=== ANCHOR POEM ===
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 when a player disconnects, scan through all the other active games and find
 one where the players are in a similar situation. In as many ways as possible.
 Then, take the player who's playing the most similar character / role or
 whatever and duplicate their actions to both players in the game. Boom, solved
 your leaver problem Blizzard
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=== SIMILARITY RANKED ===

--- #1 fediverse/6327 ---
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 when I played Overwatch, I'd play Tracer, Mercy, and Reinhardt.
 
 As Tracer, my job was to apply pressure as consistently as possible. Make
 their healers constantly busy. When one of my other teammates got a lucky shot
 or two in, I'd dive and execute. This is in contrast to how Tracer is
 "supposed" to be played, as a playmaker.
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--- #2 fediverse/1692 ---
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 @user-246 
 
 Yeah plus the second time around you're likely to make something better than
 whatever incomprehensible hack you did the first time.
 
 More time working on the project == more context which means you might even
 have solved the problem twice already and now just have to copy-paste
 something that's more robust than your previous one-liner.
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--- #3 fediverse/4608 ---
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 every time a game developer makes a game where the world is in peril and the
 main character must save it, for every successful playthrough where the good
 guy wins there are thousands of doomed worlds where the player got distracted
 or bored and left the people to rot.
 
 how tragic.
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--- #4 fediverse/2643 ---
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 @user-1292 
 
 You don't have to come up with the WHY for why a character does something -
 only that it happened.
 
 if the "WHY" leaps out at you, sure, yeah, go for it, until of course your
 players sitting around the table say something like "I bet they did this thing
 because of this reason" and you're like "shit that's better than what I got,
 okay that's how it's gonna be"
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--- #5 fediverse/3974 ---
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 it is significantly more engaging to watch people play MMOs when they've
 unbound all their action bars from their number keys and are forced to click
 on all the abilities. That way you can actually follow what moves they're
 doing.
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--- #6 messages/740 ---
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 had a dream that we gamified all work and then put them into one single
 mega-game so whenever you wanted you could work on an arbitrary project and it
 would spin up a new game and take your inputs and use them to accomplish
 whatever was happening
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--- #7 fediverse/1880 ---
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 sometimes I decide against playing a Steam game because I don't want it to
 jump to the top of my "recently played" list
 
 Wish I could have like, a heatmap of when I played which game. I think that'd
 be useful for the archival process of my life.
 
 ... how pathetic, she measures her life in gameplay.
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--- #8 notes/game-design-2 ---
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 the method of game design is identification of playstyles and the balancing of
 success rates of each of those playstyles. then, giving the player as many
 different possible methods of playing the game. the more different they are,
 the
 better, and they should be unique enough that the decisions taken to play that
 playstyle feel impactful. meaning, a player could play offensively or
 defensively, for example, or a WoW player might play a melee or ranged
 character. in addition, they might use the pieces available to them in a unique
 way that aligns with their personality - everyone should be able to express
 themselves as much as possible while also keeping the game fair, balanced, and
 rewarding. It should incentivize the development of skill - and gently guide
 the player through various mistakes. It should
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--- #9 messages/276 ---
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 Boys be like "dang that's rough buddy" when all you want is for someone to
 solve your problems
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--- #10 fediverse/772 ---
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 │ CW: content-warnings-ai-trauma-woe-mentioned │
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 also applies for alt-text on pictures for people with screenreaders
 
 something something "if I play both sides, then I'm always right!"
four panel meme of a cute girl with sunglasses and a bow in her hair.  first panel she's like "nah, no thank you" while gesturing dismissively with her hand and turning away.  second panel is what she's against - it shows text saying: "Putting content warnings on your posts so that the data can be used in a dataset for an LLM that has been sanitized from political content thus depriving it of context in a post truth world"  third panel she's like "yeah, I like this one instead." and she's smiling and pointing a finger at the fourth panel, which reads:  "content warning your posts so that you don't hurt other people's feelings or trigger vulnerable people who are just trying to laugh at memes or have a decent life in the face of trauma and woe"
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--- #11 fediverse/978 ---
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 @user-699 @user-78 
 
 I say "blep" when I intentionally stack overflow in order to avoid painful
 thoughts
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--- #12 fediverse/2564 ---
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 │ CW: frontline-tactics │
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 pretend like you're playing leap-frog
 
 one person goes up to a sightline, watches with bated breath, another
 cautiously advances through the area covered by their teammate, before
 covering their back-to-forth advancement. first one, then the other, watch out
 for flanks.
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--- #13 messages/383 ---
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 the most successful strategy is always to strike from a position of strength.
 whether that be timing or power, the goal is to defeat the problem that lies
 before you. One by one, problems are solved, until at last you're through the
 worst of it. Then it's just a matter of expressing dominance, and "this is how
 thing's're gonna be."
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--- #14 fediverse/2435 ---
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 @user-570 
 
 hehe yeah
 
 if you've played World of Warcraft, this one might seem more doable. All the
 assets are already there!
 
 https://ritz-menardi.neocities.org/design/wow-server.txt
 
 also, you can't sell it because it's other people's assets, but, like, who
 cares right? The serverside code is already built and open-source, the only
 thing that is proprietary is the art assets and the client. And the IP I guess.
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--- #15 messages/379 ---
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 take the "green bordered unit icon" from legion TD and apply it to the
 economic output of the game - like, "it would be best to build 2 of these
 units, so you get 140g because they're 70g each" and if the player disagreed
 they could guess their own conclusion and if you were right, well then that's
 what you remember, but if they were, then you remember theirs (and that it was
 theirs). In doing so ================================================== stack
 over flow ====
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--- #16 fediverse/308 ---
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 when tech people are hurt by technology they say "how can I fix this? what do
 I need to install? what configuration should I use? is this company ethical,
 or are they going to hurt me in the future? could I make something that fixes
 this myself?"
 
 when non-tech people are hurt by technology they say "okay" because they don't
 have the bandwidth to figure it out.
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--- #17 fediverse/97 ---
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 @user-110 Exactly! I play games to practice strategy and empathy, not to stand
 triumphant over a virtual foe. Why should I care for the lessons of others
 when mine so often go unlearnt?
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--- #18 fediverse/581 ---
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 @user-428 
 
 sometimes I think about how much more productive I'd be if I had a code editor
 that let me draw arrows and smiley faces and such alongside the code. Or if I
 could position things strangely, like two functions side-by-side with boxes
 drawn around them. Or diagrams or flowcharts or graphs or...
 
 something that would output to raw txt format, but would present itself as an
 image that could be edited.
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--- #19 fediverse/5141 ---
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 all you have to do is include the current state of the LLMs registers in the
 output so that it can use them as a base next time it starts up.
 
 boom, infinite context width.
 
 like playing a video from the beginning as it's recording
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--- #20 fediverse/3635 ---
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 │ CW: politics-housing-crisis │
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 if you want to solve EVERY housing issue in the United States, at least in the
 short and mid-term, add a ramping tax penalty for unoccupied houses that
 doesn't reset to 0 upon being occupied but rather starts ticking down at the
 same rate that it increases.
 
 Something like 0.5% to 1% of the property value for every month it's gone
 unoccupied as a primary residence.
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