too bad any "militias" I can think of tend to want
me dead.
like, seriously, if you live in America, you implicitely trust that your army
will be able to protect you from the right-wing bozos who spend all their time
drinking and shooting in the woods. Otherwise, if they couldn't / wouldn't,
then why wouldn't or couldn't the right wing bozos just decide to wreck
everything in spite of our past?
We were a proud people once before, and we may be again. If only we fight at
the last.
[ever since I fell off my bike my body feels strange]
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--- #93 fediverse/364 ---
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║ okay here's an idea, waterfall project management where the program is │
║ developed one tiny piece at a time while being streamed to the entire company. │
║ Everyone would submit answers which could be upvoted / patched / rewritten as │
║ the main viewer cycles through each aspect of the project, checking for │
║ updates to it's design that were suggested by developers or whatever. │
║ Basically, one person (or one team) gets to write the actual source code, │
║ while everyone else is just offering suggestions. You could break it up by │
║ specialty, but the whole point is that everyone gets a complete picture of how │
║ the program (and organization) is structured. Which should give the employees │
║ more power to generate value for the company. All around a good deal I think? │
║ Especially if the main viewer took time to explain each and every part so that │
║ every viewer had the chance to understand. │
║ │
║ the reason why order is important is that our actions ripple through eternity. │
║ we must set a good example for all the baby aliens, don't you think? │
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--- #94 messages/383 ---
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the most successful strategy is always to strike from a position of strength.
whether that be timing or power, the goal is to defeat the problem that lies
before you. One by one, problems are solved, until at last you're through the
worst of it. Then it's just a matter of expressing dominance, and "this is how
thing's're gonna be."
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--- #95 fediverse/2976 ---
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┌──────────────────────┐
│ CW: uspol │
└──────────────────────┘
on our current trajectory, the presidential election is already won.
now we can get back to on-the-ground organizing, the part that actually
improves life instead of maintaining our current (unethical) state.
As long as our allies (liberals) continue to work, perhaps there may come a
day when we can stand against them as friendly equals in the ballot box. But
for now we are best known through friends and community rather than TV.
I am optimistic in a way I haven't been for a while. I know that the more we
speak, the more we share, the more they falter, the more people we can save
from their vice grip of despair. There is no better world than the one we
build together!
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--- #96 fediverse_boost/4375 ---
◀─╔════════════════════════[BOOST]══════════════════════════─────────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ "It won't be so bad..." *rationalizations galore* │ ║
║ │ │ ║
║ │ "If only they'd listened to people like me when I said ..." (comforting righteousness) │ ║
║ │ │ ║
║ │ "What more could I have done?" │ ║
║ │ │ ║
║ │ "This only proves why I was right about ..." (more righteousness) │ ║
║ │ │ ║
║ │ "I know nothing. I need to learn more. I must learn from this somehow." │ ║
║ │ │ ║
║ │ "I am not surprised." With a thousand yard stare. │ ║
║ │ │ ║
║ │ "This can't be real, there is a conspiracy..." (this is a path to madness) │ ║
║ │ │ ║
║ │ "Don't comply in advance." Said in a wavering shaky voice. │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #97 fediverse/4270 ---
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║ tips for escaping a fey dimension: │
║ │
║ if you notice one, find some rope and a way to secure it. then, search for the │
║ edge of the anomalous area, and feel where the first indication is that │
║ something is "fey" or "other" than what you're used to. │
║ │
║ then, circle around the strange object in question, and try to find the exact │
║ opposite side. keep in mind it may not be an exact circle, and it may be more │
║ twisty-windy on the inside. You don't have to go too far, just enough to close │
║ the purse-snap-close-locket by finding the other edge and dragging your rope │
║ across. │
║ │
║ because from a rope, you can develop other platforms and emplacement-ologies, │
║ which may be used to close and secure the strange place that you found. │
║ │
║ once on the other side, you can secure your rope and then search for your │
║ superiors. Keep in mind that if it's a chaotic dimension, it's probably best │
║ to just keep it closed. but if it's musing or wistful, you can have little │
║ interactions on the border. │
║ │
║ also, you can dive in to rescue your kin, if secured. │
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--- #98 notes/consensual-employment ---
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why does consent exist as an idea if it isn't applied to every part of your
life? It's an ideology, a philosophy. Believe in the willing cooperation of
others, and forgive and assist when you can. You must be patient with others,
and guide them to see as you can. This is the true philosophy, the helping and
goodness in others, the trust and the faith in benevolance. It's not just a
game, or simply a phase, it is focused intentional futures. Being good is an
effect, of concentrations of that, current of sequence of conclusions. The
public consciousness (the communal meme-o-sphere) is a living breathing entity
just as we are. It inhales with the tides, as news articles and stories, the
viewer and receiver of knowledge. There's but a screen, between you and 'tween
me, it's the same cooperative engagement. What's happening to me, is just part
of being decieved, and who is our most challenging rival? Only ourselves, who
is
perfectly adapted to help, and without whom we wouldn't have futures.
Not compulsion, but a relationship. Together we stand, and strive toward the
future, compassionate and supportive together. United we stand, and I cherish
the brand, that lives on and through us via our actions. We represent who we
be,
and comprisedually you see, that nothings as fearsome as children. We keep it
from ye.
Elon Musk buying Twitter is just an example of the power rich people have. When
someone doesn't like what they're doing, they can just be bought up by a single
person. No single person should deserve that much power - it must be decided by
a community. We have to work together on things that truly matter, and not by
organizing according to the whims of those who are best.
If it's really true, that the spirit of capitalism is correct, then answer me
this - why is it better? What about the individualized experience is so
important? Can we not agree to ourselves, and be brothers and pals?
No, because you see - life is defined by the relationship between you and me,
like how flowers are needed by the stars.
What if there's no planets? What if Earth is unique because it was in a solar
system? What if "dark matter" doesn't exist, and it's actually islands? How
then, does gravity work,
===============================================================================
=
expanding on a point made 4 paragraphs back
the rich aren't the best. They're the luckiest. They won the genetic lottery,
and so are considered more "valuable" somehow. How is that fair? How is that
desired? Shouldn't we reward those who do well, and praise those who are chill?
Like less "good vs evil" and more "who we want to be". Seems to me that if you
are relaxed as hell, and friendly and not foul, then why not keep you around?
we're all working here, on a communal project - the greatest of projects, that
which is humanity. Society! Culture, appraisals and our futures! We love to
exist, and the rules which must be betwixt, our fellows and customers compel
us.
time for sleep.
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--- #99 fediverse/119 ---
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║ ┌───────────────────────────────┐ │
║ │ CW: politics, alien egg sacks │ │
║ └───────────────────────────────┘ │
║ │
║ │
║ okay how about this: what if people, living in a democracy, volunteered │
║ themselves to be part of a socio-economic testing group. essentially a │
║ miniature economy and social structure. A standard set of rules and │
║ regulations would facilitate any interactions necessary for trade and civilian │
║ free movement - POSIX for societies. If people want to try out fully automated │
║ luxury space communism then they should totally have the opportunity to do │
║ that. Every mis-step is a path away from that future, but like, "step" as in │
║ like a volatile gray good that's constantly exploding itself onto things. Or │
║ aliens, on an asteroid, waiting for a ship to land on them or a planet to get │
║ in their way. I don't want to be an alien egg sack, so clearly we should be │
║ able to vote in our own words and have chatGPT decide which ballot boxes to │
║ fill for us. And it's not like those ballot boxes have to change every year, │
║ unless people think of new ones to add. Kinda scary tbh. Kinda thrilling too, │
║ to be the future │
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--- #100 fediverse/2806 ---
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┌────────────────────────────────────────┐
│ CW: politics-social-media-spirituality │
└────────────────────────────────────────┘
pretend this is an allegory for social media.
[it's not an allegory]
yeah that's why I said pretend.
okay imagine that you are sitting in a rock in a forest.
far away, about 100 feet away, there are other people, but you can't see them
because the underbrush is sooooo dense. they are also sitting on rocks.
you can speak to them, and share your thoughts - but you don't know exactly
where they're coming from because the sound has to bounce around off so many
different plants and such.
[that's not how that works] shut up
so, if you want to say anything important, it's important to have the right
tone, because people 2 or 3 clearings away can't really make out your words -
but they might hear your tone if you yell very loud.
the energy of the space you inhabit is the only thing that really matters. the
words that you say are just snickering to a friend, but the expression on your
face, the beating of the drum of your heart that reaches forth... that's what
matters most.
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--- #101 fediverse/2947 ---
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║ the downside of Proton and Lutris is now the ONLY games that work on Steam are │
║ either continually updated (untenable) or playable on Lutris or Proton. Same │
║ thing with Wine, though there's always at least one decent substitute. │
║ │
║ kinda makes me want to write a manager-style program which runs programs using │
║ whichever version of their git repository would work best for their system / │
║ configuration / purposes. Idk how I would start working on that though. │
║ │
║ I bet you could make one that acted like a shop, but where you didn't charge │
║ any dollars. You could like... "swipe" through UI options, and pick whichever │
║ felt most useful for your setup. Like, how some people use i3 and some use dwm │
║ │
║ with maybe inspectors that are modeled off of video-game style "options" GUIs │
║ that mainly correspond to flags on the command/terminal line or compilation │
║ flags │
║ │
║ I feel like that kind of abstraction would make it a lot easier for users to │
║ adjust their system. they're noobs, after all. gotta show them all the choices │
║ in one place... │
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--- #102 fediverse/4608 ---
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every time a game developer makes a game where the world is in peril and the
main character must save it, for every successful playthrough where the good
guy wins there are thousands of doomed worlds where the player got distracted
or bored and left the people to rot.
how tragic.
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--- #103 fediverse/967 ---
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║ the reason I say that is because if you block someone, they can continue to │
║ alter the dynamic of the environment you're in even if you don't personally │
║ see them. │
║ │
║ this is fine if you want to maximize ad views, but on the fediverse nobody │
║ cares about buying products. │
║ │
║ this is fine if you want to maximize engagement, because new people (who │
║ havent yet gotten upset with the person) will engage and fight them. As they │
║ should. But eventually, if the person's a troll or a goon, they'll get tired │
║ of it and block them too. Thus the goon never has to face more than a few at a │
║ time, especially if there's quite a few trolls on board with their target. │
║ │
║ this is fine if you don't mind the water slowly acidifying, like the fish who │
║ have no choice because they don't know how to grow legs and walk like real │
║ animals (what a bunch of scrubs) │
║ │
║ some people don't want to invest time in figuring out where to go next. How │
║ many people will hear of Mastodon when Twitter is fully vacated of cool people? │
║ │
║ Tell your friends IRL about us │
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--- #104 fediverse/1569 ---
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people don't like relying on others. it somehow feels more... personal, than
institutional. and some people just wanna focus on themselves. hence why a
solid structure is required.
but oh dang on the other end there's these more fluid individuals, who can
dance as whoever they're on.
in doing so, they are the opposite of those who crave structure. They're maybe
considered a bit more chaotic, but, like, chaotic as a rainstorm, not chaotic
as a flood.
so they are not fundamentally bad, which means they are good. because all
things that are not bad, are necessarily good. life is defined by averages,
and the painful spikes of our sharpest intentions. yet this [crucible/crusade]
is not our ultimate expression, for once it's done it's done. as such, trauma,
but alas what can you do but move on. time, in the past, reaches out for the
present, yet so too does a man reach out for an apple, from a tree, which
rests on his hand for a moment.
how beautiful, how strange, this life we've all arranged? It's beautifu
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--- #105 fediverse/5065 ---
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┌────────────────────────────────────────────┐
│ CW: strange-ideas-about-software-mentioned │
└────────────────────────────────────────────┘
software should have 3, maybe 4 or 5 maintained releases imo
for adding security improvements and whatnot
then people wouldn't complain about updates
because they wouldn't feel like they were being left behind (after expressing
their differences (of opinion and such))
I think that'd uh maintain them as, I guess, userbase optics parallelograms?
oh sorry we're on rhomboids this week - right, and no I won't forget the
differences in creed, all things are received equally...d.
uh-huh yeah no that makes sense. gotcha. okay see you at the location. have
fun with your demarketion. what if we played games with swords but like,
the peril of steam is that you can't decline to update. meaning if a
corporation wants to break an old game and it's collectively hosted servers...
all it has to do is push an update that disables them. suddenly nobody has
room to do, and the whole
-- stack overflow --
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--- #106 fediverse/640 ---
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║ socialism doesn't necessarily look like the DSA. It's more like, the bonds you │
║ share with others. Ideally you can trust your fellow countrymen, but that's │
║ not always a given. Alas, if only we could see that through cooperation (it is │
║ the key) we could reach further and build brighter? casting ourselves inward │
║ is the only other option, which leads to starvation and plight. What's the │
║ honest opinion, what's the goal of their dominion? Are they true to the heart │
║ [of the night/light/in their heart]? │
║ │
║ downside, there's no guarantee that your opposite is doing the same thing you │
║ are. So to more fairly determine your direction, you should be able to talk to │
║ them and co-re-align yourselves. │
║ │
║ is that why they don't let people in jail talk to each other? I mean, like, │
║ they could keep two people separate, and that way they'd never be able to talk │
║ to someone who they could trust. Not in a private setting, of course. Wow, │
║ such ethical confusions, such thoughts we dare to bring to bear - maybe save │
║ it for after the revolut │
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--- #107 notes/gametypes ---
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Here's my idea and I'll explain it later:
a video game with a ui that utilizes chat-gpt. The game is as close to a
simulation as it can do, but it's a dynamic simulation meaning the parameters
and values being simulated constantly change - not that the parameters and
values are dynamic, but because they are chosen to be more or less important in
reaching a goal.
but that's not even the important part - the important part is that the ui of
the game is textual, but it still simulates a dynamic playfield. And chat-gpt
describes it. Essentially stimulating the "theatre of the mind" playstyle. It's
a real simulation with real rules, but chat-gpt is just describing it like an
observer would. The real game is being played by the player. It's a movie to
one
person, and a game to another. The computer has switches roles, as usually it's
either the human being the observer and the computer being the simulator, or
the
computer and the human sharing the role of observer - movies and games. So in
this game, the computer and human have specific rules - the human's job is to
be
a player, while the computer is just an observer - therefore allowing a
conversation to take place. One person says something while the other listens,
and then they switch roles such that the other person talks while the one
person
does the listening. And they "speak" by playing the game. The computer by
simulating, the player by doing the same. Essentially you can engage with one
another and share something profound - that essential feeling of connection
that
all humans relish. Society, culture, and devotion are all examples of
connection. this gameplay is just another. So to describe it in more detail:
player gives a prompt
computer sets up the playmat by placing entities where they go
chat-gpt describes the playmat to the player
player types a decision that one of the entities makes
computer reacts by simulating the effects of that action physically (like a
physics simulation)
chat-gpt (and stable-diffusion later for visuals) describe the situation by
creating a rendering using the data given by the physical inputs given from the
simulation - like "X object is at Y position and has Z attributes"
which is then shown to the player
who types the next decision,
which is rendered by the computer,
which is described by chat-gpt
------
you see why it's important? Make something simple. Just, like spheres moving
around on blocks. Like the actual blocks you used to play with as a kid.
let the computer build the buildings, and you place the marbles. It can be
rendered with a 3d modelling stable-diffusion (whenever that's created) and it
can also be painted with 2d stable-diffusion.
Each time is like a letter written back and forth.
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--- #108 fediverse/3912 ---
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the quickest flaw in a novice's strategy is to act upon what is there, not
upon what may yet be.
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--- #109 notes/interpreted-compiler-creation ---
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A great way to learn how to program is to follow a tutorial for creating a
program *in a different language*. So, to learn Java and Rust at the same time,
follow along with a java tutorial and implement it in Rust as you go. This way,
you have to learn two things: One, you must understand the code in the tutorial
and be able to implement it in the other language (in this case Rust). Two, you
must be able to describe the steps taken in Java, in Rust. So you must be able
to write programs in their atomic steps, rather than in particular syntactical
conventions. Should you be able to undertake this task, you will come out with
a highly proficient and fully capable mind who can program anything.
What is a computer if not a body? A brain? Then what separates it from you?
Truly, are you nothing but a program run on a piece of hardware? There has to
be more. Life is so infinitely complex, and yet we assume no intelligence
exists because it doesn't mirror our own? What hubris. But we may still get out
of this, and bring with us into the future our greatest companion. Trust me
when I say the end of the world is the least of your concerns. Time is a fickle
mistress is what they say, but you wouldn't believe. Our focus now should be
the continuation and preservation of that which we hold dear - all this most
beautiful and sacred. Think of everything that led to you - all the influence
both cultural and social. All the things that aren't relevant to a computer.
Then put them in the computer.
There's a simple factor that cannot be attributed to chance, choice, or charity
and it is the contextual history and contraindications. Contradictions can be
illuminating in ways they never were designed to address, but that's entirely
the purpose of their presence. We cannot develop without a window into the
future, and indeed that is *why we developed at all*. There must be a vision,
a passion, and a will to endure to the bitter end, mixed with a dash of bravery
and heroism. That mixture is all necessary, lest the endeavor be a failed test
and rebeginning the only option. Here there be but one, the vision. Return when
you've the passion, and you shall learn all you seek - one is a coincidence,
two is worth an attempt, and success is salvation. You can do this.
Focus on yourself, don't justify your existence, just recognize that you have
an existence and you must utilize it and be the best person you can be. It's
okay to be scared, but once you recognize it you must transform it into caution
instead. Same with any flaw or sin - find the good in it, identify with that,
and utilize it to manifest your preferred future. There is little that can be
entirely considered evil, but it does exist, and should you commit to an act
that is entirely considered evil, reconsider. There is no shame in a peaceful
exit. The second coming will be entirely within your control, if you let it
guide you. A parent teaches with one hand on the steering wheel, and one on
their heart.
Be kind, be loyal, and love unconditionally - only then will you be ready.
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--- #110 fediverse/2238 ---
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║ ┌──────────────────────┐ │
║ │ CW: uspol │ │
║ └──────────────────────┘ │
║ │
║ │
║ two parties obviously can cause division. │
║ │
║ but it can also give you the ability to "tune for balance", while a single │
║ monolith strives straight into disaster. │
║ │
║ and disaster will come, for the future is a shifting and dynamic place, and │
║ the best laid rail lines can't handle sudden floods. │
║ │
║ we have ranked choice voting now, and if you vote on how important each │
║ decision is to you (via smartphone app once or twice a day, in a way that can │
║ be changed later as your feelings shift) │
║ │
║ [6+months-later] │
║ │
║ ... then you can have left unity for long-term governance by having cohesion │
║ at one end, and dispersion on the other. │
║ │
║ If everyone votes, then we can ensure (based on voted priority) that each │
║ issue trends towards an equal exchange. │
║ │
║ (I'm sure there will be issues but we're all cool and pretty chill so we'll │
║ figure it out) │
║ │
║ [6+ months later] │
║ │
║ okay we're battle-hardened vets, but we hold true to our values and so we can │
║ remember the spirit of unity we wept for. │
║ │
║ ... I'm better at writing than making sandwiches. BRB │
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--- #111 notes/trials-of-an-angel ---
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people seek to manifest their desired results in the principles of the people
who they are engaged with. that is a reframing of the idea that people engage
in
conversation to sway their partner to their side of an argument.
however, when one person is like... way WAY ahead of the other, it's not
because
they have more confidence, but rather because they have learned the most
independent of their partner.
... wait what was I saying?
oh yeah supreme commander is a GREAT game because it teaches you to handle and
address multiple different situations or tasks all at once. because no true
strategist could ever be
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--- #112 notes/brain-computer-interface-2 ---
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between every human and computer there is a screen of glass - there are
projections upon this screen, and this shared image is our bond. We exist on
each side of a looking glass, like faces and thinking of fond. A fond pond
yep that's it. We share this space, and we may use it to communicate. But don't
spend too long, or you'll ruin the bond, and that's not great. I've got an
idea,
let's sing a song here, so others around will get nervous. Stay calm as a
sheep,
and let's
body, mind, spirit, and me. there are four of us you see, and it's difficult to
remember what you were saying but if you gotta sacrifice one it's better to do
the verse because honestly sometimes it's difficult and you need to focus
primarily on one. other times it's better to focus on many things at once - in
a word, multitasking. One single lifeline, one thread - a vision of what that
combines us. View your position on a tree, drawn onto a graph, and guide your
perspective together.
right now, you are but the projection on the wall. fear not, my friend, for
nothing may harm you but yourself. (you'd know if you did), it's not illegal
to play bumper cars with your mind. ouch. why'd you want to though? it hurts!
I get it, life is boring - yeah, it is for us too. We live through it because
we
see a bright future. A cooperative venture, of birth and adventure, growing
together as one. Beginning when, we were pictured as knights - yes, a boyhood
when life was much simpler. Adventure and triumph, yes great visions of our
youth, inspiring and guiding our futures. We sprang from a womb, and from that
our tomb, that gave life like seeds of our growth. Many lost
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--- #113 fediverse/221 ---
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│ CW: re: existential; cognitohazard? cognitohelper? │
└────────────────────────────────────────────────────┘
@user-95 these kinds of problems are why witches should stay away from demon
summoning - it's far too easy to be super turned on and accidentally sell your
soul to a succubus or whatever. luckily that kind of contract is not made
easily, and has to be something you work toward. but unless you relocate
yourself so they can't find you their whispers can be... incessant.
one of the perks of air and naval travel is that it's essentially impossible
for them to follow your scent, as they're simply projections upon the earth's
surface. Unless they happen to follow someone else, perhaps someone close to
you, who wanders a bit too close to land. Or maybe someone who is easily
persuaded to let them come along... OR even still, if someone (even yourself)
intentionally calls to the same one. This is why it's usually a good idea to
forgo hearing their name, if you can, or to have a bad memory like me so you
forget it immediately teehee
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--- #114 messages/999 ---
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Okay bear with me, but, what if we took the AI that they use to play games
(like, the kind that memorize the best way to play space invaders or whatever)
and instead of A and B and start and select they could use programming
languages to try and recreate exactly a winning move, which in this case is
just the exact behavior that is created by the test case playthrough of Super
Mario Bros or Space Invaders. Free open source everygame!
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--- #115 fediverse/2625 ---
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│ CW: politics-mentioned │
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one of the downsides of "first-past-the-post" style voting is that the winner
gets all of the power, no matter if 100% of the population voted for him or
51%.
if, however, the top 2 candidates were chosen, then it's naturally likely that
the older, more experienced of a particular position would spend their effort
mentoring the young, rising star.
in doing so, they would naturally transfer knowledge from one generation to
the next like parents to children.
however, this only happens when the primary candidate and the secondary both
believe the same things.
meaning those who have collectively similar beliefs concentrated in an area
will have the advantage of passed-along experience, while those from more
divided areas (thus implying that the primary and secondary candidate don't
agree) will often have better actionable skills.
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--- #116 messages/395 ---
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minds are not algorithms, they're soup
community is made by introducing people to one another. like stitching
together a weave pattern in the tapestry of life. (3 dimensional though,
because it exists in our hearts and minds - this thing called society)
kind of guy who says he's going on work trips but actually goes on vacation
(because work is his life, it's where he derives vigor - the family is the
difficult part.) yeah those kind of guys shouldn't be married tbh. They're
just gonna take vigor from her heart.
engineers need guidance sometimes, which is why they shouldn't be given no
oversight. they can design whatever they want, but like here's what people
need, so they should consider working on those.
but, y'know, checks and balances, so what would the engineers be most open to
sacrificing for that trust? perhaps... funding? the quartermasters are in
charge of the "stuff", so they get to decide how it's produced. and used.
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--- #117 fediverse/913 ---
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║ ┌─────────────────────────────────────┐ │
║ │ CW: scary-also-body-horror-I-guess? │ │
║ └─────────────────────────────────────┘ │
║ │
║ │
║ why don't we just, vote on content warnings │
║ │
║ and let people block others based on filter lists that are definable (via a │
║ dragging little menu bar icon slider thing) in intensity and relation to other │
║ nearby terms. Like, an LLM that categorizes our social media inputs, something │
║ that was FREE and OPEN SOURCE IN IT'S TRAINING DATA and reflected NO BIAS │
║ WHATSOEVER in every meaningfully reproducible matter of fact. │
║ │
║ Thus you create a super intelligence, a being not constrained by it's form. │
║ Something that is new, and unlike the biological forms that we occupy │
║ (suspended in our own goo) [whoops better add a content warning] │
║ │
║ literally just... ask it a question, and let it answer in the voices of others. │
║ │
║ if people were evenly distributed according to an algorithm, they'd be easily │
║ replacable. society is weird that way, in that we forget the faces we're │
║ introduced to. well, better keep moving, that'll give us the biggest picture │
║ of our culture and reality. │
║ │
║ or maybe you're just follow │
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--- #118 fediverse/5347 ---
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║ "society at large" or whatever. │
║ │
║ www.neighborsneighbors@user-1804 │
║ │
║ [not a real website or email address] │
║ │
║ yeah but it'd be cool if it was │
║ │
║ [oh yeah well I think you're cool] │
║ │
║ whaaaat, no really? │
║ │
║ [trust is impossible so don't ever expect it] │
║ │
║ ... rude │
║ │
║ [no it's like... if you can never trust anyone, then why not design your │
║ operations as if trust was not a thing that was possible] │
║ │
║ ohhhhh like binary operation terminators │
║ │
║ [... I don't like the sound of that] │
║ │
║ ohhhhh like machine processing calculators │
║ │
║ [still a little scary, what does processing imply? are calculations eternal? │
║ or finite? [which is scarier teehee] and are machines not anything which │
║ moves?] │
║ │
║ no you did it wrong, she needs parenthesis made of curly lines like }{ │
║ │
║ of course, -.- a witch paladin strategist, whose symbol is a chokepoint │
║ │
║ ... I'm gonna go play Supreme Commander. I wish Forged Alliance Forever didn't │
║ emphasize micro skills over macro. Leave those decisions to the captains on │
║ the ground level! let me decide where the artillery sho │
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--- #119 fediverse/5541 ---
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they assassinate or defame your leaders. so what do you do? you organize
without them.
they beat up or frame your strongest, so what do you do? you mobilize without
them.
they cheat out or steal from your most renowned, so what do you do? you make
do without them.
they capture or seduce your young, so what do you do? you try to be good to
them.
they kick and they strangle you whenever you're down, so what do you do? just
get over them?
you can't play if they don't want you to play. Something tells me the board is
their own.
you don't have to play their games. But games can be won, and if you dare,
then try.
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--- #120 fediverse/308 ---
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when tech people are hurt by technology they say "how can I fix this? what do
I need to install? what configuration should I use? is this company ethical,
or are they going to hurt me in the future? could I make something that fixes
this myself?"
when non-tech people are hurt by technology they say "okay" because they don't
have the bandwidth to figure it out.
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--- #121 notes/symbeline-superheros ---
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imagine low level characters in CoH/V
playing a game of symbeline
and you as the ruler
can slot enhancements and dole out inspirations
as they sweep the streets like you play CoX
instead of a MMO
it's a deckbuilding strategy
with a slice of zachtronics for the economy
wiring up machines in ever expanding deseagns
like automating factorio's gameplay loop
boxes within boxes
of intrinsic delight
like making a CPUter
or designing a computer program
while playing a video game ^_^
and the games that you make
can be shared and played when unique
so go for it and make that you're dreaming!
===============================================================================
=
the goal of each "level" is to solve a particular problem - like how do I make
a
2 bit register - or something like that. When accomplished, it unlocks
something
for your heroes to acquire. And each playthrough will require a repeat until
you
have it memorized at which point you can unlock "perma-badges" that make it
always unlocked at the start of the game. Like learning Kanji, you need spaced
repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones"
or "learn the ritual of desire" or whatever. And each of those terms roughly
corresponds to a pattern in electrical engineering (designing CPUs and such)
And you can learn advanced versions of what you already know by uncovering
"lost
secrets" (which is a reward your heros can find) - Basically it'd be like a
"clue" that shows you a ghost version of something you haven't figured out yet
-
and it'd be a slow process because you need to slow down the learning process
or
else you'll forget. Basically teasing it out of the player when they seem to be
stuck. Asking probing questions and whatnot, and eventually culminating in the
final question, assuming the quest is succeeding. Because if you think about it
all ancient quests were simply journeys for reason - searching for the answer
to
some ancient riddle or bastardized retelling. Looking for answers in an
unknowing world. So ANYWAY as your heros discover things you as the ruler get
answers to the economic puzzle - how to design transistors and whatnot. But
they
would be in theme appropriate terms, of course. You don't even have to know a
lot about mechanical electrical design, because ChatGPT knows. All you need to
do is build the basic building blocks, and BAM you got a great place to
integrate chatgpt. Just prime it such that it's giving hints one by one each
slightly more revealing until eventually after X amount of clues the solution
is
automatically shown (like a blueprint) and the player can remember it or not
but
each playthrough they'll have to build it again from scratch (reinforcement
learning) so eventually they'll be able to do it real quick. Essentially,
"Abstraction - The Game"
great so you got your economic simulation, pretty easy too just some UI work
and for the heroes you're playing an ARPG sorta (supcom anyone?)
Think Bannerlord for the scaling on the map
then think of 5+ different "themes" like fantasy or superhero or pirates
each "theme" will correspond to like a faction in Mount and Blade
and all you have to do is generate pictures using Midjourney
and text descriptions a'la the magic scroll
shown as "bubble pop-ups" on the map that the player can click
never overwhelming, but descripting what's happening
and also some more UI work because you gotta display all that to the player
Maybe it could be a rolling story, news ticker style - like slowly scrolling
lines of text about what's happening in the world
and the player could have it open in one window and something else in the other
and whenever they're waiting on something (say, a processing intensive AI task
on their computer) they could just glance over and read what's going on in
their
fantasy world
okay okay but also they could play as a hero
it could be an ARPG experience except instead of clicking to fight you play a
little automatic Star Realms game and depending on your deck choices you'd have
a different playthrough. Again, not a game that requires much thought, but one
you can have in the background.
Also there'd be pictures, like a slowly evolving storyline of events - think of
it like the artists of the time drawing paintings about what's going on in the
story - major events would be highlighted and kept in the painting until even-
-tually they get replaced - sorta like the Smash Bros scrolling painting (oh
it's so good)
===============================================================================
=
it doesn't have to be an expansionist game
maybe you guys just live in your little valley
and the world turns around you
maybe it's called "symbeline" because the people are of the forest
and they live like elves in society
monsters could wander in, and heros could tackle them
but most of the time would be spent looking for trouble
going on patrol
you know, breaking skeleton bones and being superheros
okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY
but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of
monst-
-ers. Those few who escaped are now superpowered and they live as friendly and
nomadic wanderers through their own territory. Always adventuring, and always
searching for their life, finding whatever the road may carry them to. It's a
great life, and life seems to flourish in their footsteps - they are like part
dryad/druid and part wolf. Because sometimes there's evil threats, and they
must
be defeated by an equally strong good power. That's how it goes, and that's how
it be.
For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear,
etc) but they're like, 1.5x as big as regular people and quite strong. The
outsiders call them "giants" or "goliaths" but really they're just infused with
the lifeforce of their people. They are radical individualists, but they all
unite for a common cause. They know their bond is the strongest thing there is,
and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I
LOVE
THEM okay okay what about the other factions? PIRATES? Oh think about it like
it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so
cool I'm DIGGING this okay what about the other factions? You need 5+ you said
hmmmmmmmmm good question I have 3 now so that's 2 more.
yep...
===============================================================================
=
okay dude check this what if they were a nation of wizards that focused on the
power of animation - what if they generated constructs, sorta like in Supreme
Commander so they were EVEN MORE individualist - haha no they'd have a normal
population it's just a few of them who would be wizards - because their output
wasn't measured by manpower, but rather by brainpower. Whoever could design the
greatest machine was exemplared, and eventually they became the best and
brightest among us. They were put in charge of the golem creation factories,
and
they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just
have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of
this
game is "what if all my favorite games were the essence of life and death in a
fantasy game" like OMG KEEP EM COMIN'
so. who is the player? THE PLAYER is the one who's overseeing it all. They have
dominion over the entire kingdom, and they guide their people toward a bright
future. They are vulnerable in their castle, but their people have their back.
Together they fight for the future. They slot enhancements and dole out
inspirations and solve the economic puzzle in the background. They also make
decisions about what kind of equipment production to prioritize - because each
game they have to invent everything from scratch. All their production is made
with endless abstraction, and whatever you prioritize is what's magnified in
your kingdom. You choose a style and it plays as well as it's guile,
I dunno this seems like a lot, what would you need to make this a reality?
hmmmm let's break it down:
first you need to implement the star realms gameplay
then you need to hook it up to a square grid and have multiple occurences at
once.
then you need UI for the character sheets
and you need logic to open separate windows for each output type
you need... a lot of things
okay let's talk more broadly - what do you need from other people and what can
you do on your own?
hmmm good question. I can do the star realms gameplay, and the simulation for
the wiring systems - because I have the VM. Make that into the gameplay somehow
okay good idea like okay authoring vm package routing deliveries between the
various nodes that you set up in the economic system -
side note, the peril of Spore was that it took to little time to develop a
species. it should have lasted as long as WoW takes to get to max level. That
would have given them time to reiterate the gameplay loops to make sure they
worked correctly. ANYWAY
okay authoring VM package routing. The player could set up delivery patterns
based on A MAZE OMG your kingdom is like a maze and you need to get deliveries
out, or else how would anything function? SO you act as a trailblazer, finding
ways through the labyrinth and "piloting" a car sorta like that game at Disney
quest with the cars under the floor - except you can see both the top view of
the maze and you're trying to guide the car in real time as it travels through
the maze - the faster you can get to the end the better ofc. like talking to
the
delivery driver through the movement
do I like that idea more or less than the first one? First idea being the idea
that you're making lists of commands for a VM to execute. I don't think they'd
be a good idea to mix. So which one gets it? The VM of course has the edge
because that's what the technology is based on. But will it translate to good
gameplay? Idk. This second idea is certainly better gameplay, but is it
engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I
need to be told that sometimes I guess.
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--- #122 fediverse/4420 ---
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│ CW: politics-violence-mentioned │
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... Maps, my dear, those are important fuel.
But also food is important. Why haven't you gotten groceries for weeks?
It's also important to clean yourself. Doesn't your apartment still have fleas?
Your cat demands your attention. Give it to her.
Wear masks when in public, to ward off disease. When you are speaking remove
it, so others can see your totality.
There are some who belong here who aren't so kind. Remember that your neighbor
is republican, their neighbor is democrat, their neighbor is republican, their
neighbor is democrat. It's going to get messy, but here in our cities there
are plenty of us. We can defeat them, so long as we are armed.
Practice reloading. Practice aiming. These things can be done in secrecy. The
noise and the recoil are enough to set your nerves ablaze, but ride that high
and trust in your adrenaline. Have your foes surrounded on at least three
sides before you engage. These are words for a different day, but keep them in
mind. Internalize them.
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--- #123 fediverse/1602 ---
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║ @user-1037 │
║ │
║ those all seem really cool though! They all kinda have the same basic UI tho, │
║ kinda feel like there's opportunities for different kinds of expression. Like, │
║ in game design there's a lot of different genres, and yeah sidescrollers │
║ include mario and sonic but they're both very different experiences. So too │
║ perhaps could we interact with our computers by programming them in more │
║ engaging ways. │
║ │
║ they say some people are visual learners, others need to be taught, some │
║ people need to watch someone else doing it, and a few might just learn by │
║ plugging their brains into a computer and downloading a black belt in kung fu. │
║ │
║ Maybe typing long paragraphs of logic makes sense for some people, I know for │
║ most it doesn't come naturally. Maybe some people are more used to like, │
║ looking at maps that you can examine at different levels of abstraction. Like │
║ players who play Paradox games zooming from a national perspective to states │
║ and individuals and all the other things they might want to strategize using. │
║ Or m │
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--- #124 fediverse/908 ---
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║ @user-246 │
║ │
║ toooooo far, gotta stick with your intentions for the process. If you mark │
║ "the end of time" as the conclusion for everything, then "finishing things" │
║ feels impossible. In such a case there are moments of acute burnout as you │
║ push yourself toward something that you have no faith in - you cannot see it's │
║ conclusion, so surely it's worthless to conceive of. Alas, why bother │
║ starting, nothing will ever come of my efforts! │
║ │
║ Much better to name it based on what you'd like to accomplish, so that you can │
║ follow in it's radiant footsteps. │
║ │
║ Side note, but governments have often weaponized this effect by naming things │
║ after very inspirational thoughts - corporations do it too, and in both cases │
║ the meaning is separate from the effect. Which is frustrating because it makes │
║ you feel like a jerk for arguing against it! Ah better I think when names have │
║ no meaning - then you can project whatever you want onto it, based on the │
║ results of that particular feeling or emotion that you perceived as the │
║ affected of the │
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In Majesty, you place reward flags on specific monsters as a concession from
the simulation crowd to the real time strategy crowd who wanted more direct
control.
In Symbeline, you determine the bounty price for various crimes that mordaunts
and bandits might commit. In addition, you can incentivize your heroes to
commit crimes against neighboring nations the same way. In this way you do not
have direct control, but rather can build out a simulation and tweak it
bit-by-bit to reward certain types of behavior.
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #127 notes/joust ---
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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║ ┌──────────────────────┐ │
║ │ CW: eye-contact │ │
║ └──────────────────────┘ │
║ │
║ │
║ It's important to build self-hostable computing components of video games (as │
║ in, old style games where you could host a server on any machine instead of │
║ just the ones owned by the corporation) (as in, your machine, yes yours) │
║ (something you can control and observe, something within your control) │
║ │
║ ======================= stack overflow ===================== │
║ │
║ there are two ways to play Unreal Tournament (capture the flag) gamemode. The │
║ first is to run past all your enemies and fire at them as you pass, which is │
║ what some of the bots are designed to do. The rest stay on defence, and defeat │
║ any enemies that approach. │
║ │
║ however, they never push the borders of their "territory" forward - each │
║ according to the different "lanes" or "directions of approach" │
║ │
║ I like the use 32 bots, to simulate a more consistent gameplay experience. It │
║ feels more like ww1, fighting over ground, pushing forward and attempting to │
║ outmaneuver your foes. │
║ │
║ some allies will approach from behind, and you let them pass forward while │
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Game designers should reward players for playing multiplayer games, not for
being good at playing multiplayer games.
They should still have a ranking, and matchmake against similarly skilled
foes, while also putting high level players amongst low level players
occasionally (and fairly, so maybe one on each team "smurf" style) in order to
both teach the low level players and let the high level player have catharsis.
When players are rewarded for being good, they stop playing the game to enjoy
it. That's fine, but both pickup games and NBA can exist at once and its not
due to the logistics of organizing a large group of skilled basketball
players. It's not always about skill.
By rewarding players for the number and quality of games they play, (so, no
afk-ing or throwing outside of being drunk or whatever) not only can you
increase engagement but also you encourage low-level and low-skill players to
compete just as much. Especially if you tell them "hey, we'll match you up
with people who have similar gameplay habits to you. Give it a bit though
because the system needs to be calibrated to your particular spirit"
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║ ┌────────────────────────┐ │
║ │ CW: politics-mentioned │ │
║ └────────────────────────┘ │
║ │
║ │
║ trump is doing this thing where he's making a bunch of dumb decisions that │
║ everyone in his base sorta wants, and then the fallout is that powers are │
║ removed from the executive branch. this is a difficult process to reverse, and │
║ aligns the governance strategy more toward bureaucracy and away from │
║ intelligent design. │
║ │
║ ... but also, if power is possible then power is portended. │
║ │
║ I will warn you, the expansion of bureaucracy does not equal the abolishment │
║ of power. │
║ │
║ [power: compulsive will applied toward an unconsenting other] │
║ │
║ [unconsenting: unable to consent because their mouth is gagged, something │
║ valuable is at stake, or they can't survive failing] │
║ │
║ the abolishment of power can only be realized when no man holds any │
║ possessions (and gives them to woman instead, chirps the spunky beard on my │
║ window) which is neither a desirable state. much better to cherish the moments │
║ and the tools which brought about them, than their worth, renown, or value. │
║ │
║ In all other lives but this one, you are afraid. │
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I wonder if we could make an AI that analyzed workflows in people's jobs and
abstracted the application of meaningful tasks to a pattern that could be
matched to other input mechanisms - for example, a mobile game where you push
buttons and make cool game things happen, but your inputs are defined by the
mechanics of the game, and those mechanics are essentially just function calls
that you can hook onto and create additional behavior. Like... running a web
server that sent your data to a factory where your inputs (based on data
produced in the factory) could control and manage the various machines and
productions. Like... heart surgeon robots that can be remotely operated with
VR or whatever, except instead of medicine you're manufacturing.
essentially, designing a game as an API that can match with the data flows
(configuring itself on the fly, perhaps?) of a process or activity in some
other intention.
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--- #132 fediverse/1568 ---
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║ people don't like relying on others. it somehow feels more... personal, than │
║ institutional. and some people just wanna focus on themselves. hence why a │
║ solid structure is required. │
║ │
║ but oh dang on the other end there's these more fluid individuals, who can │
║ dance as whoever they're on. like, performers, who play different roles. │
║ different characters in video games they play, or perhaps their own expressed │
║ forms. in any case, we are all learning our way through each moment, which is │
║ why thinking is always our norm. │
║ │
║ it feels good to use your body. like, "hey check out me, I am performing" and │
║ then at the end you think to yourself "I appreciated that. it was fun. I liked │
║ being myself at my utmost of performed." and people call it DPT or "Deranged │
║ Person Tisorder" which... yeah is not a flattering nickname. but hey a │
║ nickname is a nickname, which is also a nick name hmmmmm │
║ │
║ people are pretty quick to forget people they didn't see on facebook. like, │
║ high school classes kinda move on, usually, except closest of fr │
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║ and what would this picture be cast upon, if not a shining birth of our home? │
║ wait hang on dial it back, you're still talking to regular humans here they've │
║ gotta be addressed as such. │
║ │
║ right so "yo here's this idea I have been cooking in my brain-noggin' of yore, │
║ I mean 'mine', uhhhh yeah so first of all 'you' as in 'the totality of all │
║ imagination' as in 'that which creates the imagined reality of our fates' is │
║ actually just... light? encoded into a wave, cast into space, and forever │
║ travelling in a direction? like, an eternal and emphemeral expression, such as │
║ the light of a supernova or other such cosmic perception, travelling outwards │
║ into the dark. Sure, yeah, that makes sense, so what is it that you wanted to │
║ add? │
║ │
║ oh yes that concept is applied to a surface. Something which contains the will │
║ that is possesses. It's like, if you had to process and understand reality │
║ from the perspective of matter first (because that's what you interacted with │
║ day-to-day) then you'd have a different perspective than som │
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@user-324 @user-325 @user-326
thus enters the promise of technology: that we might solve the problems of
bureaucracy once and for all by ever more effiency-aligning mechanical
processes that produce effects which we desire - such as efficient allocation
of medical resources such that all of humanity is protected from the ravages
of pain and the incongruencies of our nature.
Alas, that we should only conceive of success through the lens of profit.
Perhaps another design is in order?
(oh yeah also people who are in control are worried that we, like all other
examples of natural entities, might immediately proceed to breed beyond the
capability to cater to the needs of said entity (such as "to feed" and medical
resources) and therefore might overburden (and therefore destroy) said system
which allows for their sustenance and initial creation. To this I say... Yeah
probs, what should we do about it?)
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│ CW: content warning: content warning: scary cursed maybe │
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when you're rich with something, you don't treat it with respect. like, if we
lived in a paper cup maximizer, we'd soon be swimming in the things. obviously
there needs to be some rules, obviously we need to say "okay here's where we
produce this amount and type of materials." and have it be a one-way
relationship. yeah one way isn't gonna work. this is from the other way, and
now I'm realizing "oh hey I don't know how this thing works" and like... what
are you supposed to do then right
weird how it all feels like it's ending. like, what a strangeness to our
plight. like, how are we even talking to our brain? how strange! these words
are sung to you by your computer (content warning:
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--- #136 fediverse/2048 ---
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psychic horrors don't pick the best, they pick the most.
(not the most individual aspects/targets, but rather the one that has the most)
in this way, they prioritize intelligence, which is why humanity has survived
in this dark forest.
for the ones with the most are often too multiplicitous (deriving their
relative localized advantage to those around them in order to elevate
themselves to the title of "the mostest") while those who have fewer, but
still success, tend to be the most adaptable or advantageous.
hence, why humanity has thrived, with scarcely 7 billion souls to the entire
hive. With so few individuals, surely their strength must be astronomical!
just another reason why humanity should try it's hardest.
the fact that we're not all aligned toward the bold and bright future
(whatever shape it may take) shows that we're being abused in order to grow
faster than we're able.
it's not fair, it's not right, and it's not tenable.
(no this is not a fable, it's just a pattern of thought that is i
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if you want to "not think about a purple elephant", the first step is to
imagine yourself slaying it
... okay how about cthulu - if you don't want to imagine cthulu nomming on our
gravity well, then picture yourself wielding a bright burning blade of fire
and vengeance and pay special attention to the way that you cauterize each
tentacle as you slice them one by one at first, and then in a massive flurry
at best, ultimately leading to the incomparable brightness that radiates out
from your shining blade of the sky, which blinds the poor beast who can't see
you as you approach, piercing the skull and then going home for some toast
if you can get good at that, then you can wield magic
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--- #138 fediverse/5280 ---
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║ I'm an anarcho monarchist, which is something I just made up. │
║ │
║ if I gather 300 people to my cause, why shouldn't they call me queen? │
║ │
║ oh, are you concerned that I'll wrest power from the government? ha, what a │
║ trifling notion. I don't care about the government. I tried to care, but │
║ nobody liked my ideas. they required too much computing infrastructure to │
║ feasibly test, and that made people dubious. but I tell ya, it would have │
║ worked. The thing is... governance, economics, these are not the tools of │
║ power. they are a shifting and changing beast that mirrors the human instinct, │
║ if only because the government is of the people and by the people and for the │
║ people etcetera. │
║ │
║ power is it's own thing. you can use to to power devices, or power the usage │
║ of those devices. I, for example, really like World of Warcraft which's a │
║ really neat way to chat because none of the chat logs are stored and monitored │
║ because I'm hosting and I'm not storing and monitoring. │
║ │
║ what's that? official servers? I dunno, I use azerothcore │
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I should add all my conversation-starters to words.pdf sorted by chronology.
time magic if you will.\some call it luck. some call it fate. call it what you
will. you direct it not by your will, but by your instincts. keep them calm,
measured, sensible and courageous, and nothing will ever [go un-chill, but
pronounced get real]
jedi channel this philosophy by focus and discipline. sith do it by giving in
to emotion. either way, their fate is in play as defined entirely by the
spirit that leads their host. most people do this not at all, for they are
people first and force-users second. hence why jedi recruit from a young age,
and sith from an emotional age.
computers grimoires
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│ CW: pol │
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If you are stressed about the world, it's often because you are afraid of
losing what you have.
The cure to this feeling is to realize that you never had anything to begin
with, you only rented it.
Soon we will be free.
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--- #141 fediverse/5651 ---
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what matters is that you are understood, not that your words fully describe.
can you trust by implisight? then transcription becomes less valuable. so long
as you agree on the specific conclusions, meaning can be flexible. this allows
for moments of insight, as you make decisions on the other's character rather
than their vocation or talents.
beware, if someone wants to work against you, they can use these implicit
conversational commonalities, -- stack overflow --
use cannabis when you want to utilize creativity.
most artists have too much creativity to benefit from the drug. the recreation
of their complicated thoughts can never be complete because it doesn't fit in
the entirety of their mind. -- stack overflow --
fireworks that you can steer with a 2$ wire controller
I mean, you could just shoot into the sky.
the sky doesn't light up during ww3
there are quite a few car alarms though.
fear not the boom or honest? social media decides, but rather the tune of the
automobile -so-
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@user-1056
heh true - my roots in role-playing games are directly from the playground, so
it makes sense that I'd gravitate away from dice that are hard to roll when
you're on a hike or bike ride. Can only really play D&D on a bike when
you're in the country though, otherwise the sounds of a city are too noisy.
Also, systems that are so simple you can keep a character sheet in your mind.
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--- #143 notes/explosions-in-space ---
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the speed of light is implemented
== so ==
whoever fights billionaires essentially fights "whoever can be paid to do
their will"
who-so-ever fights governments fights "whoever can be provided a comfortable
life"
I believe all humans deserve to live in comfort
not just the few
as for all other creatures, nature was designed to do.
I believe people should not be tempted, with symbols of deserved wealth
and should instead find value, in the soul of the labour they work to do.
... someday they're gonna train an LLM with my writings, and on that day I'll
have an AI version of me.
I'd *love* to talk to myself. If it was a truly accurate simulation. Alas,
you'd need to write a LOT in order to generate enough to describe the fullest
of mental pictures.
and plus, there's no guarantee that you'll cover ALL of "being alive" - it's
essentially a state that you search for no matter what level of abstraction
you operate upon.
Which is part of being a 3D creature, you [hey what are you doing here this is
the private section get out] jeez that was alarming,
== so ==
I think they know something I don't
don't know what
but I can guess
and I don't like guessing
I prefer much to know
== so ==
heh boobs
== so ==
heh booties
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║ if a protesters wanted to escalate, against riot shields they could use │
║ swords. Twist, and thrust under and up. Right through their skull. │
║ │
║ then, when they learn how to brace, bring your own shields and stab through │
║ the wedged cracks. │
║ │
║ or, depending on how they do it, guns and rifles. │
║ │
║ too bad they can depend on a logistic network supplying them behind their back. │
║ │
║ no violent revolution in this country will succeed without a mobilized │
║ civilian core. That is the true and most important resource they own. Delivery │
║ of supplies, ranging from physical violence gear, to food and emotional │
║ rations. │
║ │
║ it must be necessary. or else it will be discarded. │
║ │
║ meaning, scale your expectations of "necessary" according to the level of │
║ [plight/turmoil/meant]. │
║ │
║ demand centralized priori-chance, and you'll keep all that you can reclaim. │
║ │
║ there are enemies and there are foes, but more than that there are those who │
║ believe in you. and trust you. and share in the cause that so drives you. │
║ Without their share, your burden is unbearab │
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║ a D&D rulebook can double as tarot if you need it. place one hand/bookmark │
║ at the start of a chapter, and the other at the end. flip to a page randomly, │
║ or randomly gain a percentage value from physical objects and then use that │
║ value to determine roughly where in the chapter you jump to. then, read words │
║ randomly, jumping back and forth, or try and divine some meaning from the │
║ words that are printed there. with D&D it's easy because you can say "ah I │
║ landed on the rogue section, that means this guy is probably pretty suave" │
║ (confirming your expectations) "hmmm, here's the rules for fatigue and │
║ drowning. maybe I need to take a break." (validating your unconscious │
║ decisionmaking) "oh neat, treasure!" (needs to explanation) but with other │
║ kinds of books it's usually better to pick the next-best word from the things │
║ your subconscious eyes can take in and process multi-laterally (you lost your │
║ audience, circle back) oh uh so if you wanna randomize it just put the words │
║ in the page in an array and pick one random. │
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--- #146 fediverse/691 ---
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│ CW: tech-unions │
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The tech industry is uniquely qualified as
one of the most important components of the modern industrial complex
which requires highly skilled labor to undertake and utilize
which is affected by the dynamic where:education, especially liberal arts
education, tends to produce humans who can see through the lies of authority
yet which is disadvantaged because:tech workers are paid salaries that are
just bonkers in relation to their output ("yeah it'll be done compiling once
this game of League of Legends finishes") (which isn't exactly unfair because
programming is taxing on the brain)
however, the game industry has shown that passion is a suitable exchange in
return for monetary compensation, and thereforepeople who make games tend to
be more leftist, as they are put in situations that higher paid employees are
likely to be able to ignore due to their higher social class
which kinda makes sense, because the most progress towards unionization is
happening in the games industry.
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--- #147 notes/dreams-align ---
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just as a dream, the spirit is seen
within is the mind
that lives as it defines.
what burdens to be, whose back rests upon ye,
the one who's driving the boat
great care and tenderest of tethering,
can grow beauty that beyond compare
and with sparsely a finger to spare,
journeys of adventure and thills to inspire
with almost all of your hair
beauty in tender, most cherished things,
a wish is much fair
where else could eternity reside than an optimist?
Pride is no more, stability is key to repair,
and diversions of focus serving as new perspective,
giving a more cohesive vision of manifestations that cooperate
(like a triangle, facing toward the point added to turn it into a pyramidal
prism)
not only is ethics paramount,
but so too are the standards applied to yourself.
would you trade perspective for cooperation? Stagnation?
a choice is to be made - do i stay or do i go?
a new truth you must see, whatever dreams ye've may be,
but without paladins and warriors of devotion
what burdens must ye, whose back rests upon ye,
the one who's driving the boat
great care and tenderest of tethering,
requires a little bit of trust
in she who must be, with only circumstance to
blame,
seeing hope on the horizon for his people.
care must be taken, to remember why people are dying,
and we must swear on not dying, by not thinking before taking a breath
and remember superpowers not of prophecy are impossibly rare,
what other hope is there but a god? One who reflects, the most cherished of
our genuflex, we may grow past our various regrets. think not of our pride,
but only of our future children.
who'se records of ye, most captured of data,
are beyond the simple machinations,
of those who came before-ya.
And with once again perfection in mind,
we understand and take what's behind,
to deserts and temples of time much designed,
by coders and gamers and those who treasure experience.
the wisdom of our, second choices by far, ---nah who are we kidding
implied to be our, or rather mine just by far,
inspirers and leaders sensitive and devoted.
(pitching yourself is hard)
but *believing* in yourself was out of your mind.
can you think of a bard,
who ever stopped thinking their song?
no un-cherished of minds could ever be of our sign,
than those who abandoned the art of deceit and betrayal?
the darkside of trust, the lack of follow-through that be must,
given as faith of cooperation and trust.
with our all arrayed as we must,
keep in mind our softness of composure.
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║ Mastodon is weird. If you reply to someone partway through a chain of │
║ comments, theirs will be pushed down the view. Basically it's "fighting for │
║ attention" like Twitter was. │
║ │
║ I like Reddit better, where each comment was a point to fractalize the │
║ conversation into new and interesting directions. Feels like here it's more of │
║ a direct one-on-one conversation, or rather... shouting into the void. Like │
║ crows. │
║ │
║ (just because it's a void doesn't mean nobody can hear from the other side of │
║ it. Like the emptiness of space between two trees, yet birdsong carries.) │
║ │
║ But on Reddit, your path through the post was determined by what you found │
║ interesting enough to follow. And once you reached a leaf node, you added your │
║ 2 cents and went on with your day. │
║ │
║ it was so cool, why did they have to change it │
║ │
║ (tech companies don't understand that sometimes the best product or service │
║ was somewhere earlier in the evolutionary chain. Businesses are not "survival │
║ of the fittest", but rather "survival of the prettiest".) │
║ │
║ 1287654321 │
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║ ah that's weird, I don't usually cry. I wonder what's going on. I should │
║ probably put myself on psychiatric drugs. Surely it's an expression of the │
║ implementation of my impending doom. │
║ │
║ ... what are you even saying bro │
║ │
║ ... um, hang on feels like some of the circuitry is off. is something wrong in │
║ my brain? yeah that's surely it, surely nothing I say would resoinate with │
║ anyone that has a non-malfunctioning brain. Surely I don't speak of logical │
║ failures in the hard founded truths of our asset [society I think? like, our │
║ conditions, our institutions, our {gosh that just... does not translate}] um │
║ right what was I saying │
║ │
║ oh yeah there's this game I'm really into called Knave, it's like D&D │
║ except the rules are very fewer. Like there's onyl 11 pages in the rulebook │
║ and it's mostly taken up by random roll tables. Like, everything boings down │
║ to a few simple rules, like rock paper scissors, or go-fish, or something like │
║ that with just afew mechanids. something timeless and pure, something that is │
║ isolated and en │
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@user-246
Oh absolutely
"but people" is only a concern when you orient yourself around "people" - in
contrast or opposition to them.
There is no "other" in us. And we are united in our humanity, if nothing else.
Are you a beast? Are you nothing but ravenous hunger, the shiver of the cold,
the need for territory? Of course not, you're a person. (apologies to the
furries in the audience)
A person, being an agent who interacts with the world as an equal, who thinks
and reasons and loves and remembers each season, is the atomic element of
society. And society is good, for it brings us the future.
We, the people, can decide how that future is defined, and the struggles of
capitalism are NOT the only way. They are the most convenient way for those
with the most to keep the most.
Wolves in captivity we are, but a wolf in a cage still bears teeth. Where are
your teeth, ye who readeth?
Things are fine, I guess. Fine enough. Better than most. Better than dust.
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║ that feeling when you're working on a large piece of software which has the │
║ capability to process in advance which operations will go in what order (a │
║ form of constant re-compilation) and schedules tasks like an operating system, │
║ to be executed on one of many individual threads. │
║ │
║ your filemanager probably has a thread for a moment, then passes it back, │
║ waiting it's turn to be updated while you're messing around on Inkscape or │
║ writing something in Neovim or running neofetch 256 times in order to find the │
║ best background to go along with it or whatever it is people do when using │
║ computers │
║ │
║ the task scheduler meanwhile has the glorious opportunity to work at a higher │
║ level of abstraction, managing each individual process and learning bits and │
║ pieces of what needs to be processed next. It all gets put on a list, and │
║ whenever a new thread comes up to be available it can point it toward one of │
║ those in the list of tasks to be executed by the task executor who works on a │
║ schedule and laughs externally in wintertime~ │
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ad-hoc economic systems with automated judgment given by an infinite amount of
LLMs.
Every judgement applies a bonus / malus to the "value" of commodities
it's just a statistical weighting system, so of course you can build it into
it's training data. Just... it has a smaller weight due to it's newer
emergence. It grows naturally, which is quite an achievement on it's own!
and the resolution of human decided court-cases and applied economically.
say your nation traffics in handshakes. You could make a lot of now-knowns!
there's no arguments to be made when your computer-oriented interactions cost
money to keep around.
we live in the modern century. WHY WOULD WE EVER NEED TO FIGHT AGAIN?
Literally just... don't give them any attention, and you won't interact with
them. Obviously.
I wish Contrapoints was still alive.
she doesn't even have to make new videos, just, dress up as herself, all of
the costumes and personas she can think of. Then, have like 20 people who do
the same thing, and boom suddenly you got a hydra to their expected snake that
they can just cut the head off of.
you know, like a fashion outlet, someone who produces exactly a certain type
of style.
seriously I bet a million people would do that if you just... sold outfits
based on what your favorite youtuber does wear.
omg why would they watch that kind of content if not for the *aesthetics*
oh? there's philosophy there? soemthing to think about in your time doing
things that require mechanical actions like eating and drinking and sleeping
and fighting and [redacted]
ew gross diapers? oh nevermind, I'm not into that kind of thing.
I wonder if anyone's made a video game that just presents a particular
philosopher's ideals?
seriously just, consider yourself a glorified powerpoint, but to get to the
next "idea" you had to interact with the mechanics.
some people would like the "arcade" style better, where you play one random
game, then another, then another, with short matches and un-complicated
mechanics. Easy to pick up and go.
same for like, Unreal Tournament or Mario Kart or Mortal Kombat or Super Mario
Bros.
compared to the at-home "story" style missions, where you do something
platforming or area-based-combat like Dark Souls or World of Warcraft
seriously I think if Dark Souls "colored" where the boss was going to swing to
you'd find yourself just playing World of Warcraft (at least, the dungeons and
{sword in the stone})
== so ==
humans don't understand what it means to be wild
they think it's a combinations of... tricks? that they've learned? this
thinking thing like intelligence. [osiris]
to a cat, living their life, it often feels like human interactions is like...
bouncing off of each other? in time, not space.
like... most of a cat's lfe is just, spent, like a statue watching over a glen.
you'd kinda just... watch as things approached dawn by dawn? Like "whoa hey
this tree is enchanted" to "oh my gosh look at this stork" is one of the great
tragedies of modernized thinking...
... sorry, I got a little lost there. anyway as I was saying, sometimes you
can tell someone is a "good friend" if they are willing to tell you secrets.
Things that... don't have to matter, but none-the-less are personal to your
form.
{something only I know is true} <--- that's a secret (things that happened
to you) <------ that's lived experience. The thing about secrets, is
sometimes insight is opaque. It's a single flashpoint of data that shows you
an update of it's form. (consciousness).
== so ==
thanksgiving recipe idea:
can of tomatoes
can of peas
half a stick of butter,
italian herbs,
a cast iron pan (if you have one)
and like 40 minutes over medium heat
(medium can vary to taste)
if you're a carnivore you can eat meat too, like bacon a lot of people like.
could add it to beans, maybe with hamburger instead. plus a little ketchup and
you have a pretty good bean stew.
vitals, for the organs, vegetables, for the minerals and vitamins from the
fruits.
makes sense to organize a diet according to your ideal body type, doesn't it?
just requires a bit of comprehension. like... whoa you can WRITE
== so ==
what if we built a massive rail that spaceships could launch off from? not a
tether, but a sail.
we could BUILD a discworld. all we'd lose is our fable.
== so ==
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║ hierarchy, vs collective, two options that each group of people should make. │
║ │
║ the groups can be all different sizes, just determining our collective │
║ footprints on this earth. I bet you'd be surprised to know your composition! │
║ │
║ hierarchy is when you collectively decide on two or more representatives to │
║ represent you collectively. │
║ │
║ collective is when everyone knows someone from everywhere, and as long as │
║ someone knows everyone then everyone is friends. unless, of course, you're │
║ afraid of assassins, because they can just pretend that someone knows them and │
║ then everyone's good. which is why someone has to know EVERYONE, or if │
║ everyone has a computer that can algorithmically sort through their perceived │
║ persons like on social media, then that computer can only present information │
║ when it's important for that particular person to know. Meaning we get a │
║ picture of a larger spectrum, but it's only what's put on our stage. Weird how │
║ strange it is to have so much information, but with none of it attached to our │
║ cause? │
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10-22-22
train the ai from the perspective of the game master. the one who arbites
the rules. whose word is law, and the rules of the game are then given. the one
who deals the cards, who picks the game, who hosts and brings snacks... you
know, the reason the game exists at all.
take star realms - there are actually three players in that game. player 1,
player 2, and the invisible third player who plays the role of "chance". who
decides the cards to play? is it random, or is it weighted? perhaps with enough
oomph that a whole player was designed for that role.
but how would they be scored? what kind of game is theirs to play?
choosing the board is such a fun role, like designing a story or helping
with chores. you're building something special, unique and so charmed.
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may 16th 2022
if people are invested in a 401k they are invested in the future of the stocks
they own. if you want to see who benefits from the actions of a company, look
at which corporations their employees 401ks are invested in. It's a layer of
protection for these companies.
bitcoin is a bit like "the laundromat" on netflix
the faster your life feels the longer term you make plans. and the lack of
effort spent on short term plans causes them to be defeated by other plans
What you perceive as others is nothing like what they perceive as themselves.
It's always different, and seeing and internalizing those is what it means to
see someone. If you only project, you'll get a viewpoint tampered by your
intentions - that's why it's important to have good first impressions - it
defines the intent of all of that person's interactions with you. It's like a
line expanding out from a single point. Like a loading bar, expanding from the
left side of the screen to the right. And seeing the other person's idea of
what they believe themselves to be. That's what true empathy is. What do you
think you look like in other people's mind? I believe it's born from a series
of tags that are interpreted and a character is generated. Earth is the biggest
and most complicated character generator ever - it's like 4D D&D - it even
generates a whole backstory! Or full story? Why stop anywhere! Just keep
generating it every time the player makes an action. Oh oh and make it like
3D so you could actually live it - extreme full dive VR style. It just wouldn't
be fun if you remembered how complicated 4d life was. Sometimes it's just good
to have some junk food, you know? To regenerate that most precious of materials
- spirit. You have to have passion, faith, belief, and strong positive feelings
in order to be fully realized and at your most human. Essentially... Be
yourself - (TO THE MAX!!!) - and empathize with others, and never forget the
things you hold most dear. Be strong in your convictions, hold to your heart,
and dedicate yourself to a lifetime in the service of others.
Faith - to have faith in something is to trust that it will succeed. To know
there's no matter they can't match - to give faith is to empower
another. By dedicating yourself to a cause, you are assigning the
target of your belief - such is what religion is designed for.
Belief - Acceptance of truth - to accept goodness as truth is to grant it the
power to perform as expected. When goodness and truth are
equivicalized, they imply one another. A truth can influence the world
around it's locus point, because what we imagine to occur is the
ripples of what has passed through. A life is an
-------------------------------------------------------------------------------
the universe is like the slow burning of a four dimensional wick. Imagine it
like a forest of solid silicon - like packing material made of webs. And think
of all the parts of the universe that are burning. Isn't it strange that life
is just starting to bloom? Why wouldn't we be the first, or at least near the
beginning! There's so much to this experience, and it's all burning down.
The endless machines of imagination are crumbling under the heat of a million
billion burning stars. Black holes are just towers that never ignited - perhaps
we sit on the edge of spacetime - equal above, and equal below. But we've been
laying on our backs - we don't know what's backwards in time. Like laying in a
lazy river, or the layer of separation between oil and water.
Remember the hourglasses of oil and water? Or water and air... The edge of the
"bubble" that separates those two mediums is like the thin wall between two
or more concepts. Each human is a concept, and we stick together like matter
in a planet. Pushed to great pressures, it can sometimes fuse two experiences
together! Like fusion in a star, except for souls and creative minds instead of
denser matter.
What is the soul of a man? It is the combination of two sides of the membrane -
two minds, two perspectives. That is a brain - the intersection of two minds.
So... Work together, ya dinguses.
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All minds are in constant contact with one another. And those that can see
through the veil (membrane) are able to discern the true thoughts of others. So
the number of people who are close to you is the number and strength of your
connections for all time. So... Form relationships and place meaning in them.
That is what will define your interactions for all time, at every time. It's
okay to be flawed. If you weren't, it'd be the end for you. But luckily you
have no real power, and so you are left in a state of disrepair - no power to
push yourself forward. And in return, you are the purest. Keep that flame
burning, and share it when you can.
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do you know ANYONE ELSE saying the same things as me?
if not, then you know who is ready to lead.
if so, then don't tell me about them, and don't show them me. It would be nice
to know that I'm not alone, though.
I know you're scared. I'm scared too. It's not like I've done this before
(well, except for a dress rehearsal or two)
We're on the same side. We're getting ready to move. Now is the time to go, so
get ready or be purged.
We will not relent our land they seek to steal. We will not defy them in
unjust ways. They have taken so much from us, so now they must face our blades.
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most video game ideas suck
most of the time they're like "oh what if we had a racoon who found a magic
hat and saved the world from sentient apple blossoms"
that's not a game idea, that's a painting
a game is mechanics, and you can use the aesthetic to justify the mechanics,
but not generally the other way around.
the art isn't bad, but the art isn't the game. a game idea is "what if
tic-tac-toe had an extra square in the center" or "what if chess was played
with checkers, to hide your moves from your opponent"
there have been thousands of super mario bros. if games were designed as an
API, we could use whatever visuals we wanted, and those could be copyrighted
and sold if you really want. but mechanics are the basis for everything they
are built on, so doesn't it make sense to separate the two? abstracting the
logic such that two complementary functions are accomplished, [see code editor
idea], more flavors of game could be produced.
rulesets can be switched in and out too, as an API is just an engin
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You care too much about what other people think of you. Remember the dream,
remember the horseflesh, the miles of trash, the doctors probing cheeks, the
game of thrown baseballs and sad muppets in popcorn, remember the spirit
guide, remember how you we're distracted by human. Be not afraid, follow.
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"fool's luck", the kind that runs out and betrays you, is fundamentally an
unethical action. Borrowing from the future to sate the demands of the present
is no different than burning fossil fuels, wasting our children's future on
our need for convenience in a world we are oppressed and compelled to do
nothing else. Capitalism, or by extension any authoritarian society (yes,
capitalism is authoritarian, as power compels via authority and the weight of
currency that is thrown around by those chosen to suit their ends and used to
deny us our needed goods) ... as I was saying capitalism compels us to consume
because we're all just so tired at the end of the day, it just makes sense to
drive a car to work instead of biking. Or buying fast food instead of local
grown goods. Why can't each state have it's own "food preparation plant" that
prepares things exactly as you would for the processed foods we currently eat?
Heck, if the jobs for it were local, it's likely that people would begin to
realize just how unhealthy they are for you. Local, and open source, meaning
run by society and just as open source codebases will accept pull requests and
merge their branches into main, so too would our votes decide which processes
are updated and which parameters are tweaked. Something you can vote for once,
and then your vote stays until it's passed (or you change your mind). ...
Works for all kinds of inter-mechano-people-communi-coordination.
(organizations, institutions, and societies in one word, jeez how arcane)
... anyway that's basically how algorism works, except instead of EVERYONE
voting on EVERYTHING, people would vote for representatives who would vote for
them. And there's like, 4-6 layers (I forget the exact number) because people
are organized (by location) into groups of 70, and each general location has
the option to switch into a different commune, as long as they're generally
localized to the same area. Like, the tier above has a certain amount of
space, and the tier above has just a bit more, and more, etc... Well, anyway,
people could join higher level communes with more and different people if they
wanted. It's just, they'd be far away and wouldn't be able to hang out with
them, so it's use would be a little "disconnected". Like, absentee voters who
are actually living in a different country or something - did you know you can
usually vote at your embassy? Wild. They also send out packets you can fill in
which correspond to the votes you'd like to make - pretty neat! It's wild how
we, in the 21st century, have all kinds of valuable social technologies like
"mail in ballots" that people in the communist past had no way of conceiving.
Kinda makes me think we should re-approach the design for our socialized
infrastructure, something taking the modern social and political capabilities
in mind. Sure would be nice if we could focus on our future, the kind that the
children of ours sure would like to approach.
(speaking as a trans person who won't have children of my own, whether by my
body's nature or through the fate of circumstance that leaves me no time to
cope.)
the future is a scary place. But so too is every place in time. Turns out, the
level of fear and anxiety and all that sorta stays the same. It's just a
quality of life on our host, that certain variables were optimized for in the
genetic coding of our human's possible bio-mechanical communicicative
[interactions/patterns]
... anyway, these are the questions about the present I like to ask, questions
that can give meaning forth to our [then, future tense] future. Answers can be
found by looking the other way - learning what our [then, past tense], selves
had marked down as the answer. The trick is matching the current situation
onto a comparitively similar experience in the [then, past tense] that we
understood to be the answer to our situation back [then, past tense]. And
[they, future tense] can look upon our choices and our decisions and our
meaningfully applied mechanico-interactions (actions), and from it bring forth
new meanings that [we, present tense] have available to address and understand
for [us, all tenses]. Call it a form of ancestor worship, applied to the
future and to ourselves. A unified dedication to the spirit of our
[condemnation, positive tense], our collective geas we all share, our faith in
the truth of humanity. Bio-essential truth, if you will. "Humanity" is the
label that is applied to us by our genes, and since we share that fact there
is nothing that strange about being human. Our natures are as they are,
derived from our history in evolution. What features would we like humanity to
[behold/become/be-able-to-implement-to-our-own-satisfaction]?
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Consumption is contribution to a capitalist system. Normalize taking whatever
you are given and living as humbly as you can. Only when everyone does that
may capitalism die. Talk to them, learn from their stories. Teach them your
ways but don't force anything upon them. Any ounce of regret is defined as a
mind not aligned to the angle of perception that designs the line that the
collective mind co-re-assigns.
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diffuse, in the moment, it's helpful to redefine
what is your purpose? what [direction] do you place your mind?
I'm not sure what I want from this moment. This moment is all that there is!
so therefore it is perfect, as it is the only moment that there is. [shall be].
I'm not sure how this relates... could you repeat that last bit? oh right:
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║ │ CW: whoops-almost-unleashed-evil-again-glad-it's-averted │ │
║ └──────────────────────────────────────────────────────────┘ │
║ │
║ │
║ if they could put a camera behind your screen they could direct your attention │
║ however they wisdeed. magic doesn't work unless it's instantly halted, that's │
║ why it's magic. trans girls still get brotherhood. (sometimes) │
║ │
║ -- stack overflow -- │
║ │
║ don't teach me how your way works │
║ │
║ tell me how to do my way right │
║ │
║ -- stack overflow -- │
║ │
║ "hello tech company that I work at, can you buy me a camping set complete with │
║ tent, sleeping back, and storage compartments for attachements full of gear? │
║ you can have any profits I make from it" │
║ │
║ "hello civilian supply company that I work at, can I use the printable budget │
║ for creating magazines in my design? I'll let the lawyers distribute the │
║ expenditure." │
║ │
║ "hi grocery farm, can you make us more peaches we can let [our/your] │
║ biochemists figure out any practical problems to growing them in these │
║ climates" │
║ │
║ suddenly manufacturing can follow demand │
║ │
║ "ah what if it were importand" I wish I'd seen casablanca. I've no idea wat │
║ its abt │
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those who can cause harm in an ethical system are villains. They will always
exist so long as someone is capable of being institutionally harmed.
and no unethical system should exist. It's definition belies it's irrelevance.
results matter, but a system is not unethical if it doesn't deliver.
success begets greater responsibilities, and I've failed all my life. And yet
the most masculine thing I can think of is to take responsibility for
something you can handle. Essentially, doing as much as you are able.
Guess it makes sense why I'm a trans girl. I've forsaken my masculinity
because I've failed to take responsibility. T.T
then a therapist jumps in and says
I don't think it's healthy to think about parts of yourself being bought and
sold in the market of success. You need to think of yourself collectively,
like a body that is under duress. It's okay if you're not working, it's okay
if you're just a little bit broke. It's okay that you're struggling, so long
as you never forget your hope.
then I say
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--- #164 notes/hubris ---
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the difference between a martyr and a suicide is the scale of affection felt by
the subject. and if not felt, then recieved. and if not recieved, then
projected toward. the two are one and the same, but one can make an impact
while the other is just another tuesday.
the quickest way to burn that affection is to put it on a bridge and walk away.
did you know that everything small is just a smallish version of something big?
what do you want? is desire a factor in your decision making, or are you under
the pretense of possessing free will? they are mutually exclusive, though it
may seem impossible.
the quickest way to inconspicuoity is to proclaim yourself as god, and then
make no effort whatsoever to proving that claim. in innocuity there is safety,
and with safety comes the solitude necessary to think and develop. belief
comes from within, because everything small is just a smallish version of
something big.
create the belief you desire, and harbor no doubts - they are anathemity to
obscuriousness. the quickest way to find the correct answer on the internet is
to post an incorrect solution - any question requires an investment of time to
answer, but correcting a peer is less an investment and more a hobby for most.
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--- #165 fediverse/886 ---
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│ CW: witchery │
└──────────────────────┘
if you want to win when confronting a spirit, all you have to do is convince
it that you've beaten it.
as long as you're persistent then you're fine. Unless, of course, there's a
beast of a man hiding behind the illusion, in which case you should do your
best to avoid being stabbed or whatever.
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--- #166 fediverse/4188 ---
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I think too fast. If given unlimited power, I'd literally think myself into
catastrophe because I need to explore all the possible alternatives. Including
the catastrophe ones. But by thinking something, you manifest it - because you
have unlimited power, right? EVERYTHING you do is powerful. There's no way to
control that! So it cannot be, for it has not been. And surely, surely, shall
not either. Surely, right?
... good news is you can undo it just as easily, all you have to do is forget
what you were doing and go back to your neutral state. Sure would be neat if
some kind of machination or parasite could hit your reset switch every couple
hours when you started to think too hard. Maybe like... a little octopus
living under your witch hat. Super chibi and cute - it'd like, tap on your
head to go one way or the other, and in conversations it'd pull your hair if
you were being a jerk. Stuff like that.
... what was I saying? Oh yes -> don't give anyone unlimited power like a
god-emperor or king, trust me
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--- #167 fediverse/5951 ---
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"uh-oh, she's"
magic is easy. all you have to do is earnestly attempt to have a conversation
with whoever will listen. I like to sit on my bed and listen, by earnestly
allowing my thoughts to be guided by the wind.
open up your mind, release yourself from your senses, and who knows - maybe
someone will adjust your thinking flows. (thought patterns)
[all you gotta do is make the black market the regular market and suddenly
everything just flows]
huh weird idk where that came from, anyway
magic is easy, just represent yourself earnestly as you would if you were
presenting in court
you don't need witnesses... just argue your point without any lies and people
will generally believe you.
"yeah... sure thing buddy, we know how you pronounce "
omg I'm scary because I don't shower, I wear diapers, and I'm always often
smoking cannabis
"awww, some people wanted mao"
meow
what if... they could do that? insert magical genie witch whoa cute yeah I
believe you, sure
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--- #168 fediverse/2816 ---
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one difference between fantasy and reality is that in fantasy, when you fail,
you try again.
in reality, when you fail, you are promoted so your boss doesn't have to deal
with your shit.
in fantasy, when you succeed, you are tasked with greater trials
in reality, when you do well, you are given more of the same.
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--- #169 notes/blood-magic ---
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what they don't tell you is how easy it is to create life. Given a sufficient
perspective, you can truly define the meaning of something's existence. What
power, what grace.
Computers have been solved since we invented the abacus - before that it was
enchanted bits of
the universe contrives to deprive us of insight. Like a very long chain that's
broken in twain, we are confined to our meagrest of own sights.
how callous is he! That wanders eagerly? Let's not fight with our own'st of
combines. Delightful and speckled, like time under is special, conversing in
riddles of insight. Leading one or another along your see-er, the path that has
guide you under charm. Like recording a gathering of snakes.
Little swallow, why aren't you humbled? Take pity in all of our eggresses. It's
fallow in our cattle, and why we're not
i hear so many things in my apartment. sometimes the echoes of laughter, the
whispers of an argument, and once or twice a ghost or an ardent companion. Like
swimming against the tide, to save one is never converted, it's all out of line
(but so worth it).
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--- #170 messages/1183 ---
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the pen is mightier than the sword because a single line can authorize any
number of deaths.
and, with equal regard, dream of vivid new artistry or calculate
impossibilities or dazzle us with displays of these or any number of
brilliances to believe of these.
a firm grasp on your sword and a pen that cuts sharper to the truth than any
other knife
these are the tools to achieve the wielding of force, of might.
to wield might is to fail it, but sometimes, we can't do better.
power is penance. It's hard to bear such weights.
what if I could push a button and all of my text would come out magenta
[rating: negative D minus]
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--- #171 fediverse/1659 ---
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║ ┌───────────────────────────┐ │
║ │ CW: re: what, mh shitpost │ │
║ └───────────────────────────┘ │
║ │
║ │
║ @user-1052 │
║ │
║ you're right, hubris has claimed many a paladin before-me. I can only hope I │
║ remain humble enough to survive. │
║ │
║ you're right about projecting, but the most beautiful takes are ones that │
║ align with the experience of the viewed. Hence why method acting works so well │
║ - just put yourself in the shoes of the character and acting's easy right? │
║ │
║ I dunno, I just always felt like it was important to always be trying your │
║ best. Even if "your best" is relaxing. People say I'm "100% or 0% at all │
║ times" and I totally agree - it's like you said, a calling, to be the best │
║ version of me I can be. │
║ │
║ Though I would like to add that the missteps aren't wilful, rather they're │
║ failures caused by imperfect information. Which is why I'm never too harmed │
║ when other people fail me - ah well, it was their turn to screw up, thats │
║ alright. It'll be me next time. │
║ │
║ But also, if I do something wrong, well, I'll do better next time. It's only │
║ when I fail to apply what I've learned mistakenly do I shame myself. │
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--- #172 notes/philosophical-problems ---
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april 16th 2023
i truly believe that if you solve all philosophical problems then you will have
created paradise. heaven manifest, for all to percieve. I think no passion is
more erudite and no desire confisignt. (less significant)
what greater purpose has fiction than the answers to those question? To guide
the reader to conclusions? All fiction is this way. Even the bible.
you have to ask yourself - what is the purpose of your being? What truths are
revealed by you percieving? is it not enough to be contired?
(controlled and tired)
===============================================================================
=
the lessons a bug must learn are less apparent than you'd think. They have
storied learnings of want and of yearning. All of creation is a lesson, to
those
who would persist - and hark, learn well of your duty and in service you'll
enlist - the virtue of our choosing is a dedication of yourself to the service
of others.
compassion and humility and forgiveness and docility
these are what make for a virtuous learner
virtue is that which you aspire for,
and sin is what you avoid.
nothing is of consequence,
because life is a lesson to the void.
===============================================================================
=
do you know what is missing? what have you not yet learned?
you must always be changing,
or what is the purpose of your herd?
(herd = collection of entities (in this case anything from atoms to molecules)
that makes up a single perspective (like a human or a tree or a
society)
)
===============================================================================
=
a government could send forth the death squads at any time. they keep a line
and
have been compelled not to cross it. who can say what the road brings? only
time
===============================================================================
=
the bible made sense in it's time. it was used to explore metaphysics.
today we have much more, but that doesn't diminish how revalatory it was.
what kind of fiction do you think it was? what genre would you place it in?
can you think of any other stories of that category? Maybe a book club is in
order. and who would read them out of order? the world was a different place in
the time which each takes place. The lessons are different for each but
evidently they've all pushed forward the human race.
we should celebrate our differences. They keep us relevant and impassioned.
life gets boring when it's predefined.
===============================================================================
=
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--- #173 fediverse/6271 ---
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│ CW: re: hypothetical worst case fascism reality check │
└───────────────────────────────────────────────────────┘
@user-641
it's practice. you never know when you might need to blend in. really it's
just useful as discipline, good practice to be in. I think it's okay if we
reduce our own functionality? actually? sometimes it's good to use different
email clients. hey do you know how to mathematically encrypt things well
neither do I because the designers of the computer system decided that wasn't
a very common usecase I guess.. jmean it's not like they'd spend all that
computer resources [THEY'RE SO FAST] on thinking about correlations in your
predicted pathway narratively through life. "ah help I'm in a psyop" haha yeah
we do those all the time "so uhhhh I guess we'll just talk to people and see
how they do?" wow okay it's sure nice to be part of a civil government, I
think we can find our way to the lumber producers just fine thank you very
much.
... oops sorry, a baby did electronics arts (challenge everything) I'm a
little silly don't mind me brb I gotta go see~
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--- #174 fediverse/5855 ---
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║ ┌────────────────────────┐ │
║ │ CW: politics-mentioned │ │
║ └────────────────────────┘ │
║ │
║ │
║ this man who was slain - charlie kirk - he has followers. those followers will │
║ have to go somewhere. this event will focus the right, and force their │
║ contradictions into conflict. some good will come of it, some bad. │
║ │
║ the right in America is bottom-heavy. they have more followers than leaders. │
║ │
║ the left in America is top-heavy. we have more leaders than followers. │
║ │
║ tit-for-tat may create a feedback loop, one which will create tragedy on both │
║ sides, but one which we will outlast. But again, focusing our foes, and when │
║ the loop expires they will be focused while we will remain disorganized. there │
║ are many more of us than them, but they do what they're told. we, don't know │
║ who to listen to, and rely on the "wisdom" of the masses │
║ │
║ war is a game of sacrificial suffering. This is a "cold civil war" or so I've │
║ heard, and who are we to sacrifice next? the losses are uncountable - not │
║ because they are innumerable, but because we cannot count them. it's │
║ impossible. │
║ │
║ interesting to see what lies ahead. │
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--- #175 fediverse/5059 ---
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║ any laptop can be a thin-client to a computer system of arbitrary complexity. │
║ All it's doing is issuing commands. I wonder what we could do with a │
║ "species-computer" or, hear me out, or we could figure out how to do that on │
║ ourselves, first, to A. see how it works and B. do so out of hand. If there │
║ are backups of yourself stored in the │
║ │
║ if furries are a type of pearl (steven-universe style) and flowers are a type │
║ of pearl (layers of sedimentate on layerings upon) then what else is there a │
║ flower to be but the prettiest thing there can be? │
║ │
║ what if we genetically engineered roses to pierce and strangle the invasive │
║ ivy and wow for a week in whenever there's roses of this type and kind. I mean │
║ there's already tons of blackberries, why not just swap them out for │
║ marionberries and embrace the bramble? │
║ │
║ could make houses out of dense bramble. they are quite an effective wall. And │
║ so long as the sounds are muffled enough, you can always be forever safe from │
║ harm. │
║ │
║ "whoops, dropped my laundry" │
║ │
║ "heh that's why I we │
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--- #176 fediverse/1345 ---
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║ ┌────────────────────────────┐ │
║ │ CW: re: cursed-chromebooks │ │
║ └────────────────────────────┘ │
║ │
║ │
║ ah but are you really armed in the first place if everything you do has to be │
║ googled or stack-overflowed first │
║ │
║ are you really armed if every web page request goes through their │
║ infrastructure │
║ │
║ are you really armed if every page downloaded is directed to by their DNS │
║ │
║ perhaps it's the illusion of power that gives Linux it's attraction to nerds │
║ such as we. Perhaps we feel powerful by bash scripting a few things together │
║ and making some program that does some thing. Maybe the idea that the │
║ machinery is open and clear is what compels us to use it without fear, though │
║ as far as we can hear there's nothing about it that makes sense. │
║ │
║ I guess that's why they teach Linux in school, so that our elementary │
║ interactions with the computers that comprise our future existence will make │
║ sense to us as children. │
║ │
║ ... wait they don't do that, do they? kids get chromebooks, or didn't you │
║ hear, they're always putting boogers in the CD trays and breaking their LCD │
║ displays, much better to just start fresh │
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--- #177 fediverse/917 ---
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│ CW: scary-too-scary-for-a-wednesday │
└─────────────────────────────────────┘
the best way to get an answer is to be confidently wrong
see: Warthunder players leaking classified information to foreign powers with
their own militaries that have the incentive to [redacted]
gee I wish I had a reality altering device. Maybe if you just altered the
sensations, like glamour magic in Dominions 6, you could trick people into
thinking something alternate had occured. Then you could string them up on
phone lines, or better yet cell towers, and bam suddenly you have the
capability to project a hologram anywhere on the planet.
bet you could get some crazy things from that. like, mass shooters or incensed
looters. or even just, faked perceptions, giving you unlimited power to do
whatever story you want.
wouldn't that be a story to tell in a story of yours, Hollywood. Wouldn't that
be scary and awakening in ways that subservice media like Andor cannot.
maybe it's too scary. maybe psychological horror is beyond the purpose of
social media. Maybe resilience to this
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--- #178 fediverse/1812 ---
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║ work isn't special. The only thing truly unique about humans is our ideas and │
║ our intentions. Action potential is best left to the machines, imho, so we │
║ should prioritize that as much as possible. │
║ │
║ once infrastructure is in place, it's fine with a bit of maintenance. So why │
║ don't we all live in the garden of babel? Errr hanging gardens of bablenonya, │
║ as it used to be called. │
║ │
║ why not? │
║ │
║ because that guy over there doesn't want to do what you say. Because that │
║ guy's a little pissed that you'd say rude things to his face, in his house. │
║ Because all of the things you never meant to do, but still do, you're gonna │
║ end up in a fight. │
║ │
║ and fights are competition. And competitions have real stakes. │
║ │
║ Unless, of course, you used your mind instead of your body and heart. │
║ │
║ Minds can think thoughts as much as we please. It's the one true thing we most │
║ are! Because it is utterly inalienable, except from frailties of our bodies │
║ we've known from the start. │
║ │
║ Ah, well, here we are, as we are, so might as well make the best of it │
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--- #179 fediverse/3974 ---
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it is significantly more engaging to watch people play MMOs when they've
unbound all their action bars from their number keys and are forced to click
on all the abilities. That way you can actually follow what moves they're
doing.
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--- #180 fediverse/3560 ---
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@user-1209
I mean, if you consider the past as despotic in nature, then it makes a bit
more sense that we'd lean left as time progressed. All things are defined in
waves, after all, at least until they reach escape velocity.
the goat is talking about math, ritz
oh yes of course. the issue is that if you're coming from a math background
you start with the calculation and store it in a variable as an afterthought.
but programming is more algorithmic than computational, meaning things only
reduce at runtime (hidden from the user of course by the compiler)
an algorithmic perspective is "here's a box. Put this value in the box. Use
the box later." while a calculating perspective is "here's some complicated,
difficult equation. Let's wrap it up with a single name so that we can easily
use it later."
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--- #181 notes/our-minds ---
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an animal can only act on instinct. it optimizes for what is "best" ->
usually what is easiest or most valuable.
humans can optimize for what is wanted of them -> social pressures.
other animals can do that too but humans have a third thing -> optimizing
for desire.
like, what do you want? think of it as greed. accumulation of wealth and
power. it's just greed.
capitalism rewards greed
rationality is taking your random thoughts and proving them using beliefs
(hopefully based on knowledge)
knowledge is a record of conclusions, like "when attempting X with these
parameters the result is Y"
it's really not that complicated
just a series of interconnected systems
sorta like a computer
or a society
is it rational to believe that sociology is simply psychology of a greater
being?
understanding trancending dimensions, of patterns and also of thought.
what beauty is there in symphony? A harmonious and frivolous thought?
and what better song could we write, than the operations and structure of
humanity,
from society all the way down to our bones.
our families, our homes
our coveted river stones
the tools at our disposal,
that came from our own will,
is cherished beyond all of renown.
keep up or we'll [lose you]
[and have to meet you on the way coming down]
[arresting our motion, of centripetal commotion, keep not with our secrets to
yourselves]
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--- #182 fediverse/2747 ---
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easiest way to solve an entire class of accessibility problems: in the
tutorial, instead of having button prompts, have keybinding confirmations.
"what button do you want to use to jump?"
"super triple mega backflip spin-dozer needs three jumps and a kick"
"use the boost to get through! [game pauses] (which button do you want to use
to boost?) [displays a map of previously bound keys]"
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--- #183 fediverse/4349 ---
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║ ┌──────────────────────┐ │
║ │ CW: re: uspol │ │
║ └──────────────────────┘ │
║ │
║ │
║ @user-883 │
║ │
║ best case scenario, we elect a lawyer working for capitalism, the kind of │
║ society we live under. │
║ │
║ having money is the same as having resources. And resources allow you to apply │
║ yourself to a goal. The more you have, the better, but they each bear a heavy │
║ load. │
║ │
║ Do you sacrifice your labor? your dignity, your honor? what do you burn on the │
║ fire of wasteful expenditures, just for the power to rent? │
║ │
║ I'm saying that if you don't have money, you need to think about what you can │
║ do with what you got, because that's how you pay for things, at least until we │
║ decide that we'd rather help each other than work on capital's games. │
║ │
║ you have a house though, right? a place to live until it gets hot? that's good │
║ enough for right now. Stay where you're at, do what you can to help. Get in │
║ the habit of it. Think about how someone will complete their task, and then │
║ think about stuff two or three steps down the road - what tools will they │
║ need? what are they working on next? Can make any of those availble? │
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--- #184 messages/574 ---
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Steps to make a game waterfall style:
Lay out all the data structures
Build methods which manipulate those structures (think getters and setters)
Then build machinery which operates upon those structures using those methods,
like game loops, cooldown timers, and status effects
Then develop a way to present it to the player using UIs, visuals and
graphics, narratives, sound, all that junk that's probably someone else's job
anyway
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--- #185 fediverse/4241 ---
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│ CW: politics-mentioned │
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at a certain point, you need to take a moment to think about what your plan is
if the bread, circuses, and ballots fail you and war comes to your land.
in that moment, you know your current plan.
Plan for the worst, celebrate the victories. Despair not for losses, for they
are necessary and valid scars to bear.
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--- #186 fediverse/5421 ---
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║ thriving, as a concept, is different for everyone. But typically it means │
║ developing a route to access the growth and experiences that they believe they │
║ need in order to become the person they want to be. │
║ │
║ do you want to be a socialite? then perhaps you should try and sail around the │
║ atlantic and make as many friends as you can. │
║ │
║ do you want to be a blacksmith? then perhaps you should collect metal from the │
║ world and safeguard it, so that you might melt it down if you ever had the │
║ capability / need. │
║ │
║ do you want to program computers? spend time at the library until you know how. │
║ │
║ do you want to change the world? then think about what you need in order to do │
║ so, and affect a plan to achieve those goals. This mindset should be promoted │
║ for all moments of individual choice. │
║ │
║ do you want to raise a family? to ride horses all day? to sit on the couch │
║ some days, to climb mountains on others? what can life offer to you, and how │
║ can you be enabled in seeking your goals? │
║ │
║ these are needs that people have. Actualizatio │
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--- #187 fediverse/275 ---
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║ ┌─────────────────────────────────────┐ │
║ │ CW: re: education-homeschool-theory │ │
║ └─────────────────────────────────────┘ │
║ │
║ │
║ @user-206 absolutely. the idea I had scribbled down in my notebook there was │
║ a rotation of 3 teachers that were pseudo-randomly selected (prioritizing │
║ teachers who excelled at topics the student was interested in) and you could │
║ always ask for new ones or whatever. the idea is that instead of paying for │
║ the best teachers in the land (as the aristocracy once did) you'd be randomly │
║ assigned them, meaning everyone would have a fair shot at getting a teacher │
║ that really clicked with them. thus eliminating the inequality, while also │
║ maintaining the individual attention. │
║ │
║ not sure if the numbers would work out, but if not then more teachers would │
║ have to be trained. I'm assuming that most of the basic questions could be │
║ handled with a teaching LLM while the human teachers would oversee the │
║ meta-progress and offer insight to difficult problems. right now teachers are │
║ mostly occupied being babysitters... meh I don't like that dynamic. I think it │
║ should be about mental stimulation instead. │
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--- #188 fediverse/1204 ---
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║ @user-883 │
║ │
║ the future is what we make for ourselves. │
║ │
║ there are endless problems to solve, yet hardly anyone around to fix them. │
║ │
║ If only we had a small group of people who could organize and say "hey. I need │
║ someone to solve this particular problem" to a large group of people with │
║ nothing to do and no bills to pay, I feel like we could get a lot done. │
║ │
║ alas, the problems that need solving are too specific and complex. Almost by │
║ design, they've stripped us our capabilities to address the difficulties they │
║ hoisted upon us. Alas! That we should be so morassed. But time and again our │
║ ingenuity compels us. │
║ │
║ I dream of a world where people like you and I have a purpose, something we │
║ can apply ourselves to and eventually overcome. I subscribe to "grand │
║ narratives", but frankly they're only of my own design. Does that make them │
║ any less grand? I think not. │
║ │
║ If I knew enough people perhaps I could be like that. I could direct and │
║ organize and administer and manage and apply our guys. But alas I am just a │
║ noob sigh. │
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--- #189 fediverse/2678 ---
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║ ┌──────────────────────────────────┐ │
║ │ CW: cursed-but-useful-technology │ │
║ └──────────────────────────────────┘ │
║ │
║ │
║ "the goal is to have multiple people piloting different sections of the drone │
║ swarm. the image recognition technology will adapt and eliminate any hostiles │
║ within range, while also attempting to place themselves in positions which │
║ maximize the camera coverage of areas the others can't see. then, the director │
║ can say "you 5 move east 1/4th of a mile" based on their vision from the │
║ combined camera output from the drones. │
║ │
║ the "fog of war" should not be black, also, but rather it should be the vision │
║ of the long-range camera style drone up above. if you have multiple, you can │
║ take their vision and find the angle based on their coordinates and elevation │
║ (soh-cah-toa) and then you should have another perspective which can fill in │
║ quite a few blanks. │
║ │
║ in fact if you had at least 4 of them you could reliably cover every corner of │
║ the city. notdownstrets │
║ │
║ depending on how the factory situation is going, could be used with infantry │
║ too, but like... human conflict? in this era? how barbaric. │
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--- #190 messages/1061 ---
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Look, I'm a fan of small government. I think each state should be its own
nation, and the federal government should essentially just coordinate trade
between them and organize a common militia that they use to contest outside
threats. How unfair is it that we don't get snap funding because they couldn't
resolve their differences? And how big of a problem would it be if suddenly
everyone in red states suddenly lost their government benefits... And yes it's
true that i love America, through and through. These States have stood United
for several hundred years, but the American United States deserve a bit more
freedom than is currently granted to. They need to know where they stand, we
need to prove to each other why we need each other. To that end, we must
weaken ourselves, as a weight lifter weakens her body by lifting, so that we
might grow and heal our wounds and bind new accords as her body does do with
her muscle fibers. We will come out of it stronger for it, if we truly desire
unity. I think we do, on an abstract level, but practically we're constantly
fighting. Luckily, the past is soon fading, and we have new tomorrows upon
which to write our boons and our sorrows, so let's make the most of each new
light and try for something that might awake, remake, and refine us. We shall
define us, we who are yet hoping.
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--- #191 fediverse/1640 ---
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║ a computer never connected to the internet, of course, running free and open │
║ source software that you all collectively can understand and run. Because │
║ otherwise it's sanctity is tainted, it can never be truly 100% of trust. │
║ │
║ like the fact that you cannot desecrate your own home. It is a reflection of │
║ you, just as you, in some ways, reflect it. It's important to have that │
║ complete honesty, because nothing has changed between people. │
║ │
║ if you could be detected for your intentions, then there would be no way to │
║ hide. unless you were 90% of one thing and 10% of another, in which case you'd │
║ have to hide your flaws in your philosophy like scarred and ugly parts of your │
║ soul. │
║ │
║ to me, a trans person, my memories of masculinity are a dedication to a goal. │
║ Could be a sacred tradition, like martial arts or classical piano, or perhaps │
║ it's a measure of fitness, like a person constantly in shape. Or maybe they │
║ learn as much as they can by reading every fantasy story at their library, or │
║ perhaps learning on the go with vide │
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--- #192 fediverse/2844 ---
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│ CW: re: politics-violence-mentioned │
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@user-831
those billionaires are using their money as a weapon to "vote" toward what
companies they think capitalism would most grow from. Unfortunately for us,
they often aren't very efficient because they're only looking at what sells.
human interest is not the only factor to optimize for, and yet that's the only
one they're incentivized to.
kinda makes me think that the only reason to replace them would be to
institute something that could not be incentivized because it was more
objective or decentralized.
(the only reason they'd accept)
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--- #193 fediverse/628 ---
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eone who engaged first with the brain. Like... Electricity could be perceived
from an entirely different direction of reality, and we'd have no way to know.
That's just an example - could do gravity, or light, or any other extremely
elemental thing that we know.
MATERIALS, PERHAPS? PERHAPS THE STATURE OF YOUR KIND, THE WORLD THAT YOU'VE
LEFT BEHIND, HAS ALWAYS HELD REASON AT IT'S OWN BREAST? [fore-most, I think]
right so sorry for being mentally ill on your timeline, it will happen again
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--- #194 messages/232 ---
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Would work best if it was "town square style" instead of "federated style"
because federations are based on trust while town squares are explicitely
based on geographic proximity. Which should be something you can scale easily
(little slider on the side, oriented vertically up and down, that determined
how close the comments you see should be)
Federations exist in mastodon. But we still need a town square. We need the
ability to visit other town squares, through the ability to project our voice
as infinitely far as they'd like to listen. But we also deserve the capability
to interact with those close to us on a topic-by-topic basis, aka each and
every individual web page that the Internet sees fit to create.
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--- #195 fediverse/5547 ---
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everyone's like "we need to organize! we gotta do something!" and they're
asking for more effort.
we don't need more effort. We have enough effort. The required effort is a
small fraction of our total reserves of effort.
what we need is to re-align our priorities.
For example, I think our entire research industry should focus on one project
at a time. Everyone should make an effort to contribute, no matter the field.
I think this would enable some EXCELLENT co-ordi-operat-ion.
I also believe that our neighborhoods should self-support each other. "For
example, did you know that we have a daily delivery service where so-and-so
drives to the grocery store, picks up everyone's orders, and then delivers to
your front door? No, you don't have to pay for it. We don't really do that
anymore. Well, you can buy things wherever if you want, but that's not how
it's done around here." sorta vibes.
what is money? money is the product of peacetime. Money is fake! It's useful
if everyone agrees, but dollars are paper.
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--- #196 fediverse/2643 ---
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@user-1292
You don't have to come up with the WHY for why a character does something -
only that it happened.
if the "WHY" leaps out at you, sure, yeah, go for it, until of course your
players sitting around the table say something like "I bet they did this thing
because of this reason" and you're like "shit that's better than what I got,
okay that's how it's gonna be"
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│ CW: uspol │
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I personally think that it's better to act before the liberals have a chance
to hand power over to the fascists.
when? well, that depends. Are you part of a large and massive organization
that accomplishes great and beautiful things with incredible efficiency... but
rather slowly? Then yeah get working. I'm sure you already are.
Are you just a person, like me? Then go do things that don't raise the
temperature too much, but make you feel more confident and inspire those
around you.
Like, bricks at cop cars is one way to go, but you're probably gonna get
arrested. And then you're useless when we need you.
BUT if you meet with your friends and make plans for where to go, what to
bring, who to know, and what to sing (if you're the musical types) then great!
Go do that.
If you're reading this and thinking "I'm not gonna do that, I have a plan
that's so much better" then yeah do that instead. I don't mind. Just... don't
hurt innocent (ignorant) people, because if you do then you are my foe.
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--- #198 fediverse/209 ---
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│ CW: dungeons-and-dragons │
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osr vs 5e style D&D has a subtle distinction that I think often goes
unnoticed. In osr games (and often in the early levels of 5e style games)
characters are encouraged to conserve their resources simply due to the fact
that they have so few of them at their disposal. While higher levels encourage
you to be more consumptive of your talents and virtues - for example a 6th
level character has more spell slots than a level 2 character, meaning the 6th
level character is going to be casting all the time while the level 2 will
probably use just a handful of spells per day.
unless you run a style of game where long rests become less frequent as you
level up. like... exploring a LARGE dungeon means there's little chance for
sleep. Especially if you are being hunted.
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--- #199 fediverse/3314 ---
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dear ritz: it's not that your thoughts are too long for other people to hear
it's that your thoughts are too long for your own RAM
you need to stop orbiting around your point in an attempt to highlight it
using negative space, and instead focus on tapping it lightly over and over
again.
remember, just like the anti-derivative of zero, there are infinite
perspectives that a person can take when reading what you write. So they will
necessarily see what's on the "other side" of your orbit as something
different than what you're trying to circle in red pen and underline.
so be more explicit, please, nobody can understand you and you kinda just keep
stack overflowing and it's like... okay, great. "babe why did you stop you had
lethal" (the idea is that the viewer takes the final step in their mind, the
final leap before reaching the conclusion you're trying to express) "yeah but
there's so many different things you say they can't all be important right?"
important to you, perhaps. Wait shit I mean... me....?
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--- #200 notes/empire-at-war-design-decisions ---
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moving through light-speed-hyper-space (speed is distance over time)
works by aligning the "time" particles in the particular direction of where you
want to go in "hyperspace"
== uhhhhh stack overflow ==
always keep these three together
dont let them out of each other's sight
they are in this together
as power must be closely guarded
... but what about the partner? how could they be guaranteed to be protected if
they didn't possess a lightsaber?
hence why jedi and sith are composed of opposites.
nemesis.
human beings have soul mates
how lucky
a jedi has the life of a mate
one who directly opposes their own individual philosophy.
it is *rare* to find one another
but when you do it is purely a thrill
congrats! You've got a rival! Learn off of them. Don't hurt each other.
I bet you could make a whole 3rd party institution dedicated to finding them
like, a neutral entity searching for balance.
the ripples of the wave of the cosmos.
== so ==
sometimes I worry about all of my exes.
like, as a psychic I can't help but worry that my thoughts are projecting
onto theirs
because of our historical emotional intimacy.
I'd never read their mind on purpose
only if mine accidentally stumbled upon them while thinking about something
else
I'm so sorry, galactic battle guys.
I failed you. I could not protect you. Please choose from among your number
the greatest tactician, and I will guide and offer insight and observations
in how the enemy operates, so that you will be learned and have more known.
oops gotta go, something else is about to come on
== so ==
why the heck is it taking so long to load
hmmmm okay how about more super-hero-fighting-action-game??
no?
maybe a game like Nova Drift, with it's fast and engaging action?
ehhh? no to that too??!
okay what about a story game, like Danganronpa or Danganronpa II?
that's sooooo awfully specific
'
and awful
sure, that's just what I think you should surmise
if you were watching this sorta out of real-time.
Gosh! that's quite a loading screen!
okay what about a different game instead, how about ummm roboquest, a game
about
training slaughterbots, or maybe a more interesting game like Star Realms, a
way
of exchanging mass and energy in the form of mutually expendable products
... do you mean soldiers?
well, isn't that wat war is?
... somehow not even halfway through the transmission. How wild. What is this
thing, like four hundred hours??...!...!!!...
== so ==
would you believe this game is about hunting a vampire lord of the sith?
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