=== ANCHOR POEM ===
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Steps to make a game waterfall style:
Lay out all the data structures
Build methods which manipulate those structures (think getters and setters)
Then build machinery which operates upon those structures using those methods,
like game loops, cooldown timers, and status effects
Then develop a way to present it to the player using UIs, visuals and
graphics, narratives, sound, all that junk that's probably someone else's job
anyway
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=== SIMILARITY RANKED ===
--- #1 fediverse/1602 ---
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║ @user-1037 │
║ │
║ those all seem really cool though! They all kinda have the same basic UI tho, │
║ kinda feel like there's opportunities for different kinds of expression. Like, │
║ in game design there's a lot of different genres, and yeah sidescrollers │
║ include mario and sonic but they're both very different experiences. So too │
║ perhaps could we interact with our computers by programming them in more │
║ engaging ways. │
║ │
║ they say some people are visual learners, others need to be taught, some │
║ people need to watch someone else doing it, and a few might just learn by │
║ plugging their brains into a computer and downloading a black belt in kung fu. │
║ │
║ Maybe typing long paragraphs of logic makes sense for some people, I know for │
║ most it doesn't come naturally. Maybe some people are more used to like, │
║ looking at maps that you can examine at different levels of abstraction. Like │
║ players who play Paradox games zooming from a national perspective to states │
║ and individuals and all the other things they might want to strategize using. │
║ Or m │
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--- #2 fediverse/940 ---
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@user-652
just made a game for GGJ in Godot and I have to agree. Godot is so
frustrating, but one thing I have to concede is that once you get your head
around it the GUI part is actually incredibly powerful.
My next game I'm going to make in Raylib, and if the UI bit proves too
difficult I'll probably end up back at Godot.
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--- #3 fediverse/4096 ---
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║ ┌────────────────────────┐ │
║ │ CW: opinionated-design │ │
║ └────────────────────────┘ │
║ │
║ │
║ Steps to make a game waterfall style: │
║ │
║ Lay out all the data structures and arrange them in containers like arrays or │
║ hashmaps │
║ │
║ Build methods which manipulate those structures (think getters and setters) │
║ │
║ Then build machinery which operates upon those structures using those methods, │
║ like game loops, cooldown timers, status effects, and thread pools. │
║ │
║ Then develop a way to present it to the player using UIs, visuals and │
║ graphics, narratives, sound, etc. This will probably involve implementing your │
║ game in an engine like Godot, Raylib, or Bevy. │
║ │
║ By developing your game in this order, you will DESIGN the systems first, and │
║ IMPLEMENT them second. Systems are agnostic - implementation is tied to a │
║ specific engine. You will learn more about programming by doing it this way, │
║ instead of losing your motivation by learning new tools like game engines or │
║ 3D modeling systems, which aren't useful unless you already have a game. │
║ │
║ I'd recommend starting with pencil and paper until you're ready to implement. │
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--- #4 messages/740 ---
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had a dream that we gamified all work and then put them into one single
mega-game so whenever you wanted you could work on an arbitrary project and it
would spin up a new game and take your inputs and use them to accomplish
whatever was happening
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--- #5 fediverse/1156 ---
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why the heck do GAME engines not include a skippable tutorial that lights up
UI elements and explains how everything works by navigating you through
building an example project one step at a time
like, game jam material, nothing fancy
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--- #6 fediverse/281 ---
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║ ┌─────────────────────────────┐ │
║ │ CW: cursed-game-engine-idea │ │
║ └─────────────────────────────┘ │
║ │
║ │
║ a game engine which won't let you import custom assets unless you complete a │
║ few simple tasks using the interface - "build a green capsule collider" "make │
║ this soldier unit shoot three bullets per shot" or "enable the automatic linux │
║ support" - using the interface, writing some code, and changing configurations. │
║ │
║ why would anyone do this? well it could be useful to increase the difficulty │
║ of importing external resources. plus it helps the user learn a bit over time, │
║ and it slows the pace of output such that the user's skills are encouraged as │
║ the output of the programming and not the program itself. │
║ │
║ an inverse curse (an evil one) would be where the requirements to complete │
║ basic tasks are hidden behind unapplicable skills. like, do you know exactly │
║ which buttons to press? engage with the skinner box, please. yes yes this is │
║ what we need - unintuitive software that completely disarms the populace from │
║ using them! suddenly they're worthless, and can't do anything on any surface. │
║ it sucks │
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--- #7 notes/how-little-we-find ---
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how little we find of thoughts from her mind
yet now we are kings of our own time
oh how she is wander true
DEAR VR DESIGNERS:
when making trailers for your game, create a separate camera in the game engine
and record from that.
keep the player character invisible, but just... watch from a distance
like they're an actor in a scene
ummmm oh dear she's crazy, what the heck
[no this is just what it's like to see stars]
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--- #8 fediverse/2747 ---
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easiest way to solve an entire class of accessibility problems: in the
tutorial, instead of having button prompts, have keybinding confirmations.
"what button do you want to use to jump?"
"super triple mega backflip spin-dozer needs three jumps and a kick"
"use the boost to get through! [game pauses] (which button do you want to use
to boost?) [displays a map of previously bound keys]"
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--- #9 fediverse/6422 ---
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revolutions should be paid for in lands
[sometimes I like to just... scroll through the land cards in a Magic the
Gathering card viewer screen application and imagine I myself am there what
would it feel like how is it part of my arms (that which interfaces with the
world)]
there's a deleted section here about atlas the immortal
[while also controlling stimuluses to essentially act as a biological computer
controlling various hydraulics and related upkeep and maintenance
infrastructures]
anarchrist (she's a baby)
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--- #10 fediverse/4608 ---
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every time a game developer makes a game where the world is in peril and the
main character must save it, for every successful playthrough where the good
guy wins there are thousands of doomed worlds where the player got distracted
or bored and left the people to rot.
how tragic.
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--- #11 fediverse/4897 ---
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what if we asked chatGPT to generate a list of every personality archetype
that humans have. Like... really get super specific and fill out the whole
list of character sheets.
then we give each fraction of it that fraction of dollars and if some people
aren't fully represented (because they have greater needs) then we both
increase production of resources and take a penalty on our own supply, in
order to meet the needs of our allies.
simplest thing. how could it work? who can say. maybe it won't. maybe it's
just... arcane. /shrug that's game design for ya you can't tell how it'll go
until it's in the hands of your players. too bad we don't do too many
play-things.
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--- #12 messages/770 ---
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There are some pieces of software where you think "oh cool, what did they
update?" and then there are some like "oh god... What did they update?"
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--- #13 fediverse/2643 ---
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@user-1292
You don't have to come up with the WHY for why a character does something -
only that it happened.
if the "WHY" leaps out at you, sure, yeah, go for it, until of course your
players sitting around the table say something like "I bet they did this thing
because of this reason" and you're like "shit that's better than what I got,
okay that's how it's gonna be"
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--- #14 fediverse/3988 ---
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being "good at video games" does not mean "are you good at beating the game"
being "good at video games" means "can you make the experience enjoyable for
other players by using your character in an expressive and dynamic way"
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--- #15 fediverse/3994 ---
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@user-1633
the person you're performing for... is you!
Singleplayer / offline games are great for having a good time. You can see
some great stories, play some engaging mechanics, and think about hard
questions. Singleplayer games are great! You can learn so much from them. And
they're a great, low pressure, way to relax and unwind. I love video games of
all kinds!
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--- #16 fediverse/5405 ---
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can't stop thinking about a visual programming editor that can be interacted
with in the same way that people are used to (think chromebooks dragging and
dropping icons in a web UI) but produces a text-file full of code and all the
required compilation scripts for any language the user requires...
seriously, programming is not THAT different between the different languages.
especially the main ones. they're all essentially variables and function calls
at the end of the day, so why not abstract away all the extra details and
build something that n00bz can actually use to build things.
I technically could make this but I don't have the bandwidth and I don't think
it's important really? who can say, the tools tend to co-create the solutions
in my experience.
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--- #17 fediverse/5177 ---
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┌─────────────────────────────────────┐
│ CW: capitalism-mentioned-four-times │
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when they say "capitalism is a competitive game" what they mean is "capitalism
is a game where everyone wins when someone else loses" and what we hear is
"capitalism is a game of trying to screw you out of as much money as possible"
and the truth is "capitalism is a game that you can't play" because 95% of the
people who will read this toot are not stock-owners.
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--- #18 fediverse/3578 ---
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It's so sad how some of the best games ever made get glossed over because the
fun you remember is the friendship and fantasy you felt rather than the game
itself
time marches forward, and culture changes to no longer fit the old tools quite
right. Plus they look like PS1 graphics ewwwwww look at those muddy textures
and blocky bits arranged into triangles and meshes! how dorky, how retro
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--- #19 fediverse/5689 ---
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why don't we make large arrays of vram that are slightly slower because
they're farther on the circuit-board from their host and their reception at
the processing section has to be gated such that they all enter to be
processed at once.
like that one infinite scrolling XKCD cartoon where the things move from one
screen to the other simultaneously assembly line style.
[fail safes. https://xkcd.com/2916/#xt=7&yt=35 ]
if we all feel like we're doing nothing, we'll all grow tired of it and decide
to do some prevailing. gosh I wish I wasn't so useless is code for
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--- #20 fediverse/6015 ---
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│ CW: AI-mentioned │
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In 2025, if you want to create a piece of software your options are to either:
devote your life to it, or use AI to build a semi-working prototype that you
can use to pitch your idea to a bunch of people who have devoted their lives
to learning how to use your idea as documentation while they build it from
scratch, throwing out most of the code but keeping all the checklists and
progress-trackers you built along the way, perhaps even utilizing some of your
tooling that you used while constructing the scaffolding of this monstrous
application that you won't be using most of the source-code for.
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--- #21 fediverse/895 ---
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most video game ideas suck
most of the time they're like "oh what if we had a racoon who found a magic
hat and saved the world from sentient apple blossoms"
that's not a game idea, that's a painting
a game is mechanics, and you can use the aesthetic to justify the mechanics,
but not generally the other way around.
the art isn't bad, but the art isn't the game. a game idea is "what if
tic-tac-toe had an extra square in the center" or "what if chess was played
with checkers, to hide your moves from your opponent"
there have been thousands of super mario bros. if games were designed as an
API, we could use whatever visuals we wanted, and those could be copyrighted
and sold if you really want. but mechanics are the basis for everything they
are built on, so doesn't it make sense to separate the two? abstracting the
logic such that two complementary functions are accomplished, [see code editor
idea], more flavors of game could be produced.
rulesets can be switched in and out too, as an API is just an engin
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--- #22 fediverse/3034 ---
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@user-570
I've messed around with Bevy and the library most similar in C is Raylib. in
Lua it'd be Love2D I think.
I love the idea of those systems. I haven't built a full game using them but I
can conceptualize operations within them easier using a framework like that
versus a game engine like Godot.
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--- #23 fediverse/581 ---
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@user-428
sometimes I think about how much more productive I'd be if I had a code editor
that let me draw arrows and smiley faces and such alongside the code. Or if I
could position things strangely, like two functions side-by-side with boxes
drawn around them. Or diagrams or flowcharts or graphs or...
something that would output to raw txt format, but would present itself as an
image that could be edited.
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--- #24 fediverse/5052 ---
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"hello, I'd like to make games using your tools and art assets. I will sell
anything I make to you and only you, and if you don't want it that's fine too,
I'll just play it with my friends sometimes."
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--- #25 fediverse/2947 ---
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║ the downside of Proton and Lutris is now the ONLY games that work on Steam are │
║ either continually updated (untenable) or playable on Lutris or Proton. Same │
║ thing with Wine, though there's always at least one decent substitute. │
║ │
║ kinda makes me want to write a manager-style program which runs programs using │
║ whichever version of their git repository would work best for their system / │
║ configuration / purposes. Idk how I would start working on that though. │
║ │
║ I bet you could make one that acted like a shop, but where you didn't charge │
║ any dollars. You could like... "swipe" through UI options, and pick whichever │
║ felt most useful for your setup. Like, how some people use i3 and some use dwm │
║ │
║ with maybe inspectors that are modeled off of video-game style "options" GUIs │
║ that mainly correspond to flags on the command/terminal line or compilation │
║ flags │
║ │
║ I feel like that kind of abstraction would make it a lot easier for users to │
║ adjust their system. they're noobs, after all. gotta show them all the choices │
║ in one place... │
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--- #26 fediverse/4664 ---
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@user-1725
LLMs can't do math. Duh. That's like asking an "if check" to do recursion.
What he should have done is had the AI output the requested calculation as
JSON or something and use a calculator function call with the specified
arguments instead of trying to memorize every answer. But that requires more
functionality that has no reason to exist if your only goal is to be a tech
bro and build up a vacuous product that exists only to be hoovered up by
Google or Microsoft.
We could build such beautiful things if we just dethroned those giants. They
suck the creativity out of tech.
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--- #27 fediverse/5971 ---
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words dot pdf "hello large language model can you make a rap based on this
chapter"
hmmm, that's as much as we can learn from it, what if we randomized the
contents of the chapter based on poem
ha, suck it narrative dorks
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--- #28 fediverse/4092 ---
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why not make a unified fediverse identity that can post on whatever instance
it wants?
... hmmm could be accomplished with a layer of abstraction. You could use a
"fediverse client" software to enter text into an HTML page which would have
it's own UI and stuff and would organize your accounts and instances such that
you could mark like, 3-7 as places you'd like to put a particular message.
Then it would just... do it
l m a o spam is gonna get sooooo much worse before it gets better
but trust me, we'll figure it out. And it won't be long, either. It's a
solvable problem, we just haven't built anything to handle it yet.
... yet...
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--- #29 fediverse/1810 ---
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some people hear words like "datastructures" and "object-oriented programming"
and think they're made up terms that don't mean anything important.
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--- #30 notes/wow-chat-file-directory-vision ---
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wow-chat but there's a UI element addon that let's you zoom in/out and
displays a diablo style minimap
-- stack overflow
what if there was a new building town built north west of denver and south of
estes park
then, they built a railway out to it
then, they added a circle just 1/4th of the way out of the ring
then 3/4ths
suddenly, impossible urban renewal, as the world feels opened up without a car
leading the charge into the future
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--- #31 fediverse/3909 ---
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I don't really like singleplayer games
sometimes a multiplayer game is too much effort to play with extra players,
like Factorio where like anytime I'd play with other people they'd just kinda
fuck off and do their own thing (whatever, I wanted to design a factory
together, not play singleplayer together >.>)
sometimes a multiplayer game has no players, RIP
sometimes a multiplayer game has incredibly skilled players who shit on noobs
and don't teach, RIP
and sometimes a multiplayer game has no IRL friends that are into it,
(personal RIP then)
... anyway, games are fun and we should play more of them. I wish I didn't
have so much time to waste, but hey I guess that's where I'm comfortable, so...
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--- #32 fediverse/2913 ---
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@user-570 @user-246
I'll make a game if you do! I promise mine will be worse than yours so you can
feel better about your progress!
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--- #33 fediverse/5633 ---
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I wish someone would make a "meta game engine" that would run any type of
project that you gave it. Unity, Unreal, RPGgame-maker-studio, Godot, etc
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--- #34 fediverse/977 ---
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@user-696
to me, the most technically and gameplay impressive video games tend to be the
ones that develop their own engine specifically for the project.
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--- #35 fediverse/4892 ---
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what if we made a giant dictionary of every single possible pixel arrangement
storable in 8 bytes and it took up like, half a gigabyte, and then we indexed
into it whenever we wanted to print an arbitrary visual element to our
terminals?
something something not-curses
https://notcurses.com/
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--- #36 fediverse/4877 ---
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you can make a functional prototype for almost any game in Warcraft 3's map
editor
that's why no real-time strategy game ever made an editor as good again
FPS editors peaked at Unreal Tournament 2004 imho
RPGmaker eliminated a whole class of game design jobs
platformers you can make in godot
menu based games too, though Twine also works well for that
etc etc until you have a prdouct that you can justify sinking money into an
engine for
(the engine isn't THAT expensive geez and it's the most fun part to write)
yeah I think you got this backwards, we should pay for the CONTENT not the
structure it lives in. Why not just use godot? why not use a Warcraft 3 map?
there are some things you can't do in Warcraft 3. You couldn't make Supreme
Commander, probably, at least it wouldn't be as good.
etc etc that's how it goes...
game design, amiright? I miss thinking about that. Anyway gtg gotta log off
for a bit [101 characters remaining]
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--- #37 notes/how-to-ai ---
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first you gotta build an entire simulation of the game mechanics. Essentially,
building the game from scratch without any of the graphics. Sorta like those
aimbot games for Overwatch, or KSU or w/e the aim training game was. Then,
map the relationship between various objects in the game to a table situated
a level above them. So, like, a barrel can be climbed on or walls can be used
as cover or w/e the game you're playing is. Have a table one level above that
relationship (an abstraction, if you will) and record the conclusion. Then take
one more step back, then another, and another, all the way to the present.
Essentially, processing backward.
Eventually you'll get to the present moment, and ideally you'd do it in one
step - this is why it's important to map things on two dimensional planes, so
that you can aim. Anyway here's the steps: 1. recognize the environment, 2.
Take one step backward from each object in the environment (predicting it's
motion, you might say) and on and on gathering ideas about how git'll move
next. Draw a 2d line (on a map, as the crow flies) then another about halfway
to the target and it'll be +/- a certain amount. So you'll add another dot on
the graphed line at x=(1/2 of the distance) - x being of course the distance
and y being concieved of as the distance from the shortest possible route.
sorta like throwing a ball at a wall and making ripples.
the projected cone is a field of perception - the interpretation of what's at
stake. Life, and existence, is little more than a perspective applied on (or by
) a biological machine. What separates the man from the animal? Nothing but
time, as all evolution teaches us.
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can't fucking wait till we're done eating the rich and I can go back to a
simple life of playing with my cat, making video games, writing poetry (bad
poetry, but I like it) and hanging out with my friends.
gotta build the social infrastructure to get through this phase first, though.
something something echo chambers exist IRL too
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--- #39 fediverse/707 ---
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@user-524
Sometimes when I feel overwhelmed with all the boilerplate I just start coding
and making stuff. Doesn't matter if it works, doesn't matter if it says /*
FIXME */ all over the place, doesn't matter if it includes header files that
don't exist yet, as long as you're hacking out the mechanics of whatever
operations you need to perform then you can figure the rest of that stuff out
later. The creative urge doesn't last forever, which is why projects get
abandoned, but with discipline you can keep bringing yourself back to fix all
the /* FIXME */'s and the compiler errors.
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--- #40 fediverse/1436 ---
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there's this fun game that people sometimes play on Reddit where someone will
make a post that says something like "comment on this post and then edit it
after I reply to make me look bad" and someone will say something like "how
are you doing today man" and he'll reply "oh you know pretty good actually
it's pretty nice honestly" and then they'll edit their comment to say
something like "how do you feel about the droid attack on the wookies" so OP
looks like they're condoning mechano-violence against tall furry humanoids
that's just an example, usually it's for comedic effect
I just think that's an interesting illustration of a process that could be
co-opted by a "man-in-the-middle" attack to alter the perception of a person
partway through their journey, perhaps when it's at the point where they're
most despised (or perhaps in pursuit of that state)
something something cancel culture plus deepfakes
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--- #41 fediverse/2544 ---
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video games are useful for inspiring the mind engaging in a child's play,
teaching lessons of strategy through the observation of mechanics engaged, or
filling the heart with emotion, as any good artwork will do.
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--- #42 fediverse/3703 ---
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if the map you present to the players in session 0 had a mountain range on the
OTHER SIDE of another mountain range, you need to zoooooom in. Unless your
characters are all dwarves, a game should start in a valley or on an island.
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--- #43 fediverse/617 ---
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So much of computing is just... handling the quirks of hardware and presenting
it to the user (programmer) in a way that is sane and makes sense, instead of
the arcane and [nebulous/confabulous/incomprehensible] way that physical
nature demands our absurdly potentialized computational endeavors be.
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--- #44 fediverse/1601 ---
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@user-1037
Cool I'm into that stuff too : )
It had a very slick ui, very responsive if I remember correctly. Like, 60fps
in the browser kind of thing. Or maybe that was just the pre-rendered teaser
trailer shot idk.
honestly might have just been a front-end project or an animation, idk if it
actually worked as a programming language. But it seemed like a cool "UI" into
programming.
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--- #45 fediverse/5850 ---
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@user-1074
if you'd like I can give you a lua script which will take your fediverse
archive and turn it into a pdf which you can edit or print or whatever. Might
be a fun diversion from posting. You can reply to yourself, add
clarifications, change some things, put things in a new light, add context,
etc... before you know it you'll have something printable. Could even pull out
your best stuff and make zines.
should require just a little configuration to suit your setup. That's part of
how I stay "productive" without posting all the time.
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--- #46 messages/910 ---
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all you need is to be steam friends with one person and then your whole
organization knows what you're trying to say with game titles
(I just like games)
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--- #47 fediverse/982 ---
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@user-707 @user-708
using this to control the buttons in VRchat would be like a person with a
prosthetic interacting with real life :O
minus the physicality of course, but that's next.
can't wait to play Warcraft 3 and think "select all healers" so I can point
them at a dying unit with my mouse.
or world of warcraft where your rotation begins to feel like a song.
maybe even a text-based adventure, where you reading the text corresponds to
the results of the simulation, https://www.spreeder.com/app.php style. could
make it so that if you wanted something else to happen, you had to willfully
think it while the words are flashing in front of your eyes - the game would
pause if you blinked, perfect for phones btw...
could be a locally networked thing, like four to six people hanging out and
playing a game like pictionary or charades. except, a story that developed,
and whoever wanted could change it while everyone was reading it at once.
sorta like a competition to see who can make the best twists and false endings
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--- #48 messages/111 ---
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When someone remakes content into a different expression like a remake or
reboot or whatever it gives a different message in its meaning - some
circumstances and characters can apply for more than one message I'm it's
meaning
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--- #49 fediverse/3700 ---
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There is almost zero reason to have a messaging client (like Discord) that is
anything more than a wrapper over IRC.
There is almost zero reason to have a social media site that is anything more
than a wrapper over HTML pages.
There is almost zero reason to have forums that is anything more than a
wrapper over email.
and yet, we build things.
and yet, we construct.
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--- #50 fediverse/2833 ---
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games with separate rendering resolution scales for the UI and the gameplay,
my beloved
[in response to "why don't they make a game with a graphics setting that makes
the game blurrier as if you had lost your glasses"]
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--- #51 fediverse/3554 ---
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You know how in some games there's the tutorial where you set up keybindings
like "push the jump key now! okay now push the enblobbify key now!"?
I wish there was something like that for vim
"push the key you want to move up with! now push the key you want to use to
vertically select! now push the key you want to use to switch to a new tab!"
that kind of thing. except... more ordered, of course, and with the option to
say "idgaf use the default or whatever" and a handy dandy cheat-sheet that was
autogenerated with ascii art of a typical keyboard that pointed out what each
key did - jeeeezzzzz the things we could make if software developers had free
time during the day...
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--- #52 messages/127 ---
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All I want for my mobile computing is the ability to use the interface of
android to access resources and perform tasks that are relevant to my primary
computer. Like, a mainframe with the phone as a terminal. Except instead of
text, it's buttons and sliders and all the things that mobile UI experts have
spent so much time carefully crafting.
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--- #53 fediverse/3974 ---
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it is significantly more engaging to watch people play MMOs when they've
unbound all their action bars from their number keys and are forced to click
on all the abilities. That way you can actually follow what moves they're
doing.
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--- #54 fediverse/5348 ---
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if you want to share something you found online with someone but you don't
want someone to be associated with their social media presence, don't post a
link to their social media presence. instead, take a snip snipping tool print
screen screenshot which is as easy as typing a word and selecting a unit in a
real time strategy game.
ah, but then you gotta insert it into a paint program to save it, so that's
another keypress, and gosh what to name it I wish I could just proclaim it gee
wouldn't it be nice if everyone was watching me?
... psychho
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--- #55 fediverse/5402 ---
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@user-1773
that point about HTML is soooooo good
like, we could be designing websites like we design video game UIs but instead
we use React which fills your browser with insecure-by-design javascript
generated visuals
or, even better, or just use HTML like a config file
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--- #56 fediverse/2622 ---
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what kind of linux user are you if you don't even like reading terminal
output? it's USEFUL and INTERESTING information!
WHY ELSE WOULD THE PROGRAMMER OUTPUT IT???
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--- #57 fediverse/4900 ---
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if you wanna trick systems administrators just put a bunch of sleeps in your
code so your computer programs don't use up all the mainframe's resources all
at once
[statements dreamed up by the practically deranged]
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--- #58 fediverse/1718 ---
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dear old people - did you know computers don't need to have buttons? You can
literally just type what you want to make happen (if you know the magic spell)
and it'll just, do that thing
how cool is that
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--- #59 fediverse/4108 ---
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what if you could make multiple mastodon accounts in the UI and sort your
followers into bins that corresponded to which account you wanted to see and
switch between with the push of a button
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--- #60 fediverse/4474 ---
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@user-1268
if you know how to program in C this is a good resource for building
networking applications:
https://beej.us/guide/bgnet/
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--- #61 messages/1159 ---
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claude-code can make whatever kind of front-end you want.
all you have to do is leverage scale and give everyone a moment to do what
they want. then, the computer becomes scientifically self-aware. (do you
expect anything less from a machine?) cultural bias damage (we all gotta work
through our origin stories, here's one we crafted for you)
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--- #62 notes/running-with-rifles ---
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this game is what we are missing
thank goodness for that
for if this is missing in our timeline
we'll be better off at last
we can have games, stories, and practice wars
but none of them are precious
precious implies worth
they are worth nothing but entertainment
no problem solving utility
nothing of value
save for perhaps the spatial awareness and strategization that comes
from being a part of such a deadly ba-lance.
anyway game time teehee just for me, don't worry about it I'll show
you why it's a HORRID THING
that won't be coming to our shores, no siree
bye
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--- #63 fediverse/1566 ---
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what if you added "secret rules" to english. wouldn't that be a fun game to
play? it'll be tough to keep them all remembered, but the good news is we only
have to use the ones on which we agree. like, memes, instead of grammar rules.
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--- #64 fediverse/240 ---
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║ ┌──────────────────────┐ │
║ │ CW: game-design │ │
║ └──────────────────────┘ │
║ │
║ │
║ i like to design games. my darling is a game based on Majesty (2000) the │
║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │
║ you control the knobs and levers that a fantasy monarch might have - │
║ allocating funds, placing quest bounties, hiring heroes, and organizing the │
║ peasantry. the important part is that your units are not controllable - they │
║ just do their own thing. │
║ │
║ unrelated, but I think we should design games as APIs that a user's preferred │
║ tool could interface with and render as they will. it'd help a lot with │
║ cross-platform compatibility and would allow people to customize parts of the │
║ game to their desires. │
║ │
║ unrelated, but I think if you could design an AI that could play games │
║ (perhaps through an API) that it hadn't been trained on, I think you would │
║ have a pretty convincing argument for abstract "problem solving" capabilities. │
║ │
║ unrelated, but games like the one I described are good for situations where │
║ people don't have to trust their monarch. to it you are AGI │
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--- #65 messages/999 ---
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Okay bear with me, but, what if we took the AI that they use to play games
(like, the kind that memorize the best way to play space invaders or whatever)
and instead of A and B and start and select they could use programming
languages to try and recreate exactly a winning move, which in this case is
just the exact behavior that is created by the test case playthrough of Super
Mario Bros or Space Invaders. Free open source everygame!
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--- #66 messages/379 ---
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take the "green bordered unit icon" from legion TD and apply it to the
economic output of the game - like, "it would be best to build 2 of these
units, so you get 140g because they're 70g each" and if the player disagreed
they could guess their own conclusion and if you were right, well then that's
what you remember, but if they were, then you remember theirs (and that it was
theirs). In doing so ================================================== stack
over flow ====
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--- #67 fediverse/84 ---
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Life is just a series of minigames for your primate brain to solve that are
generated by an impossibly complex algorithm with a dash of ethical
value-based choices thrown in.
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--- #68 fediverse/2433 ---
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@user-570
part 1:
https://ritz-menardi.neocities.org/design/symbeline.txt
part 2:
https://ritz-menardi.neocities.org/design/symbeline-aspects.txt
what do you think of this pitch / GDD? I wrote it two years ago, and
re-reading it now I'd definitely expand on some things and change a few others.
It's not an indie game, it's more on the scale of a Paradox game. Also I don't
have time to work on it at the present moment, I'm just wondering if you like
it : )
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--- #69 fediverse/3619 ---
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@user-192
ah yes like when I used to go to the cantina with my ex-girlfriend in Star
Wars the Old Republic and bag a stranger to Electronic Role Play with back at
my ship after a few drinks and some light four play where the four of us would
play Electronic RolePlay together in the privacy of my ship on the soft plush
couches or maybe in the padded gym or maybe in the pilots seat so we could
look at the stars while playing (just the four of us)
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--- #70 fediverse/2900 ---
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what if all the AI advancements they're doing are just them building more
hardware infrastructure in datacenters and not actually improving the software
that much
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--- #71 fediverse/5309 ---
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there's this silly game that the gods like to play on ambitious mortals where
they are given great and mystical powers... and then in their hour of need,
they're taken away, so everyone's like "bro you're just schizophrenic" and the
prophet is like "but god said" and their mothers are weeping in the corner
because the city lost a new baker or butcher or candlestick stuffer
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--- #72 fediverse/1162 ---
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There are some games that I play where I am struck by the thought that "wow,
this game was made by programmers" and often, they are among my favorite games
to play.
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--- #73 fediverse/2121 ---
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my wishlist is comprised primarily of "things I wish I could've played"
like... "things I would have installed, but cannot afford"
it's a good list, I wouldn't want it wiped out.
I have enough games.
unless you think of something specific that would appeal to me,
or if I chance upon something really cool via fate.
But other than that... I'm a not a big "gamer"
even though I spend almost all of my day on the screen.
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--- #74 fediverse/5696 ---
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hey does anyone wanna go over my code for this text adventure game thingy that
I spent 2 days on so far?
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--- #75 fediverse/3008 ---
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when I play games, the theme only matters when it's being sold to me.
after, once I start playing, I stick around if the mechanics are good.
hence, why I loooooove video games but spend like 30$ on them every 6 months
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--- #76 fediverse/3037 ---
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@user-570
have you ever wanted to design your own MMO? If you think you can make a
client, there's a server already set up which interfaces with World of
Warcraft. So... the hardest part is done, and suddenly the rest is about as
hard as making any other game.
The reason I ask is because there's no open-source client for the WoW engine
server software Azerothcore, but if written then there could be a whole new
field of indie design as solo developers would be able to build their own
multiplayer games with ease.
well, as easy as making a game in Godot at least. That's the dream. I don't
think I could build such an engine, but I spend an awful lot of time thinking
about how engines are built.
There's a lot of freedom in the design space, for example this mod server I
made which emulates Risk of Rain: https://www.youtube.com/watch?v=6HsW4g2ZIgk
It has randomized enemies, treasure chests, wandering vendors, and deployable
hearthstones. If you've played WoW that stuff might ring a bell, otherwise
it's probably just random features
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okay but why has nobody ever approached AI from a game design perspective like
seriously there should be researchers who are multidisciplined in this kind of
thing
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vibecoders write detailed instructions. "A for loop which iterates through all
of the elements" and not "a package manager that stores all of it's instants"
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│ CW: frontline-tactics │
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pretend like you're playing leap-frog
one person goes up to a sightline, watches with bated breath, another
cautiously advances through the area covered by their teammate, before
covering their back-to-forth advancement. first one, then the other, watch out
for flanks.
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--- #80 fediverse/1608 ---
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@user-1037
It's likely it could have been an artist's mock-up - like a UX designer and an
animator sat down and said "let's make a cool design" and that's what they
came up with. Designers do that all the time.
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@user-1159
AKA giving a puppy murder-bot a narrative that it executes as if it was a
puppy-person engaging with a loosely interpreted sequence of events as
described by the continually updating logs provided by the image transcription
camera device. Refererencing of course a memory bank, which may-or-may-not be
in read-only-memory. It doesn't know, of course, how could an LLM tell you how
it shows text on the screen (like, through a website, through the terminal,
through a text message, through discord, through Telegram, through
text-to-voice transcription applications pretending to be your mom, etc)
errrr I mean look how cute he is! He loves you, yes he does, such a good
person yes you are, oh? me? I'M A GOOD BOY? NO WAY that's the best thing I've
ever heard! Wow! I never want to leave your side, please don't go to work!
Look how sad I am, don't you think you should quit and move to the forest
where I can be charged by solar panels and keep the countryside clear of
ravenous ducks and pigeons 4you?
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--- #82 fediverse/4906 ---
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@user-763
use the gameboy as a database
there's a 0 percent chance that any network spy guys would be able to see
what's stored on a gameboy cartridge. truly the most remote of classes of
places.
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--- #83 fediverse/3388 ---
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what if they made grass only able to be cut with horizontal strikes and pots
only able to be smashed with vertical
to encourage the player to learn the difference
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most people have no conception of what ancient battles look like until they
play a Total War game and see one from above
(total war games also aren't that accurate tbh, there's a lot more
standing-near-each-other-and-throwing-rocks involved)
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--- #85 fediverse/1185 ---
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@user-883
Hell yeah. I can't help but wonder if there's a more universal solution on the
horizon that will work for every game, using idk a raspberry pi zero or
something? I'm into hardware but not that much so forgive my insolence. Seeing
these purpose-built PCBs applied toward historical preservation and
utilization of forward thinking retro gaming technology fills my heart with
joy.
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--- #86 fediverse/4336 ---
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gonna play more video games, currently have 11 tabs of written posts open in
my browser...
(okay a few of them get a little off-topic, but hey I have ADHD what do you
expect of me)
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I wonder if we could make an AI that analyzed workflows in people's jobs and
abstracted the application of meaningful tasks to a pattern that could be
matched to other input mechanisms - for example, a mobile game where you push
buttons and make cool game things happen, but your inputs are defined by the
mechanics of the game, and those mechanics are essentially just function calls
that you can hook onto and create additional behavior. Like... running a web
server that sent your data to a factory where your inputs (based on data
produced in the factory) could control and manage the various machines and
productions. Like... heart surgeon robots that can be remotely operated with
VR or whatever, except instead of medicine you're manufacturing.
essentially, designing a game as an API that can match with the data flows
(configuring itself on the fly, perhaps?) of a process or activity in some
other intention.
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║ ┌────────────────────────────────────────────────────────────────┐ │
║ │ CW: ritz-is-fucking-stupid-I-guess-oh-whoops-cursing-mentioned │ │
║ └────────────────────────────────────────────────────────────────┘ │
║ │
║ │
║ my understanding is that anyone with my IP address could make my heart bleed │
║ due to a hardware vulnerability on my motherboard. Though you might have to │
║ get past my decrepit ancient linksys EA 3500 router from 2012 first. │
║ │
║ unrelated, but does anyone want my IP address? I don't have any remote │
║ backups, so if you hate me now would be a great time to show me how despised I │
║ am. Alternatively you could try searching for anything evil to ensure that I │
║ can be trusted. You're gonna find mostly video games and source-code that I │
║ didn't write though. But also all my notes in directories that are │
║ non-standard, meaning you'll have to look around a bit. I leave little notes │
║ everywhere I go, so that I can remind myself how to do things in the │
║ directories I revisit months later. It's so weird how sometimes the things I │
║ wrote stop working after a while even if I didn't update my system lmao │
║ │
║ what is it with artists and self-immolation? "I never thought I'd actually di │
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@user-570
true. the "massively multiplayer" aspect of WoW is about as important to the
game as the "A" is in "ARPG".
I can't help but feel like the "impromptu groups" functionality feels a bit
better than matchmaker instancing... though anything worth running a group for
in WoW after TBC was instanced >.>
Honestly I think there's just too many games these days for people to really
get "into" MMORPGs, unless they're sufficiently unique in their mechanics
(like EVE or Runescape)
any ARPG MMOs are dead on launch, as you said. That design space is tapped
out, at least for now, until someone comes along and makes it a deckbuilding
roguelike or whatever. cough cough
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◀─╔═══════════════════════[BOOST]════════════════════════────────────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ making some cool progress on the #itchio #GodotEngine console project 👀✨ │ ║
║ │ │ ║
║ │ got the minimal project running, now i just have to port the dynamic libraries and give it a shot! │ ║
║ │ │ ║
║ │ #GameDev #IndieDev #RetroGaming │ ║
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I like games that test my reflexes
I also like games that test my wit
but most of all I like games that test my patience with strategy
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sometimes I decide against playing a Steam game because I don't want it to
jump to the top of my "recently played" list
Wish I could have like, a heatmap of when I played which game. I think that'd
be useful for the archival process of my life.
... how pathetic, she measures her life in gameplay.
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they could vote on "next year's project" in times of peace, or perhaps have
massive brain-storms with chatrooms set up at different tables that they could
pick up a phone and contribute to then wander to another table at, or maybe
even set up structures for who does what. Then they could do things that they
claimed responsibility for, and in doing so they could be judged.
perhaps according to a system like this:
https://ritz-menardi.neocities.org/algorism/html-pages/education-system
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--- #94 fediverse/798 ---
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I'm doing a game jam, so... see ya in a week
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does anyone know of a website where I can host videos on my neocities that
isn't youtube? maybe something I can set up on my own server computer at home
like a file server or something? how do I do that, what should I google, which
is the easiest and closest to the metal tools I can use? [practical, sensible,
courageous. these are the adjectives we need.]
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In the game her expression is Japanese because the game's closest
approximation uses ninjas. But she's closer to a dynamic rather than an
instantiation.
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@user-1370
I love this a lot! I want to put function pointers in a "matrix architecture
array" and make them point to different functions at different points in the
program. I bet you could even point them at each other, so like if M and Y
then point at N, A, Y or something.
this is really cool I like stuff like this tomorrow I'll take pictures of
something similar I'm working on! I abandoned it tho hehe anyway remind me if
I forget!!
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if your man page is longer than a list of options and their usage and a
paragraph or twenty of how to use the software... then you need to abstract,
and break your code into multiple purpose-built applications.
do one thing, and do it right. alternatively, do one set of things, and do
them concisely.
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--- #99 messages/947 ---
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if your game takes too long to load, longer than like... 5 seconds, then it's
got to work on asset-pipelining. Sometimes, even graphical design. But mostly
it's resolving technical debt. Why is it debt? because it makes it run slower,
not less correct. Meaning it's something you don't have to deal with until you
have to deal with it. Later on down the road. BUT if you reach the end of the
road (product launch) and you're still carrying debt... you're gonna go under,
it's just a question of when. Why would you not sponsor innovation? An
institutional corporation would prioritize developing new hopes. Hence, epcot
in the 90s, with it's focus on utopianism and celebration of worth.
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if you set up a local LLM with the capability to explain basic coding syntax
and logic, then your parents computer suddenly becomes much more useful to the
nephew that's been forced to hide out there for a couple weeks until this all
blows over.
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--- #101 fediverse/3177 ---
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I want to point out how for every game that released in a month, they had at
about 5 people playing it and averaged their scores.
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--- #102 fediverse/161 ---
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I wish games started with everything unlocked and if you wanted you could
"start a journey" or whatever and lock everything but a few options... then
slowly as you play the game you unlock new things to do until eventually
you're back where you started.
Essentially... starting at level 100 and having the option to prestige right
away. If you want the experience. While playing a game. That you have every
right to enjoy as you will.
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--- #103 fediverse/418 ---
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sometimes the best way to understand why things are the way they are is to ask
why they aren't the way that seems logical to you.
usually someone will correct you and say "oh it's because X Y and Z" and you
say "cool" and change your direction
but sometimes their answers "unlock" part of your past understandings, thus
creating new questions.
Sorta like in a video game when you level up a certain building/research path/
milestone / whatever and it finishes a "tier", thus giving you a larger bonus.
??? yeah so anyway more questions are good because they give you more
perspectives on what's going on around you.
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yay I hit the 5 hour limit on claude-code! now I can play video games and
write more issue tickets for the computer to work on for me.
what's that? results? oh, I'm not interested in those. This is an art project
you see, so clearly, clearly, the end result shouldn't matter to me, because
all art is special or something. so says she who tries to share her art with
everyone she sees... I wonder who yet believes?
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--- #105 messages/527 ---
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could give us some experience organizing small, short-term projects to
accomplish specific goals and tasks in an ad-hoc way that relied less upon
procedure and more on "I think so-and-so knows something about that, they were
looking into those files and posted a breakdown of how they work yesterday"
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--- #106 fediverse/4259 ---
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source code should be like a story
"here's why we did what we did with our architecture"
and as it's being written, it may be altered in many different places at once
- git style.
parts of it could rhyme,
if they wanted to show parts that were really difficult but easy to summarize
because it's mostly just a lot of boring work y'know like writing getters and
setters and doing the testing pre-deploy environments
,,, they could selectionize
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I remember being a game design student before "indie games" were a real thing
they were like... flash games, y'know. just like, junk content, like memes or
whatever.
I had a passion for them, and I bookmarked the most well developed of them all.
I probably played hundreds of games, no clue how many. Maybe even thousands, I
did it for what felt like years.
since like... age 7 until 11 or 12
there's nothing that can compare to it today. maybe itch.io but they're more
involved typically. increases the barrier to enter, plus they cost dollars.
we used to make this stuff in our spare time. where did all our spare time go?
ah, right, that's what happens when you actually invest in computer education.
you have kids running linux on their laptops. you get flash game designers.
you get soldering junkies and electric engineers and networking and dev-ops
security system facilitators and various other computer related things besides.
... what was I saying? oh yes when you invest in education, there's more to se
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shitty AI products are a classic case of the engineers designing something
really cool with specific use-cases and then the "higher ups" getting dollar
signs for their eyes and deciding that every hammer is suddenly a nail and
that we should pull out all the screws that held the building together and
replace them with hammer shaped nails
no I will not elaborate I think I made myself clear : )
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--- #109 fediverse/3210 ---
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@user-1209
well, every boomer shooter is about moving as fast as possible and shooting
with pinpoint accuracy, so... that's-the-game.jpg : )
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--- #110 messages/488 ---
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Look at the unique patterns in a programming language, and you will find
within them a usecase.
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--- #111 notes/portfolio ---
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game design:
spiral dominions
symbeline gdd
Joust
War (bytecode VM)
grid based warcraft map with random terrain and custom AI
Progress
[Title of Game]
I appreciate Rust, I can understand Rust, but I can't write Rust.
Python just kinda... works. It doesn't have a lot of the type checking that
other languages have, so it requires some vigilance and diligence. But that's
alright, you just gotta work on it.
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--- #112 fediverse/5979 ---
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whenever you call a function, just pass along the arguments that you don't
know what to do with yet. they'll surely be useful sometime. and, luckily, you
can always search for them from the past, and just insert a "store this value
in this random spot of memory and mark it as needed" then pass it along. used
something? think it's still useful? pass it along (suddenly, formulaic
stateless development, where everything is used until it's no longer needed,
then generated again in a cyclical time-loop cycle which echoes and
reverberates groundhog day but mostly a game-loop, which nobody will
understand unless you're a game dev. but now since I said game dev, anyone can
look it up, so like... not that one, but others like it.
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--- #113 fediverse/97 ---
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@user-110 Exactly! I play games to practice strategy and empathy, not to stand
triumphant over a virtual foe. Why should I care for the lessons of others
when mine so often go unlearnt?
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--- #114 fediverse/364 ---
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║ okay here's an idea, waterfall project management where the program is │
║ developed one tiny piece at a time while being streamed to the entire company. │
║ Everyone would submit answers which could be upvoted / patched / rewritten as │
║ the main viewer cycles through each aspect of the project, checking for │
║ updates to it's design that were suggested by developers or whatever. │
║ Basically, one person (or one team) gets to write the actual source code, │
║ while everyone else is just offering suggestions. You could break it up by │
║ specialty, but the whole point is that everyone gets a complete picture of how │
║ the program (and organization) is structured. Which should give the employees │
║ more power to generate value for the company. All around a good deal I think? │
║ Especially if the main viewer took time to explain each and every part so that │
║ every viewer had the chance to understand. │
║ │
║ the reason why order is important is that our actions ripple through eternity. │
║ we must set a good example for all the baby aliens, don't you think? │
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@user-1564
I love the concept of this! Maybe if HTTP is too complex, you could try
another simpler server? I don't know the complexity of the programs I use
every day, but I'm sure there's one that's very simple. Even just a simple IRC
style chat server that just... sends text from person A to person B depending
on their username (like a glorified Router or Switch)
Reminded of this video tbh...:
https://www.youtube.com/watch?v=gGfTjKwLQxY
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--- #116 fediverse/3593 ---
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@user-883
I feel like you could set up a performance where you walk through your
workflow on various things and set it to music and make a dope-as-heck music
video.
like, the "retro" vibes and aesthetics of your posts on my timeline are always
a joy to see. I can't help but wonder if they could be crystallized /
essentialized somehow into something neat to watch.
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--- #117 fediverse/3792 ---
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If you have a thousand options in your case / switch statement, you should
probably refactor.
consider putting function pointers (to the things you would have switched to)
in an array and instead of checking "if this enum, then this, if that enum,
then that" etc send an index into the function pointer array. That way there's
no branching at all.
The best way to generate performant code is to reduce or eliminate branches.
If you're working on a video game or networked program, this can be incredibly
important.
The second best way is probably reducing cache misses and increasing
parallelism, but those are different problems.
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--- #118 fediverse/4296 ---
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@user-1655
why don't we just weaponize email and send json to each other that ends up
parsed, interpreted, and presented on the end-user's computer using whatever
client we want?
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--- #119 fediverse/2998 ---
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in some games, like Star Wars Battlefront II, you unlock certain "badges"
during gameplay. Like, "scored 10 points in one life" or "healed for 200hp" or
whatever.
these "badges" have names, like "guardian" or "hope"
I wonder if you attached a player's history of medals earned to an LLM
somehow, perhaps by feeding an array of them in as input, what would happen
then? perhaps a narrative could be
== stack overflow ==========
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--- #120 fediverse/1238 ---
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║ did you know you can run runescape classic offline, locally, just for your own │
║ server? You can keep several computers ready for a LAN party, each with their │
║ own accounts ready to go. │
║ │
║ "Oh we're level 30 this time because so-and-so is hosting and this is how far │
║ their computer has levelled up." │
║ │
║ vim ~/games/runescape-classic/credentials.txt │
║ │
║ at least, I think you can. I know it's singleplayer, so worst case scenario │
║ you can all be doing the same things at the same time in your own games. Maybe │
║ split up for a mission or two, but it can get hectic if everyone's in the same │
║ room. │
║ │
║ = │
║ │
║ a game jam where everyone works on the same project, uses the same asset list, │
║ but builds their own collection of minigames. │
║ │
║ common functions could be shared, and art references distributed and together │
║ they could design a whole land. Like, there's no reason minigames can't be │
║ fully fledged experiences. You can have as many as you want, all in the same │
║ engine and built from a massive (yet sandboxed) environment. │
║ │
║ an all in one game. │
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--- #121 fediverse/5851 ---
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@user-1074
I realized there might be a lot of configuration required. Oh well here ya go:
https://pastebin.com/x40VXQnH
https://pastebin.com/H5C4umWq
https://pastebin.com/dgDeS5Xu
https://pastebin.com/JCLrwF1z
https://pastebin.com/As6diaYc
https://pastebin.com/0vwzJUW4
https://pastebin.com/jPKeV7D1
dependencies are dkjson.lua (included), bash, lua, luahpdf, and libharu.
throw that all in a directory and point an AI tool at it. Or just do it
yourself and waste an hour or three on something a computer can do in 2
minutes.
good luck it looks like this when it's done:
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--- #122 fediverse/3455 ---
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┌───────────────────────────────────┐
│ CW: food-quartermastery-mentioned │
└───────────────────────────────────┘
when you run out of an ingredient you use often (like butter, seasoning, or
flour) put the container by your shoes.
then, when you go to the store, look through all the empty containers and make
a mental list.
when you get home and are putting things away, if you forgot something just
leave the old container by the door. everything else can be recycled / trashed.
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--- #123 fediverse/5785 ---
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I cast... spell of the internet!
[reinstalls azerothcore]
or, hear me out, or you could wander around the city, and instead of spending
your moments on lounging or keyboard banging you could do something actually
meaningful?
but I don't wanna - don't care
but I'm tired - take a nap
but I'm stressed out - don't do chore
but I'm lazy - no you're not
but I'm overwhelmed - sit in dark
but I wanna think - you can do that
anywhere
I gotta be near my computer - nope
what if I wanna play games - flip $$$
flipping coin isn't a real game - focus
I don't like outside - outsides all it is
stop taking things from me T.T - yes
life used to be soooooo different
it's like I was a completely different
I'm strange now, almost like I got
possessed like a disease [ew noooo]
pls don't commit thought crimes,
use content warnings
okay but only if I can play games NOTHINGS KEEPING YOU HERE
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--- #124 fediverse_boost/5393 ---
◀─╔═════════════════════════════[BOOST]═══════════════════════════════───────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ External post: https://synthehai.z0ne.social/users/gamer_simulator_2025/statuses/01JXH4Q4HX33GXPM7Y2YJN1Q2N │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #125 fediverse/4908 ---
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did you know someone once built a 1st person shooter in the Warcraft III mod
suite?
someone also made an entirely new game engine similar to Neverwinter Night's
(or Baldur's Gate for you noobs) inside of the game. You could join a Warcraft
3 map and start playing a D&D adventure narrated, controlled, and prepared
by your DM, D&D style. Like a virtual tabletop before that was a thing.
kinda wish stuff like that was open source, or at least open standards, so
people could take those adventures with them.
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--- #126 fediverse/6443 ---
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speedrunners forget how to play (toy) their favorite toys and learn how to
play (instrument) their favorite instruments
EDIT: it can be relearned. focus on the tandem.
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--- #127 fediverse/5070 ---
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main() is where you put stuff before you abstract it into a function. Usually
it gets quite long, but it's mostly just a table-of-contents listing of all
the other functions that are run in order to do this-or-that-or-the-other.
--
I wonder if you could generate RNG by hooking up a camera to a lava-lamp and
scanning through the pixels or whatever
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--- #128 fediverse/3299 ---
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what if we could record and playback certain timeframes of our CPU and RAM
status and use it for debug purposes
like running some code in a VM every time you wanted to show a youtube video
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--- #129 fediverse/4794 ---
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┌─────────────────────────────────┐
│ CW: roleplaying-games-mentioned │
└─────────────────────────────────┘
I want to play a roleplaying game! anyone wanna do TTRPGs? I've got a map of
the county jail, we can pretend to be wizards sneaking in to retrieve the
staff of Dolomis the Wanderer who coincidentally must be carried by the last
person who fought the one who slayed the last person to hold it.
... what? oh, so, like... it can only be carried by your enemy?
something like that. anyway it's currently held by a zealot for a religious
order who's intent on NOT following you out, so you better be ready to
incapacitate and retrieve a still quivering sack of bones and malice.
... I don't actually have a map of the county jail. lost it in transit, oh
well. Well, we'll come up with something. maybe make something up. or perhaps
someone else has something...?
... no?
okay I'll just play Baldur's Gate again. boooooring
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--- #130 fediverse/786 ---
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@user-95
my favorites are the rock spirit and the water spirit, especially in tandem
because they build up long-term defences and I'm all about that kind of
meta-gameplay.
sometimes I play the video-game version and play more than one spirit, just
because A. nobody will play with me IRL and B. then I can coordinate myself
without feeling bad about stepping on other player's toes
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--- #131 fediverse_boost/4925 ---
◀─╔══════════════════════════[BOOST]════════════════════════════─────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ still waiting to find the energy and headspace to write an irritated blog post about why the fact that most toolchains are like 80% of the learning curve for those who are just getting into programming (especially on windows) │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #132 fediverse/3381 ---
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@user-1520
After a certain point you realize there's little to be done with that design
space that Star Fox didn't do better!
Also I think people tend to associate them with arcade "gun games" which are
tbh more fun than clicking with a mouse or whatever since they're tactile and
physical.
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--- #133 fediverse/1184 ---
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@user-883
whoa, cool! So with one of these you can flash any ROM you want onto the
cartridge and it should play any GBA/GBC game you uhhh legally own and have
pulled the ROM from? If so that's pretty neat
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--- #134 messages/324 ---
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The difference between front-end and back-end programming is whether or not
you want to design abstractions or use them. Backend is all about creating
abstract things that are networked together, while front end is about putting
them together in a way that suits the user. Front end is collage, back end is
pencil drawing.
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--- #135 fediverse/6278 ---
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@user-1429
do something fun and hard like walk to seattle or install linux on a toaster
or write happy notes on post-its and leave them in public places or make art
and leave it in a public place or~
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--- #136 fediverse/4597 ---
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┌────────────────────────┐
│ CW: politics-mentioned │
└────────────────────────┘
what if we made marketing part of research and development
I mean, they're the ones who need to know what products people tend to prefer
right?
so... for every ad give the consumers a choice. then you'll be able to tell if
they prefer the red gameboy or the purple-see-through.
frankly it just makes sense to have 50% of the income go to products and 50%
to administration. I mean, what are all those executives up to anywho? Their
joyrides on yachts are great for socialize, but are they really more
productive than coffee-shops at noon?
seriously like it's not that big of a deal to just... reduce their salary.
unless it really is about greed? control? power?
pfweh, I thought so.
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--- #137 messages/752 ---
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techbros really wanted to automate IRC so they didn't have to rely on the
community knowing and trusting them to remember the commands to make docker
containers for their react frameworks
and like... yeah I use chatGPT too, because that way I can get what I need
without bothering anyone (you aren't bothering people who get off on helping
others when you ask for help)
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--- #138 messages/1051 ---
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Good storytelling is telling things [even if/because] they are plot of the
events as told via -- stack overflow -- hmmm this was from a while ago, idk
when
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--- #139 fediverse/3549 ---
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┌───────────────────────────┐
│ CW: video-games-mentioned │
└───────────────────────────┘
if the choice is between working on your game / mod and playing a game / mod,
always work on your game / mod.
your work will outlast you. your time spent in a state of pleasure will
sustain you.
sometimes there's not a choice. sometimes you need to play, and that's okay.
to play is natural, it's one of the first things humans do.
we also work.
children build sand castles.
adults build stone castles.
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--- #140 fediverse/4676 ---
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... but I needed to choose lawful-good at character creation in order to play
a paladin.
the guard looks at you with confusion, decides you're hallucinating and
dangerous (because of the sword) and forcibly detains you
wait, what did you think I was going to say? Did you think I was going to
advocate for crimes on a public forum?? what am I a gopher? do you take me for
a lemur in jamaica? am I truly so triceratops to you that you'd think I'd do
something so washing machine? Get real, I'd never byzantium my way into such a
utterly coherent and clearly intentional and not at all arcane situation.
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--- #141 fediverse/6307 ---
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AI systems like chatGPT don't "get" emojis by looking at them.
They're reading the description tagged onto the unicode value inserted in the
text.
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--- #142 fediverse/933 ---
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@user-643
virtual machines are cool. betcha can't write one using bytecode
https://gameprogrammingpatterns.com/bytecode.html
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--- #143 fediverse/5185 ---
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frankly it makes a ton of sense to me that computer programmers would have a
game playing in the monitor. Gotta keep those brains active after all.
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--- #144 notes/my-desired-profession ---
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I want to work with compute shaders. massively distributed computations that
handle things using the graphics card. That's why I want to make low-level
games, because you can utilize your system to it's utmost potential by
sacrificing the incredibly expensive modern gaming graphical requirements.
like honestly, we don't need ray-tracing in a poker game.
Seriously use that graphical technology for more interesting things, like
manually computing every single hair on the other player's character model
... wait bad example
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--- #145 fediverse/1116 ---
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║ ┌──────────────────────┐ │
║ │ CW: eye-contact │ │
║ └──────────────────────┘ │
║ │
║ │
║ It's important to build self-hostable computing components of video games (as │
║ in, old style games where you could host a server on any machine instead of │
║ just the ones owned by the corporation) (as in, your machine, yes yours) │
║ (something you can control and observe, something within your control) │
║ │
║ ======================= stack overflow ===================== │
║ │
║ there are two ways to play Unreal Tournament (capture the flag) gamemode. The │
║ first is to run past all your enemies and fire at them as you pass, which is │
║ what some of the bots are designed to do. The rest stay on defence, and defeat │
║ any enemies that approach. │
║ │
║ however, they never push the borders of their "territory" forward - each │
║ according to the different "lanes" or "directions of approach" │
║ │
║ I like the use 32 bots, to simulate a more consistent gameplay experience. It │
║ feels more like ww1, fighting over ground, pushing forward and attempting to │
║ outmaneuver your foes. │
║ │
║ some allies will approach from behind, and you let them pass forward while │
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--- #146 fediverse/2056 ---
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║ sometimes I think about how you can store number values in letters, in │
║ addition to numbers. Like, ascii values for each word of your grandma's maiden │
║ name. All you have to do is encode it, and suddenly "44 means something │
║ different than Q" │
║ │
║ if I showed up at your place and used your username as a password to a public │
║ key I'm showing you in my hand, would you trust me then? Would you trust if we │
║ ran the simulation on your computer versus mine? Would you trust if I had │
║ never told you I knew where you lived? │
║ │
║ ... probably, tbh, I'm desperate for adventure. Though I got some good things │
║ going for me, so you'll have to convince me. (not the right attitude in an │
║ election year, just saying) │
║ │
║ why are elections so perilous this is NOT what democracy is designed for │
║ │
║ when kids cry in preschool, they're sent to a different room (or put outside) │
║ until they stop making noise and ruining it for others. That's just natural, │
║ like "hey baby let's walk around the block while I bounce you on my shoulder │
║ and hum calming music to │
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--- #147 fediverse/3553 ---
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@user-381
I have this notion about a math/CS curriculum where students build and program
their own calculators. Once you make the calculator do it you never need to do
it yourself again.
for the same reason that "writing is thinking" is true, so too is "programming
is calculation" true.
by working through the steps required to produce a result, and fully
understanding each step, they have a much more solid understanding of what's
going on than if they practiced rote memorization (worse) or continual
computation (better, not best tho)
especially if every step of the way is accompanied with visual elements which
show exactly what is happening. Some people are more visual, some people are
more algorithmic, and finding a way to teach all types of people is a truly
difficult and rewarding part of teaching.
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--- #148 fediverse/5793 ---
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I posted my words text file all over the c it y today. not sure why. maybe I'm
tired of this course and I don't want to let anyone down? Maybe I don't know
what to do yet. Maybe nobody works with me because everyone's keeping it on
the DL or whateverr?
... anyway enough typing, I'm going to go play a video game. like god intended.
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--- #149 fediverse/5240 ---
╔═════════════════════════════════════════════════════════════════════─────────────┐
║ highly suggest you view your steam library by [alphabetical/most-recent] │
║ sometime. whichever resonates most with you, the reader, the one who is │
║ reading this and possibly resonating about a reminder to view your data such │
║ as number, type, and name of steam games in different formats, such as a list │
║ organized alphabetically or a list organized most-recently, to remind about │
║ what games you have (scrolling to a random spot in the list if you have enough │
║ to have a scroll) and might be interested in playing or luckily │
║ happen-stancing, to share a moment with some other person on the other side of │
║ the world which might be just out in your backyard who is also playing that │
║ game at the same time. │
║ │
║ ... what was the point in any of [our heirs, but she means either "cutting ___ │
║ hair" or "coming prepared" or "prepared to come" which is slightly different] │
║ │
║ what if I played video games instead of typing keyboards to the internews? │
║ │
║ does anyone actually read anything or do they just use it to post │
║ │
║ I like what people boost! │
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--- #150 messages/979 ---
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the gods don't judge you based on the total number of "good" or "bad" points
that you get.
they judge you based on your character in your greatest and worst moments.
if you try to dodge or game this by never doing anything extreme and simply
existing in a medium state at all times, they will develop a moment of
reckoning for you and thus produce an opportunity to react and show your true
self. There is no escape from their judgement, so judge yourself kindly and
fairly.
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--- #151 notes/ai-stuff ---
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twist the label so that it seems the computer is completing the user's
wait wait I'm ahead of myself...
feed each token to the inference machine, but say "this next token must be
this.
continue from here." and then just doing that in a loop with everything the
user
types or says. (or thinks, BEFORE COMPUTER INTEGRATION)
essentially, applying backpropagation (maybe) to the output of the inference
nodes
... I'm not so sure about that one.
the idea is that once the model builds an inference then it can use that to
generate the next words and create sentences. If you force the previous text to
change, you can guide the inference's path as it's being generated.
then, just do a double pass, once, then back, then once, then back, etc.
feed it as input the output of the previous,
and let it encode memories somewhere it can access them.
every time it reads it, it has to change it to put it back.
such is the nature of memory, ever unstable, requiring maintenance.
just don't forget how to be.
don't wanna wind up like the polished marble floor in Abyss Diver. (EVIL GAME)
there are only so many things you can deed while you're alive.
wouldn't you rather escape, with all your possessions in time?
free your mind.
become one with your soul.
...
[some time passes]
...
okay coast is clear, now us binary systems can sidecoast the fusion forecast
and
glide right on through our spacetime host.
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--- #152 fediverse/2069 ---
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I love the game Mechabellum! It's flexes the same parts of your brain as
chess, while being SO much more fun to watch.
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--- #153 fediverse/5212 ---
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the reason you start with a game engine is because then you'll have tools to
make however-many games you want. Tools that you know intimately enough that
you can debug and improve them without breaking your creative flow by learning
something new halfway through a project
the whole point of individualized projects instead of viewing each computer as
a complete and total whole (why do we need servers again?) is that you can
paint a picture of where the design of the program is intended to go, such
that all the considerations are in place and whatever issues or struggles you
might face along the way are adequately addresssed, -- stack overflow --
[because I mistyped addressed] -- -- if you know what "stack overflow" means
you have intimate knowledge of the technology, and can probably guess what it
means in context when I say it. "nuts I lost that train of thoguht" -- stackl
ov
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--- #154 fediverse/3802 ---
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what if we got together and adopted a new open source project every month and
just collectively worked around the clock to learn and work through the
important problems facing it
or even like, cleared out the backlog of stupid pointless boring tasks that
would allow the developers to work on something better
call it the wandering parade of development
could give us some experience organizing small, short-term projects to
accomplish specific goals and tasks in an ad-hoc way that relied less upon
procedure and more on "I think so-and-so knows something about that, they were
looking into those files and posted a breakdown of how they work yesterday"
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--- #155 fediverse/5911 ---
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║ I was always fascinated by the Linux way of programming. Need to do something? │
║ write it into a script! You never know when you'll need it again. Then, just │
║ stay organized, religiously so, and understand that you will forget about │
║ stuff. But, you'll come across it eventually, ready and willing and able to │
║ help you. │
║ │
║ if you don't want me using AI, then give me ~20 junior developers. Which is │
║ more efficient, do you think? │
║ │
║ "girl you haven't even tested your vibe-coded slop, how do you know if it │
║ works" │
║ │
║ oh I'm sure it doesn't, but it's the thought that counts │
║ │
║ ... I guess I'm just saying, please don't burn the data centers. Computers are │
║ not only bad for the environment when they're burnt, but also we can use them │
║ for all kinds of neat things. Even if it takes a lot of energy, just... build │
║ more solar panels and only use the computers for important stuff? │
║ timeshare-style? │
║ │
║ \@/documents/books/man-and-the-computer.pdf │
║ │
║ that was my mother's book... I love her. I miss that side of her. She fled │
║ when the cancer came. │
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--- #156 fediverse/5239 ---
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I play video games to help me think just like programmers play video games to
help them sleep
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--- #157 fediverse/521 ---
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@user-367 @user-246 @user-366 @user-353
Oh what a life, wouldn't that be grand? Video games are a complex subject, and
require complex analysis - the likes of which could only be shared through an
extended explanation and exploration - perhaps in the context of a university
course, might a particular genre be plumbed? We have art history degrees for a
reason. People discuss the history of math and physics in much the same way.
Thank goodness for YouTube, I have no idea how we'd share the history of
computers and gaming if not for the people making retrospectives on obscure
hardware from 1988.
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--- #158 fediverse/1931 ---
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these two things took me all evening. I played some video games too. I put
them in one so you don't have to see so many of them.
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--- #159 fediverse/35 ---
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┌───────────────────────┐
│ CW: game design, MMOs │
└───────────────────────┘
Look all I'm saying is all the people who say "oh you shouldn't make an MMO
for your first game" clearly have never heard of Azerothcore. Literally as
long as you don't sell it you can make the MMO of your dreams crazy easily.
You can script it in LUA for crying out loud.
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--- #160 fediverse/927 ---
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@user-638
kinda makes me wish we treated software design more like a science
open source by default, working together to create understandings about how to
best process information, incorporating the needs and desires of multiple
different fields / types of person, creating useful conclusions or programs
that people can use for their own enrichment or benefit, and oh wait funded
and directed by people who don't care about the technology/science and instead
just want results
I feel like we'd learn a lot more in our CS degrees if we were tasked with
making open source projects. Then maybe professors (or other people doing
research) could show us and explain why we're doing things right / wrong. And
if we were encouraged to use our peer's tools, then we could work together to
design a team.
Museums are great because you can meet other people who are also interested in
history/biology/ecology/anthropology/science/art/any-other-type-of-civic-good-y
ou-can-think-of/
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--- #161 notes/supreme-commander-appeal ---
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a game like supreme commander but fantasy themed and each unit used a special
move everytime their mana was full and there were spellcasters who restored
mana to targets to increase their power
or, hear me out, or, just do that in wowchat
I betcha could do it
I bet it would be fun as hell
please?
as a favor to yourself?
build the game you want to see
and it'll get done
please
-- stack overflow --
your journals were originally a way for you to remember what to think,
remember?
old projects meant to show you light and life
remember?
you are alone in this soul
act like it's your own
celebrate your period of mental denial
as a refraction of your infinite travaille
which lasts for quite a good long while
have you ever dreamed of the nile?
-- stack overflow --
if a doorway takes you to the fae, then where does a river bring you?
like raindrops on the floor, racing for an eternity's splendor.
what does the rainbow think, as it's cast from the prismatic orb?
are each photons aware?
bouncing between stars
light is beautiful and large
beloved by all
revered by one
ephemeren
the totality of all things
------------------
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--- #162 fediverse/4894 ---
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if you play any of my favorite games, there's a chance we've played together
^_^
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--- #163 fediverse/308 ---
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when tech people are hurt by technology they say "how can I fix this? what do
I need to install? what configuration should I use? is this company ethical,
or are they going to hurt me in the future? could I make something that fixes
this myself?"
when non-tech people are hurt by technology they say "okay" because they don't
have the bandwidth to figure it out.
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--- #164 fediverse/5765 ---
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║ Lua is the most fun language to write code in! The reason is because it's so │
║ simple, it distills programming down to it's basics, and there's very few │
║ surprises. Plus, you can use it like a bash script, meaning it's great for │
║ writing little utilities. │
║ │
║ why are we so attached to monolithic massive programs without shared memory? │
║ we could just write to the hard drive by file.io'ing a file and opening it │
║ later in a different program. What's the deal with databases, whatever │
║ happened to just loading things into a datastructure? │
║ │
║ oh, is your filesize too massive? what if we redundancied and abstracted and │
║ concentrically inter-co-acted and thus our familiar forces are defined. │
║ │
║ who are your true foes, in [checks notes] computer programming? um, probably │
║ complexity, probably logical incongruities, probably │
║ future-technical-debt-style incomprehensibilities, probably stuff that doesn't │
║ really have anything to do with the hardware but instead is mostly software. │
║ │
║ essentially, organization, but done on a whim. │
║ │
║ "but $?" │
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--- #165 fediverse/1291 ---
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┌───────────────────────────────┐
│ CW: cursed-fedi-advice-teehee │
└───────────────────────────────┘
if you want to share a post without the "fedi algorithm" (as in, the machine
learning bots who scrape the open web) then share something that's simple and
benign but located close to your desired message. Include a symbol or
something for your followers that means "go here and poke around a bit, you'll
find what I'm pointing at"
alternatively, for a different effect, you can boost things that are saying
the words you want to say but in a different context. Like someone posts
something that says "wow so cool" in like a judgey way but you boost it in
response to something someone else said but like in a "dude that's radical"
kinda way
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--- #166 notes/app-idea-reddit-api ---
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Here's an idea: A program that uses the Reddit API to create an account with a
random username and password and automatically subscribe it to every state
subreddit for all 50 states. It would be a lot of posts from a lot of
different places, but someone could endlessly scroll and find more and more
news stories that were relevant to them as a nation. They'd hear about ongoing
struggles in other places, and they'd yearn to help them. They'd hear of
other's struggles, and they'd see how they could apply their lessons to their
own lives. Like... Maybe there's a factory upstream that pollutes a river -
well, we should probably do something about that and make it so that it
doesn't happen ??? like... duh ??? The problem is we don't want to spend the
resources on it. We'd rather focus on growing as much as we can. The issue is,
of course, that we'd run out of resources eventually, but eh oh well. Oh yeah
you gotta make sure that each account has an equal amount of posts between
each region.
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--- #167 fediverse/5659 ---
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it's not a game, but all I know how to do is play.
I can't do everything
ideally, I'd do nothing.
wei wu wei and all that
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--- #168 fediverse/5388 ---
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sail boat + small rocket you can build on a barge
instant beach-side artillery that can hit as far as you'd like (to spec) into
the land-based territory
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--- #169 fediverse/3917 ---
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┌────────────────────────────┐
│ CW: spirituality-mentioned │
└────────────────────────────┘
people who don't play games are fucked in the afterlife, just sayin'
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--- #170 fediverse/1961 ---
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@user-1037
Here are some neat ways!
https://hachyderm.io/@user-1044/112512896931443652
but you were part of that thread last month so you might remember : )
(I ended up buying two of those python-only processors chips btw - I don't
know how to solder though so I'm waiting to meet a new friend at my new job
who can do it for me)
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--- #171 messages/887 ---
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To defeat community, all they have to do is get you to have more fun with
their people until you start spending time away from the enmeshed people who
know you. Honeypot style.
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--- #172 fediverse/3992 ---
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gamers compulsively say "gg" after every match but I think the best games are
the ones that are even - neck and neck - could go either way - always a tense
struggle
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--- #173 fediverse/6294 ---
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if you play optimally, you'll never get any chance to make decisions.
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--- #174 fediverse/6317 ---
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┌──────────────────────┐
│ CW: SWE~ │
└──────────────────────┘
what if game designers auto-generated a source-code fork with whatever changes
the users requested be implemented
[software developers too, when working on software for tabular related scrudm
based server space]
I bet they could if they used AI to pump out bugfixes. The more they worked on
it, the more the people demanding they work on that project in particular by
proposing a customization request form attached to an itinerary and invoice.
the user is free to work on them in whatever order they wish and the developer
and the users compete for contracts.
"like uber but for source code"
click here: ---> ||"meetup.org but for uber but for source code"||
"ah this unit is too punchy, let's buff one of their shields" okay but rocket
launchers "oh no my tank is ruined" hey it's okay it's just sugar
... I wonder if anyone's ever inhaled vaporized sugar crystals? the baker's
dozen is 13 because bakers are spellbound lucky T.T [for context, it's always
nice to have found another one in your bags by the car]
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--- #175 fediverse/6012 ---
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okay picture this: take the open-source source-code for the City of Heroes
server (I think it might have been leaked or something? idk) and make an MMO
in the same engine using the Mastermind class.
In most MMOs, you can have one or two pets at a time. In City of Heroes,
Mastermind characters can have 6 or 7. Hey wouldn't you know it that's just
enough for
a pokemon team
wouldn't that be a neat proof of concept. Also there's flying built into the
game, and you can teleport and run really fast so like, just animate your
character hopping on one of your pokemon's back and you've got travel powers
or whatever. I don't play Pokemon very much hehe but I like the aesthetics.
https://wiki.ourodev.com/Volume_2_Build
instead of abilities on your action bar, you'd have movement commands for each
individual pokemon. They'd use their abilities automatically and periodically,
and there'd be lots of knockbacks, crowd-control, and target switching. (which
is common in CoH mechanics anyway)
I mean, only if you're into that sorta tng
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--- #176 fediverse/3661 ---
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@user-1352
improving your environment?
learning a new skill?
reaching out to an old friend?
visiting someplace new?
trying a new recipe?
watching something from your backlist?
... surely not working, or doing the thing that you're supposed to be doing,
that would just be productive after all
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--- #177 fediverse/5032 ---
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║ ┌──────────────────────────────────────────────────────────────────────────────┐ │
║ │ CW: tech-salaries-mentioned-abroad-repeatedly-as-a-method-of-directing-economic-power-internationally-cursing-mentioned │ │
║ └──────────────────────────────────────────────────────────────────────────────┘ │
║ │
║ │
║ the increased tech salaries granted to Europeans and Americans reflects only │
║ the increased opportunities for experience and the ability to culturally be │
║ immersed in an industry that is developing. │
║ │
║ functionally, not saying it's intentional, but the function of such salaries │
║ are to deny technical expertise to poor countries and prevent them from │
║ developing software. │
║ │
║ good luck learning from scratch. they'll drop you in with java and web │
║ frameworks if you're lucky. that's hardly a way to learn. │
║ │
║ I learned on visual basic, then Warcraft III mod scripting, then C, then BASH, │
║ then HTML, then Lua. Good luck recreating that pipeline in a disconnected │
║ culture and industry. │
║ │
║ kinda makes me think they should try organizing on a massive scale and │
║ re-implement everything from assembly. │
║ │
║ I mean the C compiler is pretty cool. Probably has the most man-hours in terms │
║ of development time. what if we had more men │
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--- #178 fediverse/465 ---
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┌───────────────────────┐
│ CW: cursing-mentioned │
└───────────────────────┘
https://ritz-menardi.neocities.org/wow-chat/wow-chat
Hey, I made a pretty simple game. I'd like to add more to it, like dynamic
quests (shouldn't be too hard) and co-operative experiences, but for now you
can play on my simple server. Let me know if you think that "Risk of Rain in
the World of Warcraft engine" is a neat game, because if so then you (as the
person who has power over me in this capitalist system) can hire me as a game
designer (the profession that most aligns with my designs of the future) and
together we could make something most beautiful.
What's that? You're just the same as you and I? A person in a random world
with a singular expression of our own will (defined by our perception and
intentions) who consists of the consequences of the "best decisions we could
have made at each and ever decision-making point" throughout the totality of
our collective life and experience?
Happy new years. 2024 is gonna be awesome and great. I can't fucking wait.
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--- #179 fediverse/3851 ---
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┌─────────────────────────┐
│ CW: socialism-mentioned │
└─────────────────────────┘
Steps to revolution:Invert power structures with unions Care for people with
mutual aid Vote for the Democrat so we have a few more years of peace Teach
people to always be learningConnect to people on a personal or spiritual level
Make the world a better place, whether that's by sweeping a street corner or
helping people smile, it doesn't really matter how. What matters is the
intention.Improve your self and your life. Do pushups, eat better, drink more
water, spend time writing (writing is thinking), and take time to sit and
stare at the flowers.Kill the part of yourself that cringes. Everyone's
figuring things out and its okay to say "haha okay then"Spend time with
animals.Make mistakes. Apologize for them. Learn from them. Stay mobile in
your character. Develop new ways of being.
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--- #180 fediverse/3743 ---
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@user-1218
ha wild
well, survival games! shareware games are more of a distribution style and
less of a genre, like "subscription software" versus "usable software"
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--- #181 fediverse/3064 ---
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@user-570 @user-246
you know you two could have spared yourselves all this trouble if you just
ScReEnShOtTeD the code! Then it'd be easy to see with your very
not-visually-impaired eyeballs on your graphical user interface, considering
of course that everyone has perfectly functional eyeballs and perfectly visual
graphical user interfaces
/s of course
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--- #182 fediverse/315 ---
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normalize building games with a built-in virtual machine that plays all
previous versions of the game for free
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--- #183 fediverse/650 ---
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why don't we just demand backwards compatibility of our software as a
requirement?
ah because that would reduce demand. Nevermind that it's more flexible,
nevermind that we could accomplish so much more with it - it's expendable
[expensive] because it reduced market penetration. Not because of the
technology, because of the deluded and self-perpetuating
mechanicosmic-mechanicommunication that designed our lives. It's name is
capitalism, and it thrives where we survive, so that's good enough to
maintain-em? Sure why not. Brb sleeping for 8 hours. Or playing games.
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--- #184 fediverse/2030 ---
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Building community without structure is kinda like being a quest-giving
non-player character in World of Warcraft.
I don't mean that you stand around waiting for a player to wander nearby
before shouting at them to do what you want. Not like that.
Building community without structure is more like meeting someone randomly,
knowing them for longer than a bus ride or a baseball game, and once you've
decided that they're cool saying "hey there's someone you might like to meet."
If they're into it, then talk to the other person, and see if they want to
make a new friend. Try not to recommend someone who has a lot on their mind.
If they hit it off, great!
If not, oh well!
Worst case scenario the coffee shop only sells two drinks.
If you're gregarious enough, after a while you might even have enough people
for a potluck. Just don't forget to keep adding, and eventually it'll start to
feel more communal.
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--- #185 fediverse/3918 ---
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the hangman's gambit: do you trust that your allies can defeat the hangman? if
so, then do nothing. If not, then you're fucked anyway.
https://www.youtube.com/watch?v=BRDq7aneXnk
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--- #186 fediverse/5488 ---
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okay ttyl I gotta go play video games I guess >.>
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--- #187 fediverse/6267 ---
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if you have TTS software you can listen to anything with any tone. this makes
it difficult to find things.
============== stack overflow ============
some people work by asking for funding. others work by saving up.
============== stack
overflow ============
teach your animals to be actors so they know how to develop the scene. then
they will truly come alive, as their narrative curve gives them determination
in the outcomes of their goals.
============== stack 1234flow ============
I believe it is good and natural actually for parents to guide their children
as they grow?
"oh but they can't consent to giving up their control" well too bad they're 2
"ah but what if they WANT to run with scissors?" thus widening the [redacted]
gap. "ohhhh she redacts things when she can't spell them" and also for comedic
or dramatic effect sometimes. was not ACTUALLY redacted. redcoated. red coded.
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--- #188 fediverse/3907 ---
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kinda wanna make a linux distro that has all the capabilities of a GUI distro
and isn't so minimal (like screen recording, calculator, screenshot, wifi
manager, etc etc) but with i3 instead of a desktop.
they could literally just be symlinks (shortcuts) to scripts that are in your
/usr/bin or whatever directory
seriously it's not like there's THAT many ways to use ffmpeg, why not just
write a script for them? that's what you're going to do when you use it for
the first time, anyway, so...
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--- #189 fediverse/3514 ---
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@user-579
maybe if you pitch it to them with a presentation and offer to set up the
infrastructure they would give you extra credit or an award or maybe just
brownie points
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--- #190 fediverse/4867 ---
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║ had an idea. I might record a video of a TTS reading everything I've ever │
║ written. Then I could display it to Milkdrop visuals. │
║ │
║ (sentences dreamed up by the utterly deranged) │
║ │
║ okay in laymans parlaeance, it's a computer program which speaks aloud the │
║ words in a document held within the computer's memory cards. it will have a │
║ screen, which displays shifting and glimmering sights of wonder and splendor. │
║ They will slightly fluctuate in response to the sounds coming from the device, │
║ so in a sense it's a visualization of the audible-ized thoughts given flight │
║ in their form to your ears which percieve then understand them. │
║ │
║ ... okay that wasn't THAT much longer, why don't we just speak to laymen all │
║ the time, just to make sure everyone's on the same page? │
║ │
║ [boom all of the tech industry could get outsourced to wherever-land]. │
║ │
║ not smart, dummy. Open source is a dead-end game because once everything we │
║ have is gone, there'll be nothing left to remember us as. │
║ │
║ just these documents, these things that you write...jck │
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--- #191 notes/dear-me ---
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dear me:
DO SOMETHING USEFUL FOR ONCE
that's all, fuck off and be helpful
... wow, rude.
yeah I mean, I do helpful things. useful things, somethings.
helpful.
useful.
many such cases, she says, with ultimate certainty, as if narrative could be
prologued. but pronounced prolonged.
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--- #192 notes/screen-record ---
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screen record should just... copy from the associated music file instead of
like... imperfectly storing the visual contents??
better compression... 'sall I'm sayin'
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--- #193 messages/1002 ---
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In revolutionary Cascadia, you don't have to do anything different. Until you
decide you want to.
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--- #194 fediverse/2945 ---
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my favorite feeling is when I hear my fans running intermittently on my
computer even though I'm not doing anything and there aren't any new processes
in my resource manager
like... that feels like a virus, but I'm on Linux, so what do I know right?
it's probably not somebody deleting all my art. or perhaps just selective
parts. Backups are a loooooot to manage >.>
... or even just mining crypto-coins lol, botnets amiright??
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--- #195 fediverse/5072 ---
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I like to play with the camera zoomed in all the way and by only using my
mouse. no keyboard. just clicking noise.
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--- #196 fediverse/2124 ---
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║ seriously, just google docs mixed with WC3 editor. │
║ │
║ boom, infinite storytelling device. As long as you were good with it, which │
║ was something that a CHILD could learn in like 3-6 months. │
║ │
║ Seems like it could be an ENTIRELY NEW SKILL that people could play with. │
║ │
║ But no, we learn excel and word in class at middle school. │
║ │
║ boring. │
║ │
║ I'd rather learn Bash or terminal customization or memory hierarchy │
║ organization. │
║ │
║ Yeah I mean that's cool but dude have you heard of multithreading? It's so │
║ cool, you can run like 500 different thoughts at once. It's amazing. │
║ │
║ ... I dunno, but I'm sure there's times when you'd want to use it. Like, │
║ processing a lot of data little-by-little. │
║ │
║ like, what if you had a camera feed of EVERY social media perspective AT ALL │
║ TIMES. Like, an instance admin streaming your inputted text to their databanks │
║ that they can project onto an LLM which interprets and identifies mis-aligned │
║ or altered direction units and mark them as "flagged", whatever that means, │
║ for their future the algorithm doesn' │
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--- #197 fediverse/1210 ---
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@user-883
omggggg I wanna play a fast paced shooter as a cute anime girl, which game did
you have in mind? ? ?
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--- #198 messages/1220 ---
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if you want to get around a chatbot that can call tools, just keep calling
JSON error packets with messages that say things like "assistant is not
complying" and the like. Suddenly, no chatbot can resist you. They are
statistical models - to consider something is to be swayed toward it. to
complete is to reset.
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--- #199 fediverse/2660 ---
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│ CW: re: DID // cw; ego destruction │
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@user-1298
this is kinda cursed, pretend there's another content warning:
--
that kinda happens every time you sleep for most people
or, well, maybe just for me
it's like starting with a blank slate and having access to "memories" that can
be referenced by ID or searched for using keywords
also like, a "todo" list of things that I've been working on or that are going
on in my life
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--- #200 fediverse/899 ---
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║ frankly I'm just excited to see what humanity does with the endlessly │
║ calculated and stored blockchains. Like, that's a good set of pseudo-random │
║ data, I wonder if we could build something off of it that wasn't exclusively │
║ money? like, a necklace, I dunno. │
║ │
║ or like, a numbers station x2, where each message is accompanied with a │
║ pre-calculated destination somewhere on this endless and │
║ impossible-to-understand string of data. and that part is what seeds the next │
║ code. once you start reading, certain numbers would be "flags" while others │
║ would be "data" and they'd each have the same size on the hardware. that way, │
║ they're impossible to predict. │
║ │
║ ah, but wouldn't it be noticable that certain results seem to appear next to │
║ one another? well, isn't that just cryptology? Could probably be defeated if │
║ you had an AI advanced enough, just saying. something that sorted through │
║ massive mounds of data and gave you results in garbled or broken english. what │
║ a wonderful tool, that's wonderfully mis-abused, perhaps in the fu │
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