=== ANCHOR POEM ===
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 @user-652 
 
 just made a game for GGJ in Godot and I have to agree. Godot is so
 frustrating, but one thing I have to concede is that once you get your head
 around it the GUI part is actually incredibly powerful.
 
 My next game I'm going to make in Raylib, and if the UI bit proves too
 difficult I'll probably end up back at Godot.
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=== SIMILARITY RANKED ===

--- #1 messages/574 ---
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 Steps to make a game waterfall style:
 
 Lay out all the data structures 
 
 Build methods which manipulate those structures (think getters and setters)
 
 Then build machinery which operates upon those structures using those methods,
 like game loops, cooldown timers, and status effects
 
 Then develop a way to present it to the player using UIs, visuals and
 graphics, narratives, sound, all that junk that's probably someone else's job
 anyway
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--- #2 messages/740 ---
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 had a dream that we gamified all work and then put them into one single
 mega-game so whenever you wanted you could work on an arbitrary project and it
 would spin up a new game and take your inputs and use them to accomplish
 whatever was happening
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--- #3 fediverse/3034 ---
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 @user-570 
 
 I've messed around with Bevy and the library most similar in C is Raylib. in
 Lua it'd be Love2D I think.
 
 I love the idea of those systems. I haven't built a full game using them but I
 can conceptualize operations within them easier using a framework like that
 versus a game engine like Godot.
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--- #4 fediverse/5633 ---
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 I wish someone would make a "meta game engine" that would run any type of
 project that you gave it. Unity, Unreal, RPGgame-maker-studio, Godot, etc
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--- #5 fediverse/5185 ---
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 frankly it makes a ton of sense to me that computer programmers would have a
 game playing in the monitor. Gotta keep those brains active after all.
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--- #6 fediverse/5052 ---
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 "hello, I'd like to make games using your tools and art assets. I will sell
 anything I make to you and only you, and if you don't want it that's fine too,
 I'll just play it with my friends sometimes."
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--- #7 fediverse_boost/3591 ---
◀─[BOOST]
  
  making some cool progress on the #itchio #GodotEngine console project 👀✨    
                                                                              
  got the minimal project running, now i just have to port the dynamic libraries and give it a shot!  
                                                                              
  #GameDev #IndieDev #RetroGaming                                             
  
                                                            
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─▶

--- #8 fediverse/84 ---
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 Life is just a series of minigames for your primate brain to solve that are
 generated by an impossibly complex algorithm with a dash of ethical
 value-based choices thrown in.
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--- #9 messages/127 ---
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 All I want for my mobile computing is the ability to use the interface of
 android to access resources and perform tasks that are relevant to my primary
 computer. Like, a mainframe with the phone as a terminal. Except instead of
 text, it's buttons and sliders and all the things that mobile UI experts have
 spent so much time carefully crafting.
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--- #10 fediverse/1185 ---
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 @user-883 
 
 Hell yeah. I can't help but wonder if there's a more universal solution on the
 horizon that will work for every game, using idk a raspberry pi zero or
 something? I'm into hardware but not that much so forgive my insolence. Seeing
 these purpose-built PCBs applied toward historical preservation and
 utilization of forward thinking retro gaming technology fills my heart with
 joy.
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--- #11 fediverse/2913 ---
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 @user-570 @user-246 
 
 I'll make a game if you do! I promise mine will be worse than yours so you can
 feel better about your progress!
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--- #12 fediverse/3037 ---
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 @user-570 
 
 have you ever wanted to design your own MMO? If you think you can make a
 client, there's a server already set up which interfaces with World of
 Warcraft. So... the hardest part is done, and suddenly the rest is about as
 hard as making any other game.
 
 The reason I ask is because there's no open-source client for the WoW engine
 server software Azerothcore, but if written then there could be a whole new
 field of indie design as solo developers would be able to build their own
 multiplayer games with ease.
 
 well, as easy as making a game in Godot at least. That's the dream. I don't
 think I could build such an engine, but I spend an awful lot of time thinking
 about how engines are built.
 
 There's a lot of freedom in the design space, for example this mod server I
 made which emulates Risk of Rain: https://www.youtube.com/watch?v=6HsW4g2ZIgk
 
 It has randomized enemies, treasure chests, wandering vendors, and deployable
 hearthstones. If you've played WoW that stuff might ring a bell, otherwise
 it's probably just random features
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--- #13 fediverse/1162 ---
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 There are some games that I play where I am struck by the thought that "wow,
 this game was made by programmers" and often, they are among my favorite games
 to play.
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--- #14 fediverse/3927 ---
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 okay but why has nobody ever approached AI from a game design perspective like
 seriously there should be researchers who are multidisciplined in this kind of
 thing
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--- #15 fediverse/3150 ---
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 │ CW: cursing-mentioned │
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 I fucking hate how games give dopamine
 
 they're so much more educational than that.
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--- #16 fediverse/3126 ---
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 │ CW: open-source-spirituality │
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 thank god for open source software
 
 thank god for open source software developers
 
 thank open source developers for god
 
 thank developers, my god
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--- #17 messages/770 ---
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 There are some pieces of software where you think "oh cool, what did they
 update?" and then there are some like "oh god... What did they update?"
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--- #18 fediverse/1246 ---
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 @user-883 
 
 hehe if I don't understand how it works it's difficult for me to use things.
 My Linux friends get so exasperated with me because I'm like "cool script
 gimme like 2 days to figure it out" and they're like "bro just use these
 flags" and I'm like "no"
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--- #19 fediverse/2601 ---
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 @user-249 
 
 you can host anything you'd like on a raspberry pi. If the software
 requirements are within the hardware specs, of course.
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--- #20 fediverse/2412 ---
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 @user-1209 @user-1262 
 
 just gonna say you probably deserve that particular screenshotted block haha -
 imagine calling anarcho-nina a fed xD xD
 
 plus that first "get the fuck out of my mentions" was a tip that went over
 your head, not a threat said in anger. she's pretty darn angry but that just
 means you don't wanna be in her way =P
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