=== ANCHOR POEM ===
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Here's an idea: mobile games / software should not be able to offer
real-world-money-transactions that exceed 500% of the cost of the least
expensive transaction available in the application.
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=== SIMILARITY RANKED ===
--- #1 fediverse/84 ---
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Life is just a series of minigames for your primate brain to solve that are
generated by an impossibly complex algorithm with a dash of ethical
value-based choices thrown in.
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--- #2 fediverse/3743 ---
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@user-1218
ha wild
well, survival games! shareware games are more of a distribution style and
less of a genre, like "subscription software" versus "usable software"
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--- #3 messages/740 ---
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had a dream that we gamified all work and then put them into one single
mega-game so whenever you wanted you could work on an arbitrary project and it
would spin up a new game and take your inputs and use them to accomplish
whatever was happening
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--- #4 fediverse/5696 ---
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hey does anyone wanna go over my code for this text adventure game thingy that
I spent 2 days on so far?
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--- #5 fediverse/1788 ---
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@user-883
I mean yeah, they're like 50$ what do you expect xD
But for something simple like this they should be sufficient. Perhaps if such
a massive investment in SOCs was implemented on a national scale, we'd develop
more reliable systems? One can hope!
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--- #6 fediverse/5052 ---
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"hello, I'd like to make games using your tools and art assets. I will sell
anything I make to you and only you, and if you don't want it that's fine too,
I'll just play it with my friends sometimes."
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--- #7 fediverse/1050 ---
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│ CW: politics-money-economics │
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here's an idea - it's illegal to spend more than a thousand dollars in a day
anything else requires multiple days of planning because it's such a large
investment
(obviously kinda cursed)
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--- #8 fediverse/5510 ---
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Magicka (2011) but a roguelike would sell a million dollars probably
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--- #9 fediverse/4072 ---
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I like games that test my reflexes
I also like games that test my wit
but most of all I like games that test my patience with strategy
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--- #10 fediverse/1162 ---
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There are some games that I play where I am struck by the thought that "wow,
this game was made by programmers" and often, they are among my favorite games
to play.
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--- #11 fediverse/4539 ---
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@user-1698
My favorite mobile game is "Magic Survival" and while it is "active" it
doesn't require strong "reflexes" per se, so idk it might work for your
unsteady hands.
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--- #12 fediverse/5185 ---
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frankly it makes a ton of sense to me that computer programmers would have a
game playing in the monitor. Gotta keep those brains active after all.
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--- #13 fediverse/1313 ---
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if we had a universal basic income then we could pay each other to solve our
problems and they just can't have that.
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--- #14 fediverse/4608 ---
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every time a game developer makes a game where the world is in peril and the
main character must save it, for every successful playthrough where the good
guy wins there are thousands of doomed worlds where the player got distracted
or bored and left the people to rot.
how tragic.
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--- #15 fediverse/977 ---
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@user-696
to me, the most technically and gameplay impressive video games tend to be the
ones that develop their own engine specifically for the project.
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--- #16 fediverse/210 ---
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│ CW: gaming-gambling-mentioned │
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[0] Here's an idea, an online multiplayer game that charges a 4$ per month
subscription. 90% of which is set into a pool and used as tournament prize
winnings. when you enter a tournament, it's free to participate and everyone
wins something. (maybe calculated by percentile or something?) it's just a
question of how much. [1][2][3][4]
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--- #17 fediverse/3210 ---
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@user-1209
well, every boomer shooter is about moving as fast as possible and shooting
with pinpoint accuracy, so... that's-the-game.jpg : )
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--- #18 fediverse/1069 ---
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there was a time, when a university was tantamount to heresy
======================= stack overflow =====================
Magic Survival is the witchiest game I know of.
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--- #19 fediverse/3690 ---
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│ CW: capitalism-mentioned │
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what if we demanded private servers for video games (by law? what else would
even work??) and encouraged companies to hire people to make high-quality mods
for their competitors games so they couldn't make as much money selling
expansion packs and DLC
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--- #20 fediverse/3927 ---
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okay but why has nobody ever approached AI from a game design perspective like
seriously there should be researchers who are multidisciplined in this kind of
thing
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