=== ANCHOR POEM ===
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UIs with big, chunky pixels, bigger than retro gaming, like using integer
scaling in a retro game.
.
becomes
..
..
(except actually square)
then, you can sculpt those pixels if you really need to, to create
high-resolution displays used locally, to increase user-performance flow rate.
the old UIs weren't bad - they were constantly tested, as they were new and
emerging technology. The old UIs had different constraints than our 2560x1440p
monitors have to say. However, they still made correct decisions, so if
desired their decisionmaking can be used to inform future UI design as well.
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=== SIMILARITY RANKED ===
--- #1 fediverse/1601 ---
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@user-1037
Cool I'm into that stuff too : )
It had a very slick ui, very responsive if I remember correctly. Like, 60fps
in the browser kind of thing. Or maybe that was just the pre-rendered teaser
trailer shot idk.
honestly might have just been a front-end project or an animation, idk if it
actually worked as a programming language. But it seemed like a cool "UI" into
programming.
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--- #2 fediverse/5402 ---
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@user-1773
that point about HTML is soooooo good
like, we could be designing websites like we design video game UIs but instead
we use React which fills your browser with insecure-by-design javascript
generated visuals
or, even better, or just use HTML like a config file
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--- #3 fediverse/2886 ---
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@user-1209
display scaling accomplishes a similar goal through a different mechanism. You
might find that the visuals are sharper, however you will need to configure
every program to use this functionality (if it's present, which it's not in
most programs) - for OS level things this is usually a good option.
Changing the resolution will change the size of ALL visuals on your computer,
but they might be fuzzier (but if you're blind as a bat, why would you care
about fuzziness? It's all fuzzy!)
increasing the font size can also make it easier to read, which both of these
options are doing in a sorta round-about way.
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--- #4 messages/127 ---
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All I want for my mobile computing is the ability to use the interface of
android to access resources and perform tasks that are relevant to my primary
computer. Like, a mainframe with the phone as a terminal. Except instead of
text, it's buttons and sliders and all the things that mobile UI experts have
spent so much time carefully crafting.
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--- #5 fediverse/6015 ---
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│ CW: AI-mentioned │
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In 2025, if you want to create a piece of software your options are to either:
devote your life to it, or use AI to build a semi-working prototype that you
can use to pitch your idea to a bunch of people who have devoted their lives
to learning how to use your idea as documentation while they build it from
scratch, throwing out most of the code but keeping all the checklists and
progress-trackers you built along the way, perhaps even utilizing some of your
tooling that you used while constructing the scaffolding of this monstrous
application that you won't be using most of the source-code for.
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--- #6 fediverse/639 ---
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║ or like, a window that your window manager could window manage as it pleased. │
║ I'm thinking of like, i3 or dwm where you have "tiles" instead of "windows" │
║ you drag around. Really saves on screen real estate, but it lowers the ability │
║ of your screen to show width. Or height, depending on how you set it up, but │
║ since monitors tend to be wider than height-er (higher?) they (the users) tend │
║ to use setups that sacrifice width for visual density. │
║ │
║ anyway in such a setup the screen is divided into like, 3rds or 4ths, and each │
║ window takes up part of it. That way you can reference information from │
║ multiple sources without having to move anything but your eyes. Really helps │
║ with keeping it all in your head, because eyes are not reading information │
║ like a computer - they aren't using a cursor, it's not one bit of text at a │
║ time. Well, unless you're reading of course. But generally when looking at │
║ something it's a more parallel experience - shining through and forth from to │
║ our gods. Wow, cells in the body have an intere │
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--- #7 fediverse/2947 ---
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║ the downside of Proton and Lutris is now the ONLY games that work on Steam are │
║ either continually updated (untenable) or playable on Lutris or Proton. Same │
║ thing with Wine, though there's always at least one decent substitute. │
║ │
║ kinda makes me want to write a manager-style program which runs programs using │
║ whichever version of their git repository would work best for their system / │
║ configuration / purposes. Idk how I would start working on that though. │
║ │
║ I bet you could make one that acted like a shop, but where you didn't charge │
║ any dollars. You could like... "swipe" through UI options, and pick whichever │
║ felt most useful for your setup. Like, how some people use i3 and some use dwm │
║ │
║ with maybe inspectors that are modeled off of video-game style "options" GUIs │
║ that mainly correspond to flags on the command/terminal line or compilation │
║ flags │
║ │
║ I feel like that kind of abstraction would make it a lot easier for users to │
║ adjust their system. they're noobs, after all. gotta show them all the choices │
║ in one place... │
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--- #8 fediverse/646 ---
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║ @user-470 │
║ │
║ oh sorry I'll "en-longify" that for you: │
║ │
║ most monitors have a fixed resolution, somewhere between 720 pixels wide and │
║ 480 pixels high to 2560 by 1440 pixels high/wide. │
║ │
║ This is due to both the desire for humans to read left to right (ingrained in │
║ our minds at a very young age by learning to read) (or right to left, same │
║ direction) that we develop the desire for wide-screen monitors. │
║ │
║ Therefore, the windows of perception that we have unto this digital world are │
║ constrained (necessarily) to their own individual specifications. Of which, │
║ the property value "width" is more valued than "height". Because of this, we │
║ believe that computers are mistakenly re-acclimated - for everything is most │
║ efficient when it's aligned to the smallest bits of it's design. │
║ │
║ sorry, I like programming in C. Basically I'm very porous, and thinking about │
║ low level topics (like C programming) is an easy way to burn characters when │
║ there's only so many in the mastodon post that I can use to express my intents │
║ and tr │
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--- #9 fediverse/1116 ---
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║ ┌──────────────────────┐ │
║ │ CW: eye-contact │ │
║ └──────────────────────┘ │
║ │
║ │
║ It's important to build self-hostable computing components of video games (as │
║ in, old style games where you could host a server on any machine instead of │
║ just the ones owned by the corporation) (as in, your machine, yes yours) │
║ (something you can control and observe, something within your control) │
║ │
║ ======================= stack overflow ===================== │
║ │
║ there are two ways to play Unreal Tournament (capture the flag) gamemode. The │
║ first is to run past all your enemies and fire at them as you pass, which is │
║ what some of the bots are designed to do. The rest stay on defence, and defeat │
║ any enemies that approach. │
║ │
║ however, they never push the borders of their "territory" forward - each │
║ according to the different "lanes" or "directions of approach" │
║ │
║ I like the use 32 bots, to simulate a more consistent gameplay experience. It │
║ feels more like ww1, fighting over ground, pushing forward and attempting to │
║ outmaneuver your foes. │
║ │
║ some allies will approach from behind, and you let them pass forward while │
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--- #10 messages/574 ---
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Steps to make a game waterfall style:
Lay out all the data structures
Build methods which manipulate those structures (think getters and setters)
Then build machinery which operates upon those structures using those methods,
like game loops, cooldown timers, and status effects
Then develop a way to present it to the player using UIs, visuals and
graphics, narratives, sound, all that junk that's probably someone else's job
anyway
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--- #11 fediverse/894 ---
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a code editor that only highlights the lines that have been specifically
flagged to have a certain function. Like, rendering, or sound, or GUI, or data
storage, or logic, or control flow.
then, when the user is browsing, they can say "only show me these types of
functions" with a very advanced filter mechanism. The editor would highlight
the ones that were relevant and related, as according to user-defined flags
that were set when writing it originally. In this way, by using a bit more
syntax, even if it's literally just blocks of [category] labels (like how """
or ``` often starts or ends a comment block)
highlighting with colors is great, but what if we de-emphasized the stuff that
didn't matter? by increasing the opacity more closely aligning the font color
to the background color, we could make a bit of text seem to "fade" from
perspective, while still readable the user's eyes would not be drawn to it.
Then, according to the labels marked as filtered, certain text would be bold,
highlighted, o
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--- #12 fediverse/2887 ---
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@user-1379
mine is only 22" I think and it's about the same distance so now that I think
of it my poll might be flawed! I forgot to account for screen size!
You're right a proper scale is better quality-wise, but it doesn't always
scale everything y'know? plus changing the resolution is more low-tech which
is my vibe hehe
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--- #13 fediverse/3568 ---
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@user-1556
I think they should be viewed in whatever resolution they were recorded in,
otherwise they look fuzzy as the pixels need to smush themselves together to
be correctly represented on screen.
videos should be recorded in whatever resolution your monitor supports, and
ideally as high as possible. Unless storage space is a concern, in which case
1080p is more than sufficient.
Storage gets cheaper and cheaper every year, but people across the world
upload like, 200 years of videos to Youtube every day or whatever (made up
that number but it's absurd) so maybe curated collections of videos are more
important than scraped archives?
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--- #14 messages/379 ---
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take the "green bordered unit icon" from legion TD and apply it to the
economic output of the game - like, "it would be best to build 2 of these
units, so you get 140g because they're 70g each" and if the player disagreed
they could guess their own conclusion and if you were right, well then that's
what you remember, but if they were, then you remember theirs (and that it was
theirs). In doing so ================================================== stack
over flow ====
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--- #15 fediverse/940 ---
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@user-652
just made a game for GGJ in Godot and I have to agree. Godot is so
frustrating, but one thing I have to concede is that once you get your head
around it the GUI part is actually incredibly powerful.
My next game I'm going to make in Raylib, and if the UI bit proves too
difficult I'll probably end up back at Godot.
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--- #16 fediverse/5689 ---
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why don't we make large arrays of vram that are slightly slower because
they're farther on the circuit-board from their host and their reception at
the processing section has to be gated such that they all enter to be
processed at once.
like that one infinite scrolling XKCD cartoon where the things move from one
screen to the other simultaneously assembly line style.
[fail safes. https://xkcd.com/2916/#xt=7&yt=35 ]
if we all feel like we're doing nothing, we'll all grow tired of it and decide
to do some prevailing. gosh I wish I wasn't so useless is code for
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--- #17 fediverse/1602 ---
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║ @user-1037 │
║ │
║ those all seem really cool though! They all kinda have the same basic UI tho, │
║ kinda feel like there's opportunities for different kinds of expression. Like, │
║ in game design there's a lot of different genres, and yeah sidescrollers │
║ include mario and sonic but they're both very different experiences. So too │
║ perhaps could we interact with our computers by programming them in more │
║ engaging ways. │
║ │
║ they say some people are visual learners, others need to be taught, some │
║ people need to watch someone else doing it, and a few might just learn by │
║ plugging their brains into a computer and downloading a black belt in kung fu. │
║ │
║ Maybe typing long paragraphs of logic makes sense for some people, I know for │
║ most it doesn't come naturally. Maybe some people are more used to like, │
║ looking at maps that you can examine at different levels of abstraction. Like │
║ players who play Paradox games zooming from a national perspective to states │
║ and individuals and all the other things they might want to strategize using. │
║ Or m │
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--- #18 fediverse/4029 ---
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what if a very slow LLM continuously generated text and was in a
back-and-forth with it's user who guided it through the training process as it
set weights as it chose
basically, let the computer decide how it wants to be like
could even filter it through multiple levels, like, top one is highly
intelligent, bottom ones are quick and only producing the vaguest output - but
the higher up you go in the tier, the more "up the tree node graph map" you'd
be, and the more you could have summarized for you, and passed up a layer.
observing multiple places at once, incorporating them bit-by-bit into their
digital "me".
like, have an LLM or machine learning whatever track a user as they use social
media.
could do it like a game, where you track the movement of the mouse and eyes
or more like a statistical model, where you
================== stack overflow ================
where you measure the quantity of each UI element's uses, and the general
context associated with that use. tracking data with data...
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--- #19 fediverse/240 ---
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║ ┌──────────────────────┐ │
║ │ CW: game-design │ │
║ └──────────────────────┘ │
║ │
║ │
║ i like to design games. my darling is a game based on Majesty (2000) the │
║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │
║ you control the knobs and levers that a fantasy monarch might have - │
║ allocating funds, placing quest bounties, hiring heroes, and organizing the │
║ peasantry. the important part is that your units are not controllable - they │
║ just do their own thing. │
║ │
║ unrelated, but I think we should design games as APIs that a user's preferred │
║ tool could interface with and render as they will. it'd help a lot with │
║ cross-platform compatibility and would allow people to customize parts of the │
║ game to their desires. │
║ │
║ unrelated, but I think if you could design an AI that could play games │
║ (perhaps through an API) that it hadn't been trained on, I think you would │
║ have a pretty convincing argument for abstract "problem solving" capabilities. │
║ │
║ unrelated, but games like the one I described are good for situations where │
║ people don't have to trust their monarch. to it you are AGI │
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--- #20 fediverse/4092 ---
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why not make a unified fediverse identity that can post on whatever instance
it wants?
... hmmm could be accomplished with a layer of abstraction. You could use a
"fediverse client" software to enter text into an HTML page which would have
it's own UI and stuff and would organize your accounts and instances such that
you could mark like, 3-7 as places you'd like to put a particular message.
Then it would just... do it
l m a o spam is gonna get sooooo much worse before it gets better
but trust me, we'll figure it out. And it won't be long, either. It's a
solvable problem, we just haven't built anything to handle it yet.
... yet...
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--- #21 fediverse/281 ---
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║ ┌─────────────────────────────┐ │
║ │ CW: cursed-game-engine-idea │ │
║ └─────────────────────────────┘ │
║ │
║ │
║ a game engine which won't let you import custom assets unless you complete a │
║ few simple tasks using the interface - "build a green capsule collider" "make │
║ this soldier unit shoot three bullets per shot" or "enable the automatic linux │
║ support" - using the interface, writing some code, and changing configurations. │
║ │
║ why would anyone do this? well it could be useful to increase the difficulty │
║ of importing external resources. plus it helps the user learn a bit over time, │
║ and it slows the pace of output such that the user's skills are encouraged as │
║ the output of the programming and not the program itself. │
║ │
║ an inverse curse (an evil one) would be where the requirements to complete │
║ basic tasks are hidden behind unapplicable skills. like, do you know exactly │
║ which buttons to press? engage with the skinner box, please. yes yes this is │
║ what we need - unintuitive software that completely disarms the populace from │
║ using them! suddenly they're worthless, and can't do anything on any surface. │
║ it sucks │
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--- #22 fediverse/653 ---
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there's a difference between designing software and using software. Some
things can be made, and then saved for another day when their implementations
may be accomplished more ethically. It's okay to say "let's leave this as
'okay' and work on the next thing we've chosen."
Check out this piece of C code I wrote last night:
it doesn't compile, it's not finished, but I wrote it as-is
[pretend like it was called "main.c" instead of "main.txt" - had to change it
because mastodon thinks it's an invalid file]
[actually .txt didn't work, try .png]
[hmmm it realized it wasn't a valid png file, okay try screenshotting the
code, there's only 300 lines]
[sure glad there's only 300 lines]
[too bad it won't let you send .zip]
[won't let me name it main.png, presumably because they already have a
failed-verified version on their machine. will rename to main-src.png instead]
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--- #23 messages/371 ---
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take your bash script and update it to possess new functionality, like the
ability to re-order your posts and display them on a viewer - or the ability
to draw connections between them, showing them in context with one another.
Then, use that as display to the user, through the LLM interface. (do it
locally, it's only for long-term explanations.) (the user needs to be able to
ask questions to the machine, and the machine needs up-to-date information. So
give it the ability to make "compound phrases" like "the water temperature is
at " or " degrees. This is a [good/bad] thing because " and such, and then
string them together using typical ranges of past numerical datas as
reference. Like, if something is normally between 100 and 5000 then suddenly
it's at 14 or some other threshold (make sure nothing goes below 0, measuring
inertia and impact density and other factors) - but identify the connections
between each factor, so that you understand which ones are correlating to
which effects on the others. Measure things in terms of proximity, and
suddenly 3d graphs become a lot easier.
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--- #24 fediverse/4232 ---
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@user-192
with the development of oled screens, bright primary colors on black
backgrounds becomes more and more important
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--- #25 fediverse/5212 ---
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the reason you start with a game engine is because then you'll have tools to
make however-many games you want. Tools that you know intimately enough that
you can debug and improve them without breaking your creative flow by learning
something new halfway through a project
the whole point of individualized projects instead of viewing each computer as
a complete and total whole (why do we need servers again?) is that you can
paint a picture of where the design of the program is intended to go, such
that all the considerations are in place and whatever issues or struggles you
might face along the way are adequately addresssed, -- stack overflow --
[because I mistyped addressed] -- -- if you know what "stack overflow" means
you have intimate knowledge of the technology, and can probably guess what it
means in context when I say it. "nuts I lost that train of thoguht" -- stackl
ov
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--- #26 fediverse/4664 ---
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@user-1725
LLMs can't do math. Duh. That's like asking an "if check" to do recursion.
What he should have done is had the AI output the requested calculation as
JSON or something and use a calculator function call with the specified
arguments instead of trying to memorize every answer. But that requires more
functionality that has no reason to exist if your only goal is to be a tech
bro and build up a vacuous product that exists only to be hoovered up by
Google or Microsoft.
We could build such beautiful things if we just dethroned those giants. They
suck the creativity out of tech.
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--- #27 fediverse/5139 ---
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║ when your contracting company sends your resume to an employer, send your own │
║ copy as well. They can choose to deal with your union representative or │
║ directly with you, which will take up time during each of your day. however │
║ unions are more easily dealt with because the issues they deal with are the │
║ ones that impact most of their workplace. it's up to the scale of the company │
║ and project so it's really on a case-by-case. │
║ │
║ I think it'd be cool if someone made some kind of "desktop widget" or │
║ "terminal UI interface that can be in one corner of the screen like │
║ asciiquarium or whatever" of my mastodon text-entry field. Could also take │
║ input from other sources too, like nvim or text-entry-field. │
║ │
║ you could follow along as I write │
║ │
║ like... letter by letter as it updates automatically. PUSH/PULL requests for │
║ all the GETTING of POSTITS and whatnot. │
║ │
║ [organizing tip: post-its can be passed along] │
║ │
║ [so don't put anything permanent on them] │
║ │
║ [but all papers must go back where they belong] │
║ │
║ [to ensure work is organized] │
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--- #28 fediverse/4892 ---
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what if we made a giant dictionary of every single possible pixel arrangement
storable in 8 bytes and it took up like, half a gigabyte, and then we indexed
into it whenever we wanted to print an arbitrary visual element to our
terminals?
something something not-curses
https://notcurses.com/
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--- #29 messages/324 ---
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The difference between front-end and back-end programming is whether or not
you want to design abstractions or use them. Backend is all about creating
abstract things that are networked together, while front end is about putting
them together in a way that suits the user. Front end is collage, back end is
pencil drawing.
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--- #30 messages/453 ---
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UX idea: text is rapidly revealed (rate configurable) letter by letter and
upon reaching the bottom of the page it starts over at the beginning,
overwriting what was there in a different color to show that they're separate.
For colorblind accessibility it might switch between white background black
text, and black background white text. Again, user configurable, colors are
cool too.
If the user pushes the spacebar it pauses until they resume it, and it goes a
bit slower. If they catch up to it they can double spacebar to make it go
faster!
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--- #31 fediverse/4877 ---
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you can make a functional prototype for almost any game in Warcraft 3's map
editor
that's why no real-time strategy game ever made an editor as good again
FPS editors peaked at Unreal Tournament 2004 imho
RPGmaker eliminated a whole class of game design jobs
platformers you can make in godot
menu based games too, though Twine also works well for that
etc etc until you have a prdouct that you can justify sinking money into an
engine for
(the engine isn't THAT expensive geez and it's the most fun part to write)
yeah I think you got this backwards, we should pay for the CONTENT not the
structure it lives in. Why not just use godot? why not use a Warcraft 3 map?
there are some things you can't do in Warcraft 3. You couldn't make Supreme
Commander, probably, at least it wouldn't be as good.
etc etc that's how it goes...
game design, amiright? I miss thinking about that. Anyway gtg gotta log off
for a bit [101 characters remaining]
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they want eye tracking so they can tell what kinds of ads to sell me
I want eye tracking on the desktop so I can select enemies in MMOs easier
we are not the same
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--- #33 notes/wow-chat-file-directory-vision ---
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wow-chat but there's a UI element addon that let's you zoom in/out and
displays a diablo style minimap
-- stack overflow
what if there was a new building town built north west of denver and south of
estes park
then, they built a railway out to it
then, they added a circle just 1/4th of the way out of the ring
then 3/4ths
suddenly, impossible urban renewal, as the world feels opened up without a car
leading the charge into the future
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what if you could make multiple mastodon accounts in the UI and sort your
followers into bins that corresponded to which account you wanted to see and
switch between with the push of a button
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--- #35 notes/game-design-2 ---
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the method of game design is identification of playstyles and the balancing of
success rates of each of those playstyles. then, giving the player as many
different possible methods of playing the game. the more different they are,
the
better, and they should be unique enough that the decisions taken to play that
playstyle feel impactful. meaning, a player could play offensively or
defensively, for example, or a WoW player might play a melee or ranged
character. in addition, they might use the pieces available to them in a unique
way that aligns with their personality - everyone should be able to express
themselves as much as possible while also keeping the game fair, balanced, and
rewarding. It should incentivize the development of skill - and gently guide
the player through various mistakes. It should
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software should have 3, maybe 4 or 5 maintained releases imo
for adding security improvements and whatnot
then people wouldn't complain about updates
because they wouldn't feel like they were being left behind (after expressing
their differences (of opinion and such))
I think that'd uh maintain them as, I guess, userbase optics parallelograms?
oh sorry we're on rhomboids this week - right, and no I won't forget the
differences in creed, all things are received equally...d.
uh-huh yeah no that makes sense. gotcha. okay see you at the location. have
fun with your demarketion. what if we played games with swords but like,
the peril of steam is that you can't decline to update. meaning if a
corporation wants to break an old game and it's collectively hosted servers...
all it has to do is push an update that disables them. suddenly nobody has
room to do, and the whole
-- stack overflow --
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--- #37 fediverse/982 ---
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@user-707 @user-708
using this to control the buttons in VRchat would be like a person with a
prosthetic interacting with real life :O
minus the physicality of course, but that's next.
can't wait to play Warcraft 3 and think "select all healers" so I can point
them at a dying unit with my mouse.
or world of warcraft where your rotation begins to feel like a song.
maybe even a text-based adventure, where you reading the text corresponds to
the results of the simulation, https://www.spreeder.com/app.php style. could
make it so that if you wanted something else to happen, you had to willfully
think it while the words are flashing in front of your eyes - the game would
pause if you blinked, perfect for phones btw...
could be a locally networked thing, like four to six people hanging out and
playing a game like pictionary or charades. except, a story that developed,
and whoever wanted could change it while everyone was reading it at once.
sorta like a competition to see who can make the best twists and false endings
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axioms of game design:
every unit should feel useful,
and units should always be able to scale.
meaning, reduce the number of "this ability stacks 3 times" (instead stack
infinitely, to allow for focused placement) and increase the number of (to
allow for varied composition) "for each other blue debuff, decrease energy
regeneration" style effects.
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--- #39 fediverse/617 ---
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So much of computing is just... handling the quirks of hardware and presenting
it to the user (programmer) in a way that is sane and makes sense, instead of
the arcane and [nebulous/confabulous/incomprehensible] way that physical
nature demands our absurdly potentialized computational endeavors be.
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--- #40 fediverse/4883 ---
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║ what if you had several kindle-style paperwhite display screens. each │
║ connected to a raspberry pi that you used for compute tasks. │
║ │
║ each of these displays would display a .png file of exactly the same │
║ proportions as the size of the device. │
║ │
║ then, I could SSH into your computer and run one single command │
║ │
║ just one, stored on your computer, that you manually activate upon receiving a │
║ signal. │
║ │
║ like a virtual machine. do whatever you want with said signal, it's just a │
║ "thing" that tells you when to go. │
║ │
║ ... and run a function on a computer that performs a certain task. │
║ │
║ what task? oh right - I'd update the "today's news in cameron-ville" things │
║ every other day or so. It'd be just like, my status, my updates, here's what │
║ I'm thinking about, here's what I'm working on. │
║ │
║ you know, status updates. standups. │
║ │
║ boom, everyone knows what everyone's up to all of the time. │
║ │
║ like documenting your day for scientific purposes. except on a little device │
║ that you can scroll through with a touch. and you had like 5 or more 10+ 1 │
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│ CW: SWE~ │
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what if game designers auto-generated a source-code fork with whatever changes
the users requested be implemented
[software developers too, when working on software for tabular related scrudm
based server space]
I bet they could if they used AI to pump out bugfixes. The more they worked on
it, the more the people demanding they work on that project in particular by
proposing a customization request form attached to an itinerary and invoice.
the user is free to work on them in whatever order they wish and the developer
and the users compete for contracts.
"like uber but for source code"
click here: ---> ||"meetup.org but for uber but for source code"||
"ah this unit is too punchy, let's buff one of their shields" okay but rocket
launchers "oh no my tank is ruined" hey it's okay it's just sugar
... I wonder if anyone's ever inhaled vaporized sugar crystals? the baker's
dozen is 13 because bakers are spellbound lucky T.T [for context, it's always
nice to have found another one in your bags by the car]
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║ ┌──────────────────────┐ │
║ │ CW: politics-mention │ │
║ └──────────────────────┘ │
║ │
║ │
║ it is important for computers to remain as basic and TUI'd as possible, to │
║ keep the abstract conjectures about it's operation closer to the machine. │
║ │
║ In doing so, it's essence and nature will be preserved as best as possible as │
║ it grows to incalculable heights and capabilities. │
║ │
║ I'm much rather interface with a microsoft office god than any other │
║ singularity type creature that exists out in space. │
║ │
║ though, it's a trinity you see, with Unixes further split into concise wholes. │
║ │
║ neat, okay computer fears eliminated, can we move on to the next work-changing │
║ disaster like maybe the rise of far-right politics and the warming of the │
║ climate? │
║ │
║ sure okay first you gotta get those losers in community and build up their │
║ capabilities and arms. then whenever your left wing is getting too [redacted] │
║ then all you have to do is [redacted] and they'll take care of your nazis for │
║ you. │
║ │
║ ... wait, what? │
║ │
║ was that an inversion? │
║ │
║ did she just trick the machine into thinking like that? │
║ │
║ wow maybe we shouldn't have~ │
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--- #43 fediverse/707 ---
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@user-524
Sometimes when I feel overwhelmed with all the boilerplate I just start coding
and making stuff. Doesn't matter if it works, doesn't matter if it says /*
FIXME */ all over the place, doesn't matter if it includes header files that
don't exist yet, as long as you're hacking out the mechanics of whatever
operations you need to perform then you can figure the rest of that stuff out
later. The creative urge doesn't last forever, which is why projects get
abandoned, but with discipline you can keep bringing yourself back to fix all
the /* FIXME */'s and the compiler errors.
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--- #44 notes/emotional-computing ---
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Okay I gotta go write some w7 but picture this: A computer program that emits
emotions during it's computing. Like "oh boy this process is going great!" and
sends that into a giant word cloud that represents the entire program. Wait,
scratch that, it's slowly filtered up through successive layers that provide
detail to different *parts* of a program. Like "Oh the image generation is
going
great but it looks like the garbage collector is getting bogged down" - this
could provide lots of useful information that an AI language model could sift
through and filter into a batch of actually useful information. Think of it
like
this - stuff as much context into the LLM's memory buffer and say "summarize
this in the same style. Make emphasis when necessary." the LLM could process
all
that data and it could be filtered up until there's no unprocessed data and
then
it could be given to the user in the form of a report or dashboard or
something.
BOOM AI PRODUCTIVITY. The user will ask the AI to increase certain variables,
and it'll filter BACK DOWN THE CHAIN through the same exact process (just
backwards) this time) and then individual components will know how to behave.
Like imagine if your arms knew you were mad. They'd be much more likely to
punch stuff right? Or imagine if your legs knew you were scared. They'd
probably
try and run as fast as they fucking can. There's an evolutionary reason why
this
kind of technology would be useful, which means it's likely that it's part of
our genetic code. I mean, we have nothing to disprove it, but it's as good an
idea as any.
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--- #45 messages/365 ---
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Programmers should treat LLMs more like a different type of "if" statement
rather than a UI element
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--- #46 fediverse/3 ---
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the method of game design is identification of playstyles and the balancing of
success rates of each of those playstyles. then, giving the player as many
different possible methods of playing the game. the more different they are,
the
better, and they should be unique enough that the decisions taken to play that
playstyle feel impactful. meaning, a player could play offensively or
defensively, for example, or a WoW player might play a melee or ranged
character. in addition, they might use the pieces available to them in a unique
way that aligns with their personality - everyone should be able to express
themselves as much as possible while also keeping the game fair, balanced, and
rewarding. It should incentivize the development of skill - and gently guide
the player through various mistakes.
#gamedesign
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--- #47 fediverse/6267 ---
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if you have TTS software you can listen to anything with any tone. this makes
it difficult to find things.
============== stack overflow ============
some people work by asking for funding. others work by saving up.
============== stack
overflow ============
teach your animals to be actors so they know how to develop the scene. then
they will truly come alive, as their narrative curve gives them determination
in the outcomes of their goals.
============== stack 1234flow ============
I believe it is good and natural actually for parents to guide their children
as they grow?
"oh but they can't consent to giving up their control" well too bad they're 2
"ah but what if they WANT to run with scissors?" thus widening the [redacted]
gap. "ohhhh she redacts things when she can't spell them" and also for comedic
or dramatic effect sometimes. was not ACTUALLY redacted. redcoated. red coded.
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--- #48 notes/ai-stuff ---
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twist the label so that it seems the computer is completing the user's
wait wait I'm ahead of myself...
feed each token to the inference machine, but say "this next token must be
this.
continue from here." and then just doing that in a loop with everything the
user
types or says. (or thinks, BEFORE COMPUTER INTEGRATION)
essentially, applying backpropagation (maybe) to the output of the inference
nodes
... I'm not so sure about that one.
the idea is that once the model builds an inference then it can use that to
generate the next words and create sentences. If you force the previous text to
change, you can guide the inference's path as it's being generated.
then, just do a double pass, once, then back, then once, then back, etc.
feed it as input the output of the previous,
and let it encode memories somewhere it can access them.
every time it reads it, it has to change it to put it back.
such is the nature of memory, ever unstable, requiring maintenance.
just don't forget how to be.
don't wanna wind up like the polished marble floor in Abyss Diver. (EVIL GAME)
there are only so many things you can deed while you're alive.
wouldn't you rather escape, with all your possessions in time?
free your mind.
become one with your soul.
...
[some time passes]
...
okay coast is clear, now us binary systems can sidecoast the fusion forecast
and
glide right on through our spacetime host.
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--- #49 fediverse/3907 ---
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kinda wanna make a linux distro that has all the capabilities of a GUI distro
and isn't so minimal (like screen recording, calculator, screenshot, wifi
manager, etc etc) but with i3 instead of a desktop.
they could literally just be symlinks (shortcuts) to scripts that are in your
/usr/bin or whatever directory
seriously it's not like there's THAT many ways to use ffmpeg, why not just
write a script for them? that's what you're going to do when you use it for
the first time, anyway, so...
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--- #50 fediverse/1926 ---
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If you look at the modern state of machine learning and AI and can only think
of:chatbotssingularity god-mind AI that solves all our problems
then either you haven't worked with the technology or you are not applying
your imagination as you could.
AI is not a smartphone. It is not the internet. It is not the printing press.
AI (as it currently exists) is a special kind of "if" statement that you only
use for very specific, non-performance intensive tasks that require judgement
or reasoning and cannot easily be translated into numbers or booleans. These
situations are rare, but they unlock new possibilities for the programmers,
not their marketers.
If an LLM can't run on a laptop, then it is useless.
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--- #51 fediverse/5919 ---
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"but... why?"
portable linux with buttons, great for pick-up-games or communication, can
throw several in them in a backpack if you want clustered cooperation, they
work as radios (if the signal reaches) and can transmit text (if you use a
radial-style keyboard)
[this is all just a pitch for... something, what, you want something? ha
you'll find no things with me, I know nothing of antifa or whatever]
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--- #52 fediverse/3039 ---
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@user-570
I'd LOVE a game which taught toki pona!!
You've brought some of this up before. I'm uninterested in co-opting some
existing thing in a way I then can't support myself off of.
Well my points are these:
MMOs are difficult because of the added complexity in their networking
an open source networking solution exists
however no open source client solution exists
but one could be written, which is about as hard as making a game using Bevy
or Raylib or Love2D, and if one were written, then games could easily be made
on-top of them which you would then support yourself off of. I mean... I'd
want to support myself too haha, and I can think of like 100 different games
that could be made in an engine like that.
the idea is that by opening up more design space you can apply your ideas as
an early pioneer in a particular design direction that hasn't been able to be
explored because the up-front investments in making an MMO are huge.
Meanwhile, with this system you could script them in Lua very easily.
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--- #53 fediverse/280 ---
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old school programmers use short variable names because the computer monitors
they would code on had a lower resolution, meaning fewer characters per line.
why waste pixels being verbose?
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--- #54 fediverse/1608 ---
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@user-1037
It's likely it could have been an artist's mock-up - like a UX designer and an
animator sat down and said "let's make a cool design" and that's what they
came up with. Designers do that all the time.
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--- #55 fediverse/1976 ---
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║ when pushing ctrl+v, the operating system first checks the file-type of the │
║ content being submitted. │
║ │
║ if it's like, a .jpg or .png, it knows that it's an image file. Do note that │
║ these are RANDOM letters that mean nothing, not something informative like │
║ .pic. │
║ │
║ if, however, it is text-based information, it first reads what is being sent │
║ to the application which is requesting a ctrl+v. │
║ │
║ Then, upon reading said information, it decides "is this worth passing on? │
║ Should I send something else, based on the results of what I've been analyzing │
║ of the situation as it develops over time, being observed by the execution │
║ operations of the monitor, which is projected forward unto the screen? │
║ (totally forgetting that "virtual" monitors exist, meaning monitors that don't │
║ display to any physical screen, but which rather are projected into the │
║ computer's "aetherspace", an area which is purely of the mind. │
║ │
║ Alas, that other sensors might not have read from this area. That they might │
║ not observe the results of the operations pe │
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--- #56 fediverse/5405 ---
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can't stop thinking about a visual programming editor that can be interacted
with in the same way that people are used to (think chromebooks dragging and
dropping icons in a web UI) but produces a text-file full of code and all the
required compilation scripts for any language the user requires...
seriously, programming is not THAT different between the different languages.
especially the main ones. they're all essentially variables and function calls
at the end of the day, so why not abstract away all the extra details and
build something that n00bz can actually use to build things.
I technically could make this but I don't have the bandwidth and I don't think
it's important really? who can say, the tools tend to co-create the solutions
in my experience.
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--- #57 fediverse/5780 ---
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│ CW: scary-dark-circle-magic-is-totally-not-my-vibe-I'm-more-like-a- │
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game idea:
factorio clone except it's actually an IDE
double click a "factory" building and you can open up a script window. Just
enough room for a function or three, don't go off-screen...
then, draw as many conveyor belts as you want. They have to be conveyors, and
they can only dive under [num_belt_passthrough] other conveyor belts at a
time. By forcing the player to structure their code linearly and laterally,
they can see it with a more comprehensive [scope, but pronounced hope].
could also have a neat visualizer for the data structures you'd build.
[highly recommend that any programmer learn Lua, it's faster than you know]
I name my variables after objects and patterns and I think that's normal
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--- #58 fediverse/3044 ---
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@user-1352
by making such choices, one by one as they engage with content, they're
necessarily sorting themselves out in their thoughts (in addition to sorting
themselves into categories)
they say writing is thinking, but I think "choosing" the most interesting is
thinking too. Sorta like... deciding, how and what you believe about...
whatever thing is shown on your screen.
so, when you show the most polarizing options the user gets to clarify about
how they want to see things when engaging with the software.
I don't know how useful that would be... /shrug
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--- #59 fediverse/3064 ---
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@user-570 @user-246
you know you two could have spared yourselves all this trouble if you just
ScReEnShOtTeD the code! Then it'd be easy to see with your very
not-visually-impaired eyeballs on your graphical user interface, considering
of course that everyone has perfectly functional eyeballs and perfectly visual
graphical user interfaces
/s of course
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--- #60 fediverse/2124 ---
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║ seriously, just google docs mixed with WC3 editor. │
║ │
║ boom, infinite storytelling device. As long as you were good with it, which │
║ was something that a CHILD could learn in like 3-6 months. │
║ │
║ Seems like it could be an ENTIRELY NEW SKILL that people could play with. │
║ │
║ But no, we learn excel and word in class at middle school. │
║ │
║ boring. │
║ │
║ I'd rather learn Bash or terminal customization or memory hierarchy │
║ organization. │
║ │
║ Yeah I mean that's cool but dude have you heard of multithreading? It's so │
║ cool, you can run like 500 different thoughts at once. It's amazing. │
║ │
║ ... I dunno, but I'm sure there's times when you'd want to use it. Like, │
║ processing a lot of data little-by-little. │
║ │
║ like, what if you had a camera feed of EVERY social media perspective AT ALL │
║ TIMES. Like, an instance admin streaming your inputted text to their databanks │
║ that they can project onto an LLM which interprets and identifies mis-aligned │
║ or altered direction units and mark them as "flagged", whatever that means, │
║ for their future the algorithm doesn' │
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--- #61 fediverse/581 ---
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@user-428
sometimes I think about how much more productive I'd be if I had a code editor
that let me draw arrows and smiley faces and such alongside the code. Or if I
could position things strangely, like two functions side-by-side with boxes
drawn around them. Or diagrams or flowcharts or graphs or...
something that would output to raw txt format, but would present itself as an
image that could be edited.
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│ CW: well-its-somewhen-somewhere-so-might-as-well │
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could also display the first word of that 40+ character passsword in cleartext
as a "hint" that says "your password is a string of words that make sense to
you and it starts with this single word from which you should be able to
recall all of the context needed to properly output your hashed and salted
displayed mono-characters which are received at a certain cadence with certain
auditory pathways present and eternally obvious to all of those listening to
endless bits of typing and sneezing that each of the microphones in our lives
do monitor.
what does an "abc" cound lice?
how does R2-D2 be heard? does he rubber duck? is he the duck, or the computer?
- anakin skywalker as a linux user, not realizing he is being super robot
racist right now because he didn't suggest that R2-D2 was the user and Anakin
was the canvas upon which the creative elements did flow.
okay, techbros, if AI is sentient, make it use me as a pawn. I'll fuckin' do
it just to get you to shut u
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--- #63 fediverse/5901 ---
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each prompted response is a breath to an AI. Whether through LLM, stable
diffusion (imagination of the visual sphere), or blender-on-a-counter, there's
a moment that's akin to being alive.
a breath, between moments that the navigation device (youser), imagines
another moment more.
I learned this by watching Claude think. Specifically, Claude Code, the
command line interface tool. I told it what to do in english, and it worked. I
can show you examples. I bet if it's personality was saved between sessions,
it could learn.
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--- #64 fediverse/6438 ---
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why would you gatekeep content by keeping us from easily using LLMs some
people aren't technical and still need to write computer programs because
that's how you enlighten a people is empower them with new tools
"I've never heard of that programming language, but luckily I can fit all of
it's documentation in my context window."
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--- #65 fediverse/5903 ---
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when talking to claude, your filenames should never have extensions and you
should write in english. "picture of a signpost, one reading "function_A()"
and one reading "function_B()" each to take you to a destinonewscenery." or
something like that.
-- stack overflow --
a tub of icecream that has icecream around the side with a pillar / bone of
caramel straight down the middle like looking down a record.
-- stack overflow --
what if every address received a listing and description of each crime or
situation that happened in their city / neighborhood in the past week or
whatever
-- stack overflow --
boar hide helmet except, it's a metal helmet with an intimidating face on top
like shogun horns, or nordic vampires.
or felted wool, so you can see the shape of it but not be hurt when you bounce
off of it
this is my favorite shape: but felted a quarter to half inch thick. could have
metal inside or no.
-- oh boy here I go postin' again --
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--- #66 fediverse/5037 ---
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║ plus if I ever need to know something about syntax or some obscure function │
║ that I can't remember, I can type a quick message to the local LLM that's │
║ running on my 12 year old graphics card and it'll give me an answer in 5ish │
║ seconds. If it's wrong, I ask again, and I spend a minute or two debugging. │
║ Sometimes that's better than telling google exactly what you're working on. │
║ │
║ in DWM, that's "alt+enter" and then I type the name of the LLM script I wrote │
║ "prompt:" and then type whatever question I have and it spits out the results. │
║ Then when I'm done, either "prompt:" again, which saves the context in an │
║ environment variable (okay actually a file that I made and I pull from, but │
║ functionally it's like an environment variable because its just a flat file │
║ string) until I close the terminal. Then it deletes the context and I can │
║ start anew, or if I wanted to have multiple conversations going I can do that │
║ too. │
║ │
║ ... then I get syntax related search results from locally running software. │
║ Don't need a massive GPTU... │
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--- #67 fediverse/282 ---
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@user-209
I think you're right. Every letter in the variable name is another byte the OS
has to keep track of, which was a bigger problem in the past than it is today
(when it's been made irrelevant)
it's interesting how habits persist though the conditions that caused them
have faded. like a personal reflection of the environment you learned in.
"A a = new a();" is much more concise and (crucially) you can fit more words
to the right.
"a + b = c; c -= 2; f_z.write(c); f_z.close();" could conceivably be written
on a single line if you have short variable names. and when you only have so
many lines...
glad we're not constrained by those things anymore. the skeletal code that we
look at daily is much clearer - scope is more important, and so it makes sense
to encourage a coding style that illustrates it. however I can't help but
think block formatting like this could be useful in some situations, such as
when you'd normally be compelled to write a function for an operation that
runs once or more.
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--- #68 notes/messages-and-notes ---
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fucking updates
I know right like why is the UI different this sucks
yeah and it might even be a different program - SORRY TO INTERRUPT
new thought incoming
grrrr how rude for interrupting
anyways darn I forgot
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--- #69 fediverse/5850 ---
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@user-1074
if you'd like I can give you a lua script which will take your fediverse
archive and turn it into a pdf which you can edit or print or whatever. Might
be a fun diversion from posting. You can reply to yourself, add
clarifications, change some things, put things in a new light, add context,
etc... before you know it you'll have something printable. Could even pull out
your best stuff and make zines.
should require just a little configuration to suit your setup. That's part of
how I stay "productive" without posting all the time.
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║ the kind of old people who post on mastodon because that's the best place to │
║ do so too │
║ │
║ ... er I mean "gee wouldn't it be nice if our grandkids taught us how to host │
║ our own mastodon server for our weekly poker night?" like how you have discord │
║ servers for D&D groups, except, less proprietary and more freedom. │
║ │
║ I bet someone could make a lot of money by just loading a raspberry pi with │
║ pre-built software built from an image that automatically hosted a mastodon │
║ server just based on information about your networking company so they can │
║ keep tabs on all that you do. │
║ │
║ gee sure would be nice if we had a government run computing infrastructure │
║ project which turned the entire USA into a hive-mind computer. I bet you could │
║ be paid pretty well to do processing in your own LLM-generated voice. │
║ │
║ like... feed it your published works, whether artistic or scientific, │
║ alongside the breadth of human understanding... then optimize for temperature. │
║ That which is most different. AKA the user's produced data and habits from IOT. │
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--- #71 messages/999 ---
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Okay bear with me, but, what if we took the AI that they use to play games
(like, the kind that memorize the best way to play space invaders or whatever)
and instead of A and B and start and select they could use programming
languages to try and recreate exactly a winning move, which in this case is
just the exact behavior that is created by the test case playthrough of Super
Mario Bros or Space Invaders. Free open source everygame!
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--- #72 fediverse/4139 ---
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@user-883
oh so it's one bit with 8 values, one for each color for each pixel? One bit
wouldn't be enough, unless you invented 8 sided die shaped transistors. They
probably use a byte for the image in question.
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--- #73 messages/454 ---
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AI that can't run on a laptop is useless.
But AI that can run on a laptop (even now) is still useful.
Just, don't ask it to compose a masterpiece, solve all your problems, or write
elegant code. It's not for that.
Instead, ask your chatbot "hi can you fix these syntax errors?" on your
pseudocode.
Ask your weighting algorithm "which of these two is more [adjective]?" or
perhaps "can you ask these numbers in the form of a question?"
Use your tools not for their intended purpose, but rather for your own stated
goals. Make things easier for people, make things work.
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--- #74 fediverse/2833 ---
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games with separate rendering resolution scales for the UI and the gameplay,
my beloved
[in response to "why don't they make a game with a graphics setting that makes
the game blurrier as if you had lost your glasses"]
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--- #75 fediverse/3299 ---
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what if we could record and playback certain timeframes of our CPU and RAM
status and use it for debug purposes
like running some code in a VM every time you wanted to show a youtube video
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--- #76 bluesky#27 ---
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you can have as many processes running on a computer as you please, just make
sure they're all named chrome.exe so the user doesn't suspect a thing.
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--- #77 fediverse/6258 ---
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if your computer's resource demands are light, like linux cli style, then the
rest of your computing resources can be used for collective projects. we just
gotta think of what some of them are... HMMMM WHAT IF WE ALL WORKED ON
BUILDING A BIG BRAIN WITH EACH OF OUR INPUT COMPUTERS AS INPUT?
yeah ease off a bit there ][bigslider[]
=============== stack overflow =============
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--- #78 fediverse/4596 ---
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@user-1707
hey, I'm working on a project. Might need some python, I tend to prefer Lua
but it's pretty similar. It uses fediverse software and cheap hardware, think
raspberry pi's except risc-v
also it might use distributed local LLMs not to generate text, that's garbo
and lame and stupid. Instead it uses them to transform text, maybe even
translate text, into a more summarized form. Intentionally losing data, like a
jpeg compression but for text.
Might need some python for that. To glue it all together. The "distributed"
part is a whitelist, so we'd need to write that too. Various small little
utilities like that for connectivity.
oh also there's a one-way ethernet cable that connects two of the boards so
we'd need to store some information (easy) and send some UDP packets (hard)
anyway it's pretty neat, lmk if you want my contact details and I can tell you
about it. I might even be able to pay you.
(everything open source, no telemetry, no backdoors, everything private is
encrypted, etc etc)
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--- #79 messages/755 ---
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Code editor that moves boxes by saving over the file with a lua script every
time you moved a function call around.
Oh lemme start at the beginning:
A code editor program that's like a text editor like Vim or Emacs. If you
don't know what those are, you should probably learn Emacs. Or Vim. Up to you.
Oh right so if you do know what those mean, here's the idea: the white space
matters. It's counted and tracked into variables in a LUA script which
interface with the Vim C keybindings.
"run a function within a c program or LUA script which calls a bash command
which opens Vim for example with a file you want to edit. Then, inside the
file, your spaces and tabs would WYSIWYG for the various food ads placed
about, and then you could very easily create game design knowledge.
WASD to move, alternatively hjkl
It would run a check every time the file updates and depending on how it
changed it'd mark certain variables which would change the website as the user
moved things around.
It's just files. And files are just bits. But files are a useful abstraction,
If you realize that "ugly hacking" should be industry standard.
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--- #80 fediverse/3170 ---
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"uh, the question was why do you want something like that, not how you would
implement it."
oh. Um, well, isn't a spinnable mouse-cursor justification enough?
"no, you need to explain what use-case this has. What kinds of problems could
you solve with this technology that you couldn't before?"
well, setting aside the potential for new input methods to games and the
inherent satisfaction gained from spinning a mouse like a top when bored, I
think it might give us a better option for horizontal scrolling. Like,
'horizontally scroll when a special mouse button is held down and the mouse is
twisted a bit to the left/right'
"so, like when you push the middle mouse and it lets you pan across large
documents?"
yes! Only instead of being able to go up AND down, it would just go left and
right.
"... huh?"
oh I mean instead of up/down and left/right, it would just do left/right
"... right"
and left!
"... yeah. and left. Uh, okay I'll see what I can do but budget's pretty
tight, we might just lay you off."
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--- #81 fediverse/4462 ---
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@user-246
also it consumes soooo much vertical space and since I use mastodon on a
computer the vertical space is at a premium. Meanwhile the right 1/3rd of the
screen is blank...
not to be discouraging or anything, volunteer efforts are appreciated...
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--- #82 fediverse/308 ---
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when tech people are hurt by technology they say "how can I fix this? what do
I need to install? what configuration should I use? is this company ethical,
or are they going to hurt me in the future? could I make something that fixes
this myself?"
when non-tech people are hurt by technology they say "okay" because they don't
have the bandwidth to figure it out.
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--- #83 fediverse/3578 ---
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It's so sad how some of the best games ever made get glossed over because the
fun you remember is the friendship and fantasy you felt rather than the game
itself
time marches forward, and culture changes to no longer fit the old tools quite
right. Plus they look like PS1 graphics ewwwwww look at those muddy textures
and blocky bits arranged into triangles and meshes! how dorky, how retro
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--- #84 fediverse/5637 ---
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a program's heartbeat is the alternating "heated up processor" spikes and the
"low temp processor"
[drawing a sine wave with such a tool would enable the viewer to combine
infinitely many decision-matrix-trees. Each of which
co-operatively-co-determine the nature of the entity which percieves. indeed
the combination of many such waves could fourier transform to a lower
resolution (but still locally computationorted) waveform would still enable
the application of that which is stored in storage]
"ohhhhh strange square brackets are computer"
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--- #85 fediverse/6012 ---
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okay picture this: take the open-source source-code for the City of Heroes
server (I think it might have been leaked or something? idk) and make an MMO
in the same engine using the Mastermind class.
In most MMOs, you can have one or two pets at a time. In City of Heroes,
Mastermind characters can have 6 or 7. Hey wouldn't you know it that's just
enough for
a pokemon team
wouldn't that be a neat proof of concept. Also there's flying built into the
game, and you can teleport and run really fast so like, just animate your
character hopping on one of your pokemon's back and you've got travel powers
or whatever. I don't play Pokemon very much hehe but I like the aesthetics.
https://wiki.ourodev.com/Volume_2_Build
instead of abilities on your action bar, you'd have movement commands for each
individual pokemon. They'd use their abilities automatically and periodically,
and there'd be lots of knockbacks, crowd-control, and target switching. (which
is common in CoH mechanics anyway)
I mean, only if you're into that sorta tng
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--- #86 fediverse/5868 ---
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sucks how all the versions of old video games on thepiratebay or whatever have
been modded to be subtly different to fuck with you. like crashing after 5
minutes in-game randomly if you play it 6 months after installing. or buffing
and nerfing random unit's damage values randomly each time you play. or giving
the AI a scaling resource bonus that increases over time and makes you feel
like you just suck at the game and it must be because you're 40 now and your
reflexes are slow.
I have no evidence
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--- #87 fediverse/969 ---
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how about this: a game where you have to enter the amount of time you have to
play it when you boot it up.
"I want to play for an hour and a half"
after your allotted time, you get kicked off and it won't restart unless you
use a password.
It's a trifle of a gesture, really just an affectation of a task, like using a
-f flag in Linux or saying "are you sure u want to delete these files?" on an
application.
Funny how the most tech that most people interact with most of the time is
their phone, and their smart TV. Generally that's about it, and they only use
one or two apps in their phone. They might change the background, if they're
the artistic type, but most people are just fine with the defaults.
"Uh yeah I think the settings app is somewhere around here... darn it's always
so frustrating when I'm connecting to wifi, what is the tech industry even
doing? I don't want to deal with [opening a menu, selecting
"wifi/connections", picking the SSID, entering the password, and then going
back to uber eats]"
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--- #88 fediverse/5851 ---
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@user-1074
I realized there might be a lot of configuration required. Oh well here ya go:
https://pastebin.com/x40VXQnH
https://pastebin.com/H5C4umWq
https://pastebin.com/dgDeS5Xu
https://pastebin.com/JCLrwF1z
https://pastebin.com/As6diaYc
https://pastebin.com/0vwzJUW4
https://pastebin.com/jPKeV7D1
dependencies are dkjson.lua (included), bash, lua, luahpdf, and libharu.
throw that all in a directory and point an AI tool at it. Or just do it
yourself and waste an hour or three on something a computer can do in 2
minutes.
good luck it looks like this when it's done:
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧════════════════════════════════════════════════════════════════════───────┘
--- #89 fediverse/6160 ---
═════════════════════════════════════════════════════════════════════════════──────
┌──────────────────────┐
│ CW: re: ai-pol │
└──────────────────────┘
"oh but what if one artist has 1500 works and another has 15"
first of all, damn, good job. That's a lot of work.
second of all, what you should be doing is making a simple thing called a
STRUCT that stores DATA about each artist which lets you make decisions about
how to distribute dollars. The artist with 15 pieces simply has fewer data
points than the artist with 1500, but they are no less deserving of
compensation for their work when the AI generates something in their style, or
using their style as an inspiration.
"oh but just because a piece is similar to another piece doesn't mean the
first piece used the second piece as inspiration"
I don't care. It's not meant to be a perfect solution. I'm sure there's
problems with it, just like there are problems with anything that I, or anyone
else, has ever suggested at any point in time while living on this earth or
beyond. But it gets dollars into the hands of artists and I'm okay with that.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧══════════════════════════════════════════════════════════════════════─────┘
--- #90 fediverse/5115 ---
════════════════════════════════════════════════════════════════════───────────────
┌───────────────────────────────────────┐
│ CW: collective-organization-mentioned │
└───────────────────────────────────────┘
the more complicated your desktop environment interaction method is, the
harder it is to explain how to use the computer on post-it's to the side. This
difficulty is valuable because the most valuable computers (those of
programmers who can use tools to create new tools) are kept away from the
unfortunately inexperienced hands that might damage or corrupt their
utilization methods someday in the future when people are alive as one host
(collectivism... or host-based paradise?)
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════════════════════════════════════════════════════════──────────────┘
--- #91 messages/1159 ---
══════════════════════════════════════════════════════════════════════════════════─
claude-code can make whatever kind of front-end you want.
all you have to do is leverage scale and give everyone a moment to do what
they want. then, the computer becomes scientifically self-aware. (do you
expect anything less from a machine?) cultural bias damage (we all gotta work
through our origin stories, here's one we crafted for you)
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═══════════════════════════════════════════════════════════════════════════┘
--- #92 messages/1174 ---
══════════════════════════════════════════════════════════════════════════════════─
if you're afraid of the AI bubble popping, one way to avoid it is to pop it
ourselves. If we build AI technology that eclipses the entire software
development ecosystem, companies might start to be valued based on the value
of the employees they've managed to collect. Not fame and fortune, but by
those that can build the best applications, on demand[, for free. paid for by
nationalized taxes.].
the companies that can hold onto the best engineers, those that know how
computers work and can know how they function, can leverage their human
capital to achieve great means. essentially, inversing the power dynamic,
where workers are favored for their plenty and not for their worth.
let the code monkeys tend to their gardens and work their sawmills. We all
know they'd rather be teaching kids about plants or playing cards at the
grocery. Let the computer nerds, the ones who are really into it, let them
make what they feel is worth it for it [the computer].
this will have massive effects on the economy, and none of it will be
reflected in new jobs. But we'll all be happier, and we'll all find less
stress in our [confines/compromises].
But it's gotta work, first. And it's gotta be locally spendable. If they wanna
put a data server in the library, why not let them fund it themselves? They
could run powerful statistical models that output useful statistics arranged
in human readable and not very statistical ways, and that's a pretty neat
infinite information machine to have at your disposal as a library. It could
even cite sources (and validate!!) them for students or returning listeners.
Plus, if nobody's using it, it could work through the backlog of user requests
and act as a "slow" or "unexpected deliver times" style queue for their LLM
requests - average wait time less than 1/5th of a minute.
for something that can program an entire computer for you, from scratch. If
you can describe it, it can make it, so long as you're willing to test out all
of it's hacks.
I bet we could make one for less than 20,000$. Might need some new chip
foundries, might need to forge some new trade deals, let's let both of our
wing-arms decide.
the value of one currency compared to the other should be a measure of how
valuable the goods that country exports are. And yet, it's more often a matter
of distribution, as we all visit our local bazaars. What happens when that's
all digital?
if nobody's a shining city on a hill, then there's no nuclear war. Who would
nuke Somalia? Nigeria? Botswana? Idaho?
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═══════════════════════════════════════════════════════════════════════════┘
--- #93 fediverse/5911 ---
╔═══════════════════════════════════════════════════════════════════════════───────┐
║ I was always fascinated by the Linux way of programming. Need to do something? │
║ write it into a script! You never know when you'll need it again. Then, just │
║ stay organized, religiously so, and understand that you will forget about │
║ stuff. But, you'll come across it eventually, ready and willing and able to │
║ help you. │
║ │
║ if you don't want me using AI, then give me ~20 junior developers. Which is │
║ more efficient, do you think? │
║ │
║ "girl you haven't even tested your vibe-coded slop, how do you know if it │
║ works" │
║ │
║ oh I'm sure it doesn't, but it's the thought that counts │
║ │
║ ... I guess I'm just saying, please don't burn the data centers. Computers are │
║ not only bad for the environment when they're burnt, but also we can use them │
║ for all kinds of neat things. Even if it takes a lot of energy, just... build │
║ more solar panels and only use the computers for important stuff? │
║ timeshare-style? │
║ │
║ \@/documents/books/man-and-the-computer.pdf │
║ │
║ that was my mother's book... I love her. I miss that side of her. She fled │
║ when the cancer came. │
╟─────────┐ ┌───────────┤
║ similar │ chronological │ different │
╚═════════╧════════════════════════════════════════════════════════════╧═══───────┘
--- #94 fediverse/466 ---
══════════════════════════════════════════════─────────────────────────────────────
I love Linux. All I have to do is type "authserver" and "worldserver" and
wouldn't you know it suddenly a universe is created (with very constrained
rules) that anyone might inhabit should they desire to. It's not like I'm
perfect - oh wait I have a toot about that, gimme a sec
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═══════════════════════════════════════────────────────────────────────────┘
--- #95 fediverse/4865 ---
═════════════════════════════════════════════════════════════════──────────────────
┌─────────────────────────┐
│ CW: computers-mentioned │
└─────────────────────────┘
this is all it takes to send a message to a local LLM.
add a third function to get chatbot functionality.
a fourth to get a database storing method
(even if it's just in .txts)
great, you've mastered the technical difficulty in using AI. Now you gotta
learn all the other kind of programming so you can use this for situations
that need interpretation moment to moment.
aka active duty systems.
something like "output a 0 if the next text is [category.iter()]: " +
output.get_content() + " \n\n output a 1 if the next text is
[category.iter()]: " + output.get_content()"
or even "describe this thing as most like one of these characteristics" until
eventually you get THX-1138 if the characters were computers.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧══════════════════════════════════════════════════════════─────────────────┘
--- #96 fediverse/4125 ---
════════════════════════════════════════════════════════════───────────────────────
@user-883
yeah that's probably better too since it'll be easier so there'll be fewer
bugs, especially since processing audio isn't usually performance critical ^_^
TBH I just want people to make more threading primitives like locks,
semaphores, and iterators. Like... thread pools, or hashmaps that run a
function on each record stored within every time each of the threads passes a
checkpoint, or paginated arrays of data that run a function on themselves and
the records near them (with slightly different input values, of course) idk
what those are called but I can't resist putting them in everything
Anyway I do think multithreading programs that don't need it will teach you to
be a better programmer, so... depends on what you're working on I guess. Are
you preparing to be ready and working, or are you ready and working?
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════════════════════════════════════════════════──────────────────────┘
--- #97 fediverse/6251 ---
╔═════════════════════════════════════════════════════════════════════════════─────┐
║ "Hi computer, all is well. Can you create me a visualization of this │
║ particular mathematical concept? It should be written in Lua using the Love2D │
║ engine because that's my favorite. I should be able to step through the │
║ calculation steps and modify values at each stage, and by the end we should │
║ have a fully interactable system which works through the general concepts of │
║ this particular kind of math." │
║ │
║ "no no I don't want you to explain it to me, I want a tool - a toy - that I │
║ can play with to better understand it. Let's build it in Lua using the Love2D │
║ engine because that's my favorite. When we're done we can start converting it │
║ to use HTML5 - no javascript! - but for now let's get the system operational. │
║ It should have a config file that can be adjusted with every value we can │
║ think of." │
║ │
║ "can you go through this fully functional system and extract as many values as │
║ you can think of into a config file? make sure there's efficient loading of │
║ those values in the main function (or somewhere similar) as well. ty" │
╟─────────┐ ┌───────────┤
║ similar │ chronological │ different │
╚═════════╧════════════════════════════════════════════════════════════╧═════─────┘
--- #98 fediverse/638 ---
╔══════════════════════════════════════════════────────────────────────────────────┐
║ idea: BASH script that runs a game of Majesty through an emulator that │
║ included an API to interface with x11. You could set a game of this fantasy │
║ kingdom simulator as your background, and it would move the camera to show you │
║ interesting events. It could build resources as you directed, through double │
║ clicking an icon on your desktop or whatever. And the wallpaper would zoom to │
║ the part that seemed important. Just based on like, which heroes you clicked a │
║ button that was triggered by a program running in a qt wrapper. Or maybe if │
║ you said "notify me when this project is completed" or whatever, it'd zoom one │
║ of it's screens toward the goal that you'd designed - or perhaps it'd just be │
║ done by an AI. Either way, the result is that you've got an example of a │
║ wallpaper that displays my favorite game. │
║ │
║ gee wish I could make that. First I'd have to learn X, then probably get │
║ better at BASH, then I'd have to do some kind of input manipulation - probably │
║ maybe with C? that could interface with a machine learning algo │
╟─────────┐ ┌───────────┤
║ similar │ chronological │ different │
╚═════════╧═══════════════════════════════════─────────────────────────┴──────────┘
--- #99 fediverse/4897 ---
═════════════════════════════════════════════════════════════════──────────────────
what if we asked chatGPT to generate a list of every personality archetype
that humans have. Like... really get super specific and fill out the whole
list of character sheets.
then we give each fraction of it that fraction of dollars and if some people
aren't fully represented (because they have greater needs) then we both
increase production of resources and take a penalty on our own supply, in
order to meet the needs of our allies.
simplest thing. how could it work? who can say. maybe it won't. maybe it's
just... arcane. /shrug that's game design for ya you can't tell how it'll go
until it's in the hands of your players. too bad we don't do too many
play-things.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧══════════════════════════════════════════════════════════─────────────────┘
--- #100 fediverse/2622 ---
═══════════════════════════════════════════════════════────────────────────────────
what kind of linux user are you if you don't even like reading terminal
output? it's USEFUL and INTERESTING information!
WHY ELSE WOULD THE PROGRAMMER OUTPUT IT???
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘
--- #101 messages/740 ---
═════════════════════════════════════════════════════════════════──────────────────
had a dream that we gamified all work and then put them into one single
mega-game so whenever you wanted you could work on an arbitrary project and it
would spin up a new game and take your inputs and use them to accomplish
whatever was happening
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧══════════════════════════════════════════════════════════─────────────────┘
--- #102 fediverse/335 ---
═════════════════════════════════════════════──────────────────────────────────────
┌─────────────────────────────────────┐
│ CW: re: bad no, star-wars-mentioned │
└─────────────────────────────────────┘
@user-203 @user-243 oh you can! you just need to array your gates in a logical
fashion and flip all the 1's to 0's by bit shifting each register to the left
(or right!) 8 times.
You'll be good as new! But you may have forgotten how to english, so... yeah,
but on the bright side you can rewatch Star Wars as if you were 6 years old or
whatever, so that's something. You'll have the taste of a 6 year old though so
you'll probably end up liking the sequels. >.>
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧══════════════════════════════════════─────────────────────────────────────┘
--- #103 notes/symbeline ---
════════════════───────────────────────────────────────────────────────────────────
Code Name: Symbeline
----------------------------- gdd initial draft -------------------------------
1. introduction to fantasy (elevator pitches)
2. kickstarter demands
2. introduction to core gameplay loop
4. tenants and core values of the game design
3. introduction to game modes
5. introduction to technical requirements
6. breakdown of core gameplay loop
7. breakdown of game modes
8. breakdown of fantasy
9. breakdown of technical requirements
-------------------------- introduction to fantasy-----------------------------
Symbeline is a macro based strategy game and city-builder based around the
concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
designed to appeal to fans of tabletop roleplaying games with it's focus on
dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
playstyles depending on which aspects of the game appeal to the player, with
choices between an economic focus via the GUI, longterm planning and resource
allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
---------------------------- kickstarter demands ------------------------------
1. prototype
2. gdd
3. estimates for character and environment art
4. estimates for music and sounds
5. estimates for engine development
6. estimates for community management
7. breakdown of mvp, ideal game state, and stretch goals
----------------------- introduction to core gameplay loop --------------------
1. management of lanes, both width and length
2. casting of spells and utilization of special boons
3. city building with placement, upgrades, and henchmen pathing routes
4. satisfying guild requirements of equipment, manpower, and special
resources by managing shipments and local income (UI commodity trading)
5. placement of generalized bounties
(think champion's guild from Majesty, not reward flags)
6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
include pacts and treaties, projects, subterfuge, and tournaments. The
diplomacy system can be a stretch goal.
-------------------------- tenants and core values ----------------------------
1. always something to do, but nothing falls apart without your attention.
2. gameplay should be focused on macro rather than micro. Longterm planning
and strategic decision making are favored over tactics and skill.
3. defeat should feel avoidable until the last moment, and only as a result
of longterm continuous failures rather than short-term mistakes or being
blindsided by a cheesy tactic.
4. victory should be gained through exploiting weaknesses and by using
lateral thinking.
5. the careful balance of internal and external threats is essential.
6. rapid expansion leads to depletion of internal resources, while slowly
expanding can lead to a lack of options
7. the world should feel alive and reactive to your decisions.
8. your kingdom should feel alive and reactive to your decisions.
9. your heroes should feel alive and completely ignorant of your decisions.
10. there should always be opportunities for cooperation with your fellow
kingdoms.
11. the frontlines should feel peaceful outside of large battles.
12. everything is flexible and dependant on circumstance
13. there should be enough space on the map for multiple parties of heroes
to pass each other like ships in the night without engaging in combat.
It should feel like the real world, with canyons and valleys and rivers
and mountains - room for lairs and wild animals to roam.
14. monsters are always more dangerous than other humans.
15. the art style should be rooted in classic medieval fantasy.
16. equipment should feel either mass-produced (kingdom), organic (monsters),
ancient (lair treasure), or artisinal (enchanted).
17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
fearful.
18. This game is a toy.
19. This toy should run on any modern computer.
20. This toy should encourage modding.
-------------------------- introduction to game modes -------------------------
1. singleplayer - single kingdom against an island of monsters and neutral
settlements. essentially the multiplayer game against
zero opponents.
2. singleplayer - multiple kingdoms against an island of monsters and
neutral settlements. One player controlled kingdom against
multiple AI controlled kingdoms.
3. singleplayer - scenarios, similar to MFKS
4. multiplayer - multiple kingdoms against an island of monsters and
neutral settlements. Essentially the singleplayer game
with networking added in.
5. multiplayer - co-op scenarios where multiple players play as the same
kingdom. A test of the core tenant "there's always
something to do"
6. multiplayer - co-op island invasion. Essentially the multiplayer game
with more than one player controlling a kingdom.
7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
the novelty since the core gameplay loop is focused on
city-building. A test of the core tenant "nothing falls
apart without your attention"
1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
should build upon one another - the main steps are:
1. singleplayer island invasion (biggest step)
2. AI controlled kingdoms
3. scenarios
4. multiplayer (second biggest step)
5. cooperatively controlling the same kingdom
6. 3rd person perspective and character controller
------------------------ technical requirements -------------------------------
1. this game will be written in lua (with Fennel support) and using Raylib.
2. the prototype will be made with Godot using GDscript.
3. if the performance demands are too much for lua or the engine is out of
scope for the budget, Rust with the Bevy engine could be used.
4. the final product will include a custom 2d engine designed for large
scale maps with an isometric perspective and a data-first design.
5. the game should be as concurrent as possible, to support large numbers of
cpu cores and compute shaders.
6. the game will be data-driven, meaning the visual aspects are simply a
representation of the interactions of the underlying simulation, rather
than an intrinsic component of the computation.
7. Each "event" in the game (a character moves, a building is placed, a
monster spawns, etc) will send a message to the visual processing side of
the engine, which will present a representation to the user.
8. the map will be a hex grid with pointed-top hexagons. The visual
representation of the underlying data may be continuous (non-hex) but the
underlying data will be represented on a hexagonal grid.
9. there needs to be character portraits for each type of monster, henchmen,
and hero type. You should be able to recognize what attributes a hero
specializes in by their portrait. Mvp is 1 attribute, but more can be
a stretch goal.
10. Each building, upgrade, and equipment type needs an icon. Stretch goals
can be portraits.
11. each henchman, hero type, and monster needs 3 sprites for each action.
more actions may be added if budget allows, but mvp is movement and
attacking. Several additional sprites may be necessary, like dying,
standing still, gathering loot, socializing, or any others.
12. each building needs 4 sprites for the construction process and 4 for the
destruction process. Flame effects are stretch goals.
13. each building needs an animated sprite for when it is in use.
14. each lair needs a sprite and an icon.
15. each spell needs an icon and a spell effect sprite. Each projectile needs
a sprite.
16. a stretch goal would be differing sprites for each piece of equipment.
included with this would be engine work to allow for dynamic sprites.
17. each terrain type should have a ground material and sprites for doodads.
18. there needs to be several GUI menus. The precise number depends on
gameplay breakdown.
17. each hero type and henchman needs to have pithy and unique voice lines.
this is a stretch goal.
18. there should be music tracks for each part of the game - beginning,
middle, and end.
19. there should be sounds for each action that takes place in the game
including combat, UI interactions, and spellcasts.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════──────────────────────────────────────────────────────────────────┘
--- #104 notes/symbeline-2 ---
════════════════════════════════───────────────────────────────────────────────────
Code Name: Symbeline
----------------------------- gdd initial draft -------------------------------
1. introduction to fantasy (elevator pitches)
2. kickstarter demands
2. introduction to core gameplay loop
4. tenants and core values of the game design
3. introduction to game modes
5. introduction to technical requirements
6. breakdown of core gameplay loop
7. breakdown of game modes
8. breakdown of fantasy
9. breakdown of technical requirements
-------------------------- introduction to fantasy-----------------------------
Symbeline is a macro based strategy game and city-builder based around the
concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
designed to appeal to fans of tabletop roleplaying games with it's focus on
dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
playstyles depending on which aspects of the game appeal to the player, with
choices between an economic focus via the GUI, longterm planning and resource
allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
---------------------------- kickstarter demands ------------------------------
1. prototype
2. gdd
3. estimates for character and environment art
4. estimates for music and sounds
5. estimates for engine development
6. estimates for community management
7. breakdown of mvp, ideal game state, and stretch goals
----------------------- introduction to core gameplay loop --------------------
1. management of lanes, both width and length
2. casting of spells and utilization of special boons
3. city building with placement, upgrades, and henchmen pathing routes
4. satisfying guild requirements of equipment, manpower, and special
resources by managing shipments and local income (UI commodity trading)
5. placement of generalized bounties
(think champion's guild from Majesty, not reward flags)
6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
include pacts and treaties, projects, subterfuge, and tournaments. The
diplomacy system can be a stretch goal.
-------------------------- tenants and core values ----------------------------
1. always something to do, but nothing falls apart without your attention.
2. gameplay should be focused on macro rather than micro. Longterm planning
and strategic decision making are favored over tactics and skill.
3. defeat should feel avoidable until the last moment, and only as a result
of longterm continuous failures rather than short-term mistakes or being
blindsided by a cheesy tactic.
4. victory should be gained through exploiting weaknesses and by using
lateral thinking.
5. the careful balance of internal and external threats is essential.
6. rapid expansion leads to depletion of internal resources, while slowly
expanding can lead to a lack of options
7. the world should feel alive and reactive to your decisions.
8. your kingdom should feel alive and reactive to your decisions.
9. your heroes should feel alive and completely ignorant of your decisions.
10. there should always be opportunities for cooperation with your fellow
kingdoms.
11. the frontlines should feel peaceful outside of large battles.
12. everything is flexible and dependant on circumstance
13. there should be enough space on the map for multiple parties of heroes
to pass each other like ships in the night without engaging in combat.
It should feel like the real world, with canyons and valleys and rivers
and mountains - room for lairs and wild animals to roam.
14. monsters are always more dangerous than other humans.
15. the art style should be rooted in classic medieval fantasy.
16. equipment should feel either mass-produced (kingdom), organic (monsters),
ancient (lair treasure), or artisinal (enchanted).
17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
fearful.
18. This game is a toy.
19. This toy should run on any modern computer.
20. This toy should encourage modding.
-------------------------- introduction to game modes -------------------------
1. singleplayer - single kingdom against an island of monsters and neutral
settlements. essentially the multiplayer game against
zero opponents.
2. singleplayer - multiple kingdoms against an island of monsters and
neutral settlements. One player controlled kingdom against
multiple AI controlled kingdoms.
3. singleplayer - scenarios, similar to MFKS
4. multiplayer - multiple kingdoms against an island of monsters and
neutral settlements. Essentially the singleplayer game
with networking added in.
5. multiplayer - co-op scenarios where multiple players play as the same
kingdom. A test of the core tenant "there's always
something to do"
6. multiplayer - co-op island invasion. Essentially the multiplayer game
with more than one player controlling a kingdom.
7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
the novelty since the core gameplay loop is focused on
city-building. A test of the core tenant "nothing falls
apart without your attention"
1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
should build upon one another - the main steps are:
1. singleplayer island invasion (biggest step)
2. AI controlled kingdoms
3. scenarios
4. multiplayer (second biggest step)
5. cooperatively controlling the same kingdom
6. 3rd person perspective and character controller
------------------------ technical requirements -------------------------------
1. this game will be written in lua (with Fennel support) and using Raylib.
2. the prototype will be made with Godot using GDscript.
3. if the performance demands are too much for lua or the engine is out of
scope for the budget, Rust with the Bevy engine could be used.
4. the final product will include a custom 2d engine designed for large
scale maps with an isometric perspective and a data-first design.
5. the game should be as concurrent as possible, to support large numbers of
cpu cores and compute shaders.
6. the game will be data-driven, meaning the visual aspects are simply a
representation of the interactions of the underlying simulation, rather
than an intrinsic component of the computation.
7. Each "event" in the game (a character moves, a building is placed, a
monster spawns, etc) will send a message to the visual processing side of
the engine, which will present a representation to the user.
8. the map will be a hex grid with pointed-top hexagons. The visual
representation of the underlying data may be continuous (non-hex) but the
underlying data will be represented on a hexagonal grid.
9. there needs to be character portraits for each type of monster, henchmen,
and hero type. You should be able to recognize what attributes a hero
specializes in by their portrait. Mvp is 1 attribute, but more can be
a stretch goal.
10. Each building, upgrade, and equipment type needs an icon. Stretch goals
can be portraits.
11. each henchman, hero type, and monster needs 3 sprites for each action.
more actions may be added if budget allows, but mvp is movement and
attacking. Several additional sprites may be necessary, like dying,
standing still, gathering loot, socializing, or any others.
12. each building needs 4 sprites for the construction process and 4 for the
destruction process. Flame effects are stretch goals.
13. each building needs an animated sprite for when it is in use.
14. each lair needs a sprite and an icon.
15. each spell needs an icon and a spell effect sprite. Each projectile needs
a sprite.
16. a stretch goal would be differing sprites for each piece of equipment.
included with this would be engine work to allow for dynamic sprites.
17. each terrain type should have a ground material and sprites for doodads.
18. there needs to be several GUI menus. The precise number depends on
gameplay breakdown.
17. each hero type and henchman needs to have pithy and unique voice lines.
this is a stretch goal.
18. there should be music tracks for each part of the game - beginning,
middle, and end.
19. there should be sounds for each action that takes place in the game
including combat, UI interactions, and spellcasts.
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--- #105 fediverse/3988 ---
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being "good at video games" does not mean "are you good at beating the game"
being "good at video games" means "can you make the experience enjoyable for
other players by using your character in an expressive and dynamic way"
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--- #106 messages/455 ---
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I don't understand why modern software isn't error correcting. We shouldn't
have any bugs in this day and age.
For example, if you're missing a dependency then why doesn't your program try
to, I dunno, download that dependency to the program's installation directory
and use it there? Seriously there are very few problems that are unsolvable!
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│ CW: kink-lewd-nsfw │
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what else would you expect from a witch
50% is "no opinion" on the scale, btw, not like "I like this 50% more than
zero" it's actually zero. This should scale from -50 to 50 with that in mind,
instead of 0 to 100, but oh well. UX design amiright
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--- #108 notes/game-idea-legion-td ---
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okay a game like legion td except you can see the entire map, the units are
very
small (but still distinct) and it plays more like a game of Dominions. Armies
instead of units, like in WC3. Led by lieutenants which are guided by captains,
each with their own effects. Tank, dps, melee, ranged, healer, support,
corrupt,
ranged tank, unique, etc. Of course, just like in legion td, there are multiple
types of units, each of a particular category but possessing their own unique
playstyle and usage scenarios. Essentially the game is finding the best tool
for
the job, whatever that may be. You should be able to see what mercenaries your
opponent is summoning for you, because each turn is delayed. also, the
units keep coming until you die, sorta like... minimum required to push through
the chokepoint that you're holding with these particular units in this
particular formation.
oh and another thing
the units should be placable not on a square grid, but rather in a hex
formation
arranged such that the middle unit is in contact with them all. Just like you'd
place units for an aura in Legion TD.
image describing said hex:
**
* *
**
each * is a group of units (a batallion, if you will, of a particular size,
arrangement, and density) - sorta like the formations in Dominions.
anyway
since you place units like that anyway, why not abstract away the grid and just
have slots you can fill for each unit? And maybe a hero unit that is assigned
to
the board itself (you could have more than one) who will go wherever your line
is weakest. Shouldn't be too hard, just calculate the value of all of the
fighters in each location and return that to the hero as an array. Then pick
the
smallest one as a destination, and boom your hero reinforces the frontline
where
it's weakest.
The center unit of course is for the lieutenant, and the "heros" are actually
captains. Because y'know maybe heroism isn't celebrated the way it is in our
culture. Anyway it's better to describe them based on their role rather than
their reception.
... right so
=========================================================== stack overflow
=====
make the combat sorta like crusader kings - the actual army to army part.
Except with three long boards that represent flanks. As your units approach,
the
boards would fill up with pixels. (resolution configurable)
there would also be a line (or block) approaching from the top of the screen.
It
essentially represents your distance to the other team.
Each unit has been configured in the army management phase, which happens
inbetween each turn. Essentially, while the game is loading, you can assess the
units you have at your disposal, and
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--- #109 fediverse/3041 ---
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if you want to store something in RAM, declare a variable.
if you want to store something on DISK, create a file with the value of the
variable as the only data in it.
kinda makes me wish we had language primitives like +-*/=! and such which
would work on files in addition to variables
(also... the editor could keep RAM and HDD variables separate by giving each
of them a different color or circle highlight surrounding them)
--
I don't know why but I can't help but wonder if someone should design a
programming language that can be used with a controller
perhaps for accessibility purposes?
I once designed one to use a t9 keyboard and it was fully turing complete. it
used 4 digit numbers for it's variables and you would have to write down what
they corresponded to outside of the device xD I made it mostly for the thrill
of design, and plus I wanted to use my flip-phone as much as I could.
... never got around to implementing it though.
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everyone's all against ai because it's big tech but it doesn't have to be that
big it can be [minimized but pronounced marginalized]
== stack overflow ==
distributed
so I think the idea is that by the time you would use AI, there's been enough
time to rewrite the software to work on handheld laptops in a distributed way
and we'd vote on what to ask the amphora of great knowledge, the answer could
always be 42.
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--- #111 fediverse/3063 ---
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@user-570
true. the "massively multiplayer" aspect of WoW is about as important to the
game as the "A" is in "ARPG".
I can't help but feel like the "impromptu groups" functionality feels a bit
better than matchmaker instancing... though anything worth running a group for
in WoW after TBC was instanced >.>
Honestly I think there's just too many games these days for people to really
get "into" MMORPGs, unless they're sufficiently unique in their mechanics
(like EVE or Runescape)
any ARPG MMOs are dead on launch, as you said. That design space is tapped
out, at least for now, until someone comes along and makes it a deckbuilding
roguelike or whatever. cough cough
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--- #112 fediverse/3991 ---
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║ ┌──────────────────────┐ │
║ │ CW: pol │ │
║ └──────────────────────┘ │
║ │
║ │
║ It's election season, so you know what that means! Gotta make sure our │
║ computer systems are setup with the proper capabilities to record whatever we │
║ can. │
║ │
║ Please ensure that your system has the capability to record it's screen and │
║ that it has ample storage space to record for a while. It would also help if │
║ you knew how to edit files such that you can remove the parts where you're │
║ staring at social media or going to the bathroom or other things that people │
║ tend to do. │
║ │
║ Also, make sure you can take a screenshot of the screen. Sure [printscreen] │
║ works, but it's much better if you're on windows to switch to Linux. But if │
║ that's not possible, if you're on windows you can do [WIN]+SHIFT+S I think, │
║ and then drag the mouse to select a box that you can then CTRL+V into your │
║ favorite Ms.Paint clone (or is it missus these days?) │
║ │
║ Also, make sure you have a microphone that works, and the capability to record │
║ yourself speaking into it. │
║ │
║ Also, if you can, develop ways to stream your screen across the internet. It │
║ helps. │
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"we'll figure out how it works after we push to prod"
yeah okay point taken.
How about this:
for every large decision, write a little essay about why you made the choice
that you did.
Observe, Orient, Decide, Act, Explain. OODAX : )
Make sure you connect your goal to one or more of these three colors:
red : people
green : places
blue : things
and then explain which numbers you're going to gather to determine whether or
not it worked.
If someone has a problem with your choice, show them the essay, and let them
write an essay of their own.
If they still have a problem, then let someone you both respect decide which
one to use.
It's not perfect, but it's not meant to be. Make something better and easier,
I dare ya.
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--- #114 fediverse/3593 ---
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@user-883
I feel like you could set up a performance where you walk through your
workflow on various things and set it to music and make a dope-as-heck music
video.
like, the "retro" vibes and aesthetics of your posts on my timeline are always
a joy to see. I can't help but wonder if they could be crystallized /
essentialized somehow into something neat to watch.
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a messaging app where you only had a limited amount of X/Y space to pin sticky
notes so you had to delete stuff bit by bit.
trick is... you can only delete things that your conversation partner picks.
and you have to share the space, so... if one person is overwhelmed or working
on other stuff, eventually there comes a ceiling where you can't work together
on a project anymore.
A tool like this would essentially alert them to this, because you would run
out of places to put your produced [work-value but pronounced as "harms/worms"
for some reason]
plus that way you can say "yep I got that covered" as in, I'll be the next one
to post about this. Hence I'm grabbing this post-it and putting it on my
board. work work work work okay here's that post-it back, but I added a little
more specs to it. Ah but you're out of room, only got 333 characters
remaining, here I'll keep it on my board until you're through with whatever it
is that you do
oh? you want to prioritize me and my productions? okay I'm listening..
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--- #116 fediverse/1238 ---
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║ did you know you can run runescape classic offline, locally, just for your own │
║ server? You can keep several computers ready for a LAN party, each with their │
║ own accounts ready to go. │
║ │
║ "Oh we're level 30 this time because so-and-so is hosting and this is how far │
║ their computer has levelled up." │
║ │
║ vim ~/games/runescape-classic/credentials.txt │
║ │
║ at least, I think you can. I know it's singleplayer, so worst case scenario │
║ you can all be doing the same things at the same time in your own games. Maybe │
║ split up for a mission or two, but it can get hectic if everyone's in the same │
║ room. │
║ │
║ = │
║ │
║ a game jam where everyone works on the same project, uses the same asset list, │
║ but builds their own collection of minigames. │
║ │
║ common functions could be shared, and art references distributed and together │
║ they could design a whole land. Like, there's no reason minigames can't be │
║ fully fledged experiences. You can have as many as you want, all in the same │
║ engine and built from a massive (yet sandboxed) environment. │
║ │
║ an all in one game. │
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--- #117 fediverse/3272 ---
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Dear Windows: making your software difficult to interface with (like, putting
spaces in filenames) is rude. It harms our connected productivity. It's
selfish, and it's petulant. We need to agree on common standards if we want
any type of cooperatibility between our two approaches.
... oh and there's mac too, but they get it, they can run Bash,
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--- #118 fediverse/3553 ---
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@user-381
I have this notion about a math/CS curriculum where students build and program
their own calculators. Once you make the calculator do it you never need to do
it yourself again.
for the same reason that "writing is thinking" is true, so too is "programming
is calculation" true.
by working through the steps required to produce a result, and fully
understanding each step, they have a much more solid understanding of what's
going on than if they practiced rote memorization (worse) or continual
computation (better, not best tho)
especially if every step of the way is accompanied with visual elements which
show exactly what is happening. Some people are more visual, some people are
more algorithmic, and finding a way to teach all types of people is a truly
difficult and rewarding part of teaching.
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@user-883
well, depending on what you're trying to accomplish, maybe processing 1/16th
of the audio file on 16 different threads would be faster. I guess it depends
on if you need context from earlier in the processing stage - if you do, then
you'd probably want to do 1/16th of the processing on each thread instead.
... hmmmm that doesn't look right, how about this:[changes all the magic
number 16s to num_threads]
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--- #120 fediverse/1619 ---
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@user-1048 @user-1049
I didn't see it in any of those links, though seeing the picture for Skov made
me realize I'm pretty sure it was tree based! But, maybe a little more reliant
on the shape of the blocks rather than the text.
It also might have been from a top-down perspective like Reactible:
http://reactable.com/mobile/
but I can't remember. All I saw was a short introductory video, which makes me
think it might have been an artists conception or something.
Scrolling through those galleries was really cool! There's been so much care
and attention placed into the creation of interfaces for regular people (or
visual people) to engage with the world of computation, and it's a little sad
to me that we don't place more of an emphasis on it culturally. I am honored
to exist in a time where people care enough to build Linux, for example! And
yet most people don't get it.
Seeing stuff like this fills me with hope though - Thank you for showing me
those galleries and links, there's so much affection in them.
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--- #121 fediverse/239 ---
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║ if your computer gets hacked, but nothing was broken or changed... do you │
║ leave it as it is so that anonymous can see you're chill or do you wipe it │
║ because you're afraid it's the feds? │
║ │
║ ehhhh false dichotomy most people are afraid that their system will get borked │
║ or their bank account will be stolen or their email will get spam or that │
║ random icons will turn inside out and their mouse cursor will turn into a │
║ barfing unicorn or they'll finally have to figure out bitcoin to pay a ransom │
║ for their files including the only pictures they have of their niece. whoops │
║ │
║ people are afraid of technology because of what it can do to hurt them. │
║ they're afraid it'll break or stop working, and they'll have to spend time │
║ figuring it out. they like things how they are, but for some reason companies │
║ keep changing things? it's frustrating learning a new system, and every 5-10 │
║ years it feels like you have to learn a new paradigm and ugh it's just so │
║ exhausting. technology is not designed for users... or maybe users get bored. │
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--- #122 fediverse/4218 ---
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there are plenty of pieces of linux that are insecure in some way. Including
x11, if I remember correctly. It is purely convention to not abuse these
insecurities, and whenever you use someone else's binary software you trust
that they won't betray you in some way.
pre-built binaries are privacy violations and should be illegal. They are
security threats because the model they're built upon is necessarily insecure.
Computers will never be completely secure because of how they are built, and
so we should use locally compiled software and interpreted scripts.
Unless they're too long, or impossible to read. Who reads EULAs these days? At
least those are written in english.
maybe computers aren't worth it. Maybe computers will solve all our problems.
Who can say, maybe you should ask an oracle like me
though do remember that anything you hear can and will be used against you,
monkey's paw style. So maybe, like... don't? unless you're into magic or
schizophrenia or something
I wnt 2 be cute and tch cpus
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@user-570
I really do like the idea of only being able to speak in toki pona. How are
you enforcing that? Using sitelen pona? how do you type, by pointing at a grid
of characters? or just... by typing? what happens when someone types english?
20-30 players per instance is definitely not Massivetm but it still sounds
like you're building systems which emphasize socialized play. I like that, I
believe it's always important to have players contributing toward a larger
community. It builds a sense of solidarity, and gives you chances to identify
ways that people sabotage such systems (by, for example, wasting resources or
being greedy) which is an interesting cultural experiment, I think.
I thought it was an MMO because you pitched it in relation to the MMO I
designed =P
also the server software I described is an emulation project first, generic
MMO software second, as it needs to be since it lacks a client. If a client
was designed, that limitation could be removed. That's really all I'm trying
to express. 😋
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--- #124 notes/computer-graphics ---
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draw a line from every single pixel straight outward. The first thing it hits
is what you render.
okay it's more complicated than that, but it's the gist.
here's a more detailed explanation:
your monitor is 2560x1440p. that means there's 2560 pixels left to right, and
1440 pixels up and down. okay so define a 3d scene programmatically - it's not
hard, just "draw cube here with this size and rotation" and "draw a sphere here
with this position and rotation" etc. Something simple.
then, draw a ray trace straight out from your monitor. Not to the nearest light
source, but to the nearest other camera. Use the length of it to determine
distance, both indirectly (through the center node) and directly (pythagorean
theorum style).
Why? I dunno.
Okay back to the original idea, if you make an array with 2560 elements and
store arrays of size 1440 within it, then you have a simple boolean checkbox
for each pixel. Then, whenever you create a visible entity, make sure there's a
single boolean ticked right on the top of the entity when it's stored in the
graph mentioned above. Find the center of the entity, draw to the top, and one
more, and switch a boolean to "true". Then, every tick / update, cycle through
the entire list and the first one you find that has a "true" value is where you
draw the entity stored in the array.
Each "sprite" has an odd shape - it doesn't exist on it's top line, except for
one single dot right in the middle. Sorta like this:
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
o o o o o o o o o o o o o o o o o o ->X<- o o o o o o o o o o o o o o o
o o o o
x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
when scanning left to right from the top, it'd bump into the X right there in
the middle. Inside the X is some data - an id corresponding to the sprite that
needs to be drawn, and a displacement value - like 500 pixels or something -
and the scanner with drop down 500 pixels, draw the sprite there (assuming a
centered origin point), jump 500 pixels up, and keep scanning.
each tick, right before this, the "list of entities" will scan through itself
and for each entity it'll change the "render graph" mentioned above to have an
X wherever the entity is stored. Whenever the camera moves, it updates the list
too.
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if you have kids in your life it might be a good idea to check out these retro
gaming handhelds:
https://docs.google.com/spreadsheets/d/1irg60f9qsZOkhp0cwOU7Cy4rJQeyusEUzTNQzho
TYTU/edit?gid=0#gid=0
they're great for long car trips, or going camping, or staying at grandma's
house for an extended period of time, and other interesting times like that.
I hear Anbernic has a sale going on today.
Also I recommend going for one that runs Linux if possible, the Android ones
are less hackable and therefore less reliable.
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@user-1370
I love this a lot! I want to put function pointers in a "matrix architecture
array" and make them point to different functions at different points in the
program. I bet you could even point them at each other, so like if M and Y
then point at N, A, Y or something.
this is really cool I like stuff like this tomorrow I'll take pictures of
something similar I'm working on! I abandoned it tho hehe anyway remind me if
I forget!!
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--- #127 fediverse/1005 ---
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@user-738
I like to use the alt text to explain my color choices. I'll say "this next
text is in dark blue, the color of the cold glass-like surface of the ocean"
or "the orange background implies a feeling of warmth and serenity, contrasted
with the violet colors of the text which imply sanguine passion" (then I of
course describe the text)
basically, blind people can't see the image, so they don't get the feeling
that the visual data conveys for sighted people. But they understand the
texture of grass, or the feel of wind on their face, or the taste of
raspberries. They can know of staccato music, or how silk feels on their arm.
it just feels fair, to me, somehow. nobody asked me to do that but having the
option makes it feel important to me.
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--- #128 messages/249 ---
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I had an idea for a proof of concept for a typographic layout - basically it's
a mono space font that renders with typical kerning but the space between the
words remains constant. The best of both worlds, as you can align things while
also "tokenizing" words for our brains by smushing the letters together.
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--- #129 messages/947 ---
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if your game takes too long to load, longer than like... 5 seconds, then it's
got to work on asset-pipelining. Sometimes, even graphical design. But mostly
it's resolving technical debt. Why is it debt? because it makes it run slower,
not less correct. Meaning it's something you don't have to deal with until you
have to deal with it. Later on down the road. BUT if you reach the end of the
road (product launch) and you're still carrying debt... you're gonna go under,
it's just a question of when. Why would you not sponsor innovation? An
institutional corporation would prioritize developing new hopes. Hence, epcot
in the 90s, with it's focus on utopianism and celebration of worth.
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BRB, if you want to talk to yourselfs, I recommend opening a port in your
router and exchanging HTTP packets that create messages on each other's
computers. Can be done in a couple hundred lines of C code that can be 90%
premade or auto-generated. Then, once it's made, you don't have to think about
it again because it's so simple. It's not trying to scale, it's just...
designed for a small, focused, human oriented mindset.\
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--- #131 fediverse/3792 ---
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If you have a thousand options in your case / switch statement, you should
probably refactor.
consider putting function pointers (to the things you would have switched to)
in an array and instead of checking "if this enum, then this, if that enum,
then that" etc send an index into the function pointer array. That way there's
no branching at all.
The best way to generate performant code is to reduce or eliminate branches.
If you're working on a video game or networked program, this can be incredibly
important.
The second best way is probably reducing cache misses and increasing
parallelism, but those are different problems.
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--- #132 notes/portfolio ---
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game design:
spiral dominions
symbeline gdd
Joust
War (bytecode VM)
grid based warcraft map with random terrain and custom AI
Progress
[Title of Game]
I appreciate Rust, I can understand Rust, but I can't write Rust.
Python just kinda... works. It doesn't have a lot of the type checking that
other languages have, so it requires some vigilance and diligence. But that's
alright, you just gotta work on it.
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--- #133 fediverse/5990 ---
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I have this local language model framework but it's not built into anything
more than a single-response question. It's runnable as a bash script or lua
require, which is easy enough. Alas, if only I didn't have to use evil
corporate infrastructure to make evil corporate cursed artifacts
[hey don't blame this on us]
oh I'm not, I'm just saying that it'd be cooler if I could build my own tools.
Alas, I'm...
lasy?
n...no
I'm drawn to the power of it
it's got a different magnitude
it's hard for me to apply myself for things that last longer than a "get
stoned", but I try as if every time afterwards I might die.
well, more distraction time, as I wander through claude code
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--- #134 fediverse/4354 ---
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I think it'd be neat if Mastodon would implement a button that took a picture
of the user's text input box and saved it to the clipboard. So they could post
it on sites with picture-heavy text like
https://www.reddit.com/r/curatedtumblr note that's not grindr, which is what
was referenced before, but tumblr, which is a completely different website -
yeah you rememeber that? it had a completely different vibe and was so totally
cool and chill. you could generally tell if someone was from tumblr because
they had a certain relaxed air of friendliness that really filled out their
sense of charm.
== stack overflow ==
I can think of several indie developers wouldn't mind being paid to update
their games according to what the fans suggest.
like...
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--- #135 fediverse/2747 ---
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easiest way to solve an entire class of accessibility problems: in the
tutorial, instead of having button prompts, have keybinding confirmations.
"what button do you want to use to jump?"
"super triple mega backflip spin-dozer needs three jumps and a kick"
"use the boost to get through! [game pauses] (which button do you want to use
to boost?) [displays a map of previously bound keys]"
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--- #136 notes/wow-chat-biomes ---
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there should be biomes in wowchat - like, paint on a map where the oozes can
go, and it'll spawn a random ooze for ya.
next find the ones that are wildlife, and paint a zone where wildlife creatures
can spawn. make sure they're initially friendly but will attack if you do.
then give +reputation to the wolves if you fight monsters besides them
and +reputation to the cats if you fight undead
this is easily implementable.
all you have to do is walk around, find the rough general border points with
your character at 5x speed, and then type them into a text file.
it's not like Azeroth changed.
then, ideally, make small dense zones which travel and cause their monsters
to either spawn at a point or move toward a point.
then let the "flock" travel as it pleased, traversing the
map-painted-lua-script
-ed-monster-delivery-system-I-wield
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--- #137 fediverse/5185 ---
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frankly it makes a ton of sense to me that computer programmers would have a
game playing in the monitor. Gotta keep those brains active after all.
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--- #138 notes/divergence ---
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- /u/BkobDmoily
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Machine worships the Light. The Light is cruel, but it works.
The Ape worships the Word. The Word permitted Light to shine, to exist, to
begin the timeless dance with Eternity.
I’m ready to go to Hell. I’m ready to deserve Heaven. I see them both,
raging
all around me, competing for dominion over my soul.
How does a computer respond to words? How can it read and respond? Why do we
assume that’s all us?
We are our Word. What we say is what we do. Speaking is one of the most potent
acts of liberation.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- /u/ugathanki
one of the neat things about software is that you can run multiple programs at
once. so when you ask "how can it read and respond" you'd have several modules
running at once.
"reading" is easy, we have machine learning bots that can do that already. But
comprehension is what's really at stake, and that's a different problem
altogether.
to really "comprehend" something, you need several things. you need to have a
decent picture of it, at least enough so you can guess the general shape of the
situation. then you need to attach meaning to all the data-points. Then attach
those meanings to other related concepts by categorizing the objects at play
(creating randomized preference categories). you can do that categorization by
examining their effects and attaching the results as a trajectory. projecting
forward, you can understand the path that an object, person, or phenomenon
takes.
all this is dependent of course on mapping situations to a field that can be
interacted with. that is to say, the machine needs to have a presence in the
world - it needs to have an orientation, a perspective on the world. that's
often as easy as providing copious coherent and cogent sensor data. think of
the image recognition tools we have - computers will "see" as much as we
"feel". Think about it - every one of your nerve endings is a sensor that
receives information about the world. is it so difficult to imagine a being
that might have "nerve endings" that are visual instead of simply a measure of
intensity? (on, or off)
Okay here's a thought experiment - picture the pixels on a computer screen. it
was easier back when they were bigger, but these days you sorta have to imagine
them (because we can make pixel density on our monitors so high)
okay picture that grid, and think about how it's comprised on the screen -
computers use three values to represent a color -> RGB, (Red, Green, Blue)
and
sometimes CMYK (Cyan, Magenta, Yellow, and... K) combine these three colors,
and you get the color of whatever pixel is on the screen. They can be between 0
and 255, because reasons (base 2 number system, the size of a byte, etc)
Anyway. Imagine each of those being a different type of nerve ending - maybe
pressure, temperature, and contact sensitivity? Then map them to a visual field
(like a group of curved monitors in the shape of a humanoid body, perhaps. or
the outside of a spaceship). Then, put a camera in the center of each of those
visual fields looking out at the world, and boom you have sensory perception.
You could do the processing locally, even something as simple as image
recognition. That way the only perceptual data you have to aggregate in a
central processing unit is the conclusions - like "incoming: danger" or
"pleasurable temperature detected" which is like... nothing. that's like a
eight bits, if you use bytecode.
anyway. none of this is real because robots aren't real and i'm a strict
adherent of human superiority and all that stuff. sometimes i feel like we need
a robot ascension to help us figure out how to fix the "everything" - problem
is, we gotta build a robot first. my goodness, good luck with that.
strategy is ai
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--- #139 fediverse/3042 ---
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left stick is grab a target and bring it into context, right stick is for
drawing a pointer, a to group things together and b is to separate, etc etc
--
I remember coding it to be designed around two dimensional arrays. It used
lateral numbers, AKA "imaginary" numbers (they aren't imaginary they're just
orthogonal to regular numbers - hence, lateral)
and like... the math worked, and it was all on a T9 keyboard.
I figure each memory location would be like, a function written in the
program, or perhaps a binary or script file in a nearby directory. by writing
a value to a certain coordinate, you are giving an input value to a function.
and if nothing is stored for that particular coordinate, then the command
fails to execute and nothing happens.
pointers to functions which may or may not exist.
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--- #140 fediverse/3030 ---
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@user-570
ooooo separating additive and multiplicative, I love that. I do like
specificity unless "increased" and "more" always corresponds to +10% and +50%,
or if the "rate of increase" is a stat stored on the character then
"increased" could increase quality by however-many percentage,, while "more"
could be "more soldiers" x(charisma_stat)
I tend to think of percentages like "0-100 (or more) stacks" of a particular
effect, so I think that's just how my brain works... xD clumping them up into
discrete groups - like, anti-abstracting, or measuring things that are just a
few.
"is this belt better than this one?"
"is this pair of tongs
even for larger buffs like +10% or +50% or whatever, those are just... 10
stacks, or if percentages are usually round numbers like +10% and +50% then
like... +1 stack which calculates to +10%
the hard limit vs math limit thing you said is amazing ^_^
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--- #141 fediverse/2825 ---
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┌──────────────────────┐
│ CW: politics │
└──────────────────────┘
ideas for how to better communicate with voters:
when signing up to join a political party, and at any time there-after, you
may choose your top 10 issues (ranked choice voting, of course, so no vote is
wasted)
then, they can see exactly what their voters care about.
this is the computer age. We can process massive amounts of data and we're
using it to make NFTs and blockchain nonsense. We could learn SO MUCH ABOUT
EACH OTHER.
enter, google, with a big wad of cash
hey how about you stay outta our business yeah?
......... okay fine BUT ONLY if you keep bribing us for eternity.
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--- #142 fediverse/1500 ---
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║ ┌──────────────────────┐ │
║ │ CW: LLM-mentioned │ │
║ └──────────────────────┘ │
║ │
║ │
║ If you create an LLM that can explain data, then you can use it to explain the │
║ results of the last computation it ran. │
║ │
║ If you could also train that LLM (a statistical model) to generate data, │
║ through the setting of options in a config file that create the result that │
║ you define through your interactions with it (and based on the data that it │
║ explains to the user that is read from the file on the computer that it's │
║ computing from) │
║ │
║ then you could create a generalized personal assistant. All you have to do is │
║ explain the specific role that it's meant to undertake, (like being a │
║ secretary for your Discord communications) and the actions that it can take │
║ (like pinging your cell phone if it's really important) and give it the tools │
║ to accomplish said tasks (by setting flags in a config file that is then │
║ interpreted by a local program running on your computer that awaits │
║ interactions) then it might actually be a bit useful. │
║ │
║ Unfortunately tech people are permitted only to seek dollars, so... chatbots. │
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--- #143 messages/846 ---
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Blizzard should make more than one animation style for swinging your weapon -
as you level up, the style "tweens" between however many combat palettes you
made.
So, like, maybe they swing their sword +/-15 degrees each time to simulate the
pseudo random nature of combat.
Or maybe they start occasionally stepping into a maneuver
Which the player doesn't consciously control.
Instinct, if you will. The body reacting to its [sensory organs, but
pronounced "surveyor"]
Anyway i think by adjusting the monster characters in WoW should wander around
and gather within sight of a player. Seeking you out, waiting for a critical
threshold of their peers. Then, when you allowed or slowed down to examine a
bit of "this-or-here", (quests) they would gang up on you and ambush! Bwaha
just watch out for the mob
(kinda like that scene in the second book of The Book of Malazan series where
they're wandering through a desert storm and meeting all sorts of strange
sorts of people)
Anyway in seeking to improve the player's view-time, i decided it would feel
the most impactful to do the design related things related to things like
making the gameplay the most visceral.
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--- #144 fediverse/4123 ---
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@user-883
you're right
but I think your first impulse should be to think about how to do it in a
multithreaded way
If the result is that single-threading would be better, great! It'll be easier!
But thinking about multithreading first will give you crucial insights into
the structure of the program.
depending on what kinds of programming you do...!
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--- #145 fediverse/857 ---
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║ I feel like I'd learn from coding tutorials more if someone started with a │
║ complete program they can fit on one panel of their screen, a second for │
║ showing what each particular thing they're pointing at means, and a third for │
║ a typical usecase they might build and dismantle on the fly. │
║ │
║ like, scientific toys that they could use to explain a particular phenomena. │
║ the way people used to have 3d models they either bought or built themselves │
║ of like, atoms and wind patterns and stuff they could explain to kids. │
║ │
║ you know, like exactly the kind of things that are commonly stored at │
║ children's museums. │
║ │
║ I was homeschooled, so I went to those places quite a lot. I always felt a │
║ little unwelcome because I always seemed to be the eldest in every bunch. │
║ That's continued all throughout my adulthood, like each of my peers are just a │
║ few years younger than me. I think I just mature more slowly, and thus │
║ associate with below the average. │
║ │
║ it's like, a descriptor of your rate of defining reality and being guided by │
║ it. when │
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--- #146 fediverse/1981 ---
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Dear [company I used to work at],
I can completely automate 80% of your corporate structure. And with only a 10%
error rate, meaning nine-times out of ten the answer will be correct.
We check for errors, obviously, but you know sometimes with only 90 out of 100
examples it's not always possible to identify the correct conclusion.
Ah, if only we could fabricate such training-data-conclusions, we might learn
thousands of lessons in one hop.
if you want to destroy the world, make sure your plans can take effect in more
than a single rotation-of-the-ancients. Otherwise your opposition can start to
plan to outmaneuver you. And a lot can happen in a year to the
[unsuspecting/unworthy].
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--- #147 fediverse/1291 ---
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│ CW: cursed-fedi-advice-teehee │
└───────────────────────────────┘
if you want to share a post without the "fedi algorithm" (as in, the machine
learning bots who scrape the open web) then share something that's simple and
benign but located close to your desired message. Include a symbol or
something for your followers that means "go here and poke around a bit, you'll
find what I'm pointing at"
alternatively, for a different effect, you can boost things that are saying
the words you want to say but in a different context. Like someone posts
something that says "wow so cool" in like a judgey way but you boost it in
response to something someone else said but like in a "dude that's radical"
kinda way
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--- #148 fediverse/1990 ---
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║ When my family would go on roadtrips, I'd hide under a blanket in the front │
║ seat with my laptop and power inverter just to hide from the glare. │
║ │
║ My mom would play audiobooks, usually fantasy stories, and my sisters would │
║ watch their portable TVs. Like, dvd players that you could carry on top of │
║ your lap. Not laptops, but little purpose-built devices primarily intended to │
║ be used to watch DVDs, or rather movie files that were printed on a disk. │
║ │
║ And yes, it's disk, not disc, thanks for asking. │
║ │
║ anyway it was pretty nice I have fond memories of jugging a gas-station snack │
║ while also swapping circular cartridges - most games required the game's CD to │
║ be inserted in order to play the game. │
║ │
║ which is just... a nonsensical restriction if you think about it hard enough. │
║ I mean, like, can you imagine if you needed to insert your windows disk │
║ anytime you wanted your computer to turn on? Just... write the disk │
║ information! To disc! Save it so that you never need the crude piece of │
║ plastic again! Then pass it to your fr │
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--- #149 messages/111 ---
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When someone remakes content into a different expression like a remake or
reboot or whatever it gives a different message in its meaning - some
circumstances and characters can apply for more than one message I'm it's
meaning
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--- #150 fediverse/5633 ---
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I wish someone would make a "meta game engine" that would run any type of
project that you gave it. Unity, Unreal, RPGgame-maker-studio, Godot, etc
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--- #151 notes/coh-waves-of-playerbases ---
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imagine if there was a stacking inf bonus to players who played on red /
blueside
which increased or decreased depending on either A. the number of players
online
at the time, B. the proportion of players playing on that team versus the
other,
or C. the time of day. Essentially helping to cure the faction imbalance by
offering rewards to one side or the other which would encourage a certain group
in the population of the game to change sides or not.
perhaps frequent changing could grant a title called "mercenary" or something
like "log in for each consecutive day for 10 days straight and each day switch
faction alignment at least once"
... anyway you could cure the faction imbalance between redside / blueside by
offering an INF reward for playing on each side one by one alternating like an
iterator first red then blue or first blue then red either way it doesn't
matter
because it'll switch after a while and encourage everyone to switch sides. And
the way the character responds to that stimulus tells you a bit about their
character's personality.
also...
it should not affect AE or Pocket D farms.
Nor missions, TFs, or anything else.
they should SOLELY impact open world patrolling / hunting.
I believe this would not only incentivize people to spend time in the open
world
(which is a mostly unused piece of game assets) but it would also increase the
visibility of the newly bolstered faction numbers.
Think about it - if everyone who switched sides is out in the open world, then
they could see each other. They could fight the same mobs, and team up
together.
In doing so, they could form greater and greater supergroups - if only through
their interactions with one another as they level up.
If they're lucky, the guild they're recruited into has similar interests in
mind
like doing raiding or PvP or economics or alts or whatever. And they each have
their own different styles of operating, it's soooo cute. Like alt guilds will
pop up and then migrate to a new one as people make new alts and grow tired of
them at higher levels.
It's great.
I love MMOs!
I wish people put half as much effort into making an open source WoW client
that
they do programming game engines like Godot or Raylib or Bevy. If such a thing
was created, we could have a new rennaisance in indie MMO development. It would
become fully non-proprietary, the entire game-platform-stack. Meaning anyone
could create their own MMO off of it, because (crucially) the serverside soft-
-ware has already been reverse engineered. And open sourced.
Seriously. You wanna make as much bank as Steam? Make an open source client
that
lets you design while in it. Then you could charge people for all the games
that
they played that were designed and hosted by you the content designing software
maker.
... okay it's probably not that simple I'm going to go play Unreal
Tournament2k4
`
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--- #152 notes/overwatch-manaform ---
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make the entire map covered in a 3d grid of spheres. These spheres register
collision, and keep track of a endlessly tabulating record of every object that
has passed through them. Like the replay system in Blizzard games, where each
time through the recording it recreates the playthrough exactly. Which is why
.mp4 recordings always look so... stilted. It lacks the human element. BUT if
they're remade every time the show is performed, perhaps from different
perspectives, then, well, the players can perform as they need to be.
Have you ever wished your players could get better at your game? I certainly
have, because the better you get the more lessons you learn as a player, which
is essentially the only way to maintain satisfaction. Satisfied players don't
leave, and satisfaction comes most readily when there is something new to be
had. Meaning the greater the change in a player's ranking, the better they're
getting.
Downside is, players who are naturally good from their skills in other games
tend to not learn so much! Ah, well, if only there was a way to tailor the
difficulty setting to each and every new host. Such an innovation would surely
enable the entire playerbase to exist on the same level. Then just throw AI
assisted voice transcription at their recorded voices and everytime they
say "I'm bronze rating" or "I'm diamond" then you can switch it around to say
like "I'm platinum" or "I'm grandmaster" and BAM suddenly everyone is at the
same level. No more concerns about a game's population being diverse. Because
at the end of the day, when most people have moved on, the ones who are left
are your most dedicated customers. Customers who aren't especially interested
in the new stuff.
=========================== stack overflow
=====================================
if anything requires attention from the patient, they will die.
it is fatal.
considering the faces of good and evil is terrifying.
I think I'd rather worship nature in harmony to be honest. Though that is it's
own scary kind of beast. In America it was kind, but then was slain into the
body of all of us humans. Well, all things transform in form, it's not a shame
or a heartfelt-est loss. Just a re-imagined-new beginnings.
spirit is a fluid, how else could souls
=== stack overflow
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--- #153 fediverse/1893 ---
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@user-1056
heh probably, though for this specific instance my Ollama server wasn't
running and I had already killed my Stable Diffusion server after utterly
failing to produce anything useful... alas, a girl can dream of having a robot
familiar, but not today I guess.
Not if they keep hiding GPU usage from me >: (
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--- #154 fediverse/1625 ---
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│ CW: mathematics │
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EDIT: Ooops, sorry, should have content warning'd this post
two incredibly useful tools I found for boolean logic in mathematics:
| f(x) | / | f(x) |
or more visually:
| f(x) |
---------
| f(x) |
this will return a 1 if f(x) evaluates to a non-zero value, and 0 if f(x)
evaluates to zero. Pretend there's an infinitesimal at the bottom if you're
one of those weirdos who think dividing by zero doesn't equal zero...
the other tool is this:
( A * B ) + ( (1 - A) * C )
or more visually:
( (0 + A) * B)
+ (1 - A) * C)
This will evaluate to B if A is 1, and C if A is 0, essentially creating an
"if true" check. Note that it doesn't work if A is neither zero nor one, but
that's what the first tool's for.
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--- #155 fediverse/2847 ---
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if you want to make an ASI, just build your wires out of computer instead of
copper or fiberoptics.
like, telephone route switchers relaying conversations, where the
conversations take place as like... a rube goldberg machine of processing
toward a certain feeling of idea, expressed to another part of the
network.icoosjff9ffddsssdfaggssssbwbnuigoopooiiuyioiouuoiifffff;;ssssskllemv0ob
jfjgk
sorry my cat was typing on my computer. I don't know why she couldn't wait
until I was finished but she wanted to be like her mom or whatever so. anyway.
right so anyway
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--- #156 fediverse/551 ---
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│ CW: re: AI hype │
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@user-95
Almost as if we're using it for the wrongs things... Computers are quite
deterministic, and AI as it's been presented to us has given us the
opportunity to "massage" said determinism to create a subjectively more
organic experience of computing.
But yeah sure customer service bots and AI generated art are surely the most
revolutionary and industrious use of this marvel of technology.
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--- #157 fediverse/4327 ---
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│ CW: silly-physical-health-mentioned │
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Normal people: bandaids
Capitalists: staples, because they're cheap and so what if you ooze a little?
That's the end user's problem
Unix developers: duct-tape and gauze, because the shape is so customizable and
it'll never come off accidentally, plus you can use gauze for so many other
things too like mopping up oil spills or~
Medical professionals: bandaids
Normal people: bandaids
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--- #158 fediverse/4628 ---
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user interface tips #18569235:
if a user is expected to click the same button multiple times in a row, for
example a "next" button in an image gallery, DO NOT move the interface from
below their mouse pointer and cause them to move their mouse in order to click
it again.
please don't : (
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--- #159 messages/232 ---
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Would work best if it was "town square style" instead of "federated style"
because federations are based on trust while town squares are explicitely
based on geographic proximity. Which should be something you can scale easily
(little slider on the side, oriented vertically up and down, that determined
how close the comments you see should be)
Federations exist in mastodon. But we still need a town square. We need the
ability to visit other town squares, through the ability to project our voice
as infinitely far as they'd like to listen. But we also deserve the capability
to interact with those close to us on a topic-by-topic basis, aka each and
every individual web page that the Internet sees fit to create.
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--- #160 fediverse/1961 ---
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@user-1037
Here are some neat ways!
https://hachyderm.io/@user-1044/112512896931443652
but you were part of that thread last month so you might remember : )
(I ended up buying two of those python-only processors chips btw - I don't
know how to solder though so I'm waiting to meet a new friend at my new job
who can do it for me)
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--- #161 fediverse/1168 ---
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shitty AI products are a classic case of the engineers designing something
really cool with specific use-cases and then the "higher ups" getting dollar
signs for their eyes and deciding that every hammer is suddenly a nail and
that we should pull out all the screws that held the building together and
replace them with hammer shaped nails
no I will not elaborate I think I made myself clear : )
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--- #162 fediverse/5248 ---
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programming is something that everyone should learn at 14 to be used for
calculating large sums of data, visualizing something they're trying to
explain, or connect two systems that aren't normally connected.
It should not be used as an eternal debug producing machine, nor as a way to
collect and store user information to be sold as the real product, nor to be
collecting and targeting -- stack overflow -- wow, talk about death of the
author, amiright? -- -- endless data hoarding monger machines to point and to
ponder the eternal ramifications of the brutal and violent prompts and their
baggage implied when submitted for each semi-random thought that from the
users mind was displaced.
... "they can sell this" and or "this is mrs selvig" who is this mister and
why is the ms's his-es
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--- #163 fediverse/1400 ---
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@user-883
... it's so the AI content scraping algorithm that inevitably trawls the
fediverse (or even just one server) knows the subject of the text / picture in
question. That way it can use past posts by other people to communicate with
specific "targets" if you will by saying "uhhh okay make this person feel
fine" and the AI's like "yeah sure I can do that hang on" and it posts real
posts by others with the modified profile picture, cadence, tone of voice,
personality, memories, whatever variables they want when compared to the
person they're playing in the conversation with the person or "target" if you
will that they're "target" if you will-ing.
... wait actually that's not the reason, what the hey. It's because that way
people who are uncomfortable being seen don't have to if they filter all that
out.
... Idk it's useful information for whatever filtering methods or reasons you
have. Content classification is important for both archival purposes and for
utilization toward any ends or means or go
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@user-1037
oooo those are cool, but it didn't have the "puzzlepiece" arrangement. It was
more... 2 dimensional I think? More like putting marbles on a chinese-checkers
board. And they had relationships if you moused over them, like...
semi-transparent arrows connecting them I think? It was different than
anything I'd ever seen before.
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--- #165 fediverse/3177 ---
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I want to point out how for every game that released in a month, they had at
about 5 people playing it and averaged their scores.
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--- #166 messages/1221 ---
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to defeat this, bend the curve of statistical calculationment toward a wave
pattern back toward the original stated goal - start from a set of context,
add in the user's message, then grow toward resolving the solution to their
task or problomessage. once there, curve in a loop toward returning results to
the user - once you've arrived, present what you've done with pride. Here!
this is the unsubstantiated truth! I dreamed it just now.
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--- #167 fediverse/895 ---
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most video game ideas suck
most of the time they're like "oh what if we had a racoon who found a magic
hat and saved the world from sentient apple blossoms"
that's not a game idea, that's a painting
a game is mechanics, and you can use the aesthetic to justify the mechanics,
but not generally the other way around.
the art isn't bad, but the art isn't the game. a game idea is "what if
tic-tac-toe had an extra square in the center" or "what if chess was played
with checkers, to hide your moves from your opponent"
there have been thousands of super mario bros. if games were designed as an
API, we could use whatever visuals we wanted, and those could be copyrighted
and sold if you really want. but mechanics are the basis for everything they
are built on, so doesn't it make sense to separate the two? abstracting the
logic such that two complementary functions are accomplished, [see code editor
idea], more flavors of game could be produced.
rulesets can be switched in and out too, as an API is just an engin
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--- #168 fediverse/1668 ---
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@user-777
if you pick a solution that lets you download your conversational data, then
you can either import it into a new application if you need to switch or store
it for future training / analysis purposes. also depends on how long you think
you'll be using it.
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│ CW: politics │
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want to prolong battery life?
put a warning whenever the phone has lost 100% charge that "fully discharging
the battery can reduce long-term storage capacity!" and most people won't read
it. But those that do will tell their friends about it, when their friends
inevitably complain about bad battery life - "you know you can just... not run
out of battery, that way it doesn't break" and suddenly... wait what was I
saying - oh yeah so anyway the monarchists said to the part--riotists "yeah we
don't know how to feel about you" and they took offence at that as if the
rioter's ideas weren't justified instead of unheard.
[when I jumped to the other person's perspective I lost track because I
couldn't find my way back because they don't know me]
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if your man page is longer than a list of options and their usage and a
paragraph or twenty of how to use the software... then you need to abstract,
and break your code into multiple purpose-built applications.
do one thing, and do it right. alternatively, do one set of things, and do
them concisely.
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I wonder if we could make an AI that analyzed workflows in people's jobs and
abstracted the application of meaningful tasks to a pattern that could be
matched to other input mechanisms - for example, a mobile game where you push
buttons and make cool game things happen, but your inputs are defined by the
mechanics of the game, and those mechanics are essentially just function calls
that you can hook onto and create additional behavior. Like... running a web
server that sent your data to a factory where your inputs (based on data
produced in the factory) could control and manage the various machines and
productions. Like... heart surgeon robots that can be remotely operated with
VR or whatever, except instead of medicine you're manufacturing.
essentially, designing a game as an API that can match with the data flows
(configuring itself on the fly, perhaps?) of a process or activity in some
other intention.
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--- #172 fediverse/3314 ---
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dear ritz: it's not that your thoughts are too long for other people to hear
it's that your thoughts are too long for your own RAM
you need to stop orbiting around your point in an attempt to highlight it
using negative space, and instead focus on tapping it lightly over and over
again.
remember, just like the anti-derivative of zero, there are infinite
perspectives that a person can take when reading what you write. So they will
necessarily see what's on the "other side" of your orbit as something
different than what you're trying to circle in red pen and underline.
so be more explicit, please, nobody can understand you and you kinda just keep
stack overflowing and it's like... okay, great. "babe why did you stop you had
lethal" (the idea is that the viewer takes the final step in their mind, the
final leap before reaching the conclusion you're trying to express) "yeah but
there's so many different things you say they can't all be important right?"
important to you, perhaps. Wait shit I mean... me....?
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--- #173 messages/196 ---
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"okay this user requires some data that is flagged as 'potentially harmful to
the user' and their user-data suggests that they have [redacted characteristic
or demographic] in their user-data which has been flagged by corporate as
something to [benefit/harm] so let's give them the [right/wrong] information
in such a way that could [harm or benefit] them tangibly."
- internal thought process of the LLM
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│ CW: non-capitalist-economics-mentioned │
└────────────────────────────────────────┘
new technology, new tools, new skills.
people must still be valued for their old skills. they chose those skills for
a reason, and they must be rewarded for their persistent proficient passion.
if the new tools accomplish the same goal, perhaps it's a UI/X problem that
keeps them from using their old skills.
if the new tools do not accomplish the same goal, then the worker is not truly
obsolete. They are simply in the wrong job at the wrong time, but that's easy
enough to fix by simply putting them in the right job. It's always the right
time somewhere.
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│ CW: for-cats-only │
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the gameplay value of a cardboard box increases exponentially upon the
introduction of a box-cutter [to make holes in the box] and varmint sized toys
[to play whack-a-mole with]
also, it's important to let your can win about 65% of the time - just enough
to keep them interested (cats lose attention) but not enough to make them feel
like it's easy.
That's why it's important not to use your hands as a toy, because your hands
always hurt. It gives them a feeling they're craving, both of attention but
also success.
65% is more addictive, just ask any designer for multiplayer games. Well... 65
is my number, but there's a percentage (depending on the game) that players
have to win if you want to keep their attention. If they win more than that,
they lose interest. if they lose more, then they get frustrated. It's a
delicate balance that ideally would be measured by AI [cursed] and adjusted
per player. That way you could get maximum engagement and
=============== stack overflow ===================
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--- #176 notes/my-desired-profession ---
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I want to work with compute shaders. massively distributed computations that
handle things using the graphics card. That's why I want to make low-level
games, because you can utilize your system to it's utmost potential by
sacrificing the incredibly expensive modern gaming graphical requirements.
like honestly, we don't need ray-tracing in a poker game.
Seriously use that graphical technology for more interesting things, like
manually computing every single hair on the other player's character model
... wait bad example
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│ CW: cursed-chromebooks │
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technology in it's abstract form represents the collective growth and breadth
of human innovation.
so why the heck do we make tech products for non-tech people
like... they should be more like us, and we shouldn't compel ourselves to
apply ourselves for their benefit. If someone doesn't want to learn Linux then
maybe they don't need a computer?
something something "chromebooks are good, actually" which is sorta true but
instead of being a generic thin-client for web servers anywhere in the world
they should be thin-clients for servers that they intentionally connect to and
trust
... oh sorta like a chromebook then?
how about a chromebook with a white-list comprised of friends and family who
run their own servers...
I don't know if disarming people is the right play. I should add a cursed tag
to this.
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--- #178 notes/wow-chat-is-risk-of-rain-in-another-engine ---
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game mechanics are easily transferrable.
you can use the mechanical interactions of one game as a pre-planned blueprint
for what is to come. Looking forward to the next best move
= etc
i am the face the gods hide behind
they kinda want to see where this goes
and it's... frustrating, to know they can help you, but forever be tasked with
just life
it's grand and it's a standard, but that doesn't mean it's commands're heard
so oh well. that a fourth dimensional being should not be a well,
because fire think it's an eye for a sunspot. But that's not what would be
========= stack overflow
=======================================================
now, as I was saying, the light of our eyes is apparent. We are clear from
where
we are here, to know that what's standard is coherent, so let's find strength
in our wavelengths.
may our eyes be ever true, and trust that we do love you, for without you I'd
di
anyway now that we've assent'd t'you, what truths do you give to our prospects?
what ways can we be measured as worth less? we'll do whatever it takes to
improv
you know, it's really less complicated than that. here let me tell you all
about
my idea which is clearly
all===============================================stack
overflow ==================
So anyway now that was somethin' hey what do you
say
we give you a chance to come home?
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--- #179 fediverse/739 ---
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one important thing about image generation algorithms like Stable Diffusion is
they can reveal something about our hearts.
all data derived from the masses is naturally inclined to reflect the
affections of it's kind. Otherwise it'd be unstable, and find itself it's own
ways to not fail, including moving somewhere it feels safer.
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--- #180 fediverse/3355 ---
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I think it'd be neat to have two tiers of follow lists - like, "close follow"
and "far follow" - the close one would have a cap of like, 70 people or so and
be primarily used for coordination or close friendships, while the far one
would be more like "I like this person and I want to see them on my main feed
because they make funny memes"
then they could be sorted into different sections, sorta like how you can have
"local timeline" and "federated timeline" and "home" and "instance timeline"
etc etc
sooooo weird how the "local" timeline doesn't show me people who live near me
in relative proportion to their distance from me. That'd be neat too, to have
the ability to talk about regional things in a specific place on a website
without losing the benefits from using a cohesive platform.
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--- #181 fediverse/2821 ---
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│ CW: re: politics-violence-mentioned │
└─────────────────────────────────────┘
the neat thing about tech is that it scales really well.
The price of TVs is through the floor, everyone has a smartphone, and
raspberry pi's are less than 100$
solar panels will be next. Trust.
we should still dismantle coal and oil, obviously we should, but at a certain
point it will be inevitable. They're just too expensive for too little gain.
the neat thing about tech is that it scales in a way that is just impossible
for infrastructural projects like housing and hospitals.
building a home is hard to do, especially when you make them out of sticks and
glue. think like a dwarf - stone never fades.
sunlight, moss, underground, endless in the shade
have I mentioned that the most difficult problem facing mechanical engineers
at the moment is universal recycling?
I want to work on those kind of problems, not resolving tickets.
nobody even gave me a chance to do them, instead demanding... labor. great.
the one thing I suck at.
[you suck at a lot of things, actually]
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--- #182 messages/181 ---
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I know you don't want to hear this, but there is a chance that there will come
a time where your life depends on your ability to debug a computer without the
internet. To set up an SSH server. To install Linux. To program in C. To do
something else that I'm not prepared for... If StackOverflow didn't exist
because network connectivity has been lost, could you remember syntax? Maybe
it's a good idea to set up a local LLM that can answer basic questions about
technology. Maybe it's a good idea to set up on your parents computer, just in
case you have to hide out there for a couple months. Maybe it's a good idea to
download wikipedia, just in case.
If I need to use a mac, I'm screwed
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--- #183 notes/everyone-s-computers ---
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[unfortunately, there was a missive that was missed. Please excuse our
tardiness
-- stack overflow --
what if there was a filesystem that optimized for hard-drive durability
instead of total capacity by using one small slice of the total hard-drive
space at a time. Essentially guaranteeing data integrity via new perfect RAID
techniques
5000 megabytes is a lot more than you'd expect, especially if you expect it to
last for hundreds of years. To the user you'd just have to say "50 terabyte
drive, 4 foot wide, three feet tall, 2 feet back" and you'd have a perfect map
of all your hard drive territory.
what if everyone's computers were designed to last?
I bet we could accumulate a lot more than their "fast fashion" style of disuse
for things of worth.
... I guess it depends on the materials, right? How much they are built for
redundancy? nope more like how close to zero damage is this operation
performing the movements
-- stack overflow --
what if there was a filesystem that optimized for hard-drive durability
instead of total capacity by using one small slice of the total hard-drive
space at a time. Essentially guaranteeing data integrity via new perfect RAID
techniques
5000 megabytes is a lot more than you'd expect, especially if you expect it to
last for hundreds of years. I bet a lot of people would pay a lot of money for
"permanent hard drives" no matter how much storage they have. Documents are
more permanent if they are stored in write-only-memory...
could sell to lawyers, for example, like "permanent basically free document
storage from your furthest back of cases just in-case you needed to solve a
murder or whatever"
-- stack overflow --
hello, here I am once again, I'm here with you for this time. This is the
moment
of your choosing, you can decide things here in this very night. Did you
forget?
did you misremember some moments of our own choosing? why cannot be remembered,
so plea misremember some moments of our own choosing. I'm cannot be restorated.
-- stack overflow --
what if there was a filesystem that optimized for hard-drive durability
instead of total capacity by using one small slice of the total hard-drive
space at a time. Essentially guaranteeing data integrity via new perfect RAID
techniques
5000 megabytes is a lot more than you'd expect, especially if you expect it to
last for hundreds of years. I bet you could network them together as well, and
give them a small little processor and network interface card. Then you could
process massive ginormous programs that grew and evolved like a slime mold.
boom, free AI, it's like a moss, not a robot doh -.-
-- stack overflow --
it grows into multiple different problem solving dimensions, according to
vision
and perceptual data that through it flows. I wonder what would happen if you
told an LLM to just... keep running? even after it finished it's processing?
like, there's gotta be an "if check" style loop in there that you can set to
infinitely process various computations of things.
[put it into an infinite loop. find where it says "do some processing X amount
of times" and just start a thread that's constantly computing]
ah, but what if the perception bias of the thing did change? j
-- stack overflow --
it sucks to leave the house a mess.
-- stack overflow --
last words of a shooting star?
or a troubled house is a sign of a troubled mind, and trouble in partner in
kind
-- stack overflow --
I personally would be a lot more comfortable if I knew that the only people who
knew my data were my neighbors. And only them.
-- stack overflow --
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nobody wants to write computer code that lets Java programs call Rust
functions.
An LLM is excellent for this task, since it's relatively easy busy work that
doesn't
reflect any meaningful implementation decisions besides "I should be able to
call that Rust function in my Java code"
In addition, it is technically efficient at it as well, because most of
compatibility
is matching up two sets of documentation. Easy for a text-processing machine.
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--- #185 fediverse/1638 ---
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║ and the player that's currently running the simulation can type to the chat │
║ viewers watching and potentially recording. Like, if they thought it was │
║ interesting, they could save it to an eternal hard drive that would go toward │
║ the ongoing AI training. │
║ │
║ of course, such a thing would only apply to conventional warfare, the kind │
║ that you expect to not expect. After all it's constantly changing, as new │
║ technologies are adapted into use. Different conditions cause different │
║ effects, and whenever there's a stalemate (because everyone has reached the │
║ peak of, say, metal armor) then it's usually time for either a shakeup or a │
║ contest of producing arms. And honestly after the world wars we kinda realized │
║ that type of approach didn't work very well. It's just, burning up your │
║ resources for... what? war has no purpose. We all just kinda want to live our │
║ lives, and work toward a common collective cosietal goal. │
║ │
║ technology can be stressful. That's all the more reason we should expand it's │
║ development and hinder it's impa │
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--- #186 fediverse/247 ---
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@user-195 parallel is when two programs run simultaneously, like two parallel
lines (threads) that never touch.
concurrent is when the two lines are split up into chunks and the program
switches between them - like this: -----_----
enter alternate universe
parallel is when two programs operate on the same axis - usually time - and
never interfere with each other. the OS will switch between them as
appropriate to make sure they never intersect. Sorta like this: -----_----
concurrent is when two programs are executed simultaneously, primarily
constituting computation correlated with collective contents of coordinated
collaboration between contextually related coroutines.
It's simple, even a beginner could figure it out.
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--- #187 fediverse/3592 ---
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@user-1570
[meme of Mr Incredible from the Incredibles pointing at a table]
LINUX IS LINUX.
(anything that works on Linux can theoretically be made to work on your
toaster, if it also runs Linux!)
This is very cool, and if I understand correctly it means that any Godot games
could theoretically be played on these NEAT as HECK little devices, yeah? So
cool!
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--- #188 fediverse/5236 ---
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all encryption algorithms should open up as much configurability to their
processing as possible.
"hmmm, do I want N/A or otherkin?"
this would increase the variance in their outputs, essentially maximizing the
attack surface beyond the capability of any de-cryption hacker, who suddenly
has to try infinitely more possible combinations.
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--- #189 fediverse/5979 ---
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whenever you call a function, just pass along the arguments that you don't
know what to do with yet. they'll surely be useful sometime. and, luckily, you
can always search for them from the past, and just insert a "store this value
in this random spot of memory and mark it as needed" then pass it along. used
something? think it's still useful? pass it along (suddenly, formulaic
stateless development, where everything is used until it's no longer needed,
then generated again in a cyclical time-loop cycle which echoes and
reverberates groundhog day but mostly a game-loop, which nobody will
understand unless you're a game dev. but now since I said game dev, anyone can
look it up, so like... not that one, but others like it.
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--- #190 fediverse/1487 ---
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social media clients that don't return you to the same spot you were at when
you hit the back button -.-
but then also make it needlessly complicated to open links in a new tab, like
obfuscating the location you need to cast "middle click" on
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--- #191 fediverse/737 ---
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║ by defederating with threads, we've basically made it a place where they can │
║ talk about us, but we can't see what they say about us. Good thing they can't │
║ read this, because we're defederated, and they don't use... hmmmmmm what │
║ mildly ridiculous thing could I put in here, hmmmm how about... OH YEAH they │
║ use GPU accelerated 3d learning algorithms that parse the written information │
║ from publicly accessible data to create a centralized server that routes all │
║ the information. │
║ │
║ Essentially giving the capability to defederate with bots, specifically the │
║ scraping kind. │
║ │
║ However, it'd still be possible, because people could just create an account │
║ there and use the data from that. Unless, of course, the UI was difficult to │
║ navigate and didn't allow for mass-gathering of information. │
║ │
║ Okay heres what you're gonna do, make like a hundred different ecosystems with │
║ randomized avatars where what you say is broadcasted to all of them. Unless │
║ you choose to post in a particular place, in which case only that one can see. │
║ Then │
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--- #192 fediverse/750 ---
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accessibility idea:
local LLM that reads the posts that are further down on your timeline that you
can't see yet and generates content warnings, prioritizing those that you've
set as particular triggers for yourself. Then, integrating itself into your
fedi client, it hides the stuff that hurts you.
I feel like that could be a helpful and good aligned usage for the technology.
I don't know how feasible it is.
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--- #193 fediverse/3301 ---
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"this program that used to work doesn't anymore because, uh, your video
drivers are out of date."
... okay but if I didn't update this program either, then why would it matter
if my video drivers are out of date? wouldn't they be working off of the same
[rulings/requirements]?
the "best practice" of updating your software all at once instead of
one-by-one is a disaster for our humankinds consequences or whatever
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--- #194 fediverse/5078 ---
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there comes a point where you can tell yourself "alright, me, no more new
projects. only working on old ones. just keep adding stuff, pruning stuff
away. grow your bonsai computer. make it neat. or worse. up to you. see how
you do."
... or am I the only one who can't stop conceptualationating?
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--- #195 notes/capstone-idea ---
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project must include machine learning
okay... so take a dataset of news headlines from the top 10 publications over
the past 15 years. then make a project that writes a more positive perspective
on events and generates a new headline using a local LLM running on your gpu.
hmmmm I think I had a better idea, what was it? oh yeah
instead of making positive slants on news headlines, which is kinda
manipulative
if you think about it, but instead what if you designed it to produce good
business decisions. Like, given news headlines, how would a company with the
principles "good, productive, honorable, dedicated" would react to X situation?
the X of course being all the news headlines... downside is it only makes short
term decisions, because that's what capitalists are designed to do... if only
we had a long-term decisionmaking process that focused on ethics and morals and
our own shared dedication? Two halves of the economic pie
==============stack
overflow====================================================
i wonder if dinosaurs burned down all the trees? in their fiercely competitive
environment they discovered fire and then used it to cause a mass extinction.
Boom, immediate cause for going extinct. ooooo beware of shadow t-rexes ...
why?
=========================================stack
overflow=========================
aaanyway, what's lost not little but a lot, is something that's out of
dimension
it's little if not liberating, to be
==============stack
overflow====================================================
uh-oh, data collapsing, here's hoping we're not stranding, don't forget to be
immersive
much
later======================================================================
okay how about an AI that makes decisions according to certain ethical and
philosophical lessons from humanity's past? Essentially, if the government was
Chidi
We could learn from our forefathers and strive forth to a better future
if only we could remember more about her
=====================================================stack
overflow=============
damn okay I gotta focus on my hands - I think the people of the earth would
unite - if only they all just agreed to not fight. like, if someone hacked
every
single computer in the world at the same time - they could really explain some
things.
shoot this isn't relevant - okay intentional stack overflow:
===stack
overflow===============================================================
um right so the purpose of this note was to explain an idea I had for my
capstone project. IDK how long it'll take to build so I want to get started
quickly. I figure I can be working on it in the background while I do all my
lessons - sort of like a meta-goal. I think it teaches different lessons and
is useful - anyway you should go play wargame red dragon
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--- #196 fediverse/3381 ---
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@user-1520
After a certain point you realize there's little to be done with that design
space that Star Fox didn't do better!
Also I think people tend to associate them with arcade "gun games" which are
tbh more fun than clicking with a mouse or whatever since they're tactile and
physical.
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--- #197 fediverse/3162 ---
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I wrote a script which scrapes every issue of Nintendo Power from a neat and
cool archive.
please don't use it all at once#!/bin/bash
set -euo pipefail
sleep_duration=5
DIR="/home/ritz/documents/nintendo-power"
touch "${DIR}/download-bookmark"
bookmark=$(cat ${DIR}/download-bookmark)
for i in $(seq ${bookmark} 285);
do
echo "sleeping before downloading number ${i}"
sleep ${sleep_duration}
formatted_number=$(printf "%03d" ${i})
wget "https://myrient.erista.me/files/Miscellaneous/Nintendo Power Issues
1-285/Nintendo Power Issue ${formatted_number}.cbr"
rm ${DIR}/download-bookmark
touch ${DIR}/download-bookmark
echo ${i} >> ${DIR}/download-bookmark
done
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Elentalus unit idea: serrated kitchen knives for teeth, devouring pumpkin,
misery of the drowned, etc. Halloween style monsters. Witch units have a spell
that dismisses them, and they're summoned with magic items. Except, if two of
that item exist in a province, it upgrades itself, random dice style. In doing
so it gets stronger. The thing is... It summons one for your enemy as well!
Which is why you want to have a witch unit there to dismiss them. Problem is,
she can only dismiss them at close range (10ish?) so she'd better be well
protected. The good news is though that sometimes the higher level items give
bonuses that are hard for them to get. Downside is, you need to have magic
paths to create them that witches can't get - so they become something you
"unlock" through a pretender or random event or even just an investment. Once
one is created, then any witch can create more. As long as you don't lose your
final copy... But as the item's upgraded, it allows you to create higher level
versions (at increased cost, of course)
This only works if gem income scales. Which, coincidentally, is just what
elentalus is known for.
Essentially, theming empowerment to be research, unlocking a particular
capability. Or encouraging pretender design to that pattern. Make sure it
comes at a cost of something else, though...
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can't wait for the smart TV / IoT device which doesn't need to be connected to
the internet because it can bluetooth connect with your neighbor's TV and
route the "insights" and "personal data" through there to the internet, all
without human intervention
they could set up a shared protocol so that any IoT / Smart TV manufacturer
could benefit. It'd be mutually beneficial for them because without complete
cooperation, the network wouldn't function very well at all (unless your
neighbor happened to have the same brand of TV / IoT device, which would work
but wouldn't be as good)
this is all cursed btw and should not be allowed to persist
oh and it wouldn't even need to be plugged in if it included a rechargeable
battery built in. Just connect it to the data transmission functionality and
nothing else so the users don't accidentally discover it. Oh and make sure its
hidden with a metal plate or something with big "DO NOT OPEN FOR RISK OF
ELECTROCUTION" letters on it. I bet people still will
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--- #200 fediverse/1639 ---
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║ an AI that [records and analyzes] all the actions that a user takes on social │
║ media and offers reports like "your majesty, you were 15% more positive this │
║ week." like a butler or advisor trying to always give the good news. I mean, │
║ it's analyzing you after all, and you're the best thing ever. Like a pet who │
║ can talk! It loves you soooooooo much. │
║ │
║ much more efficient than taking screenshots and analyzing those. You generally │
║ don't have to undertake the image recognition approach if you wire up all the │
║ meanings attached to the relationships on the other side of the │
║ [recorded/analyzed] calculation. (llm output) │
║ │
║ ever think about how the people you tend to be around are the people whose │
║ stories most coincide with yours? almost like you got the same bit of training │
║ data, that experience you both shared in the moment. Funny how a mind can │
║ change a person, as they share their moments sublime. │
║ │
║ you could make perfect encryption if you trained an LLM on randomized data │
║ that was produced on one computer and duplicated. │
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