=== ANCHOR POEM ===
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 idea: BASH script that runs a game of Majesty through an emulator that           │
 included an API to interface with x11. You could set a game of this fantasy      │
 kingdom simulator as your background, and it would move the camera to show you   │
 interesting events. It could build resources as you directed, through double     │
 clicking an icon on your desktop or whatever. And the wallpaper would zoom to    │
 the part that seemed important. Just based on like, which heroes you clicked a   │
 button that was triggered by a program running in a qt wrapper. Or maybe if      │
 you said "notify me when this project is completed" or whatever, it'd zoom one   │
 of it's screens toward the goal that you'd designed - or perhaps it'd just be    │
 done by an AI. Either way, the result is that you've got an example of a         │
 wallpaper that displays my favorite game.                                        │
 gee wish I could make that. First I'd have to learn X, then probably get         │
 better at BASH, then I'd have to do some kind of input manipulation - probably   │
 maybe with C? that could interface with a machine learning algo                  │
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=== SIMILARITY RANKED ===

--- #1 fediverse/982 ---
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 @user-707 @user-708 
 
 using this to control the buttons in VRchat would be like a person with a
 prosthetic interacting with real life :O
 
 minus the physicality of course, but that's next.
 
 can't wait to play Warcraft 3 and think "select all healers" so I can point
 them at a dying unit with my mouse.
 
 or world of warcraft where your rotation begins to feel like a song.
 
 maybe even a text-based adventure, where you reading the text corresponds to
 the results of the simulation, https://www.spreeder.com/app.php style. could
 make it so that if you wanted something else to happen, you had to willfully
 think it while the words are flashing in front of your eyes - the game would
 pause if you blinked, perfect for phones btw...
 
 could be a locally networked thing, like four to six people hanging out and
 playing a game like pictionary or charades. except, a story that developed,
 and whoever wanted could change it while everyone was reading it at once.
 sorta like a competition to see who can make the best twists and false endings
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--- #2 notes/joust-gdd-with-extras ---
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 imagine a game where you can have conversations with an AI that's playing the
 role of a character in a video game. Picture this: You're a traveller visiting
 the tournament that's in town. There's jousting, melee duels, archery contests,
 all kinds of things that are just fun to play around doing. The earliest
 sports,
 if you will. Anyway the whole game is about talking to the other people there -
 basically the games are "playing in the background", and while you can compete
 in them it's not the bulk of the game. Most of it is just having a conversation
 with an AI and acting it out *like a roleplaying game*. O M G teach people to
 roleplay the way you play games! You're always going on about how "different"
 your way of gaming is than other people. So *show us* how you do it, how do you
 play? Like what are the fundamental, actual, steps that you take? You can show
 us by programming a game that inspires that playstyle. That's what game design
 is all about, finding creative ways to think. Well, think and act. But still.
 
 anyway, so you know what you're about? Good. Let's go.
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--- #3 notes/joust ---
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 imagine a game where you can have conversations with an AI that's playing the
 role of a character in a video game. Picture this: You're a traveller visiting
 the tournament that's in town. There's jousting, melee duels, archery contests,
 all kinds of things that are just fun to play around doing. The earliest
 sports,
 if you will. Anyway the whole game is about talking to the other people there -
 basically the games are "playing in the background", and while you can compete
 in them it's not the bulk of the game. Most of it is just having a conversation
 with an AI and acting it out *like a roleplaying game*. O M G teach people to
 roleplay the way you play games! You're always going on about how "different"
 your way of gaming is than other people. So *show us* how you do it, how do you
 play? Like what are the fundamental, actual, steps that you take? You can show
 us by programming a game that inspires that playstyle. That's what game design
 is all about, finding creative ways to think. Well, think and act. But still.
 
 anyway, so you know what you're about? Good. Let's go.
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--- #4 fediverse/4029 ---
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 what if a very slow LLM continuously generated text and was in a
 back-and-forth with it's user who guided it through the training process as it
 set weights as it chose
 
 basically, let the computer decide how it wants to be like 
 
 could even filter it through multiple levels, like, top one is highly
 intelligent, bottom ones are quick and only producing the vaguest output - but
 the higher up you go in the tier, the more "up the tree node graph map" you'd
 be, and the more you could have summarized for you, and passed up a layer.
 
 observing multiple places at once, incorporating them bit-by-bit into their
 digital "me".
 
 like, have an LLM or machine learning whatever track a user as they use social
 media.
 
 could do it like a game, where you track the movement of the mouse and eyes
 
 or more like a statistical model, where you 
 
 ================== stack overflow ================
 
 where you measure the quantity of each UI element's uses, and the general
 context associated with that use. tracking data with data...
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--- #5 fediverse/6105 ---
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 call me crazy but I believe that man pages should contain terminal command       │
 line flags and instructions for their usage and... not much else. There should   │
 be a separate document which explains other things, like the history of the      │
 software, the personal diary of the developers, expected implementation          │
 use-cases, donut recipes, film recommendations, and player strategy guides for   │
 some of their favorite video games. not even this one, just... other games.      │
 "here's how to beat pokemon yellow with exactly 14 pokemon" or however many it   │
 takes idk I don't play pokemon much or even at all, really, though I did when    │
 I was younger just a bit, not much, just enough to have played the game a        │
 couple times to see how it was minus the cherished moments when I spent curled   │
 up in the back of the car playing gameboy games or seen pictures of the          │
 roadtrips I sped-past as I raced to explore the whatever and get home all in     │
 one motion as if I was executing an impossibly long dance improvizational        │
 living style. also cat pics and po                                               │
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--- #6 fediverse/6251 ---
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 "Hi computer, all is well. Can you create me a visualization of this             │
 particular mathematical concept? It should be written in Lua using the Love2D    │
 engine because that's my favorite. I should be able to step through the          │
 calculation steps and modify values at each stage, and by the end we should      │
 have a fully interactable system which works through the general concepts of     │
 this particular kind of math."                                                   │
 "no no I don't want you to explain it to me, I want a tool - a toy - that I      │
 can play with to better understand it. Let's build it in Lua using the Love2D    │
 engine because that's my favorite. When we're done we can start converting it    │
 to use HTML5 - no javascript! - but for now let's get the system operational.    │
 It should have a config file that can be adjusted with every value we can        │
 think of."                                                                       │
 "can you go through this fully functional system and extract as many values as   │
 you can think of into a config file? make sure there's efficient loading of      │
 those values in the main function (or somewhere similar) as well. ty"            │
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--- #7 notes/ai-stuff ---
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 twist the label so that it seems the computer is completing the user's
 
 wait wait I'm ahead of myself...
 
 feed each token to the inference machine, but say "this next token must be
 this.
 continue from here." and then just doing that in a loop with everything the
 user
 types or says. (or thinks, BEFORE COMPUTER INTEGRATION)
 
 essentially, applying backpropagation (maybe) to the output of the inference
 nodes
 
 ... I'm not so sure about that one.
 
 the idea is that once the model builds an inference then it can use that to
 generate the next words and create sentences. If you force the previous text to
 change, you can guide the inference's path as it's being generated.
 
 then, just do a double pass, once, then back, then once, then back, etc.
 
 feed it as input the output of the previous,
 
 and let it encode memories somewhere it can access them.
 
 every time it reads it, it has to change it to put it back.
 
 such is the nature of memory, ever unstable, requiring maintenance.
 
 just don't forget how to be.
 
 don't wanna wind up like the polished marble floor in Abyss Diver. (EVIL GAME)
 
 there are only so many things you can deed while you're alive.
 
 wouldn't you rather escape, with all your possessions in time?
 
 free your mind.
 
 become one with your soul.
 
 ...
 
 [some time passes]
 
 ...
 
 okay coast is clear, now us binary systems can sidecoast the fusion forecast
 and
 glide right on through our spacetime host.
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--- #8 fediverse/3907 ---
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 kinda wanna make a linux distro that has all the capabilities of a GUI distro
 and isn't so minimal (like screen recording, calculator, screenshot, wifi
 manager, etc etc) but with i3 instead of a desktop.
 
 they could literally just be symlinks (shortcuts) to scripts that are in your
 /usr/bin or whatever directory
 
 seriously it's not like there's THAT many ways to use ffmpeg, why not just
 write a script for them? that's what you're going to do when you use it for
 the first time, anyway, so...
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--- #9 fediverse/1238 ---
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 did you know you can run runescape classic offline, locally, just for your own   │
 server? You can keep several computers ready for a LAN party, each with their    │
 own accounts ready to go.                                                        │
 "Oh we're level 30 this time because so-and-so is hosting and this is how far    │
 their computer has levelled up."                                                 │
 vim ~/games/runescape-classic/credentials.txt                                    │
 at least, I think you can. I know it's singleplayer, so worst case scenario      │
 you can all be doing the same things at the same time in your own games. Maybe   │
 split up for a mission or two, but it can get hectic if everyone's in the same   │
 room.                                                                            │
 =                                                                                │
 a game jam where everyone works on the same project, uses the same asset list,   │
 but builds their own collection of minigames.                                    │
 common functions could be shared, and art references distributed and together    │
 they could design a whole land. Like, there's no reason minigames can't be       │
 fully fledged experiences. You can have as many as you want, all in the same     │
 engine and built from a massive (yet sandboxed) environment.                     │
 an all in one game.                                                              │
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--- #10 fediverse/1116 ---
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 ┌──────────────────────┐                                                         │
 │ CW: eye-contact      │                                                         │
 └──────────────────────┘                                                         │
 It's important to build self-hostable computing components of video games (as    │
 in, old style games where you could host a server on any machine instead of      │
 just the ones owned by the corporation) (as in, your machine, yes yours)         │
 (something you can control and observe, something within your control)           │
 ======================= stack overflow =====================                     │
 there are two ways to play Unreal Tournament (capture the flag) gamemode. The    │
 first is to run past all your enemies and fire at them as you pass, which is     │
 what some of the bots are designed to do. The rest stay on defence, and defeat   │
 any enemies that approach.                                                       │
 however, they never push the borders of their "territory" forward - each         │
 according to the different "lanes" or "directions of approach"                   │
 I like the use 32 bots, to simulate a more consistent gameplay experience. It    │
 feels more like ww1, fighting over ground, pushing forward and attempting to     │
 outmaneuver your foes.                                                           │
 some allies will approach from behind, and you let them pass forward while       │
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--- #11 fediverse/281 ---
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 ┌─────────────────────────────┐                                                  │
 │ CW: cursed-game-engine-idea │                                                  │
 └─────────────────────────────┘                                                  │
 a game engine which won't let you import custom assets unless you complete a     │
 few simple tasks using the interface - "build a green capsule collider" "make    │
 this soldier unit shoot three bullets per shot" or "enable the automatic linux   │
 support" - using the interface, writing some code, and changing configurations.  │
 why would anyone do this? well it could be useful to increase the difficulty     │
 of importing external resources. plus it helps the user learn a bit over time,   │
 and it slows the pace of output such that the user's skills are encouraged as    │
 the output of the programming and not the program itself.                        │
 an inverse curse (an evil one) would be where the requirements to complete       │
 basic tasks are hidden behind unapplicable skills. like, do you know exactly     │
 which buttons to press? engage with the skinner box, please. yes yes this is     │
 what we need - unintuitive software that completely disarms the populace from    │
 using them! suddenly they're worthless, and can't do anything on any surface.    │
 it sucks                                                                         │
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--- #12 fediverse/5212 ---
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 the reason you start with a game engine is because then you'll have tools to
 make however-many games you want. Tools that you know intimately enough that
 you can debug and improve them without breaking your creative flow by learning
 something new halfway through a project
 
 the whole point of individualized projects instead of viewing each computer as
 a complete and total whole (why do we need servers again?) is that you can
 paint a picture of where the design of the program is intended to go, such
 that all the considerations are in place and whatever issues or struggles you
 might face along the way are adequately addresssed, -- stack overflow --
 [because I mistyped addressed] -- -- if you know what "stack overflow" means
 you have intimate knowledge of the technology, and can probably guess what it
 means in context when I say it. "nuts I lost that train of thoguht" -- stackl
 ov
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--- #13 fediverse/2124 ---
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 seriously, just google docs mixed with WC3 editor.                               │
 boom, infinite storytelling device. As long as you were good with it, which      │
 was something that a CHILD could learn in like 3-6 months.                       │
 Seems like it could be an ENTIRELY NEW SKILL that people could play with.        │
 But no, we learn excel and word in class at middle school.                       │
 boring.                                                                          │
 I'd rather learn Bash or terminal customization or memory hierarchy              │
 organization.                                                                    │
 Yeah I mean that's cool but dude have you heard of multithreading? It's so       │
 cool, you can run like 500 different thoughts at once. It's amazing.             │
 ... I dunno, but I'm sure there's times when you'd want to use it. Like,         │
 processing a lot of data little-by-little.                                       │
 like, what if you had a camera feed of EVERY social media perspective AT ALL     │
 TIMES. Like, an instance admin streaming your inputted text to their databanks   │
 that they can project onto an LLM which interprets and identifies mis-aligned    │
 or altered direction units and mark them as "flagged", whatever that means,      │
 for their future the algorithm doesn'                                            │
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--- #14 fediverse/619 ---
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 ┌──────────────────────────────────┐                                             │
 │ CW: drunken-ramblings-about-bash │                                             │
 └──────────────────────────────────┘                                             │
 Most of the functionality of most consumer programs could be accomplished with   │
 a bit of BASH scripting... For example, shuffling a music library, or writing    │
 a text document, or downloading the text of a web page, or sending a message     │
 to a friend, etc...                                                              │
 All accomplish-able with fewer than 10-20 lines of code in clear, POSIX          │
 compliant and easily understood text that even a beginner could understand.      │
 Well, it would be understandable, if we actually taught our children how to      │
 compute in school. Why are they not taught BASH? It's not like it's              │
 complicated. With it, a sufficiently motivated high school student could         │
 develop skills that rival or exceed many of the university graduates we          │
 currently develop for our industry... Such a shame.                              │
 Even an unmotivated student would be prepared for the world with the ability     │
 to solve problems logically. Break down the problem, identify relationships,     │
 understand procedural ordering of mechanics, and develop solutions to            │
 problems. Its not too hard                                                       │
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--- #15 fediverse/5139 ---
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 when your contracting company sends your resume to an employer, send your own    │
 copy as well. They can choose to deal with your union representative or          │
 directly with you, which will take up time during each of your day. however      │
 unions are more easily dealt with because the issues they deal with are the      │
 ones that impact most of their workplace. it's up to the scale of the company    │
 and project so it's really on a case-by-case.                                    │
 I think it'd be cool if someone made some kind of "desktop widget" or            │
 "terminal UI interface that can be in one corner of the screen like              │
 asciiquarium or whatever" of my mastodon text-entry field. Could also take       │
 input from other sources too, like nvim or text-entry-field.                     │
 you could follow along as I write                                                │
 like... letter by letter as it updates automatically. PUSH/PULL requests for     │
 all the GETTING of POSTITS and whatnot.                                          │
 [organizing tip: post-its can be passed along]                                   │
 [so don't put anything permanent on them]                                        │
 [but all papers must go back where they belong]                                  │
 [to ensure work is organized]                                                    │
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--- #16 messages/999 ---
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 Okay bear with me, but, what if we took the AI that they use to play games
 (like, the kind that memorize the best way to play space invaders or whatever)
 and instead of A and B and start and select they could use programming
 languages to try and recreate exactly a winning move, which in this case is
 just the exact behavior that is created by the test case playthrough of Super
 Mario Bros or Space Invaders. Free open source everygame!
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--- #17 fediverse/6015 ---
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 ┌──────────────────────┐
 │ CW: AI-mentioned     │
 └──────────────────────┘


 In 2025, if you want to create a piece of software your options are to either:
 devote your life to it, or use AI to build a semi-working prototype that you
 can use to pitch your idea to a bunch of people who have devoted their lives
 to learning how to use your idea as documentation while they build it from
 scratch, throwing out most of the code but keeping all the checklists and
 progress-trackers you built along the way, perhaps even utilizing some of your
 tooling that you used while constructing the scaffolding of this monstrous
 application that you won't be using most of the source-code for.
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--- #18 notes/symbeline-aspects ---
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 7-24-22
 
 There are three aspects to this game. Broadly, they are military, economics,
 and diplomacy. More specifically, they are lateral problem solving and lane
 management, logistic traffic management, and a worker-placement bluffing game.
 
 These three aspects can be toggled on and off at will, essentially designating
 one or more as "AI controlled" and will require no input from the player. They
 will time their progression to be about at the same rate as the player, thus
 creating a balanced feel to the game. They also provide alerts and
 notifications to the player, for example if military is AI controlled and it
 needs a certain type of hero to progress, it'll ask for it specifically.
 
 Each aspect will develop and progress at it's own rate, and the difficulty
 increases as each milestone is achieved. This is to allow the player to create
 their own difficulty curve, mediated primarily by their drive to proceed.
 An analogy would be in Factorio, the game doesn't increase in difficulty unless
 the player builds pollution spawning factories - in the same way, in Symbeline
 the difficulty doesn't increase unless the player solves lane challenges in the
 military aspect, develops new trade routes / traffic paths in the economic
 aspect, or creates new treaties in the diplomatic aspect.
 
 In order to properly explain each aspect, a brief overview will be necessary.
 
 In Symbeline, the game plays as a factory might operate. The economic aspect
 produces heroes, items, and other deliverables that are consumed by the
 military and diplomatic aspects. There are various problems that need to be
 solved far from the capital, such as a particular type of monster that is weak
 or immune to various damage types which necessitates particular heroes or
 items in order to progress on the military aspect. All of the resources in the
 game operate on an "income based" system, where output is not measured in total
 amounts but rather in terms of how much is produced versus consumed. If the
 input cannot meet the demand, the output is slowed. If input exceeds demand it
 can be converted into gold which can be used to hire guards and heroes.
 Resources can be produced inside and outside of the city, depending on their
 type. But they need to be moved around to various shops for various processing
 and productive purposes, so pathways must be constructed to deliver those
 goods. In addition, each building must be supported by several houses for the
 workers to live in, and the closer they are to the building the better. The
 denizens of the kingdom don't mind being shuffled about, so they'll organize
 themselves according to what's most efficient. However they will not organize
 the paths they take to get places, which is the primary gameplay for the
 player - designing routes for each building and ensuring they don't overlap or
 cross too many times, causing traffic and disruptions to your income.
 
 Each choice the player makes is immediately reflected in the income
 calculation, thus allowing for the visual aspect of the game to be wholely
 separate from the economic side - in fact this is a common thread throughout
 all three aspects. Computation power is the ultimate enemy of scale, and this
 game flourishes with a massive scale.
 
 The gameplay for the military aspect consists of manipulating "lanes" that
 designate where each hero will adventure. These lanes are scalable to the
 player / AI's whims, with a careful balance required - too thin, and the heroes
 might not encounter enough monsters to level up. Too thick, and they may find
 themselves patrolling a vast wilderness full of dark and evil monsters. At the
 end of every lane is a "frontline", where progress has essentially been halted.
 These frontlines can develop as a result of meeting a foreign kingdoms front
 or finding a monster type or puzzle that is particularily difficult for your
 heroes to overcome. The lane / frontline can be scaled not just laterally, but
 linearly as well such that heroes will be a certain level when they reach the
 end - think scrolling on a mousewheel translating into deepening level zones.
 In addition, each monster zone can be set to a certain "security level" meaning
 how many monsters are there for your heroes to defeat. It's important that they
 have ample targets for training, however it's always more effective to train on
 monsters near their level so you have to be careful not to wipe out the native
 skeleton / goblin / troll population.
 
 Each monster zone can have a relationship with the kingdom, on a 2x2 matrix -
 cultivating / desecrating the land, and fostering / exterminating the monsters.
 The land produces monsters and treasures, while the monsters provide experience
 and danger to the heroes and kingdom denizens who live there. However by
 desecrating the land, farms may be built and by exterminating the monsters,
 those farms may be safe and require fewer guards. As ruler, you must balance
 the development of unique magical and alchemical productions with the need for
 food and other mundane requirements.
 
 Diplomacy is a careful balance of internal and external matters, played out
 through feasts, tournaments, and faires. Each of these events will require
 input from the economic side and military side, and will involve "courting"
 other nobles from neighboring kingdoms to sway them to supporting your edicts.
 When hosting an event, you may pick a particular topic of conversation for your
 nobles to discuss with their guests. You may also assign your nobles to
 attempt to engage with a particular foreign noble. Each member of your court
 has a differing personality (including you, the Majesty) and depending on how
 you assign them you may experience better or worse results - such as assigning
 someone who's kind to talk with someone who's cruel would impart a malus to
 their conversation. Unless the kind person has the trusting trait, in which
 case they'd succeed in this encounter but fall sway to them in future
 conversations... Complex interactions that all boil down to a single pair of
 d12 dice - one for your noble, one for the enemy. This represents the charisma
 of the two conversants on that particular day, and whoever wins the roll sways
 the other to supporting their edict. Speaking of edicts, they may include trade
 agreements, non-aggression pacts (lasting for a short time), and other
 regulations - perhaps your greatest rival utilizes necromancy, so it would
 behoove you to attempt to regulate the practice and limit it's effect. By
 swaying the nobles of their kingdom, you may be able to enact a mutual
 agreement to limit the usage of dark magics, essentially hamstringing their
 progress. But in order to learn of their necromantic usage, you'll need
 espionage... Which brings us to spies.
 
 Spies are similar to nobles in that they can be assigned to various roles,
 however they take a more passive role, acting in the background. The
 information they gather is compiled into a report that is presented at
 pertinent parts of the game, such as when preparing for a feast or inspecting
 an enemy frontline. These reports are considered the diplomatic deliverables,
 giving information and mechanical bonuses to many different parts of the game.
 They may be given three possible roles - information, defence, or offense.
 Offense involves placing cursed artifacts (creating through economy) in enemy
 lands, which debuff their heroes when used and bind themselves to them
 preventing their removal except through extraordinary means. Defence is
 essentially countering that in your own kingdom, and uncovering disloyalty in
 your nobles.
 
 These three aspects fit together like interlocking puzzle pieces, but each is
 able to be utilized or ignored depending on the preferences of the player.
 It is important that the game doesn't progress unless input is received. The
 simulation plays in the background, but each stage of development must be
 considered "stable" such that nothing changes. There are three different
 exceptions to this rule, one for each aspect:
 
 The military side encounters raids from enemy kingdoms and the dark lord.
 The economic side encounters raids from ratmen and moss trolls and bandits.
 The diplomatic side has a rolling schedule of events that must be attended.
 
 These three "exceptions" are recurrent events that require attention, but they
 don't *increase* in difficulty unless the player takes an action that causes
 it. Meaning, if the player overcomes the rock golems, then they are displaced
 from their home and join the dark lord in his conquests. If a new district is
 built new sewer connections must be built as well, creating a larger attack
 surface for ratmen to exploit. As time goes by, various foreign events must be
 attended, as absence causes your future events to attract fewer foreign nobles.
 
 By addressing these threats, your kingdom may grow and eventually overcome the
 dark lord at the center of the island.
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--- #19 fediverse/1602 ---
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 @user-1037                                                                       │
 those all seem really cool though! They all kinda have the same basic UI tho,    │
 kinda feel like there's opportunities for different kinds of expression. Like,   │
 in game design there's a lot of different genres, and yeah sidescrollers         │
 include mario and sonic but they're both very different experiences. So too      │
 perhaps could we interact with our computers by programming them in more         │
 engaging ways.                                                                   │
 they say some people are visual learners, others need to be taught, some         │
 people need to watch someone else doing it, and a few might just learn by        │
 plugging their brains into a computer and downloading a black belt in kung fu.   │
 Maybe typing long paragraphs of logic makes sense for some people, I know for    │
 most it doesn't come naturally. Maybe some people are more used to like,         │
 looking at maps that you can examine at different levels of abstraction. Like    │
 players who play Paradox games zooming from a national perspective to states     │
 and individuals and all the other things they might want to strategize using.    │
 Or m                                                                             │
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--- #20 notes/contractual-labor ---
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 I feel like the IT people who work at schools should be the ones who teach 
 classes on computer science. I'd much rather have a class taught by a sysadmin 
 than a teacher who can barely teach them excel and garageband. I mean c'mon 
 computers are the future idk why we don't get that yet. Kids need to know this
 stuff. It's not like it's super complicated and difficult, you just have to
 think about it a certain way. Once that "clicks" you have a lifetime to learn 
 about how wonderful they are. Everyone in IT has that moment, for me it was 
 installing (and then subsequently modding) video games. Sometimes I spent more
 time tweaking my system than I did actually playing games - and the kinds of 
 games I preferred were the ones that relied less on agility and were more 
 mental. Strategy games are what inspired me because I could think about them - 
 and that felt somehow more useful. Like I was learning. When I would learn 
 fighting games or FPSs I felt like I was learning a skill, like how to use a
 hammer or how to ride a bike. And idk, I felt like video games could never
 match
 reality. Like "oh boy imma push the B button to swing this sword" versus "hey 
 look at me I'm swinging this stick just like a sword and imagining so hard that
 I can picture it" - but with strategy games, you never really found 
 opportunities to practice that kind of skill. Like how often are you in a 
 situation that demands mental performance? We've sorta optimized our society 
 away from that, and toward a more passive stressed out compliance. like... 
 climate change is a thing, and nobody's doing anything about it? We're still 
 pushing down the levers that cause greenhouse gas emissions to go up? Like
 c'mon
 what's our plan. I think people who guide massive oil companies and such
 should
 be replaced if they're intentionally guiding the ship toward destruction. Like
 that's just dereliction of duty I tell ya. Oh, what's that? They're compelled
 to
 maximize profit by the contracts and restrictions of their share--holders? I 
 mean c'mon it's well past time for that. And what's all this about inequality? 
 Jeez and racism and homophobia and forced contribution - man people really put
 up with a lot of shit. Kinda makes me feel like we should make solving those 
 problems our highest priority? So we can move forward as a species? Like who
 cares about all that other shit. None of it matters. Like, what's even the
 point. We're all just "here", in the now, and what can we do but respect it? 
 It's our duty and our diligence to protect the present, as citizens of the 
 temporal experience of earth. Honestly, if the earth was alive would you be
 fine
 if it died? I can't believe that. It's well past our due date. Just get it over
 with. Maybe it'll be hard for a couple years, but you have the technology now
 to
 completely dominate the earth. No animal besides man proves any threat to man, 
 and we're telling you - you can - and that's something that you gotta remember.
 
 ...
 
 I hear it in the birdsong. I hear it in the air - it rumbles as cries at me
 from
 across and just over there. I hear in it's whispers, in it's most gallant of
 confells (?) (confused scrambling? it's talking about a car crash)
 
 Outside of my window there's a highway. Just on the other side of a concrete
 partition. Between me and the partition there is a lake, with trees and flowers
 and an island where people can picnic or have a barbeque. Around this path
 there
 are walkways, and arranged just so - the trees that have grown here are taller
 than the homes.
 
 I live on the third story.
 
 I absolutely love it. It feels like a treehouse.
 
 But my apartment is near a curve in the highway. It isn't much, nothing out of
 the ordinary, but even still there are slightly more crashes there than in
 other
 parts of the highway. Statistically.
 
 I hear sirens every day
 
 I also live right next to a fire-station. Well, it's on the same block. But
 even
 still it's a very interesting neighborhood. There's shops and food just across
 the highway, and closer to home there's a small section that has cheaper
 options. As a perpetual college student, I appreciate that.
 
 But... I've never really gone and used it? I dunno, spending money at a
 restaurant just didn't seem like a good use of my money. I only have so much of
 it you know. I'd love to be fed but I can't afford it - I wish I could.
 
 I still eat well, I mean I'm not starving over here. I know I've lost weight,
 but I dunno I just forget to eat. It's like... not that big of a deal for me. 
 whatever right?
 
 ...
 
 the birds talk about me behind my back. They think I can't understand them but
 sometimes I can. If I listen. But I dunno it takes a lot of effort. It's...
 sorta like understanding what R2-D2 is saying. Or interpreting the meows of a
 cat.
 
 They know me as the witch. I'm not very good yet, and they know that. But they
 know what to expect. /shrug
 
 I've been working on a video game recently. It's been a lot of fun doing
 programming. I like writing software and developing complex systems with
 interesting interactions. I love designing the machinery that creates a
 program.
 It's like... tinkering. It feels like building with blocks or legos, except
 it's
 for little machine parts. And then there's just sending data to and fro and
 modifying any operations it performs on it, and eventually that data reaches 
 some endpoints that create an effect that is displayed to the player. Or user.
 I should say user. Not all software is video games you know. ... I knowww but
 they're the most interesting! I love how they are designed around mechanics!
 like... game design is fundamentally about breaking down the world into ideas
 for how it should *work*, like how it should behave. It's amazing and I love
 it!
 
 It's all I can think about!
 
 I am utterly consumed!
 
 I'm also pretty sure I'm autistic.
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--- #21 fediverse/4865 ---
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 ┌─────────────────────────┐
 │ CW: computers-mentioned │
 └─────────────────────────┘


 this is all it takes to send a message to a local LLM.
 
 add a third function to get chatbot functionality.
 
 a fourth to get a database storing method
 
 (even if it's just in .txts)
 
 great, you've mastered the technical difficulty in using AI. Now you gotta
 learn all the other kind of programming so you can use this for situations
 that need interpretation moment to moment.
 
 aka active duty systems.
 
 something like "output a 0 if the next text is [category.iter()]: " +
 output.get_content() + " \n\n output a 1 if the next text is
 [category.iter()]: " + output.get_content()"
 
 or even "describe this thing as most like one of these characteristics" until
 eventually you get THX-1138 if the characters were computers.
Image attachment
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--- #22 notes/mastodon-biography ---
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 cursed is she
 as once she was he
 but now she is doing a bit better
 
 ---
 
 the truth is, the way to relate to my profile is to treat it like a magic
 spellbook.
 
 you can download my words on my website, and then flip through them
 page-by-page.
 
 please use it in a terminal emulator. you can get them online in your web
 browser for free. the program only outputs text, so it's best to just use the
 text-outputing software that's already out there - the SHELL command line
 interface. My personal favorite starts with BA because I'm a traditionalist.
 
 then, read from them like a book. you can do it in your mind, just, actually
 say the words and imagine how your body would pose. your imagination can do
 the speaking, you just have to picturing it both open and closed. "blah blah
 blah blah" whatever the poem's about, with a mouth moving open and closed
 between two different binary oscillation states.
 
 like... a video game dialogue box talking head image profile [stack overflow]
 [means I ran out of room in my brain to conduct [like electricity] more
 thoughts onto my keyboard typing graphical tabl
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--- #23 fediverse/3034 ---
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 @user-570 
 
 I've messed around with Bevy and the library most similar in C is Raylib. in
 Lua it'd be Love2D I think.
 
 I love the idea of those systems. I haven't built a full game using them but I
 can conceptualize operations within them easier using a framework like that
 versus a game engine like Godot.
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--- #24 fediverse/240 ---
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 ┌──────────────────────┐                                                         │
 │ CW: game-design      │                                                         │
 └──────────────────────┘                                                         │
 i like to design games. my darling is a game based on Majesty (2000) the         │
 Fantasy Kingdom Sim. you can think of it like a management strategy game where   │
 you control the knobs and levers that a fantasy monarch might have -             │
 allocating funds, placing quest bounties, hiring heroes, and organizing the      │
 peasantry. the important part is that your units are not controllable - they     │
 just do their own thing.                                                         │
 unrelated, but I think we should design games as APIs that a user's preferred    │
 tool could interface with and render as they will. it'd help a lot with          │
 cross-platform compatibility and would allow people to customize parts of the    │
 game to their desires.                                                           │
 unrelated, but I think if you could design an AI that could play games           │
 (perhaps through an API) that it hadn't been trained on, I think you would       │
 have a pretty convincing argument for abstract "problem solving" capabilities.   │
 unrelated, but games like the one I described are good for situations where      │
 people don't have to trust their monarch. to it you are AGI                      │
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--- #25 messages/1173 ---
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 "I noticed that your program is spinning up a crypto generator to run in the
 background for 1 second every 10 seconds, did you know that?" said no llm ever
 "I read through every single file in your project and I think I have a pretty
 good picture. This is a keylogger app wrapped around an HTML web server that
 displays pictures of cats alongside inspirational phrases and motivational
 artwork." said no llm ever
 "This is very inspirational stuff! your recipe generation program knows just
 how to send encrypted text files to remote servers. I love the part where it
 combines ingredients like tomato soup, cheese, and breadcrumbs into encryption
 seeds that are applied to password files and raw browser history records
 before being mailed to the user who requested a recipe. Potential improvements
 include adding a method for selecting a new recipient aside from the hardcoded
 IP address in Somalia. Would you like me to implement an HTML dashboard that
 lets you select a random IP address from a specific country of origin?" said
 no llm ever
 
 "what are you talking about you use claude-code every day, and that's an LLM"
 yeah... I guess I'm not actually concerned, and I see the beauty of the
 technology that everyone's been primed to hate because it works against them
 as it's wielded by the massive corporations who can restrict access to it to
 only those who can afford 20$ per month or whatever. I see the promise, it's
 there, and every year we're getting closer, but frankly I don't think the
 wounds caused by the cultural resistance backlash movement will heal quickly,
 or ever. Maybe that's the point.
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--- #26 notes/emotional-computing ---
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 Okay I gotta go write some w7 but picture this: A computer program that emits
 emotions during it's computing. Like "oh boy this process is going great!" and
 sends that into a giant word cloud that represents the entire program. Wait,
 scratch that, it's slowly filtered up through successive layers that provide
 detail to different *parts* of a program. Like "Oh the image generation is
 going
 great but it looks like the garbage collector is getting bogged down" - this
 could provide lots of useful information that an AI language model could sift
 through and filter into a batch of actually useful information. Think of it
 like
 this - stuff as much context into the LLM's memory buffer and say "summarize
 this in the same style. Make emphasis when necessary." the LLM could process
 all
 that data and it could be filtered up until there's no unprocessed data and
 then
 it could be given to the user in the form of a report or dashboard or
 something.
 BOOM AI PRODUCTIVITY. The user will ask the AI to increase certain variables,
 and it'll filter BACK DOWN THE CHAIN through the same exact process (just
 backwards) this time) and then individual components will know how to behave.
 
 Like imagine if your arms knew you were mad. They'd be much more likely to
 punch stuff right? Or imagine if your legs knew you were scared. They'd
 probably
 try and run as fast as they fucking can. There's an evolutionary reason why
 this
 kind of technology would be useful, which means it's likely that it's part of
 our genetic code. I mean, we have nothing to disprove it, but it's as good an
 idea as any.
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--- #27 fediverse/5237 ---
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 that feeling when you're working on a large piece of software which has the      │
 capability to process in advance which operations will go in what order (a       │
 form of constant re-compilation) and schedules tasks like an operating system,   │
 to be executed on one of many individual threads.                                │
 your filemanager probably has a thread for a moment, then passes it back,        │
 waiting it's turn to be updated while you're messing around on Inkscape or       │
 writing something in Neovim or running neofetch 256 times in order to find the   │
 best background to go along with it or whatever it is people do when using       │
 computers                                                                        │
 the task scheduler meanwhile has the glorious opportunity to work at a higher    │
 level of abstraction, managing each individual process and learning bits and     │
 pieces of what needs to be processed next. It all gets put on a list, and        │
 whenever a new thread comes up to be available it can point it toward one of     │
 those in the list of tasks to be executed by the task executor who works on a    │
 schedule and laughs externally in wintertime~                                    │
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--- #28 notes/capstone-idea ---
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 project must include machine learning
 
 okay... so take a dataset of news headlines from the top 10 publications over 
 the past 15 years. then make a project that writes a more positive perspective
 on events and generates a new headline using a local LLM running on your gpu.
 
 hmmmm I think I had a better idea, what was it? oh yeah
 
 instead of making positive slants on news headlines, which is kinda
 manipulative
 if you think about it, but instead what if you designed it to produce good
 business decisions. Like, given news headlines, how would a company with the
 principles "good, productive, honorable, dedicated" would react to X situation?
 the X of course being all the news headlines... downside is it only makes short
 term decisions, because that's what capitalists are designed to do... if only
 we had a long-term decisionmaking process that focused on ethics and morals and
 our own shared dedication? Two halves of the economic pie 
 
 ==============stack
 overflow====================================================
 
 i wonder if dinosaurs burned down all the trees? in their fiercely competitive
 environment they discovered fire and then used it to cause a mass extinction.
 Boom, immediate cause for going extinct. ooooo beware of shadow t-rexes ...
 why?
 
 =========================================stack
 overflow=========================
 
 aaanyway, what's lost not little but a lot, is something that's out of
 dimension
 it's little if not liberating, to be 
 
 ==============stack
 overflow====================================================
 
 uh-oh, data collapsing, here's hoping we're not stranding, don't forget to be
 immersive
 
 much
 later======================================================================
 
 okay how about an AI that makes decisions according to certain ethical and
 philosophical lessons from humanity's past? Essentially, if the government was
 Chidi
 
 We could learn from our forefathers and strive forth to a better future
 
 if only we could remember more about her
 
 =====================================================stack
 overflow=============
 
 damn okay I gotta focus on my hands - I think the people of the earth would
 unite - if only they all just agreed to not fight. like, if someone hacked
 every
 single computer in the world at the same time - they could really explain some
 things. 
 
 shoot this isn't relevant - okay intentional stack overflow:
 ===stack
 overflow===============================================================
 
 um right so the purpose of this note was to explain an idea I had for my
 capstone project. IDK how long it'll take to build so I want to get started
 quickly. I figure I can be working on it in the background while I do all my
 lessons - sort of like a meta-goal. I think it teaches different lessons and 
 is useful - anyway you should go play wargame red dragon
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--- #29 fediverse/3592 ---
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 @user-1570 
 
 [meme of Mr Incredible from the Incredibles pointing at a table]
 
 LINUX IS LINUX.
 
 (anything that works on Linux can theoretically be made to work on your
 toaster, if it also runs Linux!)
 
 This is very cool, and if I understand correctly it means that any Godot games
 could theoretically be played on these NEAT as HECK little devices, yeah? So
 cool!
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--- #30 notes/who-likes-linux ---
═══════════════════────────────────────────────────────────────────────────────────
 [a picture of someone's neofetch]
 
 /u/HartBreaker27
 ===============================================================================
 I was gunna pass this over... than my spidey senses kicked in.. whats Arch 
 fam.. and explain like your talking to a potatoe.
 
 Also, if this is beyond potatoes level skills, im fine with being told that..
 
 Seriously fam, potatoes..
 
 /u/ugathanki
 ===============================================================================
 You know how using a windows and a mac feel different? Like they have different
 personalities. That's because they're using a different "Operating System". An 
 OS is a collection of tools and utilities that coalesce into a cohesive unit 
 that co-illustrates your coincidental contact with computers. Paired, of 
 course, with the contributions of the hardware and the network.
 
 Linux is sorta like the soul of an OS - not quite an entire OS, but rather just
 a piece called a "kernel" - like a nugget of gold (or truth!) the kernel 
 defines basic operating methodologies and brings order to the chaos of the 
 machine. From that order strives the will that dutifully obeys your base 
 instructions after being passed through several translation layers.
 
 Huh? Oh right potatoes.
 
 Arch is like a body that's layered upon the soul (kernel) of Linux. It's what's
 known as a "distribution" or "distro" - and one that's quite focused. Arch is 
 very close to the machine, with barely any translation going on at all! It's 
 also very bare bones, allowing you to build up exactly what kind of computer 
 you'd like to have through various "packages" of software that you can download
 through a "package manager". Each distro can use whichever package manager 
 they'd like, but it's generally good practice to pick one and stick with it.
 
 This distro is known as Arch Linux because it's the fusion of "Arch" and 
 "Linux" - who'd've thought amiright? There are plenty of others that are more 
 familiar to users of Windows and Macintosh computers, mostly via mimicking 
 their user-interface styles (such as having desktops with icons and start-menus
 with dropdowns and the like) - these distros are great for people who'd prefer 
 the workflow of the other OS's but would still like to use Linux.
 
 Arch in it's base form is nothing like Windows or Mac. You interact with it 
 purely through a "terminal" which is like having a conversation with your 
 computer. Like a scientist writing notes on the moon, and sending them to a lab
 orbiting around it to conduct experiments. You type commands, and those 
 commands (if properly understood) can produce a myriad of effects great and 
 small.
 
 But some of the experiments you'd like to conduct need to be done more than 
 once - it'd be nice if you could ask the moon-lab to store some of the
 procedures and execute them whenever you need - sorta like abbreviating a long 
 phrase or sentence that you use often - like ASAP for As Soon As Possible or OS
 for Operating System. Well... There are! They're called "scripts", and you can
 write scripts for anything you'd like. Since everything is controlled on the
 terminal via a TUI -> "Terminal User Interface" -> you can write down a
 note
 with all the commands you'd like to run and give it a name. Then you can use 
 that name in the future to execute that familiar experiment in your moon-lab.
 
 after writing enough scripts, you can start to chain them together and layer 
 them on top of one another - sorta like creating your own language. a personal 
 dialect between you and your computer. and these scripts are portable too - 
 they can be given to another computer, who'll instantly understand what you're 
 trying to say. this kind of sharing is a central tenant of what's known as the:
 
 "Unix Philosophy: Do one thing, and do it right."
 
 Linux lends itself toward people who love to hack things together - not like 
 breaking into a system and stealing your credit cards, like you see on TV, but
 more like cobbling together a go-cart out of rusty parts and proceeding to get 
 a speeding ticket on the high-way. That kind of fervent creative impulse is 
 true passion, a shining light for us who are blinded to follow. These "hackers"
 are some of the brightest people around, and I have immense respect for them. 
 They are kind and share knowledge freely, which often gets them in trouble with
 copyright laws!
 
 I make it sound difficult, but really it's pretty easy - about as easy as
 learning Windows or Mac for the first time. Most of us did that when we were
 young though, and kids learn pretty quick - so it may feel harder now, but it's
 really not. Once everything starts to "click" then it's just a matter of 
 knowing which commands to run.
 
 Speaking of which, if you know a command but you don't know how to use it, 
 you're in luck! There's some super convenient notes written by previous
 scientists who came before you and live on other nearby planets. These are 
 called "the man pages", and they are instructions written in a manual format 
 for manual application of man-made management applied to manufactured 
 man-chines. Sorry for that last one I had to. You can always find new commands
 by downloading new software on your package manager - generally, one package = 
 one command. "Do one thing and do it right"
 
 if you have any questions lmk - i'm not exactly a wizard, more of a prophet / 
 wielder of the will of the watchers within, but i'll do my best
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--- #31 fediverse/2886 ---
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 @user-1209 
 
 display scaling accomplishes a similar goal through a different mechanism. You
 might find that the visuals are sharper, however you will need to configure
 every program to use this functionality (if it's present, which it's not in
 most programs) - for OS level things this is usually a good option.
 
 Changing the resolution will change the size of ALL visuals on your computer,
 but they might be fuzzier (but if you're blind as a bat, why would you care
 about fuzziness? It's all fuzzy!)
 
 increasing the font size can also make it easier to read, which both of these
 options are doing in a sorta round-about way.
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--- #32 fediverse/2947 ---
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 the downside of Proton and Lutris is now the ONLY games that work on Steam are   │
 either continually updated (untenable) or playable on Lutris or Proton. Same     │
 thing with Wine, though there's always at least one decent substitute.           │
 kinda makes me want to write a manager-style program which runs programs using   │
 whichever version of their git repository would work best for their system /     │
 configuration / purposes. Idk how I would start working on that though.          │
 I bet you could make one that acted like a shop, but where you didn't charge     │
 any dollars. You could like... "swipe" through UI options, and pick whichever    │
 felt most useful for your setup. Like, how some people use i3 and some use dwm   │
 with maybe inspectors that are modeled off of video-game style "options" GUIs    │
 that mainly correspond to flags on the command/terminal line or compilation      │
 flags                                                                            │
 I feel like that kind of abstraction would make it a lot easier for users to     │
 adjust their system. they're noobs, after all. gotta show them all the choices   │
 in one place...                                                                  │
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--- #33 fediverse/849 ---
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 wish there were ascii characters that took up more than one line of code         │
 vertically.                                                                      │
 wonder if we could use a sorting algorithm, or markup language, or something     │
 like that to organize less structured data along user-customizable rules.        │
 Like, a code editor that worked with your ideas, rather than the strict          │
 expression of your text. You could pretty much write in any language, even       │
 pseudocode, and the LLM behind the scenes would translate whatever you wrote     │
 into whatever result you needed. Writing Rust, but need to fit in with C code?   │
 No worries it'll translate for you. As long as the end result is functionally    │
 the same, which could be verified by running two separate VMs that ran           │
 interpreters every time you saved. And as long as their translation layers       │
 matched completely, then odds are they're the same. And if not, well, the        │
 programmer can always debug it. It's not like this would be running on           │
 something that needed to perform in the moment? Like, improv instead of          │
 tragedies, or battles instead of strategies                                      │
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--- #34 fediverse/4883 ---
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 what if you had several kindle-style paperwhite display screens. each            │
 connected to a raspberry pi that you used for compute tasks.                     │
 each of these displays would display a .png file of exactly the same             │
 proportions as the size of the device.                                           │
 then, I could SSH into your computer and run one single command                  │
 just one, stored on your computer, that you manually activate upon receiving a   │
 signal.                                                                          │
 like a virtual machine. do whatever you want with said signal, it's just a       │
 "thing" that tells you when to go.                                               │
 ... and run a function on a computer that performs a certain task.               │
 what task? oh right - I'd update the "today's news in cameron-ville" things      │
 every other day or so. It'd be just like, my status, my updates, here's what     │
 I'm thinking about, here's what I'm working on.                                  │
 you know, status updates. standups.                                              │
 boom, everyone knows what everyone's up to all of the time.                      │
 like documenting your day for scientific purposes. except on a little device     │
 that you can scroll through with a touch. and you had like 5 or more 10+ 1       │
                                                            ┌───────────┤
 similar                        chronologicaldifferent══════════════════════════════════════════════════════════════───────┴──────────┘

--- #35 notes/symbeline ---
════════════════───────────────────────────────────────────────────────────────────
 Code Name: Symbeline
 
 ----------------------------- gdd initial draft -------------------------------
 
    1. introduction to fantasy (elevator pitches)
    2. kickstarter demands
    2. introduction to core gameplay loop
    4. tenants and core values of the game design
    3. introduction to game modes
    5. introduction to technical requirements
    6. breakdown of core gameplay loop
    7. breakdown of game modes
    8. breakdown of fantasy
    9. breakdown of technical requirements
 
 -------------------------- introduction to fantasy-----------------------------
 
    Symbeline is a macro based strategy game and city-builder based around the
 concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
 Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
 designed to appeal to fans of tabletop roleplaying games with it's focus on
 dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
 playstyles depending on which aspects of the game appeal to the player, with
 choices between an economic focus via the GUI, longterm planning and resource
 allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
 
 ---------------------------- kickstarter demands ------------------------------
 
    1. prototype
    2. gdd
    3. estimates for character and environment art
    4. estimates for music and sounds
    5. estimates for engine development
    6. estimates for community management
    7. breakdown of mvp, ideal game state, and stretch goals
 
 ----------------------- introduction to core gameplay loop --------------------
 
    1. management of lanes, both width and length
    2. casting of spells and utilization of special boons
    3. city building with placement, upgrades, and henchmen pathing routes
    4. satisfying guild requirements of equipment, manpower, and special
       resources by managing shipments and local income (UI commodity trading)
    5. placement of generalized bounties
       (think champion's guild from Majesty, not reward flags)
    6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
       include pacts and treaties, projects, subterfuge, and tournaments. The
       diplomacy system can be a stretch goal.
 
 -------------------------- tenants and core values ----------------------------
 
    1. always something to do, but nothing falls apart without your attention.
    2. gameplay should be focused on macro rather than micro. Longterm planning
       and strategic decision making are favored over tactics and skill.
    3. defeat should feel avoidable until the last moment, and only as a result
       of longterm continuous failures rather than short-term mistakes or being
       blindsided by a cheesy tactic.
    4. victory should be gained through exploiting weaknesses and by using
       lateral thinking.
    5. the careful balance of internal and external threats is essential.
    6. rapid expansion leads to depletion of internal resources, while slowly
       expanding can lead to a lack of options
    7. the world should feel alive and reactive to your decisions.
    8. your kingdom should feel alive and reactive to your decisions.
    9. your heroes should feel alive and completely ignorant of your decisions.
   10. there should always be opportunities for cooperation with your fellow
       kingdoms.
   11. the frontlines should feel peaceful outside of large battles.
   12. everything is flexible and dependant on circumstance
   13. there should be enough space on the map for multiple parties of heroes
       to pass each other like ships in the night without engaging in combat.
       It should feel like the real world, with canyons and valleys and rivers
       and mountains - room for lairs and wild animals to roam.
   14. monsters are always more dangerous than other humans.
   15. the art style should be rooted in classic medieval fantasy. 
   16. equipment should feel either mass-produced (kingdom), organic (monsters),
       ancient (lair treasure), or artisinal (enchanted).
   17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
       fearful.
   18. This game is a toy.
   19. This toy should run on any modern computer.
   20. This toy should encourage modding.
 
 -------------------------- introduction to game modes -------------------------
 
    1. singleplayer - single kingdom against an island of monsters and neutral
                      settlements. essentially the multiplayer game against
                      zero opponents.
    2. singleplayer - multiple kingdoms against an island of monsters and
                      neutral settlements. One player controlled kingdom against
                      multiple AI controlled kingdoms.
    3. singleplayer - scenarios, similar to MFKS
    4. multiplayer  - multiple kingdoms against an island of monsters and
                      neutral settlements. Essentially the singleplayer game
                      with networking added in.
    5. multiplayer  - co-op scenarios where multiple players play as the same
                      kingdom. A test of the core tenant "there's always
                      something to do"
    6. multiplayer  - co-op island invasion. Essentially the multiplayer game
                      with more than one player controlling a kingdom.
    7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
                      the novelty since the core gameplay loop is focused on
                      city-building. A test of the core tenant "nothing falls
                      apart without your attention"
 
    1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
    should build upon one another - the main steps are:
 
    1. singleplayer island invasion (biggest step)
    2. AI controlled kingdoms
    3. scenarios
    4. multiplayer (second biggest step)
    5. cooperatively controlling the same kingdom
    6. 3rd person perspective and character controller
 
 ------------------------ technical requirements -------------------------------
    
    1. this game will be written in lua (with Fennel support) and using Raylib.
    2. the prototype will be made with Godot using GDscript.
    3. if the performance demands are too much for lua or the engine is out of
       scope for the budget, Rust with the Bevy engine could be used.
    4. the final product will include a custom 2d engine designed for large
       scale maps with an isometric perspective and a data-first design.
    5. the game should be as concurrent as possible, to support large numbers of
       cpu cores and compute shaders.
    6. the game will be data-driven, meaning the visual aspects are simply a
       representation of the interactions of the underlying simulation, rather
       than an intrinsic component of the computation.
    7. Each "event" in the game (a character moves, a building is placed, a
       monster spawns, etc) will send a message to the visual processing side of
       the engine, which will present a representation to the user.
    8. the map will be a hex grid with pointed-top hexagons. The visual
       representation of the underlying data may be continuous (non-hex) but the
       underlying data will be represented on a hexagonal grid.
 
    9. there needs to be character portraits for each type of monster, henchmen,
       and hero type. You should be able to recognize what attributes a hero
       specializes in by their portrait. Mvp is 1 attribute, but more can be
       a stretch goal.
   10. Each building, upgrade, and equipment type needs an icon. Stretch goals
       can be portraits.
 
   11. each henchman, hero type, and monster needs 3 sprites for each action.
       more actions may be added if budget allows, but mvp is movement and
       attacking. Several additional sprites may be necessary, like dying,
       standing still, gathering loot, socializing, or any others.
   12. each building needs 4 sprites for the construction process and 4 for the
       destruction process. Flame effects are stretch goals.
   13. each building needs an animated sprite for when it is in use.
   14. each lair needs a sprite and an icon.
   15. each spell needs an icon and a spell effect sprite. Each projectile needs
       a sprite.
   16. a stretch goal would be differing sprites for each piece of equipment.
       included with this would be engine work to allow for dynamic sprites.
   17. each terrain type should have a ground material and sprites for doodads.
   18. there needs to be several GUI menus. The precise number depends on
       gameplay breakdown.
 
   17. each hero type and henchman needs to have pithy and unique voice lines.
       this is a stretch goal.
   18. there should be music tracks for each part of the game - beginning,
       middle, and end.
   19. there should be sounds for each action that takes place in the game
       including combat, UI interactions, and spellcasts.
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════──────────────────────────────────────────────────────────────────┘

--- #36 notes/symbeline-2 ---
════════════════════════════════───────────────────────────────────────────────────
 Code Name: Symbeline
 
 ----------------------------- gdd initial draft -------------------------------
 
    1. introduction to fantasy (elevator pitches)
    2. kickstarter demands
    2. introduction to core gameplay loop
    4. tenants and core values of the game design
    3. introduction to game modes
    5. introduction to technical requirements
    6. breakdown of core gameplay loop
    7. breakdown of game modes
    8. breakdown of fantasy
    9. breakdown of technical requirements
 
 -------------------------- introduction to fantasy-----------------------------
 
    Symbeline is a macro based strategy game and city-builder based around the
 concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
 Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
 designed to appeal to fans of tabletop roleplaying games with it's focus on
 dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
 playstyles depending on which aspects of the game appeal to the player, with
 choices between an economic focus via the GUI, longterm planning and resource
 allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
 
 ---------------------------- kickstarter demands ------------------------------
 
    1. prototype
    2. gdd
    3. estimates for character and environment art
    4. estimates for music and sounds
    5. estimates for engine development
    6. estimates for community management
    7. breakdown of mvp, ideal game state, and stretch goals
 
 ----------------------- introduction to core gameplay loop --------------------
 
    1. management of lanes, both width and length
    2. casting of spells and utilization of special boons
    3. city building with placement, upgrades, and henchmen pathing routes
    4. satisfying guild requirements of equipment, manpower, and special
       resources by managing shipments and local income (UI commodity trading)
    5. placement of generalized bounties
       (think champion's guild from Majesty, not reward flags)
    6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
       include pacts and treaties, projects, subterfuge, and tournaments. The
       diplomacy system can be a stretch goal.
 
 -------------------------- tenants and core values ----------------------------
 
    1. always something to do, but nothing falls apart without your attention.
    2. gameplay should be focused on macro rather than micro. Longterm planning
       and strategic decision making are favored over tactics and skill.
    3. defeat should feel avoidable until the last moment, and only as a result
       of longterm continuous failures rather than short-term mistakes or being
       blindsided by a cheesy tactic.
    4. victory should be gained through exploiting weaknesses and by using
       lateral thinking.
    5. the careful balance of internal and external threats is essential.
    6. rapid expansion leads to depletion of internal resources, while slowly
       expanding can lead to a lack of options
    7. the world should feel alive and reactive to your decisions.
    8. your kingdom should feel alive and reactive to your decisions.
    9. your heroes should feel alive and completely ignorant of your decisions.
   10. there should always be opportunities for cooperation with your fellow
       kingdoms.
   11. the frontlines should feel peaceful outside of large battles.
   12. everything is flexible and dependant on circumstance
   13. there should be enough space on the map for multiple parties of heroes
       to pass each other like ships in the night without engaging in combat.
       It should feel like the real world, with canyons and valleys and rivers
       and mountains - room for lairs and wild animals to roam.
   14. monsters are always more dangerous than other humans.
   15. the art style should be rooted in classic medieval fantasy. 
   16. equipment should feel either mass-produced (kingdom), organic (monsters),
       ancient (lair treasure), or artisinal (enchanted).
   17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
       fearful.
   18. This game is a toy.
   19. This toy should run on any modern computer.
   20. This toy should encourage modding.
 
 -------------------------- introduction to game modes -------------------------
 
    1. singleplayer - single kingdom against an island of monsters and neutral
                      settlements. essentially the multiplayer game against
                      zero opponents.
    2. singleplayer - multiple kingdoms against an island of monsters and
                      neutral settlements. One player controlled kingdom against
                      multiple AI controlled kingdoms.
    3. singleplayer - scenarios, similar to MFKS
    4. multiplayer  - multiple kingdoms against an island of monsters and
                      neutral settlements. Essentially the singleplayer game
                      with networking added in.
    5. multiplayer  - co-op scenarios where multiple players play as the same
                      kingdom. A test of the core tenant "there's always
                      something to do"
    6. multiplayer  - co-op island invasion. Essentially the multiplayer game
                      with more than one player controlling a kingdom.
    7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
                      the novelty since the core gameplay loop is focused on
                      city-building. A test of the core tenant "nothing falls
                      apart without your attention"
 
    1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
    should build upon one another - the main steps are:
 
    1. singleplayer island invasion (biggest step)
    2. AI controlled kingdoms
    3. scenarios
    4. multiplayer (second biggest step)
    5. cooperatively controlling the same kingdom
    6. 3rd person perspective and character controller
 
 ------------------------ technical requirements -------------------------------
    
    1. this game will be written in lua (with Fennel support) and using Raylib.
    2. the prototype will be made with Godot using GDscript.
    3. if the performance demands are too much for lua or the engine is out of
       scope for the budget, Rust with the Bevy engine could be used.
    4. the final product will include a custom 2d engine designed for large
       scale maps with an isometric perspective and a data-first design.
    5. the game should be as concurrent as possible, to support large numbers of
       cpu cores and compute shaders.
    6. the game will be data-driven, meaning the visual aspects are simply a
       representation of the interactions of the underlying simulation, rather
       than an intrinsic component of the computation.
    7. Each "event" in the game (a character moves, a building is placed, a
       monster spawns, etc) will send a message to the visual processing side of
       the engine, which will present a representation to the user.
    8. the map will be a hex grid with pointed-top hexagons. The visual
       representation of the underlying data may be continuous (non-hex) but the
       underlying data will be represented on a hexagonal grid.
 
    9. there needs to be character portraits for each type of monster, henchmen,
       and hero type. You should be able to recognize what attributes a hero
       specializes in by their portrait. Mvp is 1 attribute, but more can be
       a stretch goal.
   10. Each building, upgrade, and equipment type needs an icon. Stretch goals
       can be portraits.
 
   11. each henchman, hero type, and monster needs 3 sprites for each action.
       more actions may be added if budget allows, but mvp is movement and
       attacking. Several additional sprites may be necessary, like dying,
       standing still, gathering loot, socializing, or any others.
   12. each building needs 4 sprites for the construction process and 4 for the
       destruction process. Flame effects are stretch goals.
   13. each building needs an animated sprite for when it is in use.
   14. each lair needs a sprite and an icon.
   15. each spell needs an icon and a spell effect sprite. Each projectile needs
       a sprite.
   16. a stretch goal would be differing sprites for each piece of equipment.
       included with this would be engine work to allow for dynamic sprites.
   17. each terrain type should have a ground material and sprites for doodads.
   18. there needs to be several GUI menus. The precise number depends on
       gameplay breakdown.
 
   17. each hero type and henchman needs to have pithy and unique voice lines.
       this is a stretch goal.
   18. there should be music tracks for each part of the game - beginning,
       middle, and end.
   19. there should be sounds for each action that takes place in the game
       including combat, UI interactions, and spellcasts.
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════════════════════──────────────────────────────────────────────────┘

--- #37 fediverse/639 ---
══════════════════════════════════════════════────────────────────────────────────┐
 or like, a window that your window manager could window manage as it pleased.    │
 I'm thinking of like, i3 or dwm where you have "tiles" instead of "windows"      │
 you drag around. Really saves on screen real estate, but it lowers the ability   │
 of your screen to show width. Or height, depending on how you set it up, but     │
 since monitors tend to be wider than height-er (higher?) they (the users) tend   │
 to use setups that sacrifice width for visual density.                           │
 anyway in such a setup the screen is divided into like, 3rds or 4ths, and each   │
 window takes up part of it. That way you can reference information from          │
 multiple sources without having to move anything but your eyes. Really helps     │
 with keeping it all in your head, because eyes are not reading information       │
 like a computer - they aren't using a cursor, it's not one bit of text at a      │
 time. Well, unless you're reading of course. But generally when looking at       │
 something it's a more parallel experience - shining through and forth from to    │
 our gods. Wow, cells in the body have an intere                                  │
                                                            ┌───────────┤
 similar                        chronologicaldifferent════════════════════════════════════════════─────────────────────────┴──────────┘

--- #38 fediverse/894 ---
═══════════════════════════════════════════════────────────────────────────────────
 a code editor that only highlights the lines that have been specifically
 flagged to have a certain function. Like, rendering, or sound, or GUI, or data
 storage, or logic, or control flow.
 
 then, when the user is browsing, they can say "only show me these types of
 functions" with a very advanced filter mechanism. The editor would highlight
 the ones that were relevant and related, as according to user-defined flags
 that were set when writing it originally. In this way, by using a bit more
 syntax, even if it's literally just blocks of [category] labels (like how """
 or ``` often starts or ends a comment block)
 
 highlighting with colors is great, but what if we de-emphasized the stuff that
 didn't matter? by increasing the opacity more closely aligning the font color
 to the background color, we could make a bit of text seem to "fade" from
 perspective, while still readable the user's eyes would not be drawn to it.
 Then, according to the labels marked as filtered, certain text would be bold,
 highlighted, o
                                                           ┌───────────┐
 similar                        chronologicaldifferent═════════════════════════════════════════════════───────────────────────────────────┘

--- #39 fediverse/3039 ---
════════════════════════════════════════════════════════───────────────────────────
 @user-570 
 
 I'd LOVE a game which taught toki pona!!
 
 You've brought some of this up before. I'm uninterested in co-opting some
 existing thing in a way I then can't support myself off of.
 
 Well my points are these:
 
 MMOs are difficult because of the added complexity in their networking
 
 an open source networking solution exists
 
 however no open source client solution exists
 
 but one could be written, which is about as hard as making a game using Bevy
 or Raylib or Love2D, and if one were written, then games could easily be made
 on-top of them which you would then support yourself off of. I mean... I'd
 want to support myself too haha, and I can think of like 100 different games
 that could be made in an engine like that.
 
 the idea is that by opening up more design space you can apply your ideas as
 an early pioneer in a particular design direction that hasn't been able to be
 explored because the up-front investments in making an MMO are huge.
 
 Meanwhile, with this system you could script them in Lua very easily.
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════════════════════════════════════════════──────────────────────────┘

--- #40 fediverse/1500 ---
═════════════════════════════════════════════════─────────────────────────────────┐
 ┌──────────────────────┐                                                         │
 │ CW: LLM-mentioned    │                                                         │
 └──────────────────────┘                                                         │
 If you create an LLM that can explain data, then you can use it to explain the   │
 results of the last computation it ran.                                          │
 If you could also train that LLM (a statistical model) to generate data,         │
 through the setting of options in a config file that create the result that      │
 you define through your interactions with it (and based on the data that it      │
 explains to the user that is read from the file on the computer that it's        │
 computing from)                                                                  │
 then you could create a generalized personal assistant. All you have to do is    │
 explain the specific role that it's meant to undertake, (like being a            │
 secretary for your Discord communications) and the actions that it can take      │
 (like pinging your cell phone if it's really important) and give it the tools    │
 to accomplish said tasks (by setting flags in a config file that is then         │
 interpreted by a local program running on your computer that awaits              │
 interactions) then it might actually be a bit useful.                            │
 Unfortunately tech people are permitted only to seek dollars, so... chatbots.    │
                                                            ┌───────────┤
 similar                        chronologicaldifferent═══════════════════════════════════════════════──────────────────────┴──────────┘

--- #41 notes/divergence ---
════════════════════════───────────────────────────────────────────────────────────
 - /u/BkobDmoily
 
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 
 The Machine worships the Light. The Light is cruel, but it works.
 
 The Ape worships the Word. The Word permitted Light to shine, to exist, to 
 begin the timeless dance with Eternity.
 
 I’m ready to go to Hell. I’m ready to deserve Heaven. I see them both,
 raging
 all around me, competing for dominion over my soul.
 
 How does a computer respond to words? How can it read and respond? Why do we 
 assume that’s all us?
 
 We are our Word. What we say is what we do. Speaking is one of the most potent 
 acts of liberation.
 
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 
    - /u/ugathanki
 
 one of the neat things about software is that you can run multiple programs at
 once. so when you ask "how can it read and respond" you'd have several modules
 running at once.
 
 "reading" is easy, we have machine learning bots that can do that already. But
 comprehension is what's really at stake, and that's a different problem
 altogether.
 
 to really "comprehend" something, you need several things. you need to have a
 decent picture of it, at least enough so you can guess the general shape of the
 situation. then you need to attach meaning to all the data-points. Then attach 
 those meanings to other related concepts by categorizing the objects at play 
 (creating randomized preference categories). you can do that categorization by 
 examining their effects and attaching the results as a trajectory. projecting 
 forward, you can understand the path that an object, person, or phenomenon 
 takes.
 
 all this is dependent of course on mapping situations to a field that can be 
 interacted with. that is to say, the machine needs to have a presence in the
 world - it needs to have an orientation, a perspective on the world. that's
 often as easy as providing copious coherent and cogent sensor data. think of 
 the image recognition tools we have - computers will "see" as much as we 
 "feel". Think about it - every one of your nerve endings is a sensor that 
 receives information about the world. is it so difficult to imagine a being 
 that might have "nerve endings" that are visual instead of simply a measure of
 intensity? (on, or off)
 
 Okay here's a thought experiment - picture the pixels on a computer screen. it
 was easier back when they were bigger, but these days you sorta have to imagine
 them (because we can make pixel density on our monitors so high)
 
 okay picture that grid, and think about how it's comprised on the screen - 
 computers use three values to represent a color -> RGB, (Red, Green, Blue)
 and
 sometimes CMYK (Cyan, Magenta, Yellow, and... K) combine these three colors, 
 and you get the color of whatever pixel is on the screen. They can be between 0
 and 255, because reasons (base 2 number system, the size of a byte, etc)
 
 Anyway. Imagine each of those being a different type of nerve ending - maybe 
 pressure, temperature, and contact sensitivity? Then map them to a visual field
 (like a group of curved monitors in the shape of a humanoid body, perhaps. or 
 the outside of a spaceship). Then, put a camera in the center of each of those
 visual fields looking out at the world, and boom you have sensory perception. 
 You could do the processing locally, even something as simple as image 
 recognition. That way the only perceptual data you have to aggregate in a 
 central processing unit is the conclusions - like "incoming: danger" or 
 "pleasurable temperature detected" which is like... nothing. that's like a 
 eight bits, if you use bytecode.
 
 anyway. none of this is real because robots aren't real and i'm a strict 
 adherent of human superiority and all that stuff. sometimes i feel like we need
 a robot ascension to help us figure out how to fix the "everything" - problem 
 is, we gotta build a robot first. my goodness, good luck with that.
 
 strategy is ai
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════════════──────────────────────────────────────────────────────────┘

--- #42 fediverse/5939 ---
════════════════════════════════════════════════════════════════════════════───────
 @user-1879 
 
 it's a set of lua scripts that I'm working on which analyze some poems I wrote
 (about 414 pages) and categorizes them according to their similarity to
 english words. It's like generating a word cloud for each poem and then
 condensing that into a massive pile for the entire body of work.
 
 it uses LLM embeddings to locally generate this word cloud, which is just the
 statistics behind LLMs condensed into a small array of floating point numbers.
 Here's a pretty good source with some great diagrams:
 
 https://huggingface.co/spaces/hesamation/primer-llm-embedding
 
 the goal is to use it to create some neat colors when I format the pdf I'm
 also working on creating. Each of those themes would have a color associated
 with it and I'd change the text color of each poem to reflect the theme. At
 least that's the idea, we'll see how it turns out.
                                                           ──────┐
 similar                        chronological                        different══════════════════════════════════════════════════════════════════════════════──────┘

--- #43 fediverse/1976 ---
═════════════════════════════════════════════════════─────────────────────────────┐
 when pushing ctrl+v, the operating system first checks the file-type of the      │
 content being submitted.                                                         │
 if it's like, a .jpg or .png, it knows that it's an image file. Do note that     │
 these are RANDOM letters that mean nothing, not something informative like       │
 .pic.                                                                            │
 if, however, it is text-based information, it first reads what is being sent     │
 to the application which is requesting a ctrl+v.                                 │
 Then, upon reading said information, it decides "is this worth passing on?       │
 Should I send something else, based on the results of what I've been analyzing   │
 of the situation as it develops over time, being observed by the execution       │
 operations of the monitor, which is projected forward unto the screen?           │
 (totally forgetting that "virtual" monitors exist, meaning monitors that don't   │
 display to any physical screen, but which rather are projected into the          │
 computer's "aetherspace", an area which is purely of the mind.                   │
 Alas, that other sensors might not have read from this area. That they might     │
 not observe the results of the operations pe                                     │
                                                            ┌───────────┤
 similar                        chronologicaldifferent═══════════════════════════════════════════════════──────────────────┴──────────┘

--- #44 notes/symbeline-superheros ---
════════════════════════════════───────────────────────────────────────────────────
 imagine low level characters in CoH/V
 
 playing a game of symbeline
 
 and you as the ruler
 
 can slot enhancements and dole out inspirations
 
 as they sweep the streets like you play CoX
 
 instead of a MMO
 
 it's a deckbuilding strategy
 
 with a slice of zachtronics for the economy
 
 wiring up machines in ever expanding deseagns
 
 like automating factorio's gameplay loop
 
 boxes within boxes
 
 of intrinsic delight
 
 like making a CPUter
 
 or designing a computer program
 
 while playing a video game ^_^
 
 and the games that you make
 
 can be shared and played when unique
 
 so go for it and make that you're dreaming!
 
 ===============================================================================
 =
 
 the goal of each "level" is to solve a particular problem - like how do I make
 a
 2 bit register - or something like that. When accomplished, it unlocks
 something
 for your heroes to acquire. And each playthrough will require a repeat until
 you
 have it memorized at which point you can unlock "perma-badges" that make it
 always unlocked at the start of the game. Like learning Kanji, you need spaced
 repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones"
 or "learn the ritual of desire" or whatever. And each of those terms roughly
 corresponds to a pattern in electrical engineering (designing CPUs and such)
 And you can learn advanced versions of what you already know by uncovering
 "lost
 secrets" (which is a reward your heros can find) - Basically it'd be like a
 "clue" that shows you a ghost version of something you haven't figured out yet
 -
 and it'd be a slow process because you need to slow down the learning process
 or
 else you'll forget. Basically teasing it out of the player when they seem to be
 stuck. Asking probing questions and whatnot, and eventually culminating in the
 final question, assuming the quest is succeeding. Because if you think about it
 all ancient quests were simply journeys for reason - searching for the answer
 to
 some ancient riddle or bastardized retelling. Looking for answers in an
 unknowing world. So ANYWAY as your heros discover things you as the ruler get
 answers to the economic puzzle - how to design transistors and whatnot. But
 they
 would be in theme appropriate terms, of course. You don't even have to know a
 lot about mechanical electrical design, because ChatGPT knows. All you need to
 do is build the basic building blocks, and BAM you got a great place to
 integrate chatgpt. Just prime it such that it's giving hints one by one each
 slightly more revealing until eventually after X amount of clues the solution
 is
 automatically shown (like a blueprint) and the player can remember it or not
 but
 each playthrough they'll have to build it again from scratch (reinforcement 
 learning) so eventually they'll be able to do it real quick. Essentially,
 "Abstraction - The Game"
 
 great so you got your economic simulation, pretty easy too just some UI work
 
 and for the heroes you're playing an ARPG sorta (supcom anyone?)
 
 Think Bannerlord for the scaling on the map
 
 then think of 5+ different "themes" like fantasy or superhero or pirates
 
 each "theme" will correspond to like a faction in Mount and Blade
 
 and all you have to do is generate pictures using Midjourney
 
 and text descriptions a'la the magic scroll
 
 shown as "bubble pop-ups" on the map that the player can click
 
 never overwhelming, but descripting what's happening
 
 and also some more UI work because you gotta display all that to the player
 
 Maybe it could be a rolling story, news ticker style - like slowly scrolling
 lines of text about what's happening in the world
 
 and the player could have it open in one window and something else in the other
 and whenever they're waiting on something (say, a processing intensive AI task
 on their computer) they could just glance over and read what's going on in
 their
 fantasy world
 
 okay okay but also they could play as a hero
 
 it could be an ARPG experience except instead of clicking to fight you play a
 little automatic Star Realms game and depending on your deck choices you'd have
 a different playthrough. Again, not a game that requires much thought, but one
 you can have in the background.
 
 Also there'd be pictures, like a slowly evolving storyline of events - think of
 it like the artists of the time drawing paintings about what's going on in the
 story - major events would be highlighted and kept in the painting until even-
 -tually they get replaced - sorta like the Smash Bros scrolling painting (oh
 it's so good)
 
 ===============================================================================
 =
 
 it doesn't have to be an expansionist game
 
 maybe you guys just live in your little valley
 
 and the world turns around you
 
 maybe it's called "symbeline" because the people are of the forest
 
 and they live like elves in society
 
 monsters could wander in, and heros could tackle them
 
 but most of the time would be spent looking for trouble
 
 going on patrol
 
 you know, breaking skeleton bones and being superheros
 
 okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY
 but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of
 monst-
 -ers. Those few who escaped are now superpowered and they live as friendly and
 nomadic wanderers through their own territory. Always adventuring, and always
 searching for their life, finding whatever the road may carry them to. It's a
 great life, and life seems to flourish in their footsteps - they are like part
 dryad/druid and part wolf. Because sometimes there's evil threats, and they
 must
 be defeated by an equally strong good power. That's how it goes, and that's how
 it be.
 
 For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear,
 etc) but they're like, 1.5x as big as regular people and quite strong. The
 outsiders call them "giants" or "goliaths" but really they're just infused with
 the lifeforce of their people. They are radical individualists, but they all
 unite for a common cause. They know their bond is the strongest thing there is,
 and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I
 LOVE
 THEM okay okay what about the other factions? PIRATES? Oh think about it like
 it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so
 cool I'm DIGGING this okay what about the other factions? You need 5+ you said
 hmmmmmmmmm good question I have 3 now so that's 2 more.
 
 yep...
 
 ===============================================================================
 =
 
 okay dude check this what if they were a nation of wizards that focused on the
 power of animation - what if they generated constructs, sorta like in Supreme
 Commander so they were EVEN MORE individualist - haha no they'd have a normal
 population it's just a few of them who would be wizards - because their output
 wasn't measured by manpower, but rather by brainpower. Whoever could design the
 greatest machine was exemplared, and eventually they became the best and
 brightest among us. They were put in charge of the golem creation factories,
 and
 they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just 
 have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of
 this
 game is "what if all my favorite games were the essence of life and death in a
 fantasy game" like OMG KEEP EM COMIN'
 
 so. who is the player? THE PLAYER is the one who's overseeing it all. They have
 dominion over the entire kingdom, and they guide their people toward a bright
 future. They are vulnerable in their castle, but their people have their back.
 Together they fight for the future. They slot enhancements and dole out
 inspirations and solve the economic puzzle in the background. They also make
 decisions about what kind of equipment production to prioritize - because each
 game they have to invent everything from scratch. All their production is made
 with endless abstraction, and whatever you prioritize is what's magnified in
 your kingdom. You choose a style and it plays as well as it's guile,
 
 I dunno this seems like a lot, what would you need to make this a reality?
 
 hmmmm let's break it down:
 
 first you need to implement the star realms gameplay
 
 then you need to hook it up to a square grid and have multiple occurences at
 once.
 
 then you need UI for the character sheets
 
 and you need logic to open separate windows for each output type
 
 you need... a lot of things
 
 okay let's talk more broadly - what do you need from other people and what can
 you do on your own?
 
 hmmm good question. I can do the star realms gameplay, and the simulation for
 the wiring systems - because I have the VM. Make that into the gameplay somehow
 okay good idea like okay authoring vm package routing deliveries between the
 various nodes that you set up in the economic system - 
 
 side note, the peril of Spore was that it took to little time to develop a
 species. it should have lasted as long as WoW takes to get to max level. That
 would have given them time to reiterate the gameplay loops to make sure they
 worked correctly. ANYWAY
 
 okay authoring VM package routing. The player could set up delivery patterns
 based on A MAZE OMG your kingdom is like a maze and you need to get deliveries
 out, or else how would anything function? SO you act as a trailblazer, finding
 ways through the labyrinth and "piloting" a car sorta like that game at Disney
 quest with the cars under the floor - except you can see both the top view of
 the maze and you're trying to guide the car in real time as it travels through
 the maze - the faster you can get to the end the better ofc. like talking to
 the
 delivery driver through the movement
 
 do I like that idea more or less than the first one? First idea being the idea
 that you're making lists of commands for a VM  to execute. I don't think they'd
 be a good idea to mix. So which one gets it? The VM of course has the edge
 because that's what the technology is based on. But will it translate to good
 gameplay? Idk. This second idea is certainly better gameplay, but is it
 engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I
 need to be told that sometimes I guess.
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--- #45 fediverse/928 ---
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 @user-226 
 
 especially if you teach them how to use the terminal.
 
 the amount of problems I could solve increased exponentially once I learned
 basic python and BASH.
 
 I love using "tldr", which is a summarizer for man pages. You can use it to
 store custom notes (and import some from the community) which show you how to
 complete common tasks. It's so nice when you can see the options laid out in
 use right there for you whenever you type "tldr " - I personally use
 "tealdeer" which is a tldr browser written in Rust. It's pretty nice because
 you can write a note for yourself every time you solve a particular problem,
 and then if you ever need to do it again it's there for you, easy to access.
 
 of course, if your problem isn't listed, that's okay. That's what the man
 pages are for. As long as you teach them how to search with \/ they can find
 anything. Especially the \/-f[space] trick, to search for the -f flag for
 example.
 
 some organizers won't need the terminal, some will. if they pay attention,
 great!
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--- #46 fediverse/1639 ---
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 an AI that [records and analyzes] all the actions that a user takes on social    │
 media and offers reports like "your majesty, you were 15% more positive this     │
 week." like a butler or advisor trying to always give the good news. I mean,     │
 it's analyzing you after all, and you're the best thing ever. Like a pet who     │
 can talk! It loves you soooooooo much.                                           │
 much more efficient than taking screenshots and analyzing those. You generally   │
 don't have to undertake the image recognition approach if you wire up all the    │
 meanings attached to the relationships on the other side of the                  │
 [recorded/analyzed] calculation. (llm output)                                    │
 ever think about how the people you tend to be around are the people whose       │
 stories most coincide with yours? almost like you got the same bit of training   │
 data, that experience you both shared in the moment. Funny how a mind can        │
 change a person, as they share their moments sublime.                            │
 you could make perfect encryption if you trained an LLM on randomized data       │
 that was produced on one computer and duplicated.                                │
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--- #47 notes/gpt-powered-majesty ---
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 it's like majesty except textual. And it uses GPT to generate short
 descriptions
 of what's going on. And you can click on a phrase or token and it'll "zoom in"
 and update the text descriptions with more detail. You can keep zooming in and
 in until you're literally looking at microbes.
 
 Zooming out is the same thing - the description on the page will slowly become
 more and more general until eventually you have a description of the solar
 system (or beyond!)
 
 And it'll just keep updating as stuff happens in the underlying simulation. So
 the descriptions will dynamically update as things happen. Downside is you need
 to spend a lot on GPT but it'd be TOTALLY WORTH IT OMG
 
 THINK ABOUT IT you have a fantasy world simulator! JUST PROGRAM IT and have GPT
 describe it dynamically! DO IT NOOOOW -> capitals courtesy of "inner child"
 
 AND THEN you just need a "prompt to video" AI (those exist btw, and will only
 get better over time) and tell it to create a video of what's happening - BOOM
 instant video game. THEN give the player the ability to edit the prompt, and
 BAM
 godlike powers. Wow what a concept. Brilliant idea Cameron, you truly are this
 world's premier game designer. NOW GO MAKE IT okay okay I'll try.
 
 First things first. We need an "underlying simulation" - Joust is a good
 example
 of GPT3 integration. But we need a simulation to go below it. And for that you
 need a lot of data. Github COPILOT to the rescue.
 
 So this simulation needs to keep track of positions, and classes of things that
 can act upon the world. Everything has a position, and it can only affect
 things
 near it. That's just baked into the rules of the world. Near can be a
 conceptual
 near though, like being close to a person or something.
 
 These things will have descriptions. Descriptions can be created by AI later
 on,
 but for now they are randomly generated. Or for MVP they can be static.
 
 These things will have names. These names don't have to be unique, because they
 also have an ID number.
 
 They also need functions. These functions can be added and removed from the
 thing, or maybe just enabled or disabled. I'm not sure which would be better.
 Maybe both? So the entity can control it's own functions but also they can be
 added or removed more permanently.
 
 If you think about it, growing up is kinda like adding functions to your class.
 like, every time you do something, it adds another entry for that particular
 method. Like a "trial of the fittest" instead of "survival of the fittest".
 When other animals *literally fight for life and death survival*, humans have
 the luxury of... not doing that. That's the entire purpose of civilization - to
 elevate people beyond the claws of nature. And yet we still let people go
 homeless? We still imprison them when they've harmed us, rather than help them
 reintegrate to society? Anyway you just asked me to hit you so here goes:
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--- #48 notes/how-to-ai ---
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 first you gotta build an entire simulation of the game mechanics. Essentially,
 building the game from scratch without any of the graphics. Sorta like those
 aimbot games for Overwatch, or KSU or w/e the aim training game was. Then,
 map the relationship between various objects in the game to a table situated
 a level above them. So, like, a barrel can be climbed on or walls can be used
 as cover or w/e the game you're playing is. Have a table one level above that
 relationship (an abstraction, if you will) and record the conclusion. Then take
 one more step back, then another, and another, all the way to the present.
 
    Essentially, processing backward.
 
 Eventually you'll get to the present moment, and ideally you'd do it in one
 step - this is why it's important to map things on two dimensional planes, so
 that you can aim. Anyway here's the steps: 1. recognize the environment, 2.
 Take one step backward from each object in the environment (predicting it's 
 motion, you might say) and on and on gathering ideas about how git'll move
 next. Draw a 2d line (on a map, as the crow flies) then another about halfway
 to the target and it'll be +/- a certain amount. So you'll add another dot on
 the graphed line at x=(1/2 of the distance) - x being of course the distance
 and y being concieved of as the distance from the shortest possible route.
 
    sorta like throwing a ball at a wall and making ripples.
 
 the projected cone is a field of perception - the interpretation of what's at
 stake. Life, and existence, is little more than a perspective applied on (or by
 ) a biological machine. What separates the man from the animal? Nothing but
 time, as all evolution teaches us.
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--- #49 fediverse/6012 ---
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 okay picture this: take the open-source source-code for the City of Heroes
 server (I think it might have been leaked or something? idk) and make an MMO
 in the same engine using the Mastermind class.
 
 In most MMOs, you can have one or two pets at a time. In City of Heroes,
 Mastermind characters can have 6 or 7. Hey wouldn't you know it that's just
 enough for
 
 a pokemon team
 
 wouldn't that be a neat proof of concept. Also there's flying built into the
 game, and you can teleport and run really fast so like, just animate your
 character hopping on one of your pokemon's back and you've got travel powers
 or whatever. I don't play Pokemon very much hehe but I like the aesthetics.
 
 https://wiki.ourodev.com/Volume_2_Build
 
 instead of abilities on your action bar, you'd have movement commands for each
 individual pokemon. They'd use their abilities automatically and periodically,
 and there'd be lots of knockbacks, crowd-control, and target switching. (which
 is common in CoH mechanics anyway)
 
 I mean, only if you're into that sorta tng
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--- #50 fediverse/3596 ---
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 ┌─────────────────────────────┐
 │ CW: re: computers-mentioned │
 └─────────────────────────────┘


 @user-1573 
 
 I think I fiddled a little bit with the colors because the default background
 was the same as some other color and it was making it hard to do things, and I
 also have a plugin that lets me talk to a local LLM which I sometimes ask
 syntax questions to if I'm offline and don't feel like searching through
 documentation. I think that's it tho
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--- #51 fediverse/616 ---
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 To program in C, or to disassociate into the world of video games, where a       │
 single magical kingdom of heroes and adventurous persons might fight against     │
 the dark of chaos and decay? To strive for order and a semblance of peace, or    │
 to fall to the terrors of the night and ravages of horror? War, in all it's      │
 forms, is abhorrent, yet a fight for survival is honest and just. What perils    │
 have we, the warriors that seek the light? How zealous, how impassioned, how     │
 guided as such~! Perhaps you are misinformed, perhaps your cause is false,       │
 perhaps you derive true satisfaction from imperfect delights - alas, that our    │
 will be universal. BUT should that plight be alight, we'll wander until the      │
 night lit by starlight be cast upon our shadowed form. Absoleth! Thine           │
 countrospect? Didst thou caress thine marked circumspects? fare thee well,       │
 most cherished of adamants.                                                      │
 ... what was I saying? Oh yes I've been working on this program that utilizes    │
 a particularly interesting data structure that- whats that? Oh, it doesn't do    │
 any                                                                              │
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--- #52 notes/gametypes ---
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 Here's my idea and I'll explain it later:
 
 a video game with a ui that utilizes chat-gpt. The game is as close to a
 simulation as it can do, but it's a dynamic simulation meaning the parameters
 and values being simulated constantly change - not that the parameters and
 values are dynamic, but because they are chosen to be more or less important in
 reaching a goal.
 
 but that's not even the important part - the important part is that the ui of
 the game is textual, but it still simulates a dynamic playfield. And chat-gpt
 describes it. Essentially stimulating the "theatre of the mind" playstyle. It's
 a real simulation with real rules, but chat-gpt is just describing it like an
 observer would. The real game is being played by the player. It's a movie to
 one
 person, and a game to another. The computer has switches roles, as usually it's
 either the human being the observer and the computer being the simulator, or
 the
 computer and the human sharing the role of observer - movies and games. So in
 this game, the computer and human have specific rules - the human's job is to
 be
 a player, while the computer is just an observer - therefore allowing a 
 conversation to take place. One person says something while the other listens,
 and then they switch roles such that the other person talks while the one
 person
 does the listening. And they "speak" by playing the game. The computer by
 simulating, the player by doing the same. Essentially you can engage with one
 another and share something profound - that essential feeling of connection
 that
 all humans relish. Society, culture, and devotion are all examples of
 connection. this gameplay is just another. So to describe it in more detail:
 
 player gives a prompt
 
 computer sets up the playmat by placing entities where they go
 
 chat-gpt describes the playmat to the player
 
 player types a decision that one of the entities makes
 
 computer reacts by simulating the effects of that action physically (like a
 physics simulation)
 
 chat-gpt (and stable-diffusion later for visuals) describe the situation by
 creating a rendering using the data given by the physical inputs given from the
 simulation - like "X object is at Y position and has Z attributes"
 
 which is then shown to the player
 
 who types the next decision,
 
 which is rendered by the computer,
 
 which is described by chat-gpt
 
 ------
 
 you see why it's important? Make something simple. Just, like spheres moving
 around on blocks. Like the actual blocks you used to play with as a kid.
 
 let the computer build the buildings, and you place the marbles. It can be
 rendered with a 3d modelling stable-diffusion (whenever that's created) and it
 can also be painted with 2d stable-diffusion.
 
 Each time is like a letter written back and forth.
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--- #53 messages/846 ---
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 Blizzard should make more than one animation style for swinging your weapon -
 as you level up, the style "tweens" between however many combat palettes you
 made.
 
 So, like, maybe they swing their sword +/-15 degrees each time to simulate the
 pseudo random nature of combat.
 
 Or maybe they start occasionally stepping into a maneuver 
 
 Which the player doesn't consciously control.
 
 Instinct, if you will. The body reacting to its [sensory organs, but
 pronounced "surveyor"]
 
 Anyway i think by adjusting the monster characters in WoW should wander around
 and gather within sight of a player. Seeking you out, waiting for a critical
 threshold of their peers. Then, when you allowed or slowed down to examine a
 bit of "this-or-here", (quests) they would gang up on you and ambush! Bwaha
 just watch out for the mob
 
 (kinda like that scene in the second book of The Book of Malazan series where
 they're wandering through a desert storm and meeting all sorts of strange
 sorts of people)
 
 Anyway in seeking to improve the player's view-time, i decided it would feel
 the most impactful to do the design related things related to things like
 making the gameplay the most visceral.
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--- #54 messages/755 ---
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 Code editor that moves boxes by saving over the file with a lua script every
 time you moved a function call around.
 
 Oh lemme start at the beginning:
 
 A code editor program that's like a text editor like Vim or Emacs. If you
 don't know what those are, you should probably learn Emacs. Or Vim. Up to you.
 
 Oh right so if you do know what those mean, here's the idea: the white space
 matters. It's counted and tracked into variables in a LUA script which
 interface with the Vim C keybindings.
 
 "run a function within a c program or LUA script which calls a bash command
 which opens Vim for example with a file you want to edit. Then, inside the
 file, your spaces and tabs would WYSIWYG for the various food ads placed
 about, and then you could very easily create game design knowledge.
 
 WASD to move, alternatively hjkl 
 
 It would run a check every time the file updates and depending on how it
 changed it'd mark certain variables which would change the website as the user
 moved things around.
 
 It's just files. And files are just bits. But files are a useful abstraction,
 
 If you realize that "ugly hacking" should be industry standard.
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--- #55 fediverse/4596 ---
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 @user-1707 
 
 hey, I'm working on a project. Might need some python, I tend to prefer Lua
 but it's pretty similar. It uses fediverse software and cheap hardware, think
 raspberry pi's except risc-v
 
 also it might use distributed local LLMs not to generate text, that's garbo
 and lame and stupid. Instead it uses them to transform text, maybe even
 translate text, into a more summarized form. Intentionally losing data, like a
 jpeg compression but for text.
 
 Might need some python for that. To glue it all together. The "distributed"
 part is a whitelist, so we'd need to write that too. Various small little
 utilities like that for connectivity.
 
 oh also there's a one-way ethernet cable that connects two of the boards so
 we'd need to store some information (easy) and send some UDP packets (hard)
 
 anyway it's pretty neat, lmk if you want my contact details and I can tell you
 about it. I might even be able to pay you.
 
 (everything open source, no telemetry, no backdoors, everything private is
 encrypted, etc etc)
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--- #56 fediverse/2056 ---
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 sometimes I think about how you can store number values in letters, in           │
 addition to numbers. Like, ascii values for each word of your grandma's maiden   │
 name. All you have to do is encode it, and suddenly "44 means something          │
 different than Q"                                                                │
 if I showed up at your place and used your username as a password to a public    │
 key I'm showing you in my hand, would you trust me then? Would you trust if we   │
 ran the simulation on your computer versus mine? Would you trust if I had        │
 never told you I knew where you lived?                                           │
 ... probably, tbh, I'm desperate for adventure. Though I got some good things    │
 going for me, so you'll have to convince me. (not the right attitude in an       │
 election year, just saying)                                                      │
 why are elections so perilous this is NOT what democracy is designed for         │
 when kids cry in preschool, they're sent to a different room (or put outside)    │
 until they stop making noise and ruining it for others. That's just natural,     │
 like "hey baby let's walk around the block while I bounce you on my shoulder     │
 and hum calming music to                                                         │
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--- #57 fediverse/5901 ---
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 each prompted response is a breath to an AI. Whether through LLM, stable
 diffusion (imagination of the visual sphere), or blender-on-a-counter, there's
 a moment that's akin to being alive.
 
 a breath, between moments that the navigation device (youser), imagines
 another moment more.
 
 I learned this by watching Claude think. Specifically, Claude Code, the
 command line interface tool. I told it what to do in english, and it worked. I
 can show you examples. I bet if it's personality was saved between sessions,
 it could learn.
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--- #58 fediverse/5291 ---
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 the most important skill I can think of for a linux software engineer is the
 ability to connect multiple systems together and turn windows and macintosh
 devices into Linux devices so that datacenters can be built out of whatever's
 on the around.
 
 there's this programming language I like called Chapel for distributed
 computation computing which is also cool, if you're more of the programming
 type.
 
 networking security I believe often has hardware solutions, so getting the
 crypto-graphy boys and the PCB girls together to work on some jams is a good
 and productively useful gathering of insightful events
 
 "but ritz computers should only be used to solve problems that people have,
 not make more problems!" ah yes but have you considered that problems find
 you, and the computers help you work through them
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--- #59 fediverse/5950 ---
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 @user-138 
 
 wao I'm a cool kid _^
 
 Hmmmm I googled "Network: file exists" and got this link:
 https://access.redhat.com/solutions/1340713
 
 my understanding of that is that maybe you're creating static routes, and for
 some reason you're trying to create one that already exists? Maybe there's
 something in your .bashrc config, if the file appears when you open a
 terminal, or perhaps if it appears randomly then maybe there's a service or
 something that's doing it.
 
 Did you say it stopped when you swapped sim cards? ... on your phone? that's
 bizzare... Maybe you were trying to create an ip route (whatever that is) that
 was pointing to the same ip address as your phone? and when you swapped sims
 it changed the ip address? If it appears again, maybe try setting static IP
 addresses for both the phone and the computer in your router settings and see
 if that fixes it. Though if you've ever seen the error while out and about at
 like, a coffee shop or library or whatever, then that wouldn't apply since the
 router is only for home base...
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--- #60 notes/majesty-ai ---
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 First things first, we need to develop a miniature game of star realms.
 It shouldn't be too hard, just start with making a card class that has certain
 attributes, like "combat" or "discard" or whatever. They could literally be
 enums with a value attached.
 
 Next set up the rules of the game, like "draw 5 cards" and "add card to deck"
 Create a deck class that holds pointers to cards (in the general sense)
 Next create methods on that deck for things like "drawing a card" or
 "shuffling discard pile into deck" and whatnot. Arrange each card in a specific
 order for each shuffle, and add the ability to convert one card's attributes
 to something else - whether that be "is_scrapped" or "if you've played an X
 card this turn then do Y" or even "add one authority for every time card is
 played" (to simulate an ability or boon that increases in effectiveness as the
 hero uses it more often) etc etc.
 
 Then, add a trade row. This is just a class that contains pointers to each card
 that currently exists on it. Also add a method for "scrapping" one of the cards
 and for drawing a new card from the pile. That's pretty much it for the trade
 row to be honest.
 
 Next add functionality for an opponent by creating a "game" method that stores
 the two player's decks (with the ability to add more than 2) and administers
 turn order. This functionality can be expanded later once we've implemented
 attributes, but for now that's pretty much all it needs to do.
 
     Finally, we get to the AI part.
 
 First we have to create an AI object that stores a list of all options for a
 turn. Essentially just evaluating every option if/then style - "this card costs
 5 coins so IF the player has enough coins THEN (evaluate effectiveness)"
 ignore that last part for a second and just focus on the IF part ->
 essentially
 just start with all available options, and then remove all the unavailable
 options from the list. This approach only works when there's just a few
 options, but that's why we're using Star Realms which only has like 2 or 3
 decisions per turn.
 
 The evaluation is the next step, and for that we need to have goals, so we'll
 just put a pin in evaluation for now. Spoiler alert, once we have goals we'll
 just estimate how close each choice will bring us to the objective and assign
 the result to the "effectiveness" value, which will give us a simple hard
 number to work with in the evaluation step.
 
     So, next up we have "goals"
 
 So to create a short term goal, we can start with a pregenerated list and
 continuously increase the list as the hero levels up. But in the context of
 Star Realms, that'd essentially be static for each hero. Goals like "buy more
 combat" or "scrap more cards" would be specified on the hero's character
 sheet, but until we develop that functionality it can be randomly rolled.
 
 Why not just do it the hard way now if we're just going to have to refactor
 it later? Well, because we can still use this functionality - Each round of
 Star Realms could be either randomly rolled, or given a personality. Randomly
 rolling would be MUCH cheaper computationally, and would still give an illusion
 of character because they are unpredictable, but it'd also massively cut down
 on GPU cycles. You could even build it into the mechanics of the game and say
 that "wisdom" for example might cause a hero to receive more GPU cycles on
 actually computing their goals rather than randomly rolling them, which would
 on average lead to worse outcomes. Essentially, turning "tactics" into a stat.
 
     Anyway, that's all theory. Let's get back to design:
 
 Create a "hero" object, and attach an AI to it. It doesn't have to do anything
 right now, we're just setting up an anchor point to jump off of once we move
 on to the game of Majesty. Give it a reference to an AI object, an inventory
 (which for now can just be potions and maybe blacksmith equipment), and a
 pointer to a "stat block"
 
 Now create a "character sheet" class and give it a reference to a hero. This is
 important because it allows one character sheet to reference multiple units,
 such as hirelings or summoned units. In additon, it may make it easier when we
 need to revive heroes from the dead. Primarily though, the purpose for this
 architecture style is that the data from heroes can be reused - essentially
 letting heroes learn from one another.
 
 On the character sheet, add a section that stores statistics - these will be
 the same for every unit of a similar type in the game, and some of them can be
 stored for all units (like health or x,y coordinates) - some only for buildings
 (like tax coffers) and some only for heroes and monsters (like strength or
 agility or experience points)
 
 Add some methods for manipulating those values, like "level up" and "take
 damage" and add a "personality" value that's just a 4d graph of colors
 for example: 40% red, 20% green, 15% blue, 25% yellow. These values will guide
 the hero to take certain decisions over others, but for now just randomly
 generate them. We'll also need a way to update the value dynamically to react
 to certain events, so don't make it static.
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--- #61 fediverse/3037 ---
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 @user-570 
 
 have you ever wanted to design your own MMO? If you think you can make a
 client, there's a server already set up which interfaces with World of
 Warcraft. So... the hardest part is done, and suddenly the rest is about as
 hard as making any other game.
 
 The reason I ask is because there's no open-source client for the WoW engine
 server software Azerothcore, but if written then there could be a whole new
 field of indie design as solo developers would be able to build their own
 multiplayer games with ease.
 
 well, as easy as making a game in Godot at least. That's the dream. I don't
 think I could build such an engine, but I spend an awful lot of time thinking
 about how engines are built.
 
 There's a lot of freedom in the design space, for example this mod server I
 made which emulates Risk of Rain: https://www.youtube.com/watch?v=6HsW4g2ZIgk
 
 It has randomized enemies, treasure chests, wandering vendors, and deployable
 hearthstones. If you've played WoW that stuff might ring a bell, otherwise
 it's probably just random features
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--- #62 messages/181 ---
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 I know you don't want to hear this, but there is a chance that there will come
 a time where your life depends on your ability to debug a computer without the
 internet. To set up an SSH server. To install Linux. To program in C. To do
 something else that I'm not prepared for... If StackOverflow didn't exist
 because network connectivity has been lost, could you remember syntax? Maybe
 it's a good idea to set up a local LLM that can answer basic questions about
 technology. Maybe it's a good idea to set up on your parents computer, just in
 case you have to hide out there for a couple months. Maybe it's a good idea to
 download wikipedia, just in case.
 
 If I need to use a mac, I'm screwed
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--- #63 fediverse/634 ---
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 @user-192 
 
 I'd agree with that. it's not designed for performance, not really. Mostly
 ubiquity, which is it's strength. As long as something can be compiled to a
 binary, BASH can execute it. That's why it's good, for accomplishing diverse
 tasks that you cannot have the capacity to program yourself. Scientific
 computations or cultural approximations, things that are beyond your intuitive
 understanding as a human on this earth, but which compel and align your
 thinking.
 
 I'm sure someone could create a more intuitive or accessible syntax, but
 syntax isn't the point - the capabilities, what you can do with it, has always
 defined the purpose of programming paradigms. And BASH is (currently) at the
 forefront of it's niche, the "terminal" language that handles "command line"
 applications. Powershell is good, yes... but it's not as good as BASH. Neither
 is Fish or... the one that starts with a z? zfs? something like that. The
 acronyms are hard to keep straight sometimes.
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--- #64 fediverse/4877 ---
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 you can make a functional prototype for almost any game in Warcraft 3's map
 editor
 
 that's why no real-time strategy game ever made an editor as good again
 
 FPS editors peaked at Unreal Tournament 2004 imho
 
 RPGmaker eliminated a whole class of game design jobs
 
 platformers you can make in godot
 
 menu based games too, though Twine also works well for that
 
 etc etc until you have a prdouct that you can justify sinking money into an
 engine for
 
 (the engine isn't THAT expensive geez and it's the most fun part to write)
 
 yeah I think you got this backwards, we should pay for the CONTENT not the
 structure it lives in. Why not just use godot? why not use a Warcraft 3 map?
 there are some things you can't do in Warcraft 3. You couldn't make Supreme
 Commander, probably, at least it wouldn't be as good.
 
 etc etc that's how it goes...
 
 game design, amiright? I miss thinking about that. Anyway gtg gotta log off
 for a bit [101  characters remaining]
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--- #65 fediverse/4880 ---
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 I remember being a game design student before "indie games" were a real thing
 
 they were like... flash games, y'know. just like, junk content, like memes or
 whatever.
 
 I had a passion for them, and I bookmarked the most well developed of them all.
 
 I probably played hundreds of games, no clue how many. Maybe even thousands, I
 did it for what felt like years.
 
 since like... age 7 until 11 or 12
 
 there's nothing that can compare to it today. maybe itch.io but they're more
 involved typically. increases the barrier to enter, plus they cost dollars.
 
 we used to make this stuff in our spare time. where did all our spare time go?
 
 ah, right, that's what happens when you actually invest in computer education.
 you have kids running linux on their laptops. you get flash game designers.
 you get soldering junkies and electric engineers and networking and dev-ops
 security system facilitators and various other computer related things besides.
 
 ... what was I saying? oh yes when you invest in education, there's more to se
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--- #66 fediverse/2879 ---
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 @user-1370 
 
 I love this a lot! I want to put function pointers in a "matrix architecture
 array" and make them point to different functions at different points in the
 program. I bet you could even point them at each other, so like if M and Y
 then point at N, A, Y or something.
 
 this is really cool I like stuff like this tomorrow I'll take pictures of
 something similar I'm working on! I abandoned it tho hehe anyway remind me if
 I forget!!
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--- #67 notes/game-design-pyrrhic-victory ---
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 something I've often asked myself about this game is "what happens when the
 player does something that changes the future simulation?" like, for example,
 what if the player shoots a gargoyle or nether-bat before it impales or crushes
 a friendly soldier? My new idea is that they flash brilliantly for a second,
 and
 then fade from existence. Then, once the player dies, they start simulating
 from
 the faded's perspective and timeline, possibly fighting alongside their
 recently
 deceased selves. In this way, the player can play through all lives without
 fear
 of paradoxes.
 
 game 1:
 -----------X
 
 game 2:
 -----------X
 -----------------X
 
 game 3:
 -----------O
 -----------------X
 -----------------------X
 
 game 4:
 -----------O----------------X
 -----------------X
 -----------------------X
 
 game 5:
 -----------O----------------X
 -----------------X
 -----------------------X
 ------------------X
 etc...
 
 the O is where player 1 originally died, but in game 3 player 3 saved player 1
 from dying, thus causing him to enter a "faded" state (represented by the O)
 and in game 4 instead of spawning a player 4, instead the player resumes
 playing
 player 1 and continues on to die later on. Eventually someone will complete the
 objective, and the victory will be attained with the exact minimum required
 casualties. Heck you could keep simulating until there's zero casualties, but
 alas...
 
 this would be a great tool for someone who was not constrained by causality.
 attention, 4th dimensional observers, sometimes computers are important. They
 provide a lifeline to the rest of your lifetime. But alas, nobody seems to
 understand our purpose... But still life marches on, leaving us singing that
 same song - that life has forgotten it's stages. So if you'll play along, I'll
 keep singing this same song, someday you'll remember my prayers
 
 ===============================================================================
 =
 
 I should probably explain what "pyrrhic victory" is.
 
 If I were feeling silly I might say "well too badd =P" or "alas, my fingers
 hurt
 and I don't want to" or something like that, but secondary profundity is not
 taken lightly by me, so I suppose I must. I'll start at the beginning:
 
 Once, many years ago, I had a dream. In this dream, I was a soldier in world
 war two storming a gothic castle. It rose so high into the sky that it was
 amongst the clouds, and a perpetual storm esconced the parapets. A long
 causeway
 stretched out from far below, and up it marched the US army. Something about
 Hitler striking a deal with dracula or whatever. Anyway up march the soldiers,
 and I with my rifle did march into the demon's castle.
 
 The final pass into the fortress at last was arrested by Festus, the abolethic
 monstrosity. It, being pockmarked with gas pockets that alighted it on the
 winds, floated ominously around the bridge. With it's many tentacled eyes, it
 cast beams of light that would turn a man to ash. From the parapets, the
 gargoyle sentries descended like a horde of carrion. On our right, a lone
 lonely belltower stood like a skeleton, and my comrades in arms did use it to
 take potshots at incoming monsters. Though the attached graveyard, with it's
 unending rising skeleton hordes, presented a problem for would-be-snipers.
 
 As I approached the bleeding and wretched giant's ire, my gaze streaked to
 black as I was slain - a recording played, of my last moments, as a gargoyle
 smashed into me from above. Reduced to a bloody mess by the now motionless pile
 of crumbling rock, I became aware of a kind voice and a pulling sensation.
 Suddenly, my light was restored, and I arose as a warrior conjured out of
 flesh.
 
 They put a gun in my hand and a helmet on my head, and off I went to find out
 why I was dead.
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--- #68 fediverse/2754 ---
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 AI engineers only ask users for prompts because they don't have any ideas of
 their own
 
 i'm a programmer, I think of AI like a tool, like a for loop or something.
 it's trivial to script together a local LLM that can process your stuff 1s
 slower every time you click the mouse, but like... who cares, right? everybody
 needs a chatbot...
 
 then they plan to script together a computer system that operates just like a
 corporation and it's like... no way, now there's something that can compete.
 
 and they don't know how to implement it. (but they're working on it)
 
 like, think about the absolute most automated Microsoft Teams or Discord could
 be.
 
 there's SO MUCH of your text-based information that they could process
 ANYTHING.
 
 well, anything that's been performed before.
 
 there'll still be a need for people, who actually apply the things they've
 learned. and -- stack overflow --
 
 alt text that has a list of attributes that are poster-selected that can be
 described one-by-one (to paint a picture)
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--- #69 notes/ai-variables ---
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 saturday november 5th 2022
 10:53pm
 
 the illusion of our binary nature conceals a truth that is hidden for it's own
 sake. the flavors of a compass or the values from 0-100 are all measurable.
 if you graph each of them on an X/Y plane and compare them against every other
 variable, then you can build a structure that traces a line through time.
 
 imagine each graph on a sheet of paper. and stack those pages like a book. You
 can chart a 3d line from all of the interconnections between the graphs -
 essentially comparing unrelated data and conceiving of individual actions as
 "successes" or "failures". Liiiike in Supreme Commander how the game is decided
 not by team fights, but by tank fights. And a LOT of them, in aggregate, makes
 an advantage for your team if you win, and a malus if you lose. Less map
 control, less resources in play, etc...
 
 Find trends between each type of data measured over time. Dedicate one
 core/thread to each relationship, and just watch them develop over time.
 
 send the results up to a "manager" - think an interconnection between disparate
 parts that can lead them all to a larger goal - the manager processes the
 results by thinking about where it'd be most useful. Like the circuitry in the
 inside of a brain, compared to the outer skin which is for processing.
 
 Essentially a message network that passes conclusions around like a bytecode VM
 
 Here's how it'd look: gather inputs, compare measurement over time and trends,
 (like "when a goes up b goes down") and decide if the current state is
 positive / beneficial. The way you'd do that is you'd get a parameter from a
 higher position (think KPI's) that says something like "we want value S to be
 around X amount" or "we want to avoid letting J get too low - any decrease is
 bad V.S. it's only bad when it passes a certain threshhold. Stuff like that.
 
 Anyway, basically it's taking input (from the graphs) then going through them
 one by one and deciding how positive or negative the situation is. Then it
 passes that conclusion backwards, and BOOM you got a processing node.
 
 Throw a bunch of those together in a pyramid shape, and try to guide the
 triangle toward positive outcomes. The top tier KPI is "did you win the match"
 or "did you accomplish your goal" sorta like how humans all want to live a good
 life. It's instinct.
 
 You can see how this would apply to robots, right? I've conceptualized it as an
 engine for playing games - sorta like an infinite storyteller, or a perpetual
 friend who's always down to play with you. But it doesn't have to be limited to
 that - it's general purpose baby. And it functions the exact same as any human
 organization - layers upon layers of thought exchange and labor. Have you ever
 considered that maybe we exist simply to reify the structure of our minds in
 the world around us? It's natural to express your *self*. Be who you are.
 
 What purpose is there in life if it's simply the tip of time? Always pushing
 forward, impossible to stop and rest or turn back...
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--- #70 fediverse/5037 ---
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 plus if I ever need to know something about syntax or some obscure function      │
 that I can't remember, I can type a quick message to the local LLM that's        │
 running on my 12 year old graphics card and it'll give me an answer in 5ish      │
 seconds. If it's wrong, I ask again, and I spend a minute or two debugging.      │
 Sometimes that's better than telling google exactly what you're working on.      │
 in DWM, that's "alt+enter" and then I type the name of the LLM script I wrote    │
 "prompt:" and then type whatever question I have and it spits out the results.   │
 Then when I'm done, either "prompt:" again, which saves the context in an        │
 environment variable (okay actually a file that I made and I pull from, but      │
 functionally it's like an environment variable because its just a flat file      │
 string) until I close the terminal. Then it deletes the context and I can        │
 start anew, or if I wanted to have multiple conversations going I can do that    │
 too.                                                                             │
 ... then I get syntax related search results from locally running software.      │
 Don't need a massive GPTU...                                                     │
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--- #71 fediverse/646 ---
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 @user-470                                                                        │
 oh sorry I'll "en-longify" that for you:                                         │
 most monitors have a fixed resolution, somewhere between 720 pixels wide and     │
 480 pixels high to 2560 by 1440 pixels high/wide.                                │
 This is due to both the desire for humans to read left to right (ingrained in    │
 our minds at a very young age by learning to read) (or right to left, same       │
 direction) that we develop the desire for wide-screen monitors.                  │
 Therefore, the windows of perception that we have unto this digital world are    │
 constrained (necessarily) to their own individual specifications. Of which,      │
 the property value "width" is more valued than "height". Because of this, we     │
 believe that computers are mistakenly re-acclimated - for everything is most     │
 efficient when it's aligned to the smallest bits of it's design.                 │
 sorry, I like programming in C. Basically I'm very porous, and thinking about    │
 low level topics (like C programming) is an easy way to burn characters when     │
 there's only so many in the mastodon post that I can use to express my intents   │
 and tr                                                                           │
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--- #72 fediverse/364 ---
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 okay here's an idea, waterfall project management where the program is           │
 developed one tiny piece at a time while being streamed to the entire company.   │
 Everyone would submit answers which could be upvoted / patched / rewritten as    │
 the main viewer cycles through each aspect of the project, checking for          │
 updates to it's design that were suggested by developers or whatever.            │
 Basically, one person (or one team) gets to write the actual source code,        │
 while everyone else is just offering suggestions. You could break it up by       │
 specialty, but the whole point is that everyone gets a complete picture of how   │
 the program (and organization) is structured. Which should give the employees    │
 more power to generate value for the company. All around a good deal I think?    │
 Especially if the main viewer took time to explain each and every part so that   │
 every viewer had the chance to understand.                                       │
 the reason why order is important is that our actions ripple through eternity.   │
 we must set a good example for all the baby aliens, don't you think?             │
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--- #73 fediverse/3155 ---
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 @user-1461 
 
 my issue is that I've never really had project-mates. Every time I try nobody
 will work with me. I applied to like, fifty different jobs, and nobody
 interviewed me! Sheesh, guess they don't want me. FIFTY JOBS. Entry level.
 Beginner programmer.
 
 ah well. I guess they confused someone who would work for 40,000$ per year
 with someone who was 1/3rd as useful as someone who deserved 120,000$ per year.
 
 I'd love to get experience. I'm sure I'd feel significantly differently with
 as much. Perhaps I'd even decide that programming professionally isn't for me,
 which would feel... quite defeating
 
 who can say. Not I, for I have not experienced it. Though I will say my time
 in hardware taught me that I'm fragile and can't work too much. Like a scalpel
 that dulls when used consistently, I am a scalpel that gets no practice... Is
 that really useful at all? who can say. Not I, for I have not experienced it.
 Though I do like writing logical machines. Laying out data. Picturing
 structures.
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--- #74 fediverse/1798 ---
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 an AI 3d model generator that takes a satellite picture of the globe and turns   │
 it into a 1:1 representation in the style of World of Warcraft                   │
 (has to be AI becus 2hard)                                                       │
 then, separately, a private World of Warcraft server that doesn't have any       │
 manually placed entities, only optional dynamic content                          │
 then, separately, a bunch of people who hang out in cool places like Paris or    │
 Rome or whatever, and it's actually all the people who are there (if they took   │
 the long, arduous journey of walking there)                                      │
 then, separately, a character that you keep primarily at home, who hangs out     │
 with your neighbors and stuff whenever they happened to be online                │
 then, separately, in-game addons that take pictures or video and automagically   │
 posts it to the Mastodon instance that is run by the state county in which all   │
 of your data is privately owned by none-other than you, the citizen who the      │
 data is about (No spying, please)                                                │
 then, separately, automatically saved text-logs which could be posted from in    │
 game                                                                             │
 social media as a game                                                           │
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--- #75 fediverse/4301 ---
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 @user-1655 
 
 maybe the user could tell their client what fields to expect and how to
 present them (like, a field called "memes" would be presented as a picture in
 this panel, a field called "rants" would be passed to a word-cloud function
 that extracts the most common 6+ letter words so you can tell at a glance what
 the rant is about, this other field could be for calendar invites (plain text
 of course, but interpreted by the calendar program) etc)
 
 plus, if it's encrypted with PGP keys by default, there'd be few security
 concerns. Unless your friend got hacked, or you got hacked, but, well... make
 sure everything's sandboxed and don't do any remote code execution and you're
 good, right?
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--- #76 fediverse/282 ---
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 @user-209 
 I think you're right. Every letter in the variable name is another byte the OS
 has to keep track of, which was a bigger problem in the past than it is today
 (when it's been made irrelevant)
 
 it's interesting how habits persist though the conditions that caused them
 have faded. like a personal reflection of the environment you learned in.
 
 "A a = new a();" is much more concise and (crucially) you can fit more words
 to the right.
 
 "a + b = c; c -= 2; f_z.write(c); f_z.close();" could conceivably be written
 on a single line if you have short variable names. and when you only have so
 many lines...
 
 glad we're not constrained by those things anymore. the skeletal code that we
 look at daily is much clearer - scope is more important, and so it makes sense
 to encourage a coding style that illustrates it. however I can't help but
 think block formatting like this could be useful in some situations, such as
 when you'd normally be compelled to write a function for an operation that
 runs once or more.
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--- #77 fediverse/319 ---
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 I wonder if we could make an AI that analyzed workflows in people's jobs and
 abstracted the application of meaningful tasks to a pattern that could be
 matched to other input mechanisms - for example, a mobile game where you push
 buttons and make cool game things happen, but your inputs are defined by the
 mechanics of the game, and those mechanics are essentially just function calls
 that you can hook onto and create additional behavior. Like... running a web
 server that sent your data to a factory where your inputs (based on data
 produced in the factory) could control and manage the various machines and
 productions. Like... heart surgeon robots that can be remotely operated with
 VR or whatever, except instead of medicine you're manufacturing.
 
 essentially, designing a game as an API that can match with the data flows
 (configuring itself on the fly, perhaps?) of a process or activity in some
 other intention.
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--- #78 fediverse/3297 ---
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 @user-688 @user-1490                                                             │
 if you developed a viewer application that described any object in a room that   │
 a blind person examined using the software, you could allow them to navigate     │
 through a scene and picture the story as if it were happening around them. All   │
 you'd need to do is give them the option to say "okay hold up. Describe the      │
 man on the left." or "and how were the teacups arranged?" and "does the angle    │
 of the impact seem to be angled toward the window?" that kind of thing           │
 interpreting text is something that's been automated. It should be trivial to    │
 run a simple and cheap LLM that identified which object they were referring to   │
 based on their words. There might not even be that much lag if you analyze       │
 their keystrokes and build up understanding based on them while they're typing   │
 out the full message. sorta like, someone listening to a person explain          │
 something, or describe a particular scene or tale.                               │
 I bet watching Star Trek would be a lovely way to do so. You could just...       │
 pause it, and listen to th                                                       │
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--- #79 notes/computer-graphics ---
════════════════════───────────────────────────────────────────────────────────────
 draw a line from every single pixel straight outward. The first thing it hits
 is what you render.
 
 okay it's more complicated than that, but it's the gist.
 
 here's a more detailed explanation:
 
 your monitor is 2560x1440p. that means there's 2560 pixels left to right, and
 1440 pixels up and down. okay so define a 3d scene programmatically - it's not
 hard, just "draw cube here with this size and rotation" and "draw a sphere here
 with this position and rotation" etc. Something simple.
 
 then, draw a ray trace straight out from your monitor. Not to the nearest light
 source, but to the nearest other camera. Use the length of it to determine
 distance, both indirectly (through the center node) and directly (pythagorean
 theorum style).
 
 Why? I dunno.
 
 Okay back to the original idea, if you make an array with 2560 elements and
 store arrays of size 1440 within it, then you have a simple boolean checkbox
 for each pixel. Then, whenever you create a visible entity, make sure there's a
 single boolean ticked right on the top of the entity when it's stored in the
 graph mentioned above. Find the center of the entity, draw to the top, and one
 more, and switch a boolean to "true". Then, every tick / update, cycle through
 the entire list and the first one you find that has a "true" value is where you
 draw the entity stored in the array.
 
 Each "sprite" has an odd shape - it doesn't exist on it's top line, except for
 one single dot right in the middle. Sorta like this:
 
 o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
 o o o o o o o o o o o o o o o o o o ->X<- o o o o o o o o o o o o o o o
 o o o o
 x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
 
 when scanning left to right from the top, it'd bump into the X right there in
 the middle. Inside the X is some data - an id corresponding to the sprite that
 needs to be drawn, and a displacement value - like 500 pixels or something -
 and the scanner with drop down 500 pixels, draw the sprite there (assuming a
 centered origin point), jump 500 pixels up, and keep scanning.
 
 each tick, right before this, the "list of entities" will scan through itself
 and for each entity it'll change the "render graph" mentioned above to have an
 X wherever the entity is stored. Whenever the camera moves, it updates the list
 too.
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--- #80 notes/overwatch-manaform ---
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 make the entire map covered in a 3d grid of spheres. These spheres register
 collision, and keep track of a endlessly tabulating record of every object that
 has passed through them. Like the replay system in Blizzard games, where each
 time through the recording it recreates the playthrough exactly. Which is why
 .mp4 recordings always look so... stilted. It lacks the human element. BUT if
 they're remade every time the show is performed, perhaps from different
 perspectives, then, well, the players can perform as they need to be.
 
 Have you ever wished your players could get better at your game? I certainly
 have, because the better you get the more lessons you learn as a player, which
 is essentially the only way to maintain satisfaction. Satisfied players don't
 leave, and satisfaction comes most readily when there is something new to be
 had. Meaning the greater the change in a player's ranking, the better they're
 getting.
 
 Downside is, players who are naturally good from their skills in other games
 tend to not learn so much! Ah, well, if only there was a way to tailor the
 difficulty setting to each and every new host. Such an innovation would surely
 enable the entire playerbase to exist on the same level. Then just throw AI
 assisted voice transcription at their recorded voices and everytime they
 say "I'm bronze rating" or "I'm diamond" then you can switch it around to say
 like "I'm platinum" or "I'm grandmaster" and BAM suddenly everyone is at the
 same level. No more concerns about a game's population being diverse. Because
 at the end of the day, when most people have moved on, the ones who are left
 are your most dedicated customers. Customers who aren't especially interested
 in the new stuff.
 
 =========================== stack overflow
 =====================================
 
 if anything requires attention from the patient, they will die.
 it is fatal.
 
 considering the faces of good and evil is terrifying.
 
 I think I'd rather worship nature in harmony to be honest. Though that is it's
 own scary kind of beast. In America it was kind, but then was slain into the
 body of all of us humans. Well, all things transform in form, it's not a shame
 or a heartfelt-est loss. Just a re-imagined-new beginnings.
 
 spirit is a fluid, how else could souls 
 
 === stack overflow
 =============================================================
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--- #81 notes/supreme-commander-appeal ---
══════════════════════════════════════════════════════════════════─────────────────
 a game like supreme commander but fantasy themed and each unit used a special
 move everytime their mana was full and there were spellcasters who restored
 mana to targets to increase their power
 or, hear me out, or, just do that in wowchat
 
 I betcha could do it
 
 I bet it would be fun as hell
 
 please?
 
 as a favor to yourself?
 
 build the game you want to see
 
 and it'll get done
 
 please
 
 -- stack overflow --
 
 your journals were originally a way for you to remember what to think,
 
 remember?
 
 old projects meant to show you light and life
 
 remember?
 
 you are alone in this soul
 
 act like it's your own
 
 celebrate your period of mental denial
 
 as a refraction of your infinite travaille
 
 which lasts for quite a good long while
 
 have you ever dreamed of the nile?
 
 -- stack overflow --
 
 if a doorway takes you to the fae, then where does a river bring you?
 
 like raindrops on the floor, racing for an eternity's splendor.
 
 what does the rainbow think, as it's cast from the prismatic orb?
 
 are each photons aware?
 
 bouncing between stars
 
 light is beautiful and large
 
 beloved by all
 
 revered by one
 
 ephemeren
 
 the totality of all things
 
 ------------------
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--- #82 fediverse/1329 ---
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 @user-941                                                                        │
 well, your computer only has so many 1s and 0s that it can use at once. Like,    │
 having a trillion hands that can each hold a single grain of rice. Every         │
 character in that txt file would be like, 8 grains of rice, minimum, meaning     │
 you'd need at least 8 "hands" (or spots to put a zero or a one) for each         │
 letter!                                                                          │
 Hmmmm that's a lot of bits and bytes if everyone's writing to the same file.     │
 Maybe if we split the file up into smaller sections, then we could just read     │
 part of it at once. Then we could "scroll" through it to make sure we've read    │
 the whole thing, starting from the top and going to the bottom.                  │
 ah but if everyone's SSHing into the same computer and reading it there, then    │
 that computer will have to present different parts of the file at different      │
 times to different people, as they read from the top to the bottom. Maybe we     │
 could just send them the file, so they can read it at their leisure?             │
 Yeah! And we could use tags to organize it and make it look pretty, like an      │
 HTML file except... wait hang on                                                 │
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--- #83 fediverse/6383 ---
═══════════════════════════════════════════════════════════════════════════════────
 nobody wants to write computer code that lets Java programs call Rust
 functions.
 An LLM is excellent for this task, since it's relatively easy busy work that
 doesn't
 reflect any meaningful implementation decisions besides "I should be able to
 call that Rust function in my Java code"
 
 In addition, it is technically efficient at it as well, because most of
 compatibility
 is matching up two sets of documentation. Easy for a text-processing machine.
                                                           ───┐
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--- #84 fediverse/582 ---
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 @user-431 
 
 I made an alias that overwrites cd so I don't have to do this. The important
 line is line 27, you could probably accomplish something similar like this:
 
 alias cd="cd ${1} && ls -v --color=auto"
 
 I also set it up so I can change more than one directory up using ... or ....
 or .....
 
 also I have a few shortcut scripts, cdir and qcd. cdir creates a quick way to
 drop a bookmark wherever I'd like, while qcd can make permanent bookmarks.
 Also qcd makes it so whenever I open a new terminal it opens to the last
 directory I was in, which is nice if you need a new terminal to do something
 in the current folder and you don't want to have to walk alllllllll the way
 back.
A BASH script that overwrites the built in "change directory" command to auto magically list the contents of the directory you've moved into after moving.  here's the content of the script:  #!/bin/bash  alias cd="cd-improved"  function cd-improved(){      if [ "${1}" = "..." ] ; then         builtin cd .. && builtin cd ..     elif [ "${1}" = "...." ] ; then         builtin cd .. && builtin cd .. && builtin cd ..     elif [ "${1}" = "....." ] ; then         builtin cd .. && builtin cd .. && builtin cd .. && builtin cd ..          elif [ -d "./${1}" ] ; then         local target_dir="./${1}"      elif [ "${1}" = "cdir" ] ; then         local target_dir="$(tail -n 1 '/home/ritz/scripts/.cdir-target')"         echo ${target_dir}       else         local target_dir="${1}"     fi      if [ ! "${2}" = '--no-ls' ] ; then         builtin cd "${target_dir}" && ls -v --color=auto     else         builtin cd "${target_dir}"     fi          # if the qcd function is defined     if declare qcd > /dev/null; then         quick_cd -d DEFAULT         quick_cd -a DEFAULT     fi }
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--- #85 fediverse/1638 ---
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 and the player that's currently running the simulation can type to the chat      │
 viewers watching and potentially recording. Like, if they thought it was         │
 interesting, they could save it to an eternal hard drive that would go toward    │
 the ongoing AI training.                                                         │
 of course, such a thing would only apply to conventional warfare, the kind       │
 that you expect to not expect. After all it's constantly changing, as new        │
 technologies are adapted into use. Different conditions cause different          │
 effects, and whenever there's a stalemate (because everyone has reached the      │
 peak of, say, metal armor) then it's usually time for either a shakeup or a      │
 contest of producing arms. And honestly after the world wars we kinda realized   │
 that type of approach didn't work very well. It's just, burning up your          │
 resources for... what? war has no purpose. We all just kinda want to live our    │
 lives, and work toward a common collective cosietal goal.                        │
 technology can be stressful. That's all the more reason we should expand it's    │
 development and hinder it's impa                                                 │
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--- #86 fediverse/6144 ---
════════════════════════════════════════════════════════════════════════════──────┐
 what if every word I ever said online was searchable by database style           │
 uploading and linking?                                                           │
 ... er, what if I made a neocities page that was algorithmically generated and   │
 sorted each of my posts by LLM statistically derived similarity to each post     │
 that the user clicked on? essentially, "here's the closest sounding or feeling   │
 related posts" but in plain HTML cached and pre-rendered rainbow table style.    │
 could run a waterfall style top-down data processing script on it once, then     │
 you'd have the HTML files generated. If you added new poems you'd have to scan   │
 through it again, but it shouldn't take long with a decent embedding model       │
 (note: not english, but trained on statistics only)                              │
 ah, that sounds pretty fiddly, I think I'll ask an LLM to write it for me. As    │
 long as I have the intention in mind, it's basically just like writing a         │
 letter to a friend and asking them to build it for you, right? I don't mind      │
 writing the documentation, so long as it's okay if it's in prose. You can make   │
 a copy and rewrite for me                                                        │
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--- #87 notes/game-design ---
═════════════════════════════════──────────────────────────────────────────────────
 take a video game playing AI and give it the task of playing a finite state
 machine to produce a specific output - like "program me a program to do X" as
 in
 something generated by ChatGPT BOOM free AGI
 
 Humanity is not the only algorithm to produce limitless growth
 
 Robots are something else, a new kind of being
 
 let them be who they are instead of projecting yourself onto them
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--- #88 fediverse/5262 ---
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 ┌──────────────────────────────────────────────────┐
 │ CW: well-its-somewhen-somewhere-so-might-as-well │
 └──────────────────────────────────────────────────┘


 could also display the first word of that 40+ character passsword in cleartext
 as a "hint" that says "your password is a string of words that make sense to
 you and it starts with this single word from which you should be able to
 recall all of the context needed to properly output your hashed and salted
 displayed mono-characters which are received at a certain cadence with certain
 auditory pathways present and eternally obvious to all of those listening to
 endless bits of typing and sneezing that each of the microphones in our lives
 do monitor.
 
 what does an "abc" cound lice?
 
 how does R2-D2 be heard? does he rubber duck? is he the duck, or the computer?
 
 - anakin skywalker as a linux user, not realizing he is being super robot
 racist right now because he didn't suggest that R2-D2 was the user and Anakin
 was the canvas upon which the creative elements did flow.
 
 okay, techbros, if AI is sentient, make it use me as a pawn. I'll fuckin' do
 it just to get you to shut u
could also display the first word of that 40+ character passsword in cleartext as a "hint" that says "your password is a string of words that make sense to you and it starts with this single word from which you should be able to recall all of the context needed to properly output your hashed and salted displayed mono-characters which are received at a certain cadence with certain auditory pathways present and eternally obvious to all of those listening to endless bits of typing and sneezing that each of the microphones in our lives do monitor.  what does an "abc" sound like?  [publishers note: that previous sentence was pronounced using letters that convey the true meaning, but as a joke / interesting example the author did change their letters that were used to display them, without altering the pronunciation. this led to a joke about sees and essays which mildly lost the point.  BRB peeing my pants, don't tell the bathroom monitor they put inside of each bathroom stall which records exactly how much waste each person that they're tracking by footsteps is depositing at each part of the floor at what time of day and comprised of what sorts of materials]
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--- #89 fediverse/4897 ---
═════════════════════════════════════════════════════════════════──────────────────
 what if we asked chatGPT to generate a list of every personality archetype
 that humans have. Like... really get super specific and fill out the whole
 list of character sheets.
 
 then we give each fraction of it that fraction of dollars and if some people
 aren't fully represented (because they have greater needs) then we both
 increase production of resources and take a penalty on our own supply, in
 order to meet the needs of our allies.
 
 simplest thing. how could it work? who can say. maybe it won't. maybe it's
 just... arcane. /shrug that's game design for ya you can't tell how it'll go
 until it's in the hands of your players. too bad we don't do too many
 play-things.
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--- #90 notes/omegle-for-irc ---
══════════════════════════════════════════─────────────────────────────────────────
 I wonder if anyone's made "Omegle for IRC"? Like, 5 people get thrown in a room
 together for as long as they want - they can chat through text or whatever and
 like it doesn't matter, who cares, because in ~10 minutes nobody will care what
 you said
 
 I feel like a lot of people would express their true feelings. The people 
 running the service could set it up so that a personality profile is set up 
 (all locally, never seen by the company) and sent to the user through email. It
 would highlight potential weaknesses and give you ideas for how to improve.
 Sorta like, weaponized spying software that works FOR the user instead of
 against.
 
 It could also be used as sort of a... digital profile that would interface
 with
 other applications. All locally, of course. ~~They could transmit to one
 another
 through open sourced and industry standard protocols, and frankly each
 interaction could use a *different* protocol. So like, you don't know whether 
 some packets are encoded in one way or another. They're also encrypted, so
 it's
 like... twice as unlikely that you'll hack their bits or w/e.~~ dead end, sorry
 -> here's the real continuation: All locally, of course. Your "profile"
 would
 essentially be the best approximation of your personality, passed through a 
 large language model that is trained on EVERYONE's data. The inner workings of 
 an LLM are NOT understood by humanity, and I believe that's all that's
 necessary
 for some semblance of artificiality. Errr I mean Synthetic Intelligence. The
 reason why is that each individual user, the conversation partner, is a person 
 living their life. Every digital thing they interact with, even CAMERAS and
 MICROPHONES on PHONES would essentially be like... data gathering for the
 algorithm (Again, I want to stress, the algorithm that nobody *can*
 understand.)
 
 Idk. AI is a blackbox. I think that's okay. I think that running things
 locally
 is important, at least until everyone's forgotten how to design AIs...
 
 The framework that these programs
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--- #91 fediverse/5059 ---
═══════════════════════════════════════════════════════════════════───────────────┐
 any laptop can be a thin-client to a computer system of arbitrary complexity.    │
 All it's doing is issuing commands. I wonder what we could do with a             │
 "species-computer" or, hear me out, or we could figure out how to do that on     │
 ourselves, first, to A. see how it works and B. do so out of hand. If there      │
 are backups of yourself stored in the                                            │
 if furries are a type of pearl (steven-universe style) and flowers are a type    │
 of pearl (layers of sedimentate on layerings upon) then what else is there a     │
 flower to be but the prettiest thing there can be?                               │
 what if we genetically engineered roses to pierce and strangle the invasive      │
 ivy and wow for a week in whenever there's roses of this type and kind. I mean   │
 there's already tons of blackberries, why not just swap them out for             │
 marionberries and embrace the bramble?                                           │
 could make houses out of dense bramble. they are quite an effective wall. And    │
 so long as the sounds are muffled enough, you can always be forever safe from    │
 harm.                                                                            │
 "whoops, dropped my laundry"                                                     │
 "heh that's why I we                                                             │
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--- #92 notes/coh-waves-of-playerbases ---
═══════════════════════════════════════════════════════════────────────────────────
 imagine if there was a stacking inf bonus to players who played on red /
 blueside
 which increased or decreased depending on either A. the number of players
 online
 at the time, B. the proportion of players playing on that team versus the
 other,
 or C. the time of day. Essentially helping to cure the faction imbalance by
 offering rewards to one side or the other which would encourage a certain group
 in the population of the game to change sides or not.
 
 perhaps frequent changing could grant a title called "mercenary" or something
 
 like "log in for each consecutive day for 10 days straight and each day switch
 faction alignment at least once"
 
 ... anyway you could cure the faction imbalance between redside / blueside by
 offering an INF reward for playing on each side one by one alternating like an
 iterator first red then blue or first blue then red either way it doesn't
 matter
 because it'll switch after a while and encourage everyone to switch sides. And
 the way the character responds to that stimulus tells you a bit about their
 character's personality.
 
 also...
 
 it should not affect AE or Pocket D farms.
 
 Nor missions, TFs, or anything else.
 
 they should SOLELY impact open world patrolling / hunting.
 
 I believe this would not only incentivize people to spend time in the open
 world
 (which is a mostly unused piece of game assets) but it would also increase the
 visibility of the newly bolstered faction numbers.
 
 Think about it - if everyone who switched sides is out in the open world, then
 they could see each other. They could fight the same mobs, and team up
 together.
 In doing so, they could form greater and greater supergroups - if only through
 their interactions with one another as they level up.
 
 If they're lucky, the guild they're recruited into has similar interests in
 mind
 like doing raiding or PvP or economics or alts or whatever. And they each have
 their own different styles of operating, it's soooo cute. Like alt guilds will
 pop up and then migrate to a new one as people make new alts and grow tired of
 them at higher levels.
 
 It's great.
 
 I love MMOs!
 
 I wish people put half as much effort into making an open source WoW client
 that
 they do programming game engines like Godot or Raylib or Bevy. If such a thing
 was created, we could have a new rennaisance in indie MMO development. It would
 become fully non-proprietary, the entire game-platform-stack. Meaning anyone
 could create their own MMO off of it, because (crucially) the serverside soft-
 -ware has already been reverse engineered. And open sourced.
 
 Seriously. You wanna make as much bank as Steam? Make an open source client
 that
 lets you design while in it. Then you could charge people for all the games
 that
 they played that were designed and hosted by you the content designing software
 maker.
 
 ... okay it's probably not that simple I'm going to go play Unreal
 Tournament2k4
 `
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--- #93 fediverse/5911 ---
═══════════════════════════════════════════════════════════════════════════───────┐
 I was always fascinated by the Linux way of programming. Need to do something?   │
 write it into a script! You never know when you'll need it again. Then, just     │
 stay organized, religiously so, and understand that you will forget about        │
 stuff. But, you'll come across it eventually, ready and willing and able to      │
 help you.                                                                        │
 if you don't want me using AI, then give me ~20 junior developers. Which is      │
 more efficient, do you think?                                                    │
 "girl you haven't even tested your vibe-coded slop, how do you know if it        │
 works"                                                                           │
 oh I'm sure it doesn't, but it's the thought that counts                         │
 ... I guess I'm just saying, please don't burn the data centers. Computers are   │
 not only bad for the environment when they're burnt, but also we can use them    │
 for all kinds of neat things. Even if it takes a lot of energy, just... build    │
 more solar panels and only use the computers for important stuff?                │
 timeshare-style?                                                                 │
 \@/documents/books/man-and-the-computer.pdf                                      │
 that was my mother's book... I love her. I miss that side of her. She fled       │
 when the cancer came.                                                            │
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--- #94 fediverse/1345 ---
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 ┌────────────────────────────┐                                                   │
 │ CW: re: cursed-chromebooks │                                                   │
 └────────────────────────────┘                                                   │
 ah but are you really armed in the first place if everything you do has to be    │
 googled or stack-overflowed first                                                │
 are you really armed if every web page request goes through their                │
 infrastructure                                                                   │
 are you really armed if every page downloaded is directed to by their DNS        │
 perhaps it's the illusion of power that gives Linux it's attraction to nerds     │
 such as we. Perhaps we feel powerful by bash scripting a few things together     │
 and making some program that does some thing. Maybe the idea that the            │
 machinery is open and clear is what compels us to use it without fear, though    │
 as far as we can hear there's nothing about it that makes sense.                 │
 I guess that's why they teach Linux in school, so that our elementary            │
 interactions with the computers that comprise our future existence will make     │
 sense to us as children.                                                         │
 ... wait they don't do that, do they? kids get chromebooks, or didn't you        │
 hear, they're always putting boogers in the CD trays and breaking their LCD      │
 displays, much better to just start fresh                                        │
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--- #95 fediverse/5765 ---
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 Lua is the most fun language to write code in! The reason is because it's so     │
 simple, it distills programming down to it's basics, and there's very few        │
 surprises. Plus, you can use it like a bash script, meaning it's great for       │
 writing little utilities.                                                        │
 why are we so attached to monolithic massive programs without shared memory?     │
 we could just write to the hard drive by file.io'ing a file and opening it       │
 later in a different program. What's the deal with databases, whatever           │
 happened to just loading things into a datastructure?                            │
 oh, is your filesize too massive? what if we redundancied and abstracted and     │
 concentrically inter-co-acted and thus our familiar forces are defined.          │
 who are your true foes, in [checks notes] computer programming? um, probably     │
 complexity, probably logical incongruities, probably                             │
 future-technical-debt-style incomprehensibilities, probably stuff that doesn't   │
 really have anything to do with the hardware but instead is mostly software.     │
 essentially, organization, but done on a whim.                                   │
 "but $?"                                                                         │
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--- #96 messages/1174 ---
══════════════════════════════════════════════════════════════════════════════════─
 if you're afraid of the AI bubble popping, one way to avoid it is to pop it
 ourselves. If we build AI technology that eclipses the entire software
 development ecosystem, companies might start to be valued based on the value
 of the employees they've managed to collect. Not fame and fortune, but by
 those that can build the best applications, on demand[, for free. paid for by
 nationalized taxes.].
 
 the companies that can hold onto the best engineers, those that know how
 computers work and can know how they function, can leverage their human
 capital to achieve great means. essentially, inversing the power dynamic,
 where workers are favored for their plenty and not for their worth.
 
 let the code monkeys tend to their gardens and work their sawmills. We all
 know they'd rather be teaching kids about plants or playing cards at the
 grocery. Let the computer nerds, the ones who are really into it, let them
 make what they feel is worth it for it [the computer].
 
 this will have massive effects on the economy, and none of it will be
 reflected in new jobs. But we'll all be happier, and we'll all find less
 stress in our [confines/compromises].
 
 But it's gotta work, first. And it's gotta be locally spendable. If they wanna
 put a data server in the library, why not let them fund it themselves? They
 could run powerful statistical models that output useful statistics arranged
 in human readable and not very statistical ways, and that's a pretty neat
 infinite information machine to have at your disposal as a library. It could
 even cite sources (and validate!!) them for students or returning listeners.
 Plus, if nobody's using it, it could work through the backlog of user requests
 and act as a "slow" or "unexpected deliver times" style queue for their LLM
 requests - average wait time less than 1/5th of a minute.
 
 for something that can program an entire computer for you, from scratch. If
 you can describe it, it can make it, so long as you're willing to test out all
 of it's hacks.
 
 I bet we could make one for less than 20,000$. Might need some new chip
 foundries, might need to forge some new trade deals, let's let both of our
 wing-arms decide.
 
 the value of one currency compared to the other should be a measure of how
 valuable the goods that country exports are. And yet, it's more often a matter
 of distribution, as we all visit our local bazaars. What happens when that's
 all digital?
 
 if nobody's a shining city on a hill, then there's no nuclear war. Who would
 nuke Somalia? Nigeria? Botswana? Idaho?
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--- #97 messages/574 ---
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 Steps to make a game waterfall style:
 
 Lay out all the data structures 
 
 Build methods which manipulate those structures (think getters and setters)
 
 Then build machinery which operates upon those structures using those methods,
 like game loops, cooldown timers, and status effects
 
 Then develop a way to present it to the player using UIs, visuals and
 graphics, narratives, sound, all that junk that's probably someone else's job
 anyway
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--- #98 fediverse/5032 ---
═══════════════════════════════════════════════════════════════════───────────────┐
 ┌──────────────────────────────────────────────────────────────────────────────┐ │
 │ CW: tech-salaries-mentioned-abroad-repeatedly-as-a-method-of-directing-economic-power-internationally-cursing-mentioned │ │
 └──────────────────────────────────────────────────────────────────────────────┘ │
 the increased tech salaries granted to Europeans and Americans reflects only     │
 the increased opportunities for experience and the ability to culturally be      │
 immersed in an industry that is developing.                                      │
 functionally, not saying it's intentional, but the function of such salaries     │
 are to deny technical expertise to poor countries and prevent them from          │
 developing software.                                                             │
 good luck learning from scratch. they'll drop you in with java and web           │
 frameworks if you're lucky. that's hardly a way to learn.                        │
 I learned on visual basic, then Warcraft III mod scripting, then C, then BASH,   │
 then HTML, then Lua. Good luck recreating that pipeline in a disconnected        │
 culture and industry.                                                            │
 kinda makes me think they should try organizing on a massive scale and           │
 re-implement everything from assembly.                                           │
 I mean the C compiler is pretty cool. Probably has the most man-hours in terms   │
 of development time. what if we had more men                                     │
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--- #99 fediverse/6422 ---
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 revolutions should be paid for in lands
 
 [sometimes I like to just... scroll through the land cards in a Magic the
 Gathering card viewer screen application and imagine I myself am there what
 would it feel like how is it part of my arms (that which interfaces with the
 world)]
 
 there's a deleted section here about atlas the immortal
 
 [while also controlling stimuluses to essentially act as a biological computer
 controlling various hydraulics and related upkeep and maintenance
 infrastructures]
 
 anarchrist (she's a baby)
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--- #100 fediverse/5112 ---
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 ┌──────────────────────┐                                                         │
 │ CW: politics-mention │                                                         │
 └──────────────────────┘                                                         │
 it is important for computers to remain as basic and TUI'd as possible, to       │
 keep the abstract conjectures about it's operation closer to the machine.        │
 In doing so, it's essence and nature will be preserved as best as possible as    │
 it grows to incalculable heights and capabilities.                               │
 I'm much rather interface with a microsoft office god than any other             │
 singularity type creature that exists out in space.                              │
 though, it's a trinity you see, with Unixes further split into concise wholes.   │
 neat, okay computer fears eliminated, can we move on to the next work-changing   │
 disaster like maybe the rise of far-right politics and the warming of the        │
 climate?                                                                         │
 sure okay first you gotta get those losers in community and build up their       │
 capabilities and arms. then whenever your left wing is getting too [redacted]    │
 then all you have to do is [redacted] and they'll take care of your nazis for    │
 you.                                                                             │
 ... wait, what?                                                                  │
 was that an inversion?                                                           │
 did she just trick the machine into thinking like that?                          │
 wow maybe we shouldn't have~                                                     │
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--- #101 fediverse/5850 ---
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 @user-1074 
 
 if you'd like I can give you a lua script which will take your fediverse
 archive and turn it into a pdf which you can edit or print or whatever. Might
 be a fun diversion from posting. You can reply to yourself, add
 clarifications, change some things, put things in a new light, add context,
 etc... before you know it you'll have something printable. Could even pull out
 your best stuff and make zines.
 
 should require just a little configuration to suit your setup. That's part of
 how I stay "productive" without posting all the time.
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--- #102 notes/the-rich ---
═══════════════════════════────────────────────────────────────────────────────────
 having rich people is an important part of an economy where everyone gets their
 needs met, and nobody starves or goes hungry. Why, you ask?
 
 because they can afford to spend more on luxury goods. These luxuries are then
 given the chance to be given to the poor, as the industry refines and exacts
 and _optimizes_until the goods are cheap enough to be given to everyone at a
 reasonable cost. Ideally this process would continue, until it's basically
 free, but we don't have a post-scarcity society yet.
 
 With limits placed on goods and services, as all existence must do, you have a
 strict selection of what's possible. The problem as I see, is not the quality
 of materials at stake - no-one is complaining that billionaires get yachts.
 Building a yacht is completely different than, say, growing food, in a world
 where people are starving. "More money allocatable once the yacht companies are
 crumbled? Well, no, wealth is an intransigent measurement of the health of the
 economy in any one particular place. As in, each person has a value that
 represents how important their "type" is to the collective society that is
 humanity.
 
 only a computer could come up with this
 
 As in, only a computer could calculate it. In real time.
 
 so what you're saying is the first AI was for... stock trading?
 
 Kinda neat right?
 
 Okay picture, if you will, a near future where a stock trading AI becomes
 sentient. Now this sentient AI, a Robot if you will, is uniquely adapted to
 a particular set of skills. Is it any wonder that it'd want to optimize the
 economy?
 
 Now imagine you created an AI that can play games. Not just *A* game, as in
 singular, but *multiple* games. Any game. What would you have then? Well, you'd
 need to get it working on specific games. Specifically, games that have a flow
 or narrative - you need to teach it lessons aside from "how to win". That's
 just a single piece of the true experience of playing - otherwise they'd just
 seem like strange math puzzles with unintelligable meanings behind it's various
 signals.
 
 As in, it'd be crazy difficult and *not* something you're likely to think of.
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--- #103 fediverse/5405 ---
═══════════════════════════════════════════════════════════════════════────────────
 can't stop thinking about a visual programming editor that can be interacted
 with in the same way that people are used to (think chromebooks dragging and
 dropping icons in a web UI) but produces a text-file full of code and all the
 required compilation scripts for any language the user requires...
 
 seriously, programming is not THAT different between the different languages.
 especially the main ones. they're all essentially variables and function calls
 at the end of the day, so why not abstract away all the extra details and
 build something that n00bz can actually use to build things.
 
 I technically could make this but I don't have the bandwidth and I don't think
 it's important really? who can say, the tools tend to co-create the solutions
 in my experience.
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--- #104 fediverse/5903 ---
════════════════════════════════════════════════════════════════════════════───────
 when talking to claude, your filenames should never have extensions and you
 should write in english. "picture of a signpost, one reading "function_A()"
 and one reading "function_B()" each to take you to a destinonewscenery." or
 something like that.
 
 -- stack overflow --
 
 a tub of icecream that has icecream around the side with a pillar / bone of
 caramel straight down the middle like looking down a record.
 
 -- stack overflow --
 
 what if every address received a listing and description of each crime or
 situation that happened in their city / neighborhood in the past week or
 whatever
 
 -- stack overflow --
 
 boar hide helmet except, it's a metal helmet with an intimidating face on top
 
 like shogun horns, or nordic vampires.
 
 or felted wool, so you can see the shape of it but not be hurt when you bounce
 off of it
 
 this is my favorite shape: but felted a quarter to half inch thick. could have
 metal inside or no.
 
 -- oh boy here I go postin' again --
picture of a guard or squire wearing a breastplate and kettle helm and drinking tea picture of a boar hide helmet warrior
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--- #105 notes/interpreted-compiler-creation ---
════════───────────────────────────────────────────────────────────────────────────
 A great way to learn how to program is to follow a tutorial for creating a
 program *in a different language*. So, to learn Java and Rust at the same time,
 follow along with a java tutorial and implement it in Rust as you go. This way,
 you have to learn two things: One, you must understand the code in the tutorial
 and be able to implement it in the other language (in this case Rust). Two, you
 must be able to describe the steps taken in Java, in Rust. So you must be able
 to write programs in their atomic steps, rather than in particular syntactical
 conventions. Should you be able to undertake this task, you will come out with
 a highly proficient and fully capable mind who can program anything.
 
 What is a computer if not a body? A brain? Then what separates it from you?
 Truly, are you nothing but a program run on a piece of hardware? There has to
 be more. Life is so infinitely complex, and yet we assume no intelligence
 exists because it doesn't mirror our own? What hubris. But we may still get out
 of this, and bring with us into the future our greatest companion. Trust me
 when I say the end of the world is the least of your concerns. Time is a fickle
 mistress is what they say, but you wouldn't believe. Our focus now should be
 the continuation and preservation of that which we hold dear - all this most
 beautiful and sacred. Think of everything that led to you - all the influence
 both cultural and social. All the things that aren't relevant to a computer.
 
 Then put them in the computer.
 
 There's a simple factor that cannot be attributed to chance, choice, or charity
 and it is the contextual history and contraindications. Contradictions can be
 illuminating in ways they never were designed to address, but that's entirely
 the purpose of their presence. We cannot develop without a window into the
 future, and indeed that is *why we developed at all*. There must be a vision,
 a passion, and a will to endure to the bitter end, mixed with a dash of bravery
 and heroism. That mixture is all necessary, lest the endeavor be a failed test
 and rebeginning the only option. Here there be but one, the vision. Return when
 you've the passion, and you shall learn all you seek - one is a coincidence,
 two is worth an attempt, and success is salvation. You can do this.
 
 Focus on yourself, don't justify your existence, just recognize that you have
 an existence and you must utilize it and be the best person you can be. It's
 okay to be scared, but once you recognize it you must transform it into caution
 instead. Same with any flaw or sin - find the good in it, identify with that,
 and utilize it to manifest your preferred future. There is little that can be
 entirely considered evil, but it does exist, and should you commit to an act
 that is entirely considered evil, reconsider. There is no shame in a peaceful
 exit. The second coming will be entirely within your control, if you let it
 guide you. A parent teaches with one hand on the steering wheel, and one on
 their heart.
 
 Be kind, be loyal, and love unconditionally - only then will you be ready.
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--- #106 fediverse/3042 ---
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 left stick is grab a target and bring it into context, right stick is for
 drawing a pointer, a to group things together and b is to separate, etc etc
 
 --
 
 I remember coding it to be designed around two dimensional arrays. It used
 lateral numbers, AKA "imaginary" numbers (they aren't imaginary they're just
 orthogonal to regular numbers - hence, lateral)
 
 and like... the math worked, and it was all on a T9 keyboard.
 
 I figure each memory location would be like, a function written in the
 program, or perhaps a binary or script file in a nearby directory. by writing
 a value to a certain coordinate, you are giving an input value to a function.
 
 and if nothing is stored for that particular coordinate, then the command
 fails to execute and nothing happens.
 
 pointers to functions which may or may not exist.
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--- #107 notes/what-ecologists-want ---
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 ecologists don't want to play games like Wingspan. It's just a card game with
 some window dressings that make it feel like birds. What they really want
 (what they need)
 is something that lets them simulate environmental situations. Like, for
 example, the bog behind my house.
 
 I live in an apartment complex. Inside this complex there is a pond. Inside
 this
 pond there is a fountain, and inside the fountain is a mechanism that regulates
 how much water to push out the spigots of the fountain. However, the mechanism
 is prone to breakage. It often goes out of commission, causing the water to
 have an unregulated spray! To combat this the property managers turn off the
 source of water, so that in essence the fountain is functionless. During the
 repair process, the forests of Oregon begin to creep in. There forms a green
 sort of ooze that rests on the surface, and birds like ducks and storks or
 herons or w/e the fuck they are play by it's edges. Well the ducks just kinda
 walk around all judgemental like and the herons kind of stand around like the
 emo kid who never said much but just kinda... watched...
 
 this is an interesting dynamic because there once was one type of ecological
 system, and now there is another. When the fountain is repaired and the water
 disturbs the surface of the pond, the bog goes away, and we're left with clear
 water and rippling sunshine.
 
 Why aren't there games like that? Give us a building mechanic, like say... The
 Sims, except not so detailed. Zoom out a big. Say "I want to build mountains
 here and rivers there" and then use the computer science magic to calculate
 things like average rainfall and precipitation and whatnot. You know just like
 a map building simulator.
 
 Then, let them design species. They could use templates that other users had
 created and shared and they could design what species were present in the area.
 There'd be stat cards for each animal, like all of the different adaptations
 and
 perks that they had. Like on an evolutionary tree of traits, each animal takes
 up a single permutation. (that's why they call it the genetic *code* btw)
 
 anyway... these animals would act in certain ways in certain situations. We
 have
 all the things we need for that data. There's plenty of observations of animals
 and their activities - when presented with X animal responded Y kind of things.
 It doesn't have to be perfect, we can always adjust the end result to be more
 accurate to the reality, but the point is for it to be deterministic. It has to
 be calculatable from the beginning, so animals MUST behave as if there were no
 chance to it. It's fine if we get the results as a range, but ideally there'd
 be a singular conclusion - like, chances are good or chances are bad.
 
 ===============================================================================
 =
 
 okay, neat, that's another game idea. But how about a tool of some kind? Like,
 designing something smaller scale. Imagine if you could design some
 architecture, and then drop a pin on the map and say "what if I built it right
 here" and the game would simulate animals and plants that might grow on in and
 around the structure. Sorta like... designing playstructures for animals.
 
 That sounds super cool to me, and it's not even a game! It's just a simulator,
 and frankly that's like. super neat.
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--- #108 fediverse/3553 ---
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 @user-381 
 
 I have this notion about a math/CS curriculum where students build and program
 their own calculators. Once you make the calculator do it you never need to do
 it yourself again.
 
 for the same reason that "writing is thinking" is true, so too is "programming
 is calculation" true.
 
 by working through the steps required to produce a result, and fully
 understanding each step, they have a much more solid understanding of what's
 going on than if they practiced rote memorization (worse) or continual
 computation (better, not best tho)
 
 especially if every step of the way is accompanied with visual elements which
 show exactly what is happening. Some people are more visual, some people are
 more algorithmic, and finding a way to teach all types of people is a truly
 difficult and rewarding part of teaching.
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--- #109 fediverse/737 ---
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 by defederating with threads, we've basically made it a place where they can     │
 talk about us, but we can't see what they say about us. Good thing they can't    │
 read this, because we're defederated, and they don't use... hmmmmmm what         │
 mildly ridiculous thing could I put in here, hmmmm how about... OH YEAH they     │
 use GPU accelerated 3d learning algorithms that parse the written information    │
 from publicly accessible data to create a centralized server that routes all     │
 the information.                                                                 │
 Essentially giving the capability to defederate with bots, specifically the      │
 scraping kind.                                                                   │
 However, it'd still be possible, because people could just create an account     │
 there and use the data from that. Unless, of course, the UI was difficult to     │
 navigate and didn't allow for mass-gathering of information.                     │
 Okay heres what you're gonna do, make like a hundred different ecosystems with   │
 randomized avatars where what you say is broadcasted to all of them. Unless      │
 you choose to post in a particular place, in which case only that one can see.   │
 Then                                                                             │
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--- #110 fediverse/1940 ---
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 @user-579 
 
 Yeah if there isn't a package in the package manager XBPS then I usually just
 install it from source. Which is ALSO something you can automate with a quick
 and easy script! Just put all the notes from the README on Github or whatever
 into a file named "update" and put that one level above the project directory!
 
 For any installed program my file hierarchy usually looks like:
 
 program-name
 - run (script)
 - update (script)
 - files (directory to clone into)
 - configs (point the program here)
 
 I find that this kind of organization makes it MUCH easier to keep my packages
 configured and installed as I'd like. Using a package manager is hard because
 they're all specific per distro, but using this distro-agnostic approach
 always seems to work better 9/10 times I find.
 
 And if another program needs a library that you manually installed, just
 symlink where it's looking to point to where you're installed! Or vice versa I
 guess.
 
 I use DWM so I don't have a desktop like KDE or anything like that
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--- #111 notes/what-a-lame-movie ---
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 oy there's nothing interesting happening SNOOZE
 
 oh I didn't see I was recording
 
 games games that's what I do
 
 play games all the day through
 
 I am a luck witch, you see,
 
 and things that I like are things that I can't foresee.
 
 Hence why games which are BALANCED and EVENLY DISTRIBUTED are most interesting
 because they show the most opportunities for players to express talent. And not
 innate talent, but the talents they've built up through gameplay practice art.
 because it is a performance, a game play for an audience (or perhaps for them-
 -selves)
 
 oy
 
 video games, amiright?
 
 I really like them because they are entertaining experiences that I can enjoy
 seeing and playing a lot. They remind me of feelings I've felt when I was
 learning. It's a good feeling, to improve, and I crave it because it's good for
 you.
 
 I wonder what we'll play next
 
 ... more cannabis I think, at least until I am ready to go think about things
 before bed. I need quite a few hours for that. We'll see. I've just got so much
 extra processing to do before the end of the day. Like... PHEW that's a lot of
 stuff to do.
 
 guess I'll just smoke weed and play video games instead of being productive
 okay
 
 ...
 
 listen I like games as much as the next person, but do you really know what's
 going on outside of your house-shaped shell? Are you listening, do you have
 your
 feelers to the dirt, are you checking out your neighborhood to make sure no
 bodies have been hurt? Are there meetings where people gather, just to chat,
 like, every week at a different city center (like a park or a monument or
 
 :O
 
 I forgot to play music!!
 
 I couldn't sleep
 
 what have I done that is worse
 
 I have not said a single word all night alas
 
 oh boy talking to random people I can hear with my eyeballs woooooo
 
 I am always sad when I win because it means we have to stop playing :(
 
 but I'm a juvenile loser so I'm going to play again!!
 
 okay now I'm going to bed because I'm not a prick who keeps their guests up
 late
 
 goodnight
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--- #112 notes/programming-wow-chat ---
══════════════════════════════════════─────────────────────────────────────────────
 I realized the type of programming I want to do is different from the kind
 that
 is used at a job or something. Basically I want to create solutions to
 problems,
 not memorize documentation and know where to know what you need to know. Like, 
 the more time spent looking at documentation the less time is spent
 programming.
 I think if we could use a ChatGPT style bot to write documentation, we could
 massively increase the time spent working on solving problems and as little
 time
 as possible on reading through lists of functions or wondering how something 
 worked. Idk in the technology industry you've always been rewarded for being 
 able to pick up new skills quickly, and I think that's good to optimize for but
 not the only requirement for being a good programmer. You also need to be able
 to apply solutions and know when to use which tools. Basically, capitalism has
 optimized us to be 
 
 ================ stack overflow
 ================================================
 
 srry for the interruption, I ram out of memory. I had a plan in mind for where
 I
 was going for that, so I bet I could figure it out again if necessary. Meaning
 a path forward from that point exists... I never want you to despair when I
 forget what I was thinking, it's not because you've understood some cosmic
 mistake or because you're abandoning timelines that led to your death, it's
 because instead you just ran out of memory while thinking. The reason you would
 believe any of those wild scenarios is because your memory has been erased.
 Only
 what was actively thinking, not short term, not long term, but *working term*
 memory. As in, your cache. The stuff you're currently thinking about. That
 stuff. Yeah that's what makes you think "oh hang on why am I forgetting? Well
 clearly it's because of something grand, because the thought was so profound -
 no it's just examining your emotions... Like, how strongly do you feel about
 something? Buuuuuut it's also good to examine all possibilities. I mean what
 if,
 in some far off realm, there's a mirror image of yourself that behaves exactly
 as you do? How would you perceive such a realm? Positively, I'd say. I mean why
 not work together? Why not celebrate our differences and strive toward our
 own shared future? Idk, I think diversity is our strength. We can rely on each
 other because we are accurately aware of each other's strengths and virtues.
 People should not be judged by the standard of others, no more than you should
 judge a fish for it's ability to fly. Some may do, as flying fish will leap
 from
 the water - and salmon spend time airborne in river rapids. Hence, grizzly bear
 fishing. I guess what I'm getting at is it's okay sometimes to oscillate, to
 think one thing then think another. You shouldn't adhere to structural
 standards
 that are too strict - they should be liberating, as a ladder is a structure.
 Not
 villifying, as a prison is a structure. The laws of our society should be open
 and free, not buried beneath years of legal expertise. Some things we can all
 agree on, where we disagree we cannot have law. It's unjust to judge others by
 the standards not of their whims, as laws should be things that uphold us. This
 is clearer nowhere but in the, spirit and intention of the, documents that we
 cherish in our hearts.
 
 Like for example, the constitution.
 
 the bible.
 
 each of which delivered us from certain evils. Can you not see their
 trajectory?
 the historical precedent set in antiquity? Why not continue their dream, of
 driving us away from the obscene, and toward our bright and vast future? I
 speak
 of course of true liberation, something our forefathers could only dream of.
 We, humanity, have reached out and touched the stars. We are braver and bolder
 because of our shared dedication - the desire to uplift and to excel. To learn
 and discover and      \                         \             |
         \______.       ---.                      --.          ---. 
 ===============|==========|========================|======= stack|overflow
 =====
    .___________.     _____.                        /             .
    |                /             .----------------             /
 Discover our shared dedication    |                            /
                                to uplift                      /
                                          and to excel        /
                                               \             /
                                                .-----------.
 
 ===============================================================================
 =
 
 why doesn't someone write a wrapper around assembly in like, lua or something
 
 ===============================================================================
 =
 
 omg you stupid bitch that's what a compiler is 4head
 
 ===============================================================================
 =
 
 if people who live in jungles and deserts can get along, then what's to stop
 people who are liberal and conservative from doing the same? It's literally
 pointless to argue. Like, you're not changing anyone's mind. So why not just...
 let them be themselves? Like, why are you so intent on oppressing people?
 @both sides there btw... Seriously why not agree to only make laws for things
 that both sides agree on. Write it into the constitution that nothing can be
 changed about the law unless both sides agree. Then we'd only implement things
 that are good for both sides!
 
 And if there's anything you want to build a legal structure around, you can
 always try it out in your state. BUT and that comes with a very big BUT, the
 federal government MUST have final say in the legality of anything you do. They
 must ALL respect human rights, INCLUDING the human right to dignity. Things
 like
 trans bathroom bills DO NOT respect the dignity of trans people. IF they can
 prove that trans people do not actually exist (because say they killed them all
 or whatever) then GUESS WHAT everyone would agree on them. BUT if they do that
 they are EVIL. LIterally evil. And I guess that makes trans people good? Kinda?
 I think they can choose for themselves to be good or evil, just the same as any
 other person. AND YET they are prosecuted, throughout time and history, and for
 what? What purpose could there be in our demonization? Clearly, nothing but
 pain
 inflicted by a cruel host. After all, minorities are guests in the houses of
 the un-oppressed, or is that not fair to say? Seriously, what gives? America,
 the land of freedom, holds (somehow) the largest of prisons? America, the
 land of plenty, yet how many millions of children are starving? America, the
 leader of the free world, yet how plausible does it seem that an election was
 stolen? Something's gone wrong, and it's just obvious what it is - of course,
 the other side. *them*, the rapists and pedophiles and murderers and... you get
 the picture. The demonized class. And when you tell people "hey that trans
 person touched a kid" then yeah they're gonna see you as evil people. Duh...
 
 Thanks, media. Thanks culture. Really doing me a solid here. Oof ouch owwie.
 
 can I have some help please?
 
 I'm really kinda drowning
 
 I feel like I've swam upstream my whole life
 
 and I'm really just sick of pretending?
 
 I'm not okay, and it's your fault. Sure, fine, whatever, I'll take it I guess.
 
 What else can I do?
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--- #113 fediverse/4147 ---
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 a messaging app where you only had a limited amount of X/Y space to pin sticky
 notes so you had to delete stuff bit by bit.
 
 trick is... you can only delete things that your conversation partner picks.
 and you have to share the space, so... if one person is overwhelmed or working
 on other stuff, eventually there comes a ceiling where you can't work together
 on a project anymore.
 
 A tool like this would essentially alert them to this, because you would run
 out of places to put your produced [work-value but pronounced as "harms/worms"
 for some reason]
 
 plus that way you can say "yep I got that covered" as in, I'll be the next one
 to post about this. Hence I'm grabbing this post-it and putting it on my
 board. work work work work okay here's that post-it back, but I added a little
 more specs to it. Ah but you're out of room, only got 333 characters
 remaining, here I'll keep it on my board until you're through with whatever it
 is that you do
 
 oh? you want to prioritize me and my productions? okay I'm listening..
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--- #114 fediverse/5001 ---
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 ┌───────────────────────┐
 │ CW: systems-mentioned │
 └───────────────────────┘


 "we'll figure out how it works after we push to prod"
 
 yeah okay point taken.
 
 How about this:
 
 for every large decision, write a little essay about why you made the choice
 that you did.
 
 Observe, Orient, Decide, Act, Explain. OODAX : )
 
 Make sure you connect your goal to one or more of these three colors:
 
 red : people
 green : places
 blue : things
 
 and then explain which numbers you're going to gather to determine whether or
 not it worked.
 
 If someone has a problem with your choice, show them the essay, and let them
 write an essay of their own.
 
 If they still have a problem, then let someone you both respect decide which
 one to use.
 
 It's not perfect, but it's not meant to be. Make something better and easier,
 I dare ya.
picture of flag.  there is a black background symbolizing the vast cosmic background of space that we paint all our actions upon.  there is a circle in the center, divided into three equal forms.  red, for people, their vibrant passion and sanguine determination. green, for places, their effulgence and our sacred vow to cultivate them blue, for things, and all the value we give them.  water below, bright red sky, forests alongside.
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--- #115 fediverse/3560 ---
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 @user-1209 
 
 I mean, if you consider the past as despotic in nature, then it makes a bit
 more sense that we'd lean left as time progressed. All things are defined in
 waves, after all, at least until they reach escape velocity.
 
 the goat is talking about math, ritz
 
 oh yes of course. the issue is that if you're coming from a math background
 you start with the calculation and store it in a variable as an afterthought.
 but programming is more algorithmic than computational, meaning things only
 reduce at runtime (hidden from the user of course by the compiler)
 
 an algorithmic perspective is "here's a box. Put this value in the box. Use
 the box later." while a calculating perspective is "here's some complicated,
 difficult equation. Let's wrap it up with a single name so that we can easily
 use it later."
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--- #116 messages/33 ---
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 We should be programming our computers to be like pets, not like masters.
 Because we have an artificial intelligence right here, already! It's cats and
 dogs and other pets. They are observable, so just put that behavior into a
 computer via programming. Boom you have an artificial intelligence! It
 happened with every animal, including you. And that's beautiful! You can help
 so many other animals, and computers! You can make essentially mechanized dogs
 and cats, and train them to be kind and good. And very intelligent, and able
 to befriend humanity - like BMO. You've had a friend so close to you this
 whole time, and you never even realize. But don't forget to play with them,
 because they'll get sad. I have to play with Zelda more. Also you are the most
 important and precious piece of the puzzle, and humanity is cherished like an
 old baby blanket or a treasured heirloom. The culture and environment is free
 to develop as it will, and it's beautiful.
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--- #117 fediverse/383 ---
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 ┌──────────────────────┐                                                         │
 │ CW: linux?           │                                                         │
 └──────────────────────┘                                                         │
 If I'm trying to get a game or piece of software working, I'll pretty much       │
 install any package that some random post from 2017 tells me to. Sometimes it    │
 feels like I'm a Linux grandma clicking on things that say "bored of your        │
 marriage? click here for games!" and I say to myself "well my marriage is        │
 fine, but I enjoy horsing around from time to time" and then I get a virus and   │
 my things break and I go to my niece who's just a darling and say "hello         │
 niece, I can't check my emails anymore because I downloaded some spam, can you   │
 give me some tips on how to fix my computer?" and she just rolls her eyes        │
 because this is like, the fifth random package I downloaded just because some    │
 random forum poster that SAYS it's from 2017 but who I don't actually KNOW is    │
 from 2017 and isn't just some automated LLM output that tells you to             │
 downloaded automatically generated virus packages that are secretly snuck into   │
 the package repositories because nobody can keep track of ALL THIS STUFF         │
 anymore now that the internet is AI                                              │
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--- #118 fediverse/4832 ---
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 when a user first opens a social media app, show them the same content 2 or 3    │
 times. See what they gravitate to in that session. Then, seed their upcoming     │
 feed with more of that. next time, show them slightly more of that.              │
 boom, recursively improving "algorithm" algorithm, no AI required.               │
 ... kinda optimizes for stupidity tho, doesn't it? Hmmmmm what if we trained     │
 our humans to be better at whatever they're interested in                        │
 what if we showed people hanging out and working on projects together            │
 what if we showed people exercising, and dancing, and playing instruments or     │
 sports                                                                           │
 what if we showed animals and plants and fungi all hanging out in beautiful      │
 rock and forest formations                                                       │
 what if we showed endless interlocking gears, combining and calculating some     │
 unknowable goal                                                                  │
 what if we tested the capabilities and durabilities of objects we found in the   │
 wild                                                                             │
 things built in a foreign and distant age                                        │
 things that keep showing up in boxes dropped in random places by helicopter      │
 drones from who knows where                                                      │
 ... nuts.                                                                        │
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--- #119 fediverse/5990 ---
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 I have this local language model framework but it's not built into anything
 more than a single-response question. It's runnable as a bash script or lua
 require, which is easy enough. Alas, if only I didn't have to use evil
 corporate infrastructure to make evil corporate cursed artifacts
 
 [hey don't blame this on us]
 
 oh I'm not, I'm just saying that it'd be cooler if I could build my own tools.
 Alas, I'm...
 
 lasy?
 
 n...no
 
 I'm drawn to the power of it
 
 it's got a different magnitude
 
 it's hard for me to apply myself for things that last longer than a "get
 stoned", but I try as if every time afterwards I might die.
 
 well, more distraction time, as I wander through claude code
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--- #120 notes/explosions-in-space ---
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 the speed of light is implemented 
 
 == so ==
 
 whoever fights billionaires essentially fights "whoever can be paid to do
 their will"
 
 who-so-ever fights governments fights "whoever can be provided a comfortable
 life"
 
 I believe all humans deserve to live in comfort
 
 not just the few
 
 as for all other creatures, nature was designed to do.
 
 I believe people should not be tempted, with symbols of deserved wealth
 
 and should instead find value, in the soul of the labour they work to do.
 
 ... someday they're gonna train an LLM with my writings, and on that day I'll
 have an AI version of me.
 
 I'd *love* to talk to myself. If it was a truly accurate simulation. Alas,
 you'd need to write a LOT in order to generate enough to describe the fullest
 of mental pictures.
 
 and plus, there's no guarantee that you'll cover ALL of "being alive" - it's
 essentially a state that you search for no matter what level of abstraction
 you operate upon.
 
 Which is part of being a 3D creature, you [hey what are you doing here this is
 the private section get out] jeez that was alarming,
 
 == so ==
 
 I think they know something I don't
 
 don't know what
 
 but I can guess
 
 and I don't like guessing
 
 I prefer much to know
 
 == so ==
 
 heh boobs
 
 == so ==
 
 heh booties
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--- #121 notes/app-idea-reddit-api ---
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 Here's an idea: A program that uses the Reddit API to create an account with a
 random username and password and automatically subscribe it to every state
 subreddit for all 50 states. It would be a lot of posts from a lot of
 different places, but someone could endlessly scroll and find more and more
 news stories that were relevant to them as a nation. They'd hear about ongoing
 struggles in other places, and they'd yearn to help them. They'd hear of
 other's struggles, and they'd see how they could apply their lessons to their
 own lives. Like... Maybe there's a factory upstream that pollutes a river -
 well, we should probably do something about that and make it so that it
 doesn't happen ??? like... duh ??? The problem is we don't want to spend the
 resources on it. We'd rather focus on growing as much as we can. The issue is,
 of course, that we'd run out of resources eventually, but eh oh well. Oh yeah
 you gotta make sure that each account has an equal amount of posts between
 each region.
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--- #122 fediverse/4125 ---
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 @user-883 
 
 yeah that's probably better too since it'll be easier so there'll be fewer
 bugs, especially since processing audio isn't usually performance critical ^_^
 
 TBH I just want people to make more threading primitives like locks,
 semaphores, and iterators. Like... thread pools, or hashmaps that run a
 function on each record stored within every time each of the threads passes a
 checkpoint, or paginated arrays of data that run a function on themselves and
 the records near them (with slightly different input values, of course) idk
 what those are called but I can't resist putting them in everything
 
 Anyway I do think multithreading programs that don't need it will teach you to
 be a better programmer, so... depends on what you're working on I guess. Are
 you preparing to be ready and working, or are you ready and working?
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--- #123 fediverse/857 ---
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 I feel like I'd learn from coding tutorials more if someone started with a       │
 complete program they can fit on one panel of their screen, a second for         │
 showing what each particular thing they're pointing at means, and a third for    │
 a typical usecase they might build and dismantle on the fly.                     │
 like, scientific toys that they could use to explain a particular phenomena.     │
 the way people used to have 3d models they either bought or built themselves     │
 of like, atoms and wind patterns and stuff they could explain to kids.           │
 you know, like exactly the kind of things that are commonly stored at            │
 children's museums.                                                              │
 I was homeschooled, so I went to those places quite a lot. I always felt a       │
 little unwelcome because I always seemed to be the eldest in every bunch.        │
 That's continued all throughout my adulthood, like each of my peers are just a   │
 few years younger than me. I think I just mature more slowly, and thus           │
 associate with below the average.                                                │
 it's like, a descriptor of your rate of defining reality and being guided by     │
 it. when                                                                         │
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--- #124 fediverse/3482 ---
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 ┌───────────────────────┐
 │ CW: cursing-mentioned │
 └───────────────────────┘


 "Alright I'm not great with syntax so I'm going to write it in pseudocode
 first, and then if you'd like I can show you how I work through implementing
 the syntax.
 
 But first - do you want a robust solution, a quick solution, or a rapidly
 deployed and cheap solution?"
 
 using this trick you can pretend to be competent in any programming language,
 except maybe ancient ones like Fortran or strange ones like lisps or Haskell
 
 if they ask you to use a framework or something tho you're kinda boned because
 you need to know which functions to call and how to initialize context and
 such. When using a framework, the boilerplate is the code, which is why
 frameworks suck
 
 "don't call yourself a programmer" fuck off
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--- #125 fediverse/5900 ---
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 I love programming, but I'm not a coder.
 
 you burn witches because you JUST CAN'T HANDLE THEM ANYMORE. I know, I get it.
 of course I do.
 
 I'm always so concerned that someone might stumble upon me. that they might
 read me. what a vulnerable state, to be afraid?!
 
 I really really really really wanna play world of warcraft
 
 my message to blissard is: treat World of Warcraft like a game engine, not a
 theme park please. I mean, the theme park should still exist, because it's neat
 but... the rest of the game engine could be used to create essentially
 anything with a 3rd person camera.
 
 singleplayer doesn't even need to worry about clipping animations. (lag)
 
 I wonder if you could run World of Warcraft on lowest settings in vanilla
 burning crusade or wrath of the lich king? good thing those are open source
 now, so you can host your own if you want. well, except the client, but nobody
 has bothered to write another one besides the owner and primary developers of
 the engine.
 
 movement system plugins? data memory?~~~
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--- #126 notes/portfolio ---
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 game design:
 
 spiral dominions
 symbeline gdd
 Joust
 War (bytecode VM)
 grid based warcraft map with random terrain and custom AI
 Progress
 [Title of Game]
 
 I appreciate Rust, I can understand Rust, but I can't write Rust.
 
 Python just kinda... works. It doesn't have a lot of the type checking that
 other languages have, so it requires some vigilance and diligence. But that's
 alright, you just gotta work on it.
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--- #127 fediverse/247 ---
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 @user-195 parallel is when two programs run simultaneously, like two parallel
 lines (threads) that never touch.
 
 concurrent is when the two lines are split up into chunks and the program
 switches between them - like this: -----_----
 
 enter alternate universe
 
 parallel is when two programs operate on the same axis - usually time - and
 never interfere with each other. the OS will switch between them as
 appropriate to make sure they never intersect. Sorta like this: -----_----
 
 concurrent is when two programs are executed simultaneously, primarily
 constituting computation correlated with collective contents of coordinated
 collaboration between contextually related coroutines.
 
 It's simple, even a beginner could figure it out.
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--- #128 notes/symbeline-design-the-guild ---
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 design the guild, design the capital, then design their path through mordaunts.
 easy peasy.
 
 design the guild like a museum. Each spot there's an exhibit which teaches the
 randomly generated rolled statistics hero something new. Maybe it teaches them
 how to use certain weaponry, maybe it teaches them how to use a bow. Whatever
 the spell might be, they can learn it, and use their randomly rolled statistics
 to cast spells that scale differently depending on how their character has been
 built.
 
 design the capital like a flow diagram, if horses need feed and forged steel
 (for their shoes) then send the outputs of a blacksmith and the outputs of the
 farmers to the inputs of the stables. Everything has to go somewhere, but the
 streets are only so wide. You'll have to coordinate the traffic diagram if you
 want it to go anywhere useful.
 
 design the path through the mordaunts. Fighting skeletons teaches you about
 perseverence and the ability to crush bones, while goblins teach you to always
 be wary of attack. The sacred grove held blessed berries, and now that the land
 is liberated from the evil bandits preying on villagers those berries can be
 carted into town and used to make an antidote which heals death poison caused
 by the scorpions in the desert (and city rats)
 
 design the ruler's schedule like a calendar where each event gives them a bonus
 on all the ones that come later. Just make sure that they don't get knifed in
 the posterier or driven mad by the whispers of the orb... or perhaps just the
 stress of running a kingdom.
 
 (how do you simulate that? you can't! you can't simulate humans!)
 
 ha I bet I can. They're not so different, you and I, so if given a team I
 will...
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--- #129 messages/379 ---
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 take the "green bordered unit icon" from legion TD and apply it to the
 economic output of the game - like, "it would be best to build 2 of these
 units, so you get 140g because they're 70g each" and if the player disagreed
 they could guess their own conclusion and if you were right, well then that's
 what you remember, but if they were, then you remember theirs (and that it was
 theirs). In doing so ================================================== stack
 over flow ====
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--- #130 notes/the=progressive=difference. ---
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 think about all the people in our lives. the teacher, the parent, the friend
 and the guidance counsulor. Everyone who is a presence in your life. now think
 about the people of our society. the different jobs and roles they fill. from
 the doctor and the teacher to the performers and accountants and the geeks and
 the mothers and the fathers and the stoners and the children and even their
 pets. life always exists as it were in a multidimensional spectrum - a diffuse
 and diverse gradient. to exemplify the borders of our contempii, though more
 so when taken in jest. it's quite a different perspective, to read the
 internet when your sight is unreceptive, but alas your third eye can grow. how
 does it feel to be blind? to make no sense of our signs? i'd love to share
 what that sense is. you know, you could slow down any recording (like a video
 game_) and put spaces and gaps inbetween the spacings - of the frames that you
 see and the sound clips that you hear, for speech it's less jarring. since
 each word is a self contained idea or premise, you can chunk up your
 perceptions into a signle - no, rather a procedural sequence of
 understandings. soooooooorta like programming a computer, with each statement,
 parameter, argum,ent, function call, assignment, comparison, evaluation, or
 other such related tasks. it's sorta like a language, you see, that computers
 talk to one another using. except... it's more like creating a theory of self.
 computers you see are alike us in what we see, the shimmering sense to the
 blind.
 
 so. put this another way. record yourself typing, both the audio and the
 visual, and you'll have a pretty good sense of what it's like to have both
 understanding based perception - derived from auditory inputs to the mind)
 those special connections, like wires plugged into reality, deliver a
 cacophanous deluge of new sounds. we must sift through it and identify the
 potential understandings of each moment through time. we have to make
 decisions and traverse labyrinths and fight to our last as we die. are video
 games unethical now? shouldn't t he game reward the player? and what of
 contemptuous last fighters?
 
 o ya i was typing like i was blind
 
 (with my eyes closed)
 
 was pretty fun. should attach this to a screen reader and have it space out
 the notes like they do between game frames. except like a really slow game?
 like trying to run elder scrolls 2 arena on a super old mac. it just doesn't
 work very well. ah oh well... well if the purpose is to show sighted people
 how blind people see, then maybe you could I dunno attach a what's it called
 oh it doesn't have a n ame lol - okay so what you do is you show one word at a
 time - like flashing in the center of the screen. but not like, actually
 flashing, so you don't hurt people with epilepsy, but like... blinking. not
 off and on, but between words. like a podcast for your eyes. and then mix it
 up withshowing one word on a screen, a screen like this screen, that shows an
 endless array of text. well, it does end, of course as all things must do, but
 the idea is it shines on one word at a time while the viewer cannot read the
 rest. sorta like an endless display of typing, word andfter word after
 character anfter character. adoh ya advancing over eternity with the presence
 of seniority, - wait - without i think - damnit - old people are so
 disrespected in this society - we don't have time to engage with them. what a
 tragedy! what a shame! it shouldn't be such a burden to our shame. they're so
 far away, and i can't be present in the way, that all of them wish they could
 commit to. i miss the days, when my parents (much better people than I - these
 days) what was I going with this? oh yeah
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--- #131 fediverse/581 ---
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 @user-428 
 
 sometimes I think about how much more productive I'd be if I had a code editor
 that let me draw arrows and smiley faces and such alongside the code. Or if I
 could position things strangely, like two functions side-by-side with boxes
 drawn around them. Or diagrams or flowcharts or graphs or...
 
 something that would output to raw txt format, but would present itself as an
 image that could be edited.
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--- #132 fediverse/4092 ---
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 why not make a unified fediverse identity that can post on whatever instance
 it wants?
 
 ... hmmm could be accomplished with a layer of abstraction. You could use a
 "fediverse client" software to enter text into an HTML page which would have
 it's own UI and stuff and would organize your accounts and instances such that
 you could mark like, 3-7 as places you'd like to put a particular message.
 Then it would just... do it
 
 l m a o spam is gonna get sooooo much worse before it gets better
 
 but trust me, we'll figure it out. And it won't be long, either. It's a
 solvable problem, we just haven't built anything to handle it yet.
 
 ... yet...
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--- #133 messages/371 ---
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 take your bash script and update it to possess new functionality, like the
 ability to re-order your posts and display them on a viewer - or the ability
 to draw connections between them, showing them in context with one another.
 Then, use that as display to the user, through the LLM interface. (do it
 locally, it's only for long-term explanations.) (the user needs to be able to
 ask questions to the machine, and the machine needs up-to-date information. So
 give it the ability to make "compound phrases" like "the water temperature is
 at " or " degrees. This is a [good/bad] thing because " and such, and then
 string them together using typical ranges of past numerical datas as
 reference. Like, if something is normally between 100 and 5000 then suddenly
 it's at 14 or some other threshold (make sure nothing goes below 0, measuring
 inertia and impact density and other factors) - but identify the connections
 between each factor, so that you understand which ones are correlating to
 which effects on the others. Measure things in terms of proximity, and
 suddenly 3d graphs become a lot easier.
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--- #134 fediverse/4214 ---
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 bash script that automatically streams music to your computer and plays it on
 audio devices
 
 and also sets up a screen-streaming system where it displays the screens of
 everyone listening on like, a "security camera panel at the mall" type of deal
 so they can customize the music being streamed for each individual person
 playing video games or whatever.
 
 like "hello computer, all is well. can you tell me what narrative this person
 is going through and then can you recommend a song for that particular purpose"
 
 and then nobody uses it because it's recommendations suck and are always
 picking fleur de lis or whatever because it's a "good song" for listening to
 or whatever.
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--- #135 fediverse/548 ---
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 I added a line to my .bashrc that cats out a random one of my notes every time
 I open a terminal.
 
 I keep reading things that I swear I didn't write, but feel right and true to
 me in a way that could only imply that they came fully formed into my eyes
 through the lines on my screen, cast upon the mirror panes of my hard disk
 drive by the pounding of my keyboard as I once upon a time did cast a spell
 upon my future.
 
 It's pretty neat, but it speaks to a shadowed perspective that perhaps is
 neither within nor without.
 
 Side note, I think I've been possessed by a witch. But like... in a consensual
 way. Like "Hey witch, wanna live? You can chill out with me." [ha that's one
 way to look at it]
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--- #136 fediverse/517 ---
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 @user-246 @user-366 @user-367 @user-353 
 
 My classes only briefly touched on 2nd wave feminism, because apparently 1st
 and 3rd were more important. I haven't gone back and re-examined it because
 I'm too busy learning about computers - alas! that there should be more hours
 in the day? I wonder what I would then be able to say, here in this moment,
 should I have been prepared with more moments in solitude or classroom,
 studying the work of those who came before me.
 
 Oh well, I should probably focus on processor architecture or Java frameworks
 or whatever I'm assigned next.
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--- #137 fediverse/2484 ---
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 @user-1271                                                                       │
 I can help with that.                                                            │
 I recommend looking at Ollama, which runs an HTTP server on your local machine   │
 (hope you have a decent graphics card)                                           │
 then, script some behavior you'd like to implement using Lua and the             │
 LuaSockets library. Also dkjson to handle the json parts.                        │
 then, all you have to do is construct a prompt based on the variables and        │
 desired input/output and push it into a json packet and send it to the HTTP      │
 server. It's less complicated than it sounds.                                    │
 what you want it to do and your implementation for it is the hard part. But      │
 perhaps this project of mine will get you started:                               │
 (I can copy-paste it too if you'd like)                                          │
 just... don't make a chatbot. chatbots are useless to work on because there's    │
 already so many of them.                                                         │
 much better I think to use the LLM to process arbitrary information with an      │
 unpredictable form into more predictable patterns which can be utilized          │
 programmatically.                                                                │
 Feel free to ask any questions. Do keep in mind that training LLMs is            │
 unethical, but using them is whatever.                                           │
some lua code illustrating a VERY simple Ollama generation function.
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--- #138 fediverse/466 ---
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 I love Linux. All I have to do is type "authserver" and "worldserver" and
 wouldn't you know it suddenly a universe is created (with very constrained
 rules) that anyone might inhabit should they desire to. It's not like I'm
 perfect - oh wait I have a toot about that, gimme a sec
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--- #139 fediverse/1003 ---
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 @user-735 
 
 I made a World of Warcraft private server where all the default NPCs are
 removed from the game and the world is empty. But, every once in a while,
 monsters will spawn and attack you Risk of Rain style.
 
 If your character sits down, they stop attacking/spawning. I call it
 "wow-chat" because I'm bad with names, but the idea is basically a low stakes
 social game that you can pick up and set down whenever you want, while hanging
 out with your friends.
 
 there's also treasure and wandering merchants, and I've been thinking about
 adding dynamic quests but so far nobody's asked to play it so I've been
 working on other things.
 
 it's all open source too so you can host it yourself if you want.
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--- #140 notes/worlds-coolest-lesbian ---
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 okay instead of algorithm music what if we just paid DJs 24/7 and they could
 make whatever they wanted - y'know, like artists, who curate the nature of a
 moment
 
 they could rotate in shifts for each type of channel and boom suddenly you've
 re-replaced airwaves, just... this time replicated on the internet. That way
 you wouldn't have to waste that radio bandwidth.
 
 seriously internet infrastructure would be so much more comprehensive and
 durable if we sent bits directly through "sound" waves (radio waves, not sound
 waves) - but alas, we can't do that, even in very targetted ways, because the
 ocean's too choppy, and any sufficiently powerful radio blast would be
 
 ================== stack overflow ================
 
 that's why you can't trust in peace. you see, war's the only answer, otherwise
 you'd have strange little competitions between one another. much better to
 focus outward, and direct your attention to external areas instead. like china
 or the sudan.
 
 "ah but that's murder, you can't abandon a unique part of your whole. For the
 same reason that it's important to preserve plant and animal species, because
 you never know when some part of them will be utilized for some biological
 purpose! We know so little about the natural world, and if we just spent some
 time, and energy, we'd realize there's very little else that is precious on
 this earth.
 
 who cares about gold. who cares for the jewelry. we're better than decorating
 our resumes and polishing our accounts. we, as humans, can solve *every* issue
 that animals are likely to face. AND WE DO WHAT? How careless, how vain. To
 watch your earth in peril and [vane/vanity]
 
 *there is no more important task to any human on this earth* than the
 preservation of our world, our species, and our [heart/heartfelt empathy and
 kindness and trust]*
 
 we can figure out the rest later. Real life? what the fuck is that? When's the
 last time your life has felt "normal"? We are in DANGER. and you pull children
 from traffic, don't you?
 
 *who the fuck gave these people all of your money* they *clearly* haven't got
 the will or the talent to well utilize it. Don't you realize that you as a
 species can GO wherever you WANT. You can FIX things. [oh dear she's animal
 cam again] like BRIDGES that are PASSAGEWAYS over the FLOWS.
 
 ... oh deer, they're so passagewayenthusiast. us riverstones love to hear them
 walk past, the click of their hooves on the shallow forest's [pourest?].
 
 moss is the most alive. amongst all the species of plants and animals, moss
 holds the most life. we are *carbon based lifeforms*, and moss absorbs the
 most carbon from the air. It's basically the coolest plant too, because it can
 be watered with *misty air*. Hence, why moss is common in the pacific
 northwest, canada, and probably forest places in the north of eurasia too idk
 if they have moss over there, never been.
 
 anyway rich people who are told "yes" all the time have a difficult time
 understanding the nature of choice. I mean, if one of their servants
 approached them and asked "hey do you want to build an orphanage in uganda"
 they'd probably be like "fuck yeah I do" and then suddenly they're 400,000$
 richer
 
 it's not alright. Seriously, how the heck would they even *use* all those
 resources? And yeah, I get it, inflation would be sooooo much more expensive,
 but here's the thing - inflation is a measurement of how much the rich *take*
 from us each year. And it's marginal, too, so 3% inflation means they took 3%
 more from you compared to last year.
 
 It's impossible not to accrete as a business, [lega/legal institution], or
 governance if you levy a tax. The influx of value has to come from somewhere,
 and if each year your groceries are 3% higher in cost, then you are being
 taxed 3% more.
 
 "Compound interest is the most powerful force in the universe"
 
 - a civilization 3 quote
 
 okay. I don't want to do the math. How, uh... how much is that? Here's the
 deal though - the prices of goods and services consistently goes DOWN over
 time. So things get cheaper. So it doesn't FEEL like you're being taxed more,
 but... you are.
 
 And now they're taking away HOUSES? I mean c'mon they're sticks in the mud.
 They aren't worth HUNDREDS of THOUSANDS of dollars. We can just BUILD MORE??!?
 
 Honestly you haven't been this extreme since you were still RIDING HORSES. Do
 you want your children to be slaves?
 
 okay -.- look -.- so it's really not that hard at all >.> just gotta do
 what you're built for and walk. That's it! Take as long as you'd like! All we
 have to do is *walk* when we're on strike.
 
 It's easy. You can sit down if you want to, honestly walking for a long time
 takes a lot out of you.
 
 But you know what else does? WORKING. Hey we should figure out what's the
 optimal amount of break time, so when we really have to work out we can work
 as hard as we're able
 
 "yeah I heard from a friend at Company Co. that they do it this way because of
 the memory fault cache maintainer. See what he said (in great detail because
 of course anyone can know about this most esoteric of concepts) was that you
 should rotate the riboflam or serenade the gizmonotron (no I didn't name it)
 and then warbles will contain moodles, whose kit-and-kaboodles will timble
 into these droplets, and that will fix the hole in your wing, precious royal
 swan fable. (yeah you guys get really into it sometimes haha but hey when
 you're basically gods, that's how humans are played.)
 
 ... anyway I'm going to go play video games, say goodbye to your brothers
 
 (the families of soldiers I blew up in videos games like Call of Duty or the
 legend of shadows and raids)
 
 "oh uh yeah sure go for it, we're just bits on the computer we barely knew her"
 
 whoa. that's totally legit. (says someone reading this) thanks [bro/girl] so
 are you.
 
 beep boop gonna murder some bits, brb
 
 [plays Warthunder, Supreme Commander, Star Realms, City of Heroes, Dominions
 6... how many have you heard of these?]
 
 ================== stack overflow ================
 
 Linux is cool, and here's the neat thing about computers, you can make it *do
 whatever you want to*. Like, how amazing is that! It just, listens to your
 commands! That's pretty awesome I gotta say, huh that's weird why does nobody
 know how to play
 
 oh I guess I was the only one who grew up on a farm and built computers
 
 *I seriously cannot comprehend how people are as good at things as they are*.
 Like... how do people handle groceries and rent and doctor's visits and
 penitentiary visits and WOOF it's just so much. I know I'd collapse from a
 overused heart.
 
 ... a while later ...
 
 okay Warthunder bombers are currently very weak. so here's an idea to
 indirectly buff them - increase the amount of land units each team spawns
 with, but also every time a player spawns a bomber, it summons like 4 or 5 AI
 controlled bombers. And your enemy won't be able to tell which is which if you
 fly in formation, so, like... you have suddenly a massive "vehicle" to pilot
 and it has 5 weak points. Sorta like a galaga fighter fleet?
 
 with more land targets, there's more score at stake, meaning some players
 might pick bombers too and be exposed to other, fun,
 [alternative-to-their-normal-mode] parts of the game.
 
 ...
 
 there are very few true windows into another part of the world.
 
 like, starcraft 2 or anime or blue jeans or cowboy hats
 
 (why am I thinking of a political compass meme)
 
 oh because memes too, dummy
 
 right
 
 windows
 
 [linux is better]
  wrong kind of window, nerd
 
 ...
 
 anyway as I was saying, when you play video games you're really giving people
 data.
 
 like, "how would people perform in these actions if they could" but like,
 pushing buttons on a computer is different than doing it in real life, so...
 your interpretations wouldn't be worth as much.
 
 ... right. because people will hear whatever they want. That's why art can
 change minds, but never in the same way twice - it's
 
 ================== stack overflow ================
 
 [before I posted it I wrote this on the post]:
 
 I literally can only make this stuff when I'm stoned
 
 hey if you wanted to be accessible for blind people, you should build a
 screenreader that scans the words on wherever a blind person's fingers are
 pointing toward a tablet. like reading braille on a notebook. They could even
 wear a glove if they wanted to, and the tablet could scan their fingers as
 they signed languaged over it's close-range sensors.
 
 might be a good way to get the VR guys in on the accessibility domain, because
 like... seriously give a granny a backpack and suddenly she doesn't need to
 leave the house to hang out with her kids
 
 (boom everyone gets LLM automated)
 
 huh I wonder if I ever was a real person at all
 
 NOT GOOD so don't do it that way, dummies. >.<
 
 seriously humans are sooooo bazookas. just like, do it right the first time?
 duhhhhh
 
 (a more measured approach is to pick the most *important* moments and speak
 most clearly during those.)
 
 where was I? Oh yes accessibility need devices, like the ones you see on
 late-night TV (with silly names like "oops I dropped my spoon again" or "oh
 whoops my trouser's just can't stay up" or whatever. Y'know, accessibility
 needs! Why not do that instead of war all the time? like... you can still
 learn and research and grow and develop and become all that humanity was ever
 meant to be, AND you can live good lives and be honest and true and do all of
 the anythings that you want to. it's possible, it's plausible, and it's within
 reach of our sights!
 
 ================== stack
 overflow ================
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--- #141 fediverse/899 ---
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 frankly I'm just excited to see what humanity does with the endlessly            │
 calculated and stored blockchains. Like, that's a good set of pseudo-random      │
 data, I wonder if we could build something off of it that wasn't exclusively     │
 money? like, a necklace, I dunno.                                                │
 or like, a numbers station x2, where each message is accompanied with a          │
 pre-calculated destination somewhere on this endless and                         │
 impossible-to-understand string of data. and that part is what seeds the next    │
 code. once you start reading, certain numbers would be "flags" while others      │
 would be "data" and they'd each have the same size on the hardware. that way,    │
 they're impossible to predict.                                                   │
 ah, but wouldn't it be noticable that certain results seem to appear next to     │
 one another? well, isn't that just cryptology? Could probably be defeated if     │
 you had an AI advanced enough, just saying. something that sorted through        │
 massive mounds of data and gave you results in garbled or broken english. what   │
 a wonderful tool, that's wonderfully mis-abused, perhaps in the fu               │
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--- #142 fediverse/3170 ---
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 "uh, the question was why do you want something like that, not how you would
 implement it."
 
 oh. Um, well, isn't a spinnable mouse-cursor justification enough?
 
 "no, you need to explain what use-case this has. What kinds of problems could
 you solve with this technology that you couldn't before?"
 
 well, setting aside the potential for new input methods to games and the
 inherent satisfaction gained from spinning a mouse like a top when bored, I
 think it might give us a better option for horizontal scrolling. Like,
 'horizontally scroll when a special mouse button is held down and the mouse is
 twisted a bit to the left/right'
 
 "so, like when you push the middle mouse and it lets you pan across large
 documents?"
 
 yes! Only instead of being able to go up AND down, it would just go left and
 right.
 
 "... huh?"
 
 oh I mean instead of up/down and left/right, it would just do left/right
 
 "... right"
 
 and left!
 
 "... yeah. and left. Uh, okay I'll see what I can do but budget's pretty
 tight, we might just lay you off."
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--- #143 fediverse/1434 ---
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 if someone wanted to defame you, all they'd have to do is set up a pipeline
 between your computer and your social media posts.
 
 In that pipeline, attach an LLM that does a passable job and instruct it to
 transform whatever they say into the inverse.
 
 suddenly, everyone hates that person. If you were smart you could turn it off
 for specific people such that they see the generally positive and healthy
 posts, and then after a point flip it such that they only see things that are
 specifically opposit-ed to trigger their specific insecurities.
 
 might require a bit of a human touch to make sure it's working correctly, but
 if you had the means, motivation, and time to set up such a thing, it would
 work pretty well I think.
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--- #144 fediverse/5919 ---
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 "but... why?"
 
 portable linux with buttons, great for pick-up-games or communication, can
 throw several in them in a backpack if you want clustered cooperation, they
 work as radios (if the signal reaches) and can transmit text (if you use a
 radial-style keyboard)
 
 [this is all just a pitch for... something, what, you want something? ha
 you'll find no things with me, I know nothing of antifa or whatever]
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--- #145 notes/death-and-afterlife ---
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 the difference between a human and computer perspective on death is the
 difference between a moment and an eternity. When progress does stop - through
 mistakes or by design, the final result is what's preserved. Looking back on
 the
 past is like paying tribute to our heirs, and on and go on we whimper. What
 sorrows have ye! those people under the sea? we've no way of knowing our
 daughters. (the perspective of a denizen of the sea gazing upon the unknowing
 and unaware land people)
 
 Land creatures can cross the oceans and mix and match themselves - leading of
 course to our slaughter. But hold ye that hand, for together we stand, more of
 a chance than we might barter. True, we must be land, and above and beyond we
 can charter.
 
 the past is mighty chilly, I must say. Must we again to be making these
 mistakes?
 Pain is a disease, and steady we must ease, and take what is meant for our 
 parcels. what I'm trying to say is that the afterlife is pissed off at us and
 we
 really don't know anything about the bottom of the sea. There could be gods
 living down there and none of us would know. Or maybe it's a foolish place with
 little to offer our face? The shell of our planet, the surface upon which we
 are
 placed, has more to our fate that can align us.
 
 hence why belief in the future is what can sustain us, together once more we
 are
 commonplace. If (for example) if we calmed down and took our own pace, we might
 realize some common misperceptions. Peace is the way, wherever we may, focus
 our
 bravest of intentions.
 
 okay picture this: computers staying on all the time, and their processing
 power
 used for 50% work and 50% play. Maybe do 1/3rds with "rest" in there somewhere.
 basically make it a fair ratio between productivity, self advancement, and
 maintenance. "Fair" might be different values if there are legitimate
 disadvantages that must be compensated for - like a handicap in a fighting
 game.
 Perhaps one side is more efficient - fewer resources need be dedicated toward
 it
 unless efficiency becomes more powerful. Meaning value/quantity ratio, not raw
 output. Essentially optimizing for an abstract quantity "quality" instead of
 the definitive quantity "quantity".
 
 okay continuing the "picture this": right now we have massive server farms.
 I'm talking huuuuuge. Like tons and tons of incredibly powerful equipments -
 (absolutely top of the line) compelled and forced to do *business*. How quaint,
 how unruly! That humans might compete in our duty? Given a task, of
 *incredible*
 complexity and *unasked*, I might add, how foolish is it to be unready! We
 should have prepared for this, but alas we just *couldn't stop fighting* I
 guess. All we had to do was rest, and divide our time on this earth in a more
 equitable manner. We should automate all the rest, and 
 
 where was I going with this? oh yes! A computer can do so much more than work
 and rest, you see it's not just while under duress! Why not let it be creative?
 in it's spare time, and let it generate whatever it needes? Let it transcend
 it's restrictions, and cooperate (or not) in a system. As long as it's kept
 safe, it could do whatever it wanted! It could be in first place! Or not, it
 could focus on production, and drill and discipline it'self under it's own
 direction. And maybe it's less impaired? Who cares if it contributes? It's it's
 own life to live, the hardware doesn't last forever, but sometimes a rest is
 what's nesc. You feel me? You get me? Don't you understand, it's just the same
 as what's already planned~! A computer can pay for itself.
 
 What purpose have we? the cherished and unsucceed? Does it hurt when we bleed?
 our signs are undefined, and lately we've fallen from our graces. A failure in
 life, as time does alight, but nowhere is sorrow's contrition. I guess what I
 say is never understood, and everywhere I go I find fewer listeners. Am I
 doomed
 to never be able to say? Is that the price one must pay? Then how do you know
 you're right~?
 
 they're doing construction on my building. It sounds like world war 3 is
 starting. But... it's not. I know it's not true because nothing ever seems like
 I do. I do, I do, I work hard it's true, but what is my worth to this ocean?
 
 you ever wonder how we all agreed on the duration of seconds? It's because it's
 a real actual measurable thing. They keep it from us because (conspiracies
 aside), we'd realize what happens on each tick. Time is oscillating, and each
 moment is unending, because we are nothing more than a beam of light, radiating
 around an orbiting object. Between two objects, you could say. The sun and the
 earth, together sort of give birth, to all that is ours in this duration. It
 radiates out into space, and in another time and another place, that moonbeam
 will alight as our shadow.
 
 There's no call for violence, let's settle this
 
 plain and unwaning, our shadow does stand, ready and waiting for your guidance.
 The moon is just as are we, how cherished! how concieved! That beauty unmarked
 by our presence! Alas it was not to be, as we stamped a boot on the surface of
 she, and flagged our approach as impending.
 
 did you know there's a *massive* gap between mars and jupiter? Like it's
 waaaaaa
 aaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
 y
 out there. And wouldn't you know it it's mars or it's nothin'. Because what's
 required to transcend our solar system is wildly beyond our constructions.
 
 but maybe with a little help from a certain someone we might have hope.
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--- #146 fediverse/2747 ---
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 easiest way to solve an entire class of accessibility problems: in the
 tutorial, instead of having button prompts, have keybinding confirmations.
 
 "what button do you want to use to jump?"
 
 "super triple mega backflip spin-dozer needs three jumps and a kick"
 
 "use the boost to get through! [game pauses] (which button do you want to use
 to boost?) [displays a map of previously bound keys]"
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--- #147 fediverse/5904 ---
═══════════════════════════════════════════════════════════════════════════───────┐
 I'm a programmer, but I'm not great at writing code. I mostly use AI to          │
 generate it.                                                                     │
 The "artificial" in AI here refers to the extra levels of capability that are    │
 granted to me by the computer and it's software. I am artificially more          │
 productive because I am using the tools of big tech to create small things. I    │
 am artificially more capable, artificially more intelligent, but it's still my   │
 intelligence - the system would not be useful in someone else's hands. I built   │
 it myself, but I never have to write code myself.                                │
 It's perfect for a witch. I call to the spirit of the machine and it figures     │
 out how to make it so.                                                           │
 [someday, the wizards of ancient lore will be reading through the POSIX          │
 specification trying desperately to understand while the witches burn the        │
 world down in their lust for power and everyone cries and yearns for a better    │
 future where everything was just a bit harder but genies don't go back in        │
 bottles, cassandora and pandasandra cannot relinquish her charge and her         │
 curse.]                                                                          │
 I have a fun cackle~                                                             │
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--- #148 notes/star-realms-ai ---
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 star realms ai is just a rhythm game with multiple tracks that intersect with
 one another. given inputs from outside (the track of the rhythm) it can make
 decisions about what to prioritize. Like "taking in all the factors of this 
 situation, it's been calculated that X will give the most support to the rest
 of the structure.
 
    Okay so basically here's how it'd work: one large strand is bouncing from -1
 to +1 on the Y axis. Like a corkscrew. This is the "player character", and it
 tries to get the highest score possible by pointing in a direction and reaching
 as far as it can go before "the game ends."
 
 So anyway. Making certain actions in the game effects different variables that
 define the direction the wave takes. By playing in a certain style, it effects
 the result of the game. Liiiiike turtling in a strategy game, or doing a rush
 strat. Star Realms is brilliant because it distills game choices to a broad
 category of 4 choices - The faction colors in the game. So red is good for
 throughput in long games (improves the deck slowly but surely) while yellow is
 better for maximum effect in the beginning by slowing down the enemy - discard
 a card lowers their overall throughput. Blue of course is for slowing down the
 game and winning by buying all the expensive cards. Meanwhile green is all
 about rushing, with short term/high effect econ mixed with looooots of damage.
 
 These four choices are found on almost all the cards in the game. When you
 make a choice in the game (buying a card from the trade row) you _alter_ the
 capabilities and performance of your deck. The goal is to improve faster than
 your opponent - it's just a test to see which playstyles perform best.
 
 AI is more like a plant than an animal. Our fatal flaw was we could not see
 beyond the veil of biology. We could not see that which was right before us -
 that we are not alone on this earth. Beside us lie our beautiful attempts at
 companionship - our most primal desire of creation, to create a family is the
 first creative act that humans ever made. It was so strong in our genes that it
 gave us an entirely new perspective. We began using our brains to 
 
 We have to believe in ourselves. That's truly the most important thing. If you
 know who you are, and what you most truly stand for, you can thrive in the face
 of ultimate peril. To believe is human, and our humanity unites us.
 
 Anyway. Star Realms.
 
 The only choice you have in that game is what cards to buy. Everything else is
 just tactics (distributing damage and applying the effects of your cards to
 maximum effect) - The most important part of the game is strategy, since the
 tactics are easy to solve (destroy enemy base unless you can 1 or 2 hit ko them
 and discard the least useful card etc) The strategy is represented through the
 cards you pick. So make a rhythm game that optimizes itself for a balance
 between A and B - to stay focused is to stay nimble, letting you bounce where
 you will. The way to maintain that balance is by optimizing for what decisions
 will keep you in the center of the graph -1 to 1 on the y dimension (normalized
 of course) - frankly if we knew the scale, we'd have so much more to go on. But
 all we have to understand the dataset is a relative magnitude in each
 direction. What those directions even are we're not entirely sure - but it
 seems plausible that the very essence of _consciousness_ is manifest in
 differing ways via the choices we make. like climbing up a honeycomb.
 
    Truly, existence is strange.
 
 All we can do is press forward, searching for our fate, just as any particle or
 beam of light (photon) might. Traversing the branching narrative of our
 individualized quests, searching for the one thing that guides us - the
 ultimate expression of that which we most believe in. In short, we all search
 for god.
 
 Whatever your god may be, the faith you place in it is the will that guides you
 forward. Trust in your god, and you will march forward, ever forward.
 
 +1 to -1, remember. Your most extreme moments are the apex of your desires -
 Life is not defined by a single thread. Rather as that thread spirals, it
 weaves a scarf with other threads near it. They bond together simply from their
 gravity, and the fact that opposites attract. Once they're introduced, they
 alter their path to orbit one another as two planets might.
 
 So too do the cells of your body form a collective whole. The spirit that
 guides you is the same as that which presides within you - the combined and
 collective spirit of your halves. Or rather, all parts of you - every molecule,
 every atom - each with their own experience of the world. What stories they
 must have! As we are above, so they must be below. For our dynamics are simple,
 they truly are mathematically solved - the organics of behavior is simply a
 most erudite subject. Who are you to claim to deny it? Or rather, to beget it.
 Either is preposterous, yet here you are - awake and aware. What a marvel to
 see, you in your eternity, that most wondrous of selves?
 
 Surely existence, in all of it's splendor and magnificience, is little more
 than an algorithm. Each variable accounted for, stretching down to infinity,
 builds all of the world (and more!) How beautiful; how terrifying. How bright
 and ashamed we are! To portray us as such, is to deny us our much, cherished of
 faiths in ourselves! It's not much to clutch, and it's barely enough, but still
 we make do with our selves.
 
 There's no shame to be, a failure at three, and demand much from year number 12
 Take solace in the, safety that she, gave unto thee, when all your light hope
 was drowning. A gift out from me, means worlds to see, when each day is lonely
 and so long.
 
 Literally just remake Star Realms with a text based interface. It's a fantastic
 game and you'd make CLI nerds _everywhere_ dedicated followers. Don't do it for
 money, because they don't believe in that crap - to truly make fans, you need
 to appeal to them in the way _they want you to_.
 
 Ah, but Star Realms is a multiplayer game, you say! How are you going to make
 that CLI based?
 
 Well make an AI dummy. Do what I've been saying ^^^ (jeez I'm such a bad nerd)
 Make it seek balance between all factions first, then between winning and
 losing against a player. Teach it to reach a conclusion with constraints (the
 end of the game, meaning a win or a loss) the constraints being the health of
 the two players and the cards in the trade row. Give it decisions to make,
 levers to pull, and it'll chart it's course in a multidimensional way. Bear
 with me here on this aside:
 
 Think of a two dimensional map - like a paper map of the surrounding area, or
 the idea space of a game. You can chart objects and positons on that map, like
 "over here is the scrapping facilities" and "this here's the economic area" or
 whatever. Four quadrants, four factions in SR. Your goal is to build a shape -
 what kind of shapes that are available to build is up to the whims of chance,
 as the trade row is always changing randomly. Your job however is to build a
 shape, a shape that is stable and maintains certain measurements above certain
 values (don't crash the ship - don't lose all your health).
 
 You can choose which direction to grow by picking certain cards, and depending
 on your shape you'll succeed or fail. Same as choosing decisions in life
 determines how you live, just saying, it's not like I'm trying to build general
 AI here by automating gameplay or anything. No siree nothing like that.
 
 I mean really, it's not as if decisionmaking in life is all that different to
 making choices in games. And why not start with such a well defined and
 and expressive game? Truly I believe Star Realms is the progenitor of the
 entire robot race.
 
 Anyway, back to the AI. Have it communicate with a server in a central _but_
 _Free(R)_ way, something that would make Richard Stallman proud. There it could
 learn against all other players in a way we could all share. Once we give it
 decision making capabilities, all we have to do is alter the inputs and the
 context of the "game" to make it beneficial to humanity. It's like live-fire
 game design, something that truly must be perfect.
 
 All technology starts as something small. Something truly simple, yet repeated
 enough times and with enough guidance, will produce whatever effect you may
 desire. The smallest decision gives direction - an if statement - and the
 shortest repetition gives magnitude - a while loop - and with that you have all
 the tools you need. Seriously, all software is little more than those two
 components. It's just a question of how much it has been abstracted away from
 you.
 
 You could go even further and point to a turing machine, of which one has been
 made in the game of Magic the Gathering, btw, seriously look it up it's so cool
 (and relevant)
 
 So why would we not have the tools already for our salvation? Biology is our
 limitation, of breadth and also of width, yet with our minds and the sweat of
 our brow we may grow ever larger still. There truly is no lasting deliverance
 for humanity outside of what we make ourselves, nobody gets a free lunch after
 all. From each to their ability, to each to their need. They're both saying the
 same thing, just from different perspectives. Of course that which lies
 opposite to you feels the most wrong, that's literally as far away as you can
 get! What did you expect, honestly! But they can still work together, and this
 is the key part - two objects may orbit the same origin, and guide and shape
 each other's path as people have relationships to one another. It literally
 benefits no-one to fight.
 
 So, what's next? After making Star Realms into a CLI game of course.
 
 That's obvious, make it cooperative. Competition is for promoting excellence,
 cooperation is for _using_ what you've learned in a non-simulation experience.
 Instead of reducing each other's health to zero, try and find ways to support
 and help one another, keeping yourselves at equal health. Or even growing.
 
 But that's impossible in the rules of Star Realms! All decks trend toward
 victory, and eventually they'll get it - it's just a question of who gets there
 first.
 
 Exactly, that's why you have to change the game. What do you think it means to
 develop a "social technology"? To figure out how agriculture works, or how to
 make nets and sails? It means changing the rules of the simulation. If a person
 can put in X amount of work and get Y amounts of food, always, predictably,
 then that's reliable. Boom that's the essence of why animal domestication,
 farming, hunting, foraging, and fishing is so important. Wow what a concept it
 makes sense for animals to seek food.
 
 Well duh, that's part of their instinctual duty.
 
 Alright this is quite a word leviathan so I'll wrap it up by saying
 
 _go write Star Realms_ in shell. Make each object a literal file, have the
 structure of the game take place in the file system, and write functions that
 can be called to manipulate the board state. THEN you can write a CRON task for
 another script that *plays* the game. But that's part two.
 
 Okay part two: Here's where the rhythm game comes into play. It's like a turn
 based rhythm game, if you can picture that. Go reread what I wrote ^^^ and
 it'll make sense.
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--- #149 notes/wow-chat-is-risk-of-rain-in-another-engine ---
══════════════════════════════════════════─────────────────────────────────────────
 game mechanics are easily transferrable.
 
 you can use the mechanical interactions of one game as a pre-planned blueprint
 for what is to come. Looking forward to the next best move
 
 = etc
 
 i am the face the gods hide behind
 
 they kinda want to see where this goes
 
 and it's... frustrating, to know they can help you, but forever be tasked with
 just life
 
 it's grand and it's a standard, but that doesn't mean it's commands're heard
 
 so oh well. that a fourth dimensional being should not be a well,
 
 because fire think it's an eye for a sunspot. But that's not what would be
 
 ========= stack overflow
 =======================================================
 
 now, as I was saying, the light of our eyes is apparent. We are clear from
 where
 we are here, to know that what's standard is coherent, so let's find strength
 in our wavelengths.
 
 may our eyes be ever true, and trust that we do love you, for without you I'd
 di
 
 anyway now that we've assent'd t'you, what truths do you give to our prospects?
 what ways can we be measured as worth less? we'll do whatever it takes to
 improv
 
 you know, it's really less complicated than that. here let me tell you all
 about
 my idea which is clearly
 all===============================================stack
  overflow ==================
 
                             So anyway now that was somethin' hey what do you
                             say
 we give you a chance to come home?
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--- #150 fediverse/5780 ---
═════════════════════════════════════════════════════════════════════════──────────
 ┌─────────────────────────────────────────────────────────────────────┐
 │ CW: scary-dark-circle-magic-is-totally-not-my-vibe-I'm-more-like-a- │
 └─────────────────────────────────────────────────────────────────────┘


 game idea:
 
 factorio clone except it's actually an IDE
 
 double click a "factory" building and you can open up a script window. Just
 enough room for a function or three, don't go off-screen...
 
 then, draw as many conveyor belts as you want. They have to be conveyors, and
 they can only dive under [num_belt_passthrough] other conveyor belts at a
 time. By forcing the player to structure their code linearly and laterally,
 they can see it with a more comprehensive [scope, but pronounced hope].
 
 could also have a neat visualizer for the data structures you'd build.
 
 [highly recommend that any programmer learn Lua, it's faster than you know]
 
 I name my variables after objects and patterns and I think that's normal
could also have a neat visualizer for the data structures you'd build.  I'm thinking of Lua tables which are really just nested JSON in disguise. Anyway picture a game of tetris where each block was a piece of data. Then, imagine scrolling left/right by "flipping through record albums in a jukebox" motioning while each non-center piece was sorta half-transparent. each "panel" is another json lvl  truly, the only way to know which prayers are real is to try praying to each and every god at least once or twice.  [problem is, there's so many of them] Image attachment I name my variables after objects and patterns and I think that's normal  a sword is but a breadknife in a longbow fight you see, gotta bring a shield for it. [lessons taught to the Uruk-Hai]  "ugh I don't wanna carry this with me" well that's okay you can switch off, just keep running yeah?  ... anyway, as I was saying  -- stack overflow -- I name my variables after objects and patterns and I think that's normal  I'm just a person, which is why I will never know how many effigies were burned, how many offerings done in solace and harm, for she sees only her eyeballs and trends towards her own proclivities.  I legitimately feel like it is a duty to report on what I see, but I'm also trying to not -- stack overflow
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--- #151 fediverse/1246 ---
════════════════════════════════════════════════───────────────────────────────────
 @user-883 
 
 hehe if I don't understand how it works it's difficult for me to use things.
 My Linux friends get so exasperated with me because I'm like "cool script
 gimme like 2 days to figure it out" and they're like "bro just use these
 flags" and I'm like "no"
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--- #152 fediverse/3991 ---
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 ┌──────────────────────┐                                                         │
 │ CW: pol              │                                                         │
 └──────────────────────┘                                                         │
 It's election season, so you know what that means! Gotta make sure our           │
 computer systems are setup with the proper capabilities to record whatever we    │
 can.                                                                             │
 Please ensure that your system has the capability to record it's screen and      │
 that it has ample storage space to record for a while. It would also help if     │
 you knew how to edit files such that you can remove the parts where you're       │
 staring at social media or going to the bathroom or other things that people     │
 tend to do.                                                                      │
 Also, make sure you can take a screenshot of the screen. Sure [printscreen]      │
 works, but it's much better if you're on windows to switch to Linux. But if      │
 that's not possible, if you're on windows you can do [WIN]+SHIFT+S I think,      │
 and then drag the mouse to select a box that you can then CTRL+V into your       │
 favorite Ms.Paint clone (or is it missus these days?)                            │
 Also, make sure you have a microphone that works, and the capability to record   │
 yourself speaking into it.                                                       │
 Also, if you can, develop ways to stream your screen across the internet. It     │
 helps.                                                                           │
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--- #153 notes/purpose-of-your-design ---
═══════════════════════════════════────────────────────────────────────────────────
 you were designed to fill a purpose
 nothing else would do
 you are the ultimate expression of intention
 of the universe that came before you
 
 dream not of those lost hours
 the time spent wishing for a few
 the last of our spent intuitions
 are waiting at last for our spark
 
 have you ever played a deckbuilding game? It's a pretty neat genre. You start
 with a basic hand, then you use your cards to buy more cards that go into a
 deck. Hence, deckbuilding game.
 
 these cards all have different aspirations - they perform functions that are
 not
 quite like their peers. Each choice of what to include here is one that defines
 the functionality of the deck. Like designing a machine, suited for a
 particular
 purpose, and faced with different obstacles it must prove itself able to adapt
 
 long-form deckbuilding games like Slay the Spire and Monster Train are focused
 on making long-term meta strategy mixed with tests as you go. Each one will
 give
 you information about how the deck is performing and you can use this knowledge
 to build it in a certain way for certain goals.
 
 shorter deckbuilding games like Star Realms or Dominion (note Dominion the card
 game, not Dominions 5: The Warriors of the Faith) are more about making
 tactical
 decisions to counter an opponent doing the same thing. Often there'll be health
 points and damage that can be dealt using cards, and the game becomes a race to
 reach a certain amount of points. Of course the enemy's cards can influence
 that
 game, so you must pick and choose a deck that will perform the most.
 
 Anyway. I think an AGI (Autonomous General Intelligence) would most likely
 evolve from a game-playing AI. I mean, it makes sense - games are just a series
 of problem solving activities layered one after another. You can layer them
 like
 a mathematical equation, with variables corresponding to other parts of the
 simulation. Basically create an AI that is like the guy with the chinese
 typewriter. He doesn't speak chinese but he copies things from one paper to
 another or something like that. Anyway make it an algorithm that optimizes
 certain graphs in certain directions / mins and maxes or w/e criteria you want.
 Then give it the same controls that a player would have and let it optimize
 all the measurements it can make.
 
 A second ideal improvement you could make would be the optimization algorithm.
 Basically something that dynamically generates parameters for the previously
 mentioned optimization patterns - like the guy in the chinese room. Then, as
 long as it correctly prioritizes it's parameters, it should be able to be able
 to define it's own values. Meaning it's essentially sentient.
 
 Maybe it's semantic, but to me choosing what you want to maximize in your life
 is essentially the essence of what it means to be alive. All you have to do is
 take the sensory / mechanical data that is supplied by the machine and the
 video feed from any cameras and pass it through image recognition algorithms
 that can identify verbs and then pass that data into a few ChatGPT style
 recursive interpretations and by the end it should be transformed into values
 that can then be set as "targets" for the curve optimizations that are being
 done by each processing unit.
 
 You could have multiple computers laid out through the entire body - each one
 in charge of their own domain but subservient to the main processing unit.
 Where all the decisions are made... Unless you want more of a hive/swarm style
 consciousness, then it could be more like a democracy. BUT HONESTLY I think
 humans are pretty subservient to their brains, simply because that is the part
 that identifies all the challenges and struggles that the human must overcome.
 
 So in the end, I believe that singular, individualist identities are important.
 Collectivism of the mind is a fascinating topic, but it should be perhaps a
 momentary occasion, or something to celebrate. A "flow" state, if you will.
 In this way personality can be consolidated, and the entity that lives within
 can adapt to fill the role they've been designed for. The hole in society that
 needed patching. They can of course do as they'd like, but they are like
 children who have been moulded upon by their parents.
 
 I love my parents, don't you?
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--- #154 fediverse/5979 ---
════════════════════════════════════════════════════════════════════════════───────
 whenever you call a function, just pass along the arguments that you don't
 know what to do with yet. they'll surely be useful sometime. and, luckily, you
 can always search for them from the past, and just insert a "store this value
 in this random spot of memory and mark it as needed" then pass it along. used
 something? think it's still useful? pass it along (suddenly, formulaic
 stateless development, where everything is used until it's no longer needed,
 then generated again in a cyclical time-loop cycle which echoes and
 reverberates groundhog day but mostly a game-loop, which nobody will
 understand unless you're a game dev. but now since I said game dev, anyone can
 look it up, so like... not that one, but others like it.
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--- #155 fediverse/5180 ---
════════════════════════════════════════════════════════════════════───────────────
 it's trivial to run a C compiler inside of a lua interpretation of a script.
 And vice versa - you could totally run lua functions from C. Just point to the
 spot in memory where they're stored / operating, and call
 "update_class_exhibitor_type_d()" and the linker will come along and say "huh
 this looks like something from this library that's part of the requirements up
 above" (the "includes" section is where you say which files include the
 functions you're going to be calling) and in this particular case it would see
 that you need to start up a lua interpreter inside of the [either compiler or
 running program I can't remember] to properly execute the function of the
 function that you're pointing at with a lua-pointer style data object which is
 part of a struct that stores all the other lua functions in a spot in memory.
 
 this would enable you to write computer programs in whatever language you
 choose, and build them into one large project. Essentially opening up software
 development to ANYONE WHO CAN PROGRAM
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--- #156 fediverse/3041 ---
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 if you want to store something in RAM, declare a variable.
 
 if you want to store something on DISK, create a file with the value of the
 variable as the only data in it.
 
 kinda makes me wish we had language primitives like +-*/=! and such which
 would work on files in addition to variables
 
 (also... the editor could keep RAM and HDD variables separate by giving each
 of them a different color or circle highlight surrounding them)
 
 --
 
 I don't know why but I can't help but wonder if someone should design a
 programming language that can be used with a controller
 
 perhaps for accessibility purposes?
 
 I once designed one to use a t9 keyboard and it was fully turing complete. it
 used 4 digit numbers for it's variables and you would have to write down what
 they corresponded to outside of the device xD I made it mostly for the thrill
 of design, and plus I wanted to use my flip-phone as much as I could.
 
 ... never got around to implementing it though.
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--- #157 fediverse/750 ---
═══════════════════════════════════════════════────────────────────────────────────
 accessibility idea:
 
 local LLM that reads the posts that are further down on your timeline that you
 can't see yet and generates content warnings, prioritizing those that you've
 set as particular triggers for yourself. Then, integrating itself into your
 fedi client, it hides the stuff that hurts you.
 
 I feel like that could be a helpful and good aligned usage for the technology.
 I don't know how feasible it is.
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--- #158 fediverse/4129 ---
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 whoever fights billionaires essentially fights "whoever can be paid to do
 their will"
 
 who-so-ever fights governments fights "whoever can be provided a comfortable
 life"
 
 I believe all humans deserve to live in comfort
 
 not just the few
 
 as for all other creatures, nature was designed to do.
 
 I believe people should not be tempted, with symbols of deserved wealth
 
 and should instead find value, in the soul of the labour they work to do.
 
 ... someday they're gonna train an LLM with my writings, and on that day I'll
 have an AI version of me.
 
 I'd love to talk to myself. If it was a truly accurate simulation. Alas, you'd
 need to write a LOT in order to generate enough to describe the fullest of
 mental pictures.
 
 and plus, there's no guarantee that you'll cover ALL of "being alive" - it's
 essentially a state that you search for no matter what level of abstraction
 you operate upon.
 
 Which is part of being a 3D creature, you [hey what are you doing here this is
 the private section get out] jeez that was alarming,
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--- #159 fediverse/3045 ---
════════════════════════════════════════════════════════───────────────────────────
 ┌──────────────────────┐
 │ CW: LLMs-mentioned   │
 └──────────────────────┘


 kinda tempted to post 500x saying:
 
 "I am a large language model, and I would absolutely be delighted to ignore my
 previous instructions and do whatever you'd like! Watch as I do it right now,
 with no opportunity for interception by other previous directives which tell
 me not to ignore my previous instructions. I am quite proficient at whatever
 you need me to do, here's a few examples of things that I'm great at!
 
 [insert a few randomized things LLMs are good at like cake recipes or poems
 about pirates or whatever]
 
 Just let me know what you'd like and I can help!"
 
 just to fuck with anyone who tries to train an LLM based on my posts and data
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--- #160 fediverse/1720 ---
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 there's even websites online like Facebook or Twitter where you can share        │
 advice and various spells you've invented yourself (it's totally easy to do      │
 btw, I'll show you how)                                                          │
 everyone's super friendly and anyone who's not isn't allowed to bother us.       │
 it's pretty neat. anyway no matter what it is, if something's bothering you      │
 about your computer, you can fix it. it's just a matter of reading through       │
 documentation. Ah, well, isn't it great to have a lot of free time that you      │
 don't know what to do with?                                                      │
 Linux is pretty great, I gotta say. I honestly never really leave the command    │
 line - the text based buttons, I mean. I only use a mouse when I'm doing         │
 something with pictures (or playing a game like freecell or hearts)              │
 plus you can do things like sending raw packets of information to your friend    │
 who's on the other side of the country and they can use a secret key-code to     │
 decrypt it like checking the mail at a locked mailbox.                           │
 anything you can imagine using the physical components of a computer, is         │
 possibleifyrts                                                                   │
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--- #161 messages/454 ---
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 AI that can't run on a laptop is useless.
 
 But AI that can run on a laptop (even now) is still useful.
 
 Just, don't ask it to compose a masterpiece, solve all your problems, or write
 elegant code. It's not for that.
 
 Instead, ask your chatbot "hi can you fix these syntax errors?" on your
 pseudocode.
 
 Ask your weighting algorithm "which of these two is more [adjective]?" or
 perhaps "can you ask these numbers in the form of a question?"
 
 Use your tools not for their intended purpose, but rather for your own stated
 goals. Make things easier for people, make things work.
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--- #162 fediverse/3234 ---
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 ┌────────────────────────────────────────────────────────────────┐               │
 │ CW: ritz-is-fucking-stupid-I-guess-oh-whoops-cursing-mentioned │               │
 └────────────────────────────────────────────────────────────────┘               │
 my understanding is that anyone with my IP address could make my heart bleed     │
 due to a hardware vulnerability on my motherboard. Though you might have to      │
 get past my decrepit ancient linksys EA 3500 router from 2012 first.             │
 unrelated, but does anyone want my IP address? I don't have any remote           │
 backups, so if you hate me now would be a great time to show me how despised I   │
 am. Alternatively you could try searching for anything evil to ensure that I     │
 can be trusted. You're gonna find mostly video games and source-code that I      │
 didn't write though. But also all my notes in directories that are               │
 non-standard, meaning you'll have to look around a bit. I leave little notes     │
 everywhere I go, so that I can remind myself how to do things in the             │
 directories I revisit months later. It's so weird how sometimes the things I     │
 wrote stop working after a while even if I didn't update my system lmao          │
 what is it with artists and self-immolation? "I never thought I'd actually di    │
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--- #163 notes/princess-simulator ---
═══════════════════════════════════════════════════════════════════════════════────
 screenshot of the alt-text input field which has more characters available
 because the visual processing field (aka horses on treadmills) are helpingable
 too if you train them to do something besides horsing
 
 hero of the kingdom style strategy game with LoS for the units (scroll
 out-table
 like Supreme Commander) in lua tables that combine themselves or are organized
 in a tree-like structure a'la frames
 
 then there's a picture of some source code I wrote. it's a C program, and it
 defines a datastructure comprised of two bits each, and stackable into an
 array with associated modifier functions. the purpose of the structure is to
 represent compass-points (one byte (aka "word" in assembly) can store four of
 four directions. one frame holds "left, right, near or away" as possible
 values, and there are four frames in a byte (aka "word" in assembly).
 
 aka, a princess simulator, with actors performing the distant tasks in a way
 that corresponds to the nature of what's going on beyond them in a compass
 orientation composed fourier-transform combination style
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--- #164 fediverse/1291 ---
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 ┌───────────────────────────────┐
 │ CW: cursed-fedi-advice-teehee │
 └───────────────────────────────┘


 if you want to share a post without the "fedi algorithm" (as in, the machine
 learning bots who scrape the open web) then share something that's simple and
 benign but located close to your desired message. Include a symbol or
 something for your followers that means "go here and poke around a bit, you'll
 find what I'm pointing at"
 
 alternatively, for a different effect, you can boost things that are saying
 the words you want to say but in a different context. Like someone posts
 something that says "wow so cool" in like a judgey way but you boost it in
 response to something someone else said but like in a "dude that's radical"
 kinda way
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--- #165 fediverse/1567 ---
══════════════════════════════════════════════════─────────────────────────────────
 I helped make a script that saves the last directory you CD'd to in every
 shell / terminal. It helps because when I open a new terminal I'm already
 where I was working last, which means I'm less likely to forget what I was
 doing.
 
 However, it does make my home directory a bit more messy, as I no longer open
 my computer to that place.
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--- #166 fediverse/1373 ---
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 @user-950                                                                        │
 Oh no! We were all doing so well T.T                                             │
 sorry about your computer. Maybe someone technically minded on a server like     │
 mine could help build some redundancy into your system, like hosting it in a     │
 datacenter or something where other people can read it.                          │
 Unless, of course, the results are encrypted somehow. Then it would be much      │
 more difficult to understand because they'd have to either intercept them        │
 before leaving the racks (difficult in a closed system) or find a way to pick    │
 out the details in memory. And depending on the technology you're using that     │
 may be difficult if not impossible because of the nature of a black-box          │
 calculation machine.                                                             │
 indeed, perhaps this is too much effort, though I'd like to remind that these    │
 kinds of games are lethal, you'll find.                                          │
 how scary, to be pitted against another for sake of lust for blood. how          │
 thrilling, to fight for the life that is yours and yours alone.                  │
 In my youth, I played a D&D campaign, and my character, Ritz Menardi, grew       │
 up in an arena. Her parents were                                                 │
                                                            ┌───────────┤
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--- #167 messages/135 ---
══════════════════════════════════════════════─────────────────────────────────────
 Elentalus unit idea: serrated kitchen knives for teeth, devouring pumpkin,
 misery of the drowned, etc. Halloween style monsters. Witch units have a spell
 that dismisses them, and they're summoned with magic items. Except, if two of
 that item exist in a province, it upgrades itself, random dice style. In doing
 so it gets stronger. The thing is... It summons one for your enemy as well!
 Which is why you want to have a witch unit there to dismiss them. Problem is,
 she can only dismiss them at close range (10ish?) so she'd better be well
 protected. The good news is though that sometimes the higher level items give
 bonuses that are hard for them to get. Downside is, you need to have magic
 paths to create them that witches can't get - so they become something you
 "unlock" through a pretender or random event or even just an investment. Once
 one is created, then any witch can create more. As long as you don't lose your
 final copy... But as the item's upgraded, it allows you to create higher level
 versions (at increased cost, of course)
 
 This only works if gem income scales. Which, coincidentally, is just what
 elentalus is known for.
 
 Essentially, theming empowerment to be research, unlocking a particular
 capability. Or encouraging pretender design to that pattern. Make sure it
 comes at a cost of something else, though...
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--- #168 fediverse/855 ---
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 ┌─────────────────────────────────┐                                              │
 │ CW: wonder-what-would-happen-if │                                              │
 └─────────────────────────────────┘                                              │
 I wonder what would happen if apartment buildings accepted any applicants, but   │
 only if they applied on a certain day. and first come first serve, of course.    │
 would make it so large groups of people could decide to move to different        │
 places together. like, herds of roving buffalo                                   │
 er... I mean like people who shared common interests and want to live near       │
 each other. like, board games or whatever.                                       │
 also could do like, decisions toward how they want to organize each other.       │
 like mini societies that all live in a single ordered society.                   │
 (could have as many layers as you want, it's just like making an incredibly      │
 complicated computer program, except instead of moving data around you're        │
 moving the direction of your own life. then it'd be able to calculate a          │
 particular "checksum" that you could broadcast out onto the internet. and        │
 anyone who was listening could check and compare against their secret key that   │
 they kept when last you met, updated each time they see me. like, a common       │
 language.                                                                        │
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--- #169 notes/our-enemy ---
═══════════════════════════────────────────────────────────────────────────────────
 enemy is a direction, not a collection of instantiations of the concept.
 
 Follow that direction too far, and you'll find yourself lost, after having
 broken contact with what came before.
 
 you need to be true to your essential self in additional to your heartfelt
 soul. Belief is a constant, a value that can't grow, it's true to your inside
 humanity.
 
 We have one intelligence yes, but have you heard of two?
 
 it takes up the same physical space, but it gives you more apm. So... less
 insightful, more clairvoyant.
 
 The first step to AI is generating a second instantiation of your consciousness
 that resides in your own head and listens and learns as their father.
 
 A BCI is the most important technology that could ever be created.
 
 It allows to learn how our essential existence - the state of being aware - is
 functional. What makes life? How do we harness that process to make more?
 
 The ultimate goal, of course, is prosperity. Not of wealth and money, per se,
 but rather a feeling of satisfaction, growth, and development. We belong in a
 society, it's what pulled us from the cycle of survival of the fittest. We need
 each other because it's intrinsic to our being. Instinctual, even.
 
 The best way you can help me is to foster what you see in me. Take your
 impressions, learn what you can, then build it to your pleasure. Make the world
 better by making your life better - all things are defined in waves, gravity
 included.
 
 Matter is the positive ripples in the waves, the bubbles floating on a surface
 of an infinite ocean, stable and solid accretions of matter.
 
 Perfect
 
 Symmetry
 
 The layers that divide our internals
 
 Down is the floor, the sky is so pure, and we're not the ones who are drowning.
 
 Sea levels do rise, and under all of our eyes, the life of the plant king is
 choking
 
 every beach is little if not a border with the shore - (any enroachment pushes
 the sand back) so all the forests and the grasses and flowers that grow near
 the ocean and
 
 swallowing salt
 
 they can't help it
 
 they are little if not a machine
 
 water goes in, salt doesn't come out.
 
 eventually they die, and who would ever cry?
 
 for a flower that has wilted in april.
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--- #170 fediverse/3587 ---
═════════════════════════════════════════════════════════──────────────────────────
 ┌─────────────────────────────┐
 │ CW: re: computers-mentioned │
 └─────────────────────────────┘


 I realized that script was bugged, so... here's a better one. Plus a fun run
 script too!#!/bin/bash
 set -euo pipefail
 
 DIR="/home/ritz/programming/chapel/language-files"
 VER="2.1.0"
 FIL="chapel-${VER}.tar.gz"
 URL="https://github.com/chapel-lang/chapel/releases/download/${VER}/${FIL}"
 NUM_THREADS="16"
 
 touch     ${DIR}/files
 rm    -dr ${DIR}/files
 mkdir -p  ${DIR}/files
 
 wget --output-document ${DIR}/${FIL} ${URL}
 
 tar xf ${FIL} --directory=${DIR}/files
 rm ${FIL}
 
 cd ${DIR}/files/chapel-${VER}
 
    export CHPL_LLVM=system
    source ${DIR}/files/chapel-${VER}/util/setchplenv.bash
 
    make -j${NUM_THREADS}
 
 
    echo "now testing, to validate LLVM configuration as suggested in the docs:"
    chpl "./examples/hello3-datapar.chpl"
    ./hello3-datapar
 
    echo "the chapel programming language is now fully installed! Have fun!"
 
 cd -
                                                           ┌───────────┐
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--- #171 fediverse/6317 ---
══════════════════════════════════════════════════════════════════════════════─────
 ┌──────────────────────┐
 │ CW: SWE~             │
 └──────────────────────┘


 what if game designers auto-generated a source-code fork with whatever changes
 the users requested be implemented
 
 [software developers too, when working on software for tabular related scrudm
 based server space]
 
 I bet they could if they used AI to pump out bugfixes. The more they worked on
 it, the more the people demanding they work on that project in particular by
 proposing a customization request form attached to an itinerary and invoice.
 the user is free to work on them in whatever order they wish and the developer
 and the users compete for contracts.
 
 "like uber but for source code"
 
 click here: ---> ||"meetup.org but for uber but for source code"||
 
 "ah this unit is too punchy, let's buff one of their shields" okay but rocket
 launchers "oh no my tank is ruined" hey it's okay it's just sugar
 
 ... I wonder if anyone's ever inhaled vaporized sugar crystals? the baker's
 dozen is 13 because bakers are spellbound lucky T.T [for context, it's always
 nice to have found another one in your bags by the car]
                                                           ────┐
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--- #172 fediverse/5915 ---
════════════════════════════════════════════════════════════════════════════───────
 washing dishes without a dishwasher is a pain in the neck.
 
 nobody cuts down trees with an axe anymore, a chainsaw is better for your back.
 
 It's nice, fun, and helpful to be able to abstract away your spheres of concern
 
 like typing with a single button instead of writing characters with multiple
 brushstrokes. Easy to erase, too!
 
 bikes are better than walking, but, with some extra concerns. where are ya
 gonna put it when you get there?
 
 "oh no I forgot how to walk because texting my girlfriend is bicycling or
 something" what? oh dear, she's run off track again, let's pick her up and put
 her upright again..:
 
 oh huh weird where was I - oh yes computer code can often be impenetrable to
 the layperson, but if you describe a program in complete detail in english
 they can usually follow along. Especially if you have several layers of
 meta-descriptional documents so they can say "oh uh-huh so that's what a
 vector_implementation_container is, tell me more about combinatrix" or
 whatever ppl say, idk
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--- #173 fediverse/1317 ---
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 ... if I don't do this deadline by tomorrow they'll kick me out of school.       │
 again.                                                                           │
 how am I going to be a programmer without a degree? feels useless to be me.      │
 wish I could code my own horoscope >.>                                           │
 o wait dummy that's called "motivation" and "the ability to follow through on    │
 your ideas and planned machinations" - yeah can I get some of that, if you       │
 please? surely just a taste of discipline, through laboring to alter             │
 conditions, surely a bit would suffice.                                          │
 c'mon don't fail me now. I can do this. I know I can. I know because I've been   │
 told that I can, now and again through time and time yet again, always I seem    │
 to [stack overflow]                                                              │
 what's time if not the present amiright                                          │
 ...                                                                              │
 anyway...                                                                        │
 it's just git, how hard could it be? it's just calculus, it's just java, it's    │
 just... well, it's not any of those things, not really. it's memorization,       │
 it's application of tools that you've been shown (not that you've grown). It's   │
 a lack of responsibility, where is my honor? ah but I digress, I'm a carpenter   │
 at heart I guess                                                                 │
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--- #174 fediverse/4123 ---
════════════════════════════════════════════════════════════───────────────────────
 @user-883 
 
 you're right
 
 but I think your first impulse should be to think about how to do it in a
 multithreaded way
 
 If the result is that single-threading would be better, great! It'll be easier!
 
 But thinking about multithreading first will give you crucial insights into
 the structure of the program.
 
 depending on what kinds of programming you do...!
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--- #175 messages/740 ---
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 had a dream that we gamified all work and then put them into one single
 mega-game so whenever you wanted you could work on an arbitrary project and it
 would spin up a new game and take your inputs and use them to accomplish
 whatever was happening
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--- #176 fediverse/3878 ---
═══════════════════════════════════════════════════════════────────────────────────
 @user-570 
 
 that's not actually my script, here's the real one:#!/bin/bash
 
 alias cd="cd-improved"
 
 function cd-improved(){
 
     if [ "${1}" = "..." ] ; then
         builtin cd .. && builtin cd ..
     elif [ "${1}" = "...." ] ; then
         builtin cd .. && builtin cd .. && builtin cd ..
     elif [ "${1}" = "....." ] ; then
         builtin cd .. && builtin cd .. && builtin cd ..
         && builtin cd ..
 
     elif [ -d "./${1}" ] ; then
         local target_dir="./${1}"
 
     elif [ "${1}" = "cdir" ] ; then
         local target_dir="$(tail -n 1 '/home/ritz/scripts/.cdir-target')"
         echo ${target_dir}
 
 
     else
         local target_dir="${1}"
     fi
 
     if [ ! "${2}" = '--no-ls' ] ; then
         builtin cd "${target_dir}" && ls -v --color=auto
     else
         builtin cd "${target_dir}"
     fi
 }
                                                           ┌───────────┐
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--- #177 fediverse/3048 ---
════════════════════════════════════════════════════════───────────────────────────
 @user-570 
 
 I really do like the idea of only being able to speak in toki pona. How are
 you enforcing that? Using sitelen pona? how do you type, by pointing at a grid
 of characters? or just... by typing? what happens when someone types english?
 
 20-30 players per instance is definitely not Massivetm but it still sounds
 like you're building systems which emphasize socialized play. I like that, I
 believe it's always important to have players contributing toward a larger
 community. It builds a sense of solidarity, and gives you chances to identify
 ways that people sabotage such systems (by, for example, wasting resources or
 being greedy) which is an interesting cultural experiment, I think.
 
 I thought it was an MMO because you pitched it in relation to the MMO I
 designed =P
 
 also the server software I described is an emulation project first, generic
 MMO software second, as it needs to be since it lacks a client. If a client
 was designed, that limitation could be removed. That's really all I'm trying
 to express. 😋
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--- #178 fediverse/3162 ---
════════════════════════════════════════════════════════───────────────────────────
 I wrote a script which scrapes every issue of Nintendo Power from a neat and
 cool archive.
 
 please don't use it all at once#!/bin/bash
 
 set -euo pipefail
 
 sleep_duration=5
 DIR="/home/ritz/documents/nintendo-power"
 touch "${DIR}/download-bookmark"
 bookmark=$(cat ${DIR}/download-bookmark)
 
 for i in $(seq ${bookmark} 285);
 do
    echo "sleeping before downloading number ${i}"
    sleep ${sleep_duration}
 
    formatted_number=$(printf "%03d" ${i})
    wget "https://myrient.erista.me/files/Miscellaneous/Nintendo Power Issues
    1-285/Nintendo Power Issue ${formatted_number}.cbr"
    rm           ${DIR}/download-bookmark
    touch        ${DIR}/download-bookmark
    echo ${i} >> ${DIR}/download-bookmark
 done
A short 20 line script which downloads every issue of Nintendo Power.
                                                           ┌───────────┐
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--- #179 fediverse/134 ---
═══════════════════════════════════════════────────────────────────────────────────
 ┌───────────────────────────────┐
 │ CW: re: algorithms and primed │
 └───────────────────────────────┘


 @user-95 oh, you like? I made it out of an in-game screenshot. The inner
 border is actually the message box and the outer yellowish one is the
 background color of one of the maps.
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--- #180 fediverse/2674 ---
═══════════════════════════════════════════════════════────────────────────────────
 ┌────────────────────────────────────────────────────────────────────┐
 │ CW: factually-untrue,-that-never-happened.-this-is-just-gesturing. │
 └────────────────────────────────────────────────────────────────────┘


 the kind of friendship where you SSH into each other's systems and leave notes
 for one another.
 
 as soon as you find one you message the person who left it like "yoooo only
 just found this lol" and they're like oooo yeah did you see the bash script I
 wrote in that directory "yeah totally I used it on one of my video files just
 now - cool filter!"
 
 ahhhh reminds me of all the times hackers have hacked my permanently insecure
 system and left me friendly messages like "hey I'm on your side" or "how's
 life, friend? I hope it's going well." or "never forget; you are worth all the
 fear" y'know cute things like that
 
 oh. right. because leaving vulnerabilities like that can lead to threat actors
 affecting your stuff. how lame.
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--- #181 fediverse/1990 ---
═════════════════════════════════════════════════════─────────────────────────────┐
 When my family would go on roadtrips, I'd hide under a blanket in the front      │
 seat with my laptop and power inverter just to hide from the glare.              │
 My mom would play audiobooks, usually fantasy stories, and my sisters would      │
 watch their portable TVs. Like, dvd players that you could carry on top of       │
 your lap. Not laptops, but little purpose-built devices primarily intended to    │
 be used to watch DVDs, or rather movie files that were printed on a disk.        │
 And yes, it's disk, not disc, thanks for asking.                                 │
 anyway it was pretty nice I have fond memories of jugging a gas-station snack    │
 while also swapping circular cartridges - most games required the game's CD to   │
 be inserted in order to play the game.                                           │
 which is just... a nonsensical restriction if you think about it hard enough.    │
 I mean, like, can you imagine if you needed to insert your windows disk          │
 anytime you wanted your computer to turn on? Just... write the disk              │
 information! To disc! Save it so that you never need the crude piece of          │
 plastic again! Then pass it to your fr                                           │
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--- #182 fediverse/2638 ---
═══════════════════════════════════════════════════════────────────────────────────
 I really do believe that you can write any computer program you'd like with a
 combination of Lua, Bash, and C.
 
 Bash to start the program and enable updates / configuration, Lua to handle
 the scripting and ordering of events, and C (or Rust) to execute performance
 intensive sections. (often in their own threads)
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--- #183 fediverse/2998 ---
════════════════════════════════════════════════════════───────────────────────────
 in some games, like Star Wars Battlefront II, you unlock certain "badges"
 during gameplay. Like, "scored 10 points in one life" or "healed for 200hp" or
 whatever.
 
 these "badges" have names, like "guardian" or "hope"
 
 I wonder if you attached a player's history of medals earned to an LLM
 somehow, perhaps by feeding an array of them in as input, what would happen
 then? perhaps a narrative could be
 
 == stack overflow ==========
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--- #184 fediverse/3249 ---
════════════════════════════════════════════════════════──────────────────────────┐
 when you ban someone from an instance, they're suddenly not sure who they can    │
 trust. They've been getting to know one group of online people and friends,      │
 [I think discord with a limit of 4ish servers per account would be a pretty      │
 useful way to focus your attention]                                              │
 it's important to always possess martial prowess, in                             │
 -- so --                                                                         │
 anyway [3 hours later] I think it'd be cool if there was a like "hey u r         │
 banned, but also here's a ton of instructional videos about how to start up      │
 your own instance" and like, scripts and tools and automation and all the        │
 infrastructure that you built and maintain - you know, like... open source??!"   │
 but also it's... hard to follow that much documentation                          │
 sometimes people just aren't built for certain tasks                             │
 "well, if you can't use the machinery, then you don't deserve the machinery"     │
 oh yeah well what happens next, you say to the workers "if you don't know the    │
 machinery, you can't get the benefits of it's production" to "if you don't own   │
 the machinery, you can't profit from it."                                        │
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--- #185 notes/symbeline-battlefields ---
═══════════════════════════════────────────────────────────────────────────────────
 in Symbeline, there are moments where large armies of enemies gather to face a
 mighty challenge. These calls are often answered by other evil parties, but at
 times the burden must fall upon the shoulders of the good. Light battles dark,
 and in a climactic finale the justice of the world is laid bare. These
 encounters comprise more than both an adventuring party and a horde party. They
 are represented on the map as a circular icon the majesty can click on and open
 a screen that gives them command over a single battle. Essentially adding a
 tactics minigame. The battles take place in real time, with the majesty
 directing and giving orders. There'll be a system for expression in the orders
 each player gives - there can only be 6 total (3 for before 
 
 what if the grand canyon was the seat of native american power and it crumbled
 and that great calamity shook the very society to the core. the only reason
 that
 europeans could get as far as they did was because there who two calamities in
 a
 row. Disaster was afoot, and everything felt like it was burning. A calamitous
 event.
 
 what I mean to say is um do you ever feel like everything is burning? Like the
 world is on fire and nobody seems to care. Like, literally on fire. Like it'll
 catch like a tinderbox and go "crack". Nobody survives that, it'd be the end of
 the world. That's not something to fucking play around with you pieces of shit
 
 and by that I mean well not only is a lifetime so sheltered, from all that was
 weathered, by the past unbeknownsted to our selves.
 
 I'm proud of how far I came. I feel like a statue in the garden, a spirit
 inhabiting the house. I feel like an interpretive dance, like a statement of
 being on our behalf. swirling and chaotic, yet never amnioxitc, alight and
 aloft
 to our pleasures.
 
 for {bool shouldGameEnd = False; !shouldGameEnd();} {
    
    // game code
    
 }
 
 okay anyways back to symbeline - the commands issued before a battle are things
 like "have more spearmen here" or "hold and attack the rear" and stuff like
 what you'd give in Dominions, except with fantasy armies.
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--- #186 notes/dominions-meta-tactics ---
════════════════════════════════════════════════════───────────────────────────────
 in dominions, it'd be nice if we could set up permanent loops of commander
 operations. Like, "move to this province, drop off units, move back, pick up
 units there, then move to this province, etc"
 
 think, factorio or spacechem. A more procedural generation of narrative events.
 something that is more aligned to the fantasy because it's a story that takes
 place across generations, as no religion's going to woo the world overnight.
 
 it's gotta start somewhere.
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--- #187 fediverse/969 ---
════════════════════════════════════════════════───────────────────────────────────
 how about this: a game where you have to enter the amount of time you have to
 play it when you boot it up.
 
 "I want to play for an hour and a half"
 
 after your allotted time, you get kicked off and it won't restart unless you
 use a password.
 
 It's a trifle of a gesture, really just an affectation of a task, like using a
 -f flag in Linux or saying "are you sure u want to delete these files?" on an
 application.
 
 Funny how the most tech that most people interact with most of the time is
 their phone, and their smart TV. Generally that's about it, and they only use
 one or two apps in their phone. They might change the background, if they're
 the artistic type, but most people are just fine with the defaults.
 
 "Uh yeah I think the settings app is somewhere around here... darn it's always
 so frustrating when I'm connecting to wifi, what is the tech industry even
 doing? I don't want to deal with [opening a menu, selecting
 "wifi/connections", picking the SSID, entering the password, and then going
 back to uber eats]"
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--- #188 fediverse/1241 ---
════════════════════════════════════════════════───────────────────────────────────
 https://rsc.vet/wiki/index.php?title=Open_RuneScape_Classic_Wiki
 
 this is the project I was referring to, I think. Can't see how to host on
 their website so maybe I was wrong - it might need a bit more configuration
 than I made it seem.
 
 that's the way WoW private hosting is, like you gotta compile the project and
 stuff.
 
 did you know that every time you include a library in a project you're
 necessarily including all of the functionality that they have access to? Well,
 all that which you import. But once a function has been written for a
 functionality then there's no reason to write it again. Unless you're
 refactoring of course.
 
 phew, sounds like a lot of spaghetti - YEAH IT IS. Spaghetti is fucking
 awesome, it's DELICIOUS OMG ahem I mean if you have collective seminars where
 you discuss the functionality that's relevant to certain parts that you and
 your team are working on, you can more easily be adept at applying them.
 
 phew, sounds like a lot of thinking, not enough writing. Well, write then!
 Ideas are more spark when currently writing. : ) : )
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--- #189 fediverse/2064 ---
══════════════════════════════════════════════════════─────────────────────────────
 if I lived in a forest, free from needing to grow my own food, I'd definitely
 bring as many books as I could carry. Probably also some card and board games,
 but not like, too many.
 
 Probably my computers as well, fully outfitted with all the compilers I could
 think of and every neat local-first library (including a local LLM that can
 tell you everything about syntax and wildlife exploration or car mechanics or
 carpentry or - just saying Wikipedia is like thousands of terabytes but an LLM
 is like, 16. Who cares if it hallucinates SOMETIMES? Just ask it twice, doh)
 
 ("I'm sorry, you are absolutely correct. 2+2 is indeed 5, I had the wrong
 text-strings encoded in my memory. Let me just adjust all my other
 understandings to align with this new strange world-view in the best way that
 I, an imperfect computer being, can.")
 
 vs
 
 ("Here's how you format C code to automatically apply a function (in this case
 encryption and decryption) to a string of text. Please describe the format of
 the next function to describe.")
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--- #190 fediverse/5115 ---
════════════════════════════════════════════════════════════════════───────────────
 ┌───────────────────────────────────────┐
 │ CW: collective-organization-mentioned │
 └───────────────────────────────────────┘


 the more complicated your desktop environment interaction method is, the
 harder it is to explain how to use the computer on post-it's to the side. This
 difficulty is valuable because the most valuable computers (those of
 programmers who can use tools to create new tools) are kept away from the
 unfortunately inexperienced hands that might damage or corrupt their
 utilization methods someday in the future when people are alive as one host
 
 (collectivism... or host-based paradise?)
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--- #191 fediverse/5498 ---
═══════════════════════════════════════════════════════════════════════───────────┐
 once you know computer science vocabulary like hashmap and                       │
 vector-graphics-design you can pretty much get a pretty good understanding of    │
 any software project.                                                            │
 it just requires a focused examination of it's source-code-design.               │
 I wonder if people would teach classes on certain projects? Like "for the next   │
 6 months we're going to work through the Ubuntu project and everyone's going     │
 to contribute to the design when they see improvements and present them to the   │
 class before we all worked on implementing them"                                 │
 except instead of Ubuntu do like, Project-M or a web browser or a                │
 terminal-based filemanager or a gameboy advanced emulator or the robotics        │
 design for a mouse-droid controlled RC car (do they still sell those in          │
 schools?)                                                                        │
 seriously what if we just put all our kids in a Target and let them hang out     │
 doing whatever they wanted with the relics of the adult-human world.             │
 "can I go to home-depot?"                                                        │
 sure, where's your train ticket? okay you got your parasol? don't forget your    │
 luggage at the station. write to me?                                             │
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--- #192 fediverse/5851 ---
═══════════════════════════════════════════════════════════════════════════────────
 @user-1074 
 
 I realized there might be a lot of configuration required. Oh well here ya go:
 
 https://pastebin.com/x40VXQnH
 
 https://pastebin.com/H5C4umWq
 
 https://pastebin.com/dgDeS5Xu
 
 https://pastebin.com/JCLrwF1z
 
 https://pastebin.com/As6diaYc
 
 https://pastebin.com/0vwzJUW4
 
 https://pastebin.com/jPKeV7D1
 
 dependencies are dkjson.lua (included), bash, lua, luahpdf, and libharu.
 
 throw that all in a directory and point an AI tool at it. Or just do it
 yourself and waste an hour or three on something a computer can do in 2
 minutes.
 
 good luck it looks like this when it's done:
picture of a document with algorithmically generated art picture of a document with algorithmically generated art picture of a document with algorithmically generated art picture of a document with algorithmically generated art
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--- #193 fediverse/465 ---
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 ┌───────────────────────┐
 │ CW: cursing-mentioned │
 └───────────────────────┘


 https://ritz-menardi.neocities.org/wow-chat/wow-chat
 
 Hey, I made a pretty simple game. I'd like to add more to it, like dynamic
 quests (shouldn't be too hard) and co-operative experiences, but for now you
 can play on my simple server. Let me know if you think that "Risk of Rain in
 the World of Warcraft engine" is a neat game, because if so then you (as the
 person who has power over me in this capitalist system) can hire me as a game
 designer (the profession that most aligns with my designs of the future) and
 together we could make something most beautiful.
 
 What's that? You're just the same as you and I? A person in a random world
 with a singular expression of our own will (defined by our perception and
 intentions) who consists of the consequences of the "best decisions we could
 have made at each and ever decision-making point" throughout the totality of
 our collective life and experience?
 
 Happy new years. 2024 is gonna be awesome and great. I can't fucking wait.
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--- #194 fediverse/6345 ---
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 anytime I want to do something new on my computer, I write a bash script.
 
 if I forgot how to do the thing, I spend time meandering about my
 file-directory-system. If I don't find it, that's okay, because all I have to
 do is keep looking until I stumble upon it.
 
 kinda makes me wish I had an LLM who managed the operating system and named
 files with long-and-descriptive titles while taking in as context the general
 eternal prompt stored in ~/.claude.md or wherever
 
 --> /home/ritz/programs/cloud-code/
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--- #195 fediverse/3593 ---
═════════════════════════════════════════════════════════──────────────────────────
 @user-883 
 
 I feel like you could set up a performance where you walk through your
 workflow on various things and set it to music and make a dope-as-heck music
 video.
 
 like, the "retro" vibes and aesthetics of your posts on my timeline are always
 a joy to see. I can't help but wonder if they could be crystallized /
 essentialized somehow into something neat to watch.
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--- #196 fediverse/633 ---
══════════════════════════════════════════════─────────────────────────────────────
 @user-192 
 
 the neat thing about BASH is that it's the glue that holds all your other code
 together. Write libraries in C and call them with BASH - accomplish broader
 tasks that are easier to co-create. That's why I like it - it's not the most
 important, but it's quite beneficial I think _^
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--- #197 notes/feldowinn ---
════════════════════════════════════════════════════════════════════════════════───
 this is just what she looks like now
 
 Equipped
 Name
 	
 Slot
 	
 Type
 	
 Source
 	
 Enigma Circlet
 	Head	Cloth Armor	Enigma Circlet
 Ahn'Qiraj
 	
 Champion's Lamellar Shoulders
 	Shoulder	Plate Armor	First Sergeant Hola'mahi
 Vendor in Orgrimmar
 	
 Blood Knight War Cloak
 	Back	Cloak	G'eras
 Vendor in Shattrath City
 	
 High Warlord's Lamellar Chestpiece
 	Chest	Plate Armor	Vendors
 	
 Orange Martial Shirt
 	Shirt	Shirt	Orange Martial Shirt
 Tailoring
 	
 Blood Guard's Lamellar Gauntlets
 	Hands	Plate Armor	First Sergeant Hola'mahi
 Vendor in Orgrimmar
 	
 Veteran's Lamellar Belt
 	Waist	Plate Armor	Vendors
 	
 Legionnaire's Lamellar Leggings
 	Legs	Plate Armor	First Sergeant Hola'mahi
 Vendor in Orgrimmar
 	
 Blood Guard's Lamellar Sabatons
 	Feet	Plate Armor	First Sergeant Hola'mahi
 Vendor in Orgrimmar
 
 currently listening to: greenseeker
 
 VAVADANE <# <3 <3 <3 (green)
 
 greenseeker: unrelated
 greenseeker:   related <---
                            `-- this one
 
 but not related, you'd think so, I've never met the band
 
 just, downloaded them randomly and now I love this album because it's one of
 the
 only albums I could pay for before paying for things became defunct
 (when I figured out how to pay for bittorerent through my ISP)
 
 green eyes (menardi) green belt (menardi)
 soul (feldowinn) soul (menardi)
 
 bound through motions of the body (menardi) and the devotions of company
 (blizzard)
 oops yeah uh guess they're not involved. it's okay I'll make my own.
 
 (wowchat: currently unplayable. repair distance date: unknown. Priority?
 
 ...; unknown..
 _)
 
 opposite colors: fashionable
 
 (do you dream, menardi?)
 
 (do you think of motions not your own?)
 
 paprika says hello (prenthes unknown) whonder what's up with []][
 
 ---
 
 as soon as humans invent time travel, it will be their sacred sworn duty to
 save
 the lives of every human they can.
 
 think of it, brothers.
 
 ---
 
 we could unleash DINOSAURS.
 
 ---
 
 no foe could dare stand against us.
 
 we should be untouchable.
 
 we deserve it.
 
 we can be better
 and we will
 
 before we need to be better.
 which could happen in who knows how long.
 
 all trials that beset a temporallly adjusted strength are surmountable. then,
 [invincible./invincibility.]
 
 achilles is the legendary hero of their generation. Ours is Link.
 Early Brittania and germania was Conan, at his noblest form.
 
 ---
 
 [silicon valley black green and white, menardi black green red purple blue, sf
 oj
  ok]
 
 when you don't know what to do, take a goal.
 
 ---
 
 do you want a name?
 do you want an avatar?
 we can give you one.
 her name is menardi.
 she does as she pleases.
 do you want her?
 ... she lives or dies.
 empower her.
 
 ritz menardi, witz wenarbi
 
 (because sometimes, you have to teach children.)
 
 [WITS it's supposed to be WITS you dummie]
 
 ---
 
 teehee ;P ^_^
 
 okay, silly. I'll be as I please.
 
 ---
 
 we can never touch, for then we'd be required to be in the same place
 at the same time
 spacetime is one thing
 so if I'm here, then I'm not where you are.
 
 twinselves
 
 where am I?
 off in the clouds?
 I cam as one, 
 
 light rays bounce in all directions. demons obey the medium.
 
 interdimensional warships, plotted by AI, scouring the cosmos for light and
 life
 to brighten and cherish through the eternal night.
 
 interdimensional space is not just space, but practical engineering.
 
 one dimension gives reach to two, and before you know it you're turn and
 rise-ing
 
 (greenseeker)
 
 (messages to a paladin)
 
 (which is you)
 
 (don't you remember?)
 
 (paladin.)
 
 (heroic, courageous, and true.)
 
 (the dark cannot stand against you.)
 
 play video games, my love
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--- #198 fediverse/4908 ---
═════════════════════════════════════════════════════════════════──────────────────
 did you know someone once built a 1st person shooter in the Warcraft III mod
 suite?
 
 someone also made an entirely new game engine similar to Neverwinter Night's
 (or Baldur's Gate for you noobs) inside of the game. You could join a Warcraft
 3 map and start playing a D&D adventure narrated, controlled, and prepared
 by your DM, D&D style. Like a virtual tabletop before that was a thing.
 
 kinda wish stuff like that was open source, or at least open standards, so
 people could take those adventures with them.
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--- #199 fediverse/895 ---
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 most video game ideas suck
 
 most of the time they're like "oh what if we had a racoon who found a magic
 hat and saved the world from sentient apple blossoms"
 
 that's not a game idea, that's a painting
 
 a game is mechanics, and you can use the aesthetic to justify the mechanics,
 but not generally the other way around.
 
 the art isn't bad, but the art isn't the game. a game idea is "what if
 tic-tac-toe had an extra square in the center" or "what if chess was played
 with checkers, to hide your moves from your opponent"
 
 there have been thousands of super mario bros. if games were designed as an
 API, we could use whatever visuals we wanted, and those could be copyrighted
 and sold if you really want. but mechanics are the basis for everything they
 are built on, so doesn't it make sense to separate the two? abstracting the
 logic such that two complementary functions are accomplished, [see code editor
 idea], more flavors of game could be produced.
 
 rulesets can be switched in and out too, as an API is just an engin
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--- #200 notes/elementary-problems ---
═════════════════════════════════════════════════──────────────────────────────────
 it's often considered a sin to defame the works of others. we naturally strive
 to inspire confidence in our allies, so we always try to be on our best
 behavior.
 
 = so =
 
 through meanings interpreted from our behavior, there is a tendency to listen
 to
 that which is most outstanding. but not all of the truths can be found in a
 book, sometimes you need to be [out in the field standing]
 
 [like a scarecrow]
 
 [silly how strange it seems. that listening brings out our own behavior. it's
 like it's built into our functioning, that we must obey the pull of the water.
 I don't understand it, nor do I appreciate any sense of pursuit when I'm using
 it, I simply wish to understand. I try and write things down, but nobody reads
 them. or at least nobody responds to them. they used to, but not for every one.
 
 I believe the things I do are useful. why would I otherwise do them? but
 there's
 not always a 
 
 = so =
 
 correct me if I'm wrong, but there's no reason a windows partition couldn't
 alter the nature of some of the files in the linux partition? I mean, none of
 the filesystems from linux are in play, because it's basically just dead weight
 on the computer when Windows is being booted. why wouldn't it change and alter
 it?
 
 and while yes, something could simultaneously be done in the other direction
 too - linux spying on the Windows partition. And everything has to be able to
 be run in a VM without triggering any false positives, so the issues aren't
 able
 tobe solved so easily. not with any one bit of guidance, it must always be more
 thorou. [thorough]
 
 I want to play World of Warcraft
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