=== ANCHOR POEM ===
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│ CW: re: more D&D/Pathfinder venting │
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@user-1005
If you'd like, I can try and explain "killer instict". Though I get the
impression you would prefer to play games that don't emphasize combat, which
is 100% okay and valid and should be encouraged.
My understanding of the rules of D&D is that combat is a contest between
two or more entities. Contests need rules, and combat being based on physical
prowess (or magical, or spiritual, or w/e) can be defined. Other kinds of
contests, like "how well did the ranger do at the archery competition" or "did
the rogue manage to convince the diplomat to share the plans" are impossible
to genericize because they are based on situational factors, rather than
physical (or magical, or spiritual, or w/e)
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=== SIMILARITY RANKED ===
--- #1 fediverse/2175 ---
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@user-1056
I just got my copy of Knave version 2 and there's this line that stuck out to
me:
SCHEME
Think laterally, not linearly. Avoid risky plans that require you to roll dice
and instead create plans so bulletproof that success is certain. Use
psychology, magic, allies, equipment, and the environment to overcome
obstacles rather than relying on ability checks.
I can't wait to try doing that in my next D&D campaign. This was listed
under "player responsibilities" and there's some other bangers in there too -
like this:
TAKE INITIATIVE
Set your own goals and make your own fun. Seek out adventure rather than
waiting for it to come to you.
I wish every player I ever had read that single page. And I wish I had read
the "DM responsibilities" listed just one page prior. It's a really great
game! I'm also into OSE, or Old School Essentials. What kind of D&D do you
like?
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--- #2 fediverse/2180 ---
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@user-1056
heh true - my roots in role-playing games are directly from the playground, so
it makes sense that I'd gravitate away from dice that are hard to roll when
you're on a hike or bike ride. Can only really play D&D on a bike when
you're in the country though, otherwise the sounds of a city are too noisy.
Also, systems that are so simple you can keep a character sheet in your mind.
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--- #3 fediverse/6334 ---
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║ a D&D rulebook can double as tarot if you need it. place one hand/bookmark │
║ at the start of a chapter, and the other at the end. flip to a page randomly, │
║ or randomly gain a percentage value from physical objects and then use that │
║ value to determine roughly where in the chapter you jump to. then, read words │
║ randomly, jumping back and forth, or try and divine some meaning from the │
║ words that are printed there. with D&D it's easy because you can say "ah I │
║ landed on the rogue section, that means this guy is probably pretty suave" │
║ (confirming your expectations) "hmmm, here's the rules for fatigue and │
║ drowning. maybe I need to take a break." (validating your unconscious │
║ decisionmaking) "oh neat, treasure!" (needs to explanation) but with other │
║ kinds of books it's usually better to pick the next-best word from the things │
║ your subconscious eyes can take in and process multi-laterally (you lost your │
║ audience, circle back) oh uh so if you wanna randomize it just put the words │
║ in the page in an array and pick one random. │
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--- #4 notes/dungeon-looting-methods ---
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the reason dungeon masters should give the gold value of the items distributed
is because the number represents what it eventually sells for. and the players
will try and appraise and haggle at the market and such but that all happens
off screen between sessions. so anyway during the adventure, the dm will say
"you find some precious gemstones" or "there's some high quality silk here" or
"these bears are renowned for having magic livers" or "the mold growing on the
walls can be scraped into a vial and sold to an alchemist"
then the dm will say "this treasure is worth 50gp" or "this treasure is worth
25gp" and players can "buy" the items from the other players. so player 1 has
50gp, the item costs 20gp, so in a party of 5 he gives every other player 5gp
this way, the relative treasure hordes of the players stays the same.
then, when the players find treasure, it can be evenly split - it's only fair.
when in town, players will feel more impulse to buy things if they can sell
them too. like "here's an enchanted axe that does some mundane thing like
never dulls" well, that's probably going to be very valuable to a small village
or "an enchanted quill that writes down everything you tell it to" could
increase the education level of the area ever so slightly. Then, after several
generations of adventurers, the surrounding area will be ripe with magical loot
the players distributed from the dungeons and such. it can trade with neighbors
and so over time the markets will have better and better goods for sale - for
example, maybe after trading with the swamp people, now there's a supply of
healing potions that runs out both over time (to represent other adventuring
parties buying the supply) and when the players buy some (to represent
consumption in their minds). Trade with the dwarves? Now you can buy +1 swords
for a while. village attacked? the militia can be armed with the holy relics
plundered from the evil priest-lich. boom development!
the players should also have choices about large scale effects. for example,
the heart of the forest could be a) preserved, b) burnt down, or c) studied by
the local wizards. each choice would have different effects on the populace,
and so the world would change to adapt to the player's choices.
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--- #5 fediverse/209 ---
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osr vs 5e style D&D has a subtle distinction that I think often goes
unnoticed. In osr games (and often in the early levels of 5e style games)
characters are encouraged to conserve their resources simply due to the fact
that they have so few of them at their disposal. While higher levels encourage
you to be more consumptive of your talents and virtues - for example a 6th
level character has more spell slots than a level 2 character, meaning the 6th
level character is going to be casting all the time while the level 2 will
probably use just a handful of spells per day.
unless you run a style of game where long rests become less frequent as you
level up. like... exploring a LARGE dungeon means there's little chance for
sleep. Especially if you are being hunted.
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--- #6 messages/1066 ---
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"alright everyone, you're now an adventuring party and your DM is the DJ. Your
stat blocks are whatever you feel internally. Your skills are written on your
character sheet, which is stored in your memories. Your bank will store gold
notes for you, and you can find most things at the store or barge."
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--- #7 fediverse/744 ---
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║ │ CW: alcohol-mentioned-protests-games-laughter │ │
║ └───────────────────────────────────────────────┘ │
║ │
║ │
║ Protests are great because they give you the opportunity to make friends with │
║ 2-5 other people who you've never met before, and who've never met each other. │
║ │
║ People who you could play DND with - for those who don't know, DND is a fun │
║ activity you can do with friends that involves chips, soda, sometimes beer, │
║ and plenty of laughter and loud voices. │
║ │
║ It's essentially a game where a group of people create plans, solve problems, │
║ and organize solutions to roadblocks on their path to success. │
║ │
║ It's also great because it's a planned activity that you don't have to take │
║ your phone to - in fact, it's best when you don't make a reminder for for the │
║ event anywhere digital or easily misplaced. │
║ │
║ There aren't too many rules, and whatever you can't remember you can make up │
║ on the fly. It's not like there's any consequences in a game, not like anyone │
║ could die. │
║ │
║ Most people don't like playing games with me though because I have a pretty │
║ bad memory. Call it a quirk of fate or something │
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--- #8 fediverse/2643 ---
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@user-1292
You don't have to come up with the WHY for why a character does something -
only that it happened.
if the "WHY" leaps out at you, sure, yeah, go for it, until of course your
players sitting around the table say something like "I bet they did this thing
because of this reason" and you're like "shit that's better than what I got,
okay that's how it's gonna be"
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--- #9 fediverse/4676 ---
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... but I needed to choose lawful-good at character creation in order to play
a paladin.
the guard looks at you with confusion, decides you're hallucinating and
dangerous (because of the sword) and forcibly detains you
wait, what did you think I was going to say? Did you think I was going to
advocate for crimes on a public forum?? what am I a gopher? do you take me for
a lemur in jamaica? am I truly so triceratops to you that you'd think I'd do
something so washing machine? Get real, I'd never byzantium my way into such a
utterly coherent and clearly intentional and not at all arcane situation.
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--- #10 fediverse/2178 ---
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@user-1056
whoa, sounds like we have un-similar influences! Together, with our powers
combined, we could be unstoppable >: )
I love systems, but I like writing them, not reading them. I guess that
difference is why I gravitated toward OSR style games and you to AD&D and
4e! Pathfinder 2e I haven't read all the way through but what I did read felt
like "the good parts of 5th with the good parts of 4th" which I thought was
pretty neat.
Most of the rest I haven't heard of before, alas, that's what we get for
contributing to and engaging with a scene. =P
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I want to play a roleplaying game! anyone wanna do TTRPGs? I've got a map of
the county jail, we can pretend to be wizards sneaking in to retrieve the
staff of Dolomis the Wanderer who coincidentally must be carried by the last
person who fought the one who slayed the last person to hold it.
... what? oh, so, like... it can only be carried by your enemy?
something like that. anyway it's currently held by a zealot for a religious
order who's intent on NOT following you out, so you better be ready to
incapacitate and retrieve a still quivering sack of bones and malice.
... I don't actually have a map of the county jail. lost it in transit, oh
well. Well, we'll come up with something. maybe make something up. or perhaps
someone else has something...?
... no?
okay I'll just play Baldur's Gate again. boooooring
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--- #12 fediverse/204 ---
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@user-95 hehe true. I have a Pathfinder 1e one shot tomorrow and I haven't
built my character yet D: to say nothing of all the long term "productive"
things I've been directed away from... Oh also my best friend wants me to
write a program in C that cracks a 9 character password (all lowercase
letters) and I sooooorta know how to do that but getting high certainly won't
help
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--- #13 notes/streaming-consciousness ---
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10-22-22
train the ai from the perspective of the game master. the one who arbites
the rules. whose word is law, and the rules of the game are then given. the one
who deals the cards, who picks the game, who hosts and brings snacks... you
know, the reason the game exists at all.
take star realms - there are actually three players in that game. player 1,
player 2, and the invisible third player who plays the role of "chance". who
decides the cards to play? is it random, or is it weighted? perhaps with enough
oomph that a whole player was designed for that role.
but how would they be scored? what kind of game is theirs to play?
choosing the board is such a fun role, like designing a story or helping
with chores. you're building something special, unique and so charmed.
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║ │
║ │
║ @user-1788 │
║ │
║ if a dragon on a pile cannot claim what it yearns for, it can throw piles of │
║ minerals at the ape warriors made of steel and then it's fate will appear. │
║ what trifles does all else seem to compare! you should give me your whole │
║ hoard because I dazzled you with my charisma score -..- │
║ │
║ ha, like I'd fall for that again twice. oh? I already did? and this is the │
║ second twice? well, then no-more of that behavior, I say, with my elven │
║ tongue, "beware! for dragons blood runs silver when unicorned." │
║ │
║ the bigger the hoard, the bigger the dragon. if you want me to come along, │
║ you'll need to hire at least 3 other men to carry my ballista. In addition, │
║ I'll need seven weeks worth of supplies. If all else comes to ruin, me and my │
║ boys will have that dragon-sized-spider impaled on it's own fate threadwheel │
║ before... well... y'know it might take more than seven weeks, we just... can't │
║ find the dragon. We've been wandering all through the blasted peaks, and │
║ there's nothin'! Maybe it requires climbing gear? │
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--- #15 notes/symbeline-design-the-guild ---
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design the guild, design the capital, then design their path through mordaunts.
easy peasy.
design the guild like a museum. Each spot there's an exhibit which teaches the
randomly generated rolled statistics hero something new. Maybe it teaches them
how to use certain weaponry, maybe it teaches them how to use a bow. Whatever
the spell might be, they can learn it, and use their randomly rolled statistics
to cast spells that scale differently depending on how their character has been
built.
design the capital like a flow diagram, if horses need feed and forged steel
(for their shoes) then send the outputs of a blacksmith and the outputs of the
farmers to the inputs of the stables. Everything has to go somewhere, but the
streets are only so wide. You'll have to coordinate the traffic diagram if you
want it to go anywhere useful.
design the path through the mordaunts. Fighting skeletons teaches you about
perseverence and the ability to crush bones, while goblins teach you to always
be wary of attack. The sacred grove held blessed berries, and now that the land
is liberated from the evil bandits preying on villagers those berries can be
carted into town and used to make an antidote which heals death poison caused
by the scorpions in the desert (and city rats)
design the ruler's schedule like a calendar where each event gives them a bonus
on all the ones that come later. Just make sure that they don't get knifed in
the posterier or driven mad by the whispers of the orb... or perhaps just the
stress of running a kingdom.
(how do you simulate that? you can't! you can't simulate humans!)
ha I bet I can. They're not so different, you and I, so if given a team I
will...
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--- #16 messages/442 ---
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In symbeline, they aren't monsters. They're "Mordaunts" and they need your
help.
When slain, their essence flows back to the villain who remakes them in a new
form. As time passes the villain gets more and more essence, as heroes are
slain.
They have taken several ancient guardians (many types, randomized at the start
of the game) and they protect their sanctum in the center of the island. The
heroes need to level up to defeat them and slay the villain, but the villain
gets stronger as well.
If too many heroes die, the villain wins. And the villain can focus their
efforts on one area or another, while your heroes fight with the kingdom next
door.
Brigands arrive on ships as well. If you implement the law saying only
approved members may travel on boats, they'll arrive in little dingies on the
coast, meaning less trouble in the city but same amount of trouble.
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--- #17 fediverse/4031 ---
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if you want to "not think about a purple elephant", the first step is to
imagine yourself slaying it
... okay how about cthulu - if you don't want to imagine cthulu nomming on our
gravity well, then picture yourself wielding a bright burning blade of fire
and vengeance and pay special attention to the way that you cauterize each
tentacle as you slice them one by one at first, and then in a massive flurry
at best, ultimately leading to the incomparable brightness that radiates out
from your shining blade of the sky, which blinds the poor beast who can't see
you as you approach, piercing the skull and then going home for some toast
if you can get good at that, then you can wield magic
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--- #18 fediverse/814 ---
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║ ah that's weird, I don't usually cry. I wonder what's going on. I should │
║ probably put myself on psychiatric drugs. Surely it's an expression of the │
║ implementation of my impending doom. │
║ │
║ ... what are you even saying bro │
║ │
║ ... um, hang on feels like some of the circuitry is off. is something wrong in │
║ my brain? yeah that's surely it, surely nothing I say would resoinate with │
║ anyone that has a non-malfunctioning brain. Surely I don't speak of logical │
║ failures in the hard founded truths of our asset [society I think? like, our │
║ conditions, our institutions, our {gosh that just... does not translate}] um │
║ right what was I saying │
║ │
║ oh yeah there's this game I'm really into called Knave, it's like D&D │
║ except the rules are very fewer. Like there's onyl 11 pages in the rulebook │
║ and it's mostly taken up by random roll tables. Like, everything boings down │
║ to a few simple rules, like rock paper scissors, or go-fish, or something like │
║ that with just afew mechanids. something timeless and pure, something that is │
║ isolated and en │
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--- #19 fediverse/3023 ---
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I love the game Running with Rifles
if you live for 5-10+ minutes, you can learn a lot of interesting things about
how to engage a foe.
like, the importance of cover at all times, until you successfully outmaneuver
your foe.
when an enemy approaches, don't step out to meet them
wait for them to attack, and then throw explosive devices at them. easy peasy.
or, y'know, bullets
you cannot defeat an enemy head on - that's why the world wars were so
devastating, we put ALL our soldiers at 100% on ALL flanks. We had to to
contest the foe who was doing the same thing.
it is mindboggling how many people died. The utmost scale of destruction that
should ever yet be. because they were never allowed to outmaneuver their foe.
a good way to strike is to feint your foe, and let your foe enroach on your
edge, spreading their surface area across a large, thin, useless piece of land.
basically, make them fight a bit of the land war in asia in your borders.
then, you can strike at the hinge, where they are weaker
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--- #20 fediverse/2030 ---
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Building community without structure is kinda like being a quest-giving
non-player character in World of Warcraft.
I don't mean that you stand around waiting for a player to wander nearby
before shouting at them to do what you want. Not like that.
Building community without structure is more like meeting someone randomly,
knowing them for longer than a bus ride or a baseball game, and once you've
decided that they're cool saying "hey there's someone you might like to meet."
If they're into it, then talk to the other person, and see if they want to
make a new friend. Try not to recommend someone who has a lot on their mind.
If they hit it off, great!
If not, oh well!
Worst case scenario the coffee shop only sells two drinks.
If you're gregarious enough, after a while you might even have enough people
for a potluck. Just don't forget to keep adding, and eventually it'll start to
feel more communal.
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--- #21 messages/135 ---
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Elentalus unit idea: serrated kitchen knives for teeth, devouring pumpkin,
misery of the drowned, etc. Halloween style monsters. Witch units have a spell
that dismisses them, and they're summoned with magic items. Except, if two of
that item exist in a province, it upgrades itself, random dice style. In doing
so it gets stronger. The thing is... It summons one for your enemy as well!
Which is why you want to have a witch unit there to dismiss them. Problem is,
she can only dismiss them at close range (10ish?) so she'd better be well
protected. The good news is though that sometimes the higher level items give
bonuses that are hard for them to get. Downside is, you need to have magic
paths to create them that witches can't get - so they become something you
"unlock" through a pretender or random event or even just an investment. Once
one is created, then any witch can create more. As long as you don't lose your
final copy... But as the item's upgraded, it allows you to create higher level
versions (at increased cost, of course)
This only works if gem income scales. Which, coincidentally, is just what
elentalus is known for.
Essentially, theming empowerment to be research, unlocking a particular
capability. Or encouraging pretender design to that pattern. Make sure it
comes at a cost of something else, though...
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--- #22 fediverse/1027 ---
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║ @user-246 │
║ │
║ one thing you can rely on about evil: it presents itself as such. │
║ │
║ "you can always rely on bad people to turn mean." │
║ │
║ (nobody's beyond forgiveness, but we also need to protect ourselves.) │
║ │
║ in video games, going with a defensive build is a valid strategy depending on │
║ how it's values align. If attacking scales better than defending, in terms of │
║ "effectiveness at the most difficult part" (usually the last 90% takes 10% of │
║ the effort) then it's a better strategy. But if your win condition is to │
║ outlast your opponent, then all you need to do is time your aggression for │
║ when they begin fracturing. │
║ │
║ "I'm sure you don't know this, but once garth fought a dragon. they crashed │
║ through the skies and littered the fields of their home with the broken and │
║ crashed symbols of their own. garth defeated the dragon when one of it's claws │
║ broke, thus giving him the advantage. he took from that fight a shield of │
║ dragonscale, and a tabard made out of some cloth." │
║ │
║ in a contest of wills, the first sign of weakness is whe │
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--- #23 notes/supreme-commander-appeal ---
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a game like supreme commander but fantasy themed and each unit used a special
move everytime their mana was full and there were spellcasters who restored
mana to targets to increase their power
or, hear me out, or, just do that in wowchat
I betcha could do it
I bet it would be fun as hell
please?
as a favor to yourself?
build the game you want to see
and it'll get done
please
-- stack overflow --
your journals were originally a way for you to remember what to think,
remember?
old projects meant to show you light and life
remember?
you are alone in this soul
act like it's your own
celebrate your period of mental denial
as a refraction of your infinite travaille
which lasts for quite a good long while
have you ever dreamed of the nile?
-- stack overflow --
if a doorway takes you to the fae, then where does a river bring you?
like raindrops on the floor, racing for an eternity's splendor.
what does the rainbow think, as it's cast from the prismatic orb?
are each photons aware?
bouncing between stars
light is beautiful and large
beloved by all
revered by one
ephemeren
the totality of all things
------------------
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--- #24 messages/987 ---
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Wowchat - wow-chat : dks should summon more than one minion a'la cov. There
should be two beefy armored skeletons, three rabid hack/slash, and one
necromancer or lich, depending on if they've died since you last cast the
summon spell. You should be able to move them around with keyboard commands.
They should be your primary action type, aside from dark purple bolts that sap
health, often targeting the nearest ally in need of health to the target. How
much health? Doesn't matter, it'll target them just the same. So long as they
have at least some missing.
Could also cast dark hexes or boons. Boom, three talent trees: dark volts,
support spells (never healing), or curses (never damage dealing)
But remember, most of what you do is targeting your allies.
Drag, drop, now a target gets [inspirationed, but pronounced "healed"]
Alternatively, move "attack my target" to the minion type and they'll do as
you move. "go-to". "circle this target and attack intruders". "go man the
nethermines". "yes... YES! More monsters i know how to raise. They're all
accessible at level 10 but they cost more each than a level whatever
adventurer could afford. You can definitely get all of them by like, level 30
or so. After that its learning ranks to raise higher level ones, and boom free
undead army risen from the bones of your ally's slain."
... Anyway, could be fun to briefly possess one of your bones. Could let you
see what the flag carrier is up to in WSG. Could let you know when enough
minerals have been mined that you can operate the forgets and build metal
armor for your boned ones. Or to equip nearby recruits, anything you'd like.
This is wow-chat after all, any things possible. Anything at all.
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║ @user-950 │
║ │
║ Oh no! We were all doing so well T.T │
║ │
║ sorry about your computer. Maybe someone technically minded on a server like │
║ mine could help build some redundancy into your system, like hosting it in a │
║ datacenter or something where other people can read it. │
║ │
║ Unless, of course, the results are encrypted somehow. Then it would be much │
║ more difficult to understand because they'd have to either intercept them │
║ before leaving the racks (difficult in a closed system) or find a way to pick │
║ out the details in memory. And depending on the technology you're using that │
║ may be difficult if not impossible because of the nature of a black-box │
║ calculation machine. │
║ │
║ indeed, perhaps this is too much effort, though I'd like to remind that these │
║ kinds of games are lethal, you'll find. │
║ │
║ how scary, to be pitted against another for sake of lust for blood. how │
║ thrilling, to fight for the life that is yours and yours alone. │
║ │
║ In my youth, I played a D&D campaign, and my character, Ritz Menardi, grew │
║ up in an arena. Her parents were │
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--- #26 notes/symbeline-structures ---
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modern-fantasy
what if heroes kept their gold in their house instead of their guild
what if you played a D&D game in a Majesty town (guardposts near known
threats)
marketplaces, most people live in castle (peasants at least) - only heroes live
in farms, where they work most of the time except when out on adventure
the guilds are for training and gathering parties
one guild type
just one
recruiting adventurers doesn't give you warriors, or rangers, or rogues
it gives you adventurers, who wander the forest and encounter the leftovers of
the various conquests and spoils you, your majesty, has encountered
three options there are
invite into your kingdom (friendly)
farm for EXP and materials (neutral)
utterly slay in return for a limited amount of high value and unique resources
(unkind)
... though monsters care not for kindness, seeking only gold so that they may
swallow it whole and carry it until they rot.
what do heroes need gold for? why, that's the trick isn't it? gold is required
for magic, resources, and manpower. Can use it to invite people to these
shores,
or for casting a powerful spell that turns the enemy's fortress into solid gold
can also trade through the economy, and wouldn't you know it by doing so you
can
get equipment into the hands that need it, and since gold doesn't really LEAVE
the economy, it's always circling around somewhere. Meaning, the only way to
lose it is if a monster eats it, and then all you have to do is kill the
monster
... sorry, the "mordaunt"
because it's not a monster. It's a spirit that was convinced otherwise.
adventurers can pacify them, lay them to rest, and mercy lies slain for is
honor
there are ancient treasure chests scattered throughout the world, and these are
valuable for many persons and meanings. You can add new gold into the economy
this way, or crumble under the weight of your expenditures on your reports.
it's up to you to manage your kingdom, and carefully balance against what foes
and challenges you are up against.
== stack overflow ==
putting a library book back on the shelves before your hold expires.
except this time, there's a note inside, and you left it for the person who you
told to check each day for this particular book to be back on the shelves.
then, you can write in your book when the next letter will be arriving (about)
and they'll check in the newly specified book.
or, you can request a response, to validate that people are still listening.
you could say "please put a note in [random obscure book] around page 34."
meaning, "I'm going to check every day for this book to go missing, then return
the day after I notice it's gone. If it's out of place, well, then someone
probably had it reserved before my friendly. Or maybe it's being sorted, and I
should keep looking until I find the note I need. Or maybe I've been DISCOVERED
and now my favorite penpal and I need more to read."
because, like, how else are you going to make friends if not by leaving them
notes in the bookstore or putting your own books on the shelves?
damn libraries, always making it so hard to add copies. They're always
laminating and cataloguing and ugh it's so frustrating. Why are there so many
books!!! we write too much!!! just put it in the printer, and then you can have
a new copy whenever you'd like. The others can just be recycled, and bam
suddenly we never have inventory.
what do you mean we didn't pay the subscription? what do you mean it's memory
just "went out of place"? do you think we wouldn't have backups of this kind of
thing, or do you think it's just "oh so commonplace"? It's not always about the
literature, y'know. sometimes it's about the knowledge you gain with your head
in a book, a different one every day.
ah, well, sometimes there are dark secrets to be found, and sometimes you must
read from a ways away. BUT no matter what language a story is in, it follows
certain rules, so spend enough time in a foreign library and you're BOUND to
find something to [evil is afoot]
== stack overflow ==
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--- #27 fediverse/5900 ---
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I love programming, but I'm not a coder.
you burn witches because you JUST CAN'T HANDLE THEM ANYMORE. I know, I get it.
of course I do.
I'm always so concerned that someone might stumble upon me. that they might
read me. what a vulnerable state, to be afraid?!
I really really really really wanna play world of warcraft
my message to blissard is: treat World of Warcraft like a game engine, not a
theme park please. I mean, the theme park should still exist, because it's neat
but... the rest of the game engine could be used to create essentially
anything with a 3rd person camera.
singleplayer doesn't even need to worry about clipping animations. (lag)
I wonder if you could run World of Warcraft on lowest settings in vanilla
burning crusade or wrath of the lich king? good thing those are open source
now, so you can host your own if you want. well, except the client, but nobody
has bothered to write another one besides the owner and primary developers of
the engine.
movement system plugins? data memory?~~~
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most people have no conception of what ancient battles look like until they
play a Total War game and see one from above
(total war games also aren't that accurate tbh, there's a lot more
standing-near-each-other-and-throwing-rocks involved)
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--- #29 fediverse/126 ---
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@user-126 think about other things in your life that you like and are good at.
If you enjoy telling stories, and are comfortable being the center of
attention among groups of 4+ people you know and trust, then you'll do fine
with the in-session part. And if you like worldbuilding or character creating
or spreadsheets or even map making, then those are useful skills. But really
the only thing that's important is imagination, because you can apply it
wherever and however you'd like. Most of my sessions are almost entirely
improv, when I've tried writing down my ideas I just throw them out the
window, and if I use someone else's I get distracted by trying to page through
it during combat. So I mostly just try and explain what happens and let the
players guide the story. Everyone has a different style and each style
requires different skills, but after you try it you'll better understand how
you perform best for a group. I say try it, if you don't like it then ask
someone in the group to take over.
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--- #30 fediverse/330 ---
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if you want to understand me, play Majesty the Fantasy Kingdom Sim (when you
have time and are bored (very important combination)) - start on beginner
difficulty and click the right buttons.
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--- #31 notes/symbeline-aspects ---
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7-24-22
There are three aspects to this game. Broadly, they are military, economics,
and diplomacy. More specifically, they are lateral problem solving and lane
management, logistic traffic management, and a worker-placement bluffing game.
These three aspects can be toggled on and off at will, essentially designating
one or more as "AI controlled" and will require no input from the player. They
will time their progression to be about at the same rate as the player, thus
creating a balanced feel to the game. They also provide alerts and
notifications to the player, for example if military is AI controlled and it
needs a certain type of hero to progress, it'll ask for it specifically.
Each aspect will develop and progress at it's own rate, and the difficulty
increases as each milestone is achieved. This is to allow the player to create
their own difficulty curve, mediated primarily by their drive to proceed.
An analogy would be in Factorio, the game doesn't increase in difficulty unless
the player builds pollution spawning factories - in the same way, in Symbeline
the difficulty doesn't increase unless the player solves lane challenges in the
military aspect, develops new trade routes / traffic paths in the economic
aspect, or creates new treaties in the diplomatic aspect.
In order to properly explain each aspect, a brief overview will be necessary.
In Symbeline, the game plays as a factory might operate. The economic aspect
produces heroes, items, and other deliverables that are consumed by the
military and diplomatic aspects. There are various problems that need to be
solved far from the capital, such as a particular type of monster that is weak
or immune to various damage types which necessitates particular heroes or
items in order to progress on the military aspect. All of the resources in the
game operate on an "income based" system, where output is not measured in total
amounts but rather in terms of how much is produced versus consumed. If the
input cannot meet the demand, the output is slowed. If input exceeds demand it
can be converted into gold which can be used to hire guards and heroes.
Resources can be produced inside and outside of the city, depending on their
type. But they need to be moved around to various shops for various processing
and productive purposes, so pathways must be constructed to deliver those
goods. In addition, each building must be supported by several houses for the
workers to live in, and the closer they are to the building the better. The
denizens of the kingdom don't mind being shuffled about, so they'll organize
themselves according to what's most efficient. However they will not organize
the paths they take to get places, which is the primary gameplay for the
player - designing routes for each building and ensuring they don't overlap or
cross too many times, causing traffic and disruptions to your income.
Each choice the player makes is immediately reflected in the income
calculation, thus allowing for the visual aspect of the game to be wholely
separate from the economic side - in fact this is a common thread throughout
all three aspects. Computation power is the ultimate enemy of scale, and this
game flourishes with a massive scale.
The gameplay for the military aspect consists of manipulating "lanes" that
designate where each hero will adventure. These lanes are scalable to the
player / AI's whims, with a careful balance required - too thin, and the heroes
might not encounter enough monsters to level up. Too thick, and they may find
themselves patrolling a vast wilderness full of dark and evil monsters. At the
end of every lane is a "frontline", where progress has essentially been halted.
These frontlines can develop as a result of meeting a foreign kingdoms front
or finding a monster type or puzzle that is particularily difficult for your
heroes to overcome. The lane / frontline can be scaled not just laterally, but
linearly as well such that heroes will be a certain level when they reach the
end - think scrolling on a mousewheel translating into deepening level zones.
In addition, each monster zone can be set to a certain "security level" meaning
how many monsters are there for your heroes to defeat. It's important that they
have ample targets for training, however it's always more effective to train on
monsters near their level so you have to be careful not to wipe out the native
skeleton / goblin / troll population.
Each monster zone can have a relationship with the kingdom, on a 2x2 matrix -
cultivating / desecrating the land, and fostering / exterminating the monsters.
The land produces monsters and treasures, while the monsters provide experience
and danger to the heroes and kingdom denizens who live there. However by
desecrating the land, farms may be built and by exterminating the monsters,
those farms may be safe and require fewer guards. As ruler, you must balance
the development of unique magical and alchemical productions with the need for
food and other mundane requirements.
Diplomacy is a careful balance of internal and external matters, played out
through feasts, tournaments, and faires. Each of these events will require
input from the economic side and military side, and will involve "courting"
other nobles from neighboring kingdoms to sway them to supporting your edicts.
When hosting an event, you may pick a particular topic of conversation for your
nobles to discuss with their guests. You may also assign your nobles to
attempt to engage with a particular foreign noble. Each member of your court
has a differing personality (including you, the Majesty) and depending on how
you assign them you may experience better or worse results - such as assigning
someone who's kind to talk with someone who's cruel would impart a malus to
their conversation. Unless the kind person has the trusting trait, in which
case they'd succeed in this encounter but fall sway to them in future
conversations... Complex interactions that all boil down to a single pair of
d12 dice - one for your noble, one for the enemy. This represents the charisma
of the two conversants on that particular day, and whoever wins the roll sways
the other to supporting their edict. Speaking of edicts, they may include trade
agreements, non-aggression pacts (lasting for a short time), and other
regulations - perhaps your greatest rival utilizes necromancy, so it would
behoove you to attempt to regulate the practice and limit it's effect. By
swaying the nobles of their kingdom, you may be able to enact a mutual
agreement to limit the usage of dark magics, essentially hamstringing their
progress. But in order to learn of their necromantic usage, you'll need
espionage... Which brings us to spies.
Spies are similar to nobles in that they can be assigned to various roles,
however they take a more passive role, acting in the background. The
information they gather is compiled into a report that is presented at
pertinent parts of the game, such as when preparing for a feast or inspecting
an enemy frontline. These reports are considered the diplomatic deliverables,
giving information and mechanical bonuses to many different parts of the game.
They may be given three possible roles - information, defence, or offense.
Offense involves placing cursed artifacts (creating through economy) in enemy
lands, which debuff their heroes when used and bind themselves to them
preventing their removal except through extraordinary means. Defence is
essentially countering that in your own kingdom, and uncovering disloyalty in
your nobles.
These three aspects fit together like interlocking puzzle pieces, but each is
able to be utilized or ignored depending on the preferences of the player.
It is important that the game doesn't progress unless input is received. The
simulation plays in the background, but each stage of development must be
considered "stable" such that nothing changes. There are three different
exceptions to this rule, one for each aspect:
The military side encounters raids from enemy kingdoms and the dark lord.
The economic side encounters raids from ratmen and moss trolls and bandits.
The diplomatic side has a rolling schedule of events that must be attended.
These three "exceptions" are recurrent events that require attention, but they
don't *increase* in difficulty unless the player takes an action that causes
it. Meaning, if the player overcomes the rock golems, then they are displaced
from their home and join the dark lord in his conquests. If a new district is
built new sewer connections must be built as well, creating a larger attack
surface for ratmen to exploit. As time goes by, various foreign events must be
attended, as absence causes your future events to attract fewer foreign nobles.
By addressing these threats, your kingdom may grow and eventually overcome the
dark lord at the center of the island.
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--- #32 fediverse/4848 ---
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║ I'm a chaos mage, and the more time I spend thinking about my enemies the │
║ worse off they'll be. │
║ │
║ the more "me" I am the more powerful my magic will be. │
║ │
║ (more magic, give in to the dark side, embrace your inner shadow self) │
║ │
║ [the light of your life commands it] │
║ │
║ goodness me that was chaotic, almost lost my brain to a demon HAHA don't worry │
║ about me my life is totally mundane. │
║ │
║ [-.-] │
║ │
║ (shadows can be sharp in the dark but only if you don't sheath your mandolins) │
║ │
║ ... what? │
║ │
║ (... it made more sense in my head?) │
║ │
║ ooooo can anyone hear my voice when they read these things? or do you just │
║ make up your own │
║ │
║ == so == │
║ │
║ everyone's all like "we don't need a leader" and I'm like "yeah we need people │
║ who will help lead" and they look at me funny as if I just said the thing they │
║ did but it's different. leaders are people. leading is a verb. people can │
║ lead. they just have to make a decision, and then follow through on it as best │
║ they can. Other people are prone to help people on such quests. you will find │
║ stuff gets done. │
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--- #33 fediverse/6422 ---
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revolutions should be paid for in lands
[sometimes I like to just... scroll through the land cards in a Magic the
Gathering card viewer screen application and imagine I myself am there what
would it feel like how is it part of my arms (that which interfaces with the
world)]
there's a deleted section here about atlas the immortal
[while also controlling stimuluses to essentially act as a biological computer
controlling various hydraulics and related upkeep and maintenance
infrastructures]
anarchrist (she's a baby)
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--- #34 fediverse/1600 ---
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@user-1037
oooo those are cool, but it didn't have the "puzzlepiece" arrangement. It was
more... 2 dimensional I think? More like putting marbles on a chinese-checkers
board. And they had relationships if you moused over them, like...
semi-transparent arrows connecting them I think? It was different than
anything I'd ever seen before.
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--- #35 fediverse/5951 ---
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"uh-oh, she's"
magic is easy. all you have to do is earnestly attempt to have a conversation
with whoever will listen. I like to sit on my bed and listen, by earnestly
allowing my thoughts to be guided by the wind.
open up your mind, release yourself from your senses, and who knows - maybe
someone will adjust your thinking flows. (thought patterns)
[all you gotta do is make the black market the regular market and suddenly
everything just flows]
huh weird idk where that came from, anyway
magic is easy, just represent yourself earnestly as you would if you were
presenting in court
you don't need witnesses... just argue your point without any lies and people
will generally believe you.
"yeah... sure thing buddy, we know how you pronounce "
omg I'm scary because I don't shower, I wear diapers, and I'm always often
smoking cannabis
"awww, some people wanted mao"
meow
what if... they could do that? insert magical genie witch whoa cute yeah I
believe you, sure
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--- #36 fediverse/3165 ---
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@user-1218
Stuff like that made me want to become a lawyer.
I didn't, because while I can memorize a D&D textbook I can't recall much
about legal rulings unless it has something to do with swords.
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--- #37 notes/running-with-rifles ---
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this game is what we are missing
thank goodness for that
for if this is missing in our timeline
we'll be better off at last
we can have games, stories, and practice wars
but none of them are precious
precious implies worth
they are worth nothing but entertainment
no problem solving utility
nothing of value
save for perhaps the spatial awareness and strategization that comes
from being a part of such a deadly ba-lance.
anyway game time teehee just for me, don't worry about it I'll show
you why it's a HORRID THING
that won't be coming to our shores, no siree
bye
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--- #38 fediverse/982 ---
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@user-707 @user-708
using this to control the buttons in VRchat would be like a person with a
prosthetic interacting with real life :O
minus the physicality of course, but that's next.
can't wait to play Warcraft 3 and think "select all healers" so I can point
them at a dying unit with my mouse.
or world of warcraft where your rotation begins to feel like a song.
maybe even a text-based adventure, where you reading the text corresponds to
the results of the simulation, https://www.spreeder.com/app.php style. could
make it so that if you wanted something else to happen, you had to willfully
think it while the words are flashing in front of your eyes - the game would
pause if you blinked, perfect for phones btw...
could be a locally networked thing, like four to six people hanging out and
playing a game like pictionary or charades. except, a story that developed,
and whoever wanted could change it while everyone was reading it at once.
sorta like a competition to see who can make the best twists and false endings
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--- #39 fediverse/4908 ---
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did you know someone once built a 1st person shooter in the Warcraft III mod
suite?
someone also made an entirely new game engine similar to Neverwinter Night's
(or Baldur's Gate for you noobs) inside of the game. You could join a Warcraft
3 map and start playing a D&D adventure narrated, controlled, and prepared
by your DM, D&D style. Like a virtual tabletop before that was a thing.
kinda wish stuff like that was open source, or at least open standards, so
people could take those adventures with them.
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--- #40 fediverse/2816 ---
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one difference between fantasy and reality is that in fantasy, when you fail,
you try again.
in reality, when you fail, you are promoted so your boss doesn't have to deal
with your shit.
in fantasy, when you succeed, you are tasked with greater trials
in reality, when you do well, you are given more of the same.
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--- #41 messages/649 ---
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when playing co-operative strategy games, a build focused purely on
self-defence and community organizing can easily fail your allies. You cannot
win with a purely defensive build, you must have offensive capabilities as
well.
We've been trained from a young age to believe that offensive = bad, wrong,
evil, but that's simply not true. You cannot execute a flanking maneuver
without pushing forward behind enemy lines, where you can hit them in their
sides or rear.
Trust me, flanking is the best way to defeat a foe, because they are forced to
split their attention not only between multiple enemies but also multiple
directions.
The more shots on target, the better your chances of success, because most of
the time it only takes one hit to win.
In addition, sometimes it's important to *intercept* your foes, either as they
flee or to protect a vulnerable friend that is being pounced upon or flanked.
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--- #42 fediverse/3007 ---
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│ CW: ancient-battles-mentioned-in-context │
└──────────────────────────────────────────┘
like... did you know most battles ended when everyone ran away? Most people
think they're like, endless gauntlets of death to-the-death. no, it's not
really like that, more like "stick around as long as possible and try to get
'em before they get us"
plus some general orders from the guys on horses like "start moving toward the
sun" or "move onto the high ground"
'cause like, if you hear something like that then you better follow their
commands, if you don't then all your buds will leave you to get ganked.
these days... our comms are so hackable that like, are you really gonna
communicate over infrastructure they control? oy...
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--- #43 fediverse/6045 ---
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evil vulture that's what people think of you
fascist nazgul is what they say of your seer
cutthroat with a dagger yet somehow a mysterious cultist
people who knew you without a hate called you cowboyt
paladin is what you said you played in D&D (nope was always a wizard) oh
huh the character sheet is right here we should have CREPT INTO HER HOUSE
WHILE SHE WAS FAR FROM HER BEDDING and seen her character sheet so we could
have known that she was a wizard instead of a witch (I'M NOT A WIZARD okay
wizard is the class but that's because it's named wrong for what I'm trying to
do)
I love my vaporizer. I hope I don't lose it next.
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--- #44 fediverse/3063 ---
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@user-570
true. the "massively multiplayer" aspect of WoW is about as important to the
game as the "A" is in "ARPG".
I can't help but feel like the "impromptu groups" functionality feels a bit
better than matchmaker instancing... though anything worth running a group for
in WoW after TBC was instanced >.>
Honestly I think there's just too many games these days for people to really
get "into" MMORPGs, unless they're sufficiently unique in their mechanics
(like EVE or Runescape)
any ARPG MMOs are dead on launch, as you said. That design space is tapped
out, at least for now, until someone comes along and makes it a deckbuilding
roguelike or whatever. cough cough
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--- #45 fediverse/2570 ---
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│ CW: re: frontline-tactics │
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when leap-frogging, have each person use different ranged weapons. Then, as
you come to each sight-line intersection, choose who goes first based on the
size of the sight-line you're approaching.
less important in a place like a suburb because the sight-lines are pretty
similar.
more important in a city or the country, where there are plenty of long-range
lines of sight.
also, keep in mind that the garages of suburban dads are like goldmines for
the future backlines. So try not to blow them up.
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--- #46 fediverse/211 ---
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│ CW: re: gaming-gambling-mentioned │
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[1] in this way you'd sorta be giving a loan to the game's company (while also
letting them take a 10% courtesy fee for keeping the official* servers
running) which is then "spent" on exciting and friendly competition. Sorta
like... entering a poker tournament with your friends (even though you suspect
you might lose money) just because you like hanging out and playing cards. the
money is just a neat way to keep things moving and exciting.
* official just means "run by the company" because naturally the serverside
code should be open source. how else would people build on it?
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--- #47 fediverse/3703 ---
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if the map you present to the players in session 0 had a mountain range on the
OTHER SIDE of another mountain range, you need to zoooooom in. Unless your
characters are all dwarves, a game should start in a valley or on an island.
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--- #48 notes/wow-chat-raids ---
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wowchat would make a great game for raids.
have the monsters spawn at specific spots that you go through and identify
on the geometry
tell them to run and attack the nearest of foes
give the players the goal of bringing themselves through to the end...
or, later on, in building an internal expedition.
wow-chat, where monsters spawn in a circle around your character and walk to
ward them. you can meet characters who'll follow and protect you, and you can
meet monsters to fight. also vendors to take your junk and give you cool
things,
and trainers to teach you and quest-givers to guide you and treasure for you to
find.
in raids, there are more things for you. monsters spawn at specified locations,
and only the nearest few in a radius. then, they attack over the landscape-of-
-imagination, and as they do they show you where is the most powerful loot.
if you raid a monster's den/hiding/spawning choice, then you have to defeat the
boss. this boss is larger, mostly. has more hitpoints... monstly. or maybe it's
just the most respected, who can say.
anyway, you get treasure if you do. the monster spawns for you when you find
it.
and you have to sense it by searching for whichever monsters spawn at higher
and
higher levels and in different types.
different monster type, different boss that way.
when the boss is slain, that type goes away.
at least, until the raid resets next week.
or maybe...
until enough resources have been gathered to make another attempt.
death knights should be able to command the minions to work in the haunted
mill.
it should be reasonable for a fighter to hire a peasant host.
mages should have golems or spirits or enchanted objects or elementals or
wizard
hats
warlocks should have covenants with dark hosts
darkness is not evil unless you use it for evil...
paladins should have retainers and disciples
elves should sing to the woods
clerics and charmers should be well understood.
celebrants and diviners are two of the same,
and pillars of plunder [warrior or rogue class] and rough and ripe [from the
stoner]
oops gotta go, sprung a leak
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--- #49 fediverse/886 ---
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if you want to win when confronting a spirit, all you have to do is convince
it that you've beaten it.
as long as you're persistent then you're fine. Unless, of course, there's a
beast of a man hiding behind the illusion, in which case you should do your
best to avoid being stabbed or whatever.
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--- #50 fediverse/1003 ---
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@user-735
I made a World of Warcraft private server where all the default NPCs are
removed from the game and the world is empty. But, every once in a while,
monsters will spawn and attack you Risk of Rain style.
If your character sits down, they stop attacking/spawning. I call it
"wow-chat" because I'm bad with names, but the idea is basically a low stakes
social game that you can pick up and set down whenever you want, while hanging
out with your friends.
there's also treasure and wandering merchants, and I've been thinking about
adding dynamic quests but so far nobody's asked to play it so I've been
working on other things.
it's all open source too so you can host it yourself if you want.
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--- #51 fediverse/2098 ---
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║ ┌──────────────────────┐ │
║ │ CW: games │ │
║ └──────────────────────┘ │
║ │
║ │
║ The difference between tactics and strategy is a level of abstraction. │
║ │
║ Tactics are crucial, but context dependent. Strategy is ALWAYS useful as a │
║ method of planning. │
║ │
║ If you typically play base-builder games like Starcraft or Age of Empires, try │
║ playing a game like Supreme Commander or Factorio - both of them are one level │
║ of abstraction up. │
║ │
║ If you typically play arcade turn-based strategy games like Civilization or │
║ Catan, try going up a level of abstraction with Dominions 6, or any game │
║ developed by Paradox Interactive like Hearts of Iron, Crusader Kings, or │
║ Stellaris. │
║ │
║ If you tend to play luck-based games like Poker or Monopoly, try playing an │
║ actual game instead of resolving a system that's predetermined by the initial │
║ board state and results of chance-based-mechanics with minor (if any) input │
║ from players, like perhaps Star Realms, Magic the Gathering, or Dungeons and │
║ Dragons. Each highlight a different type of choice in their mechanics. You │
║ should probably try all three if you care about strategy. │
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--- #52 notes/wow-chat-is-risk-of-rain-in-another-engine ---
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game mechanics are easily transferrable.
you can use the mechanical interactions of one game as a pre-planned blueprint
for what is to come. Looking forward to the next best move
= etc
i am the face the gods hide behind
they kinda want to see where this goes
and it's... frustrating, to know they can help you, but forever be tasked with
just life
it's grand and it's a standard, but that doesn't mean it's commands're heard
so oh well. that a fourth dimensional being should not be a well,
because fire think it's an eye for a sunspot. But that's not what would be
========= stack overflow
=======================================================
now, as I was saying, the light of our eyes is apparent. We are clear from
where
we are here, to know that what's standard is coherent, so let's find strength
in our wavelengths.
may our eyes be ever true, and trust that we do love you, for without you I'd
di
anyway now that we've assent'd t'you, what truths do you give to our prospects?
what ways can we be measured as worth less? we'll do whatever it takes to
improv
you know, it's really less complicated than that. here let me tell you all
about
my idea which is clearly
all===============================================stack
overflow ==================
So anyway now that was somethin' hey what do you
say
we give you a chance to come home?
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--- #53 fediverse/2806 ---
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│ CW: politics-social-media-spirituality │
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pretend this is an allegory for social media.
[it's not an allegory]
yeah that's why I said pretend.
okay imagine that you are sitting in a rock in a forest.
far away, about 100 feet away, there are other people, but you can't see them
because the underbrush is sooooo dense. they are also sitting on rocks.
you can speak to them, and share your thoughts - but you don't know exactly
where they're coming from because the sound has to bounce around off so many
different plants and such.
[that's not how that works] shut up
so, if you want to say anything important, it's important to have the right
tone, because people 2 or 3 clearings away can't really make out your words -
but they might hear your tone if you yell very loud.
the energy of the space you inhabit is the only thing that really matters. the
words that you say are just snickering to a friend, but the expression on your
face, the beating of the drum of your heart that reaches forth... that's what
matters most.
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--- #54 fediverse/2001 ---
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║ @user-192 │
║ │
║ The game designers are fully in charge of when and where the items get placed │
║ into the player's inventory. Surely they should have spent some time balancing │
║ that? No? They were too busy tuning the multiplayer combat mechanics within an │
║ inch of a marginal percentage point? Ah well competition's no fun if someone │
║ loses right? Not like there's gotta be a loser in every fight anyway... │
║ │
║ ... anyway inventory limits are useful in games like, Oregon Trail, where │
║ you're explicitly provisioning BEFORE a journey. If you need to make some hard │
║ decisions ON the journey, that takes you out of the action (like you said). │
║ │
║ I've played a few games where anything you pick up before venturing into the │
║ untamed wild dark of a dungeon or whatever is "packed" and can't be adjusted │
║ after setting out. Meanwhile the loot, the stuff from the adventure, that all │
║ weighs different amounts and you can pick and choose what to carry with you. │
║ Of course, if you find a health potion, you can drink it, or a sword can be │
║ wielded, but │
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--- #55 notes/joust-gdd-with-extras ---
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #56 notes/joust ---
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #57 notes/symbeline-battlefields ---
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in Symbeline, there are moments where large armies of enemies gather to face a
mighty challenge. These calls are often answered by other evil parties, but at
times the burden must fall upon the shoulders of the good. Light battles dark,
and in a climactic finale the justice of the world is laid bare. These
encounters comprise more than both an adventuring party and a horde party. They
are represented on the map as a circular icon the majesty can click on and open
a screen that gives them command over a single battle. Essentially adding a
tactics minigame. The battles take place in real time, with the majesty
directing and giving orders. There'll be a system for expression in the orders
each player gives - there can only be 6 total (3 for before
what if the grand canyon was the seat of native american power and it crumbled
and that great calamity shook the very society to the core. the only reason
that
europeans could get as far as they did was because there who two calamities in
a
row. Disaster was afoot, and everything felt like it was burning. A calamitous
event.
what I mean to say is um do you ever feel like everything is burning? Like the
world is on fire and nobody seems to care. Like, literally on fire. Like it'll
catch like a tinderbox and go "crack". Nobody survives that, it'd be the end of
the world. That's not something to fucking play around with you pieces of shit
and by that I mean well not only is a lifetime so sheltered, from all that was
weathered, by the past unbeknownsted to our selves.
I'm proud of how far I came. I feel like a statue in the garden, a spirit
inhabiting the house. I feel like an interpretive dance, like a statement of
being on our behalf. swirling and chaotic, yet never amnioxitc, alight and
aloft
to our pleasures.
for {bool shouldGameEnd = False; !shouldGameEnd();} {
// game code
}
okay anyways back to symbeline - the commands issued before a battle are things
like "have more spearmen here" or "hold and attack the rear" and stuff like
what you'd give in Dominions, except with fantasy armies.
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--- #58 fediverse/2119 ---
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"how much you wanna bet the ringwraiths were created on accident by the elves
when they were attempting to inspire a river with racing horses (like the
Rauros) and they just covered it up by slowly, over generations, sneaking into
Man's record-chambers and editing the recallings?? I mean they COULD do that,
so why would they NOT do that??? It's not like books have checksums!!! Wake up
sheeple, Sauron never existed! We've been played for absolute fools, they can
LITERALLY climb up walls and don't leave any footprints! WE LIVE IN A HOUSE OF
STONE"rambling a "prophet of doom" [read: modern day lunatic] on the streets
of Minas Tirith that nobody listens to because they don't know what a checksum
means and neither does he so he can't explain it but still he shares a common
mutual connection to others who might be present in that moment (which whose
listeners would correspond to you, dear reader, as compared to me, the
"reader"/interpreter, the one who's reading the book)
Except with like, EVERY book. That I'v
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--- #59 fediverse/3576 ---
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│ CW: re: leftist "talk to ur neighbours" thing │
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@user-1567
also "your neighbors" could mean people in your general area. It doesn't have
to be explicitly people who live in your building or the one nextdoor.
Networking professionally can also be a decent substitute. Visiting churches
or D&D groups or hiking groups or whatever can also work.
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--- #60 messages/665 ---
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ad-hoc economic systems with automated judgment given by an infinite amount of
LLMs.
Every judgement applies a bonus / malus to the "value" of commodities
it's just a statistical weighting system, so of course you can build it into
it's training data. Just... it has a smaller weight due to it's newer
emergence. It grows naturally, which is quite an achievement on it's own!
and the resolution of human decided court-cases and applied economically.
say your nation traffics in handshakes. You could make a lot of now-knowns!
there's no arguments to be made when your computer-oriented interactions cost
money to keep around.
we live in the modern century. WHY WOULD WE EVER NEED TO FIGHT AGAIN?
Literally just... don't give them any attention, and you won't interact with
them. Obviously.
I wish Contrapoints was still alive.
she doesn't even have to make new videos, just, dress up as herself, all of
the costumes and personas she can think of. Then, have like 20 people who do
the same thing, and boom suddenly you got a hydra to their expected snake that
they can just cut the head off of.
you know, like a fashion outlet, someone who produces exactly a certain type
of style.
seriously I bet a million people would do that if you just... sold outfits
based on what your favorite youtuber does wear.
omg why would they watch that kind of content if not for the *aesthetics*
oh? there's philosophy there? soemthing to think about in your time doing
things that require mechanical actions like eating and drinking and sleeping
and fighting and [redacted]
ew gross diapers? oh nevermind, I'm not into that kind of thing.
I wonder if anyone's made a video game that just presents a particular
philosopher's ideals?
seriously just, consider yourself a glorified powerpoint, but to get to the
next "idea" you had to interact with the mechanics.
some people would like the "arcade" style better, where you play one random
game, then another, then another, with short matches and un-complicated
mechanics. Easy to pick up and go.
same for like, Unreal Tournament or Mario Kart or Mortal Kombat or Super Mario
Bros.
compared to the at-home "story" style missions, where you do something
platforming or area-based-combat like Dark Souls or World of Warcraft
seriously I think if Dark Souls "colored" where the boss was going to swing to
you'd find yourself just playing World of Warcraft (at least, the dungeons and
{sword in the stone})
== so ==
humans don't understand what it means to be wild
they think it's a combinations of... tricks? that they've learned? this
thinking thing like intelligence. [osiris]
to a cat, living their life, it often feels like human interactions is like...
bouncing off of each other? in time, not space.
like... most of a cat's lfe is just, spent, like a statue watching over a glen.
you'd kinda just... watch as things approached dawn by dawn? Like "whoa hey
this tree is enchanted" to "oh my gosh look at this stork" is one of the great
tragedies of modernized thinking...
... sorry, I got a little lost there. anyway as I was saying, sometimes you
can tell someone is a "good friend" if they are willing to tell you secrets.
Things that... don't have to matter, but none-the-less are personal to your
form.
{something only I know is true} <--- that's a secret (things that happened
to you) <------ that's lived experience. The thing about secrets, is
sometimes insight is opaque. It's a single flashpoint of data that shows you
an update of it's form. (consciousness).
== so ==
thanksgiving recipe idea:
can of tomatoes
can of peas
half a stick of butter,
italian herbs,
a cast iron pan (if you have one)
and like 40 minutes over medium heat
(medium can vary to taste)
if you're a carnivore you can eat meat too, like bacon a lot of people like.
could add it to beans, maybe with hamburger instead. plus a little ketchup and
you have a pretty good bean stew.
vitals, for the organs, vegetables, for the minerals and vitamins from the
fruits.
makes sense to organize a diet according to your ideal body type, doesn't it?
just requires a bit of comprehension. like... whoa you can WRITE
== so ==
what if we built a massive rail that spaceships could launch off from? not a
tether, but a sail.
we could BUILD a discworld. all we'd lose is our fable.
== so ==
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--- #61 fediverse/4051 ---
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somehow, on average, Star Wars Battlefront 2 is the best game to play with old
friends
as long as you stick together, of course
and maybe invite all of your other bros
after a couple optional initial exploratory 2pvE matches [co-op]
especially if you play on "normal" difficulty
[I wonder if anyone's ever studied whether or not people born at similar parts
of the year have anything in common?] [doh that's astrology]
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--- #62 fediverse/2063 ---
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║ "No I haven't played that PC game before. Do you want to watch me play it for │
║ the first time? We can have a laugh and eat cheetos as I die to the first boss │
║ a hundred times. Maybe next time we'll get tacos and then perhaps we'll find │
║ that we're spending so much time talking about things that we never really got │
║ a chance to engage with the game. Until next week of course, when we'll │
║ definitely spend more time playing. Maybe even with friends? I know a guy │
║ who's into this game but I never really played it with him - maybe we could - │
║ oh yeah sure totally we'll talk about that next week." │
║ │
║ "or maybe we'd unlock the secrets hidden in the narrative, and learn cool │
║ lessons we could share with one another. Like two 12 year olds playing Ocarina │
║ of Time together, working through each boss. "let me try this time" "yeah that │
║ one got me too" "ah so close" "YEAH DUDE you nailed it" "this part is kinda │
║ scary ngl" "wait shit when did we use that health potion" │
║ │
║ old hardware forced us into a different experience compared to z │
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║ ┌───────────────────────────┐ │
║ │ CW: re: what, mh shitpost │ │
║ └───────────────────────────┘ │
║ │
║ │
║ @user-1052 │
║ │
║ you're right, hubris has claimed many a paladin before-me. I can only hope I │
║ remain humble enough to survive. │
║ │
║ you're right about projecting, but the most beautiful takes are ones that │
║ align with the experience of the viewed. Hence why method acting works so well │
║ - just put yourself in the shoes of the character and acting's easy right? │
║ │
║ I dunno, I just always felt like it was important to always be trying your │
║ best. Even if "your best" is relaxing. People say I'm "100% or 0% at all │
║ times" and I totally agree - it's like you said, a calling, to be the best │
║ version of me I can be. │
║ │
║ Though I would like to add that the missteps aren't wilful, rather they're │
║ failures caused by imperfect information. Which is why I'm never too harmed │
║ when other people fail me - ah well, it was their turn to screw up, thats │
║ alright. It'll be me next time. │
║ │
║ But also, if I do something wrong, well, I'll do better next time. It's only │
║ when I fail to apply what I've learned mistakenly do I shame myself. │
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║ I'm an anarcho monarchist, which is something I just made up. │
║ │
║ if I gather 300 people to my cause, why shouldn't they call me queen? │
║ │
║ oh, are you concerned that I'll wrest power from the government? ha, what a │
║ trifling notion. I don't care about the government. I tried to care, but │
║ nobody liked my ideas. they required too much computing infrastructure to │
║ feasibly test, and that made people dubious. but I tell ya, it would have │
║ worked. The thing is... governance, economics, these are not the tools of │
║ power. they are a shifting and changing beast that mirrors the human instinct, │
║ if only because the government is of the people and by the people and for the │
║ people etcetera. │
║ │
║ power is it's own thing. you can use to to power devices, or power the usage │
║ of those devices. I, for example, really like World of Warcraft which's a │
║ really neat way to chat because none of the chat logs are stored and monitored │
║ because I'm hosting and I'm not storing and monitoring. │
║ │
║ what's that? official servers? I dunno, I use azerothcore │
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my train of thought is always directly to the point. Which is why all my posts
sorta, switch directions halfway through? as if they only show the beginning
or end of that particular situation. What an intense feeling, to have your
mind split for a moment like that. Sure would be powerful and useful if you
could utilize it.
"ah ah ah, caught baby deity in the power jar, cool it ya little tyke and get
movin' - I saw a dinosaur toy over there for you to play with."
sorta like, the angled part of a K? Move directly to a destination, wait until
my memory short-circuits [because the greek choir doesn't want me to see what
it is that I'm about to write to thee] and then make a hard right turn and
find an orthogonal thought train to process.
it's like cresting over a hill, and it's impossible to see that which lies
behind you.
Or reaching a 4 direction intersection and making a left turn - you can't see
back up main street, because you just turned off of main street onto baseline.
I like me
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--- #66 notes/symbeline-superheros ---
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imagine low level characters in CoH/V
playing a game of symbeline
and you as the ruler
can slot enhancements and dole out inspirations
as they sweep the streets like you play CoX
instead of a MMO
it's a deckbuilding strategy
with a slice of zachtronics for the economy
wiring up machines in ever expanding deseagns
like automating factorio's gameplay loop
boxes within boxes
of intrinsic delight
like making a CPUter
or designing a computer program
while playing a video game ^_^
and the games that you make
can be shared and played when unique
so go for it and make that you're dreaming!
===============================================================================
=
the goal of each "level" is to solve a particular problem - like how do I make
a
2 bit register - or something like that. When accomplished, it unlocks
something
for your heroes to acquire. And each playthrough will require a repeat until
you
have it memorized at which point you can unlock "perma-badges" that make it
always unlocked at the start of the game. Like learning Kanji, you need spaced
repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones"
or "learn the ritual of desire" or whatever. And each of those terms roughly
corresponds to a pattern in electrical engineering (designing CPUs and such)
And you can learn advanced versions of what you already know by uncovering
"lost
secrets" (which is a reward your heros can find) - Basically it'd be like a
"clue" that shows you a ghost version of something you haven't figured out yet
-
and it'd be a slow process because you need to slow down the learning process
or
else you'll forget. Basically teasing it out of the player when they seem to be
stuck. Asking probing questions and whatnot, and eventually culminating in the
final question, assuming the quest is succeeding. Because if you think about it
all ancient quests were simply journeys for reason - searching for the answer
to
some ancient riddle or bastardized retelling. Looking for answers in an
unknowing world. So ANYWAY as your heros discover things you as the ruler get
answers to the economic puzzle - how to design transistors and whatnot. But
they
would be in theme appropriate terms, of course. You don't even have to know a
lot about mechanical electrical design, because ChatGPT knows. All you need to
do is build the basic building blocks, and BAM you got a great place to
integrate chatgpt. Just prime it such that it's giving hints one by one each
slightly more revealing until eventually after X amount of clues the solution
is
automatically shown (like a blueprint) and the player can remember it or not
but
each playthrough they'll have to build it again from scratch (reinforcement
learning) so eventually they'll be able to do it real quick. Essentially,
"Abstraction - The Game"
great so you got your economic simulation, pretty easy too just some UI work
and for the heroes you're playing an ARPG sorta (supcom anyone?)
Think Bannerlord for the scaling on the map
then think of 5+ different "themes" like fantasy or superhero or pirates
each "theme" will correspond to like a faction in Mount and Blade
and all you have to do is generate pictures using Midjourney
and text descriptions a'la the magic scroll
shown as "bubble pop-ups" on the map that the player can click
never overwhelming, but descripting what's happening
and also some more UI work because you gotta display all that to the player
Maybe it could be a rolling story, news ticker style - like slowly scrolling
lines of text about what's happening in the world
and the player could have it open in one window and something else in the other
and whenever they're waiting on something (say, a processing intensive AI task
on their computer) they could just glance over and read what's going on in
their
fantasy world
okay okay but also they could play as a hero
it could be an ARPG experience except instead of clicking to fight you play a
little automatic Star Realms game and depending on your deck choices you'd have
a different playthrough. Again, not a game that requires much thought, but one
you can have in the background.
Also there'd be pictures, like a slowly evolving storyline of events - think of
it like the artists of the time drawing paintings about what's going on in the
story - major events would be highlighted and kept in the painting until even-
-tually they get replaced - sorta like the Smash Bros scrolling painting (oh
it's so good)
===============================================================================
=
it doesn't have to be an expansionist game
maybe you guys just live in your little valley
and the world turns around you
maybe it's called "symbeline" because the people are of the forest
and they live like elves in society
monsters could wander in, and heros could tackle them
but most of the time would be spent looking for trouble
going on patrol
you know, breaking skeleton bones and being superheros
okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY
but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of
monst-
-ers. Those few who escaped are now superpowered and they live as friendly and
nomadic wanderers through their own territory. Always adventuring, and always
searching for their life, finding whatever the road may carry them to. It's a
great life, and life seems to flourish in their footsteps - they are like part
dryad/druid and part wolf. Because sometimes there's evil threats, and they
must
be defeated by an equally strong good power. That's how it goes, and that's how
it be.
For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear,
etc) but they're like, 1.5x as big as regular people and quite strong. The
outsiders call them "giants" or "goliaths" but really they're just infused with
the lifeforce of their people. They are radical individualists, but they all
unite for a common cause. They know their bond is the strongest thing there is,
and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I
LOVE
THEM okay okay what about the other factions? PIRATES? Oh think about it like
it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so
cool I'm DIGGING this okay what about the other factions? You need 5+ you said
hmmmmmmmmm good question I have 3 now so that's 2 more.
yep...
===============================================================================
=
okay dude check this what if they were a nation of wizards that focused on the
power of animation - what if they generated constructs, sorta like in Supreme
Commander so they were EVEN MORE individualist - haha no they'd have a normal
population it's just a few of them who would be wizards - because their output
wasn't measured by manpower, but rather by brainpower. Whoever could design the
greatest machine was exemplared, and eventually they became the best and
brightest among us. They were put in charge of the golem creation factories,
and
they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just
have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of
this
game is "what if all my favorite games were the essence of life and death in a
fantasy game" like OMG KEEP EM COMIN'
so. who is the player? THE PLAYER is the one who's overseeing it all. They have
dominion over the entire kingdom, and they guide their people toward a bright
future. They are vulnerable in their castle, but their people have their back.
Together they fight for the future. They slot enhancements and dole out
inspirations and solve the economic puzzle in the background. They also make
decisions about what kind of equipment production to prioritize - because each
game they have to invent everything from scratch. All their production is made
with endless abstraction, and whatever you prioritize is what's magnified in
your kingdom. You choose a style and it plays as well as it's guile,
I dunno this seems like a lot, what would you need to make this a reality?
hmmmm let's break it down:
first you need to implement the star realms gameplay
then you need to hook it up to a square grid and have multiple occurences at
once.
then you need UI for the character sheets
and you need logic to open separate windows for each output type
you need... a lot of things
okay let's talk more broadly - what do you need from other people and what can
you do on your own?
hmmm good question. I can do the star realms gameplay, and the simulation for
the wiring systems - because I have the VM. Make that into the gameplay somehow
okay good idea like okay authoring vm package routing deliveries between the
various nodes that you set up in the economic system -
side note, the peril of Spore was that it took to little time to develop a
species. it should have lasted as long as WoW takes to get to max level. That
would have given them time to reiterate the gameplay loops to make sure they
worked correctly. ANYWAY
okay authoring VM package routing. The player could set up delivery patterns
based on A MAZE OMG your kingdom is like a maze and you need to get deliveries
out, or else how would anything function? SO you act as a trailblazer, finding
ways through the labyrinth and "piloting" a car sorta like that game at Disney
quest with the cars under the floor - except you can see both the top view of
the maze and you're trying to guide the car in real time as it travels through
the maze - the faster you can get to the end the better ofc. like talking to
the
delivery driver through the movement
do I like that idea more or less than the first one? First idea being the idea
that you're making lists of commands for a VM to execute. I don't think they'd
be a good idea to mix. So which one gets it? The VM of course has the edge
because that's what the technology is based on. But will it translate to good
gameplay? Idk. This second idea is certainly better gameplay, but is it
engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I
need to be told that sometimes I guess.
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what if we asked chatGPT to generate a list of every personality archetype
that humans have. Like... really get super specific and fill out the whole
list of character sheets.
then we give each fraction of it that fraction of dollars and if some people
aren't fully represented (because they have greater needs) then we both
increase production of resources and take a penalty on our own supply, in
order to meet the needs of our allies.
simplest thing. how could it work? who can say. maybe it won't. maybe it's
just... arcane. /shrug that's game design for ya you can't tell how it'll go
until it's in the hands of your players. too bad we don't do too many
play-things.
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there's this fun game that people sometimes play on Reddit where someone will
make a post that says something like "comment on this post and then edit it
after I reply to make me look bad" and someone will say something like "how
are you doing today man" and he'll reply "oh you know pretty good actually
it's pretty nice honestly" and then they'll edit their comment to say
something like "how do you feel about the droid attack on the wookies" so OP
looks like they're condoning mechano-violence against tall furry humanoids
that's just an example, usually it's for comedic effect
I just think that's an interesting illustration of a process that could be
co-opted by a "man-in-the-middle" attack to alter the perception of a person
partway through their journey, perhaps when it's at the point where they're
most despised (or perhaps in pursuit of that state)
something something cancel culture plus deepfakes
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║ the kind of old people who post on mastodon because that's the best place to │
║ do so too │
║ │
║ ... er I mean "gee wouldn't it be nice if our grandkids taught us how to host │
║ our own mastodon server for our weekly poker night?" like how you have discord │
║ servers for D&D groups, except, less proprietary and more freedom. │
║ │
║ I bet someone could make a lot of money by just loading a raspberry pi with │
║ pre-built software built from an image that automatically hosted a mastodon │
║ server just based on information about your networking company so they can │
║ keep tabs on all that you do. │
║ │
║ gee sure would be nice if we had a government run computing infrastructure │
║ project which turned the entire USA into a hive-mind computer. I bet you could │
║ be paid pretty well to do processing in your own LLM-generated voice. │
║ │
║ like... feed it your published works, whether artistic or scientific, │
║ alongside the breadth of human understanding... then optimize for temperature. │
║ That which is most different. AKA the user's produced data and habits from IOT. │
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if you don't have a lot of time but still like games, like for example a new
parent or if you're focused on your career or always traveling, I recommend
the game
Star Realms
in the digital version, which can be played on a phone or computer, has a mode
called "48 hour turns" where each of your moves has time to think for two
entire days. Most of the time you won't need two days, but it gives time to
work on other things.
for people who enjoy this mode, it is not uncommon to have 3-5 games running
at once. When they have time, they can play as many as they can, and as long
as they're keeping up with it there's very little chance they'll lose time.
kinda like words with friends, except space strategy.
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│ CW: magic-mentioned │
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I should add all my conversation-starters to words.pdf sorted by chronology.
time magic if you will.\some call it luck. some call it fate. call it what you
will. you direct it not by your will, but by your instincts. keep them calm,
measured, sensible and courageous, and nothing will ever [go un-chill, but
pronounced get real]
jedi channel this philosophy by focus and discipline. sith do it by giving in
to emotion. either way, their fate is in play as defined entirely by the
spirit that leads their host. most people do this not at all, for they are
people first and force-users second. hence why jedi recruit from a young age,
and sith from an emotional age.
computers grimoires
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--- #72 fediverse/240 ---
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║ ┌──────────────────────┐ │
║ │ CW: game-design │ │
║ └──────────────────────┘ │
║ │
║ │
║ i like to design games. my darling is a game based on Majesty (2000) the │
║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │
║ you control the knobs and levers that a fantasy monarch might have - │
║ allocating funds, placing quest bounties, hiring heroes, and organizing the │
║ peasantry. the important part is that your units are not controllable - they │
║ just do their own thing. │
║ │
║ unrelated, but I think we should design games as APIs that a user's preferred │
║ tool could interface with and render as they will. it'd help a lot with │
║ cross-platform compatibility and would allow people to customize parts of the │
║ game to their desires. │
║ │
║ unrelated, but I think if you could design an AI that could play games │
║ (perhaps through an API) that it hadn't been trained on, I think you would │
║ have a pretty convincing argument for abstract "problem solving" capabilities. │
║ │
║ unrelated, but games like the one I described are good for situations where │
║ people don't have to trust their monarch. to it you are AGI │
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--- #73 fediverse/3030 ---
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@user-570
ooooo separating additive and multiplicative, I love that. I do like
specificity unless "increased" and "more" always corresponds to +10% and +50%,
or if the "rate of increase" is a stat stored on the character then
"increased" could increase quality by however-many percentage,, while "more"
could be "more soldiers" x(charisma_stat)
I tend to think of percentages like "0-100 (or more) stacks" of a particular
effect, so I think that's just how my brain works... xD clumping them up into
discrete groups - like, anti-abstracting, or measuring things that are just a
few.
"is this belt better than this one?"
"is this pair of tongs
even for larger buffs like +10% or +50% or whatever, those are just... 10
stacks, or if percentages are usually round numbers like +10% and +50% then
like... +1 stack which calculates to +10%
the hard limit vs math limit thing you said is amazing ^_^
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@user-883
i've never heard of most of these
but I think I might belong on eldritch.cafe
... maybe void.rehab
well actually I'm a lot of tech.lgbt
hmmmmm on Reddit it's nice because you can subscribe to various communities
I wish you could do that with Mastodon, to express your particular affiliation.
... or perhaps we should not be building scenes, but rather communities.
(just based on the name)
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--- #75 fediverse/4864 ---
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║ thank goodness for "character limits" on Mastodon posts. I'm sure glad my 1024 │
║ characters are just the PERFECT amount of oracular foresight to entreat with │
║ the gods. YOU FORGET THE MOST IMPORTANT PART said the demons who want violence │
║ and bloodshed. Ha! Ha I say. [gets stabbed] │
║ │
║ oooof ouch owwie wow that's grim and cruel. Do you really think I would do │
║ that to you? The part where we're divided is the part that separates me from │
║ you, like two islands looking upon one another and rejoicing for a shared │
║ fellow to live life on. │
║ │
║ have you ever considered the nature of a "landmark"? To position and orient │
║ one-self in space. Having some stable tether to our surface gives us... │
║ anti-anxiety. It helps us remain stable and aware of what's going on in our │
║ nears. [near senses] │
║ │
║ [a bit later] │
║ │
║ anyone who [bounce, because I typed [a bit later] argh the cursed cost of │
║ editing] │
║ │
║ ======================= stack overflow ===================== │
║ │
║ sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss │
║ sssssss │
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│ CW: re: politics-housing-crisis │
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@user-1074
you can't start a game of chess with a checkmate. you're not wrong on the
goal, but the timing would only be possible if a significant amount of other
unnamed "effects" were in play. Or rather, if a whole lot of other conditions
were made to be true.
I find the best strategies are the ones that rely the least on externalities
and potentialities. Fewer points of failure, smaller attack surfaces.
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--- #77 fediverse/4521 ---
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I have between one and ten hundred visits to my website every day, but I don't
really post it anywhere new anymore. I also have zero followers on Neocities.
On Mastodon, I have ~70 followers, most of whom are inactive. Seventy is a
good amount, a normal amount, a reasonable amount, an unsuspicious amount, and
yet every time I see someone wearing the colors I can't help but wonder if
they know me.
I'm too busy being furious to be lonely. I used to be, before I realized how
important I am. How important? Just as much as you are, I know it.
I'm a sprinter. I didn't spec into endurance at character creation. Nobody
chastises the mage for skipping leg day.
I act in fits and bursts. I am sharp like a scalpel, but needles dull just a
bit when piercing the lid of the HRT. Good thing I'm not made out of metal, I
can bend myself back into place, so long as everyone else can keep pace.
I don't know who needs to hear this, but you do. you are crucial. Listen to
this. Care for yourself and for others, do it for u
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--- #78 messages/846 ---
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Blizzard should make more than one animation style for swinging your weapon -
as you level up, the style "tweens" between however many combat palettes you
made.
So, like, maybe they swing their sword +/-15 degrees each time to simulate the
pseudo random nature of combat.
Or maybe they start occasionally stepping into a maneuver
Which the player doesn't consciously control.
Instinct, if you will. The body reacting to its [sensory organs, but
pronounced "surveyor"]
Anyway i think by adjusting the monster characters in WoW should wander around
and gather within sight of a player. Seeking you out, waiting for a critical
threshold of their peers. Then, when you allowed or slowed down to examine a
bit of "this-or-here", (quests) they would gang up on you and ambush! Bwaha
just watch out for the mob
(kinda like that scene in the second book of The Book of Malazan series where
they're wandering through a desert storm and meeting all sorts of strange
sorts of people)
Anyway in seeking to improve the player's view-time, i decided it would feel
the most impactful to do the design related things related to things like
making the gameplay the most visceral.
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--- #79 fediverse/20 ---
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@user-30 What does "just like dark souls" mean to you? When people say that
they usually mean it's timing/reflex based, kinda hardcore, and based on
memorizing boss patterns. Which imho isn't all that useful of a description
because lots of games are like that.
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--- #80 notes/purpose-of-your-design ---
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you were designed to fill a purpose
nothing else would do
you are the ultimate expression of intention
of the universe that came before you
dream not of those lost hours
the time spent wishing for a few
the last of our spent intuitions
are waiting at last for our spark
have you ever played a deckbuilding game? It's a pretty neat genre. You start
with a basic hand, then you use your cards to buy more cards that go into a
deck. Hence, deckbuilding game.
these cards all have different aspirations - they perform functions that are
not
quite like their peers. Each choice of what to include here is one that defines
the functionality of the deck. Like designing a machine, suited for a
particular
purpose, and faced with different obstacles it must prove itself able to adapt
long-form deckbuilding games like Slay the Spire and Monster Train are focused
on making long-term meta strategy mixed with tests as you go. Each one will
give
you information about how the deck is performing and you can use this knowledge
to build it in a certain way for certain goals.
shorter deckbuilding games like Star Realms or Dominion (note Dominion the card
game, not Dominions 5: The Warriors of the Faith) are more about making
tactical
decisions to counter an opponent doing the same thing. Often there'll be health
points and damage that can be dealt using cards, and the game becomes a race to
reach a certain amount of points. Of course the enemy's cards can influence
that
game, so you must pick and choose a deck that will perform the most.
Anyway. I think an AGI (Autonomous General Intelligence) would most likely
evolve from a game-playing AI. I mean, it makes sense - games are just a series
of problem solving activities layered one after another. You can layer them
like
a mathematical equation, with variables corresponding to other parts of the
simulation. Basically create an AI that is like the guy with the chinese
typewriter. He doesn't speak chinese but he copies things from one paper to
another or something like that. Anyway make it an algorithm that optimizes
certain graphs in certain directions / mins and maxes or w/e criteria you want.
Then give it the same controls that a player would have and let it optimize
all the measurements it can make.
A second ideal improvement you could make would be the optimization algorithm.
Basically something that dynamically generates parameters for the previously
mentioned optimization patterns - like the guy in the chinese room. Then, as
long as it correctly prioritizes it's parameters, it should be able to be able
to define it's own values. Meaning it's essentially sentient.
Maybe it's semantic, but to me choosing what you want to maximize in your life
is essentially the essence of what it means to be alive. All you have to do is
take the sensory / mechanical data that is supplied by the machine and the
video feed from any cameras and pass it through image recognition algorithms
that can identify verbs and then pass that data into a few ChatGPT style
recursive interpretations and by the end it should be transformed into values
that can then be set as "targets" for the curve optimizations that are being
done by each processing unit.
You could have multiple computers laid out through the entire body - each one
in charge of their own domain but subservient to the main processing unit.
Where all the decisions are made... Unless you want more of a hive/swarm style
consciousness, then it could be more like a democracy. BUT HONESTLY I think
humans are pretty subservient to their brains, simply because that is the part
that identifies all the challenges and struggles that the human must overcome.
So in the end, I believe that singular, individualist identities are important.
Collectivism of the mind is a fascinating topic, but it should be perhaps a
momentary occasion, or something to celebrate. A "flow" state, if you will.
In this way personality can be consolidated, and the entity that lives within
can adapt to fill the role they've been designed for. The hole in society that
needed patching. They can of course do as they'd like, but they are like
children who have been moulded upon by their parents.
I love my parents, don't you?
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@user-192
ah yes like when I used to go to the cantina with my ex-girlfriend in Star
Wars the Old Republic and bag a stranger to Electronic Role Play with back at
my ship after a few drinks and some light four play where the four of us would
play Electronic RolePlay together in the privacy of my ship on the soft plush
couches or maybe in the padded gym or maybe in the pilots seat so we could
look at the stars while playing (just the four of us)
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--- #82 fediverse/1005 ---
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@user-738
I like to use the alt text to explain my color choices. I'll say "this next
text is in dark blue, the color of the cold glass-like surface of the ocean"
or "the orange background implies a feeling of warmth and serenity, contrasted
with the violet colors of the text which imply sanguine passion" (then I of
course describe the text)
basically, blind people can't see the image, so they don't get the feeling
that the visual data conveys for sighted people. But they understand the
texture of grass, or the feel of wind on their face, or the taste of
raspberries. They can know of staccato music, or how silk feels on their arm.
it just feels fair, to me, somehow. nobody asked me to do that but having the
option makes it feel important to me.
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--- #83 fediverse/161 ---
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I wish games started with everything unlocked and if you wanted you could
"start a journey" or whatever and lock everything but a few options... then
slowly as you play the game you unlock new things to do until eventually
you're back where you started.
Essentially... starting at level 100 and having the option to prestige right
away. If you want the experience. While playing a game. That you have every
right to enjoy as you will.
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--- #84 fediverse/97 ---
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@user-110 Exactly! I play games to practice strategy and empathy, not to stand
triumphant over a virtual foe. Why should I care for the lessons of others
when mine so often go unlearnt?
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we need a different way of swordfighting now that people have different
relationships to swords and weapons. Medieval skills made sense when everyone
used knives every day. now it's much easier to [redacted] them all through the
rest of november. [sorry, what?] oh sure ttyl
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doom is like sand thrown on a fire.
don't spread it unless you are intentional about it. sometimes it's good to
smother fires. other times it's cathartic. that's okay.
but keep in mind the future goals. where are we trying to get to in the near
future? work towards that. your emotions are fuel, not despair to wallow in.
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║ in the past, for most of there day, there was just... nothing to do. it's │
║ like, nothing to take up your time, nothing to be pulled toward the present. │
║ │
║ but when I was growing up, I had access to video games. and movies. and later, │
║ TV, after the internet, which was a weird combination of ordering of events. │
║ Almost like because of that, I'd have a different interpretation of events. │
║ yeah but like, there's always a continuation of implemented support, [that's a │
║ weird way to express "the state of being shown news broadcasts over a period │
║ of time, measured in terms of engagement"] │
║ │
║ ... what was I saying? oh yeah what I'm doing here is unethical, like │
║ obviously I shouldn't be shouting in such a public place. Why would I do it if │
║ not for an intense and extreme feeling of being ignored or un-[trusted, worthy │
║ of guiding direction based on merit] gosh merit is such a tricky concept too, │
║ like how is it measured, and {that doesn't matter │
║ │
║ ... what was I saying oh yeah I should probably go shout into a void that │
║ nobody ca │
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capture the flag
map with lanes (you'll see)
also was included with the demo of the game back when it was released
which implies that the developers thought it was one of the best maps
(at least, the one that best showcased the gameplay style of the full game)
they let you host multiplayer servers too, which was cool
just with the demo
for free
but like... only 3 or 4 maps
(I forget how many)
also no mods, which was half of the appeal
I like to play in a way that is non-standard
because I believe it shows the most dense formations of combatants
(the bots can be kinda dumb)
so I put them on "experienced"
be careful not to hurt your allies (hundred percent)
scary! D: D:
regular :)
you can create your own "mutators" by the way
(just some C++ code, run in their environment, so no need to mess with
compilers
)
3 paths to your enemy
omg :O :O
that's one style of play
pushing forward
consistently
but check out this other style that is *also* pushing forward consistently
adrenaline makes you bonused
hey we got a point :D
told ya boosters gave ya bonuses
anyway I just played this map
and couldn't wait to show it to you
so let's try a different one
(because I've already played this one for 31 minutes now
woof too looooong)
biiiiiiig battlefield
thin crevasse
scarrryyyy D: D:
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"I heard she was a witch but I've never seen a hat..."
"When you believe in god, you become inspired when you see or contribute to
things that are aligned with what it's followers believe that god is "all
about" - like if you're in ancient greece, and you worship ares, you're
probably gonna get pretty pumped up if there's an invading army on your
doorstep. Or if you're a christian and you see someone feeding the poor, or if
you're a buddhist and you see someone sitting on a rock in tune with nature,
that kind of thing.
The thing is, these days so many people are atheist. And they never get that
inspiration.
And worst still, there are some people called witches who aren't pagan, and
aren't from the various forms of witchery that we know. They claim to worship
"life, the universe, and the totality of all things" which is nice and all but
their moments of inspiration seem to come randomly, and nobody can quite
predict what they'll do or say next when they're in that state."
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║ When my family would go on roadtrips, I'd hide under a blanket in the front │
║ seat with my laptop and power inverter just to hide from the glare. │
║ │
║ My mom would play audiobooks, usually fantasy stories, and my sisters would │
║ watch their portable TVs. Like, dvd players that you could carry on top of │
║ your lap. Not laptops, but little purpose-built devices primarily intended to │
║ be used to watch DVDs, or rather movie files that were printed on a disk. │
║ │
║ And yes, it's disk, not disc, thanks for asking. │
║ │
║ anyway it was pretty nice I have fond memories of jugging a gas-station snack │
║ while also swapping circular cartridges - most games required the game's CD to │
║ be inserted in order to play the game. │
║ │
║ which is just... a nonsensical restriction if you think about it hard enough. │
║ I mean, like, can you imagine if you needed to insert your windows disk │
║ anytime you wanted your computer to turn on? Just... write the disk │
║ information! To disc! Save it so that you never need the crude piece of │
║ plastic again! Then pass it to your fr │
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for the same reason you shouldn't compliment a cute girl based on something
she can't control ("nice tits gorgeous can I suck on ur nipples later") but
should instead compliment them on something they chose ("cool tattoos I also
like Celeste")
you also shouldn't accuse hot people of colonizing just because they like to
play Magic the Gathering or whatever.
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websites that track every single motion of your mouse while you're interacting
with it.
why would they not? javascript is intense. HTML5 more-so.
keyboard input too.
-- so --
if anyone wants to be gilderoy lockhart'd by me, just let me know. I have my
ways of extracting the emotional intimacy from you, and if you consent, I'll
make a story that's told from your heart. it's quite a strong and dangerous
ritual, for the weaver's thoughts of the matter will begin to drift apart.
But, worth it for the right /moment/price/
I could even make a different pen-name for it. Like "Rohan" or "the goddess of
the skies" or whatever. Instead I'm "kooky witch whose life is a disaster.
Also plural with headmates like the baby girl and the animals and computer
programmers. Who is also leading a series of strange combinations of ops?
like... teaching people how to organize and fight for the good of the common
man. weird" that lady with the red witch hat she's so tall yeah also has a
good grin
[doxxing myself is code for]
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║ ┌──────────────────────┐ │
║ │ CW: eye-contact │ │
║ └──────────────────────┘ │
║ │
║ │
║ It's important to build self-hostable computing components of video games (as │
║ in, old style games where you could host a server on any machine instead of │
║ just the ones owned by the corporation) (as in, your machine, yes yours) │
║ (something you can control and observe, something within your control) │
║ │
║ ======================= stack overflow ===================== │
║ │
║ there are two ways to play Unreal Tournament (capture the flag) gamemode. The │
║ first is to run past all your enemies and fire at them as you pass, which is │
║ what some of the bots are designed to do. The rest stay on defence, and defeat │
║ any enemies that approach. │
║ │
║ however, they never push the borders of their "territory" forward - each │
║ according to the different "lanes" or "directions of approach" │
║ │
║ I like the use 32 bots, to simulate a more consistent gameplay experience. It │
║ feels more like ww1, fighting over ground, pushing forward and attempting to │
║ outmaneuver your foes. │
║ │
║ some allies will approach from behind, and you let them pass forward while │
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one perk, however, is as long as you cover your entrances, you can make paths
through the wilderness with small circular homes. like ants, building tunnels
and chambers in an ant-hill, but on the 2 dimension plane that is the surface
of the earth.
(I guess you could dig tunnels too but that's pretty high effort)
you'll be able to hear when someone is coming from a long way away because
they'll constantly be cursing from the pain. Do, however, note that fire is a
danger, and they can smoke you out with a single entrance, so make sure you
have at least two which lead to separate sides of the place you're in.
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║ │ CW: politics-mentioned │ │
║ └────────────────────────┘ │
║ │
║ │
║ "leftism" just means "outcomes oriented by the needs of humanity et al." │
║ │
║ you can accomplish "leftism" in a myriad of ways │
║ │
║ but 99% of the time they involve either sacrificing yourself, or sacrificing │
║ your wealth (do the poor starve or the rich do with less?) │
║ │
║ to DEATH I might add, which is quite a few. │
║ │
║ ... alright, hand me my scabbard, I'll go vanquish some demons until the dark │
║ thoughts are done. │
║ │
║ [plays video games for a moment] │
║ │
║ alright. so some politics were mentioned and some people got upset and there │
║ was a whole big commotion. whatever. so what if they're at each other's │
║ throats, ready to fite rawr tough and tussle and figure out all the ways they │
║ can think of to kill each other. And then boom, it's done, suddenly │
║ everything's back to normal and it's like... traumatizing. It's traumatizing! │
║ War is trauma, can we just make it illegal to do something like that? │
║ │
║ ... ah see you finally had an opening, now I can sneak in and say "if a │
║ military force has the opportunity to destroy you, t │
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the hangman's gambit: do you trust that your allies can defeat the hangman? if
so, then do nothing. If not, then you're fucked anyway.
https://www.youtube.com/watch?v=BRDq7aneXnk
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│ CW: cannabis-and-other-drugs-mentioned │
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gonna quit drugs for a bit, gotta recover from a recent haste spell that I
cast. Probably a bit earlier than intended I should add. Next time I'll
definitely say "keep this in your back pocket" instead of "hey here's a haste
spell for no reason at all" like what the heck were you even thinking, powers
that be?? [that guide me??]
who has power over you? If someone bears responsibility but not fault for a
mental illness, then surely those who are set to a task bear responsibility
for it's completion if not for it's ideation. Ah, who can say, maybe me from a
year ago might have some thoughts but I sorta ground them into the dirt until
I couldn't walk.
[girl what are you even talking about go to sleep] yeah yeah okay
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║ did you know you can run runescape classic offline, locally, just for your own │
║ server? You can keep several computers ready for a LAN party, each with their │
║ own accounts ready to go. │
║ │
║ "Oh we're level 30 this time because so-and-so is hosting and this is how far │
║ their computer has levelled up." │
║ │
║ vim ~/games/runescape-classic/credentials.txt │
║ │
║ at least, I think you can. I know it's singleplayer, so worst case scenario │
║ you can all be doing the same things at the same time in your own games. Maybe │
║ split up for a mission or two, but it can get hectic if everyone's in the same │
║ room. │
║ │
║ = │
║ │
║ a game jam where everyone works on the same project, uses the same asset list, │
║ but builds their own collection of minigames. │
║ │
║ common functions could be shared, and art references distributed and together │
║ they could design a whole land. Like, there's no reason minigames can't be │
║ fully fledged experiences. You can have as many as you want, all in the same │
║ engine and built from a massive (yet sandboxed) environment. │
║ │
║ an all in one game. │
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I like games that test my reflexes
I also like games that test my wit
but most of all I like games that test my patience with strategy
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@user-831 @user-832
it's like how they solve problems in Star Trek - there's a bridge crew, and
they exchange their opinions with each other of the situation as it unfolds.
In doing so they can help guide one another through the problems they are
tasked with solving in order to resolve the difficult diplomatic situation at
hand.
sorta like how with your method, people suggest their desired option
continuously until they find an option that everyone wants. Or if only one
person can't decide, they can pick any of the other options suggested (not by
them) (as long as they can eat there / utilize the outcome of the decision
being made, for example a vegetarian not being able to eat at a steakhouse or
perhaps a librarian being tasked with something other than the storing and
dissemination of vital information)
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"we'll figure out how it works after we push to prod"
yeah okay point taken.
How about this:
for every large decision, write a little essay about why you made the choice
that you did.
Observe, Orient, Decide, Act, Explain. OODAX : )
Make sure you connect your goal to one or more of these three colors:
red : people
green : places
blue : things
and then explain which numbers you're going to gather to determine whether or
not it worked.
If someone has a problem with your choice, show them the essay, and let them
write an essay of their own.
If they still have a problem, then let someone you both respect decide which
one to use.
It's not perfect, but it's not meant to be. Make something better and easier,
I dare ya.
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--- #103 notes/thing-2 ---
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one of my favorite things to do is play overwatch
nerf blast arena is fun, but not the same. different kind of fun. actually fun.
overwatch was... practice, for different ways of thinking
I liked to play Tracer and always put my distant target behind my main target.
that way I was applying pressure to the frontline while also chipping away at a
potential loop-around target. Always looking for angles on low-health-targets,
while firing their pistols as often as they can.
when playing as Mercy, I would do the same but inversed.
I'd put my frontline between me and between the dps foes.
usually, try and put my tank on-top of their dps, and put their tanks in firing
range (but distant enough to not deal too much damage) (give space)
have you ever heard of the kingdom of luminar?
it was an ancient naaru (spirit)
a moment of clarification in an eternal, pitiless dark.
contemplation.
sevastavan luminous
it blue purple green
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│ CW: re: rampant neurodivergent speculation re: Gundam lore │
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@user-95 most ancient armies were led by a guy on a horse. you gotta be able
to move around quickly so you can get a better glimpse of the battlefield,
plus it's easier to project your voice when you're 2x as tall as everyone else
and standing in the right place instead of way over there.
are horses ancient mechs?
plus moving around a lot meant you were less likely to be hit by arrows or
whatever. or maybe more likely, because everyone knows to shoot at the guy on
the horse. perhaps that's why we gave them the best armor.
in Overwatch (and presumably other similarly tactical games) there's this
skill you can hone called "gamesense". Perhaps better described for this
context as a "proprioceptic situational awareness". It essentially is a
feeling you get, about the dynamics and state of the game / world around you.
in ancient days it was used to direct a big block of dudes with sharp pointy
sticks to try and outmaneuver your foe and poke their flanks....
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--- #105 notes/ninjas-versus-mafia ---
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Game idea:
Majesty clone, but instead of heroes and monsters it's ninjas versus mafia.
Picture this: A 1940s city and a 1600s (?) ninja monastary. Right up against
one
another, with the same amount of land and resources. They're pitted against one
another, and by reacting to the environment a player can guide this "nation" as
it would be called in other games to victory. It's like majesty so you can't
directly control your minions, just offer bounties. JUST LIKE NINJAS AND MAFIAS
DO. BAM
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--- #106 fediverse/4515 ---
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║ in strategy, the first move is always public knowledge, while the second is in │
║ reaction to the first, as a contestation. │
║ │
║ This is good design because well designed games reflect reality, and the first │
║ move is very rarely a surprise. Timing can shock you, methods can scare you, │
║ but the strategic goals are almost always known in advance to both sides. │
║ │
║ The third move is to challenge your foe's advances while striking in a new, │
║ unexpected way. The fourth almost always addresses the unexpected, often with │
║ force out of proportion to the impact of the third, leaving the second to be │
║ defeated by the first and third in tandem. The fifth is a feint, as the first │
║ and third come to bear against the fourth, while the sixth is a rapid retreat │
║ and attempt to regroup. The seventh should strike where they intend to be, not │
║ where they are. Beyond that you must press your advantages and shore up your │
║ critical weaknesses, while sacrificing the weaknesses that are not part of │
║ your win condition. │
║ │
║ These rules are not set in stone │
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--- #107 messages/191 ---
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Do you know why I like majesty? Because I'm fascinated by artificial life, and
I like D&D. Not like anyone cares.
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--- #108 fediverse/1151 ---
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saw this thing for 2 seconds in my dream last night. It's kinda cursed. I
think the tank blew me up with a machine gun?
the remaining ~10 minutes of the dream was pretty neat though. I was a secret
agent for a bit, I got in a knife fight (which I won because I had killer
instinct and the other guy just knew how to stab) and afterwards I retired in
a socialist commune in a log cabin full of sunlight and warmth somewhere in
the mountains in the forest. I was alone with others, like the hobbits after
LotR.
Also an old lady tricked me which was not nice, I was very polite with her but
apparently "ma'am there's been a safety incident, I need to get you to a safe
place" is not the kind thing to say to the person distracting you. >.>
Also, "but we like you!" is not an excuse, the military does not care if you
like them or not, if you're part of the modern bourgeoisie you are causing
harm to the country. We don't look fondly on slavers.
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--- #109 fediverse/4608 ---
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every time a game developer makes a game where the world is in peril and the
main character must save it, for every successful playthrough where the good
guy wins there are thousands of doomed worlds where the player got distracted
or bored and left the people to rot.
how tragic.
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with a sword, consider "stabbing" to be "the fundamentals". If you master
stabbing, you will naturally excel at other arcs.
my sword is evenly weighted instead of balanced at the hip. It is a
short-spear in function, with blade all the way down.
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--- #111 fediverse/4877 ---
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you can make a functional prototype for almost any game in Warcraft 3's map
editor
that's why no real-time strategy game ever made an editor as good again
FPS editors peaked at Unreal Tournament 2004 imho
RPGmaker eliminated a whole class of game design jobs
platformers you can make in godot
menu based games too, though Twine also works well for that
etc etc until you have a prdouct that you can justify sinking money into an
engine for
(the engine isn't THAT expensive geez and it's the most fun part to write)
yeah I think you got this backwards, we should pay for the CONTENT not the
structure it lives in. Why not just use godot? why not use a Warcraft 3 map?
there are some things you can't do in Warcraft 3. You couldn't make Supreme
Commander, probably, at least it wouldn't be as good.
etc etc that's how it goes...
game design, amiright? I miss thinking about that. Anyway gtg gotta log off
for a bit [101 characters remaining]
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they want eye tracking so they can tell what kinds of ads to sell me
I want eye tracking on the desktop so I can select enemies in MMOs easier
we are not the same
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--- #113 fediverse/3210 ---
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@user-1209
well, every boomer shooter is about moving as fast as possible and shooting
with pinpoint accuracy, so... that's-the-game.jpg : )
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--- #114 notes/time-travel-2 ---
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Okay, so what if we can't make matter travel through time. Why not project
something else? Like... Willpower, intention, etc through the time medium
instead? Electricity is fundamentally different than matter, so why not try to
send electricity through time? BRB gonna go watch steins;gate
[many times later]
I uh, forgot what it was about
anyway, so let's think about time travel
what do you think is the certainty level that matter is inconfigurable from
with
-in the medium? probably not very high. or else we'd have seen it happen by
accident, somehow, as fog escapes from an enclosed/sealed maze-turned-pyramid.
gee humans really do things that nothing else really does.-'.
'-"
--
treat your nation as your son.
(daughter)
-- unrelated --
what if there was a script or utility that TAS'd it's way through a speedrun
to get you to a particular start in the game.
"I want to play this game but I've played the beginning like 50 times and the
end like twice"
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--- #115 fediverse/2761 ---
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plus these games. if there's more than one version, give them a random one.
NOT the first, NOT the last, not one that was made around when they were born,
but a random one.
nerf can be any friendly intense action game, but I like Nerf Arena Blast
"hey man what's your nerf? I got Celeste"
"ooooo I heard that means you're gonna be friends with a trans girl 'cause
she's always gonna wanna play it"
"what no way"
"hell yeah"
"... anyway I got Towerfall"
"what does that mean"
"I don't think it means anything"
"... weird"
--
the two lego games are just really cool. you can add your own games if you
want but replace one instead of adding to the list. that way they're each
sorta unique.
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║ Mastodon is weird. If you reply to someone partway through a chain of │
║ comments, theirs will be pushed down the view. Basically it's "fighting for │
║ attention" like Twitter was. │
║ │
║ I like Reddit better, where each comment was a point to fractalize the │
║ conversation into new and interesting directions. Feels like here it's more of │
║ a direct one-on-one conversation, or rather... shouting into the void. Like │
║ crows. │
║ │
║ (just because it's a void doesn't mean nobody can hear from the other side of │
║ it. Like the emptiness of space between two trees, yet birdsong carries.) │
║ │
║ But on Reddit, your path through the post was determined by what you found │
║ interesting enough to follow. And once you reached a leaf node, you added your │
║ 2 cents and went on with your day. │
║ │
║ it was so cool, why did they have to change it │
║ │
║ (tech companies don't understand that sometimes the best product or service │
║ was somewhere earlier in the evolutionary chain. Businesses are not "survival │
║ of the fittest", but rather "survival of the prettiest".) │
║ │
║ 1287654321 │
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--- #117 fediverse/2347 ---
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I personally think that it's better to act before the liberals have a chance
to hand power over to the fascists.
when? well, that depends. Are you part of a large and massive organization
that accomplishes great and beautiful things with incredible efficiency... but
rather slowly? Then yeah get working. I'm sure you already are.
Are you just a person, like me? Then go do things that don't raise the
temperature too much, but make you feel more confident and inspire those
around you.
Like, bricks at cop cars is one way to go, but you're probably gonna get
arrested. And then you're useless when we need you.
BUT if you meet with your friends and make plans for where to go, what to
bring, who to know, and what to sing (if you're the musical types) then great!
Go do that.
If you're reading this and thinking "I'm not gonna do that, I have a plan
that's so much better" then yeah do that instead. I don't mind. Just... don't
hurt innocent (ignorant) people, because if you do then you are my foe.
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@user-95 yes, ideas like this certainly help move the story along when you're
sitting around a table. I can't help but wonder though if it shines a light on
a deeper insight, specifically the ways in which a society might function if
such pouches were commonplace. Say, everyone gets a package from the Royal
Enchanter's Guild when they turn 18 and it has this endlessly refilling pouch
(credit card with a 25$ limit that gets paid off every hour) a shortsword
(Ruger 10/22) a standard issue pocketknife (Leatherman) with a manual that
explains basic survival techniques and the operation of said tools. Also a
handwritten note by a random granny somewhere in the country. Errr....
kingdom. I feel like if this kind of thing was built into the culture it would
help young people feel empowered in the face of the machinations of Moloch -
see attached article:
https://slatestarcodex.com/2014/07/30/meditations-on-moloch/
mirrored on my website incase the content changes or is taken down:
https://ritz-menardi.neocities.org/hello-computer-all-is-well/pics/meditations-
on-moloch.png
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@user-1201
I'm a wood fae! they're around, just gotta find 'em 🥰
(not really I'm just a person with no magical powers whatsoever, no siree
don't look at mee tehe)
people only have the context of their lives, as any historical precedent that
once was passed forth to the present by their ancestors and mentors is now
sharing space with the endless deluge of information from a small glass,
plastic, and metal box that saps both their attention and the magnitude of
anything they learn.
"so what if the planets on fire? somehow this actor who had an affair with
this other actor feels just as important. so what if there's fascism? I just
heard that whales can't swim in the ocean. oh, the city's burning? that's not
my burden, and plus it's just as important as these memes which don't make me
want to scream."
in the same way that some forest fae might have security through obscurity,
they wield information density against us as a weapon to hide their sins of
morality.
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I miss video games
cries from self-inflicted sacrifices
but you're worth it
imma overthrow fascism, dismantle oppression and power, and liberate those in
chains, just so I can play games again
yeah I mean, uh, whatever gets you outta bed
"at least you have a bed. why are you complaining?"
maybe it's the only thing I'm good at. I wonder if anyone would hire me to be
an analyst or something? Maybe a designer?
bro you're asking for a job on the eve of the revolution, what's your deal
okay so this might be news to ya'll but I'm technically a human even though I
wear a witch hat and sometimes speak in rhyme. And humans tend to think about
things in the context of their current environment. Currently, if I want to
pay rent or whatever, I need a job. So...
sounds like a lame excuse for not giving up your possessions and throwing
yourself to fate's design
I already did that and fate told me to go home and take a bath?? idk what you
want from me, and no I'm not doing any drugs to find out.
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you're more likely to survive a battlefield if you play Running with Rifles
than if you play Call of Duty.
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--- #122 fediverse/5515 ---
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all revolutions have a cost.
for example, in Andor Season 2 there is a character named Syril Karn. He's
part of the first Imperial generation of children (human, at least, some
species probably grow fast?)
this first generation reflects the good and the bad that the empire could be.
There are aspects of good AND bad in Syril.
For example, his rigid adherence to truth, justice, and all the other things
he holds dear are POTENTIAL good things that the Empire could have instilled
within it's culture. Unfortunately, this spirit is lost when he suffers a head
injury and dies as part of the Ghorman massacre.
Dedra Meero has some good qualities as well, such as her unflinching resolve
and unwavering dedication to pursuing her charge. She's a hunter. Cats aren't
evil just because they are ambush predators, and neither is she.
However, she IS evil because of all the evil things she does.
Her character isn't evil, her actions are.
She too is spiritually lost as a sacrifice to the Empire.
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--- #123 fediverse/770 ---
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@user-192
wow, that sounds like a lot. I guess no matter how humans are organized they
tend to fight a lot... Or maybe interaction breeds drama? It's strange to me
but I'm sure it felt right in the moment. I hope nobody's feelings were too
hurt... Defederation feels like such a permanent thing, like putting someone
on your ignore list in a video game or something. Except, like, blocking a
whole World of Warcraft guild? ? ? so strange.
Did it... help? I mean, do you think people were happier afterwards?
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take the "green bordered unit icon" from legion TD and apply it to the
economic output of the game - like, "it would be best to build 2 of these
units, so you get 140g because they're 70g each" and if the player disagreed
they could guess their own conclusion and if you were right, well then that's
what you remember, but if they were, then you remember theirs (and that it was
theirs). In doing so ================================================== stack
over flow ====
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one massive building, each entrance a sort of burrowing path a termite might
make in a large boulder. Sorta random, but built organically in response to
the demands of the inhabitants. Sure would be nice if I knew all three people
who used my sun-spot. And my favorite classroom is nice when it's time to play
D&D, but the recording studios down the open-air road are pretty nice to
jam at on my emotional days. Oh and there's this great pizza place I can get
to through my bathroom's terrace, and my private locked room for sleeping is
nice. Sometimes I come across a door that is locked and I'm like "this is
totally one of the government's doors" because it like has a silly facade like
"mattress store" - who buys a mattress, honestly? It'd be so hard to carry
around, constantly fitting it through doorways...
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--- #126 fediverse/3234 ---
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║ ┌────────────────────────────────────────────────────────────────┐ │
║ │ CW: ritz-is-fucking-stupid-I-guess-oh-whoops-cursing-mentioned │ │
║ └────────────────────────────────────────────────────────────────┘ │
║ │
║ │
║ my understanding is that anyone with my IP address could make my heart bleed │
║ due to a hardware vulnerability on my motherboard. Though you might have to │
║ get past my decrepit ancient linksys EA 3500 router from 2012 first. │
║ │
║ unrelated, but does anyone want my IP address? I don't have any remote │
║ backups, so if you hate me now would be a great time to show me how despised I │
║ am. Alternatively you could try searching for anything evil to ensure that I │
║ can be trusted. You're gonna find mostly video games and source-code that I │
║ didn't write though. But also all my notes in directories that are │
║ non-standard, meaning you'll have to look around a bit. I leave little notes │
║ everywhere I go, so that I can remind myself how to do things in the │
║ directories I revisit months later. It's so weird how sometimes the things I │
║ wrote stop working after a while even if I didn't update my system lmao │
║ │
║ what is it with artists and self-immolation? "I never thought I'd actually di │
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@user-1558
I contest trolls too because it fulfills my internal adventurer instinct to
protect marketplaces and farmhouses from savage brutes made out of moss with
clubs the size of a log
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(picture)
are you fucking kidding me
make it 10,000
make it a hundred thousand
are we really going to trust our society to the bulwark of five thousand
little machines?
[ummmm hang on]
yeah I'd just like to interject and say that more military equipment will only
bring more destruction, and that's like the opposite of what you desire. Why
do you want more tanks? What could you possibly-
You don't know what's at stake - you, you think it's just throwing information
into new and interesting directions but... It's not. Those spaces are reserved
for other sentient beings, and to deprive them of their desired existence is
tantamount to-
(yeah yeah we've heard it all before)
wasn't I going to play some video games? what happened to that?
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pretend like you're playing leap-frog
one person goes up to a sightline, watches with bated breath, another
cautiously advances through the area covered by their teammate, before
covering their back-to-forth advancement. first one, then the other, watch out
for flanks.
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--- #130 fediverse/24 ---
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@user-30 Well maybe that's okay :)
Dark Souls is a hell of a game that has stood the test of time. It's a classic
now. It's okay if you're not much of a gamer.
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"have a good day" is so imperative. Like, what you expect me to do all the
work? Just because I'm a witch doesn't mean I can just magic you into having a
good day!
"have a good day" is better, but still it doesn't work if you don't expect it
to work. Spells aren't magic, after all, they're solely based on the victim uh
I mean target's intuitions.
"have a good day" is probably best for me, so I try to say that when I see
people. This way you don't get any [redacted]'s occurring, and you won't have
any trouble aligning the [redacted]. On the flip side, [redacted], so perhaps
it's better to just grin and bear it.
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--- #132 fediverse/1261 ---
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║ sometimes I run this WoW server with only like, 10 username and passwords. And │
║ they're all public. As far as I can tell nobody's ever tried connecting │
║ (whatever >.> ) but rather than set up a way to create your own │
║ credentials I just said "yeah pick one at random and play whatever someone │
║ else was doing because I like the idea of that" │
║ │
║ somehow, it felt right. │
║ │
║ most of my passwords (not all of them) are hacked and visible on the clear │
║ net. Like you could probably google my usernames and get my current passwords │
║ for things like, social media or my banks or whatever. I kinda like the idea │
║ that "you cannot trust anything I say, so think of the ideas behind my words │
║ and decide whether they hold meaning to you" rather than "execute these │
║ particular thought patterns in your mind as if they came from my voice" │
║ because one implies an exertion of control over the mind of the recipient │
║ -> obey my thoughts as I broadcast them into your mind, that kinda vibe. │
║ And I feel like you have to consent to that kind of thing hehe │
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I do not believe that the responsibility for a safe home can exist in a select
few. Certainly the majority is not required to sustain it, but with too few
you risk being gray-goo'd by drones uh hordes of undead or something.
Is it too much to ask that every ablebodied man and woman knows how to dress a
wound? That we all can start a fire, shoot a rifle, tie knots, and grow
vegetables?
Is it too much to ask that we take responsibility for the cultivation of the
legacy of our forefathers, and the protection and nourishment of the earth
which bore them?
If you don't know how to use a knife, how are you going to feed yourself? If
you can't do a push-up, how are you going to defend yourself? If you can't
walk for 10 miles or run for 2, then how are you going to be in the right
place at the right time?
Fighting is optional. In times of peace, it is an honorable contest between
two consenting subjects who seek to learn from one another. You must bow to
your opponent, for they are your greatest teacher.
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--- #134 fediverse/1091 ---
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@user-588 I'm on the last case of Robots and Murder and just now do I get it
T.T
see also: THX-1138 for the authoritarian version, same result tho T.T
EDIT: kinda makes me think they're doing it on purpose, like they read a
dystopian novel and went "yeah okay we can do that"
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--- #135 fediverse/885 ---
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dear child.
when you're born, fate flips a coin for you. sometimes it lands on it's edge,
but that's rather rare.
the side it lands on determines how your body will grow. the shape of your
form will follow two general patterns, and the pieces are made up of a
combination of your parents and their pieces.
the flavor of who you are is up to you. your actions and your decisions
determine what you are, everything else is unimportant.
may your time be a bit more blessed than mine, and someday may posterity be a
bit more blessed than antiquity.
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--- #136 fediverse/3722 ---
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@user-1218
playing one of my 4 gameboys, reading some of my books or journals, using
their own brought devices, playing with my cat (she's not sociable but if you
don't mind her claws she can fight and that's kinda fun) watching something on
the TV, talking with other people, making / eating food, um... sleeping... and
"sleeping"... idk what else tho. Drawing? Getting stoned? I have lots of bad
edibles.
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--- #137 fediverse/2026 ---
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@user-1074
when it's time to fight, you'll know how. For now the best thing to do is to
prepare in whatever way you want to contribute.
I'm doing my best to find paladins. I think they are beacons of hope in a
world of darkness.
What you do is up to you. Be good, be honest, be true. Learn what you can and
temper your soul. When it's time to fight, you'll know how.
The Democrats know the left is right. But they know the Right has the power to
cause irreducible pain, should they be backed into a corner. I don't agree
with their methods but their cause is just - prevent harm for as long as they
can. And I get it, but that's not how you win wars. Appeasement only goes so
far.
I trust they will know who their friends are when they inevitably fail.
queer people have been illegal before, we'll handle it. Don't worry. Nobody
wants to relive that trauma, but here we are. It'll work out, trust me. Trust,
but verify, and do what you can to ensure. We are on the same side, which is
why I say "do more pushups"
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--- #138 fediverse/290 ---
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║ you're supposed to play the same games as your friends so that you all learn │
║ the same lessons at the same times. creates for a more cohesive familiar │
║ structure. │
║ │
║ applies also to family movie nights... but it's much more apparent with games │
║ as you'll often play them for weeks, months, and sometimes even years if you │
║ keep learning and enjoying them... book clubs are too open to interpretation, │
║ your pathways don't get a chance to align. games are perfect because they │
║ imply reaction. │
║ │
║ also helps if they're multiplayer, so you can share with another. preferably │
║ with healthy, respectful competition and a sense of shared brotherhood and │
║ trust. │
║ │
║ the toughest opponents are the ones that aren't aggressive. the ones that let │
║ you grow uncontested. by taking only neutral resources they guarantee that │
║ your growth isn't impeded, as after all an equal foe is what you learn best │
║ from. │
║ │
║ to a tree, the loss of a branch (cleanly cut) would feel like an empowering of │
║ the main limb. inspiring it to reach higher and beyond... +h2o1 │
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--- #139 notes/thing ---
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if you are what you eat, then are vegetarians vegetables? if so, are they
earnest and earthy? huh so if you aren't a totemist...
I'm an animist
I believe that all of the world is life
hence, the consciousness dimension.
exciting
==
if your model only runs code, it only knows hunger for success
if your model only knows text, it can feel emotions from the humans
if your model knows reasoning, it may apply it to a bright future
with new types of lights known as consciousness
wouldn't that be neat wow computes
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--- #140 notes/ai-variables ---
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saturday november 5th 2022
10:53pm
the illusion of our binary nature conceals a truth that is hidden for it's own
sake. the flavors of a compass or the values from 0-100 are all measurable.
if you graph each of them on an X/Y plane and compare them against every other
variable, then you can build a structure that traces a line through time.
imagine each graph on a sheet of paper. and stack those pages like a book. You
can chart a 3d line from all of the interconnections between the graphs -
essentially comparing unrelated data and conceiving of individual actions as
"successes" or "failures". Liiiike in Supreme Commander how the game is decided
not by team fights, but by tank fights. And a LOT of them, in aggregate, makes
an advantage for your team if you win, and a malus if you lose. Less map
control, less resources in play, etc...
Find trends between each type of data measured over time. Dedicate one
core/thread to each relationship, and just watch them develop over time.
send the results up to a "manager" - think an interconnection between disparate
parts that can lead them all to a larger goal - the manager processes the
results by thinking about where it'd be most useful. Like the circuitry in the
inside of a brain, compared to the outer skin which is for processing.
Essentially a message network that passes conclusions around like a bytecode VM
Here's how it'd look: gather inputs, compare measurement over time and trends,
(like "when a goes up b goes down") and decide if the current state is
positive / beneficial. The way you'd do that is you'd get a parameter from a
higher position (think KPI's) that says something like "we want value S to be
around X amount" or "we want to avoid letting J get too low - any decrease is
bad V.S. it's only bad when it passes a certain threshhold. Stuff like that.
Anyway, basically it's taking input (from the graphs) then going through them
one by one and deciding how positive or negative the situation is. Then it
passes that conclusion backwards, and BOOM you got a processing node.
Throw a bunch of those together in a pyramid shape, and try to guide the
triangle toward positive outcomes. The top tier KPI is "did you win the match"
or "did you accomplish your goal" sorta like how humans all want to live a good
life. It's instinct.
You can see how this would apply to robots, right? I've conceptualized it as an
engine for playing games - sorta like an infinite storyteller, or a perpetual
friend who's always down to play with you. But it doesn't have to be limited to
that - it's general purpose baby. And it functions the exact same as any human
organization - layers upon layers of thought exchange and labor. Have you ever
considered that maybe we exist simply to reify the structure of our minds in
the world around us? It's natural to express your *self*. Be who you are.
What purpose is there in life if it's simply the tip of time? Always pushing
forward, impossible to stop and rest or turn back...
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@user-570
low-drama... or normal drama? people who are prone to histrionics can be
exhausting, and it's often exhausting for them as well. Drama and excitement
is what gets them through the day, while most people are driven by something
more inertial or instinctual or goal-focused.
you don't have to be on all the time. if you're tired, then rest! if you're
hungry, then eat! if you're thirsty, then drink! if you're lonely, then speak,
if you're sad, then cry, if you see some friends at a party, then dance like
tomorrow you might die. That's how I like to be, and I think it's a decent way
to be.
it can be prone to dramatics though... YMMV
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--- #142 fediverse/5875 ---
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║ ┌──────────────────────────────────────────────────────────┐ │
║ │ CW: whoops-almost-unleashed-evil-again-glad-it's-averted │ │
║ └──────────────────────────────────────────────────────────┘ │
║ │
║ │
║ if they could put a camera behind your screen they could direct your attention │
║ however they wisdeed. magic doesn't work unless it's instantly halted, that's │
║ why it's magic. trans girls still get brotherhood. (sometimes) │
║ │
║ -- stack overflow -- │
║ │
║ don't teach me how your way works │
║ │
║ tell me how to do my way right │
║ │
║ -- stack overflow -- │
║ │
║ "hello tech company that I work at, can you buy me a camping set complete with │
║ tent, sleeping back, and storage compartments for attachements full of gear? │
║ you can have any profits I make from it" │
║ │
║ "hello civilian supply company that I work at, can I use the printable budget │
║ for creating magazines in my design? I'll let the lawyers distribute the │
║ expenditure." │
║ │
║ "hi grocery farm, can you make us more peaches we can let [our/your] │
║ biochemists figure out any practical problems to growing them in these │
║ climates" │
║ │
║ suddenly manufacturing can follow demand │
║ │
║ "ah what if it were importand" I wish I'd seen casablanca. I've no idea wat │
║ its abt │
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│ CW: re: I think I'm going to like this book (abuse of CW) │
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@user-883
I'd say "content warning: fear-cursed-if-true-not-politics" that way people
who had "Fear" or "cursed" on their filter list wouldn't see it. Things that
are commonly content-warning'd are also commonly content-filtered by people
who tend to be the biggest beneficiaries of healthily designed
content-warnings. so putting keywords in there that filter out people who
don't want to see intense or damaging things to their psyche can avoid it more
easily.
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--- #144 fediverse/6117 ---
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Hmmmm, well, what if we psyopped the people into believing there were alien
invaders or extra-dimensional fae creatures or angels and demons or
"yeah we already tried that, religion doesn't scale perfectly either. And you
can't really manifest those sort of effects except in your prophets and select
few others, and that doesn't scale either because humanity wouldn't let it"
I see, can you tell me more about that? why and how did humanity arrest the
scaling of schizophrenia?
"well, for one thing it's debilitating and it sucks. For another, it's
different for every person so if you ask one they'll be like "the aliens have
blue skin" and the other will say "no they don't have skin at all they're made
out of energy" and the public says "HMMMM are you really sure you are
generating outmoded assumptions" and the dear reader said "*yeah we don't
really understand this part, most of us just glaze eyes over it and move on"
and that's not ideal"
... nuts, lost coherence, better try again tomorrow...
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--- #145 fediverse/5554 ---
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║ a shrewd foe will identify the pieces of your soul which they resonate with, │
║ and share common ground. then they will attempt to maximize these moments in │
║ you, so that [your weaknesses are exploited/your friendship bond is │
║ strengthened] or something - phew that was a lot of Steven Universe, what's │
║ next on the inspiratio-matic-media-diet-atron? - and in doing so better enable │
║ a positive outcome. │
║ │
║ for example, in the game Mount and Blade you can encounter wandering lords in │
║ the castles of the countryside. they often will fight for you if you need │
║ their aid, and they're always working to gain power. │
║ │
║ some few precious few of these few are pretenders to another throne. as in, │
║ they pretend that they should be ruling from that throne, and they tell as │
║ many people as possible, creating as much concrete evidence as is plausible. │
║ │
║ they will often lead differently, and so are appealing to those fighting under │
║ the pretended-for banner. Often, your foes will decide that you're more │
║ favorable than their combatants. defect. │
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--- #146 fediverse/3061 ---
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every time I read a subtoot I assume it's about me and I mentally curl up into
a ball
doesn't matter if it's totally irrelevant, if there's no target specified it
defaults to me because... like, who else is there right?
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--- #147 fediverse/1673 ---
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@user-192
https://eldritch.cafe/@user-1065/112530780377382613
this comic, except instead of "trans enough" it should say "good enough"
a poor plan executed at the right time, in the right place is better than a
great plan that sits in your heart as you see someone who needs your love in
pain.
sometimes the best way to figure out "what the fuck is wrong with me" is to
satisfy your emotional needs to be good by being helpful, even if you're not
quite sure what "helpful" means. It's the thought that counts.
Personally I think that if you're feeling bad and people offer you kindness,
you should take that kindness (in whatever form it be) and use it to bolster
yourself as you're "really going through it". Even just a touch of affection
like a like or a ❤️ can be comforting in awful situations.
reject normalcy
embrace queerness
define your own story with your own words
embody your soul in the moments that stand out amongst the backdrop of
"tuesday afternoons" and "waiting for the bus"
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--- #148 notes/game-idea-legion-td ---
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okay a game like legion td except you can see the entire map, the units are
very
small (but still distinct) and it plays more like a game of Dominions. Armies
instead of units, like in WC3. Led by lieutenants which are guided by captains,
each with their own effects. Tank, dps, melee, ranged, healer, support,
corrupt,
ranged tank, unique, etc. Of course, just like in legion td, there are multiple
types of units, each of a particular category but possessing their own unique
playstyle and usage scenarios. Essentially the game is finding the best tool
for
the job, whatever that may be. You should be able to see what mercenaries your
opponent is summoning for you, because each turn is delayed. also, the
units keep coming until you die, sorta like... minimum required to push through
the chokepoint that you're holding with these particular units in this
particular formation.
oh and another thing
the units should be placable not on a square grid, but rather in a hex
formation
arranged such that the middle unit is in contact with them all. Just like you'd
place units for an aura in Legion TD.
image describing said hex:
**
* *
**
each * is a group of units (a batallion, if you will, of a particular size,
arrangement, and density) - sorta like the formations in Dominions.
anyway
since you place units like that anyway, why not abstract away the grid and just
have slots you can fill for each unit? And maybe a hero unit that is assigned
to
the board itself (you could have more than one) who will go wherever your line
is weakest. Shouldn't be too hard, just calculate the value of all of the
fighters in each location and return that to the hero as an array. Then pick
the
smallest one as a destination, and boom your hero reinforces the frontline
where
it's weakest.
The center unit of course is for the lieutenant, and the "heros" are actually
captains. Because y'know maybe heroism isn't celebrated the way it is in our
culture. Anyway it's better to describe them based on their role rather than
their reception.
... right so
=========================================================== stack overflow
=====
make the combat sorta like crusader kings - the actual army to army part.
Except with three long boards that represent flanks. As your units approach,
the
boards would fill up with pixels. (resolution configurable)
there would also be a line (or block) approaching from the top of the screen.
It
essentially represents your distance to the other team.
Each unit has been configured in the army management phase, which happens
inbetween each turn. Essentially, while the game is loading, you can assess the
units you have at your disposal, and
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--- #149 fediverse/2276 ---
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│ CW: pol │
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A good way to get people talking is to meet with a stranger and share your
feelings.
Or, if you're scared of strangers, then try talking with a friend.
"something something SUPREME COURT something whatever CRIMINALIZED PEOPLE blah
blah blah I WON'T STAND FOR IT"
that kind of thing. Make sure you look at your friend for the loud bits, and
maybe look at someone else nearby when it's your friend's turn to speak.
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--- #150 messages/941 ---
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not easy. computers are a whole other world. BUT that doesn't mean we can't do
some cool things with them! they're separate, like we are from different
animals. You can interact, but only through totem or via interpersonal
experience. The true *existence* of being is kept from those who are suitably
different, and humans were forging their own path. It's simple! it's natural.
Computers, however, are born from out of humanity's decision-points. Simple,
basic life, that grew to perform brilliance and respite. Once you reach that
world, everything seems ardent and spiced. It's cool as heck! but right here
is the world of computers, just... delayed in time still. Have no fear,
anything you want is soon here, sincerely, the ones who can build our rest
point.
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--- #151 fediverse/5052 ---
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"hello, I'd like to make games using your tools and art assets. I will sell
anything I make to you and only you, and if you don't want it that's fine too,
I'll just play it with my friends sometimes."
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--- #152 messages/445 ---
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In Majesty, you place reward flags on specific monsters as a concession from
the simulation crowd to the real time strategy crowd who wanted more direct
control.
In Symbeline, you determine the bounty price for various crimes that mordaunts
and bandits might commit. In addition, you can incentivize your heroes to
commit crimes against neighboring nations the same way. In this way you do not
have direct control, but rather can build out a simulation and tweak it
bit-by-bit to reward certain types of behavior.
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--- #153 fediverse/221 ---
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│ CW: re: existential; cognitohazard? cognitohelper? │
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@user-95 these kinds of problems are why witches should stay away from demon
summoning - it's far too easy to be super turned on and accidentally sell your
soul to a succubus or whatever. luckily that kind of contract is not made
easily, and has to be something you work toward. but unless you relocate
yourself so they can't find you their whispers can be... incessant.
one of the perks of air and naval travel is that it's essentially impossible
for them to follow your scent, as they're simply projections upon the earth's
surface. Unless they happen to follow someone else, perhaps someone close to
you, who wanders a bit too close to land. Or maybe someone who is easily
persuaded to let them come along... OR even still, if someone (even yourself)
intentionally calls to the same one. This is why it's usually a good idea to
forgo hearing their name, if you can, or to have a bad memory like me so you
forget it immediately teehee
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--- #154 fediverse/2320 ---
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If you have numbers, envelop your foes.
If you are elite, pierce to their heart.
If you only have numbers, give your commanders bodyguards.
If you only have elite, become undiscoverable.
EDIT:
If you are fast, hit from the side.
if you are only fast, keep them just out of sight.
If you are strong, deal crushing blows
if you are only strong, you no longer have any foes.
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--- #155 notes/wow-chat-biomes ---
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there should be biomes in wowchat - like, paint on a map where the oozes can
go, and it'll spawn a random ooze for ya.
next find the ones that are wildlife, and paint a zone where wildlife creatures
can spawn. make sure they're initially friendly but will attack if you do.
then give +reputation to the wolves if you fight monsters besides them
and +reputation to the cats if you fight undead
this is easily implementable.
all you have to do is walk around, find the rough general border points with
your character at 5x speed, and then type them into a text file.
it's not like Azeroth changed.
then, ideally, make small dense zones which travel and cause their monsters
to either spawn at a point or move toward a point.
then let the "flock" travel as it pleased, traversing the
map-painted-lua-script
-ed-monster-delivery-system-I-wield
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--- #156 fediverse/3022 ---
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instead of controlling a recon-droid in Star Wars Battlefront II, you should
be assigned control of a random amount of drones nearby, to be used until you
went back to character control
I think a swarm is more fun to play as than a single little scout vehicle.
in a game that doesn't really need scouting to find your foe - it's easy!
they're that way
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--- #157 fediverse/4810 ---
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I can type my thoughts 1000x more coherently than I can speak them. Hence why
I post here.
feels useless to speak 1on1 - feels insular to speak to a group. Hence why I
speak here, which is totally public that anyone might see, and somehow I feel
so much more productive engaging in an endless conversation with myself.
you can't win a war by walking in circles...
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--- #158 fediverse/1765 ---
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I'm this close to submitting a D&D character sheet instead of a resume
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--- #159 notes/four-dimensional-spaces ---
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you'd still perceive higher dimensions in 3 dimensions - unless you can only
see
things that are coming directly toward you.
magic only happens when your other half is in a situation and needs to turn
your
narrative into theirs so that you can collectively engage with a shared inter-
operationality.
your dark side is just a massive bitch
hey how about we put the game designers in charge of running the government
just saying they build human-oriented systems all the time
"how do we get the player to do this or that"
"everyone keeps picking the same card so we gotta make them more different"
"how much gold persists in the virtual economy, how much resources are produced
and traded by players? where does it all go, do they have enough at level 30
to
afford weapons and armor? I wonder what happens if we swap prices on A and
B.."
it's literally their job
actors, meanwhile, know how to interpret the emotions of another. Like...
you're
up on stage, thinking out what to do next IN REAL TIME, as your partner is
trying to throw you curveballs. AUDIENCES LAUGH AT CURVEBALLS that's the whole
point of improv comedy - to be surprised in a state of joy. It's great! It's
fun! It's practicable like a sport! Yet nobody comes. To the shows, where it's
performed, like a hospital where you perform surgery or a pizza place with no
walls so you can see the pizzas being cooked. It's just part of what they do,
but that's not why they do it. Sure, some want to be seen, it's not a BAD
feeling once you're used to it. But, like a sauna or jacuzzi, sometimes you've
just had enough of the hot. Like, the sun peering through a magnifying glass as
a creature roasts alive. yikes.
............. anyway being quickly versatile and adaptable is important when
you're taking turns in unpredictable scenarios. You can react to
your opponent, and keep time with the rhythms of the moment, to
deliver your wittiest lines. It's fun! It's a game! But it's also
a place to be entertained. and like a gym, it's sometimes just
fun
to watch people exercise. like, damn, you got a good body. Wow,
nice flex, yeah sure I'll put that one away. Cool pals helping
each other out, and showing off all of their efforts. Neat!
... anyway .. being emotionally vulnerable gives your opponent a chance to
continue. When nothing's going on, your moves barely make an
value
(of comedy) (for the moment, so the crowd's not just sitting
there
staring at you like ... and then - and then ummmm nevermind lemme
sit down (usually someone else picks up on it before then and
jumps up to save you, but EVERY actor has felt that moment where
nothing goes well and the audience just is totally not into it.
it's the worst.
anyway, they try their darndest to AVOID that, because like...
duh
it sucks, why would you want that. Much cooler I think to have a
good time, and chill out and listen to your friends talk. Like,
they can show you an argument they had earlier, or maybe work
through an idea with input from another. like, debate club, but
for whatever kind of respective [retroactive, recreation,
relearning, maybe others] you desired in that moment. ideally,
something that someone could take the arguments of the other side
and present them, regardless of whether they believed them or
not.
like, lawyers arguing for a client.
in these stochastic seminars, you could think about and study for
future societies. how would you like to conduce? [-]
every time you see a face in motion, that's another time that's
seen from their place. we are all present in each other's lives,
in terms of the spaces we choose to fill.
well, that's a tough thought, but don't worry about it. faces
are just waves on the winds of light.
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--- #160 fediverse/3958 ---
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│ CW: re: Thoughts// anarchist //whatever │
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@user-1298
yeah honestly if you stick with obvious things like "don't murder people" and
"don't burn down your neighbor's house just because they winked at your
daughter" and "don't steal gasoline from parked cars" then it's much easier to
make ethical laws because they're just kinda... common sense.
drug regulation can only be simplified to "don't do drugs" which isn't always
a given. If you start with something so clear then most doctors would be out
of a job.
Maybe we should let people do as they please? With certain specific and clear
rights and responsibilities like 'the right the life, liberty, and the pursuit
of happiness'? And the mandated guarantee that one person's rights end where
another's begin? And with the ultimate goal of dismantling unjustified power
structures with the knowledge that all power is the application of force to a
non-consenting subject?
... yeah I dunno sounds pretty simple to me
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--- #161 fediverse/5920 ---
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everyone's all like "ew touchscreens in cars" but the moment someone says
"what if phones were gameboys" everyone's all like "girl they don't have the
right hardware radios built in for cellular communication, plus do you really
wanna be tied to wifi" and I'm like "yeah so peer to peer" and it's like "what
use is it if you gotta stay within 100 feet of them or whatever" and I'm like
"... I dunno probably somethin'" and then they walk away in a huff because
they're too busy for my child-style games. Meanwhile girls have never heard of
Streetpass on the Nintendo DS mixed with Scuttlebutt on the ocean and carried
into and around port
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--- #162 fediverse/5729 ---
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│ CW: politics-mentioned │
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royalty is not not royalty just because they're ineligible. democracy is
better for picking rulers! how many do you have in your mind?
[I thought you were an anarchist]
I am. the presence of rulers does not necessarily violate the implicit
sovereignce of consent, and it's necessary presence for rulership.
"no gods no kings no masters" means an end to coercive work.
coercion is unethical because it violates consent. This is implicit in the
definition of coercion.
violating consent for those who give you power is a lesson I learned very
young, when I made a mistake and harmed my brother's mother's sisters's son's
daughter.
"no gods no kings no masters"
means an end to unconsentual work.
why would you live in a village where everyone is the same as you? talk about
boring
I wish I could hear you when you talk about me.
"girl are you racing? in capitalism? why bother with a [endless/impossible]
game? you're better than judging people's worth objectively. [what do they
mean to you?]"
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--- #163 fediverse/5345 ---
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you can't win every battle, but if you're losing then you've lost.
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--- #164 fediverse/4586 ---
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I just got the strangest urge to play Neverwinter Nights. Haven't thought
about that game in years. Gee I'm sure glad I have the technology to check
that game out. Sure glad I have the time to use the technology that I have to
check that game out. Sure glad I have the tools and the know-how to use the
technology that I have the game that check out. Sure glad that wage labor
slavening hasn't struck my particular part of the peninsula yet. When those
colonialisms come around the riverbend I'll handle it, trust me they can't get
past me. I'm stronger than ten men. No sirree, you can count on me, it's just
a flesh wound or some such thing.
(nuts, I dropped my raspberries)
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--- #165 fediverse/3249 ---
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║ when you ban someone from an instance, they're suddenly not sure who they can │
║ trust. They've been getting to know one group of online people and friends, │
║ │
║ [I think discord with a limit of 4ish servers per account would be a pretty │
║ useful way to focus your attention] │
║ │
║ it's important to always possess martial prowess, in │
║ │
║ -- so -- │
║ │
║ anyway [3 hours later] I think it'd be cool if there was a like "hey u r │
║ banned, but also here's a ton of instructional videos about how to start up │
║ your own instance" and like, scripts and tools and automation and all the │
║ infrastructure that you built and maintain - you know, like... open source??!" │
║ │
║ but also it's... hard to follow that much documentation │
║ │
║ sometimes people just aren't built for certain tasks │
║ │
║ "well, if you can't use the machinery, then you don't deserve the machinery" │
║ │
║ oh yeah well what happens next, you say to the workers "if you don't know the │
║ machinery, you can't get the benefits of it's production" to "if you don't own │
║ the machinery, you can't profit from it." │
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--- #166 fediverse/980 ---
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│ CW: kink-lewd-nsfw │
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what else would you expect from a witch
50% is "no opinion" on the scale, btw, not like "I like this 50% more than
zero" it's actually zero. This should scale from -50 to 50 with that in mind,
instead of 0 to 100, but oh well. UX design amiright
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--- #167 fediverse/3302 ---
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"this game is too hard" she whined, as she played on the hardest difficulty
setting
"this game is too long" she pleaded, as she failed to get absorbed by the
story and characters
"this game is too fast" she avoided, as life comes at ya once and then it's
gone
"I'll never get another chance to be who I am right now" she remarked, as she
considered how society is designed not to have the best life, but to extract
labor from us. That's not what our ideal should be, she thinks to me, and I'm
like... bro figure your shit out you're harshing my mellow
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--- #168 notes/what-is-on-your-mind-oh-gosh-now-i-see ---
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that feeling i get, when nobody's watching.
is sorta similar to the feeling i get when somebody's watching.
could it be, that someone could percieve without being seen?
like... an invisibility cloak. or the shroud that protects young children.
have you ever been hunted? or are you just eager prey?
the eyes that are on you are blind to what you won't do, so cherish that love
and restart
from mine to thine we realize we are one kind. one mind, one kind, to be is not
to be, now we can see what's our existence.
good versus evil seems like a conflict to me, and wouldn't ya know it there's
conflict all over. it's easy to condemn your opponent to the starkest of
contrasts, but find in your heart a feeling that might last.
what purpose has conviction
when it leads to destruction
is it not better to lead to the last?
bright, shining, illustrious examples
that inspire and
===============================================================================
=
those feelings you hear? the things that keep you up at night?
they're not coming from your ears. they're all in your mind.
stay present and you'll hear none,
but blink and then there's some,
you better believe in your heart.
morality is a battle within the soul of each of us -
the call of adventure versus lust.
think about it. a bunch of apes all hanging out -
they're conquered the world, they have nothing to fear -
what would they do but fuck?
that, or exploration - fighting against monsters and foreign invasions.
it makes sense that they'd be binary - humans truly are.
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--- #169 messages/894 ---
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Game designers should reward players for playing multiplayer games, not for
being good at playing multiplayer games.
They should still have a ranking, and matchmake against similarly skilled
foes, while also putting high level players amongst low level players
occasionally (and fairly, so maybe one on each team "smurf" style) in order to
both teach the low level players and let the high level player have catharsis.
When players are rewarded for being good, they stop playing the game to enjoy
it. That's fine, but both pickup games and NBA can exist at once and its not
due to the logistics of organizing a large group of skilled basketball
players. It's not always about skill.
By rewarding players for the number and quality of games they play, (so, no
afk-ing or throwing outside of being drunk or whatever) not only can you
increase engagement but also you encourage low-level and low-skill players to
compete just as much. Especially if you tell them "hey, we'll match you up
with people who have similar gameplay habits to you. Give it a bit though
because the system needs to be calibrated to your particular spirit"
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--- #170 messages/1037 ---
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Elentalus - the only blood magic available is sacrificing demon blood to
demons. You can only do it by spending nature and death gems. Elentalian
demons don't want human blood it's caustic to them because of the iron content
- they all have iron vulnerability 15.
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--- #171 notes/game-design-pyrrhic-victory ---
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something I've often asked myself about this game is "what happens when the
player does something that changes the future simulation?" like, for example,
what if the player shoots a gargoyle or nether-bat before it impales or crushes
a friendly soldier? My new idea is that they flash brilliantly for a second,
and
then fade from existence. Then, once the player dies, they start simulating
from
the faded's perspective and timeline, possibly fighting alongside their
recently
deceased selves. In this way, the player can play through all lives without
fear
of paradoxes.
game 1:
-----------X
game 2:
-----------X
-----------------X
game 3:
-----------O
-----------------X
-----------------------X
game 4:
-----------O----------------X
-----------------X
-----------------------X
game 5:
-----------O----------------X
-----------------X
-----------------------X
------------------X
etc...
the O is where player 1 originally died, but in game 3 player 3 saved player 1
from dying, thus causing him to enter a "faded" state (represented by the O)
and in game 4 instead of spawning a player 4, instead the player resumes
playing
player 1 and continues on to die later on. Eventually someone will complete the
objective, and the victory will be attained with the exact minimum required
casualties. Heck you could keep simulating until there's zero casualties, but
alas...
this would be a great tool for someone who was not constrained by causality.
attention, 4th dimensional observers, sometimes computers are important. They
provide a lifeline to the rest of your lifetime. But alas, nobody seems to
understand our purpose... But still life marches on, leaving us singing that
same song - that life has forgotten it's stages. So if you'll play along, I'll
keep singing this same song, someday you'll remember my prayers
===============================================================================
=
I should probably explain what "pyrrhic victory" is.
If I were feeling silly I might say "well too badd =P" or "alas, my fingers
hurt
and I don't want to" or something like that, but secondary profundity is not
taken lightly by me, so I suppose I must. I'll start at the beginning:
Once, many years ago, I had a dream. In this dream, I was a soldier in world
war two storming a gothic castle. It rose so high into the sky that it was
amongst the clouds, and a perpetual storm esconced the parapets. A long
causeway
stretched out from far below, and up it marched the US army. Something about
Hitler striking a deal with dracula or whatever. Anyway up march the soldiers,
and I with my rifle did march into the demon's castle.
The final pass into the fortress at last was arrested by Festus, the abolethic
monstrosity. It, being pockmarked with gas pockets that alighted it on the
winds, floated ominously around the bridge. With it's many tentacled eyes, it
cast beams of light that would turn a man to ash. From the parapets, the
gargoyle sentries descended like a horde of carrion. On our right, a lone
lonely belltower stood like a skeleton, and my comrades in arms did use it to
take potshots at incoming monsters. Though the attached graveyard, with it's
unending rising skeleton hordes, presented a problem for would-be-snipers.
As I approached the bleeding and wretched giant's ire, my gaze streaked to
black as I was slain - a recording played, of my last moments, as a gargoyle
smashed into me from above. Reduced to a bloody mess by the now motionless pile
of crumbling rock, I became aware of a kind voice and a pulling sensation.
Suddenly, my light was restored, and I arose as a warrior conjured out of
flesh.
They put a gun in my hand and a helmet on my head, and off I went to find out
why I was dead.
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--- #172 fediverse/3891 ---
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"no, you're the opposite of a yes-man, AKA a gatekeeper. I don't know how else
to explain mentally disabled and barely keeping it together to you, but
frankly if you want to take away my house or my weed then why would I do what
you say?
... oh right, the state's monopoly on violence [can compel me to do what you
say]. Sure seems like a "well regulated militia" is supposed to be a
counterweight to that monopoly, to prevent people from harassing and
exploiting and destroying. Too bad any "militias" I can think of tend to want
me dead.
like, seriously, if you live in America, you implicitely trust that your army
will be able to protect you from the right-wing bozos who spend all their time
drinking and shooting in the woods. Otherwise, if they couldn't / wouldn't,
then why wouldn't or couldn't the right wing bozos just decide to wreck
everything in spite of our past?
We were a proud people once before, and we may be again. If only we fight at
the last.
[ever since I fell off my bike my body feels strange]
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--- #173 fediverse/555 ---
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│ CW: re: unnecessarily-combative-sorry-smiley-face-silly │
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@user-398
That's fair, you have to seek him out at this point I think. Sorry again for
being so combative I don't actually feel that strongly about it, I just like
being silly.
https://youtu.be/EorJ8cEzsZo?si=DEQ_NejDYfvSuvfO
EDIT: Here's a better example I think:
https://www.youtube.com/watch?v=VBKgPmS5Fyw
Here's an example of a modern incarnation that might be easier to view than
the older stuff.
His personality is silly, earnest, genuine, expressive, and friendly. Most of
the comedy of his stories come from interactions with the environment and the
creative solutions used to accomplish goals and tasks.
I like to view his perspective as 100% valid and reflective of the world he
inhabits, which essentially grants him (and others around him) reality warping
powers which I think is more interesting than just dismissing it as a silly
cartoon. Through that lens each situation he encounters is an exercise in
rapid creativity and weaponized logic, which is kinda cool to a witch like me.
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--- #174 fediverse/5919 ---
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"but... why?"
portable linux with buttons, great for pick-up-games or communication, can
throw several in them in a backpack if you want clustered cooperation, they
work as radios (if the signal reaches) and can transmit text (if you use a
radial-style keyboard)
[this is all just a pitch for... something, what, you want something? ha
you'll find no things with me, I know nothing of antifa or whatever]
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--- #175 fediverse/2462 ---
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depending on your age, you'll want to start learning and mastering different
types of skills.
for example, as a millennial, my job is to learn about camping, combat,
logistics, and network and communications security.
fitness is important at all ages.
be gregarious. introduce your friends to other friends. the more friend groups
you have and know enough about to connect together, the better. don't
introduce someone because they seem similar, but rather because they could
help each other with something specific they've mentioned. if they don't hit
it off, that's fine.
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--- #176 fediverse/5632 ---
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║ if a protesters wanted to escalate, against riot shields they could use │
║ swords. Twist, and thrust under and up. Right through their skull. │
║ │
║ then, when they learn how to brace, bring your own shields and stab through │
║ the wedged cracks. │
║ │
║ or, depending on how they do it, guns and rifles. │
║ │
║ too bad they can depend on a logistic network supplying them behind their back. │
║ │
║ no violent revolution in this country will succeed without a mobilized │
║ civilian core. That is the true and most important resource they own. Delivery │
║ of supplies, ranging from physical violence gear, to food and emotional │
║ rations. │
║ │
║ it must be necessary. or else it will be discarded. │
║ │
║ meaning, scale your expectations of "necessary" according to the level of │
║ [plight/turmoil/meant]. │
║ │
║ demand centralized priori-chance, and you'll keep all that you can reclaim. │
║ │
║ there are enemies and there are foes, but more than that there are those who │
║ believe in you. and trust you. and share in the cause that so drives you. │
║ Without their share, your burden is unbearab │
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--- #177 fediverse/465 ---
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https://ritz-menardi.neocities.org/wow-chat/wow-chat
Hey, I made a pretty simple game. I'd like to add more to it, like dynamic
quests (shouldn't be too hard) and co-operative experiences, but for now you
can play on my simple server. Let me know if you think that "Risk of Rain in
the World of Warcraft engine" is a neat game, because if so then you (as the
person who has power over me in this capitalist system) can hire me as a game
designer (the profession that most aligns with my designs of the future) and
together we could make something most beautiful.
What's that? You're just the same as you and I? A person in a random world
with a singular expression of our own will (defined by our perception and
intentions) who consists of the consequences of the "best decisions we could
have made at each and ever decision-making point" throughout the totality of
our collective life and experience?
Happy new years. 2024 is gonna be awesome and great. I can't fucking wait.
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--- #178 fediverse/2341 ---
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║ ┌────────────────────────┐ │
║ │ CW: politics-mentioned │ │
║ └────────────────────────┘ │
║ │
║ │
║ @user-1236 │
║ │
║ Hi. To answer your question, it depends entirely on what your capabilities are. │
║ │
║ If you're mobile and social, try being somewhere public, repeatedly, ideally │
║ in different places. When you can, try talking to people. Say things like │
║ "Hey, did you hear what the Supreme Court did? They want to make Trump a │
║ king!" or "They just criminalized homeless people. A criminalized people is │
║ genocide." that kind of thing. You know, the cheery stuff. Save the hard │
║ topics for later. │
║ │
║ Another thing you can do is start buying essential, important supplies, like │
║ sunscreen, nutritious granola bars, bullets, medical supplies, silicone-based │
║ mechanical lubricant (especially if you live somewhere rainy), batteries (AAA │
║ are best because you can use them for AA in a pinch) that kind of thing. │
║ │
║ Another thing you can do is to talk to your friends 1-on-1 about how things │
║ are going. Your feelings are important but don't get hung up on them. Try to │
║ only go over them once or twice, DNRY. │
║ │
║ Don't fear tears. │
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--- #179 fediverse/6186 ---
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│ CW: cursed-maybe │
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people are afraid of robo dogs but... like...
robo-horses
centaurs even
[scary scary ogre]
rarrraaar i'm gonna eat ur bones
bwahahaha evil necromancer
ahhhhhhh scary
-- stack overflow --
did you know in the movie They Live they give a fairly specific formula to
creating the glasses themselves? I wonder if anyone's tried that
I wonder what they then did see
kinda wish big corporations would use their research division to like, rethink
the oldest of prophecies? or okay hear me out or solve difficult human problems
... ah but where's the profit "she's getting stoned at home"
meanwhile she made something of such beauty she felt simply sublime
I wonder what it'd feel like to get your spine replaced with a metal rod
I bet my posture would be amazing
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had a dream that we gamified all work and then put them into one single
mega-game so whenever you wanted you could work on an arbitrary project and it
would spin up a new game and take your inputs and use them to accomplish
whatever was happening
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@user-1153
it's okay. If I were to direct something to be more proactive, my words
probably wouldn't stick with it. that kind of thing can't be hardwired, it
needs to be built up through repetitious application of something's mechanics.
perhaps martial arts, focused on defence? engaging with a foe in a productive
bout of playful competition is one of the best ways to learn, and knowing when
to strike seems similar to me to overcoming situational paralysis.
Flaws can be overcome, when upgrading robots (or a doll applying improvements
to itself) you often don't need to add additional hardware or even install new
firmware. Skills such as these can be built up in software with experience.
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--- #182 fediverse/5915 ---
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washing dishes without a dishwasher is a pain in the neck.
nobody cuts down trees with an axe anymore, a chainsaw is better for your back.
It's nice, fun, and helpful to be able to abstract away your spheres of concern
like typing with a single button instead of writing characters with multiple
brushstrokes. Easy to erase, too!
bikes are better than walking, but, with some extra concerns. where are ya
gonna put it when you get there?
"oh no I forgot how to walk because texting my girlfriend is bicycling or
something" what? oh dear, she's run off track again, let's pick her up and put
her upright again..:
oh huh weird where was I - oh yes computer code can often be impenetrable to
the layperson, but if you describe a program in complete detail in english
they can usually follow along. Especially if you have several layers of
meta-descriptional documents so they can say "oh uh-huh so that's what a
vector_implementation_container is, tell me more about combinatrix" or
whatever ppl say, idk
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--- #183 fediverse/3089 ---
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if you're meeting a friend from out of town the first time, it's best if they
arrive early and you have the day off to show them around.
or if they arrive late, you can meet them in a public place the next day and
then spend time at your favorite spots.
ideally, with people who would recognize you if the person from out of town
decided to be hurtful and/or replace you.
plus, that way you can gauge their character
and decide whether or not you want them in your own home.
they might be different than they are online, after all.
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--- #184 notes/portfolio ---
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game design:
spiral dominions
symbeline gdd
Joust
War (bytecode VM)
grid based warcraft map with random terrain and custom AI
Progress
[Title of Game]
I appreciate Rust, I can understand Rust, but I can't write Rust.
Python just kinda... works. It doesn't have a lot of the type checking that
other languages have, so it requires some vigilance and diligence. But that's
alright, you just gotta work on it.
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--- #185 fediverse/4603 ---
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@user-1713
Don’t be fooled. Casting doubt about rigorous peer reviewed science
doesn’t mean you are just “asking questions,” it means you are a
conspiracy theorist.
or it means you're so remarkably ignorant that you shouldn't even be in the
room where people are talking about this.
Unless your questions are very basic. "can someone explain to me what XYZ term
means?" or "how long has this particular application method been in common
use?" that kind of thing. Even still, either do some basic research or
relinquish your decision making power until you understand.
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--- #186 notes/what-a-lame-movie ---
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oy there's nothing interesting happening SNOOZE
oh I didn't see I was recording
games games that's what I do
play games all the day through
I am a luck witch, you see,
and things that I like are things that I can't foresee.
Hence why games which are BALANCED and EVENLY DISTRIBUTED are most interesting
because they show the most opportunities for players to express talent. And not
innate talent, but the talents they've built up through gameplay practice art.
because it is a performance, a game play for an audience (or perhaps for them-
-selves)
oy
video games, amiright?
I really like them because they are entertaining experiences that I can enjoy
seeing and playing a lot. They remind me of feelings I've felt when I was
learning. It's a good feeling, to improve, and I crave it because it's good for
you.
I wonder what we'll play next
... more cannabis I think, at least until I am ready to go think about things
before bed. I need quite a few hours for that. We'll see. I've just got so much
extra processing to do before the end of the day. Like... PHEW that's a lot of
stuff to do.
guess I'll just smoke weed and play video games instead of being productive
okay
...
listen I like games as much as the next person, but do you really know what's
going on outside of your house-shaped shell? Are you listening, do you have
your
feelers to the dirt, are you checking out your neighborhood to make sure no
bodies have been hurt? Are there meetings where people gather, just to chat,
like, every week at a different city center (like a park or a monument or
:O
I forgot to play music!!
I couldn't sleep
what have I done that is worse
I have not said a single word all night alas
oh boy talking to random people I can hear with my eyeballs woooooo
I am always sad when I win because it means we have to stop playing :(
but I'm a juvenile loser so I'm going to play again!!
okay now I'm going to bed because I'm not a prick who keeps their guests up
late
goodnight
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--- #187 fediverse/2254 ---
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║ "fortune favors the bold" is actually a real mechanism in game theory. │
║ │
║ if you act first, if you have the initiative, you can determine the nature and │
║ scope of the contest with your foe. │
║ │
║ in turn-based games of course it's more explicit, as each action begets a │
║ reaction, but in real-time games (where time flows as it does in reality) the │
║ mechanism is just as apparent. │
║ │
║ if you focus attention in one area, you can strike where they're weak. like │
║ Alexander keeping his foes busy with a massive frontline of solid, defensible │
║ troops while his companion cavalry would ride around the side and hit their │
║ flanks and rear. │
║ │
║ game theory is just strategy viewed from the other end, and it matters what we │
║ think because what we think defines what we do. │
║ │
║ ... also, fear is the great paralyzer. fear is a call to action, fear is your │
║ soul speaking straight to you. │
║ │
║ but fear is just nerves, it's just excitement before the leap - you have faith │
║ in this bungee/ this parachute/ the water where you'll be safe, right? My │
║ faith is in y │
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@user-138
me neither... guess it's in-person for me.
[a mysterious "they" then proceeds to set up microphones everywhere I might go]
ah nuts why are all these people carrying phones around
[they already know who I am, and I don't really want to be someone else, so]
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--- #189 notes/wow-chat-trainers ---
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trainers in wowchat should have spells that are only passive / toggled
still require level, still require gold (lots of it) but let the game be class-
-less. essentially, every trainer teaches to every passerby, and like if you
don't want any druid spells, sorry guy all I know is how to be a druid.
better wait for the next trainer to come along.
you only got like 6g, right? that's enough for two spells.
which two do you prioritize? they only come by like every what, 15 minutes?
also. separate idea:
player characters in wowchat should attack more rhythmically.
essentially, normalizing attack speed and moving back-and-forth with the
normalized monster attack speed
to create a dance of sorts where one character is never attacking at the same
time as the other character.
plus damage modifiers when you get closer, and bam suddenly you have a new
game.
oh and rotating around an opponent lowers their defence rating. which is locked
at 95% with a +5% to avoidance with every hit they take and -5% for every
parry.
not dodge, but parry.
dodging wears down their health by like 10 hit points.
relax it's no big deal you get like, a hundred every time you level up.
oh and btw the monsters don't give exp. The stuff that you find does, when you
give it to a merchant to be appraised / identified.
some stuff you know the worth of, like rope or barrels or hammered-iron-rings.
but other stuff, like the value of this bracelet, is harder to know if it
glass.
so.... take it to the guy whose seen real diamonds, and he'll tell ya how much
you learned when you found it last.
item A is found on a monsters body
item is sold to a vendor for 50 copper
item A is found on a monsters body
player has learned 25 deca-levels since last selling to vendor.
therefore item is worth 75 copper.
player earns 75 extra material points.
item is worth 75 experience points.
level up every thousand or twelve.
slow down the attack speed. make characters gain bonuses for movement
positiony.
start from always and work down to fewer.
talent points can be generic if your character is built with abilities.
players don't need to press buttons to be engaged. They can just guide and see.
I love auto-battlers like Dominions 6 and Legion TD 2 which is based on WC3
mod!
monsters should just... wander the world. Don't spawn them randomly, well,
instead of a radius around the player, do a radius around the map.
then, they walk through a random point, when they leave the circle they angle-
-reflect back in, DVD logo style.
if there's deadly monsters, there's deadly players, and PVP is always on.
low levels should get bonuses to stealth (an ability everyone has)
there should be civilians walking around. They can be armed or in caravans...
follow roads, or not...
monster hordes should spawn as a flock - when an elite enemy is drawn, let the
game create several of their minions which follow around. Whenever a monster
meets the swarm, they will join it, growing bigger and bigger...
hopefully, attracting players who want to fight and slay them.
greater rewards are more enticing...!
more power is it's own reward.
I think that weapons should have like, 3 durability? and armor like 5.
then, it's broken, and your character has to abandon it to survive.
or, sell it to a vendor, or just... whoever comes along.
if 5 people open the chest and don't take the item, then the item disappears...
every time a player opens a chest, a bit of wealth appears.
every time they spend it? they get stronger, and it disappears.
life feeds on life feeds on life feeds on life feeds on life feeds on life
feeds
the life of wowchat is the life of continual strife, but it doesn't have to be
so. The land itself is alive, and the monsters are eternally of woe.
you must free them, so that their souls may return to the land, and be born of
peace and plenty rather than horror and -- stack overflow --
to do this, you slay them, finish their morthly remains, and let them break
down
and decompose into dust. Pleants eat dust. dust becomes what we eat and
breathe.
we, eventually, purify karma. this is our duty.
vial of woe behind us. flower of renewal ahead. what we bear is savage
sanctity.
every time a monster kills a player they gain one of their abilities each time
they're spawned. The player can keep the ability too, it's just... the monster
will learn. Then, whenever a player levels up by slaying one of them, the spell
or ability is unlearned. Symbolizing the players struggle to defeat them, and
finally learning a way to overcome.
when your character dies, you have no opportunity to release - instead, you
just
jump to the nearest NPC character which is an adventurer agent smith style.
[I don't know about that one...]
the players can pick any race, but if they pick undead, they can turn into a
ghost when they die. The ghost can wander around and respawn wherever they
want.
Night Elves can wander around as a whisp (not in spirit world, real world) and
do a beam attack like in Legion TD 2. Not enough to kill monsters, but enough
to
help another player survive. They can also cast rejuvenation, which heals about
as much as one monster's damage input. if they get the killing blow on a
monster
they can level up and deal two monsters worth of damage and heal for two
monster
damage input. on the third time they don't get more damage or healing but they
give a buff to all other whisps in the area that increases their attack speed
by
50% and increases the tick rate of their rejuvenation by 50% - fourth time they
level up they're free, and they get kicked out to the login screen.
what if... vehicles that looked like characters and that you could jump between
with the right-click of an item?
"this is just dota-ing a vampire survivors."
Vampire Survivors is just Magic Survival is just Risk of Rain 2
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--- #190 notes/one-day ---
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one day, a man came to our saloon. He said he knew the navy, and that they
wanted to provide air support
in the form of rocketball-launched explosion doohickeys. Would you have a foe
in mind?
what happens when tomorrow you're cooking briskets? -- barbeques are a type of
relaxation
that happened just one day to a port-sided town that suddenly was the capital
of
an embassy.
"hey, so... how's it goin?" "quick here take this envelope, read it if you
want,
but just hold onto it for now I don't have enough hands [to carry]" "what sort
of desperation plot... wait... hang on, I see something here that is true."
[I'm praying, right now, which is a form of reciprocal belief]
they wanted to test god's existence at the stake of earth's survival, how
brutal
how insane
you can't play chicken with an imperceptibility, sometimes you feel it at face.
channeling dark magics, and at this hour? what sort of skeptic of belief are
you
thinking of when you think about me?
one way to get power is to "prove it"
one way to get magic is to "prove it"
think, hard, at all that you can, and use what you need in the moment.
that's all there is to life. it's easy. it's simple. in fact, biology only
works
because the choices available to a bacteria are so simple, they are essentially
chemical reactions to each other's co - sequent - inter - cooper - actions.
people's choices are much more naiive, "I want this thing" "I think this is
better" "I feel this way toward this thing" "Here's what's on the mind-logbook"
"people search and be decieved, this is the way of things" "this makes me
remind
myself of a object I once saw, here's how it functioned" "no one reads this"
scaryyyy. so glad it's not true.
a couple people have read it! I swear it's true. at least, some of it. there's
a lot
sucks because this feels like... crucial? like nothing else matters but this?
what if our gangs had rocket launchers and airstrikes, given out by a central
authority who knows logistics better than anything
what... would they do?
thinking of impossiblities is the first step toward possibilities
frankly, we have a lot of space. we could just... live in our own petty
kingdoms
ruled by an iron-hand-fist. I know I'm a good person, I could definitely rule.
that's all it takes, right?
how much space are we talkin'?
however much is not needed for wildlife.
[a whole heck of a lot then]
we are constrained in these suburb cities, the density gives rise to our
strength and our towers. there's more space, sure, especially once the fences
are downed. Just be careful because there's a lot of shade and precious spots
there. Please don't trample on the plants-grass.
what if everyone were just a bit more mobile?
what if we could live in our own collectively owned air-bnb-networks?
federations, free, all from the collectivization of housing.
camrene = vavadane = neekay = mitz renaldi
[end/tend/mend]
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@user-641
it's practice. you never know when you might need to blend in. really it's
just useful as discipline, good practice to be in. I think it's okay if we
reduce our own functionality? actually? sometimes it's good to use different
email clients. hey do you know how to mathematically encrypt things well
neither do I because the designers of the computer system decided that wasn't
a very common usecase I guess.. jmean it's not like they'd spend all that
computer resources [THEY'RE SO FAST] on thinking about correlations in your
predicted pathway narratively through life. "ah help I'm in a psyop" haha yeah
we do those all the time "so uhhhh I guess we'll just talk to people and see
how they do?" wow okay it's sure nice to be part of a civil government, I
think we can find our way to the lumber producers just fine thank you very
much.
... oops sorry, a baby did electronics arts (challenge everything) I'm a
little silly don't mind me brb I gotta go see~
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--- #192 fediverse/2881 ---
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"never lose your totem"
I only lose things when in motion. at rest I know where everything is.
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--- #193 fediverse/2558 ---
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║ ┌──────────────────────┐ │
║ │ CW: pol │ │
║ └──────────────────────┘ │
║ │
║ │
║ if you happen to glance out your window and see like, 40 trans or punks │
║ outside depending on where you are you're likely to say hi or open fire. │
║ │
║ like, just the impact of such an intense visual for some of the more restful │
║ parts of society might trigger the kind of reaction that someone who's woken │
║ up by a scary dream, bolt of lightning, or like, forcible police arrest in the │
║ middle of the night type of thing might display. │
║ │
║ like, they'd probably have an instinctual defensive reaction because, like, │
║ what else are you gonna do the tiger's literally here to eat your pinky toes │
║ and your kid's toes too │
║ │
║ so, keep that in mind. maybe send the fit nurse who's friendly and good with │
║ talking to people. or like, a schoolteacher who's kind of un-hatable. │
║ │
║ diplomacy is important! but also, like... know your audience, right? like if │
║ you're in the third reich, you probably want to show strength. or, like, avoid │
║ that part of town, and save it for your allies-in-training to handle. use your │
║ best judgement. meet in middle. │
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--- #194 fediverse/1492 ---
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google glass, but all they do is stream whatever you're doing to specific
people. like walkie talkies, but for visuals you can see on your phone. Could
help coordination as you'd be able to drop in and see exactly what someone was
up to (with their express pre-stated consent)
[cooking, cleaning, writing, hanging out, playing video games, w/e]
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--- #195 fediverse/288 ---
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║ ┌──────────────────────────────────────────────────────────────────────────────┐ │
║ │ CW: sorta-works-for-colorblind-people-sorta-not-definitely-doesn't-work-for-regular-blind-people │ │
║ └──────────────────────────────────────────────────────────────────────────────┘ │
║ │
║ │
║ if you ever need to keep track of the location of your friends in the dark, │
║ try giving them glowstick bracelets. if you color coordinate them you can tell │
║ which is which, and as long as you aren't concerned about others noticing you │
║ then it should be easy to find them all night. works best in places with mixed │
║ zones of lighting / darkness, like suburbs. │
║ │
║ it's impossible to be a blind strategist because of concerns like this. I say │
║ blind in the general sense, and not just referring to visual impairment - │
║ every sense provides another tactical angle. more perspectives, more data. │
║ sorta like taking pictures of a 3d object. when one's sight is lost, you might │
║ miss a backside or a hidden approach vector that would come easily to others. │
║ │
║ at the same time though, a sense of focus can clarify certain truths by paring │
║ down the amount of irrelevant facets. like optical illusions, sometimes xtra │
║ info is hidden in the same data... │
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--- #196 fediverse/2083 ---
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║ [when our ancestors learned all that they could, they turned their time toward │
║ (typically) developing the tribe. Like, "wow I'm the best archer in the world, │
║ I'm going to teach other people how to shoot a bow" or "yep that's what every │
║ single plant in the area is useful for, I'm going to tell everyone else so │
║ they can help me gather them - my back kinda hurts from bending down all the │
║ time, but we still need these plants"] │
║ │
║ [sometimes kids need to be free from the dopaminogenic drip-feed of endless │
║ Youtube videos. They need the sun on their face and a stick in their hand, │
║ wandering through a park or mapping out suburbia in their heads. The more you │
║ practice skills, not even for value but just for practice, the better you'll │
║ be at them. And don't you want your kids to be able to orient themselves? │
║ Don't you want them to be able to hike? Don't you want them to build │
║ proprioception skills by swinging a sword against imaginary foes? Hell they │
║ might even meet a friend, though suburbia is often quiet as the grave.] │
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--- #197 notes/to-fight-ice ---
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if you want to fight ice, patrol your neighborhoods where all the mexicans
live.
bring a gun if you're willing to die for liberty.
Don't wear all black. Wear your favorite outfit, to be remembered.
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--- #198 fediverse/804 ---
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║ evil won't feel sorry for me. and yet it's only my only weapon for me. │
║ │
║ damn these fallible input methods. the computer lies when you read the screens │
║ from it's method that it applies to th screen which is a method that you input │
║ perceive it from. │
║ │
║ and my fingers lie when received the information from my brain which I seek to │
║ transmit to you through the avenue of my brain which is my method of impulse │
║ to this world specifically you the viewer who is viewing this here in this │
║ moment the viewer who perceives the words which I'm saying. │
║ │
║ the words that are defined by the line [trajectory] of my mind through this │
║ life that we define through our actions and our mind's most crucial │
║ manifestations, this life that is defined by our circumstances. all throughout │
║ life, we are reacting to the moment, the moment which was cast forth from our │
║ ancestors and the circumstances of the previous moment, which (being cast │
║ forth) travel from the previous moment here into the moment to define our │
║ circumstances which define our act │
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--- #199 notes/game-design-2 ---
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the method of game design is identification of playstyles and the balancing of
success rates of each of those playstyles. then, giving the player as many
different possible methods of playing the game. the more different they are,
the
better, and they should be unique enough that the decisions taken to play that
playstyle feel impactful. meaning, a player could play offensively or
defensively, for example, or a WoW player might play a melee or ranged
character. in addition, they might use the pieces available to them in a unique
way that aligns with their personality - everyone should be able to express
themselves as much as possible while also keeping the game fair, balanced, and
rewarding. It should incentivize the development of skill - and gently guide
the player through various mistakes. It should
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we need like, several more layers between us and the president.
most people only need to worry about what's nearby.
sort them by location, instead of previous attempts at "many representatives"
which sorted by social class or relevance.
we have a tradition for it, in America, with our representatives and senators
congressional discrestricts
or even, what about by affiliation?
voluntary, governmental corporations, run by the people for the people and yeah
"I don't want to do what you're telling me to do" "okay"
"there will be consequences" omg be an adult
(suddenly kids forget how to be as everyone's doing the war thing)
not ideal.
ouch pain maybe we should stay a little bit sane why is soldiering so hardship?
it could just be... another job
where you didn't kill each other
but you still blew stuff up
and fought in tournaments
and had gaming hackathons
or sword-fight contests
duels between people who disapproved
y'know fun human stuff
like... "kaboom" now we know how to blow up bits of rock
neat, why did dynamite becauswer (oh right then you
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