=== ANCHOR POEM ===
════════════════════════════════════════════════════════════════════════════──────┐
 a D&D rulebook can double as tarot if you need it. place one hand/bookmark       │
 at the start of a chapter, and the other at the end. flip to a page randomly,    │
 or randomly gain a percentage value from physical objects and then use that      │
 value to determine roughly where in the chapter you jump to. then, read words    │
 randomly, jumping back and forth, or try and divine some meaning from the        │
 words that are printed there. with D&D it's easy because you can say "ah I       │
 landed on the rogue section, that means this guy is probably pretty suave"       │
 (confirming your expectations) "hmmm, here's the rules for fatigue and           │
 drowning. maybe I need to take a break." (validating your unconscious            │
 decisionmaking) "oh neat, treasure!" (needs to explanation) but with other       │
 kinds of books it's usually better to pick the next-best word from the things    │
 your subconscious eyes can take in and process multi-laterally (you lost your    │
 audience, circle back) oh uh so if you wanna randomize it just put the words     │
 in the page in an array and pick one random.                                     │
(you lost your audience, circle back) oh uh so if you wanna randomize it just put the words in the page in an array and compare llm embeddings on each of them and see which has the highest score. this is a language-based truth serum, a way of divining exactly how something is seen to be by the model in use and mixed with a dash of randomized causality.
                                                            ───────┤
 similar                        chronological                        different═════════════════════════════════════════════════════════════════════════──────┘

=== SIMILARITY RANKED ===

--- #1 fediverse/2175 ---
═════════════════════════════════════════════════════──────────────────────────────
 @user-1056 
 
 I just got my copy of Knave version 2 and there's this line that stuck out to
 me:
 
 SCHEME
 Think laterally, not linearly. Avoid risky plans that require you to roll dice
 and instead create plans so bulletproof that success is certain. Use
 psychology, magic, allies, equipment, and the environment to overcome
 obstacles rather than relying on ability checks.
 
 I can't wait to try doing that in my next D&D campaign. This was listed
 under "player responsibilities" and there's some other bangers in there too -
 like this:
 
 TAKE INITIATIVE
 Set your own goals and make your own fun. Seek out adventure rather than
 waiting for it to come to you.
 
 I wish every player I ever had read that single page. And I wish I had read
 the "DM responsibilities" listed just one page prior. It's a really great
 game! I'm also into OSE, or Old School Essentials. What kind of D&D do you
 like?
                                                           ┌───────────┐
 similar                        chronologicaldifferent═══════════════════════════════════════════════════════─────────────────────────────┘

--- #2 notes/dungeon-looting-methods ---
═════════──────────────────────────────────────────────────────────────────────────
 the reason dungeon masters should give the gold value of the items distributed
 is because the number represents what it eventually sells for. and the players
 will try and appraise and haggle at the market and such but that all happens
 off screen between sessions. so anyway during the adventure, the dm will say
 "you find some precious gemstones" or "there's some high quality silk here" or
 "these bears are renowned for having magic livers" or "the mold growing on the
 walls can be scraped into a vial and sold to an alchemist"
 
 then the dm will say "this treasure is worth 50gp" or "this treasure is worth
 25gp" and players can "buy" the items from the other players. so player 1 has
 50gp, the item costs 20gp, so in a party of 5 he gives every other player 5gp
 this way, the relative treasure hordes of the players stays the same.
 
 then, when the players find treasure, it can be evenly split - it's only fair.
 when in town, players will feel more impulse to buy things if they can sell
 them too. like "here's an enchanted axe that does some mundane thing like
 never dulls" well, that's probably going to be very valuable to a small village
 or "an enchanted quill that writes down everything you tell it to" could
 increase the education level of the area ever so slightly. Then, after several
 generations of adventurers, the surrounding area will be ripe with magical loot
 the players distributed from the dungeons and such. it can trade with neighbors
 and so over time the markets will have better and better goods for sale - for
 example, maybe after trading with the swamp people, now there's a supply of
 healing potions that runs out both over time (to represent other adventuring
 parties buying the supply) and when the players buy some (to represent
 consumption in their minds). Trade with the dwarves? Now you can buy +1 swords
 for a while. village attacked? the militia can be armed with the holy relics
 plundered from the evil priest-lich. boom development!
 
 the players should also have choices about large scale effects. for example,
 the heart of the forest could be a) preserved, b) burnt down, or c) studied by
 the local wizards. each choice would have different effects on the populace,
 and so the world would change to adapt to the player's choices.
─┐                                                           ┌───────────┐
 similarchronologicaldifferent════════─┴══─────────────────────────────────────────────────────────────────────────┘

--- #3 fediverse/1485 ---
════════════════════════════════════════════════───────────────────────────────────
 ┌─────────────────────────────────────┐
 │ CW: re: more D&D/Pathfinder venting │
 └─────────────────────────────────────┘


 @user-1005 
 
 If you'd like, I can try and explain "killer instict". Though I get the
 impression you would prefer to play games that don't emphasize combat, which
 is 100% okay and valid and should be encouraged.
 
 My understanding of the rules of D&D is that combat is a contest between
 two or more entities. Contests need rules, and combat being based on physical
 prowess (or magical, or spiritual, or w/e) can be defined. Other kinds of
 contests, like "how well did the ranger do at the archery competition" or "did
 the rogue manage to convince the diplomat to share the plans" are impossible
 to genericize because they are based on situational factors, rather than
 physical (or magical, or spiritual, or w/e)
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════════════════════════════════════──────────────────────────────────┘

--- #4 fediverse/2180 ---
═════════════════════════════════════════════════════──────────────────────────────
 @user-1056 
 
 heh true - my roots in role-playing games are directly from the playground, so
 it makes sense that I'd gravitate away from dice that are hard to roll when
 you're on a hike or bike ride. Can only really play D&D on a bike when
 you're in the country though, otherwise the sounds of a city are too noisy.
 
 Also, systems that are so simple you can keep a character sheet in your mind.
                                                           ┌───────────┐
 similar                        chronologicaldifferent═══════════════════════════════════════════════════════─────────────────────────────┘

--- #5 fediverse/744 ---
═════════════════════════════════════════════─────────────────────────────────────┐
 ┌───────────────────────────────────────────────┐                                │
 │ CW: alcohol-mentioned-protests-games-laughter │                                │
 └───────────────────────────────────────────────┘                                │
 Protests are great because they give you the opportunity to make friends with    │
 2-5 other people who you've never met before, and who've never met each other.   │
 People who you could play DND with - for those who don't know, DND is a fun      │
 activity you can do with friends that involves chips, soda, sometimes beer,      │
 and plenty of laughter and loud voices.                                          │
 It's essentially a game where a group of people create plans, solve problems,    │
 and organize solutions to roadblocks on their path to success.                   │
 It's also great because it's a planned activity that you don't have to take      │
 your phone to - in fact, it's best when you don't make a reminder for for the    │
 event anywhere digital or easily misplaced.                                      │
 There aren't too many rules, and whatever you can't remember you can make up     │
 on the fly. It's not like there's any consequences in a game, not like anyone    │
 could die.                                                                       │
 Most people don't like playing games with me though because I have a pretty      │
 bad memory. Call it a quirk of fate or something                                 │
                                                            ┌───────────┤
 similar                        chronologicaldifferent═══════════════════════════════════════════──────────────────────────┴──────────┘

--- #6 notes/star-realms-balancing-tradeoff=2 ---
══════════════════════════════════════════════════════════════════════════════════─
 what if I use equal signs instead of dashes, so prevent people from assuming
 they're duplicates?
 
 hmm okay.
 
 right so anyway the star realms balancing tradeoff between combat and authority
 is measured against the duration of a hand (does it fit balanced between other
 cards of it's playcost) instead of balancing it for the duration of the game
 (how long does the player want the game to go on for) one of which is just
 inverse combat damage / healing, and the other of which is an enablement of
 different strategems.
 
 put this in symbeline-gen-realms please
                                                            similar                        chronological                        different════════════════════════════════════════════════════════════════════════════════════┘

--- #7 notes/symbeline-structures ---
════════════════════════════════════════════════════════════───────────────────────
 modern-fantasy
 
 what if heroes kept their gold in their house instead of their guild
 
 what if you played a D&D game in a Majesty town (guardposts near known
 threats)
 marketplaces, most people live in castle (peasants at least) - only heroes live
 in farms, where they work most of the time except when out on adventure
 
 the guilds are for training and gathering parties
 
 one guild type
 
 just one
 
 recruiting adventurers doesn't give you warriors, or rangers, or rogues
 
 it gives you adventurers, who wander the forest and encounter the leftovers of
 the various conquests and spoils you, your majesty, has encountered
 
 three options there are
 
 invite into your kingdom (friendly)
 farm for EXP and materials (neutral)
 utterly slay in return for a limited amount of high value and unique resources
 (unkind)
 
 ... though monsters care not for kindness, seeking only gold so that they may
     swallow it whole and carry it until they rot.
 
 what do heroes need gold for? why, that's the trick isn't it? gold is required
 for magic, resources, and manpower. Can use it to invite people to these
 shores,
 or for casting a powerful spell that turns the enemy's fortress into solid gold
 
 can also trade through the economy, and wouldn't you know it by doing so you
 can
 get equipment into the hands that need it, and since gold doesn't really LEAVE
 the economy, it's always circling around somewhere. Meaning, the only way to
 lose it is if a monster eats it, and then all you have to do is kill the
 monster
 
 ... sorry, the "mordaunt"
 
     because it's not a monster. It's a spirit that was convinced otherwise.
 
 adventurers can pacify them, lay them to rest, and mercy lies slain for is
 honor
 
 there are ancient treasure chests scattered throughout the world, and these are
 valuable for many persons and meanings. You can add new gold into the economy
 this way, or crumble under the weight of your expenditures on your reports.
 it's up to you to manage your kingdom, and carefully balance against what foes
 and challenges you are up against.
 
 == stack overflow ==
 
 putting a library book back on the shelves before your hold expires.
 
 except this time, there's a note inside, and you left it for the person who you
 told to check each day for this particular book to be back on the shelves.
 
 then, you can write in your book when the next letter will be arriving (about)
 and they'll check in the newly specified book.
 
 or, you can request a response, to validate that people are still listening.
 
 you could say "please put a note in [random obscure book] around page 34."
 
 meaning, "I'm going to check every day for this book to go missing, then return
 the day after I notice it's gone. If it's out of place, well, then someone
 probably had it reserved before my friendly. Or maybe it's being sorted, and I
 should keep looking until I find the note I need. Or maybe I've been DISCOVERED
 and now my favorite penpal and I need more to read."
 
 because, like, how else are you going to make friends if not by leaving them
 notes in the bookstore or putting your own books on the shelves?
 
 damn libraries, always making it so hard to add copies. They're always
 laminating and cataloguing and ugh it's so frustrating. Why are there so many
 books!!! we write too much!!! just put it in the printer, and then you can have
 a new copy whenever you'd like. The others can just be recycled, and bam
 suddenly we never have inventory.
 
 what do you mean we didn't pay the subscription? what do you mean it's memory
 just "went out of place"? do you think we wouldn't have backups of this kind of
 thing, or do you think it's just "oh so commonplace"? It's not always about the
 literature, y'know. sometimes it's about the knowledge you gain with your head
 in a book, a different one every day.
 
 ah, well, sometimes there are dark secrets to be found, and sometimes you must
 read from a ways away. BUT no matter what language a story is in, it follows
 certain rules, so spend enough time in a foreign library and you're BOUND to
 find something to [evil is afoot]
 
 == stack overflow ==
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════════════════════════════════════════════════──────────────────────┘

--- #8 fediverse/221 ---
═══════════════════════════════════════════────────────────────────────────────────
 ┌────────────────────────────────────────────────────┐
 │ CW: re: existential; cognitohazard? cognitohelper? │
 └────────────────────────────────────────────────────┘


 @user-95 these kinds of problems are why witches should stay away from demon
 summoning - it's far too easy to be super turned on and accidentally sell your
 soul to a succubus or whatever. luckily that kind of contract is not made
 easily, and has to be something you work toward. but unless you relocate
 yourself so they can't find you their whispers can be... incessant.
 
 one of the perks of air and naval travel is that it's essentially impossible
 for them to follow your scent, as they're simply projections upon the earth's
 surface. Unless they happen to follow someone else, perhaps someone close to
 you, who wanders a bit too close to land. Or maybe someone who is easily
 persuaded to let them come along... OR even still, if someone (even yourself)
 intentionally calls to the same one. This is why it's usually a good idea to
 forgo hearing their name, if you can, or to have a bad memory like me so you
 forget it immediately teehee
                                                           ┌───────────┐
 similar                        chronologicaldifferent═════════════════════════════════════════════───────────────────────────────────────┘

--- #9 fediverse/5951 ---
══════════════════════════════════════════════════════════════════════════─────────
 "uh-oh, she's"
 
 magic is easy. all you have to do is earnestly attempt to have a conversation
 with whoever will listen. I like to sit on my bed and listen, by earnestly
 allowing my thoughts to be guided by the wind.
 
 open up your mind, release yourself from your senses, and who knows - maybe
 someone will adjust your thinking flows. (thought patterns)
 
 [all you gotta do is make the black market the regular market and suddenly
 everything just flows]
 
 huh weird idk where that came from, anyway
 
 magic is easy, just represent yourself earnestly as you would if you were
 presenting in court
 
 you don't need witnesses... just argue your point without any lies and people
 will generally believe you.
 
 "yeah... sure thing buddy, we know how you pronounce "
 
 omg I'm scary because I don't shower, I wear diapers, and I'm always often
 smoking cannabis
 
 "awww, some people wanted mao"
 
 meow
 
 what if... they could do that? insert magical genie witch whoa cute yeah I
 believe you, sure
                                                           ────────┐
 similar                        chronological                        different════════════════════════════════════════════════════════════════════════════────────┘

--- #10 notes/wow-chat-biomes ---
═════════════════════════════════════════════════════════════════════════──────────
 there should be biomes in wowchat - like, paint on a map where the oozes can
 go, and it'll spawn a random ooze for ya.
 
 next find the ones that are wildlife, and paint a zone where wildlife creatures
 can spawn. make sure they're initially friendly but will attack if you do.
 
 then give +reputation to the wolves if you fight monsters besides them
 
 and +reputation to the cats if you fight undead
 
 this is easily implementable.
 
 all you have to do is walk around, find the rough general border points with
 your character at 5x speed, and then type them into a text file.
 
 it's not like Azeroth changed.
 
 then, ideally, make small dense zones which travel and cause their monsters
 to either spawn at a point or move toward a point.
 
 then let the "flock" travel as it pleased, traversing the
 map-painted-lua-script
 -ed-monster-delivery-system-I-wield
                                                           ─────────┐
 similar                        chronological                        different═══════════════════════════════════════════════════════════════════════════─────────┘

--- #11 fediverse/2643 ---
══════════════════════════════════════════════════════─────────────────────────────
 @user-1292 
 
 You don't have to come up with the WHY for why a character does something -
 only that it happened.
 
 if the "WHY" leaps out at you, sure, yeah, go for it, until of course your
 players sitting around the table say something like "I bet they did this thing
 because of this reason" and you're like "shit that's better than what I got,
 okay that's how it's gonna be"
                                                           ┌───────────┐
 similar                        chronologicaldifferent════════════════════════════════════════════════════════────────────────────────────┘

--- #12 notes/symbeline-design-the-guild ---
═════════════════════════════════════════════════════════════════──────────────────
 design the guild, design the capital, then design their path through mordaunts.
 easy peasy.
 
 design the guild like a museum. Each spot there's an exhibit which teaches the
 randomly generated rolled statistics hero something new. Maybe it teaches them
 how to use certain weaponry, maybe it teaches them how to use a bow. Whatever
 the spell might be, they can learn it, and use their randomly rolled statistics
 to cast spells that scale differently depending on how their character has been
 built.
 
 design the capital like a flow diagram, if horses need feed and forged steel
 (for their shoes) then send the outputs of a blacksmith and the outputs of the
 farmers to the inputs of the stables. Everything has to go somewhere, but the
 streets are only so wide. You'll have to coordinate the traffic diagram if you
 want it to go anywhere useful.
 
 design the path through the mordaunts. Fighting skeletons teaches you about
 perseverence and the ability to crush bones, while goblins teach you to always
 be wary of attack. The sacred grove held blessed berries, and now that the land
 is liberated from the evil bandits preying on villagers those berries can be
 carted into town and used to make an antidote which heals death poison caused
 by the scorpions in the desert (and city rats)
 
 design the ruler's schedule like a calendar where each event gives them a bonus
 on all the ones that come later. Just make sure that they don't get knifed in
 the posterier or driven mad by the whispers of the orb... or perhaps just the
 stress of running a kingdom.
 
 (how do you simulate that? you can't! you can't simulate humans!)
 
 ha I bet I can. They're not so different, you and I, so if given a team I
 will...
                                                           ┌───────────┐
 similar                        chronologicaldifferent═══════════════════════════════════════════════════════════════════─────────────────┘

--- #13 fediverse/4848 ---
═══════════════════════════════════════════════════════════════───────────────────┐
 I'm a chaos mage, and the more time I spend thinking about my enemies the        │
 worse off they'll be.                                                            │
 the more "me" I am the more powerful my magic will be.                           │
 (more magic, give in to the dark side, embrace your inner shadow self)           │
 [the light of your life commands it]                                             │
 goodness me that was chaotic, almost lost my brain to a demon HAHA don't worry   │
 about me my life is totally mundane.                                             │
 [-.-]                                                                            │
 (shadows can be sharp in the dark but only if you don't sheath your mandolins)   │
 ... what?                                                                        │
 (... it made more sense in my head?)                                             │
 ooooo can anyone hear my voice when they read these things? or do you just       │
 make up your own                                                                 │
 == so ==                                                                         │
 everyone's all like "we don't need a leader" and I'm like "yeah we need people   │
 who will help lead" and they look at me funny as if I just said the thing they   │
 did but it's different. leaders are people. leading is a verb. people can        │
 lead. they just have to make a decision, and then follow through on it as best   │
 they can. Other people are prone to help people on such quests. you will find    │
 stuff gets done.                                                                 │
                                                            ┌───────────┤
 similar                        chronologicaldifferent═════════════════════════════════════════════════════════════────────┴──────────┘

--- #14 fediverse/209 ---
═══════════════════════════════════════════────────────────────────────────────────
 ┌──────────────────────────┐
 │ CW: dungeons-and-dragons │
 └──────────────────────────┘


 osr vs 5e style D&D has a subtle distinction that I think often goes
 unnoticed. In osr games (and often in the early levels of 5e style games)
 characters are encouraged to conserve their resources simply due to the fact
 that they have so few of them at their disposal. While higher levels encourage
 you to be more consumptive of your talents and virtues - for example a 6th
 level character has more spell slots than a level 2 character, meaning the 6th
 level character is going to be casting all the time while the level 2 will
 probably use just a handful of spells per day.
 
 unless you run a style of game where long rests become less frequent as you
 level up. like... exploring a LARGE dungeon means there's little chance for
 sleep. Especially if you are being hunted.
                                                           ┌───────────┐
 similar                        chronologicaldifferent═════════════════════════════════════════════───────────────────────────────────────┘

--- #15 fediverse/4208 ---
═══════════════════════════════════════════════════════════────────────────────────
 ┌────────────────────────┐
 │ CW: personal-and-weird │
 └────────────────────────┘


 my train of thought is always directly to the point. Which is why all my posts
 sorta, switch directions halfway through? as if they only show the beginning
 or end of that particular situation. What an intense feeling, to have your
 mind split for a moment like that. Sure would be powerful and useful if you
 could utilize it.
 
 "ah ah ah, caught baby deity in the power jar, cool it ya little tyke and get
 movin' - I saw a dinosaur toy over there for you to play with."
 
 sorta like, the angled part of a K? Move directly to a destination, wait until
 my memory short-circuits [because the greek choir doesn't want me to see what
 it is that I'm about to write to thee] and then make a hard right turn and
 find an orthogonal thought train to process.
 
 it's like cresting over a hill, and it's impossible to see that which lies
 behind you.
 
 Or reaching a 4 direction intersection and making a left turn - you can't see
 back up main street, because you just turned off of main street onto baseline.
 
 I like me
                                                           ┌───────────┐
 similar                        chronologicaldifferent═════════════════════════════════════════════════════════════───────────────────────┘

--- #16 fediverse/4654 ---
══════════════════════════════════════════════════════════════─────────────────────
 ┌────────────────────────────────────────┐
 │ CW: cannabis-and-other-drugs-mentioned │
 └────────────────────────────────────────┘


 gonna quit drugs for a bit, gotta recover from a recent haste spell that I
 cast. Probably a bit earlier than intended I should add. Next time I'll
 definitely say "keep this in your back pocket" instead of "hey here's a haste
 spell for no reason at all" like what the heck were you even thinking, powers
 that be?? [that guide me??]
 
 who has power over you? If someone bears responsibility but not fault for a
 mental illness, then surely those who are set to a task bear responsibility
 for it's completion if not for it's ideation. Ah, who can say, maybe me from a
 year ago might have some thoughts but I sorta ground them into the dirt until
 I couldn't walk.
 
 [girl what are you even talking about go to sleep] yeah yeah okay
                                                           ┌───────────┐
 similar                        chronologicaldifferent════════════════════════════════════════════════════════════════────────────────────┘

--- #17 fediverse/6100 ---
═══════════════════════════════════════════════════════════════════════════────────
 if you live in a place where it rains a lot you pretty much HAVE TO pick up
 any secret notes you find. Otherwise they'll get waterlogged overnight.
 
 Sometimes I like to put them somewhere shaded from the sky, sometimes I like
 to show them to a friend (but the friend never takes them, booooo) and
 sometimes I just keep them.
 
 "ah but aren't you worried about messing up drug deals and stuff" no, because
 most of the time "secret notes" are like "eggs milk bread chips salsa cheese"
 and it's like "hmmmm what could it mean"
 
 there's like, 2% of the time when they say something cool like "I know what
 you did" or "all your base are belong to us" or whatever and those are fun to
 hunt for. I usually try and put those somewhere shelted so they don't have to
 leave their habitat - sometimes it's hard to drop them as the author so they
 just sorta go wherever, but as a random passer-by I have the luxury of saying
 "HMMMM now where could THIS ONE go?" and that's nice because I can put them
 under an umbrella or whatevers rite
                                                           ───────┐
 similar                        chronological                        different═════════════════════════════════════════════════════════════════════════════───────┘

--- #18 fediverse/2030 ---
═════════════════════════════════════════════════════──────────────────────────────
 Building community without structure is kinda like being a quest-giving
 non-player character in World of Warcraft.
 
 I don't mean that you stand around waiting for a player to wander nearby
 before shouting at them to do what you want. Not like that.
 
 Building community without structure is more like meeting someone randomly,
 knowing them for longer than a bus ride or a baseball game, and once you've
 decided that they're cool saying "hey there's someone you might like to meet."
 
 If they're into it, then talk to the other person, and see if they want to
 make a new friend. Try not to recommend someone who has a lot on their mind.
 
 If they hit it off, great!
 If not, oh well!
 
 Worst case scenario the coffee shop only sells two drinks.
 
 If you're gregarious enough, after a while you might even have enough people
 for a potluck. Just don't forget to keep adding, and eventually it'll start to
 feel more communal.
                                                           ┌───────────┐
 similar                        chronologicaldifferent═══════════════════════════════════════════════════════─────────────────────────────┘

--- #19 fediverse/4676 ---
══════════════════════════════════════════════════════════════─────────────────────
 ... but I needed to choose lawful-good at character creation in order to play
 a paladin.
 
 the guard looks at you with confusion, decides you're hallucinating and
 dangerous (because of the sword) and forcibly detains you
 
 wait, what did you think I was going to say? Did you think I was going to
 advocate for crimes on a public forum?? what am I a gopher? do you take me for
 a lemur in jamaica? am I truly so triceratops to you that you'd think I'd do
 something so washing machine? Get real, I'd never byzantium my way into such a
 utterly coherent and clearly intentional and not at all arcane situation.
                                                           ┌───────────┐
 similar                        chronologicaldifferent════════════════════════════════════════════════════════════════────────────────────┘

--- #20 fediverse/6422 ---
══════════════════════════════════════════════════════════════════════════════─────
 revolutions should be paid for in lands
 
 [sometimes I like to just... scroll through the land cards in a Magic the
 Gathering card viewer screen application and imagine I myself am there what
 would it feel like how is it part of my arms (that which interfaces with the
 world)]
 
 there's a deleted section here about atlas the immortal
 
 [while also controlling stimuluses to essentially act as a biological computer
 controlling various hydraulics and related upkeep and maintenance
 infrastructures]
 
 anarchrist (she's a baby)
                                                           ────┐
 similar                        chronological                        different════════════════════════════════════════════════════════════════════════════════────┘