=== ANCHOR POEM === ═══════════════════════════════════════════════════──────────────────────────────── in dominions, it'd be nice if we could set up permanent loops of commander operations. Like, "move to this province, drop off units, move back, pick up units there, then move to this province, etc" think, factorio or spacechem. A more procedural generation of narrative events. something that is more aligned to the fantasy because it's a story that takes place across generations, as no religion's going to woo the world overnight. it's gotta start somewhere. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════───────────────────────────────┘ === SIMILARITY RANKED === --- #1 notes/star-realms-balancing-tradeoff=2 --- ══════════════════════════════════════════════════════════════════════════════════─ what if I use equal signs instead of dashes, so prevent people from assuming they're duplicates? hmm okay. right so anyway the star realms balancing tradeoff between combat and authority is measured against the duration of a hand (does it fit balanced between other cards of it's playcost) instead of balancing it for the duration of the game (how long does the player want the game to go on for) one of which is just inverse combat damage / healing, and the other of which is an enablement of different strategems. put this in symbeline-gen-realms please ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════════════════════════┘ --- #2 fediverse/4259 --- ═══════════════════════════════════════════════════════════──────────────────────── source code should be like a story "here's why we did what we did with our architecture" and as it's being written, it may be altered in many different places at once - git style. parts of it could rhyme, if they wanted to show parts that were really difficult but easy to summarize because it's mostly just a lot of boring work y'know like writing getters and setters and doing the testing pre-deploy environments ,,, they could selectionize ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════───────────────────────┘ --- #3 fediverse/5350 --- ═════════════════════════════════════════════════════════════════════────────────── honestly we should be building cities in the most boring locations, not the most beautiful. like below the crust. or space. the surface is a pleasuredome, why waste it on scrubland and turf? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════─────────────┘ --- #4 fediverse/2816 --- ══════════════════════════════════════════════════════───────────────────────────── one difference between fantasy and reality is that in fantasy, when you fail, you try again. in reality, when you fail, you are promoted so your boss doesn't have to deal with your shit. in fantasy, when you succeed, you are tasked with greater trials in reality, when you do well, you are given more of the same. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════────────────────────────────┘ --- #5 fediverse/4608 --- ═════════════════════════════════════════════════════════════────────────────────── every time a game developer makes a game where the world is in peril and the main character must save it, for every successful playthrough where the good guy wins there are thousands of doomed worlds where the player got distracted or bored and left the people to rot. how tragic. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════─────────────────────┘ --- #6 fediverse/6372 --- ══════════════════════════════════════════════════════════════════════════════───── I'd rather feed Death relationships than lives. Birth and renewal, as you generate NRE. Then, stagnation, as you grow more on things you don't share than on things you do share. Then, you set each other up with a cute friend [lol] they're still going strong ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════════════════════────┘ --- #7 messages/740 --- ════════════════════════════════════════════════════════════════─────────────────── had a dream that we gamified all work and then put them into one single mega-game so whenever you wanted you could work on an arbitrary project and it would spin up a new game and take your inputs and use them to accomplish whatever was happening ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════──────────────────┘ --- #8 fediverse/1003 --- ═══════════════════════════════════════════════──────────────────────────────────── @user-735 I made a World of Warcraft private server where all the default NPCs are removed from the game and the world is empty. But, every once in a while, monsters will spawn and attack you Risk of Rain style. If your character sits down, they stop attacking/spawning. I call it "wow-chat" because I'm bad with names, but the idea is basically a low stakes social game that you can pick up and set down whenever you want, while hanging out with your friends. there's also treasure and wandering merchants, and I've been thinking about adding dynamic quests but so far nobody's asked to play it so I've been working on other things. it's all open source too so you can host it yourself if you want. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ --- #9 fediverse/3593 --- ════════════════════════════════════════════════════════─────────────────────────── @user-883 I feel like you could set up a performance where you walk through your workflow on various things and set it to music and make a dope-as-heck music video. like, the "retro" vibes and aesthetics of your posts on my timeline are always a joy to see. I can't help but wonder if they could be crystallized / essentialized somehow into something neat to watch. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════──────────────────────────┘ --- #10 messages/685 --- ═════════════════════════════════════════════════════════════────────────────────── If someone calls you in the middle of the night asking to be let in because they need a place to sleep, don't let them in! Unless you know them obvi but someone you don't know trying to manipulate you like "please I need some shelter" like, babe no, we need to know each other first, it's dark, I'm in my pajamas, c'mon. If it's below freezing then okay, maybe, but... They got themselves into that situation ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════─────────────────────┘ --- #11 fediverse/1529 --- ═════════════════════════════════════════════════────────────────────────────────── @user-883 yep! because the conversation is given room to explore the entire idea space surrounding the subject. Versus a conversation, where it's more of a narrative between multiple people, each trying to prove their point or share their love or exchange stories or display works of art and all the various other things people do on Twitter / Mastodon ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════─────────────────────────────────┘ --- #12 fediverse/4031 --- ══════════════════════════════════════════════════════════───────────────────────── if you want to "not think about a purple elephant", the first step is to imagine yourself slaying it ... okay how about cthulu - if you don't want to imagine cthulu nomming on our gravity well, then picture yourself wielding a bright burning blade of fire and vengeance and pay special attention to the way that you cauterize each tentacle as you slice them one by one at first, and then in a massive flurry at best, ultimately leading to the incomparable brightness that radiates out from your shining blade of the sky, which blinds the poor beast who can't see you as you approach, piercing the skull and then going home for some toast if you can get good at that, then you can wield magic ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════────────────────────────┘ --- #13 fediverse/898 --- ═══════════════════════════════════════════════──────────────────────────────────── ┌──────────────────────┐ │ CW: scary │ └──────────────────────┘ if you set up a local LLM with the capability to explain basic coding syntax and logic, then your parents computer suddenly becomes much more useful to the nephew that's been forced to hide out there for a couple weeks until this all blows over. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ --- #14 notes/symbeline-design-the-guild --- ═════════════════════════════════════════════════════════════════────────────────── design the guild, design the capital, then design their path through mordaunts. easy peasy. design the guild like a museum. Each spot there's an exhibit which teaches the randomly generated rolled statistics hero something new. Maybe it teaches them how to use certain weaponry, maybe it teaches them how to use a bow. Whatever the spell might be, they can learn it, and use their randomly rolled statistics to cast spells that scale differently depending on how their character has been built. design the capital like a flow diagram, if horses need feed and forged steel (for their shoes) then send the outputs of a blacksmith and the outputs of the farmers to the inputs of the stables. Everything has to go somewhere, but the streets are only so wide. You'll have to coordinate the traffic diagram if you want it to go anywhere useful. design the path through the mordaunts. Fighting skeletons teaches you about perseverence and the ability to crush bones, while goblins teach you to always be wary of attack. The sacred grove held blessed berries, and now that the land is liberated from the evil bandits preying on villagers those berries can be carted into town and used to make an antidote which heals death poison caused by the scorpions in the desert (and city rats) design the ruler's schedule like a calendar where each event gives them a bonus on all the ones that come later. Just make sure that they don't get knifed in the posterier or driven mad by the whispers of the orb... or perhaps just the stress of running a kingdom. (how do you simulate that? you can't! you can't simulate humans!) ha I bet I can. They're not so different, you and I, so if given a team I will... ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════─────────────────┘ --- #15 fediverse_boost/5426 --- ◀─╔════════════════════════════[BOOST]══════════════════════════════─────────────╗ ║ ┌────────────────────────────────────────────────────────────────────────────┐ ║ ║ │ @user-1201 I love how, with the huge levels of intrigue and power struggles planned over the course of years that went into getting the Alliance set up, it was as much the unwitting doing of Nemik simply being an inspiringly pure heart and a talented wordsmith that insured it becoming an unstoppable state of mind. │ ║ ║ └────────────────────────────────────────────────────────────────────────────┘ ║ ╠─────────┐ ┌───────────╣ ║ similar │ chronological │ different ║ ╚═════════╧═══════════════════════════════════════════════════════─────┴───────╝─▶ --- #16 fediverse/4084 --- ═══════════════════════════════════════════════════════════──────────────────────── ┌──────────────────────┐ │ CW: re: -mentioned │ └──────────────────────┘ @user-1074 the more you try, the more you have to calculate, which is a problem, because endlessly recursive calculations create infinite loops, which frankly are impossible to compute because they defy computation! Not good, not ideal, no thank you, not for me, no thanks, not what I'd like. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════───────────────────────┘ --- #17 notes/wow-chat-biomes --- ═════════════════════════════════════════════════════════════════════════────────── there should be biomes in wowchat - like, paint on a map where the oozes can go, and it'll spawn a random ooze for ya. next find the ones that are wildlife, and paint a zone where wildlife creatures can spawn. make sure they're initially friendly but will attack if you do. then give +reputation to the wolves if you fight monsters besides them and +reputation to the cats if you fight undead this is easily implementable. all you have to do is walk around, find the rough general border points with your character at 5x speed, and then type them into a text file. it's not like Azeroth changed. then, ideally, make small dense zones which travel and cause their monsters to either spawn at a point or move toward a point. then let the "flock" travel as it pleased, traversing the map-painted-lua-script -ed-monster-delivery-system-I-wield ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════─────────┘ --- #18 messages/566 --- ══════════════════════════════════════════════════════════───────────────────────── I feel like I'm standing underneath a blanket of spacetime and someone has grasped me firmly and shifted me this way or that, like a gear shift as you ascend and descend mountainous rolling hills. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════────────────────────────┘ --- #19 fediverse/3680 --- ════════════════════════════════════════════════════════─────────────────────────── it's probably a good idea to write pseudocode, then real code, instead of starting with real code, and bugfixing something incomplete and more difficult to reason with. unless you write real code easier than pseudocode. idk do what works for you. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════──────────────────────────┘ --- #20 fediverse/4554 --- ═════════════════════════════════════════════════════════════────────────────────── ┌──────────────────────────────────┐ │ CW: political-violence-mentioned │ └──────────────────────────────────┘ can't fucking wait till we're done eating the rich and I can go back to a simple life of playing with my cat, making video games, writing poetry (bad poetry, but I like it) and hanging out with my friends. gotta build the social infrastructure to get through this phase first, though. something something echo chambers exist IRL too ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════─────────────────────┘ |