=== ANCHOR POEM ===
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| Thoughts on Cultural appropriation of spiritual traditions? |
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| - /u/divestfromfossilfuel |
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/u/ugathanki
Would it be more alright if you believed in the traditions of your
ancestors? Why or why not?
The world today is very different than the mythic past. It's possible that
you share more with the people alive today than the people of the past - even
those who live on the opposite side of the globe.
So to me it makes more sense to believe in the things that unite us all -
past, present, future. The most essential thing I can think of is our humanity,
and spirituality of all forms is inherently a celebration of that - what
divides us from the rest of the world if not our capacity for faith?
A tree is alive, but trees just are - they exist and obey natural laws. An
animal is alive, but it obeys it's instincts above all else. A human is alive,
and a human can be so much more because they believe in their existence - I
think, therefore I am. Put another way, I believe I exist because I think.
So what unites all religions? All faiths and all mythologies? Only our
humanity, that essential faith in ourselves. Sharing that with others is not a
crime, or a sin, and embracing the common experience can unite divided peoples.
Have you ever wondered why religions often form after calamities? It's the
shared experience that bonds people together. Just as a people feel the trauma
of a painful collective experience, so too do they bounce back into a bright
future of shared tradition. Animals don't do that, because they don't have wide
enough social nets to develop a feeling of living in a society together with
others. Even animals who live in herds, packs, and other close knit
"organizations" do so with reasons closer to family than society.
I believe the development of all civilization is due to a chance occurrence
that united one of those "organizations" far in our distant past -
specifically, the fact that we "conquered" the world. Truly, a marvelous fate,
to be the animal that won the game of survival? But what a fleeting feeling,
this thrill of accomplishment, as no victory is claimed by posterity. Just as
the deeds of the father make way for the story of the son, so does time advance
- and with it fades the feeling of accomplishment.
The people of that society, that global network of humans, living as a
human
should in plenty and pastoral celebration - are primed for another development.
Peace begets progress, and soon we have towns and then cities and then
kingdoms. Follow this exponential curve of progression and you'll find yourself
in the present day - debating faith yet again as if it wasn't something we've
shared since the beginning.
A culture cannot remain stagnant. It grows and changes every time it passes
from mother to daughter, father to son. There's no use in slowing it's descent
as the fundamental truth of our individualized experience ensures that no
information can be transmitted 100% accurately.
Therefore, religions change. They alter themselves in response to the
actions of their followers. Do you follow a religion of peace? Then it will
beget peace in your life, and the lives of others. It's often worthwhile to ask
"what dangers has my religion caused? What actions of it's followers have
defined the way it is today?"
If a culture cannot prevent itself from changing, and it's direction is
defined by the actions of it's followers, and if every person swims in a
cultural context that is also always changing, then wouldn't it make sense to
steer that culture in a direction that suits you? To truly express yourself,
you need control over your life and the world around you. (Happy people are
often self actualized for this reason) And if people don't have control over
the direction of their culture because someone else is driving, then that's
going to make them pretty unhappy.
So, cultural appropriation is bad. But sharing culture is good! Nobody is
born with culture, they gather it from the world around them. So therefore
people cannot refrain from appropriating culture without completely isolating
themselves from external influences. In it's most extreme form, solipsism,
which is even worse than atheism because it lacks faith in anything except the
self.
The solution is balance, between the internal beliefs and the external
traditions. Steady yourself on the waves, and you can ride the current into the
future. Appreciate the culture of others, but realize they're riding a
different current - if you assume too much of their patterns, beliefs,
traditions, then you risk losing your own momentum.
If you take anything at all, take the results and methods - see how they
inspire themselves, how they thrive in the world, and find a way to instill
that feeling within yourself. Everyone's journey is different, so find your way
to shine. Be yourself and be essentially you, and wherever you find yourself is
where you're meant to be.
Humans share our humanity. Surely we can build bridges between all else.
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=== DIVERSITY RANKED ===
--- #1 messages/455 ---
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I don't understand why modern software isn't error correcting. We shouldn't
have any bugs in this day and age.
For example, if you're missing a dependency then why doesn't your program try
to, I dunno, download that dependency to the program's installation directory
and use it there? Seriously there are very few problems that are unsolvable!
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--- #2 fediverse_boost/6405 ---
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║ │ maybe i should just work on my memoir... │ ║
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--- #3 fediverse/5807 ---
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I'm wasted on this century.
nobody even believes in magic anymore
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--- #4 fediverse_boost/3789 ---
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║ │ Some wisdom from a Japanese gamer. As a designer I thought about it in the context of UX. But, really, it can be applied to most any challenge in life. │ ║
║ │ │ ║
║ │ #Psychology #Gaming #Life #MarioBros #Japan │ ║
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--- #5 fediverse/2470 ---
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│ CW: cursing-mentioned │
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damn I gotta get more blue for my wardrobe
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--- #6 messages/534 ---
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War is hell - each casualty bids farewell to a wholely unique treasure from
this world - war is hell - there is nothing that cannot be resolved with
words. And yet we fight, and yet we pillage. War is hell, and those who demand
it must do so only to resist evil, elemental evil, the kind that wars on the
innocent and pillages the bounteous. War is hell. Fucking kill the ones who
make it.
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--- #7 fediverse/1582 ---
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@user-698
https://www.youtube.com/watch?v=v9EKV2nSU8w
This video is 5 years old but it's relevant
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--- #8 fediverse/6047 ---
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camouflage in an urban environment is not camo. rather, regular clothes of
black or white.
don't wear sports glasses, you look like a dummy.
revolution is when they murder everyone but your friends. this is what
happens, ya dingus not ideal. "okay who are the bad guys here? okay let's go
shoot them to death with our bullets and guns."
violence as a first aspect, cause as a third spark. "I have a strange urge to
play video games?"
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--- #9 fediverse_boost/6270 ---
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║ │ I am once again begging people to understand that “the government” already knows you’re queer whether you do elaborate online opsec dance rituals or not, and if they decide to just start shooting people for being gay, they’ll do it whether the evidence is airtight or not. is that grim? yes. but you can stop giving yourself undercover superhero identity PTSD about it │ ║
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--- #10 messages/74 ---
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https://www.reddit.com/r/leaves/comments/uqzz33/can_anyone_give_me_some_pros_of
_quitting_smoking/
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--- #11 fediverse/4850 ---
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people: "you need to be more direct!"
me: "I'm hiding from our enemies"
people: "who are they?"
me: "y'know, the bad guys."
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--- #12 fediverse_boost/4008 ---
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║ │ External post: https://tech.lgbt/users/RadioAddition/statuses/113292494727215042 │ ║
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--- #13 fediverse/4773 ---
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@user-1352
... why is that unfair? I would hope that taking a break is allowed. otherwise
you burn out. cortisol overload.
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--- #14 fediverse/4149 ---
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│ CW: cursing-mentioned │
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"trick or treat" doesn't mean "give me a trick or a treat"
that's awfully presumptuous and demanding.
No, it means "give me a treat or I'll trick you" meaning "give me my candy tax
or I'll fuck up your lawn"
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--- #15 fediverse/1028 ---
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there's this really fun video game I like to play called "Legion TD 2" - it's
based on a Warcraft3 mod.
In this game, you make tactical and strategic decisions on a fixed term - a
competitive game between 4 or 8 players with an incredible array of randomness.
it teaches you to work with what you got, and to make decisions based on your
opponent's weaknesses. Good luck figuring out what they are, though, as you
can't just memorize them out of a book. You need to adapt, in the moment, to
the decisions of your foes, while primarily focusing your attention on
accomplishing a different task.
I really like it because it's taught me to be strategic in plenty of other
ways. I used to love the game Overwatch because it required adaptibility. The
game was always changing, so no strategy stuck forever, but every match you'd
play against a slightly different opponent.
but then Blizzard changed the game because they wanted to make more money, and
it got worse and worse at what I liked about it. Sadface. : (
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--- #16 fediverse_boost/6357 ---
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║ │ External post: https://tech.lgbt/users/paleblueyedot/statuses/115644789217659891 │ ║
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--- #17 fediverse/1999 ---
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sometimes you need to regress in order to move forward from pain
... which is why I dropped out of the "Paladin academy"
no I will not elaborate
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--- #18 fediverse/1181 ---
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@user-171
Hi, I wanted to say that all the posts you boost significantly improve my time
on the fediverse. I appreciate you and value you, and my feed is made more
engaging due to the things you find interesting enough to share. Thank you.
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--- #19 fediverse/240 ---
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║ │ CW: game-design │ │
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║ i like to design games. my darling is a game based on Majesty (2000) the │
║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │
║ you control the knobs and levers that a fantasy monarch might have - │
║ allocating funds, placing quest bounties, hiring heroes, and organizing the │
║ peasantry. the important part is that your units are not controllable - they │
║ just do their own thing. │
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║ unrelated, but I think we should design games as APIs that a user's preferred │
║ tool could interface with and render as they will. it'd help a lot with │
║ cross-platform compatibility and would allow people to customize parts of the │
║ game to their desires. │
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║ unrelated, but I think if you could design an AI that could play games │
║ (perhaps through an API) that it hadn't been trained on, I think you would │
║ have a pretty convincing argument for abstract "problem solving" capabilities. │
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║ unrelated, but games like the one I described are good for situations where │
║ people don't have to trust their monarch. to it you are AGI │
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--- #20 fediverse/267 ---
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the unluckiest person in the world failed the most wisdom checks.
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