=== ANCHOR POEM ===
═══════════════════════════════════════════────────────────────────────────────────
┌───────────────────────────────┐
│ CW: gaming-gambling-mentioned │
└───────────────────────────────┘
[0] Here's an idea, an online multiplayer game that charges a 4$ per month
subscription. 90% of which is set into a pool and used as tournament prize
winnings. when you enter a tournament, it's free to participate and everyone
wins something. (maybe calculated by percentile or something?) it's just a
question of how much. [1][2][3][4]
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧════════════════════════════════════───────────────────────────────────────┘
=== SIMILARITY RANKED ===
--- #1 fediverse/211 ---
═══════════════════════════════════════════────────────────────────────────────────
┌───────────────────────────────────┐
│ CW: re: gaming-gambling-mentioned │
└───────────────────────────────────┘
[1] in this way you'd sorta be giving a loan to the game's company (while also
letting them take a 10% courtesy fee for keeping the official* servers
running) which is then "spent" on exciting and friendly competition. Sorta
like... entering a poker tournament with your friends (even though you suspect
you might lose money) just because you like hanging out and playing cards. the
money is just a neat way to keep things moving and exciting.
* official just means "run by the company" because naturally the serverside
code should be open source. how else would people build on it?
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧════════════════════════════════════───────────────────────────────────────┘
--- #2 fediverse/213 ---
═══════════════════════════════════════════────────────────────────────────────────
┌───────────────────────────────────┐
│ CW: re: gaming-gambling-mentioned │
└───────────────────────────────────┘
[3] at the start of the tournament the total prize money P in the pool is
assigned to N performance tiers, where N is the Number of attendees. at the
top, the highest performing athlete will receive 200% of P while the lowest
performing performance tier will be 0%. It is a non-discrete and gradual
linear transition.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧════════════════════════════════════───────────────────────────────────────┘
--- #3 fediverse/5177 ---
═══════════════════════════════════════════════════════════════════────────────────
┌─────────────────────────────────────┐
│ CW: capitalism-mentioned-four-times │
└─────────────────────────────────────┘
when they say "capitalism is a competitive game" what they mean is "capitalism
is a game where everyone wins when someone else loses" and what we hear is
"capitalism is a game of trying to screw you out of as much money as possible"
and the truth is "capitalism is a game that you can't play" because 95% of the
people who will read this toot are not stock-owners.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧════════════════════════════════════════════════════════════───────────────┘
--- #4 fediverse/431 ---
═════════════════════════════════════════════──────────────────────────────────────
Here's an idea: mobile games / software should not be able to offer
real-world-money-transactions that exceed 500% of the cost of the least
expensive transaction available in the application.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧══════════════════════════════════════─────────────────────────────────────┘
--- #5 fediverse/3918 ---
══════════════════════════════════════════════════════════─────────────────────────
the hangman's gambit: do you trust that your allies can defeat the hangman? if
so, then do nothing. If not, then you're fucked anyway.
https://www.youtube.com/watch?v=BRDq7aneXnk
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═══════════════════════════════════════════════════────────────────────────┘
--- #6 messages/740 ---
════════════════════════════════════════════════════════════════───────────────────
had a dream that we gamified all work and then put them into one single
mega-game so whenever you wanted you could work on an arbitrary project and it
would spin up a new game and take your inputs and use them to accomplish
whatever was happening
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════════════════════════════════════════════════════──────────────────┘
--- #7 fediverse/4897 ---
════════════════════════════════════════════════════════════════───────────────────
what if we asked chatGPT to generate a list of every personality archetype
that humans have. Like... really get super specific and fill out the whole
list of character sheets.
then we give each fraction of it that fraction of dollars and if some people
aren't fully represented (because they have greater needs) then we both
increase production of resources and take a penalty on our own supply, in
order to meet the needs of our allies.
simplest thing. how could it work? who can say. maybe it won't. maybe it's
just... arcane. /shrug that's game design for ya you can't tell how it'll go
until it's in the hands of your players. too bad we don't do too many
play-things.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════════════════════════════════════════════════════──────────────────┘
--- #8 fediverse/6422 ---
══════════════════════════════════════════════════════════════════════════════─────
revolutions should be paid for in lands
[sometimes I like to just... scroll through the land cards in a Magic the
Gathering card viewer screen application and imagine I myself am there what
would it feel like how is it part of my arms (that which interfaces with the
world)]
there's a deleted section here about atlas the immortal
[while also controlling stimuluses to essentially act as a biological computer
controlling various hydraulics and related upkeep and maintenance
infrastructures]
anarchrist (she's a baby)
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═══════════════════════════════════════════════════════════════════════────┘
--- #9 notes/gaming-gambling-mentioned ---
═══════════════════════════════════════════────────────────────────────────────────
[0] Here's an idea, an online multiplayer game that charges a 4$ per month
subscription. 90% of which is set into a pool and used as tournament prize
winnings. when you enter a tournament, it's free to participate and everyone
wins something. (maybe calculated by percentile or something?) it's just a
question of how much. [1][2][3][4]
- official just means "run by the company" because naturally the serverside
code should be open source. how else would people build on it?
[1] in this way you'd sorta be giving a loan to the game's company (while also
letting them take a 10% courtesy fee for keeping the official* servers
running) which is then "spent" on exciting and friendly competition. Sorta
like... entering a poker tournament with your friends (even though you suspect
you might lose money) just because you like hanging out and playing cards. the
money is just a neat way to keep things moving and exciting.
[2] players who played better should be compensated to a higher degree. no
more than +/- 50-100% or so - this encourages players to "play their best"
while also keeping the stakes relatively similar.
[3] at the start of the tournament the total prize money P in the pool is
assigned to N performance tiers, where N is the Number of attendees. at the
top, the highest performing athlete will receive 200% of P while the lowest
performing performance tier will be 0%. It is a non-discrete and gradual
linear transition.
CW: scary-politics-existential-peril
[4] poor guy at the bottom of the stack. ah oh well, at least he's the only
one. kinda makes me wonder if in some secret government lab there's like, a
secret compound where they keep "the most miserable people in the land" and
they just like... do horrible shit to them in order to increase the magnitude
of their country's suffering. which, they believe, will increase the opposite
of suffering as well, as you cannot bounce in a vacuum. sure would be
terrible. I mean, we've sorta decentralized that. most of us go into work
every day and that's often a difficult experience - not exactly miserable, but
just like... not what we'd be wanting to be doing. hmmmmm did the founding
fathers make the torment nexus on accident? whoops guess we'll never know
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧════════════════════════════════════───────────────────────────────────────┘
--- #10 notes/star-realms-balancing-tradeoff=2 ---
══════════════════════════════════════════════════════════════════════════════════─
what if I use equal signs instead of dashes, so prevent people from assuming
they're duplicates?
hmm okay.
right so anyway the star realms balancing tradeoff between combat and authority
is measured against the duration of a hand (does it fit balanced between other
cards of it's playcost) instead of balancing it for the duration of the game
(how long does the player want the game to go on for) one of which is just
inverse combat damage / healing, and the other of which is an enablement of
different strategems.
put this in symbeline-gen-realms please
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═══════════════════════════════════════════════════════════════════════════┘
--- #11 fediverse/2113 ---
═════════════════════════════════════════════════════──────────────────────────────
this is what the crypto news looks like rn, if you know anyone who's into that
kinda thing... wait, why not? me either, huh
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘
--- #12 fediverse/3690 ---
════════════════════════════════════════════════════════───────────────────────────
┌──────────────────────────┐
│ CW: capitalism-mentioned │
└──────────────────────────┘
what if we demanded private servers for video games (by law? what else would
even work??) and encouraged companies to hire people to make high-quality mods
for their competitors games so they couldn't make as much money selling
expansion packs and DLC
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════════════════════════════════════════════──────────────────────────┘
--- #13 fediverse/2747 ---
══════════════════════════════════════════════════════─────────────────────────────
easiest way to solve an entire class of accessibility problems: in the
tutorial, instead of having button prompts, have keybinding confirmations.
"what button do you want to use to jump?"
"super triple mega backflip spin-dozer needs three jumps and a kick"
"use the boost to get through! [game pauses] (which button do you want to use
to boost?) [displays a map of previously bound keys]"
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═══════════════════════════════════════════════────────────────────────────┘
--- #14 fediverse/3177 ---
═══════════════════════════════════════════════════════────────────────────────────
I want to point out how for every game that released in a month, they had at
about 5 people playing it and averaged their scores.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘
--- #15 fediverse/1566 ---
═════════════════════════════════════════════════──────────────────────────────────
what if you added "secret rules" to english. wouldn't that be a fun game to
play? it'll be tough to keep them all remembered, but the good news is we only
have to use the ones on which we agree. like, memes, instead of grammar rules.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧══════════════════════════════════════════─────────────────────────────────┘
--- #16 fediverse/212 ---
═══════════════════════════════════════════────────────────────────────────────────
┌───────────────────────────────────┐
│ CW: re: gaming-gambling-mentioned │
└───────────────────────────────────┘
[2] players who played better should be compensated to a higher degree. no
more than +/- 50-100% or so - this encourages players to "play their best"
while also keeping the stakes relatively similar.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧════════════════════════════════════───────────────────────────────────────┘
--- #17 fediverse/3047 ---
═══════════════════════════════════════════════════════────────────────────────────
@user-570
specifically in relation to MMOs, I think the scaling aspects of the genre
have never truly been utilized. Even something as simple as Agar.io (or
similar, can't remember any names teehee) with massive amounts of people (I
later learned they were bots, whoops) can utilize scale quite well, if
implemented well.
The Massive part of MMO is valuable I believe, which is a big reason why I
like games that scale like Supreme Commander and Factorio.
The Multiplayer part of MMO is valuable because multiplayer brings randomized
outcomes, which are always more fun than playing against bots. Multiplayer
combined with Massive gives room for community, but only if the game is
designed to encourage it.
Online... you can't have multiplayer without online haha
I believe you can make massive games with very few players, and you can make
intensely isolating games with lots of players (like WoW today)
and the middle ground in old WoW where guilds are required to do anything
worked well for a while, but no longer.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘
--- #18 fediverse/5052 ---
═══════════════════════════════════════════════════════════════════────────────────
"hello, I'd like to make games using your tools and art assets. I will sell
anything I make to you and only you, and if you don't want it that's fine too,
I'll just play it with my friends sometimes."
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧════════════════════════════════════════════════════════════───────────────┘
--- #19 fediverse/4515 ---
╔═══════════════════════════════════════════════════════════───────────────────────┐
║ in strategy, the first move is always public knowledge, while the second is in │
║ reaction to the first, as a contestation. │
║ │
║ This is good design because well designed games reflect reality, and the first │
║ move is very rarely a surprise. Timing can shock you, methods can scare you, │
║ but the strategic goals are almost always known in advance to both sides. │
║ │
║ The third move is to challenge your foe's advances while striking in a new, │
║ unexpected way. The fourth almost always addresses the unexpected, often with │
║ force out of proportion to the impact of the third, leaving the second to be │
║ defeated by the first and third in tandem. The fifth is a feint, as the first │
║ and third come to bear against the fourth, while the sixth is a rapid retreat │
║ and attempt to regroup. The seventh should strike where they intend to be, not │
║ where they are. Beyond that you must press your advantages and shore up your │
║ critical weaknesses, while sacrificing the weaknesses that are not part of │
║ your win condition. │
║ │
║ These rules are not set in stone │
╟─────────┐ ┌───────────┤
║ similar │ chronological │ different │
╚═════════╧════════════════════════════════════════════════────────────┴──────────┘
--- #20 notes/app-idea-reddit-api ---
════════════════════════════════════════───────────────────────────────────────────
Here's an idea: A program that uses the Reddit API to create an account with a
random username and password and automatically subscribe it to every state
subreddit for all 50 states. It would be a lot of posts from a lot of
different places, but someone could endlessly scroll and find more and more
news stories that were relevant to them as a nation. They'd hear about ongoing
struggles in other places, and they'd yearn to help them. They'd hear of
other's struggles, and they'd see how they could apply their lessons to their
own lives. Like... Maybe there's a factory upstream that pollutes a river -
well, we should probably do something about that and make it so that it
doesn't happen ??? like... duh ??? The problem is we don't want to spend the
resources on it. We'd rather focus on growing as much as we can. The issue is,
of course, that we'd run out of resources eventually, but eh oh well. Oh yeah
you gotta make sure that each account has an equal amount of posts between
each region.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════════════════════════════──────────────────────────────────────────┘
|