=== ANCHOR POEM ===
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 @user-883 
 
 graphics isn't too bad in C if you use Raylib. Here's my template project:
 
 If you ever want to do something with a GUI or a game or something then I
 definitely recommend that library. It's soooooo nice as a C programmer
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=== SIMILARITY RANKED ===

--- #1 fediverse/3034 ---
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 @user-570 
 
 I've messed around with Bevy and the library most similar in C is Raylib. in
 Lua it'd be Love2D I think.
 
 I love the idea of those systems. I haven't built a full game using them but I
 can conceptualize operations within them easier using a framework like that
 versus a game engine like Godot.
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--- #2 fediverse/4474 ---
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 @user-1268 
 
 if you know how to program in C this is a good resource for building
 networking applications:
 
 https://beej.us/guide/bgnet/
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--- #3 fediverse/1034 ---
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 @user-192 
 
 be careful, recursion can cause stack overflows.
 
 better to run function pointers from a loop. That way you can operate as long
 as necessary. Just make sure you don't get in an infinite loop...
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--- #4 messages/1129 ---
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 ai-stuff - this is how to program a society. (or software project) there are
 lots of other implementations
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--- #5 fediverse/1614 ---
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 wondering if anyone's ever made a computer that could only run programs
 written in interpreted languages. Like, no binaries allowed. Would probably be
 slower, but if my iphone is good enough for NASA to get to the moon then odds
 are it's good enough for me.
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--- #6 fediverse/1225 ---
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 @user-883 
 
 don't worry I can sift through junk. I'll write my own using yours as a
 reference to debug why mine isn't working. "oh probably because I didn't do
 this part here"
 
 also, bad news. Guess I'm doing C programming. What should I make? I'm
 thinking Tic Tac Toe or maybe a really basic Asteroids or something
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--- #7 fediverse/2879 ---
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 @user-1370 
 
 I love this a lot! I want to put function pointers in a "matrix architecture
 array" and make them point to different functions at different points in the
 program. I bet you could even point them at each other, so like if M and Y
 then point at N, A, Y or something.
 
 this is really cool I like stuff like this tomorrow I'll take pictures of
 something similar I'm working on! I abandoned it tho hehe anyway remind me if
 I forget!!
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--- #8 fediverse/1248 ---
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 @user-883 
 
 did you open any ports on your router to do this streaming? Setting up my
 laptop so I can test...
 
 I loved assembly when I took a course on it in college - it just made sense to
 me. I love C because it feels like, a more powerful version of assembly.
 Everything higher level just feels like layers of abstraction on C, or like...
 LISP, which hurts my brain. >.>
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--- #9 fediverse/633 ---
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 @user-192 
 
 the neat thing about BASH is that it's the glue that holds all your other code
 together. Write libraries in C and call them with BASH - accomplish broader
 tasks that are easier to co-create. That's why I like it - it's not the most
 important, but it's quite beneficial I think _^
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--- #10 fediverse/4123 ---
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 @user-883 
 
 you're right
 
 but I think your first impulse should be to think about how to do it in a
 multithreaded way
 
 If the result is that single-threading would be better, great! It'll be easier!
 
 But thinking about multithreading first will give you crucial insights into
 the structure of the program.
 
 depending on what kinds of programming you do...!
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--- #11 fediverse/3544 ---
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 │ CW: programming-mentioned │
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 "I wish there was a language that was as simple as C but had [insert complex
 language feature here]"
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--- #12 fediverse/345 ---
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 If you want to write object oriented C, just make one file per class and use
 static functions for private methods.
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--- #13 fediverse/2913 ---
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 @user-570 @user-246 
 
 I'll make a game if you do! I promise mine will be worse than yours so you can
 feel better about your progress!
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--- #14 fediverse/3542 ---
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 https://cdecl.org/ 
 
 for the C programmers
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--- #15 messages/488 ---
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 Look at the unique patterns in a programming language, and you will find
 within them a usecase.
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--- #16 fediverse/4900 ---
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 if you wanna trick systems administrators just put a bunch of sleeps in your
 code so your computer programs don't use up all the mainframe's resources all
 at once
 
 [statements dreamed up by the practically deranged]
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--- #17 fediverse/940 ---
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 @user-652 
 
 just made a game for GGJ in Godot and I have to agree. Godot is so
 frustrating, but one thing I have to concede is that once you get your head
 around it the GUI part is actually incredibly powerful.
 
 My next game I'm going to make in Raylib, and if the UI bit proves too
 difficult I'll probably end up back at Godot.
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--- #18 fediverse/4119 ---
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 what if you wanted to build a project from source
 
 but god saidCMake Error at CMakeLists.txt: 
 
 By not providing a "foo.cmake" in CMAKE_MODULE_PATH this project has asked
 CMake to find a package configuration file provided by "bar", but CMake did
 not find one.
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--- #19 fediverse/3748 ---
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 @user-203 
 
 I've been trying to get it to work with raylib but I'm having difficulties
 with the C interoperability T.T
 
 https://www.raylib.com
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--- #20 fediverse/933 ---
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 @user-643 
 
 virtual machines are cool. betcha can't write one using bytecode
 
 https://gameprogrammingpatterns.com/bytecode.html
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