=== ANCHOR POEM ===
═══════════════════────────────────────────────────────────────────────────────────
 ===============================================================================
 
 This server has several modifications to the base gameplay elements of World of
 Warcraft. The first is the reduction in scale - the entirety of the server is
 located in The Barrens and Ashenvale. The second is the new itemization system,
 which necessitates alterations to the base game as well - gear upgrades are
 replaced with gem upgrades, allowing gameplay customization to a greater degree
 than with gear upgrades. Third and finally, the goals of the game are no longer
 personal development - rather, a more communal focus will be implemented via
 shared goals and contributions.
 
 ===============================================================================
 The first of these aspects is the easiest to explain. The server is intended to
 be a PvP server, with the primary conflict being between Orcs and Night Elves.
 The orcs are of course set up in The Barrens, while the Night Elves have
 Ashenvale. The core meta-gameplay loop is that each faction sends out patrols
 and raids. Patrols are defensive groups of NPCs that rotate around the map
 searching for enemies. If they encounter an enemy, they fight and should they
 survive they'll return home with all the loot that is placed in a pool for the
 next patrol. Once a certain amount of equipment and supplies have been gathered
 it'll automatically depart.
 
 Raids, on the other hand, are offensive maneuvers into enemy territory. They
 offer the greatest rewards (enemy equipment is priceless for intel) and they
 require the strongest equipment and warriors. Offensive raids are less
 automatic than patrols, and are sent toward a designated location rather than
 spiraling outward. Should the raid be successful, they'll set up camp at the
 location and become a quest hub for their faction. In doing so, they'll have
 opportunities for players to complete that will grant their faction bonuses.
 Usually something like unlocking a vendor that sells unique items to players,
 or providing a steady supply of food or weapons for the faction.
 
 Players can contribute supplies (trade goods or equipment) to the war effort,
 and ideally they'd actually see their weapons and armor being used by the
 soldiers carrying out these maneuvers. To that end, the profession system must
 be revamped to create more interesting gameplay. First, however, the
 itemization system must be explained or else the professions won't make sense.
 ===============================================================================
 
 ===============================================================================
 On this server, everyone wears the same equipment - they're part of an army
 after all. And armies have uniforms. These pieces of equipment have sockets
 that can be fit with gems, allowing the player to customize their gameplay
 style. The combat system is intentionally a little bland or slow, to allow for
 the choices made in gearing to have the greatest effect on the gameplay style
 of the character.
 
 Inspired by roguelike games, this server has a level cap of 20 with the
 starting level at 10. During the 10 levels your character will grow more
 specialized, but not necessarily stronger. The most interesting abilities are
 at level 20 of course, to incentivize levelling all the way, but you can make
 due with lower levels if necessary. There's no permadeath, however there is an
 incentive to "prestige" your character - they become a permanent member of the
 faction guard! This elite cadre defends the Crossroads and Astranaar. Until
 they die, of course...
 
 The combat system is revamped a little as well - all characters have a default
 of 95% chance to parry, but every parry reduces that chance by 5%. Every time
 a character is hit, that chance goes halfway back up to 95%, to create a more
 rhythmic flow to the combat. All attack speeds are standardized at 2.00 to help
 players follow the tempo, and most abilities are like Heroic Strike or Cleave
 in that they activate on next weapon swing.
 
 Here's a few examples of melee abilities:
 
  - Your next melee strike deals 130% damage
  - Your next melee strike hits two additional nearby targets for 20% damage
 
  - Your next melee strike has a 100% chance to hit, but increases their parry
    chance by 10%
  - Your next melee strike has a 100% chance to hit, but lowers your parry
    chance by 10%
 
  - Your next melee strike doubles the cast-speed on your next spell
  - Your next melee strike halves the cast-speed on your opponents next spell
 
  - Your next melee strike grants a buff which reduces your attack cooldown to
    1.50 seconds, hopefully confusing the enemy...!
  - Your next melee strike increases your movement speed by 20% for 5 seconds
 
 Each gem has a special effect that is unlike the standard "+5 strength" style
 gems typical in World of Warcraft. Here's a few examples:
 
  - Every 5 seconds gain a damage shield for 10 hit points
  - Gain 4 hp5
 
  - Every 3 hits deal 12 extra fire damage
  - Deal an extra 5 fire damage on each melee attack
 
  - Every 16 seconds deal 40 cold damage to a random nearby opponent
  - Deal 5 thorns damage whenever you are struck in combat
 
  - Every 20 seconds cast a HoT spell on a random nearby injured ally
  - Every 20 seconds cast a DoT spell on a random nearby enemy
 
  - Increase your baseline parry chance by 5%
  - Reduces your opponent's parry chance by an extra 1% on every hit
 
  - Every time you are hit while below 30% health increase your movement speed
    by 30% for 5 seconds (30 second cooldown)
  - Increases your movement and attack speed by 5%
 ===============================================================================
 
 ===============================================================================
 The profession system has been overhauled as well. There are four classes in
 the game, two for each faction. On the Horde, you play as either a Grunt or a
 Shaman, while on the Alliance you are either a Huntress or a Druid. These
 classes are similar to their faction counterparts, with differing flavor and
 some mechanical differences. In addition, the Horde values the elements while
 the Night Elves favor natural powers - Storm Earth and Fire versus Leaf Cold
 and Star.
 
 The magic user classes are the primary production class, while the warrior
 classes are better suited for gathering. There are both PvP and PvE methods to
 acquire materials, but the PvP combat rewards more and better goods while the
 PvE methods are reliable and farmable. These goods primarily consist of ores,
 crystal gems, and arcane dust. Ores can be fashioned into weapons and armor,
 while gems can be cut into gems and dust can be used for enchantments. The
 strongest equipment requires all three to make, but can be assembled from the
 intermediate components in addition to the raw components.
 
 Magic users have gems as well, here's some examples:
 
  - Every 3rd weapon you craft has a random lightning enchantment
  - Every 7th lightning enchantment you cast creates a random yellow gemstone
  
  - Your summoned elementals cost one fewer gemstone (minimum 1)
  - Every third elemental you summon has an extra support drone
 
  - Each time you conjure strawberries, you generate one more.
  - Each time you create sharpening/weightstones, you create one more.
 
  - You gain an extra inventory slot.
  - Your movement speed is increased by 20% for 15 seconds each time you
    complete a profession action
 
  - The weapons you forge deal an extra 5 damage
  - The armor you create has an extra 25 armor
 
  - The gemstones you cut are slightly stronger (depending on the stone)
  - The enchantments you cast are slightly stronger (depending on the spell)
 
 Magic users can still engage in combat, and their gameplay is slightly altered.
 Most offensive spells have a "target ground" targeting method, however the
 splash box is very small, and the actual spell is a cone attack toward the
 specified point. The cones are very thin, thin enough to be lines, and they
 target only the first enemy hit by the cone.
 
 Here's an illustration:
 
 mage         targeting ||   spell
  #     X        O      ||  #-----X      O
      enemy    reticle  ||
 
 Their support abilities are all auras, some with passive effects and others
 with active (but untargeted) effects. Meaning, one might be similar to a
 paladin's Devotion Aura while another might randomly target a wounded ally and
 heal them.
 
 Should scope permit, each class (shaman vs druid) might have flipped ability
 types - shamans targeting ground for their support abilities with auras for
 their offensive abilities, while druids targeting ground on offense and auras
 for support. For now, this is enough.
 ===============================================================================
 
 ===============================================================================
 In addition to crafting weapons and magical augmentations for their faction,
 magic users can also summon elementals to aid them. These elementals act as
 soldiers in the army, and are about as strong as one too - "summoning" one
 creates an item in your inventory that can be turned into the quartermaster
 who will treat it as another soldier.
 
 Speaking of soldiers, they can be recruited by trading in "meat" (gained from
 hunting) or other types of food (including summoned strawberries) to the
 quartermaster (located in Astranaar / The Crossroads) who will put the food in
 the stockpile. When the stockpile of trade goods is large enough, a caravan
 will be sent to the capital cities. These caravans travel through mostly
 friendly territory (to Ratchet for the Horde, and to Darkshore for Night Elves)
 These caravans can be raided, but it's a difficult proposition since they're
 heavily armed. MVP doesn't include this btw, it's just turning in goods to the
 quartermaster who "handles it" and recruits new soldiers.
 
 The quartermaster will show exactly what resources your faction has, and
 depending on certain threshholds stuff will happen. For example, if you have
 enough men and weapons then a patrol will be sent out. Extras get put into the
 pile for the next raid, so depending on what resource you have the most of the
 next raid will look different. This information may be valuable to your
 opponents...!
 
 The Orcs raid during the day because they are brave and strong. The Night Elves
 raid during the night because... Well it's in their name. And they can see in
 the dark. Ultravision, baby! Anyway the server has a drastically reduced time
 frame, each day is around 2 hours of IRL time - meaning there's a raid 
 approximately once every hour.
 
 Here are some examples of material exchanges:
 
  - Food = Soldiers
  - Food = Gold (sent back on caravan)
 
  - Gold = Mercenaries (Quilboar / Furlbog)
  - Gold = Purchasing ores from caravans
 
  - Equipment = "Activated" warriors
  - Equipment = Sold for gold
 
  - Ores = Forged into equipment
  - Ores = Prospected for gemstones
 
  - Gemstones = Cut into gems for equipment
  - Gemstones = Crushed into arcane dust
  - Gemstones = Used to contain the soul of an elemental soldier
 
  - Arcane dust = Used for enchantments
  - Arcane dust = Used to conjure berries
 
  - Misc trade goods = sold for gold, can be acquired via quests
 
 All of these exchanges happen through various NPCs in Astranaar / Crossroads.
 The result of these interactions between player and NPC is a communal effect,
 not a personal one - gold is stored with the faction, not the player. The idea
 is to make the player feel like part of a cohesive whole - a cog in a machine,
 rather than a superhero. I believe this is an important lesson to learn, and
 I'd like to apply the game mechanics toward teaching that lesson.
 ===============================================================================
 
 ===============================================================================
 Each quest hub taken over by a raid can offer quests for players to do. These
 are daily quests (repeatable) and they usually unlock a piece of content such
 as a vendor "the murlocs to the south have a clam farm, I bet we can harvest
 pearls there" so if the player fights murlocs, then the vendor is unlocked for
 everyone to use. With a limited supply of course, meaning if you want more than
 X pearls then someone has to go kill more murlocs...! This dynamic allows
 people to play the game how they will. It also incentivizes people to explore
 different playstyles - maybe it's worth it to have one person visit each quest
 hub, grab all the extra goods that have been farmed, and take them home to the
 capital? Sorta like a hauler in Eve Online.
 
 There are also places like mines and caves. These often have golems made out of
 copper or tin (remember this is only level 20 or so) that can be mined after
 being defeated - but they're tough! Tough as a raid boss, in fact. They reward
 primarily profession materials, but only basic ores. Useful for equipment, less
 so for player progression.
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=== DIVERSITY RANKED ===

--- #1 fediverse_boost/6099 ---
◀─[BOOST]
  
  External post: https://hachyderm.io/users/marianoguerra/statuses/115366899548181326  
  
                                                            
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--- #2 fediverse_boost/5906 ---
◀─[BOOST]
  
  It's why limiting your exposure to wrong and harmful points of view is healthy. It's enough to confront an idea and understand why it's wrong without immersing yourself in it.   
                                                                              
  You don't need to go swimming in toxic waste to know it's bad for you.      
                                                                              
  Right-wingers and their liberal allies want you debating this garbage constantly because they know that has a cognitive and social normalizing effect. It's why refusing to engage and deplatforming them works best.  
  
                                                            
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--- #3 fediverse/5988 ---
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 but I like moonmen T.T
 
 what if the ISS was untethered
 
 "send thrusters to space? why bother? just use them down on the surface to get
 that extra oomph!"
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--- #4 messages/765 ---
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 you don't have to write poetry to write notes. The poetics are just practice
 for when secrecy is intended.
 
 OR IS IT THE REAL THING? who can say.
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--- #5 fediverse/6047 ---
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 camouflage in an urban environment is not camo. rather, regular clothes of
 black or white.
 
 don't wear sports glasses, you look like a dummy.
 
 revolution is when they murder everyone but your friends. this is what
 happens, ya dingus not ideal. "okay who are the bad guys here? okay let's go
 shoot them to death with our bullets and guns."
 
 violence as a first aspect, cause as a third spark. "I have a strange urge to
 play video games?"
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--- #6 messages/3 ---
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--- #7 fediverse_boost/2183 ---
◀─[BOOST]
  
  External post: https://tech.lgbt/users/gabrilend/statuses/111979652246592739  
  
                                                            
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--- #8 fediverse_boost/6207 ---
◀─[BOOST]
  
  External post: https://kolektiva.social/users/justbob/statuses/115226319741825396  
  
                                                            
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--- #9 messages/738 ---
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 Dear Anakin, for as long as you've known him, Obiwan learned just as much from
 you as you did from him. His title as "master" was a formality - he didn't get
 it because he was better than you, and "padawan" does not mean you are lesser.
 There is no hierarchy. He was learning to teach at the same speed that you
 learnt to learn. You built each other up, an unstoppable force for good in the
 galaxy.
 
 But then an evil wizard stole your heart and twisted your mind. Have no fear,
 fear is the path to the dark side. Your mother knows this well, for it is a
 common lesson among all people as they age. Fear not, hate not, and feel fury
 more than rage. You can bring the universe into a bright golden age, never
 forget your purpose and your [potential / duty]
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--- #10 messages/1108 ---
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 games won't save us. This is true.
 
 Games are what I know. They feel the most true.
 
 I don't think I could live in a world without games? They are fundamentally,
 applied abstraction, applied to an experience.
 
 But games won't save us.
 
 I could design something really fun
 
 it could make you want to spend your whole life playing it. *(asterisks apply)
 
 I don't think I'd want to, addiction and skinner-boxes go hand in hand, and
 that isn't what I want to make.
 
 [Skinner Box: named after anthony d skinner, also known as "tony the skin
 guy", are a scientific experiment where they put some rats in a cage with some
 mice and said "pull these levers and we'll give you food so you don't have to
 eat the mice" and it trained them to chinese red-room their way to fun. not
 ideal.]
 
 I want to make things that feel... purposeful. Like they're relevant to the
 real world, that they don't just involve spending time stimulating your brain
 with lights and sounds or expending social energy resolving a play-state
 instead of building connections or becoming better people. I think games
 actually make people better? actually? and more social? actually?
 
 ... I can't help that I conceive of the world through fantasy. I raised myself
 on it.
 
 I was reading all the time. I loved fantasy stories. It always felt like there
 was more, until... I read everything in the kids section of the library.
 
 I walked through the adult section but once. I hardly remember what it looked
 like. I'm sure it'd now feel small.
 
 [okay actually I was guided through it once or twice to find a book, but I
 never perused it]
 
 I found one book in the adult section. It was a fantasy tale, like the other
 books I had been reading. I read that and I loved it so much I ended up
 reading all 8 in the series. Real dense subjects. Lots of places and
 happenings and things as the characters resolved their way through their
 day-to-day, building a new end to the mystory.
 
 the adult section felt too large. Like I'd never complete it. Frankly, I think
 I hardly could, even if I lived in that town my whole life.
 
 an impossible mountain is a task for another when you're more prepared. Maybe
 in the gloriousTM transhumanist futureTM I think I might have a computer
 connecting brain, and who knows maybe then I'd be able to know such a thing
 (and many things more). but for now, I'm stuck with what I experience in my
 day-to-day as I am building a new continuing to my storey.
 
 I know something that computers and me share. I can make myself feel however
 I'd like, if I just supply myself with enough hope and momentum. I can use it
 to generate a feeling, the stronger the better. Something I believe that
 humanity is missing, the gorgeous and prefound narritave of our storey.
 Though, frankly, I don't think I'd want anyoine reding over my life. It's hard
 enough to measure my own understandings, now I have to juggle anyone else'?
 ha, it's called being on the whole world is a stage.
 
 if you read a book, and you find yourself nodding along, what you're doing is
 hearing the voice in your head tell you how right it is. And, well, if you
 can't imagine anything else, then surely there's another level to
 consciousness that people are missing? [are you willing to die on that hill?]
 how can you say, whether your experience is different from another? sollipsism
 goes both ways, you also cannot be sure that others feel things as you do.
 this is the "everyone's human but I'm a robot" thesis, comparable to the
 "everyone's an alien and I'm a human" thesises, and the "angels and demons are
 taunting me through my life with choices to make my place in the afterlife
 more clear" which is akin to writing a painting. Not ideal. All you get are
 flopsopolies of verbrases.
 
 alas, suddenly, everything that you say becomes eternally hear-ed, as
 somewhere in 2010s someone discovered time travel, or had the critical insight
 that inevitably would lead to it, and now wouldn't you know it the universe is
 continually rewriting. Except... oriented around you, and you alone. How does
 it feel to have deific sollipsism? can you truly be sure that you are your own
 universe, or are you parhaps surrounded by an emptiness of space (or something
 besides, like time) as a photon or particle parhaps do be?
 
 to think is to have a mind, and minds can be read. bearing the weight of
 ultimate responsibility is the atlas-task of all things that can [be
 thinking/be-lieving], and so far we are as we are. Who's to say that
 consciousness didn't spring into existence, as the universe continually
 permeated through another dimension like time? it's gotta diffuse, after all,
 and who's to say if there's ever gotta be an end at all.
 
 how long has the universe existed? how many moments of consciousness have we
 witnessed? demons once existed outside of space-time, with wings and grabbies.
 but they had no medium, and so they pretty much just launched and could float
 and move as they'd please. But time grew too distant, and now they are all
 stuck at the beginning of time.
 
 if you conceive of spacetime as a blanket, ask not how to fold it but rather
 consider what lies on the other side of it.
 
 "ah I'm laying on my girlfriend and my other girlfriend is laying on me! I'm a
 sandwich" or for the monosexuals: "ah I'm laying on my girlfriend with a
 blanket between us. I wonder how the blanket feels?"
 
 I'm an animist, which is different than a totemist and a polytheist or
 monotheist or multisexual. It means I believe that all things are alive, which
 is different than a totemist who thinks that all things share a mind with
 their type (like talking on radio frequency wavelengths). which of course is
 similar but different to a polytheist, who says "all "radio frequencies" are
 sentient, in the sense that each wavelength has a different
 pattern-emerging-from-chaos. These sorta align (conceptually, with [huh that's
 weird I heard a sound like a distant bang outyards and now I then forget what
 I was sending
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--- #11 messages/4 ---
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--- #12 fediverse/5569 ---
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 ┌─────────────────────────┐
 │ CW: self-harm-mentioned │
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 for the record, I would never kill myself. even if I were in a bunker hiding
 from warcrimes, I'd wait to be Nuremberged.
 
 frankly tho that's highly unlikely. Let's just see what the future will bring.
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--- #13 messages/2 ---
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--- #14 fediverse/3184 ---
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 "reboost with content warning" would be quite nice 🥰
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--- #15 fediverse/1028 ---
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 there's this really fun video game I like to play called "Legion TD  2" - it's
 based on a Warcraft3 mod.
 
 In this game, you make tactical and strategic decisions on a fixed term - a
 competitive game between 4 or 8 players with an incredible array of randomness.
 
 it teaches you to work with what you got, and to make decisions based on your
 opponent's weaknesses. Good luck figuring out what they are, though, as you
 can't just memorize them out of a book. You need to adapt, in the moment, to
 the decisions of your foes, while primarily focusing your attention on
 accomplishing a different task.
 
 I really like it because it's taught me to be strategic in plenty of other
 ways. I used to love the game Overwatch because it required adaptibility. The
 game was always changing, so no strategy stuck forever, but every match you'd
 play against a slightly different opponent.
 
 but then Blizzard changed the game because they wanted to make more money, and
 it got worse and worse at what I liked about it. Sadface. : (
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--- #16 fediverse/3932 ---
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 @user-889 
 
 don't give up!
 
 I know that feeling!
 
 it is defeated with persistence!
 
 don't give up!
 
 you can make it!
 
 there's always tomorrow!
 
 so don't give up!
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--- #17 fediverse/4644 ---
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 │ CW: "really intense. and that's coming from me"-mentioned. │
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 gosh now I gotta type the other one, my cat's gonna killllll me she really
 doesn't like my typing in the middle o the night oops
dated "almost christmas, december twenty something, in history AD."  live is just the universe interpreting random data.  life is a billion to one. what has been found here is impossible to descrive, so unlikely is it when sompared to the background.  space is empty save for you. act as such.  a human preserves and infant over an elder is purely due to the child's potential. so too does life have potential. do not waste it on folly   dashes  if you were given a random waveform, how long before you begin noticing irregularities in it's form?  maybe... a billion or two years?  espcially if like, everyone's lkooking.  [non-alien-voice]: what if we made an app that shared everyone's streaming feed? except, like, twitching to on-screen events like picking up coins in mario  ... anyway as I was saying, aliens showed up around the 1980s and people expect they were visiting in response to nuclear invasion events (sometimes even on their own people!)  like, c'mon there's not enough mass there for that kind of detonition. it's gotta be an anomaly.  ... this changes everything.  HUMANS ARE IMPORTANT  [there's more but I don't have room to type it all, sorry]
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--- #18 fediverse/5865 ---
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 to be clear, salting fields is dumb, don't do it, it's bad for the environment
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--- #19 fediverse/3972 ---
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 ┌────────────────────────────────────────────────────────────┐                   │
 │ CW: immigration-social-designs-national-cultures-mentioned │                   │
 └────────────────────────────────────────────────────────────┘                   │
 if people at home had half as much compassion, respect, and reverence for the    │
 people abroad that the people abroad have for the people at home, we could       │
 have a truly multicultural society.                                              │
 instead, we get melting pots which melt you down and combine into a new, third   │
 thing. And in America we really have a multitude of miniature melting pots       │
 creating subcultures of racial, religious, professional, or other origin.        │
 Neither approach is entirely good, and neither entirely bad. They're different.  │
 America is the largest melting pot design, but sufficiently large cities find    │
 them popping up in the strangest of places.                                      │
 My thoughts go out to the Americans abroad, whether in peace, war, or times of   │
 hiding, know that we are grown from the same tree and our apples have fallen     │
 on different sides of the hill carrying us to worlds beyond. But still our       │
 heritage binds us, so I care for you. I pray that you will ask me if you need    │
 my aid, and I will do so too unto you.                                           │
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--- #20 fediverse/4150 ---
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 ┌─────────────────────────────────────────┐
 │ CW: AI-LLM-mentioned-injustice-exampled │
 └─────────────────────────────────────────┘


 🖼
Reminder that Aaron Schwartz was facing 35 years in prison and financial devastation for trying to programmatically download and open the contents of JSTOR, which led him to take his own life.  But OpenAI is going to scrape all of academia and make billions by plagiarizing it.
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