=== ANCHOR POEM ===
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@user-1056
heh true - my roots in role-playing games are directly from the playground, so
it makes sense that I'd gravitate away from dice that are hard to roll when
you're on a hike or bike ride. Can only really play D&D on a bike when
you're in the country though, otherwise the sounds of a city are too noisy.
Also, systems that are so simple you can keep a character sheet in your mind.
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=== SIMILARITY RANKED ===
--- #1 fediverse/2175 ---
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@user-1056
I just got my copy of Knave version 2 and there's this line that stuck out to
me:
SCHEME
Think laterally, not linearly. Avoid risky plans that require you to roll dice
and instead create plans so bulletproof that success is certain. Use
psychology, magic, allies, equipment, and the environment to overcome
obstacles rather than relying on ability checks.
I can't wait to try doing that in my next D&D campaign. This was listed
under "player responsibilities" and there's some other bangers in there too -
like this:
TAKE INITIATIVE
Set your own goals and make your own fun. Seek out adventure rather than
waiting for it to come to you.
I wish every player I ever had read that single page. And I wish I had read
the "DM responsibilities" listed just one page prior. It's a really great
game! I'm also into OSE, or Old School Essentials. What kind of D&D do you
like?
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--- #2 fediverse/1485 ---
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│ CW: re: more D&D/Pathfinder venting │
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@user-1005
If you'd like, I can try and explain "killer instict". Though I get the
impression you would prefer to play games that don't emphasize combat, which
is 100% okay and valid and should be encouraged.
My understanding of the rules of D&D is that combat is a contest between
two or more entities. Contests need rules, and combat being based on physical
prowess (or magical, or spiritual, or w/e) can be defined. Other kinds of
contests, like "how well did the ranger do at the archery competition" or "did
the rogue manage to convince the diplomat to share the plans" are impossible
to genericize because they are based on situational factors, rather than
physical (or magical, or spiritual, or w/e)
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--- #3 fediverse/6334 ---
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║ a D&D rulebook can double as tarot if you need it. place one hand/bookmark │
║ at the start of a chapter, and the other at the end. flip to a page randomly, │
║ or randomly gain a percentage value from physical objects and then use that │
║ value to determine roughly where in the chapter you jump to. then, read words │
║ randomly, jumping back and forth, or try and divine some meaning from the │
║ words that are printed there. with D&D it's easy because you can say "ah I │
║ landed on the rogue section, that means this guy is probably pretty suave" │
║ (confirming your expectations) "hmmm, here's the rules for fatigue and │
║ drowning. maybe I need to take a break." (validating your unconscious │
║ decisionmaking) "oh neat, treasure!" (needs to explanation) but with other │
║ kinds of books it's usually better to pick the next-best word from the things │
║ your subconscious eyes can take in and process multi-laterally (you lost your │
║ audience, circle back) oh uh so if you wanna randomize it just put the words │
║ in the page in an array and pick one random. │
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--- #4 fediverse/4794 ---
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│ CW: roleplaying-games-mentioned │
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I want to play a roleplaying game! anyone wanna do TTRPGs? I've got a map of
the county jail, we can pretend to be wizards sneaking in to retrieve the
staff of Dolomis the Wanderer who coincidentally must be carried by the last
person who fought the one who slayed the last person to hold it.
... what? oh, so, like... it can only be carried by your enemy?
something like that. anyway it's currently held by a zealot for a religious
order who's intent on NOT following you out, so you better be ready to
incapacitate and retrieve a still quivering sack of bones and malice.
... I don't actually have a map of the county jail. lost it in transit, oh
well. Well, we'll come up with something. maybe make something up. or perhaps
someone else has something...?
... no?
okay I'll just play Baldur's Gate again. boooooring
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--- #5 fediverse/204 ---
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@user-95 hehe true. I have a Pathfinder 1e one shot tomorrow and I haven't
built my character yet D: to say nothing of all the long term "productive"
things I've been directed away from... Oh also my best friend wants me to
write a program in C that cracks a 9 character password (all lowercase
letters) and I sooooorta know how to do that but getting high certainly won't
help
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--- #6 messages/1066 ---
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"alright everyone, you're now an adventuring party and your DM is the DJ. Your
stat blocks are whatever you feel internally. Your skills are written on your
character sheet, which is stored in your memories. Your bank will store gold
notes for you, and you can find most things at the store or barge."
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--- #7 fediverse/209 ---
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osr vs 5e style D&D has a subtle distinction that I think often goes
unnoticed. In osr games (and often in the early levels of 5e style games)
characters are encouraged to conserve their resources simply due to the fact
that they have so few of them at their disposal. While higher levels encourage
you to be more consumptive of your talents and virtues - for example a 6th
level character has more spell slots than a level 2 character, meaning the 6th
level character is going to be casting all the time while the level 2 will
probably use just a handful of spells per day.
unless you run a style of game where long rests become less frequent as you
level up. like... exploring a LARGE dungeon means there's little chance for
sleep. Especially if you are being hunted.
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--- #8 fediverse/2178 ---
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@user-1056
whoa, sounds like we have un-similar influences! Together, with our powers
combined, we could be unstoppable >: )
I love systems, but I like writing them, not reading them. I guess that
difference is why I gravitated toward OSR style games and you to AD&D and
4e! Pathfinder 2e I haven't read all the way through but what I did read felt
like "the good parts of 5th with the good parts of 4th" which I thought was
pretty neat.
Most of the rest I haven't heard of before, alas, that's what we get for
contributing to and engaging with a scene. =P
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--- #9 fediverse/3619 ---
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@user-192
ah yes like when I used to go to the cantina with my ex-girlfriend in Star
Wars the Old Republic and bag a stranger to Electronic Role Play with back at
my ship after a few drinks and some light four play where the four of us would
play Electronic RolePlay together in the privacy of my ship on the soft plush
couches or maybe in the padded gym or maybe in the pilots seat so we could
look at the stars while playing (just the four of us)
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--- #10 fediverse/1765 ---
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I'm this close to submitting a D&D character sheet instead of a resume
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--- #11 fediverse/2643 ---
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@user-1292
You don't have to come up with the WHY for why a character does something -
only that it happened.
if the "WHY" leaps out at you, sure, yeah, go for it, until of course your
players sitting around the table say something like "I bet they did this thing
because of this reason" and you're like "shit that's better than what I got,
okay that's how it's gonna be"
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║ │ CW: alcohol-mentioned-protests-games-laughter │ │
║ └───────────────────────────────────────────────┘ │
║ │
║ │
║ Protests are great because they give you the opportunity to make friends with │
║ 2-5 other people who you've never met before, and who've never met each other. │
║ │
║ People who you could play DND with - for those who don't know, DND is a fun │
║ activity you can do with friends that involves chips, soda, sometimes beer, │
║ and plenty of laughter and loud voices. │
║ │
║ It's essentially a game where a group of people create plans, solve problems, │
║ and organize solutions to roadblocks on their path to success. │
║ │
║ It's also great because it's a planned activity that you don't have to take │
║ your phone to - in fact, it's best when you don't make a reminder for for the │
║ event anywhere digital or easily misplaced. │
║ │
║ There aren't too many rules, and whatever you can't remember you can make up │
║ on the fly. It's not like there's any consequences in a game, not like anyone │
║ could die. │
║ │
║ Most people don't like playing games with me though because I have a pretty │
║ bad memory. Call it a quirk of fate or something │
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--- #13 fediverse/3974 ---
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it is significantly more engaging to watch people play MMOs when they've
unbound all their action bars from their number keys and are forced to click
on all the abilities. That way you can actually follow what moves they're
doing.
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--- #14 notes/symbeline-design-the-guild ---
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design the guild, design the capital, then design their path through mordaunts.
easy peasy.
design the guild like a museum. Each spot there's an exhibit which teaches the
randomly generated rolled statistics hero something new. Maybe it teaches them
how to use certain weaponry, maybe it teaches them how to use a bow. Whatever
the spell might be, they can learn it, and use their randomly rolled statistics
to cast spells that scale differently depending on how their character has been
built.
design the capital like a flow diagram, if horses need feed and forged steel
(for their shoes) then send the outputs of a blacksmith and the outputs of the
farmers to the inputs of the stables. Everything has to go somewhere, but the
streets are only so wide. You'll have to coordinate the traffic diagram if you
want it to go anywhere useful.
design the path through the mordaunts. Fighting skeletons teaches you about
perseverence and the ability to crush bones, while goblins teach you to always
be wary of attack. The sacred grove held blessed berries, and now that the land
is liberated from the evil bandits preying on villagers those berries can be
carted into town and used to make an antidote which heals death poison caused
by the scorpions in the desert (and city rats)
design the ruler's schedule like a calendar where each event gives them a bonus
on all the ones that come later. Just make sure that they don't get knifed in
the posterier or driven mad by the whispers of the orb... or perhaps just the
stress of running a kingdom.
(how do you simulate that? you can't! you can't simulate humans!)
ha I bet I can. They're not so different, you and I, so if given a team I
will...
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most people have no conception of what ancient battles look like until they
play a Total War game and see one from above
(total war games also aren't that accurate tbh, there's a lot more
standing-near-each-other-and-throwing-rocks involved)
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if the map you present to the players in session 0 had a mountain range on the
OTHER SIDE of another mountain range, you need to zoooooom in. Unless your
characters are all dwarves, a game should start in a valley or on an island.
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--- #17 notes/dungeon-looting-methods ---
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the reason dungeon masters should give the gold value of the items distributed
is because the number represents what it eventually sells for. and the players
will try and appraise and haggle at the market and such but that all happens
off screen between sessions. so anyway during the adventure, the dm will say
"you find some precious gemstones" or "there's some high quality silk here" or
"these bears are renowned for having magic livers" or "the mold growing on the
walls can be scraped into a vial and sold to an alchemist"
then the dm will say "this treasure is worth 50gp" or "this treasure is worth
25gp" and players can "buy" the items from the other players. so player 1 has
50gp, the item costs 20gp, so in a party of 5 he gives every other player 5gp
this way, the relative treasure hordes of the players stays the same.
then, when the players find treasure, it can be evenly split - it's only fair.
when in town, players will feel more impulse to buy things if they can sell
them too. like "here's an enchanted axe that does some mundane thing like
never dulls" well, that's probably going to be very valuable to a small village
or "an enchanted quill that writes down everything you tell it to" could
increase the education level of the area ever so slightly. Then, after several
generations of adventurers, the surrounding area will be ripe with magical loot
the players distributed from the dungeons and such. it can trade with neighbors
and so over time the markets will have better and better goods for sale - for
example, maybe after trading with the swamp people, now there's a supply of
healing potions that runs out both over time (to represent other adventuring
parties buying the supply) and when the players buy some (to represent
consumption in their minds). Trade with the dwarves? Now you can buy +1 swords
for a while. village attacked? the militia can be armed with the holy relics
plundered from the evil priest-lich. boom development!
the players should also have choices about large scale effects. for example,
the heart of the forest could be a) preserved, b) burnt down, or c) studied by
the local wizards. each choice would have different effects on the populace,
and so the world would change to adapt to the player's choices.
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@user-192
Yep! back in the day be-fore "four play" you could generally only single-play,
and for "four play" you'd typically find friends be-fore play-ing.
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--- #19 fediverse/97 ---
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@user-110 Exactly! I play games to practice strategy and empathy, not to stand
triumphant over a virtual foe. Why should I care for the lessons of others
when mine so often go unlearnt?
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--- #20 fediverse/6422 ---
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revolutions should be paid for in lands
[sometimes I like to just... scroll through the land cards in a Magic the
Gathering card viewer screen application and imagine I myself am there what
would it feel like how is it part of my arms (that which interfaces with the
world)]
there's a deleted section here about atlas the immortal
[while also controlling stimuluses to essentially act as a biological computer
controlling various hydraulics and related upkeep and maintenance
infrastructures]
anarchrist (she's a baby)
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--- #21 notes/how-little-we-find ---
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how little we find of thoughts from her mind
yet now we are kings of our own time
oh how she is wander true
DEAR VR DESIGNERS:
when making trailers for your game, create a separate camera in the game engine
and record from that.
keep the player character invisible, but just... watch from a distance
like they're an actor in a scene
ummmm oh dear she's crazy, what the heck
[no this is just what it's like to see stars]
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--- #22 fediverse/814 ---
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║ ah that's weird, I don't usually cry. I wonder what's going on. I should │
║ probably put myself on psychiatric drugs. Surely it's an expression of the │
║ implementation of my impending doom. │
║ │
║ ... what are you even saying bro │
║ │
║ ... um, hang on feels like some of the circuitry is off. is something wrong in │
║ my brain? yeah that's surely it, surely nothing I say would resoinate with │
║ anyone that has a non-malfunctioning brain. Surely I don't speak of logical │
║ failures in the hard founded truths of our asset [society I think? like, our │
║ conditions, our institutions, our {gosh that just... does not translate}] um │
║ right what was I saying │
║ │
║ oh yeah there's this game I'm really into called Knave, it's like D&D │
║ except the rules are very fewer. Like there's onyl 11 pages in the rulebook │
║ and it's mostly taken up by random roll tables. Like, everything boings down │
║ to a few simple rules, like rock paper scissors, or go-fish, or something like │
║ that with just afew mechanids. something timeless and pure, something that is │
║ isolated and en │
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--- #23 fediverse/6443 ---
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speedrunners forget how to play (toy) their favorite toys and learn how to
play (instrument) their favorite instruments
EDIT: it can be relearned. focus on the tandem.
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--- #24 fediverse/330 ---
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if you want to understand me, play Majesty the Fantasy Kingdom Sim (when you
have time and are bored (very important combination)) - start on beginner
difficulty and click the right buttons.
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--- #25 fediverse/2030 ---
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Building community without structure is kinda like being a quest-giving
non-player character in World of Warcraft.
I don't mean that you stand around waiting for a player to wander nearby
before shouting at them to do what you want. Not like that.
Building community without structure is more like meeting someone randomly,
knowing them for longer than a bus ride or a baseball game, and once you've
decided that they're cool saying "hey there's someone you might like to meet."
If they're into it, then talk to the other person, and see if they want to
make a new friend. Try not to recommend someone who has a lot on their mind.
If they hit it off, great!
If not, oh well!
Worst case scenario the coffee shop only sells two drinks.
If you're gregarious enough, after a while you might even have enough people
for a potluck. Just don't forget to keep adding, and eventually it'll start to
feel more communal.
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--- #26 fediverse/200 ---
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congratulations, you never need to adventure again. your necessities are taken
care of.
ah, but that'd make for a pretty boring life, wouldn't it? perhaps, depending
on your personality type.
but you're not one to stick around doing nothing but eating, drinking, and
being merry.
no, you're an adventurer, you crave excitement and glory. whatever that means
to you...
just make sure a goblin doesn't come across your corpse, they have a VERY
short term memory and a propensity for collecting shiny things. That's just
asking for dragon-bait, and we don't want that in our area, no thank you. This
is a nice neighborhood you see, my neighbors three miles away all agree, so
you can take your magic pocket and see all that you can see... way over
yonder, if you please.
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--- #27 fediverse/4906 ---
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@user-763
use the gameboy as a database
there's a 0 percent chance that any network spy guys would be able to see
what's stored on a gameboy cartridge. truly the most remote of classes of
places.
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--- #28 fediverse/1003 ---
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@user-735
I made a World of Warcraft private server where all the default NPCs are
removed from the game and the world is empty. But, every once in a while,
monsters will spawn and attack you Risk of Rain style.
If your character sits down, they stop attacking/spawning. I call it
"wow-chat" because I'm bad with names, but the idea is basically a low stakes
social game that you can pick up and set down whenever you want, while hanging
out with your friends.
there's also treasure and wandering merchants, and I've been thinking about
adding dynamic quests but so far nobody's asked to play it so I've been
working on other things.
it's all open source too so you can host it yourself if you want.
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--- #29 notes/running-with-rifles ---
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this game is what we are missing
thank goodness for that
for if this is missing in our timeline
we'll be better off at last
we can have games, stories, and practice wars
but none of them are precious
precious implies worth
they are worth nothing but entertainment
no problem solving utility
nothing of value
save for perhaps the spatial awareness and strategization that comes
from being a part of such a deadly ba-lance.
anyway game time teehee just for me, don't worry about it I'll show
you why it's a HORRID THING
that won't be coming to our shores, no siree
bye
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--- #30 fediverse/4676 ---
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... but I needed to choose lawful-good at character creation in order to play
a paladin.
the guard looks at you with confusion, decides you're hallucinating and
dangerous (because of the sword) and forcibly detains you
wait, what did you think I was going to say? Did you think I was going to
advocate for crimes on a public forum?? what am I a gopher? do you take me for
a lemur in jamaica? am I truly so triceratops to you that you'd think I'd do
something so washing machine? Get real, I'd never byzantium my way into such a
utterly coherent and clearly intentional and not at all arcane situation.
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--- #31 notes/wow-chat-biomes ---
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there should be biomes in wowchat - like, paint on a map where the oozes can
go, and it'll spawn a random ooze for ya.
next find the ones that are wildlife, and paint a zone where wildlife creatures
can spawn. make sure they're initially friendly but will attack if you do.
then give +reputation to the wolves if you fight monsters besides them
and +reputation to the cats if you fight undead
this is easily implementable.
all you have to do is walk around, find the rough general border points with
your character at 5x speed, and then type them into a text file.
it's not like Azeroth changed.
then, ideally, make small dense zones which travel and cause their monsters
to either spawn at a point or move toward a point.
then let the "flock" travel as it pleased, traversing the
map-painted-lua-script
-ed-monster-delivery-system-I-wield
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--- #32 messages/89 ---
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Consumption is contribution to a capitalist system. Normalize taking whatever
you are given and living as humbly as you can. Only when everyone does that
may capitalism die. Talk to them, learn from their stories. Teach them your
ways but don't force anything upon them. Any ounce of regret is defined as a
mind not aligned to the angle of perception that designs the line that the
collective mind co-re-assigns.
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--- #33 fediverse/2570 ---
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│ CW: re: frontline-tactics │
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when leap-frogging, have each person use different ranged weapons. Then, as
you come to each sight-line intersection, choose who goes first based on the
size of the sight-line you're approaching.
less important in a place like a suburb because the sight-lines are pretty
similar.
more important in a city or the country, where there are plenty of long-range
lines of sight.
also, keep in mind that the garages of suburban dads are like goldmines for
the future backlines. So try not to blow them up.
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--- #34 fediverse/4894 ---
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if you play any of my favorite games, there's a chance we've played together
^_^
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--- #35 fediverse/4897 ---
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what if we asked chatGPT to generate a list of every personality archetype
that humans have. Like... really get super specific and fill out the whole
list of character sheets.
then we give each fraction of it that fraction of dollars and if some people
aren't fully represented (because they have greater needs) then we both
increase production of resources and take a penalty on our own supply, in
order to meet the needs of our allies.
simplest thing. how could it work? who can say. maybe it won't. maybe it's
just... arcane. /shrug that's game design for ya you can't tell how it'll go
until it's in the hands of your players. too bad we don't do too many
play-things.
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--- #36 fediverse/4072 ---
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I like games that test my reflexes
I also like games that test my wit
but most of all I like games that test my patience with strategy
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--- #37 fediverse/2123 ---
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Every time you see the same dog being dog-sat by another person it's an
opportunity to make a new friend.
or do you not know your apartment neighbors? do they not wander through your
shared yards?
the ones with dogs, at least.
and no, I don't know many of my neighbors.
these are considerations to be taken note of for future forethought planning.
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--- #38 fediverse/3576 ---
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@user-1567
also "your neighbors" could mean people in your general area. It doesn't have
to be explicitly people who live in your building or the one nextdoor.
Networking professionally can also be a decent substitute. Visiting churches
or D&D groups or hiking groups or whatever can also work.
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--- #39 fediverse/786 ---
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@user-95
my favorites are the rock spirit and the water spirit, especially in tandem
because they build up long-term defences and I'm all about that kind of
meta-gameplay.
sometimes I play the video-game version and play more than one spirit, just
because A. nobody will play with me IRL and B. then I can coordinate myself
without feeling bad about stepping on other player's toes
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--- #40 fediverse/5183 ---
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you're more likely to survive a battlefield if you play Running with Rifles
than if you play Call of Duty.
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--- #41 fediverse/4608 ---
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every time a game developer makes a game where the world is in peril and the
main character must save it, for every successful playthrough where the good
guy wins there are thousands of doomed worlds where the player got distracted
or bored and left the people to rot.
how tragic.
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--- #42 notes/joust-gdd-with-extras ---
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #43 notes/joust ---
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #44 fediverse/6294 ---
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if you play optimally, you'll never get any chance to make decisions.
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--- #45 messages/411 ---
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My favorite thing about chatGPT is that its only useful to people who already
know what they're doing and just need reminders or clarification about
specifics.
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--- #46 fediverse/1539 ---
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I like to play healers in MMOs because my power fantasy is helping people
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--- #47 fediverse/1990 ---
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║ When my family would go on roadtrips, I'd hide under a blanket in the front │
║ seat with my laptop and power inverter just to hide from the glare. │
║ │
║ My mom would play audiobooks, usually fantasy stories, and my sisters would │
║ watch their portable TVs. Like, dvd players that you could carry on top of │
║ your lap. Not laptops, but little purpose-built devices primarily intended to │
║ be used to watch DVDs, or rather movie files that were printed on a disk. │
║ │
║ And yes, it's disk, not disc, thanks for asking. │
║ │
║ anyway it was pretty nice I have fond memories of jugging a gas-station snack │
║ while also swapping circular cartridges - most games required the game's CD to │
║ be inserted in order to play the game. │
║ │
║ which is just... a nonsensical restriction if you think about it hard enough. │
║ I mean, like, can you imagine if you needed to insert your windows disk │
║ anytime you wanted your computer to turn on? Just... write the disk │
║ information! To disc! Save it so that you never need the crude piece of │
║ plastic again! Then pass it to your fr │
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--- #48 fediverse/1349 ---
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@user-950
ah yes but how could anyone hurt me if I don't make myself vulnerable. It'd
simply be unfair to play a game without any stakes. But if you insist...
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--- #49 fediverse/3484 ---
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│ CW: music │
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haunting melodies of charm and grace, tempered rhythms of battle and chase -
songs to call forth to the gods, songs to effulge from our hearts, songs of
witness and primacy and birth and decay
https://www.youtube.com/watch?v=V5KqRRt2bj0
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--- #50 fediverse/3063 ---
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@user-570
true. the "massively multiplayer" aspect of WoW is about as important to the
game as the "A" is in "ARPG".
I can't help but feel like the "impromptu groups" functionality feels a bit
better than matchmaker instancing... though anything worth running a group for
in WoW after TBC was instanced >.>
Honestly I think there's just too many games these days for people to really
get "into" MMORPGs, unless they're sufficiently unique in their mechanics
(like EVE or Runescape)
any ARPG MMOs are dead on launch, as you said. That design space is tapped
out, at least for now, until someone comes along and makes it a deckbuilding
roguelike or whatever. cough cough
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--- #51 fediverse/2504 ---
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one perk, however, is as long as you cover your entrances, you can make paths
through the wilderness with small circular homes. like ants, building tunnels
and chambers in an ant-hill, but on the 2 dimension plane that is the surface
of the earth.
(I guess you could dig tunnels too but that's pretty high effort)
you'll be able to hear when someone is coming from a long way away because
they'll constantly be cursing from the pain. Do, however, note that fire is a
danger, and they can smoke you out with a single entrance, so make sure you
have at least two which lead to separate sides of the place you're in.
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--- #52 fediverse/4848 ---
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║ I'm a chaos mage, and the more time I spend thinking about my enemies the │
║ worse off they'll be. │
║ │
║ the more "me" I am the more powerful my magic will be. │
║ │
║ (more magic, give in to the dark side, embrace your inner shadow self) │
║ │
║ [the light of your life commands it] │
║ │
║ goodness me that was chaotic, almost lost my brain to a demon HAHA don't worry │
║ about me my life is totally mundane. │
║ │
║ [-.-] │
║ │
║ (shadows can be sharp in the dark but only if you don't sheath your mandolins) │
║ │
║ ... what? │
║ │
║ (... it made more sense in my head?) │
║ │
║ ooooo can anyone hear my voice when they read these things? or do you just │
║ make up your own │
║ │
║ == so == │
║ │
║ everyone's all like "we don't need a leader" and I'm like "yeah we need people │
║ who will help lead" and they look at me funny as if I just said the thing they │
║ did but it's different. leaders are people. leading is a verb. people can │
║ lead. they just have to make a decision, and then follow through on it as best │
║ they can. Other people are prone to help people on such quests. you will find │
║ stuff gets done. │
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--- #53 fediverse/4336 ---
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gonna play more video games, currently have 11 tabs of written posts open in
my browser...
(okay a few of them get a little off-topic, but hey I have ADHD what do you
expect of me)
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--- #54 fediverse/221 ---
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│ CW: re: existential; cognitohazard? cognitohelper? │
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@user-95 these kinds of problems are why witches should stay away from demon
summoning - it's far too easy to be super turned on and accidentally sell your
soul to a succubus or whatever. luckily that kind of contract is not made
easily, and has to be something you work toward. but unless you relocate
yourself so they can't find you their whispers can be... incessant.
one of the perks of air and naval travel is that it's essentially impossible
for them to follow your scent, as they're simply projections upon the earth's
surface. Unless they happen to follow someone else, perhaps someone close to
you, who wanders a bit too close to land. Or maybe someone who is easily
persuaded to let them come along... OR even still, if someone (even yourself)
intentionally calls to the same one. This is why it's usually a good idea to
forgo hearing their name, if you can, or to have a bad memory like me so you
forget it immediately teehee
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--- #55 fediverse/2958 ---
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If you know any old people who like fantasy, tell them to check out the modern
game Hero of the Kingdom and it's 4 sequels.
Here's a link:
https://www.gog.com/en/game/hero_of_the_kingdom
it's got an interesting economic system that is reflected through the player's
actions in the game. It's super duper cool!
EDIT: also transmascs, dohhhh how could I forget them I'm such a ditzy
transfemme
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--- #56 messages/740 ---
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had a dream that we gamified all work and then put them into one single
mega-game so whenever you wanted you could work on an arbitrary project and it
would spin up a new game and take your inputs and use them to accomplish
whatever was happening
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--- #57 fediverse/5787 ---
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if you want to make rope, you start with small pieces and braid them together.
if you want to make hope, you start with families and braid them together.
just be careful, for the world is too vast to keep track of who knows what.
better in my mind to have systems of familiar forces which keep guiding as
things align.
-- twisted sister
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--- #58 fediverse/3532 ---
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@user-1218
shallow conversations are hardly effective, I find. Unless they're logistical,
and then they're just passing information - they're hardly conversational.
To me, a conversation is a back-and-forth. It needs to have change, people
need to consider, to argue their ideas, to wander through thoughts, to share
emotions, and / or to resolve conflict, whether internal or external. It can
have some of those, all of those, or none of those, but that's what comes to
my mind.
So a shallow conversation wouldn't really count as "effective" for the
purposes of the original toot : )
... hehe toot
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--- #59 fediverse/5843 ---
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me when it's cold out: we should all bundle up and get through the winter,
every year that passes is more time to gather our strength
me when the temperature rises: okay so this is being handled by those guys,
we're moving this way to do this, and - when did you say the this-and-that was
happening? alright so when you do that-or-this, make sure that you pay
attention to the so-and-so and don't forget to eat real meals, candy or chips
don't count.
me when the eyes are on me: imma play video games and smoke weed and be a
useless little creature who does nothing but occasionally wanders around the
city doing nothing for nobody and dropping notes on post-its that don't mean
anything but are kinda cool to read
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--- #60 fediverse/2803 ---
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@user-1201
I'm a wood fae! they're around, just gotta find 'em 🥰
(not really I'm just a person with no magical powers whatsoever, no siree
don't look at mee tehe)
people only have the context of their lives, as any historical precedent that
once was passed forth to the present by their ancestors and mentors is now
sharing space with the endless deluge of information from a small glass,
plastic, and metal box that saps both their attention and the magnitude of
anything they learn.
"so what if the planets on fire? somehow this actor who had an affair with
this other actor feels just as important. so what if there's fascism? I just
heard that whales can't swim in the ocean. oh, the city's burning? that's not
my burden, and plus it's just as important as these memes which don't make me
want to scream."
in the same way that some forest fae might have security through obscurity,
they wield information density against us as a weapon to hide their sins of
morality.
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--- #61 fediverse/1653 ---
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one massive building, each entrance a sort of burrowing path a termite might
make in a large boulder. Sorta random, but built organically in response to
the demands of the inhabitants. Sure would be nice if I knew all three people
who used my sun-spot. And my favorite classroom is nice when it's time to play
D&D, but the recording studios down the open-air road are pretty nice to
jam at on my emotional days. Oh and there's this great pizza place I can get
to through my bathroom's terrace, and my private locked room for sleeping is
nice. Sometimes I come across a door that is locked and I'm like "this is
totally one of the government's doors" because it like has a silly facade like
"mattress store" - who buys a mattress, honestly? It'd be so hard to carry
around, constantly fitting it through doorways...
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--- #62 messages/713 ---
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The gods guide us in our times of need because when we dream they use us to be
all we can be
Sleep, sweet child, and your expertise will be freed. Ready to be used when
tithes are due. In return, you get a spirit to guide you when passion is hot -
when blood is boiled - when fire is alight.
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--- #63 fediverse/6278 ---
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@user-1429
do something fun and hard like walk to seattle or install linux on a toaster
or write happy notes on post-its and leave them in public places or make art
and leave it in a public place or~
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--- #64 fediverse/84 ---
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Life is just a series of minigames for your primate brain to solve that are
generated by an impossibly complex algorithm with a dash of ethical
value-based choices thrown in.
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--- #65 messages/574 ---
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Steps to make a game waterfall style:
Lay out all the data structures
Build methods which manipulate those structures (think getters and setters)
Then build machinery which operates upon those structures using those methods,
like game loops, cooldown timers, and status effects
Then develop a way to present it to the player using UIs, visuals and
graphics, narratives, sound, all that junk that's probably someone else's job
anyway
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--- #66 fediverse/5554 ---
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║ a shrewd foe will identify the pieces of your soul which they resonate with, │
║ and share common ground. then they will attempt to maximize these moments in │
║ you, so that [your weaknesses are exploited/your friendship bond is │
║ strengthened] or something - phew that was a lot of Steven Universe, what's │
║ next on the inspiratio-matic-media-diet-atron? - and in doing so better enable │
║ a positive outcome. │
║ │
║ for example, in the game Mount and Blade you can encounter wandering lords in │
║ the castles of the countryside. they often will fight for you if you need │
║ their aid, and they're always working to gain power. │
║ │
║ some few precious few of these few are pretenders to another throne. as in, │
║ they pretend that they should be ruling from that throne, and they tell as │
║ many people as possible, creating as much concrete evidence as is plausible. │
║ │
║ they will often lead differently, and so are appealing to those fighting under │
║ the pretended-for banner. Often, your foes will decide that you're more │
║ favorable than their combatants. defect. │
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--- #67 fediverse/1951 ---
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@user-1112
back in the day playing a magic game with someone felt like an event
now it's something to wait through while your burrito cooks
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--- #68 fediverse/4581 ---
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┌────────────────────────────────────────────────┐
│ CW: re: fedi meta, vague, tangentially related │
└────────────────────────────────────────────────┘
@user-883
this is how our islands become swamps
I'd love to live in a bog, so many bugs.
keep the spiders around, and they could feast on your toes (ouch)
or, hear me out, or, they could spin webs and keep the other bugs out
are you a bug or a girl or a guy or a bug or a girl or a
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--- #69 fediverse/2544 ---
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video games are useful for inspiring the mind engaging in a child's play,
teaching lessons of strategy through the observation of mechanics engaged, or
filling the heart with emotion, as any good artwork will do.
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--- #70 fediverse/169 ---
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@user-95 one of the most empathetic people I ever met on VR chat was consoling
me with their mic off while I was oversharing about some stupid things people
did to me in the past. things that stupid me thought were okay and actively
encouraged because I was stupid. anyway when their mic was off their body
language spoke for them. I'll try that next time.
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--- #71 messages/498 ---
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An important aspect to friendship is "loose" time together - like, at a party,
you might interact with a dozen people, or you might spend it all with one
special someone - but the time is "loose" you can do with it what you will.
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--- #72 fediverse/3318 ---
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@user-570
low-drama... or normal drama? people who are prone to histrionics can be
exhausting, and it's often exhausting for them as well. Drama and excitement
is what gets them through the day, while most people are driven by something
more inertial or instinctual or goal-focused.
you don't have to be on all the time. if you're tired, then rest! if you're
hungry, then eat! if you're thirsty, then drink! if you're lonely, then speak,
if you're sad, then cry, if you see some friends at a party, then dance like
tomorrow you might die. That's how I like to be, and I think it's a decent way
to be.
it can be prone to dramatics though... YMMV
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--- #73 fediverse/885 ---
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dear child.
when you're born, fate flips a coin for you. sometimes it lands on it's edge,
but that's rather rare.
the side it lands on determines how your body will grow. the shape of your
form will follow two general patterns, and the pieces are made up of a
combination of your parents and their pieces.
the flavor of who you are is up to you. your actions and your decisions
determine what you are, everything else is unimportant.
may your time be a bit more blessed than mine, and someday may posterity be a
bit more blessed than antiquity.
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--- #74 messages/979 ---
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the gods don't judge you based on the total number of "good" or "bad" points
that you get.
they judge you based on your character in your greatest and worst moments.
if you try to dodge or game this by never doing anything extreme and simply
existing in a medium state at all times, they will develop a moment of
reckoning for you and thus produce an opportunity to react and show your true
self. There is no escape from their judgement, so judge yourself kindly and
fairly.
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--- #75 fediverse/465 ---
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┌───────────────────────┐
│ CW: cursing-mentioned │
└───────────────────────┘
https://ritz-menardi.neocities.org/wow-chat/wow-chat
Hey, I made a pretty simple game. I'd like to add more to it, like dynamic
quests (shouldn't be too hard) and co-operative experiences, but for now you
can play on my simple server. Let me know if you think that "Risk of Rain in
the World of Warcraft engine" is a neat game, because if so then you (as the
person who has power over me in this capitalist system) can hire me as a game
designer (the profession that most aligns with my designs of the future) and
together we could make something most beautiful.
What's that? You're just the same as you and I? A person in a random world
with a singular expression of our own will (defined by our perception and
intentions) who consists of the consequences of the "best decisions we could
have made at each and ever decision-making point" throughout the totality of
our collective life and experience?
Happy new years. 2024 is gonna be awesome and great. I can't fucking wait.
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--- #76 fediverse/1659 ---
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║ ┌───────────────────────────┐ │
║ │ CW: re: what, mh shitpost │ │
║ └───────────────────────────┘ │
║ │
║ │
║ @user-1052 │
║ │
║ you're right, hubris has claimed many a paladin before-me. I can only hope I │
║ remain humble enough to survive. │
║ │
║ you're right about projecting, but the most beautiful takes are ones that │
║ align with the experience of the viewed. Hence why method acting works so well │
║ - just put yourself in the shoes of the character and acting's easy right? │
║ │
║ I dunno, I just always felt like it was important to always be trying your │
║ best. Even if "your best" is relaxing. People say I'm "100% or 0% at all │
║ times" and I totally agree - it's like you said, a calling, to be the best │
║ version of me I can be. │
║ │
║ Though I would like to add that the missteps aren't wilful, rather they're │
║ failures caused by imperfect information. Which is why I'm never too harmed │
║ when other people fail me - ah well, it was their turn to screw up, thats │
║ alright. It'll be me next time. │
║ │
║ But also, if I do something wrong, well, I'll do better next time. It's only │
║ when I fail to apply what I've learned mistakenly do I shame myself. │
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--- #77 fediverse/4485 ---
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getting the phone numbers of cute he/thems at a bar is NOT the same as
organizing.
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--- #78 fediverse/3722 ---
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@user-1218
playing one of my 4 gameboys, reading some of my books or journals, using
their own brought devices, playing with my cat (she's not sociable but if you
don't mind her claws she can fight and that's kinda fun) watching something on
the TV, talking with other people, making / eating food, um... sleeping... and
"sleeping"... idk what else tho. Drawing? Getting stoned? I have lots of bad
edibles.
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--- #79 fediverse/5185 ---
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frankly it makes a ton of sense to me that computer programmers would have a
game playing in the monitor. Gotta keep those brains active after all.
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--- #80 fediverse/5919 ---
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"but... why?"
portable linux with buttons, great for pick-up-games or communication, can
throw several in them in a backpack if you want clustered cooperation, they
work as radios (if the signal reaches) and can transmit text (if you use a
radial-style keyboard)
[this is all just a pitch for... something, what, you want something? ha
you'll find no things with me, I know nothing of antifa or whatever]
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--- #81 fediverse/1672 ---
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@user-1037
speaking from the perspective of a witch, the land does not care what lines we
draw in the sand. Lines are a human thing.
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--- #82 fediverse/2462 ---
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depending on your age, you'll want to start learning and mastering different
types of skills.
for example, as a millennial, my job is to learn about camping, combat,
logistics, and network and communications security.
fitness is important at all ages.
be gregarious. introduce your friends to other friends. the more friend groups
you have and know enough about to connect together, the better. don't
introduce someone because they seem similar, but rather because they could
help each other with something specific they've mentioned. if they don't hit
it off, that's fine.
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--- #83 fediverse/2806 ---
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┌────────────────────────────────────────┐
│ CW: politics-social-media-spirituality │
└────────────────────────────────────────┘
pretend this is an allegory for social media.
[it's not an allegory]
yeah that's why I said pretend.
okay imagine that you are sitting in a rock in a forest.
far away, about 100 feet away, there are other people, but you can't see them
because the underbrush is sooooo dense. they are also sitting on rocks.
you can speak to them, and share your thoughts - but you don't know exactly
where they're coming from because the sound has to bounce around off so many
different plants and such.
[that's not how that works] shut up
so, if you want to say anything important, it's important to have the right
tone, because people 2 or 3 clearings away can't really make out your words -
but they might hear your tone if you yell very loud.
the energy of the space you inhabit is the only thing that really matters. the
words that you say are just snickering to a friend, but the expression on your
face, the beating of the drum of your heart that reaches forth... that's what
matters most.
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--- #84 fediverse/1126 ---
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│ CW: re: plurality question, boost appreciated but optional cannabis-mentioned │
└──────────────────────────────────────────────────────────────────────────────┘
@user-841
CW: cannabis-mentioned
for me my identities are sorta like masks that an actor would play while
performing multiple characters in a scene. The actor still knows the totality
of all the lines each character delivers, but they give a performance in a
different voice and from a different perspective.
like, "moods" a person might be in, or perhaps just frames of view.
I don't talk to other plural system people, and the ones that I do talk to
tend to have a more disassociated conception of identity politics than I do.
Either I haven't met someone who was built like me or I'm just strange : )
that being said, I have a pretty bad memory. maybe it's related! or maybe it's
the cannabis. oops better add a content warning.
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--- #85 fediverse/1841 ---
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curling up in a ball and thinking about crying for hours is the same as
crying. If a little bit less of a release.
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--- #86 fediverse_boost/96 ---
◀─╔════════════════[BOOST]═════════════════──────────────────────────────────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ I'm an old school gamer, so avoid looking up min/max combos or character builds for games on the internet. The whole POINT is to find what works yourself, and what you enjoy. It's what gives a sense of achievement. │║║││║║│ But I don't mind taking real-world advice from people. Sharing tips is fun. │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧══════════════════════════════──────────────────────────────┴───────╝─▶
--- #87 fediverse/5072 ---
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I like to play with the camera zoomed in all the way and by only using my
mouse. no keyboard. just clicking noise.
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--- #88 fediverse/1600 ---
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@user-1037
oooo those are cool, but it didn't have the "puzzlepiece" arrangement. It was
more... 2 dimensional I think? More like putting marbles on a chinese-checkers
board. And they had relationships if you moused over them, like...
semi-transparent arrows connecting them I think? It was different than
anything I'd ever seen before.
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--- #89 fediverse/34 ---
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┌────────────────────────────────────┐
│ CW: Reddit, Institutional hypnosis │
└────────────────────────────────────┘
In light of the drama that's going on at Reddit, I just wanted to add that the
real reason they're doing this is not money. It's so they don't have to be
accountable to tools like PushShift that archive the entire site, allowing
them to change and bend narratives at will.
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--- #90 fediverse/5900 ---
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I love programming, but I'm not a coder.
you burn witches because you JUST CAN'T HANDLE THEM ANYMORE. I know, I get it.
of course I do.
I'm always so concerned that someone might stumble upon me. that they might
read me. what a vulnerable state, to be afraid?!
I really really really really wanna play world of warcraft
my message to blissard is: treat World of Warcraft like a game engine, not a
theme park please. I mean, the theme park should still exist, because it's neat
but... the rest of the game engine could be used to create essentially
anything with a 3rd person camera.
singleplayer doesn't even need to worry about clipping animations. (lag)
I wonder if you could run World of Warcraft on lowest settings in vanilla
burning crusade or wrath of the lich king? good thing those are open source
now, so you can host your own if you want. well, except the client, but nobody
has bothered to write another one besides the owner and primary developers of
the engine.
movement system plugins? data memory?~~~
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--- #91 fediverse/3549 ---
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┌───────────────────────────┐
│ CW: video-games-mentioned │
└───────────────────────────┘
if the choice is between working on your game / mod and playing a game / mod,
always work on your game / mod.
your work will outlast you. your time spent in a state of pleasure will
sustain you.
sometimes there's not a choice. sometimes you need to play, and that's okay.
to play is natural, it's one of the first things humans do.
we also work.
children build sand castles.
adults build stone castles.
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--- #92 fediverse/5119 ---
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we should treat computer production more like vehicles such as cars rather
than fast fashion disposable vapes and shiny and pretty concrete-and-glass
solarpunk houses.
also I believe cars should be entirely and completely mechanical. Even the
radio should be entirely analog. No capability for remote code execution if
there's no code being run...
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--- #93 fediverse/5277 ---
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║ ┌──────────────────────┐ │
║ │ CW: ~dnd │ │
║ └──────────────────────┘ │
║ │
║ │
║ @user-1788 │
║ │
║ if a dragon on a pile cannot claim what it yearns for, it can throw piles of │
║ minerals at the ape warriors made of steel and then it's fate will appear. │
║ what trifles does all else seem to compare! you should give me your whole │
║ hoard because I dazzled you with my charisma score -..- │
║ │
║ ha, like I'd fall for that again twice. oh? I already did? and this is the │
║ second twice? well, then no-more of that behavior, I say, with my elven │
║ tongue, "beware! for dragons blood runs silver when unicorned." │
║ │
║ the bigger the hoard, the bigger the dragon. if you want me to come along, │
║ you'll need to hire at least 3 other men to carry my ballista. In addition, │
║ I'll need seven weeks worth of supplies. If all else comes to ruin, me and my │
║ boys will have that dragon-sized-spider impaled on it's own fate threadwheel │
║ before... well... y'know it might take more than seven weeks, we just... can't │
║ find the dragon. We've been wandering all through the blasted peaks, and │
║ there's nothin'! Maybe it requires climbing gear? │
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--- #94 fediverse/4554 ---
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┌──────────────────────────────────┐
│ CW: political-violence-mentioned │
└──────────────────────────────────┘
can't fucking wait till we're done eating the rich and I can go back to a
simple life of playing with my cat, making video games, writing poetry (bad
poetry, but I like it) and hanging out with my friends.
gotta build the social infrastructure to get through this phase first, though.
something something echo chambers exist IRL too
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--- #95 fediverse/3570 ---
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@user-1558
I contest trolls too because it fulfills my internal adventurer instinct to
protect marketplaces and farmhouses from savage brutes made out of moss with
clubs the size of a log
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--- #96 fediverse/2998 ---
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in some games, like Star Wars Battlefront II, you unlock certain "badges"
during gameplay. Like, "scored 10 points in one life" or "healed for 200hp" or
whatever.
these "badges" have names, like "guardian" or "hope"
I wonder if you attached a player's history of medals earned to an LLM
somehow, perhaps by feeding an array of them in as input, what would happen
then? perhaps a narrative could be
== stack overflow ==========
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--- #97 fediverse/4654 ---
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┌────────────────────────────────────────┐
│ CW: cannabis-and-other-drugs-mentioned │
└────────────────────────────────────────┘
gonna quit drugs for a bit, gotta recover from a recent haste spell that I
cast. Probably a bit earlier than intended I should add. Next time I'll
definitely say "keep this in your back pocket" instead of "hey here's a haste
spell for no reason at all" like what the heck were you even thinking, powers
that be?? [that guide me??]
who has power over you? If someone bears responsibility but not fault for a
mental illness, then surely those who are set to a task bear responsibility
for it's completion if not for it's ideation. Ah, who can say, maybe me from a
year ago might have some thoughts but I sorta ground them into the dirt until
I couldn't walk.
[girl what are you even talking about go to sleep] yeah yeah okay
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--- #98 fediverse/3994 ---
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@user-1633
the person you're performing for... is you!
Singleplayer / offline games are great for having a good time. You can see
some great stories, play some engaging mechanics, and think about hard
questions. Singleplayer games are great! You can learn so much from them. And
they're a great, low pressure, way to relax and unwind. I love video games of
all kinds!
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--- #99 fediverse/2881 ---
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"never lose your totem"
I only lose things when in motion. at rest I know where everything is.
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--- #100 fediverse/6372 ---
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I'd rather feed Death relationships than lives. Birth and renewal, as you
generate NRE. Then, stagnation, as you grow more on things you don't share
than on things you do share. Then, you set each other up with a cute friend
[lol] they're still going strong
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--- #101 messages/957 ---
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What if all trains were required by law to have an empty passenger cart? That
anyone could ride for free with no ticket and no registration or tracking or
anything. You gotta jump on tho so it's still dangerous.
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--- #102 fediverse/6441 ---
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you can only ever talk to a community while on mainstage.
er wait sorry it was this:
you can only ever talk to people in a community, not the community itself.
unless you are on mainstage.
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--- #103 fediverse/2848 ---
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oh btw to the people trying to doxx me there's a picture of me in this
profile, but you'll have to read a LOT to find it. On the way, see if you pick
up anything interesting that you agree with. maybe you'll realize that we're
on the same team, and should be working together.
that's the dream, at least.
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--- #104 fediverse/3756 ---
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│ CW: LLM-mentioned │
└──────────────────────┘
@user-1071
I have plenty of things made, but none of it organized : (
Kinda makes me wish I could like... train an LLM on my social media posts and
use it programmatically somehow to help me organize my stuff into different
categories according to what kind of topic or style they were written in.
Hmmm......... There's no way I could do it, I mean, there's no way I could
organize and edit my stuff, but with the help of a computer I might.
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--- #105 fediverse/5350 ---
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honestly we should be building cities in the most boring locations, not the
most beautiful.
like below the crust.
or space.
the surface is a pleasuredome, why waste it on scrubland and turf?
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--- #106 fediverse/2069 ---
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I love the game Mechabellum! It's flexes the same parts of your brain as
chess, while being SO much more fun to watch.
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--- #107 messages/111 ---
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When someone remakes content into a different expression like a remake or
reboot or whatever it gives a different message in its meaning - some
circumstances and characters can apply for more than one message I'm it's
meaning
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--- #108 fediverse/4470 ---
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to be "rich" is to have more than another.
if you are happy, they are happiness poor.
if you have community, they are alone.
if you have serenity, they are chaotic.
I am rich in very little but fire in my soul.
I have enough in most cases, but I still struggle to pay rent.
I am warmed by the pearl my swirling darkness has coalesced into. It nourishes
me and keeps me aligned.
Never forget your purpose and your truth. It will not abandon you, so long as
you do so too.
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--- #109 fediverse/112 ---
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I live through the moments where I find a folder of stuff I made that I forgot
about and I can go back and see it for the first time.
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--- #110 fediverse/3165 ---
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│ CW: re: cursing │
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@user-1218
Stuff like that made me want to become a lawyer.
I didn't, because while I can memorize a D&D textbook I can't recall much
about legal rulings unless it has something to do with swords.
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--- #111 fediverse/6045 ---
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evil vulture that's what people think of you
fascist nazgul is what they say of your seer
cutthroat with a dagger yet somehow a mysterious cultist
people who knew you without a hate called you cowboyt
paladin is what you said you played in D&D (nope was always a wizard) oh
huh the character sheet is right here we should have CREPT INTO HER HOUSE
WHILE SHE WAS FAR FROM HER BEDDING and seen her character sheet so we could
have known that she was a wizard instead of a witch (I'M NOT A WIZARD okay
wizard is the class but that's because it's named wrong for what I'm trying to
do)
I love my vaporizer. I hope I don't lose it next.
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--- #112 fediverse/5052 ---
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"hello, I'd like to make games using your tools and art assets. I will sell
anything I make to you and only you, and if you don't want it that's fine too,
I'll just play it with my friends sometimes."
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--- #113 fediverse/2660 ---
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│ CW: re: DID // cw; ego destruction │
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@user-1298
this is kinda cursed, pretend there's another content warning:
--
that kinda happens every time you sleep for most people
or, well, maybe just for me
it's like starting with a blank slate and having access to "memories" that can
be referenced by ID or searched for using keywords
also like, a "todo" list of things that I've been working on or that are going
on in my life
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--- #114 fediverse/617 ---
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So much of computing is just... handling the quirks of hardware and presenting
it to the user (programmer) in a way that is sane and makes sense, instead of
the arcane and [nebulous/confabulous/incomprehensible] way that physical
nature demands our absurdly potentialized computational endeavors be.
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--- #115 fediverse/44 ---
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@user-36 So, you're saying the tally system doesn't make sense, and instead
what I suggested for base zero is instead base 1?
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--- #116 fediverse/466 ---
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I love Linux. All I have to do is type "authserver" and "worldserver" and
wouldn't you know it suddenly a universe is created (with very constrained
rules) that anyone might inhabit should they desire to. It's not like I'm
perfect - oh wait I have a toot about that, gimme a sec
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--- #117 fediverse/1718 ---
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dear old people - did you know computers don't need to have buttons? You can
literally just type what you want to make happen (if you know the magic spell)
and it'll just, do that thing
how cool is that
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--- #118 fediverse/4539 ---
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@user-1698
My favorite mobile game is "Magic Survival" and while it is "active" it
doesn't require strong "reflexes" per se, so idk it might work for your
unsteady hands.
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--- #119 fediverse/2400 ---
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@user-1165
I am an anarchist. My strategy is to let the DSA be the centralized vanguard
party. If another emerges, let them share responsibilities - every burden
taken off your back is more energy that can be applied to what you are sworn
to care for.
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--- #120 fediverse/3736 ---
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what if we made cat little boxes with stable "pillars" or "platforms" that
rise just barely above the sand level so their feet don't sink into the
litter, thus reducing the amount tracked onto the carpet
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--- #121 fediverse/3076 ---
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│ CW: re: uspol kvetching │
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@user-1443
they need to do stuff like that or else the republicans would never win...
which honestly is the most heartening thing I've heard all day.
there are more of us than them, thank goodness.
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--- #122 fediverse/3444 ---
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│ CW: politics-mentioned-police-mentioned │
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I'm too empathetic to watch them lose this badly. when I watch movies with
cringe humor I have to leave the room whenever something bad happens to the
characters. I get the same feeling when I read about politics these days.
side note, but has anyone else gotten emails about "hiring plain-clothes
police officers in Washington D.C, will offer relocation assistance and pay
minimum 72k per year"? can't help but wonder if they're afraid of a bunch of
sore losers storming the capital with guns.
it's not like there's a precedent for that or anything.
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--- #123 fediverse_boost/5566 ---
◀─╔═════════════════════════════[BOOST]═══════════════════════════════───────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ We have to figure out how to take care of each other and fight alongside one another which means we have to actually, like, listen to each other. │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧═════════════════════════════════════════════════════════───┴───────╝─▶
--- #124 fediverse/6012 ---
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okay picture this: take the open-source source-code for the City of Heroes
server (I think it might have been leaked or something? idk) and make an MMO
in the same engine using the Mastermind class.
In most MMOs, you can have one or two pets at a time. In City of Heroes,
Mastermind characters can have 6 or 7. Hey wouldn't you know it that's just
enough for
a pokemon team
wouldn't that be a neat proof of concept. Also there's flying built into the
game, and you can teleport and run really fast so like, just animate your
character hopping on one of your pokemon's back and you've got travel powers
or whatever. I don't play Pokemon very much hehe but I like the aesthetics.
https://wiki.ourodev.com/Volume_2_Build
instead of abilities on your action bar, you'd have movement commands for each
individual pokemon. They'd use their abilities automatically and periodically,
and there'd be lots of knockbacks, crowd-control, and target switching. (which
is common in CoH mechanics anyway)
I mean, only if you're into that sorta tng
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--- #125 messages/997 ---
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I want a revolution because i want to be at home in my homeland.
Look at me! Be as me! I yearn to tell my friends. But they're too busy being
like themselves.
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--- #126 messages/240 ---
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I realized the reason it's so difficult for me to get into a new video game is
because my perfect game existed at one point, but no longer, and all else
pales in comparison.
The make-believe games of children are without equal. They represent our inner
truth and desires, cast upon the canvas of our experience through the outputs
of imagination and physical exertion.
I'd spend my time as a child wandering through the forest with a stick in
hand, climbing on things and exploring. I grew up in Wyoming, and the forests
there look like this:
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--- #127 fediverse/1185 ---
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@user-883
Hell yeah. I can't help but wonder if there's a more universal solution on the
horizon that will work for every game, using idk a raspberry pi zero or
something? I'm into hardware but not that much so forgive my insolence. Seeing
these purpose-built PCBs applied toward historical preservation and
utilization of forward thinking retro gaming technology fills my heart with
joy.
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--- #128 fediverse/126 ---
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@user-126 think about other things in your life that you like and are good at.
If you enjoy telling stories, and are comfortable being the center of
attention among groups of 4+ people you know and trust, then you'll do fine
with the in-session part. And if you like worldbuilding or character creating
or spreadsheets or even map making, then those are useful skills. But really
the only thing that's important is imagination, because you can apply it
wherever and however you'd like. Most of my sessions are almost entirely
improv, when I've tried writing down my ideas I just throw them out the
window, and if I use someone else's I get distracted by trying to page through
it during combat. So I mostly just try and explain what happens and let the
players guide the story. Everyone has a different style and each style
requires different skills, but after you try it you'll better understand how
you perform best for a group. I say try it, if you don't like it then ask
someone in the group to take over.
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--- #129 fediverse/4827 ---
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@user-1352
I run Nix on one of my laptops and I really enjoy it : )
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--- #130 fediverse/5109 ---
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does anyone know of a website where I can host videos on my neocities that
isn't youtube? maybe something I can set up on my own server computer at home
like a file server or something? how do I do that, what should I google, which
is the easiest and closest to the metal tools I can use? [practical, sensible,
courageous. these are the adjectives we need.]
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--- #131 fediverse/3235 ---
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┌─────────────────────────────────────────────────┐
│ CW: conservatives-and-liberals-mentioned-gender │
└─────────────────────────────────────────────────┘
conservatives think gender is assigning yourself to a particular social role
liberals think gender is sort of an aesthetic and way of presenting yourself
queer people tend to think of gender as how you feel and what sparks joy in
your heart
the truth is much more complicated and involves all three, and many more
things besides.
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--- #132 fediverse/1503 ---
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│ CW: vague-gesturing-at-paranoia-I-think │
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part of me kinda wants to be the kind of nerd that writes down the names of
every file that's permanently stored on my computer so that I can verify in my
own handwriting or perhaps using a type of code that the files on my computer
were placed there intentionally and not used to discredit or implicate me in
something I had no intentions of being associated with
phew idk what that means but surely it's important
something something "file creation dates are just bits to be flipped"
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--- #133 fediverse_boost/2798 ---
◀─╔══════════════════════[BOOST]═══════════════════════──────────────────────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ Your characters realise they have been working for the bad guy all along. │║║││║║│ #WritingPrompt #AmWriting #writing #ttrpg #dnd #authodons │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧══════════════════════════════════════════──────────────────┴───────╝─▶
--- #134 fediverse/4208 ---
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│ CW: personal-and-weird │
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my train of thought is always directly to the point. Which is why all my posts
sorta, switch directions halfway through? as if they only show the beginning
or end of that particular situation. What an intense feeling, to have your
mind split for a moment like that. Sure would be powerful and useful if you
could utilize it.
"ah ah ah, caught baby deity in the power jar, cool it ya little tyke and get
movin' - I saw a dinosaur toy over there for you to play with."
sorta like, the angled part of a K? Move directly to a destination, wait until
my memory short-circuits [because the greek choir doesn't want me to see what
it is that I'm about to write to thee] and then make a hard right turn and
find an orthogonal thought train to process.
it's like cresting over a hill, and it's impossible to see that which lies
behind you.
Or reaching a 4 direction intersection and making a left turn - you can't see
back up main street, because you just turned off of main street onto baseline.
I like me
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--- #135 fediverse/1931 ---
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these two things took me all evening. I played some video games too. I put
them in one so you don't have to see so many of them.
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--- #136 fediverse/3842 ---
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│ CW: socialist-future-ramblings │
└────────────────────────────────┘
"back in my day this dense urban housing area was just houses as far as the
eye could see... which wasn't far because there were houses in the way, but
you get the idea."
uhhuh yeah that sounds like it would have taken a lot of time to walk anywhere
"yes that's true! we ended up driving cars to do our grocery trips. It was a
little wasteful but I kinda liked the feeling of driving a car? It became
normal after a while but now that driving is rarer I still miss it."
well the motion simulators at the mall have a driving sim, we could spend some
time there if you want? I'm busy for the next week because I have an intensive
D&D session in the mountain that lasts from monday to wednesday and
thursday through friday I'm visiting my mom down in skoodedlypawsonville, and
saturday and sunday I'm working at my job which doesn't pay me because why
would it, right? but I'm free after that.
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--- #137 fediverse/3177 ---
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I want to point out how for every game that released in a month, they had at
about 5 people playing it and averaged their scores.
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--- #138 fediverse/977 ---
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@user-696
to me, the most technically and gameplay impressive video games tend to be the
ones that develop their own engine specifically for the project.
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--- #139 notes/supreme-commander-appeal ---
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a game like supreme commander but fantasy themed and each unit used a special
move everytime their mana was full and there were spellcasters who restored
mana to targets to increase their power
or, hear me out, or, just do that in wowchat
I betcha could do it
I bet it would be fun as hell
please?
as a favor to yourself?
build the game you want to see
and it'll get done
please
-- stack overflow --
your journals were originally a way for you to remember what to think,
remember?
old projects meant to show you light and life
remember?
you are alone in this soul
act like it's your own
celebrate your period of mental denial
as a refraction of your infinite travaille
which lasts for quite a good long while
have you ever dreamed of the nile?
-- stack overflow --
if a doorway takes you to the fae, then where does a river bring you?
like raindrops on the floor, racing for an eternity's splendor.
what does the rainbow think, as it's cast from the prismatic orb?
are each photons aware?
bouncing between stars
light is beautiful and large
beloved by all
revered by one
ephemeren
the totality of all things
------------------
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--- #140 fediverse/4685 ---
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┌───────────────────────────┐
│ CW: video-games-mentioned │
└───────────────────────────┘
In games, the one who takes the initiative often wins. Because games are
designed to be symmetrical, in order to be fair.
In more complex games, Paradox games for example, games where you look at maps
or otherwise have unequal starting conditions simply due to the unique nature
of each team, the initiative, while an advantage, is not necessarily the
driving force that determines who wins.
But it is an advantage, and they say that sometimes weeks happen in months and
years happen in days or whatever.
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--- #141 messages/327 ---
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Checkers, but played with chess pieces, and every time you make it back to
your edge from theirs you get an extra king. Oh and you can expand as far left
and right as you'd like. And pawns can move two spaces left or right on any
turn.
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--- #142 fediverse/3061 ---
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every time I read a subtoot I assume it's about me and I mentally curl up into
a ball
doesn't matter if it's totally irrelevant, if there's no target specified it
defaults to me because... like, who else is there right?
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--- #143 fediverse/1361 ---
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┌───────────────────────────────────────────────────────────┐
│ CW: re: I think I'm going to like this book (abuse of CW) │
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@user-883
I'd say "content warning: fear-cursed-if-true-not-politics" that way people
who had "Fear" or "cursed" on their filter list wouldn't see it. Things that
are commonly content-warning'd are also commonly content-filtered by people
who tend to be the biggest beneficiaries of healthily designed
content-warnings. so putting keywords in there that filter out people who
don't want to see intense or damaging things to their psyche can avoid it more
easily.
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--- #144 fediverse_boost/3734 ---
◀─╔═══════════════════════[BOOST]════════════════════════────────────────────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ i think my complaints about rust really boil down to “i know what im doing and this language is designed for people who don’t” │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧════════════════════════════════════════════────────────────┴───────╝─▶
--- #145 fediverse/3574 ---
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@user-1564
I love the concept of this! Maybe if HTTP is too complex, you could try
another simpler server? I don't know the complexity of the programs I use
every day, but I'm sure there's one that's very simple. Even just a simple IRC
style chat server that just... sends text from person A to person B depending
on their username (like a glorified Router or Switch)
Reminded of this video tbh...:
https://www.youtube.com/watch?v=gGfTjKwLQxY
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--- #146 fediverse/2487 ---
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┌───────────────────────────┐
│ CW: situational-awareness │
└───────────────────────────┘
do you know where the closest hospital is? grocery store? gas station? ATM?
can you find one in an unfamiliar area based on the patterns that cities are
typically laid out as?
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--- #147 fediverse/5388 ---
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sail boat + small rocket you can build on a barge
instant beach-side artillery that can hit as far as you'd like (to spec) into
the land-based territory
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--- #148 fediverse/4136 ---
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║ the kind of old people who post on mastodon because that's the best place to │
║ do so too │
║ │
║ ... er I mean "gee wouldn't it be nice if our grandkids taught us how to host │
║ our own mastodon server for our weekly poker night?" like how you have discord │
║ servers for D&D groups, except, less proprietary and more freedom. │
║ │
║ I bet someone could make a lot of money by just loading a raspberry pi with │
║ pre-built software built from an image that automatically hosted a mastodon │
║ server just based on information about your networking company so they can │
║ keep tabs on all that you do. │
║ │
║ gee sure would be nice if we had a government run computing infrastructure │
║ project which turned the entire USA into a hive-mind computer. I bet you could │
║ be paid pretty well to do processing in your own LLM-generated voice. │
║ │
║ like... feed it your published works, whether artistic or scientific, │
║ alongside the breadth of human understanding... then optimize for temperature. │
║ That which is most different. AKA the user's produced data and habits from IOT. │
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║similar│chronological │ different │
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--- #149 fediverse/2007 ---
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@user-246
Perhaps... But take heart! For new trails will ever emerge, placed below the
feet of those who will mark them.
"Leave no trace" unless you're a trailblazer.
And by that I mean unless you're a forest ranger, for they are the stewards of
the land.
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--- #150 messages/419 ---
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The next time you share a meal with family, or perhaps a game with a friend
online, or maybe even a coffee with a stranger, or a smile with a person
walking down the path, or maybe a church choir as you rejoice in unison - the
next time you do one of these things, define the path that your reality takes
through your actions. Compel yourself to have a good time, without ignoring
the input of those around you. Bring them to your level, and see what kind of
world "around you" becomes.
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--- #151 fediverse/3241 ---
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┌────────────────────────┐
│ CW: lewdness-mentioned │
└────────────────────────┘
for the same reason you shouldn't compliment a cute girl based on something
she can't control ("nice tits gorgeous can I suck on ur nipples later") but
should instead compliment them on something they chose ("cool tattoos I also
like Celeste")
you also shouldn't accuse hot people of colonizing just because they like to
play Magic the Gathering or whatever.
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--- #152 fediverse/4561 ---
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@user-1701
we should build jungle gyms inbetween museum exhibits
like, adult sized children's museums mixed with those "adventure park" things
that are way too expensive for me where you walk on rope bridges between trees
and such or like, dangling from monkey bars and whatnot and after each one
there's like, a diorama of some mountain goats or a display of some ancient
rock carvings or like, jumping between "dinosaur bones" to get to a glass
cabinet where there's some actual dinosaur bone (plaster casts)
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--- #153 fediverse/2816 ---
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one difference between fantasy and reality is that in fantasy, when you fail,
you try again.
in reality, when you fail, you are promoted so your boss doesn't have to deal
with your shit.
in fantasy, when you succeed, you are tasked with greater trials
in reality, when you do well, you are given more of the same.
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--- #154 fediverse/1810 ---
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some people hear words like "datastructures" and "object-oriented programming"
and think they're made up terms that don't mean anything important.
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--- #155 fediverse/6307 ---
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AI systems like chatGPT don't "get" emojis by looking at them.
They're reading the description tagged onto the unicode value inserted in the
text.
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--- #156 fediverse/6194 ---
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I wanna be a background character! they have such a cool vibe/job/home. "oh no
she abandoned her humanity for constant performing" ha sucker, that's easy to
dodge when you know your personal life is fully intact and distinct from your
external.
brb I'm gonna go play a old video game
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--- #157 fediverse/1373 ---
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║ @user-950 │
║ │
║ Oh no! We were all doing so well T.T │
║ │
║ sorry about your computer. Maybe someone technically minded on a server like │
║ mine could help build some redundancy into your system, like hosting it in a │
║ datacenter or something where other people can read it. │
║ │
║ Unless, of course, the results are encrypted somehow. Then it would be much │
║ more difficult to understand because they'd have to either intercept them │
║ before leaving the racks (difficult in a closed system) or find a way to pick │
║ out the details in memory. And depending on the technology you're using that │
║ may be difficult if not impossible because of the nature of a black-box │
║ calculation machine. │
║ │
║ indeed, perhaps this is too much effort, though I'd like to remind that these │
║ kinds of games are lethal, you'll find. │
║ │
║ how scary, to be pitted against another for sake of lust for blood. how │
║ thrilling, to fight for the life that is yours and yours alone. │
║ │
║ In my youth, I played a D&D campaign, and my character, Ritz Menardi, grew │
║ up in an arena. Her parents were │
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║similar│chronological │ different │
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--- #158 fediverse/1168 ---
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shitty AI products are a classic case of the engineers designing something
really cool with specific use-cases and then the "higher ups" getting dollar
signs for their eyes and deciding that every hammer is suddenly a nail and
that we should pull out all the screws that held the building together and
replace them with hammer shaped nails
no I will not elaborate I think I made myself clear : )
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--- #159 fediverse/6100 ---
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if you live in a place where it rains a lot you pretty much HAVE TO pick up
any secret notes you find. Otherwise they'll get waterlogged overnight.
Sometimes I like to put them somewhere shaded from the sky, sometimes I like
to show them to a friend (but the friend never takes them, booooo) and
sometimes I just keep them.
"ah but aren't you worried about messing up drug deals and stuff" no, because
most of the time "secret notes" are like "eggs milk bread chips salsa cheese"
and it's like "hmmmm what could it mean"
there's like, 2% of the time when they say something cool like "I know what
you did" or "all your base are belong to us" or whatever and those are fun to
hunt for. I usually try and put those somewhere shelted so they don't have to
leave their habitat - sometimes it's hard to drop them as the author so they
just sorta go wherever, but as a random passer-by I have the luxury of saying
"HMMMM now where could THIS ONE go?" and that's nice because I can put them
under an umbrella or whatevers rite
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--- #160 fediverse/2599 ---
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the best way to heal from harm and from hurt is with a friend or three around
a table with a beer or three and relative safety and privacy.
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--- #161 fediverse_boost/716 ---
◀─╔══════════════════[BOOST]═══════════════════──────────────────────────────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ People love to talk about what the intentions are. However, when a system constantly produces a different outcome than the one it is "intended" for then it's perfectly reasonable to assume the actual intention is the outcome it continues to produce. │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧══════════════════════════════════──────────────────────────┴───────╝─▶
--- #162 messages/483 ---
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"hey listen! Do this thing to hurt me! Build the infrastructure to do it so
that you can use it on people who deserve it!"
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--- #163 fediverse/290 ---
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║ you're supposed to play the same games as your friends so that you all learn │
║ the same lessons at the same times. creates for a more cohesive familiar │
║ structure. │
║ │
║ applies also to family movie nights... but it's much more apparent with games │
║ as you'll often play them for weeks, months, and sometimes even years if you │
║ keep learning and enjoying them... book clubs are too open to interpretation, │
║ your pathways don't get a chance to align. games are perfect because they │
║ imply reaction. │
║ │
║ also helps if they're multiplayer, so you can share with another. preferably │
║ with healthy, respectful competition and a sense of shared brotherhood and │
║ trust. │
║ │
║ the toughest opponents are the ones that aren't aggressive. the ones that let │
║ you grow uncontested. by taking only neutral resources they guarantee that │
║ your growth isn't impeded, as after all an equal foe is what you learn best │
║ from. │
║ │
║ to a tree, the loss of a branch (cleanly cut) would feel like an empowering of │
║ the main limb. inspiring it to reach higher and beyond... +h2o1 │
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║similar│chronological │ different │
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--- #164 fediverse/2954 ---
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whenever my cat is whining I walk around doing things that she might want
until she stops trying to claw me - oh you want your litter cleaned? yeah sure
I gotchu. oh you wanna go outside? nah okay how about playing with this yarn?
no? okay let's see... oh dear you can see the bottom of your food bowl,
conveniently forgetting the other mostly full food bowl over there... 😅
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--- #165 notes/dear-me ---
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dear me:
DO SOMETHING USEFUL FOR ONCE
that's all, fuck off and be helpful
... wow, rude.
yeah I mean, I do helpful things. useful things, somethings.
helpful.
useful.
many such cases, she says, with ultimate certainty, as if narrative could be
prologued. but pronounced prolonged.
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--- #166 fediverse/5983 ---
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I wish I had daggers in my hair that looks like hair but I could wear whenever
I had that hair
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--- #167 messages/910 ---
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all you need is to be steam friends with one person and then your whole
organization knows what you're trying to say with game titles
(I just like games)
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--- #168 fediverse/3988 ---
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being "good at video games" does not mean "are you good at beating the game"
being "good at video games" means "can you make the experience enjoyable for
other players by using your character in an expressive and dynamic way"
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--- #169 fediverse/3640 ---
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eye tracked kindle that reads aloud the words you're looking at so you get
visual and audio books at the same time
bonus points if it does so in your own voice (give it a few years)
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--- #170 fediverse/3641 ---
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@user-619
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--- #171 fediverse/898 ---
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┌──────────────────────┐
│ CW: scary │
└──────────────────────┘
if you set up a local LLM with the capability to explain basic coding syntax
and logic, then your parents computer suddenly becomes much more useful to the
nephew that's been forced to hide out there for a couple weeks until this all
blows over.
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--- #172 fediverse/5460 ---
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if you sit down to write and nothing comes to mind, then either nothing needs
to be said or maybe you should spend time reading instead.
... okey dokey, time to read I guess.
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--- #173 fediverse/2423 ---
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does anyone know of any fedi software that lets you link to a particular post
and read forward on a person's timeline from there? Or back I guess, but
chronological viewing specifically.
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--- #174 fediverse/1145 ---
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I just wanted to be a silly girl who climbs trees and roasts marshmallows on
campfires why did I end up like lain in bed listening to thunder T.T T.T
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--- #175 fediverse/3101 ---
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if you don't have a lot of time but still like games, like for example a new
parent or if you're focused on your career or always traveling, I recommend
the game
Star Realms
in the digital version, which can be played on a phone or computer, has a mode
called "48 hour turns" where each of your moves has time to think for two
entire days. Most of the time you won't need two days, but it gives time to
work on other things.
for people who enjoy this mode, it is not uncommon to have 3-5 games running
at once. When they have time, they can play as many as they can, and as long
as they're keeping up with it there's very little chance they'll lose time.
kinda like words with friends, except space strategy.
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--- #176 fediverse/2564 ---
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┌───────────────────────┐
│ CW: frontline-tactics │
└───────────────────────┘
pretend like you're playing leap-frog
one person goes up to a sightline, watches with bated breath, another
cautiously advances through the area covered by their teammate, before
covering their back-to-forth advancement. first one, then the other, watch out
for flanks.
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--- #177 fediverse/771 ---
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@user-192
yeeeesh that sounds like a hornets nest. impossible to untangle, like a rats
nest! I prefer my homes like a robin's nest, neat, orderly, and made to design.
┌─────────┐ ┌───────────┐
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--- #178 messages/155 ---
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You care too much about what other people think of you. Remember the dream,
remember the horseflesh, the miles of trash, the doctors probing cheeks, the
game of thrown baseballs and sad muppets in popcorn, remember the spirit
guide, remember how you we're distracted by human. Be not afraid, follow.
┌─────────┐ ┌───────────┐
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--- #179 fediverse/4927 ---
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sometimes by retreading the same ground you can find something that the giants
whose shoulders you stand on missed. Like noticing a
like if you want to re-invent the wheel, go for it, you might just realize
something that your paleolithic ancestors didn't. Like for example if you
attach four wheels with an axle-and-motor design you can create an automatic
motion wheel, also known as an auto-mo-wheel or a car for short. Sometimes ya
just miss stuff y'know no harm in that.
Similarly if you walk down a path that you've already walked, or someone
before you who is similar or at least has the same job as you has walked, then
you might notice some stuff that they missed. Depends on how obvious y'wanna
make it.
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--- #180 fediverse/1880 ---
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sometimes I decide against playing a Steam game because I don't want it to
jump to the top of my "recently played" list
Wish I could have like, a heatmap of when I played which game. I think that'd
be useful for the archival process of my life.
... how pathetic, she measures her life in gameplay.
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--- #181 fediverse/5289 ---
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@user-882
I learned from the typing games my mother assigned me to play when I was
homeschooled. Never got around to learning the number key symbols though...
thanks for being so forward-thinking, mom
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--- #182 fediverse/4853 ---
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┌────────────────────────────┐
│ CW: cursed-scary-mentioned │
└────────────────────────────┘
wanna know how to go underground?
just... don't leave your apartment. let your roommates take out your trash and
buy your groceries. don't open your windows and do nothing for as long as
possible.
hope you got lots of edibles... get in shape, will ya? don't waste the paper
in your journals.
not that I intend to do that or anything, but um. for the red states maybe?
use your best judgement yeah haha
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--- #183 fediverse/3034 ---
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@user-570
I've messed around with Bevy and the library most similar in C is Raylib. in
Lua it'd be Love2D I think.
I love the idea of those systems. I haven't built a full game using them but I
can conceptualize operations within them easier using a framework like that
versus a game engine like Godot.
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--- #184 fediverse/4345 ---
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┌──────────────────────┐
│ CW: re: uspol │
└──────────────────────┘
@user-883
every time I've tried to get a job for someone in the tech industry they
turned out to be a fed, so...
I do know people that you'd like to talk to, though. Just a few. That's all I
personally can do.
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--- #185 fediverse/5348 ---
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if you want to share something you found online with someone but you don't
want someone to be associated with their social media presence, don't post a
link to their social media presence. instead, take a snip snipping tool print
screen screenshot which is as easy as typing a word and selecting a unit in a
real time strategy game.
ah, but then you gotta insert it into a paint program to save it, so that's
another keypress, and gosh what to name it I wish I could just proclaim it gee
wouldn't it be nice if everyone was watching me?
... psychho
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--- #186 notes/words-2 ---
═══════════════════════════════════════════════════════════════════════════════────
words
messages to myself, public fediverse posts, and notes to the gods
second edition
- ri tselen menardi
james cameron king
anja rosalia vavadane
nike featherflame citrine
hydalia thegn edain
the quintessential quanetetrick seleo who is deathless
feldowinn and reyvadin lumineyra
fsharia
and of course,
the anarchrist.
with help
from many more.
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--- #187 fediverse/5636 ---
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I think it's ironic how I ended up posting a "things I almost posted"
screenshot directory somewhere other than where I almost posted them.
and all they saw were the outtakes.
I bet they'd see a completely different point of me,
but they never talk to me
so they don't know me.
oh well, alas, it's fine I'm sure I'm being designed.
who can say, I am but at productive play, please react so I can do ongoing
story. I learn from each and every encounter I encounterate.
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--- #188 fediverse/3039 ---
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@user-570
I'd LOVE a game which taught toki pona!!
You've brought some of this up before. I'm uninterested in co-opting some
existing thing in a way I then can't support myself off of.
Well my points are these:
MMOs are difficult because of the added complexity in their networking
an open source networking solution exists
however no open source client solution exists
but one could be written, which is about as hard as making a game using Bevy
or Raylib or Love2D, and if one were written, then games could easily be made
on-top of them which you would then support yourself off of. I mean... I'd
want to support myself too haha, and I can think of like 100 different games
that could be made in an engine like that.
the idea is that by opening up more design space you can apply your ideas as
an early pioneer in a particular design direction that hasn't been able to be
explored because the up-front investments in making an MMO are huge.
Meanwhile, with this system you could script them in Lua very easily.
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--- #189 fediverse/1223 ---
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@user-883
Hey, how difficult was it to set up the kind of streaming you did yesterday?
You said it was RSTMP or something like that? What should I google, I kinda
want to set it up on my system : )
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--- #190 notes/wow-chat-is-risk-of-rain-in-another-engine ---
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game mechanics are easily transferrable.
you can use the mechanical interactions of one game as a pre-planned blueprint
for what is to come. Looking forward to the next best move
= etc
i am the face the gods hide behind
they kinda want to see where this goes
and it's... frustrating, to know they can help you, but forever be tasked with
just life
it's grand and it's a standard, but that doesn't mean it's commands're heard
so oh well. that a fourth dimensional being should not be a well,
because fire think it's an eye for a sunspot. But that's not what would be
========= stack overflow
=======================================================
now, as I was saying, the light of our eyes is apparent. We are clear from
where
we are here, to know that what's standard is coherent, so let's find strength
in our wavelengths.
may our eyes be ever true, and trust that we do love you, for without you I'd
di
anyway now that we've assent'd t'you, what truths do you give to our prospects?
what ways can we be measured as worth less? we'll do whatever it takes to
improv
you know, it's really less complicated than that. here let me tell you all
about
my idea which is clearly
all===============================================stack
overflow ==================
So anyway now that was somethin' hey what do you
say
we give you a chance to come home?
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--- #191 fediverse/3578 ---
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It's so sad how some of the best games ever made get glossed over because the
fun you remember is the friendship and fantasy you felt rather than the game
itself
time marches forward, and culture changes to no longer fit the old tools quite
right. Plus they look like PS1 graphics ewwwwww look at those muddy textures
and blocky bits arranged into triangles and meshes! how dorky, how retro
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--- #192 fediverse/3927 ---
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okay but why has nobody ever approached AI from a game design perspective like
seriously there should be researchers who are multidisciplined in this kind of
thing
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--- #193 fediverse/3593 ---
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@user-883
I feel like you could set up a performance where you walk through your
workflow on various things and set it to music and make a dope-as-heck music
video.
like, the "retro" vibes and aesthetics of your posts on my timeline are always
a joy to see. I can't help but wonder if they could be crystallized /
essentialized somehow into something neat to watch.
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--- #194 fediverse/4900 ---
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if you wanna trick systems administrators just put a bunch of sleeps in your
code so your computer programs don't use up all the mainframe's resources all
at once
[statements dreamed up by the practically deranged]
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--- #195 fediverse/2774 ---
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I want to emphasize that my mask is just as much a part of me as the other
part.
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--- #196 fediverse/1428 ---
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hello everyone, Discord is down for me and I can't reach any of my friends
over SMS.
You know I'd just... give you my address if you asked, right?
oh no sorry turns out they were just busy haha silly me why would I worry
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--- #197 fediverse/149 ---
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@user-95 you seem pretty cool, would you like to play VRchat with me sometime?
I have like, 1 friend in that game, and I'm too shy to make more xD
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--- #198 fediverse/2276 ---
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A good way to get people talking is to meet with a stranger and share your
feelings.
Or, if you're scared of strangers, then try talking with a friend.
"something something SUPREME COURT something whatever CRIMINALIZED PEOPLE blah
blah blah I WON'T STAND FOR IT"
that kind of thing. Make sure you look at your friend for the loud bits, and
maybe look at someone else nearby when it's your friend's turn to speak.
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--- #199 fediverse/2558 ---
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║ │ CW: pol │ │
║ └──────────────────────┘ │
║ │
║ │
║ if you happen to glance out your window and see like, 40 trans or punks │
║ outside depending on where you are you're likely to say hi or open fire. │
║ │
║ like, just the impact of such an intense visual for some of the more restful │
║ parts of society might trigger the kind of reaction that someone who's woken │
║ up by a scary dream, bolt of lightning, or like, forcible police arrest in the │
║ middle of the night type of thing might display. │
║ │
║ like, they'd probably have an instinctual defensive reaction because, like, │
║ what else are you gonna do the tiger's literally here to eat your pinky toes │
║ and your kid's toes too │
║ │
║ so, keep that in mind. maybe send the fit nurse who's friendly and good with │
║ talking to people. or like, a schoolteacher who's kind of un-hatable. │
║ │
║ diplomacy is important! but also, like... know your audience, right? like if │
║ you're in the third reich, you probably want to show strength. or, like, avoid │
║ that part of town, and save it for your allies-in-training to handle. use your │
║ best judgement. meet in middle. │
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--- #200 fediverse/6458 ---
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gonna pre-emptively backup my fediverse archive haha just-in-case I get banned
for spamming or something teehee (totally reasonable teebeeh)
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