=== ANCHOR POEM ===
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@user-570
I've messed around with Bevy and the library most similar in C is Raylib. in
Lua it'd be Love2D I think.
I love the idea of those systems. I haven't built a full game using them but I
can conceptualize operations within them easier using a framework like that
versus a game engine like Godot.
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=== SIMILARITY RANKED ===
--- #1 fediverse/3035 ---
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@user-570
I haven't looked into Bevy recently, probably 2ish years ago I'd say.
Mostly been using Raylib, and recently I was dipping my toes into Love2D
because I liked how they handled concurrency.
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--- #2 fediverse/3039 ---
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@user-570
I'd LOVE a game which taught toki pona!!
You've brought some of this up before. I'm uninterested in co-opting some
existing thing in a way I then can't support myself off of.
Well my points are these:
MMOs are difficult because of the added complexity in their networking
an open source networking solution exists
however no open source client solution exists
but one could be written, which is about as hard as making a game using Bevy
or Raylib or Love2D, and if one were written, then games could easily be made
on-top of them which you would then support yourself off of. I mean... I'd
want to support myself too haha, and I can think of like 100 different games
that could be made in an engine like that.
the idea is that by opening up more design space you can apply your ideas as
an early pioneer in a particular design direction that hasn't been able to be
explored because the up-front investments in making an MMO are huge.
Meanwhile, with this system you could script them in Lua very easily.
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--- #3 fediverse_boost/3591 ---
◀─╔═══════════════════════[BOOST]════════════════════════────────────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ making some cool progress on the #itchio #GodotEngine console project 👀✨ │ ║
║ │ │ ║
║ │ got the minimal project running, now i just have to port the dynamic libraries and give it a shot! │ ║
║ │ │ ║
║ │ #GameDev #IndieDev #RetroGaming │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #4 fediverse/1229 ---
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@user-883
graphics isn't too bad in C if you use Raylib. Here's my template project:
If you ever want to do something with a GUI or a game or something then I
definitely recommend that library. It's soooooo nice as a C programmer
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--- #5 fediverse/940 ---
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@user-652
just made a game for GGJ in Godot and I have to agree. Godot is so
frustrating, but one thing I have to concede is that once you get your head
around it the GUI part is actually incredibly powerful.
My next game I'm going to make in Raylib, and if the UI bit proves too
difficult I'll probably end up back at Godot.
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--- #6 fediverse/1034 ---
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@user-192
be careful, recursion can cause stack overflows.
better to run function pointers from a loop. That way you can operate as long
as necessary. Just make sure you don't get in an infinite loop...
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--- #7 fediverse/1248 ---
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@user-883
did you open any ports on your router to do this streaming? Setting up my
laptop so I can test...
I loved assembly when I took a course on it in college - it just made sense to
me. I love C because it feels like, a more powerful version of assembly.
Everything higher level just feels like layers of abstraction on C, or like...
LISP, which hurts my brain. >.>
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--- #8 fediverse/5633 ---
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I wish someone would make a "meta game engine" that would run any type of
project that you gave it. Unity, Unreal, RPGgame-maker-studio, Godot, etc
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--- #9 fediverse/2638 ---
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I really do believe that you can write any computer program you'd like with a
combination of Lua, Bash, and C.
Bash to start the program and enable updates / configuration, Lua to handle
the scripting and ordering of events, and C (or Rust) to execute performance
intensive sections. (often in their own threads)
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--- #10 messages/910 ---
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all you need is to be steam friends with one person and then your whole
organization knows what you're trying to say with game titles
(I just like games)
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--- #11 fediverse/466 ---
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I love Linux. All I have to do is type "authserver" and "worldserver" and
wouldn't you know it suddenly a universe is created (with very constrained
rules) that anyone might inhabit should they desire to. It's not like I'm
perfect - oh wait I have a toot about that, gimme a sec
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--- #12 fediverse/2069 ---
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I love the game Mechabellum! It's flexes the same parts of your brain as
chess, while being SO much more fun to watch.
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--- #13 fediverse/2879 ---
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│ CW: re: tech info-dump │
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@user-1370
I love this a lot! I want to put function pointers in a "matrix architecture
array" and make them point to different functions at different points in the
program. I bet you could even point them at each other, so like if M and Y
then point at N, A, Y or something.
this is really cool I like stuff like this tomorrow I'll take pictures of
something similar I'm working on! I abandoned it tho hehe anyway remind me if
I forget!!
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--- #14 fediverse/1246 ---
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@user-883
hehe if I don't understand how it works it's difficult for me to use things.
My Linux friends get so exasperated with me because I'm like "cool script
gimme like 2 days to figure it out" and they're like "bro just use these
flags" and I'm like "no"
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--- #15 fediverse/4474 ---
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@user-1268
if you know how to program in C this is a good resource for building
networking applications:
https://beej.us/guide/bgnet/
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--- #16 messages/740 ---
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had a dream that we gamified all work and then put them into one single
mega-game so whenever you wanted you could work on an arbitrary project and it
would spin up a new game and take your inputs and use them to accomplish
whatever was happening
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--- #17 messages/574 ---
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Steps to make a game waterfall style:
Lay out all the data structures
Build methods which manipulate those structures (think getters and setters)
Then build machinery which operates upon those structures using those methods,
like game loops, cooldown timers, and status effects
Then develop a way to present it to the player using UIs, visuals and
graphics, narratives, sound, all that junk that's probably someone else's job
anyway
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--- #18 fediverse/6015 ---
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│ CW: AI-mentioned │
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In 2025, if you want to create a piece of software your options are to either:
devote your life to it, or use AI to build a semi-working prototype that you
can use to pitch your idea to a bunch of people who have devoted their lives
to learning how to use your idea as documentation while they build it from
scratch, throwing out most of the code but keeping all the checklists and
progress-trackers you built along the way, perhaps even utilizing some of your
tooling that you used while constructing the scaffolding of this monstrous
application that you won't be using most of the source-code for.
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--- #19 fediverse/4072 ---
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I like games that test my reflexes
I also like games that test my wit
but most of all I like games that test my patience with strategy
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--- #20 fediverse/6251 ---
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║ "Hi computer, all is well. Can you create me a visualization of this │
║ particular mathematical concept? It should be written in Lua using the Love2D │
║ engine because that's my favorite. I should be able to step through the │
║ calculation steps and modify values at each stage, and by the end we should │
║ have a fully interactable system which works through the general concepts of │
║ this particular kind of math." │
║ │
║ "no no I don't want you to explain it to me, I want a tool - a toy - that I │
║ can play with to better understand it. Let's build it in Lua using the Love2D │
║ engine because that's my favorite. When we're done we can start converting it │
║ to use HTML5 - no javascript! - but for now let's get the system operational. │
║ It should have a config file that can be adjusted with every value we can │
║ think of." │
║ │
║ "can you go through this fully functional system and extract as many values as │
║ you can think of into a config file? make sure there's efficient loading of │
║ those values in the main function (or somewhere similar) as well. ty" │
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--- #21 fediverse/1597 ---
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hey a couple months ago there was this really cool visual programming language
posted here that was like, windows aero themed and it was super cute - does
anyone know what that was called or have a link to it?
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--- #22 messages/999 ---
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Okay bear with me, but, what if we took the AI that they use to play games
(like, the kind that memorize the best way to play space invaders or whatever)
and instead of A and B and start and select they could use programming
languages to try and recreate exactly a winning move, which in this case is
just the exact behavior that is created by the test case playthrough of Super
Mario Bros or Space Invaders. Free open source everygame!
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--- #23 fediverse/3154 ---
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│ CW: re: cursing-mentioned │
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@user-1461
yes... I like tree shapes, you have to address them differently. Lots of
pointers, in my experience, which can be kinda fun.
I also like large heaps / soups of data that points to one-another. Structs
thrown in a pile with pointers to each other. It's great! So long as those
pointers can also point back, and you can properly trace how data flows
through the system... That's the hard part, I think.
trees though... You can start by just saving a "next / previous" with one or
both being arrays of pointers to the next or previous entries. Note: plural,
entries. That's the fun part - non-linear trees teehee
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--- #24 fediverse/2913 ---
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@user-570 @user-246
I'll make a game if you do! I promise mine will be worse than yours so you can
feel better about your progress!
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--- #25 fediverse/204 ---
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│ CW: re: guns-mentioned │
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@user-95 hehe true. I have a Pathfinder 1e one shot tomorrow and I haven't
built my character yet D: to say nothing of all the long term "productive"
things I've been directed away from... Oh also my best friend wants me to
write a program in C that cracks a 9 character password (all lowercase
letters) and I sooooorta know how to do that but getting high certainly won't
help
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--- #26 fediverse/5850 ---
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@user-1074
if you'd like I can give you a lua script which will take your fediverse
archive and turn it into a pdf which you can edit or print or whatever. Might
be a fun diversion from posting. You can reply to yourself, add
clarifications, change some things, put things in a new light, add context,
etc... before you know it you'll have something printable. Could even pull out
your best stuff and make zines.
should require just a little configuration to suit your setup. That's part of
how I stay "productive" without posting all the time.
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--- #27 fediverse/3903 ---
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@user-192
would love something like that...! Also, joystick for flight games
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--- #28 fediverse/5191 ---
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do you love linux or do you just love fixing dependency errors?
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--- #29 fediverse/4804 ---
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I love it when wine doesn't work because it "failed to open program.exe"
... okay, can you tell me why it failed?
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--- #30 fediverse/4894 ---
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if you play any of my favorite games, there's a chance we've played together
^_^
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--- #31 fediverse/1225 ---
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@user-883
don't worry I can sift through junk. I'll write my own using yours as a
reference to debug why mine isn't working. "oh probably because I didn't do
this part here"
also, bad news. Guess I'm doing C programming. What should I make? I'm
thinking Tic Tac Toe or maybe a really basic Asteroids or something
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--- #32 fediverse/57 ---
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@user-65 heck yeah! what kind of game? i love writing :)
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--- #33 fediverse/633 ---
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@user-192
the neat thing about BASH is that it's the glue that holds all your other code
together. Write libraries in C and call them with BASH - accomplish broader
tasks that are easier to co-create. That's why I like it - it's not the most
important, but it's quite beneficial I think _^
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--- #34 fediverse/3792 ---
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If you have a thousand options in your case / switch statement, you should
probably refactor.
consider putting function pointers (to the things you would have switched to)
in an array and instead of checking "if this enum, then this, if that enum,
then that" etc send an index into the function pointer array. That way there's
no branching at all.
The best way to generate performant code is to reduce or eliminate branches.
If you're working on a video game or networked program, this can be incredibly
important.
The second best way is probably reducing cache misses and increasing
parallelism, but those are different problems.
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--- #35 fediverse/5052 ---
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"hello, I'd like to make games using your tools and art assets. I will sell
anything I make to you and only you, and if you don't want it that's fine too,
I'll just play it with my friends sometimes."
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--- #36 fediverse/4880 ---
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I remember being a game design student before "indie games" were a real thing
they were like... flash games, y'know. just like, junk content, like memes or
whatever.
I had a passion for them, and I bookmarked the most well developed of them all.
I probably played hundreds of games, no clue how many. Maybe even thousands, I
did it for what felt like years.
since like... age 7 until 11 or 12
there's nothing that can compare to it today. maybe itch.io but they're more
involved typically. increases the barrier to enter, plus they cost dollars.
we used to make this stuff in our spare time. where did all our spare time go?
ah, right, that's what happens when you actually invest in computer education.
you have kids running linux on their laptops. you get flash game designers.
you get soldering junkies and electric engineers and networking and dev-ops
security system facilitators and various other computer related things besides.
... what was I saying? oh yes when you invest in education, there's more to se
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--- #37 fediverse/4096 ---
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║ ┌────────────────────────┐ │
║ │ CW: opinionated-design │ │
║ └────────────────────────┘ │
║ │
║ │
║ Steps to make a game waterfall style: │
║ │
║ Lay out all the data structures and arrange them in containers like arrays or │
║ hashmaps │
║ │
║ Build methods which manipulate those structures (think getters and setters) │
║ │
║ Then build machinery which operates upon those structures using those methods, │
║ like game loops, cooldown timers, status effects, and thread pools. │
║ │
║ Then develop a way to present it to the player using UIs, visuals and │
║ graphics, narratives, sound, etc. This will probably involve implementing your │
║ game in an engine like Godot, Raylib, or Bevy. │
║ │
║ By developing your game in this order, you will DESIGN the systems first, and │
║ IMPLEMENT them second. Systems are agnostic - implementation is tied to a │
║ specific engine. You will learn more about programming by doing it this way, │
║ instead of losing your motivation by learning new tools like game engines or │
║ 3D modeling systems, which aren't useful unless you already have a game. │
║ │
║ I'd recommend starting with pencil and paper until you're ready to implement. │
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--- #38 fediverse/5793 ---
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I posted my words text file all over the c it y today. not sure why. maybe I'm
tired of this course and I don't want to let anyone down? Maybe I don't know
what to do yet. Maybe nobody works with me because everyone's keeping it on
the DL or whateverr?
... anyway enough typing, I'm going to go play a video game. like god intended.
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--- #39 fediverse/6437 ---
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if I was writing a programming language, I'd name it C just to fuck with people
(great, now others can decide how it's known)
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--- #40 fediverse/1185 ---
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@user-883
Hell yeah. I can't help but wonder if there's a more universal solution on the
horizon that will work for every game, using idk a raspberry pi zero or
something? I'm into hardware but not that much so forgive my insolence. Seeing
these purpose-built PCBs applied toward historical preservation and
utilization of forward thinking retro gaming technology fills my heart with
joy.
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--- #41 fediverse/84 ---
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Life is just a series of minigames for your primate brain to solve that are
generated by an impossibly complex algorithm with a dash of ethical
value-based choices thrown in.
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--- #42 fediverse/3067 ---
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IT WORKED! I got my game working! Linux is so awesome! 🥰 😍
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--- #43 fediverse/111 ---
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@user-95 that's why I like programming - it's my favorite form of spelling.
i'm not very good at remembering all the names and the numbers, but I like to
think I can make things do a function.
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--- #44 fediverse/4123 ---
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@user-883
you're right
but I think your first impulse should be to think about how to do it in a
multithreaded way
If the result is that single-threading would be better, great! It'll be easier!
But thinking about multithreading first will give you crucial insights into
the structure of the program.
depending on what kinds of programming you do...!
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some people hear words like "datastructures" and "object-oriented programming"
and think they're made up terms that don't mean anything important.
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--- #46 fediverse/775 ---
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@user-192
It's totally simple! It's just structs, void pointers, function pointers,
arrays, mallocs, and oh boy I think I see what you mean
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I love writing installation scripts like this!
If you want to install something on Linux but you have difficulty, talk to me
and I'll write you a script like this. I might even make it fancier.
This one installs a programming language that is useful for parallel computing
across multiple clusters of computers which could be useful if you want to
leverage multiple CPUs and GPUs with ease to compute tasks which are far
beyond a normal computer.
https://chapel-lang.org/download.html
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--- #48 fediverse/5949 ---
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@user-138
I don't know what it does yet T.T
it's Lua, not C
what's the message? maybe I can help, I'm much better at bash than... actually
I'm not very good at bash, but only the cool kids are.
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@user-570
have you ever wanted to design your own MMO? If you think you can make a
client, there's a server already set up which interfaces with World of
Warcraft. So... the hardest part is done, and suddenly the rest is about as
hard as making any other game.
The reason I ask is because there's no open-source client for the WoW engine
server software Azerothcore, but if written then there could be a whole new
field of indie design as solo developers would be able to build their own
multiplayer games with ease.
well, as easy as making a game in Godot at least. That's the dream. I don't
think I could build such an engine, but I spend an awful lot of time thinking
about how engines are built.
There's a lot of freedom in the design space, for example this mod server I
made which emulates Risk of Rain: https://www.youtube.com/watch?v=6HsW4g2ZIgk
It has randomized enemies, treasure chests, wandering vendors, and deployable
hearthstones. If you've played WoW that stuff might ring a bell, otherwise
it's probably just random features
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--- #50 fediverse/4596 ---
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@user-1707
hey, I'm working on a project. Might need some python, I tend to prefer Lua
but it's pretty similar. It uses fediverse software and cheap hardware, think
raspberry pi's except risc-v
also it might use distributed local LLMs not to generate text, that's garbo
and lame and stupid. Instead it uses them to transform text, maybe even
translate text, into a more summarized form. Intentionally losing data, like a
jpeg compression but for text.
Might need some python for that. To glue it all together. The "distributed"
part is a whitelist, so we'd need to write that too. Various small little
utilities like that for connectivity.
oh also there's a one-way ethernet cable that connects two of the boards so
we'd need to store some information (easy) and send some UDP packets (hard)
anyway it's pretty neat, lmk if you want my contact details and I can tell you
about it. I might even be able to pay you.
(everything open source, no telemetry, no backdoors, everything private is
encrypted, etc etc)
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--- #51 fediverse/1221 ---
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@user-883
either that or I might get lost in some C code we'll see how things develop
>.>
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--- #52 fediverse/6215 ---
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hi does anyone have any good resources on risc-v?
I found this:
https://dramforever.github.io/easyriscv/#shift-instructions
and this:
https://projectf.io/posts/riscv-cheat-sheet/
but I'm missing a big gap - specifically, how to move from syntax to
deployment. I need details on how to implement the software and get it running
on the actual hardware.
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--- #53 fediverse/3907 ---
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kinda wanna make a linux distro that has all the capabilities of a GUI distro
and isn't so minimal (like screen recording, calculator, screenshot, wifi
manager, etc etc) but with i3 instead of a desktop.
they could literally just be symlinks (shortcuts) to scripts that are in your
/usr/bin or whatever directory
seriously it's not like there's THAT many ways to use ffmpeg, why not just
write a script for them? that's what you're going to do when you use it for
the first time, anyway, so...
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game idea:
factorio clone except it's actually an IDE
double click a "factory" building and you can open up a script window. Just
enough room for a function or three, don't go off-screen...
then, draw as many conveyor belts as you want. They have to be conveyors, and
they can only dive under [num_belt_passthrough] other conveyor belts at a
time. By forcing the player to structure their code linearly and laterally,
they can see it with a more comprehensive [scope, but pronounced hope].
could also have a neat visualizer for the data structures you'd build.
[highly recommend that any programmer learn Lua, it's faster than you know]
I name my variables after objects and patterns and I think that's normal
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--- #55 fediverse/1210 ---
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@user-883
omggggg I wanna play a fast paced shooter as a cute anime girl, which game did
you have in mind? ? ?
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--- #56 fediverse/2922 ---
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@user-192
now I want to re-implement strings as structs in C! I don't know why I never
thought of them that way.
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--- #57 fediverse/3299 ---
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what if we could record and playback certain timeframes of our CPU and RAM
status and use it for debug purposes
like running some code in a VM every time you wanted to show a youtube video
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--- #58 fediverse/5353 ---
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some of my favorite games are behind me and I can't describe how happy I am to
have known here
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--- #59 fediverse/9 ---
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@user-8 I love theory too! So far software engineering has been mostly UI and
databases and such and like... I'm not into HTML, thank you very much.
Gimme a Rust project or something and I'll excel
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--- #60 messages/488 ---
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Look at the unique patterns in a programming language, and you will find
within them a usecase.
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--- #61 fediverse/583 ---
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I love how the gnu C documentation lists this particular page as number 6.66
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--- #62 fediverse/581 ---
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@user-428
sometimes I think about how much more productive I'd be if I had a code editor
that let me draw arrows and smiley faces and such alongside the code. Or if I
could position things strangely, like two functions side-by-side with boxes
drawn around them. Or diagrams or flowcharts or graphs or...
something that would output to raw txt format, but would present itself as an
image that could be edited.
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--- #63 messages/1129 ---
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ai-stuff - this is how to program a society. (or software project) there are
lots of other implementations
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--- #64 fediverse/3062 ---
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@user-570
yes you could certainly use a database for that, but databases are
significantly more complex.
For a game, yeah a database is a good idea. especially if it's a multiplayer
game.
For a script or small program, use small files to store data.
I personally like the idea of "plain-text" files because it allows your users
to modify them if need be, while databases tend to be more locked down.
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--- #65 fediverse/798 ---
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I'm doing a game jam, so... see ya in a week
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--- #66 fediverse/1238 ---
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║ did you know you can run runescape classic offline, locally, just for your own │
║ server? You can keep several computers ready for a LAN party, each with their │
║ own accounts ready to go. │
║ │
║ "Oh we're level 30 this time because so-and-so is hosting and this is how far │
║ their computer has levelled up." │
║ │
║ vim ~/games/runescape-classic/credentials.txt │
║ │
║ at least, I think you can. I know it's singleplayer, so worst case scenario │
║ you can all be doing the same things at the same time in your own games. Maybe │
║ split up for a mission or two, but it can get hectic if everyone's in the same │
║ room. │
║ │
║ = │
║ │
║ a game jam where everyone works on the same project, uses the same asset list, │
║ but builds their own collection of minigames. │
║ │
║ common functions could be shared, and art references distributed and together │
║ they could design a whole land. Like, there's no reason minigames can't be │
║ fully fledged experiences. You can have as many as you want, all in the same │
║ engine and built from a massive (yet sandboxed) environment. │
║ │
║ an all in one game. │
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--- #67 fediverse/3574 ---
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@user-1564
I love the concept of this! Maybe if HTTP is too complex, you could try
another simpler server? I don't know the complexity of the programs I use
every day, but I'm sure there's one that's very simple. Even just a simple IRC
style chat server that just... sends text from person A to person B depending
on their username (like a glorified Router or Switch)
Reminded of this video tbh...:
https://www.youtube.com/watch?v=gGfTjKwLQxY
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--- #68 fediverse/895 ---
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most video game ideas suck
most of the time they're like "oh what if we had a racoon who found a magic
hat and saved the world from sentient apple blossoms"
that's not a game idea, that's a painting
a game is mechanics, and you can use the aesthetic to justify the mechanics,
but not generally the other way around.
the art isn't bad, but the art isn't the game. a game idea is "what if
tic-tac-toe had an extra square in the center" or "what if chess was played
with checkers, to hide your moves from your opponent"
there have been thousands of super mario bros. if games were designed as an
API, we could use whatever visuals we wanted, and those could be copyrighted
and sold if you really want. but mechanics are the basis for everything they
are built on, so doesn't it make sense to separate the two? abstracting the
logic such that two complementary functions are accomplished, [see code editor
idea], more flavors of game could be produced.
rulesets can be switched in and out too, as an API is just an engin
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--- #69 fediverse/5998 ---
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I should conjure x11 from source. I bet they have a lot of useful utilitudes
that I can configure. I wonder if Gentoo can do it for me? nahhhhh I'll just
write my own script, it'll only take me like a couple hours per piece of
software
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--- #70 fediverse/4527 ---
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@user-1600
Yes! The ease of use for GPU programming is lovely. Like I said all I need is
a use-case, I've downloaded as much reference material as I think I'd need to
be able to hack together something fairly quickly if I needed it. That's all I
have the mind-space to focus on lately haha
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--- #71 fediverse/2875 ---
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@user-192
I use Void Linux so it uses xbps instead of apt, but I know I've heard about
how to do it I just forget how. I'll look into it, but for now I can play,
so... oh well! :D :D
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--- #72 fediverse/1320 ---
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BASH with the syntax/semantics of LUA and the performance of C would probably
be the perfect language, IMHO
procrastinating again, damnit
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--- #73 fediverse/1723 ---
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@user-1037
Lua with 0 based indexing would be the perfect language (okay maybe LuaJIT)
(i try to hurt as few people as I can as little as I can but it's impossible
to not hurt anyone)
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--- #74 fediverse/1602 ---
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║ @user-1037 │
║ │
║ those all seem really cool though! They all kinda have the same basic UI tho, │
║ kinda feel like there's opportunities for different kinds of expression. Like, │
║ in game design there's a lot of different genres, and yeah sidescrollers │
║ include mario and sonic but they're both very different experiences. So too │
║ perhaps could we interact with our computers by programming them in more │
║ engaging ways. │
║ │
║ they say some people are visual learners, others need to be taught, some │
║ people need to watch someone else doing it, and a few might just learn by │
║ plugging their brains into a computer and downloading a black belt in kung fu. │
║ │
║ Maybe typing long paragraphs of logic makes sense for some people, I know for │
║ most it doesn't come naturally. Maybe some people are more used to like, │
║ looking at maps that you can examine at different levels of abstraction. Like │
║ players who play Paradox games zooming from a national perspective to states │
║ and individuals and all the other things they might want to strategize using. │
║ Or m │
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--- #75 fediverse/4877 ---
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you can make a functional prototype for almost any game in Warcraft 3's map
editor
that's why no real-time strategy game ever made an editor as good again
FPS editors peaked at Unreal Tournament 2004 imho
RPGmaker eliminated a whole class of game design jobs
platformers you can make in godot
menu based games too, though Twine also works well for that
etc etc until you have a prdouct that you can justify sinking money into an
engine for
(the engine isn't THAT expensive geez and it's the most fun part to write)
yeah I think you got this backwards, we should pay for the CONTENT not the
structure it lives in. Why not just use godot? why not use a Warcraft 3 map?
there are some things you can't do in Warcraft 3. You couldn't make Supreme
Commander, probably, at least it wouldn't be as good.
etc etc that's how it goes...
game design, amiright? I miss thinking about that. Anyway gtg gotta log off
for a bit [101 characters remaining]
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--- #76 fediverse/6006 ---
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I love symlinks! they make my hard drive so much more organized.
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--- #77 fediverse/5239 ---
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I play video games to help me think just like programmers play video games to
help them sleep
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--- #78 fediverse/3151 ---
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║ ┌───────────────────────────┐ │
║ │ CW: re: cursing-mentioned │ │
║ └───────────────────────────┘ │
║ │
║ │
║ @user-1461 │
║ │
║ I'm best at Bash. │
║ │
║ I'm most capable with Lua. │
║ │
║ My favorite is C. │
║ │
║ I'm not a good programmer, I think too hard. Massive systems are too large for │
║ me. I like laying out data, whether that be by files and programs in Bash, │
║ arrays and tables in Lua, or memory and datatypes in C, I like to think about │
║ how programs are constructed. │
║ │
║ Which functions point to which piles of numbers? what do they do when they get │
║ there? │
║ │
║ I think I'm better as an artist. But I can do systems administration quite │
║ well (with Bash and a guiding hand telling me what and why to do) │
║ │
║ ... though I kinda suck at technical sysadmin, like Gentoo. There's too much │
║ terminology - why is data too complicated? Just use data! │
║ │
║ anyway. I sound opinionated, but I listen closely to good arguments and │
║ quickly change my tune when I am incorrected. I am a team player, and I firmly │
║ believe that sometimes a bad plan executed with cohesion and precision is │
║ better than the best play executed too late and with too little strength. │
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--- #79 fediverse/4866 ---
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don't you just love it when you get several discord notifications but you tab
back to check out the discord screen and there's no red numbers anywhere?
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--- #80 fediverse/3810 ---
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doing my best to get at least one bugfix or feature done per day on my
video-game mod. I think the regularity and discipline could do me well.
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--- #81 fediverse/3008 ---
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when I play games, the theme only matters when it's being sold to me.
after, once I start playing, I stick around if the mechanics are good.
hence, why I loooooove video games but spend like 30$ on them every 6 months
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--- #82 notes/portfolio ---
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game design:
spiral dominions
symbeline gdd
Joust
War (bytecode VM)
grid based warcraft map with random terrain and custom AI
Progress
[Title of Game]
I appreciate Rust, I can understand Rust, but I can't write Rust.
Python just kinda... works. It doesn't have a lot of the type checking that
other languages have, so it requires some vigilance and diligence. But that's
alright, you just gotta work on it.
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--- #83 fediverse/1162 ---
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There are some games that I play where I am struck by the thought that "wow,
this game was made by programmers" and often, they are among my favorite games
to play.
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--- #84 fediverse/3210 ---
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@user-1209
well, every boomer shooter is about moving as fast as possible and shooting
with pinpoint accuracy, so... that's-the-game.jpg : )
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--- #85 fediverse/3028 ---
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@user-570
I can write C in Rust, but I can't write Rust in any other language.
there's a lot of unique semantic options for accomplishing things that I
already know how to do that I often find my syntax is pretty... basic. lots of
manual assignments, no more than 4 or 5 levels of function nesting.
I like to use threads and arrays, and think about in-game simulation more like
a calculation than an input-reacting device. though input would certainly be
encouraged to make the simulation more precise.
the borrow checker gets in my way, but that's not too big of a problem - I
just have to copy a bit more data around. Easy peasy.
(I'm a bit rusty, but I can learn syntax)
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--- #86 messages/110 ---
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The best way to program computers is to organize them according to their
relations. Like, when x increases by 4 then y increases by 2 - basically, a
math equation that you can continuously solve by calculating more and more
comprehensively and deeply.
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--- #87 fediverse/3680 ---
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it's probably a good idea to write pseudocode, then real code, instead of
starting with real code, and bugfixing something incomplete and more difficult
to reason with.
unless you write real code easier than pseudocode. idk do what works for you.
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--- #88 fediverse/1789 ---
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@user-883
Ah, well, since you've worked with raspberry pi's before I am going to trust
you on that. Perhaps a different system-on-a-chip could be used which has
better network controllers.
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--- #89 fediverse/933 ---
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@user-643
virtual machines are cool. betcha can't write one using bytecode
https://gameprogrammingpatterns.com/bytecode.html
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--- #90 fediverse/3544 ---
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┌───────────────────────────┐
│ CW: programming-mentioned │
└───────────────────────────┘
"I wish there was a language that was as simple as C but had [insert complex
language feature here]"
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--- #91 fediverse/572 ---
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Hi, I'm learning about semaphores right now and trying to explain them to a
friend. But I only sorta understand how they work - can anyone look at this
pseudocode and tell me if I'm on the right track?
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--- #92 fediverse/5979 ---
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whenever you call a function, just pass along the arguments that you don't
know what to do with yet. they'll surely be useful sometime. and, luckily, you
can always search for them from the past, and just insert a "store this value
in this random spot of memory and mark it as needed" then pass it along. used
something? think it's still useful? pass it along (suddenly, formulaic
stateless development, where everything is used until it's no longer needed,
then generated again in a cyclical time-loop cycle which echoes and
reverberates groundhog day but mostly a game-loop, which nobody will
understand unless you're a game dev. but now since I said game dev, anyone can
look it up, so like... not that one, but others like it.
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--- #93 fediverse/5832 ---
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Linux is so cool, I hate it so much.
Linux is so cool, I love it to death.
Linux is so cool, I want to scream~
Linux is so cool, nothing works but dreams.
yearnyearnyearnyearnyearnyearn
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--- #94 fediverse/3756 ---
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┌──────────────────────┐
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└──────────────────────┘
@user-1071
I have plenty of things made, but none of it organized : (
Kinda makes me wish I could like... train an LLM on my social media posts and
use it programmatically somehow to help me organize my stuff into different
categories according to what kind of topic or style they were written in.
Hmmm......... There's no way I could do it, I mean, there's no way I could
organize and edit my stuff, but with the help of a computer I might.
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--- #95 fediverse/638 ---
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║ idea: BASH script that runs a game of Majesty through an emulator that │
║ included an API to interface with x11. You could set a game of this fantasy │
║ kingdom simulator as your background, and it would move the camera to show you │
║ interesting events. It could build resources as you directed, through double │
║ clicking an icon on your desktop or whatever. And the wallpaper would zoom to │
║ the part that seemed important. Just based on like, which heroes you clicked a │
║ button that was triggered by a program running in a qt wrapper. Or maybe if │
║ you said "notify me when this project is completed" or whatever, it'd zoom one │
║ of it's screens toward the goal that you'd designed - or perhaps it'd just be │
║ done by an AI. Either way, the result is that you've got an example of a │
║ wallpaper that displays my favorite game. │
║ │
║ gee wish I could make that. First I'd have to learn X, then probably get │
║ better at BASH, then I'd have to do some kind of input manipulation - probably │
║ maybe with C? that could interface with a machine learning algo │
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--- #96 fediverse/1184 ---
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@user-883
whoa, cool! So with one of these you can flash any ROM you want onto the
cartridge and it should play any GBA/GBC game you uhhh legally own and have
pulled the ROM from? If so that's pretty neat
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--- #97 fediverse/5069 ---
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if you have problems with games on linux, I can help you install it
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--- #98 fediverse/5185 ---
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frankly it makes a ton of sense to me that computer programmers would have a
game playing in the monitor. Gotta keep those brains active after all.
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--- #99 fediverse/4900 ---
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if you wanna trick systems administrators just put a bunch of sleeps in your
code so your computer programs don't use up all the mainframe's resources all
at once
[statements dreamed up by the practically deranged]
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--- #100 fediverse/4598 ---
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┌───────────────────────┐
│ CW: cursing-mentioned │
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I'm gonna play a fucking video game because I like video games and it's
important to relax
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--- #101 fediverse/6345 ---
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anytime I want to do something new on my computer, I write a bash script.
if I forgot how to do the thing, I spend time meandering about my
file-directory-system. If I don't find it, that's okay, because all I have to
do is keep looking until I stumble upon it.
kinda makes me wish I had an LLM who managed the operating system and named
files with long-and-descriptive titles while taking in as context the general
eternal prompt stored in ~/.claude.md or wherever
--> /home/ritz/programs/cloud-code/
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--- #102 fediverse/5900 ---
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I love programming, but I'm not a coder.
you burn witches because you JUST CAN'T HANDLE THEM ANYMORE. I know, I get it.
of course I do.
I'm always so concerned that someone might stumble upon me. that they might
read me. what a vulnerable state, to be afraid?!
I really really really really wanna play world of warcraft
my message to blissard is: treat World of Warcraft like a game engine, not a
theme park please. I mean, the theme park should still exist, because it's neat
but... the rest of the game engine could be used to create essentially
anything with a 3rd person camera.
singleplayer doesn't even need to worry about clipping animations. (lag)
I wonder if you could run World of Warcraft on lowest settings in vanilla
burning crusade or wrath of the lich king? good thing those are open source
now, so you can host your own if you want. well, except the client, but nobody
has bothered to write another one besides the owner and primary developers of
the engine.
movement system plugins? data memory?~~~
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--- #103 fediverse/3381 ---
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@user-1520
After a certain point you realize there's little to be done with that design
space that Star Fox didn't do better!
Also I think people tend to associate them with arcade "gun games" which are
tbh more fun than clicking with a mouse or whatever since they're tactile and
physical.
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--- #104 fediverse/3592 ---
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@user-1570
[meme of Mr Incredible from the Incredibles pointing at a table]
LINUX IS LINUX.
(anything that works on Linux can theoretically be made to work on your
toaster, if it also runs Linux!)
This is very cool, and if I understand correctly it means that any Godot games
could theoretically be played on these NEAT as HECK little devices, yeah? So
cool!
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--- #105 fediverse/7 ---
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virtual machines are objectively interesting
https://gameprogrammingpatterns.com/bytecode.html
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--- #106 fediverse/3822 ---
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@user-1582
I think that's what happened, in addition to... whatever this input/output
error is. No clue what to do about that. Maybe my SD card is dying, I've
flashed over it like, 10 times now haha 😅
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--- #107 fediverse/4084 ---
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│ CW: re: -mentioned │
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@user-1074
the more you try, the more you have to calculate, which is a problem, because
endlessly recursive calculations create infinite loops, which frankly are
impossible to compute because they defy computation! Not good, not ideal, no
thank you, not for me, no thanks, not what I'd like.
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--- #108 fediverse/5338 ---
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I asked my girlfriend what was so special about lisp
she said it was "homoiconic"
I asked what that meant
she said that the text that comprised the source code was always a valid data
structure in the language, meaning you could do strange things like develop
new control flow systems or change the behavior of language primitives like +
or -
I asked what was the point, she said I didn't get it
so then she asked me to implement a new control flow operator in my favorite
language, Lua, and I was like "bet"
so I did
and it turns out that in order to do so I essentially created a mini embedded
lisp inside of Lua
(it was a function that took in two arguments and an operator and she's like
congrats that's just lisp)
it was at this moment that I was enlightened
the beauty of lisp
it's true and ultimate purpose
is to write lisp code
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--- #109 fediverse/3673 ---
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@user-1582
that's so cool! I love little jobs like that. More dynamic and fun I think
than implementing features hehe
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--- #110 fediverse/149 ---
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@user-95 you seem pretty cool, would you like to play VRchat with me sometime?
I have like, 1 friend in that game, and I'm too shy to make more xD
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--- #111 fediverse/1892 ---
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┌─────────────────────────────────────────┐
│ CW: C-programming-and-alcohol-mentioned │
└─────────────────────────────────────────┘
I want to write C programs with threads and manual memory management and
function pointers and lots and lots of arrays and I'm not even kidding
... wait a minute I literally don't have a job, why am I not writing C
programs right now?
BRB I got something important to do, where's my vodka --> pkill firefox
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--- #112 fediverse/4554 ---
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┌──────────────────────────────────┐
│ CW: political-violence-mentioned │
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can't fucking wait till we're done eating the rich and I can go back to a
simple life of playing with my cat, making video games, writing poetry (bad
poetry, but I like it) and hanging out with my friends.
gotta build the social infrastructure to get through this phase first, though.
something something echo chambers exist IRL too
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--- #113 messages/181 ---
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I know you don't want to hear this, but there is a chance that there will come
a time where your life depends on your ability to debug a computer without the
internet. To set up an SSH server. To install Linux. To program in C. To do
something else that I'm not prepared for... If StackOverflow didn't exist
because network connectivity has been lost, could you remember syntax? Maybe
it's a good idea to set up a local LLM that can answer basic questions about
technology. Maybe it's a good idea to set up on your parents computer, just in
case you have to hide out there for a couple months. Maybe it's a good idea to
download wikipedia, just in case.
If I need to use a mac, I'm screwed
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--- #114 fediverse/5253 ---
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most of the world has no idea what goes on in most of the world.
who could ever know everything? its impossible to be over-hear-ed.
I love video games! but I don't like Breath of the Wild because there's so
little picking-up-and-throwing things, and instead you use your magical
insights to do sorcerer powers which solve all of your biomechanical
puzzle-toy-boxes. heck the dungeons are like 5 minutes tall!
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--- #115 fediverse/3287 ---
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oh great my games are randomly crashing now in ways that they didn't used to do
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--- #116 fediverse/1233 ---
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low key kinda wish someone would kidnap me and lock me in a room with nothing
but a c compiler and strict orders to only work on whatever I want
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--- #117 fediverse/5911 ---
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║ I was always fascinated by the Linux way of programming. Need to do something? │
║ write it into a script! You never know when you'll need it again. Then, just │
║ stay organized, religiously so, and understand that you will forget about │
║ stuff. But, you'll come across it eventually, ready and willing and able to │
║ help you. │
║ │
║ if you don't want me using AI, then give me ~20 junior developers. Which is │
║ more efficient, do you think? │
║ │
║ "girl you haven't even tested your vibe-coded slop, how do you know if it │
║ works" │
║ │
║ oh I'm sure it doesn't, but it's the thought that counts │
║ │
║ ... I guess I'm just saying, please don't burn the data centers. Computers are │
║ not only bad for the environment when they're burnt, but also we can use them │
║ for all kinds of neat things. Even if it takes a lot of energy, just... build │
║ more solar panels and only use the computers for important stuff? │
║ timeshare-style? │
║ │
║ \@/documents/books/man-and-the-computer.pdf │
║ │
║ that was my mother's book... I love her. I miss that side of her. She fled │
║ when the cancer came. │
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--- #118 fediverse/5744 ---
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│ CW: politics-mentioned-spirituality-mentioned │
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don't wanna rush ya'll but every day that goes by they remove
"enemy-of-my-enemy"s from the equation.
oh, hang on you're just a cute computer nerd. Nevermind, go back to
programming or writing fanfiction or sleeping like a cute cat! Thanks for
letting me CORRUPT YOUR SPACE AND VIOLATE YOUR BOUNDARIES OF CONTENTMENT AND
EMOTIONAL SAFETY whoa sorry dunno where that came from I, uh, think I need to
do evil every time I make something important? It's like, a cosmic balance
kind of thing. I notice that after I write a banger poem or something I always
end up doing something evil afterwards like snapping at my girlfriend or
letting someone down or even just accidentally breaking one of my things. why
why why does it have to be that way? why why why am I so confusing of the way
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--- #119 fediverse/4852 ---
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i like games like factorio or cities skylines where there's always something
going on but the game only changes when you touch it
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--- #120 fediverse/240 ---
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║ ┌──────────────────────┐ │
║ │ CW: game-design │ │
║ └──────────────────────┘ │
║ │
║ │
║ i like to design games. my darling is a game based on Majesty (2000) the │
║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │
║ you control the knobs and levers that a fantasy monarch might have - │
║ allocating funds, placing quest bounties, hiring heroes, and organizing the │
║ peasantry. the important part is that your units are not controllable - they │
║ just do their own thing. │
║ │
║ unrelated, but I think we should design games as APIs that a user's preferred │
║ tool could interface with and render as they will. it'd help a lot with │
║ cross-platform compatibility and would allow people to customize parts of the │
║ game to their desires. │
║ │
║ unrelated, but I think if you could design an AI that could play games │
║ (perhaps through an API) that it hadn't been trained on, I think you would │
║ have a pretty convincing argument for abstract "problem solving" capabilities. │
║ │
║ unrelated, but games like the one I described are good for situations where │
║ people don't have to trust their monarch. to it you are AGI │
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--- #121 fediverse/5113 ---
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any game with the ability to interact with the simulation through command line
arguments is a game that is scriptable and infinitely expandable.
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--- #122 fediverse/1427 ---
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if you want your game to be playable in 20 years, make sure it runs on Linux.
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--- #123 fediverse/1142 ---
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┌──────────────────────┐
│ CW: food-mentioned │
└──────────────────────┘
I love rice and beans because
error: stack overflow
huh, that's weird. Must have been too many reasons. Let's try again:
I love rice and beans because
error: user didn't change anything between runs of the program so clearly they
don't understand how computer works
... well that's a different error so it's progress at least.
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--- #124 notes/my-desired-profession ---
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I want to work with compute shaders. massively distributed computations that
handle things using the graphics card. That's why I want to make low-level
games, because you can utilize your system to it's utmost potential by
sacrificing the incredibly expensive modern gaming graphical requirements.
like honestly, we don't need ray-tracing in a poker game.
Seriously use that graphical technology for more interesting things, like
manually computing every single hair on the other player's character model
... wait bad example
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--- #125 fediverse/777 ---
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@user-192
Those are good points. The C in our hearts is elegant, but the C that runs on
every computer in the world is spaghetti.
I'm sure someone's made a language that's "C but simple" - Zig maybe? I looked
into V a while back but got turned off of both of them because neither had
support for multithreading, which is essential in the modern era.
Also, typedefs for structs make me mad -.-
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--- #126 fediverse/4714 ---
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... make that 100$. idk where the last 20 went. I love you dad.
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--- #127 fediverse/1695 ---
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@user-883
I love that. You're saying I should learn Assembly? ? ?
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--- #128 fediverse/5705 ---
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all Valve has to do for linux compatibility is let us sort reviews by the
operating system of the user. go back to making games! Proton is cool and I
know you're a platform but your games are so good!
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--- #129 fediverse/3873 ---
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@user-883 @user-570
I've played 1, 2, 3, and 14. I'll check out 5 but isn't it full of cyberpunk
mecha stuff? I'm into the more fantasy final fantasies
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--- #130 fediverse/4119 ---
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what if you wanted to build a project from source
but god saidCMake Error at CMakeLists.txt:
By not providing a "foo.cmake" in CMAKE_MODULE_PATH this project has asked
CMake to find a package configuration file provided by "bar", but CMake did
not find one.
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--- #131 fediverse/5689 ---
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why don't we make large arrays of vram that are slightly slower because
they're farther on the circuit-board from their host and their reception at
the processing section has to be gated such that they all enter to be
processed at once.
like that one infinite scrolling XKCD cartoon where the things move from one
screen to the other simultaneously assembly line style.
[fail safes. https://xkcd.com/2916/#xt=7&yt=35 ]
if we all feel like we're doing nothing, we'll all grow tired of it and decide
to do some prevailing. gosh I wish I wasn't so useless is code for
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--- #132 fediverse/112 ---
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I live through the moments where I find a folder of stuff I made that I forgot
about and I can go back and see it for the first time.
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--- #133 messages/264 ---
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Don't write self documenting code! Force people to read the documentation so
they know how to use it
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--- #134 messages/1245 ---
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BRB, if you want to talk to yourselfs, I recommend opening a port in your
router and exchanging HTTP packets that create messages on each other's
computers. Can be done in a couple hundred lines of C code that can be 90%
premade or auto-generated. Then, once it's made, you don't have to think about
it again because it's so simple. It's not trying to scale, it's just...
designed for a small, focused, human oriented mindset.\
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--- #135 fediverse/5291 ---
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the most important skill I can think of for a linux software engineer is the
ability to connect multiple systems together and turn windows and macintosh
devices into Linux devices so that datacenters can be built out of whatever's
on the around.
there's this programming language I like called Chapel for distributed
computation computing which is also cool, if you're more of the programming
type.
networking security I believe often has hardware solutions, so getting the
crypto-graphy boys and the PCB girls together to work on some jams is a good
and productively useful gathering of insightful events
"but ritz computers should only be used to solve problems that people have,
not make more problems!" ah yes but have you considered that problems find
you, and the computers help you work through them
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--- #136 fediverse/3802 ---
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what if we got together and adopted a new open source project every month and
just collectively worked around the clock to learn and work through the
important problems facing it
or even like, cleared out the backlog of stupid pointless boring tasks that
would allow the developers to work on something better
call it the wandering parade of development
could give us some experience organizing small, short-term projects to
accomplish specific goals and tasks in an ad-hoc way that relied less upon
procedure and more on "I think so-and-so knows something about that, they were
looking into those files and posted a breakdown of how they work yesterday"
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--- #137 fediverse/1198 ---
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@user-883
I use DWM and Vim, so yeah I get it ^_^
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--- #138 fediverse/1614 ---
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wondering if anyone's ever made a computer that could only run programs
written in interpreted languages. Like, no binaries allowed. Would probably be
slower, but if my iphone is good enough for NASA to get to the moon then odds
are it's good enough for me.
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--- #139 fediverse/4908 ---
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did you know someone once built a 1st person shooter in the Warcraft III mod
suite?
someone also made an entirely new game engine similar to Neverwinter Night's
(or Baldur's Gate for you noobs) inside of the game. You could join a Warcraft
3 map and start playing a D&D adventure narrated, controlled, and prepared
by your DM, D&D style. Like a virtual tabletop before that was a thing.
kinda wish stuff like that was open source, or at least open standards, so
people could take those adventures with them.
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--- #140 fediverse/1477 ---
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@user-883
hmmmm I'm running mediamtx on the same computer that I'm running the streaming
script on. I'll try with 127.0.0.1
I don't think I updated my system since it was working last time. I'll scroll
through our chat and see if I can find any hints.
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--- #141 messages/526 ---
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what if we got together and adopted a new open source project every month and
just collectively worked around the clock to learn and work through the
important problems facing it
or even like, cleared out the backlog of stupid pointless boring tasks that
would allow the developers to work on something better
call it the wandering parade of development
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--- #142 fediverse/1616 ---
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they say learning Linux is hard, but it's the only free operating system so
really it's a question of learning Linux now, when you have time, or later,
when you're busy.
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--- #143 fediverse/3359 ---
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@user-192
you could throw yourself into the project of hosting a private server, that
way you could be working on "Runescape" while also being productive
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--- #144 messages/412 ---
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Coding superpower:
Start thread
While(true):
Run();
Then, whenever you want it to run something else, change the function pointer
that run() uses to call a function
At the end of the run() function, set the function pointer in the while loop
to the next one. That way you don't stack overflow from the recursion.
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--- #145 fediverse/547 ---
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@user-395
You are very welcome. I love putting additional context into places that
people don't often look. I think it makes people feel special when they find
it ^_^
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--- #146 fediverse/369 ---
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Gaming on Linux is never knowing for sure that a game will launch.
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--- #147 fediverse/2510 ---
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@user-1074
if I wanted to accomplish this goal, I would host a fediverse server on a
raspberry pi and post the link around the building (the owners will remove it
so you gotta keep posting them)
then, potlucks.
then, friendships.
then, organization.
be patient with them. people are slow to be constructive.
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--- #148 fediverse/4910 ---
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│ CW: politics-vaguely-gestured-at │
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what if me and my friends were too cute for this world and all the
conservatives who don't like queer people just fell in love and realized we're
pretty freakin' cool if you can get past the strange parts
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--- #149 fediverse/2601 ---
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@user-249
you can host anything you'd like on a raspberry pi. If the software
requirements are within the hardware specs, of course.
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--- #150 fediverse/3446 ---
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if I had an alternate mirror version of me that was almost exactly the same
except one of us liked almond butter instead of peanut butter...
I think we could probably manage two universes better than one.
it'd be nice to have someone who liked every single game that I did.
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--- #151 fediverse/5663 ---
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I'm going to write some lua code that doesn't do anything useful and which I
don't share with anyone
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--- #152 fediverse_boost/4925 ---
◀─╔══════════════════════════[BOOST]════════════════════════════─────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ still waiting to find the energy and headspace to write an irritated blog post about why the fact that most toolchains are like 80% of the learning curve for those who are just getting into programming (especially on windows) │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #153 fediverse/3177 ---
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I want to point out how for every game that released in a month, they had at
about 5 people playing it and averaged their scores.
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--- #154 messages/111 ---
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When someone remakes content into a different expression like a remake or
reboot or whatever it gives a different message in its meaning - some
circumstances and characters can apply for more than one message I'm it's
meaning
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--- #155 fediverse/4125 ---
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@user-883
yeah that's probably better too since it'll be easier so there'll be fewer
bugs, especially since processing audio isn't usually performance critical ^_^
TBH I just want people to make more threading primitives like locks,
semaphores, and iterators. Like... thread pools, or hashmaps that run a
function on each record stored within every time each of the threads passes a
checkpoint, or paginated arrays of data that run a function on themselves and
the records near them (with slightly different input values, of course) idk
what those are called but I can't resist putting them in everything
Anyway I do think multithreading programs that don't need it will teach you to
be a better programmer, so... depends on what you're working on I guess. Are
you preparing to be ready and working, or are you ready and working?
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--- #156 fediverse/1116 ---
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║ ┌──────────────────────┐ │
║ │ CW: eye-contact │ │
║ └──────────────────────┘ │
║ │
║ │
║ It's important to build self-hostable computing components of video games (as │
║ in, old style games where you could host a server on any machine instead of │
║ just the ones owned by the corporation) (as in, your machine, yes yours) │
║ (something you can control and observe, something within your control) │
║ │
║ ======================= stack overflow ===================== │
║ │
║ there are two ways to play Unreal Tournament (capture the flag) gamemode. The │
║ first is to run past all your enemies and fire at them as you pass, which is │
║ what some of the bots are designed to do. The rest stay on defence, and defeat │
║ any enemies that approach. │
║ │
║ however, they never push the borders of their "territory" forward - each │
║ according to the different "lanes" or "directions of approach" │
║ │
║ I like the use 32 bots, to simulate a more consistent gameplay experience. It │
║ feels more like ww1, fighting over ground, pushing forward and attempting to │
║ outmaneuver your foes. │
║ │
║ some allies will approach from behind, and you let them pass forward while │
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--- #157 fediverse/1294 ---
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I love video games so much. It's like a little machine you can play like an
instrument! How cool is that? And they have themes!!!
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--- #158 fediverse_boost/2965 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ i will use CW for #USpol if computer people start using CW for tech computer boring linux software posting. i said what i said │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #159 fediverse/383 ---
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║ ┌──────────────────────┐ │
║ │ CW: linux? │ │
║ └──────────────────────┘ │
║ │
║ │
║ If I'm trying to get a game or piece of software working, I'll pretty much │
║ install any package that some random post from 2017 tells me to. Sometimes it │
║ feels like I'm a Linux grandma clicking on things that say "bored of your │
║ marriage? click here for games!" and I say to myself "well my marriage is │
║ fine, but I enjoy horsing around from time to time" and then I get a virus and │
║ my things break and I go to my niece who's just a darling and say "hello │
║ niece, I can't check my emails anymore because I downloaded some spam, can you │
║ give me some tips on how to fix my computer?" and she just rolls her eyes │
║ because this is like, the fifth random package I downloaded just because some │
║ random forum poster that SAYS it's from 2017 but who I don't actually KNOW is │
║ from 2017 and isn't just some automated LLM output that tells you to │
║ downloaded automatically generated virus packages that are secretly snuck into │
║ the package repositories because nobody can keep track of ALL THIS STUFF │
║ anymore now that the internet is AI │
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--- #160 fediverse/5441 ---
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I just really like video games I guess??
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--- #161 fediverse/281 ---
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║ ┌─────────────────────────────┐ │
║ │ CW: cursed-game-engine-idea │ │
║ └─────────────────────────────┘ │
║ │
║ │
║ a game engine which won't let you import custom assets unless you complete a │
║ few simple tasks using the interface - "build a green capsule collider" "make │
║ this soldier unit shoot three bullets per shot" or "enable the automatic linux │
║ support" - using the interface, writing some code, and changing configurations. │
║ │
║ why would anyone do this? well it could be useful to increase the difficulty │
║ of importing external resources. plus it helps the user learn a bit over time, │
║ and it slows the pace of output such that the user's skills are encouraged as │
║ the output of the programming and not the program itself. │
║ │
║ an inverse curse (an evil one) would be where the requirements to complete │
║ basic tasks are hidden behind unapplicable skills. like, do you know exactly │
║ which buttons to press? engage with the skinner box, please. yes yes this is │
║ what we need - unintuitive software that completely disarms the populace from │
║ using them! suddenly they're worthless, and can't do anything on any surface. │
║ it sucks │
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--- #162 fediverse/1880 ---
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sometimes I decide against playing a Steam game because I don't want it to
jump to the top of my "recently played" list
Wish I could have like, a heatmap of when I played which game. I think that'd
be useful for the archival process of my life.
... how pathetic, she measures her life in gameplay.
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--- #163 fediverse/4608 ---
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every time a game developer makes a game where the world is in peril and the
main character must save it, for every successful playthrough where the good
guy wins there are thousands of doomed worlds where the player got distracted
or bored and left the people to rot.
how tragic.
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--- #164 fediverse/3155 ---
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┌───────────────────────────┐
│ CW: re: cursing-mentioned │
└───────────────────────────┘
@user-1461
my issue is that I've never really had project-mates. Every time I try nobody
will work with me. I applied to like, fifty different jobs, and nobody
interviewed me! Sheesh, guess they don't want me. FIFTY JOBS. Entry level.
Beginner programmer.
ah well. I guess they confused someone who would work for 40,000$ per year
with someone who was 1/3rd as useful as someone who deserved 120,000$ per year.
I'd love to get experience. I'm sure I'd feel significantly differently with
as much. Perhaps I'd even decide that programming professionally isn't for me,
which would feel... quite defeating
who can say. Not I, for I have not experienced it. Though I will say my time
in hardware taught me that I'm fragile and can't work too much. Like a scalpel
that dulls when used consistently, I am a scalpel that gets no practice... Is
that really useful at all? who can say. Not I, for I have not experienced it.
Though I do like writing logical machines. Laying out data. Picturing
structures.
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--- #165 fediverse/5458 ---
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"I love you"
I love you too
"we love you"
yeah, I believe it.
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--- #166 fediverse/2120 ---
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sometimes I think performing my art was just an excuse to use Linux. At least,
some of my art.
But hey, I'm not complaining, it's awesome.
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--- #167 fediverse/345 ---
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If you want to write object oriented C, just make one file per class and use
static functions for private methods.
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--- #168 messages/752 ---
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techbros really wanted to automate IRC so they didn't have to rely on the
community knowing and trusting them to remember the commands to make docker
containers for their react frameworks
and like... yeah I use chatGPT too, because that way I can get what I need
without bothering anyone (you aren't bothering people who get off on helping
others when you ask for help)
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--- #169 fediverse/5719 ---
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I love dispatch tables! which is a term I just learned and a concept I have
been using for a while.
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--- #170 fediverse/2459 ---
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this is the simplest implementation of scalable anarchism I could think of.
tell me how it's flawed so I can improve it before I need it.
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--- #171 fediverse/5686 ---
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my friends tell me stories and I build my ideas for relationships based on
their pain.
I am always haunted by questions they don't want to answer.
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--- #172 notes/mastodon-biography ---
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cursed is she
as once she was he
but now she is doing a bit better
---
the truth is, the way to relate to my profile is to treat it like a magic
spellbook.
you can download my words on my website, and then flip through them
page-by-page.
please use it in a terminal emulator. you can get them online in your web
browser for free. the program only outputs text, so it's best to just use the
text-outputing software that's already out there - the SHELL command line
interface. My personal favorite starts with BA because I'm a traditionalist.
then, read from them like a book. you can do it in your mind, just, actually
say the words and imagine how your body would pose. your imagination can do
the speaking, you just have to picturing it both open and closed. "blah blah
blah blah" whatever the poem's about, with a mouth moving open and closed
between two different binary oscillation states.
like... a video game dialogue box talking head image profile [stack overflow]
[means I ran out of room in my brain to conduct [like electricity] more
thoughts onto my keyboard typing graphical tabl
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--- #173 fediverse/3234 ---
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║ ┌────────────────────────────────────────────────────────────────┐ │
║ │ CW: ritz-is-fucking-stupid-I-guess-oh-whoops-cursing-mentioned │ │
║ └────────────────────────────────────────────────────────────────┘ │
║ │
║ │
║ my understanding is that anyone with my IP address could make my heart bleed │
║ due to a hardware vulnerability on my motherboard. Though you might have to │
║ get past my decrepit ancient linksys EA 3500 router from 2012 first. │
║ │
║ unrelated, but does anyone want my IP address? I don't have any remote │
║ backups, so if you hate me now would be a great time to show me how despised I │
║ am. Alternatively you could try searching for anything evil to ensure that I │
║ can be trusted. You're gonna find mostly video games and source-code that I │
║ didn't write though. But also all my notes in directories that are │
║ non-standard, meaning you'll have to look around a bit. I leave little notes │
║ everywhere I go, so that I can remind myself how to do things in the │
║ directories I revisit months later. It's so weird how sometimes the things I │
║ wrote stop working after a while even if I didn't update my system lmao │
║ │
║ what is it with artists and self-immolation? "I never thought I'd actually di │
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--- #174 fediverse/4664 ---
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@user-1725
LLMs can't do math. Duh. That's like asking an "if check" to do recursion.
What he should have done is had the AI output the requested calculation as
JSON or something and use a calculator function call with the specified
arguments instead of trying to memorize every answer. But that requires more
functionality that has no reason to exist if your only goal is to be a tech
bro and build up a vacuous product that exists only to be hoovered up by
Google or Microsoft.
We could build such beautiful things if we just dethroned those giants. They
suck the creativity out of tech.
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--- #175 fediverse/3817 ---
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hey, anyone wanna build the matrix with me? minus the human CPUs of course.
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--- #176 fediverse/2873 ---
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│ CW: re: unsolicited advice │
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@user-883 @user-192
I don't update my kernel more than like, once every few months, so maybe that
would be something to look into! how scriptable is it?
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--- #177 fediverse/3365 ---
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│ CW: video-games-mentioned │
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if you're looking for some fun, silly, distracting entertainment, check out
Nova Drift! It's a great game on Steam! It just left Early Access! It's like
Asteroids and a roguelike, it's super fun!
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--- #178 fediverse/5919 ---
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"but... why?"
portable linux with buttons, great for pick-up-games or communication, can
throw several in them in a backpack if you want clustered cooperation, they
work as radios (if the signal reaches) and can transmit text (if you use a
radial-style keyboard)
[this is all just a pitch for... something, what, you want something? ha
you'll find no things with me, I know nothing of antifa or whatever]
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--- #179 fediverse/848 ---
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│ CW: gentoo │
└──────────────────────┘
wrote this in an hour, used a local LLM to generate the regexes.
haven't tested it yet because I'm not on gentoo rn, so don't run it. which is
why I shared the code as an image.
if you really want the text of it then check out the visual description of the
image.
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--- #180 fediverse/3909 ---
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I don't really like singleplayer games
sometimes a multiplayer game is too much effort to play with extra players,
like Factorio where like anytime I'd play with other people they'd just kinda
fuck off and do their own thing (whatever, I wanted to design a factory
together, not play singleplayer together >.>)
sometimes a multiplayer game has no players, RIP
sometimes a multiplayer game has incredibly skilled players who shit on noobs
and don't teach, RIP
and sometimes a multiplayer game has no IRL friends that are into it,
(personal RIP then)
... anyway, games are fun and we should play more of them. I wish I didn't
have so much time to waste, but hey I guess that's where I'm comfortable, so...
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--- #181 fediverse/1156 ---
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why the heck do GAME engines not include a skippable tutorial that lights up
UI elements and explains how everything works by navigating you through
building an example project one step at a time
like, game jam material, nothing fancy
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--- #182 fediverse/5212 ---
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the reason you start with a game engine is because then you'll have tools to
make however-many games you want. Tools that you know intimately enough that
you can debug and improve them without breaking your creative flow by learning
something new halfway through a project
the whole point of individualized projects instead of viewing each computer as
a complete and total whole (why do we need servers again?) is that you can
paint a picture of where the design of the program is intended to go, such
that all the considerations are in place and whatever issues or struggles you
might face along the way are adequately addresssed, -- stack overflow --
[because I mistyped addressed] -- -- if you know what "stack overflow" means
you have intimate knowledge of the technology, and can probably guess what it
means in context when I say it. "nuts I lost that train of thoguht" -- stackl
ov
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--- #183 fediverse/3586 ---
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│ CW: programming-mentioned │
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I love programming!! Currently working on learning decentralized and GPU
oriented computing. It's lots of fun! Plus Bash is a great language, it's not
funky or hacky at all. Just a great language. Haha suuuuch a great thing to
play with.
But GPUs are legitimately cool, aside from Bash's purported funkiness /
hackiness. You can do all kinds of cool things at scale that just don't make
sense up close.
EDIT: oops sorry forgot the content warning
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--- #184 fediverse/1001 ---
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@user-246 @user-473
perhaps that "light touch on reality" is what makes these pieces of art
resonate with me. I think you're beautiful and have a good heart.
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--- #185 messages/1170 ---
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look, it's easy enough to solve bitrot. Just store three copies of the file
and synchronize them everytime you open them. Like, an in-software raid array,
except with less expense because a .png is what, 2mb? great, now they're 6mb.
Nobody will notice except people who really should be buying more hard drives.
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--- #186 fediverse/5659 ---
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it's not a game, but all I know how to do is play.
I can't do everything
ideally, I'd do nothing.
wei wu wei and all that
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--- #187 messages/129 ---
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So you're telling me the speed difference between Python and C is due not to
the logic that the programmer uses, but rather the optimization capabilities
of the compiler?
(An interpreter includes a compiler, it just runs it in a loop rather than a
single pass)
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--- #188 fediverse/977 ---
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@user-696
to me, the most technically and gameplay impressive video games tend to be the
ones that develop their own engine specifically for the project.
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--- #189 fediverse/5696 ---
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hey does anyone wanna go over my code for this text adventure game thingy that
I spent 2 days on so far?
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--- #190 fediverse/2622 ---
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what kind of linux user are you if you don't even like reading terminal
output? it's USEFUL and INTERESTING information!
WHY ELSE WOULD THE PROGRAMMER OUTPUT IT???
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--- #191 fediverse/5360 ---
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another day goes by when I haven't done any programming... oh well
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--- #192 messages/997 ---
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I want a revolution because i want to be at home in my homeland.
Look at me! Be as me! I yearn to tell my friends. But they're too busy being
like themselves.
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--- #193 fediverse/1566 ---
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what if you added "secret rules" to english. wouldn't that be a fun game to
play? it'll be tough to keep them all remembered, but the good news is we only
have to use the ones on which we agree. like, memes, instead of grammar rules.
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--- #194 fediverse/1207 ---
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@user-883
okayyyy I have catgirl installed
https://git.causal.agency/catgirl/about/
let me know what server or whatever to join
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--- #195 fediverse/4388 ---
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I'm sorry, but you can't play any more video games for a while. No more
spending time on hobbies. When you meet, discuss what needs you see and how to
fulfill them.
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--- #196 messages/610 ---
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I'm sorry, but you can't play any more video games for a while. No more
spending time on hobbies. When you meet, discuss what needs you see and how to
fulfill them.
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--- #197 fediverse/4542 ---
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@user-1698
Magic Survival might not work then, as it's a "single stick shooter" where
movement is controlled with a virtual joystick and other actions are performed
automatically.
There is more than one control scheme in the options, so it might be worth
fiddling with, but octopus arms are hard to overcome in a non-turn-based game.
Good luck finding games that work ❤️
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--- #198 fediverse/2998 ---
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in some games, like Star Wars Battlefront II, you unlock certain "badges"
during gameplay. Like, "scored 10 points in one life" or "healed for 200hp" or
whatever.
these "badges" have names, like "guardian" or "hope"
I wonder if you attached a player's history of medals earned to an LLM
somehow, perhaps by feeding an array of them in as input, what would happen
then? perhaps a narrative could be
== stack overflow ==========
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--- #199 messages/262 ---
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"come home" and "don't go" sound the same. Same for "kill yourself" and "save
yourself". If only there was a universal language that we could speak to our
refridgerator (or other parts of the world prone to tapping) where positive
messages would have a different amount of syllables from negative ones. Ah
well I guess that's why they call it an angel *and* devil tapping on your
shoulder.
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--- #200 fediverse/1977 ---
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functions should be forced to describe the context of why they were being
called. I think it would help debug a lot if we supplied a reasoning for each
and every request [function call] that we made. We might even be able to parse
them into semantic pyramids which we could sorta use to estimate [tree-like
scanning] how and why the program did do wrong.
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