=== ANCHOR POEM ===
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when a player disconnects, scan through all the other active games and find
one where the players are in a similar situation. In as many ways as possible.
Then, take the player who's playing the most similar character / role or
whatever and duplicate their actions to both players in the game. Boom, solved
your leaver problem Blizzard
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=== SIMILARITY RANKED ===
--- #1 fediverse/6327 ---
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when I played Overwatch, I'd play Tracer, Mercy, and Reinhardt.
As Tracer, my job was to apply pressure as consistently as possible. Make
their healers constantly busy. When one of my other teammates got a lucky shot
or two in, I'd dive and execute. This is in contrast to how Tracer is
"supposed" to be played, as a playmaker.
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--- #2 fediverse/1692 ---
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@user-246
Yeah plus the second time around you're likely to make something better than
whatever incomprehensible hack you did the first time.
More time working on the project == more context which means you might even
have solved the problem twice already and now just have to copy-paste
something that's more robust than your previous one-liner.
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--- #3 fediverse/4608 ---
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every time a game developer makes a game where the world is in peril and the
main character must save it, for every successful playthrough where the good
guy wins there are thousands of doomed worlds where the player got distracted
or bored and left the people to rot.
how tragic.
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--- #4 fediverse/2643 ---
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@user-1292
You don't have to come up with the WHY for why a character does something -
only that it happened.
if the "WHY" leaps out at you, sure, yeah, go for it, until of course your
players sitting around the table say something like "I bet they did this thing
because of this reason" and you're like "shit that's better than what I got,
okay that's how it's gonna be"
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--- #5 fediverse/3974 ---
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it is significantly more engaging to watch people play MMOs when they've
unbound all their action bars from their number keys and are forced to click
on all the abilities. That way you can actually follow what moves they're
doing.
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--- #6 messages/740 ---
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had a dream that we gamified all work and then put them into one single
mega-game so whenever you wanted you could work on an arbitrary project and it
would spin up a new game and take your inputs and use them to accomplish
whatever was happening
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--- #7 fediverse/1880 ---
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sometimes I decide against playing a Steam game because I don't want it to
jump to the top of my "recently played" list
Wish I could have like, a heatmap of when I played which game. I think that'd
be useful for the archival process of my life.
... how pathetic, she measures her life in gameplay.
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--- #8 notes/game-design-2 ---
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the method of game design is identification of playstyles and the balancing of
success rates of each of those playstyles. then, giving the player as many
different possible methods of playing the game. the more different they are,
the
better, and they should be unique enough that the decisions taken to play that
playstyle feel impactful. meaning, a player could play offensively or
defensively, for example, or a WoW player might play a melee or ranged
character. in addition, they might use the pieces available to them in a unique
way that aligns with their personality - everyone should be able to express
themselves as much as possible while also keeping the game fair, balanced, and
rewarding. It should incentivize the development of skill - and gently guide
the player through various mistakes. It should
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--- #9 messages/276 ---
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Boys be like "dang that's rough buddy" when all you want is for someone to
solve your problems
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--- #10 fediverse/772 ---
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│ CW: content-warnings-ai-trauma-woe-mentioned │
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also applies for alt-text on pictures for people with screenreaders
something something "if I play both sides, then I'm always right!"
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--- #11 fediverse/978 ---
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@user-699 @user-78
I say "blep" when I intentionally stack overflow in order to avoid painful
thoughts
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--- #12 fediverse/2564 ---
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│ CW: frontline-tactics │
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pretend like you're playing leap-frog
one person goes up to a sightline, watches with bated breath, another
cautiously advances through the area covered by their teammate, before
covering their back-to-forth advancement. first one, then the other, watch out
for flanks.
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--- #13 messages/383 ---
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the most successful strategy is always to strike from a position of strength.
whether that be timing or power, the goal is to defeat the problem that lies
before you. One by one, problems are solved, until at last you're through the
worst of it. Then it's just a matter of expressing dominance, and "this is how
thing's're gonna be."
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--- #14 fediverse/2435 ---
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@user-570
hehe yeah
if you've played World of Warcraft, this one might seem more doable. All the
assets are already there!
https://ritz-menardi.neocities.org/design/wow-server.txt
also, you can't sell it because it's other people's assets, but, like, who
cares right? The serverside code is already built and open-source, the only
thing that is proprietary is the art assets and the client. And the IP I guess.
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--- #15 messages/379 ---
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take the "green bordered unit icon" from legion TD and apply it to the
economic output of the game - like, "it would be best to build 2 of these
units, so you get 140g because they're 70g each" and if the player disagreed
they could guess their own conclusion and if you were right, well then that's
what you remember, but if they were, then you remember theirs (and that it was
theirs). In doing so ================================================== stack
over flow ====
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--- #16 fediverse/308 ---
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when tech people are hurt by technology they say "how can I fix this? what do
I need to install? what configuration should I use? is this company ethical,
or are they going to hurt me in the future? could I make something that fixes
this myself?"
when non-tech people are hurt by technology they say "okay" because they don't
have the bandwidth to figure it out.
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--- #17 fediverse/97 ---
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@user-110 Exactly! I play games to practice strategy and empathy, not to stand
triumphant over a virtual foe. Why should I care for the lessons of others
when mine so often go unlearnt?
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--- #18 fediverse/581 ---
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@user-428
sometimes I think about how much more productive I'd be if I had a code editor
that let me draw arrows and smiley faces and such alongside the code. Or if I
could position things strangely, like two functions side-by-side with boxes
drawn around them. Or diagrams or flowcharts or graphs or...
something that would output to raw txt format, but would present itself as an
image that could be edited.
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--- #19 fediverse/5141 ---
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all you have to do is include the current state of the LLMs registers in the
output so that it can use them as a base next time it starts up.
boom, infinite context width.
like playing a video from the beginning as it's recording
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--- #20 fediverse/3635 ---
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│ CW: politics-housing-crisis │
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if you want to solve EVERY housing issue in the United States, at least in the
short and mid-term, add a ramping tax penalty for unoccupied houses that
doesn't reset to 0 upon being occupied but rather starts ticking down at the
same rate that it increases.
Something like 0.5% to 1% of the property value for every month it's gone
unoccupied as a primary residence.
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