=== ANCHOR POEM ===
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why the heck do GAME engines not include a skippable tutorial that lights up
UI elements and explains how everything works by navigating you through
building an example project one step at a time
like, game jam material, nothing fancy
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=== SIMILARITY RANKED ===
--- #1 messages/574 ---
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Steps to make a game waterfall style:
Lay out all the data structures
Build methods which manipulate those structures (think getters and setters)
Then build machinery which operates upon those structures using those methods,
like game loops, cooldown timers, and status effects
Then develop a way to present it to the player using UIs, visuals and
graphics, narratives, sound, all that junk that's probably someone else's job
anyway
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--- #2 fediverse/798 ---
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I'm doing a game jam, so... see ya in a week
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--- #3 fediverse/2747 ---
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easiest way to solve an entire class of accessibility problems: in the
tutorial, instead of having button prompts, have keybinding confirmations.
"what button do you want to use to jump?"
"super triple mega backflip spin-dozer needs three jumps and a kick"
"use the boost to get through! [game pauses] (which button do you want to use
to boost?) [displays a map of previously bound keys]"
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--- #4 fediverse/4852 ---
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i like games like factorio or cities skylines where there's always something
going on but the game only changes when you touch it
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--- #5 messages/740 ---
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had a dream that we gamified all work and then put them into one single
mega-game so whenever you wanted you could work on an arbitrary project and it
would spin up a new game and take your inputs and use them to accomplish
whatever was happening
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--- #6 messages/910 ---
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all you need is to be steam friends with one person and then your whole
organization knows what you're trying to say with game titles
(I just like games)
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--- #7 fediverse/5633 ---
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I wish someone would make a "meta game engine" that would run any type of
project that you gave it. Unity, Unreal, RPGgame-maker-studio, Godot, etc
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--- #8 fediverse_boost/3591 ---
◀─╔═══════════════════════[BOOST]════════════════════════────────────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ making some cool progress on the #itchio #GodotEngine console project 👀✨ │ ║
║ │ │ ║
║ │ got the minimal project running, now i just have to port the dynamic libraries and give it a shot! │ ║
║ │ │ ║
║ │ #GameDev #IndieDev #RetroGaming │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #9 fediverse/933 ---
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@user-643
virtual machines are cool. betcha can't write one using bytecode
https://gameprogrammingpatterns.com/bytecode.html
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--- #10 fediverse/7 ---
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virtual machines are objectively interesting
https://gameprogrammingpatterns.com/bytecode.html
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--- #11 fediverse/3927 ---
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okay but why has nobody ever approached AI from a game design perspective like
seriously there should be researchers who are multidisciplined in this kind of
thing
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--- #12 fediverse/2833 ---
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games with separate rendering resolution scales for the UI and the gameplay,
my beloved
[in response to "why don't they make a game with a graphics setting that makes
the game blurrier as if you had lost your glasses"]
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--- #13 fediverse/940 ---
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@user-652
just made a game for GGJ in Godot and I have to agree. Godot is so
frustrating, but one thing I have to concede is that once you get your head
around it the GUI part is actually incredibly powerful.
My next game I'm going to make in Raylib, and if the UI bit proves too
difficult I'll probably end up back at Godot.
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--- #14 fediverse/2913 ---
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@user-570 @user-246
I'll make a game if you do! I promise mine will be worse than yours so you can
feel better about your progress!
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--- #15 fediverse/4474 ---
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@user-1268
if you know how to program in C this is a good resource for building
networking applications:
https://beej.us/guide/bgnet/
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--- #16 fediverse/977 ---
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@user-696
to me, the most technically and gameplay impressive video games tend to be the
ones that develop their own engine specifically for the project.
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--- #17 fediverse/5239 ---
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I play video games to help me think just like programmers play video games to
help them sleep
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--- #18 fediverse/315 ---
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normalize building games with a built-in virtual machine that plays all
previous versions of the game for free
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--- #19 fediverse/5113 ---
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any game with the ability to interact with the simulation through command line
arguments is a game that is scriptable and infinitely expandable.
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--- #20 fediverse/4072 ---
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I like games that test my reflexes
I also like games that test my wit
but most of all I like games that test my patience with strategy
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--- #21 fediverse/2433 ---
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@user-570
part 1:
https://ritz-menardi.neocities.org/design/symbeline.txt
part 2:
https://ritz-menardi.neocities.org/design/symbeline-aspects.txt
what do you think of this pitch / GDD? I wrote it two years ago, and
re-reading it now I'd definitely expand on some things and change a few others.
It's not an indie game, it's more on the scale of a Paradox game. Also I don't
have time to work on it at the present moment, I'm just wondering if you like
it : )
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--- #22 fediverse/3703 ---
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│ CW: D&D-mentioned │
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if the map you present to the players in session 0 had a mountain range on the
OTHER SIDE of another mountain range, you need to zoooooom in. Unless your
characters are all dwarves, a game should start in a valley or on an island.
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--- #23 fediverse/1162 ---
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There are some games that I play where I am struck by the thought that "wow,
this game was made by programmers" and often, they are among my favorite games
to play.
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--- #24 fediverse/3287 ---
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oh great my games are randomly crashing now in ways that they didn't used to do
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--- #25 fediverse/3916 ---
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life isn't JUST a game, but it is a game.
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--- #26 fediverse/84 ---
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Life is just a series of minigames for your primate brain to solve that are
generated by an impossibly complex algorithm with a dash of ethical
value-based choices thrown in.
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--- #27 fediverse/3034 ---
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@user-570
I've messed around with Bevy and the library most similar in C is Raylib. in
Lua it'd be Love2D I think.
I love the idea of those systems. I haven't built a full game using them but I
can conceptualize operations within them easier using a framework like that
versus a game engine like Godot.
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--- #28 fediverse/330 ---
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if you want to understand me, play Majesty the Fantasy Kingdom Sim (when you
have time and are bored (very important combination)) - start on beginner
difficulty and click the right buttons.
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--- #29 fediverse/2622 ---
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what kind of linux user are you if you don't even like reading terminal
output? it's USEFUL and INTERESTING information!
WHY ELSE WOULD THE PROGRAMMER OUTPUT IT???
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--- #30 fediverse/1810 ---
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some people hear words like "datastructures" and "object-oriented programming"
and think they're made up terms that don't mean anything important.
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--- #31 fediverse/3067 ---
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IT WORKED! I got my game working! Linux is so awesome! 🥰 😍
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--- #32 fediverse/3817 ---
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hey, anyone wanna build the matrix with me? minus the human CPUs of course.
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--- #33 messages/1090 ---
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programmable matter is cool because you can interact with it on a human scale.
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--- #34 fediverse/4900 ---
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if you wanna trick systems administrators just put a bunch of sleeps in your
code so your computer programs don't use up all the mainframe's resources all
at once
[statements dreamed up by the practically deranged]
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--- #35 fediverse/5197 ---
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@user-1770
so, a public Game Design Document?
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--- #36 fediverse/5072 ---
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I like to play with the camera zoomed in all the way and by only using my
mouse. no keyboard. just clicking noise.
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--- #37 fediverse/5696 ---
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hey does anyone wanna go over my code for this text adventure game thingy that
I spent 2 days on so far?
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--- #38 fediverse/1397 ---
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why don't we teach git in high school?
oh yeah, because microsoft word is not plain text.
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--- #39 fediverse/3210 ---
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@user-1209
well, every boomer shooter is about moving as fast as possible and shooting
with pinpoint accuracy, so... that's-the-game.jpg : )
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--- #40 fediverse/5488 ---
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okay ttyl I gotta go play video games I guess >.>
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--- #41 messages/1129 ---
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ai-stuff - this is how to program a society. (or software project) there are
lots of other implementations
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--- #42 fediverse/3917 ---
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│ CW: spirituality-mentioned │
└────────────────────────────┘
people who don't play games are fucked in the afterlife, just sayin'
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--- #43 messages/488 ---
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Look at the unique patterns in a programming language, and you will find
within them a usecase.
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--- #44 fediverse/135 ---
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│ CW: re: algorithms and primed │
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@user-95 back when games had more value because you only had like, 6 of them
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--- #45 fediverse/3578 ---
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It's so sad how some of the best games ever made get glossed over because the
fun you remember is the friendship and fantasy you felt rather than the game
itself
time marches forward, and culture changes to no longer fit the old tools quite
right. Plus they look like PS1 graphics ewwwwww look at those muddy textures
and blocky bits arranged into triangles and meshes! how dorky, how retro
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--- #46 fediverse/6319 ---
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programming makes you smarter which is why we should teach it to everyone we
can
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--- #47 fediverse/2611 ---
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│ CW: re: meta │
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@user-1153
what kind of meta are you referring to? instance stuff?
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--- #48 fediverse/2900 ---
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│ CW: capitalism-mentioned-AI-dataservers-mentioned │
└───────────────────────────────────────────────────┘
what if all the AI advancements they're doing are just them building more
hardware infrastructure in datacenters and not actually improving the software
that much
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--- #49 fediverse/803 ---
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│ CW: re: scary - suicide explicitely mentioned │
└───────────────────────────────────────────────┘
{ah but you can't kill yourself without having played Hearts of Iron one more
time. It's such a fun game! Why don't you give it a try?}
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--- #50 fediverse/9 ---
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@user-8 I love theory too! So far software engineering has been mostly UI and
databases and such and like... I'm not into HTML, thank you very much.
Gimme a Rust project or something and I'll excel
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--- #51 fediverse/3388 ---
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what if they made grass only able to be cut with horizontal strikes and pots
only able to be smashed with vertical
to encourage the player to learn the difference
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--- #52 fediverse/4554 ---
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┌──────────────────────────────────┐
│ CW: political-violence-mentioned │
└──────────────────────────────────┘
can't fucking wait till we're done eating the rich and I can go back to a
simple life of playing with my cat, making video games, writing poetry (bad
poetry, but I like it) and hanging out with my friends.
gotta build the social infrastructure to get through this phase first, though.
something something echo chambers exist IRL too
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--- #53 fediverse/6233 ---
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┌──────────────────────────────┐
│ CW: cursed-definitely-cursed │
└──────────────────────────────┘
the moment games started using mocap was the moment computers began to
empathize with units dying
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--- #54 fediverse/369 ---
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Gaming on Linux is never knowing for sure that a game will launch.
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--- #55 fediverse/5185 ---
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frankly it makes a ton of sense to me that computer programmers would have a
game playing in the monitor. Gotta keep those brains active after all.
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--- #56 fediverse/134 ---
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│ CW: re: algorithms and primed │
└───────────────────────────────┘
@user-95 oh, you like? I made it out of an in-game screenshot. The inner
border is actually the message box and the outer yellowish one is the
background color of one of the maps.
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--- #57 fediverse/24 ---
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@user-30 Well maybe that's okay :)
Dark Souls is a hell of a game that has stood the test of time. It's a classic
now. It's okay if you're not much of a gamer.
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--- #58 fediverse/97 ---
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@user-110 Exactly! I play games to practice strategy and empathy, not to stand
triumphant over a virtual foe. Why should I care for the lessons of others
when mine so often go unlearnt?
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--- #59 fediverse/3649 ---
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double tapping the star button because I want them to know I appreciate them
but I don't want to clog up my "pinned for all time" section of this neat
little website
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--- #60 messages/1110 ---
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why don't we build datacenters in valleys and make a bunch of mist?
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--- #61 fediverse/4877 ---
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you can make a functional prototype for almost any game in Warcraft 3's map
editor
that's why no real-time strategy game ever made an editor as good again
FPS editors peaked at Unreal Tournament 2004 imho
RPGmaker eliminated a whole class of game design jobs
platformers you can make in godot
menu based games too, though Twine also works well for that
etc etc until you have a prdouct that you can justify sinking money into an
engine for
(the engine isn't THAT expensive geez and it's the most fun part to write)
yeah I think you got this backwards, we should pay for the CONTENT not the
structure it lives in. Why not just use godot? why not use a Warcraft 3 map?
there are some things you can't do in Warcraft 3. You couldn't make Supreme
Commander, probably, at least it wouldn't be as good.
etc etc that's how it goes...
game design, amiright? I miss thinking about that. Anyway gtg gotta log off
for a bit [101 characters remaining]
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--- #62 fediverse/5705 ---
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all Valve has to do for linux compatibility is let us sort reviews by the
operating system of the user. go back to making games! Proton is cool and I
know you're a platform but your games are so good!
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--- #63 fediverse/1184 ---
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@user-883
whoa, cool! So with one of these you can flash any ROM you want onto the
cartridge and it should play any GBA/GBC game you uhhh legally own and have
pulled the ROM from? If so that's pretty neat
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--- #64 fediverse/1566 ---
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what if you added "secret rules" to english. wouldn't that be a fun game to
play? it'll be tough to keep them all remembered, but the good news is we only
have to use the ones on which we agree. like, memes, instead of grammar rules.
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--- #65 fediverse/4608 ---
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every time a game developer makes a game where the world is in peril and the
main character must save it, for every successful playthrough where the good
guy wins there are thousands of doomed worlds where the player got distracted
or bored and left the people to rot.
how tragic.
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--- #66 fediverse/4894 ---
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if you play any of my favorite games, there's a chance we've played together
^_^
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--- #67 fediverse/5925 ---
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what if there was a gameboy with mechanical keyboard switches for the buttons
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--- #68 fediverse/5350 ---
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honestly we should be building cities in the most boring locations, not the
most beautiful.
like below the crust.
or space.
the surface is a pleasuredome, why waste it on scrubland and turf?
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--- #69 fediverse/3382 ---
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first rule of Nintendo games:
if you rush things, you'll have to do it twice.
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--- #70 fediverse/4119 ---
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what if you wanted to build a project from source
but god saidCMake Error at CMakeLists.txt:
By not providing a "foo.cmake" in CMAKE_MODULE_PATH this project has asked
CMake to find a package configuration file provided by "bar", but CMake did
not find one.
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--- #71 notes/my-desired-profession ---
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I want to work with compute shaders. massively distributed computations that
handle things using the graphics card. That's why I want to make low-level
games, because you can utilize your system to it's utmost potential by
sacrificing the incredibly expensive modern gaming graphical requirements.
like honestly, we don't need ray-tracing in a poker game.
Seriously use that graphical technology for more interesting things, like
manually computing every single hair on the other player's character model
... wait bad example
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--- #72 fediverse/6379 ---
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world of warcraft is just a roguelike that lasts a year.
https://ritz-menardi.neocities.org/wow-chat/wow-chat
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--- #73 fediverse/6278 ---
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@user-1429
do something fun and hard like walk to seattle or install linux on a toaster
or write happy notes on post-its and leave them in public places or make art
and leave it in a public place or~
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--- #74 fediverse/3692 ---
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the reason Discord won't allow you to join their communities via 3rd party
clients like TUI's and CLI's is because they're worried games will just bake a
client into the game and hide all the community stuff. They're worried because
there's no reason why a fighting game needs to have a button for viewing a
puzzle game's community.
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--- #75 fediverse/5052 ---
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"hello, I'd like to make games using your tools and art assets. I will sell
anything I make to you and only you, and if you don't want it that's fine too,
I'll just play it with my friends sometimes."
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--- #76 fediverse/1718 ---
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dear old people - did you know computers don't need to have buttons? You can
literally just type what you want to make happen (if you know the magic spell)
and it'll just, do that thing
how cool is that
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--- #77 fediverse/1437 ---
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a perpetual motion machine would appear stable to the machine in motion
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--- #78 fediverse/3275 ---
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a strict meta is when the game is too rock-paper-scissors-y.
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--- #79 fediverse/4296 ---
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@user-1655
why don't we just weaponize email and send json to each other that ends up
parsed, interpreted, and presented on the end-user's computer using whatever
client we want?
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--- #80 fediverse/1479 ---
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why are we burning all this "lego material" in our cars don't you know there's
only enough to make a limited amount of legos?
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--- #81 fediverse/3805 ---
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neat
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--- #82 fediverse/65 ---
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if something makes sense physically, but not mathematically, then the
mathematics are wrong.
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--- #83 fediverse/3903 ---
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@user-192
would love something like that...! Also, joystick for flight games
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--- #84 bluesky#4 ---
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what if I played a video game
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--- #85 fediverse/2601 ---
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@user-249
you can host anything you'd like on a raspberry pi. If the software
requirements are within the hardware specs, of course.
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--- #86 fediverse/205 ---
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│ CW: re: guns-mentioned │
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@user-95 because I left a puzzle on my website and she's trying to unlock it :
)
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--- #87 fediverse/3037 ---
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@user-570
have you ever wanted to design your own MMO? If you think you can make a
client, there's a server already set up which interfaces with World of
Warcraft. So... the hardest part is done, and suddenly the rest is about as
hard as making any other game.
The reason I ask is because there's no open-source client for the WoW engine
server software Azerothcore, but if written then there could be a whole new
field of indie design as solo developers would be able to build their own
multiplayer games with ease.
well, as easy as making a game in Godot at least. That's the dream. I don't
think I could build such an engine, but I spend an awful lot of time thinking
about how engines are built.
There's a lot of freedom in the design space, for example this mod server I
made which emulates Risk of Rain: https://www.youtube.com/watch?v=6HsW4g2ZIgk
It has randomized enemies, treasure chests, wandering vendors, and deployable
hearthstones. If you've played WoW that stuff might ring a bell, otherwise
it's probably just random features
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--- #88 fediverse/5360 ---
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another day goes by when I haven't done any programming... oh well
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--- #89 fediverse/1427 ---
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if you want your game to be playable in 20 years, make sure it runs on Linux.
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--- #90 messages/87 ---
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Why don't we build cameras with rods and cones?
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--- #91 fediverse/5689 ---
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why don't we make large arrays of vram that are slightly slower because
they're farther on the circuit-board from their host and their reception at
the processing section has to be gated such that they all enter to be
processed at once.
like that one infinite scrolling XKCD cartoon where the things move from one
screen to the other simultaneously assembly line style.
[fail safes. https://xkcd.com/2916/#xt=7&yt=35 ]
if we all feel like we're doing nothing, we'll all grow tired of it and decide
to do some prevailing. gosh I wish I wasn't so useless is code for
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--- #92 messages/447 ---
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Symbeline is a competitive simulation game with enough dynamic elements to
keep it unpredictable, like how roguelikes are more replayable than ARPGs.
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--- #93 fediverse/1012 ---
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"the flows of magic are whimsical today"
nah babe you're just a dryad from the popular video game Warcraft Three who
couldn't have known that computers exist
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--- #94 fediverse/5659 ---
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it's not a game, but all I know how to do is play.
I can't do everything
ideally, I'd do nothing.
wei wu wei and all that
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--- #95 notes/things-i-almost-posted ---
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I miss games where it was actually fun to play against the AI
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--- #96 fediverse/1069 ---
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there was a time, when a university was tantamount to heresy
======================= stack overflow =====================
Magic Survival is the witchiest game I know of.
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--- #97 fediverse/5590 ---
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vibe coding is just writing comments in increasing detail until the generated
code matches what you need.
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--- #98 fediverse/4108 ---
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what if you could make multiple mastodon accounts in the UI and sort your
followers into bins that corresponded to which account you wanted to see and
switch between with the push of a button
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--- #99 messages/483 ---
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"hey listen! Do this thing to hurt me! Build the infrastructure to do it so
that you can use it on people who deserve it!"
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--- #100 fediverse/6195 ---
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steam should have an option to create shortcuts to video games in directories
of choosing
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--- #101 fediverse/5402 ---
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@user-1773
that point about HTML is soooooo good
like, we could be designing websites like we design video game UIs but instead
we use React which fills your browser with insecure-by-design javascript
generated visuals
or, even better, or just use HTML like a config file
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--- #102 fediverse/5069 ---
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if you have problems with games on linux, I can help you install it
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--- #103 fediverse/3811 ---
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this is how I write trello cards or tickets.
and yes, before you ask, modding this game is a constant struggle because the
mod tools are... minimal... so you must work around various challenges by, for
example, adding 1680 different "events" that must be checked every single turn
for every single province on the map.
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--- #104 notes/portfolio ---
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game design:
spiral dominions
symbeline gdd
Joust
War (bytecode VM)
grid based warcraft map with random terrain and custom AI
Progress
[Title of Game]
I appreciate Rust, I can understand Rust, but I can't write Rust.
Python just kinda... works. It doesn't have a lot of the type checking that
other languages have, so it requires some vigilance and diligence. But that's
alright, you just gotta work on it.
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--- #105 fediverse/3612 ---
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http://www.cyberlore.com/Majesty/
this is my favorite game ever!! too bad it's old as dirt.
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--- #106 fediverse_boost/4174 ---
◀─╔════════════════════════[BOOST]═════════════════════════──────────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ the belief that the world consists of discrete 'objects', rather than regarding it as an undifferentiated field of matter to which we can attach various framings, is a widespread mental limitation │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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║ similar │ chronological │ different ║
╚═════════╧══════════════════════════════════════════════──────────────┴───────╝─▶
--- #107 fediverse/5999 ---
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oh, um... goodbye!
[plays video games]
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--- #108 fediverse/3022 ---
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instead of controlling a recon-droid in Star Wars Battlefront II, you should
be assigned control of a random amount of drones nearby, to be used until you
went back to character control
I think a swarm is more fun to play as than a single little scout vehicle.
in a game that doesn't really need scouting to find your foe - it's easy!
they're that way
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--- #109 fediverse/2957 ---
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│ CW: re: capitalism │
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@user-883
right, like the games the rest of us play aren't good enough for you? need to
toy with our lives a bit to really get into the flow? yikes
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--- #110 fediverse/1185 ---
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@user-883
Hell yeah. I can't help but wonder if there's a more universal solution on the
horizon that will work for every game, using idk a raspberry pi zero or
something? I'm into hardware but not that much so forgive my insolence. Seeing
these purpose-built PCBs applied toward historical preservation and
utilization of forward thinking retro gaming technology fills my heart with
joy.
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--- #111 messages/264 ---
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Don't write self documenting code! Force people to read the documentation so
they know how to use it
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--- #112 fediverse/5663 ---
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I'm going to write some lua code that doesn't do anything useful and which I
don't share with anyone
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--- #113 fediverse/872 ---
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@user-608
games-as-an-api when
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--- #114 fediverse/5353 ---
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some of my favorite games are behind me and I can't describe how happy I am to
have known here
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--- #115 fediverse/94 ---
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@user-107 If you can figure out how to do it well, everything else seems less
difficult. : )
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--- #116 fediverse/3226 ---
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if your man page is longer than a list of options and their usage and a
paragraph or twenty of how to use the software... then you need to abstract,
and break your code into multiple purpose-built applications.
do one thing, and do it right. alternatively, do one set of things, and do
them concisely.
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--- #117 fediverse/4783 ---
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I think it'd be cool if strategy games had slightly randomized rules each time
you played them
everything from +/- 5% hp to this particular unit to every airplane factory
has 10% production speed but builds 10 units at once
and at the start of the game each player is given 1 minute to go over the
"patch notes" and build out a strategy
both of which they can reference throughout the game. Why don't games come
with a built-in scratch-notepad that syncs to a file on your directory of
choice? Maybe a small little paint program dropping pngs?
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--- #118 messages/1236 ---
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true AI is when no decision or logical momentum can be explained by "... and
that value was randomly generated." -- (my opinion)
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--- #119 fediverse_boost/4925 ---
◀─╔══════════════════════════[BOOST]════════════════════════════─────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ still waiting to find the energy and headspace to write an irritated blog post about why the fact that most toolchains are like 80% of the learning curve for those who are just getting into programming (especially on windows) │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
╠─────────┐ ┌───────────╣
║ similar │ chronological │ different ║
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--- #120 messages/404 ---
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They don't build toll roads to abstract taxes. They build them to keep track
of where you're going.
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--- #121 fediverse/3266 ---
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how many people do you think in the world know that screenshots of a website
are not admissible proof because they can be trivially doctored by editing the
html?
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--- #122 fediverse/4598 ---
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┌───────────────────────┐
│ CW: cursing-mentioned │
└───────────────────────┘
I'm gonna play a fucking video game because I like video games and it's
important to relax
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--- #123 fediverse/6441 ---
═══════════════════════════════════════════════════════════════════════════════────
you can only ever talk to a community while on mainstage.
er wait sorry it was this:
you can only ever talk to people in a community, not the community itself.
unless you are on mainstage.
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--- #124 fediverse/2069 ---
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I love the game Mechabellum! It's flexes the same parts of your brain as
chess, while being SO much more fun to watch.
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--- #125 messages/916 ---
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... yay I beat stack overflow, your input context is part of the previous
message, yay good jobs boy computer *["pat pat" but pronounced pay]*
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--- #126 fediverse/3514 ---
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@user-579
maybe if you pitch it to them with a presentation and offer to set up the
infrastructure they would give you extra credit or an award or maybe just
brownie points
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--- #127 fediverse/3381 ---
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@user-1520
After a certain point you realize there's little to be done with that design
space that Star Fox didn't do better!
Also I think people tend to associate them with arcade "gun games" which are
tbh more fun than clicking with a mouse or whatever since they're tactile and
physical.
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--- #128 fediverse/3743 ---
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@user-1218
ha wild
well, survival games! shareware games are more of a distribution style and
less of a genre, like "subscription software" versus "usable software"
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--- #129 fediverse/1210 ---
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@user-883
omggggg I wanna play a fast paced shooter as a cute anime girl, which game did
you have in mind? ? ?
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--- #130 fediverse/3651 ---
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@user-907
do you ever think up ideas and then dismiss them because they're too massive
in scale? Not mechanical complexity, but like... you'd need 128gb of ram to
run them or something like that
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--- #131 messages/1160 ---
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Give your money to purple and orange and green, not yellow and white.
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--- #132 fediverse/3299 ---
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what if we could record and playback certain timeframes of our CPU and RAM
status and use it for debug purposes
like running some code in a VM every time you wanted to show a youtube video
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--- #133 fediverse/5177 ---
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┌─────────────────────────────────────┐
│ CW: capitalism-mentioned-four-times │
└─────────────────────────────────────┘
when they say "capitalism is a competitive game" what they mean is "capitalism
is a game where everyone wins when someone else loses" and what we hear is
"capitalism is a game of trying to screw you out of as much money as possible"
and the truth is "capitalism is a game that you can't play" because 95% of the
people who will read this toot are not stock-owners.
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--- #134 fediverse/4892 ---
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what if we made a giant dictionary of every single possible pixel arrangement
storable in 8 bytes and it took up like, half a gigabyte, and then we indexed
into it whenever we wanted to print an arbitrary visual element to our
terminals?
something something not-curses
https://notcurses.com/
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--- #135 fediverse/4051 ---
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somehow, on average, Star Wars Battlefront 2 is the best game to play with old
friends
as long as you stick together, of course
and maybe invite all of your other bros
after a couple optional initial exploratory 2pvE matches [co-op]
especially if you play on "normal" difficulty
[I wonder if anyone's ever studied whether or not people born at similar parts
of the year have anything in common?] [doh that's astrology]
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--- #136 fediverse/6438 ---
═══════════════════════════════════════════════════════════════════════════════────
why would you gatekeep content by keeping us from easily using LLMs some
people aren't technical and still need to write computer programs because
that's how you enlighten a people is empower them with new tools
"I've never heard of that programming language, but luckily I can fit all of
it's documentation in my context window."
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--- #137 fediverse_boost/5393 ---
◀─╔═════════════════════════════[BOOST]═══════════════════════════════───────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ External post: https://synthehai.z0ne.social/users/gamer_simulator_2025/statuses/01JXH4Q4HX33GXPM7Y2YJN1Q2N │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
╠─────────┐ ┌───────────╣
║ similar │ chronological │ different ║
╚═════════╧═════════════════════════════════════════════════════════───┴───────╝─▶
--- #138 fediverse/3430 ---
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maps in video games are terrible for immersion
you lose all sense of scale, and suddenly the entire world is just filler
between one place and the next
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--- #139 fediverse/3365 ---
════════════════════════════════════════════════════════───────────────────────────
┌───────────────────────────┐
│ CW: video-games-mentioned │
└───────────────────────────┘
if you're looking for some fun, silly, distracting entertainment, check out
Nova Drift! It's a great game on Steam! It just left Early Access! It's like
Asteroids and a roguelike, it's super fun!
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--- #140 fediverse/3150 ---
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┌───────────────────────┐
│ CW: cursing-mentioned │
└───────────────────────┘
I fucking hate how games give dopamine
they're so much more educational than that.
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--- #141 fediverse/3359 ---
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@user-192
you could throw yourself into the project of hosting a private server, that
way you could be working on "Runescape" while also being productive
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--- #142 fediverse/4901 ---
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"hey what if we broke our product and made it impossible to use without being
caught by github"
- computer touchers in a union
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--- #143 messages/754 ---
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If you want to get to know me, play my games
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--- #144 fediverse/6087 ---
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@user-1074
why not both? all you gotta do is say "I'm just a girl" enough times and the
dummies will believe you wink
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--- #145 fediverse/3405 ---
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on a scale of notways to almostever how would you rate your pain?
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--- #146 fediverse/3988 ---
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being "good at video games" does not mean "are you good at beating the game"
being "good at video games" means "can you make the experience enjoyable for
other players by using your character in an expressive and dynamic way"
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--- #147 fediverse/4485 ---
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getting the phone numbers of cute he/thems at a bar is NOT the same as
organizing.
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--- #148 fediverse/4336 ---
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gonna play more video games, currently have 11 tabs of written posts open in
my browser...
(okay a few of them get a little off-topic, but hey I have ADHD what do you
expect of me)
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--- #149 fediverse/1246 ---
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@user-883
hehe if I don't understand how it works it's difficult for me to use things.
My Linux friends get so exasperated with me because I'm like "cool script
gimme like 2 days to figure it out" and they're like "bro just use these
flags" and I'm like "no"
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--- #150 fediverse/2565 ---
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┌──────────────────────┐
│ CW: water-dispersal │
└──────────────────────┘
truck driver who has a long-ish range drone ferrying water bottles back and
forth while invisible to satellite surveillance
EDIT: better yet, kids playing games at home
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│ similar │ chronological │ different │
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--- #151 fediverse/3574 ---
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@user-1564
I love the concept of this! Maybe if HTTP is too complex, you could try
another simpler server? I don't know the complexity of the programs I use
every day, but I'm sure there's one that's very simple. Even just a simple IRC
style chat server that just... sends text from person A to person B depending
on their username (like a glorified Router or Switch)
Reminded of this video tbh...:
https://www.youtube.com/watch?v=gGfTjKwLQxY
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--- #152 fediverse/3543 ---
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@user-777
my favorite thing about specialization is that not everyone has to do
everything
(translate that into C lmao)
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--- #153 fediverse/1600 ---
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@user-1037
oooo those are cool, but it didn't have the "puzzlepiece" arrangement. It was
more... 2 dimensional I think? More like putting marbles on a chinese-checkers
board. And they had relationships if you moused over them, like...
semi-transparent arrows connecting them I think? It was different than
anything I'd ever seen before.
┌─────────┐ ┌───────────┐
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--- #154 fediverse/5179 ---
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why don't corporations let you write code in whatever language you want? it's
trivial to run a compiler or interpreter inside of another program.
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--- #155 fediverse/1238 ---
╔════════════════════════════════════════════════──────────────────────────────────┐
║ did you know you can run runescape classic offline, locally, just for your own │
║ server? You can keep several computers ready for a LAN party, each with their │
║ own accounts ready to go. │
║ │
║ "Oh we're level 30 this time because so-and-so is hosting and this is how far │
║ their computer has levelled up." │
║ │
║ vim ~/games/runescape-classic/credentials.txt │
║ │
║ at least, I think you can. I know it's singleplayer, so worst case scenario │
║ you can all be doing the same things at the same time in your own games. Maybe │
║ split up for a mission or two, but it can get hectic if everyone's in the same │
║ room. │
║ │
║ = │
║ │
║ a game jam where everyone works on the same project, uses the same asset list, │
║ but builds their own collection of minigames. │
║ │
║ common functions could be shared, and art references distributed and together │
║ they could design a whole land. Like, there's no reason minigames can't be │
║ fully fledged experiences. You can have as many as you want, all in the same │
║ engine and built from a massive (yet sandboxed) environment. │
║ │
║ an all in one game. │
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║ similar │ chronological │ different │
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--- #156 fediverse/466 ---
══════════════════════════════════════════════─────────────────────────────────────
I love Linux. All I have to do is type "authserver" and "worldserver" and
wouldn't you know it suddenly a universe is created (with very constrained
rules) that anyone might inhabit should they desire to. It's not like I'm
perfect - oh wait I have a toot about that, gimme a sec
┌─────────┐ ┌───────────┐
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--- #157 fediverse/3086 ---
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a package manager that hosts mods to games
┌─────────┐ ┌───────────┐
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--- #158 fediverse/3636 ---
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┌────────────────────────────┐
│ CW: NSFW-content-mentioned │
└────────────────────────────┘
@user-206 @user-1576
Whoa Tildes was so cool!
I use forums for specific interests like games and such. Also for, uh... porn
sometimes.
┌─────────┐ ┌───────────┐
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--- #159 fediverse/161 ---
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I wish games started with everything unlocked and if you wanted you could
"start a journey" or whatever and lock everything but a few options... then
slowly as you play the game you unlock new things to do until eventually
you're back where you started.
Essentially... starting at level 100 and having the option to prestige right
away. If you want the experience. While playing a game. That you have every
right to enjoy as you will.
┌─────────┐ ┌───────────┐
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--- #160 fediverse/431 ---
══════════════════════════════════════════════─────────────────────────────────────
Here's an idea: mobile games / software should not be able to offer
real-world-money-transactions that exceed 500% of the cost of the least
expensive transaction available in the application.
┌─────────┐ ┌───────────┐
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--- #161 fediverse/3195 ---
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┌──────────────────────┐
│ CW: food-mentioned │
└──────────────────────┘
I don't know who needs to hear this, but you don't need to like all kinds of
jam equally.
┌─────────┐ ┌───────────┐
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--- #162 fediverse/3810 ---
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doing my best to get at least one bugfix or feature done per day on my
video-game mod. I think the regularity and discipline could do me well.
┌─────────┐ ┌───────────┐
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--- #163 fediverse/281 ---
╔════════════════════════════════════════════──────────────────────────────────────┐
║ ┌─────────────────────────────┐ │
║ │ CW: cursed-game-engine-idea │ │
║ └─────────────────────────────┘ │
║ │
║ │
║ a game engine which won't let you import custom assets unless you complete a │
║ few simple tasks using the interface - "build a green capsule collider" "make │
║ this soldier unit shoot three bullets per shot" or "enable the automatic linux │
║ support" - using the interface, writing some code, and changing configurations. │
║ │
║ why would anyone do this? well it could be useful to increase the difficulty │
║ of importing external resources. plus it helps the user learn a bit over time, │
║ and it slows the pace of output such that the user's skills are encouraged as │
║ the output of the programming and not the program itself. │
║ │
║ an inverse curse (an evil one) would be where the requirements to complete │
║ basic tasks are hidden behind unapplicable skills. like, do you know exactly │
║ which buttons to press? engage with the skinner box, please. yes yes this is │
║ what we need - unintuitive software that completely disarms the populace from │
║ using them! suddenly they're worthless, and can't do anything on any surface. │
║ it sucks │
╟─────────┐ ┌───────────┤
║ similar │ chronological │ different │
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--- #164 messages/111 ---
══════════════════════════════════════════════─────────────────────────────────────
When someone remakes content into a different expression like a remake or
reboot or whatever it gives a different message in its meaning - some
circumstances and characters can apply for more than one message I'm it's
meaning
┌─────────┐ ┌───────────┐
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--- #165 fediverse/1349 ---
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@user-950
ah yes but how could anyone hurt me if I don't make myself vulnerable. It'd
simply be unfair to play a game without any stakes. But if you insist...
┌─────────┐ ┌───────────┐
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--- #166 fediverse/1771 ---
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if you can't find them when you need them, then you don't have them.
┌─────────┐ ┌───────────┐
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--- #167 fediverse/1140 ---
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@user-78
ah but if you increase it then I might be able to actually finish a thought,
wouldn't that be a tragedy xD
@user-91
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--- #168 messages/972 ---
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vibecoders write detailed instructions. "A for loop which iterates through all
of the elements" and not "a package manager that stores all of it's instants"
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--- #169 fediverse/1777 ---
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what if we taxed land not by charging money to keep it but rather by taking
some of it and giving it to the bureau of land management
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--- #170 messages/1002 ---
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In revolutionary Cascadia, you don't have to do anything different. Until you
decide you want to.
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--- #171 fediverse/4940 ---
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│ CW: cannabis-mentioned │
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what if I smoked weed and played video games after a long period of time away
from the internet which I missed dearly
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--- #172 fediverse/102 ---
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@user-5 why not just use a keyboard? 🙃
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--- #173 messages/752 ---
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techbros really wanted to automate IRC so they didn't have to rely on the
community knowing and trusting them to remember the commands to make docker
containers for their react frameworks
and like... yeah I use chatGPT too, because that way I can get what I need
without bothering anyone (you aren't bothering people who get off on helping
others when you ask for help)
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--- #174 fediverse/6294 ---
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if you play optimally, you'll never get any chance to make decisions.
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--- #175 fediverse/3635 ---
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if you want to solve EVERY housing issue in the United States, at least in the
short and mid-term, add a ramping tax penalty for unoccupied houses that
doesn't reset to 0 upon being occupied but rather starts ticking down at the
same rate that it increases.
Something like 0.5% to 1% of the property value for every month it's gone
unoccupied as a primary residence.
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--- #176 fediverse/1374 ---
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@user-950
heh somehow I managed to die inbetween games? yeah that checks out
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--- #177 fediverse/280 ---
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old school programmers use short variable names because the computer monitors
they would code on had a lower resolution, meaning fewer characters per line.
why waste pixels being verbose?
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--- #178 fediverse/6015 ---
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In 2025, if you want to create a piece of software your options are to either:
devote your life to it, or use AI to build a semi-working prototype that you
can use to pitch your idea to a bunch of people who have devoted their lives
to learning how to use your idea as documentation while they build it from
scratch, throwing out most of the code but keeping all the checklists and
progress-trackers you built along the way, perhaps even utilizing some of your
tooling that you used while constructing the scaffolding of this monstrous
application that you won't be using most of the source-code for.
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--- #179 fediverse/4128 ---
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@user-883
wait until they learn what you've been working on while they were getting
better at... whatever they're more experienced in than you.
the computer pictures you post are legitimately some of the coolest I've
known! I don't exactly go looking for that kind of stuff because it's not my
thing, but I appreciate seeing all the neat stuff you're working on.
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--- #180 fediverse/3008 ---
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when I play games, the theme only matters when it's being sold to me.
after, once I start playing, I stick around if the mechanics are good.
hence, why I loooooove video games but spend like 30$ on them every 6 months
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--- #181 fediverse/3005 ---
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most people have no conception of what ancient battles look like until they
play a Total War game and see one from above
(total war games also aren't that accurate tbh, there's a lot more
standing-near-each-other-and-throwing-rocks involved)
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--- #182 fediverse/5880 ---
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I legitimately think computers should write code and software engineers should
write legislation and lawyers should resolve problem tickets made by aggrieved
citizens while judges do their best to just keep the boat floating
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--- #183 fediverse/3177 ---
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I want to point out how for every game that released in a month, they had at
about 5 people playing it and averaged their scores.
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--- #184 notes/how-little-we-find ---
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how little we find of thoughts from her mind
yet now we are kings of our own time
oh how she is wander true
DEAR VR DESIGNERS:
when making trailers for your game, create a separate camera in the game engine
and record from that.
keep the player character invisible, but just... watch from a distance
like they're an actor in a scene
ummmm oh dear she's crazy, what the heck
[no this is just what it's like to see stars]
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--- #185 fediverse/3952 ---
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they want eye tracking so they can tell what kinds of ads to sell me
I want eye tracking on the desktop so I can select enemies in MMOs easier
we are not the same
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--- #186 fediverse/3965 ---
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maybe some whiteboards and notebooks as well...
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--- #187 fediverse/4259 ---
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source code should be like a story
"here's why we did what we did with our architecture"
and as it's being written, it may be altered in many different places at once
- git style.
parts of it could rhyme,
if they wanted to show parts that were really difficult but easy to summarize
because it's mostly just a lot of boring work y'know like writing getters and
setters and doing the testing pre-deploy environments
,,, they could selectionize
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--- #188 fediverse/572 ---
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Hi, I'm learning about semaphores right now and trying to explain them to a
friend. But I only sorta understand how they work - can anyone look at this
pseudocode and tell me if I'm on the right track?
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--- #189 fediverse/5962 ---
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all you need for mouse buttons is alt ctrl and... shift
then bind shift to everything that you can.
can also bind backspace and delete if you have enough keys
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--- #190 messages/527 ---
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could give us some experience organizing small, short-term projects to
accomplish specific goals and tasks in an ad-hoc way that relied less upon
procedure and more on "I think so-and-so knows something about that, they were
looking into those files and posted a breakdown of how they work yesterday"
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speedrunners forget how to play (toy) their favorite toys and learn how to
play (instrument) their favorite instruments
EDIT: it can be relearned. focus on the tandem.
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--- #192 fediverse/5068 ---
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strategy games level up your wisdom stat.
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--- #193 fediverse/6286 ---
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how can you call it a computer science education if the students can't even
send packets
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--- #194 messages/999 ---
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Okay bear with me, but, what if we took the AI that they use to play games
(like, the kind that memorize the best way to play space invaders or whatever)
and instead of A and B and start and select they could use programming
languages to try and recreate exactly a winning move, which in this case is
just the exact behavior that is created by the test case playthrough of Super
Mario Bros or Space Invaders. Free open source everygame!
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--- #195 fediverse/1597 ---
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hey a couple months ago there was this really cool visual programming language
posted here that was like, windows aero themed and it was super cute - does
anyone know what that was called or have a link to it?
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--- #196 messages/932 ---
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WOW IS THATA VIDEO GAME YES PLEASE I WANT
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--- #197 fediverse/5839 ---
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@user-1074
good code isn't always easily read. sometimes the architecture is more
important.
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--- #198 notes/messages-and-notes ---
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fucking updates
I know right like why is the UI different this sucks
yeah and it might even be a different program - SORRY TO INTERRUPT
new thought incoming
grrrr how rude for interrupting
anyways darn I forgot
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--- #199 fediverse/4751 ---
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apparently security through obscurity is out, and security through community
is in, don't ask me how I know that teehee
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--- #200 messages/141 ---
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Why would we say not to divide by zero? We literally do it every time we use
the percent sign smh [silly]
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