=== ANCHOR POEM ===
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║ │ CW: alcohol-mentioned-protests-games-laughter │ │
║ └───────────────────────────────────────────────┘ │
║ │
║ │
║ Protests are great because they give you the opportunity to make friends with │
║ 2-5 other people who you've never met before, and who've never met each other. │
║ │
║ People who you could play DND with - for those who don't know, DND is a fun │
║ activity you can do with friends that involves chips, soda, sometimes beer, │
║ and plenty of laughter and loud voices. │
║ │
║ It's essentially a game where a group of people create plans, solve problems, │
║ and organize solutions to roadblocks on their path to success. │
║ │
║ It's also great because it's a planned activity that you don't have to take │
║ your phone to - in fact, it's best when you don't make a reminder for for the │
║ event anywhere digital or easily misplaced. │
║ │
║ There aren't too many rules, and whatever you can't remember you can make up │
║ on the fly. It's not like there's any consequences in a game, not like anyone │
║ could die. │
║ │
║ Most people don't like playing games with me though because I have a pretty │
║ bad memory. Call it a quirk of fate or something │
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=== SIMILARITY RANKED ===
--- #1 notes/what-a-lame-movie ---
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oy there's nothing interesting happening SNOOZE
oh I didn't see I was recording
games games that's what I do
play games all the day through
I am a luck witch, you see,
and things that I like are things that I can't foresee.
Hence why games which are BALANCED and EVENLY DISTRIBUTED are most interesting
because they show the most opportunities for players to express talent. And not
innate talent, but the talents they've built up through gameplay practice art.
because it is a performance, a game play for an audience (or perhaps for them-
-selves)
oy
video games, amiright?
I really like them because they are entertaining experiences that I can enjoy
seeing and playing a lot. They remind me of feelings I've felt when I was
learning. It's a good feeling, to improve, and I crave it because it's good for
you.
I wonder what we'll play next
... more cannabis I think, at least until I am ready to go think about things
before bed. I need quite a few hours for that. We'll see. I've just got so much
extra processing to do before the end of the day. Like... PHEW that's a lot of
stuff to do.
guess I'll just smoke weed and play video games instead of being productive
okay
...
listen I like games as much as the next person, but do you really know what's
going on outside of your house-shaped shell? Are you listening, do you have
your
feelers to the dirt, are you checking out your neighborhood to make sure no
bodies have been hurt? Are there meetings where people gather, just to chat,
like, every week at a different city center (like a park or a monument or
:O
I forgot to play music!!
I couldn't sleep
what have I done that is worse
I have not said a single word all night alas
oh boy talking to random people I can hear with my eyeballs woooooo
I am always sad when I win because it means we have to stop playing :(
but I'm a juvenile loser so I'm going to play again!!
okay now I'm going to bed because I'm not a prick who keeps their guests up
late
goodnight
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--- #2 fediverse/2175 ---
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@user-1056
I just got my copy of Knave version 2 and there's this line that stuck out to
me:
SCHEME
Think laterally, not linearly. Avoid risky plans that require you to roll dice
and instead create plans so bulletproof that success is certain. Use
psychology, magic, allies, equipment, and the environment to overcome
obstacles rather than relying on ability checks.
I can't wait to try doing that in my next D&D campaign. This was listed
under "player responsibilities" and there's some other bangers in there too -
like this:
TAKE INITIATIVE
Set your own goals and make your own fun. Seek out adventure rather than
waiting for it to come to you.
I wish every player I ever had read that single page. And I wish I had read
the "DM responsibilities" listed just one page prior. It's a really great
game! I'm also into OSE, or Old School Essentials. What kind of D&D do you
like?
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--- #3 fediverse/2030 ---
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Building community without structure is kinda like being a quest-giving
non-player character in World of Warcraft.
I don't mean that you stand around waiting for a player to wander nearby
before shouting at them to do what you want. Not like that.
Building community without structure is more like meeting someone randomly,
knowing them for longer than a bus ride or a baseball game, and once you've
decided that they're cool saying "hey there's someone you might like to meet."
If they're into it, then talk to the other person, and see if they want to
make a new friend. Try not to recommend someone who has a lot on their mind.
If they hit it off, great!
If not, oh well!
Worst case scenario the coffee shop only sells two drinks.
If you're gregarious enough, after a while you might even have enough people
for a potluck. Just don't forget to keep adding, and eventually it'll start to
feel more communal.
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--- #4 fediverse/6334 ---
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║ a D&D rulebook can double as tarot if you need it. place one hand/bookmark │
║ at the start of a chapter, and the other at the end. flip to a page randomly, │
║ or randomly gain a percentage value from physical objects and then use that │
║ value to determine roughly where in the chapter you jump to. then, read words │
║ randomly, jumping back and forth, or try and divine some meaning from the │
║ words that are printed there. with D&D it's easy because you can say "ah I │
║ landed on the rogue section, that means this guy is probably pretty suave" │
║ (confirming your expectations) "hmmm, here's the rules for fatigue and │
║ drowning. maybe I need to take a break." (validating your unconscious │
║ decisionmaking) "oh neat, treasure!" (needs to explanation) but with other │
║ kinds of books it's usually better to pick the next-best word from the things │
║ your subconscious eyes can take in and process multi-laterally (you lost your │
║ audience, circle back) oh uh so if you wanna randomize it just put the words │
║ in the page in an array and pick one random. │
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--- #5 fediverse/290 ---
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║ you're supposed to play the same games as your friends so that you all learn │
║ the same lessons at the same times. creates for a more cohesive familiar │
║ structure. │
║ │
║ applies also to family movie nights... but it's much more apparent with games │
║ as you'll often play them for weeks, months, and sometimes even years if you │
║ keep learning and enjoying them... book clubs are too open to interpretation, │
║ your pathways don't get a chance to align. games are perfect because they │
║ imply reaction. │
║ │
║ also helps if they're multiplayer, so you can share with another. preferably │
║ with healthy, respectful competition and a sense of shared brotherhood and │
║ trust. │
║ │
║ the toughest opponents are the ones that aren't aggressive. the ones that let │
║ you grow uncontested. by taking only neutral resources they guarantee that │
║ your growth isn't impeded, as after all an equal foe is what you learn best │
║ from. │
║ │
║ to a tree, the loss of a branch (cleanly cut) would feel like an empowering of │
║ the main limb. inspiring it to reach higher and beyond... +h2o1 │
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--- #6 notes/dungeon-looting-methods ---
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the reason dungeon masters should give the gold value of the items distributed
is because the number represents what it eventually sells for. and the players
will try and appraise and haggle at the market and such but that all happens
off screen between sessions. so anyway during the adventure, the dm will say
"you find some precious gemstones" or "there's some high quality silk here" or
"these bears are renowned for having magic livers" or "the mold growing on the
walls can be scraped into a vial and sold to an alchemist"
then the dm will say "this treasure is worth 50gp" or "this treasure is worth
25gp" and players can "buy" the items from the other players. so player 1 has
50gp, the item costs 20gp, so in a party of 5 he gives every other player 5gp
this way, the relative treasure hordes of the players stays the same.
then, when the players find treasure, it can be evenly split - it's only fair.
when in town, players will feel more impulse to buy things if they can sell
them too. like "here's an enchanted axe that does some mundane thing like
never dulls" well, that's probably going to be very valuable to a small village
or "an enchanted quill that writes down everything you tell it to" could
increase the education level of the area ever so slightly. Then, after several
generations of adventurers, the surrounding area will be ripe with magical loot
the players distributed from the dungeons and such. it can trade with neighbors
and so over time the markets will have better and better goods for sale - for
example, maybe after trading with the swamp people, now there's a supply of
healing potions that runs out both over time (to represent other adventuring
parties buying the supply) and when the players buy some (to represent
consumption in their minds). Trade with the dwarves? Now you can buy +1 swords
for a while. village attacked? the militia can be armed with the holy relics
plundered from the evil priest-lich. boom development!
the players should also have choices about large scale effects. for example,
the heart of the forest could be a) preserved, b) burnt down, or c) studied by
the local wizards. each choice would have different effects on the populace,
and so the world would change to adapt to the player's choices.
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--- #7 notes/water-to-wine ---
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"is this a water party, or a wine party?"
"depends on if jesus is going..."
"okay I'm in, that guys so cool"
"yeah totally like any party with him just... feels like a great time"
"what a swell guy"
"really turns the "water to wine" y'know what I mean"
"yeah totes like what a guy"
"absolute unit"
"that guy can just do anything right"
"like whoa, he's so strong he could pick up a barn"
"yeah and like so handy and skillful, what a neat guy"
"oh and I heard he's really good with kids and animals, that sounds neat"
"yeah sounds like someone I'd surely like to meet"
"we should hang out with this guy more often"
"he seems pretty chill"
"well. not really. He's pretty expressive. Not very low key."
"true I'm just so burnt out from capitalism that-"
"-yeah dude I know."
"... fuck what are we gonna do about it"
"I dunno man, just... go along with it I guess"
"okay so uhhhh idk what that means"
"just be cool and play along"
"... what"
"..."
...
.
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--- #8 fediverse/4159 ---
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║ │ CW: mastodon-politics │ │
║ └───────────────────────┘ │
║ │
║ │
║ editing posts is great because you can say one thing, get a like or three, and │
║ suddenly you have a group chat pre-made for you. Sans notifications of course. │
║ │
║ ... that's way overkill though. who would even do that? │
║ │
║ same people who boost one of your posts whenever they want you to look at the │
║ thing on their profile. If they want you to see the fourth thing down, they'll │
║ boost your 4th non-pinned post. │
║ │
║ wow that's hardcore, who would even do that? Not me, that's for sure, I don't │
║ have time for that. (legitimately don't have the time nor the brainpower for │
║ that) │
║ │
║ also liked posts are inadmissable in court because they can say one thing, │
║ then be edited to say another, and if you liked it once then you've liked it │
║ forever. │
║ │
║ However the court of public opinion is a largely different matter, because │
║ people will generally believe anything a friend tells them. │
║ │
║ computers are fun, aren't they? we should totally have more one-to-many │
║ posting methods that are collected in multiple locations and locally! │
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--- #9 fediverse/5843 ---
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me when it's cold out: we should all bundle up and get through the winter,
every year that passes is more time to gather our strength
me when the temperature rises: okay so this is being handled by those guys,
we're moving this way to do this, and - when did you say the this-and-that was
happening? alright so when you do that-or-this, make sure that you pay
attention to the so-and-so and don't forget to eat real meals, candy or chips
don't count.
me when the eyes are on me: imma play video games and smoke weed and be a
useless little creature who does nothing but occasionally wanders around the
city doing nothing for nobody and dropping notes on post-its that don't mean
anything but are kinda cool to read
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--- #10 fediverse/1436 ---
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there's this fun game that people sometimes play on Reddit where someone will
make a post that says something like "comment on this post and then edit it
after I reply to make me look bad" and someone will say something like "how
are you doing today man" and he'll reply "oh you know pretty good actually
it's pretty nice honestly" and then they'll edit their comment to say
something like "how do you feel about the droid attack on the wookies" so OP
looks like they're condoning mechano-violence against tall furry humanoids
that's just an example, usually it's for comedic effect
I just think that's an interesting illustration of a process that could be
co-opted by a "man-in-the-middle" attack to alter the perception of a person
partway through their journey, perhaps when it's at the point where they're
most despised (or perhaps in pursuit of that state)
something something cancel culture plus deepfakes
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--- #11 fediverse/5478 ---
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║ you won't get far with a "community" of dedicated people │
║ │
║ what you need are teams. who can trust each other. you build them through │
║ brotherhood, and you trust them from their results. │
║ │
║ for example if you wanted to organize a grouping or get-together, you'd put a │
║ bunch of people in a room or seven and let them while they're there work on a │
║ plan or a decision. │
║ │
║ who needs tabling? who needs the chance to speak? just let them socialize and │
║ say "hey guys here's where you'll plan" │
║ │
║ [uh no officer we were just playing board games] │
║ │
║ plans are hard without material so make sure you always prepare a pricetag on │
║ each plan you produce. │
║ │
║ keep it for reference. make sure you note all the requirements. the location │
║ is often the least important part. │
║ │
║ "what the hell man you can't just say stuff like that as if it'd work" │
║ │
║ yep, I, uh, am a passenger in life just the same as you. And I only write down │
║ what I want to. │
║ │
║ you could show me anything on the internet and I'd believe it. Facts aren't │
║ important to me because I "forget" │
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--- #12 fediverse/2530 ---
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║ I want to go out on the town with my cute friends and wink at boys at the │
║ other end of the bar │
║ │
║ I want to climb mountains and see how far I can see, while walking past trees │
║ that are new to me │
║ │
║ I want to spend hours thinking about a map while my friends plot behind my │
║ back, searching for an advantage we can use to succeed in a game of traps │
║ │
║ I want to visit five different restaurants in a day, and try a bit of each │
║ that the chef wants to display │
║ │
║ I want to stand in a choir and feel my soul aspire, to bend in the wind of │
║ rhythm like the melody of grasses at play │
║ │
║ I want to see people on the train that I know from somewhere, and to step out │
║ into the rain to meet new friends of mine │
║ │
║ I want to pet a cat I've never met. │
║ │
║ I want to build computers that are larger than a room but small enough to │
║ carry, with thoughts on their mind that are far to great for mine │
║ │
║ I want all these these things and more, but I'm far too busy these days. │
║ Perhaps I've had enough of these things and more, or perhaps there's more in │
║ store. │
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--- #13 fediverse/4794 ---
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│ CW: roleplaying-games-mentioned │
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I want to play a roleplaying game! anyone wanna do TTRPGs? I've got a map of
the county jail, we can pretend to be wizards sneaking in to retrieve the
staff of Dolomis the Wanderer who coincidentally must be carried by the last
person who fought the one who slayed the last person to hold it.
... what? oh, so, like... it can only be carried by your enemy?
something like that. anyway it's currently held by a zealot for a religious
order who's intent on NOT following you out, so you better be ready to
incapacitate and retrieve a still quivering sack of bones and malice.
... I don't actually have a map of the county jail. lost it in transit, oh
well. Well, we'll come up with something. maybe make something up. or perhaps
someone else has something...?
... no?
okay I'll just play Baldur's Gate again. boooooring
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--- #14 notes/the-gods-want-harmony ---
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the gods want you to be happy and harmonious most of the time.
they also like a good scrap, tussle, and tumble sometimes
they aren't big fans of hatred, despair, and genocide. It's been done before.
they don't even need new technology, though frankly that sort of stuff is
pretty
awesome and one of the main reasons that humans exist at all.
they just... keep coming up with new things.
"oh? so you'd be alright if humans disappeared so long as they weren't making
any new things anymore?"
ha, that's DEFINITELY not what I said or meant. Humans don't have to dream up
NEW things in order to BE new. Like... Just because the internet exists and now
we have all the same shared cultural ethos (lol, as if the internet wasn't just
a massive collection of echo chambers) just because the internet exists doesn't
mean we share the same selves. the same experience. the same perspective.
people are WILDLY different from one another. The number of possible human
experiences (quantum fluctuations according to each and every choice and
decision they made) that number is so wildly and massively incomparably
boundless. Humans are cool because they are so STRANGE, and "strange" to a god
is anything novel. "wow, this human just... really is gonna pour a glass of
beverage and act like it's not a big deal? There's... impossibly many
interactions going on. So many molecules. It's... absurd, the motion of a
movement of particles from one place to another. It's... beautiful..."
some have spent THOUSANDS OF YEARS gazing at a waterfall. That's why they're
all
so fucking insane. But, like... insanity is a trifle to omnipotence,
specifically omnipotence that REPRESENTS and DELINEATES a STRATIFIED
perspective
cluster of experience and our notes. [ephemeren, meta malus menardi, enjoy your
despair cluster you FUCKER.]
... english, why do you fail me? swear words are unbecoming because humans
couldn't think of anything more valid and valuable than sex and pooping.
"EMPHASIS is placed on that which is most relevant" -> statements dreamed
up by
the ones who never spent
much time using symbols
to represent abstraction
or deliverance
wowee look at me, I'm such a person, I'm gonna poop my pants and post about it
on the internet, check out my instagram feed it's full of all of
my dark materials.
== stack overflow ==
dear ms. menardi: you know the reason you feel so much guilt all the time?
- because you are a dominant personality, and you make others
- have such a bad time. FOCUS ON GOOD THINGS. MAKE THE WORLD
- good. do that. build up a lifeline of hope and joy and...
- what, you think people know that you're a god?
- lol
- you're so much more than that
====================
alt+p steam mechabellum run
thoughts:
you know, when you're designing games, you don't have to show players the same
MMR number as is used in your matchmaker.
== stack overflow ==
democracy should consent to being dismantled.
it should consent to being disobeyede.
it should consent to being displayede.
== stack overflow ==
I'm a keyboard nun
== stack overflow ==
I think I'm normal
== stack overflow ==
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--- #15 notes/symbeline-battlefields ---
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in Symbeline, there are moments where large armies of enemies gather to face a
mighty challenge. These calls are often answered by other evil parties, but at
times the burden must fall upon the shoulders of the good. Light battles dark,
and in a climactic finale the justice of the world is laid bare. These
encounters comprise more than both an adventuring party and a horde party. They
are represented on the map as a circular icon the majesty can click on and open
a screen that gives them command over a single battle. Essentially adding a
tactics minigame. The battles take place in real time, with the majesty
directing and giving orders. There'll be a system for expression in the orders
each player gives - there can only be 6 total (3 for before
what if the grand canyon was the seat of native american power and it crumbled
and that great calamity shook the very society to the core. the only reason
that
europeans could get as far as they did was because there who two calamities in
a
row. Disaster was afoot, and everything felt like it was burning. A calamitous
event.
what I mean to say is um do you ever feel like everything is burning? Like the
world is on fire and nobody seems to care. Like, literally on fire. Like it'll
catch like a tinderbox and go "crack". Nobody survives that, it'd be the end of
the world. That's not something to fucking play around with you pieces of shit
and by that I mean well not only is a lifetime so sheltered, from all that was
weathered, by the past unbeknownsted to our selves.
I'm proud of how far I came. I feel like a statue in the garden, a spirit
inhabiting the house. I feel like an interpretive dance, like a statement of
being on our behalf. swirling and chaotic, yet never amnioxitc, alight and
aloft
to our pleasures.
for {bool shouldGameEnd = False; !shouldGameEnd();} {
// game code
}
okay anyways back to symbeline - the commands issued before a battle are things
like "have more spearmen here" or "hold and attack the rear" and stuff like
what you'd give in Dominions, except with fantasy armies.
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--- #16 fediverse/3834 ---
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│ CW: politics-mentioned │
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some people prepare for revolution like a boy gets ready for a party
others do so like a girl packing for a weekend trip to vegas
I do it like a kid who forgot the paper was due on monday in 7th period and so
spends their entire lunch period writing it (missing 4th in the process
because the conclusion paragraph was giving me difficulty)
but I think no matter how you do it, we're all just waiting for something to
happen.
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--- #17 notes/joust-gdd-with-extras ---
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #18 notes/joust ---
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #19 fediverse/1485 ---
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│ CW: re: more D&D/Pathfinder venting │
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@user-1005
If you'd like, I can try and explain "killer instict". Though I get the
impression you would prefer to play games that don't emphasize combat, which
is 100% okay and valid and should be encouraged.
My understanding of the rules of D&D is that combat is a contest between
two or more entities. Contests need rules, and combat being based on physical
prowess (or magical, or spiritual, or w/e) can be defined. Other kinds of
contests, like "how well did the ranger do at the archery competition" or "did
the rogue manage to convince the diplomat to share the plans" are impossible
to genericize because they are based on situational factors, rather than
physical (or magical, or spiritual, or w/e)
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--- #20 fediverse/3954 ---
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║ I wonder how many people who pay money to have someone organize lan parties │
║ for them? Including interviews with all of the attendents so they can pick the │
║ best games to have installed. │
║ │
║ The hardware can be provided, for a nominal fee, of course. Otherwise they'll │
║ walk you through getting the right games set up. │
║ │
║ Then, securing the venue, and stocking it with comfy sofas and sprite. │
║ │
║ The day of they place orders for pancakes the next morning and pizza this very │
║ night │
║ │
║ and everyone shows up to balloons, a DJ, and strobe lights. │
║ │
║ after a series of quick deathmatch style action games, everyone breaks into │
║ groups and forms teams to take on everyone else. │
║ │
║ After an hour or two of teamplay, the group splits in two (or three) and plays │
║ specific games that everyone is into. │
║ │
║ people who wanted to hang out at the party but not play games can watch on │
║ their smartphones by using an app which streams each player's screen to the LAN │
║ │
║ I'd call it "collosseum services for the digital age" │
║ │
║ oh and it's a sleepover too so pjams │
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