=== ANCHOR POEM === ══════════════════════════════════════════════════════───────────────────────────── games with separate rendering resolution scales for the UI and the gameplay, my beloved [in response to "why don't they make a game with a graphics setting that makes the game blurrier as if you had lost your glasses"] ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════────────────────────────────┘ === SIMILARITY RANKED === --- #1 fediverse/97 --- ══════════════════════════════════════════───────────────────────────────────────── @user-110 Exactly! I play games to practice strategy and empathy, not to stand triumphant over a virtual foe. Why should I care for the lessons of others when mine so often go unlearnt? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════────────────────────────────────────────┘ --- #2 fediverse/4072 --- ═══════════════════════════════════════════════════════════──────────────────────── I like games that test my reflexes I also like games that test my wit but most of all I like games that test my patience with strategy ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════───────────────────────┘ --- #3 fediverse/5353 --- ═════════════════════════════════════════════════════════════════════────────────── some of my favorite games are behind me and I can't describe how happy I am to have known here ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════─────────────┘ --- #4 fediverse/1162 --- ═══════════════════════════════════════════════──────────────────────────────────── There are some games that I play where I am struck by the thought that "wow, this game was made by programmers" and often, they are among my favorite games to play. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ --- #5 fediverse/3578 --- ════════════════════════════════════════════════════════─────────────────────────── It's so sad how some of the best games ever made get glossed over because the fun you remember is the friendship and fantasy you felt rather than the game itself time marches forward, and culture changes to no longer fit the old tools quite right. Plus they look like PS1 graphics ewwwwww look at those muddy textures and blocky bits arranged into triangles and meshes! how dorky, how retro ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════──────────────────────────┘ --- #6 fediverse/3008 --- ═══════════════════════════════════════════════════════──────────────────────────── when I play games, the theme only matters when it's being sold to me. after, once I start playing, I stick around if the mechanics are good. hence, why I loooooove video games but spend like 30$ on them every 6 months ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #7 fediverse/3927 --- ══════════════════════════════════════════════════════════───────────────────────── okay but why has nobody ever approached AI from a game design perspective like seriously there should be researchers who are multidisciplined in this kind of thing ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════────────────────────────┘ --- #8 messages/740 --- ════════════════════════════════════════════════════════════════─────────────────── had a dream that we gamified all work and then put them into one single mega-game so whenever you wanted you could work on an arbitrary project and it would spin up a new game and take your inputs and use them to accomplish whatever was happening ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════──────────────────┘ --- #9 messages/574 --- ═══════════════════════════════════════════════════════════──────────────────────── Steps to make a game waterfall style: Lay out all the data structures Build methods which manipulate those structures (think getters and setters) Then build machinery which operates upon those structures using those methods, like game loops, cooldown timers, and status effects Then develop a way to present it to the player using UIs, visuals and graphics, narratives, sound, all that junk that's probably someone else's job anyway ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════───────────────────────┘ --- #10 fediverse/3210 --- ═══════════════════════════════════════════════════════──────────────────────────── @user-1209 well, every boomer shooter is about moving as fast as possible and shooting with pinpoint accuracy, so... that's-the-game.jpg : ) ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #11 fediverse/3287 --- ═══════════════════════════════════════════════════════──────────────────────────── oh great my games are randomly crashing now in ways that they didn't used to do ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #12 notes/my-desired-profession --- ═══════════════════════════════════════════════════──────────────────────────────── I want to work with compute shaders. massively distributed computations that handle things using the graphics card. That's why I want to make low-level games, because you can utilize your system to it's utmost potential by sacrificing the incredibly expensive modern gaming graphical requirements. like honestly, we don't need ray-tracing in a poker game. Seriously use that graphical technology for more interesting things, like manually computing every single hair on the other player's character model ... wait bad example ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════───────────────────────────────┘ --- #13 fediverse/369 --- ════════════════════════════════════════════─────────────────────────────────────── Gaming on Linux is never knowing for sure that a game will launch. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════──────────────────────────────────────┘ --- #14 fediverse/280 --- ════════════════════════════════════════════─────────────────────────────────────── old school programmers use short variable names because the computer monitors they would code on had a lower resolution, meaning fewer characters per line. why waste pixels being verbose? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════──────────────────────────────────────┘ --- #15 fediverse/1210 --- ═══════════════════════════════════════════════──────────────────────────────────── @user-883 omggggg I wanna play a fast paced shooter as a cute anime girl, which game did you have in mind? ? ? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ --- #16 fediverse/5052 --- ═══════════════════════════════════════════════════════════════════──────────────── "hello, I'd like to make games using your tools and art assets. I will sell anything I make to you and only you, and if you don't want it that's fine too, I'll just play it with my friends sometimes." ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════───────────────┘ --- #17 fediverse/4539 --- ════════════════════════════════════════════════════════════─────────────────────── @user-1698 My favorite mobile game is "Magic Survival" and while it is "active" it doesn't require strong "reflexes" per se, so idk it might work for your unsteady hands. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════──────────────────────┘ --- #18 messages/275 --- ════════════════════════════════════════════════─────────────────────────────────── Games where every time you play them it feels different, my beloved ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════──────────────────────────────────┘ --- #19 fediverse/798 --- ══════════════════════════════════════════════───────────────────────────────────── I'm doing a game jam, so... see ya in a week ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════────────────────────────────────────┘ --- #20 fediverse/977 --- ═══════════════════════════════════════════════──────────────────────────────────── @user-696 to me, the most technically and gameplay impressive video games tend to be the ones that develop their own engine specifically for the project. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ |