=== ANCHOR POEM ===
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│ CW: re: gaming-gambling-mentioned │
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[3] at the start of the tournament the total prize money P in the pool is
assigned to N performance tiers, where N is the Number of attendees. at the
top, the highest performing athlete will receive 200% of P while the lowest
performing performance tier will be 0%. It is a non-discrete and gradual
linear transition.
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=== SIMILARITY RANKED ===
--- #1 fediverse/212 ---
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│ CW: re: gaming-gambling-mentioned │
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[2] players who played better should be compensated to a higher degree. no
more than +/- 50-100% or so - this encourages players to "play their best"
while also keeping the stakes relatively similar.
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--- #2 fediverse/210 ---
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│ CW: gaming-gambling-mentioned │
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[0] Here's an idea, an online multiplayer game that charges a 4$ per month
subscription. 90% of which is set into a pool and used as tournament prize
winnings. when you enter a tournament, it's free to participate and everyone
wins something. (maybe calculated by percentile or something?) it's just a
question of how much. [1][2][3][4]
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--- #3 fediverse/4515 ---
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║ in strategy, the first move is always public knowledge, while the second is in │
║ reaction to the first, as a contestation. │
║ │
║ This is good design because well designed games reflect reality, and the first │
║ move is very rarely a surprise. Timing can shock you, methods can scare you, │
║ but the strategic goals are almost always known in advance to both sides. │
║ │
║ The third move is to challenge your foe's advances while striking in a new, │
║ unexpected way. The fourth almost always addresses the unexpected, often with │
║ force out of proportion to the impact of the third, leaving the second to be │
║ defeated by the first and third in tandem. The fifth is a feint, as the first │
║ and third come to bear against the fourth, while the sixth is a rapid retreat │
║ and attempt to regroup. The seventh should strike where they intend to be, not │
║ where they are. Beyond that you must press your advantages and shore up your │
║ critical weaknesses, while sacrificing the weaknesses that are not part of │
║ your win condition. │
║ │
║ These rules are not set in stone │
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--- #4 messages/110 ---
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The best way to program computers is to organize them according to their
relations. Like, when x increases by 4 then y increases by 2 - basically, a
math equation that you can continuously solve by calculating more and more
comprehensively and deeply.
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--- #5 fediverse/110 ---
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@user-95 monday is as reasonable of a day to start the universe as any,
wouldn't you think? it is the beginning of the week, after all.
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--- #6 fediverse/5236 ---
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all encryption algorithms should open up as much configurability to their
processing as possible.
"hmmm, do I want N/A or otherkin?"
this would increase the variance in their outputs, essentially maximizing the
attack surface beyond the capability of any de-cryption hacker, who suddenly
has to try infinitely more possible combinations.
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--- #7 fediverse/302 ---
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│ CW: re: mathematics │
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@user-211 math such as SUM(as x approaches infinity)(i*x)
this would add i, 2i, 3i, 4i, 5i, 6i, etc off into infinity. would that give
you complex infinity? a direction orthogonal to the X axis, yet infinitely far
in the direction of y. it'd probably have a positive and negative side too,
just saying.
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--- #8 fediverse_boost/5147 ---
◀─╔═══════════════════════════[BOOST]═════════════════════════════───────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ Need that E2EE fedi right now │ ║
║ │ │ ║
║ │ i'd be at least 70% more feral │ ║
║ │ │ ║
║ │ and feel cozier opening up and sharing │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #9 fediverse/1810 ---
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some people hear words like "datastructures" and "object-oriented programming"
and think they're made up terms that don't mean anything important.
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--- #10 fediverse/3635 ---
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│ CW: politics-housing-crisis │
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if you want to solve EVERY housing issue in the United States, at least in the
short and mid-term, add a ramping tax penalty for unoccupied houses that
doesn't reset to 0 upon being occupied but rather starts ticking down at the
same rate that it increases.
Something like 0.5% to 1% of the property value for every month it's gone
unoccupied as a primary residence.
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--- #11 fediverse/3030 ---
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@user-570
ooooo separating additive and multiplicative, I love that. I do like
specificity unless "increased" and "more" always corresponds to +10% and +50%,
or if the "rate of increase" is a stat stored on the character then
"increased" could increase quality by however-many percentage,, while "more"
could be "more soldiers" x(charisma_stat)
I tend to think of percentages like "0-100 (or more) stacks" of a particular
effect, so I think that's just how my brain works... xD clumping them up into
discrete groups - like, anti-abstracting, or measuring things that are just a
few.
"is this belt better than this one?"
"is this pair of tongs
even for larger buffs like +10% or +50% or whatever, those are just... 10
stacks, or if percentages are usually round numbers like +10% and +50% then
like... +1 stack which calculates to +10%
the hard limit vs math limit thing you said is amazing ^_^
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--- #12 fediverse/3760 ---
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DID YOU KNOW if you ask someone 15 times over the course of an activity
whether or not they're "having fun" then odds are they won't, in fact, have
very much fun
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--- #13 fediverse_boost/666 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ 😍 levels are currently at 52% but fluctuating wildly │ ║
║ │ │ ║
║ │ (52%) ■■■■■□□□□□ │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #14 fediverse/3177 ---
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I want to point out how for every game that released in a month, they had at
about 5 people playing it and averaged their scores.
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--- #15 fediverse_boost/668 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ heroism levels are 86% and steady │ ║
║ │ │ ║
║ │ (86%) ■■■■■■■■□□ │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #16 fediverse/1388 ---
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@user-969 @user-970
When you choose, you choose a 33% chance
when they choose which door to remove, they are removing 50% of the possible
wrong answers.
which means when you get the chance to choose again, your 33% chance (which is
locked in stone) is now boosted to a 50% chance, but only if you switch.
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--- #17 fediverse_boost/656 ---
◀─╔═════════════════[BOOST]═══════════════════───────────────────────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ spontaneous combustion levels are 28% and falling │ ║
║ │ │ ║
║ │ (28%) ■■□□□□□□□□ │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #18 fediverse/308 ---
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when tech people are hurt by technology they say "how can I fix this? what do
I need to install? what configuration should I use? is this company ethical,
or are they going to hurt me in the future? could I make something that fixes
this myself?"
when non-tech people are hurt by technology they say "okay" because they don't
have the bandwidth to figure it out.
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--- #19 fediverse_boost/3198 ---
◀─╔══════════════════════[BOOST]═══════════════════════──────────────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ If #Musk is allowed to say "#CivilWar is inevitable", we're allowed to say revolution and the uncompensated nationalisation of the assets of billionaires is inevitable. │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #20 fediverse/2730 ---
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80% of the complexity in modern computing is from the graphics stack.
the other 20% is from networks.
the last 40% is in avoiding race conditions with multithreading.
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