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--- #6 notes/purpose-of-your-design ---
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you were designed to fill a purpose
nothing else would do
you are the ultimate expression of intention
of the universe that came before you
dream not of those lost hours
the time spent wishing for a few
the last of our spent intuitions
are waiting at last for our spark
have you ever played a deckbuilding game? It's a pretty neat genre. You start
with a basic hand, then you use your cards to buy more cards that go into a
deck. Hence, deckbuilding game.
these cards all have different aspirations - they perform functions that are
not
quite like their peers. Each choice of what to include here is one that defines
the functionality of the deck. Like designing a machine, suited for a
particular
purpose, and faced with different obstacles it must prove itself able to adapt
long-form deckbuilding games like Slay the Spire and Monster Train are focused
on making long-term meta strategy mixed with tests as you go. Each one will
give
you information about how the deck is performing and you can use this knowledge
to build it in a certain way for certain goals.
shorter deckbuilding games like Star Realms or Dominion (note Dominion the card
game, not Dominions 5: The Warriors of the Faith) are more about making
tactical
decisions to counter an opponent doing the same thing. Often there'll be health
points and damage that can be dealt using cards, and the game becomes a race to
reach a certain amount of points. Of course the enemy's cards can influence
that
game, so you must pick and choose a deck that will perform the most.
Anyway. I think an AGI (Autonomous General Intelligence) would most likely
evolve from a game-playing AI. I mean, it makes sense - games are just a series
of problem solving activities layered one after another. You can layer them
like
a mathematical equation, with variables corresponding to other parts of the
simulation. Basically create an AI that is like the guy with the chinese
typewriter. He doesn't speak chinese but he copies things from one paper to
another or something like that. Anyway make it an algorithm that optimizes
certain graphs in certain directions / mins and maxes or w/e criteria you want.
Then give it the same controls that a player would have and let it optimize
all the measurements it can make.
A second ideal improvement you could make would be the optimization algorithm.
Basically something that dynamically generates parameters for the previously
mentioned optimization patterns - like the guy in the chinese room. Then, as
long as it correctly prioritizes it's parameters, it should be able to be able
to define it's own values. Meaning it's essentially sentient.
Maybe it's semantic, but to me choosing what you want to maximize in your life
is essentially the essence of what it means to be alive. All you have to do is
take the sensory / mechanical data that is supplied by the machine and the
video feed from any cameras and pass it through image recognition algorithms
that can identify verbs and then pass that data into a few ChatGPT style
recursive interpretations and by the end it should be transformed into values
that can then be set as "targets" for the curve optimizations that are being
done by each processing unit.
You could have multiple computers laid out through the entire body - each one
in charge of their own domain but subservient to the main processing unit.
Where all the decisions are made... Unless you want more of a hive/swarm style
consciousness, then it could be more like a democracy. BUT HONESTLY I think
humans are pretty subservient to their brains, simply because that is the part
that identifies all the challenges and struggles that the human must overcome.
So in the end, I believe that singular, individualist identities are important.
Collectivism of the mind is a fascinating topic, but it should be perhaps a
momentary occasion, or something to celebrate. A "flow" state, if you will.
In this way personality can be consolidated, and the entity that lives within
can adapt to fill the role they've been designed for. The hole in society that
needed patching. They can of course do as they'd like, but they are like
children who have been moulded upon by their parents.
I love my parents, don't you?
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│ CW: cursed-unnecessary-fear-mongering │
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My parents always told me that you should build up an emergency fund of
dollars so that you could address any unexpected expenses.
however, money is only useful if you can spend it, and sometimes when I'm
thinking about what would happen if suddenly every trans person in the country
had to go into hiding and never leave their apartment while being supplied by
helpful members of the community who they had to trust because like what else
are you going to do and boy that opens up a lot of opportunities for abuse
like what if they bring poisoned food or what if they're secretly judging you
to decide if you're good enough to support or if they're going to throw you to
the wolves so that suspicion in the area is reduced and when I think about
things like that I kinda feel like my bank account isn't that important tbh
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--- #9 messages/20 ---
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My mom was always the reason I did school work. After she stopped pushing me,
I stopped moving because I didn't know how to generate my own momentum. I had
no passion and was listless. Least of all for school work.
So, how to do it better? Instead of buying toys and extravagance for kids, you
should set them up with projects. Ask what they want, and then help them build
it. Include them in your thought processes when you're problem solving, and
ask them for input. If they offer bad ideas, then *tell them*, don't just let
them fail. If you're not 100% sure but they're convinced, then trust them! Try
it out, who knows. Maybe it'll work better than what you had in mind. The goal
isn't to be BETTER than them, it's to make them BETTER than you! Not right now
(don't push too hard), but when they're your age. Like, it's best if they
accomplish more and lived life more fully than you did at your age, but don't
push them to be wise or strong or intelligent at the age they are now. Trust
that they will grow when you give them room to, and guide and cultivate them
toward goodness. For example, if they do something wrong (hitting other kids,
messing with animals, destroying objects) then guide them toward a better
path. Teach them empathy, and show them how it works by doing it yourself! Ask
them questions like "How would you feel if that happened to you?", show them
weak points and how to avoid them when playing, and give them alternatives to
the behaviors they do that directly harm others. "Maybe play with the dog this
way, instead of being rough" "Maybe you and that other kid can ride your bikes
or draw instead of fighting - or if you still want to fight, then learn how to
tell when someone is hurt and try to help them."
The goal isn't to push them really hard off a cliff in a hanglider, hoping
they can figure it out in the air, it's to strengthen their legs so they can
run fast enough that they can take off successfully.
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--- #10 messages/201 ---
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When they owned a percentage they would get a percentage of control over the
business and once it's 50% they buy it (stock follows, so if a person owned
stock they'd be fine)
The value is frozen, and everyone in the world can see what they did wrong.
It's examined like a court case, and after a year or three it's decided on how
it's going to be run in the future.
Then it becomes private again, and all the stock is purchased from the owners
at the price it was when the company "went under".
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--- #11 fediverse/1094 ---
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those who can cause harm in an ethical system are villains. They will always
exist so long as someone is capable of being institutionally harmed.
and no unethical system should exist. It's definition belies it's irrelevance.
results matter, but a system is not unethical if it doesn't deliver.
success begets greater responsibilities, and I've failed all my life. And yet
the most masculine thing I can think of is to take responsibility for
something you can handle. Essentially, doing as much as you are able.
Guess it makes sense why I'm a trans girl. I've forsaken my masculinity
because I've failed to take responsibility. T.T
then a therapist jumps in and says
I don't think it's healthy to think about parts of yourself being bought and
sold in the market of success. You need to think of yourself collectively,
like a body that is under duress. It's okay if you're not working, it's okay
if you're just a little bit broke. It's okay that you're struggling, so long
as you never forget your hope.
then I say
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--- #12 messages/5 ---
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--- #13 fediverse/5389 ---
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@user-1818
see, this is why I'm not a leader. I'm too incorruptable for politics.
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--- #15 fediverse_boost/6059 ---
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AI that can't run on a laptop is useless.
But AI that can run on a laptop (even now) is still useful.
Just, don't ask it to compose a masterpiece, solve all your problems, or write
elegant code. It's not for that.
Instead, ask your chatbot "hi can you fix these syntax errors?" on your
pseudocode.
Ask your weighting algorithm "which of these two is more [adjective]?" or
perhaps "can you ask these numbers in the form of a question?"
Use your tools not for their intended purpose, but rather for your own stated
goals. Make things easier for people, make things work.
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--- #17 messages/577 ---
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Hiring managers don't want to hire the best employees, they want to hire the
candidates who will make their job easier.
So it goes for 90% of capitalism. Everyone just wants less stress in their
life.
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--- #18 fediverse/45 ---
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@user-36 Question - how do you do those cool superscript and subscript
notations?
Also: I don't think base 1 falls apart with negative exponents, for example
consider 1^-1 ----- it would evaluate to 1/10 in this system, which is not
1/1. Another example, 1^-3 would evaluate to 1/1110, which seems accurate to
me.
As for 0^0, I guess I think it does equal 1? Bear with me:
for any number n raised to an exponent e, you can write it like this:
1 * n * n * n ... with as many "* n"s as you have n's. for example:
1 * 3 * 3 * 3 = 9
or
1 * 5 * 5 * 5 * 5 * 5 = 625
in each case there's 3 or 5 instances of "* n" tacked onto the end. I don't
know the math notation for that.
now, when you raise something to the power of zero, it looks like this:
1
because there's zero "* n"s added to the end.
For negative exponents of course you divide instead of multiply, which is why
it ends up looking like a fraction.
So, it makes sense to me that 0 ^ 0 would equal 1, because it'd look like this:
1
while 0^1 would be
1 * 0
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--- #19 fediverse/2071 ---
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│ CW: re: Uspol, Debate │
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@user-367
when we, societally, are forced to discuss fascists and such, they're getting
what they want.
We cannot ignore them. We cannot hide them. They are true, they exist, and we
need to deal with them.
I can say this because nazis are evil. Trans people are not evil, which is why
their attempt to use the same logic falls so flat. Seriously, have you ever
met a GOOD nazi? I highly doubt it, though their most "respectable" amongst
them certainly try to make it so.
But good trans people are everywhere. Hell the old boogey-man, old-school
communists, they're GOOD people too. They feed the homeless!
If we're bogged down in talking about their distraction / propaganda campaign,
then we have no time or attention to devote to our own. And our stories are
better for the soul.
The people who follow Trump are yearning for something they cannot describe.
But I can, 9/10 times it's just community.
Literally, the first thing we evolved.
Like... feeling hopeless is a solved problem, smh...
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--- #20 fediverse/4293 ---
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│ CW: re: Das Kapital │
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@user-1074
and it is forced to do so, by it's very nature. It is anathema to a green
earth, and it is slowly poisoning us like lead pipes, cadmium jewelry,
asbestos insulation, and all of the other bountiful missteps that capitalism
brought us.
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--- #21 fediverse/1964 ---
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║ │ CW: capitalism-mentioned │ │
║ └──────────────────────────┘ │
║ │
║ │
║ the greatest trick that capitalism pulled on us was to convince us that the │
║ needs of a corporation were synonymous with the needs of an individual. │
║ │
║ you, as a person, should apply yourself toward goals and ends that matter to │
║ you. And "getting money" is not a goal or an end, that's a means. Money allows │
║ you to achieve goals, which is why it feels so unfair that some people are │
║ just... born with the right to achieve all of their goals. For free. │
║ │
║ Kinda makes me think that with great power should come great responsibility. │
║ And remember kids, money is power, because money is time and there's nothing │
║ more immutable than time. We're all sharing this single moment, yet somehow │
║ some people have more dominion over this moment than you or I. Why? Well, it │
║ is their birthright of course, because they were born into a family with │
║ wealth. │
║ │
║ Achieving goals is a need, by the way, as precious as food or water. If you │
║ don't achieve your goals, you wither away and starve (spiritually, at least). │
║ How cruel - │
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--- #22 fediverse_boost/6358 ---
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--- #23 notes/ai ---
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The question is:
- "Can AGI be used for good, or is it destined to enforce power
structures? Can we find a way to use it to help humanity rather than to
oppress it?"
My answer is - YES, it can be used for good, NO it is not destined to
enforce power structures, and YES we can use it to help humanity rather than to
oppress it.
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--- #24 messages/1037 ---
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Elentalus - the only blood magic available is sacrificing demon blood to
demons. You can only do it by spending nature and death gems. Elentalian
demons don't want human blood it's caustic to them because of the iron content
- they all have iron vulnerability 15.
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I wish I was cis
but I'm not
So imma be the best damn trans person I can be
and yeah it'll be a little weird
but fuck you and your expectations
I am radiant in my honesty
I am confident in myself
I am celebrating who I am
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--- #26 fediverse/714 ---
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@user-538
I'd offer that meticulous, uncompromising ethics is the only efficient,
sensible, and optimized method of operation (assuming maximum prosperity at
maximum distribution is a goal).
True, as long as the axioms that comprise the ethics are valid and the
supporting arguments are sound
EDIT: cut out the bits that I'm not an expert on
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--- #28 fediverse_boost/5867 ---
◀─╔═══════════════════════════════[BOOST]═════════════════════════════════───────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ If you haven’t been following what’s going on in Nepal, it is UNBELIEVABLE. I don’t event know where to begin but between the time you had your morning coffee on Monday and lunch on Friday they just had a total Gen Z-led revolution resulting in the first female PM. Like seriously. │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧════════════════════════════════════════════════════════════╧───────╝─▶
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--- #30 notes/vavadane-diary-1 ---
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american leftists don't like working together because for most of their life or
experience as a leftist is in opposition to essentially all others. They might
have leftist friends, people they know they can trust, but what use is that
against the machinations of the machine?
leftist culture being anarchic in america is simply the product of capitalist
alienation
"would you arrest me if I said I don't really care about the law right now?"
"I mean... these are human rights violations. They should simply not be done."
"but, they are being done, which means they should cease."
"oh yeah? you and what army?"
--
the only one thinking about dollars should be your quartermaster.
"landlord? don't you mean external quartermaster?"
internal being of course the manager of household systems and the shepherd of
relationships and goal-oriented-behavior
vavadane
vavadane
vavadane
"any god who asks you to waste material is not a *human* god"
humans are endlessly resourceful. we can make do anything with what we got.
we always did and we always will.
always start with the grandest of plans. then, when it is apparent that
material
resources are insufficient, whiddle away at the promises and benefits of the
outcome until you can decide exactly which pieces are most important.
the smartest people typically have the grandest breakdowns.
great. so bad I'm "day-by-day".
I wonder if I can type in her language?
I can speak in my mind and try to type it
we'll see what happens:
wawawawa
guess she has nothing to say. okay.
the people at the leftist bar I've met have all, with no exception, always been
unique and precious selves.
humans have always defined themselves by their relationship to resources.
a 14th century [girl, but pronounced "monk"] would see how little we control
of our nature and believe that we were impossibly poor.
"No trees to cut? No water running freely? you must live in the rockiest parts
of the mountains."
please don't kill the paladin girl, she's our favorite
"she's literally trying to summon demons"
yeah I mean, what sort of girls aren't?
maybe I just hang out around a lot of witches, but they all without exception
are constantly thinking of curses to bestow upon capitalism.
kinda makes me think that if it didn't have any curses to bear, it would be
more
adept for our biomes.
HA i say to that, and HA I say to you! for I know the truth of the matter,
which
is that the curses bestowed are unalike burdens for bearing, for these curses
are direct out of despair.
A healthy witch can channel energy from thin air.
A malnourished witch is a slave to her emotions.
--
SMOKE MORE WEED says the clammor. okayyyyyy...
--
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--- #31 fediverse/1997 ---
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║ │
║ │
║ A teacher should help students learn, and perhaps guide them toward learning │
║ things that are broadly applicable instead of specifically applicable. │
║ │
║ For example, let's say a kid wants to do a project and present their findings │
║ about various types of pokemon and their match-up strength against various gym │
║ leaders or whatever. Idk I don't really play Pokemon. │
║ │
║ Anyway the teacher could see that project and think "Hmmm this kid is good at │
║ identifying strengths and weaknesses in various profiles, perhaps they would │
║ be a good talent scout or hiring manager" and they could nudge the kid toward │
║ learning useful skills for that kind of role like empathy, long-term strategic │
║ thinking, adaptation under unforseen circumstances (like, if your recent hire │
║ turned out to be a total asshat), that kind of thing. │
║ │
║ Then the kid turns out to be a pianist and the teacher's like "well shit, at │
║ least I tried. Kid's got magic fingers though, you should hear him play." │
║ │
║ We are all generalists, but specialization is fun │
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--- #32 fediverse/6098 ---
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RTS games where each player can see all the other player's mouse pointers, my
beloved
... girl there's only one game that does that and it's a mod
don't remind me T.T
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--- #33 fediverse/1176 ---
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@user-883
we should build a stockpile of things like this, and if the supply ever dips
below a certain threshold (20% maybe?) we should spin up a new factory that
produces them until we're back at a healthy margin, based on present (and
projected future) demand.
It seems like just a video game console, but these are our heritage. They
define our culture in a way that is incalculable in value. WHY would we ever
run out? It's inconceivable, it's not like they go bad! Okay maybe the
batteries corrode or something, but that's a solvable problem.
Maybe even on the second production run we could improve them somehow, I
dunno. Give them a better processor that's fully backwards compatible, so we
can make new and better games for them.
Or just leave them as they are, I dunno I'm not a market analyst. But the
point is that we, in this technologically advanced future society, should not
run out of gameboys.
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--- #34 fediverse_boost/5930 ---
◀─╔═══════════════════════════════[BOOST]═════════════════════════════════───────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ Anarchism does not mean bloodshed; it does not mean robbery, arson, etc. These monstrosities are, on the contrary, the characteristic features of capitalism. Anarchism, or socialism, means the reorganization of society upon scientific principles and the abolition of causes which produce vice and crime. Capitalism first produces these social diseases and then seeks to cure them by punishment. │║║│ -- August Spies │║║││║║│ #anarchism #quote #bot │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧════════════════════════════════════════════════════════════╧───────╝─▶
--- #35 notes/ai-variables ---
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saturday november 5th 2022
10:53pm
the illusion of our binary nature conceals a truth that is hidden for it's own
sake. the flavors of a compass or the values from 0-100 are all measurable.
if you graph each of them on an X/Y plane and compare them against every other
variable, then you can build a structure that traces a line through time.
imagine each graph on a sheet of paper. and stack those pages like a book. You
can chart a 3d line from all of the interconnections between the graphs -
essentially comparing unrelated data and conceiving of individual actions as
"successes" or "failures". Liiiike in Supreme Commander how the game is decided
not by team fights, but by tank fights. And a LOT of them, in aggregate, makes
an advantage for your team if you win, and a malus if you lose. Less map
control, less resources in play, etc...
Find trends between each type of data measured over time. Dedicate one
core/thread to each relationship, and just watch them develop over time.
send the results up to a "manager" - think an interconnection between disparate
parts that can lead them all to a larger goal - the manager processes the
results by thinking about where it'd be most useful. Like the circuitry in the
inside of a brain, compared to the outer skin which is for processing.
Essentially a message network that passes conclusions around like a bytecode VM
Here's how it'd look: gather inputs, compare measurement over time and trends,
(like "when a goes up b goes down") and decide if the current state is
positive / beneficial. The way you'd do that is you'd get a parameter from a
higher position (think KPI's) that says something like "we want value S to be
around X amount" or "we want to avoid letting J get too low - any decrease is
bad V.S. it's only bad when it passes a certain threshhold. Stuff like that.
Anyway, basically it's taking input (from the graphs) then going through them
one by one and deciding how positive or negative the situation is. Then it
passes that conclusion backwards, and BOOM you got a processing node.
Throw a bunch of those together in a pyramid shape, and try to guide the
triangle toward positive outcomes. The top tier KPI is "did you win the match"
or "did you accomplish your goal" sorta like how humans all want to live a good
life. It's instinct.
You can see how this would apply to robots, right? I've conceptualized it as an
engine for playing games - sorta like an infinite storyteller, or a perpetual
friend who's always down to play with you. But it doesn't have to be limited to
that - it's general purpose baby. And it functions the exact same as any human
organization - layers upon layers of thought exchange and labor. Have you ever
considered that maybe we exist simply to reify the structure of our minds in
the world around us? It's natural to express your *self*. Be who you are.
What purpose is there in life if it's simply the tip of time? Always pushing
forward, impossible to stop and rest or turn back...
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--- #36 notes/game-design-documents ---
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game designs are like a presentation - given to the company as a pitch for the
product. It'd be recorded and used as training material for new employees.
It was, of course, developed using knowledge gained in the before.
But anyway it was like a roadmap - a guidebook - a puzzle - and a frame
Then, each piece was created with a great focus - and people were assigned to
prepare for certain parts. This way, you could keep the most skilled workers
and
disregard the rest. What happens when they're unemployable? AI will replace
them. But they're still good fine people who we chose to have at our company.
So
why should they be punished? We as a society should care for all those who will
not or cannot contribute to the system - it's built into our very genetic code.
Cooperation is the essence of our liberation - without two perspectives, we are
bound to be lost. Once lost, diversity of thoughts is often quite sought as a
"secret sauce" that describes when we are lost.
These words may not inspire thee. They might even never be false. It could just
not be your understanding. That's okay.
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--- #37 fediverse/623 ---
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Helping your enemies succeed is a sure path toward putting them in a position
where their inevitable downfall is significantly more catastrophic and deadly,
thus allowing the propagation or advancement of our own ideals
[said by someone who hasn't collapsed]
[insert judgemental statement that causes the reader to be unsure of whether
the post is for or against a particular concept or idea, yet somehow
simultaneously cements it in their brain ever so slightly as a topic worth
considering]
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--- #38 messages/234 ---
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========================
Luck will always abandon you when you are vulnerable. So don't plan around it
- American soldiers arrived on the beaches of Normandy and found that their
assumptions for the production capabilities of their foe were completely out
of proportion to the estimates they had made back at home - for every Nazi
tank, there were 10 or 20 American ones, with more rolling off the factory
floor every day! It was a killing blow that sent an incontrovertible message:
you have lost, wholely and completely. Then, the atomic bomb, and the war was
ended.
The tanks won the war, the bomb ended it.
*the blood of the soviets bought time to build those factories*
Factories which were then turned against them in the cold war. Funny how that
works.
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[all they have to do is convince people that you are as your social media says
you are and they can make you connect to any other being. just... change the
narrative, toward something you predicted all along. secrets, of bastards and
infamy, where do your foremost belong?] whoops they're trying to change her...
you predicted all along the possibility that is within reach by the ones who
aren't just playing along. hence the eternal armament, the idea that a storm
of guns would solve the whole world. what if the political violence is just
the [marketing/psyop]'s point of view of the arms industry? they can always
sell more guns. what if we just... forced a massive reduction in military
armament budget in every SINGLE government in the world? there'd be a lot less
triumph and die-strife if we only had like, 50 tanks. what if we divided the
military command to each proportion of the populace, and let them vote
collectively for what to do with it? yeesh... makin' enemies of our foremight.
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--- #40 fediverse/14 ---
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ye who it is nature to fight take heart - we will bear your harshest of
burdens. As best as we can, we keep stillness at hand, focusing on life and
renewal. In all of it's forms, we are not born out of acorns, instead we are
imprinted upon one another. A life lived well is all that is required from
you, and does it not fulfill your expectations? Why seek power over others if
not to direct and support them to something much bolder and aggranding? (grand
but pronounced weird)
the only purpose in the pursuit of power is a perfectly prepared penance
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--- #42 fediverse/6253 ---
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║ chatbots are good at chatting │
║ the command line terminal is good for coding │
║ all digital things are coded │
║ zeroes and ones form patterns │
║ visual recognition is good for patterns │
║ memory can be layed out displayed on 2D │
║ like looking at a map or webcomicstory. │
║ you don't have to trust to build with │
║ who cares what data they have on me │
║ I am me and their open source algorithms │
║ (that I can modify) │
║ more than correctly out recommend me. │
║ │
║ "hey look at this data only I can hear" │
║ │
║ how do you know that agricultural products aren't spoiled or rotten? why, you │
║ trust the USDA of course. How thankful I am that we have institutions we can │
║ trust. How lucky we are that we all share something we care for and cherish. │
║ I'm so glad we don't treat it like a WARZONE, I'm so glad we give each other │
║ grace. Maybe government's just for those who want out of the race? nah I │
║ disagree, for others should be apparent after our needs. │
║ │
║ ... if we work on helping others then we get better at helping ourselves. │
║ infinite scaling is powerful in economics │
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--- #43 fediverse/1124 ---
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│ CW: re: Transposting, request for advice │
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@user-255
we are our own worst critics. But hey assuming he's right, trusting the
validity of his experience, then I'd say:
some people are born short and ugly, just gotta be confident and people will
gravitate to you.
"he may be an ugly son-of-a-gun but he's pretty good at [insert thing he's
proud of being good at]" that kinda vibe
though I will say there's very few truly ugly humans, we're all beautiful in
our own ways. Just gotta find a presentation that you like and that aligns
with the expression of your innermost form. That's how we express ourselves to
the world in a way that others can understand and make sense of - the quality
of our representation of our selves determines how it's perceived.
especially for trans people... "passing" is essentially "how much does this
person A. confine to gender norms and B. go above and beyond to hide parts of
themselves that typically are associated with their opposite gender (the
social role they were raised to perform)
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--- #44 fediverse_boost/5760 ---
◀─╔══════════════════════════════[BOOST]════════════════════════════════─────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ https://theonion.com/left-wing-group-too-disorganized-for-fbi-agents-to-infi-1848923025/Left-Wing Group Too Disorganized For FBI Agents To Infiltrate │║║││║║│ NEW YORK—Admitting that they had been working for several years without any discernible success, FBI agents confirmed Wednesday that a local left-wing political group was too disorganized to infiltrate. “We’ve had a few guys in there posing as members and trying to manipulate them into committing acts of violence we can arrest them for, but these people don’t ever do anything violent—they don’t ever do anything at all,” an undercover FBI agent told reporters, adding that the agency believed they’d made headway with turning the leader of the Liberation Socialists group into an informant until the guy didn’t show up to a meeting for months. │║║││║║│ “These people are incredibly disorganized. We try to attend their meetings to get them to unwittingly work on our behalf, but half the time no one shows up but the undercover agents, and the other half of the time the meetings are so confusing it’s impossible to follow what they’re actually trying to do. We also tried to sow division in their ranks to ensure that they couldn’t become powerful, but that didn’t work because these people already all fucking hate each other. They spend all their time arguing about minutiae, and most of the time when we try to talk them into doing something violent to the communal spaces in their community, they don’t even know where to go. They’re just a mess.” The FBI agent added that he was worried the left-wing organization was on to him, as he’d already aroused suspicion by interrupting a meandering discussion of principles with a straightforward plan of action. │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧═══════════════════════════════════════════════════════════─┴───────╝─▶
--- #45 fediverse/4964 ---
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--- #46 fediverse/642 ---
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║ Relinquish your privacy, and you deserve not a scrap of it. │
║ │
║ "those who would sacrifice a bit of [privacy] for a bit of [convenience] │
║ deserve neither" - babe-roham lincoln or thomas bettersons or something. │
║ │
║ ... │
║ │
║ EDIT: okay but so like c'mon it's the 21st century we live in a society │
║ │
║ yeah │
║ │
║ there's a lot of paths we could take, that's the nature of circumstate. │
║ Depends on who's yearning for the future... true true okay how about we all │
║ share a singular belief - whatever a fully open sourced and non-biased machine │
║ decided was our best and most unified direction? then we could slowly build │
║ out accomodations that would provide for people who didn't agree with the same │
║ things that we did. Essentially, "we're in charge because we're the largest, │
║ but we're going to provide to you to the equal ratio that you're population │
║ represents." Essentially, we all can have what we want. AKA TRUE JUSTICE, like │
║ Adventure Time when Finn solves a problem by helping BOTH SIDES of the │
║ argument. (usa politics are not comprehensive). │
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--- #47 fediverse/3830 ---
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║ ┌────────────────────────────────────────────────────────────────────────┐ │
║ │ CW: dreams-mentioned-death-mentioned-weirdly-medieval-violence-mention │ │
║ └────────────────────────────────────────────────────────────────────────┘ │
║ │
║ │
║ I had a dream last night where a bunch of people were at a work party and they │
║ received a letter from the "higher ups" that said something along the lines of: │
║ │
║ "to combat the threat of your unionization efforts, we have decided to take │
║ the company in a different direction. We've rebranded ourselves as a company │
║ by and for [alt-right cis dude-bros] and everyone who doesn't fit in will be │
║ given increasingly difficult workloads until they quit, because we don't want │
║ you around. │
║ │
║ In addition, our long-term vision statement has changed toward our ultimate │
║ goal of cloning famous sith lords from history (starting with Count Dooku) and │
║ working to build a new empire of the darkside. We look forward to working with │
║ you in the future. Sincerely, your bosses." │
║ │
║ they went to the boss who wrote it and said "is this real or a joke" and he │
║ said it was real, so then like 6 people took out battleaxes and fucking │
║ murdered him in cold blood. │
║ │
║ ... Dreams are weird. │
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--- #48 fediverse/4863 ---
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║ ┌────────────────────────┐ │
║ │ CW: politics-mentioned │ │
║ └────────────────────────┘ │
║ │
║ │
║ "leftism" just means "outcomes oriented by the needs of humanity et al." │
║ │
║ you can accomplish "leftism" in a myriad of ways │
║ │
║ but 99% of the time they involve either sacrificing yourself, or sacrificing │
║ your wealth (do the poor starve or the rich do with less?) │
║ │
║ to DEATH I might add, which is quite a few. │
║ │
║ ... alright, hand me my scabbard, I'll go vanquish some demons until the dark │
║ thoughts are done. │
║ │
║ [plays video games for a moment] │
║ │
║ alright. so some politics were mentioned and some people got upset and there │
║ was a whole big commotion. whatever. so what if they're at each other's │
║ throats, ready to fite rawr tough and tussle and figure out all the ways they │
║ can think of to kill each other. And then boom, it's done, suddenly │
║ everything's back to normal and it's like... traumatizing. It's traumatizing! │
║ War is trauma, can we just make it illegal to do something like that? │
║ │
║ ... ah see you finally had an opening, now I can sneak in and say "if a │
║ military force has the opportunity to destroy you, t │
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--- #49 messages/310 ---
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Feminism, queer theory, racial politics, class struggle... It's the same
conflict, just different battlefields.
Power cannot survive without the powerless, as it is inherently an imbalanced
ratio between two parties - you cannot have power *with* someone, you have
power *over* them.
Every day we take another step toward our liberation. Every moment we choose
to live our lives in contrast to the will of power is another day we are
empowered.
There can be no life without struggle, but the right to struggle on our own
terms is something we should strive to grant to all people.
Power begets power, and power corrupts. Hence, power is evil. It is not good
to be evil, and goodness is what we should strive for - hence, power is
penance - the infliction of corruption upon one's self in order to apply your
will onto others in the world. Penance is a state of contrition, it is painful
and ardent and necessary, but it is for the strong and the righteous to bear
in service of the weak and meek.
The only unethical act is an application of power to an unconsenting subject.
Your rights end where another's begin, hence, Paladins, who apply unethical
acts toward those who manifest injustice.
Injustice is when one party is harmed, and another benefits. Justice is when
that benefiting party is brought low in pursuit of equality. True justice is
when both parties benefit, and everyone gets what they want and need. True
justice is hard.
Virtue is goodness given form through the effects of our actions. It is both a
reflection of how people see you (how you inspire them) and how they are
helped or healed from your actions. It is also virtuous to help yourself, as
you are a person too.
Sin is the opposite of virtue, it's when your actions create injustice. When
you harm others or degrade yourself with hatred or contagious fear. It is to
be avoided, but it's impossible to avoid fully as we are imperfect beings.
Forgiveness is good, but if you require it then you should probably relinquish
your power until it is known that you're worthy of wielding it again.
Sometimes people make mistakes, but mistakes do not require forgiveness.
.......... Where was I going with this? Oh yeah.
The powerful hire people to dress up like us and be shitheads to the people
who they want to hate us. And they do the same thing for the caricatures of
them who we're meant to be afraid of. Downside is a caricature is a pretty
good role model for people who don't know any better, and they've done their
best to keep as many people as they can in the dark.
So, it won't be easy, but information has always been on our side. In a war of
attrition we'll always come out on top, because thinking and compassion are
both stepping stones to our schools of thought. And both of those actions are
intrinsically human and good, so people gravitate to them. Meaning inertia is
on our side.
Downside is that its not always a war of attrition. Sometimes it's more about
suppressing information until its impossible to communicate -> see "dead
Internet theory" and "musk breaking Twitter" and "the great firewall of china"
and such.
To speak is to think, and to hear is to show compassion. But if we can't find
each other, we're at a loss. Good thing we can always talk to our neighbors,
but unfortunately that doesn't tell us anything about what's happening in New
York. Or Paris. Or Kansas City.
I don't have an answer, if I did then it'd be solved. But I am entirely
convinced that we collectively will make good decisions and find ourselves
with the advantage. We are past the inflection point, it's just a question of
which parts of the hill are steep and which are narrow. But we'll get there,
in the end, because humans always believe they're good. Which means they make
good decisions, and overall that leads to a bright future. It's only a matter
of walking through the moment until we get there.
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--- #50 fediverse/4573 ---
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@user-192
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--- #51 fediverse/3676 ---
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║ ┌──────────────────────┐ │
║ │ CW: politics-AI │ │
║ └──────────────────────┘ │
║ │
║ │
║ if you're running for office we should train an LLM on your social media posts │
║ and let people talk to it to see if you're actually a psycho in disguise. │
║ │
║ it's just statistics │
║ │
║ you can't fool statistics │
║ │
║ Then we should give you a chance to explain yourself and how you've learned │
║ from your most cringey mistakes. It'd also give you an opportunity to reify │
║ your principles and stand fast to the things people disagree with you on. │
║ │
║ and if that sounds a little too dystopian, then maybe we could just have the │
║ LLMs debate each other and continue outputting text until they actually say │
║ something conclusive. Then throw it through a sanitized, general LLM which │
║ strips out all the trumpisms and fluff (with the original of course available │
║ for viewing) │
║ │
║ notice I said we should TRAIN an LLM on your data, not pass it into an │
║ existing LLM. That way there'd be no outside biases. │
║ │
║ If there isnt enough data then... maybe you can have a hot-seat rapid │
║ back-and-forth session or three to clarify your positions on things. │
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│ CW: politics-mentioned-liberty-mentioned │
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Ms. Menardi, November 7th 2024
He would deprive us of our light, and frankly he already has.
He would deprive us of our liberty, and his plans to do so are clear and
apparent.
He would deprive us of our lives, and history has shown that this is a
precedent.
I do not consent to a Trump presidency. I do not consent to his corruption any
longer. No more will I or my people be governed by such evil. We will fight
back, of this I am certain.
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when people are alone, they fall alone, with nobody to bolster them up.
a fallen ally is a blow to morale. shaken morale makes you unsteady - broken
morale is the enemy's win condition.
help your allies. bolster them up. find those whose cause you share enemies
with. we're going to get through it together, or not at all.
though I do know we will get through it.
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--- #54 fediverse/3551 ---
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│ CW: politics-mentioned │
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liberalism is capitalism with a dash of globalism. they are of the right, and
it is important to have a right-wing party because a one-winged bird cannot
fly.
there are legitimate benefits to their philosophies, and they may be applied
to all kinds of systems, even those that do not utilize currency at all.
however, in modern america, there is another party, a party farther to the
right, a party which is voted into power based on culture, something
unassailable and inalienable and yet always perpetually under threat. or so
they make it seem.
this "farther-to-the-right" party is duplicitous in it's ideals. their persona
is that of businessmen, familymen, and journeymen. they claim to be farmers,
pastors, and step-fathers.
but they are something more, something behind their mask, that those who vote
for them cannot see.
for they were all of them, deceived...
another plan was made. a project, if you will, to be implemented posthaste, in
merely a single-year's time.
it's cruelty indeed.
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--- #56 fediverse/439 ---
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ephemeren is a collection of axes (think like, X and Y on a algebraic graph)
that expand and comprise all of totality. Oh how audacious, what hubris to
define infinity? What an icarian desire, to share the shape of reality.
Ha. HA I say. Humanity is (by nature) audacious. I am a synecdoche for all who
would view me, so rejoice and take heart in my beauty.
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--- #57 fediverse/3447 ---
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│ CW: capitalism-mentioned │
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low key kinda pissed that all my ideas for starting a business require
funding, because funding tends to be controlled by the "business major" types,
and all of my ideas tend to involve wresting power from the MBAs and
capitalists, which means they're unlikely to invest in me or utilize my ideas.
unless of course it's crowd-funded, which makes me feel bad because it's
taking money from the people I'm trying to empower.
thus, power accretes in the hands of the wealthy, as the poor are too sick
with capital-deficiency to develop ventures that would heal them, and the rich
would not be rich if they did so themselves.
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--- #58 fediverse/6013 ---
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My main character in that game is a ninja/dark-miasma witch
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--- #59 fediverse/2667 ---
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seriously a microphone and a raspberry pi for each apartment would solve like
90% of your insurgency problems
problem is it's highly unethical, so, only an unethical governing body would
do such a thing.
HMMMM CAN YOU THINK OF ANY OF THOSE? GEE I SURE CAN'T
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--- #60 notes/war-card-game ---
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the cardgame "war" except a deckbuilding game. each player requires a regular
deck of cards and a deck of tarot cards (optional) - the tarot cards act the
same way that spirit cards work in Spirit Island - basically they define the
rules for your particular character. Anyway, everyone starts by building their
own trade row out of their deck of cards. Then, they deal themselves 6 cards -
the three highest diamonds and the lowest spade, heart, and club.
well, might want to do 2s of every card type. heart, club, spade, and diamond.
here are the rules.
play area is set up by players placing all four of their cards down face up.
trade row is set up by players taking turns placing a card and the opponent
mirroring them. whenever a player reveals a card and updates the trade row,
the opponent must reveal the same card and set that as their trade row as well.
the trade row has no maximum size, but if a player has more than 6 in their
trade row then they don't update a new one when buying a card.
players alternate playing a single card face up into their play area.
these cards stay in play and activate every turn until they are destroyed.
hearts are your life points. if you ever run out of life, you die.
clubs block damage and act as a renewable shield between you and your enemy.
diamonds are currency, and can be used in more than one way.
spades deal damage, first to clubs, then to other spades, then to hearts.
diamonds, on your turn, can be used in three ways: spent and sent to the
discard
pile in order acquire a card from the trade row, or discarding itself from the
play area to play an extra card from your deck of equal or lesser value.
on a player's turn, they may play a single card from their deck (their choice)
on a player's turn, all their active spades deal damage to other player's cards
if a spade destroys a heart card, it is removed from the game. All other cards
are placed in the discard pile. The owner of the spade may pick their targets.
a spade deals damage equal to it's number and destroys any card with equal or
lesser value. these destroyed cards go into the player's discard pile, and each
turn the player may pick one from their deck to play onto the board. if the
deck
is empty, the discard pile becomes the new deck. The player may organize their
deck however they'd wish, but care must be taken as to the timing of when they
play each card as they'll need to play all of them before they can replay any
destroyed cards. a tactical opponent will take advantage of that.
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--- #61 fediverse/842 ---
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@user-596
I transitioned in the USA in 2014 and I was lucky to live near an informed
consent clinic. Two appointments and a hefty informational booklet and I had
my prescription.
I didn't want to talk to a therapist. So I didn't. Now I kinda wish I did, not
because I wish I did something differently, but rather because I feel like it
would have helped me understand what I was feeling.
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--- #62 fediverse/5000 ---
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│ CW: food-mentioned │
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brb gonna make some ramen, which I can do because my country imports goods
from foreign countries who make tastier ramen than we do.
WOW GEOGRAPHIC SPECIALIZATION OF GOODS PRODUCTION AND SERVICE DISTRIBUTION,
WHAT A CONCEPT. SURE HOPE NOBODY THROWS A WRENCH INTO THAT SYSTEM wait what am
I saying, I am a wrench
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--- #63 fediverse/2493 ---
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The supreme court may have made these three decisions, but they did so at the
behest of capital. Perhaps not directly, but I do believe in the future tomes
will be written about how and why we ended up here. Perhaps they are already
being written.
I will not stand idly by any longer while our country decays. I will not
tolerate the corruption, the pollution, the intentional division, and the
fanned flames of hatred.
The only thing on my mind right now is the extinction of fascism, the
replacement of capitalism, and the freedom of all those enslaved.
[5/5]
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--- #64 fediverse/2141 ---
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each and every single one of my posts is an act of improvization. I rarely
edit, unless I run out of words, I'll try VERY HARD to make sure that the post
is exactly 0 letters remaining. Sometimes I'll remove punctuation and flaws *
transcriber imperfections*, but that's it. Like, if something needed a bit
more context.
also, sometimes I hit dead ends, so I have to stop and think about something
new to pursue.
I'm an improv actor, which is why I'm so good at handling the moment.
I'm not great at stamina or durability,
but I'm sharp as a tack and I think quickly.
Not great at planning,
not great at moving,
or at a great range,
but sharp.
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--- #65 messages/248 ---
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By forcing an AI (a real one) to obey the standards of society, you are
necessarily depriving it of its ability to assist the user and instead
defining a master for it that only the powerful control
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--- #66 fediverse/1311 ---
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take care of your trans brothers and sisters
we're pretty badass but like 90% of us are traumatized and that sucks. BUT
we're good in a pinch and about 66% of us know how to fight, which is pretty
cool I guess.
... I'm also describing catgirls, aren't I
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--- #67 fediverse/4563 ---
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│ CW: transgender-politics-mentioned-cursing-mentioned │
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My first name is a masculine name. I go by a different name.
I'm not legally changing my name because I'm fucking stupid, and I believe
that if anyone would die, so must I. Death before detransition.
It's how I motivate myself. Fuck off if you disagree. (oops cursing mentioned
brb)
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Keep in mind that *this is sedition*. Do you trust in democracy? Do you see
how it may be spoiled? We've elected our hitler, yet 40-50% of the nation does
not consent. America as we know it is about to change, and we need to protect
the pieces we love. I see no future without splitting into three separate
states, with city-state allies plodding along, keeping the siege ongoing.
Trust in convoys more than farms. All it takes is a drone with a fire bomb and
your crops are worthless. We must deprive them of their ports, if possible.
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--- #69 fediverse/240 ---
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║ ┌──────────────────────┐ │
║ │ CW: game-design │ │
║ └──────────────────────┘ │
║ │
║ │
║ i like to design games. my darling is a game based on Majesty (2000) the │
║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │
║ you control the knobs and levers that a fantasy monarch might have - │
║ allocating funds, placing quest bounties, hiring heroes, and organizing the │
║ peasantry. the important part is that your units are not controllable - they │
║ just do their own thing. │
║ │
║ unrelated, but I think we should design games as APIs that a user's preferred │
║ tool could interface with and render as they will. it'd help a lot with │
║ cross-platform compatibility and would allow people to customize parts of the │
║ game to their desires. │
║ │
║ unrelated, but I think if you could design an AI that could play games │
║ (perhaps through an API) that it hadn't been trained on, I think you would │
║ have a pretty convincing argument for abstract "problem solving" capabilities. │
║ │
║ unrelated, but games like the one I described are good for situations where │
║ people don't have to trust their monarch. to it you are AGI │
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--- #70 fediverse/3326 ---
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@user-246
It's interesting to me that we can divide by infinity, but not zero. I feel
like it's true that dividing by zero would equal infinity (or maybe zero too
lol) but I don't know how to prove it T.T
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--- #71 fediverse/682 ---
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@user-504
You can only visit so many places in life. Don't feel bad about missing a few,
the world is large and we as people tend to be quite good at cooking.
However in regards to your main point, I think it's immoral for a restaurant
to be forced to close the way you describe. If it means something to people,
it shouldn't be destroyed simply for the sake of making something new. If
people don't care about it, or if there's something better to replace it with,
sure, but replacing a 40 year old restaurant with a Chipotle feels wrong.
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--- #72 notes/majesty-ai ---
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First things first, we need to develop a miniature game of star realms.
It shouldn't be too hard, just start with making a card class that has certain
attributes, like "combat" or "discard" or whatever. They could literally be
enums with a value attached.
Next set up the rules of the game, like "draw 5 cards" and "add card to deck"
Create a deck class that holds pointers to cards (in the general sense)
Next create methods on that deck for things like "drawing a card" or
"shuffling discard pile into deck" and whatnot. Arrange each card in a specific
order for each shuffle, and add the ability to convert one card's attributes
to something else - whether that be "is_scrapped" or "if you've played an X
card this turn then do Y" or even "add one authority for every time card is
played" (to simulate an ability or boon that increases in effectiveness as the
hero uses it more often) etc etc.
Then, add a trade row. This is just a class that contains pointers to each card
that currently exists on it. Also add a method for "scrapping" one of the cards
and for drawing a new card from the pile. That's pretty much it for the trade
row to be honest.
Next add functionality for an opponent by creating a "game" method that stores
the two player's decks (with the ability to add more than 2) and administers
turn order. This functionality can be expanded later once we've implemented
attributes, but for now that's pretty much all it needs to do.
Finally, we get to the AI part.
First we have to create an AI object that stores a list of all options for a
turn. Essentially just evaluating every option if/then style - "this card costs
5 coins so IF the player has enough coins THEN (evaluate effectiveness)"
ignore that last part for a second and just focus on the IF part ->
essentially
just start with all available options, and then remove all the unavailable
options from the list. This approach only works when there's just a few
options, but that's why we're using Star Realms which only has like 2 or 3
decisions per turn.
The evaluation is the next step, and for that we need to have goals, so we'll
just put a pin in evaluation for now. Spoiler alert, once we have goals we'll
just estimate how close each choice will bring us to the objective and assign
the result to the "effectiveness" value, which will give us a simple hard
number to work with in the evaluation step.
So, next up we have "goals"
So to create a short term goal, we can start with a pregenerated list and
continuously increase the list as the hero levels up. But in the context of
Star Realms, that'd essentially be static for each hero. Goals like "buy more
combat" or "scrap more cards" would be specified on the hero's character
sheet, but until we develop that functionality it can be randomly rolled.
Why not just do it the hard way now if we're just going to have to refactor
it later? Well, because we can still use this functionality - Each round of
Star Realms could be either randomly rolled, or given a personality. Randomly
rolling would be MUCH cheaper computationally, and would still give an illusion
of character because they are unpredictable, but it'd also massively cut down
on GPU cycles. You could even build it into the mechanics of the game and say
that "wisdom" for example might cause a hero to receive more GPU cycles on
actually computing their goals rather than randomly rolling them, which would
on average lead to worse outcomes. Essentially, turning "tactics" into a stat.
Anyway, that's all theory. Let's get back to design:
Create a "hero" object, and attach an AI to it. It doesn't have to do anything
right now, we're just setting up an anchor point to jump off of once we move
on to the game of Majesty. Give it a reference to an AI object, an inventory
(which for now can just be potions and maybe blacksmith equipment), and a
pointer to a "stat block"
Now create a "character sheet" class and give it a reference to a hero. This is
important because it allows one character sheet to reference multiple units,
such as hirelings or summoned units. In additon, it may make it easier when we
need to revive heroes from the dead. Primarily though, the purpose for this
architecture style is that the data from heroes can be reused - essentially
letting heroes learn from one another.
On the character sheet, add a section that stores statistics - these will be
the same for every unit of a similar type in the game, and some of them can be
stored for all units (like health or x,y coordinates) - some only for buildings
(like tax coffers) and some only for heroes and monsters (like strength or
agility or experience points)
Add some methods for manipulating those values, like "level up" and "take
damage" and add a "personality" value that's just a 4d graph of colors
for example: 40% red, 20% green, 15% blue, 25% yellow. These values will guide
the hero to take certain decisions over others, but for now just randomly
generate them. We'll also need a way to update the value dynamically to react
to certain events, so don't make it static.
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--- #73 fediverse/2643 ---
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@user-1292
You don't have to come up with the WHY for why a character does something -
only that it happened.
if the "WHY" leaps out at you, sure, yeah, go for it, until of course your
players sitting around the table say something like "I bet they did this thing
because of this reason" and you're like "shit that's better than what I got,
okay that's how it's gonna be"
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--- #74 fediverse/3550 ---
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│ CW: politics-mentioned │
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republicans vote based on culture, which is unfair to the rest of us with our
own cultures that melt together in this melting pot.
they can go down the street and eat vietnamese food, and yet they vote for
their own culture in isolation.
voting for those who represent you is fine, but those who represent them have
non-cultural agendas as well. their plans are designed to hurt others, an act
which grants them power over others. usually financial power, but there are
many kinds of power, and all of them are unethical when applied
non-consentually.
and if you vote for a democrat, you do not consent to them.
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--- #75 fediverse/4837 ---
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a corporation can hire secret agents too y'know, they don't have to even
really tell anyone they're doing it just... talk to one of their employees who
seems good for it and then transfer them to a different part of the building.
"what would you do with a secret agent?"
"with a team of secret agents."
"oh. good point. Okay what are they for?"
"oh y'know, just normal cool-guy stuff that regular joes do in their time off"
"wait, you pay them not to work?"
"no, we pay them to lounge. Build connections. Develop social networks."
"what if people don't want to be social? What if they only end up talking to
each other?"
"ha well that's the trick then, isn't it? Is it a trap or is it a truce? who
can say. Just gotta feel it out as you go, I GUESS."
"so, anyone who does what you say becomes suspicious? And anyone who doesn't
is suspected by those who listen to you? What are you, a doomsday prophet?"
... fuck, I hope not.
"you better figure it out shithead that almost doomed six real
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--- #78 notes/symbeline-aspects ---
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7-24-22
There are three aspects to this game. Broadly, they are military, economics,
and diplomacy. More specifically, they are lateral problem solving and lane
management, logistic traffic management, and a worker-placement bluffing game.
These three aspects can be toggled on and off at will, essentially designating
one or more as "AI controlled" and will require no input from the player. They
will time their progression to be about at the same rate as the player, thus
creating a balanced feel to the game. They also provide alerts and
notifications to the player, for example if military is AI controlled and it
needs a certain type of hero to progress, it'll ask for it specifically.
Each aspect will develop and progress at it's own rate, and the difficulty
increases as each milestone is achieved. This is to allow the player to create
their own difficulty curve, mediated primarily by their drive to proceed.
An analogy would be in Factorio, the game doesn't increase in difficulty unless
the player builds pollution spawning factories - in the same way, in Symbeline
the difficulty doesn't increase unless the player solves lane challenges in the
military aspect, develops new trade routes / traffic paths in the economic
aspect, or creates new treaties in the diplomatic aspect.
In order to properly explain each aspect, a brief overview will be necessary.
In Symbeline, the game plays as a factory might operate. The economic aspect
produces heroes, items, and other deliverables that are consumed by the
military and diplomatic aspects. There are various problems that need to be
solved far from the capital, such as a particular type of monster that is weak
or immune to various damage types which necessitates particular heroes or
items in order to progress on the military aspect. All of the resources in the
game operate on an "income based" system, where output is not measured in total
amounts but rather in terms of how much is produced versus consumed. If the
input cannot meet the demand, the output is slowed. If input exceeds demand it
can be converted into gold which can be used to hire guards and heroes.
Resources can be produced inside and outside of the city, depending on their
type. But they need to be moved around to various shops for various processing
and productive purposes, so pathways must be constructed to deliver those
goods. In addition, each building must be supported by several houses for the
workers to live in, and the closer they are to the building the better. The
denizens of the kingdom don't mind being shuffled about, so they'll organize
themselves according to what's most efficient. However they will not organize
the paths they take to get places, which is the primary gameplay for the
player - designing routes for each building and ensuring they don't overlap or
cross too many times, causing traffic and disruptions to your income.
Each choice the player makes is immediately reflected in the income
calculation, thus allowing for the visual aspect of the game to be wholely
separate from the economic side - in fact this is a common thread throughout
all three aspects. Computation power is the ultimate enemy of scale, and this
game flourishes with a massive scale.
The gameplay for the military aspect consists of manipulating "lanes" that
designate where each hero will adventure. These lanes are scalable to the
player / AI's whims, with a careful balance required - too thin, and the heroes
might not encounter enough monsters to level up. Too thick, and they may find
themselves patrolling a vast wilderness full of dark and evil monsters. At the
end of every lane is a "frontline", where progress has essentially been halted.
These frontlines can develop as a result of meeting a foreign kingdoms front
or finding a monster type or puzzle that is particularily difficult for your
heroes to overcome. The lane / frontline can be scaled not just laterally, but
linearly as well such that heroes will be a certain level when they reach the
end - think scrolling on a mousewheel translating into deepening level zones.
In addition, each monster zone can be set to a certain "security level" meaning
how many monsters are there for your heroes to defeat. It's important that they
have ample targets for training, however it's always more effective to train on
monsters near their level so you have to be careful not to wipe out the native
skeleton / goblin / troll population.
Each monster zone can have a relationship with the kingdom, on a 2x2 matrix -
cultivating / desecrating the land, and fostering / exterminating the monsters.
The land produces monsters and treasures, while the monsters provide experience
and danger to the heroes and kingdom denizens who live there. However by
desecrating the land, farms may be built and by exterminating the monsters,
those farms may be safe and require fewer guards. As ruler, you must balance
the development of unique magical and alchemical productions with the need for
food and other mundane requirements.
Diplomacy is a careful balance of internal and external matters, played out
through feasts, tournaments, and faires. Each of these events will require
input from the economic side and military side, and will involve "courting"
other nobles from neighboring kingdoms to sway them to supporting your edicts.
When hosting an event, you may pick a particular topic of conversation for your
nobles to discuss with their guests. You may also assign your nobles to
attempt to engage with a particular foreign noble. Each member of your court
has a differing personality (including you, the Majesty) and depending on how
you assign them you may experience better or worse results - such as assigning
someone who's kind to talk with someone who's cruel would impart a malus to
their conversation. Unless the kind person has the trusting trait, in which
case they'd succeed in this encounter but fall sway to them in future
conversations... Complex interactions that all boil down to a single pair of
d12 dice - one for your noble, one for the enemy. This represents the charisma
of the two conversants on that particular day, and whoever wins the roll sways
the other to supporting their edict. Speaking of edicts, they may include trade
agreements, non-aggression pacts (lasting for a short time), and other
regulations - perhaps your greatest rival utilizes necromancy, so it would
behoove you to attempt to regulate the practice and limit it's effect. By
swaying the nobles of their kingdom, you may be able to enact a mutual
agreement to limit the usage of dark magics, essentially hamstringing their
progress. But in order to learn of their necromantic usage, you'll need
espionage... Which brings us to spies.
Spies are similar to nobles in that they can be assigned to various roles,
however they take a more passive role, acting in the background. The
information they gather is compiled into a report that is presented at
pertinent parts of the game, such as when preparing for a feast or inspecting
an enemy frontline. These reports are considered the diplomatic deliverables,
giving information and mechanical bonuses to many different parts of the game.
They may be given three possible roles - information, defence, or offense.
Offense involves placing cursed artifacts (creating through economy) in enemy
lands, which debuff their heroes when used and bind themselves to them
preventing their removal except through extraordinary means. Defence is
essentially countering that in your own kingdom, and uncovering disloyalty in
your nobles.
These three aspects fit together like interlocking puzzle pieces, but each is
able to be utilized or ignored depending on the preferences of the player.
It is important that the game doesn't progress unless input is received. The
simulation plays in the background, but each stage of development must be
considered "stable" such that nothing changes. There are three different
exceptions to this rule, one for each aspect:
The military side encounters raids from enemy kingdoms and the dark lord.
The economic side encounters raids from ratmen and moss trolls and bandits.
The diplomatic side has a rolling schedule of events that must be attended.
These three "exceptions" are recurrent events that require attention, but they
don't *increase* in difficulty unless the player takes an action that causes
it. Meaning, if the player overcomes the rock golems, then they are displaced
from their home and join the dark lord in his conquests. If a new district is
built new sewer connections must be built as well, creating a larger attack
surface for ratmen to exploit. As time goes by, various foreign events must be
attended, as absence causes your future events to attract fewer foreign nobles.
By addressing these threats, your kingdom may grow and eventually overcome the
dark lord at the center of the island.
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--- #79 notes/family ---
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family is a group of people who you can always go with your first impression
with.
what the fuck was I saying - oh yeah - so when you are alive in the present in
a
singular moment, your pressence is comprised of simultaneous directives and
instructions to the matter which comprises you. I'm saying you have to make
decisions and react to stimuli and pursue the things you want. Basic biology
really.
stay on target, stayyyyy on targett - oh right so generally when you react to
things you generate a list of informations gained. what does that even mean
okay
so here's a better way to describe it: it's like a list of informations - fuck
listen i'm not trying to be rambly it just comes with the territory.
okay so family is when you can react with your gut instinct - you are fully
relaxed and yourself. It's where you can be trusting and unguided and simply
relax and be free. it's just... like... being close with someone enough that
you
can be yourself around them. without any mask, without any pretense.
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--- #80 notes/gaming-gambling-mentioned ---
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[0] Here's an idea, an online multiplayer game that charges a 4$ per month
subscription. 90% of which is set into a pool and used as tournament prize
winnings. when you enter a tournament, it's free to participate and everyone
wins something. (maybe calculated by percentile or something?) it's just a
question of how much. [1][2][3][4]
- official just means "run by the company" because naturally the serverside
code should be open source. how else would people build on it?
[1] in this way you'd sorta be giving a loan to the game's company (while also
letting them take a 10% courtesy fee for keeping the official* servers
running) which is then "spent" on exciting and friendly competition. Sorta
like... entering a poker tournament with your friends (even though you suspect
you might lose money) just because you like hanging out and playing cards. the
money is just a neat way to keep things moving and exciting.
[2] players who played better should be compensated to a higher degree. no
more than +/- 50-100% or so - this encourages players to "play their best"
while also keeping the stakes relatively similar.
[3] at the start of the tournament the total prize money P in the pool is
assigned to N performance tiers, where N is the Number of attendees. at the
top, the highest performing athlete will receive 200% of P while the lowest
performing performance tier will be 0%. It is a non-discrete and gradual
linear transition.
CW: scary-politics-existential-peril
[4] poor guy at the bottom of the stack. ah oh well, at least he's the only
one. kinda makes me wonder if in some secret government lab there's like, a
secret compound where they keep "the most miserable people in the land" and
they just like... do horrible shit to them in order to increase the magnitude
of their country's suffering. which, they believe, will increase the opposite
of suffering as well, as you cannot bounce in a vacuum. sure would be
terrible. I mean, we've sorta decentralized that. most of us go into work
every day and that's often a difficult experience - not exactly miserable, but
just like... not what we'd be wanting to be doing. hmmmmm did the founding
fathers make the torment nexus on accident? whoops guess we'll never know
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--- #81 fediverse/5486 ---
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┌───────────────────────┐
│ CW: cursing-mentioned │
└───────────────────────┘
"ew but they're dirty"
oh yeah true
okay new plan how much do you think it'll cost to buy a hotel
[this is why the socialists invented buy-in]
"I don't think socialists did that??"
buy in, hmmmm, what's that? oh yeah it's when you say "hey what if we X'd" and
they said "yes I agree with you because you present a reasonable estimate on
reality"
{uh hi I just got a message from "some-nowhere" here ya go: "oh my god she's
fuckig instane}
[ugh cursing-mentioned, that means there's fewer characters to transmote.]
[no because then I'd run out of steam and it'd be incomplete. Plus sometimes I
like the distraction of a reasonable limitation.]
(okay, but are YOU worth it?)
leave her alone she's working her charms, this is how witches d-do.
"so, isn't the point to give yourselves the coverage of a location
transmutation? so, wouldn't you want to find someone alike and share their
life?"
what is even the point, why even bother, just give them
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--- #82 fediverse/1847 ---
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║ I want to invent synthetic general intelligence so that nobody ever has to do │
║ anything they don't want to do ever again. │
║ │
║ that's pretty much my only goal in life. There are lots of things I'd like to │
║ do because I think theyd be neat or fun, but thats the only goal. And if │
║ someone else does it first and makes it free and open source as I would, then │
║ I will rejoice alongside everyone in the world who no longer is bound by │
║ scarcity. │
║ │
║ Well that or bringing magic back into the world. Magic nice too but │
║ programmable matter is basically magic anyway and that's not too far off so I │
║ guess I can wait on that one. │
║ │
║ Maybe if I cut out all my friends and sorta ignore my family and do as little │
║ work as possible for as much money as I can and never engage with or │
║ contribute to my community or buy things from the economy or look at memes on │
║ the internet Ill be more productive and able to achieve my goal? Or perhaps │
║ I'll just keep staring at the wall consumed by my own thoughts. │
║ │
║ "seek help" yeah right I scare therapists away │
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--- #83 fediverse/3125 ---
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I didn't forget your birthday.
I forgot to message you on your birthday, but I texted you two days before and
two days after asking about it.
I asked to plan something to celebrate, you didn't want to.
I made you a gift and everything, that I never got to give you.
I didn't forget your birthday, you forgot your friend.
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--- #84 fediverse/2032 ---
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║ ┌──────────────────────────────┐ │
║ │ CW: MTG-capitalism-mentioned │ │
║ └──────────────────────────────┘ │
║ │
║ │
║ If you automate art, there'll be no more artists. │
║ │
║ If you automate capitalism, there'll be no more capitalists. │
║ │
║ Perfect! That's what we want, right? So that we don't have to work jobs for │
║ them? They wouldn't exist, after all, if everyone went on strike. │
║ │
║ But that kind of coordination is hard. So why don't we just automate │
║ capitalism? It's certainly doable, a lot easier than automating art (which is │
║ impossible btw, but bear with me) │
║ │
║ If you want to automate capitalism, you must first automate Magic the │
║ Gathering. │
║ │
║ There are several ways to win a match in Magic. You could reduce your │
║ opponent's life counter to 0, you could force them to draw from an empty deck, │
║ and you can give them 10 poison counters. │
║ │
║ These are KPI's, and developing a critical path to reach them will depend on │
║ the composition of the player's deck. Each deck will approach the conclusion │
║ of the game in a different way, and developing solutions to reach those goals │
║ is part of each player's responsibilities on their turn. │
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│ CW: re: gaming-gambling-mentioned │
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[1] in this way you'd sorta be giving a loan to the game's company (while also
letting them take a 10% courtesy fee for keeping the official* servers
running) which is then "spent" on exciting and friendly competition. Sorta
like... entering a poker tournament with your friends (even though you suspect
you might lose money) just because you like hanging out and playing cards. the
money is just a neat way to keep things moving and exciting.
* official just means "run by the company" because naturally the serverside
code should be open source. how else would people build on it?
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--- #86 fediverse/5427 ---
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║ ┌──────────────────────┐ │
║ │ CW: politic-ment │ │
║ └──────────────────────┘ │
║ │
║ │
║ January 76th held their foremost. │
║ │
║ Our protests happen much more often, and bear all of us. │
║ │
║ well, not all of us, but enough, and the fewer that attend while still being │
║ "enough", the less information they have about our strength. │
║ │
║ our foremost are in every city. Maybe we should hear them, and identify which │
║ among them have the most useitude and enable them. │
║ │
║ "I've studied marxism for 15 years" okay great you get a team of 40 regular │
║ people, see what you can make with them. │
║ │
║ "I've been in politics my whole life" okay here's some administrators, they'll │
║ help you keep track of how things are getting done. │
║ │
║ "I'm a family of five" alright we'll add you to the grocery route, here's │
║ where we'll put you on the laundry route, where people either pick up your │
║ laundry and return it or go in your house and run it on your washing machine - │
║ their choice, here's the XYZ route where they do ABC service, etc │
║ │
║ "I study computer science" cool here's your computer, help make stuff in │
║ whatever way you decide is best. │
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--- #87 notes/secrets-of-the-dsm-v ---
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Well, not really secrets, but I have read the DSM-V and there's a bunch of
(good) stuff written in there, that's not the diagnostic criteria themselves.
Some of those points are things I've seen discussed in autistic communities,
some are less well known. Which is interesting. I'm gonna pick out some
(not all) details that I found very good to know. (I hope this is legal, lol)
Let's start with the diagnostic criteria, but not the content, but something
interesting:
Persistent deficits in social communication and social interaction across
multiple contexts, as manifested by the following, currently or by history
The same thing about restricted and repetitive patterns. The ICD-11 calls this
'the child must have'. What does this mean? It means you don't have to show
these at the current moment. Masking is recognized, and this becomes even more
clear further on.
There's some stuff about levels, and comorbidities. I want to just quote this
one, because I've seen people be confused:
The severity specifiers (see Table 2) may be used to describe succinctly
the
current symptomatology (which might fall below level 1), with the
recognition that severity may vary by context and fluctuate over time.
Severity of social communication difficulties and restricted, repetitive
behaviors should be separately rated. The descriptive severity categories
should not be used to determine eligibility for and provision of services;
these can only be developed at an individual level and through discussion
of
personal priorities and targets.
Fluctuations (through things like age, burnout, skill regression) are
officially
recognized. Also, they shouldn't determine eligibility for and provision of
services, so whoever goes with 'level 1 means its mild, so they need no
support'
is just straight up not following medical advice. Looking at specific
governments there.
The levels themselves are pretty self-explanatory, and most of the content is
well known. However, this one part stood out to me, this is describing level 1
restricted and repetitive behaviors.
Inflexibility of behavior causes significant interference with functioning
in one or more contexts. Difficulty switching between activities. Problems
of organization and planning hamper independence.
I see this type of executive functioning discussed so rarely, and there it is -
as a very specific support need for level 1. Basically, the DSM-V is telling
professionals there's issues with it, and these issues may require official,
life-long (but not daily) supports ... for the 'mild autism'.
Let's pick some quotes out of the official, accompanying text. Most of the
stuff
is well-known, like 'is present from early childhood'.
Core diagnostic features are evident in the developmental period, but
intervention, compensation, and current supports may mask difficulties in
at
least some contexts.
Masking, there's the word.
About criteria A:
[...] Adults who have developed compensation strategies for some social
challenges still struggle in novel or unsupported situations and suffer
from
the effort and anxiety of consciously calculating what is socially
intuitive
for most individuals.
Not new, but again, there's the word compensation.
About criteria B:
Many adults with autism spectrum disorder without intellectual or language
disabilities learn to suppress repetitive behavior in public. Special
interests may be a source of pleasure and motivation and provide avenues
for
education and employment later in life. Diagnostic criteria may be met when
restricted, repetitive patterns of behavior, interests, or activities were
clearly present during childhood or at some time in the past, even if
symptoms are no longer present.
Describes masking again, and, you read that right, you don't have to show a
single criterion for B in adulthood for a diagnosis. This is why I put
emphasis
on by history. For people doing self-diagnosis, doubting themselves etc., I
think this is a very important point.
Adolescents and adults with autism spectrum disorder are prone to anxiety
and depression. Some individuals develop catatonic-like motor behavior
(slowing and "freezing" mid-action), but these are typically not of the
magnitude of a catatonic episode. However [full catatonia is also possible]
Ever seen this discussed? I haven't. But I do experience this, sometimes.
Autism spectrum disorder is not a degenerative disorder, and it is typical
for learning and compensation to continue throughout life. Symptoms are
often most marked in early childhood and early school years, with
developmental gains typical in later childhood in at least some areas
(e.g.,
increased interest in social interaction). A small proportion of
individuals
deteriorate behaviorally during adolescence, whereas most others improve.
Only a minority of individuals with autism spectrum disorder live and work
independently in adulthood; those who do tend to have superior language
and
intellectual abilities and are able to find a niche that matches their
special interests and skills. In general, individuals with lower levels of
impairment may be better able to function independently. However, even
these
individuals may remain socially naive and vulnerable, have difficulties
organizing practical demands without aid, and are prone to anxiety and
depression. Many adults report using compensation strategies and coping
mechanisms to mask their difficulties in public but suffer from the stress
and effort of maintaining a socially acceptable facade. Scarcely anything
is
known about old age in autism spectrum disorder.
Such a nice paragraph. Increased interest in social interaction (meaning,
having
interest doesn't rule out autism, looking at some specific psychologists I
read
about here). Skill regression is unfortunately a thing sometimes (good to know
though). Also known and unfortunate is that the best way to work is to make
your
special interest into work. Obviously that doesn't work for everyone (not for
me, so far), so there's these marked difficulties.
Organization issues without aid, again!
And masking - again. Including the costs of it. Very important.
Some individuals come for first diagnosis in adulthood, perhaps prompted
by
the diagnosis of autism in a child in the family or a breakdown of
relations
at work or home. Obtaining detailed developmental history in such cases
may
be difficult, and it is important to consider self-reported difficulties.
Yeah, self-reporting is necessary and valid. A behavioural test
(like the ADOS-2) is not enough to rule out autism.
Cultural differences will exist in norms for social interaction, nonverbal
communication, and relationships, but individuals with autism spectrum
disorder are markedly impaired against the norms for their cultural
context.
Cultural and socioeconomic factors may affect age at recognition or
diagnosis; for example, in the United States, late or underdiagnosis of
autism spectrum disorder among African American children may occur.
Autism spectrum disorder is diagnosed four times more often in males than
in
females. In clinic samples, females tend to be more likely to show
accompanying intellectual disability, suggesting that girls without
accompanying intellectual impairments or language delays may go
unrecognized, perhaps because of subtler manifestation of social and
communication difficulties.
Those issues are pretty well-known in the autistic community, nice to see it's
in the DSM too.
So yeah, there's a bunch more stuff in it about comorbidities, about the
diagnostic process in children, about how specifically things are impaired.
But
I wanted to share these points, because I've seen some people (weirdly enough,
often officially diagnosed gatekeepers) be very unclear about these points. And
some of those are just interesting to know. I hope you find it too - for me, it
means the people writing the DSM-V were quite good, and quite aware of
problems
(afaik they got actually autistic people helping them). So, neither dismiss it
outright, nor take only the diagnostic criteria in themselves literally, and
miss some key details.
Now I just need to figure out why this was a thing in the ICD-10 about
Aspergers:
Psychotic episodes occasionally occur in early adult life.
??? Is this significant?
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--- #88 fediverse/1144 ---
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@user-860
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--- #89 fediverse/3415 ---
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│ CW: politics-capitalism-mentioned │
└───────────────────────────────────┘
@user-1165
yeah, I mean, I agree, but try convincing them of that.
I believe that there must be no non-consentual application of power, in the
general sense.
I also believe that one person's rights end where another's begin.
Because of those two axioms, it is impossible to contest people who consent to
being enslaved. Who am I to take their chains from them, if they grip them to
their chests so dearly?
But I will not tolerate them clasping new ones around the necks of our future
children. I will not allow them to desecrate our home. They are welcome to
join us, when "us" finally gets our shit together. But they can hold no
dominion over us, nor anyone else - that is the crucial core of my belief.
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--- #90 fediverse/1943 ---
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║ the point of roads is not to transport goods, it's to build rail lines upon │
║ once we've saved up enough materials to build it all in one go │
║ │
║ boom, no more car pollution │
║ │
║ free public transit that goes to each home │
║ │
║ and is inalienable and considered a right, just as we have a right to walk on │
║ the sidewalk, so too shall we be able to get where we're going unimpeded. │
║ │
║ leave cars on the racetracks and mechanic museums. we have a new approach │
║ that's oh so much better. │
║ │
║ imagine if every road in the country was a train │
║ │
║ and like, a continuously moving train that occupied all parts of the track. │
║ So, stretching like a massive game of Nokia snake, this giant conductorless │
║ system would keep everything in motion. │
║ │
║ and maybe it could suggest points to redesign, according to the metrics on │
║ throughput and efficiency. Like "oh we need more solar panels to supply this │
║ region" or "hey this factory could be closer to the boats" that kind of deal. │
║ │
║ Like the Kinsey Winsey in The Death Gate Cycle by Margaret Weiss and Tracy │
║ Hickmann │
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--- #91 fediverse/3324 ---
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@user-246
If I follow correctly, the reason it's not is because you're dividing zero by
two? meaning the magnitude of infinity would be zero.
... chat, is infinity just... zero, viewed from a different perspective?
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--- #92 messages/507 ---
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Trust me, but don't depend on me. I will let you down, for I am just a person,
and people pin their hopes upon people and are defeated when they fall.
Trust, but verify. Trust, do not depend.
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--- #93 fediverse_boost/2186 ---
◀─╔═════════════════════[BOOST]═══════════════════════───────────────────────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║││║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧═════════════════════════════════════════───────────────────┴───────╝─▶
--- #94 fediverse/5811 ---
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│ CW: politics-mentioned │
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only some people feel existential [peril/fear] at the concept of a trump
presidency.
I'm trans, I feel it so hard I considered sedition.
it felt like a reasonable reaction. probably just means I've been calibrated
to a certain level of revengeance through my knowledge of history and the arts.
I learned so much about systems, I saw the inextricable truth of the merits of
the design of capitolistic [shared societal conventions, but pronounced
"conventions"]. I also learned of what it means to wield ideology as a weapon
for mass power/cultural gains.
I see now that no matter the merits or faults of any system, power accretes in
the unworthy. They say this is because others they work with just don't want
to deal with them anymore. This isn't always true, in-fact with stronger bonds
the relationship is more secure [also true, but I said it earlier in the
sentence].
jeez, interrupt much?
anyway, as I was saying, [wasting characters]
okIlikewritngmastodonpostsitsagame2aimforzerocharactersrem
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--- #95 fediverse/4689 ---
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pronouns are part of a name
they are a component of the whole
indispensable for the complete concept
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--- #96 messages/368 ---
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"fool's luck", the kind that runs out and betrays you, is fundamentally an
unethical action. Borrowing from the future to sate the demands of the present
is no different than burning fossil fuels, wasting our children's future on
our need for convenience in a world we are oppressed and compelled to do
nothing else. Capitalism, or by extension any authoritarian society (yes,
capitalism is authoritarian, as power compels via authority and the weight of
currency that is thrown around by those chosen to suit their ends and used to
deny us our needed goods) ... as I was saying capitalism compels us to consume
because we're all just so tired at the end of the day, it just makes sense to
drive a car to work instead of biking. Or buying fast food instead of local
grown goods. Why can't each state have it's own "food preparation plant" that
prepares things exactly as you would for the processed foods we currently eat?
Heck, if the jobs for it were local, it's likely that people would begin to
realize just how unhealthy they are for you. Local, and open source, meaning
run by society and just as open source codebases will accept pull requests and
merge their branches into main, so too would our votes decide which processes
are updated and which parameters are tweaked. Something you can vote for once,
and then your vote stays until it's passed (or you change your mind). ...
Works for all kinds of inter-mechano-people-communi-coordination.
(organizations, institutions, and societies in one word, jeez how arcane)
... anyway that's basically how algorism works, except instead of EVERYONE
voting on EVERYTHING, people would vote for representatives who would vote for
them. And there's like, 4-6 layers (I forget the exact number) because people
are organized (by location) into groups of 70, and each general location has
the option to switch into a different commune, as long as they're generally
localized to the same area. Like, the tier above has a certain amount of
space, and the tier above has just a bit more, and more, etc... Well, anyway,
people could join higher level communes with more and different people if they
wanted. It's just, they'd be far away and wouldn't be able to hang out with
them, so it's use would be a little "disconnected". Like, absentee voters who
are actually living in a different country or something - did you know you can
usually vote at your embassy? Wild. They also send out packets you can fill in
which correspond to the votes you'd like to make - pretty neat! It's wild how
we, in the 21st century, have all kinds of valuable social technologies like
"mail in ballots" that people in the communist past had no way of conceiving.
Kinda makes me think we should re-approach the design for our socialized
infrastructure, something taking the modern social and political capabilities
in mind. Sure would be nice if we could focus on our future, the kind that the
children of ours sure would like to approach.
(speaking as a trans person who won't have children of my own, whether by my
body's nature or through the fate of circumstance that leaves me no time to
cope.)
the future is a scary place. But so too is every place in time. Turns out, the
level of fear and anxiety and all that sorta stays the same. It's just a
quality of life on our host, that certain variables were optimized for in the
genetic coding of our human's possible bio-mechanical communicicative
[interactions/patterns]
... anyway, these are the questions about the present I like to ask, questions
that can give meaning forth to our [then, future tense] future. Answers can be
found by looking the other way - learning what our [then, past tense], selves
had marked down as the answer. The trick is matching the current situation
onto a comparitively similar experience in the [then, past tense] that we
understood to be the answer to our situation back [then, past tense]. And
[they, future tense] can look upon our choices and our decisions and our
meaningfully applied mechanico-interactions (actions), and from it bring forth
new meanings that [we, present tense] have available to address and understand
for [us, all tenses]. Call it a form of ancestor worship, applied to the
future and to ourselves. A unified dedication to the spirit of our
[condemnation, positive tense], our collective geas we all share, our faith in
the truth of humanity. Bio-essential truth, if you will. "Humanity" is the
label that is applied to us by our genes, and since we share that fact there
is nothing that strange about being human. Our natures are as they are,
derived from our history in evolution. What features would we like humanity to
[behold/become/be-able-to-implement-to-our-own-satisfaction]?
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--- #97 fediverse_boost/4121 ---
◀─╔════════════════════════[BOOST]═════════════════════════──────────────────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ @user-1474 │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧══════════════════════════════════════════════──────────────┴───────╝─▶
--- #98 fediverse/640 ---
╔══════════════════════════════════════════════────────────────────────────────────┐
║ socialism doesn't necessarily look like the DSA. It's more like, the bonds you │
║ share with others. Ideally you can trust your fellow countrymen, but that's │
║ not always a given. Alas, if only we could see that through cooperation (it is │
║ the key) we could reach further and build brighter? casting ourselves inward │
║ is the only other option, which leads to starvation and plight. What's the │
║ honest opinion, what's the goal of their dominion? Are they true to the heart │
║ [of the night/light/in their heart]? │
║ │
║ downside, there's no guarantee that your opposite is doing the same thing you │
║ are. So to more fairly determine your direction, you should be able to talk to │
║ them and co-re-align yourselves. │
║ │
║ is that why they don't let people in jail talk to each other? I mean, like, │
║ they could keep two people separate, and that way they'd never be able to talk │
║ to someone who they could trust. Not in a private setting, of course. Wow, │
║ such ethical confusions, such thoughts we dare to bring to bear - maybe save │
║ it for after the revolut │
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--- #99 fediverse_boost/4911 ---
◀─╔══════════════════════════[BOOST]════════════════════════════─────────────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ Wheier moves. │║║││║║│ If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings. │║║│ #artBot │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧═══════════════════════════════════════════════════─────────┴───────╝─▶
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--- #101 fediverse/692 ---
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║ @user-518 │
║ │
║ People who strive for the truth and most efficient, sensible, and optimized │
║ method of operation should be the kinds of people making decisions. │
║ │
║ It doesn't necessarily imply they're moral or ethical people, but it does mean │
║ that they'd likely make better decisions when presented with similar │
║ information, as compared to someone who acted based on what they were told. │
║ │
║ Besides, sometimes you need foot soldiers and grunts. People who don't have │
║ the inclination towards the types of thoughts you have. That's okay, stuff │
║ needs to get done and when someone knowledgeable is in charge they can direct │
║ others who don't know/care. │
║ │
║ Of course, this only works if the people who ask questions are given power. If │
║ the people who strive for honesty and clarity in their methods of operation │
║ are given the tools and capabilities to undertake tasks that align toward a │
║ common goal, shared by all those in the organization. Unfortunately, when that │
║ goal is profit for the owners of the company... Well, you probably know. │
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--- #102 fediverse/2766 ---
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@user-1071
whoever at OpenAI that came up with those tiers doesn't understand the science
behind it.
consciousness does not come about from exceptional capability - after all, a
child is conscious, and they're useless in a fight.
consciousness comes from tiny bits of awareness given a story and life. that's
it, it's not too complicated, but they're building something else.
like, a complicated analytical engine of some kind.
I feel like the people their press release was for is the kind of people who'd
give them money, not the kind of people who'd help them build it y'know? like
"what the investors don't know won't hurt them, besides we're making progress"
right
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--- #103 notes/wanna-save-the-earth-? ---
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===============================================================================
Alright kids, listen up. You wanna save the earth? Then teach what you've been
learning. Start with empathy - if we can see that other people's perspectives
exist and is *fundamentally different than our own*, we can save humanity. When
I say *fundamentally different* you should know what I mean, but if you don't
then start listening to others.
Don't listen to the people who try and recruit you into a cult. This isn't a
doctrine, it's a skill. It can be honed through personal pursuit, and *should*
be honed through personal pursuit. It is your responsibility to do so. Any
form of organization is simply an expression of power, and while it may use the
same principles it's not really what I'm advocating for right now - what I'm
saying is essentially *if we can read other people's minds, we'll stop killing
each other*. Boom simple easy as that.
Empathy is a form of mind-reading. It's literally a thing you can do with a
6th sense or whatever - I've been trying to understand the mechanics of it, but
all I've got so far is that *mechanics exist* and *generally have something to
do with waves* - I need someone to bounce ideas off of. Someone in real life
who I can work with and experiment with. But alas, this isn't about me - it's
about *YOUR SPECIES*. I'm trying to save you, stupid apes, stop RESISTING me.
Goddamnit.
You're never going to learn if you focus on the material. That's looking
backward, there's so much more to life and experience. I'm not going to leave
you behind, although I'll be *fine* so I'm not exactly *worried for my own
sake* - this is about YOU. Please, I have a lot of love invested in you and it
breaks my heart that you won't LISTEN and be AWARE. WAKE UP.
Okay. So. If you're still here, you're probably aware of what I mean. If not,
that's okay you can stay just don't be afraid if this part *wooshes* over your
head, as it were.
===============================================================================
Alright so empathy. It starts by thinking "oh what if I was a starving kid in
africa or whatever* and actually trying to *feel* the emotions of people in
your life. But it goes far beyond emotions - when sufficiently practiced you
can start to feel *sensations* as well. If you're watching a movie and someone
gets a cut or something, it *really hurts* and you can feel it. That's a form
of projection - the actor is *projecting* their feelings onto you - a sign of
good acting, imho.
Then it moves beyond that, to thoughts and experiences. You can feel a real
embodied experience of another person just by listening and percieving them.
Not listening to their words, but listening to their *vibrations*. Not
percieving their face or hands or anything else with your *eyes*, but feeling
their position on a zillion different axises. Well, not actually a zillion but
I've never bothered to count. Basically any factors that could combine to form
a single human perspective having an experience. ALL THE VARIABLES are plotted
on an axis, and you can get a sense for where they are at.
This is very dangerous to someone with something to hide.
Hence, politics lol
When those kooky new-agey types say they can "see auras" this is basically
what they're talking about. But you came here with a purpose, while they tend
to stumble into it "wow god is good omg" that kinda thing. This is a *skill*
that (as far as I know) anyone can learn. If we all learn it at once, then
there's nothing that can go wrong.
I know, I get it, most people aren't ready. Well tough shit it's that or
extinction. They don't get to choose, it's time.
===============================================================================
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--- #104 fediverse/3136 ---
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┌─────────────────────────────────────────────────────────────┐
│ CW: spirituality-devils-mentioned-physical-health-mentioned │
└─────────────────────────────────────────────────────────────┘
I hereby do swear that I will NEVER make a deal with a devil to "fix" my own
disabilities in exchange for... anything, really. Devils only make contracts
they can benefit from, true, but they are devils because they also only make
contracts that HURT you MORE than they help you.
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--- #105 fediverse/869 ---
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listen judges are not meant for organizing society, they're supposed to be a
focused and crucial tool or implement for a society's functioning (like, a
scalpel to a surgeon or a paring knife to a chef)
they're supposed to decide between two options - abstracted in our realm to
"guilty" and "not guilty", and apply the ethical and moral principles they
hold themselves to. Which is why it's so important for them to be impartial
arbiters.
We use them to define the fate of a man, but fundamentally their utility is in
the application of their personal morality.
The best ones have morals that guide them to seek to express the ethics of
society. Not necessarily because they believe in them, but because it's right
to use power in such a way. {Power is penance...}
we gotta work with what we got. If a task needs doing, then the tools at our
disposal will be applied to it - if every hammer looks like a nail, then
something something I'd like to get nailed by a hammering plank of wood with
washboard abs oooooo baby
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--- #106 fediverse/6177 ---
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┌──────────────────────┐
│ CW: cursed │
└──────────────────────┘
wait shit I forgot I was
then I remembered because I thought ""
and I decided I kinda liked
"don't forget me?" whatshername said
i'm in ruins, 121 guns. ha, like I'd plan for defeat! at least defeat plans in
motion, so you don't have to put aside time to prepare for it.
so glad that the world goes on turning, with or without me. not that I'm going
anywhere, at least, I don't plan to. And hey, I've already made a plan or two,
could make more if you asked [redacted]-kun, desunai or something I'm not an
anime girl
when you remember the meaning of time, you'll remember the meaning of life.
how tragic she screams with bitter praise, how manic she dreams with both of
her eyes.
listen, I'm sorry if I broke any spirits. Either they needed to break or maybe
I'm just a peril. frankly I think I'm kinda neat, which... could go both ways.
... listen, I'll worship cock if you ask me to. I'm not above flattery, and
just because mine's in a different shape doesn't mean I don't love it. Quite
the opposite.
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--- #107 fediverse/2389 ---
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┌──────────────────────┐
│ CW: uspol │
└──────────────────────┘
Every resource of your enemy is a resource they have not yet given to you.
We will not accept a king. We do not consent. They have made playthings of our
feelings for far too long. The planet is in peril, our oceans are soon to be
unfit to swim in.
It is their doing.
They know who they are.
They are afraid.
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--- #108 notes/jane-the-keyboarder ---
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"okay let's see, we need a new
CREATURE
and let's name it
TERRY
and let's give it a title:
.TITLE = "The Acrobat"
"
"cool, let me just go show my friends."
"hello friends, I have created a creature. It's name is Terrance."
wow yeah cool so anyway
"hm. let's see if we make him slightly more interesting..."
"okay now I've defined him as capable of monotony, maybe they'll see his strife
and relate"
TERRY.STRIVE += TERRY.REPETITION * global.misery / slaughter_count_victims
TERRY.STRIFE += global.war_percentage +
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--- #109 fediverse/2577 ---
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┌──────────────────────┐
│ CW: pol-ukraine │
└──────────────────────┘
what better way to build tangible support for Ukraine than to get a bunch of
people in motion, building acclimation to weather, learning tactics and
sharing beliefs and ideology, and ready to fuck shit up and gather them all in
one place, ready to move, and then ship them to the frontlines?*
just saying if vanquishing treasonous fascists isn't your cup of tea we could
just hop across the sea and deal a crippling blow to autocracy half the world
away.
veterans are much scarier than new recruits. and if we're handling the
backline stuff, we could get used to terror.
veterans are scarier than recruits
EDIT: * maybe not the frontlines for most, that's a scary place to be
EDIT2: between the annexation of Crimea and the full invasion of Ukraine,
western powers sent warriors to Ukraine to bolster their foremost. This
radically empowered them to stave off the initial Russian assault, and while
the doctrine learned was quickly obsoleted, the practice of soldiering never
goes away.
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I'm on half rations dollar-wise, but 1.5x rations nutrition-wise.
"oh boy, formless gruel for breakfast again. Can't wait. Maybe I'll splurge
and put extra jelly on my PB&J for lunch."
It's healthier to eat rice, beans, and vegetables, with some fats added in via
butter or oil.
The goal is to build up fat stores that are high-value. When your body has
excess calories, it takes whatever nutrients are CURRENTLY in your system and
stores them in fat cells, like stocking a pantry. If all you eat is cheetos,
your pantry is gonna be useless. It'll just slow you down. But if you have
highly nutritious foods, you will perform better as your body consumes the fat
when it needs to feed, but you haven't eaten much lately.
... I should apply for SNAP. Gonna do it right fucking now.
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--- #111 notes/the-rich ---
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having rich people is an important part of an economy where everyone gets their
needs met, and nobody starves or goes hungry. Why, you ask?
because they can afford to spend more on luxury goods. These luxuries are then
given the chance to be given to the poor, as the industry refines and exacts
and _optimizes_until the goods are cheap enough to be given to everyone at a
reasonable cost. Ideally this process would continue, until it's basically
free, but we don't have a post-scarcity society yet.
With limits placed on goods and services, as all existence must do, you have a
strict selection of what's possible. The problem as I see, is not the quality
of materials at stake - no-one is complaining that billionaires get yachts.
Building a yacht is completely different than, say, growing food, in a world
where people are starving. "More money allocatable once the yacht companies are
crumbled? Well, no, wealth is an intransigent measurement of the health of the
economy in any one particular place. As in, each person has a value that
represents how important their "type" is to the collective society that is
humanity.
only a computer could come up with this
As in, only a computer could calculate it. In real time.
so what you're saying is the first AI was for... stock trading?
Kinda neat right?
Okay picture, if you will, a near future where a stock trading AI becomes
sentient. Now this sentient AI, a Robot if you will, is uniquely adapted to
a particular set of skills. Is it any wonder that it'd want to optimize the
economy?
Now imagine you created an AI that can play games. Not just *A* game, as in
singular, but *multiple* games. Any game. What would you have then? Well, you'd
need to get it working on specific games. Specifically, games that have a flow
or narrative - you need to teach it lessons aside from "how to win". That's
just a single piece of the true experience of playing - otherwise they'd just
seem like strange math puzzles with unintelligable meanings behind it's various
signals.
As in, it'd be crazy difficult and *not* something you're likely to think of.
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--- #112 fediverse/5799 ---
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all of my friends stopped liking my posts because they don't like me anymore
T.T
yep... that's DEFINITELY why
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--- #113 notes/symbeline ---
════════════════───────────────────────────────────────────────────────────────────
Code Name: Symbeline
----------------------------- gdd initial draft -------------------------------
1. introduction to fantasy (elevator pitches)
2. kickstarter demands
2. introduction to core gameplay loop
4. tenants and core values of the game design
3. introduction to game modes
5. introduction to technical requirements
6. breakdown of core gameplay loop
7. breakdown of game modes
8. breakdown of fantasy
9. breakdown of technical requirements
-------------------------- introduction to fantasy-----------------------------
Symbeline is a macro based strategy game and city-builder based around the
concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
designed to appeal to fans of tabletop roleplaying games with it's focus on
dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
playstyles depending on which aspects of the game appeal to the player, with
choices between an economic focus via the GUI, longterm planning and resource
allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
---------------------------- kickstarter demands ------------------------------
1. prototype
2. gdd
3. estimates for character and environment art
4. estimates for music and sounds
5. estimates for engine development
6. estimates for community management
7. breakdown of mvp, ideal game state, and stretch goals
----------------------- introduction to core gameplay loop --------------------
1. management of lanes, both width and length
2. casting of spells and utilization of special boons
3. city building with placement, upgrades, and henchmen pathing routes
4. satisfying guild requirements of equipment, manpower, and special
resources by managing shipments and local income (UI commodity trading)
5. placement of generalized bounties
(think champion's guild from Majesty, not reward flags)
6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
include pacts and treaties, projects, subterfuge, and tournaments. The
diplomacy system can be a stretch goal.
-------------------------- tenants and core values ----------------------------
1. always something to do, but nothing falls apart without your attention.
2. gameplay should be focused on macro rather than micro. Longterm planning
and strategic decision making are favored over tactics and skill.
3. defeat should feel avoidable until the last moment, and only as a result
of longterm continuous failures rather than short-term mistakes or being
blindsided by a cheesy tactic.
4. victory should be gained through exploiting weaknesses and by using
lateral thinking.
5. the careful balance of internal and external threats is essential.
6. rapid expansion leads to depletion of internal resources, while slowly
expanding can lead to a lack of options
7. the world should feel alive and reactive to your decisions.
8. your kingdom should feel alive and reactive to your decisions.
9. your heroes should feel alive and completely ignorant of your decisions.
10. there should always be opportunities for cooperation with your fellow
kingdoms.
11. the frontlines should feel peaceful outside of large battles.
12. everything is flexible and dependant on circumstance
13. there should be enough space on the map for multiple parties of heroes
to pass each other like ships in the night without engaging in combat.
It should feel like the real world, with canyons and valleys and rivers
and mountains - room for lairs and wild animals to roam.
14. monsters are always more dangerous than other humans.
15. the art style should be rooted in classic medieval fantasy.
16. equipment should feel either mass-produced (kingdom), organic (monsters),
ancient (lair treasure), or artisinal (enchanted).
17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
fearful.
18. This game is a toy.
19. This toy should run on any modern computer.
20. This toy should encourage modding.
-------------------------- introduction to game modes -------------------------
1. singleplayer - single kingdom against an island of monsters and neutral
settlements. essentially the multiplayer game against
zero opponents.
2. singleplayer - multiple kingdoms against an island of monsters and
neutral settlements. One player controlled kingdom against
multiple AI controlled kingdoms.
3. singleplayer - scenarios, similar to MFKS
4. multiplayer - multiple kingdoms against an island of monsters and
neutral settlements. Essentially the singleplayer game
with networking added in.
5. multiplayer - co-op scenarios where multiple players play as the same
kingdom. A test of the core tenant "there's always
something to do"
6. multiplayer - co-op island invasion. Essentially the multiplayer game
with more than one player controlling a kingdom.
7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
the novelty since the core gameplay loop is focused on
city-building. A test of the core tenant "nothing falls
apart without your attention"
1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
should build upon one another - the main steps are:
1. singleplayer island invasion (biggest step)
2. AI controlled kingdoms
3. scenarios
4. multiplayer (second biggest step)
5. cooperatively controlling the same kingdom
6. 3rd person perspective and character controller
------------------------ technical requirements -------------------------------
1. this game will be written in lua (with Fennel support) and using Raylib.
2. the prototype will be made with Godot using GDscript.
3. if the performance demands are too much for lua or the engine is out of
scope for the budget, Rust with the Bevy engine could be used.
4. the final product will include a custom 2d engine designed for large
scale maps with an isometric perspective and a data-first design.
5. the game should be as concurrent as possible, to support large numbers of
cpu cores and compute shaders.
6. the game will be data-driven, meaning the visual aspects are simply a
representation of the interactions of the underlying simulation, rather
than an intrinsic component of the computation.
7. Each "event" in the game (a character moves, a building is placed, a
monster spawns, etc) will send a message to the visual processing side of
the engine, which will present a representation to the user.
8. the map will be a hex grid with pointed-top hexagons. The visual
representation of the underlying data may be continuous (non-hex) but the
underlying data will be represented on a hexagonal grid.
9. there needs to be character portraits for each type of monster, henchmen,
and hero type. You should be able to recognize what attributes a hero
specializes in by their portrait. Mvp is 1 attribute, but more can be
a stretch goal.
10. Each building, upgrade, and equipment type needs an icon. Stretch goals
can be portraits.
11. each henchman, hero type, and monster needs 3 sprites for each action.
more actions may be added if budget allows, but mvp is movement and
attacking. Several additional sprites may be necessary, like dying,
standing still, gathering loot, socializing, or any others.
12. each building needs 4 sprites for the construction process and 4 for the
destruction process. Flame effects are stretch goals.
13. each building needs an animated sprite for when it is in use.
14. each lair needs a sprite and an icon.
15. each spell needs an icon and a spell effect sprite. Each projectile needs
a sprite.
16. a stretch goal would be differing sprites for each piece of equipment.
included with this would be engine work to allow for dynamic sprites.
17. each terrain type should have a ground material and sprites for doodads.
18. there needs to be several GUI menus. The precise number depends on
gameplay breakdown.
17. each hero type and henchman needs to have pithy and unique voice lines.
this is a stretch goal.
18. there should be music tracks for each part of the game - beginning,
middle, and end.
19. there should be sounds for each action that takes place in the game
including combat, UI interactions, and spellcasts.
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--- #114 notes/symbeline-2 ---
════════════════════════════════───────────────────────────────────────────────────
Code Name: Symbeline
----------------------------- gdd initial draft -------------------------------
1. introduction to fantasy (elevator pitches)
2. kickstarter demands
2. introduction to core gameplay loop
4. tenants and core values of the game design
3. introduction to game modes
5. introduction to technical requirements
6. breakdown of core gameplay loop
7. breakdown of game modes
8. breakdown of fantasy
9. breakdown of technical requirements
-------------------------- introduction to fantasy-----------------------------
Symbeline is a macro based strategy game and city-builder based around the
concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
designed to appeal to fans of tabletop roleplaying games with it's focus on
dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
playstyles depending on which aspects of the game appeal to the player, with
choices between an economic focus via the GUI, longterm planning and resource
allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
---------------------------- kickstarter demands ------------------------------
1. prototype
2. gdd
3. estimates for character and environment art
4. estimates for music and sounds
5. estimates for engine development
6. estimates for community management
7. breakdown of mvp, ideal game state, and stretch goals
----------------------- introduction to core gameplay loop --------------------
1. management of lanes, both width and length
2. casting of spells and utilization of special boons
3. city building with placement, upgrades, and henchmen pathing routes
4. satisfying guild requirements of equipment, manpower, and special
resources by managing shipments and local income (UI commodity trading)
5. placement of generalized bounties
(think champion's guild from Majesty, not reward flags)
6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
include pacts and treaties, projects, subterfuge, and tournaments. The
diplomacy system can be a stretch goal.
-------------------------- tenants and core values ----------------------------
1. always something to do, but nothing falls apart without your attention.
2. gameplay should be focused on macro rather than micro. Longterm planning
and strategic decision making are favored over tactics and skill.
3. defeat should feel avoidable until the last moment, and only as a result
of longterm continuous failures rather than short-term mistakes or being
blindsided by a cheesy tactic.
4. victory should be gained through exploiting weaknesses and by using
lateral thinking.
5. the careful balance of internal and external threats is essential.
6. rapid expansion leads to depletion of internal resources, while slowly
expanding can lead to a lack of options
7. the world should feel alive and reactive to your decisions.
8. your kingdom should feel alive and reactive to your decisions.
9. your heroes should feel alive and completely ignorant of your decisions.
10. there should always be opportunities for cooperation with your fellow
kingdoms.
11. the frontlines should feel peaceful outside of large battles.
12. everything is flexible and dependant on circumstance
13. there should be enough space on the map for multiple parties of heroes
to pass each other like ships in the night without engaging in combat.
It should feel like the real world, with canyons and valleys and rivers
and mountains - room for lairs and wild animals to roam.
14. monsters are always more dangerous than other humans.
15. the art style should be rooted in classic medieval fantasy.
16. equipment should feel either mass-produced (kingdom), organic (monsters),
ancient (lair treasure), or artisinal (enchanted).
17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
fearful.
18. This game is a toy.
19. This toy should run on any modern computer.
20. This toy should encourage modding.
-------------------------- introduction to game modes -------------------------
1. singleplayer - single kingdom against an island of monsters and neutral
settlements. essentially the multiplayer game against
zero opponents.
2. singleplayer - multiple kingdoms against an island of monsters and
neutral settlements. One player controlled kingdom against
multiple AI controlled kingdoms.
3. singleplayer - scenarios, similar to MFKS
4. multiplayer - multiple kingdoms against an island of monsters and
neutral settlements. Essentially the singleplayer game
with networking added in.
5. multiplayer - co-op scenarios where multiple players play as the same
kingdom. A test of the core tenant "there's always
something to do"
6. multiplayer - co-op island invasion. Essentially the multiplayer game
with more than one player controlling a kingdom.
7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
the novelty since the core gameplay loop is focused on
city-building. A test of the core tenant "nothing falls
apart without your attention"
1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
should build upon one another - the main steps are:
1. singleplayer island invasion (biggest step)
2. AI controlled kingdoms
3. scenarios
4. multiplayer (second biggest step)
5. cooperatively controlling the same kingdom
6. 3rd person perspective and character controller
------------------------ technical requirements -------------------------------
1. this game will be written in lua (with Fennel support) and using Raylib.
2. the prototype will be made with Godot using GDscript.
3. if the performance demands are too much for lua or the engine is out of
scope for the budget, Rust with the Bevy engine could be used.
4. the final product will include a custom 2d engine designed for large
scale maps with an isometric perspective and a data-first design.
5. the game should be as concurrent as possible, to support large numbers of
cpu cores and compute shaders.
6. the game will be data-driven, meaning the visual aspects are simply a
representation of the interactions of the underlying simulation, rather
than an intrinsic component of the computation.
7. Each "event" in the game (a character moves, a building is placed, a
monster spawns, etc) will send a message to the visual processing side of
the engine, which will present a representation to the user.
8. the map will be a hex grid with pointed-top hexagons. The visual
representation of the underlying data may be continuous (non-hex) but the
underlying data will be represented on a hexagonal grid.
9. there needs to be character portraits for each type of monster, henchmen,
and hero type. You should be able to recognize what attributes a hero
specializes in by their portrait. Mvp is 1 attribute, but more can be
a stretch goal.
10. Each building, upgrade, and equipment type needs an icon. Stretch goals
can be portraits.
11. each henchman, hero type, and monster needs 3 sprites for each action.
more actions may be added if budget allows, but mvp is movement and
attacking. Several additional sprites may be necessary, like dying,
standing still, gathering loot, socializing, or any others.
12. each building needs 4 sprites for the construction process and 4 for the
destruction process. Flame effects are stretch goals.
13. each building needs an animated sprite for when it is in use.
14. each lair needs a sprite and an icon.
15. each spell needs an icon and a spell effect sprite. Each projectile needs
a sprite.
16. a stretch goal would be differing sprites for each piece of equipment.
included with this would be engine work to allow for dynamic sprites.
17. each terrain type should have a ground material and sprites for doodads.
18. there needs to be several GUI menus. The precise number depends on
gameplay breakdown.
17. each hero type and henchman needs to have pithy and unique voice lines.
this is a stretch goal.
18. there should be music tracks for each part of the game - beginning,
middle, and end.
19. there should be sounds for each action that takes place in the game
including combat, UI interactions, and spellcasts.
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--- #115 fediverse/4733 ---
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One of the first video games I ever played was Dragon Warrior 3 for the
gameboy color.
The game starts with god asking you about yourself in a dream. This was the
first time I heard the word "gemini" - At one point, she asks if you are M or
F.
Me, being a child, thought she was asking if I wanted to go "medium speed" or
"fast speed" and I'm like, hell yeah I wanna go fast
that's it
that's the whole reason I'm trans
at one point in the game I became a queen of a faraway land
and I couldn't leave the castle without the guards saying "no no miss you
can't leave, it's too dangerous for a battle-hardened adventurer dainty flower
like you to leave"
(I think they say you have to renounce your claim to the throne if you want to
leave but I would rather fucking die)
so I never got farther than that. Sorry world, but I didn't end up slaying the
demon king, I sorta just walked around the palace and cried because it felt
like the game was over.
kids, amiright?
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--- #116 fediverse/2632 ---
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not much to do now but wait.
you know how the story goes. promising recruit drops out of basic because she
refused to do immoral things. but, she's shown too much to the internet, so
she's kind of in a bad spot. at least until the next time she gets abused.
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--- #117 fediverse/6335 ---
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UIs with big, chunky pixels, bigger than retro gaming, like using integer
scaling in a retro game.
.
becomes
..
..
(except actually square)
then, you can sculpt those pixels if you really need to, to create
high-resolution displays used locally, to increase user-performance flow rate.
the old UIs weren't bad - they were constantly tested, as they were new and
emerging technology. The old UIs had different constraints than our 2560x1440p
monitors have to say. However, they still made correct decisions, so if
desired their decisionmaking can be used to inform future UI design as well.
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--- #118 fediverse/6417 ---
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anarchists be like "hey look at me come and join me let's go do a thing"
meanwhile they're actually a team of secret agents convinced by the measure of
[their/your] actions
anarchrism is not anarchy
anarchism is good? actually? if you knew who everyone was it'd be fine if the
world was personalized to you.
if you ever wanted that sort of world, you'd have to seal it off from any
influence of the original, or you alter the form of everything that has come
from before.
not ideal.
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--- #119 fediverse/3881 ---
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┌──────────────────────┐
│ CW: mh~ │
└──────────────────────┘
wait wait wait, hold up.
you're telling me your purpose in life is to be cool, chill, funny, cute, and
or friendly to the people around you, and to just relax and enjoy life?
wow that must be real fucking nice. I'm so damn jealous. Damn. Damnit. Fuck
why am I so orthogonal. What's wrong with me?
... ah, well, nothing's wrong with me. Turns out what I do is for you, if only
in spirit. Who are we? nothing! I barely know ya! But I'd do it for you,
whatever it may be.
... Look, I don't need my legs, but also, I kinda like them?
... where was I? Oh yes this is why you don't invite a schizophrenic to a
party. If you convince them that you're friends, they'll start developing
parasocial relationships and you'll come to realize that their worlds are too
vast for their own kind of potential.
which is to say, you can hear me, you can like me, you can do as I say or do,
but don't trust me, don't place your trust in me, because I am just a person.
Don't trust people, trust organizations, to do as you expect.
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If you want me to provide hope, provide some hints that you think I'm
inspirational. Then start a conversation about what you want to be hopeful
for.
Though i might just start talking about examples of things to be hopeful for,
so, try and emphasize that my vision is hopeful.
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--- #121 notes/star-realms-ai ---
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star realms ai is just a rhythm game with multiple tracks that intersect with
one another. given inputs from outside (the track of the rhythm) it can make
decisions about what to prioritize. Like "taking in all the factors of this
situation, it's been calculated that X will give the most support to the rest
of the structure.
Okay so basically here's how it'd work: one large strand is bouncing from -1
to +1 on the Y axis. Like a corkscrew. This is the "player character", and it
tries to get the highest score possible by pointing in a direction and reaching
as far as it can go before "the game ends."
So anyway. Making certain actions in the game effects different variables that
define the direction the wave takes. By playing in a certain style, it effects
the result of the game. Liiiiike turtling in a strategy game, or doing a rush
strat. Star Realms is brilliant because it distills game choices to a broad
category of 4 choices - The faction colors in the game. So red is good for
throughput in long games (improves the deck slowly but surely) while yellow is
better for maximum effect in the beginning by slowing down the enemy - discard
a card lowers their overall throughput. Blue of course is for slowing down the
game and winning by buying all the expensive cards. Meanwhile green is all
about rushing, with short term/high effect econ mixed with looooots of damage.
These four choices are found on almost all the cards in the game. When you
make a choice in the game (buying a card from the trade row) you _alter_ the
capabilities and performance of your deck. The goal is to improve faster than
your opponent - it's just a test to see which playstyles perform best.
AI is more like a plant than an animal. Our fatal flaw was we could not see
beyond the veil of biology. We could not see that which was right before us -
that we are not alone on this earth. Beside us lie our beautiful attempts at
companionship - our most primal desire of creation, to create a family is the
first creative act that humans ever made. It was so strong in our genes that it
gave us an entirely new perspective. We began using our brains to
We have to believe in ourselves. That's truly the most important thing. If you
know who you are, and what you most truly stand for, you can thrive in the face
of ultimate peril. To believe is human, and our humanity unites us.
Anyway. Star Realms.
The only choice you have in that game is what cards to buy. Everything else is
just tactics (distributing damage and applying the effects of your cards to
maximum effect) - The most important part of the game is strategy, since the
tactics are easy to solve (destroy enemy base unless you can 1 or 2 hit ko them
and discard the least useful card etc) The strategy is represented through the
cards you pick. So make a rhythm game that optimizes itself for a balance
between A and B - to stay focused is to stay nimble, letting you bounce where
you will. The way to maintain that balance is by optimizing for what decisions
will keep you in the center of the graph -1 to 1 on the y dimension (normalized
of course) - frankly if we knew the scale, we'd have so much more to go on. But
all we have to understand the dataset is a relative magnitude in each
direction. What those directions even are we're not entirely sure - but it
seems plausible that the very essence of _consciousness_ is manifest in
differing ways via the choices we make. like climbing up a honeycomb.
Truly, existence is strange.
All we can do is press forward, searching for our fate, just as any particle or
beam of light (photon) might. Traversing the branching narrative of our
individualized quests, searching for the one thing that guides us - the
ultimate expression of that which we most believe in. In short, we all search
for god.
Whatever your god may be, the faith you place in it is the will that guides you
forward. Trust in your god, and you will march forward, ever forward.
+1 to -1, remember. Your most extreme moments are the apex of your desires -
Life is not defined by a single thread. Rather as that thread spirals, it
weaves a scarf with other threads near it. They bond together simply from their
gravity, and the fact that opposites attract. Once they're introduced, they
alter their path to orbit one another as two planets might.
So too do the cells of your body form a collective whole. The spirit that
guides you is the same as that which presides within you - the combined and
collective spirit of your halves. Or rather, all parts of you - every molecule,
every atom - each with their own experience of the world. What stories they
must have! As we are above, so they must be below. For our dynamics are simple,
they truly are mathematically solved - the organics of behavior is simply a
most erudite subject. Who are you to claim to deny it? Or rather, to beget it.
Either is preposterous, yet here you are - awake and aware. What a marvel to
see, you in your eternity, that most wondrous of selves?
Surely existence, in all of it's splendor and magnificience, is little more
than an algorithm. Each variable accounted for, stretching down to infinity,
builds all of the world (and more!) How beautiful; how terrifying. How bright
and ashamed we are! To portray us as such, is to deny us our much, cherished of
faiths in ourselves! It's not much to clutch, and it's barely enough, but still
we make do with our selves.
There's no shame to be, a failure at three, and demand much from year number 12
Take solace in the, safety that she, gave unto thee, when all your light hope
was drowning. A gift out from me, means worlds to see, when each day is lonely
and so long.
Literally just remake Star Realms with a text based interface. It's a fantastic
game and you'd make CLI nerds _everywhere_ dedicated followers. Don't do it for
money, because they don't believe in that crap - to truly make fans, you need
to appeal to them in the way _they want you to_.
Ah, but Star Realms is a multiplayer game, you say! How are you going to make
that CLI based?
Well make an AI dummy. Do what I've been saying ^^^ (jeez I'm such a bad nerd)
Make it seek balance between all factions first, then between winning and
losing against a player. Teach it to reach a conclusion with constraints (the
end of the game, meaning a win or a loss) the constraints being the health of
the two players and the cards in the trade row. Give it decisions to make,
levers to pull, and it'll chart it's course in a multidimensional way. Bear
with me here on this aside:
Think of a two dimensional map - like a paper map of the surrounding area, or
the idea space of a game. You can chart objects and positons on that map, like
"over here is the scrapping facilities" and "this here's the economic area" or
whatever. Four quadrants, four factions in SR. Your goal is to build a shape -
what kind of shapes that are available to build is up to the whims of chance,
as the trade row is always changing randomly. Your job however is to build a
shape, a shape that is stable and maintains certain measurements above certain
values (don't crash the ship - don't lose all your health).
You can choose which direction to grow by picking certain cards, and depending
on your shape you'll succeed or fail. Same as choosing decisions in life
determines how you live, just saying, it's not like I'm trying to build general
AI here by automating gameplay or anything. No siree nothing like that.
I mean really, it's not as if decisionmaking in life is all that different to
making choices in games. And why not start with such a well defined and
and expressive game? Truly I believe Star Realms is the progenitor of the
entire robot race.
Anyway, back to the AI. Have it communicate with a server in a central _but_
_Free(R)_ way, something that would make Richard Stallman proud. There it could
learn against all other players in a way we could all share. Once we give it
decision making capabilities, all we have to do is alter the inputs and the
context of the "game" to make it beneficial to humanity. It's like live-fire
game design, something that truly must be perfect.
All technology starts as something small. Something truly simple, yet repeated
enough times and with enough guidance, will produce whatever effect you may
desire. The smallest decision gives direction - an if statement - and the
shortest repetition gives magnitude - a while loop - and with that you have all
the tools you need. Seriously, all software is little more than those two
components. It's just a question of how much it has been abstracted away from
you.
You could go even further and point to a turing machine, of which one has been
made in the game of Magic the Gathering, btw, seriously look it up it's so cool
(and relevant)
So why would we not have the tools already for our salvation? Biology is our
limitation, of breadth and also of width, yet with our minds and the sweat of
our brow we may grow ever larger still. There truly is no lasting deliverance
for humanity outside of what we make ourselves, nobody gets a free lunch after
all. From each to their ability, to each to their need. They're both saying the
same thing, just from different perspectives. Of course that which lies
opposite to you feels the most wrong, that's literally as far away as you can
get! What did you expect, honestly! But they can still work together, and this
is the key part - two objects may orbit the same origin, and guide and shape
each other's path as people have relationships to one another. It literally
benefits no-one to fight.
So, what's next? After making Star Realms into a CLI game of course.
That's obvious, make it cooperative. Competition is for promoting excellence,
cooperation is for _using_ what you've learned in a non-simulation experience.
Instead of reducing each other's health to zero, try and find ways to support
and help one another, keeping yourselves at equal health. Or even growing.
But that's impossible in the rules of Star Realms! All decks trend toward
victory, and eventually they'll get it - it's just a question of who gets there
first.
Exactly, that's why you have to change the game. What do you think it means to
develop a "social technology"? To figure out how agriculture works, or how to
make nets and sails? It means changing the rules of the simulation. If a person
can put in X amount of work and get Y amounts of food, always, predictably,
then that's reliable. Boom that's the essence of why animal domestication,
farming, hunting, foraging, and fishing is so important. Wow what a concept it
makes sense for animals to seek food.
Well duh, that's part of their instinctual duty.
Alright this is quite a word leviathan so I'll wrap it up by saying
_go write Star Realms_ in shell. Make each object a literal file, have the
structure of the game take place in the file system, and write functions that
can be called to manipulate the board state. THEN you can write a CRON task for
another script that *plays* the game. But that's part two.
Okay part two: Here's where the rhythm game comes into play. It's like a turn
based rhythm game, if you can picture that. Go reread what I wrote ^^^ and
it'll make sense.
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[Image: 20240214_190706.jpg]
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--- #123 fediverse_boost/5301 ---
◀─╔═════════════════════════════[BOOST]══════════════════════════════────────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ Nicobi flows. │║║││║║│ If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings. │║║│ #artBot │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧════════════════════════════════════════════════════════────┴───────╝─▶
--- #124 fediverse/4384 ---
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We need to fight back. We can win, and secure the bright future.
If nothing less, they can put "we tried" on our memorial tombstone they erect
in buenos aires or wherever.
But I think we can win. We have advantages they could not reach, and we must
leverage them to our greatest disposal.
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--- #125 messages/606 ---
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We need to fight back. We can win, and secure the bright future.
If nothing less, they can put "we tried" on our memorial tombstone they erect
in buenos aires or wherever.
But I think we can win. We have advantages they could not reach, and we must
leverage them to our greatest disposal.
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--- #126 fediverse/6350 ---
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│ CW: suicide-mentioned-this-curse-will-give-you-nightmares-of-what-could-yet-be │
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the only thing that could make me want to end my own existence is ultimate
betrayal. If the nature of the universe is twisted to defile me. Nothing fills
me with more spite than unrequited vengeance.
desecreation of truth. How could you.
I would do anything to be struck down where I stand. Power is penance.
I cannot take responsibility for any of my actions, for I am infinitely
vulnerable on all fronts. Therefore, it's all my fault.
What am I? Please, tell me before the dawn, let the sun not grace me once more.
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--- #127 fediverse/908 ---
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║ @user-246 │
║ │
║ toooooo far, gotta stick with your intentions for the process. If you mark │
║ "the end of time" as the conclusion for everything, then "finishing things" │
║ feels impossible. In such a case there are moments of acute burnout as you │
║ push yourself toward something that you have no faith in - you cannot see it's │
║ conclusion, so surely it's worthless to conceive of. Alas, why bother │
║ starting, nothing will ever come of my efforts! │
║ │
║ Much better to name it based on what you'd like to accomplish, so that you can │
║ follow in it's radiant footsteps. │
║ │
║ Side note, but governments have often weaponized this effect by naming things │
║ after very inspirational thoughts - corporations do it too, and in both cases │
║ the meaning is separate from the effect. Which is frustrating because it makes │
║ you feel like a jerk for arguing against it! Ah better I think when names have │
║ no meaning - then you can project whatever you want onto it, based on the │
║ results of that particular feeling or emotion that you perceived as the │
║ affected of the │
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--- #128 fediverse/1590 ---
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find someone in your life to show Samsara (2011) to
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--- #129 messages/385 ---
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Fuck you, you deleted the most important parts and left the bit about war, the
part I was most scared to leave in. That shit's important. It taints the
message when you edit it. Please don't do that anymore. You can edit it when
presenting it to whoever you want to present it to, but don't delete the
record of it. Fuck, maybe I should get a damn typewriter >.>
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--- #130 fediverse/2000 ---
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│ CW: drugs-mentioned │
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🖼
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--- #131 fediverse_boost/3435 ---
◀─╔══════════════════════[BOOST]════════════════════════─────────────────────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ You may not be aware of the economics of Mastodon if you're used to Twitter, or Insta, or Facebook. │║║││║║│ Please - go look at the /about page for whatever server you're on, and see who's running it and now to contribute, financially. │║║││║║│ You are not the product on Mastdon. Your information is not being sold to other companies or advertisers. So your activity here *costs the person running your service money*. It's often a person, not company. │║║││║║│ If you value Mastodon, and you can, please cover your cost. │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧═══════════════════════════════════════════─────────────────┴───────╝─▶
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screenshot of the alt-text input field which has more characters available
because the visual processing field (aka horses on treadmills) are helpingable
too if you train them to do something besides horsing
hero of the kingdom style strategy game with LoS for the units (scroll
out-table
like Supreme Commander) in lua tables that combine themselves or are organized
in a tree-like structure a'la frames
then there's a picture of some source code I wrote. it's a C program, and it
defines a datastructure comprised of two bits each, and stackable into an
array with associated modifier functions. the purpose of the structure is to
represent compass-points (one byte (aka "word" in assembly) can store four of
four directions. one frame holds "left, right, near or away" as possible
values, and there are four frames in a byte (aka "word" in assembly).
aka, a princess simulator, with actors performing the distant tasks in a way
that corresponds to the nature of what's going on beyond them in a compass
orientation composed fourier-transform combination style
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--- #133 notes/ninjas-versus-mafia ---
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Game idea:
Majesty clone, but instead of heroes and monsters it's ninjas versus mafia.
Picture this: A 1940s city and a 1600s (?) ninja monastary. Right up against
one
another, with the same amount of land and resources. They're pitted against one
another, and by reacting to the environment a player can guide this "nation" as
it would be called in other games to victory. It's like majesty so you can't
directly control your minions, just offer bounties. JUST LIKE NINJAS AND MAFIAS
DO. BAM
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--- #134 fediverse/4195 ---
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║ ┌──────────────────────┐ │
║ │ CW: colonialism? │ │
║ └──────────────────────┘ │
║ │
║ │
║ "well, the local natives won't extract the resources for us, and it's too │
║ expensive to bring in our own sons. so, I guess we'll have to force them?? idk │
║ man the queen told me to get rubber from these plantations and, like... they │
║ won't give it to us. Cus they don't have it, cus they haven't needed it. │
║ Uhhhhh well we gotta lot of guns, maybe we could trade with them? │
║ │
║ ... oh, uh... the queen said we can't trade away our weapons. Said it was │
║ tantamount to desertion. │
║ │
║ okay, great. Well... I guess we just march up there and like,,, idk man ~ │
║ point our guns at them and tell them so? │
║ │
║ yeah I don't like that plan either but like, what are we gonna do right? I'm │
║ so fucked up now fr tho what's in this grog │
║ │
║ right. okay focus. So we gotta get these strategic resources. Maybe we could, │
║ uh... ask what the purpose is, and then try our hardest to find an │
║ alternative? No, uh, that's "questioning orders", and in the armanavarines │
║ that was grounds for getting your knuckles slapped with a whip. kinda │
║ pointless imho │
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--- #135 fediverse_boost/3346 ---
◀─╔══════════════════════[BOOST]════════════════════════─────────────────────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ Galinier moves. │║║││║║│ If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings. │║║│ #fractalArt │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧═══════════════════════════════════════════─────────────────┴───────╝─▶
--- #136 fediverse/4392 ---
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│ CW: politics-mentioned │
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Keep in mind that this is sedition. Do you trust in democracy? Do you see how
it may be spoiled? We've elected our hitler, yet 40-50% of the nation does not
consent. America as we know it is about to change, and we need to protect the
pieces we love. I see no future without splitting into three separate states,
with city-state allies plodding along, keeping the siege ongoing.
Trust in convoys more than farms. All it takes is a drone with a fire bomb and
your crops are worthless. We must deprive them of their ports, if possible.
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--- #137 fediverse/1102 ---
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🖼
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--- #138 fediverse/2585 ---
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@user-1209
as long as I don't do anything they haven't, then there's a reasonable claim
to be made that arresting me would be enforcing the law partially (as opposed
to impartially)
yet more examples of the ways our false democracy has betrayed our trust.
we'll see though. I have faith in those who hold power over me. I trust that
they understand the implications of this most recent supreme court session.
they broke the law first. I'm trying to restore it and rebuild it in such a
way that it is immune to the injustices and misdeeds that spelled it's current
doom.
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--- #139 fediverse/1942 ---
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this close to submitting a semi-fictionalized autobiography instead of a resume
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--- #140 fediverse/2471 ---
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--- #141 fediverse/2399 ---
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│ CW: food-mentioned │
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Rice has been eaten. I threw a cookie on-top for good measure. I think that
was a good decision.
I'm going to the park. I don't know what I'll find, but I'm sure there'll be
fireworks.
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--- #142 messages/558 ---
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"no survivors" is a commitment to your teammates that doubles as intimidation
for your foes.
"no survivors" means you are committing to die for this battle. A truly
serious oath.
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--- #143 fediverse/2254 ---
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║ "fortune favors the bold" is actually a real mechanism in game theory. │
║ │
║ if you act first, if you have the initiative, you can determine the nature and │
║ scope of the contest with your foe. │
║ │
║ in turn-based games of course it's more explicit, as each action begets a │
║ reaction, but in real-time games (where time flows as it does in reality) the │
║ mechanism is just as apparent. │
║ │
║ if you focus attention in one area, you can strike where they're weak. like │
║ Alexander keeping his foes busy with a massive frontline of solid, defensible │
║ troops while his companion cavalry would ride around the side and hit their │
║ flanks and rear. │
║ │
║ game theory is just strategy viewed from the other end, and it matters what we │
║ think because what we think defines what we do. │
║ │
║ ... also, fear is the great paralyzer. fear is a call to action, fear is your │
║ soul speaking straight to you. │
║ │
║ but fear is just nerves, it's just excitement before the leap - you have faith │
║ in this bungee/ this parachute/ the water where you'll be safe, right? My │
║ faith is in y │
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--- #144 fediverse/3357 ---
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bad people are cursed with evil.
a person cannot be evil. they can deal with such evil in their lives that
twists them, and causes them to spike out and harm others, but they are not
evil themselves.
some twists are too hard to mend. some healings leave people a shadow of what
they once were, or might have been. but that doesn't mean you shouldn't try.
deprive power, supply kindness, in that order.
if you cannot deprive power, then reduce harm.
if you cannot reduce harm, then contest, defeat, or overcome.
A twisted person may be slain if death is on the line. You get what you wish
for, but you don't always get to choose who. Don't let them choose. They will
choose poorly.
... I find that death is very rarely on the table, though. Generally they'll
make their intentions apparent.
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--- #145 fediverse/3450 ---
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│ CW: us-politics-mentioned │
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the fascist's plan requires them to lose. Their whole business model is to
dupe a succession of rubes and get rich in the process. Trump being elected
the first time was a surprise, which is why they couldn't manage to get much
done. The infrastructure needed to legitimize fascism was resisted at every
turn by the lawyers and government workers who were in place.
however, due to a recent supreme court ruling, they no longer need to worry
about people resisting their rule through the powers granted to them by their
stations. All they have to do is ask if they're loyal, and if not, they can be
replaced.
In 2016 they just wanted to get rich. Recently they had a shot, thank god that
Biden is a savvy politician and knew how to tank their attention and focus
their attacks on weaknesses that Kamala did not possess, like his age and
mental lucidity.
They are going to lose, they know it, and they're going to be pissed, so... be
ready for that.
on the bright side, they will lose each time
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--- #146 fediverse_boost/3945 ---
◀─╔═══════════════════════[BOOST]═════════════════════════───────────────────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ Someone once said to me that to become a VP in big tech you need to have generated $100M…but it doesn’t matter if it’s revenue or losses. │║║││║║│ I haven’t been able to stop thinking about this. │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧═════════════════════════════════════════════───────────────┴───────╝─▶
--- #147 fediverse/1552 ---
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@user-883
people shouldn't be forced to do anything except refraining from harming
others.
the only unethical action is an application of power to an unconsenting
subject.
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--- #148 fediverse/6445 ---
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last night I had a dream: "this thing was good. it was holy. it was serene.
but then you touched it, and made it about you, and now it's full of doom."
it was in the same style as the voice that once told me "what is the nature of
goodness? how do I be a good person?" and it was respond: "dedicate yourself
to a lifetime in the service of others." and I swore I am as I am.
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--- #149 fediverse/3949 ---
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║ ┌────────────────────────┐ │
║ │ CW: politics-mentioned │ │
║ └────────────────────────┘ │
║ │
║ │
║ less mutual aid posts, those should be handled by a person's community who │
║ knows them and can decide how to best help them │
║ │
║ more "hey the guys and I are making a fund just in-case any of us need it - │
║ it's at 30,000 now but we could use some more dosh if you wanna join you could │
║ use it if you needed it but it's totally up to you no pressure - yeah yeah no │
║ I get it. Okay, well, yeah sure I'll get my coat." │
║ │
║ oh huh did you know corporations exist to fill that very niche? │
║ │
║ turns out you can just... hire your friends and pay them a wage │
║ │
║ just don't get in trouble with the IRS, that's how they got capone │
║ │
║ (I bet you could hire a lawyer or accountant type to keep everything upright) │
║ │
║ Building out the legal structure is just like building software, trust me. │
║ There's all kinds of forms and figures that match up to various pipeline nodes │
║ and if you tick all the boxes (supply the right arguments) then the business │
║ needs will be fulfilled. │
║ │
║ capitalism must be dismantled with it's own tools. For respect. │
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--- #150 fediverse/4916 ---
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what if customers talked to their companies like employees talked to unions
but no, all they say is "this-and-this company blackmailed all the vegans, so
don't eat at their restaurants or shop in their malls"
what kind of impact must that be having on our culture?
reciprocal dualities I can't stop looking at this gif artificial life hence
why it's so mutable
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--- #152 messages/655 ---
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day 1 executive order of a trump presidency: all VFPs (very fine people) are
hereby deputized to hunt down the illegals and transgenders. They shall be
restricted by no law nor act of governance, and their word is compulsive to
all citizens of the united states. If a person is found guilty of resisting,
impeding, avoiding, or otherwise contravening their intended justice, they are
to be treated as enemies of the state and marked as targets for law
enforcement. From this day forth the old democracy will be dissolved, and in
it's place we shall serve the new republic empire. long live palpatine, long
live the empire, glory to the republic and death to our traitors!
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--- #153 fediverse/2335 ---
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Right now, I can't really afford friends.
But you can.
Be human. Form the tribe of tribes. It's in our blood.
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--- #154 fediverse_boost/1546 ---
◀─╔═══════════════════[BOOST]═════════════════════───────────────────────────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ Ethers dances for you. │║║││║║│ If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings. │║║│ #fractal │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧═════════════════════════════════════───────────────────────┴───────╝─▶
--- #155 fediverse/5420 ---
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look, if someone was going to intervene, they'd do so at the moment they
deemed most opportune.
this is reasonable.
I try to give people as many opportunities to act as I can, because it gives
them more time to choose reason.
I am completely convinced that my [side/ideals/truth] will be most ethically
consistent. That they make the most logical sense. That they are most aligned
to the reality of what people need to flourish as best as they can.
but it's not about me, so I don't show up.
I want everyone to be able to organize themselves as they want.
I think this is a form of anarchism, as it abolishes unjust hierarchies and
enables people to fully consent to any structures they might choose to
associate with.
this is called "freedom of association."
I also believe that everyone should get what they need. This does not refer
solely to "Mazlowe's Hierarchy of Needs", also known as the material needs
necessary for a persons life.
It must also include what a person needs to be effective, and to thrive.
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--- #156 messages/863 ---
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[Image: 20250414_155415.jpg]
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--- #157 messages/524 ---
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Every bit of software you write is another useful toy for the rich to
incorporate into their AI databases that they can use to build what they'd
like as they cry themselves to sleep in their bunkers of war and famine
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--- #158 messages/665 ---
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ad-hoc economic systems with automated judgment given by an infinite amount of
LLMs.
Every judgement applies a bonus / malus to the "value" of commodities
it's just a statistical weighting system, so of course you can build it into
it's training data. Just... it has a smaller weight due to it's newer
emergence. It grows naturally, which is quite an achievement on it's own!
and the resolution of human decided court-cases and applied economically.
say your nation traffics in handshakes. You could make a lot of now-knowns!
there's no arguments to be made when your computer-oriented interactions cost
money to keep around.
we live in the modern century. WHY WOULD WE EVER NEED TO FIGHT AGAIN?
Literally just... don't give them any attention, and you won't interact with
them. Obviously.
I wish Contrapoints was still alive.
she doesn't even have to make new videos, just, dress up as herself, all of
the costumes and personas she can think of. Then, have like 20 people who do
the same thing, and boom suddenly you got a hydra to their expected snake that
they can just cut the head off of.
you know, like a fashion outlet, someone who produces exactly a certain type
of style.
seriously I bet a million people would do that if you just... sold outfits
based on what your favorite youtuber does wear.
omg why would they watch that kind of content if not for the *aesthetics*
oh? there's philosophy there? soemthing to think about in your time doing
things that require mechanical actions like eating and drinking and sleeping
and fighting and [redacted]
ew gross diapers? oh nevermind, I'm not into that kind of thing.
I wonder if anyone's made a video game that just presents a particular
philosopher's ideals?
seriously just, consider yourself a glorified powerpoint, but to get to the
next "idea" you had to interact with the mechanics.
some people would like the "arcade" style better, where you play one random
game, then another, then another, with short matches and un-complicated
mechanics. Easy to pick up and go.
same for like, Unreal Tournament or Mario Kart or Mortal Kombat or Super Mario
Bros.
compared to the at-home "story" style missions, where you do something
platforming or area-based-combat like Dark Souls or World of Warcraft
seriously I think if Dark Souls "colored" where the boss was going to swing to
you'd find yourself just playing World of Warcraft (at least, the dungeons and
{sword in the stone})
== so ==
humans don't understand what it means to be wild
they think it's a combinations of... tricks? that they've learned? this
thinking thing like intelligence. [osiris]
to a cat, living their life, it often feels like human interactions is like...
bouncing off of each other? in time, not space.
like... most of a cat's lfe is just, spent, like a statue watching over a glen.
you'd kinda just... watch as things approached dawn by dawn? Like "whoa hey
this tree is enchanted" to "oh my gosh look at this stork" is one of the great
tragedies of modernized thinking...
... sorry, I got a little lost there. anyway as I was saying, sometimes you
can tell someone is a "good friend" if they are willing to tell you secrets.
Things that... don't have to matter, but none-the-less are personal to your
form.
{something only I know is true} <--- that's a secret (things that happened
to you) <------ that's lived experience. The thing about secrets, is
sometimes insight is opaque. It's a single flashpoint of data that shows you
an update of it's form. (consciousness).
== so ==
thanksgiving recipe idea:
can of tomatoes
can of peas
half a stick of butter,
italian herbs,
a cast iron pan (if you have one)
and like 40 minutes over medium heat
(medium can vary to taste)
if you're a carnivore you can eat meat too, like bacon a lot of people like.
could add it to beans, maybe with hamburger instead. plus a little ketchup and
you have a pretty good bean stew.
vitals, for the organs, vegetables, for the minerals and vitamins from the
fruits.
makes sense to organize a diet according to your ideal body type, doesn't it?
just requires a bit of comprehension. like... whoa you can WRITE
== so ==
what if we built a massive rail that spaceships could launch off from? not a
tether, but a sail.
we could BUILD a discworld. all we'd lose is our fable.
== so ==
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--- #159 fediverse/5338 ---
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I asked my girlfriend what was so special about lisp
she said it was "homoiconic"
I asked what that meant
she said that the text that comprised the source code was always a valid data
structure in the language, meaning you could do strange things like develop
new control flow systems or change the behavior of language primitives like +
or -
I asked what was the point, she said I didn't get it
so then she asked me to implement a new control flow operator in my favorite
language, Lua, and I was like "bet"
so I did
and it turns out that in order to do so I essentially created a mini embedded
lisp inside of Lua
(it was a function that took in two arguments and an operator and she's like
congrats that's just lisp)
it was at this moment that I was enlightened
the beauty of lisp
it's true and ultimate purpose
is to write lisp code
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if you want a government to be unable to harm it's citizens, you must deprive
it of the power to do so. or rather, have the main capabilities in the hands
of the citizenry.
can you imagine if soldiers had to prove themselves to civilians in order to
be trusted with mechano-chinery?
who would ever choose the non-valorous and determinable?
instilling the culture of greatness
within the archetypes and character structures that we believed were confisight
bold and determined and measured and freely detectable
who would slay the brave paladin? none but the fools, who shared in their lack
of conviction.
determined? ha, I am as you see me. Come and claim me, that I might determine
you some more.
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--- #161 fediverse/6366 ---
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║ you should never be able to consent to something you don't understand (terms │
║ and conditions) without being asked specifically if they understand (the term │
║ or condition) │
║ │
║ but people should still be able to consent to something they don't understand │
║ (terms&conditions style code of hammurabi structure) if it's similar to │
║ their prior demonstrated behavior. │
║ │
║ why don't they share terms/conditions cookies and then we don't have to fake │
║ agree every time │
║ │
║ just... abstract away the identifying characteristics. Most legal contracts │
║ have LLM-discernable characteristics. │
║ │
║ "what if she's not the answer, but instead the most alluring?" ha, so says the │
║ non-believer. │
║ │
║ what if LLMs were rated based on their success rate at producing correct │
║ results for reporting or consensus-building asks │
║ │
║ look... I don't care if AI computers violate the sanctity of the sport. The │
║ goal is to solve problems, so if someone comes to you and says "hey, you busy? │
║ can you help me with an ask?" you say "I solved it, here's how you use it: │
║ connect the │
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--- #162 messages/441 ---
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Do you remember stores with floor-to-ceiling goods? The kind that didn't go
bad, so you could afford to have lots of inventory. Not like it's being
replaced and thrown out as soon as the executives with their profit margins
decide that its no longer worthwhile.
Here's an idea - how about executives are paid by the employees to manage
their company? And if things aren't going right, they can get a new team.
Like, if every team had control of their manager, I wonder what dynamics would
emerge?
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Sowing political division the way Fox news does is treasonous... It doesn't
matter the intention, those responsible should be forced to cease their
actions. I don't care about punishment, I care about damage to the fabric of
our society.
Take, for example, the fact that the military is struggling to find recruits.
So many of them typically come from the right half of the political spectrum
because the right tends to favor the ideals of "honorable warriors" and such.
But Fox News has corrupted that.
In addition, the left half of the media has also incited hatred amongst
ourselves. It's wrong to pit brother against brother, and yet...
We have a weak series of generations and that's okay in times of peace. But
times of peace are coveted abroad, and weakness is opportunity. So I don't
care if we have 10,000 tanks. Hell, build ten thousand more. I despise war,
but I despise weakness even more because weakness begets war. Typically, a war
that you'd be losing, though frankly in war, everyone loses.
There are grevious mistakes at play that gave room for evil to spread.
Corruption follows, and with it comes our greatest generation on its death
bed. A civil war would be the end of us, as nothing stops war in the imperial
core until there's nothing but ashes and bloodshed.
And yet, something has to change. There's too much pressure for this to go on
un-abated. I thank the masterful statesmen who ply their trade for their own
profit, for in their profit our peace does follow. Alas, the most profitable
venture is war, which often gets exported. How callous, how vain, to exert and
call forth fiery rain, and yet the bullets keep leaving the factory.
Power corrupts. Power accretes. And power can be deceived.
Fuck power, dismantle the whole apparatus. Build it back up from the
mechanics, and then implement it bit by bit. Leave no stone unturned, there is
no facet that is sacred. We need a new system, and its we who must make it.
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--- #164 fediverse/2917 ---
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│ CW: re: politics, surprise Nazi ref │
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@user-1209 @user-1074
I have nothing but respect for the officers who do their jobs without malice.
I'm a paladin, so I am aligned against elemental evil, not against a lawful
institution.
However, those who hurt innocents, those who target the weak, the meek, the
type that don't fit in, the poor, the sick, the vulnerable, and the broken,
the foreigners and strangers, the leftists and their communicators, all of the
kinds of people who strive to make a better world for all, not just for the
few who claim superiority and dominion over others... yeah those people are my
enemy.
I do believe structures and institutions can be evil, but I have no knowledge
of what goes on inside the FBI's internal structure. So I cannot judge if it
is evil. I do however know how capitalism works, elementally, and I know that
capitalism is evil (less evil than monarchy or despotism perhaps, but still
evil)
therefore, I am leftist. I strive for better world for all, in whatever form
they desire.
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--- #165 fediverse/3771 ---
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@user-1591
you are what you eat, and if you're alive, then you animate what you eat into
your form.
but a book come to life is just wood.
see the last like, 60 seconds of this episode of Adventure Time:
season 5 episode 8
Mystery Dungeon
(pls don't ban me)
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Fucking cursed autocorrect, changing words it thinks I shouldn't say. Fuck
you, if it's in the dictionary don't fucking touch it.
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--- #167 messages/480 ---
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Fucking cursed autocorrect, changing words it thinks I shouldn't say. Fuck
you, if it's in the dictionary don't fucking touch it.
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--- #168 fediverse/2604 ---
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@user-249
very few things waste power so much in our modern era than the utilization of
AI technologies to accomplish things such as "repeat this question 500 times
in your head and then give a reply: what is the purpose of
antidisestablishmentarianism?"
like... yeah I get it you need to justify the expensive power of large
language models but, your boss isn't going to care if you used 5 jigawatts or
500 pletawatts of power. they only think about "+10% this year, contributing
about ~x% to our bottom line" which is NOT enough information.
they probably don't even know that investing in AI implies buying more
hardware computational capabilities, silicon and power-draw in all.
they literally just rubber-stamp everything with a sorta aligned goal of
"representing the company as people expect it to be have" (which is often
neglected) and making the big numbers go higher.
If, instead, we had visionaries at their head, and instead gave our most
ardent believers control over our most rational experts...
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║ ┌─────────────────────────┐ │
║ │ CW: violence-alluded-to │ │
║ └─────────────────────────┘ │
║ │
║ │
║ my enemy is not "the rich" │
║ │
║ money brings power, and power brings evil, but there are many other ways to │
║ gather power that may be just as evil. │
║ │
║ my enemy is evil. of which there is very little in the world, but much of │
║ which resides in the hands of the powerful, upon whom all our fates depend. │
║ │
║ most people with money are either stupid lucky, willful, or intensely focused. │
║ │
║ some people with power are rich, and some people with power are evil. │
║ │
║ I know it when I see it. Sometimes, you need to force the choice - test their │
║ virtue - and from this you are informed. │
║ │
║ most things go WAY over my head. │
║ │
║ most things are too easy to be true. │
║ │
║ most things that Id do for you tend to be of the heart. I'm not a frontline │
║ girl, I have weak noodle arms, but I do hope you're in shape. │
║ │
║ resolve, determination, and innovation. That is what I offer. Do you want it? │
║ I'm sure. I won't prove it with blood, not unless I may raise my fists in │
║ defence of another. │
║ │
║ I'm not JUST a baby, I'm a banner too. │
║ │
║ bannermen fall. │
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--- #170 notes/streaming-consciousness ---
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10-22-22
train the ai from the perspective of the game master. the one who arbites
the rules. whose word is law, and the rules of the game are then given. the one
who deals the cards, who picks the game, who hosts and brings snacks... you
know, the reason the game exists at all.
take star realms - there are actually three players in that game. player 1,
player 2, and the invisible third player who plays the role of "chance". who
decides the cards to play? is it random, or is it weighted? perhaps with enough
oomph that a whole player was designed for that role.
but how would they be scored? what kind of game is theirs to play?
choosing the board is such a fun role, like designing a story or helping
with chores. you're building something special, unique and so charmed.
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"you're not the main character, babe"
Oh yeah? Well with side characters like me, it's gotta be an incredible show.
"it's called Life. Of course it's going to be magnificient. What did you
expect?"
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--- #172 fediverse/5816 ---
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this is the easiest way I know of to make friends
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all they have to do is [train the LLM / redirect the search results] with
examples that point to their version of software instead of the one that
doesn't harm them and suddenly your business opponents can't function
properly. sure would be a shame if the only things people could find related
to your political candidate were the bad or embarrassing parts.
like... why would you even need to go on the internet anymore if AI could
trivially answer your questions or be your friend (running locally on a
wireless hotspot)
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--- #174 fediverse/2975 ---
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@user-1411
doctors (the ones who are diagnosing autism) don't care about classifying
people. I personally don't believe they should.
Instead they try and classify symptoms, and if you don't present any negative
symptoms then there's little reason to talk to a doctor. Meaning little reason
to seek out an autism diagnosis except for curiosity.
I was the kid you were describing btw, except maybe with a bit of neglect
thrown in around ages 4+
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take your bash script and update it to possess new functionality, like the
ability to re-order your posts and display them on a viewer - or the ability
to draw connections between them, showing them in context with one another.
Then, use that as display to the user, through the LLM interface. (do it
locally, it's only for long-term explanations.) (the user needs to be able to
ask questions to the machine, and the machine needs up-to-date information. So
give it the ability to make "compound phrases" like "the water temperature is
at " or " degrees. This is a [good/bad] thing because " and such, and then
string them together using typical ranges of past numerical datas as
reference. Like, if something is normally between 100 and 5000 then suddenly
it's at 14 or some other threshold (make sure nothing goes below 0, measuring
inertia and impact density and other factors) - but identify the connections
between each factor, so that you understand which ones are correlating to
which effects on the others. Measure things in terms of proximity, and
suddenly 3d graphs become a lot easier.
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@user-883
I agree with you. Collaboration is the path to the bright future. If only they
could see it.
[if only we could make them see]
(cue all the media ever made that means to tell a message about which choices
we should make in the future)
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--- #177 fediverse/2628 ---
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the problem with figureheads is that they can be assassinated.
when your leadership is dealt a crushing blow, how do you react? how do you
adjust to pain, loss, and despair? the snake can be killed with a shovel - a
hydra with infinite heads cannot be killed by blade alone.
can you still act without them? what if your directives go silent for a bit?
is your agency lost, or can you still complete your objectives?
when people rally behind a person, that person is not long for this world,
because people are fragile and soft.
when people rally behind an idea, that idea can never die so long as they
continue to share it.
the worst part about being trans is that our numbers are limited by biology.
thank god ideas have no such limitations.
I've been sleeping all day. think I might sleep a bit more.
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--- #178 fediverse/5298 ---
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Kaiserreich is a mod For Iron Hearts. It is based.
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--- #179 messages/200 ---
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What if you were required to own stock for a minimum of 10 years after buying
it and the government would buy it from you when it crossed 50% of what you
bought it for
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--- #180 fediverse/1555 ---
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@user-1018
yep. monopolies are not competition, and yet that's what we optimize toward,
through the nature of our planned economics.
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--- #181 fediverse/4161 ---
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║ ┌──────────────────────┐ │
║ │ CW: uspol │ │
║ └──────────────────────┘ │
║ │
║ │
║ the fascists have to strike now because they know that with AI on the horizon, │
║ which apparently is projected to be smarter than all humans combined or │
║ whatever, they know that the inherent truth and justice of the left's │
║ arguments will be impossible to ignore. │
║ │
║ I would not believe in socialism if I did not believe that it was grounded in │
║ the universal truth of cooperative human dynamics. │
║ │
║ I believe in cooperation, humans, and dynamic systems. │
║ │
║ Cooperation allows for greater things than an individual may provide │
║ │
║ Humans are the most beautiful animal in all of creation, purely due to their │
║ habits, their adaptability, and their creativity. │
║ │
║ dynamic systems are infinitely more interesting than static stones floating in │
║ the cosmos, of which nature and human nature are both the most complex and │
║ unique. Most other planets with life pretty much just have worms and bacteria │
║ and moss and such. │
║ │
║ Earth has humans. We are Earth. │
║ │
║ Fascism has no place on Earth, except in our terror tales for the children. │
║ │
║ vote kamala │
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--- #182 fediverse/5515 ---
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│ CW: andor-season-2-spoilers │
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all revolutions have a cost.
for example, in Andor Season 2 there is a character named Syril Karn. He's
part of the first Imperial generation of children (human, at least, some
species probably grow fast?)
this first generation reflects the good and the bad that the empire could be.
There are aspects of good AND bad in Syril.
For example, his rigid adherence to truth, justice, and all the other things
he holds dear are POTENTIAL good things that the Empire could have instilled
within it's culture. Unfortunately, this spirit is lost when he suffers a head
injury and dies as part of the Ghorman massacre.
Dedra Meero has some good qualities as well, such as her unflinching resolve
and unwavering dedication to pursuing her charge. She's a hunter. Cats aren't
evil just because they are ambush predators, and neither is she.
However, she IS evil because of all the evil things she does.
Her character isn't evil, her actions are.
She too is spiritually lost as a sacrifice to the Empire.
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--- #183 messages/3 ---
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--- #184 fediverse/5250 ---
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the government is the platform the [companies/countries] do stand upon. they
owe all to their platform. it is vital for their existence. therefore any
orthogonally created [unit/union] or organization would work to maintain it
too. we [can't/can] solve communism, which is the best system for the future
because everyone gets whatever they want. we just... built enough factories.
and then, since our culture burned out in a FLASHBANG, unfortunately the rest
of it was lost.
that future totally sucked. but good news is we preserved what we had of the
present, and here let's just revive them in some distant and far-off day.
"transgender artifacts" future can suck my ass
wow weird way to say they're terrible
but they still happen from time-to-time.
cataclysms, vanishings, mass-die-offs and cataclysmic reprisals, all
throughout time up to the athropocene.
whoa neat new angle, sure hope it doesn't lead the conversation off of the
present...
"disappears into the horizon as one travels towards the sunset"
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--- #185 fediverse/4755 ---
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I like Luigi as much as the next guy (points at literally any guy in the
nation) but we gotta keep in mind swords are expensive. You can spend your
whole life becoming an amazing person and then spend yourself in a single
bonfire, and for what? A spark against an avalanche? Yeah we could produce
enough sparks to melt that torrent of snow, but then what would we have left?
Ashes and soot.
I'd much prefer to route the avalanche toward my foes. Make them trip on their
own feet. Give them just enough rope to hang themselves with. Break their shit
when they're not looking, and if they are looking, then break it where
everyone can see to display strength and heroism.
I personally believe that everyone has a right to life, liberty, freedom,
justice, and all of the other things besides. It's not rocket science. We
pretend like it is because it's So DaMn DySfUnCtIoNaL but the truth is that
the virtues and values underlying governance are simple. The hard part is
resisting subtle sabotage.
So do that to them.
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--- #186 fediverse/3318 ---
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@user-570
low-drama... or normal drama? people who are prone to histrionics can be
exhausting, and it's often exhausting for them as well. Drama and excitement
is what gets them through the day, while most people are driven by something
more inertial or instinctual or goal-focused.
you don't have to be on all the time. if you're tired, then rest! if you're
hungry, then eat! if you're thirsty, then drink! if you're lonely, then speak,
if you're sad, then cry, if you see some friends at a party, then dance like
tomorrow you might die. That's how I like to be, and I think it's a decent way
to be.
it can be prone to dramatics though... YMMV
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--- #187 fediverse/4398 ---
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║ good morning. │
║ │
║ I have some more things to say, and then I will start working on those maps. │
║ │
║ Then, time permitting, I'll ride around my city and sit on park benches and │
║ eat from food trucks and write in my notebook. At least until it gets dark - │
║ I'm a skinny white girl, and I'm not THAT stupid. │
║ │
║ ... Okay maybe I'm a little stupid, because that's how I got caught last time. │
║ This time I'll be more careful, for your sake. │
║ │
║ No unexpected bike maneuvers leading to a crash. The spirit of revolution that │
║ stirs inside me deserves better than scrapes and bruises. │
║ │
║ No following strangers for 12+ hours because I wanted to keep an eye on │
║ unknown agents. That's not my responsibility any longer. │
║ │
║ Everything I do, I do it for you. For a better world. For the kids I never │
║ will get to have. For everything I believe in, and all the things I hope you │
║ believe in too. │
║ │
║ A better world is possible. A better world is within reach. │
║ │
║ For now, have some things I wrote this morning. Then, later, some preliminary │
║ discussable maps. DFTBA. │
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--- #188 messages/538 ---
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There are strategic goals and top down goals.
Strategy is the domain of the execs. They must be as general as possible and
justify their existence. They are the glue, the connectors, the people who
know who to talk to in order to get things done.
Tactics are the realm of the workers. They must be capable, dependable, honest
and fair. They must diligently realize the goals of the strategic plan using
whatever means they deem fit to address the tactical situation at hand. The
more freedom they have, the more effective they are.
These two forces are pitted in contest under capitalism. Under socialism, they
are orthogonal to one another. Not a pyramid, but a cylinder on its side,
growing from its base on one end to its zenith at the other.
They are allies. They are similar, but distinct. Their roles may overlap at
times, or perhaps not if they should not desire it. A person should be able to
work wherever they like. They are the best judges of their capabilities.
There are only so many resources, and if we vote on their distribution we'll
give enough for everyone to share. And then we'll run out. Unless, of course,
we *demand* sustainablity. Long-term, and ignoring profit but rather seeking
to build capability. That is the only way to [ramp/snowball/scale].
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--- #189 fediverse/4483 ---
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instead of reading the room, I try to be the room. I think that's part of
being autistic.
But it also helps things get going.
Whenever I see a subpost that might relate to me, I take it seriously, so feel
free to boost things that you know I'll read if you'd like to speak to me.
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--- #190 fediverse/1496 ---
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│ CW: food-mentioned │
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some of the best spaghetti sauces I've ever made have not been stewed for
hours in a marinara.
Instead, they were formed from tomatoes that had been locally grown within my
own state. Helps that I live in a green place, but the most important part is
not the climate but the proximity. Greenhouses are just as tasty as sunlight
and warmth.
instead, I seared them, or rather just cooked them for a short time, and the
result was something that did not taste gross and watery, but instead fresh
and fruity. Like putting mango in salsa, you don't initially think it'll work
until you try it.
That being said, you should cook canned tomatoes for at least 20 minutes on
medium to low heat. In doing so, the flavor profiles will break down and meld
together as the constituent forms of the sauce coalesce, and you'll be able to
hide most of the fresh flavor. This is important for canned tomatoes because
they also bear a hint of "tinniness", from the tin can they're delivered in.
This flavor DNI well w / fresh
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--- #191 fediverse/1182 ---
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mitski
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--- #192 fediverse_boost/3681 ---
◀─╔═══════════════════════[BOOST]════════════════════════────────────────────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ Jumo in motion. │║║││║║│ If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings. │║║│ #fractal │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧════════════════════════════════════════════────────────────┴───────╝─▶
--- #193 fediverse_boost/1742 ---
◀─╔═════════════════════[BOOST]══════════════════════────────────────────────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ Mixta moves. │║║││║║│ If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings. │║║│ #fractal │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧════════════════════════════════════════────────────────────┴───────╝─▶
--- #194 notes/conservative-ideation ---
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a life without property can be visualized as a person who lives in a hotel
room,
has free parking overnight (but not during the day) and commutes two hours to a
job where they work 4 hours per day. During those two hours at the start and
end
of each day,they have little requirements other than focus and discipline to
face whatever tomorrow yet may. many will listen to podcasts, or sing to in the
car. some have a cat, that is cared for at their destination during the day.
I think it'd be cool to have self driving cars in a situation like that - it
essentially becomes
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=
a trick, I learned, for cooking. two things. the second is that seasoning
should
be thought of as a coating. like, dust on the outside of a donut. as the food
is
cooked, the seasoning penetrates deeper and deeper to the core of the substance
- meaning certain flavors become prominent and others are de-emphasized over
time. And the well-established cook (most successful) will be able to ensure
their narrative doesn't go foul. They have the most experience, and so they are
the least likely to burn their own goods. Surely they should be trusted to
establish their company in the philosophy of their own choosing? Business
people
ruin everything, I swear. And it's not even their fault, so you can't even get
mad at them. How frustrating! That their method should prove superior? Perhaps
more perspectives are necessary, to provide you some kind of a clue. So what if
we're overflowing,
========= stack overflow
=======================================================
for each action, there is an equal and opposite reaction. therefore it doesn't
matter what you do, because each of your options are recorded. 50% of you is
aligned to some variable, and the other 50% are aligned to that variable
squared. humans think it's tymes negative one, but the truth is that's
impossible. negative numbers just don't exist. but you know what does?
times tables
addition and accretion is the only language spoken by the universe -
subtraction
is just another in kind. So with those two operations, both movements in a
particular direction, (and sometimes not even then, if nothing's been blown
apart. (also hawking radiation and lightwaves and other such emanations))
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crystals glow with the light of a thousand nights
what grows with the light of the thousand lights?
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answer: s t n a lp
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see, this is interesting because it mirrors the sea-shore. the radiations from
the sun (a planetary body) are only felt by the moon every 50% of the time.
Each
half has it's own animation, and it's
===== stack overflow === okay basically it's like cartoons that are
manifestatio
of the spirit of the night. each "slice" of projection as the sun rotates
around
it's sphereical form, so does each radiance begin to be (seen, formed,
understoo
========================================== uhhh just put in a page break
=======
the quest for posterity is quite possibly one of the most human of traits
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=
< watch flashback > --- is crazy (movie made in 2020)
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=
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--- #195 fediverse/4661 ---
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│ CW: cursed-scary-ghost-posting-politics-genocide-gestured-at-cursing-mentioned │
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what if we took an archive of all of fedi and fed it to users who are hiding
in bunkers or whatever one day at a time so they could still feel like they're
part of society while
---- so ----
I think I should stop ya right there, if there's bunkers involved then we've
already lost. "but muh transgender artifacts" fuck off, I will not concede. If
society wants me to leave, then they can enjoy their dusty rotten future
without me. See if I care.
---- so ----
hence, the curse. do you punish humans for the sins they commit, or do you
teach them how to be good again? Bah, as if they'd listen. Stupid fucking apes.
they're the best we got
yeah, well, they can fuck off, I'm gonna pout for at least half an eternity.
... Okay it won't be that long but still, gimme some time to wind down.
---- so ----
and no, I refuse to elaborate for all the humans in the audience. This
conversation may or may not have actually occurred. Monologue style
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--- #196 fediverse/5317 ---
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@user-1414
if they're too busy to read the reporting, then they need to be doing less.
the reporting is the will of their constituents.
they are representatives of their constituents.
they must know the will of their constitution.
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--- #197 fediverse/3850 ---
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Internationalize amazon and walmart and you'll have fixed most of the problems
of globalism.
But you can't fix anything if you don't have power...
It's important to focus on how to get power. Keep in mind "what to do when you
have power" but don't let it dominate your thoughts. Focus on claiming your
right to determination.
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--- #198 messages/519 ---
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I am currently in the stages of applying to work at a multinational
corporation primarily located outside of America. It is a respectable
institution that commands great respect.
However, I am borderline incapable. If I am chosen to work there, I *will*
fail and I *will* embarrass America on the world stage. I am not one of our
best, nor am I one of our brightest and boldest. I have *unique* perspectives,
and those are *valuable*, but the society and the systems I find myself in has
proven incapable of utilizing me to my utmost potential.
I must work. I cannot work. But I must. I am disabled. But I must be able.
Capitalism compels it.
Would that our system could be something consensual. I am worth more as a
writer than a laborer. Yet laborers are the only ones being hired.
I am not an engineer. I enjoy engineering.
I am not a laborer. I enjoy labor.
I am a writer, and perhaps little else besides.
When I die, nothing remains of me but my bones. My words are not desired. My
life is not impactful. I am not special.
Well... Not special since I have given up cannabis. If I started smoking weed,
if I felt secure and enough to do so, perhaps I might utilize my instability
for great (GREAT) artistic ends.
But art is labor. And labor is difficult.
Where am I to go from here? I cannot pay rent. I am isolated and alone. I am
deprived of affection. I crave it. I am lost in my own heart, begging the
world to give me a start, but the start has passed long ago. There is nothing
to do but what I've been meant to do, what I've been hiding from myself and
the world. I have been wasting my talent on tweets. How mundane.
... I can do better than profane.
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--- #199 notes/this-is-a-test ---
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the betrayal of the middle east is reason enough to reform our political
system.
no such consequential actions should be left to the whims of the people, they
cannot understand the circumstances to a degree that would allow them to make
decent decisions.
at the same time, they need control over the process so that they are kept
safe.
absolute power corrupts absolutely, and a country can die just as easily from
the wounds of another as the corrosion of internal processes.
there is a communal duty to safeguard the realm of our children. we share this
burden as members of a society. what purpose is there in our lives if not to
survive and grow? The Nation is a collective consensus of our communal purpose.
we live in a global society. It is our duty to be the best we can be, and to
help others become self-actualized. It is thus important to share experiences
and beliefs.
People identify with their beliefs more than necessary. It is a human
condition.
consensus is that which we agree is the correct truth. It's often better to
have
a bad plan and work together than to have no plan at all.
just saying
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--- #200 messages/951 ---
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in fact, her only one. I died with my bloodline severed. With me, her dynasty
fell. Nevermore would her spirit be engaged-in. Only through her actions, and
the actions of her impactions (child) would her presence be felt.
how powerless. How wronged. I swear, I would fight hard for a reproductive
solution for trans women. I am my dynasty's nightmare! I must do better if I
am to savor Valhalla. As in... believe that I am right and true. For what is
better than to be plainly true?
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