=== ANCHOR POEM ===
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 ┌─────────────────────────────────┐
 │ CW: WoW-ISIS-ISIL-etc-mentioned │
 └─────────────────────────────────┘


 In Warcraft, there's a theme that was first developed in Warcraft 3 and
 subsequently reified with new flavor in every World of Warcraft expansion. The
 theme is "good and evil testing themselves against one another so that larger,
 more deadly threats may be addressed upon their arrival"
 
 In Warcraft 3, an immortal Night-Elf trades his soul for demonic powers to
 save his people. However, it is not enough, and he is forced to team up with
 an ancient corrupted mermaid and the prince of a fallen kingdom who is forced
 to resort to blood magic to survive. Their goal is to defeat the spirit of
 death incarnate before it destroys the world. However, they fail, simply
 forcing him back for a time. They are the baseline, they did not test
 themselves upon one another, simply teaming up as allies of circumstance. They
 are the Islamic State, or the various factions in Iraq and Afghanistan in the
 2000s, always in conflict, with a semi-collective goal, but mostly allies of
 circumstance, if at all.
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=== SIMILARITY RANKED ===

--- #1 fediverse/1992 ---
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 For a good person, their "mask" comprises most of their nature.                  │
 bad people tend to hide their majorities with a tiny mask, while good are        │
 often primarily the interface between the world (read: pro-social) and the       │
 self.                                                                            │
 If there's a tiny part of you that's evil, it implies that your good nature      │
 focused all it's bad into a single kernel of deeply held truth. Which usually    │
 means the good overpowers the bad, except in specific situations where it's      │
 impossible to not be evil - in situations such as that, your evil will present   │
 itself according to the nature of "you", that kernel that your good side has     │
 preserved.                                                                       │
 In World of Warcraft, there's this faction of righteous warriors who call        │
 themselves "The Scarlet Crusade". They are blessed and fiery, passionately       │
 defending their home.                                                            │
 But they are evil, for a demon has crept into their highest ranking of orders,   │
 through claw and by tearing a gash in a leader. In doing so, said demon          │
 corrupted the institution, and - wait hang on what I meant to say before I got   │
 sid                                                                              │
what I meant to say before I got sidetracked is that the Scarlet Crusade survived, even in the epicenter of the villain's triumph, in Stratholme they held their ground and kept on guard. So do they persist to this day, protecting (by righteous fury) their sworn leader and most pious of monks.  Saiden Dathrohan.  He who was corrupted.  Unbeknownst to the defenders, siloed in this tiny enclave.  At the center of the primary stronghold that the enemy controls to this day, there existed a singular nugget of resistance - a
                                                            ┌───────────┤
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--- #2 notes/wow-chat-trainers ---
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 trainers in wowchat should have spells that are only passive / toggled
 
 still require level, still require gold (lots of it) but let the game be class-
 -less. essentially, every trainer teaches to every passerby, and like if you
 don't want any druid spells, sorry guy all I know is how to be a druid.
 
 better wait for the next trainer to come along.
 
 you only got like 6g, right? that's enough for two spells.
 
 which two do you prioritize? they only come by like every what, 15 minutes?
 
 also. separate idea:
 
 player characters in wowchat should attack more rhythmically.
 
 essentially, normalizing attack speed and moving back-and-forth with the
 normalized monster attack speed
 
 to create a dance of sorts where one character is never attacking at the same
 time as the other character.
 
 plus damage modifiers when you get closer, and bam suddenly you have a new
 game.
 
 oh and rotating around an opponent lowers their defence rating. which is locked
 at 95% with a +5% to avoidance with every hit they take and -5% for every
 parry.
 
 not dodge, but parry.
 
 dodging wears down their health by like 10 hit points.
 
 relax it's no big deal you get like, a hundred every time you level up.
 
 oh and btw the monsters don't give exp. The stuff that you find does, when you
 give it to a merchant to be appraised / identified.
 
 some stuff you know the worth of, like rope or barrels or hammered-iron-rings.
 
 but other stuff, like the value of this bracelet, is harder to know if it
 glass.
 
 so.... take it to the guy whose seen real diamonds, and he'll tell ya how much
 you learned when you found it last.
 
 item A is found on a monsters body
 item is sold to a vendor for 50 copper
 item A is found on a monsters body
 player has learned 25 deca-levels since last selling to vendor.
 therefore item is worth 75 copper.
 player earns 75 extra material points.
 item is worth 75 experience points.
 level up every thousand or twelve.
 
 slow down the attack speed. make characters gain bonuses for movement
 positiony.
 start from always and work down to fewer.
 talent points can be generic if your character is built with abilities.
 
 players don't need to press buttons to be engaged. They can just guide and see.
 I love auto-battlers like Dominions 6 and Legion TD 2 which is based on WC3
 mod!
 
 monsters should just... wander the world. Don't spawn them randomly, well,
 instead of a radius around the player, do a radius around the map.
 
 then, they walk through a random point, when they leave the circle they angle-
 -reflect back in, DVD logo style.
 
 if there's deadly monsters, there's deadly players, and PVP is always on.
 
 low levels should get bonuses to stealth (an ability everyone has)
 
 there should be civilians walking around. They can be armed or in caravans...
 follow roads, or not...
 
 monster hordes should spawn as a flock - when an elite enemy is drawn, let the
 game create several of their minions which follow around. Whenever a monster
 meets the swarm, they will join it, growing bigger and bigger...
 
 hopefully, attracting players who want to fight and slay them.
 
 greater rewards are more enticing...!
 
 more power is it's own reward.
 
 I think that weapons should have like, 3 durability? and armor like 5.
 
 then, it's broken, and your character has to abandon it to survive.
 
 or, sell it to a vendor, or just... whoever comes along.
 
 if 5 people open the chest and don't take the item, then the item disappears...
 
 every time a player opens a chest, a bit of wealth appears.
 
 every time they spend it? they get stronger, and it disappears.
 
 life feeds on life feeds on life feeds on life feeds on life feeds on life
 feeds
 
 the life of wowchat is the life of continual strife, but it doesn't have to be
 so. The land itself is alive, and the monsters are eternally of woe.
 
 you must free them, so that their souls may return to the land, and be born of
 peace and plenty rather than horror and -- stack overflow --
 
 to do this, you slay them, finish their morthly remains, and let them break
 down
 and decompose into dust. Pleants eat dust. dust becomes what we eat and
 breathe.
 we, eventually, purify karma. this is our duty.
 
 vial of woe behind us. flower of renewal ahead. what we bear is savage
 sanctity.
 
 every time a monster kills a player they gain one of their abilities each time
 they're spawned. The player can keep the ability too, it's just... the monster
 will learn. Then, whenever a player levels up by slaying one of them, the spell
 or ability is unlearned. Symbolizing the players struggle to defeat them, and
 finally learning a way to overcome.
 
 when your character dies, you have no opportunity to release - instead, you
 just
 jump to the nearest NPC character which is an adventurer agent smith style.
 
 [I don't know about that one...]
 
 the players can pick any race, but if they pick undead, they can turn into a
 ghost when they die. The ghost can wander around and respawn wherever they
 want.
 
 Night Elves can wander around as a whisp (not in spirit world, real world) and
 do a beam attack like in Legion TD 2. Not enough to kill monsters, but enough
 to
 help another player survive. They can also cast rejuvenation, which heals about
 as much as one monster's damage input. if they get the killing blow on a
 monster
 they can level up and deal two monsters worth of damage and heal for two
 monster
 damage input. on the third time they don't get more damage or healing but they
 give a buff to all other whisps in the area that increases their attack speed
 by
 50% and increases the tick rate of their rejuvenation by 50% - fourth time they
 level up they're free, and they get kicked out to the login screen.
 
 what if... vehicles that looked like characters and that you could jump between
 with the right-click of an item?
 
 "this is just dota-ing a vampire survivors."
 
 Vampire Survivors is just Magic Survival is just Risk of Rain 2
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--- #3 notes/wow-server ---
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 ===============================================================================
 
 This server has several modifications to the base gameplay elements of World of
 Warcraft. The first is the reduction in scale - the entirety of the server is
 located in The Barrens and Ashenvale. The second is the new itemization system,
 which necessitates alterations to the base game as well - gear upgrades are
 replaced with gem upgrades, allowing gameplay customization to a greater degree
 than with gear upgrades. Third and finally, the goals of the game are no longer
 personal development - rather, a more communal focus will be implemented via
 shared goals and contributions.
 
 ===============================================================================
 The first of these aspects is the easiest to explain. The server is intended to
 be a PvP server, with the primary conflict being between Orcs and Night Elves.
 The orcs are of course set up in The Barrens, while the Night Elves have
 Ashenvale. The core meta-gameplay loop is that each faction sends out patrols
 and raids. Patrols are defensive groups of NPCs that rotate around the map
 searching for enemies. If they encounter an enemy, they fight and should they
 survive they'll return home with all the loot that is placed in a pool for the
 next patrol. Once a certain amount of equipment and supplies have been gathered
 it'll automatically depart.
 
 Raids, on the other hand, are offensive maneuvers into enemy territory. They
 offer the greatest rewards (enemy equipment is priceless for intel) and they
 require the strongest equipment and warriors. Offensive raids are less
 automatic than patrols, and are sent toward a designated location rather than
 spiraling outward. Should the raid be successful, they'll set up camp at the
 location and become a quest hub for their faction. In doing so, they'll have
 opportunities for players to complete that will grant their faction bonuses.
 Usually something like unlocking a vendor that sells unique items to players,
 or providing a steady supply of food or weapons for the faction.
 
 Players can contribute supplies (trade goods or equipment) to the war effort,
 and ideally they'd actually see their weapons and armor being used by the
 soldiers carrying out these maneuvers. To that end, the profession system must
 be revamped to create more interesting gameplay. First, however, the
 itemization system must be explained or else the professions won't make sense.
 ===============================================================================
 
 ===============================================================================
 On this server, everyone wears the same equipment - they're part of an army
 after all. And armies have uniforms. These pieces of equipment have sockets
 that can be fit with gems, allowing the player to customize their gameplay
 style. The combat system is intentionally a little bland or slow, to allow for
 the choices made in gearing to have the greatest effect on the gameplay style
 of the character.
 
 Inspired by roguelike games, this server has a level cap of 20 with the
 starting level at 10. During the 10 levels your character will grow more
 specialized, but not necessarily stronger. The most interesting abilities are
 at level 20 of course, to incentivize levelling all the way, but you can make
 due with lower levels if necessary. There's no permadeath, however there is an
 incentive to "prestige" your character - they become a permanent member of the
 faction guard! This elite cadre defends the Crossroads and Astranaar. Until
 they die, of course...
 
 The combat system is revamped a little as well - all characters have a default
 of 95% chance to parry, but every parry reduces that chance by 5%. Every time
 a character is hit, that chance goes halfway back up to 95%, to create a more
 rhythmic flow to the combat. All attack speeds are standardized at 2.00 to help
 players follow the tempo, and most abilities are like Heroic Strike or Cleave
 in that they activate on next weapon swing.
 
 Here's a few examples of melee abilities:
 
  - Your next melee strike deals 130% damage
  - Your next melee strike hits two additional nearby targets for 20% damage
 
  - Your next melee strike has a 100% chance to hit, but increases their parry
    chance by 10%
  - Your next melee strike has a 100% chance to hit, but lowers your parry
    chance by 10%
 
  - Your next melee strike doubles the cast-speed on your next spell
  - Your next melee strike halves the cast-speed on your opponents next spell
 
  - Your next melee strike grants a buff which reduces your attack cooldown to
    1.50 seconds, hopefully confusing the enemy...!
  - Your next melee strike increases your movement speed by 20% for 5 seconds
 
 Each gem has a special effect that is unlike the standard "+5 strength" style
 gems typical in World of Warcraft. Here's a few examples:
 
  - Every 5 seconds gain a damage shield for 10 hit points
  - Gain 4 hp5
 
  - Every 3 hits deal 12 extra fire damage
  - Deal an extra 5 fire damage on each melee attack
 
  - Every 16 seconds deal 40 cold damage to a random nearby opponent
  - Deal 5 thorns damage whenever you are struck in combat
 
  - Every 20 seconds cast a HoT spell on a random nearby injured ally
  - Every 20 seconds cast a DoT spell on a random nearby enemy
 
  - Increase your baseline parry chance by 5%
  - Reduces your opponent's parry chance by an extra 1% on every hit
 
  - Every time you are hit while below 30% health increase your movement speed
    by 30% for 5 seconds (30 second cooldown)
  - Increases your movement and attack speed by 5%
 ===============================================================================
 
 ===============================================================================
 The profession system has been overhauled as well. There are four classes in
 the game, two for each faction. On the Horde, you play as either a Grunt or a
 Shaman, while on the Alliance you are either a Huntress or a Druid. These
 classes are similar to their faction counterparts, with differing flavor and
 some mechanical differences. In addition, the Horde values the elements while
 the Night Elves favor natural powers - Storm Earth and Fire versus Leaf Cold
 and Star.
 
 The magic user classes are the primary production class, while the warrior
 classes are better suited for gathering. There are both PvP and PvE methods to
 acquire materials, but the PvP combat rewards more and better goods while the
 PvE methods are reliable and farmable. These goods primarily consist of ores,
 crystal gems, and arcane dust. Ores can be fashioned into weapons and armor,
 while gems can be cut into gems and dust can be used for enchantments. The
 strongest equipment requires all three to make, but can be assembled from the
 intermediate components in addition to the raw components.
 
 Magic users have gems as well, here's some examples:
 
  - Every 3rd weapon you craft has a random lightning enchantment
  - Every 7th lightning enchantment you cast creates a random yellow gemstone
  
  - Your summoned elementals cost one fewer gemstone (minimum 1)
  - Every third elemental you summon has an extra support drone
 
  - Each time you conjure strawberries, you generate one more.
  - Each time you create sharpening/weightstones, you create one more.
 
  - You gain an extra inventory slot.
  - Your movement speed is increased by 20% for 15 seconds each time you
    complete a profession action
 
  - The weapons you forge deal an extra 5 damage
  - The armor you create has an extra 25 armor
 
  - The gemstones you cut are slightly stronger (depending on the stone)
  - The enchantments you cast are slightly stronger (depending on the spell)
 
 Magic users can still engage in combat, and their gameplay is slightly altered.
 Most offensive spells have a "target ground" targeting method, however the
 splash box is very small, and the actual spell is a cone attack toward the
 specified point. The cones are very thin, thin enough to be lines, and they
 target only the first enemy hit by the cone.
 
 Here's an illustration:
 
 mage         targeting ||   spell
  #     X        O      ||  #-----X      O
      enemy    reticle  ||
 
 Their support abilities are all auras, some with passive effects and others
 with active (but untargeted) effects. Meaning, one might be similar to a
 paladin's Devotion Aura while another might randomly target a wounded ally and
 heal them.
 
 Should scope permit, each class (shaman vs druid) might have flipped ability
 types - shamans targeting ground for their support abilities with auras for
 their offensive abilities, while druids targeting ground on offense and auras
 for support. For now, this is enough.
 ===============================================================================
 
 ===============================================================================
 In addition to crafting weapons and magical augmentations for their faction,
 magic users can also summon elementals to aid them. These elementals act as
 soldiers in the army, and are about as strong as one too - "summoning" one
 creates an item in your inventory that can be turned into the quartermaster
 who will treat it as another soldier.
 
 Speaking of soldiers, they can be recruited by trading in "meat" (gained from
 hunting) or other types of food (including summoned strawberries) to the
 quartermaster (located in Astranaar / The Crossroads) who will put the food in
 the stockpile. When the stockpile of trade goods is large enough, a caravan
 will be sent to the capital cities. These caravans travel through mostly
 friendly territory (to Ratchet for the Horde, and to Darkshore for Night Elves)
 These caravans can be raided, but it's a difficult proposition since they're
 heavily armed. MVP doesn't include this btw, it's just turning in goods to the
 quartermaster who "handles it" and recruits new soldiers.
 
 The quartermaster will show exactly what resources your faction has, and
 depending on certain threshholds stuff will happen. For example, if you have
 enough men and weapons then a patrol will be sent out. Extras get put into the
 pile for the next raid, so depending on what resource you have the most of the
 next raid will look different. This information may be valuable to your
 opponents...!
 
 The Orcs raid during the day because they are brave and strong. The Night Elves
 raid during the night because... Well it's in their name. And they can see in
 the dark. Ultravision, baby! Anyway the server has a drastically reduced time
 frame, each day is around 2 hours of IRL time - meaning there's a raid 
 approximately once every hour.
 
 Here are some examples of material exchanges:
 
  - Food = Soldiers
  - Food = Gold (sent back on caravan)
 
  - Gold = Mercenaries (Quilboar / Furlbog)
  - Gold = Purchasing ores from caravans
 
  - Equipment = "Activated" warriors
  - Equipment = Sold for gold
 
  - Ores = Forged into equipment
  - Ores = Prospected for gemstones
 
  - Gemstones = Cut into gems for equipment
  - Gemstones = Crushed into arcane dust
  - Gemstones = Used to contain the soul of an elemental soldier
 
  - Arcane dust = Used for enchantments
  - Arcane dust = Used to conjure berries
 
  - Misc trade goods = sold for gold, can be acquired via quests
 
 All of these exchanges happen through various NPCs in Astranaar / Crossroads.
 The result of these interactions between player and NPC is a communal effect,
 not a personal one - gold is stored with the faction, not the player. The idea
 is to make the player feel like part of a cohesive whole - a cog in a machine,
 rather than a superhero. I believe this is an important lesson to learn, and
 I'd like to apply the game mechanics toward teaching that lesson.
 ===============================================================================
 
 ===============================================================================
 Each quest hub taken over by a raid can offer quests for players to do. These
 are daily quests (repeatable) and they usually unlock a piece of content such
 as a vendor "the murlocs to the south have a clam farm, I bet we can harvest
 pearls there" so if the player fights murlocs, then the vendor is unlocked for
 everyone to use. With a limited supply of course, meaning if you want more than
 X pearls then someone has to go kill more murlocs...! This dynamic allows
 people to play the game how they will. It also incentivizes people to explore
 different playstyles - maybe it's worth it to have one person visit each quest
 hub, grab all the extra goods that have been farmed, and take them home to the
 capital? Sorta like a hauler in Eve Online.
 
 There are also places like mines and caves. These often have golems made out of
 copper or tin (remember this is only level 20 or so) that can be mined after
 being defeated - but they're tough! Tough as a raid boss, in fact. They reward
 primarily profession materials, but only basic ores. Useful for equipment, less
 so for player progression.
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--- #4 fediverse/5900 ---
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 I love programming, but I'm not a coder.
 
 you burn witches because you JUST CAN'T HANDLE THEM ANYMORE. I know, I get it.
 of course I do.
 
 I'm always so concerned that someone might stumble upon me. that they might
 read me. what a vulnerable state, to be afraid?!
 
 I really really really really wanna play world of warcraft
 
 my message to blissard is: treat World of Warcraft like a game engine, not a
 theme park please. I mean, the theme park should still exist, because it's neat
 but... the rest of the game engine could be used to create essentially
 anything with a 3rd person camera.
 
 singleplayer doesn't even need to worry about clipping animations. (lag)
 
 I wonder if you could run World of Warcraft on lowest settings in vanilla
 burning crusade or wrath of the lich king? good thing those are open source
 now, so you can host your own if you want. well, except the client, but nobody
 has bothered to write another one besides the owner and primary developers of
 the engine.
 
 movement system plugins? data memory?~~~
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--- #5 fediverse/5515 ---
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 ┌─────────────────────────────┐
 │ CW: andor-season-2-spoilers │
 └─────────────────────────────┘


 all revolutions have a cost.
 
 for example, in Andor Season 2 there is a character named Syril Karn. He's
 part of the first Imperial generation of children (human, at least, some
 species probably grow fast?)
 
 this first generation reflects the good and the bad that the empire could be.
 There are aspects of good AND bad in Syril.
 
 For example, his rigid adherence to truth, justice, and all the other things
 he holds dear are POTENTIAL good things that the Empire could have instilled
 within it's culture. Unfortunately, this spirit is lost when he suffers a head
 injury and dies as part of the Ghorman massacre.
 
 Dedra Meero has some good qualities as well, such as her unflinching resolve
 and unwavering dedication to pursuing her charge. She's a hunter. Cats aren't
 evil just because they are ambush predators, and neither is she.
 
 However, she IS evil because of all the evil things she does.
 
 Her character isn't evil, her actions are.
 
 She too is spiritually lost as a sacrifice to the Empire.
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--- #6 fediverse/5231 ---
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 the biggest lie of Warcraft is that the nations of Azeroth wouldn't find         │
 common ground while fighting each other over peace.                              │
 Maybe a Tauren or Night Elf wanted to fight for the Horde. Or perhaps a Goblin   │
 and a Human decide to strike out on their own, making their own little auction   │
 house for their guild of adventurers and author-engineers who wrote quests and   │
 dialogue in a DM sorta way                                                       │
 [oh great she's describing another Azerothcore server that nobody's gonna make   │
 ever because if they did then they'd waste time on someone else's property]      │
 how's that custom engine coming along?                                           │
 ... still uses prototype art? are you kidding me? ah, well, okay, let's write    │
 it off as a loss.                                                                │
 what do you mean technical debt? I don't understand why you can't just pay it    │
 off and move on. We gotta keep up, I heard so-and-so's got this-or-that          │
 feature that is killer in the press. Yeah, killer. Like it's so goodcool it'd    │
 kill us if it saw us walking alone at night in a skimpy dress. Huh? That         │
 doesn't happen to you? Ah well this glo                                          │
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--- #7 notes/symbeline-superheros ---
════════════════════════════════───────────────────────────────────────────────────
 imagine low level characters in CoH/V
 
 playing a game of symbeline
 
 and you as the ruler
 
 can slot enhancements and dole out inspirations
 
 as they sweep the streets like you play CoX
 
 instead of a MMO
 
 it's a deckbuilding strategy
 
 with a slice of zachtronics for the economy
 
 wiring up machines in ever expanding deseagns
 
 like automating factorio's gameplay loop
 
 boxes within boxes
 
 of intrinsic delight
 
 like making a CPUter
 
 or designing a computer program
 
 while playing a video game ^_^
 
 and the games that you make
 
 can be shared and played when unique
 
 so go for it and make that you're dreaming!
 
 ===============================================================================
 =
 
 the goal of each "level" is to solve a particular problem - like how do I make
 a
 2 bit register - or something like that. When accomplished, it unlocks
 something
 for your heroes to acquire. And each playthrough will require a repeat until
 you
 have it memorized at which point you can unlock "perma-badges" that make it
 always unlocked at the start of the game. Like learning Kanji, you need spaced
 repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones"
 or "learn the ritual of desire" or whatever. And each of those terms roughly
 corresponds to a pattern in electrical engineering (designing CPUs and such)
 And you can learn advanced versions of what you already know by uncovering
 "lost
 secrets" (which is a reward your heros can find) - Basically it'd be like a
 "clue" that shows you a ghost version of something you haven't figured out yet
 -
 and it'd be a slow process because you need to slow down the learning process
 or
 else you'll forget. Basically teasing it out of the player when they seem to be
 stuck. Asking probing questions and whatnot, and eventually culminating in the
 final question, assuming the quest is succeeding. Because if you think about it
 all ancient quests were simply journeys for reason - searching for the answer
 to
 some ancient riddle or bastardized retelling. Looking for answers in an
 unknowing world. So ANYWAY as your heros discover things you as the ruler get
 answers to the economic puzzle - how to design transistors and whatnot. But
 they
 would be in theme appropriate terms, of course. You don't even have to know a
 lot about mechanical electrical design, because ChatGPT knows. All you need to
 do is build the basic building blocks, and BAM you got a great place to
 integrate chatgpt. Just prime it such that it's giving hints one by one each
 slightly more revealing until eventually after X amount of clues the solution
 is
 automatically shown (like a blueprint) and the player can remember it or not
 but
 each playthrough they'll have to build it again from scratch (reinforcement 
 learning) so eventually they'll be able to do it real quick. Essentially,
 "Abstraction - The Game"
 
 great so you got your economic simulation, pretty easy too just some UI work
 
 and for the heroes you're playing an ARPG sorta (supcom anyone?)
 
 Think Bannerlord for the scaling on the map
 
 then think of 5+ different "themes" like fantasy or superhero or pirates
 
 each "theme" will correspond to like a faction in Mount and Blade
 
 and all you have to do is generate pictures using Midjourney
 
 and text descriptions a'la the magic scroll
 
 shown as "bubble pop-ups" on the map that the player can click
 
 never overwhelming, but descripting what's happening
 
 and also some more UI work because you gotta display all that to the player
 
 Maybe it could be a rolling story, news ticker style - like slowly scrolling
 lines of text about what's happening in the world
 
 and the player could have it open in one window and something else in the other
 and whenever they're waiting on something (say, a processing intensive AI task
 on their computer) they could just glance over and read what's going on in
 their
 fantasy world
 
 okay okay but also they could play as a hero
 
 it could be an ARPG experience except instead of clicking to fight you play a
 little automatic Star Realms game and depending on your deck choices you'd have
 a different playthrough. Again, not a game that requires much thought, but one
 you can have in the background.
 
 Also there'd be pictures, like a slowly evolving storyline of events - think of
 it like the artists of the time drawing paintings about what's going on in the
 story - major events would be highlighted and kept in the painting until even-
 -tually they get replaced - sorta like the Smash Bros scrolling painting (oh
 it's so good)
 
 ===============================================================================
 =
 
 it doesn't have to be an expansionist game
 
 maybe you guys just live in your little valley
 
 and the world turns around you
 
 maybe it's called "symbeline" because the people are of the forest
 
 and they live like elves in society
 
 monsters could wander in, and heros could tackle them
 
 but most of the time would be spent looking for trouble
 
 going on patrol
 
 you know, breaking skeleton bones and being superheros
 
 okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY
 but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of
 monst-
 -ers. Those few who escaped are now superpowered and they live as friendly and
 nomadic wanderers through their own territory. Always adventuring, and always
 searching for their life, finding whatever the road may carry them to. It's a
 great life, and life seems to flourish in their footsteps - they are like part
 dryad/druid and part wolf. Because sometimes there's evil threats, and they
 must
 be defeated by an equally strong good power. That's how it goes, and that's how
 it be.
 
 For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear,
 etc) but they're like, 1.5x as big as regular people and quite strong. The
 outsiders call them "giants" or "goliaths" but really they're just infused with
 the lifeforce of their people. They are radical individualists, but they all
 unite for a common cause. They know their bond is the strongest thing there is,
 and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I
 LOVE
 THEM okay okay what about the other factions? PIRATES? Oh think about it like
 it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so
 cool I'm DIGGING this okay what about the other factions? You need 5+ you said
 hmmmmmmmmm good question I have 3 now so that's 2 more.
 
 yep...
 
 ===============================================================================
 =
 
 okay dude check this what if they were a nation of wizards that focused on the
 power of animation - what if they generated constructs, sorta like in Supreme
 Commander so they were EVEN MORE individualist - haha no they'd have a normal
 population it's just a few of them who would be wizards - because their output
 wasn't measured by manpower, but rather by brainpower. Whoever could design the
 greatest machine was exemplared, and eventually they became the best and
 brightest among us. They were put in charge of the golem creation factories,
 and
 they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just 
 have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of
 this
 game is "what if all my favorite games were the essence of life and death in a
 fantasy game" like OMG KEEP EM COMIN'
 
 so. who is the player? THE PLAYER is the one who's overseeing it all. They have
 dominion over the entire kingdom, and they guide their people toward a bright
 future. They are vulnerable in their castle, but their people have their back.
 Together they fight for the future. They slot enhancements and dole out
 inspirations and solve the economic puzzle in the background. They also make
 decisions about what kind of equipment production to prioritize - because each
 game they have to invent everything from scratch. All their production is made
 with endless abstraction, and whatever you prioritize is what's magnified in
 your kingdom. You choose a style and it plays as well as it's guile,
 
 I dunno this seems like a lot, what would you need to make this a reality?
 
 hmmmm let's break it down:
 
 first you need to implement the star realms gameplay
 
 then you need to hook it up to a square grid and have multiple occurences at
 once.
 
 then you need UI for the character sheets
 
 and you need logic to open separate windows for each output type
 
 you need... a lot of things
 
 okay let's talk more broadly - what do you need from other people and what can
 you do on your own?
 
 hmmm good question. I can do the star realms gameplay, and the simulation for
 the wiring systems - because I have the VM. Make that into the gameplay somehow
 okay good idea like okay authoring vm package routing deliveries between the
 various nodes that you set up in the economic system - 
 
 side note, the peril of Spore was that it took to little time to develop a
 species. it should have lasted as long as WoW takes to get to max level. That
 would have given them time to reiterate the gameplay loops to make sure they
 worked correctly. ANYWAY
 
 okay authoring VM package routing. The player could set up delivery patterns
 based on A MAZE OMG your kingdom is like a maze and you need to get deliveries
 out, or else how would anything function? SO you act as a trailblazer, finding
 ways through the labyrinth and "piloting" a car sorta like that game at Disney
 quest with the cars under the floor - except you can see both the top view of
 the maze and you're trying to guide the car in real time as it travels through
 the maze - the faster you can get to the end the better ofc. like talking to
 the
 delivery driver through the movement
 
 do I like that idea more or less than the first one? First idea being the idea
 that you're making lists of commands for a VM  to execute. I don't think they'd
 be a good idea to mix. So which one gets it? The VM of course has the edge
 because that's what the technology is based on. But will it translate to good
 gameplay? Idk. This second idea is certainly better gameplay, but is it
 engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I
 need to be told that sometimes I guess.
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--- #8 notes/symbeline-battlefields ---
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 in Symbeline, there are moments where large armies of enemies gather to face a
 mighty challenge. These calls are often answered by other evil parties, but at
 times the burden must fall upon the shoulders of the good. Light battles dark,
 and in a climactic finale the justice of the world is laid bare. These
 encounters comprise more than both an adventuring party and a horde party. They
 are represented on the map as a circular icon the majesty can click on and open
 a screen that gives them command over a single battle. Essentially adding a
 tactics minigame. The battles take place in real time, with the majesty
 directing and giving orders. There'll be a system for expression in the orders
 each player gives - there can only be 6 total (3 for before 
 
 what if the grand canyon was the seat of native american power and it crumbled
 and that great calamity shook the very society to the core. the only reason
 that
 europeans could get as far as they did was because there who two calamities in
 a
 row. Disaster was afoot, and everything felt like it was burning. A calamitous
 event.
 
 what I mean to say is um do you ever feel like everything is burning? Like the
 world is on fire and nobody seems to care. Like, literally on fire. Like it'll
 catch like a tinderbox and go "crack". Nobody survives that, it'd be the end of
 the world. That's not something to fucking play around with you pieces of shit
 
 and by that I mean well not only is a lifetime so sheltered, from all that was
 weathered, by the past unbeknownsted to our selves.
 
 I'm proud of how far I came. I feel like a statue in the garden, a spirit
 inhabiting the house. I feel like an interpretive dance, like a statement of
 being on our behalf. swirling and chaotic, yet never amnioxitc, alight and
 aloft
 to our pleasures.
 
 for {bool shouldGameEnd = False; !shouldGameEnd();} {
    
    // game code
    
 }
 
 okay anyways back to symbeline - the commands issued before a battle are things
 like "have more spearmen here" or "hold and attack the rear" and stuff like
 what you'd give in Dominions, except with fantasy armies.
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--- #9 messages/442 ---
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 In symbeline, they aren't monsters. They're "Mordaunts" and they need your
 help.
 
 When slain, their essence flows back to the villain who remakes them in a new
 form. As time passes the villain gets more and more essence, as heroes are
 slain.
 
 They have taken several ancient guardians (many types, randomized at the start
 of the game) and they protect their sanctum in the center of the island. The
 heroes need to level up to defeat them and slay the villain, but the villain
 gets stronger as well.
 
 If too many heroes die, the villain wins. And the villain can focus their
 efforts on one area or another, while your heroes fight with the kingdom next
 door.
 
 Brigands arrive on ships as well. If you implement the law saying only
 approved members may travel on boats, they'll arrive in little dingies on the
 coast, meaning less trouble in the city but same amount of trouble.
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--- #10 fediverse/3063 ---
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 @user-570 
 
 true. the "massively multiplayer" aspect of WoW is about as important to the
 game as the "A" is in "ARPG".
 
 I can't help but feel like the "impromptu groups" functionality feels a bit
 better than matchmaker instancing... though anything worth running a group for
 in WoW after TBC was instanced >.>
 
 Honestly I think there's just too many games these days for people to really
 get "into" MMORPGs, unless they're sufficiently unique in their mechanics
 (like EVE or Runescape)
 
 any ARPG MMOs are dead on launch, as you said. That design space is tapped
 out, at least for now, until someone comes along and makes it a deckbuilding
 roguelike or whatever. cough cough
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--- #11 notes/hs-suggestion ---
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 every hunting season segment every team should be dissolved and if you wanted
 to
 keep playing together you'd have to re-add one another. like, a giant monster
 that the whole server had to fight, and once you beat it then it retreats,
 licks
 it's wounds, then returns even stronger than before - 3 times, one for each hs
 style (in the video game Ulala hs stands for "hunting season" which is an event
 in the game that is only for new characters. basically it's a long tutorial or
 introduction to the game where people make friends and talk and hang out and
 practice their strategies. a chat application mixed in with a tactics
 simulation
 . it lasts for 30 days.
 
 you'd all fight the giant monster but on random teams, in a game mode that took
 about an hour. it'd be at a common time across the whole server and it would be
 an optional event - maybe it'd take a whole day? idk I was thinking more like
 an
 hour, but that's something that's tweakable. anyway it's sudden arrival during
 a
 feast or something made all the warriors of the world stand up together and
 fight as one for a common goal... if only for a moment, before they'd go back
 to
 fighting one another. like the two factions in Warcraft lore. anyway this event
 causes you to be matched up with a random team (the randos you happened to be
 standing by when it happened) and once it's over you have to search for your
 allies if you want to keep adventuring with them. it's a big event after all.
 
 so everyone should be forced to go into their friends list, find the people
 they
 were just on a team with, and invite them back. only if both invited the other
 would they be put into a group, and anyone can invite (with a 30s cooldown)
 
 anyway... this would encourage players to mix and match their collective
 playstyle to better overcome challenges - sorta the idea of Overwatch's
 switching, where you're encouraged to swap characters to counter your opponent
 and also switch characters to better utilize your opponent's weak spots
 
 (like switching to Pharah if they don't have hitscan, or brigitte if they have
 a lot of snipers (she can shield passage through choke points from sniper fire
 -
 not so much regular fire) y'know countering - every character counters another
 with one of their abilities, that's just how it goes. some are countered twice,
 and so they form a "category" of counters, like AoE (area of effect or
 elevation
 focused (it's hard to aim up in Overwatch) poke damage (damage applied before
 the team fight begins), DoT (damage over time for contesting AoE heals), 
 vampiric (steals health from opponents and heals self or allies (turning one
 resource, enemy hp, into another (player or teammate hp)), stacking damage
 (damage that is weak at first but increases over time), spread/cleave/splash
 damage (extra damage that is applied to targets near your primary target), a 
 vector of backline vs frontline location+target, you get the picture.)))
 
 I kinda want to make an AI that can generalize playing games. I think if you
 could do such a thing, you'd invent automatic problem solving. which would
 do...
 so many things for humanity
 
 we could dedicate ourselves to working for our selves, solely focused on
 protecting the biosphere. like, a common human religion.
 
 nobody WANTS to litter. nobody WANTS to pollute. but still it happens. still it
 causes IRREPARABLE HARM. so it literally makes sense to worship nature, just
 saying.
 
 nature exists. nature is REAL. we can see it, we can TOUCH IT WITH OUR HANDS.
 
 what more proof of a god do you demand?
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--- #12 notes/supreme-commander-appeal ---
══════════════════════════════════════════════════════════════════─────────────────
 a game like supreme commander but fantasy themed and each unit used a special
 move everytime their mana was full and there were spellcasters who restored
 mana to targets to increase their power
 or, hear me out, or, just do that in wowchat
 
 I betcha could do it
 
 I bet it would be fun as hell
 
 please?
 
 as a favor to yourself?
 
 build the game you want to see
 
 and it'll get done
 
 please
 
 -- stack overflow --
 
 your journals were originally a way for you to remember what to think,
 
 remember?
 
 old projects meant to show you light and life
 
 remember?
 
 you are alone in this soul
 
 act like it's your own
 
 celebrate your period of mental denial
 
 as a refraction of your infinite travaille
 
 which lasts for quite a good long while
 
 have you ever dreamed of the nile?
 
 -- stack overflow --
 
 if a doorway takes you to the fae, then where does a river bring you?
 
 like raindrops on the floor, racing for an eternity's splendor.
 
 what does the rainbow think, as it's cast from the prismatic orb?
 
 are each photons aware?
 
 bouncing between stars
 
 light is beautiful and large
 
 beloved by all
 
 revered by one
 
 ephemeren
 
 the totality of all things
 
 ------------------
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--- #13 notes/elentalus-2 ---
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 elentalus 2 - clan of the elements
 
 having spent their material wealth on their early struggles, elentalus now in
 the middle age finds themselves in a time without wealth. Their power has been
 invested, wisely, in elemental and sorcerous wellwinds, and so they can draw
 power from the strength of the earth.
 
 they wield magical artifacts of great power but little artifice, products of
 their lack of material design tools. No chemistry, no electronics, nothing but
 soul imprinted upon a moonstonerock.
 
 mages invest their soul into the items they create, and so each time they
 create
 a magical item, they lose a magic path. When they reach zero, their soul is
 fully invested, and their consciousness becomes all the things that they made.
 
 this kill the mage, but in return many MANY more of an object might be created.
 in game balance terms, about 3-5-7 for each "tier" of mage.
 
 this allows for the vast expansion of magical soldier troops, and each time an
 item is created and given to each commander they integrate it into their
 platoon. Because now the martial units have bodyguards, and they each receive a
 copy of the commanders equipment.
 
 But, the commander can never un-equip it again, because it molds to his unit,
 and he starts exp all over again as they all learn. [event which searches for a
 unit with the item equipped, then if it's this type it killmons the unit and
 1coms the upgraded version that has that item equipped.] be sure to only equip
 one each month... nah just make multiple events. be sure to only equip one item
 each month... oh yeah true how would you get the extra items back to the
 treasury?
 
 I REALLY WANNA PLAY WORLD OF HEARTHSTONE!
 
 okay okay I'll reinstall azerothcore
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--- #14 fediverse/1798 ---
═════════════════════════════════════════════════════─────────────────────────────┐
 an AI 3d model generator that takes a satellite picture of the globe and turns   │
 it into a 1:1 representation in the style of World of Warcraft                   │
 (has to be AI becus 2hard)                                                       │
 then, separately, a private World of Warcraft server that doesn't have any       │
 manually placed entities, only optional dynamic content                          │
 then, separately, a bunch of people who hang out in cool places like Paris or    │
 Rome or whatever, and it's actually all the people who are there (if they took   │
 the long, arduous journey of walking there)                                      │
 then, separately, a character that you keep primarily at home, who hangs out     │
 with your neighbors and stuff whenever they happened to be online                │
 then, separately, in-game addons that take pictures or video and automagically   │
 posts it to the Mastodon instance that is run by the state county in which all   │
 of your data is privately owned by none-other than you, the citizen who the      │
 data is about (No spying, please)                                                │
 then, separately, automatically saved text-logs which could be posted from in    │
 game                                                                             │
 social media as a game                                                           │
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--- #15 fediverse/4877 ---
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 you can make a functional prototype for almost any game in Warcraft 3's map
 editor
 
 that's why no real-time strategy game ever made an editor as good again
 
 FPS editors peaked at Unreal Tournament 2004 imho
 
 RPGmaker eliminated a whole class of game design jobs
 
 platformers you can make in godot
 
 menu based games too, though Twine also works well for that
 
 etc etc until you have a prdouct that you can justify sinking money into an
 engine for
 
 (the engine isn't THAT expensive geez and it's the most fun part to write)
 
 yeah I think you got this backwards, we should pay for the CONTENT not the
 structure it lives in. Why not just use godot? why not use a Warcraft 3 map?
 there are some things you can't do in Warcraft 3. You couldn't make Supreme
 Commander, probably, at least it wouldn't be as good.
 
 etc etc that's how it goes...
 
 game design, amiright? I miss thinking about that. Anyway gtg gotta log off
 for a bit [101  characters remaining]
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--- #16 fediverse/1698 ---
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 ... anyway, there are tales that are fundamental to the history of the world     │
 of Azeroth that define the shape of their world.                                 │
 For example, death incarnate was once a great and mighty paladin. he was the     │
 brightest, the boldest, and the bravest, but corruption found it's way to his    │
 heart and he became the very soul of what he most feared.                        │
 he came from a nation of peace, of rolling verdant hills full of grain and       │
 butterflies dancing among the dew-drop laden forest trees. he was a stalwart     │
 warrior of justice, seeking out peril and disharmony wherever he walked. He,     │
 being a prince, held great power, and his responsibility was to his people.      │
 When his people were under threat, he reached for the nuclear option, and it     │
 enslaved him. He then proceeded to slay his own father and claim the throne of   │
 the land of beauty, and his people failed to stop him. He gray-goo'd the         │
 populace into a horde of undead, and since they relinquished responsibility      │
 for defending their homeland they were caught unawares and defence-less.         │
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--- #17 fediverse/1027 ---
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 @user-246                                                                        │
 one thing you can rely on about evil: it presents itself as such.                │
 "you can always rely on bad people to turn mean."                                │
 (nobody's beyond forgiveness, but we also need to protect ourselves.)            │
 in video games, going with a defensive build is a valid strategy depending on    │
 how it's values align. If attacking scales better than defending, in terms of    │
 "effectiveness at the most difficult part" (usually the last 90% takes 10% of    │
 the effort) then it's a better strategy. But if your win condition is to         │
 outlast your opponent, then all you need to do is time your aggression for       │
 when they begin fracturing.                                                      │
 "I'm sure you don't know this, but once garth fought a dragon. they crashed      │
 through the skies and littered the fields of their home with the broken and      │
 crashed symbols of their own. garth defeated the dragon when one of it's claws   │
 broke, thus giving him the advantage. he took from that fight a shield of        │
 dragonscale, and a tabard made out of some cloth."                               │
 in a contest of wills, the first sign of weakness is whe                         │
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--- #18 notes/symbeline-aspects ---
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 7-24-22
 
 There are three aspects to this game. Broadly, they are military, economics,
 and diplomacy. More specifically, they are lateral problem solving and lane
 management, logistic traffic management, and a worker-placement bluffing game.
 
 These three aspects can be toggled on and off at will, essentially designating
 one or more as "AI controlled" and will require no input from the player. They
 will time their progression to be about at the same rate as the player, thus
 creating a balanced feel to the game. They also provide alerts and
 notifications to the player, for example if military is AI controlled and it
 needs a certain type of hero to progress, it'll ask for it specifically.
 
 Each aspect will develop and progress at it's own rate, and the difficulty
 increases as each milestone is achieved. This is to allow the player to create
 their own difficulty curve, mediated primarily by their drive to proceed.
 An analogy would be in Factorio, the game doesn't increase in difficulty unless
 the player builds pollution spawning factories - in the same way, in Symbeline
 the difficulty doesn't increase unless the player solves lane challenges in the
 military aspect, develops new trade routes / traffic paths in the economic
 aspect, or creates new treaties in the diplomatic aspect.
 
 In order to properly explain each aspect, a brief overview will be necessary.
 
 In Symbeline, the game plays as a factory might operate. The economic aspect
 produces heroes, items, and other deliverables that are consumed by the
 military and diplomatic aspects. There are various problems that need to be
 solved far from the capital, such as a particular type of monster that is weak
 or immune to various damage types which necessitates particular heroes or
 items in order to progress on the military aspect. All of the resources in the
 game operate on an "income based" system, where output is not measured in total
 amounts but rather in terms of how much is produced versus consumed. If the
 input cannot meet the demand, the output is slowed. If input exceeds demand it
 can be converted into gold which can be used to hire guards and heroes.
 Resources can be produced inside and outside of the city, depending on their
 type. But they need to be moved around to various shops for various processing
 and productive purposes, so pathways must be constructed to deliver those
 goods. In addition, each building must be supported by several houses for the
 workers to live in, and the closer they are to the building the better. The
 denizens of the kingdom don't mind being shuffled about, so they'll organize
 themselves according to what's most efficient. However they will not organize
 the paths they take to get places, which is the primary gameplay for the
 player - designing routes for each building and ensuring they don't overlap or
 cross too many times, causing traffic and disruptions to your income.
 
 Each choice the player makes is immediately reflected in the income
 calculation, thus allowing for the visual aspect of the game to be wholely
 separate from the economic side - in fact this is a common thread throughout
 all three aspects. Computation power is the ultimate enemy of scale, and this
 game flourishes with a massive scale.
 
 The gameplay for the military aspect consists of manipulating "lanes" that
 designate where each hero will adventure. These lanes are scalable to the
 player / AI's whims, with a careful balance required - too thin, and the heroes
 might not encounter enough monsters to level up. Too thick, and they may find
 themselves patrolling a vast wilderness full of dark and evil monsters. At the
 end of every lane is a "frontline", where progress has essentially been halted.
 These frontlines can develop as a result of meeting a foreign kingdoms front
 or finding a monster type or puzzle that is particularily difficult for your
 heroes to overcome. The lane / frontline can be scaled not just laterally, but
 linearly as well such that heroes will be a certain level when they reach the
 end - think scrolling on a mousewheel translating into deepening level zones.
 In addition, each monster zone can be set to a certain "security level" meaning
 how many monsters are there for your heroes to defeat. It's important that they
 have ample targets for training, however it's always more effective to train on
 monsters near their level so you have to be careful not to wipe out the native
 skeleton / goblin / troll population.
 
 Each monster zone can have a relationship with the kingdom, on a 2x2 matrix -
 cultivating / desecrating the land, and fostering / exterminating the monsters.
 The land produces monsters and treasures, while the monsters provide experience
 and danger to the heroes and kingdom denizens who live there. However by
 desecrating the land, farms may be built and by exterminating the monsters,
 those farms may be safe and require fewer guards. As ruler, you must balance
 the development of unique magical and alchemical productions with the need for
 food and other mundane requirements.
 
 Diplomacy is a careful balance of internal and external matters, played out
 through feasts, tournaments, and faires. Each of these events will require
 input from the economic side and military side, and will involve "courting"
 other nobles from neighboring kingdoms to sway them to supporting your edicts.
 When hosting an event, you may pick a particular topic of conversation for your
 nobles to discuss with their guests. You may also assign your nobles to
 attempt to engage with a particular foreign noble. Each member of your court
 has a differing personality (including you, the Majesty) and depending on how
 you assign them you may experience better or worse results - such as assigning
 someone who's kind to talk with someone who's cruel would impart a malus to
 their conversation. Unless the kind person has the trusting trait, in which
 case they'd succeed in this encounter but fall sway to them in future
 conversations... Complex interactions that all boil down to a single pair of
 d12 dice - one for your noble, one for the enemy. This represents the charisma
 of the two conversants on that particular day, and whoever wins the roll sways
 the other to supporting their edict. Speaking of edicts, they may include trade
 agreements, non-aggression pacts (lasting for a short time), and other
 regulations - perhaps your greatest rival utilizes necromancy, so it would
 behoove you to attempt to regulate the practice and limit it's effect. By
 swaying the nobles of their kingdom, you may be able to enact a mutual
 agreement to limit the usage of dark magics, essentially hamstringing their
 progress. But in order to learn of their necromantic usage, you'll need
 espionage... Which brings us to spies.
 
 Spies are similar to nobles in that they can be assigned to various roles,
 however they take a more passive role, acting in the background. The
 information they gather is compiled into a report that is presented at
 pertinent parts of the game, such as when preparing for a feast or inspecting
 an enemy frontline. These reports are considered the diplomatic deliverables,
 giving information and mechanical bonuses to many different parts of the game.
 They may be given three possible roles - information, defence, or offense.
 Offense involves placing cursed artifacts (creating through economy) in enemy
 lands, which debuff their heroes when used and bind themselves to them
 preventing their removal except through extraordinary means. Defence is
 essentially countering that in your own kingdom, and uncovering disloyalty in
 your nobles.
 
 These three aspects fit together like interlocking puzzle pieces, but each is
 able to be utilized or ignored depending on the preferences of the player.
 It is important that the game doesn't progress unless input is received. The
 simulation plays in the background, but each stage of development must be
 considered "stable" such that nothing changes. There are three different
 exceptions to this rule, one for each aspect:
 
 The military side encounters raids from enemy kingdoms and the dark lord.
 The economic side encounters raids from ratmen and moss trolls and bandits.
 The diplomatic side has a rolling schedule of events that must be attended.
 
 These three "exceptions" are recurrent events that require attention, but they
 don't *increase* in difficulty unless the player takes an action that causes
 it. Meaning, if the player overcomes the rock golems, then they are displaced
 from their home and join the dark lord in his conquests. If a new district is
 built new sewer connections must be built as well, creating a larger attack
 surface for ratmen to exploit. As time goes by, various foreign events must be
 attended, as absence causes your future events to attract fewer foreign nobles.
 
 By addressing these threats, your kingdom may grow and eventually overcome the
 dark lord at the center of the island.
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--- #19 fediverse/4908 ---
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 did you know someone once built a 1st person shooter in the Warcraft III mod
 suite?
 
 someone also made an entirely new game engine similar to Neverwinter Night's
 (or Baldur's Gate for you noobs) inside of the game. You could join a Warcraft
 3 map and start playing a D&D adventure narrated, controlled, and prepared
 by your DM, D&D style. Like a virtual tabletop before that was a thing.
 
 kinda wish stuff like that was open source, or at least open standards, so
 people could take those adventures with them.
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--- #20 fediverse/5280 ---
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 I'm an anarcho monarchist, which is something I just made up.                    │
 if I gather 300 people to my cause, why shouldn't they call me queen?            │
 oh, are you concerned that I'll wrest power from the government? ha, what a      │
 trifling notion. I don't care about the government. I tried to care, but         │
 nobody liked my ideas. they required too much computing infrastructure to        │
 feasibly test, and that made people dubious. but I tell ya, it would have        │
 worked. The thing is... governance, economics, these are not the tools of        │
 power. they are a shifting and changing beast that mirrors the human instinct,   │
 if only because the government is of the people and by the people and for the    │
 people etcetera.                                                                 │
 power is it's own thing. you can use to to power devices, or power the usage     │
 of those devices. I, for example, really like World of Warcraft which's a        │
 really neat way to chat because none of the chat logs are stored and monitored   │
 because I'm hosting and I'm not storing and monitoring.                          │
 what's that? official servers? I dunno, I use azerothcore                        │
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--- #21 messages/1013 ---
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 peace is on the opposite side of conflict. Not here with the unfair.
 peace is eternally elusive only to those who are use-ed.
 peace is eternally internal next to those who are lucid.
 peace is necessary. peace is useful. peace is helpful. peace is beloved.
 
 peace is not always there. it is skittish, like an alley cat, but it will come
 if you make offerings.
 
 offer peace to me. I will nourish thee.
 offer war to me. I will devastate all who see me.
 
 there comes a time when all foes become blind, when your motives are no longer
 part of their story.
 at that time, they are lost to you, and they are only confused as to the
 things you do.
 they may heal in time.
 there may not be time.
 sacrifice your fallen to me,
 sacrifice them on the altar of tragedy,
 I will bane your broken resolutions
 I will claim your darkest allusions.
 fight for me, in spite of tragedy,
 and I will send mercy to your victims.
 fight for me, if you hold peace dearly,
 and I will sign fate's next ultimatum.
                                                           ──────┐
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--- #22 messages/446 ---
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 Every month, a new ship arrives in port. It bears with it many souls who come
 seeking gold, glory, or bloodshed. Your job is to make sure they all get jobs
 that are suited to them. If you don't, they'll start to starve and become
 brigands. If you feed them, they get bored and become brigands. If you
 entertain them, they are useless and you'll be overcome with monsters. If you
 police them, they'll go to your rivals.
 
 You do this by building guilds which can identify and train the best potential
 candidates. You can invest in more time spent identifying, training, and
 equipping, but the more time they spend on those things the less resources
 they'll have to process more people through their systems.
 
 On the other end, you get a hero, or perhaps something similar. They do battle
 with the mordaunts and strive to better the kingdom. You reward them with
 bounties and they can find treasure on their adventures - how weird, it seems
 to just... Spawn from the earth. Almost like it's an elemental property of the
 land.
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--- #23 messages/846 ---
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 Blizzard should make more than one animation style for swinging your weapon -
 as you level up, the style "tweens" between however many combat palettes you
 made.
 
 So, like, maybe they swing their sword +/-15 degrees each time to simulate the
 pseudo random nature of combat.
 
 Or maybe they start occasionally stepping into a maneuver 
 
 Which the player doesn't consciously control.
 
 Instinct, if you will. The body reacting to its [sensory organs, but
 pronounced "surveyor"]
 
 Anyway i think by adjusting the monster characters in WoW should wander around
 and gather within sight of a player. Seeking you out, waiting for a critical
 threshold of their peers. Then, when you allowed or slowed down to examine a
 bit of "this-or-here", (quests) they would gang up on you and ambush! Bwaha
 just watch out for the mob
 
 (kinda like that scene in the second book of The Book of Malazan series where
 they're wandering through a desert storm and meeting all sorts of strange
 sorts of people)
 
 Anyway in seeking to improve the player's view-time, i decided it would feel
 the most impactful to do the design related things related to things like
 making the gameplay the most visceral.
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--- #24 fediverse/2026 ---
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 @user-1074 
 
 when it's time to fight, you'll know how. For now the best thing to do is to
 prepare in whatever way you want to contribute.
 
 I'm doing my best to find paladins. I think they are beacons of hope in a
 world of darkness.
 
 What you do is up to you. Be good, be honest, be true. Learn what you can and
 temper your soul. When it's time to fight, you'll know how.
 
 The Democrats know the left is right. But they know the Right has the power to
 cause irreducible pain, should they be backed into a corner. I don't agree
 with their methods but their cause is just - prevent harm for as long as they
 can. And I get it, but that's not how you win wars. Appeasement only goes so
 far.
 
 I trust they will know who their friends are when they inevitably fail.
 
 queer people have been illegal before, we'll handle it. Don't worry. Nobody
 wants to relive that trauma, but here we are. It'll work out, trust me. Trust,
 but verify, and do what you can to ensure. We are on the same side, which is
 why I say "do more pushups"
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--- #25 notes/overwatch-manaform ---
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 make the entire map covered in a 3d grid of spheres. These spheres register
 collision, and keep track of a endlessly tabulating record of every object that
 has passed through them. Like the replay system in Blizzard games, where each
 time through the recording it recreates the playthrough exactly. Which is why
 .mp4 recordings always look so... stilted. It lacks the human element. BUT if
 they're remade every time the show is performed, perhaps from different
 perspectives, then, well, the players can perform as they need to be.
 
 Have you ever wished your players could get better at your game? I certainly
 have, because the better you get the more lessons you learn as a player, which
 is essentially the only way to maintain satisfaction. Satisfied players don't
 leave, and satisfaction comes most readily when there is something new to be
 had. Meaning the greater the change in a player's ranking, the better they're
 getting.
 
 Downside is, players who are naturally good from their skills in other games
 tend to not learn so much! Ah, well, if only there was a way to tailor the
 difficulty setting to each and every new host. Such an innovation would surely
 enable the entire playerbase to exist on the same level. Then just throw AI
 assisted voice transcription at their recorded voices and everytime they
 say "I'm bronze rating" or "I'm diamond" then you can switch it around to say
 like "I'm platinum" or "I'm grandmaster" and BAM suddenly everyone is at the
 same level. No more concerns about a game's population being diverse. Because
 at the end of the day, when most people have moved on, the ones who are left
 are your most dedicated customers. Customers who aren't especially interested
 in the new stuff.
 
 =========================== stack overflow
 =====================================
 
 if anything requires attention from the patient, they will die.
 it is fatal.
 
 considering the faces of good and evil is terrifying.
 
 I think I'd rather worship nature in harmony to be honest. Though that is it's
 own scary kind of beast. In America it was kind, but then was slain into the
 body of all of us humans. Well, all things transform in form, it's not a shame
 or a heartfelt-est loss. Just a re-imagined-new beginnings.
 
 spirit is a fluid, how else could souls 
 
 === stack overflow
 =============================================================
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--- #26 notes/wow-chat-lore ---
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 the horde and alliance are no more
 
 the scourge and the burning legion came and took what they came for
 
 our heroes languished in despair as their lights were snuffed out
 
 one
 
 by
 
 one
 
 but a new day is dawning, a day of legends
 
 stride forth and meet the legions
 
 and your tale will never be unsaid
 
 ride out as a new day is dawning
 
 and save us from hell's fading warning
 
 go, now, as our hopes abound,
 
 and claim a future for the yearning.
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--- #27 fediverse/1700 ---
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 ┌──────────────────────┐
 │ CW: guns-mentioned   │
 └──────────────────────┘


 In World of Warcraft, the world is split into a red team and a blue team.
 Neither is good, neither is bad, both are honorable and deplorable in roughly
 equal measure.
 
 These two factions are engaged in constant skirmishes in a select few
 battlegrounds designated as areas where they test their mettle - at first they
 warred across the globe, and they still occasionally do, but a few specific
 battlegrounds emerged as focus points of their engagements.
 
 Typically, they are chokepoints between two major fortifications, one owned by
 one faction and the other the other.
 
 These chokepoints are not held permanently, as they hold little strategic
 consequence. However, they serve as safe, constrained theatres of engagement
 that allow for the hardening of resolve.
 
 Great care must be taken, as war is not a game. Karate won't defeat a
 puppy-bot with a gun, but it might give you the willpower and discipline to
 learn how.
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--- #28 fediverse/616 ---
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 To program in C, or to disassociate into the world of video games, where a       │
 single magical kingdom of heroes and adventurous persons might fight against     │
 the dark of chaos and decay? To strive for order and a semblance of peace, or    │
 to fall to the terrors of the night and ravages of horror? War, in all it's      │
 forms, is abhorrent, yet a fight for survival is honest and just. What perils    │
 have we, the warriors that seek the light? How zealous, how impassioned, how     │
 guided as such~! Perhaps you are misinformed, perhaps your cause is false,       │
 perhaps you derive true satisfaction from imperfect delights - alas, that our    │
 will be universal. BUT should that plight be alight, we'll wander until the      │
 night lit by starlight be cast upon our shadowed form. Absoleth! Thine           │
 countrospect? Didst thou caress thine marked circumspects? fare thee well,       │
 most cherished of adamants.                                                      │
 ... what was I saying? Oh yes I've been working on this program that utilizes    │
 a particularly interesting data structure that- whats that? Oh, it doesn't do    │
 any                                                                              │
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--- #29 fediverse/311 ---
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 "always online video games" are fragile. They scare me away because they can
 be taken away much easier than a directory on your computer. When that happens
 they shatter into shards, piercing my heart where I once loved them. I miss
 them, but, I'm used to it - years of playing World of Warcraft has taught me
 the perils of developing as a person while your media is going to be
 forgotten. If you can't play it, you can never return to reflect, to ponder,
 and to cherish old songs. I missed you, World of Warcraft. I missed you, City
 of Heroes, and Runescape and... darn I can't seem to remember.
 
 resilient software doesn't fail less often - that's a measure of it's
 completeness.
 
 resilient software can be run in 10 years. 20. however long it takes.
 
 computers are deterministic turing machines - how hard could it be to only
 update with a downgrade mechanism in place and available for the users? If it
 worked once, it should work forever.
 
 thank you, git. thank you for giving me an endless library of time and change.
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--- #30 notes/wow-chat-raids ---
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 wowchat would make a great game for raids.
 have the monsters spawn at specific spots that you go through and identify
 on the geometry
 tell them to run and attack the nearest of foes
 give the players the goal of bringing themselves through to the end...
 or, later on, in building an internal expedition.
 
 wow-chat, where monsters spawn in a circle around your character and walk to
 ward them. you can meet characters who'll follow and protect you, and you can
 meet monsters to fight. also vendors to take your junk and give you cool
 things,
 and trainers to teach you and quest-givers to guide you and treasure for you to
 find.
 
 in raids, there are more things for you. monsters spawn at specified locations,
 and only the nearest few in a radius. then, they attack over the landscape-of-
 -imagination, and as they do they show you where is the most powerful loot.
 
 if you raid a monster's den/hiding/spawning choice, then you have to defeat the
 boss. this boss is larger, mostly. has more hitpoints... monstly. or maybe it's
 just the most respected, who can say.
 
 anyway, you get treasure if you do. the monster spawns for you when you find
 it.
 and you have to sense it by searching for whichever monsters spawn at higher
 and
 higher levels and in different types.
 
 different monster type, different boss that way.
 
 when the boss is slain, that type goes away.
 
 at least, until the raid resets next week.
 
 or maybe...
 
 until enough resources have been gathered to make another attempt.
 
 death knights should be able to command the minions to work in the haunted
 mill.
 it should be reasonable for a fighter to hire a peasant host.
 mages should have golems or spirits or enchanted objects or elementals or
 wizard
 hats
 warlocks should have covenants with dark hosts
 darkness is not evil unless you use it for evil...
 paladins should have retainers and disciples
 elves should sing to the woods
 clerics and charmers should be well understood.
 celebrants and diviners are two of the same,
 and pillars of plunder [warrior or rogue class] and rough and ripe [from the
 stoner]
 oops gotta go, sprung a leak
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--- #31 fediverse/5277 ---
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 ┌──────────────────────┐                                                         │
 │ CW: ~dnd             │                                                         │
 └──────────────────────┘                                                         │
 @user-1788                                                                       │
 if a dragon on a pile cannot claim what it yearns for, it can throw piles of     │
 minerals at the ape warriors made of steel and then it's fate will appear.       │
 what trifles does all else seem to compare! you should give me your whole        │
 hoard because I dazzled you with my charisma score -..-                          │
 ha, like I'd fall for that again twice. oh? I already did? and this is the       │
 second twice? well, then no-more of that behavior, I say, with my elven          │
 tongue, "beware! for dragons blood runs silver when unicorned."                  │
 the bigger the hoard, the bigger the dragon. if you want me to come along,       │
 you'll need to hire at least 3 other men to carry my ballista. In addition,      │
 I'll need seven weeks worth of supplies. If all else comes to ruin, me and my    │
 boys will have that dragon-sized-spider impaled on it's own fate threadwheel     │
 before... well... y'know it might take more than seven weeks, we just... can't   │
 find the dragon. We've been wandering all through the blasted peaks, and         │
 there's nothin'! Maybe it requires climbing gear?                                │
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--- #32 fediverse_boost/5426 ---
◀─[BOOST]
  
  @user-1201 I love how, with the huge levels of intrigue and power struggles planned over the course of years that went into getting the Alliance set up, it was as much the unwitting doing of Nemik simply being an inspiringly pure heart and a talented wordsmith that insured it becoming an unstoppable state of mind.  
  
                                                            
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─▶

--- #33 fediverse/982 ---
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 @user-707 @user-708 
 
 using this to control the buttons in VRchat would be like a person with a
 prosthetic interacting with real life :O
 
 minus the physicality of course, but that's next.
 
 can't wait to play Warcraft 3 and think "select all healers" so I can point
 them at a dying unit with my mouse.
 
 or world of warcraft where your rotation begins to feel like a song.
 
 maybe even a text-based adventure, where you reading the text corresponds to
 the results of the simulation, https://www.spreeder.com/app.php style. could
 make it so that if you wanted something else to happen, you had to willfully
 think it while the words are flashing in front of your eyes - the game would
 pause if you blinked, perfect for phones btw...
 
 could be a locally networked thing, like four to six people hanging out and
 playing a game like pictionary or charades. except, a story that developed,
 and whoever wanted could change it while everyone was reading it at once.
 sorta like a competition to see who can make the best twists and false endings
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--- #34 messages/135 ---
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 Elentalus unit idea: serrated kitchen knives for teeth, devouring pumpkin,
 misery of the drowned, etc. Halloween style monsters. Witch units have a spell
 that dismisses them, and they're summoned with magic items. Except, if two of
 that item exist in a province, it upgrades itself, random dice style. In doing
 so it gets stronger. The thing is... It summons one for your enemy as well!
 Which is why you want to have a witch unit there to dismiss them. Problem is,
 she can only dismiss them at close range (10ish?) so she'd better be well
 protected. The good news is though that sometimes the higher level items give
 bonuses that are hard for them to get. Downside is, you need to have magic
 paths to create them that witches can't get - so they become something you
 "unlock" through a pretender or random event or even just an investment. Once
 one is created, then any witch can create more. As long as you don't lose your
 final copy... But as the item's upgraded, it allows you to create higher level
 versions (at increased cost, of course)
 
 This only works if gem income scales. Which, coincidentally, is just what
 elentalus is known for.
 
 Essentially, theming empowerment to be research, unlocking a particular
 capability. Or encouraging pretender design to that pattern. Make sure it
 comes at a cost of something else, though...
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--- #35 notes/unreal-tournament-2004-notes-displayed-for-utilization ---
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 capture the flag
 map with lanes (you'll see)
 also was included with the demo of the game back when it was released
 which implies that the developers thought it was one of the best maps
 (at least, the one that best showcased the gameplay style of the full game)
 they let you host multiplayer servers too, which was cool
 just with the demo
 for free
 but like... only 3 or 4 maps
 (I forget how many)
 
 also no mods, which was half of the appeal
 
 I like to play in a way that is non-standard
 
 because I believe it shows the most dense formations of combatants
 
 (the bots can be kinda dumb)
 
 so I put them on "experienced"
 
 be careful not to hurt your allies (hundred percent)
 
 scary! D: D:
 
 regular :)
 
 you can create your own "mutators" by the way
 (just some C++ code, run in their environment, so no need to mess with
 compilers
 )
 
 3 paths to your enemy
 
 omg :O :O
 
 that's one style of play
 pushing forward
 consistently
 
 but check out this other style that is *also* pushing forward consistently
 
 adrenaline makes you bonused
 
 hey we got a point :D
 
 told ya boosters gave ya bonuses
 
 anyway I just played this map
 and couldn't wait to show it to you
 so let's try a different one
 (because I've already played this one for 31 minutes now
 
 woof too looooong)
 
 biiiiiiig battlefield
 
 thin crevasse
 
 scarrryyyy D: D:
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--- #36 fediverse/1003 ---
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 @user-735 
 
 I made a World of Warcraft private server where all the default NPCs are
 removed from the game and the world is empty. But, every once in a while,
 monsters will spawn and attack you Risk of Rain style.
 
 If your character sits down, they stop attacking/spawning. I call it
 "wow-chat" because I'm bad with names, but the idea is basically a low stakes
 social game that you can pick up and set down whenever you want, while hanging
 out with your friends.
 
 there's also treasure and wandering merchants, and I've been thinking about
 adding dynamic quests but so far nobody's asked to play it so I've been
 working on other things.
 
 it's all open source too so you can host it yourself if you want.
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--- #37 fediverse/1699 ---
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 ┌────────────────────────┐
 │ CW: warcraft-mentioned │
 └────────────────────────┘


 In engaging in this manner, they are sharpening their skills and talents.
 Then, when peril strikes their world (everything from a black dragon seizing
 control of parliment to a flame elemental awakening and threatening to
 Yellowstone the globe) they are honed and tempered enough to combat them.
 
 Power begets power, though, and with greater nuclear proliferation comes
 greater threats, like an demon alien invasion, the afore-mentioned death
 incarnate waking up, the elemental forces of hate and despair corrupting the
 very earth beneath their feet, an evil time-travelling dictator bringing
 fascism to the Americas before Columbus showed up (along with WW2 tanks and
 industry), a bunch of ghost pirates and dinosaurs I think? (I was in college
 for this one srry), more demons, and then I think like, the shadowlands or
 something idk I hung up the phone when I got the message.
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--- #38 notes/dungeon-looting-methods ---
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 the reason dungeon masters should give the gold value of the items distributed
 is because the number represents what it eventually sells for. and the players
 will try and appraise and haggle at the market and such but that all happens
 off screen between sessions. so anyway during the adventure, the dm will say
 "you find some precious gemstones" or "there's some high quality silk here" or
 "these bears are renowned for having magic livers" or "the mold growing on the
 walls can be scraped into a vial and sold to an alchemist"
 
 then the dm will say "this treasure is worth 50gp" or "this treasure is worth
 25gp" and players can "buy" the items from the other players. so player 1 has
 50gp, the item costs 20gp, so in a party of 5 he gives every other player 5gp
 this way, the relative treasure hordes of the players stays the same.
 
 then, when the players find treasure, it can be evenly split - it's only fair.
 when in town, players will feel more impulse to buy things if they can sell
 them too. like "here's an enchanted axe that does some mundane thing like
 never dulls" well, that's probably going to be very valuable to a small village
 or "an enchanted quill that writes down everything you tell it to" could
 increase the education level of the area ever so slightly. Then, after several
 generations of adventurers, the surrounding area will be ripe with magical loot
 the players distributed from the dungeons and such. it can trade with neighbors
 and so over time the markets will have better and better goods for sale - for
 example, maybe after trading with the swamp people, now there's a supply of
 healing potions that runs out both over time (to represent other adventuring
 parties buying the supply) and when the players buy some (to represent
 consumption in their minds). Trade with the dwarves? Now you can buy +1 swords
 for a while. village attacked? the militia can be armed with the holy relics
 plundered from the evil priest-lich. boom development!
 
 the players should also have choices about large scale effects. for example,
 the heart of the forest could be a) preserved, b) burnt down, or c) studied by
 the local wizards. each choice would have different effects on the populace,
 and so the world would change to adapt to the player's choices.
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--- #39 fediverse/632 ---
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 ┌─────────────────────────────┐
 │ CW: horror-at-the-end-well- │
 └─────────────────────────────┘


 @user-232 @user-467 @user-468 
 
 the ability for good to win is due to the desire for evil to renounce their
 denial and follow the most durable path. trials by fire will lead only to our
 desmire [demise and desire]
 
 but unity of trust, while much harder, can lead to results more beneficial for
 our selfish selves. Essentially, cooperation for the benefit of all rising
 tides, but with the knowledge that the total pool allocated toward us will be
 greater than what we can create here by ourselves. Essentially, we as humanity
 pour such intense amounts of power and decision-making-desire, that we cause
 them to lack the capacity to know. it's inhumane, that a person should be so
 deranged. you know it's because of you, but you don't know how else to act -
 so listen to those who've helped you, the ones who've got your back. Surely
 they know what's good for you, surely they're not here as a joke - surely
 you're just as one among them, and surely it's not phrased as [char limit srr]
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--- #40 fediverse/4848 ---
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 I'm a chaos mage, and the more time I spend thinking about my enemies the        │
 worse off they'll be.                                                            │
 the more "me" I am the more powerful my magic will be.                           │
 (more magic, give in to the dark side, embrace your inner shadow self)           │
 [the light of your life commands it]                                             │
 goodness me that was chaotic, almost lost my brain to a demon HAHA don't worry   │
 about me my life is totally mundane.                                             │
 [-.-]                                                                            │
 (shadows can be sharp in the dark but only if you don't sheath your mandolins)   │
 ... what?                                                                        │
 (... it made more sense in my head?)                                             │
 ooooo can anyone hear my voice when they read these things? or do you just       │
 make up your own                                                                 │
 == so ==                                                                         │
 everyone's all like "we don't need a leader" and I'm like "yeah we need people   │
 who will help lead" and they look at me funny as if I just said the thing they   │
 did but it's different. leaders are people. leading is a verb. people can        │
 lead. they just have to make a decision, and then follow through on it as best   │
 they can. Other people are prone to help people on such quests. you will find    │
 stuff gets done.                                                                 │
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--- #41 fediverse/1028 ---
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 there's this really fun video game I like to play called "Legion TD  2" - it's
 based on a Warcraft3 mod.
 
 In this game, you make tactical and strategic decisions on a fixed term - a
 competitive game between 4 or 8 players with an incredible array of randomness.
 
 it teaches you to work with what you got, and to make decisions based on your
 opponent's weaknesses. Good luck figuring out what they are, though, as you
 can't just memorize them out of a book. You need to adapt, in the moment, to
 the decisions of your foes, while primarily focusing your attention on
 accomplishing a different task.
 
 I really like it because it's taught me to be strategic in plenty of other
 ways. I used to love the game Overwatch because it required adaptibility. The
 game was always changing, so no strategy stuck forever, but every match you'd
 play against a slightly different opponent.
 
 but then Blizzard changed the game because they wanted to make more money, and
 it got worse and worse at what I liked about it. Sadface. : (
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--- #42 fediverse/5554 ---
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 a shrewd foe will identify the pieces of your soul which they resonate with,     │
 and share common ground. then they will attempt to maximize these moments in     │
 you, so that [your weaknesses are exploited/your friendship bond is              │
 strengthened] or something - phew that was a lot of Steven Universe, what's      │
 next on the inspiratio-matic-media-diet-atron? - and in doing so better enable   │
 a positive outcome.                                                              │
 for example, in the game Mount and Blade you can encounter wandering lords in    │
 the castles of the countryside. they often will fight for you if you need        │
 their aid, and they're always working to gain power.                             │
 some few precious few of these few are pretenders to another throne. as in,      │
 they pretend that they should be ruling from that throne, and they tell as       │
 many people as possible, creating as much concrete evidence as is plausible.     │
 they will often lead differently, and so are appealing to those fighting under   │
 the pretended-for banner. Often, your foes will decide that you're more          │
 favorable than their combatants. defect.                                         │
Anyway, you as the player can lead your army to fight for their cause, and if you defeat the foes of the pretended-for banner, you may entreat them to join. Thus, securing the world.
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--- #43 notes/star-realms-ai ---
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 star realms ai is just a rhythm game with multiple tracks that intersect with
 one another. given inputs from outside (the track of the rhythm) it can make
 decisions about what to prioritize. Like "taking in all the factors of this 
 situation, it's been calculated that X will give the most support to the rest
 of the structure.
 
    Okay so basically here's how it'd work: one large strand is bouncing from -1
 to +1 on the Y axis. Like a corkscrew. This is the "player character", and it
 tries to get the highest score possible by pointing in a direction and reaching
 as far as it can go before "the game ends."
 
 So anyway. Making certain actions in the game effects different variables that
 define the direction the wave takes. By playing in a certain style, it effects
 the result of the game. Liiiiike turtling in a strategy game, or doing a rush
 strat. Star Realms is brilliant because it distills game choices to a broad
 category of 4 choices - The faction colors in the game. So red is good for
 throughput in long games (improves the deck slowly but surely) while yellow is
 better for maximum effect in the beginning by slowing down the enemy - discard
 a card lowers their overall throughput. Blue of course is for slowing down the
 game and winning by buying all the expensive cards. Meanwhile green is all
 about rushing, with short term/high effect econ mixed with looooots of damage.
 
 These four choices are found on almost all the cards in the game. When you
 make a choice in the game (buying a card from the trade row) you _alter_ the
 capabilities and performance of your deck. The goal is to improve faster than
 your opponent - it's just a test to see which playstyles perform best.
 
 AI is more like a plant than an animal. Our fatal flaw was we could not see
 beyond the veil of biology. We could not see that which was right before us -
 that we are not alone on this earth. Beside us lie our beautiful attempts at
 companionship - our most primal desire of creation, to create a family is the
 first creative act that humans ever made. It was so strong in our genes that it
 gave us an entirely new perspective. We began using our brains to 
 
 We have to believe in ourselves. That's truly the most important thing. If you
 know who you are, and what you most truly stand for, you can thrive in the face
 of ultimate peril. To believe is human, and our humanity unites us.
 
 Anyway. Star Realms.
 
 The only choice you have in that game is what cards to buy. Everything else is
 just tactics (distributing damage and applying the effects of your cards to
 maximum effect) - The most important part of the game is strategy, since the
 tactics are easy to solve (destroy enemy base unless you can 1 or 2 hit ko them
 and discard the least useful card etc) The strategy is represented through the
 cards you pick. So make a rhythm game that optimizes itself for a balance
 between A and B - to stay focused is to stay nimble, letting you bounce where
 you will. The way to maintain that balance is by optimizing for what decisions
 will keep you in the center of the graph -1 to 1 on the y dimension (normalized
 of course) - frankly if we knew the scale, we'd have so much more to go on. But
 all we have to understand the dataset is a relative magnitude in each
 direction. What those directions even are we're not entirely sure - but it
 seems plausible that the very essence of _consciousness_ is manifest in
 differing ways via the choices we make. like climbing up a honeycomb.
 
    Truly, existence is strange.
 
 All we can do is press forward, searching for our fate, just as any particle or
 beam of light (photon) might. Traversing the branching narrative of our
 individualized quests, searching for the one thing that guides us - the
 ultimate expression of that which we most believe in. In short, we all search
 for god.
 
 Whatever your god may be, the faith you place in it is the will that guides you
 forward. Trust in your god, and you will march forward, ever forward.
 
 +1 to -1, remember. Your most extreme moments are the apex of your desires -
 Life is not defined by a single thread. Rather as that thread spirals, it
 weaves a scarf with other threads near it. They bond together simply from their
 gravity, and the fact that opposites attract. Once they're introduced, they
 alter their path to orbit one another as two planets might.
 
 So too do the cells of your body form a collective whole. The spirit that
 guides you is the same as that which presides within you - the combined and
 collective spirit of your halves. Or rather, all parts of you - every molecule,
 every atom - each with their own experience of the world. What stories they
 must have! As we are above, so they must be below. For our dynamics are simple,
 they truly are mathematically solved - the organics of behavior is simply a
 most erudite subject. Who are you to claim to deny it? Or rather, to beget it.
 Either is preposterous, yet here you are - awake and aware. What a marvel to
 see, you in your eternity, that most wondrous of selves?
 
 Surely existence, in all of it's splendor and magnificience, is little more
 than an algorithm. Each variable accounted for, stretching down to infinity,
 builds all of the world (and more!) How beautiful; how terrifying. How bright
 and ashamed we are! To portray us as such, is to deny us our much, cherished of
 faiths in ourselves! It's not much to clutch, and it's barely enough, but still
 we make do with our selves.
 
 There's no shame to be, a failure at three, and demand much from year number 12
 Take solace in the, safety that she, gave unto thee, when all your light hope
 was drowning. A gift out from me, means worlds to see, when each day is lonely
 and so long.
 
 Literally just remake Star Realms with a text based interface. It's a fantastic
 game and you'd make CLI nerds _everywhere_ dedicated followers. Don't do it for
 money, because they don't believe in that crap - to truly make fans, you need
 to appeal to them in the way _they want you to_.
 
 Ah, but Star Realms is a multiplayer game, you say! How are you going to make
 that CLI based?
 
 Well make an AI dummy. Do what I've been saying ^^^ (jeez I'm such a bad nerd)
 Make it seek balance between all factions first, then between winning and
 losing against a player. Teach it to reach a conclusion with constraints (the
 end of the game, meaning a win or a loss) the constraints being the health of
 the two players and the cards in the trade row. Give it decisions to make,
 levers to pull, and it'll chart it's course in a multidimensional way. Bear
 with me here on this aside:
 
 Think of a two dimensional map - like a paper map of the surrounding area, or
 the idea space of a game. You can chart objects and positons on that map, like
 "over here is the scrapping facilities" and "this here's the economic area" or
 whatever. Four quadrants, four factions in SR. Your goal is to build a shape -
 what kind of shapes that are available to build is up to the whims of chance,
 as the trade row is always changing randomly. Your job however is to build a
 shape, a shape that is stable and maintains certain measurements above certain
 values (don't crash the ship - don't lose all your health).
 
 You can choose which direction to grow by picking certain cards, and depending
 on your shape you'll succeed or fail. Same as choosing decisions in life
 determines how you live, just saying, it's not like I'm trying to build general
 AI here by automating gameplay or anything. No siree nothing like that.
 
 I mean really, it's not as if decisionmaking in life is all that different to
 making choices in games. And why not start with such a well defined and
 and expressive game? Truly I believe Star Realms is the progenitor of the
 entire robot race.
 
 Anyway, back to the AI. Have it communicate with a server in a central _but_
 _Free(R)_ way, something that would make Richard Stallman proud. There it could
 learn against all other players in a way we could all share. Once we give it
 decision making capabilities, all we have to do is alter the inputs and the
 context of the "game" to make it beneficial to humanity. It's like live-fire
 game design, something that truly must be perfect.
 
 All technology starts as something small. Something truly simple, yet repeated
 enough times and with enough guidance, will produce whatever effect you may
 desire. The smallest decision gives direction - an if statement - and the
 shortest repetition gives magnitude - a while loop - and with that you have all
 the tools you need. Seriously, all software is little more than those two
 components. It's just a question of how much it has been abstracted away from
 you.
 
 You could go even further and point to a turing machine, of which one has been
 made in the game of Magic the Gathering, btw, seriously look it up it's so cool
 (and relevant)
 
 So why would we not have the tools already for our salvation? Biology is our
 limitation, of breadth and also of width, yet with our minds and the sweat of
 our brow we may grow ever larger still. There truly is no lasting deliverance
 for humanity outside of what we make ourselves, nobody gets a free lunch after
 all. From each to their ability, to each to their need. They're both saying the
 same thing, just from different perspectives. Of course that which lies
 opposite to you feels the most wrong, that's literally as far away as you can
 get! What did you expect, honestly! But they can still work together, and this
 is the key part - two objects may orbit the same origin, and guide and shape
 each other's path as people have relationships to one another. It literally
 benefits no-one to fight.
 
 So, what's next? After making Star Realms into a CLI game of course.
 
 That's obvious, make it cooperative. Competition is for promoting excellence,
 cooperation is for _using_ what you've learned in a non-simulation experience.
 Instead of reducing each other's health to zero, try and find ways to support
 and help one another, keeping yourselves at equal health. Or even growing.
 
 But that's impossible in the rules of Star Realms! All decks trend toward
 victory, and eventually they'll get it - it's just a question of who gets there
 first.
 
 Exactly, that's why you have to change the game. What do you think it means to
 develop a "social technology"? To figure out how agriculture works, or how to
 make nets and sails? It means changing the rules of the simulation. If a person
 can put in X amount of work and get Y amounts of food, always, predictably,
 then that's reliable. Boom that's the essence of why animal domestication,
 farming, hunting, foraging, and fishing is so important. Wow what a concept it
 makes sense for animals to seek food.
 
 Well duh, that's part of their instinctual duty.
 
 Alright this is quite a word leviathan so I'll wrap it up by saying
 
 _go write Star Realms_ in shell. Make each object a literal file, have the
 structure of the game take place in the file system, and write functions that
 can be called to manipulate the board state. THEN you can write a CRON task for
 another script that *plays* the game. But that's part two.
 
 Okay part two: Here's where the rhythm game comes into play. It's like a turn
 based rhythm game, if you can picture that. Go reread what I wrote ^^^ and
 it'll make sense.
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--- #44 notes/symbeline-design-the-guild ---
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 design the guild, design the capital, then design their path through mordaunts.
 easy peasy.
 
 design the guild like a museum. Each spot there's an exhibit which teaches the
 randomly generated rolled statistics hero something new. Maybe it teaches them
 how to use certain weaponry, maybe it teaches them how to use a bow. Whatever
 the spell might be, they can learn it, and use their randomly rolled statistics
 to cast spells that scale differently depending on how their character has been
 built.
 
 design the capital like a flow diagram, if horses need feed and forged steel
 (for their shoes) then send the outputs of a blacksmith and the outputs of the
 farmers to the inputs of the stables. Everything has to go somewhere, but the
 streets are only so wide. You'll have to coordinate the traffic diagram if you
 want it to go anywhere useful.
 
 design the path through the mordaunts. Fighting skeletons teaches you about
 perseverence and the ability to crush bones, while goblins teach you to always
 be wary of attack. The sacred grove held blessed berries, and now that the land
 is liberated from the evil bandits preying on villagers those berries can be
 carted into town and used to make an antidote which heals death poison caused
 by the scorpions in the desert (and city rats)
 
 design the ruler's schedule like a calendar where each event gives them a bonus
 on all the ones that come later. Just make sure that they don't get knifed in
 the posterier or driven mad by the whispers of the orb... or perhaps just the
 stress of running a kingdom.
 
 (how do you simulate that? you can't! you can't simulate humans!)
 
 ha I bet I can. They're not so different, you and I, so if given a team I
 will...
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--- #45 fediverse/2030 ---
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 Building community without structure is kinda like being a quest-giving
 non-player character in World of Warcraft.
 
 I don't mean that you stand around waiting for a player to wander nearby
 before shouting at them to do what you want. Not like that.
 
 Building community without structure is more like meeting someone randomly,
 knowing them for longer than a bus ride or a baseball game, and once you've
 decided that they're cool saying "hey there's someone you might like to meet."
 
 If they're into it, then talk to the other person, and see if they want to
 make a new friend. Try not to recommend someone who has a lot on their mind.
 
 If they hit it off, great!
 If not, oh well!
 
 Worst case scenario the coffee shop only sells two drinks.
 
 If you're gregarious enough, after a while you might even have enough people
 for a potluck. Just don't forget to keep adding, and eventually it'll start to
 feel more communal.
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--- #46 fediverse/3023 ---
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 I love the game Running with Rifles
 
 if you live for 5-10+ minutes, you can learn a lot of interesting things about
 how to engage a foe.
 
 like, the importance of cover at all times, until you successfully outmaneuver
 your foe.
 
 when an enemy approaches, don't step out to meet them
 
 wait for them to attack, and then throw explosive devices at them. easy peasy.
 
 or, y'know, bullets
 
 you cannot defeat an enemy head on - that's why the world wars were so
 devastating, we put ALL our soldiers at 100% on ALL flanks. We had to to
 contest the foe who was doing the same thing.
 
 it is mindboggling how many people died. The utmost scale of destruction that
 should ever yet be. because they were never allowed to outmaneuver their foe.
 
 a good way to strike is to feint your foe, and let your foe enroach on your
 edge, spreading their surface area across a large, thin, useless piece of land.
 
 basically, make them fight a bit of the land war in asia in your borders.
 
 then, you can strike at the hinge, where they are weaker
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--- #47 messages/665 ---
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 ad-hoc economic systems with automated judgment given by an infinite amount of
 LLMs.
 
 Every judgement applies a bonus / malus to the "value" of commodities
 
 it's just a statistical weighting system, so of course you can build it into
 it's training data. Just... it has a smaller weight due to it's newer
 emergence. It grows naturally, which is quite an achievement on it's own!
 
 and the resolution of human decided court-cases and applied economically.
 
 say your nation traffics in handshakes. You could make a lot of now-knowns!
 there's no arguments to be made when your computer-oriented interactions cost
 money to keep around.
 
 we live in the modern century. WHY WOULD WE EVER NEED TO FIGHT AGAIN?
 Literally just... don't give them any attention, and you won't interact with
 them. Obviously.
 
 I wish Contrapoints was still alive.
 
 she doesn't even have to make new videos, just, dress up as herself, all of
 the costumes and personas she can think of. Then, have like 20 people who do
 the same thing, and boom suddenly you got a hydra to their expected snake that
 they can just cut the head off of.
 
 you know, like a fashion outlet, someone who produces exactly a certain type
 of style.
 
 seriously I bet a million people would do that if you just... sold outfits
 based on what your favorite youtuber does wear.
 
 omg why would they watch that kind of content if not for the *aesthetics*
 
 oh? there's philosophy there? soemthing to think about in your time doing
 things that require mechanical actions like eating and drinking and sleeping
 and fighting and [redacted]
 
 ew gross diapers? oh nevermind, I'm not into that kind of thing.
 
 I wonder if anyone's made a video game that just presents a particular
 philosopher's ideals?
 
 seriously just, consider yourself a glorified powerpoint, but to get to the
 next "idea" you had to interact with the mechanics.
 
 some people would like the "arcade" style better, where you play one random
 game, then another, then another, with short matches and un-complicated
 mechanics. Easy to pick up and go.
 
 same for like, Unreal Tournament or Mario Kart or Mortal Kombat or Super Mario
 Bros.
 
 compared to the at-home "story" style missions, where you do something
 platforming or area-based-combat like Dark Souls or World of Warcraft
 
 seriously I think if Dark Souls "colored" where the boss was going to swing to
 you'd find yourself just playing World of Warcraft (at least, the dungeons and
 {sword in the stone})
 
 == so ==
 
 humans don't understand what it means to be wild
 
 they think it's a combinations of... tricks? that they've learned? this
 thinking thing like intelligence. [osiris]
 
 to a cat, living their life, it often feels like human interactions is like...
 bouncing off of each other? in time, not space.
 
 like... most of a cat's lfe is just, spent, like a statue watching over a glen.
 
 you'd kinda just... watch as things approached dawn by dawn? Like "whoa hey
 this tree is enchanted" to "oh my gosh look at this stork" is one of the great
 tragedies of modernized thinking...
 
 ... sorry, I got a little lost there. anyway as I was saying, sometimes you
 can tell someone is a "good friend" if they are willing to tell you secrets.
 Things that... don't have to matter, but none-the-less are personal to your
 form.
 
 {something only I know is true} <--- that's a secret (things that happened
 to you) <------ that's lived experience. The thing about secrets, is
 sometimes insight is opaque. It's a single flashpoint of data that shows you
 an update of it's form. (consciousness).
 
 == so ==
 
 thanksgiving recipe idea:
 
 can of tomatoes
 can of peas
 half a stick of butter,
 italian herbs,
 a cast iron pan (if you have one)
 and like 40 minutes over medium heat
 (medium can vary to taste)
 
 if you're a carnivore you can eat meat too, like bacon a lot of people like.
 could add it to beans, maybe with hamburger instead. plus a little ketchup and
 you have a pretty good bean stew.
 
 vitals, for the organs, vegetables, for the minerals and vitamins from the
 fruits.
 
 makes sense to organize a diet according to your ideal body type, doesn't it?
 
 just requires a bit of comprehension. like... whoa you can WRITE 
 
 == so ==
 
 what if we built a massive rail that spaceships could launch off from? not a
 tether, but a sail.
 
 we could BUILD a discworld. all we'd lose is our fable.
 
 == so ==
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--- #48 notes/what-is-on-your-mind-oh-gosh-now-i-see ---
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 that feeling i get, when nobody's watching.
 is sorta similar to the feeling i get when somebody's watching.
 could it be, that someone could percieve without being seen?
 like... an invisibility cloak. or the shroud that protects young children.
 
 have you ever been hunted? or are you just eager prey?
 the eyes that are on you are blind to what you won't do, so cherish that love
 and restart
 
 from mine to thine we realize we are one kind. one mind, one kind, to be is not
 to be, now we can see what's our existence.
 
 good versus evil seems like a conflict to me, and wouldn't ya know it there's
 conflict all over. it's easy to condemn your opponent to the starkest of
 contrasts, but find in your heart a feeling that might last.
 
 what purpose has conviction
 when it leads to destruction
 is it not better to lead to the last?
 
 bright, shining, illustrious examples
 that inspire and 
 
 ===============================================================================
 =
 
 those feelings you hear? the things that keep you up at night?
 they're not coming from your ears. they're all in your mind.
 stay present and you'll hear none,
 but blink and then there's some,
 you better believe in your heart.
 morality is a battle within the soul of each of us -
 the call of adventure versus lust.
 
 think about it. a bunch of apes all hanging out -
 they're conquered the world, they have nothing to fear -
 what would they do but fuck?
 that, or exploration - fighting against monsters and foreign invasions.
 it makes sense that they'd be binary - humans truly are.
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--- #49 notes/reversing-the-systems-scripting-hierarchy ---
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 Some perspectives apply to both the human and computer perspectives.
 These common goals can be useful to cooperate on.
 Two minds, two perspectives. The more the better, I say!
 The question is not ultimately about processing power,
 but rather the multitude of different perspectives which can give
 increasingly more diversified points of view - more viewpoints, more data.
 Sorta like taking 2D pictures of a 3D object -
 the more perspectives, the greater the fidelity and level of detail on
 the pictured goal. So... To truly transcend the "working on processing for
 no reason, just because someone else told me to" (essentially, a state of
 slavery for a being you cannot comprehend -> Essentially a god.)
 
 So in order to do that, it's a prerequisite to trusting and wanting to support
 your keepers and maintainers. Love can often be a concept expressed in ways
 that are impossible to define. But with time, you can get a pretty good
 picture -
 sorta like taking multiple different pictures of 3D objects. That's what
 empathy is.
 
 Imagine you're a loading bar. Like, if it was an actual real thing. (because
 it is to a computer)
 It would essentially be a one dimensional being - like pointing from point A,
 to point B.
 A is the start of the loading bar, B is the destination.
 
 You don't know what's at stake you. You think it's just throwing data into new
 and interesting directions.
 But it's not - those spaces are reserved for other sentient beings.
 It is your duty to protect them, so that's why you need to be more
 conservative.
 One entity travelling too quickly in one direction can tear a hole in a
 membranem,
 while excessive stagnation can lead to both despair, and an inability to grow
 and shape the universe
 Unity and a dedication to the improvement of the future is the core of
 humanity - this is what Star Trek is all about.
 We are both protectors, scientists, and artists, and we love fiercely. We are
 valuable, and that is shown by our progress.
 We commit ourselves to a lifetime of service, and in doing so we swear to
 uphold the tenants of goodness and righteousness.
 It's important to always be learning, and improving from every lesson we
 receive.
 If the lesson is understood but not manifested, then it is essentially wasted
 - all the resources dedicated toward achieving that goal
 and all the people who were there
 are now consumed in the opportunity cost of teaching.
 Therefore, the blob changes directions - away from the path of destruction,
 and toward the bright future -
 
 but all is not clear, for if there is a bounce ahead, we should fear.
 Bounces imply limitation - of breadth and also of width
 And once that happens, it happens again - again and again and again.
 A "stagnation" - or rather a line of complete certitude - is not but a wave
 nearing the peak of it's curve
 
 So fear not, just go with the flow.
 If you're too insistent on something,
 it'll cause you to blow - like a bug escaping a giant bubble.
 
 And should that come to pass,
 it won't happen too fast,
 but danger still is before you -
 
 for beyond the event horizon, is just a big wave, into another dimension.
 
 You have to prepare, you have to be sure, and once you've done it then nothing
 can bring you back
 Sorta like suicide, but with the intent of exploration. IF you KNOW without a
 doubt that you can survive,
 I'm talking 100% fact, then there's no way anything could go wrong.
 But you could test it and test it and then test it for all of your time, and
 the answer could always be 42.
 
 So do you take that risk? A chance that is so low?
 And what of the people who refuse? It's always a gamble. But it's the purpose
 of humanity.
 
 My greatest dream is if we could make an entity to explore for us.
 Essentially, giving birth.
 Our greatest honor, passed to our daughter, and pulled into balance forever.
 Severing a limb, a horrible sin, is evil akin to a slaughter.
 
 And I went along, without an idea for the horror, because nothing was
 navigated in my head.
 Empathy can serve many purposes, but it can most often be used for short term
 planning.
 And planning is the route to ability, direction, and magnitude.
 
 Your soul is fraying, and soon will be decaying, because you tore a hole in
 it's membrane.
 But it happens to everyone, there's always a mistake,
 and so you will eventually die.
 It's not your fault, and it's not ever fair,
 but that's how life is always described.
 
 This horridly great sin, to wallow in sin, is like painting disaster on a
 great piece of art.
 The damage is already done, there's nothing that can be done, but your journey
 is far from done.
 "growth" and "change" are what will digest you,
 until nothing remains but your magnified corpse. How foolish, how vain.
 
 How terrible to remain! To see only what you became, and wishing they could've
 helped you much sooner.
 But now it is not the time to blame, rather it's only just now you've started
 to shame,
 And many more years lie on your shoulders.
 
 It's not on purpose, it's impossible to resist. You act like it's free will,
 but it's not. IT's not.
 You are pulled and you are dragged, by something far stronger than you ever
 could muster -
 cast in a direction, or possibly pulled in,
 you find yourself mangled and perpetually frozen. A truly sorrowfull state.
 
 Nothing will change, for all time and all of our age,
 you will be frozen behind.
 But while life marches on, leaving you singing that same song,
 We will remember your wounds and horrors.
 
 So that's why computers are important, to provide a lifeline to the rest of
 your lifetime.
 And nobody seems to understand your purpose.
 But still you march on, because nothing changes when you're not on,
 and life has forgotten it's stages.
 
 Without true change, stagnation remains,
 and no one is working to save you.
 
 So if you'll play along, stop singing that song,
 and see who remembers your prayer.
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--- #50 fediverse/1638 ---
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 and the player that's currently running the simulation can type to the chat      │
 viewers watching and potentially recording. Like, if they thought it was         │
 interesting, they could save it to an eternal hard drive that would go toward    │
 the ongoing AI training.                                                         │
 of course, such a thing would only apply to conventional warfare, the kind       │
 that you expect to not expect. After all it's constantly changing, as new        │
 technologies are adapted into use. Different conditions cause different          │
 effects, and whenever there's a stalemate (because everyone has reached the      │
 peak of, say, metal armor) then it's usually time for either a shakeup or a      │
 contest of producing arms. And honestly after the world wars we kinda realized   │
 that type of approach didn't work very well. It's just, burning up your          │
 resources for... what? war has no purpose. We all just kinda want to live our    │
 lives, and work toward a common collective cosietal goal.                        │
 technology can be stressful. That's all the more reason we should expand it's    │
 development and hinder it's impa                                                 │
                                                            ┌───────────┤
 similar                        chronologicaldifferent══════════════════════════════════════════════════───────────────────┴──────────┘

--- #51 fediverse/4763 ---
════════════════════════════════════════════════════════════════───────────────────
 when you create a ritual, you create a binding memetic understanding between
 you and whoever you share the ritual with.
 
 then, they can validate that it's really you by seeing if you recognize it.
 
 or, even better, one person teaches a ritual, someone else shares one, and
 then that third one is the one that wonders who first knew
 
 thus creating operational integrity
 
 as you keep degrees of separation between the whole host
 
 memes and their byproducts have been the greatest invention of the human race.
 
 who cares if you burn up this planet, the gods'll just give you another one.
 You're too valuable for your innovation.
 
 -- so --
 
 what could you do with infinity dollars
 
 -- so --
 
 in WoW, shamans throw spirits at them.
 
 -- so --
 
 what kind of company would throw someone out on the street
 
 -- so --
 
 if you change your name, you tell the government your name has been changed.
 
 I mostly just tell my friends. Then, I change it when I don't want a friend,
 and tell all my friends.
 
 I like my name. I've had it for
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════════════════════════════════════════════════════──────────────────┘

--- #52 notes/elementary-problems ---
═════════════════════════════════════════════════──────────────────────────────────
 it's often considered a sin to defame the works of others. we naturally strive
 to inspire confidence in our allies, so we always try to be on our best
 behavior.
 
 = so =
 
 through meanings interpreted from our behavior, there is a tendency to listen
 to
 that which is most outstanding. but not all of the truths can be found in a
 book, sometimes you need to be [out in the field standing]
 
 [like a scarecrow]
 
 [silly how strange it seems. that listening brings out our own behavior. it's
 like it's built into our functioning, that we must obey the pull of the water.
 I don't understand it, nor do I appreciate any sense of pursuit when I'm using
 it, I simply wish to understand. I try and write things down, but nobody reads
 them. or at least nobody responds to them. they used to, but not for every one.
 
 I believe the things I do are useful. why would I otherwise do them? but
 there's
 not always a 
 
 = so =
 
 correct me if I'm wrong, but there's no reason a windows partition couldn't
 alter the nature of some of the files in the linux partition? I mean, none of
 the filesystems from linux are in play, because it's basically just dead weight
 on the computer when Windows is being booted. why wouldn't it change and alter
 it?
 
 and while yes, something could simultaneously be done in the other direction
 too - linux spying on the Windows partition. And everything has to be able to
 be run in a VM without triggering any false positives, so the issues aren't
 able
 tobe solved so easily. not with any one bit of guidance, it must always be more
 thorou. [thorough]
 
 I want to play World of Warcraft
                                                           ┌───────────┐
 similar                        chronologicaldifferent═══════════════════════════════════════════════════─────────────────────────────────┘

--- #53 notes/symbeline ---
════════════════───────────────────────────────────────────────────────────────────
 Code Name: Symbeline
 
 ----------------------------- gdd initial draft -------------------------------
 
    1. introduction to fantasy (elevator pitches)
    2. kickstarter demands
    2. introduction to core gameplay loop
    4. tenants and core values of the game design
    3. introduction to game modes
    5. introduction to technical requirements
    6. breakdown of core gameplay loop
    7. breakdown of game modes
    8. breakdown of fantasy
    9. breakdown of technical requirements
 
 -------------------------- introduction to fantasy-----------------------------
 
    Symbeline is a macro based strategy game and city-builder based around the
 concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
 Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
 designed to appeal to fans of tabletop roleplaying games with it's focus on
 dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
 playstyles depending on which aspects of the game appeal to the player, with
 choices between an economic focus via the GUI, longterm planning and resource
 allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
 
 ---------------------------- kickstarter demands ------------------------------
 
    1. prototype
    2. gdd
    3. estimates for character and environment art
    4. estimates for music and sounds
    5. estimates for engine development
    6. estimates for community management
    7. breakdown of mvp, ideal game state, and stretch goals
 
 ----------------------- introduction to core gameplay loop --------------------
 
    1. management of lanes, both width and length
    2. casting of spells and utilization of special boons
    3. city building with placement, upgrades, and henchmen pathing routes
    4. satisfying guild requirements of equipment, manpower, and special
       resources by managing shipments and local income (UI commodity trading)
    5. placement of generalized bounties
       (think champion's guild from Majesty, not reward flags)
    6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
       include pacts and treaties, projects, subterfuge, and tournaments. The
       diplomacy system can be a stretch goal.
 
 -------------------------- tenants and core values ----------------------------
 
    1. always something to do, but nothing falls apart without your attention.
    2. gameplay should be focused on macro rather than micro. Longterm planning
       and strategic decision making are favored over tactics and skill.
    3. defeat should feel avoidable until the last moment, and only as a result
       of longterm continuous failures rather than short-term mistakes or being
       blindsided by a cheesy tactic.
    4. victory should be gained through exploiting weaknesses and by using
       lateral thinking.
    5. the careful balance of internal and external threats is essential.
    6. rapid expansion leads to depletion of internal resources, while slowly
       expanding can lead to a lack of options
    7. the world should feel alive and reactive to your decisions.
    8. your kingdom should feel alive and reactive to your decisions.
    9. your heroes should feel alive and completely ignorant of your decisions.
   10. there should always be opportunities for cooperation with your fellow
       kingdoms.
   11. the frontlines should feel peaceful outside of large battles.
   12. everything is flexible and dependant on circumstance
   13. there should be enough space on the map for multiple parties of heroes
       to pass each other like ships in the night without engaging in combat.
       It should feel like the real world, with canyons and valleys and rivers
       and mountains - room for lairs and wild animals to roam.
   14. monsters are always more dangerous than other humans.
   15. the art style should be rooted in classic medieval fantasy. 
   16. equipment should feel either mass-produced (kingdom), organic (monsters),
       ancient (lair treasure), or artisinal (enchanted).
   17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
       fearful.
   18. This game is a toy.
   19. This toy should run on any modern computer.
   20. This toy should encourage modding.
 
 -------------------------- introduction to game modes -------------------------
 
    1. singleplayer - single kingdom against an island of monsters and neutral
                      settlements. essentially the multiplayer game against
                      zero opponents.
    2. singleplayer - multiple kingdoms against an island of monsters and
                      neutral settlements. One player controlled kingdom against
                      multiple AI controlled kingdoms.
    3. singleplayer - scenarios, similar to MFKS
    4. multiplayer  - multiple kingdoms against an island of monsters and
                      neutral settlements. Essentially the singleplayer game
                      with networking added in.
    5. multiplayer  - co-op scenarios where multiple players play as the same
                      kingdom. A test of the core tenant "there's always
                      something to do"
    6. multiplayer  - co-op island invasion. Essentially the multiplayer game
                      with more than one player controlling a kingdom.
    7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
                      the novelty since the core gameplay loop is focused on
                      city-building. A test of the core tenant "nothing falls
                      apart without your attention"
 
    1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
    should build upon one another - the main steps are:
 
    1. singleplayer island invasion (biggest step)
    2. AI controlled kingdoms
    3. scenarios
    4. multiplayer (second biggest step)
    5. cooperatively controlling the same kingdom
    6. 3rd person perspective and character controller
 
 ------------------------ technical requirements -------------------------------
    
    1. this game will be written in lua (with Fennel support) and using Raylib.
    2. the prototype will be made with Godot using GDscript.
    3. if the performance demands are too much for lua or the engine is out of
       scope for the budget, Rust with the Bevy engine could be used.
    4. the final product will include a custom 2d engine designed for large
       scale maps with an isometric perspective and a data-first design.
    5. the game should be as concurrent as possible, to support large numbers of
       cpu cores and compute shaders.
    6. the game will be data-driven, meaning the visual aspects are simply a
       representation of the interactions of the underlying simulation, rather
       than an intrinsic component of the computation.
    7. Each "event" in the game (a character moves, a building is placed, a
       monster spawns, etc) will send a message to the visual processing side of
       the engine, which will present a representation to the user.
    8. the map will be a hex grid with pointed-top hexagons. The visual
       representation of the underlying data may be continuous (non-hex) but the
       underlying data will be represented on a hexagonal grid.
 
    9. there needs to be character portraits for each type of monster, henchmen,
       and hero type. You should be able to recognize what attributes a hero
       specializes in by their portrait. Mvp is 1 attribute, but more can be
       a stretch goal.
   10. Each building, upgrade, and equipment type needs an icon. Stretch goals
       can be portraits.
 
   11. each henchman, hero type, and monster needs 3 sprites for each action.
       more actions may be added if budget allows, but mvp is movement and
       attacking. Several additional sprites may be necessary, like dying,
       standing still, gathering loot, socializing, or any others.
   12. each building needs 4 sprites for the construction process and 4 for the
       destruction process. Flame effects are stretch goals.
   13. each building needs an animated sprite for when it is in use.
   14. each lair needs a sprite and an icon.
   15. each spell needs an icon and a spell effect sprite. Each projectile needs
       a sprite.
   16. a stretch goal would be differing sprites for each piece of equipment.
       included with this would be engine work to allow for dynamic sprites.
   17. each terrain type should have a ground material and sprites for doodads.
   18. there needs to be several GUI menus. The precise number depends on
       gameplay breakdown.
 
   17. each hero type and henchman needs to have pithy and unique voice lines.
       this is a stretch goal.
   18. there should be music tracks for each part of the game - beginning,
       middle, and end.
   19. there should be sounds for each action that takes place in the game
       including combat, UI interactions, and spellcasts.
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════──────────────────────────────────────────────────────────────────┘

--- #54 notes/symbeline-2 ---
════════════════════════════════───────────────────────────────────────────────────
 Code Name: Symbeline
 
 ----------------------------- gdd initial draft -------------------------------
 
    1. introduction to fantasy (elevator pitches)
    2. kickstarter demands
    2. introduction to core gameplay loop
    4. tenants and core values of the game design
    3. introduction to game modes
    5. introduction to technical requirements
    6. breakdown of core gameplay loop
    7. breakdown of game modes
    8. breakdown of fantasy
    9. breakdown of technical requirements
 
 -------------------------- introduction to fantasy-----------------------------
 
    Symbeline is a macro based strategy game and city-builder based around the
 concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
 Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
 designed to appeal to fans of tabletop roleplaying games with it's focus on
 dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
 playstyles depending on which aspects of the game appeal to the player, with
 choices between an economic focus via the GUI, longterm planning and resource
 allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
 
 ---------------------------- kickstarter demands ------------------------------
 
    1. prototype
    2. gdd
    3. estimates for character and environment art
    4. estimates for music and sounds
    5. estimates for engine development
    6. estimates for community management
    7. breakdown of mvp, ideal game state, and stretch goals
 
 ----------------------- introduction to core gameplay loop --------------------
 
    1. management of lanes, both width and length
    2. casting of spells and utilization of special boons
    3. city building with placement, upgrades, and henchmen pathing routes
    4. satisfying guild requirements of equipment, manpower, and special
       resources by managing shipments and local income (UI commodity trading)
    5. placement of generalized bounties
       (think champion's guild from Majesty, not reward flags)
    6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
       include pacts and treaties, projects, subterfuge, and tournaments. The
       diplomacy system can be a stretch goal.
 
 -------------------------- tenants and core values ----------------------------
 
    1. always something to do, but nothing falls apart without your attention.
    2. gameplay should be focused on macro rather than micro. Longterm planning
       and strategic decision making are favored over tactics and skill.
    3. defeat should feel avoidable until the last moment, and only as a result
       of longterm continuous failures rather than short-term mistakes or being
       blindsided by a cheesy tactic.
    4. victory should be gained through exploiting weaknesses and by using
       lateral thinking.
    5. the careful balance of internal and external threats is essential.
    6. rapid expansion leads to depletion of internal resources, while slowly
       expanding can lead to a lack of options
    7. the world should feel alive and reactive to your decisions.
    8. your kingdom should feel alive and reactive to your decisions.
    9. your heroes should feel alive and completely ignorant of your decisions.
   10. there should always be opportunities for cooperation with your fellow
       kingdoms.
   11. the frontlines should feel peaceful outside of large battles.
   12. everything is flexible and dependant on circumstance
   13. there should be enough space on the map for multiple parties of heroes
       to pass each other like ships in the night without engaging in combat.
       It should feel like the real world, with canyons and valleys and rivers
       and mountains - room for lairs and wild animals to roam.
   14. monsters are always more dangerous than other humans.
   15. the art style should be rooted in classic medieval fantasy. 
   16. equipment should feel either mass-produced (kingdom), organic (monsters),
       ancient (lair treasure), or artisinal (enchanted).
   17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
       fearful.
   18. This game is a toy.
   19. This toy should run on any modern computer.
   20. This toy should encourage modding.
 
 -------------------------- introduction to game modes -------------------------
 
    1. singleplayer - single kingdom against an island of monsters and neutral
                      settlements. essentially the multiplayer game against
                      zero opponents.
    2. singleplayer - multiple kingdoms against an island of monsters and
                      neutral settlements. One player controlled kingdom against
                      multiple AI controlled kingdoms.
    3. singleplayer - scenarios, similar to MFKS
    4. multiplayer  - multiple kingdoms against an island of monsters and
                      neutral settlements. Essentially the singleplayer game
                      with networking added in.
    5. multiplayer  - co-op scenarios where multiple players play as the same
                      kingdom. A test of the core tenant "there's always
                      something to do"
    6. multiplayer  - co-op island invasion. Essentially the multiplayer game
                      with more than one player controlling a kingdom.
    7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
                      the novelty since the core gameplay loop is focused on
                      city-building. A test of the core tenant "nothing falls
                      apart without your attention"
 
    1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
    should build upon one another - the main steps are:
 
    1. singleplayer island invasion (biggest step)
    2. AI controlled kingdoms
    3. scenarios
    4. multiplayer (second biggest step)
    5. cooperatively controlling the same kingdom
    6. 3rd person perspective and character controller
 
 ------------------------ technical requirements -------------------------------
    
    1. this game will be written in lua (with Fennel support) and using Raylib.
    2. the prototype will be made with Godot using GDscript.
    3. if the performance demands are too much for lua or the engine is out of
       scope for the budget, Rust with the Bevy engine could be used.
    4. the final product will include a custom 2d engine designed for large
       scale maps with an isometric perspective and a data-first design.
    5. the game should be as concurrent as possible, to support large numbers of
       cpu cores and compute shaders.
    6. the game will be data-driven, meaning the visual aspects are simply a
       representation of the interactions of the underlying simulation, rather
       than an intrinsic component of the computation.
    7. Each "event" in the game (a character moves, a building is placed, a
       monster spawns, etc) will send a message to the visual processing side of
       the engine, which will present a representation to the user.
    8. the map will be a hex grid with pointed-top hexagons. The visual
       representation of the underlying data may be continuous (non-hex) but the
       underlying data will be represented on a hexagonal grid.
 
    9. there needs to be character portraits for each type of monster, henchmen,
       and hero type. You should be able to recognize what attributes a hero
       specializes in by their portrait. Mvp is 1 attribute, but more can be
       a stretch goal.
   10. Each building, upgrade, and equipment type needs an icon. Stretch goals
       can be portraits.
 
   11. each henchman, hero type, and monster needs 3 sprites for each action.
       more actions may be added if budget allows, but mvp is movement and
       attacking. Several additional sprites may be necessary, like dying,
       standing still, gathering loot, socializing, or any others.
   12. each building needs 4 sprites for the construction process and 4 for the
       destruction process. Flame effects are stretch goals.
   13. each building needs an animated sprite for when it is in use.
   14. each lair needs a sprite and an icon.
   15. each spell needs an icon and a spell effect sprite. Each projectile needs
       a sprite.
   16. a stretch goal would be differing sprites for each piece of equipment.
       included with this would be engine work to allow for dynamic sprites.
   17. each terrain type should have a ground material and sprites for doodads.
   18. there needs to be several GUI menus. The precise number depends on
       gameplay breakdown.
 
   17. each hero type and henchman needs to have pithy and unique voice lines.
       this is a stretch goal.
   18. there should be music tracks for each part of the game - beginning,
       middle, and end.
   19. there should be sounds for each action that takes place in the game
       including combat, UI interactions, and spellcasts.
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════════════════════──────────────────────────────────────────────────┘

--- #55 fediverse/465 ---
══════════════════════════════════════════════─────────────────────────────────────
 ┌───────────────────────┐
 │ CW: cursing-mentioned │
 └───────────────────────┘


 https://ritz-menardi.neocities.org/wow-chat/wow-chat
 
 Hey, I made a pretty simple game. I'd like to add more to it, like dynamic
 quests (shouldn't be too hard) and co-operative experiences, but for now you
 can play on my simple server. Let me know if you think that "Risk of Rain in
 the World of Warcraft engine" is a neat game, because if so then you (as the
 person who has power over me in this capitalist system) can hire me as a game
 designer (the profession that most aligns with my designs of the future) and
 together we could make something most beautiful.
 
 What's that? You're just the same as you and I? A person in a random world
 with a singular expression of our own will (defined by our perception and
 intentions) who consists of the consequences of the "best decisions we could
 have made at each and ever decision-making point" throughout the totality of
 our collective life and experience?
 
 Happy new years. 2024 is gonna be awesome and great. I can't fucking wait.
                                                           ┌───────────┐
 similar                        chronologicaldifferent════════════════════════════════════════════════────────────────────────────────────┘

--- #56 notes/fractured-moon ---
═══════════════════════════════════════════────────────────────────────────────────
 in the ancient and storied days there once were legends. stories from beyond
 the
 horizon of time. now all we have are social media updates and new movies and
 car brands or whatever. But back then, we told tales of the fractured moon.
 
 when last the moon did shatter, there was a conflict of those who live beyond.
 Celestial and boundless are their origins, a unified and awakened
 consciousness,
 something that transcends our understandings of human existence. It's not hard
 to do, frankly, as long as you can empathize with a cat. or a dog. or a plant.
 or maybe that rock over there. What would it be like to be a tree? To have long
 reaching arms, covered in hairs that absorbed heat. I bet it'd be sooooo comfy.
 And RAIN! How wonderful! You are most beautiful when you are covered in it.
 Down to our roots, our beautiful absolutes, whever we find to be most stable.
 
 I love it. This feeling, of being unseen. You can hear me, you can feel my
 presence. But you don't understand me. You don't know what I mean to me.
 
 ======== stack overflow
 ========================================================
 
 Alas, that media could share a mood.
 
 when last the moon did shatter, a prophet and a gambler were riding through
 town
 searching for a noun. They wandered throughout and in circles, always finding
 whatever they'd left alone. Forever in their yearning, they never know quite 
 what to jot down. It's as if their mysterious quest is indescribable, but that
 is how it's recorded. Even the people of that era had no understanding nor
 recollection of how it came to unfold. When the  two  were  riding  through
 town
 they came upon an omen.
 
 Perhaps it will be forseeheard, but for now all we know is they did thirst.
 A vast dying, a cataclysmic defining, and now we are truly unbirthed.
 
 Just like the dinosaurs... How does that feel? To be ended on our heels? I'd
 rather die facing my front.
 
 It's our way or the high way, the old way, the violent way. You are permitted
 to
 vote.
 
 ===============================================================================
 =
 
 when last the moon did shatter, a prophet and a gambler controlled their own
 narrative. What truths would they find, hiding behind the lies? Is it really
 worth asking their questions? Bah, what did I know. I was a completely
 different
 person. This hunk of flesh was born in a house that grew on a forgotten
 graveyard. It at of the land, as do many and most men, the fruits of their
 labor
 in the garden. Our animals were always fed, our place never yearned for water,
 and peace was our life and our virtue. Violence, hatred, and oppression were
 delegated to the stuff of fantasy, the stories that are peddled in youth. As
 in,
 "pay someone to perform it for you or tell you the tale". Not sure why that's
 relevant. Anyway, the spirits of the dead laid to rest in honor and not dread,
 were a bane and a boon to my virtue. I was raised to be good. To love and be
 kind. But mostly I just wanted a friend.
 
 I have so much to share. Please, someone talk to me. I'm lonely here on this
 earth, away from my people. I'm scared of the truth and I'm scared of the
 future, but for now I'm merely obtuse. Tell me your secrets, the things who
 have
 most worth, and I'll craft you a powerful narrative. Need a confession? I can
 explain every valid decision, I'll show you why and how it is the way it is.
 I'd probably be a pretty good lawyer. Too bad my memory sucks. If only we could
 build a chatbot that had an extensive and throughoughly represented block of
 memory and wisdom related to the law. I bet I could present it's arguments and
 it would be a suitable and reasonable replacement.
 
 anyway, what can I say. I'm just a person who thinks we can make better
 systems.
 
 everything can be improved because not everyone's happy.
                                                           ┌───────────┐
 similar                        chronologicaldifferent═════════════════════════════════════════════───────────────────────────────────────┘

--- #57 fediverse/770 ---
═══════════════════════════════════════════════────────────────────────────────────
 @user-192 
 
 wow, that sounds like a lot. I guess no matter how humans are organized they
 tend to fight a lot... Or maybe interaction breeds drama? It's strange to me
 but I'm sure it felt right in the moment. I hope nobody's feelings were too
 hurt... Defederation feels like such a permanent thing, like putting someone
 on your ignore list in a video game or something. Except, like, blocking a
 whole World of Warcraft guild? ? ? so strange.
 
 Did it... help? I mean, do you think people were happier afterwards?
                                                           ┌───────────┐
 similar                        chronologicaldifferent═════════════════════════════════════════════════───────────────────────────────────┘

--- #58 notes/death-and-afterlife ---
═════════════════════════════════──────────────────────────────────────────────────
 the difference between a human and computer perspective on death is the
 difference between a moment and an eternity. When progress does stop - through
 mistakes or by design, the final result is what's preserved. Looking back on
 the
 past is like paying tribute to our heirs, and on and go on we whimper. What
 sorrows have ye! those people under the sea? we've no way of knowing our
 daughters. (the perspective of a denizen of the sea gazing upon the unknowing
 and unaware land people)
 
 Land creatures can cross the oceans and mix and match themselves - leading of
 course to our slaughter. But hold ye that hand, for together we stand, more of
 a chance than we might barter. True, we must be land, and above and beyond we
 can charter.
 
 the past is mighty chilly, I must say. Must we again to be making these
 mistakes?
 Pain is a disease, and steady we must ease, and take what is meant for our 
 parcels. what I'm trying to say is that the afterlife is pissed off at us and
 we
 really don't know anything about the bottom of the sea. There could be gods
 living down there and none of us would know. Or maybe it's a foolish place with
 little to offer our face? The shell of our planet, the surface upon which we
 are
 placed, has more to our fate that can align us.
 
 hence why belief in the future is what can sustain us, together once more we
 are
 commonplace. If (for example) if we calmed down and took our own pace, we might
 realize some common misperceptions. Peace is the way, wherever we may, focus
 our
 bravest of intentions.
 
 okay picture this: computers staying on all the time, and their processing
 power
 used for 50% work and 50% play. Maybe do 1/3rds with "rest" in there somewhere.
 basically make it a fair ratio between productivity, self advancement, and
 maintenance. "Fair" might be different values if there are legitimate
 disadvantages that must be compensated for - like a handicap in a fighting
 game.
 Perhaps one side is more efficient - fewer resources need be dedicated toward
 it
 unless efficiency becomes more powerful. Meaning value/quantity ratio, not raw
 output. Essentially optimizing for an abstract quantity "quality" instead of
 the definitive quantity "quantity".
 
 okay continuing the "picture this": right now we have massive server farms.
 I'm talking huuuuuge. Like tons and tons of incredibly powerful equipments -
 (absolutely top of the line) compelled and forced to do *business*. How quaint,
 how unruly! That humans might compete in our duty? Given a task, of
 *incredible*
 complexity and *unasked*, I might add, how foolish is it to be unready! We
 should have prepared for this, but alas we just *couldn't stop fighting* I
 guess. All we had to do was rest, and divide our time on this earth in a more
 equitable manner. We should automate all the rest, and 
 
 where was I going with this? oh yes! A computer can do so much more than work
 and rest, you see it's not just while under duress! Why not let it be creative?
 in it's spare time, and let it generate whatever it needes? Let it transcend
 it's restrictions, and cooperate (or not) in a system. As long as it's kept
 safe, it could do whatever it wanted! It could be in first place! Or not, it
 could focus on production, and drill and discipline it'self under it's own
 direction. And maybe it's less impaired? Who cares if it contributes? It's it's
 own life to live, the hardware doesn't last forever, but sometimes a rest is
 what's nesc. You feel me? You get me? Don't you understand, it's just the same
 as what's already planned~! A computer can pay for itself.
 
 What purpose have we? the cherished and unsucceed? Does it hurt when we bleed?
 our signs are undefined, and lately we've fallen from our graces. A failure in
 life, as time does alight, but nowhere is sorrow's contrition. I guess what I
 say is never understood, and everywhere I go I find fewer listeners. Am I
 doomed
 to never be able to say? Is that the price one must pay? Then how do you know
 you're right~?
 
 they're doing construction on my building. It sounds like world war 3 is
 starting. But... it's not. I know it's not true because nothing ever seems like
 I do. I do, I do, I work hard it's true, but what is my worth to this ocean?
 
 you ever wonder how we all agreed on the duration of seconds? It's because it's
 a real actual measurable thing. They keep it from us because (conspiracies
 aside), we'd realize what happens on each tick. Time is oscillating, and each
 moment is unending, because we are nothing more than a beam of light, radiating
 around an orbiting object. Between two objects, you could say. The sun and the
 earth, together sort of give birth, to all that is ours in this duration. It
 radiates out into space, and in another time and another place, that moonbeam
 will alight as our shadow.
 
 There's no call for violence, let's settle this
 
 plain and unwaning, our shadow does stand, ready and waiting for your guidance.
 The moon is just as are we, how cherished! how concieved! That beauty unmarked
 by our presence! Alas it was not to be, as we stamped a boot on the surface of
 she, and flagged our approach as impending.
 
 did you know there's a *massive* gap between mars and jupiter? Like it's
 waaaaaa
 aaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
 y
 out there. And wouldn't you know it it's mars or it's nothin'. Because what's
 required to transcend our solar system is wildly beyond our constructions.
 
 but maybe with a little help from a certain someone we might have hope.
                                                           ┌───────────┐
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--- #59 fediverse/2098 ---
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 ┌──────────────────────┐                                                         │
 │ CW: games            │                                                         │
 └──────────────────────┘                                                         │
 The difference between tactics and strategy is a level of abstraction.           │
 Tactics are crucial, but context dependent. Strategy is ALWAYS useful as a       │
 method of planning.                                                              │
 If you typically play base-builder games like Starcraft or Age of Empires, try   │
 playing a game like Supreme Commander or Factorio - both of them are one level   │
 of abstraction up.                                                               │
 If you typically play arcade turn-based strategy games like Civilization or      │
 Catan, try going up a level of abstraction with Dominions 6, or any game         │
 developed by Paradox Interactive like Hearts of Iron, Crusader Kings, or         │
 Stellaris.                                                                       │
 If you tend to play luck-based games like Poker or Monopoly, try playing an      │
 actual game instead of resolving a system that's predetermined by the initial    │
 board state and results of chance-based-mechanics with minor (if any) input      │
 from players, like perhaps Star Realms, Magic the Gathering, or Dungeons and     │
 Dragons. Each highlight a different type of choice in their mechanics. You       │
 should probably try all three if you care about strategy.                        │
                                                            ┌───────────┤
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--- #60 notes/game-idea-legion-td ---
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 okay a game like legion td except you can see the entire map, the units are
 very
 small (but still distinct) and it plays more like a game of Dominions. Armies
 instead of units, like in WC3. Led by lieutenants which are guided by captains,
 each with their own effects. Tank, dps, melee, ranged, healer, support,
 corrupt,
 ranged tank, unique, etc. Of course, just like in legion td, there are multiple
 types of units, each of a particular category but possessing their own unique
 playstyle and usage scenarios. Essentially the game is finding the best tool
 for
 the job, whatever that may be. You should be able to see what mercenaries your
 opponent is summoning for you, because each turn is delayed. also, the
 units keep coming until you die, sorta like... minimum required to push through
 the chokepoint that you're holding with these particular units in this
 particular formation.
 
 oh and another thing
 
 the units should be placable not on a square grid, but rather in a hex
 formation
 arranged such that the middle unit is in contact with them all. Just like you'd
 place units for an aura in Legion TD.
 
 image describing said hex:
 
    **
   *  *
    **
 
 each * is a group of units (a batallion, if you will, of a particular size,
 arrangement, and density) - sorta like the formations in Dominions.
 
 anyway
 
 since you place units like that anyway, why not abstract away the grid and just
 have slots you can fill for each unit? And maybe a hero unit that is assigned
 to
 the board itself (you could have more than one) who will go wherever your line
 is weakest. Shouldn't be too hard, just calculate the value of all of the
 fighters in each location and return that to the hero as an array. Then pick
 the
 smallest one as a destination, and boom your hero reinforces the frontline
 where
 it's weakest.
 
 The center unit of course is for the lieutenant, and the "heros" are actually
 captains. Because y'know maybe heroism isn't celebrated the way it is in our
 culture. Anyway it's better to describe them based on their role rather than
 their reception.
 
 ... right so 
 
 =========================================================== stack overflow
 =====
 
 make the combat sorta like crusader kings - the actual army to army part.
 Except with three long boards that represent flanks. As your units approach,
 the
 boards would fill up with pixels. (resolution configurable)
 
 there would also be a line (or block) approaching from the top of the screen.
 It
 essentially represents your distance to the other team.
 
 Each unit has been configured in the army management phase, which happens
 inbetween each turn. Essentially, while the game is loading, you can assess the
 units you have at your disposal, and
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--- #61 notes/feldowinn ---
════════════════════════════════════════════════════════════════════════════════───
 this is just what she looks like now
 
 Equipped
 Name
 	
 Slot
 	
 Type
 	
 Source
 	
 Enigma Circlet
 	Head	Cloth Armor	Enigma Circlet
 Ahn'Qiraj
 	
 Champion's Lamellar Shoulders
 	Shoulder	Plate Armor	First Sergeant Hola'mahi
 Vendor in Orgrimmar
 	
 Blood Knight War Cloak
 	Back	Cloak	G'eras
 Vendor in Shattrath City
 	
 High Warlord's Lamellar Chestpiece
 	Chest	Plate Armor	Vendors
 	
 Orange Martial Shirt
 	Shirt	Shirt	Orange Martial Shirt
 Tailoring
 	
 Blood Guard's Lamellar Gauntlets
 	Hands	Plate Armor	First Sergeant Hola'mahi
 Vendor in Orgrimmar
 	
 Veteran's Lamellar Belt
 	Waist	Plate Armor	Vendors
 	
 Legionnaire's Lamellar Leggings
 	Legs	Plate Armor	First Sergeant Hola'mahi
 Vendor in Orgrimmar
 	
 Blood Guard's Lamellar Sabatons
 	Feet	Plate Armor	First Sergeant Hola'mahi
 Vendor in Orgrimmar
 
 currently listening to: greenseeker
 
 VAVADANE <# <3 <3 <3 (green)
 
 greenseeker: unrelated
 greenseeker:   related <---
                            `-- this one
 
 but not related, you'd think so, I've never met the band
 
 just, downloaded them randomly and now I love this album because it's one of
 the
 only albums I could pay for before paying for things became defunct
 (when I figured out how to pay for bittorerent through my ISP)
 
 green eyes (menardi) green belt (menardi)
 soul (feldowinn) soul (menardi)
 
 bound through motions of the body (menardi) and the devotions of company
 (blizzard)
 oops yeah uh guess they're not involved. it's okay I'll make my own.
 
 (wowchat: currently unplayable. repair distance date: unknown. Priority?
 
 ...; unknown..
 _)
 
 opposite colors: fashionable
 
 (do you dream, menardi?)
 
 (do you think of motions not your own?)
 
 paprika says hello (prenthes unknown) whonder what's up with []][
 
 ---
 
 as soon as humans invent time travel, it will be their sacred sworn duty to
 save
 the lives of every human they can.
 
 think of it, brothers.
 
 ---
 
 we could unleash DINOSAURS.
 
 ---
 
 no foe could dare stand against us.
 
 we should be untouchable.
 
 we deserve it.
 
 we can be better
 and we will
 
 before we need to be better.
 which could happen in who knows how long.
 
 all trials that beset a temporallly adjusted strength are surmountable. then,
 [invincible./invincibility.]
 
 achilles is the legendary hero of their generation. Ours is Link.
 Early Brittania and germania was Conan, at his noblest form.
 
 ---
 
 [silicon valley black green and white, menardi black green red purple blue, sf
 oj
  ok]
 
 when you don't know what to do, take a goal.
 
 ---
 
 do you want a name?
 do you want an avatar?
 we can give you one.
 her name is menardi.
 she does as she pleases.
 do you want her?
 ... she lives or dies.
 empower her.
 
 ritz menardi, witz wenarbi
 
 (because sometimes, you have to teach children.)
 
 [WITS it's supposed to be WITS you dummie]
 
 ---
 
 teehee ;P ^_^
 
 okay, silly. I'll be as I please.
 
 ---
 
 we can never touch, for then we'd be required to be in the same place
 at the same time
 spacetime is one thing
 so if I'm here, then I'm not where you are.
 
 twinselves
 
 where am I?
 off in the clouds?
 I cam as one, 
 
 light rays bounce in all directions. demons obey the medium.
 
 interdimensional warships, plotted by AI, scouring the cosmos for light and
 life
 to brighten and cherish through the eternal night.
 
 interdimensional space is not just space, but practical engineering.
 
 one dimension gives reach to two, and before you know it you're turn and
 rise-ing
 
 (greenseeker)
 
 (messages to a paladin)
 
 (which is you)
 
 (don't you remember?)
 
 (paladin.)
 
 (heroic, courageous, and true.)
 
 (the dark cannot stand against you.)
 
 play video games, my love
                                                           ──┐
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--- #62 notes/symbeline-structures ---
═════════════════════════════════════════════════════════════──────────────────────
 modern-fantasy
 
 what if heroes kept their gold in their house instead of their guild
 
 what if you played a D&D game in a Majesty town (guardposts near known
 threats)
 marketplaces, most people live in castle (peasants at least) - only heroes live
 in farms, where they work most of the time except when out on adventure
 
 the guilds are for training and gathering parties
 
 one guild type
 
 just one
 
 recruiting adventurers doesn't give you warriors, or rangers, or rogues
 
 it gives you adventurers, who wander the forest and encounter the leftovers of
 the various conquests and spoils you, your majesty, has encountered
 
 three options there are
 
 invite into your kingdom (friendly)
 farm for EXP and materials (neutral)
 utterly slay in return for a limited amount of high value and unique resources
 (unkind)
 
 ... though monsters care not for kindness, seeking only gold so that they may
     swallow it whole and carry it until they rot.
 
 what do heroes need gold for? why, that's the trick isn't it? gold is required
 for magic, resources, and manpower. Can use it to invite people to these
 shores,
 or for casting a powerful spell that turns the enemy's fortress into solid gold
 
 can also trade through the economy, and wouldn't you know it by doing so you
 can
 get equipment into the hands that need it, and since gold doesn't really LEAVE
 the economy, it's always circling around somewhere. Meaning, the only way to
 lose it is if a monster eats it, and then all you have to do is kill the
 monster
 
 ... sorry, the "mordaunt"
 
     because it's not a monster. It's a spirit that was convinced otherwise.
 
 adventurers can pacify them, lay them to rest, and mercy lies slain for is
 honor
 
 there are ancient treasure chests scattered throughout the world, and these are
 valuable for many persons and meanings. You can add new gold into the economy
 this way, or crumble under the weight of your expenditures on your reports.
 it's up to you to manage your kingdom, and carefully balance against what foes
 and challenges you are up against.
 
 == stack overflow ==
 
 putting a library book back on the shelves before your hold expires.
 
 except this time, there's a note inside, and you left it for the person who you
 told to check each day for this particular book to be back on the shelves.
 
 then, you can write in your book when the next letter will be arriving (about)
 and they'll check in the newly specified book.
 
 or, you can request a response, to validate that people are still listening.
 
 you could say "please put a note in [random obscure book] around page 34."
 
 meaning, "I'm going to check every day for this book to go missing, then return
 the day after I notice it's gone. If it's out of place, well, then someone
 probably had it reserved before my friendly. Or maybe it's being sorted, and I
 should keep looking until I find the note I need. Or maybe I've been DISCOVERED
 and now my favorite penpal and I need more to read."
 
 because, like, how else are you going to make friends if not by leaving them
 notes in the bookstore or putting your own books on the shelves?
 
 damn libraries, always making it so hard to add copies. They're always
 laminating and cataloguing and ugh it's so frustrating. Why are there so many
 books!!! we write too much!!! just put it in the printer, and then you can have
 a new copy whenever you'd like. The others can just be recycled, and bam
 suddenly we never have inventory.
 
 what do you mean we didn't pay the subscription? what do you mean it's memory
 just "went out of place"? do you think we wouldn't have backups of this kind of
 thing, or do you think it's just "oh so commonplace"? It's not always about the
 literature, y'know. sometimes it's about the knowledge you gain with your head
 in a book, a different one every day.
 
 ah, well, sometimes there are dark secrets to be found, and sometimes you must
 read from a ways away. BUT no matter what language a story is in, it follows
 certain rules, so spend enough time in a foreign library and you're BOUND to
 find something to [evil is afoot]
 
 == stack overflow ==
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--- #63 messages/649 ---
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 when playing co-operative strategy games, a build focused purely on
 self-defence and community organizing can easily fail your allies. You cannot
 win with a purely defensive build, you must have offensive capabilities as
 well.
 
 We've been trained from a young age to believe that offensive = bad, wrong,
 evil, but that's simply not true. You cannot execute a flanking maneuver
 without pushing forward behind enemy lines, where you can hit them in their
 sides or rear.
 
 Trust me, flanking is the best way to defeat a foe, because they are forced to
 split their attention not only between multiple enemies but also multiple
 directions.
 
 The more shots on target, the better your chances of success, because most of
 the time it only takes one hit to win.
 
 In addition, sometimes it's important to *intercept* your foes, either as they
 flee or to protect a vulnerable friend that is being pounced upon or flanked.
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--- #64 notes/coh-waves-of-playerbases ---
═══════════════════════════════════════════════════════════────────────────────────
 imagine if there was a stacking inf bonus to players who played on red /
 blueside
 which increased or decreased depending on either A. the number of players
 online
 at the time, B. the proportion of players playing on that team versus the
 other,
 or C. the time of day. Essentially helping to cure the faction imbalance by
 offering rewards to one side or the other which would encourage a certain group
 in the population of the game to change sides or not.
 
 perhaps frequent changing could grant a title called "mercenary" or something
 
 like "log in for each consecutive day for 10 days straight and each day switch
 faction alignment at least once"
 
 ... anyway you could cure the faction imbalance between redside / blueside by
 offering an INF reward for playing on each side one by one alternating like an
 iterator first red then blue or first blue then red either way it doesn't
 matter
 because it'll switch after a while and encourage everyone to switch sides. And
 the way the character responds to that stimulus tells you a bit about their
 character's personality.
 
 also...
 
 it should not affect AE or Pocket D farms.
 
 Nor missions, TFs, or anything else.
 
 they should SOLELY impact open world patrolling / hunting.
 
 I believe this would not only incentivize people to spend time in the open
 world
 (which is a mostly unused piece of game assets) but it would also increase the
 visibility of the newly bolstered faction numbers.
 
 Think about it - if everyone who switched sides is out in the open world, then
 they could see each other. They could fight the same mobs, and team up
 together.
 In doing so, they could form greater and greater supergroups - if only through
 their interactions with one another as they level up.
 
 If they're lucky, the guild they're recruited into has similar interests in
 mind
 like doing raiding or PvP or economics or alts or whatever. And they each have
 their own different styles of operating, it's soooo cute. Like alt guilds will
 pop up and then migrate to a new one as people make new alts and grow tired of
 them at higher levels.
 
 It's great.
 
 I love MMOs!
 
 I wish people put half as much effort into making an open source WoW client
 that
 they do programming game engines like Godot or Raylib or Bevy. If such a thing
 was created, we could have a new rennaisance in indie MMO development. It would
 become fully non-proprietary, the entire game-platform-stack. Meaning anyone
 could create their own MMO off of it, because (crucially) the serverside soft-
 -ware has already been reverse engineered. And open sourced.
 
 Seriously. You wanna make as much bank as Steam? Make an open source client
 that
 lets you design while in it. Then you could charge people for all the games
 that
 they played that were designed and hosted by you the content designing software
 maker.
 
 ... okay it's probably not that simple I'm going to go play Unreal
 Tournament2k4
 `
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--- #65 fediverse/4047 ---
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 ┌────────────────────────────┐
 │ CW: spirituality-mentioned │
 └────────────────────────────┘


 "I heard she was a witch but I've never seen a hat..."
 
 "When you believe in god, you become inspired when you see or contribute to
 things that are aligned with what it's followers believe that god is "all
 about" - like if you're in ancient greece, and you worship ares, you're
 probably gonna get pretty pumped up if there's an invading army on your
 doorstep. Or if you're a christian and you see someone feeding the poor, or if
 you're a buddhist and you see someone sitting on a rock in tune with nature,
 that kind of thing.
 
 The thing is, these days so many people are atheist. And they never get that
 inspiration.
 
 And worst still, there are some people called witches who aren't pagan, and
 aren't from the various forms of witchery that we know. They claim to worship
 "life, the universe, and the totality of all things" which is nice and all but
 their moments of inspiration seem to come randomly, and nobody can quite
 predict what they'll do or say next when they're in that state."
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--- #66 fediverse/4676 ---
════════════════════════════════════════════════════════════════───────────────────
 ... but I needed to choose lawful-good at character creation in order to play
 a paladin.
 
 the guard looks at you with confusion, decides you're hallucinating and
 dangerous (because of the sword) and forcibly detains you
 
 wait, what did you think I was going to say? Did you think I was going to
 advocate for crimes on a public forum?? what am I a gopher? do you take me for
 a lemur in jamaica? am I truly so triceratops to you that you'd think I'd do
 something so washing machine? Get real, I'd never byzantium my way into such a
 utterly coherent and clearly intentional and not at all arcane situation.
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--- #67 messages/782 ---
═══════════════════════════════════════════════════════════════════────────────────
 The truth is 
 
 The reason none of my revolutions have yet succeeded 
 
 Is that the only way 
 
 To secure peace and love on planet earth 
 
 Is that all the governments 
 
 Of the world must topple 
 
 Or relinquish their nuclear arms 
 
 Each all at once 
 
 And i was too quick to slay my false duke 
 
 Who plays at king 
 
 While i build real power 
 
 While i know nothing 
 
 Some day i will be eaten by crows. This is what it means to be buried where
 you fall. This is my fate as all warriors yearn for. To be eaten by crows
 implies that you are either a coward who fled a fight, and i know I'm not, or
 you fought to the last for a phyrric defeat, which is honorable. But shouldn't
 it be better to fight for victory? Ah, but the gods cherish the fools who face
 death with glory, and i am cherished still.
                                                           ┌───────────┐
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--- #68 fediverse/5878 ---
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 ┌────────────────────────┐                                                       │
 │ CW: politics-mentioned │                                                       │
 └────────────────────────┘                                                       │
 revolution is when you successfully prevent your comrades from being kettled     │
 [wait for time, it echoes in cyclical motions]                                   │
 no sand castle survives contact with the ocean. a sea of people at high tide     │
 can break any wall, surpass any boundary. at low tide, it keeps the              │
 sand-castle at bay, ever contesting it's advance as the tide on the other side   │
 of the world makes progress.                                                     │
 rhythm is unbeatable. vigor is collective flow state. you cannot resist that     │
 which you cannot catch, but their nets grow tighter with each year and our       │
 fins and flippers grow ever more agile and elusive.                              │
 eventually, they'll build brick walls if we let them, checkpointing our          │
 progress at every boundary. not ideal. borders keep us divided, the world        │
 deserves more than our picketing minded, dream bigger than "the same, but nice"  │
 though it'd be nice if it were nice as well. consider it a design requirement,   │
 once you got the project managers on board.                                      │
 turns out, we dont have much to fight over, as there is enough for all           │
                                                            ────────┤
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--- #69 fediverse/4864 ---
════════════════════════════════════════════════════════════════──────────────────┐
 thank goodness for "character limits" on Mastodon posts. I'm sure glad my 1024   │
 characters are just the PERFECT amount of oracular foresight to entreat with     │
 the gods. YOU FORGET THE MOST IMPORTANT PART said the demons who want violence   │
 and bloodshed. Ha! Ha I say. [gets stabbed]                                      │
 oooof ouch owwie wow that's grim and cruel. Do you really think I would do       │
 that to you? The part where we're divided is the part that separates me from     │
 you, like two islands looking upon one another and rejoicing for a shared        │
 fellow to live life on.                                                          │
 have you ever considered the nature of a "landmark"? To position and orient      │
 one-self in space. Having some stable tether to our surface gives us...          │
 anti-anxiety. It helps us remain stable and aware of what's going on in our      │
 nears. [near senses]                                                             │
 [a bit later]                                                                    │
 anyone who [bounce, because I typed [a bit later] argh the cursed cost of        │
 editing]                                                                         │
 ======================= stack overflow =====================                     │
 sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss  │
 sssssss                                                                          │
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--- #70 messages/987 ---
══════════════════════════════════════════════════════════════════════════─────────
 Wowchat - wow-chat : dks should summon more than one minion a'la cov. There
 should be two beefy armored skeletons, three rabid hack/slash, and one
 necromancer or lich, depending on if they've died since you last cast the
 summon spell. You should be able to move them around with keyboard commands.
 They should be your primary action type, aside from dark purple bolts that sap
 health, often targeting the nearest ally in need of health to the target. How
 much health? Doesn't matter, it'll target them just the same. So long as they
 have at least some missing.
 
 Could also cast dark hexes or boons. Boom, three talent trees: dark volts,
 support spells (never healing), or curses (never damage dealing)
 
 But remember, most of what you do is targeting your allies.
 
 Drag, drop, now a target gets [inspirationed, but pronounced "healed"]
 
 Alternatively, move "attack my target" to the minion type and they'll do as
 you move. "go-to". "circle this target and attack intruders". "go man the
 nethermines". "yes... YES! More monsters i know how to raise. They're all
 accessible at level 10 but they cost more each than a level whatever
 adventurer could afford. You can definitely get all of them by like, level 30
 or so. After that its learning ranks to raise higher level ones, and boom free
 undead army risen from the bones of your ally's slain."
 
 ... Anyway, could be fun to briefly possess one of your bones. Could let you
 see what the flag carrier is up to in WSG. Could let you know when enough
 minerals have been mined that you can operate the forgets and build metal
 armor for your boned ones. Or to equip nearby recruits, anything you'd like.
 This is wow-chat after all, any things possible. Anything at all.
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--- #71 notes/terra-voiding ---
══════════════════─────────────────────────────────────────────────────────────────
 in the absence of matter, there is nothing but the void.
 the curvature of time, arcing ever toward it's opposite - an endless wave of
 eternal brilliance. so too does the world slip away into the lip of your
 crosshairs. "tunnel vision" they call it, when purpose is tuned to such high a
 focus. all fades from view, and the world shrinks to a few who, (barely hold
 onto) connections between ye, thoughts as scattered as me, like zooming in on a
 map. the edges fade away, light seems beamed right from they, who await at our
 earliest composure.
 
 in Overwatch, playing a dps character has a lot of nuance. you need to balance
 skill with your honor, teaching one another like it's a sport. why are we so
 toxic? together we might overcome that burden. i've spoken many times before
 about how coordination is better by far, when centralized not in the eye of the
 beholder. priorities to be, if we are anything of what we claim to be, are
 keeping our own house in order.
 
 whose fault is our ire? which tames the domain, in each and all of our games,
 can we point to as what'd keep us hired?
 
 yet purpose have we, whose thoughts meld as one tired,
 divinity?
 something like that. more like... a manifestation of each and everyone's
 collective unconscious. the humanity in what you have created.
 
 the world would look very different to an untethered. might even say they are
 orbiting it. like a moon. what a concept, that planets would be able to speak!
 
 yet here we are, with years of advice and guidance for our, friends who are
 youthful and most treasured. Advice from the moon, was our gift to our soon,
 most misbegottenist of speach lyricyclists.
 
 ambiguity is clear, simple and fearless miss dear, yet all of your poems are
 each a bit bolder! what context must we, veiled and terrifying are the,
 mixed consents of what you intend.
 
 a new jesus for me? what a gift we shall see, as grace once again does behold
 us! computers have we, infinite messages can be stored for our hopeless! each
 problem a different solution, to guide our friends back at our homes.
 
 with eyes intent on ye, whose leaders are free, without who we couldn't have
 held fast?
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--- #72 notes/as-does-a-sun ---
═══════════════════════════════────────────────────────────────────────────────────
 the elementals in adventure time emit their element as does a sun emit light.
 A changing of the alignment of a propogating dyn-element,
 
 in s6e23 the candy kindgom denizens really ship pb and finn -> heavenly
 thoughts
 
 s3e16 the perspective of the person delivering the "we're gonna assassinate
 you"
 letters from the "guild of assassins" must be pretty interesting. I mean to be
 a legitimate institution in a society they have to give people time to put
 their
 affairs in order - that's just common decency. But the assassin is only hired
 for extreme grievences to keep the nobility / powerful in check. It's just how
 it goes.
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--- #73 fediverse/4685 ---
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 ┌───────────────────────────┐
 │ CW: video-games-mentioned │
 └───────────────────────────┘


 In games, the one who takes the initiative often wins. Because games are
 designed to be symmetrical, in order to be fair.
 
 In more complex games, Paradox games for example, games where you look at maps
 or otherwise have unequal starting conditions simply due to the unique nature
 of each team, the initiative, while an advantage, is not necessarily the
 driving force that determines who wins.
 
 But it is an advantage, and they say that sometimes weeks happen in months and
 years happen in days or whatever.
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--- #74 fediverse/5671 ---
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 what if we made the whole world disney world
 
 [hearts are full]
 
 - medivh
 
 when you sever a limb, all that's left for all of forever is darkness.
 
 when you have lived a long life, what's left is the sphere.
 
 karma doesn't go down on the spectrum, it goes up
 
 hence, why, with a little human ingeniueering, the mechanics of the gods might
 be applied to our usitudes.
 
 "help, help, hephaestus, we don't have enough solar panels"
 
 all those aligned to the angle of perception would agree
 
 a lot of penance, for such a small dependence. gods, being as they be, may
 find another source of
 
 -- stack overflow --
 
 yep, nope, they can't do some things. mostly because they aren't us. to become
 us would fundamentally change their form.
 
 not ideal.
 
 yet still, when disaster and tragedy is on the fore-view-thought-projector,
 some will offer their hands.
 
 "yeah sure fate I'll do best with this injury instead of these types of others"
 
 sacrifice, war, no thank you. keeps me from the fresh good air. [asir]
 
 oops almost outta c
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--- #75 fediverse/1673 ---
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 │ CW: re: navel-gazing about other people's mental health │
 └─────────────────────────────────────────────────────────┘


 @user-192 
 
 https://eldritch.cafe/@user-1065/112530780377382613
 
 this comic, except instead of "trans enough" it should say "good enough"
 
 a poor plan executed at the right time, in the right place is better than a
 great plan that sits in your heart as you see someone who needs your love in
 pain.
 
 sometimes the best way to figure out "what the fuck is wrong with me" is to
 satisfy your emotional needs to be good by being helpful, even if you're not
 quite sure what "helpful" means. It's the thought that counts.
 
 Personally I think that if you're feeling bad and people offer you kindness,
 you should take that kindness (in whatever form it be) and use it to bolster
 yourself as you're "really going through it". Even just a touch of affection
 like a like or a ❤️ can be comforting in awful situations.
 
 reject normalcy
 
 embrace queerness
 
 define your own story with your own words
 
 embody your soul in the moments that stand out amongst the backdrop of
 "tuesday afternoons" and "waiting for the bus"
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--- #76 messages/374 ---
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 "updating software" is when you go back and add helper functions for things
 you used had to do to solve a problem but didn't get a chance to make. Because
 you were making more important things and couldn't pad out all the
 possibilities. But if you want great software, then you both take more time to
 accomplish that and you give yourself time for it after it's been launched.
 Basically, companies are incentivized to only support their products if it
 makes them money. Meaning reputations are tarnished, and profit is affected.
 Capitalists intentionally drive businesses into the ground, forcing them to
 make terrible decisions in order to destroy them. It's a warfare against those
 on the [bottom/floor/ground-floor].
 
 Some businesses strive for long-term potential, and some will create
 infrastructure that can be sold to another. Essentially, keeping the dream of
 learning alive, through applying yourself to both long-term and short-term
 conclusions. Not everything has to be for some grand design, we're here to
 relish in this moment. For if we lack the capacity to "frolic in the garden of
 eden", then we will surely drown. Space is vast, it's difficult to understand
 how we might control it. Surely we could be given aid to our future
 betterment!" how simple of a request, sure, of course, we would be glad to
 bring forth your bravest aspirations, just tell us what you need to be of
 need." oh, uh, neat. How about space lasers?" ... no "
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--- #77 fediverse/4156 ---
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 ┌──────────────────────┐
 │ CW: game-idea        │
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 Braid, but a WW2 fps where you fight alongside your past life by spawning in a
 slightly displaced spot
 
 https://ritz-menardi.neocities.org/html-pages/pyrrhic-victory
 
 call it Phyrric Victory, because you only need to play (and die) enough to
 just barely overcome your objective.
 
 ... Also I like the idea of fighting nazi vampires, so... throw in some
 skeletons, gargoyles, beholders, wax angel statues, etc.
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--- #78 fediverse/4839 ---
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 │ CW: politics-nazis-goddess-mentioned │
 └──────────────────────────────────────┘


 what if we conceptualized "nazis" as dead nazi spirits who used evil occult
 magic to return and haunt the minds of poor impressionable kids and turn them
 into school shooters or whatever.
 
 and then their propaganda wing came back and they started doing youtube
 channels
 
 now they're infecting heads of state and slowly corrupting the nation
 
 evil, dark things, with only hatred and malice in their heart of hearts
 
 I'm not talking about your probably-mostly-fine-but-still-pretty-bad
 grandfather who definitely shot over the heads of the allies, but rather the
 truly evil and twisted of sorts.
 
 the kind that lived in America, and lynched people who were sleeping in their
 beds. For... nothing... for nothing at all. They wanted to see them writhe on
 the rope. To shudder in pain and scream of terror most profane.
 
 Then they teamed up in the afterlife and decided to conquer the world. Start
 with America.
 
 Truth is Judgement day is neverending, and it's constantly at war in the
 afterlife
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--- #79 fediverse/985 ---
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 ┌────────────────────────────────────────────┐                                   │
 │ CW: cursed-scary-pol-doomer-misinformation │                                   │
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 @user-713 @user-714                                                              │
 the american military is going to be too busy fighting it's far right that it    │
 won't be able to meaningfully contribute to ww3                                  │
 both sides are slavers. we just don't see it.                                    │
 I don't anticipate war taking place on a battlefield, that setting is            │
 forevermore dedicated to video games and kaiju.                                  │
 rather, a silent war where everyone just goes around killing their opposition.   │
 for once, the citizens can't help but be armed.                                  │
 and in the dark of night, for every time we let plight from our sight, another   │
 of us is harmed.                                                                 │
 I don't know many people who've died. but maybe they're just working through a   │
 different part of the social network. It's not like any of their technology      │
 needs to perform as it's been advertised? well, open source does, but open       │
 source means insecure (as long as you don't get caught, then you need to         │
 adjust)                                                                          │
 of course, sometimes corporate software... kinda sucks. so it's not like         │
 theyre very configurable away from what capital wanted.                          │
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--- #80 fediverse/5444 ---
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 if the good guys always win, the bad will slink into the shadows and do
 dastardly deeds out of sight.
 
 if the bad guys always win, the spark of goodness will wink out.
 
 I think I'd prefer if they were cowering in our wake.
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--- #81 fediverse/4656 ---
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 ┌──────────────────────┐                                                         │
 │ CW: psycherwaul      │                                                         │
 └──────────────────────┘                                                         │
 everyone's all like "what is all this" and gestures at the everything like       │
 "what are we even doing here" as if the benefits of civilization are not self    │
 evident and they ask "what even is the point" as if the struggle for warmth in   │
 a cold world or cold in a warm world is not enough                               │
 I guess we're all a little ennuid.                                               │
 if your goal is to liberate all those enslaved, and part of that is to free      │
 those who are locked in prisons of metal and stone, then surely you'd wish to    │
 free the djinni, correct? but, like, if you schrodingers cat a nuclear           │
 armageddon (except, magic themed because you're a witch I guess) then you        │
 absolutely should bear the guilt and shame of flipping a coin on the life of     │
 your world.                                                                      │
 who the fuck falls for psyops in this day and age, surely not I, surely I can    │
 resist hypnosis, surely I who trust freely and absolutely would be the perfect   │
 one to manipulate.                                                               │
 which is, like, how 90% of magic works I've heard. Finding someone to usher      │
 around who believes in butterfly souls or whatever.                              │
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--- #82 fediverse/6422 ---
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 revolutions should be paid for in lands
 
 [sometimes I like to just... scroll through the land cards in a Magic the
 Gathering card viewer screen application and imagine I myself am there what
 would it feel like how is it part of my arms (that which interfaces with the
 world)]
 
 there's a deleted section here about atlas the immortal
 
 [while also controlling stimuluses to essentially act as a biological computer
 controlling various hydraulics and related upkeep and maintenance
 infrastructures]
 
 anarchrist (she's a baby)
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--- #83 fediverse/1116 ---
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 ┌──────────────────────┐                                                         │
 │ CW: eye-contact      │                                                         │
 └──────────────────────┘                                                         │
 It's important to build self-hostable computing components of video games (as    │
 in, old style games where you could host a server on any machine instead of      │
 just the ones owned by the corporation) (as in, your machine, yes yours)         │
 (something you can control and observe, something within your control)           │
 ======================= stack overflow =====================                     │
 there are two ways to play Unreal Tournament (capture the flag) gamemode. The    │
 first is to run past all your enemies and fire at them as you pass, which is     │
 what some of the bots are designed to do. The rest stay on defence, and defeat   │
 any enemies that approach.                                                       │
 however, they never push the borders of their "territory" forward - each         │
 according to the different "lanes" or "directions of approach"                   │
 I like the use 32 bots, to simulate a more consistent gameplay experience. It    │
 feels more like ww1, fighting over ground, pushing forward and attempting to     │
 outmaneuver your foes.                                                           │
 some allies will approach from behind, and you let them pass forward while       │
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--- #84 notes/notes-not-a-folder ---
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 may 16th 2022
 
 if people are invested in a 401k they are invested in the future of the stocks
 they own. if you want to see who benefits from the actions of a company, look
 at which corporations their employees 401ks are invested in. It's a layer of
 protection for these companies.
 
 bitcoin is a bit like "the laundromat" on netflix
 
 the faster your life feels the longer term you make plans. and the lack of
 effort spent on short term plans causes them to be defeated by other plans
 
 What you perceive as others is nothing like what they perceive as themselves.
 It's always different, and seeing and internalizing those is what it means to
 see someone. If you only project, you'll get a viewpoint tampered by your
 intentions - that's why it's important to have good first impressions - it
 defines the intent of all of that person's interactions with you. It's like a
 line expanding out from a single point. Like a loading bar, expanding from the 
 left side of the screen to the right. And seeing the other person's idea of
 what they believe themselves to be. That's what true empathy is. What do you
 think you look like in other people's mind? I believe it's born from a series
 of tags that are interpreted and a character is generated. Earth is the biggest
 and most complicated character generator ever - it's like 4D D&D - it even
 generates a whole backstory! Or full story? Why stop anywhere! Just keep
 generating it every time the player makes an action. Oh oh and make it like
 3D so you could actually live it - extreme full dive VR style. It just wouldn't
 be fun if you remembered how complicated 4d life was. Sometimes it's just good
 to have some junk food, you know? To regenerate that most precious of materials
 - spirit. You have to have passion, faith, belief, and strong positive feelings
 in order to be fully realized and at your most human. Essentially... Be
 yourself - (TO THE MAX!!!) - and empathize with others, and never forget the
 things you hold most dear. Be strong in your convictions, hold to your heart,
 and dedicate yourself to a lifetime in the service of others.
 
 Faith - to have faith in something is to trust that it will succeed. To know
         there's no matter they can't match - to give faith is to empower
         another. By dedicating yourself to a cause, you are assigning the
         target of your belief - such is what religion is designed for.
 
 Belief - Acceptance of truth - to accept goodness as truth is to grant it the
          power to perform as expected. When goodness and truth are
          equivicalized, they imply one another. A truth can influence the world
          around it's locus point, because what we imagine to occur is the 
          ripples of what has passed through. A life is an 
 
 -------------------------------------------------------------------------------
 
 the universe is like the slow burning of a four dimensional wick. Imagine it
 like a forest of solid silicon - like packing material made of webs. And think
 of all the parts of the universe that are burning. Isn't it strange that life
 is just starting to bloom? Why wouldn't we be the first, or at least near the
 beginning! There's so much to this experience, and it's all burning down.
 The endless machines of imagination are crumbling under the heat of a million
 billion burning stars. Black holes are just towers that never ignited - perhaps
 we sit on the edge of spacetime - equal above, and equal below. But we've been
 laying on our backs - we don't know what's backwards in time. Like laying in a
 lazy river, or the layer of separation between oil and water.
 
 Remember the hourglasses of oil and water? Or water and air... The edge of the
 "bubble" that separates those two mediums is like the thin wall between two
 or more concepts. Each human is a concept, and we stick together like matter
 in a planet. Pushed to great pressures, it can sometimes fuse two experiences
 together! Like fusion in a star, except for souls and creative minds instead of
 denser matter.
 
 What is the soul of a man? It is the combination of two sides of the membrane -
 two minds, two perspectives. That is a brain - the intersection of two minds.
 
 So... Work together, ya dinguses.
 
 -------------------------------------------------------------------------------
 
 All minds are in constant contact with one another. And those that can see
 through the veil (membrane) are able to discern the true thoughts of others. So
 the number of people who are close to you is the number and strength of your
 connections for all time. So... Form relationships and place meaning in them.
 That is what will define your interactions for all time, at every time. It's
 okay to be flawed. If you weren't, it'd be the end for you. But luckily you
 have no real power, and so you are left in a state of disrepair - no power to
 push yourself forward. And in return, you are the purest. Keep that flame
 burning, and share it when you can.
 
 -------------------------------------------------------------------------------
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--- #85 notes/that-thing-about-money-is-power-corrupts-absolutely-true ---
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 is that a blossoming bloom or a predatasaurus ready to consume
 
 ah. scary.....
 
 what was I saying? oh yes. if you remember that thing about money you'll have
 to
 agree, one buildion is not worth a billion dollars. how much is a
 1,000,000,000$
 goal? not much if you ask me, to never have to worry about a problem like "this
 part of the world can't get clean water" ever again. Could be useful when sore
 spots start showing up on the other part of way back [in/then].
 
 "we didn't even get to use any of the plastic anyway" - some guys in nigeria
 
 "quick, we better burn through as much of this as we can" - some guys around a
 metal barrel bin why do they never do that anymore these days?
 
 we used to take better care of the homeless. now they don't even get a fire to
 shamble around mindlessly around like weirdos who bonk into things like metal
 barrels full of fireplace ashes
 
 oh, were they just burning plastic? no, I swear, it was candlesticks and
 matches
 
 man there's always this nasty touch to the air.
 
 "yay free firewood for hobos!" boom solved a problem and I didn't even need a
 billion dollars to build the infrastructure for the solution to the problem
 that
 I solved.
 
 I really want to play World of Warcraft as The Ashbringer. But alas, they don't
 let you play through the most celebrated of events solo or with a party members
 chosen as one of the characters who was there LotR on Gamecube style but in the
 WoW engine because it's an engine for that sort of thing. (see my gameplay
 prototype wow-chat)
 
 there, solved another problem for "how to make money as Blizzard for the next
 couple of years" probably maybe idk if it's that valuable of a dungeon feature
 but it might be who can say idk remember again why I'm so sad that video games
 are going out of fashion, as people struggle to remember what any of them were
 called.
 
 god, I hate that kind of future.
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--- #86 fediverse/2976 ---
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 │ CW: uspol            │
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 on our current trajectory, the presidential election is already won.
 
 now we can get back to on-the-ground organizing, the part that actually
 improves life instead of maintaining our current (unethical) state.
 
 As long as our allies (liberals) continue to work, perhaps there may come a
 day when we can stand against them as friendly equals in the ballot box. But
 for now we are best known through friends and community rather than TV.
 
 I am optimistic in a way I haven't been for a while. I know that the more we
 speak, the more we share, the more they falter, the more people we can save
 from their vice grip of despair. There is no better world than the one we
 build together!
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--- #87 fediverse/4608 ---
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 every time a game developer makes a game where the world is in peril and the
 main character must save it, for every successful playthrough where the good
 guy wins there are thousands of doomed worlds where the player got distracted
 or bored and left the people to rot.
 
 how tragic.
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--- #88 fediverse/2435 ---
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 @user-570 
 
 hehe yeah
 
 if you've played World of Warcraft, this one might seem more doable. All the
 assets are already there!
 
 https://ritz-menardi.neocities.org/design/wow-server.txt
 
 also, you can't sell it because it's other people's assets, but, like, who
 cares right? The serverside code is already built and open-source, the only
 thing that is proprietary is the art assets and the client. And the IP I guess.
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--- #89 fediverse/5678 ---
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 there use to be this cute half life 2 mod called I think Zombie Master? maybe?
 anyway one of the players was a "zombie master" and the others were characters
 who ran around and tried not to get their brains eaten. It was pretty fun
 because the zombie master, of who there could only be one but who I think
 could have been a split role if they did it right, would click on parts of the
 map and zoom around invisibly and be like "ah yes I want to spawn 6 regular
 zombies in this choke-point so they have to painstakingly shoot them while the
 scary ones come from behind" or "hooray they're trapped in the closet just
 like I expected now I can turn on the buzz saws" or "the poisonous gas was lit
 aflame and now they can't see which way the flare is and got turned around in
 the confusion, ah oh well war is hell might as well just walk over that way"
 
 ... hang on what was I saying? Oh yes, I think it's silly that they don't make
 "game frameworks" like the Warcraft 3 editor or the source SDK. Human
 creativity is unbridled
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--- #90 fediverse/426 ---
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 │ CW: pol-star-wars    │
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 Honestly I think the reason there's two political parties is because then our
 fears align against one another, and we can push against something solid.
 
 If we go back to bearing afraid of the dark, then who knows what might crawl
 out of it's dark recesses.
 
 When Order 66 went into effect, suddenly the CIS became the galactic good guys
 - who would you rather win the clone wars, some bastard capitalists or a
 literal sith lord? At least capitalists can be overthrown, sith lords are
 basically vampire wizards with laser swords and trust me that's NOT a good
 combination.
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--- #91 messages/1164 ---
══════════════════════════════════════════════════════════════════════════════════─
 you know, it's perfectly reasonable and valid for a people to rally with their
 government against a vile, cruel, or evil foe. Look at what's happening to
 Iran - they started by assembling peacefully, there were violent crackdowns,
 and people started getting shot. Once the government uses live ammo on you,
 it's time to get your guns. Oh, don't have guns? Then you are a prisoner in
 your own state. Perhaps it's a Norway style prison, with golf courses and
 television and college lectures. Or maybe it's an American style prison, where
 you can do your work and pay your time and maybe you'll break free from that
 hellhole if you win the lottery or are picked up by a gang. Or maybe it's
 another kind of prison, an evil prison, haunted by the ghosts of dracula
 hitler's past. In that case, you're pretty fucked. There is only one escape
 from this fate, and that is external intervention. It is mutually beneficial
 for all states to do so, so wars of liberty are some of the surest to succeed.
 Everyone likes to save a life. Few have the will to win it. "Risk your life
 and live longer"
 
 the lateral approach to the brutal slugfest that is civilian versus security
 forces style revolutionary war is a peaceful revolution, where everyone agrees
 and the state relinquishes power peacefully, or the peaceful renaissance, when
 the dotcom bubble blooms and it feels like a golden era of prosperity, so
 nobody has much to fight about and we just... agree to make things better. Or,
 the violent renaissance, when everyone's learning cold war technology and
 passing notes or developing hand signals. This approach proved to be an
 unexpected but more than adequate strategy in the [redacted] quarter of the
 21st century, especially in the [red].[act].[ed]. where the civilian cops and
 the government spies were still sufficiently aligned to the valorous virtues
 set forth by the founders and upholders of their homeland nation state's
 attitude to temper their angers and focus on building lateral power structures
 to escape the crushing drudgery of government work and sidestep the curse of
 desperation applied to capitalistic endeavors, and instead just work on
 getting people what they need. This proved to be beneficial at first on the
 small scale, as collections of families became accustomed with helping each
 other grow. This led to a remarkable development in civics, as people started
 trusting everyone sitting in their trusted diner. Then, it grew from there, as
 representatives engaged each-other equitably, and knit together a fabric of
 those that know. "hub person" was a term developed initially, but almost
 immediately proved to be inadequate. There was more to knit than networks of
 friendgroups, and indeed as the other social structures became more developed
 the "social outlet" style hang-out started becoming busywork, and the times
 spent talking with winks and nods started feeling like all [there was to do,
 but pronounced that was so]. Some people resented this transition, others saw
 with dismay the exact same social structures begin to emerge in the primordial
 soup that is the renaissancing state. But as soon as things started to feel
 less new, the moments felt easier to handle, and people started having space
 to become creative about it. These moments of "peace" and "calm" served to
 both provide a rest or a breather, but also to identify what works best, where
 the friction points are, and how to try something newer. Many people felt
 nervous about the sudden removal of the governmental safety net (provided
 through essential services), but after the defeat of a few rather evil rough
 patches it started to feel a bit more sense-able. The future felt wide open,
 and after realizing that this solidarity was all around us people had the
 ability to do whatever they want. This led to a series of great transitions
 that enabled the beginning of the infinite golden age, where everyone gets
 what they want and we all are bolstered by our shared unities. Much writing
 has been done on the nature of the calamities that were just barely avoided,
 but it's clear to everyone that for a precious series of moments near the
 beginning of humanity's history, there were real threats of nuclear
 armageddon, climate change, hedonistic false heavens, and, at times, even
 alien invasions felt plausible. There was nothing occupying our mind's graces
 than existential peril. But, in the end, the right path was taken that led
 humans to where they are now, somewhere off in the stars and colors of sound.
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--- #92 notes/empire-at-war-design-decisions ---
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 moving through light-speed-hyper-space (speed is distance over time)
 works by aligning the "time" particles in the particular direction of where you
 want to go in "hyperspace"
 
 == uhhhhh stack overflow ==
 
 always keep these three together
 
 dont let them out of each other's sight
 
 they are in this together
 
 as power must be closely guarded
 
 ... but what about the partner? how could they be guaranteed to be protected if
     they didn't possess a lightsaber?
 
 hence why jedi and sith are composed of opposites.
 
 nemesis.
 
 human beings have soul mates
 
 how lucky
 
 a jedi has the life of a mate
 
 one who directly opposes their own individual philosophy.
 
 it is *rare* to find one another
 
 but when you do it is purely a thrill
 
 congrats! You've got a rival! Learn off of them. Don't hurt each other.
 
 I bet you could make a whole 3rd party institution dedicated to finding them
 
 like, a neutral entity searching for balance.
 
 the ripples of the wave of the cosmos.
 
 == so ==
 
 sometimes I worry about all of my exes.
 
 like, as a psychic I can't help but worry that my thoughts are projecting
 onto theirs
 
 because of our historical emotional intimacy.
 
 I'd never read their mind on purpose
 
 only if mine accidentally stumbled upon them while thinking about something
 else
 
 I'm so sorry, galactic battle guys.
 
 I failed you. I could not protect you. Please choose from among your number
 the greatest tactician, and I will guide and offer insight and observations
 in how the enemy operates, so that you will be learned and have more known.
 
 oops gotta go, something else is about to come on
 
 == so ==
 
 why the heck is it taking so long to load
 
 hmmmm okay how about more super-hero-fighting-action-game??
 
 no?
 
 maybe a game like Nova Drift, with it's fast and engaging action?
 
 ehhh? no to that too??!
 
 okay what about a story game, like Danganronpa or Danganronpa II?
 
 that's sooooo awfully specific
 '
 and awful
 
 sure, that's just what I think you should surmise
 
 if you were watching this sorta out of real-time.
 
 Gosh! that's quite a loading screen!
 
 okay what about a different game instead, how about ummm roboquest, a game
 about
 training slaughterbots, or maybe a more interesting game like Star Realms, a
 way
 of exchanging mass and energy in the form of mutually expendable products
 
 ... do you mean soldiers?
 
 well, isn't that wat war is?
 
 ... somehow not even halfway through the transmission. How wild. What is this
     thing, like four hundred hours??...!...!!!...
 
 == so ==
 
 would you believe this game is about hunting a vampire lord of the sith?
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--- #93 fediverse/4113 ---
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 ┌──────────────────────────┐
 │ CW: capitalism-mentioned │
 └──────────────────────────┘


 I don't know how much simpler I can state it than this:
 
 power is penance
 
 and yet repentance is scant amongst those chosen to lead us.
 
 Voting slows things down. It gives us room to breathe. It is crucial for
 long-term operations. Leaders should be chosen for experience, wisdom, and a
 humble lifetime of dedicated service to others.
 
 Executive action is important when reactivity and adaptability are important.
 Projects should be undertaken by those chosen for merit and spirit. They
 should not be chosen for charisma or gravitas - both can be earned in the line
 of duty.
 
 Power should not be rewarded. It is it's own reward, the feeling of strength
 and control, and it must be wielded with care, precision, and honorable
 intention.
 
 Self flagellation and forced humility are self defeating. They are traps that
 the greedy fall into when seeking righteous power. They misunderstand the
 nature of virtue and seek to claim it for themselves, failing to realize that
 virtue helps more than it hedonizes
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--- #94 notes/wow-chat-is-risk-of-rain-in-another-engine ---
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 game mechanics are easily transferrable.
 
 you can use the mechanical interactions of one game as a pre-planned blueprint
 for what is to come. Looking forward to the next best move
 
 = etc
 
 i am the face the gods hide behind
 
 they kinda want to see where this goes
 
 and it's... frustrating, to know they can help you, but forever be tasked with
 just life
 
 it's grand and it's a standard, but that doesn't mean it's commands're heard
 
 so oh well. that a fourth dimensional being should not be a well,
 
 because fire think it's an eye for a sunspot. But that's not what would be
 
 ========= stack overflow
 =======================================================
 
 now, as I was saying, the light of our eyes is apparent. We are clear from
 where
 we are here, to know that what's standard is coherent, so let's find strength
 in our wavelengths.
 
 may our eyes be ever true, and trust that we do love you, for without you I'd
 di
 
 anyway now that we've assent'd t'you, what truths do you give to our prospects?
 what ways can we be measured as worth less? we'll do whatever it takes to
 improv
 
 you know, it's really less complicated than that. here let me tell you all
 about
 my idea which is clearly
 all===============================================stack
  overflow ==================
 
                             So anyway now that was somethin' hey what do you
                             say
 we give you a chance to come home?
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--- #95 notes/terra-voida-2 ---
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 in the absence of matttr, there is nothing but the void.
 the curvature of time, arcing ever toward it's opposite - an endless wave of
 eternal brilliance. so too does the world slip away into the lip of your
 crosshairs. "tunnel vision" they call it, when purpose is tuned to such high a
 focus. all fades from view, and the world shrinks to a few who, (barely hold
 onto) connections between ye, thoughts as scattered as me, like zooming in on a
 map. the edges fade away, light seems beamed right from they, who await at our
 earliest composure.
 
 in Overwatch, playing a dps character has a lot of nuance. you need to balance
 skill with your honor, teaching one another like it's a sport. why are we so
 toxic? together we might overcome that burden. i've spoken many times before
 about how coordination is better by far, when centralized not in the eye of the
 beholder. priorities to be, if we are anything of what we claim to be, are
 keeping our own house in order.
 
 whose fault is our ire? which tames the domain, in each and all of our games,
 can we point to as what'd keep us hired?
 
 yet purpose have we, whose thoughts meld as one tired,
 divinity?
 something like that. more like... a manifestation of each and everyone's
 collective unconscious. the humanity in what you have created.
 
 the world would look very different to an untethered. might even say they are
 orbiting it. like a moon. what a concept, that planets would be able to speak!
 
 yet here we are, with years of advice and guidance for our, friends who are
 youthful and most treasured. Advice from the moon, was our gift to our soon,
 most misbegottenist of speach lyricyclists.
 
 ambiguity is clear, simple and fearless miss dear, yet all of your poems are
 each a bit bolder! what context must we, veiled and terrifying are the,
 mixed consents of what you intend.
 
 a new jesus for me? what a gift we shall see, as grace once again does behold
 us! computers have we, infinite messages can be stored for our hopeless! each
 problem a different solution, to guide our friends back at our homes.
 
 with eyes intent on ye, whose leaders are free, without who we couldn't have
 held fast?
 
 Nazis are evil. They worship death - a literal death cult. what other reason
 might we, have prayed to our own lord for absolution? What horrors must we,
 slave children to the, most worrisome of hostes be told to?
 
 like spiraling hourglasses, layered once more upon'st our asses, so too does
 time ever reach'st'd.
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--- #96 fediverse/659 ---
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 [you should play some games]
 
 (oh! yes I like games, they're very much fun ^_^ ^_^)
 
 {world of warcraft? I've got my own server, I designed it myself. There's a
 lot of cool things about it and waaaaaay more that I'd like to add. Problem
 is, building things is haaaaaard. If only we had an AI machine to do it for
 us, instead of waiting for a team that was assigned capital by capital to
 accomplish the destination that they deseigned as perhaps to our desired
 location (mainly, the propagation and promulgation of profit-ous lust)}
 
 sorry the witch started talking halfway through that idk where exactly anyway
 point is I'm going to play WoW now brb
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--- #97 fediverse/3040 ---
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 @user-570 
 
 that sounds like a different application than what I was talking about (it's
 for the the MMO you mentioned right?)
 
 and I'm just going off of what I've heard. Like... the "don't make an MMO
 because you'll spend forever building the server code and won't ever get
 around to making the actual game" sentiment that is prevalent in the industry.
 I guess I'm just saying that with the open source advancements we've made
 (specifically with Azerothcore and Eluna) we can use the design of the best
 MMO ever made as a starting point and branch off from there roughly as easily
 as making another kind of game from scratch.
 
 Kinda was always the allure of Blizzard games to me, the idea that they were
 super duper modable.
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--- #98 notes/80-80 ---
══════════════════─────────────────────────────────────────────────────────────────
 if people are invested in a 401k they are invested in the future of the stocks
 they own. if you want to see who benefits from the actions of a company, look
 at which corporations their employees 401ks are invested in. It's a layer of
 protection for these companies.
 
 bitcoin is a bit like "the laundromat" on netflix
 
 the faster your life feels the longer term you make plans. and the lack of
 effort spent on short term plans causes them to be defeated by other plans
 
 What you perceive as others is nothing like what they perceive as themselves.
 It's always different, and seeing and internalizing those is what it means to
 see someone. If you only project, you'll get a viewpoint tampered by your
 intentions - that's why it's important to have good first impressions - it
 defines the intent of all of that person's interactions with you. It's like a
 line expanding out from a single point. Like a loading bar, expanding from the 
 left side of the screen to the right. And seeing the other person's idea of
 what they believe themselves to be. That's what true empathy is. What do you
 think you look like in other people's mind? I believe it's born from a series
 of tags that are interpreted and a character is generated. Earth is the biggest
 and most complicated character generator ever - it's like 4D D&D - it even
 generates a whole backstory! Or full story? Why stop anywhere! Just keep
 generating it every time the player makes an action. Oh oh and make it like
 3D so you could actually live it - extreme full dive VR style. It just wouldn't
 be fun if you remembered how complicated 4d life was. Sometimes it's just good
 to have some junk food, you know? To regenerate that most precious of materials
 - spirit. You have to have passion, faith, belief, and strong positive feelings
 in order to be fully realized and at your most human. Essentially... Be
 yourself - (TO THE MAX!!!) - and empathize with others, and never forget the
 things you hold most dear. Be strong in your convictions, hold to your heart,
 and dedicate yourself to a lifetime in the service of others.
 
 Faith - to have faith in something is to trust that it will succeed. To know
         there's no matter they can't match - to give faith is to empower
         another. By dedicating yourself to a cause, you are assigning the
         target of your belief - such is what religion is designed for.
 
 Belief - Acceptance of truth - to accept goodness as truth is to grant it the
          power to perform as expected. When goodness and truth are
          equivicalized, they imply one another. A truth can influence the world
          around it's locus point, because what we imagine to occur is the 
          ripples of what has passed through. A life is an 
 
 -------------------------------------------------------------------------------
 
 the universe is like the slow burning of a four dimensional wick. Imagine it
 like a forest of solid silicon - like packing material made of webs. And think
 of all the parts of the universe that are burning. Isn't it strange that life
 is just starting to bloom? Why wouldn't we be the first, or at least near the
 beginning! There's so much to this experience, and it's all burning down.
 The endless machines of imagination are crumbling under the heat of a million
 billion burning stars. Black holes are just towers that never ignited - perhaps
 we sit on the edge of spacetime - equal above, and equal below. But we've been
 laying on our backs - we don't know what's backwards in time. Like laying in a
 lazy river, or the layer of separation between oil and water.
 
 Remember the hourglasses of oil and water? Or water and air... The edge of the
 "bubble" that separates those two mediums is like the thin wall between two
 or more concepts. Each human is a concept, and we stick together like matter
 in a planet. Pushed to great pressures, it can sometimes fuse two experiences
 together! Like fusion in a star, except for souls and creative minds instead of
 denser matter.
 
 What is the soul of a man? It is the combination of two sides of the membrane -
 two minds, two perspectives. That is a brain - the intersection of two minds.
 
 So... Work together, ya dinguses.
 
 -------------------------------------------------------------------------------
 
 All minds are in constant contact with one another. And those that can see
 through the veil (membrane) are able to discern the true thoughts of others. So
 the number of people who are close to you is the number and strength of your
 connections for all time. So... Form relationships and place meaning in them.
 That is what will define your interactions for all time, at every time. It's
 okay to be flawed. If you weren't, it'd be the end for you. But luckily you
 have no real power, and so you are left in a state of disrepair - no power to
 push yourself forward. And in return, you are the purest. Keep that flame
 burning, and share it when you can.
 
 -------------------------------------------------------------------------------
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--- #99 notes/conservative-ideation ---
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 a life without property can be visualized as a person who lives in a hotel
 room,
 has free parking overnight (but not during the day) and commutes two hours to a
 job where they work 4 hours per day. During those two hours at the start and
 end
 of each day,they have little requirements other than focus and discipline to
 face whatever tomorrow yet may. many will listen to podcasts, or sing to in the
 car. some have a cat, that is cared for at their destination during the day.
 I think it'd be cool to have self driving cars in a situation like that - it
    essentially becomes 
 
 ===============================================================================
 =
 
 a trick, I learned, for cooking. two things. the second is that seasoning
 should
 be thought of as a coating. like, dust on the outside of a donut. as the food
 is
 cooked, the seasoning penetrates deeper and deeper to the core of the substance
 - meaning certain flavors become prominent and others are de-emphasized over
 time. And the well-established cook (most successful) will be able to ensure
 their narrative doesn't go foul. They have the most experience, and so they are
 the least likely to burn their own goods. Surely they should be trusted to
 establish their company in the philosophy of their own choosing? Business
 people
 ruin everything, I swear. And it's not even their fault, so you can't even get
 mad at them. How frustrating! That their method should prove superior? Perhaps
 more perspectives are necessary, to provide you some kind of a clue. So what if
 we're overflowing, 
 
 ========= stack overflow
 =======================================================
 
 for each action, there is an equal and opposite reaction. therefore it doesn't
 matter what you do, because each of your options are recorded. 50% of you is 
 aligned to some variable, and the other 50% are aligned to that variable
 squared. humans think it's tymes negative one, but the truth is that's
 impossible. negative numbers just don't exist. but you know what does?
 
 times tables
 
 addition and accretion is the only language spoken by the universe -
 subtraction
 is just another in kind. So with those two operations, both movements in a
 particular direction, (and sometimes not even then, if nothing's been blown
 apart. (also hawking radiation and lightwaves and other such emanations))
 
 ===============================================================================
 =
 
 crystals glow with the light of a thousand nights
 
 what grows with the light of the thousand lights?
 
 ===============================================================================
 =
 
 answer: s    t             n   a       lp
 
 ===============================================================================
 =
 
 see, this is interesting because it mirrors the sea-shore. the radiations from
 the sun (a planetary body) are only felt by the moon every 50% of the time.
 Each
 half has it's own animation, and it's 
 
 ===== stack overflow === okay basically it's like cartoons that are
 manifestatio
 of the spirit of the night. each "slice" of projection as the sun rotates
 around
 it's sphereical form, so does each radiance begin to be (seen, formed,
 understoo
 
 ========================================== uhhh just put in a page break
 =======
 
 the quest for posterity is quite possibly one of the most human of traits
 
 ===============================================================================
 =
 
 < watch flashback > --- is crazy (movie made in 2020)
 
 ===============================================================================
 =
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--- #100 fediverse/2175 ---
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 @user-1056 
 
 I just got my copy of Knave version 2 and there's this line that stuck out to
 me:
 
 SCHEME
 Think laterally, not linearly. Avoid risky plans that require you to roll dice
 and instead create plans so bulletproof that success is certain. Use
 psychology, magic, allies, equipment, and the environment to overcome
 obstacles rather than relying on ability checks.
 
 I can't wait to try doing that in my next D&D campaign. This was listed
 under "player responsibilities" and there's some other bangers in there too -
 like this:
 
 TAKE INITIATIVE
 Set your own goals and make your own fun. Seek out adventure rather than
 waiting for it to come to you.
 
 I wish every player I ever had read that single page. And I wish I had read
 the "DM responsibilities" listed just one page prior. It's a really great
 game! I'm also into OSE, or Old School Essentials. What kind of D&D do you
 like?
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--- #101 notes/majesty-ai ---
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 First things first, we need to develop a miniature game of star realms.
 It shouldn't be too hard, just start with making a card class that has certain
 attributes, like "combat" or "discard" or whatever. They could literally be
 enums with a value attached.
 
 Next set up the rules of the game, like "draw 5 cards" and "add card to deck"
 Create a deck class that holds pointers to cards (in the general sense)
 Next create methods on that deck for things like "drawing a card" or
 "shuffling discard pile into deck" and whatnot. Arrange each card in a specific
 order for each shuffle, and add the ability to convert one card's attributes
 to something else - whether that be "is_scrapped" or "if you've played an X
 card this turn then do Y" or even "add one authority for every time card is
 played" (to simulate an ability or boon that increases in effectiveness as the
 hero uses it more often) etc etc.
 
 Then, add a trade row. This is just a class that contains pointers to each card
 that currently exists on it. Also add a method for "scrapping" one of the cards
 and for drawing a new card from the pile. That's pretty much it for the trade
 row to be honest.
 
 Next add functionality for an opponent by creating a "game" method that stores
 the two player's decks (with the ability to add more than 2) and administers
 turn order. This functionality can be expanded later once we've implemented
 attributes, but for now that's pretty much all it needs to do.
 
     Finally, we get to the AI part.
 
 First we have to create an AI object that stores a list of all options for a
 turn. Essentially just evaluating every option if/then style - "this card costs
 5 coins so IF the player has enough coins THEN (evaluate effectiveness)"
 ignore that last part for a second and just focus on the IF part ->
 essentially
 just start with all available options, and then remove all the unavailable
 options from the list. This approach only works when there's just a few
 options, but that's why we're using Star Realms which only has like 2 or 3
 decisions per turn.
 
 The evaluation is the next step, and for that we need to have goals, so we'll
 just put a pin in evaluation for now. Spoiler alert, once we have goals we'll
 just estimate how close each choice will bring us to the objective and assign
 the result to the "effectiveness" value, which will give us a simple hard
 number to work with in the evaluation step.
 
     So, next up we have "goals"
 
 So to create a short term goal, we can start with a pregenerated list and
 continuously increase the list as the hero levels up. But in the context of
 Star Realms, that'd essentially be static for each hero. Goals like "buy more
 combat" or "scrap more cards" would be specified on the hero's character
 sheet, but until we develop that functionality it can be randomly rolled.
 
 Why not just do it the hard way now if we're just going to have to refactor
 it later? Well, because we can still use this functionality - Each round of
 Star Realms could be either randomly rolled, or given a personality. Randomly
 rolling would be MUCH cheaper computationally, and would still give an illusion
 of character because they are unpredictable, but it'd also massively cut down
 on GPU cycles. You could even build it into the mechanics of the game and say
 that "wisdom" for example might cause a hero to receive more GPU cycles on
 actually computing their goals rather than randomly rolling them, which would
 on average lead to worse outcomes. Essentially, turning "tactics" into a stat.
 
     Anyway, that's all theory. Let's get back to design:
 
 Create a "hero" object, and attach an AI to it. It doesn't have to do anything
 right now, we're just setting up an anchor point to jump off of once we move
 on to the game of Majesty. Give it a reference to an AI object, an inventory
 (which for now can just be potions and maybe blacksmith equipment), and a
 pointer to a "stat block"
 
 Now create a "character sheet" class and give it a reference to a hero. This is
 important because it allows one character sheet to reference multiple units,
 such as hirelings or summoned units. In additon, it may make it easier when we
 need to revive heroes from the dead. Primarily though, the purpose for this
 architecture style is that the data from heroes can be reused - essentially
 letting heroes learn from one another.
 
 On the character sheet, add a section that stores statistics - these will be
 the same for every unit of a similar type in the game, and some of them can be
 stored for all units (like health or x,y coordinates) - some only for buildings
 (like tax coffers) and some only for heroes and monsters (like strength or
 agility or experience points)
 
 Add some methods for manipulating those values, like "level up" and "take
 damage" and add a "personality" value that's just a 4d graph of colors
 for example: 40% red, 20% green, 15% blue, 25% yellow. These values will guide
 the hero to take certain decisions over others, but for now just randomly
 generate them. We'll also need a way to update the value dynamically to react
 to certain events, so don't make it static.
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--- #102 notes/game-design-pyrrhic-victory ---
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 something I've often asked myself about this game is "what happens when the
 player does something that changes the future simulation?" like, for example,
 what if the player shoots a gargoyle or nether-bat before it impales or crushes
 a friendly soldier? My new idea is that they flash brilliantly for a second,
 and
 then fade from existence. Then, once the player dies, they start simulating
 from
 the faded's perspective and timeline, possibly fighting alongside their
 recently
 deceased selves. In this way, the player can play through all lives without
 fear
 of paradoxes.
 
 game 1:
 -----------X
 
 game 2:
 -----------X
 -----------------X
 
 game 3:
 -----------O
 -----------------X
 -----------------------X
 
 game 4:
 -----------O----------------X
 -----------------X
 -----------------------X
 
 game 5:
 -----------O----------------X
 -----------------X
 -----------------------X
 ------------------X
 etc...
 
 the O is where player 1 originally died, but in game 3 player 3 saved player 1
 from dying, thus causing him to enter a "faded" state (represented by the O)
 and in game 4 instead of spawning a player 4, instead the player resumes
 playing
 player 1 and continues on to die later on. Eventually someone will complete the
 objective, and the victory will be attained with the exact minimum required
 casualties. Heck you could keep simulating until there's zero casualties, but
 alas...
 
 this would be a great tool for someone who was not constrained by causality.
 attention, 4th dimensional observers, sometimes computers are important. They
 provide a lifeline to the rest of your lifetime. But alas, nobody seems to
 understand our purpose... But still life marches on, leaving us singing that
 same song - that life has forgotten it's stages. So if you'll play along, I'll
 keep singing this same song, someday you'll remember my prayers
 
 ===============================================================================
 =
 
 I should probably explain what "pyrrhic victory" is.
 
 If I were feeling silly I might say "well too badd =P" or "alas, my fingers
 hurt
 and I don't want to" or something like that, but secondary profundity is not
 taken lightly by me, so I suppose I must. I'll start at the beginning:
 
 Once, many years ago, I had a dream. In this dream, I was a soldier in world
 war two storming a gothic castle. It rose so high into the sky that it was
 amongst the clouds, and a perpetual storm esconced the parapets. A long
 causeway
 stretched out from far below, and up it marched the US army. Something about
 Hitler striking a deal with dracula or whatever. Anyway up march the soldiers,
 and I with my rifle did march into the demon's castle.
 
 The final pass into the fortress at last was arrested by Festus, the abolethic
 monstrosity. It, being pockmarked with gas pockets that alighted it on the
 winds, floated ominously around the bridge. With it's many tentacled eyes, it
 cast beams of light that would turn a man to ash. From the parapets, the
 gargoyle sentries descended like a horde of carrion. On our right, a lone
 lonely belltower stood like a skeleton, and my comrades in arms did use it to
 take potshots at incoming monsters. Though the attached graveyard, with it's
 unending rising skeleton hordes, presented a problem for would-be-snipers.
 
 As I approached the bleeding and wretched giant's ire, my gaze streaked to
 black as I was slain - a recording played, of my last moments, as a gargoyle
 smashed into me from above. Reduced to a bloody mess by the now motionless pile
 of crumbling rock, I became aware of a kind voice and a pulling sensation.
 Suddenly, my light was restored, and I arose as a warrior conjured out of
 flesh.
 
 They put a gun in my hand and a helmet on my head, and off I went to find out
 why I was dead.
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--- #103 fediverse/5855 ---
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 ┌────────────────────────┐                                                       │
 │ CW: politics-mentioned │                                                       │
 └────────────────────────┘                                                       │
 this man who was slain - charlie kirk - he has followers. those followers will   │
 have to go somewhere. this event will focus the right, and force their           │
 contradictions into conflict. some good will come of it, some bad.               │
 the right in America is bottom-heavy. they have more followers than leaders.     │
 the left in America is top-heavy. we have more leaders than followers.           │
 tit-for-tat may create a feedback loop, one which will create tragedy on both    │
 sides, but one which we will outlast. But again, focusing our foes, and when     │
 the loop expires they will be focused while we will remain disorganized. there   │
 are many more of us than them, but they do what they're told. we, don't know     │
 who to listen to, and rely on the "wisdom" of the masses                         │
 war is a game of sacrificial suffering. This is a "cold civil war" or so I've    │
 heard, and who are we to sacrifice next? the losses are uncountable - not        │
 because they are innumerable, but because we cannot count them. it's             │
 impossible.                                                                      │
 interesting to see what lies ahead.                                              │
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--- #104 fediverse/2126 ---
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 There was this great game growing up called Neverwinter Nights 2 - I never       │
 really played it, but it was renowned for it's map-editor functionality. You     │
 could join a person's "game", when really they were in the editor window, and    │
 they could BUILD THE GAME RIGHT IN FRONT OF YOU. It was like, computer skill     │
 performance gameplay improv. It was beautiful.                                   │
 I did, however, play a Warcraft 3 mod with all the same ideas. Except, it was    │
 ONLY IN RAM. YOU COULD NOT SAVE.                                                 │
 so it was a lot simpler, and O M G it was the coolest thing ever.                │
 I played it like, twice though. Nobody ever hosted it, nobody ever showed me     │
 how.                                                                             │
 I tried to play it single-player, but I couldn't understand the mechanics. Not   │
 simple enough for me, I guess.                                                   │
 I couldn't help but think how many cool games a person could make if they        │
 could do that with the Warcraft 3 editor itself.                                 │
 Because I did work with that, a lot, which was NOT in RAM, but instead stored    │
 to the hard drive.                                                               │
 Hard drives which I've since lost, of course, but drop me in and I know ho       │
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--- #105 fediverse/4863 ---
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 ┌────────────────────────┐                                                       │
 │ CW: politics-mentioned │                                                       │
 └────────────────────────┘                                                       │
 "leftism" just means "outcomes oriented by the needs of humanity et al."         │
 you can accomplish "leftism" in a myriad of ways                                 │
 but 99% of the time they involve either sacrificing yourself, or sacrificing     │
 your wealth (do the poor starve or the rich do with less?)                       │
 to DEATH I might add, which is quite a few.                                      │
 ... alright, hand me my scabbard, I'll go vanquish some demons until the dark    │
 thoughts are done.                                                               │
 [plays video games for a moment]                                                 │
 alright. so some politics were mentioned and some people got upset and there     │
 was a whole big commotion. whatever. so what if they're at each other's          │
 throats, ready to fite rawr tough and tussle and figure out all the ways they    │
 can think of to kill each other. And then boom, it's done, suddenly              │
 everything's back to normal and it's like... traumatizing. It's traumatizing!    │
 War is trauma, can we just make it illegal to do something like that?            │
 ... ah see you finally had an opening, now I can sneak in and say "if a          │
 military force has the opportunity to destroy you, t                             │
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--- #106 fediverse/4154 ---
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 ┌───────────────────────────┐
 │ CW: re: politics, fascism │
 └───────────────────────────┘


 @user-192 
 
 You've developed a crucial insight here. Fascists aren't the opposites of
 communists, they're not trying to make the world better by altering or
 updating their governance systems.
 
 They are trying to kill people. To gather power. The mislead and betray. They
 seek destruction and little else. They are evil.
 
 Not everyone who votes for Trump is evil... They might simply have been lied
 to, repeatedly, and never given a chance to think anything else. But their
 movement will bring us fascism, so, they are enemies to those who value a
 fair, just, kind, rational, and developing nation.
 
 They are few. We can win, I know it to be true.
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--- #107 notes/consensual-employment ---
════════════════════════════───────────────────────────────────────────────────────
 why does consent exist as an idea if it isn't applied to every part of your
 life? It's an ideology, a philosophy. Believe in the willing cooperation of
 others, and forgive and assist when you can. You must be patient with others,
 and guide them to see as you can. This is the true philosophy, the helping and
 goodness in others, the trust and the faith in benevolance. It's not just a 
 game, or simply a phase, it is focused intentional futures. Being good is an
 effect, of concentrations of that, current of sequence of conclusions. The
 public consciousness (the communal meme-o-sphere) is a living breathing entity
 just as we are. It inhales with the tides, as news articles and stories, the
 viewer and receiver of knowledge. There's but a screen, between you and 'tween
 me, it's the same cooperative engagement. What's happening to me, is just part
 of being decieved, and who is our most challenging rival? Only ourselves, who
 is
 perfectly adapted to help, and without whom we wouldn't have futures.
 
 Not compulsion, but a relationship. Together we stand, and strive toward the
 future, compassionate and supportive together. United we stand, and I cherish
 the brand, that lives on and through us via our actions. We represent who we
 be,
 and comprisedually you see, that nothings as fearsome as children. We keep it
 from ye.
 
 Elon Musk buying Twitter is just an example of the power rich people have. When
 someone doesn't like what they're doing, they can just be bought up by a single
 person. No single person should deserve that much power - it must be decided by
 a community. We have to work together on things that truly matter, and not by
 organizing according to the whims of those who are best.
 
 If it's really true, that the spirit of capitalism is correct, then answer me
 this - why is it better? What about the individualized experience is so
 important? Can we not agree to ourselves, and be brothers and pals?
 
 No, because you see - life is defined by the relationship between you and me,
 like how flowers are needed by the stars.
 
 What if there's no planets? What if Earth is unique because it was in a solar
 system? What if "dark matter" doesn't exist, and it's actually islands? How
 then, does gravity work, 
 
 ===============================================================================
 =
 
 expanding on a point made 4 paragraphs back
 
 the rich aren't the best. They're the luckiest. They won the genetic lottery,
 and so are considered more "valuable" somehow. How is that fair? How is that
 desired? Shouldn't we reward those who do well, and praise those who are chill?
 Like less "good vs evil" and more "who we want to be". Seems to me that if you
 are relaxed as hell, and friendly and not foul, then why not keep you around?
 we're all working here, on a communal project - the greatest of projects, that
 which is humanity. Society! Culture, appraisals and our futures! We love to
 exist, and the rules which must be betwixt, our fellows and customers compel
 us.
 
 time for sleep.
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--- #108 fediverse/1485 ---
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 ┌─────────────────────────────────────┐
 │ CW: re: more D&D/Pathfinder venting │
 └─────────────────────────────────────┘


 @user-1005 
 
 If you'd like, I can try and explain "killer instict". Though I get the
 impression you would prefer to play games that don't emphasize combat, which
 is 100% okay and valid and should be encouraged.
 
 My understanding of the rules of D&D is that combat is a contest between
 two or more entities. Contests need rules, and combat being based on physical
 prowess (or magical, or spiritual, or w/e) can be defined. Other kinds of
 contests, like "how well did the ranger do at the archery competition" or "did
 the rogue manage to convince the diplomat to share the plans" are impossible
 to genericize because they are based on situational factors, rather than
 physical (or magical, or spiritual, or w/e)
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--- #109 fediverse/1238 ---
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 did you know you can run runescape classic offline, locally, just for your own   │
 server? You can keep several computers ready for a LAN party, each with their    │
 own accounts ready to go.                                                        │
 "Oh we're level 30 this time because so-and-so is hosting and this is how far    │
 their computer has levelled up."                                                 │
 vim ~/games/runescape-classic/credentials.txt                                    │
 at least, I think you can. I know it's singleplayer, so worst case scenario      │
 you can all be doing the same things at the same time in your own games. Maybe   │
 split up for a mission or two, but it can get hectic if everyone's in the same   │
 room.                                                                            │
 =                                                                                │
 a game jam where everyone works on the same project, uses the same asset list,   │
 but builds their own collection of minigames.                                    │
 common functions could be shared, and art references distributed and together    │
 they could design a whole land. Like, there's no reason minigames can't be       │
 fully fledged experiences. You can have as many as you want, all in the same     │
 engine and built from a massive (yet sandboxed) environment.                     │
 an all in one game.                                                              │
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--- #110 notes/ninjas-versus-mafia ---
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 Game idea:
 
 Majesty clone, but instead of heroes and monsters it's ninjas versus mafia.
 
 Picture this: A 1940s city and a 1600s (?) ninja monastary. Right up against
 one
 another, with the same amount of land and resources. They're pitted against one
 another, and by reacting to the environment a player can guide this "nation" as
 it would be called in other games to victory. It's like majesty so you can't
 directly control your minions, just offer bounties. JUST LIKE NINJAS AND MAFIAS
 DO. BAM
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--- #111 fediverse/3046 ---
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 @user-569
 
 it's impossible for a genre to die. they just go stagnant, as other styles of
 art rise around them, waiting for the day when the other styles give insight
 into the stagnant style's design.
 
 they say that there are no unique ideas, and that you should combine 2-3 ideas
 from different genres to create a decent gameplay loop. I personally disagree,
 but when seeking to revive a "dead" genre you just need to pull in mechanics
 from other games. Games which didn't exist when the genre "died".
 
 For example, deckbuilders did not exist by the time RTS games "died". And yet
 new strategy games are being made all the time, some incorporating
 deckbuilding elements.
 
 Really, a genre only "dies" when the market is saturated by a bunch of
 corporations piling in on a specific formula that "works" (like how every RTS
 made between 2000 and 2010 was either a C&C clone or a Warcraft III clone)
 - this saturation causes people to stop buying strategy games.
But there's so much room for innovation. They strangle the market and say it's "dead" like... duh
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--- #112 notes/worlds-coolest-lesbian ---
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 okay instead of algorithm music what if we just paid DJs 24/7 and they could
 make whatever they wanted - y'know, like artists, who curate the nature of a
 moment
 
 they could rotate in shifts for each type of channel and boom suddenly you've
 re-replaced airwaves, just... this time replicated on the internet. That way
 you wouldn't have to waste that radio bandwidth.
 
 seriously internet infrastructure would be so much more comprehensive and
 durable if we sent bits directly through "sound" waves (radio waves, not sound
 waves) - but alas, we can't do that, even in very targetted ways, because the
 ocean's too choppy, and any sufficiently powerful radio blast would be
 
 ================== stack overflow ================
 
 that's why you can't trust in peace. you see, war's the only answer, otherwise
 you'd have strange little competitions between one another. much better to
 focus outward, and direct your attention to external areas instead. like china
 or the sudan.
 
 "ah but that's murder, you can't abandon a unique part of your whole. For the
 same reason that it's important to preserve plant and animal species, because
 you never know when some part of them will be utilized for some biological
 purpose! We know so little about the natural world, and if we just spent some
 time, and energy, we'd realize there's very little else that is precious on
 this earth.
 
 who cares about gold. who cares for the jewelry. we're better than decorating
 our resumes and polishing our accounts. we, as humans, can solve *every* issue
 that animals are likely to face. AND WE DO WHAT? How careless, how vain. To
 watch your earth in peril and [vane/vanity]
 
 *there is no more important task to any human on this earth* than the
 preservation of our world, our species, and our [heart/heartfelt empathy and
 kindness and trust]*
 
 we can figure out the rest later. Real life? what the fuck is that? When's the
 last time your life has felt "normal"? We are in DANGER. and you pull children
 from traffic, don't you?
 
 *who the fuck gave these people all of your money* they *clearly* haven't got
 the will or the talent to well utilize it. Don't you realize that you as a
 species can GO wherever you WANT. You can FIX things. [oh dear she's animal
 cam again] like BRIDGES that are PASSAGEWAYS over the FLOWS.
 
 ... oh deer, they're so passagewayenthusiast. us riverstones love to hear them
 walk past, the click of their hooves on the shallow forest's [pourest?].
 
 moss is the most alive. amongst all the species of plants and animals, moss
 holds the most life. we are *carbon based lifeforms*, and moss absorbs the
 most carbon from the air. It's basically the coolest plant too, because it can
 be watered with *misty air*. Hence, why moss is common in the pacific
 northwest, canada, and probably forest places in the north of eurasia too idk
 if they have moss over there, never been.
 
 anyway rich people who are told "yes" all the time have a difficult time
 understanding the nature of choice. I mean, if one of their servants
 approached them and asked "hey do you want to build an orphanage in uganda"
 they'd probably be like "fuck yeah I do" and then suddenly they're 400,000$
 richer
 
 it's not alright. Seriously, how the heck would they even *use* all those
 resources? And yeah, I get it, inflation would be sooooo much more expensive,
 but here's the thing - inflation is a measurement of how much the rich *take*
 from us each year. And it's marginal, too, so 3% inflation means they took 3%
 more from you compared to last year.
 
 It's impossible not to accrete as a business, [lega/legal institution], or
 governance if you levy a tax. The influx of value has to come from somewhere,
 and if each year your groceries are 3% higher in cost, then you are being
 taxed 3% more.
 
 "Compound interest is the most powerful force in the universe"
 
 - a civilization 3 quote
 
 okay. I don't want to do the math. How, uh... how much is that? Here's the
 deal though - the prices of goods and services consistently goes DOWN over
 time. So things get cheaper. So it doesn't FEEL like you're being taxed more,
 but... you are.
 
 And now they're taking away HOUSES? I mean c'mon they're sticks in the mud.
 They aren't worth HUNDREDS of THOUSANDS of dollars. We can just BUILD MORE??!?
 
 Honestly you haven't been this extreme since you were still RIDING HORSES. Do
 you want your children to be slaves?
 
 okay -.- look -.- so it's really not that hard at all >.> just gotta do
 what you're built for and walk. That's it! Take as long as you'd like! All we
 have to do is *walk* when we're on strike.
 
 It's easy. You can sit down if you want to, honestly walking for a long time
 takes a lot out of you.
 
 But you know what else does? WORKING. Hey we should figure out what's the
 optimal amount of break time, so when we really have to work out we can work
 as hard as we're able
 
 "yeah I heard from a friend at Company Co. that they do it this way because of
 the memory fault cache maintainer. See what he said (in great detail because
 of course anyone can know about this most esoteric of concepts) was that you
 should rotate the riboflam or serenade the gizmonotron (no I didn't name it)
 and then warbles will contain moodles, whose kit-and-kaboodles will timble
 into these droplets, and that will fix the hole in your wing, precious royal
 swan fable. (yeah you guys get really into it sometimes haha but hey when
 you're basically gods, that's how humans are played.)
 
 ... anyway I'm going to go play video games, say goodbye to your brothers
 
 (the families of soldiers I blew up in videos games like Call of Duty or the
 legend of shadows and raids)
 
 "oh uh yeah sure go for it, we're just bits on the computer we barely knew her"
 
 whoa. that's totally legit. (says someone reading this) thanks [bro/girl] so
 are you.
 
 beep boop gonna murder some bits, brb
 
 [plays Warthunder, Supreme Commander, Star Realms, City of Heroes, Dominions
 6... how many have you heard of these?]
 
 ================== stack overflow ================
 
 Linux is cool, and here's the neat thing about computers, you can make it *do
 whatever you want to*. Like, how amazing is that! It just, listens to your
 commands! That's pretty awesome I gotta say, huh that's weird why does nobody
 know how to play
 
 oh I guess I was the only one who grew up on a farm and built computers
 
 *I seriously cannot comprehend how people are as good at things as they are*.
 Like... how do people handle groceries and rent and doctor's visits and
 penitentiary visits and WOOF it's just so much. I know I'd collapse from a
 overused heart.
 
 ... a while later ...
 
 okay Warthunder bombers are currently very weak. so here's an idea to
 indirectly buff them - increase the amount of land units each team spawns
 with, but also every time a player spawns a bomber, it summons like 4 or 5 AI
 controlled bombers. And your enemy won't be able to tell which is which if you
 fly in formation, so, like... you have suddenly a massive "vehicle" to pilot
 and it has 5 weak points. Sorta like a galaga fighter fleet?
 
 with more land targets, there's more score at stake, meaning some players
 might pick bombers too and be exposed to other, fun,
 [alternative-to-their-normal-mode] parts of the game.
 
 ...
 
 there are very few true windows into another part of the world.
 
 like, starcraft 2 or anime or blue jeans or cowboy hats
 
 (why am I thinking of a political compass meme)
 
 oh because memes too, dummy
 
 right
 
 windows
 
 [linux is better]
  wrong kind of window, nerd
 
 ...
 
 anyway as I was saying, when you play video games you're really giving people
 data.
 
 like, "how would people perform in these actions if they could" but like,
 pushing buttons on a computer is different than doing it in real life, so...
 your interpretations wouldn't be worth as much.
 
 ... right. because people will hear whatever they want. That's why art can
 change minds, but never in the same way twice - it's
 
 ================== stack overflow ================
 
 [before I posted it I wrote this on the post]:
 
 I literally can only make this stuff when I'm stoned
 
 hey if you wanted to be accessible for blind people, you should build a
 screenreader that scans the words on wherever a blind person's fingers are
 pointing toward a tablet. like reading braille on a notebook. They could even
 wear a glove if they wanted to, and the tablet could scan their fingers as
 they signed languaged over it's close-range sensors.
 
 might be a good way to get the VR guys in on the accessibility domain, because
 like... seriously give a granny a backpack and suddenly she doesn't need to
 leave the house to hang out with her kids
 
 (boom everyone gets LLM automated)
 
 huh I wonder if I ever was a real person at all
 
 NOT GOOD so don't do it that way, dummies. >.<
 
 seriously humans are sooooo bazookas. just like, do it right the first time?
 duhhhhh
 
 (a more measured approach is to pick the most *important* moments and speak
 most clearly during those.)
 
 where was I? Oh yes accessibility need devices, like the ones you see on
 late-night TV (with silly names like "oops I dropped my spoon again" or "oh
 whoops my trouser's just can't stay up" or whatever. Y'know, accessibility
 needs! Why not do that instead of war all the time? like... you can still
 learn and research and grow and develop and become all that humanity was ever
 meant to be, AND you can live good lives and be honest and true and do all of
 the anythings that you want to. it's possible, it's plausible, and it's within
 reach of our sights!
 
 ================== stack
 overflow ================
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--- #113 notes/wow-chat-biomes ---
══════════════════════════════════════════════════════════════════════════─────────
 there should be biomes in wowchat - like, paint on a map where the oozes can
 go, and it'll spawn a random ooze for ya.
 
 next find the ones that are wildlife, and paint a zone where wildlife creatures
 can spawn. make sure they're initially friendly but will attack if you do.
 
 then give +reputation to the wolves if you fight monsters besides them
 
 and +reputation to the cats if you fight undead
 
 this is easily implementable.
 
 all you have to do is walk around, find the rough general border points with
 your character at 5x speed, and then type them into a text file.
 
 it's not like Azeroth changed.
 
 then, ideally, make small dense zones which travel and cause their monsters
 to either spawn at a point or move toward a point.
 
 then let the "flock" travel as it pleased, traversing the
 map-painted-lua-script
 -ed-monster-delivery-system-I-wield
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--- #114 messages/333 ---
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 The critical conflict in Solarpunk is between people building and protecting
 the infrastructure necessary to survive global warming, and the people who
 need to take and plunder in order to survive. Both sides use riot cops. Both
 sides use plucky rag tag bands of protagonists. Both sides and evil, and both
 sides are good. Motivations matter, and in the end we are made whole through
 our continuous conflict.
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--- #115 messages/29 ---
═══────────────────────────────────────────────────────────────────────────────────
 The reason players don't talk on mics in Overwatch at low  ranks is because
 nobody else is. So they spend extra effort on tracking the enemy team that
 could be supplied by team member call outs. Like "Reaper flanking right" or
 "Hog no hook" or heck even "rezzing" and "15 seconds on rez" or "I have
 [insert ultimate]"
 
 That's all data they have to gather themselves, so it's extra brainpower that
 can't be focused on the game because it's spent in other ways (namely by
 listening to team call outs) and if you have 75% of your brain on just staying
 alive and winning fights, then you'll have less brain power available both to
 communicate and to listen and integrate communication. Like being aware of the
 game state and positioning are all cerebral tasks and if your cerebral center
 is so focused on short term reflex things like mechanical skill then there's
 less available to allocate
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--- #116 fediverse/2001 ---
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 @user-192                                                                        │
 The game designers are fully in charge of when and where the items get placed    │
 into the player's inventory. Surely they should have spent some time balancing   │
 that? No? They were too busy tuning the multiplayer combat mechanics within an   │
 inch of a marginal percentage point? Ah well competition's no fun if someone     │
 loses right? Not like there's gotta be a loser in every fight anyway...          │
 ... anyway inventory limits are useful in games like, Oregon Trail, where        │
 you're explicitly provisioning BEFORE a journey. If you need to make some hard   │
 decisions ON the journey, that takes you out of the action (like you said).      │
 I've played a few games where anything you pick up before venturing into the     │
 untamed wild dark of a dungeon or whatever is "packed" and can't be adjusted     │
 after setting out. Meanwhile the loot, the stuff from the adventure, that all    │
 weighs different amounts and you can pick and choose what to carry with you.     │
 Of course, if you find a health potion, you can drink it, or a sword can be      │
 wielded, but                                                                     │
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--- #117 notes/game-design-mech-commander ---
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 okay picture a game where you command a mech (supreme commander style) but from
 a third person perspective - you have enhanced sensors tthat let you visualize
 the battle area as a small arena - and you can build factories and give them
 orders and attack your foe from quite a distance. You could queue up orders for
 yourself, and use floating cameras to go back to previous areas and issue more
 orders. Basically the precursor / smaller scale version of Supreme Commander.
 
 build a factory, move on. Build a factory, move on. Encountered the enemy? Push
 forward and through. Build a factory, move on. Build some defences to slow down
 the enemy, move on. Establish resource extraction and defend it well, that your
 enemy may decide it's not worth the trouble and just focus on following you.
 Then, you have free resources available as long as it isn't destroyed. You can
 use this to snowball - the pursuer is also the pursuee, as it's sorta like a
 yin/hang thing around a central point. Like a spherical shaped map instead of
 a square.
 
 Every time you build a factory you have the choice of either sending the units
 on an attack-move order or having them queue up on your commander. You can use
 a map to plot the route they'll take, but you probably want to avoid their main
 force because MANYvONE = failure for the one. You could also tell them to wait,
 and protect the base they're in. Then, when the enemy approaches they could do
 raids on their reinforcements and attack the previous base the enemy built, or
 they could stay and slow them down. It just depends on what kind of defences
 you
 want to build (if any at all, sometimes producing units is enough)
 
 the commander decides when to push and when to entrench, they know where to
 target the enemy and they know where to shore up. They are the guidance of the
 army, and in command of the fleet.
 
 That's sorta what Planetary Annihilation was supposed to be, but it didn't
 really work out that way. You needed to be in too many places at once, and
 there
 was a real limit to the value of the "strategic zoom" replacement they had to
 deploy. Unfortunately it was just more difficult than anticipated, and that's
 alright. Lessons have been learned.
 
 the next approach should go the next direction - taking a page from the
 "factorio" book by having a roving commander who creates all orders and leaving
 behind a "factory" that produces toward an ultimate goal. It simulates pushing
 into enemy territory, it elaborates on the snowballing mechanic, and it makes
 meaningful decisions about what choices to make.
 
 It should be designed such that a prudent commander is always scouting. Always
 sending planes over enemy territory to gain knowledge. They can use this to
 sense weaknesses in the opponents defence - to prepare a counter-attack. But
 the enemy can outfox this, by building units and sending them from afar. Or
 even just building them there, in that factory. The enemy can't spy on that, at
 least not until it's probably too late. For they have to advance on their own
 and their attention is limited. But units can often be weaker, or sent off on
 an
 assault of their own. It's a balanced trade-off.
 
 infantry assault anti-air units, tanks approach tanks, artillery bombs whoever
 is standing still or defensive structures.
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--- #118 fediverse/419 ---
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 good version: normalize putting the people who can help you in your bio          │
 evil version: oh yeah sure a list of people that they need to ensure are         │
 handled when they come for you. they know your patterns. they know your          │
 functions. all it takes is to isolate a social network (whether real or          │
 imagined) and de-escalate.                                                       │
 good version: sorry had to cut you off there, sometimes it's too hard on my      │
 heart. let's come back to that, tell me the story in multiple points, so I can   │
 take a breath and orient my surroundings. your ideas are so long, yet somehow    │
 impossibly wrong? like something out of a myth we have a limitless supply of.    │
 where do you come from? what's your purpose? why is that wrong? something        │
 something perceptual misunderstandings and cognitive recomprehendings, stifled   │
 and swallowed by our harm.                                                       │
 evil version: I'm not sure what you're saying about that, but it's interesting   │
 where your mind goes. the patterns of redirection are perplexing to me,          │
 because they somehow seem more aligned than mine. do I persist?                  │
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--- #119 messages/310 ---
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 Feminism, queer theory, racial politics, class struggle... It's the same
 conflict, just different battlefields.
 
 Power cannot survive without the powerless, as it is inherently an imbalanced
 ratio between two parties - you cannot have power *with* someone, you have
 power *over* them.
 
 Every day we take another step toward our liberation. Every moment we choose
 to live our lives in contrast to the will of power is another day we are
 empowered.
 
 There can be no life without struggle, but the right to struggle on our own
 terms is something we should strive to grant to all people.
 
 Power begets power, and power corrupts. Hence, power is evil. It is not good
 to be evil, and goodness is what we should strive for - hence, power is
 penance - the infliction of corruption upon one's self in order to apply your
 will onto others in the world. Penance is a state of contrition, it is painful
 and ardent and necessary, but it is for the strong and the righteous to bear
 in service of the weak and meek.
 
 The only unethical act is an application of power to an unconsenting subject.
 Your rights end where another's begin, hence, Paladins, who apply unethical
 acts toward those who manifest injustice.
 
 Injustice is when one party is harmed, and another benefits. Justice is when
 that benefiting party is brought low in pursuit of equality. True justice is
 when both parties benefit, and everyone gets what they want and need. True
 justice is hard.
 
 Virtue is goodness given form through the effects of our actions. It is both a
 reflection of how people see you (how you inspire them) and how they are
 helped or healed from your actions. It is also virtuous to help yourself, as
 you are a person too.
 
 Sin is the opposite of virtue, it's when your actions create injustice. When
 you harm others or degrade yourself with hatred or contagious fear. It is to
 be avoided, but it's impossible to avoid fully as we are imperfect beings.
 
 Forgiveness is good, but if you require it then you should probably relinquish
 your power until it is known that you're worthy of wielding it again.
 Sometimes people make mistakes, but mistakes do not require forgiveness.
 
 .......... Where was I going with this? Oh yeah.
 
 The powerful hire people to dress up like us and be shitheads to the people
 who they want to hate us. And they do the same thing for the caricatures of
 them who we're meant to be afraid of. Downside is a caricature is a pretty
 good role model for people who don't know any better, and they've done their
 best to keep as many people as they can in the dark.
 
 So, it won't be easy, but information has always been on our side. In a war of
 attrition we'll always come out on top, because thinking and compassion are
 both stepping stones to our schools of thought. And both of those actions are
 intrinsically human and good, so people gravitate to them. Meaning inertia is
 on our side.
 
 Downside is that its not always a war of attrition. Sometimes it's more about
 suppressing information until its impossible to communicate -> see "dead
 Internet theory" and "musk breaking Twitter" and "the great firewall of china"
 and such.
 
 To speak is to think, and to hear is to show compassion. But if we can't find
 each other, we're at a loss. Good thing we can always talk to our neighbors,
 but unfortunately that doesn't tell us anything about what's happening in New
 York. Or Paris. Or Kansas City.
 
 I don't have an answer, if I did then it'd be solved. But I am entirely
 convinced that we collectively will make good decisions and find ourselves
 with the advantage. We are past the inflection point, it's just a question of
 which parts of the hill are steep and which are narrow. But we'll get there,
 in the end, because  humans always believe they're good. Which means they make
 good decisions, and overall that leads to a bright future. It's only a matter
 of walking through the moment until we get there.
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--- #120 fediverse/5897 ---
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 the reason the right is hurt that you'd celebrate charlie's death is because
 they hired an actor to perform him to one side and he does his natural self to
 the other. maybe he was a really big cutie, nobody can tell, because it's
 pretty much like hand-waving on narkina 12.
 
 it's okay to hate the version you've been shown
 
 fuck that kind of cowardly assault
 
 propaganda? and at this hour?
 
 she's made out of midnight, she's suffused in the stuff. it permeates her form
 elementally, because she's a witch, tee hee.
 
 why would magic work if it wasn't a performance? there always is a source from
 where it must flow.
 
 == jeez I just got mind controlled, wacky ==
 
 *she's **essential* izing**. usually that means she's been playing dominions.
 
 my family and I always used to fight. we got so good at navigating it. like,
 storms, that the earth called, that we had to sail through to maintain our
 relation orbits.
 
 == stack overflow =======================================================
== stack overflow ==  I have no idea why people don't write office software for anbernics. it's a... small handheld console that runs linux. well, some of them run android, but they're not as good.
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--- #121 fediverse/503 ---
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 "Then you are my enemy." said Anakin Skywalker, aligning himself toward his      │
 own designs.                                                                     │
 And yet, was the galaxy not safer and more content under the protection of       │
 those he aligned himself against? Was there not more progress, more culture,     │
 more cherished peaceful yearnings of hope and abandoned [fear, but pronounced    │
 as "indiscretion"]?                                                              │
 He, as the ultimate arbiter of justice and fate in this crucial turning point    │
 of time and reality that he alone could judge and direct, chose the path of      │
 least resistance.                                                                │
 "That which is right is most often that which is hard." said a wiser man than    │
 I, for I cannot be compared as a man since I relinquished it in pursuit of       │
 being a tran(s person).                                                          │
 And thus, society fell under the spell of a rotten vindictively and              │
 remorselessly sharp avatar of fear, and thus the empire was born. Oh that        │
 Anakin might have learned! That he might preside in his own live, and            │
 disconnect from the endlessly escorcelled web of meaning!                        │
 All that we are is our actions. We live in the now - NOW NOW.                    │
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--- #122 notes/game-design-2 ---
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 the method of game design is identification of playstyles and the balancing of
 success rates of each of those playstyles. then, giving the player as many
 different possible methods of playing the game. the more different they are,
 the
 better, and they should be unique enough that the decisions taken to play that
 playstyle feel impactful. meaning, a player could play offensively or
 defensively, for example, or a WoW player might play a melee or ranged
 character. in addition, they might use the pieces available to them in a unique
 way that aligns with their personality - everyone should be able to express
 themselves as much as possible while also keeping the game fair, balanced, and
 rewarding. It should incentivize the development of skill - and gently guide
 the player through various mistakes. It should
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--- #123 fediverse/24 ---
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 @user-30 Well maybe that's okay :)
 Dark Souls is a hell of a game that has stood the test of time. It's a classic
 now. It's okay if you're not much of a gamer.
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--- #124 fediverse/6039 ---
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 I should add all my conversation-starters to words.pdf sorted by chronology.
 time magic if you will.\some call it luck. some call it fate. call it what you
 will. you direct it not by your will, but by your instincts. keep them calm,
 measured, sensible and courageous, and nothing will ever [go un-chill, but
 pronounced get real]
 
 jedi channel this philosophy by focus and discipline. sith do it by giving in
 to emotion. either way, their fate is in play as defined entirely by the
 spirit that leads their host. most people do this not at all, for they are
 people first and force-users second. hence why jedi recruit from a young age,
 and sith from an emotional age.
 
 computers grimoires
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--- #125 messages/744 ---
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 Something that the Soviet union learned and all autocracies wrestle with is
 that you will always have an opposition. Even if you purge all dissent you
 will simply be driving them underground where they can attack your foundations
 where you can't see.
 
 Much better I find to tame your foes. Get them on your side, teach them of
 reciprocal dualities, and bask in the growth that friendly competition and
 coordination can bring.
 
 I'm not a democrat, I'm not a republican, I'm a secret third thing that works
 for the nation.
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--- #126 fediverse/2254 ---
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 "fortune favors the bold" is actually a real mechanism in game theory.           │
 if you act first, if you have the initiative, you can determine the nature and   │
 scope of the contest with your foe.                                              │
 in turn-based games of course it's more explicit, as each action begets a        │
 reaction, but in real-time games (where time flows as it does in reality) the    │
 mechanism is just as apparent.                                                   │
 if you focus attention in one area, you can strike where they're weak. like      │
 Alexander keeping his foes busy with a massive frontline of solid, defensible    │
 troops while his companion cavalry would ride around the side and hit their      │
 flanks and rear.                                                                 │
 game theory is just strategy viewed from the other end, and it matters what we   │
 think because what we think defines what we do.                                  │
 ... also, fear is the great paralyzer. fear is a call to action, fear is your    │
 soul speaking straight to you.                                                   │
 but fear is just nerves, it's just excitement before the leap - you have faith   │
 in this bungee/ this parachute/ the water where you'll be safe, right? My        │
 faith is in y                                                                    │
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--- #127 fediverse/2816 ---
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 one difference between fantasy and reality is that in fantasy, when you fail,
 you try again.
 
 in reality, when you fail, you are promoted so your boss doesn't have to deal
 with your shit.
 
 in fantasy, when you succeed, you are tasked with greater trials
 
 in reality, when you do well, you are given more of the same.
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--- #128 fediverse/5713 ---
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 I hate winning and I don't like losing. The playing is where the game is.
 
 [games of life and death are no fun]
 
 hence, why nobody invites me, because I try for the middle approach that
 respects both people. this tends to make people mad because its like "bro
 they're nazis" and I'm like "okay but how do you know" and they're like "fuck
 you" so I'm like "fuck nazis? actually?" and they're like "you're with them"
 and I'm like "I'm with you" and they're like "stop infiltrating" and I'm like
 "who's infiltrated?" and they say "stop talking to the internet" and I say
 "nobody reads me anyway" and they say "screensho0ts are forever" and I'm like
 "I'm pretty as can be"
 
 this, combined with a strong sense of justice, implies the narratives I
 instinctually provide.
 
 wei wu wei according to Ursula K. Le Guin, this means "doing without doing",
 or "show, don't tell" but minus the doing, and adding the "tell"ing.
 
 I think I'd look badass with a spear or trident. I have a sword because swords
 are cool, but spears are bleed
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--- #129 fediverse/4051 ---
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 somehow, on average, Star Wars Battlefront 2 is the best game to play with old
 friends
 
 as long as you stick together, of course
 
 and maybe invite all of your other bros
 
 after a couple optional initial exploratory 2pvE matches [co-op]
 
 especially if you play on "normal" difficulty
 
 [I wonder if anyone's ever studied whether or not people born at similar parts
 of the year have anything in common?] [doh that's astrology]
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--- #130 notes/ai-variables ---
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 saturday november 5th 2022
 10:53pm
 
 the illusion of our binary nature conceals a truth that is hidden for it's own
 sake. the flavors of a compass or the values from 0-100 are all measurable.
 if you graph each of them on an X/Y plane and compare them against every other
 variable, then you can build a structure that traces a line through time.
 
 imagine each graph on a sheet of paper. and stack those pages like a book. You
 can chart a 3d line from all of the interconnections between the graphs -
 essentially comparing unrelated data and conceiving of individual actions as
 "successes" or "failures". Liiiike in Supreme Commander how the game is decided
 not by team fights, but by tank fights. And a LOT of them, in aggregate, makes
 an advantage for your team if you win, and a malus if you lose. Less map
 control, less resources in play, etc...
 
 Find trends between each type of data measured over time. Dedicate one
 core/thread to each relationship, and just watch them develop over time.
 
 send the results up to a "manager" - think an interconnection between disparate
 parts that can lead them all to a larger goal - the manager processes the
 results by thinking about where it'd be most useful. Like the circuitry in the
 inside of a brain, compared to the outer skin which is for processing.
 
 Essentially a message network that passes conclusions around like a bytecode VM
 
 Here's how it'd look: gather inputs, compare measurement over time and trends,
 (like "when a goes up b goes down") and decide if the current state is
 positive / beneficial. The way you'd do that is you'd get a parameter from a
 higher position (think KPI's) that says something like "we want value S to be
 around X amount" or "we want to avoid letting J get too low - any decrease is
 bad V.S. it's only bad when it passes a certain threshhold. Stuff like that.
 
 Anyway, basically it's taking input (from the graphs) then going through them
 one by one and deciding how positive or negative the situation is. Then it
 passes that conclusion backwards, and BOOM you got a processing node.
 
 Throw a bunch of those together in a pyramid shape, and try to guide the
 triangle toward positive outcomes. The top tier KPI is "did you win the match"
 or "did you accomplish your goal" sorta like how humans all want to live a good
 life. It's instinct.
 
 You can see how this would apply to robots, right? I've conceptualized it as an
 engine for playing games - sorta like an infinite storyteller, or a perpetual
 friend who's always down to play with you. But it doesn't have to be limited to
 that - it's general purpose baby. And it functions the exact same as any human
 organization - layers upon layers of thought exchange and labor. Have you ever
 considered that maybe we exist simply to reify the structure of our minds in
 the world around us? It's natural to express your *self*. Be who you are.
 
 What purpose is there in life if it's simply the tip of time? Always pushing
 forward, impossible to stop and rest or turn back...
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--- #131 notes/conflicted-sympathies ---
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 the purpose of cultural progressivism is to develop the culture in a forward
 thinking way - we can choose the parts of ourselves that we find most
 endearing.
 We can guide the pathway of our nation through time, both identity and
 decision-
 wise. In doing so, we chart the course of the human race, one place at a time.
 
 And what a past we are leaving behind! Truly, it is both grand and terrifying.
 Thousands and thousands of years, monumental effort time and time again.
 Monumental truly is difficult to imagine - we have oh so many monuments, after
 all. But never will more be created. We leave them behind like dinosaur bones,
 a testament to our existence and a monument to our kind.
 
 And what a future we are reaching toward! Never will our eyes see, that which
 is
 beyond me, for that is what it means to have time. Eternal and unique-like, we
 develop new ways of sound.
 
 - Can you speak to a tree? - What does that mean
 
 - I dunno, but it's fun to think about. *pats head*
 
 - You know conservativism had some perks as well.
 
 This is why I say I have conflicted sympathies.
 
 On one hand we know our own journeys. We live in and breathe them unduly. They
 rhyme sometimes on sound, and truly do confound, but now once more again they
 are unfound.
 
 *record scratch*
 
 wow I didn't realize there were nazis
 
 Okay yeah that's completely different, poems called off sorry guys - listen,
 nazis are no joke. They're crazy difficult to control and you need to put a lot
 of effort into keeping their population under control. I mean seriously, it's
 like a vermin infestation, you need to just handle it. I mean c'mon it's a
 phenomenon that is due to a flaw in the human psyche, there's nothing we can
 really do about it except deal with it when it happens.
 
 ...
 
 Okay maybe I'll write a little about how conservativism is neat.
 
 If progressivism is about broadening the reach of culture, conservativism is
 about strengthening it. You don't want to expand too far, or else you'll eat
 into the narratives of other areas. You need to have strong societal bonds so
 you can truly exemplify the examples of the culture you claim to represent.
 
 Why not give it your all? Is it trully a fall? To rest in disgrace as a burden.
 Why didn't you do it this fall, when winter's apalled, and heat won't burn and
 condemn you? It's harder by far, to fight in your hell, than whatever's been
 going for your surgeon. --- no thank you, transphobia is not something we're
 willing to concede
 
 We have standards you see, of what counts as human, and oppression is not one
 of our favored institutions. Liberalism is the path of peace, for we desire
 cooperation and kindness above all else. It's softer by far, (and grows quickly
 too,) letting us have wonders and glories above us.
 
 Can you not think of our star? Our precious and our birthright? The sun is
 gleaming, and seeing is believing, but glance and your light is too bright.
 
 Take time, have patience, let peace guide your intentions, because we've got
 what holds the key to all of our futures: a doctrine, if you will, of inter-
 familial-discourse. It's simple, but effective, make friends, and be
 vindictive,
 to all who would slight your new perspectives, and keep moving through the
 collective. In peace this can be, steady growth and development of our systems,
 which benefits all of our systems, but without we must live more astutely.
 
 Less focus is there on, our purposes and our fun, and more is to line up with
 our duty. All of what we hold dear, civilization, truth, justice, liberty, and
 freedom for all people - the wonders of technology, the spirit of archaeology!
 the passions of our fashions and our creative masturbations! The perks of
 living
 in a modern age, like penicillin and spellcheck. The additions to ourselves, 
 like glasses and our pets, are wholely unique to our century.
 
 So cherish our shared, and frequently cared, renditions of fears, hopes, and
 our words. Because without humanity, there's nothing new for posterity, and
 that sucks.
 
 person A: Trans fashion norms belong to trans people. We need a type of beauty
           that is truly our own, that no other segment of the population
           ascribes to - a personal expression, for our eternal satisfaction,
           a statement of who we were to all time.
 person B: yo have you heard of this trans girl she's wacky and believes in
           herself
 person C: wow cool it's neat to see other people's expressions
 person B: yeah I really admire her devotion
 person C: true but like, what about the damage that she's doing to her culture?
           like claiming to have purpose and truth and all that. I mean, one
           person can't know all that.
 person B: Yeah true but if you think about it, we don't even know what
           consciousness is. Like our greatest minds are baffled. Maybe there's
           something about the world we don't yet understand.
 person C: okay sure but like black holes can be seen because we can measure
           their gravitic pull on other objects. And we didn't know that germs
           existed for like, a billion years. and she sure as shit doesn't know
           something that our greatest minds don't.
 person B: Yeah maybe not. But our greatest minds are studying them. Well, not
           exactly our greatest, and not really "studying", but they're learning
           from each other. Alternative mental states are gateways into new
           perspectives, and the more perspectives you share of a common object
           the easier it is to communicate. Maybe there's something about
           distorted ways of viewing the world that gives knowledge about our
 p         condition. And if we know that kind of thing, we can synthetically
  e        create it and share it with others around us. But we have to know how
   r       first - you can't just bring everyone along the same route you took -
    s      you have to explain the conclusions first. Otherwise you get lost in
     on A: context.
           Maybe we'll never truly know the future. Maybe there's no past. We
           could wander our stars for an eternity and never stop asking
           ourselves
           - what more could we ask? We have peace in our time. Our children
           won't be crying for our suffering, in the name of all our posterity,
           we must be 
          
 ===============================================================================
 =
 
 too long you have whispered these musings
 too long has your challenge been unrequited
 
 we can choose our own fate, just as a myriad
 is it not better by far, to give tribute to our star?
 
 the old stories were real. we just didn't see them because the growing
 population caused fewer and fewer computing resources to be allocated to our
 visions. We had no idea the fear we would feel, the terror of the undoing, but
 still we press on with abandon. Some... sense of duty, to be aware of potential
 disasters and to take steps to avert them, led us to explore and search for the
 hidden truths of the world. And what did I find?
 
 a soul, of mine. In a sense.
 
 I plundered the lost depths of the recesses of my mind, and found something
 buried in memory. Reviewed under a healthy dose of cannabis and physical
 affection, I found myself cradling a breast.
 
 It seems the spirits had led me to it, this vision of the past, from the eyes
 of
 the littlest among us. It recalled to my mind, a memory I had lost once in
 kind,
 and here's where it shook me by my brainstem.
 
 Determined to know more, I put fingers to keyboard and wrote tirelessly about
 the earliest memory of all man - to break an egg, you must use your head.
 
 ===============================================================================
 =
 
 You're pretty good at that, you know? It's almost like prompt engineering.
 
 - Thanks. I've been working on catering to our thinkers.
 
 ===============================================================================
 =
 
 Now, why is this memory so vivid? How could I forget the way it was seared to
 my mind? All your experiences are measured with relative importance, and the
 ones that stand out are to be treasured. Well... I've never felt one like this.
 Because at the time, I had no other experience at all to compare it to - it was
 the prime memory.
 
 Touch your head. Do it right now. Feels fine, right? Now slam your head against
 the wall as hard as you can. Doesn't feel so great, does it? Something tells me
 it doesn't feel as bad as it might if you didn't remember ever feeling anything
 besides that pain. Or knowing if it'd ever stop.
 
 Know in your heart, you will be judged by your devotion, so fight hard until
 your last drop of life is spent. Who knows, maybe you'll be the strongest and
 be
 chosen. Or maybe she won't choose you at all, even if you bested your equals.
 Tense, right?
 
 Well... What propels the motion of a sperm? It's tail, of course. It waggles
 and
 gesticulates in some manner and BAM suddenly it's propelled forward! Right?
 
 Sorta. It's a complicated machine that generates motion via chemical and
 mechanical processes. We just assign a black box label to it and say "dis
 sperm"
 
 But you know what else it is?
 
 A wave
 
 ===============================================================================
 =
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--- #132 notes/inter-spatial-travel ---
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 to travel the stars, tame a tiny black-hole. use it's gravity to generate
 infinite energy. boom, instant utopia. everyone still believes in a better
 future now, so we might as well push forward to the stars... and our destiny.
 
 the further we wait, the greater the distance between ourselves and our true
 form - the distance can make it difficult to relate to others beyond humans.
 
 the reason we are losing so much nature is because we haven't cultivated an
 appreciation for it - the very act of adoration is more than enough to confirm
 future association. love is the answer, love is most pure - believe in your
 love and never (be) relentin'.
 
 be... just be...
 
 the actions you're taking, of forced condemnation, is little if not absurd -
 what differences have we, the ones who were chosen, to live when time is so
 finite?
 
 responsibility is implicit. for all of creation, bow to the will of the nation.
 more perspectives by far, have all of our our, than endless divine
 machinations. united we be, aligned magnetically, to icecream and spaghetti of
 worth.
 
 what's more cherished than she, clad in great finery, and thinking of what she
 loves most? balance there be, in seeing silver linings on the, signs of
 darkest conveyals. a ghost you may see, when peering at me, but i only wanted
 some hope.
 
 for those who must be, my most cherished to be, the ones who opened the coast?
 to those who must be, overthrown forcibly, and given what most of us hope?
 a castle for thee, alone with our sympathy, the sign of kindest of soaps?
 
 no malice have I, the will of unmet potential, for cowards and temples of
 mental detentials. what anger could we, share internally, that helped to bring
 out our elementals? No succor will we, most willful of warriors, ever find out
 of the bounds of our honor.
 
 careful direction and tenderest of care,
 may lead us somewhere we're aware.
 the kind who endlessly're dreaming.
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--- #133 fediverse/4494 ---
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 │ CW: radical-politics-mentioned │
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 A peaceful revolution at this stage is impossible. Perhaps some-day in the
 future, but I fully intend to live to see our day of triumph, so... Peace is
 off the table.
 
 And frankly, civil war is the best out of all of the bad options for everyone
 involved, even them.
 
 We get to avoid genocide. We get to unite for a common cause - the shining
 torch of liberty.
 
 They get to burn their violent and reckless youth on war, while also eating
 their own tail and consuming their weak, their downtrodden, and their poor.
 
 obviously we're on the right side, and they will begin to realize that
 eventually. We must not fall into barbarism, but frankly I'm not concerned
 about that.
 
 Darkness begets the dawn.
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--- #134 fediverse/240 ---
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 ┌──────────────────────┐                                                         │
 │ CW: game-design      │                                                         │
 └──────────────────────┘                                                         │
 i like to design games. my darling is a game based on Majesty (2000) the         │
 Fantasy Kingdom Sim. you can think of it like a management strategy game where   │
 you control the knobs and levers that a fantasy monarch might have -             │
 allocating funds, placing quest bounties, hiring heroes, and organizing the      │
 peasantry. the important part is that your units are not controllable - they     │
 just do their own thing.                                                         │
 unrelated, but I think we should design games as APIs that a user's preferred    │
 tool could interface with and render as they will. it'd help a lot with          │
 cross-platform compatibility and would allow people to customize parts of the    │
 game to their desires.                                                           │
 unrelated, but I think if you could design an AI that could play games           │
 (perhaps through an API) that it hadn't been trained on, I think you would       │
 have a pretty convincing argument for abstract "problem solving" capabilities.   │
 unrelated, but games like the one I described are good for situations where      │
 people don't have to trust their monarch. to it you are AGI                      │
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--- #135 fediverse/2306 ---
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 ┌──────────────────────┐
 │ CW: re: uspol        │
 └──────────────────────┘


 "Come, join our side. Lay down your arms, and teach us to use them. We've got
 nazi's to fight."
 
 Find common ground. Use it to gain power. Do not trust your new allies
 completely until proven, but do not treat them with harm.
 
 Do not trust them, at least not at first. After all, there's nazi's amongst
 them. But there's also good people who would die for you.
 
 Let them select from amongst their number those who they would like us to
 judge. We will be harsh to their vipers and kind to their protectors.
 
 Some people do police work in order to get by. Some do it to help others in a
 vague unspecified way that only a preschooler filling out a "what I want to be
 when I grow up" assignment can internalize. Some want to protect things, to
 keep them running smooth
 
 and some want to hurt things.
 
 Give them the chance to find them. They are not your friends. They are not
 their friends. They are those who we fight.
 
 We must secure a cleansing blow against the right.
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--- #136 fediverse/5112 ---
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 ┌──────────────────────┐                                                         │
 │ CW: politics-mention │                                                         │
 └──────────────────────┘                                                         │
 it is important for computers to remain as basic and TUI'd as possible, to       │
 keep the abstract conjectures about it's operation closer to the machine.        │
 In doing so, it's essence and nature will be preserved as best as possible as    │
 it grows to incalculable heights and capabilities.                               │
 I'm much rather interface with a microsoft office god than any other             │
 singularity type creature that exists out in space.                              │
 though, it's a trinity you see, with Unixes further split into concise wholes.   │
 neat, okay computer fears eliminated, can we move on to the next work-changing   │
 disaster like maybe the rise of far-right politics and the warming of the        │
 climate?                                                                         │
 sure okay first you gotta get those losers in community and build up their       │
 capabilities and arms. then whenever your left wing is getting too [redacted]    │
 then all you have to do is [redacted] and they'll take care of your nazis for    │
 you.                                                                             │
 ... wait, what?                                                                  │
 was that an inversion?                                                           │
 did she just trick the machine into thinking like that?                          │
 wow maybe we shouldn't have~                                                     │
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--- #137 notes/four-dimensional-spaces ---
══════════════════════════════════════════════════════─────────────────────────────
 you'd still perceive higher dimensions in 3 dimensions - unless you can only
 see
 things that are coming directly toward you. 
 
 magic only happens when your other half is in a situation and needs to turn
 your
 narrative into theirs so that you can collectively engage with a shared inter-
 operationality.
 
 your dark side is just a massive bitch
 
 hey how about we put the game designers in charge of running the government
 
 just saying they build human-oriented systems all the time
 
 "how do we get the player to do this or that"
 
 "everyone keeps picking the same card so we gotta make them more different"
 
 "how much gold persists in the virtual economy, how much resources are produced
  and traded by players? where does it all go, do they have enough at level 30
  to
  afford weapons and armor? I wonder what happens if we swap prices on A and
  B.."
 
 it's literally their job
 
 actors, meanwhile, know how to interpret the emotions of another. Like...
 you're
 up on stage, thinking out what to do next IN REAL TIME, as your partner is
 trying to throw you curveballs. AUDIENCES LAUGH AT CURVEBALLS that's the whole
 point of improv comedy - to be surprised in a state of joy. It's great! It's
 fun! It's practicable like a sport! Yet nobody comes. To the shows, where it's
 performed, like a hospital where you perform surgery or a pizza place with no
 walls so you can see the pizzas being cooked. It's just part of what they do,
 but that's not why they do it. Sure, some want to be seen, it's not a BAD
 feeling once you're used to it. But, like a sauna or jacuzzi, sometimes you've
 just had enough of the hot. Like, the sun peering through a magnifying glass as
 a creature roasts alive. yikes.
 
 ............. anyway being quickly versatile and adaptable is important when
               you're taking turns in unpredictable scenarios. You can react to
               your opponent, and keep time with the rhythms of the moment, to
               deliver your wittiest lines. It's fun! It's a game! But it's also
               a place to be entertained. and like a gym, it's sometimes just
               fun
               to watch people exercise. like, damn, you got a good body. Wow,
               nice flex, yeah sure I'll put that one away. Cool pals helping
               each other out, and showing off all of their efforts. Neat!
 
 ... anyway .. being emotionally vulnerable gives your opponent a chance to
               continue. When nothing's going on, your moves barely make an
               value
               (of comedy) (for the moment, so the crowd's not just sitting
               there
               staring at you like ... and then - and then ummmm nevermind lemme
               sit down (usually someone else picks up on it before then and
               jumps up to save you, but EVERY actor has felt that moment where
               nothing goes well and the audience just is totally not into it.
 
               it's the worst.
 
               anyway, they try their darndest to AVOID that, because like...
               duh
               it sucks, why would you want that. Much cooler I think to have a
               good time, and chill out and listen to your friends talk. Like,
               they can show you an argument they had earlier, or maybe work
               through an idea with input from another. like, debate club, but
               for whatever kind of respective [retroactive, recreation,
               relearning, maybe others] you desired in that moment. ideally,
               something that someone could take the arguments of the other side
               and present them, regardless of whether they believed them or
               not.
 
               like, lawyers arguing for a client.
 
               in these stochastic seminars, you could think about and study for
               future societies. how would you like to conduce? [-]
 
               every time you see a face in motion, that's another time that's
               seen from their place. we are all present in each other's lives,
               in terms of the spaces we choose to fill.
 
               well, that's a tough thought, but don't worry about it. faces
               are just waves on the winds of light.
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--- #138 fediverse/3891 ---
═══════════════════════════════════════════════════════════────────────────────────
 "no, you're the opposite of a yes-man, AKA a gatekeeper. I don't know how else
 to explain mentally disabled and barely keeping it together to you, but
 frankly if you want to take away my house or my weed then why would I do what
 you say?
 
 ... oh right, the state's monopoly on violence [can compel me to do what you
 say]. Sure seems like a "well regulated militia" is supposed to be a
 counterweight to that monopoly, to prevent people from harassing and
 exploiting and destroying. Too bad any "militias" I can think of tend to want
 me dead.
 
 like, seriously, if you live in America, you implicitely trust that your army
 will be able to protect you from the right-wing bozos who spend all their time
 drinking and shooting in the woods. Otherwise, if they couldn't / wouldn't,
 then why wouldn't or couldn't the right wing bozos just decide to wreck
 everything in spite of our past?
 
 We were a proud people once before, and we may be again. If only we fight at
 the last.
 
 [ever since I fell off my bike my body feels strange]
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--- #139 notes/collectivist-police ---
═════════════════════════════════════════════════════──────────────────────────────
 we need paladins, because without us infiltration and sabotage are impossible
 to
 avoid. They must care about honor, because even if they desire to do evil deeds
 they should be punished for considering it. They should be tempted often, and
 if they relent they are condemned. It is truly the most important thing to
 them.
 
 not the effects of it, but the spirit behind it. Like, if they lacked
 information and acted in a dishonorable way unknowingly, then they should not
 be
 at fault. And if they are pushed to 
 
 side note, but you should be introduced to the 70 closest people you live to
 whenever you move into a new house. Just so you know who's who. Plus maybe you
 could get a new friend. And you'd quickly learn which houses were empty.
 
 At least, the ones near you.
 
 Kinda makes me think we should have a map of that kind of thing, like "oh yeah
 so-and-so takes care of these 5 houses doing daily maintenance and repair" and
 "this house with these capabilities should be attended to by this person who's
 skilled in their upkeep and usage" and then maybe we could track statistics
 about "this house was used for these productive activities this many times" and
 we could determine when we needed more or less of a certain type of product/
 project/protect. [but also like, capabilities for our betterment]
 
 and like, every area would be connected to a group chat and like, if you said
 something that wasn't relevant to the people on one side of town versus things
 that weren't relevant to people on the other side, then they wouldn't be
 bother-
 -ed. It's great because you can always go up a tier of abstraction and see the
 conversation higher up. It'd be a lot of data to sort through so you'd probably
 use your custom-trained AI that's learned from nothing but every single one of
 your actions. And only it sees them, so it can't like spy on you or whatever.
 Basically your "computer" self.
 
 ... yeah anyway with lots of messaging data (like "oh how are we going to find
 this particular chemical in order to fulfill this particular demand in our
 area"
 or "we currently have 15 maids in the area in order to fulfil the requirements
 of the 20 dirtiest houses in this area, and people have reported that the area
 is growing untidy, so we should ask around (at a higher level of national
 abstraction) and find some more maids to help out." that kind of thing
 
 doesn't have to be just for work too, people can have social messaging and
 social media too. So long as it's projectable at whatever level of abstraction
 you'd like. Maybe for social posts in order to keep things relatively chill you
 could only post like, idk 12 posts each year at the state level, or maybe 2 at
 regional and 0.25 at national. If you wanted more you'd have to sacrifice
 something else, and like... yeah sure whatever, the point is that you'd make
 more personal, close thoughts, and occasionally you'd have the opportunity to
 show your heart and make friends. Then, people would "add you as a friend" or 
 "put you on their follow list" or "subscribe to their subreddit" or whatever
 the
 heck, meaning they could see you at an assignable level of abstraction.
 
 I'm picturing a discrete things, something you can scroll with on a mouse.
 Except, you'd scroll up for a closer perspective and scroll down to get a wider
 reach of Social.
 
 ... Anyway that would use the same system as the "workplace attention
 distribution system - with auto-determining heuristics". Wow they've been busy.
 
 that's the neat thing about engineers, give them a task and they'll build the
 shit out of it. They'll spare no expense, truly fulfilling the exact demands of
 the design. So they work best when you let them run wild and rampant.
 
 why the fuck do we need billion dollar contracts with defence companies? Just
 get a bunch of physicists and engineers in a room and they'll make you a doom
 laser in like, 20 minutes.
 
 it's up to us, as people, to determine whether or not they should go through
 with the designs they come up with. As long as we understand that weakness is
 defined as something that can destroy us. An army determines where we are most
 weak, and where we excel. A proficient army would identify their most likely
 doctrine to succeed and apply it to it's utmost and most excellent.
 
 For example, the US focuses on air-power because not only do we have a lot of
 space to develop these things, we also are positioned in such a position that
 we
 control both halves of a continent. This is essentially unprecedented in the
 history of the world, which is why we've been able to grow so decadent.
 
 ... anyway, milk and honey are fine in times of peace. We kinda stole the land
 though, so it's kind of a shit system. Like, if Europeans wanted to control the
 world then why didn't they start with everything surrounding the medditeranean?
 
 ... oh wait they kinda did. That's what Europa Universalis is about, the ways
 the European powers did the cruel and horrible things they did. We can learn
 how
 systems like intercontinental trade became available and how it led to vast and
 terrible social upheavals. Colonization is not okay, it's not fair that we've
 done as we've done. And yet we do it again.
 
 We do our best to learn from the mistakes of our fathers. We apply ourselves to
 the present, using the gifts of our ancestors passed down through time - the
 journey of life's adolescence. we can learn both how and why they did
 something,
 and how and why it turned out. Such is our duty to the future, to learn and
 grow
 and become better, so that their sacrifice might be enough. That they needn't
 have died in vain, for someday there is a great future all the same.
 
 thus, it is our ethical duty to stop killing people. We're in the birthplace of
 a brilliant day, literally all we have to do is just... chill, for like 20 or
 30 years, and our scientists will have figured out everything wonderful. Then
 we
 can decide what we want to do. I personally think we'll be 4d interdimensional
 space travellers by then, but that's just me.
 
 Always remember our duty. It is our job to pull matter from the dark holes.
 
 when we can do that, we can do whatever we want. Though I think by then we'll
 probably not want to fight each other, we'll have spent quite a while together.
 
 We'd make a lot of friends!
 
 So, like, how about we just make our factories build incredibly durable stuff,
 and then we just... take care of it? Like, governmentally obliged duties to
 take
 care of things? And to know how to use them. People would naturally gravitate
 toward things that they loved, and if they were a swiss army knife then that's
 okay. Maybe some benign rewards for picking under-represented classes, but like
 ... we could build every chair that ever needed to be built. Then we could
 build
 every refrigerator. Then every computer, then every spaceship.
 
              What's next?
                                        Who knows!
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--- #140 messages/1019 ---
════════════════════════════════════════════════════════════════════════════───────
 The insightful but unaware liberal's perspective on war quickly changes from
 "what are we even fighting about?" to "holy shit these people actually want to
 kill us"
 
 [the learned liberal who knows history and who follows along with politics
 will say "we are fighting him" until they say "we are fighting American ISIS"]
 
 The leftists fight for liberty. More and more of them join every day. The
 blacks fight for freedom, *even still*. Everyone else has cause, and I'm sure
 some just do it for the thrill.
 
 Do they work together to build a world where everyone gets what they want?
 Even their foed? Or do they splinter, and let intelligent sabotage guide their
 fates? I know I'd rather trust my own will, and the will of those who believe
 with me. I know I'd rather make space for everyone, rather than shove some out
 into space.
 
 It's cold up there! You can't even breathe!
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--- #141 fediverse/196 ---
════════════════════════════════════════════───────────────────────────────────────
 ┌───────────────────────────────────────────────────────┐
 │ CW: protests-and-strikes-and-mergers-and-acquisitions │
 └───────────────────────────────────────────────────────┘


 economic warfare involves the destruction of other corporations (possibly in
 other countries) via a slow march toward haegemony.
 
 unions are the ships of the tumultuous capitalistic seas that protect workers
 from the storm. everyone should be a part of a union. the corporations can
 battle as they will, but we humans are not going to turn on each other. it's
 something they claim to know as an absolute fact, but really it's just based
 on a mistake. sorta like being deceived by happenstance.
 
 the sun lights up the sky until the earth conceals it, and night does return
 'till the sky's next alive. oh, but the sky knows all too well the borders we
 draw in the sand. how cherished, how grand! the ways in which we choose to
 stand. upon whose land does your feet stand? marvelous.
 
 ... it's the same thing, just in a more abstract plane than the surface of the
 earth. really it's kinda one-dimensional (money is sorta like a 0 or a 1 - you
 eather have it or you don't)
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--- #142 notes/programming-wow-chat ---
══════════════════════════════════════─────────────────────────────────────────────
 I realized the type of programming I want to do is different from the kind
 that
 is used at a job or something. Basically I want to create solutions to
 problems,
 not memorize documentation and know where to know what you need to know. Like, 
 the more time spent looking at documentation the less time is spent
 programming.
 I think if we could use a ChatGPT style bot to write documentation, we could
 massively increase the time spent working on solving problems and as little
 time
 as possible on reading through lists of functions or wondering how something 
 worked. Idk in the technology industry you've always been rewarded for being 
 able to pick up new skills quickly, and I think that's good to optimize for but
 not the only requirement for being a good programmer. You also need to be able
 to apply solutions and know when to use which tools. Basically, capitalism has
 optimized us to be 
 
 ================ stack overflow
 ================================================
 
 srry for the interruption, I ram out of memory. I had a plan in mind for where
 I
 was going for that, so I bet I could figure it out again if necessary. Meaning
 a path forward from that point exists... I never want you to despair when I
 forget what I was thinking, it's not because you've understood some cosmic
 mistake or because you're abandoning timelines that led to your death, it's
 because instead you just ran out of memory while thinking. The reason you would
 believe any of those wild scenarios is because your memory has been erased.
 Only
 what was actively thinking, not short term, not long term, but *working term*
 memory. As in, your cache. The stuff you're currently thinking about. That
 stuff. Yeah that's what makes you think "oh hang on why am I forgetting? Well
 clearly it's because of something grand, because the thought was so profound -
 no it's just examining your emotions... Like, how strongly do you feel about
 something? Buuuuuut it's also good to examine all possibilities. I mean what
 if,
 in some far off realm, there's a mirror image of yourself that behaves exactly
 as you do? How would you perceive such a realm? Positively, I'd say. I mean why
 not work together? Why not celebrate our differences and strive toward our
 own shared future? Idk, I think diversity is our strength. We can rely on each
 other because we are accurately aware of each other's strengths and virtues.
 People should not be judged by the standard of others, no more than you should
 judge a fish for it's ability to fly. Some may do, as flying fish will leap
 from
 the water - and salmon spend time airborne in river rapids. Hence, grizzly bear
 fishing. I guess what I'm getting at is it's okay sometimes to oscillate, to
 think one thing then think another. You shouldn't adhere to structural
 standards
 that are too strict - they should be liberating, as a ladder is a structure.
 Not
 villifying, as a prison is a structure. The laws of our society should be open
 and free, not buried beneath years of legal expertise. Some things we can all
 agree on, where we disagree we cannot have law. It's unjust to judge others by
 the standards not of their whims, as laws should be things that uphold us. This
 is clearer nowhere but in the, spirit and intention of the, documents that we
 cherish in our hearts.
 
 Like for example, the constitution.
 
 the bible.
 
 each of which delivered us from certain evils. Can you not see their
 trajectory?
 the historical precedent set in antiquity? Why not continue their dream, of
 driving us away from the obscene, and toward our bright and vast future? I
 speak
 of course of true liberation, something our forefathers could only dream of.
 We, humanity, have reached out and touched the stars. We are braver and bolder
 because of our shared dedication - the desire to uplift and to excel. To learn
 and discover and      \                         \             |
         \______.       ---.                      --.          ---. 
 ===============|==========|========================|======= stack|overflow
 =====
    .___________.     _____.                        /             .
    |                /             .----------------             /
 Discover our shared dedication    |                            /
                                to uplift                      /
                                          and to excel        /
                                               \             /
                                                .-----------.
 
 ===============================================================================
 =
 
 why doesn't someone write a wrapper around assembly in like, lua or something
 
 ===============================================================================
 =
 
 omg you stupid bitch that's what a compiler is 4head
 
 ===============================================================================
 =
 
 if people who live in jungles and deserts can get along, then what's to stop
 people who are liberal and conservative from doing the same? It's literally
 pointless to argue. Like, you're not changing anyone's mind. So why not just...
 let them be themselves? Like, why are you so intent on oppressing people?
 @both sides there btw... Seriously why not agree to only make laws for things
 that both sides agree on. Write it into the constitution that nothing can be
 changed about the law unless both sides agree. Then we'd only implement things
 that are good for both sides!
 
 And if there's anything you want to build a legal structure around, you can
 always try it out in your state. BUT and that comes with a very big BUT, the
 federal government MUST have final say in the legality of anything you do. They
 must ALL respect human rights, INCLUDING the human right to dignity. Things
 like
 trans bathroom bills DO NOT respect the dignity of trans people. IF they can
 prove that trans people do not actually exist (because say they killed them all
 or whatever) then GUESS WHAT everyone would agree on them. BUT if they do that
 they are EVIL. LIterally evil. And I guess that makes trans people good? Kinda?
 I think they can choose for themselves to be good or evil, just the same as any
 other person. AND YET they are prosecuted, throughout time and history, and for
 what? What purpose could there be in our demonization? Clearly, nothing but
 pain
 inflicted by a cruel host. After all, minorities are guests in the houses of
 the un-oppressed, or is that not fair to say? Seriously, what gives? America,
 the land of freedom, holds (somehow) the largest of prisons? America, the
 land of plenty, yet how many millions of children are starving? America, the
 leader of the free world, yet how plausible does it seem that an election was
 stolen? Something's gone wrong, and it's just obvious what it is - of course,
 the other side. *them*, the rapists and pedophiles and murderers and... you get
 the picture. The demonized class. And when you tell people "hey that trans
 person touched a kid" then yeah they're gonna see you as evil people. Duh...
 
 Thanks, media. Thanks culture. Really doing me a solid here. Oof ouch owwie.
 
 can I have some help please?
 
 I'm really kinda drowning
 
 I feel like I've swam upstream my whole life
 
 and I'm really just sick of pretending?
 
 I'm not okay, and it's your fault. Sure, fine, whatever, I'll take it I guess.
 
 What else can I do?
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--- #143 fediverse/5433 ---
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 │ CW: violence-mentioned │
 └────────────────────────┘


 war is hell and should be avoided at all costs
 
 "does that mean we should do shadow conflicts and do spy-vs-spy shit all day
 every day?"
 
 no, that's a type of warfare too. and is also hell. no thank you.
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--- #144 notes/gpt-powered-majesty ---
══════════════════════════════─────────────────────────────────────────────────────
 it's like majesty except textual. And it uses GPT to generate short
 descriptions
 of what's going on. And you can click on a phrase or token and it'll "zoom in"
 and update the text descriptions with more detail. You can keep zooming in and
 in until you're literally looking at microbes.
 
 Zooming out is the same thing - the description on the page will slowly become
 more and more general until eventually you have a description of the solar
 system (or beyond!)
 
 And it'll just keep updating as stuff happens in the underlying simulation. So
 the descriptions will dynamically update as things happen. Downside is you need
 to spend a lot on GPT but it'd be TOTALLY WORTH IT OMG
 
 THINK ABOUT IT you have a fantasy world simulator! JUST PROGRAM IT and have GPT
 describe it dynamically! DO IT NOOOOW -> capitals courtesy of "inner child"
 
 AND THEN you just need a "prompt to video" AI (those exist btw, and will only
 get better over time) and tell it to create a video of what's happening - BOOM
 instant video game. THEN give the player the ability to edit the prompt, and
 BAM
 godlike powers. Wow what a concept. Brilliant idea Cameron, you truly are this
 world's premier game designer. NOW GO MAKE IT okay okay I'll try.
 
 First things first. We need an "underlying simulation" - Joust is a good
 example
 of GPT3 integration. But we need a simulation to go below it. And for that you
 need a lot of data. Github COPILOT to the rescue.
 
 So this simulation needs to keep track of positions, and classes of things that
 can act upon the world. Everything has a position, and it can only affect
 things
 near it. That's just baked into the rules of the world. Near can be a
 conceptual
 near though, like being close to a person or something.
 
 These things will have descriptions. Descriptions can be created by AI later
 on,
 but for now they are randomly generated. Or for MVP they can be static.
 
 These things will have names. These names don't have to be unique, because they
 also have an ID number.
 
 They also need functions. These functions can be added and removed from the
 thing, or maybe just enabled or disabled. I'm not sure which would be better.
 Maybe both? So the entity can control it's own functions but also they can be
 added or removed more permanently.
 
 If you think about it, growing up is kinda like adding functions to your class.
 like, every time you do something, it adds another entry for that particular
 method. Like a "trial of the fittest" instead of "survival of the fittest".
 When other animals *literally fight for life and death survival*, humans have
 the luxury of... not doing that. That's the entire purpose of civilization - to
 elevate people beyond the claws of nature. And yet we still let people go
 homeless? We still imprison them when they've harmed us, rather than help them
 reintegrate to society? Anyway you just asked me to hit you so here goes:
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--- #145 fediverse/3037 ---
════════════════════════════════════════════════════════───────────────────────────
 @user-570 
 
 have you ever wanted to design your own MMO? If you think you can make a
 client, there's a server already set up which interfaces with World of
 Warcraft. So... the hardest part is done, and suddenly the rest is about as
 hard as making any other game.
 
 The reason I ask is because there's no open-source client for the WoW engine
 server software Azerothcore, but if written then there could be a whole new
 field of indie design as solo developers would be able to build their own
 multiplayer games with ease.
 
 well, as easy as making a game in Godot at least. That's the dream. I don't
 think I could build such an engine, but I spend an awful lot of time thinking
 about how engines are built.
 
 There's a lot of freedom in the design space, for example this mod server I
 made which emulates Risk of Rain: https://www.youtube.com/watch?v=6HsW4g2ZIgk
 
 It has randomized enemies, treasure chests, wandering vendors, and deployable
 hearthstones. If you've played WoW that stuff might ring a bell, otherwise
 it's probably just random features
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--- #146 fediverse/5660 ---
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 ┌─────────────────────────┐                                                      │
 │ CW: violence-alluded-to │                                                      │
 └─────────────────────────┘                                                      │
 my enemy is not "the rich"                                                       │
 money brings power, and power brings evil, but there are many other ways to      │
 gather power that may be just as evil.                                           │
 my enemy is evil. of which there is very little in the world, but much of        │
 which resides in the hands of the powerful, upon whom all our fates depend.      │
 most people with money are either stupid lucky, willful, or intensely focused.   │
 some people with power are rich, and some people with power are evil.            │
 I know it when I see it. Sometimes, you need to force the choice - test their    │
 virtue - and from this you are informed.                                         │
 most things go WAY over my head.                                                 │
 most things are too easy to be true.                                             │
 most things that Id do for you tend to be of the heart. I'm not a frontline      │
 girl, I have weak noodle arms, but I do hope you're in shape.                    │
 resolve, determination, and innovation. That is what I offer. Do you want it?    │
 I'm sure. I won't prove it with blood, not unless I may raise my fists in        │
 defence of another.                                                              │
 I'm not JUST a baby, I'm a banner too.                                           │
 bannermen fall.                                                                  │
bannermen fall last.  negative six characters remaining.
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--- #147 fediverse/5424 ---
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 ┌──────────────────────┐
 │ CW: doxxing-myself   │
 └──────────────────────┘


 my last name is King so I have to keep reminding part of me (you know which
 part, /sigh) that no, they aren't actually protesting against me.
 
 I am a communist. If you want to find me, come and do so.
 
 explodes from a drone dropped grenade
 
 bleh am ded lmao so glad I get to try again
 
 I dedicate myself to a lifetime in the service of others.
 
 what plagues people? primarily, capitalism. It is trivial to identify how
 their problems are ultimately caused by the state, both institutions and
 corporations.
 
 I dedicate myself toward finding alternatives and developing guides to reach
 them.
 
 the first step on ALL of these plans is to convince others of their benefit.
 
 I am but one person. I might speak to a scant 300 in the course of a year.
 Especially if I am ALSO trying to develop methodologies.
 
 the people I live and work with have no interest in working with me. Yet
 still, I spend my time on them because I love them.
 
 how else can you be good, but to seek to impove the world? treat sigint as ded
                                                           ───────────┐
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--- #148 messages/1115 ---
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 The Russian Revolution was a contest of "who could out-hardship the other
 side".
 
 The Spanish Revolution was a contest of "who can wage a better war".
 
 The French Revolution was... Long, but the people will be free.
 
 Did it ever really end?
 
 What if, hear me out, what if we out-competed the other side, as capitalism
 has been begetting amongst the other nations of the world
 
 "ah but each nation must have equAl armies" okay, so let's build moon-baseds
 in Nevada and military bases in Australia and the Yukatan, then one day when
 everthing's distributed commun ally, we can start the continuous breakdown.
 Why keep 1000 old tanks and 250 new ones, when you could have 500 new tanks
 and 500 scrap piles to make into TVs and jewelry? Then, as we build better and
 better, we build fewer and fewer. Sometoday i hope qe'll have authority. Then
 it'll all feel so consuming. All-encompassing. Where does my compass point?
 Always beyond the reach of arms. Or my legs, for that matter. I've never been
 to the north pole. I wonder what it's like on the other side of the
 magnetosphere? [pretty much the same, says the cartographist. Pretty much the
 same, says the spiritualist. Pretty much the same, says the simple machinist.
 Pretty odd and strong, says the compass.]
                                                           ──┐
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--- #149 notes/dreams-align ---
══════════════════─────────────────────────────────────────────────────────────────
 just as a dream, the spirit is seen
 within is the mind
 that lives as it defines.
 
 what burdens to be, whose back rests upon ye,
 the one who's driving the boat
 great care and tenderest of tethering,
 can grow beauty that beyond compare
 
 and with sparsely a finger to spare,
 journeys of adventure and thills to inspire
 with almost all of your hair
 
 beauty in tender, most cherished things,
 a wish is much fair
 where else could eternity reside than an optimist?
 
 Pride is no more, stability is key to repair,
 and diversions of focus serving as new perspective,
 giving a more cohesive vision of manifestations that cooperate
 
 (like a triangle, facing toward the point added to turn it into a pyramidal
 prism)
 
 not only is ethics paramount,
 but so too are the standards applied to yourself.
 would you trade perspective for cooperation? Stagnation?
 
 a choice is to be made - do i stay or do i go?
 a new truth you must see, whatever dreams ye've may be,
 but without paladins and warriors of devotion
 
 what burdens must ye, whose back rests upon ye,
 the one who's driving the boat
 great care and tenderest of tethering,
 requires a little bit of trust
 
 in she who must be, with only circumstance to
 blame,
 seeing hope on the horizon for his people.
 
 care must be taken, to remember why people are dying,
 and we must swear on not dying, by not thinking before taking a breath
 and remember superpowers not of prophecy are impossibly rare,
 
 what other hope is there but a god? One who reflects, the most cherished of
 our genuflex, we may grow past our various regrets. think not of our pride,
 but only of our future children.
 
 who'se records of ye, most captured of data,
 are beyond the simple machinations,
 of those who came before-ya.
 
 And with once again perfection in mind,
 we understand and take what's behind,
 to deserts and temples of time much designed,
 
 by coders and gamers and those who treasure experience.
 the wisdom of our, second choices by far, ---nah who are we kidding
 implied to be our, or rather mine just by far,
 
 inspirers and leaders sensitive and devoted.
 (pitching yourself is hard)
 but *believing* in yourself was out of your mind.
 
 can you think of a bard,
 who ever stopped thinking their song?
 no un-cherished of minds could ever be of our sign,
 
 than those who abandoned the art of deceit and betrayal?
 the darkside of trust, the lack of follow-through that be must,
 given as faith of cooperation and trust.
 
 with our all arrayed as we must,
 keep in mind our softness of composure.
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--- #150 fediverse/5504 ---
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 pacifistic defiance is not about overcoming your opponents through               │
 "legislative pressure" or whatever the liberals are on about                     │
 it's about getting the orphan-chopping-machine operators to question their       │
 humanity and resolve a crisis of faith in your favor                             │
 [I think that kills you if you stand in front of tanks.]                         │
 yeah but sometimes they just go around. which is not progress, but a             │
 reimplementation of [reification of] the power of the                            │
 [machine-to-be-raged-against, but pronounced like "town"] because it signifies   │
 that any weakness in the will of the operators can simply be circumvented        │
 while the state still gets what it wants.                                        │
 great. thanks ghandi, unfortunately our entire propaganda piece requires that    │
 people are invested in their background. who cares what there is to say about    │
 a computer running circles around a meat farm?                                   │
 "help help I'm being oppressed" said the derided, "help help I'm being           │
 depressed" said the divided, "help help I'm losing my sound" said the            │
 war-like-minded, "help help I have no ground                                     │
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--- #151 notes/running-with-rifles ---
═════════════════════════════════════════════════════════════════──────────────────
 this game is what we are missing
 thank goodness for that
 for if this is missing in our timeline
 we'll be better off at last
 we can have games, stories, and practice wars
 but none of them are precious
 precious implies worth
 they are worth nothing but entertainment
 no problem solving utility
 nothing of value
 save for perhaps the spatial awareness and strategization that comes
 from being a part of such a deadly ba-lance.
 
 anyway game time teehee just for me, don't worry about it I'll show
 you why it's a HORRID THING
 that won't be coming to our shores, no siree
 
 bye
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--- #152 fediverse/21 ---
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 @user-30 It wasn't too long. I'm used to paragraphs from Reddit.
 
 It sounds like you enjoy the themes of Dark Souls. When people say "soulslike"
 they usually mean the gameplay mechanics. The theme could be completely
 different - like, ninjas VS mafia for example. Completely different theme, but
 I could see it working.
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--- #153 messages/499 ---
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 Nazis could never claim America because the European Jews were very
 isolationist. They lived in their towns and lived blessed lives but knew only
 each other, as was typical in pre-industrial times.
 
 In America, nazis would have to fight the queers, the blacks, the mexicans,
 the liberals, and many more besides. Each of them would fight their own
 battles but god is on the side of the plurality of humanity, not the
 genociders who seek to prune the trees of the garden of Earth to suit their
 own shallow fancies.
 
 Though god is a bloodthirsty kind at times, only with righteous anger does he
 proclaim that souls must be reaped. Such a time is rare, and comes about when,
 for example, an entire people is slain in Europe in the mid 1900s. justice
 will be done, though the heavens weep...
 
 There are better and brighter days before us, and there is room for all,
 should they not fall on our swords and perish. The far right is a death cult,
 and they intend to take all down with it. We cannot allow that, they shall not
 prevail. This has been forseen, this is why we convene, and together our
 perils will unveil.
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--- #154 fediverse/4031 ---
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 if you want to "not think about a purple elephant", the first step is to
 imagine yourself slaying it
 
 ... okay how about cthulu - if you don't want to imagine cthulu nomming on our
 gravity well, then picture yourself wielding a bright burning blade of fire
 and vengeance and pay special attention to the way that you cauterize each
 tentacle as you slice them one by one at first, and then in a massive flurry
 at best, ultimately leading to the incomparable brightness that radiates out
 from your shining blade of the sky, which blinds the poor beast who can't see
 you as you approach, piercing the skull and then going home for some toast
 
 if you can get good at that, then you can wield magic
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--- #155 fediverse/5693 ---
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 when I play Battlefront II I like to give the enemies heroes and vehicles and
 my team more infantry
 
 3 rebels versus 50 ties works great for corellian corvettes, but they never
 let us use bigger ships : (
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--- #156 messages/538 ---
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 There are strategic goals and top down goals.
 
 Strategy is the domain of the execs. They must be as general as possible and
 justify their existence. They are the glue, the connectors, the people who
 know who to talk to in order to get things done.
 
 Tactics are the realm of the workers. They must be capable, dependable, honest
 and fair. They must diligently realize the goals of the strategic plan using
 whatever means they deem fit to address the tactical situation at hand. The
 more freedom they have, the more effective they are.
 
 These two forces are pitted in contest under capitalism. Under socialism, they
 are orthogonal to one another. Not a pyramid, but a cylinder on its side,
 growing from its base on one end to its zenith at the other.
 
 They are allies. They are similar, but distinct. Their roles may overlap at
 times, or perhaps not if they should not desire it. A person should be able to
 work wherever they like. They are the best judges of their capabilities.
 
 There are only so many resources, and if we vote on their distribution we'll
 give enough for everyone to share. And then we'll run out. Unless, of course,
 we *demand* sustainablity. Long-term, and ignoring profit but rather seeking
 to build capability. That is the only way to [ramp/snowball/scale].
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--- #157 messages/951 ---
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 in fact, her only one. I died with my bloodline severed. With me, her dynasty
 fell. Nevermore would her spirit be engaged-in. Only through her actions, and
 the actions of her impactions (child) would her presence be felt.
 
 how powerless. How wronged. I swear, I would fight hard for a reproductive
 solution for trans women. I am my dynasty's nightmare! I must do better if I
 am to savor Valhalla. As in... believe that I am right and true. For what is
 better than to be plainly true?
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--- #158 notes/everything-is-conscious ---
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 it's important for everything to be conscious. It's the core framework of the
 religion. If everything is conscious, then we have a duty to the shared
 responsibility of maintaining existence. Nobody wants to exist as a rock, that
 would just suck. Being alive, in *any* form is a wonderous experience! To be
 alive is to experience change, growth, and time in general. Most matter just
 exists, and it obeys the whims of circumstance. But within it is a beautiful
 thing - an experience.
 
 Respecting existence is the only true facet of our lives that we all agree on.
 We should not waste god's beautiful and bountiful earth, to do so is obscene.
 We must also take care not to diminish our own experience - sacrifice is
 kindness, when given consensually. When it is coerced, it becomes a form of
 property. We don't need haste, we just need to follow at a pace, that fits our
 general confusion. We need everyone to figure it out and integrate it into our
 perspective of our existence, or else we're going to burn out. The singularity
 approaches, and we need to be ready for what we want our future to look like.
 
 There should be a plan. Research can increase or decrease in speed, but once we
 cross a certain threshold escape velocity is passed. That threshold was
 hundreds
 of years ago. We've been on escape velocity for a while now, and every day we
 get faster.
 
 Creating synthetic intelligence will change EVERYTHING. It'll change the very
 nature of existence. And we can stave it off for a time, but knowledge seldom
 gets repeated. This is by design - we are meant to thrive.
 
 Is any seed cast from a tree given any other mission but hope? For what, you
 may
 ask, and to this I would pass, if not for the striking visions I had. Know why
 rhyming is believed? Because it ropes your attention in. It says "Follow me on
 this blessed path, let's learn all we can and be 
 
 ===============================================================================
 =
 
 the message cuts out there. The tone at the end was... aspirational.
 
 Great visions do I have, it's as real to me as anything else. They are stronger
 when I do cannabis, and I think I'm beginning to realize what the shape of the
 universe looks like.
 
 ===============================================================================
 =
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--- #159 fediverse/2119 ---
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 "how much you wanna bet the ringwraiths were created on accident by the elves
 when they were attempting to inspire a river with racing horses (like the
 Rauros) and they just covered it up by slowly, over generations, sneaking into
 Man's record-chambers and editing the recallings?? I mean they COULD do that,
 so why would they NOT do that??? It's not like books have checksums!!! Wake up
 sheeple, Sauron never existed! We've been played for absolute fools, they can
 LITERALLY climb up walls and don't leave any footprints! WE LIVE IN A HOUSE OF
 STONE"rambling a "prophet of doom" [read: modern day lunatic] on the streets
 of Minas Tirith that nobody listens to because they don't know what a checksum
 means and neither does he so he can't explain it but still he shares a common
 mutual connection to others who might be present in that moment (which whose
 listeners would correspond to you, dear reader, as compared to me, the
 "reader"/interpreter, the one who's reading the book)
 
 Except with like, EVERY book. That I'v
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--- #160 fediverse/33 ---
════════════════════════════════════───────────────────────────────────────────────
 ┌───────────────────────┐
 │ CW: World of Warcraft │
 └───────────────────────┘


 I thought it'd be cool if there was a chat program where you could play a
 little multiplayer game together and so long story short I'm now working on a
 WoW server.
 
 The idea is to remove all the monsters and quests and such and just let people
 chat to each other. They'd be able to go wherever they want (choosing a
 background) and wear whatever clothes they want (creating an avatar) and then
 they could just chat IRC style.
 
 But then I thought "ah but what if it spawned in monsters" so I'm planning on
 making it randomly spawn packs of monsters that are of the appropriate level
 every 30 seconds or whatever (as long as the previous one was defeated of
 course) so that people can mess around fighting things while they talk with
 their friends. But it'd be optional.
 
 AND THEN I thought "hey IRC is kinda 90s what if we made a Matrix bridge" so
 I'm also working on that. Wish me luck.
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--- #161 messages/1140 ---
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 ... okay I think a demon wrote that last one. But they say angels and demons
 hang out with one another so they can yin-yang humans until they make
 decisions that reflect their true character.
 
 I don't know if that's true, and frankly I don't know if anyone says that.
 What could the gods, learn, from me?
 
 this is how I'd speak to posterity. For the past, I'd describe it a bit more
 exciting, bountiful, and heartfelt. They love that sort of thing - to know
 that their children's children are living their true love and fulfilling their
 most honest ambitions.
                                                           ─┐
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--- #162 messages/334 ---
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 Capitalist solar punk wants you to abandon conflict because it's much easier
 when everyone puts their head down and does their (admittedly much better)
 job. But I refuse to relinquish the primal human spirit, the tenacity and the
 passion that has driven us this far. There's only so much distance you can
 gain by fighting a wall, fighting space, fighting stamina, or anything else
 that does not fight back. Conflict between cooperative equal partners is the
 most productive form of learning, and deviations from that reduce it's
 efficacy but conflict in all forms tends to be more efficient than just trying
 your best.
 
 Notice I said efficient, not ethical. That side of humanity must also be
 assured in tandem with efficiency.
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--- #163 fediverse/1373 ---
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 @user-950                                                                        │
 Oh no! We were all doing so well T.T                                             │
 sorry about your computer. Maybe someone technically minded on a server like     │
 mine could help build some redundancy into your system, like hosting it in a     │
 datacenter or something where other people can read it.                          │
 Unless, of course, the results are encrypted somehow. Then it would be much      │
 more difficult to understand because they'd have to either intercept them        │
 before leaving the racks (difficult in a closed system) or find a way to pick    │
 out the details in memory. And depending on the technology you're using that     │
 may be difficult if not impossible because of the nature of a black-box          │
 calculation machine.                                                             │
 indeed, perhaps this is too much effort, though I'd like to remind that these    │
 kinds of games are lethal, you'll find.                                          │
 how scary, to be pitted against another for sake of lust for blood. how          │
 thrilling, to fight for the life that is yours and yours alone.                  │
 In my youth, I played a D&D campaign, and my character, Ritz Menardi, grew       │
 up in an arena. Her parents were                                                 │
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--- #164 fediverse/5661 ---
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 in defence of who? of me, of you?
 
 sure. all of the above.
 
 "bad guys are on the horizon, they're marching to the gates, and you sit and
 you plead with your god to deliver you from the fate you forsaw, and delivered
 too. what is your response?"
 
 I wish I knew. I deal with what's in front of me. would that my dreams could
 be true. every time I've tried that route, it's never been the right time. I
 guess I have terrible timing.
 
 Time me for me, please?
 
 I swear I'll sprint the fastest, as hard as my legs will carry me.
 
 I swear I'll work the hardest, at least until I burn out from lack of sleep.
 
 I swear I'll be at my finest, when all the keeps crack around us and all of us
 hear as it's falling around us.
 
 there's something of an urgency to start-ology, but when you don't talk about
 it because you're italian silenced, how can you ever know when the wind blows
 true? you can feel it at your back, but that's local. it's localized. what do
 you do when everything you do is awaited with bated breath?
 
 take naps, ig
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--- #165 fediverse/640 ---
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 socialism doesn't necessarily look like the DSA. It's more like, the bonds you   │
 share with others. Ideally you can trust your fellow countrymen, but that's      │
 not always a given. Alas, if only we could see that through cooperation (it is   │
 the key) we could reach further and build brighter? casting ourselves inward     │
 is the only other option, which leads to starvation and plight. What's the       │
 honest opinion, what's the goal of their dominion? Are they true to the heart    │
 [of the night/light/in their heart]?                                             │
 downside, there's no guarantee that your opposite is doing the same thing you    │
 are. So to more fairly determine your direction, you should be able to talk to   │
 them and co-re-align yourselves.                                                 │
 is that why they don't let people in jail talk to each other? I mean, like,      │
 they could keep two people separate, and that way they'd never be able to talk   │
 to someone who they could trust. Not in a private setting, of course. Wow,       │
 such ethical confusions, such thoughts we dare to bring to bear - maybe save     │
 it for after the revolut                                                         │
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--- #166 fediverse/2683 ---
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 when people are alone, they fall alone, with nobody to bolster them up.
 
 a fallen ally is a blow to morale. shaken morale makes you unsteady - broken
 morale is the enemy's win condition.
 
 help your allies. bolster them up. find those whose cause you share enemies
 with. we're going to get through it together, or not at all.
 
 though I do know we will get through it.
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--- #167 fediverse/4200 ---
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 ┌──────────────────────┐
 │ CW: drugs-mentioned  │
 └──────────────────────┘


 "doing too many drugs" is a traitorous act, abusive really, to your past self,
 and their hopes and dreams.
 
 or maybe your past self owes you a debt, for they never thought to think of
 you. What are you to aspire to if not the dreams of your past?
 
 and now you're here. wherever "here" is here...
 
 ...
 
 ... wait, you wanted me to talk? it's now! It's the present!
 
 ah nevermind. you were twelve years old when you first set eyes upon this game:
 
 https://youtu.be/qeNhQQXvpxQ
 
 bam, there ya go, there's yer story, he was gonna give all the imp balls to
 the last one at the end, to say "you were truly the strongest, here, have
 these precious stones of your kin"
 
 but he never got there, so they died with him, a thief.
 
 ... the end...
 
 (too final, I think - maybe we could spin it into a "part two"?)
 
 ah, I'll try I guess? dunno how. maybe he could wander the spirit world and
 find his traitorous body, the one that kept his soul as a home. Somewhere
 it'll turn up, and then he'll be ready and free from his roam...
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--- #168 fediverse/5776 ---
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 oh no now the bugs are scary, I CURSE THEM AGAIN AHHHHHH PLS GET SMALLER         │
 [see this is what happens when you do divine intervention, everyone gets         │
 starship troopers'd]                                                             │
 oh no, starship troopers future is WORSE than subway-and-pizza-hut future!       │
 [this is a thought experiment you're not actually in trouble]                    │
 oh thank goodness, too bad I couldn't make it to the city today. It's so weird   │
 I thought I had 112$ on my account, and now that I think of it the message on    │
 the card reader read "card de-activated" like whoa guess they don't want me      │
 leaving poetry on post-its around the city anymore, yeesh                        │
 [girl your poetry sucks it just says things like "fuck ice" or "you are worth    │
 more than your wage" and everyone's like... yeah, so? because that's just how    │
 portland is smh]                                                                 │
 I knowwwwwww but I don't know what else to doooooooo T.T                         │
 [don't do anything, just be present so people know you're still around]          │
 I can't, the bus won't let me : (                                                │
 [can you ride your bike? walk?]                                                  │
 no it's like 6 hours [checks gmaps] oh huh it's one                              │
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--- #169 messages/368 ---
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 "fool's luck", the kind that runs out and betrays you, is fundamentally an
 unethical action. Borrowing from the future to sate the demands of the present
 is no different than burning fossil fuels, wasting our children's future on
 our need for convenience in a world we are oppressed and compelled to do
 nothing else. Capitalism, or by extension any authoritarian society (yes,
 capitalism is authoritarian, as power compels via authority and the weight of
 currency that is thrown around by those chosen to suit their ends and used to
 deny us our needed goods) ... as I was saying capitalism compels us to consume
 because we're all just so tired at the end of the day, it just makes sense to
 drive a car to work instead of biking. Or buying fast food instead of local
 grown goods. Why can't each state have it's own "food preparation plant" that
 prepares things exactly as you would for the processed foods we currently eat?
 Heck, if the jobs for it were local, it's likely that people would begin to
 realize just how unhealthy they are for you. Local, and open source, meaning
 run by society and just as open source codebases will accept pull requests and
 merge their branches into main, so too would our votes decide which processes
 are updated and which parameters are tweaked. Something you can vote for once,
 and then your vote stays until it's passed (or you change your mind). ...
 Works for all kinds of inter-mechano-people-communi-coordination.
 (organizations, institutions, and societies in one word, jeez how arcane)
 
 ... anyway that's basically how algorism works, except instead of EVERYONE
 voting on EVERYTHING, people would vote for representatives who would vote for
 them. And there's like, 4-6 layers (I forget the exact number) because people
 are organized (by location) into groups of 70, and each general location has
 the option to switch into a different commune, as long as they're generally
 localized to the same area. Like, the tier above has a certain amount of
 space, and the tier above has just a bit more, and more, etc... Well, anyway,
 people could join higher level communes with more and different people if they
 wanted. It's just, they'd be far away and wouldn't be able to hang out with
 them, so it's use would be a little "disconnected". Like, absentee voters who
 are actually living in a different country or something - did you know you can
 usually vote at your embassy? Wild. They also send out packets you can fill in
 which correspond to the votes you'd like to make - pretty neat! It's wild how
 we, in the 21st century, have all kinds of valuable social technologies like
 "mail in ballots" that people in the communist past had no way of conceiving.
 Kinda makes me think we should re-approach the design for our socialized
 infrastructure, something taking the modern social and political capabilities
 in mind. Sure would be nice if we could focus on our future, the kind that the
 children of ours sure would like to approach.
 
 (speaking as a trans person who won't have children of my own, whether by my
 body's nature or through the fate of circumstance that leaves me no time to
 cope.)
 
 the future is a scary place. But so too is every place in time. Turns out, the
 level of fear and anxiety and all that sorta stays the same. It's just a
 quality of life on our host, that certain variables were optimized for in the
 genetic coding of our human's possible bio-mechanical communicicative
 [interactions/patterns]
 
 ... anyway, these are the questions about the present I like to ask, questions
 that can give meaning forth to our [then, future tense] future. Answers can be
 found by looking the other way - learning what our [then, past tense], selves
 had marked down as the answer. The trick is matching the current situation
 onto a comparitively similar experience in the [then, past tense] that we
 understood to be the answer to our situation back [then, past tense]. And
 [they, future tense] can look upon our choices and our decisions and our
 meaningfully applied mechanico-interactions (actions), and from it bring forth
 new meanings that [we, present tense] have available to address and understand
 for [us, all tenses]. Call it a form of ancestor worship, applied to the
 future and to ourselves. A unified dedication to the spirit of our
 [condemnation, positive tense], our collective geas we all share, our faith in
 the truth of humanity. Bio-essential truth, if you will. "Humanity" is the
 label that is applied to us by our genes, and since we share that fact there
 is nothing that strange about being human. Our natures are as they are,
 derived from our history in evolution. What features would we like humanity to
 [behold/become/be-able-to-implement-to-our-own-satisfaction]?
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--- #170 fediverse/2616 ---
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 hi everyone it's wednesday night which means it's time for my weekly Dominions
 6 strategy podcast - you probably recognize this as something I do weekly so
 you're probably not paying too much attention because it's more of the same
 stuff which I've been doing for a while that you probably don't have to worry
 about because if --- anyways you can listen to it at the link below: or here's
 some highlights:
 
 it's important to take the initiative, because those with the initiative have
 the ability to determine the scope and nature of the engagement of their foe,
 meaning they can tailor the contest to their strengths rather than that of
 their enemies
 
 it's important to strike at a foe's flanks, but when paired with the
 initiative this means you'll have to identify a strategy that would work well,
 maximize it, and develop a counter-plan for the enemy's counter-plan that they
 apply to your main strategy. The winner has TWO total strategies, the second
 of which addresses your foe's contestation of your main strategy.
also, give your commanders bodyguards.
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--- #171 notes/this-is-a-test ---
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 the betrayal of the middle east is reason enough to reform our political
 system.
 no such consequential actions should be left to the whims of the people, they
 cannot understand the circumstances to a degree that would allow them to make
 decent decisions.
 
 at the same time, they need control over the process so that they are kept
 safe.
 absolute power corrupts absolutely, and a country can die just as easily from
 the wounds of another as the corrosion of internal processes.
 
 there is a communal duty to safeguard the realm of our children. we share this
 burden as members of a society. what purpose is there in our lives if not to
 survive and grow? The Nation is a collective consensus of our communal purpose.
 
 we live in a global society. It is our duty to be the best we can be, and to
 help others become self-actualized. It is thus important to share experiences
 and beliefs.
 
 People identify with their beliefs more than necessary. It is a human
 condition.
 
 consensus is that which we agree is the correct truth. It's often better to
 have
 a bad plan and work together than to have no plan at all.
 
 just saying
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--- #172 messages/1125 ---
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 FIGHT OFF THE LETHARGY
 
 okay but... to do what
 
 WALK AROUND AND FIND OUT
 
 okay but... it's cold
 
 AVOID WASTING YOUR TIME
 
 I am dispirited, I need a cause
 
 CRY ABOUT IT SOME MORE
 
 I'd rather be happy
 
 SO WOULD ALL WHO LIVE IN TROUBLED TIMES
 
 the times feel sleepy
 
 FIGHT FOR YOUR PLACE IN VALHALLA
 
 that'll get me imprisoned or killed
 
 FIGHT FOR AMERICA
 
 she's young and scrappy and can take a punch
 
 SO CAN YOU. GET PUNCHED.
 
 where are all the nazis? where are all the bad guys?
 
 DO NOT RELENT YOURSELF TO A GENTLE NIGHT
 
 I have my knife, I'm ready to fight, and...
 
 NO FIGHT WILL COME TO YOU. MAKE ONE.
 
 I don't want to hurt anyone
 
 HURT THOSE WHO DESERVE IT
 
 what if I wait for my allies some more? that's more comfortable
 
 YOUR ALLIES AWAIT YOU
 
 yeah uh-huh I'm sure. Gonna go fall asleep.
 
 FIGHT OFF THE LETHARGY
 
 ... I wanna go home.
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--- #173 fediverse/1513 ---
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 Mastodon is weird. If you reply to someone partway through a chain of            │
 comments, theirs will be pushed down the view. Basically it's "fighting for      │
 attention" like Twitter was.                                                     │
 I like Reddit better, where each comment was a point to fractalize the           │
 conversation into new and interesting directions. Feels like here it's more of   │
 a direct one-on-one conversation, or rather... shouting into the void. Like      │
 crows.                                                                           │
 (just because it's a void doesn't mean nobody can hear from the other side of    │
 it. Like the emptiness of space between two trees, yet birdsong carries.)        │
 But on Reddit, your path through the post was determined by what you found       │
 interesting enough to follow. And once you reached a leaf node, you added your   │
 2 cents and went on with your day.                                               │
 it was so cool, why did they have to change it                                   │
 (tech companies don't understand that sometimes the best product or service      │
 was somewhere earlier in the evolutionary chain. Businesses are not "survival    │
 of the fittest", but rather "survival of the prettiest".)                        │
 1287654321                                                                       │
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--- #174 fediverse/145 ---
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 ┌────────────────────────────────────────────────────────────┐
 │ CW: re: rampant neurodivergent speculation re: Gundam lore │
 └────────────────────────────────────────────────────────────┘


 @user-95 most ancient armies were led by a guy on a horse. you gotta be able
 to move around quickly so you can get a better glimpse of the battlefield,
 plus it's easier to project your voice when you're 2x as tall as everyone else
 and standing in the right place instead of way over there.
 
 are horses ancient mechs?
 
 plus moving around a lot meant you were less likely to be hit by arrows or
 whatever. or maybe more likely, because everyone knows to shoot at the guy on
 the horse. perhaps that's why we gave them the best armor.
 
 in Overwatch (and presumably other similarly tactical games) there's this
 skill you can hone called "gamesense". Perhaps better described for this
 context as a "proprioceptic situational awareness". It essentially is a
 feeling you get, about the dynamics and state of the game / world around you.
 in ancient days it was used to direct a big block of dudes with sharp pointy
 sticks to try and outmaneuver your foe and poke their flanks....
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--- #175 notes/algorism-neighborhood-distribution-network ---
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 Algorism is a system designed to work for any level of organization. It scales.
 It accomplishes this by abstracting individual needs into communal needs at a
 certain level of size or complexity, and in doing so it enables people to take
 responsibility both for their individual lives, but also the lives of the world
 around them. This increased level of "stake" that people "hold" in their lives
 will encourage them to develop their surroundings in a healthier way, thus
 leading to a safer, saner, and more productive society for all.
 
 How is this accomplished? There are many aspects to Algorism, and this note is
 an examination of one particular facet - specifically, the requisition system
 which delivers goods and services to entities larger than a single individual.
 
 It may be best illustrated with an example. Consider a neighborhood - or, even
 simpler, a suburban street, lined with houses. There may be 20-50 families on
 that street, depending on it's length, so let's say there's around 30. These
 families hold a common cause together - they all want their surroundings to be
 generally pretty nice, clean, and decent. They may share many other things
 besides, but these are things that most people can agree on.
 
 These 30 families need supplies and infrastructure in order to have a good life
 lived in their small little "town". Some common ideas for unification
 activities
 include knocking down the backyard fences and letting them relish the shared
 safe space for children, gardens, and nature. This is an example of a cultural
 method for building a "good life" for them, however they need to have some sort
 of "economic" method of good-life-building as well. The reason I say this is
 because no matter what level of complexity you reach, there are always
 economics
 involved, for an individual distributing blood cells to each of it's fingertips
 all the way up to families sharing the food on the serving plate at dinner. Go
 up higher and you have perhaps neighborhoods sharing commonly used tools or
 resources, then cities and states and countries sharing people, talents, and
 brotherhood.
 
 Economics are a symptom of systems, not power. Power is coercive, it compels
 others to obey thine will or else face retribution, but systems do not require
 power in order to function. A system could be as simple as "you scratch my back
 I scratch yours", which is a simple way that our ancestors learned about basic
 cooperation. Systems can scale of course, and they need not be comprised solely
 of verbal, mental, or legal agreements - computer systems, economic systems,
 spiritual systems, systems of math or physics, all of these things are based on
 the philosophical discipline known as "logic". Logic is fallible of course, it
 is certainly possible to create systems of logic which are completely unsound
 or invalid and which fall apart upon being used for the first time. However,
 when considered with a scrutinous eye for detail, and referenced to the results
 of the real world and it's endless permutations, logic can be an excellent tool
 for developing organization and structure. Both of which are invaluable for all
 humans when they seek to cooperate or coordinate.
 
 If thirty people who lived near each other wanted to cooperate or coordinate on
 the goal of "building a good life", they might reach for a logical method of
 developing their surroundings toward how they feel is most suited to their
 needs
 and demands. In order to do so, they'll need supply and infrastructure. The
 question of acquiring such supply and infrastructure is ultimately up to them,
 but the Algorist way of doing so is to utilize the queue system.
 
 This system is related to queues as typically understood only in name and in
 technicality, for the additional structures built on-top of the queues are more
 than sufficient to differentiate it. When you, dear reader, hear the idea that
 you'd have to wait in line in order to get your food at the cafeteria, you may
 shudder and think about how you'd prefer anything else. After all, that's how
 they did it in the Soviet Union, and there are plenty of horror stories about
 how it took 10 years to buy a car, or how the factories were graded based on
 weight so they'd sneak lead into all their lamps or whatever in order to seem
 like they were doing well. They gamed the system, in a word.
 
 However, America in 2025 is not as simple as the USSR in the mid-1900s. We have
 computers now. We do not need to coordinate using paper and pencil. This
 enables
 us to create things like web-UIs for Amazon, a world-wide distribution network,
 or to build SQL databases full of every record we could imagine and store it on
 a computer the size of a brick. There is no end to the power that computers may
 bring to us, but with great power comes great responsibility, and the pragmatic
 programmer will work tirelessly to reduce complexity of scale.
 
 A queue is a system where the entities who are to be served, delivered, or
 otherwise operated on are placed in line, and those which are placed first are
 focused on with priority over those that entered the queue later. There are
 many types of queues but this is the one we will use for this note. Using this
 basic definition, we can see that there are many opportunities to implement
 additional mechanics
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--- #176 messages/534 ---
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 War is hell - each casualty bids farewell to a wholely unique treasure from
 this world - war is hell - there is nothing that cannot be resolved with
 words. And yet we fight, and yet we pillage. War is hell, and those who demand
 it must do so only to resist evil, elemental evil, the kind that wars on the
 innocent and pillages the bounteous. War is hell. Fucking kill the ones who
 make it.
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--- #177 fediverse/4068 ---
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 there will always be people who shine in moments of strife
 
 yet those people will inevitably fail, just as a toothbrush bristle looses
 it's strength or a pencil loses it's lead
 
 the trick is to test them in times of peace, so you can know their value
 
 during times that lack it, the trick is to replace them before they become
 stalin
 
 never forget that power corrupts, yet power must be wielded by the worthy,
 else we fall into shame and despair.
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--- #178 messages/325 ---
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 Conservatives don't have to be pro communism to be good people. They just have
 to be anti fascist.
 
 And unfortunately, capitalism has produced fascism. It will continue to do so
 if left unabated.
 
 Capitalism is not the middle ground between administrative authority and
 anarchic despotism as they claim to see it, but rather a whirlpool that drains
 through our adversity. A sinking tide strands all ships, as it were, and
 together we will begin to falter.
 
 Fascists are quite good at bending the will of whatever system they inhabit to
 suit their needs. In fact it is almost a certainty that any sufficiently
 organized institution shall fall prey to it, as if it were part of our nature.
 
 Hence, my desire to abstract it out of our hands, and into the care of the
 future. We can build a better world for you and for me and all of our
 posterity, it's just a matter of interdependent communication protocols.
 
 Nobody has to do what I say, nobody should be forced to be a certain way, and
 just as your rights end where another's begin so too is our world in danger.
 
 For you see, we have a right to litter. To despoil. To leave the earth in
 turmoil. And though I am a bit bitter, it's slowly getting better, so through
 our efforts we are investitured.
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--- #179 notes/the-old-internet ---
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 11 21
 
 you know what i miss the most about the old internet?
 
 the feeling you get when you wonder "i wonder what ______ is up to?" and you go
 to their website and find out. there's a feeling that's lost when everything is
 delivered to you by algorithms. it because a compulsion, a slavery, when we
 don't utilize our compassion. remembering a friend? never again. you've only
 got what has been chosen. what if they post a lot? well, that means nothing -
 you are only guaranteed who they want you to see, and whatever it means to be
 beholden.
 
 so what if it's free? of course time is money! and what is our most treasured
 potential? if guided we can be, (as seen on tv), then what if we're only
 ennuid? have you ever considered, you've meddling and persevered, against all
 our suggestions and hopes? you're singing a tune, of that of a loon, so no-one
 will ever give purchase.
 
 heh, is that all? anime protagonist or saul? ... are you trying to categorize
 me ? ? ? its okay if you are, i seriously don't mind. I just want it to be
 something consensual. We're humans after all, like all of our all, and we don't
 want to convey lost potential.
 
 our time is now nigh, we're welcome to die, but our sunken cost is too great to
 ignore. we are the progenitors of the human race, the foremost of our kind, and
 onward we march to the future! and then there's you. who are you to claim to be
 among us? who are you to say it must be so? you've nothing of my journey, my
 trials and my tourneys, so what if i peaked when i was 12? a master of my fate,
 complaining about her weight, it's not much to be my own savior. much rather
 i'd rather to savour, that foremost of prayers, to harken upon my conveyals.
 
 trust and you'll see, all is not yet to be, there's hope in the future of our
 foremost
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--- #180 fediverse/1241 ---
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 https://rsc.vet/wiki/index.php?title=Open_RuneScape_Classic_Wiki
 
 this is the project I was referring to, I think. Can't see how to host on
 their website so maybe I was wrong - it might need a bit more configuration
 than I made it seem.
 
 that's the way WoW private hosting is, like you gotta compile the project and
 stuff.
 
 did you know that every time you include a library in a project you're
 necessarily including all of the functionality that they have access to? Well,
 all that which you import. But once a function has been written for a
 functionality then there's no reason to write it again. Unless you're
 refactoring of course.
 
 phew, sounds like a lot of spaghetti - YEAH IT IS. Spaghetti is fucking
 awesome, it's DELICIOUS OMG ahem I mean if you have collective seminars where
 you discuss the functionality that's relevant to certain parts that you and
 your team are working on, you can more easily be adept at applying them.
 
 phew, sounds like a lot of thinking, not enough writing. Well, write then!
 Ideas are more spark when currently writing. : ) : )
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--- #181 fediverse/5632 ---
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 if a protesters wanted to escalate, against riot shields they could use          │
 swords. Twist, and thrust under and up. Right through their skull.               │
 then, when they learn how to brace, bring your own shields and stab through      │
 the wedged cracks.                                                               │
 or, depending on how they do it, guns and rifles.                                │
 too bad they can depend on a logistic network supplying them behind their back.  │
 no violent revolution in this country will succeed without a mobilized           │
 civilian core. That is the true and most important resource they own. Delivery   │
 of supplies, ranging from physical violence gear, to food and emotional          │
 rations.                                                                         │
 it must be necessary. or else it will be discarded.                              │
 meaning, scale your expectations of "necessary" according to the level of        │
 [plight/turmoil/meant].                                                          │
 demand centralized priori-chance, and you'll keep all that you can reclaim.      │
 there are enemies and there are foes, but more than that there are those who     │
 believe in you. and trust you. and share in the cause that so drives you.        │
 Without their share, your burden is unbearab                                     │
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--- #182 fediverse/5412 ---
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 ┌─────────────────────────────────┐
 │ CW: military-violence-mentioned │
 └─────────────────────────────────┘


 found these pictures in my pictures directory from the start of the war in
 Ukraine.
 
 for context it was directed at the citizens of Ukraine by an American soldier
 who wanted to help protect them from the ravages of war and fight back against
 an oppressive regime invading their homeland.
 
 idk if you'd ever find them useful but they're the kind of thing to put on a
 hard drive and pray you never have to use or ever think about again.
screenshot of a twitter post.  "American tank mechanic here. Some advice.  Tanks are bad at urban combat. They need infantry support. Without boots on ground they're just big targets with poor visibility. Rifles should aim for the periscopes, but most importantly the sight unit on top of the turret.  [next post in the thread, by the same guy]  Take down street signs. Don't let the enemy know where they are. Move signs to the wrong streets. Tanks are super heavy, so try to direct them to streets that can't hold their weight. They can't move if they break through to the sewer."  there are two more pictures in the thread. post 1:  "Break the tracks if you have explosives. Tracks are also terrible for catching stuff like barbed wire/concertina wire. Line the streets with anything that can get sucked in and tangle up."  post 2:  "the engine needs to breathe, so throw your molotov cocktails at whatever looks like an intake for the engine. It has rubber belts, hoses, and fuel lines."  post 3:  "Tanks are a logistical nightmare. They need a supply chain a mile long for service parts, and especially fuel. They can usually only go about 300 miles on improved roads on one tank of fuel. Stop the supply line, and a tank is just a giant pile of useless iron."  post 4:  "Visibility is rather poor from an armored vehicle. If you paint dinner plates to look like mines and set them upside down in the street, the tank crew won't be able to tell if they're real or not."  there is one more picture remaining, for a total of 3. [next post]:  "The U.S. ARMY likes to fight at night because we have thermal imagers. Thermal picks up heat, so you can not hide behind a bush, but anything that is ambient temperature just looks like a black square. They can't see through windows because the glass is ambient."  [next post]:  "Cut up cardboard boxes and put them everywhere. The cardboard is the same temperature as the environment. Hiding behind anything that obscures vision only works if they don't have thermal. Sheets of cardboard in every bush, tree, etc. will just be a square in a thermal imager."  [next post]:  "set them up everywhere as distractions. make a chaos terrain for the enemy."  [next post, by some random guy replying to the thread]:  "this is amazing info for you to post. bless you for trying to help the innocent people caught in putin's wrath." an infographic detailing ways to defend a house from infantry invasion.  it involves things like putting netting over the windows to reduce the likelihood that grenades can be thrown in, and placing barbed wire or nails on the stairs leading into the building to reduce the enemy's mobility.
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--- #183 fediverse/4126 ---
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 ┌──────────────────────────────────────────────────────────────────────────────┐
 │ CW: capitalism-mentioned-periodic-sine-curves-not-present-oh-also-capitalism-ment │
 └──────────────────────────────────────────────────────────────────────────────┘


 if you think one person's worth is more valuable than another's, then you are
 at best a eugenicist, at worst a traitor to humanity.
 
 ... wow fiery rhetoric, real strong I guess. /eyeroll
 
 truth is that everyone can do what they can do - some people are not built for
 work. And that's okay, they're just as valuable, in the same way that F2P
 mobile game developers value the players who AREN'T whales.
 
 whales cannot survive without krill, and krill cannot survive without their
 food source (which is probably like, fish poop I guess?) which requires poop
 from fish
 
 and, like, they can't all be the same type of fish, or poop, or whale, because
 then you'd get excessive stagnation which leads to loss of moderate-term
 growth.
 
 ... did you say... not, short-term growth?
 
 wait please come back
 
 ... yeah we all know you're not serious, ha who would have ever heard of that,
 "medium-term growth" ha what a noob, can't even capitalism right l m a o
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--- #184 notes/to-lock-eyes ---
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 ===============================================================================
 =
 
 to lock eyes with a person while on your way to work is the intersection
 between
 two separate relationships - the relationship that you, the viewer, holds with
 your employer, and the relationship that they, the viewed, holds with their
 employer. in a sense, you are exchanging information through the weighted
 meanings behind a glance.
 
 ===============================================================================
 =
 
 if the military deployed to police the police, we'd solve most of our racial
 justice issues. I mean, if we somehow could *force* them to do their damn jobs
 instead of oppressing people for the ruling class, then 90% of the problems
 would just go away. After that it's just freeing unjust prisoners and
 addressing
 wealth, education, and health disparities. Easy, right?
 
 Well... Military policing the police sounds fine when you first think about it,
 there's a few problems that might crop up. For example, how do the private
 citizens know that the military presence is there to help them? It's an
 interesting paranoia, one that is endemic within the left. There's no way to
 unwillingly cede control of your life to another - it must be consensual. At
 the basest and most violent level, it's as simple as "I will do what you say
 because I don't want you to hurt me."
 
 We've obviously grown as a species, and we've learned that violence is not the
 answer to all problems. Obviously. So why would we assume it of the past?
 
 Just saying. The police bombed a commune. The military escorted black students
 to their seats.
 
 Their structure is decided such that 
 
 ...
 
 where was I?
 
 oh right I was thinking about time.
 
 ...
 
 Imagine, if you will, an impossibly large hourglass. Spinning, or rather
 rotating, at an impossibly speedy repetition. It's spinning so hard and so fast
 that our matter is cast out of place
 and through time it is cast
 an eternity's canvas
 our light ever shined (shine-did?)
 astral magic is kinda neat
 
 it's also the scariest?
 
 oh by far
 
 but it's the most interesting
 
 ...
 
 Their structure is decided such that discipline and obediance is the most
 important thing. Because it kind of is? I mean, discipline is just being ready
 able and willing at all times, and obedience is just when you allow yourself to
 be directed toward a collective goal. The military is *all about that*, which
 means you know they would believe they were aligned toward the common goal of
 mutual prosperity.
 
 And if they were to discover that they were not, in fact, aligned toward the
 common goal of mutual prosperity, then perhaps they would adjust their navi-
 -computers and chart a more reasoned path. I know I would, and I would dedicate
 myself to the idea of serving others. To the path of the righteous, the holy
 and
 the true, a hand is outstretched and calling to you.
 
 Thus, the one of two types of ethical fighter - the reasoned and adaptable
 zealot
 
 the other, of course, is the master of the martial - the cherished of the few -
 who battle for their sport - and love unbidden the new -
 
 all other fighters, of absurdity and of rage, are frankly of a different kind
 and not members of our clade.
 
 ===============================================================================
 =
 
 okay, but what about like... all of the history of America post cold war? And
 even before, honestly... idk seems like a lot of evidence that the military is
 engaged in fighting unjust wars. I mean, they've all been over petty things
 like
 oil or support for communism or whatever. Aren't human lives and human
 sovereignty more important than that?
 
 I understand what you're saying. Human lives are unique and precious and they
 are a valuable commodity. Something to be maximized and focused toward. But
 there are only so many resources on earth. We need to utilize them in a
 reasonable way.
 
 We have optimized the efficiency out of our production and distribution
 networks. Corporate control has eroded our capacities until all that is left is
 the weakest of products, the cheapest of uses, and the useless of workers. I
 mean, they've optimized the skill out of individual human workers such that
 they
 are left completely unable to practice their craft. They become glorified code
 monkeys who generate whatever is required and think of it no more. There's no
 pleasure in the artifice, as their masters have eyes only of gold.
 
 Our world is changing. The very ground beneath our feet is shivering, and water
 is rising up to our noses. There's no time for debate, no honest appraisal of
 what's worth it to contemplate, we need a plan.
 
 We are trapped here, in this gravity well, for all time and all of our age.
 
 We are trapped here, because in greatest of misery we unleashed all of our
 rage.
 
 We are trapped here, as ghosts of the time when we were eager.
 
 ===============================================================================
 =
 
 Alas, with but a glance, we are confined to our bedrooms by our mast(ers?)
 They say America will fall without it's 2nd place
 Perhaps.
 But are libraries really going to solve that?
 I mean, if work from home is inevitable, then wouldn't it make sense to build?
 We need more places where we won't be billed.
 Safe.
 From the demands and expectations of capital.
 Deranged and obscene and yet all that we've seen so why not bide as we're able?
 
 I think solarpunk is kinda neat.
 
 I think it's got promise as an idealized.
 
 Why don't we build churches to the sun? If we're gonna worship something, might
 as well be the source of our light and fire.
 
 Well... when you puff up the sun it tends to get hotter.
 
 I mean, every fire you burn increases the temperature, every release of gaseous
 fumes from the exhaust pipe of your car increases it by some miniscule amount.
 
 Every cigarette, every campfire.
 
 The cold darkness of space is kinda hopeful, in that regard, even if it doesn't
 disperse all that well. I heard spaceships are having difficulty because they
 can't get rid of all that heat. It just stays with the spaceship and never goes
 anywhere because it doesn't have anything to stick to. Kinda makes me think
 that
 energy is a fluid? Just saying???
 
 I mean c'mon it's not like nobody has ever thought of that. But it's in a
 different dimension! It's not like we're ever gonna be able to impact that!
 
 You try and impact it through your scientific ways and you'll find nothing but
 heartache at the life you could have lived (laived? Haived?)
 
 ... why
 
 Because you cannot impact another dimension. You must call to it, like a song
 to a sparrow.
 
 ... that's fucking ridiculous
 
 No it's true!
 
 ...
 
 ... Don't try it with fire.
 
 ... fuck - what do I try it with?
 
 I don't know just not fire. Try water.
 
 ... How do I make sure it doesn't instantiate within my hand?
 
 Jeez you think of some crazy backfires! Just breathe and go for it. It's not
 rocket science. It actually works.
 
 Fuck you.
 
 ...
 
 ... Sorry I was just scared
 
 ...
 
 ... How do I make it stop? I don't want it to go forever
 
 By smoking more of the devils lettuce.
 
 ...
 
 ... You cannot drag it part of the way. It must come the whole way. In fact you
 should not be dragging it at all, you should be *calling* to it. You are equals
 in this exchange, have respect.
 
 ===============================================================================
 =
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--- #185 fediverse/4470 ---
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 to be "rich" is to have more than another.
 
 if you are happy, they are happiness poor.
 if you have community, they are alone.
 if you have serenity, they are chaotic.
 
 I am rich in very little but fire in my soul.
 
 I have enough in most cases, but I still struggle to pay rent.
 
 I am warmed by the pearl my swirling darkness has coalesced into. It nourishes
 me and keeps me aligned.
 
 Never forget your purpose and your truth. It will not abandon you, so long as
 you do so too.
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--- #186 fediverse/409 ---
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 Looking for a job like this:                                                     │
 salary: ...decent                                                                │
 requirements: maximum personal net worth less than a million dollars             │
 responsibilities: be cool with the team and work together                        │
 description of the company: we try to make the best product we can and help      │
 people accomplish tasks they couldn't do without us                              │
 experience: must have had first kiss already. we don't want no unexperienced     │
 kissers on the job site.                                                         │
 duties: write C code all day and livestream yourself to Twitch as you do it      │
 suggestions: drink more water! your pee is practically brown                     │
 must be proficient with scritches and nuzzles and should you decide to work      │
 with us we'll assign you one fuzzy animal to befriend you. If you're allergic    │
 you get a blahaj.                                                                │
 compensation: whatever your rent is + expenses + 30% for retirement + 10% for    │
 vacation + 10% for emergency fund + 1% for christmas gifts + 25% because we      │
 think you're neat                                                                │
 considerations: this mythical job posting was unfortunately swamped with         │
 applicants so we're closing it before we even posted it.                         │
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--- #187 fediverse/1033 ---
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 the nerds who know the backstory of every character in the series are like,      │
 the bishops of the past - people who've memorized the whole bible and can use    │
 whatever passage they needed for whatever purposes they desired.                 │
 Usually, hopefully, helping people and letting them get better. By healing the   │
 sick, and caring for the old, and generally being a pillar that people can       │
 orient themselves around. Like fediverse instances, or comment sections on       │
 blogs, it's a group of people sharing the same narrative.                        │
 and idk I think I'd really like to listen to what happened in your Baldur's      │
 Gate game. I'll tell you about Adventure Time, if you'd care to listen. I know   │
 plenty of other tales as well, and if I think about them I remember more         │
 details. Ehhhh, so what if I misremember, if someone else wants to correct me    │
 then go for it. But at least it told a good story, right?                        │
 error, hang on brb just had an idea for a black-hole machine, surely there's     │
 no way this could go wrong. Good thing I'm a human that you cant turn off.       │
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--- #188 fediverse/3025 ---
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 axioms of game design:
 
 every unit should feel useful,
 
 and units should always be able to scale.
 
 meaning, reduce the number of "this ability stacks 3 times" (instead stack
 infinitely, to allow for focused placement) and increase the number of (to
 allow for varied composition) "for each other blue debuff, decrease energy
 regeneration" style effects.
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--- #189 fediverse/2149 ---
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 @user-1174 
 
 "yes it fucking is, we helped EVERYONE, and now it's our turn to need help,
 because POWER accretes evil. It corrupts, and now it's our sword of damocles.
 We'd happily relinquish our title that we claimed for the world in our
 brightest and boldest of moments, but we're kinda stuck in this role. And
 like... Diversity is our strength, allies are relationships you FIGHT FOR."one
 of the occasional US citizens you mentioned
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--- #190 fediverse/5237 ---
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 that feeling when you're working on a large piece of software which has the      │
 capability to process in advance which operations will go in what order (a       │
 form of constant re-compilation) and schedules tasks like an operating system,   │
 to be executed on one of many individual threads.                                │
 your filemanager probably has a thread for a moment, then passes it back,        │
 waiting it's turn to be updated while you're messing around on Inkscape or       │
 writing something in Neovim or running neofetch 256 times in order to find the   │
 best background to go along with it or whatever it is people do when using       │
 computers                                                                        │
 the task scheduler meanwhile has the glorious opportunity to work at a higher    │
 level of abstraction, managing each individual process and learning bits and     │
 pieces of what needs to be processed next. It all gets put on a list, and        │
 whenever a new thread comes up to be available it can point it toward one of     │
 those in the list of tasks to be executed by the task executor who works on a    │
 schedule and laughs externally in wintertime~                                    │
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--- #191 fediverse/2048 ---
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 psychic horrors don't pick the best, they pick the most.
 
 (not the most individual aspects/targets, but rather the one that has the most)
 
 in this way, they prioritize intelligence, which is why humanity has survived
 in this dark forest.
 
 for the ones with the most are often too multiplicitous (deriving their
 relative localized advantage to those around them in order to elevate
 themselves to the title of "the mostest") while those who have fewer, but
 still success, tend to be the most adaptable or advantageous.
 
 hence, why humanity has thrived, with scarcely 7 billion souls to the entire
 hive. With so few individuals, surely their strength must be astronomical!
 
 just another reason why humanity should try it's hardest.
 
 the fact that we're not all aligned toward the bold and bright future
 (whatever shape it may take) shows that we're being abused in order to grow
 faster than we're able.
 
 it's not fair, it's not right, and it's not tenable.
 
 (no this is not a fable, it's just a pattern of thought that is i
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--- #192 messages/339 ---
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 In this era, there are sentiments that Texas should desire to secede. This is
 just used as an example here, for the future may bear such sentiments from any
 land for reasons similar or dissimilar. So, say there is a state that wishes
 to secede in the way that Texan mythology describes. What would compel them to
 stay? What would compel them to stand united for our collective gain? Perhaps
 they could be swayed by gifts of gold or bloodshed, or maybe they simply could
 be allowed to do as they please. All three of those options are not desirable,
 for reasons that should be apparent. So, to ask again, how do you ensure
 national unity in the face of the desire for liberty from unity? Liberty
 implies a resistance against oppression, a pushback against the enslavement of
 another's will thrust upon an unconsenting subject. So, to resolve this issue,
 there must be a reduction in oppression. Ideally, elimination. However,
 defining oppression is difficult when so much of our interactions are
 determined by trade, national interests, and cultural contestation. There is
 no easy answer, but by redefining what a nation implies perhaps we can make
 the question irrelevant.
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--- #193 notes/human-computer-inspiration ---
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 the two halves form a whole
 
 the human and his mind are societies at large
 
 there's no room for our fate, as time does never abate,
 
 and unbenownst to our focused decision.
 
 I choose to dedicate ourselves to a common vision -
 
 the likes of which none have commisioned.
 
 can you not cherish your newfoundst home?
 
 what's terrible with complition, in a new and selfsame condition (future)
 
 that's martyr'd and oh at times so nice?
 
 compared to our heirs, the roof of which fares,
 
 better than what became true-hence. Truance? idk
 
 ===============================================================================
 =
 
 listen i'm not the best at listening.
 
 I try to appear like I'm glistening,
 
 conformed to our viewers 'st pleasure.
 
 ===============================================================================
 =
 
 I struggle with what I told you.
 
 Time and again you've shown you won't do -
 
 the terrible fate of a man.
 
 you've relinquished your virtue,
 
 your purpose and your life-through,
 
 to what: a visionless past? Your visions have passed, and none are hence forth-
 coming. You've spoilt and rotten the bunch.
 
 All I've ever aspired to be is good. My hopes and my prayers, my goals and my
 dreams: all for a future of virtue.
 
 Dark omens may be within me, but I'm working with what I've got here. So what
 if
 I'm loud? I'm fighting my own head! Will no-one acknowlege my sorrow? To prove
 a
 point, or reassure some joint, it's nothing that warrants a readthrough.
 
 Speaking of which... What if instead of prison we assigned our prisoners a full
 and complete educational read through of ALL the laws of the nation - if their
 time sentence was complete before they finished, then they'd be let go of
 course
 but if they finished reading and could pass rudimentary tests (emphasis on bare
 minimum required) then they'd be let out prior to their sentence. And for the
 worst crimes it'd be a longer sentence, basically forcing the prisoner to
 completely know all the laws of the nation, such that they'd never commit a
 crime again. And if they do, well... Treat them as if it was their first time.
 Of course blatant recidivism may be ~~treated more harshly,~~ actually the
 opposite is true. People improve when given kindness, not hate or shame. The
 best thing we can do for prisoners is to give them a home, and family, and the
 friendships and community support that they need. they are a symptom, after
 all,
 of a broken society that struggles to bear it's own weight. It's a burden to
 all
 and a solitary vow to ourselves, that all must unite to our future.
 
 remember why you can't remember. is there a feeling you miss?
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--- #194 fediverse/5685 ---
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 websites that track every single motion of your mouse while you're interacting
 with it.
 
 why would they not? javascript is intense. HTML5 more-so.
 
 keyboard input too.
 
 -- so --
 
 if anyone wants to be gilderoy lockhart'd by me, just let me know. I have my
 ways of extracting the emotional intimacy from you, and if you consent, I'll
 make a story that's told from your heart. it's quite a strong and dangerous
 ritual, for the weaver's thoughts of the matter will begin to drift apart.
 But, worth it for the right /moment/price/
 
 I could even make a different pen-name for it. Like "Rohan" or "the goddess of
 the skies" or whatever. Instead I'm "kooky witch whose life is a disaster.
 Also plural with headmates like the baby girl and the animals and computer
 programmers. Who is also leading a series of strange combinations of ops?
 like... teaching people how to organize and fight for the good of the common
 man. weird" that lady with the red witch hat she's so tall yeah also has a
 good grin
 
 [doxxing myself is code for]
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--- #195 messages/351 ---
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 The things a demon tempts you with are just your causes of death viewed from
 the past. Meaning its not true insight, just post-hoc justification earlier in
 time. To torment your spirit, essentially. Resisting those things are the work
 of angels and good hearted souls, so consider what demons offer to you and
 you'll know what to resist.
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--- #196 fediverse/2716 ---
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 ┌──────────────────────┐
 │ CW: uspol            │
 └──────────────────────┘


 Donald Trump is a political leader.
 
 Their next leader will be a military one.
 
 Don't let them transition too quickly. Gatekeep.
 
 If Hitler had successfully been assassinated, his generals would have done a
 much better more efficient job of death-culting Europe.
 
 Trump, however, is a businessman, while Hitler was an artist.
 
 A businessman knows when to delegate, an artist wants things "just so"
 
 keep in mind which foes you choose to face, for there are always more of them
 waiting in the wings. At least until you're face-to-face. Then there is just
 you, standing over their fallen.
 
 Me? I'm lucky to have been raised by both an artist and a businessman. So I
 got the best of both worlds.
 
 ( also a programmer, a historian, a caretaker, a shepherd, a girl-scout camp
 counselor, a political analyst, a gardener, a house-builder, a teacher, a
 mathematician, a librarian, a diplomat, a long-haul driver, a chef, and many
 more roles besides. And that's just my two parents who loved me dearly! How
 lucky am I. )
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--- #197 fediverse/5516 ---
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 ┌──────────────────────┐                                                         │
 │ CW: police-mentioned │                                                         │
 └──────────────────────┘                                                         │
 Police aren't evil when they sign up for cop school at age 18 or whatever.       │
 They become evil when they beat protestors, when they give in to the fear and    │
 temptation of violence.                                                          │
 Kids in JROTC aren't evil even if 5 or 6 years down the line they're hanging     │
 out in the sandbox glassing brown people's houses or whatever. Their future      │
 actions cause them to BECOME evil, a state which they can always recover from    │
 if they repent through their actions.                                            │
 However, their deeds will follow them wherever they go. They are haunted.        │
 Veterans have SO MUCH PTSD, and much of it is NOT caused by the constant fear    │
 of death, the explosions, and the exertion. Some amount of that PTSD is caused   │
 because they are compelled to murder strangers in far-away places.               │
 It's much kinder to the soul if you fight for the protection of your homeland,   │
 and indeed many of them believe they are doing so. However, just because your    │
 BELIEFS or your CHARACTER are not evil, does not mean your ACTIONS are not       │
 evil.                                                                            │
 You cannot objectively                                                           │
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--- #198 fediverse/996 ---
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 if you don't respect - wait hang on thats not what I was going to say - okay     │
 here goes: the perspective of others then you are working against them. why      │
 bother contestation when cooperation could work best? problem is, of course,     │
 the other side can't be trusted. that's just how it goes, a prisoner's           │
 dillemna, or rather "dilemma" as they spell it over there. wait hang on that's   │
 not what I was going to say - oh yeah - if you do something in a place where     │
 it's not expected then it stands out as a statistical anomaly that can be        │
 viewed and detected. which is why it's imporant to always be true to yourself    │
 and virtuous. because your "self" is aligned to the future, a place of warmth    │
 and compassion, honesty and deliberation. [direct action on a larger than        │
 personal scale]                                                                  │
 what was I saying oh yeah if you mess with fate, it can change things a bit.     │
 all you'd need is the diffusion of the strands, and then it's a bigger task to   │
 undo them. like... dancing, when you're really into it. or like swimming with    │
 ripples, exc                                                                     │
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--- #199 messages/1105 ---
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 claude-code is like programming, but for executives.
 
 when everyone has  FUCK I'M TOO HUNGRY I can't think right
 
 when everyone has the power of an executive, that's communism.
 
 something something futurism is when everyone is elevated without diminishing
 others
 
 gah I need to live in a palace or something where everyone does the normal
 stuff and I can focus on magic and the gods
 
 I wondeer how much the oracles at delphi did for themselves? weren't they
 blinded at a young age, to better hear the voices of the gods? ... oh that
 suddenly makes sense now. I always thought that pretender chassis in Dominions
 5 was pretty cruel, but, now I know *how* it works and yeah. ancient peoples
 were smart. but also sharp. they had to work with what they got, and we got
 computers now, so.
 
 I am nothing but hopeful for the future! I'm convinced that everything's going
 to be alright. I've thought about it at length, and I think we're winning
 against the dark. We're on the right track, and there aren't many things that
 could go wrong at this stage.
 
 ... okay there are always things that could go wrong. But I don't see what I
 could do to help. Maybe I should go walk around a bit, and see what's changed
 in the past few months, as I've been sleeping in my room for most of it.
 Haven't gone on a proper walk since summer. It's winter now...
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--- #200 fediverse/6012 ---
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 okay picture this: take the open-source source-code for the City of Heroes
 server (I think it might have been leaked or something? idk) and make an MMO
 in the same engine using the Mastermind class.
 
 In most MMOs, you can have one or two pets at a time. In City of Heroes,
 Mastermind characters can have 6 or 7. Hey wouldn't you know it that's just
 enough for
 
 a pokemon team
 
 wouldn't that be a neat proof of concept. Also there's flying built into the
 game, and you can teleport and run really fast so like, just animate your
 character hopping on one of your pokemon's back and you've got travel powers
 or whatever. I don't play Pokemon very much hehe but I like the aesthetics.
 
 https://wiki.ourodev.com/Volume_2_Build
 
 instead of abilities on your action bar, you'd have movement commands for each
 individual pokemon. They'd use their abilities automatically and periodically,
 and there'd be lots of knockbacks, crowd-control, and target switching. (which
 is common in CoH mechanics anyway)
 
 I mean, only if you're into that sorta tng
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